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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
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irclink BOT 11-Feb-18 11:56 PM
Joined the server.
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irclink BOT 12-Feb-18 12:28 AM
[quakenet] <heinrich5991> test²
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heinrich5991 12-Feb-18 12:28 AM
test³
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irclink BOT 12-Feb-18 12:28 AM
[quakenet] <minus> oh god
[quakenet] <minus> where does this bridge to
[quakenet] <minus> please don't say discord
[quakenet] <heinrich5991> :P
[quakenet] <heinrich5991> yes, discord
[quakenet] <heinrich5991> and freenode
[quakenet] <heinrich5991> currently
[quakenet] <minus> freenode's cool.
[freenode] <heinrich5991> hi from freenode \o/
[freenode] <minus> hi from freenode :D
[freenode] <heinrich5991> ;)
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heinrich5991 12-Feb-18 12:34 AM
Pinned a message.
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irclink BOT 12-Feb-18 12:39 AM
[quakenet] <Sajadi> You plan at some point a new Demoscene demo again? :D
[quakenet] <Sajadi> and hi ;)
[quakenet] <minus> Who, matricks?
[quakenet] <Sajadi> yeah - and Teetow :D
[quakenet] <minus> Would be neat
[quakenet] <minus> I wonder if I'll ever manage to make one
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Schorsch 12-Feb-18 12:52 AM
Joined the server.
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irclink BOT 12-Feb-18 12:55 AM
[quakenet] <matricks> heh
[quakenet] <matricks> don't think so
[quakenet] <matricks> demoscene is pretty far down my list
[quakenet] <Sajadi> guess you have other things to do ;)
[quakenet] <Sajadi> but well, never say never :D
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Mokumoku 12-Feb-18 01:26 PM
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wauwauf 12-Feb-18 01:35 PM
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ChillerDragon 12-Feb-18 01:37 PM
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Mokumoku 12-Feb-18 01:48 PM
Can the 10 first get golden nametag?
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DanilBest 12-Feb-18 01:51 PM
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J$ON 12-Feb-18 01:53 PM
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cin 12-Feb-18 02:06 PM
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RonIn 12-Feb-18 03:06 PM
Joined the server.
Zaza
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burr 12-Feb-18 03:11 PM
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jao 12-Feb-18 03:27 PM
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boring 12-Feb-18 03:30 PM
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Matodor 12-Feb-18 03:32 PM
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Kyosuke 12-Feb-18 03:33 PM
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FruchtiHD 12-Feb-18 03:33 PM
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ChillerDragon 12-Feb-18 03:33 PM
yo Fruchti
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Sonix 12-Feb-18 04:00 PM
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Deeper 12-Feb-18 04:00 PM
Joined the server.
Hello
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ChillerDragon 12-Feb-18 04:01 PM
hi c: the server is gaining members very fast o.O
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Kyosuke 12-Feb-18 04:26 PM
yea thx to @heinrich5991
@heinrich5991 do you will do roles like on the ddnet discord server ?
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ChillerDragon 12-Feb-18 04:28 PM
true it is a great server! thx agian from my side @heinrich5991 mvp of the week
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irclink BOT 12-Feb-18 04:34 PM
[quakenet] <day> Shoutout to the inferior side channels! how's the weather down there?
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n000b 12-Feb-18 04:50 PM
Joined the server.
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Oblikumquat 12-Feb-18 04:54 PM
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Pastoer 12-Feb-18 06:09 PM
Joined the server.
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Mr_Anderson 12-Feb-18 06:54 PM
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FlamingFury 12-Feb-18 07:50 PM
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Fluni 13-Feb-18 03:29 AM
Joined the server.
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sorgaxD 13-Feb-18 05:14 PM
Joined the server.
what is this
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heinrich5991 13-Feb-18 05:15 PM
it's a chat channel linked to the official teeworlds IRC channel
you can reach #teeworlds on irc.quakenet.org
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sorgaxD 13-Feb-18 05:17 PM
so this is like #developer on ddnet discord?
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heinrich5991 13-Feb-18 05:20 PM
yes
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irclink BOT 13-Feb-18 05:27 PM
[freenode] <day> aww notices arent bridged ;.;
[quakenet] <heinrich5991> day: you can create a feature request, the bot is runnning https://github.com/42wim/matterbridge/issues
matterbridge - bridge between mattermost, IRC, gitter, xmpp, slack, discord, telegram, rocket.chat,hipchat (via xmpp), steam, twitch and matrix with REST API
[quakenet] <day> heinrich5991: as if anyone would want that except me, to convey my superior knowledge to the masses in an appropriate manner :P
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DarkOort 13-Feb-18 07:13 PM
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Armadillo 13-Feb-18 07:58 PM
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Deleted User 14-Feb-18 01:16 AM
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dese 14-Feb-18 01:59 AM
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Earth 14-Feb-18 04:08 AM
Joined the server.
Hi?
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irclink BOT 14-Feb-18 05:46 AM
[quakenet] <pinkieval> hi
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ChillerDragon 14-Feb-18 08:17 PM
http://puu.sh/znK5L/11a61434a1.png how do i use it correctly?
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irclink BOT 14-Feb-18 08:42 PM
[quakenet] <pinkieval> setting it to 15 worked for me
[quakenet] <rand> looks like a "no warranty" message
[quakenet] <pinkieval> yeah
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Rockus 14-Feb-18 10:02 PM
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Michel 15-Feb-18 05:17 PM
Joined the server.
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Horrible 15-Feb-18 05:56 PM
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a gerdoe 15-Feb-18 09:13 PM
Joined the server.
hi all!
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Obiwan 15-Feb-18 09:15 PM
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alter 15-Feb-18 09:15 PM
Joined the server.
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a gerdoe 15-Feb-18 09:15 PM
hehe
rules// (edited)
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Matodor 15-Feb-18 09:16 PM
нашел куда писать
(не помню кстати)
🤔
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a gerdoe 15-Feb-18 09:16 PM
rules// (edited)
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Blade 15-Feb-18 09:28 PM
Joined the server.
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irclink BOT 15-Feb-18 09:31 PM
[quakenet] <matricks> que?
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a gerdoe 15-Feb-18 09:31 PM
matricks???
wowowowoowow
rules// (edited)
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irclink BOT 15-Feb-18 09:38 PM
[quakenet] <system> rejoin
[quakenet] <matricks> HEY
[quakenet] <system> rejoin
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CuHuu 16-Feb-18 05:44 AM
Joined the server.
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kotC9 16-Feb-18 10:56 AM
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Pas-lou 16-Feb-18 12:11 PM
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Deleted User 16-Feb-18 01:41 PM
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irclink BOT 16-Feb-18 02:06 PM
[quakenet] <heinrich5991> if that works correctly
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heinrich5991 16-Feb-18 02:06 PM
the bridge will no longer forward messages from discord to IRC
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irclink BOT 16-Feb-18 02:06 PM
[quakenet] <heinrich5991> yup, does
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heinrich5991 16-Feb-18 02:07 PM
@a gerdoe spamming again will result in ban
@Mokumoku same goes for you
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cin 16-Feb-18 02:09 PM
So it's one way only now? sigh, well at least it's something
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heinrich5991 16-Feb-18 02:11 PM
@cin yes, it's one way
because the channel ops in IRC have no way of kicking individual users (looking at @a gerdoe ) and matricks didn't like the spam
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cin 16-Feb-18 02:12 PM
understandable :)
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Mokumoku 16-Feb-18 02:24 PM
@heinrich5991 got it
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a gerdoe 16-Feb-18 02:43 PM
okey) sorry
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Debik Digital 16-Feb-18 07:53 PM
Joined the server.
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irclink BOT 16-Feb-18 08:15 PM
[quakenet] <minus> heads up on the forum: registrations are dead
[quakenet] <minus> changed the mail server to sendgrid, which rejected the login, so i set it back to mine again and it doesn't work anymore either :/
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irclink BOT 16-Feb-18 08:47 PM
[quakenet] <minus> we're good again
[quakenet] <matricks> btw, I just changed my email from kolabnow to protonmail
[quakenet] <matricks> protonmail so far is really nice
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irclink BOT 16-Feb-18 08:58 PM
[quakenet] <minus> didn't you already say that?
[quakenet] <matricks> a good thing can be said twice
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Deleted User 16-Feb-18 09:55 PM
Joined the server.
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a gerdoe 17-Feb-18 05:57 AM
xD
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irclink BOT 17-Feb-18 04:48 PM
[quakenet] <minus> hm, i think the teeworlds docs build setup broke again
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azerty 17-Feb-18 08:31 PM
Joined the server.
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ChillerDragon 17-Feb-18 10:10 PM
yo minus any idea what can go wrong while connecting with the master? https://i.imgur.com/ZChQclS.png
im hosting multiple tw servers on this vps all work fine but not this one. I renamed ctf gametype in fly and increased slots.
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cin 17-Feb-18 11:39 PM
The bridge won't deliver your message @ChillerDragon we can only see the messages posted on the IRC
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ChillerDragon 17-Feb-18 11:40 PM
ye i aws told that .-. rip bridge
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irclink BOT 18-Feb-18 04:09 AM
[quakenet] <dexter> minus: just curious what are you using for docs
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irclink BOT 18-Feb-18 09:08 AM
Contribute to documentation development by creating an account on GitHub.
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irclink BOT 18-Feb-18 09:27 AM
[quakenet] <dexter> ah misaka
[quakenet] <dexter> cool
[quakenet] <dexter> was expecting mkdocs or pelican or somethin
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Nibiru 19-Feb-18 01:48 PM
Joined the server.
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Nibiru 19-Feb-18 01:57 PM
Imo its better to keep two-way bridge for users with a certain role
Instead of disabling transition of messages to irc completely
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heinrich5991 19-Feb-18 02:15 PM
@Nibiru I'm using https://github.com/42wim/matterbridge, I don't think it has support for that yet. you could create a feature request
the other method would be not allowing anyone to speak in this channel unless they have a certain role
not sure how well this would be received though
opinions?
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Nibiru 19-Feb-18 02:19 PM
Hm, maybe making separate channel for irclink bot that will be read-only for all by default and users with some special role can also write there should work well
Its gonna be even less confusing than bridging only selected users' messages from the main channel (edited)
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heinrich5991 19-Feb-18 02:23 PM
I don't like the prospect of having two channels in here. mhh...
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irclink BOT 19-Feb-18 02:36 PM
[teeworlds] <heinrich5991> test…
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heinrich5991 19-Feb-18 02:36 PM
okay
if you want to send messages to IRC, contact me
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irclink BOT 19-Feb-18 02:36 PM
[quakenet] <heinrich5991> okay, now a whitelist of users will be able to send messages to IRC
[quakenet] <heinrich5991> let's hope that this will work out better
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Nibiru 19-Feb-18 02:37 PM
Nice
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irclink BOT 19-Feb-18 02:37 PM
[quakenet] <minus> sounds pointless
[quakenet] <heinrich5991> people not using IRC clients - people who wnat to have a backlog but don't have a bouncer
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cin 19-Feb-18 02:38 PM
+1
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Nibiru 19-Feb-18 02:38 PM
Not really pointless bcs if someone wants to spam irc then he will join the channel in irc and spam there but those who want ask devs about sth really important should spend some time joining irc directly
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heinrich5991 19-Feb-18 02:39 PM
@cin @ChillerDragon @Nibiru I guess you want to?
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Nibiru 19-Feb-18 02:40 PM
Yep, i guess...
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irclink BOT 19-Feb-18 02:41 PM
[quakenet] <minus> my point stands :D
[quakenet] <pinkieval> I think I'll host a public instance of IRCAnywhere, to finally end that argument against IRC
[quakenet] <heinrich5991> which argument? what is IRCanywhere?
[quakenet] <pinkieval> IRCAnywhere is a web client with a backlog
[quakenet] <heinrich5991> ah
[teeworlds] <Nibiru> Well the quakenet's web client does the same job except the backlog
[quakenet] <pinkieval> uh
[quakenet] <pinkieval> last commit in 2015
[quakenet] <rand> "except backlog"
[quakenet] <rand> backlog is life
[quakenet] <pinkieval> ooor you could use Mattermost instead of Discord
[quakenet] <heinrich5991> what's mattermost?
[quakenet] <pinkieval> an open source clone of Discord
[quakenet] <pinkieval> and it's way more usable
[teeworlds] <Nibiru> Of slack*
[quakenet] <heinrich5991> rocketchat was open source of slack IIRC
[quakenet] <pinkieval> yeah
[quakenet] <pinkieval> I never quite understood the difference between Slack and Discord, actually
[quakenet] <heinrich5991> I don't know slack
[quakenet] <pinkieval> except that Discord is litterally more than 100 times slower than my IRC client, while Slack is only twice slower
[teeworlds] <Nibiru> Slack has no voice and you have to register an account on each of rooms
[quakenet] <heinrich5991> discord is one of these "let's run a web browser to display our program"
[quakenet] <heinrich5991> :(
[quakenet] <minus> Mattermost is under the gitlab umbrella and it's not that great
[quakenet] <pinkieval> heinrich5991: I think running my IRC client on a Linux running in the web browser would be faster than Discord
[quakenet] <minus> Most certainly
[quakenet] <pinkieval> let's try
[quakenet] <deen> pinkieval: sounds like a good case for https://bellard.org/jslinux/
[quakenet] <rand> xD
[quakenet] <pinkieval> deen: that's exactly what I'm using right now
[quakenet] <deen> pinkieval: Thank you for subscribing to Fabrice Bellard facts
[quakenet] <deen> When you start writing a C compiler, add cross-compiling, turn that into a recompiler, use it as a virtual machine and you end up with qemu.
[quakenet] <deen> JSLinux started with code written in JS, converted that to C, and then compiled into JS again using emscripten.
[quakenet] <pinkieval> you forgot ffmpeg
[quakenet] <deen> Actually before tcc there was obfuscated tcc: https://bellard.org/otcc/otcc.c
[quakenet] <pinkieval> damn, so many packages I have to install
[quakenet] <pinkieval> lazy
[quakenet] <deen> haha, you should use a smaller irc client: https://tools.suckless.org/ii/
[quakenet] <deen> or even https://tools.suckless.org/sic/
[quakenet] <pinkieval> let's not be unreasonable
[quakenet] <heinrich5991> pinkieval: https://thelounge.github.io/ that's still in development
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What is snow? 19-Feb-18 08:03 PM
Joined the server.
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Cuube 20-Feb-18 07:10 PM
Joined the server.
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Supdef 20-Feb-18 10:35 PM
Joined the server.
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Ryozuki 21-Feb-18 07:27 PM
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3oTo 22-Feb-18 08:12 AM
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irclink BOT 24-Feb-18 09:25 PM
[quakenet] <day> seeing that theres no proper counter to defensive nade spamming i was thinking maybe allow the pistol to destroy projectiles
[quakenet] <day> i think it could create cool moments when you smash through at high speed while spamming the pistol :D
[teeworlds] <Nibiru> Nice idea tho
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irclink BOT 24-Feb-18 09:50 PM
[quakenet] <Edible> there is a proper counter
[quakenet] <Edible> evading :)
[quakenet] <day> no
[quakenet] <Edible> yes
[quakenet] <day> no
[quakenet] <Edible> yeh
[quakenet] <day> so you can accelerate while moving off the ideal flight route?
[quakenet] <day> thats impressive
[quakenet] <day> you evade -> you slow down -> he gets away
[quakenet] <day> you dont evade -> damage
[quakenet] <Edible> then you chase some more
[teeworlds] <Nibiru> There is another way to avoid spamming
[quakenet] <Edible> look, if the gun can explode nades then the shotgun can explode nades
[teeworlds] <Nibiru> Just dont play ctf5
[quakenet] <day> nibiru: if only that map got deleted...if only :P
[quakenet] <Edible> that too, and even with ctf5 spamming there are tactics you can take also
[quakenet] <Edible> which i wont say n.n
[quakenet] <Edible> but that would be nice, shotgun explode nades, and maybe the hammer can block the laser
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irclink BOT 25-Feb-18 12:35 AM
[quakenet] <day> with input_grab 1 the game itself works fine, the problem is now i cant interact with the OS anymore because teeworlds eats all the keyboard commands
[quakenet] <day> with input_grab 0 the cursor is stuck in the upper left corner
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BRONOOB 26-Feb-18 10:07 AM
Joined the server.
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Alina 26-Feb-18 02:24 PM
Joined the server.
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irclink BOT 27-Feb-18 03:03 PM
[quakenet] <heinrich5991> banned 46.147.142.73:8309 for faking player count
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irclink BOT 01-Mar-18 11:44 PM
[quakenet] <Slinger> Whats going on here?
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irclink BOT 01-Mar-18 11:55 PM
[quakenet] <pinkieval> eh
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sesh 06-Mar-18 02:42 PM
Joined the server.
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irclink BOT 08-Mar-18 02:37 AM
[quakenet] <Edible> either nobody is playing or my recently installed distro's teeworlds package has net bugs
[quakenet] <pinkieval> Edible: there are four standard servers with connected players
[quakenet] <pinkieval> and 52 non-standard servers with connected players
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irclink BOT 08-Mar-18 04:35 AM
[quakenet] <Edible> sometimes it hangs at 11%
[quakenet] <Edible> so yeah, something is wrong here
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irclink BOT 08-Mar-18 01:06 PM
[quakenet] <heinrich5991> there should be around 1000 servers with nonstandard ones
[quakenet] <pinkieval> heinrich5991: I meant servers with connected players
[quakenet] <heinrich5991> oh
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irclink BOT 09-Mar-18 06:11 PM
[quakenet] <day> does an explanation exist why teeworlds is so famous in chile? https://trends.google.com/trends/explore?q=teeworlds
Explore search interest for teeworlds by time, location and popularity on Google Trends
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irclink BOT 09-Mar-18 07:35 PM
[quakenet] <heinrich5991> there's a ddnet server in chile, not sure which way the relationship goes :D
[quakenet] <day> aaand now i hate chile :^)
[quakenet] <heinrich5991> mh? :)
[quakenet] <eeeee> pretty sure it was popular even before ddnet existed
[quakenet] <day> j/k
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irclink BOT 09-Mar-18 08:07 PM
[quakenet] <deen> day: A famous Chilean livestreamer played TW a few times, thus introducing many
Aplicacion para que no te pierdas ningun video Firefox / Chrome ! http://myapp.wips.com/xoda-entertainment-extension Sigueme en Facebook y Twitter para mante...
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Flvsh 10-Mar-18 10:10 PM
Joined the server.
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LoLiK 11-Mar-18 08:33 AM
Joined the server.
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poko 11-Mar-18 10:00 PM
Joined the server.
sup
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What is snow? 11-Mar-18 10:01 PM
Hello
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irclink BOT 12-Mar-18 01:53 PM
I have a large collection of bam files and I want to post-process each of them into another bam where I can make queries about: the reads position and pair-endness, insert sizes, MAPQ and other ...
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irclink BOT 12-Mar-18 03:25 PM
[quakenet] <deen> heinrich5991: wrong kind of bam file :D
[quakenet] <heinrich5991> yea :D
[quakenet] <heinrich5991> I saw it in the hot questions
[quakenet] <deen> 3 letter names are way too common, I also get wrong notifications for Nim on stack overflow
[quakenet] <heinrich5991> nim (game)? :)
[quakenet] <deen> yeah
[quakenet] <pinkieval> first time I heard of the Nim language, I thought it was an esolang based on the game
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ghost 12-Mar-18 07:13 PM
Joined the server.
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android272 12-Mar-18 09:08 PM
Joined the server.
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irclink BOT 13-Mar-18 09:01 PM
[quakenet] <pinkieval> master servers 1, 2, and 3 look down
[quakenet] <pinkieval> server 4 is ok
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irclink BOT 13-Mar-18 09:31 PM
[quakenet] <minus> ¯\_(ツ)_/¯
[quakenet] <pinkieval> yeah, that's how I feel when I do computer stuff too
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Savander 15-Mar-18 02:34 PM
Joined the server.
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Mokumoku 16-Mar-18 10:39 AM
Go home, it's just savander
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a gerdoe 16-Mar-18 11:51 AM
:D
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Savander 16-Mar-18 12:15 PM
😮
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rqza 16-Mar-18 03:29 PM
Joined the server.
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irclink BOT 17-Mar-18 03:46 PM
[quakenet] <jxsl13> any sql experts here :D?
[quakenet] <pinkieval> hmm?
[quakenet] <jxsl13> I have git cTick = connected tick and the actual tick
[quakenet] <jxsl13> got*
[quakenet] <jxsl13> and I want all the rows with the minimum distance at one exact pTick
[quakenet] <jxsl13> like row 1, 5,9
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Savander 17-Mar-18 03:49 PM
group by ptick and sort ?
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irclink BOT 17-Mar-18 03:50 PM
[quakenet] <minus> jxsl13: ORDER BY (cTick - pTick) ASC?
[quakenet] <jxsl13> dist is actually the distance
[quakenet] <minus> oh
[quakenet] <jxsl13> but sadly didnt work
[quakenet] <jxsl13> or :O
[quakenet] <jxsl13> wait
[quakenet] <minus> you want the rows with smallest dist for each distinct pTick?
[quakenet] <jxsl13> yeah
[quakenet] <pinkieval> SELECT DISTINCT TOP 1 dist FROM table ORDER BY dist
[quakenet] <pinkieval> er wait no
[quakenet] <jxsl13> prink stackoverflow :D?
[quakenet] <pinkieval> SELECT DISTINCT TOP 1 pTick FROM table ORDER BY dist
[quakenet] <jxsl13> pinkieval *
[quakenet] <jxsl13> sqlite*
[quakenet] <minus> paste a .sql script with DDL & DML somewhere
[quakenet] <minus> sqlite? good fucking luck
[quakenet] <jxsl13> x)
[quakenet] <jxsl13> that's the stuff for now :O
[quakenet] <minus> that's not DDL+DML tho
[quakenet] <jxsl13> sqlite db -> https://files.johnbehm.de/share/isG4760l
[quakenet] <minus> still not exactly what i asked for
[quakenet] <jxsl13> table structure?
[quakenet] <minus> but it works
[quakenet] <jxsl13> is in the db ._.
[quakenet] <minus> i had intended to throw the data at postgres
[quakenet] <minus> because postgres is king
[quakenet] <pinkieval> minus: ever heard of some quote about a cannon and a fly?
[quakenet] <minus> nope
[quakenet] <minus> but i've heard about cannons and sparrows
[quakenet] <pinkieval> oh right, that one
[quakenet] <jxsl13> mysql dump, hopefully postgres takes it and there is nothing mysql preproitary stuff ._.
[quakenet] <minus> what exactly are you tring to find out, jxsl13?
[quakenet] <jxsl13> assiciate every tick/ClientID with a nickname
[quakenet] <minus> but i already said the sqlite db works too :<
[quakenet] <jxsl13> associate*
[quakenet] <minus> what for?
[quakenet] <jxsl13> to know the person moving the character :D
[quakenet] <jxsl13> as adding that information to every line would not be wise :c
[quakenet] <pinkieval> SELECT * FROM table GROUP BY pTick HAVING MIN(dist);
[quakenet] <minus> you want to join the player name onto each input from playerinput?
[quakenet] <jxsl13> yep
[quakenet] <minus> if you have influence on how the data is generated i strongly suggest you generate a unique ID on joining the game and use that to associate actions
[quakenet] <pinkieval> yeah
[quakenet] <jxsl13> ok :'C
[quakenet] <minus> because then you can just select from actions join players using (id)
[quakenet] <jxsl13> thanks for the tipp tho :D
[quakenet] <minus> bonus: it's much faster
[quakenet] <jxsl13> true that
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Horrible 18-Mar-18 12:38 AM
Joined the server.
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ShootXen 18-Mar-18 08:11 PM
@heinrich5991 kann ich den discord hier auf dem fng server als invite hinzufügen?
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heinrich5991 18-Mar-18 08:28 PM
@ShootXen ja
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𝒜𝓀𝒾ღ 19-Mar-18 08:06 AM
Joined the server.
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Pilos 20-Mar-18 05:59 PM
Joined the server.
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Tominous 22-Mar-18 06:11 PM
Joined the server.
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Syntex 22-Mar-18 06:41 PM
Joined the server.
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Fluni 23-Mar-18 01:29 PM
tugoWOW
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Syntex 23-Mar-18 01:51 PM
@Fluni 😏
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irclink BOT 23-Mar-18 06:23 PM
[quakenet] <breton> hie
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irclink BOT 23-Mar-18 06:53 PM
[quakenet] <pinkieval> hi
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a gerdoe 23-Mar-18 07:20 PM
hi
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irclink BOT 23-Mar-18 08:40 PM
[quakenet] <matricks> HAI!
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irclink BOT 23-Mar-18 09:03 PM
[quakenet] <minus> OHAI
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a gerdoe 24-Mar-18 10:38 AM
Ohayo!
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irclink BOT 24-Mar-18 02:10 PM
[quakenet] <nameless_tee49> hi
[quakenet] <nameless_tee49> bi
[quakenet] <nameless_tee49> l
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Tominous 24-Mar-18 02:11 PM
J
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irclink BOT 24-Mar-18 02:12 PM
[quakenet] <pinkieval> ok.
[quakenet] <pinkieval> hello again
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irclink BOT 26-Mar-18 02:21 AM
[quakenet] <Greymanz> Just learned that a IRC exists
[quakenet] <Greymanz> Anyone on?
[quakenet] <Edible> no!
[quakenet] <heinrich5991> most of the users in this channel are located in europe, where it's the middle of the night ^^
[quakenet] <Edible> well, the ones that count anyway
[quakenet] <Edible> which is apparently not me! :`(
[quakenet] <heinrich5991> "most"
[quakenet] <heinrich5991> where are you located? US?
[quakenet] <Greymanz> Me and a bud are planning on streaming the game
[quakenet] <Edible> yep
[quakenet] <Greymanz> im in US too
[quakenet] <Edible> yay! we need more US people playing this game
[quakenet] <Edible> ping wise
[quakenet] <Edible> on twitch Greymanz ?
[quakenet] <Edible> or youtube?
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irclink BOT 26-Mar-18 03:06 AM
[quakenet] <Greymanz> Twitch more than likely
[quakenet] <Greymanz> My friend is getting bad internet today though so the stream might not be today
[quakenet] <Greymanz> I found the game through steam when it launched there, even though the first time I saw it was waaaaay before then.
[quakenet] <pinkieval> 02:25 <@heinrich5991> most of the users in this channel are located in europe, where it's the middle of the night ^^
[quakenet] <pinkieval> that doesn't stop me from being online
[quakenet] <pinkieval> 02:29 <Greymanz> Me and a bud are planning on streaming the game
[quakenet] <pinkieval> cool!
[quakenet] <pinkieval> I really should get to bed though, I have an appointment in seven hours
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Blade 26-Mar-18 05:42 PM
hello irc people
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alter 26-Mar-18 06:48 PM
some much people here
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La Gatita Linda 31-Mar-18 04:52 PM
Joined the server.
hi
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La Gatita Linda 31-Mar-18 04:59 PM
hello someone spanish joins my group / hola alguien español se une a mi grupo ?
☺
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La Gatita Linda 31-Mar-18 08:43 PM
no kill human :c
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irclink BOT 31-Mar-18 10:32 PM
[quakenet] <satabeta> heeeeeeeeeeeeeeeeeey
[quakenet] <matricks> o/
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Pilos 01-Apr-18 11:22 AM
@someone (╯°□°)╯︵ ┻━┻ (Armadillo) i like this
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irclink BOT 01-Apr-18 02:47 PM
[quakenet] <satabeta> d
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irclink BOT 01-Apr-18 03:09 PM
[quakenet] <nameless_tee27> hey guys, would you mind bringing april fool news back? I check in every year on teeworlds and hope for at least one of those :)
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La Gatita Linda 01-Apr-18 03:37 PM
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irclink BOT 02-Apr-18 02:43 PM
[quakenet] <pinkieval> please tell me there is something we can do when server admins are despicable people
[quakenet] <matricks> don't play on their severs?
[quakenet] <pinkieval> he sucked all the players from the other servers with the same mod
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Armadillo 02-Apr-18 02:50 PM
😄
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irclink BOT 02-Apr-18 02:55 PM
[quakenet] <matricks> how did he do that?
[quakenet] <pinkieval> ddos
[quakenet] <pinkieval> or dos, I'm not sure
[quakenet] <matricks> hard todo something against it
[quakenet] <pinkieval> I patched my server against his dos, but that was too late, players already got used to his server
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irclink BOT 02-Apr-18 03:08 PM
[quakenet] <matricks> again, hard to do anything against
[quakenet] <pinkieval> :/
[quakenet] <matricks> banning servers etc requires proof, and proof is a hard thing
[quakenet] <pinkieval> I have proof that he's homophobic though
[quakenet] <matricks> anything that is something else then just text that can be easily forged?
[quakenet] <pinkieval> eg. he introduced a very weak class of players that he called "faggot"
[quakenet] <matricks> well, sticks fall easily
[quakenet] <matricks> :P
[quakenet] <pinkieval> what?
[quakenet] <matricks> faggot == bunch of sticks
[quakenet] <pinkieval> oh, right
[quakenet] <pinkieval> I think we all know that's not what he meant
[quakenet] <matricks> yap
[quakenet] <matricks> I'm just generally amused with the word fag and faggot
[quakenet] <pinkieval> at first he used it against people he didn't like, but now you can be turned into a "faggot" for various reasons
[quakenet] <pinkieval> like using /faq
[quakenet] <pinkieval> (note it's a "q", as in "frequently asked questions")
[quakenet] <matricks> unfortunally, there is no ruleset etc guiding practices like that, and no manpower to enforce of there were any :/
[quakenet] <pinkieval> oh also, for the DoS, I have proof he wrote code to DoS teeworlds servers
Contribute to Teeworlds-DoS-Tools development by creating an account on GitHub.
Contribute to SpoofingTool development by creating an account on GitHub.
[quakenet] <matricks> spoofing tool he didn't write
[quakenet] <pinkieval> hmm indeed
[quakenet] <matricks> anyway, I'm not the guy to talk to about this
[quakenet] <matricks> I know however that tribes had some good strats against some connection dos attacks that I've been intressted in trying out
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irclink BOT 02-Apr-18 08:03 PM
[quakenet] <pinkieval> 15:13 <pinkieval> I think we all know that's not what he meant
[quakenet] <pinkieval> well, now he added a class called Gaylord
[quakenet] <pinkieval> that settles it
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La Gatita Linda 02-Apr-18 08:40 PM
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irclink BOT 03-Apr-18 12:14 AM
[quakenet] <breton> why do you care lol
[quakenet] <breton> less load to your servers
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La Gatita Linda 03-Apr-18 01:02 AM
😛
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irclink BOT 03-Apr-18 01:59 AM
[quakenet] <pinkieval> breton: because his server's gameplay is shit
[quakenet] <pinkieval> and I don't really care about my servers' load, they all have a CPU load next to 0
[quakenet] <pinkieval> I even run BOINC on one of them
[quakenet] <pinkieval> the only bottleneck is being able to handle DoS attacks again teeworlds
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irclink BOT 03-Apr-18 02:22 AM
[quakenet] <breton> pinkieval: well, his gameplay is just single-player oriented. Humans rarely team up and everyone wants to be a superhero killing tens of zombies
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irclink BOT 03-Apr-18 02:40 AM
[quakenet] <pinkieval> exactly
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irclink BOT 03-Apr-18 02:50 AM
[quakenet] <breton> pinkieval: but that's the reason why it is popular and good. You don't have to depend on noobbing and lagging teammates.
[quakenet] <pinkieval> very true
[quakenet] <pinkieval> and that would explain why the most skilled players stopped playing infclass
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Christian Kruse 03-Apr-18 10:28 PM
Joined the server.
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Blade 04-Apr-18 11:32 AM
Hello IRC people!
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irclink BOT 05-Apr-18 03:03 PM
[quakenet] <minus> recaptcha on the forums is dead because google shut down the v1 api
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irclink BOT 05-Apr-18 03:47 PM
[quakenet] <pinkieval> rip
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La Gatita Linda 06-Apr-18 11:07 PM
😛
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La Neko Dulce Linda Kawaii2 09-Apr-18 03:29 AM
Joined the server.
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irclink BOT 09-Apr-18 11:01 PM
[quakenet] <minus> heinrich5991: those posts you replied to today look suspiciously like spam D: going by user names
[quakenet] <heinrich5991> yes
[quakenet] <heinrich5991> but then the questions sounded real
[quakenet] <heinrich5991> if they haven't been posted before, I'd definitely err on the side of "not spam"
[quakenet] <minus> i'm a bit surprised registering in the forums is still possible
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irclink BOT 09-Apr-18 11:14 PM
[quakenet] <pinkieval> minus: recaptcha only shows the api error to a portion of the users
[quakenet] <pinkieval> to give admins time to upgrade to the v2 api, before v1 is definitely closed
[quakenet] <minus> hm
[quakenet] <minus> i'd just disable it then
[quakenet] <minus> don't wanna train drones for killing people
[quakenet] <pinkieval> you can still pass the captcha v2 when making "clever" mistakes on purpose
[quakenet] <pinkieval> like selecting stuff that looks like what it's asking for, but isn't
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[webserfer] 10-Apr-18 05:41 PM
Joined the server.
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irclink BOT 11-Apr-18 12:23 PM
[quakenet] <pinkieval> Stitch626: any idea what happened to the Infc Discord group?
[quakenet] <pinkieval> A few people (including me) can't see it
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irclink BOT 11-Apr-18 01:09 PM
[quakenet] <Stitch626> this channel isnt meant to discuss about mods, pinkieval. but to answer your question: it has been deleted.
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irclink BOT 11-Apr-18 01:17 PM
[quakenet] <pinkieval> I asked here because you're not in #infclass
[quakenet] <pinkieval> do you know why it was deleted?
[quakenet] <Stitch626> because I selected: server settings -> delete server -> wrote the server name -> press big red delete button
[quakenet] <pinkieval> uh
[quakenet] <pinkieval> why did you do that?
[quakenet] <Stitch626> because people like you are annoying me almost all the time and its waste of time to even read comments there.
[quakenet] <Stitch626> and then people are complaining when I delete spam and its getting called censorship...
[quakenet] <pinkieval> then you could make me an admin and leave the group
[quakenet] <Stitch626> we both know that I got the ownership with a reason, idk what it was exactly but necro had a reason to give ME the ownership and not you.
[quakenet] <Stitch626> so it was my decision, not yours.
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irclink BOT 11-Apr-18 03:06 PM
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irclink BOT 11-Apr-18 04:54 PM
[quakenet] <armadillo> test msg
👍 4
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irclink BOT 11-Apr-18 06:12 PM
[quakenet] <heinrich5991> test msg, please ignore
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irclink BOT 11-Apr-18 07:47 PM
[quakenet] <Rafael> rand, xd
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irclink BOT 18-Apr-18 12:41 AM
[quakenet] <thhiroki> ARE YOU TIRED OF LOW IQ MAXINE WATERS AND THOSE OTHER PORCH NIGGERS PISSING ON TRUMP?? EMERGENCY KKK MEETING @ iяс.sцреяиетs.ояg сни #superbowl IN 5 MINUTES!! (THE MEETINGS HAVE MOVED FROM FREENODE BECAUSE OF COMPLAINTS DO NOT COMPLAIN TO SUPERNETS STAFF THANKS!!)
[quakenet] <thhiroki> Edible Sajadi Wuzzy ViantriZ day Henningstone fstd laxa Ralbol Kottizen Teetime koomi lvgx breton imook_ Rafael heinrich5991 eeeee NoxNebula Sd` XXLTomate Nimda3 botnik matricks laxadedi jxsl13 bridge deen EastByte minus Q Learath2 Mr-Anderson floreo lukky513 rand
[quakenet] <Edible> why am i the first in the list?
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irclink BOT 18-Apr-18 01:09 AM
[quakenet] <wrremote> ARE YOU TIRED OF LOW IQ MAXINE WATERS AND THOSE OTHER PORCH NIGGERS PISSING ON TRUMP?? EMERGENCY KKK MEETING @ iяс.sцреяиетs.ояg сни #5000 IN 5 MINUTES!! (THE MEETINGS HAVE MOVED FROM FREENODE BECAUSE OF COMPLAINTS DO NOT COMPLAIN TO SUPERNETS STAFF THANKS!!)
[quakenet] <wrremote> Edible Wuzzy ViantriZ day Henningstone fstd laxa Ralbol Kottizen Teetime koomi lvgx breton imook_ Rafael heinrich5991 eeeee NoxNebula Sd` XXLTomate Nimda3 botnik matricks laxadedi jxsl13 bridge deen EastByte minus Q Learath2 Mr-Anderson floreo lukky513 rand
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irclink BOT 18-Apr-18 09:13 PM
[quakenet] <Dune_> we 3/4 testing 0.7 zomb mod
[quakenet] <Dune_> someone wants to come?
[quakenet] <Dune_> heinrich5991:
[quakenet] <heinrich5991> hi
[quakenet] <heinrich5991> Dune_ :o
[quakenet] <heinrich5991> you're alive
[quakenet] <heinrich5991> coming
[quakenet] <heinrich5991> ahh, 0.7. don't have it compiled. compiling…
[quakenet] <Dune_> I'm not sure it's even the last version
[quakenet] <Dune_> hold on i just have the binaries
[quakenet] <Dune_> heinrich5991: which os tho
[quakenet] <heinrich5991> linux
[quakenet] <Dune_> hmm
[quakenet] <Dune_> well just compile your own then
[quakenet] <heinrich5991> in progress :)
[quakenet] <Dune_> great :)
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irclink BOT 18-Apr-18 09:48 PM
[quakenet] <Learath2> huh, Dune_ is alive
[quakenet] <Dune_> :)
[quakenet] <matricks> :)
[quakenet] <minus> :')
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irclink BOT 18-Apr-18 10:23 PM
[quakenet] <heinrich5991> Dune_: btw, thanks for the game. quite nice mod :)
[quakenet] <Dune_> thank LordSk, heinrich5991
[quakenet] <Dune_> he makes super nice stuff when he finds the motivation
[quakenet] <heinrich5991> he's not here though
[quakenet] <Dune_> right, well I'll pass it up then :)
[quakenet] <Dune_> I don't know how things are going to turn out given that there is no stable 0.7. I guess we'll release it nonetheless
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irclink BOT 19-Apr-18 06:27 AM
[quakenet] <Dune_> day: däy?
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irclink BOT 19-Apr-18 08:06 AM
[quakenet] <day> nooo Dune D:
[quakenet] <day> :,(
[quakenet] <day> havent spoken to him in years and now i miss him by 1.5h y.y
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Damon 20-Apr-18 08:05 AM
Joined the server.
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irclink BOT 20-Apr-18 05:39 PM
[quakenet] <Learath2> matricks: here?
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irclink BOT 20-Apr-18 06:14 PM
[quakenet] <matricks> Learath2: yes
[quakenet] <minus> (if he'd asked a question he'd have an answer by now)
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irclink BOT 20-Apr-18 06:28 PM
[quakenet] <matricks> yap
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irclink BOT 21-Apr-18 07:44 AM
[quakenet] <tiwake404> https://www.youtube.com/user/l0de/live IS POPPIN HOT RIGHT NOW STILL GOING!! CALL 315-505-4666. IRC.EFNET.ORG #lrh
[quakenet] <tiwake404> Edible day fstd HerzogDeXtEr1 Henningstone ViantriZ laxa Rafael Ralbol Kottizen Teetime koomi lvgx breton imook_ Q minus matricks Learath2 Mr-Anderson floreo lukky513 rand EastByte deen bridge jxsl13 laxadedi botnik Nimda3 XXLTomate Sd` NoxNebula eeeee heinrich5991
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WTrawi 25-Apr-18 07:52 PM
Joined the server.
wow, hi 😄
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asddsa 25-Apr-18 08:08 PM
Joined the server.
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irclink BOT 01-May-18 06:01 PM
[teeworlds] <ChillerDragon> for inp_mousesens
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irclink BOT 01-May-18 06:14 PM
[quakenet] <matricks> bridge: probably because of UI
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ChillerDragon 01-May-18 06:18 PM
?
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irclink BOT 01-May-18 06:19 PM
[teeworlds] <ChillerDragon> ? what do you mean ? because it wont work with 1?
[teeworlds] <ChillerDragon> i changed it to 1 and the settings ui was fucked because the 5 was hardcodet minimum but it is easy fix and the settings look og agian
[quakenet] <matricks> didn't I ban this stupid bridge btw
[quakenet] <heinrich5991> yes, you did
[quakenet] <heinrich5991> I unbanned it after making sure it won't spam again
[quakenet] <heinrich5991> sorry if that was against your intentions
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irclink BOT 02-May-18 10:39 PM
[quakenet] <lamefun> Is it intentional that when you click both mouse buttons at the same time, nothing happens, or is something up with my input?
[quakenet] <Edible> something is up with your input
[quakenet] <Edible> i have the hook,shoot & jump all on b1 b2 and b3, it all works fine
[quakenet] <Edible> well, i used to until that style of play screwed everything up
[quakenet] <Edible> and by everything i mean the mouse, lifetime of 10 months or so
[quakenet] <Edible> you on linux lamefun ?
[quakenet] <Edible> fedora
[quakenet] <Edible> ah
[quakenet] <Edible> i see
[quakenet] <Edible> you shouldnt use linux
[quakenet] <Edible> its bad for your sanity
[quakenet] <heinrich5991> </3
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irclink BOT 02-May-18 10:56 PM
[quakenet] <yemDX> teeworlds dead yet
thinkblobby 1
[quakenet] <heinrich5991> maybe?
[quakenet] <yemDX> dang
[quakenet] <heinrich5991> 500 players online right now
[quakenet] <yemDX> checked github and saw last commit was 4 months ago
[quakenet] <yemDX> had to see if yall died
[quakenet] <heinrich5991> 70 in standard game types
[quakenet] <heinrich5991> development of vanilla is very slow
[quakenet] <lamefun> is client-side scripting planned?
[quakenet] <yemDX> has been for a few years now
[quakenet] <yemDX> i just check every few months to see if yall still remember it
[quakenet] <heinrich5991> lamefun: at the current rate the better question would be: is a release in this decade planned
[quakenet] <Edible> oh look its yem
[quakenet] <Edible> hi yem
[quakenet] <yemDX> heya
[quakenet] <lamefun> is there anything left to develop even?
[quakenet] <Edible> i thought you retired or something
[quakenet] <yemDX> well when there's no one decent to play with you're sort of forced to retire
[quakenet] <yemDX> and i dont like ddrace
[quakenet] <yemDX> or ctf5
[quakenet] <lamefun> as far as I can see the game is complete
[quakenet] <heinrich5991> yemDX: there's a ctf2 thing going on right now
[quakenet] <heinrich5991> lamefun: some security fixes might be nice
[quakenet] <yemDX> i think there's plenty to add
[quakenet] <yemDX> or rather change
[quakenet] <Edible> yemDX, there used to be like weekly games on ictf and so on, so.
[quakenet] <yemDX> wouldn't mind some qol UI stuff
[quakenet] <yemDX> i dont really care for mods man
[quakenet] <heinrich5991> 0.7 would have a completely different UI ^^
[quakenet] <Edible> zcatch*
[quakenet] <lamefun> mods are spirituall life of a game...
[quakenet] <yemDX> there's at least a ctf game once a month in brazil from what i've seen
[quakenet] <Edible> theres some people that don't play ctf5 at night, every day
[quakenet] <yemDX> i get invited to them occasionally from the discord
[quakenet] <yemDX> mods are cool and all but i dont like the mods people like on teeworlds
[quakenet] <yemDX> instagib's about as fun as it is on quake
[quakenet] <yemDX> is the whole skin revamp thing still in 0.7
[quakenet] <heinrich5991> yes
[quakenet] <yemDX> i tried it out a looong time ago when it got first added, was kinda cool
[quakenet] <yemDX> i want that stuff from tw-pandora to get added if you remember that
[quakenet] <yemDX> at least the skid thing and the dust physics
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irclink BOT 03-May-18 01:03 AM
[quakenet] <Edible> quake is alive?
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irclink BOT 03-May-18 01:13 AM
[quakenet] <yemDX> so almost dead
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irclink BOT 03-May-18 08:48 AM
[quakenet] <day> a teeworlds skin revamp?
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irclink BOT 06-May-18 02:26 PM
[quakenet] <_FilterFicker> Hey @minus could you fix the registration on the forum? Im not able to register because recaptcha v1 is down. Screenshot: https://preview.ibb.co/e5BXzS/d.png
[quakenet] <minus> _FilterFicker: disabled recaptcha
[quakenet] <minus> i've been wanting to do that but forgot :<
[quakenet] <_FilterFicker> thank you c:
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HovaMyBoy 08-May-18 05:19 PM
Joined the server.
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irclink BOT 08-May-18 08:27 PM
[quakenet] <heinrich5991> oh wooow
For many years, Windows Notepad only supported text documents containing Windows End of Line (EOL) characters - Carriage Return (CR) & Line Feed (LF). This means that Notepad was unable to correctly display the contents of text files created in U...
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a gerdoe 08-May-18 08:29 PM
lol
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irclink BOT 08-May-18 08:36 PM
[quakenet] <minus> i read eol as end of life
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a gerdoe 08-May-18 08:37 PM
ahhaha
classic...
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irclink BOT 08-May-18 08:45 PM
[quakenet] <Edible> MS now selling immortality
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irclink BOT 08-May-18 09:30 PM
[quakenet] <matricks> heinrich5991: OMFG!
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irclink BOT 08-May-18 11:49 PM
[quakenet] <Henningstone> wow gj microsoft on that, it only took them like 2 decades slow clap
[quakenet] <matricks> Henningstone: not so fast, clap slower
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irclink BOT 09-May-18 12:13 AM
[quakenet] <Edible> they're slowly absorbing linux to the point of irrelevancy
[quakenet] <Edible> as they always do and always did with most products
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weez17 09-May-18 12:51 AM
Joined the server.
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irclink BOT 10-May-18 12:39 PM
[quakenet] <minus> looks like CI builds on the teeworlds repo will break on aug 31. though the last build was in january anyway, so it probably doesn't matter
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tux 11-May-18 03:32 PM
Joined the server.
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irclink BOT 13-May-18 07:51 AM
[quakenet] <lamefun> Has anyone considered WITCHCRAFT as a possible casue of Teeworlds problems?
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irclink BOT 14-May-18 06:37 PM
[quakenet] <Nils_> Wich Visual Studio 2017 Community components i need to install for compiling bam?
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heinrich5991 14-May-18 06:50 PM
desktop c++, python
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irclink BOT 14-May-18 06:51 PM
[quakenet] <heinrich5991> desktop c++, python
[quakenet] <Nils_> Danke
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Jogius 15-May-18 03:00 PM
Joined the server.
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irclink BOT 17-May-18 07:18 PM
[quakenet] <Whis> @minus Hi i am Whis (https://www.teeworlds.com/forum/viewtopic.php?id=6902) . My Problem is , that I dont know my email and my password , so my question is , that you can delete my old whis account that I can make a new with the name whis
[GRAPHICS] by whis (Page 1) — Graphics — Teeworlds Forum — Everything Teeworlds!
[quakenet] <minus> sure thing
[quakenet] <minus> Whis: done
[quakenet] <Whis> what is done ^^ ?
[quakenet] <minus> just kidding; if you've lost access to the email account and forgot the password then you're out of luck
[quakenet] <Whis> k , but can you reset the email and the password ? than I can change it :o , or delete the account
[quakenet] <minus> no
[quakenet] <minus> there is not proof that the account belongs to you
[quakenet] <Whis> ok but thanks
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irclink BOT 18-May-18 12:45 AM
[quakenet] <heinrich5991> Whis: do you not know what email you associated to your account or do you not know your email password?
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irclink BOT 18-May-18 10:42 AM
[quakenet] <minus> heinrich5991: do not change or give out the email, reset the password or delete the account if you are not absolutely sure he is the owner of the account. in this case the account had activity from this year and was wuite obviously Czech while Whis was most likely German
[quakenet] <heinrich5991> okay, I thought it might be fine to give out the email. will not do that then
[quakenet] <minus> if he could offer a short list of possible email addresses of which one matches, then maybe. but at that point a password reset will give him access anyway
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irclink BOT 19-May-18 07:00 PM
[quakenet] <Nils_> @matricks Why did my Avira Free Antivirus say that the "txt2x.exe" from bam is an Virus?
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irclink BOT 19-May-18 07:57 PM
[quakenet] <matricks> Nils_: where did you get it from?
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irclink BOT 19-May-18 08:07 PM
[quakenet] <Nils_> 13.05 at 14:15
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irclink BOT 19-May-18 08:30 PM
[quakenet] <matricks> Nils_: you compiled it yourself?
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irclink BOT 19-May-18 08:40 PM
[quakenet] <Nils_> When I try, my antivirus program reports the virus in the txt2c.exe.
[quakenet] <matricks> either false alarm, or your compiler is infected / faulty etc
[quakenet] <matricks> does it say which virus it detects?
[quakenet] <Nils_> Yes, "HEUR/APC"
I downloaded a utility tool to mod a game which is widely known and used in that game's community, got straight from the developer's direct link. I scanned it before running it with both Avira and MB
[quakenet] <matricks> dunno what causes it to trigger
I downloaded a utility tool to mod a game which is widely known and used in that game's community, got straight from the developer's direct link. I scanned it before running it with both Avira and MB
[quakenet] <Nils_> Okay, thanks, I don't think it's a virus. Good night.
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Tom 23-May-18 06:19 PM
Joined the server.
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Saturn 24-May-18 07:40 PM
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irclink BOT 25-May-18 11:19 AM
[quakenet] <heinrich5991> happy GDPR :)
[quakenet] <koomi> and happy towel day ;-)
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irclink BOT 25-May-18 11:28 AM
[quakenet] <minus> i even got GDPR spam by snail mail yesterday
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irclink BOT 25-May-18 12:23 PM
[quakenet] <day> do all companies have to inform all of their contacts?
[quakenet] <heinrich5991> companies have to inform people if they change their privacy policy
[quakenet] <heinrich5991> if they have to change their privacy policy to comply with the GDPR, I think they have to inform you ^^
[quakenet] <day> but wasnt that always the case?
[quakenet] <heinrich5991> not sure what you mean
[quakenet] <day> privacy policy change -> update clients
[quakenet] <day> ah nvm. the emails are merely a result of privacy changes due to gdpr. my bad
[quakenet] <day> i bet in 1 year noone even cares about gdpr anymore. its going to be ignored left and right
[quakenet] <heinrich5991> hopefully not. they put fines in there to prevent that from happening
[quakenet] <day> afaik facebook is already in violation of it. lets see when they pay the "4% of their annual revenue" fine :P
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irclink BOT 25-May-18 01:49 PM
[quakenet] <heinrich5991> the goal is compliance, not fines primarily
[quakenet] <heinrich5991> it'd be better to get them to compliance than to collect a fine
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irclink BOT 25-May-18 10:12 PM
[quakenet] <jaard> Potato.
[quakenet] <heinrich5991> potayto potahto
[quakenet] <jaard> Exactly.
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irclink BOT 25-May-18 10:21 PM
[quakenet] <matricks> :P
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semyonixxx 29-May-18 03:46 PM
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Klepa 30-May-18 11:05 PM
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Terixe 01-Jun-18 03:42 AM
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irclink BOT 08-Jun-18 03:12 PM
[quakenet] <heinrich5991> anyone got an idea wrt. https://www.teeworlds.com/forum/viewtopic.php?id=12457 ?
Help Me (Page 1) — Support — Teeworlds Forum — Everything Teeworlds!
[quakenet] <heinrich5991> is that a hidpi issue?
[quakenet] <deen> yes
[quakenet] <heinrich5991> i.e. one that would need to be fixed in code?
[quakenet] <deen> or on windows right click on exe and you can disable scaling for it manually
[quakenet] <heinrich5991> or can one also select some weird hidpi stuff in the "properties" dialog?
[quakenet] <heinrich5991> ok
[quakenet] <heinrich5991> want to write an answer or shall I?
[quakenet] <deen> better you do it
[quakenet] <heinrich5991> ok, thanks for the help
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irclink BOT 08-Jun-18 03:34 PM
[quakenet] <heinrich5991> thanks for answering as well, ChillerDragon
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irclink BOT 08-Jun-18 05:51 PM
[teeworlds] <ChillerDragon> np c:
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irclink BOT 09-Jun-18 07:18 PM
[quakenet] <matricks> minus: :)
[quakenet] <matricks> minus:
[quakenet] <matricks> ops
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irclink BOT 09-Jun-18 07:27 PM
[quakenet] <minus> first change in over a year :D
[quakenet] <matricks> why change perfection? :)
[quakenet] <matricks> checked teeworlds with it and it was clean at least
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irclink BOT 10-Jun-18 11:43 AM
[quakenet] <heinrich5991> huh. nice idea
[quakenet] <heinrich5991> I wonder if other build systems support that
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irclink BOT 10-Jun-18 04:16 PM
[quakenet] <matricks> heinrich5991: i know that there is a buildsystem that actually hooks into the subprocess and looks on file opens to figure out dependencirs etc
[quakenet] <matricks> that requires a lot more os-specific code however
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irclink BOT 11-Jun-18 03:20 PM
[quakenet] <heinrich5991> heh, nice
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irclink BOT 11-Jun-18 04:32 PM
[teeworlds] <ChillerDragon> bam best build sys o.O im still sad ddnet uses cmake now
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irclink BOT 12-Jun-18 04:37 AM
[teeworlds] <Nibiru> Yes bam was pretty much understandable even for such a lamer like me
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irclink BOT 12-Jun-18 11:53 AM
[quakenet] <minus> [teeworlds] <minus> Though Teeworlds' bam file is a bit not so nice because configurations are generated on the fly instead of being static
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irclink BOT 12-Jun-18 12:32 PM
[teeworlds] <ChillerDragon> i see no problem with that? Is it recognizeable slower because of that?
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irclink BOT 17-Jun-18 07:12 AM
[quakenet] <Rodo> Hello
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irclink BOT 17-Jun-18 02:29 PM
[quakenet] <breton> indeed
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cin 20-Jun-18 12:43 PM
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Sagisag 21-Jun-18 04:59 PM
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irclink BOT 22-Jun-18 05:38 AM
[teeworlds] <Nibiru> Sup with masterservers? DoS again?
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irclink BOT 22-Jun-18 09:10 AM
[quakenet] <deen> Nibiru: Yes, spam of server registrations from spoofed ips on all master servers, thus real servers get dropped
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irclink BOT 22-Jun-18 11:16 AM
[quakenet] <minus> solution: add proof of work? :D
[quakenet] <heinrich5991> blockchain!
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irclink BOT 22-Jun-18 11:49 AM
[quakenet] <minus> chains heinrich5991 to a block of concrete and drops him in the ocean
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irclink BOT 22-Jun-18 11:56 AM
[quakenet] <day> throws all existing nade launchers after him to finally balance the game :^)
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irclink BOT 22-Jun-18 03:33 PM
[quakenet] <Learath2> proof of work could actually work
[quakenet] <Learath2> or just challnge response
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irclink BOT 22-Jun-18 05:35 PM
[teeworlds] <Nibiru> I think the masterserver should send info request to server that wants to register, if it receives a correct reply, then the server gets registered
[quakenet] <heinrich5991> yes, that'd work as a workaround currently
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irclink BOT 22-Jun-18 09:34 PM
[quakenet] <matricks> erh.. the server does that already
[quakenet] <matricks> but that queue might get filled up... should be fixed :/
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irclink BOT 23-Jun-18 01:42 AM
[quakenet] <Stitch626> I made a little tool to request the tw server list. There is also a fuction to sort it by master server (for debugging purposes). I've seen very interesting things. Right now the masterservers are a bit buggy/attacked. On master 3 are only teecloud servers, nothing else. On master 4 is almost only ddnet, there are just a few other servers. This sounds like whitelisting.... Isnt that a bad thing? minus heinrich5991 matricks
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Deleted User 23-Jun-18 02:04 AM
Joined the server.
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Deleted User 23-Jun-18 03:55 AM
Joined the server.
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irclink BOT 23-Jun-18 09:36 AM
[quakenet] <heinrich5991> matricks: the challenge-response is not really one, because the response doesn't contain information from the challenge
[quakenet] <heinrich5991> you can spoof the whole conversation
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[webserfer] 23-Jun-18 02:51 PM
masters ddosed again?
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irclink BOT 24-Jun-18 01:12 AM
[quakenet] <matricks> heinrich5991: tought that me
[quakenet] <matricks> might be the case
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noby 24-Jun-18 01:23 PM
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Greeen 24-Jun-18 01:23 PM
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Gabe 24-Jun-18 01:54 PM
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Gwendal 24-Jun-18 01:58 PM
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GWfroggyPoggers
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ZombieToad 24-Jun-18 02:14 PM
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fokkonaut 24-Jun-18 02:54 PM
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what is this
ah
i see
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n000b 24-Jun-18 03:24 PM
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Deleted User 24-Jun-18 03:40 PM
wtf
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Schorsch 24-Jun-18 04:45 PM
don't just tag everyone
rude
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ZombieToad 24-Jun-18 04:45 PM
@heinrich5991 pls fix
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Schorsch 24-Jun-18 04:45 PM
pls kick thx
🇼 4
🇭 4
🇾 4
🇧 4
🇦 4
🇳 4
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heinrich5991 24-Jun-18 04:49 PM
should be fixed
you may try, without ban 🙂
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Pastoer 24-Jun-18 04:50 PM
@everyone
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heinrich5991 24-Jun-18 04:50 PM
mh. did this ping?
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ZombieToad 24-Jun-18 04:50 PM
@heinrich5991 can u also change default notifications to only @mentions
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heinrich5991 24-Jun-18 04:51 PM
done
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ZombieToad 24-Jun-18 04:51 PM
didnt ping
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heinrich5991 24-Jun-18 04:51 PM
cool. ty
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Jesus Christ 24-Jun-18 05:08 PM
Joined the server.
SIEMA
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Pastoer 24-Jun-18 05:08 PM
ẞẞẞẞẞ
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irclink BOT 25-Jun-18 01:50 PM
[quakenet] <Tie21> Hi, I'm trying to compile Teeworlds on my Linux, and I have some troubles with Freetype
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irclink BOT 25-Jun-18 02:27 PM
[quakenet] <heinrich5991> Tie21: what is the error message?
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irclink BOT 25-Jun-18 03:03 PM
[quakenet] <Tie21> It was with the 6.4.0 version
[quakenet] <Tie21> from src/engine/client/text.cpp:14:
[quakenet] <Tie21> other/freetype/include/config/ftoption.h:284:32: error: expected constructor, destructor, or type conversion before « ( » token
[quakenet] <Tie21> #define FT_EXPORT(x) __declspec(dllexport) x
[quakenet] <Tie21> Sorry for the delay, it took me some time to reproduce the error
[quakenet] <Tie21> there's one weird thing :
[quakenet] <Tie21> when running bam -c config
[quakenet] <Tie21> AUTO freetype not found (required)
[quakenet] <Tie21> But the freetype2 package is installed on my distrib, heinrich5991
[quakenet] <Tie21> Thank you for your time btw.
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irclink BOT 25-Jun-18 04:09 PM
[quakenet] <heinrich5991> Tie21: install libfreetype6-dev
[quakenet] <heinrich5991> and delete config.lua after that
[quakenet] <Tie21> I'm on Arch linux, and I already installed freetype, do I need a specific version ?
[quakenet] <heinrich5991> delete config.lua and try again
[quakenet] <Tie21> Still : AUTO freetype not found (required)
[quakenet] <Tie21> And freetype eror
[quakenet] <heinrich5991> hm
[quakenet] <heinrich5991> where did you get version 0.6.4? I'll try it as well
[quakenet] <Tie21> Zip on website
[quakenet] <heinrich5991> link?
[quakenet] <Tie21> I tried with both gz andzip
[quakenet] <minus> Tie21: there's a PKGBUILD, you don't need to build it yourself
[quakenet] <minus> and if you're building a mod or so just adjust the PKGBUILD
[quakenet] <Tie21> minus: ok I will test with that. :) Thanks
[quakenet] <heinrich5991> (you can also just use the package from the repository, if you just want to have teeworlds)
[quakenet] <heinrich5991> (pacman -S teeworlds)
[quakenet] <Tie21> Yeah, no I wanted to do some modifications
[quakenet] <Tie21> It's part of a project for my Internship. I'm working with Trusted Execution Environment (aka TEEs) and use you software as example would have made a really good joke.
[quakenet] <minus> and for the pun?
[quakenet] <minus> because that's a good pun
[quakenet] <Tie21> Yep. ^^
[quakenet] <minus> are you referring to SGX?
[quakenet] <Tie21> minus: yup exactly SGX/SEV...
[quakenet] <minus> SGX is a bad meme
[quakenet] <Tie21> ?!
[quakenet] <minus> oh, SEV is the AMD version of SGX
[quakenet] <Tie21> Yeah... Approximatively equivalent, but working on complete Virtual Machine instead of processes
[quakenet] <heinrich5991> yea okay, the PKGBUILD doesn't work anymore
[quakenet] <Tie21> Arf. :/
[quakenet] <heinrich5991> the problem is that freetype-config doesn't exist anymore
[quakenet] <heinrich5991> which is called by src/other/freetype.lua
[quakenet] <Tie21> Okay that explains why I get some Windows error, like If I was trying to cross compile
[quakenet] <heinrich5991> ah, I fixed
[quakenet] <heinrich5991> it
[quakenet] <Tie21> Ok, thank you! :)
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WTrawi 25-Jun-18 05:18 PM
Where can I find this irc channel?
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heinrich5991 25-Jun-18 05:19 PM
quakenet 😉
irc.quakenet.org, channel #teeworlds
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Fluffy 26-Jun-18 12:46 AM
Joined the server.
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Hugo (bientôt supprimé) 26-Jun-18 03:00 AM
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Maxx 29-Jun-18 06:50 PM
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Anxton 30-Jun-18 03:16 PM
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dyspandemic 02-Jul-18 08:58 PM
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irclink BOT 03-Jul-18 02:48 PM
[quakenet] <heinrich5991> can anyone recommend android distributions? :)
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irclink BOT 03-Jul-18 03:00 PM
[quakenet] <minus> i use lineageos
[quakenet] <minus> it works mostly
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irclink BOT 03-Jul-18 05:17 PM
[quakenet] <day> i second the mostly part
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prezes 03-Jul-18 07:03 PM
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irclink BOT 03-Jul-18 09:19 PM
[quakenet] <matricks> heh
[quakenet] <matricks> I always forget how fast teeworlds builds...
[quakenet] <matricks> real0m1.722s
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irclink BOT 03-Jul-18 09:27 PM
[quakenet] <minus> oh you
[quakenet] <minus> although it's C++
[quakenet] <minus> how many SLOC is it even
[quakenet] <matricks> not that much, but I made sure that the code doesn't explode due to includes as well so
[quakenet] <minus> work's 25k lines take about 40s
[quakenet] <matricks> heh, teeworlds is more then that.. like 40-60k something
[quakenet] <matricks> 66.7k lines
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irclink BOT 03-Jul-18 09:48 PM
[quakenet] <minus> builds in 5.1s here
[quakenet] <minus> (bam conf=release -j 16)
[quakenet] <minus> actually it fails after that time
[quakenet] <minus> ¯\_(ツ)_/¯
[quakenet] <matricks> I did debug build
[quakenet] <matricks> release takes 3.6s
[quakenet] <minus> 2.8s
[quakenet] <matricks> but I have a blaaaazin fast pc :)
[quakenet] <minus> i've got a ryzen 1700, that isn't half bad
[quakenet] <minus> you must have a monster
[quakenet] <matricks> erh.. I got a ryzen 1700 :)
[quakenet] <minus> scratches head
[quakenet] <minus> retries in /tmp
[quakenet] <matricks> erh.. how do I see what cpu I have? :D
[quakenet] <matricks> proc cpuinfo..
[quakenet] <matricks> model name: AMD Ryzen 7 1700X Eight-Core Processor
[quakenet] <minus> overclocked?
[quakenet] <matricks> no
[quakenet] <matricks> 32gb ram
[quakenet] <matricks> some nice ssd :)
[quakenet] <minus> 64GB RAM, 960 evo
[quakenet] <minus> 2.7s
[quakenet] <minus> you did build everything, didn't you?
[quakenet] <matricks> time ../bam/bam -f
[quakenet] <minus> not a chance
[quakenet] <matricks> 630 jobs done
[quakenet] <matricks> 1.7s
[quakenet] <matricks> and my branch is just behind with 30 commits :D
[quakenet] <minus> i blame archlinux
[quakenet] <minus> it doesn't even build because of freetype
[quakenet] <matricks> oh.. might be one of those things?
[quakenet] <matricks> minus: how many jobs does your one execute?
[quakenet] <minus> 631
[quakenet] <matricks> ok
[quakenet] <minus> well, fails on linking, 630
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ZombieToad 03-Jul-18 10:03 PM
@heinrich5991 noby fng test server is faking playcount
banhammer 1
and you cant join it
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heinrich5991 03-Jul-18 11:00 PM
@ZombieToad have you tried talking to @noby ?
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ZombieToad 03-Jul-18 11:01 PM
@heinrich5991 hes offline
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heinrich5991 03-Jul-18 11:16 PM
then contact him when he's back online
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noby 04-Jul-18 03:34 AM
Its not faking lmao
I left a laptop open with 31 tees on it
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getkey 04-Jul-18 08:54 AM
Joined the server.
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irclink BOT 04-Jul-18 06:42 PM
[freenode] <juan_> Hello! I'm a big fan of this game and I want to make an opensource 3D version of teeworlds. My question is the following: Is Teeworlds a trade mark? Because I would like to call my game Teeworlds 3D in honor to the original
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irclink BOT 04-Jul-18 06:53 PM
[quakenet] <minus> it's not a trademark
[quakenet] <minus> unless matricks secretly filed one
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irclink BOT 04-Jul-18 07:19 PM
[freenode] <juan_> Ok thanks
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irclink BOT 04-Jul-18 08:13 PM
[quakenet] <matricks> juan_: 3d in what sence?
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irclink BOT 05-Jul-18 12:06 AM
[quakenet] <Learath2> 3d in new super mario bros sense might work, 3d as in really 3d would just lose the point of the game imho
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DikWarlock 05-Jul-18 09:55 AM
Joined the server.
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Savander 05-Jul-18 02:56 PM
I remember, that there was teeworlds 3D version 😄
on forum
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ChillerDragon 05-Jul-18 11:04 PM
yy
looks shit
xd
does it even have a hook?
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Maxx 06-Jul-18 09:37 PM
like half life graphics
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a gerdoe 06-Jul-18 10:43 PM
Пхах
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irclink BOT 08-Jul-18 02:53 PM
[quakenet] <matricks> I just noticed something weird...
[quakenet] <matricks> src/game/collision.cpp isn't depending on src/engine/map.h...
[quakenet] <matricks> wtf
[quakenet] <matricks> it picks up engine/kernel.h however....
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irclink BOT 08-Jul-18 03:08 PM
[quakenet] <minus> magic
[quakenet] <matricks> weird temporary error it seems :/
[quakenet] <matricks> is bringing the web to bam
[quakenet] <minus> D:
[quakenet] <matricks> minus: touy
[quakenet] <matricks> minus: touching up --debug-detail and adding --debug-detail-html so you get a page with clickable links so you can jump around easier
[quakenet] <minus> with jabbascribt?
[quakenet] <matricks> no jabbascript, plain html
[quakenet] <minus> nice nice
[quakenet] <minus> still using bam at work?
[quakenet] <matricks> yap
[quakenet] <minus> uses gradle at work
[quakenet] <minus> <insert devilish laughter>
[quakenet] <matricks> gdfg
[quakenet] <matricks> blargh
[quakenet] <matricks> I always forget what keycombo that is :/
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irclink BOT 08-Jul-18 05:32 PM
[quakenet] <matricks> also, I just saw this, best green day concert ever: https://www.youtube.com/watch?v=cZnBNuqqz5g
Green Day HUGE sold out punk show 65,000+ in LONDON with rancid ,thehives ,thestranglers ,thedamned ,thelivingend ,theorwells ,stifflittlefingers ,bash&pop ,...
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irclink BOT 18-Jul-18 05:38 PM
[quakenet] <nameless_tee17> hi, can someone spare 5 minutes to help me with a small programming problem related to teeworlds? I dont think that is much of a big deal but Im not that familiar with c++ after all
[quakenet] <heinrich5991> post the problem
[quakenet] <nameless_tee17> I subclassed the "player" class. Now I do want to add an instance of this subclass to the m_apPlayers array in the gamecontext.cpp as follows m_apPlayers[ClientID] = new(ClientID) CBotPlayer(this, ClientID, StartTeam); Now since I didnt do anything with the MACRO_ALLOC_POOL_ID() macros in the subclass, everytime this line is called I raise the "size assertion error" from the entity.h. I dont know how to deal with the pools in o
[quakenet] <nameless_tee17> in the players array
[quakenet] <heinrich5991> unfortunately, subclassing that way is incompatible with the storage pools
[quakenet] <heinrich5991> as they assume a fixed size for every element
[quakenet] <heinrich5991> oh wait, you also did this in the subclass. mh...
[quakenet] <nameless_tee17> first I tried to add the same macros in the subclass as well, ye, but it didnt work because dbg_assert(ms_PoolUsed##POOLTYPE[id], "not used"); was raised then
[quakenet] <heinrich5991> ah. well
[quakenet] <heinrich5991> the easiest way out would probably be to resort to dynamic allocation
[quakenet] <heinrich5991> (I actually don't know how defining operator new() interacts with subclassing)
[quakenet] <nameless_tee17> mh...
[quakenet] <nameless_tee17> I added you as a skype friend just now, maybe we can talk in german to resolve this super quick. if you dont have time, its fine as well
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Meltingchocolate 18-Jul-18 09:20 PM
Joined the server.
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Zmej jebany 20-Jul-18 10:57 AM
Joined the server.
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irclink BOT 20-Jul-18 09:40 PM
[quakenet] <matricks> okey, I got a git question
[quakenet] <matricks> I have a source release of bam that I don't know which version of the source tree it's from
[quakenet] <matricks> how do I search through the history to find which one it is? :D
[quakenet] <matricks> found it..
[quakenet] <minus> that was faster than expected :D
[quakenet] <matricks> yeah.....
[quakenet] <minus> i don't think there's a builtin way to do that
[quakenet] <matricks> I saw that the files in the zip achive was from 2010 aug 9
[quakenet] <minus> :D
[quakenet] <matricks> and there is a commit on that date called "set the version to 0.4.0"
[quakenet] <minus> mtime, good way
[quakenet] <minus> the other way: a shell script checking out revision by revision and diff -qr'ing
[quakenet] <matricks> yeah, I was thinking about that as well
[quakenet] <matricks> I wondered if I could have used a bisect some how :D
[quakenet] <matricks> hmm, but they are not completly the same it looks like
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irclink BOT 20-Jul-18 10:03 PM
[quakenet] <matricks> now, if I just could convert the whole codebase to C99
[quakenet] <matricks> minus: btw, how have the weather in Germany been?
[quakenet] <minus> today? good
[quakenet] <matricks> like in general this spring and summer
[quakenet] <matricks> swedens weather have been.. well. abnormal
[quakenet] <minus> fairly hot in spring, pretty normal recently
[quakenet] <matricks> okey, sweden is burning up, literally
[quakenet] <matricks> 83 fires in sweden, which 4 are too big to put out
[quakenet] <minus> nice nice
[quakenet] <matricks> hot as well
[quakenet] <matricks> over 30 degrees in the shade every day
[quakenet] <minus> the only fire here right now is my eyes burning because redshift isn't working
[quakenet] <minus> oh
[quakenet] <minus> i only have ~28°C in the office every day
[quakenet] <matricks> heh, well, luckely our offices are well cooled
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Fluffy 20-Jul-18 10:10 PM
cool
can i visit you minus?
snowball match 😄
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[webserfer] 21-Jul-18 03:10 AM
why deception with the number of players is forbidden on master, but allowed 16+ players? thinkblobby
🤔 2
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Fluffy 24-Jul-18 01:12 PM
Matricks i Miss u, when we play a survival game again?
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deleveled 24-Jul-18 08:34 PM
Joined the server.
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Water Malone 25-Jul-18 06:20 PM
Joined the server.
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Tezcan 25-Jul-18 11:45 PM
Joined the server.
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DEXi 26-Jul-18 02:41 AM
Joined the server.
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Nitori-chan 26-Jul-18 11:02 PM
Joined the server.
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|Naruto| 27-Jul-18 11:43 AM
Joined the server.
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irclink BOT 29-Jul-18 01:48 AM
[quakenet] <twvoice> json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0) (file "/usr/lib/python3.6/json/decoder.py", line 357, in raw_decode)
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irclink BOT 29-Jul-18 10:03 AM
[quakenet] <minus> disabled anti-spam extensions on the forum because someone couldn't reset their email, not expecting it to make much difference. boy, was i wrong. almost 300 spam registrations in a day
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Fluffy 29-Jul-18 10:27 AM
Sorry for that
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irclink BOT 30-Jul-18 07:22 PM
[quakenet] <Obani> Hey there
[quakenet] <Obani> I'm looking for someone knowing a way to contact the Alive clan in Teeworlds :)
[quakenet] <Obani> It's an fng clan, in case this helps
[quakenet] <Obani> If anyone knows a way to contact them, ping me :)
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nh75y 30-Jul-18 11:40 PM
Joined the server.
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[webserfer] 31-Jul-18 10:30 PM
hmm
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irclink BOT 31-Jul-18 10:30 PM
[quakenet] <webserfer> pls ban σℓí♡ - 188.19.160.0/20 on master server (using ddos tools)
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WTrawi 03-Aug-18 09:15 AM
What is the link for this irc channel? 😄
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[webserfer] 03-Aug-18 02:55 PM
this is #teeworlds, lol
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getkey 03-Aug-18 03:00 PM
On quakenet IIRC
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irclink BOT 03-Aug-18 11:29 PM
[quakenet] <rand> server on 35.204.119.214:8338 announces a vanilla ctf server with up to 32 players
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irclink BOT 04-Aug-18 10:19 AM
[quakenet] <minus> oh wow, i haven't installed teeworlds on this computer i built late last year yet
[quakenet] <minus> unsurprisingly it doesn't work properly on wayland
[quakenet] <matricks> :D
[quakenet] <minus> it renders fine with xwayland but pointer constraints aren't implemented in the compositor i'm using, so the mouse is unusable
[quakenet] <minus> SDL_VIDEODRIVER=wayland doesn't work at all
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WTrawi 04-Aug-18 06:05 PM
thanks lol 😄
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[webserfer] 05-Aug-18 08:09 PM
I understood, good = bad && bad = good (edited)
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ex47 07-Aug-18 10:57 PM
Joined the server.
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7even/\ 11-Aug-18 11:13 PM
Joined the server.
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7even/\ 11-Aug-18 11:22 PM
Are there any Russians?
🇷🇺 1
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Gwendal 12-Aug-18 04:53 AM
@DanilBest
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DanilBest 12-Aug-18 04:54 AM
?
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Gwendal 12-Aug-18 04:56 AM
Someone asked for rus people
So i have mention u
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[webserfer] 13-Aug-18 01:05 PM
@Gwendal u can mention me
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Jerome 13-Aug-18 09:09 PM
Joined the server.
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Gwendal 14-Aug-18 02:00 AM
@[webserfer] i mention u
👌🏻 1
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Arii 14-Aug-18 08:24 PM
Joined the server.
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irclink BOT 15-Aug-18 08:47 PM
[quakenet] <twvoice> KeyError: 'block' (file "/home/ddvoice/.sopel/modules/iphub_voice.py", line 21, in check_ip_address_bad)
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irclink BOT 15-Aug-18 09:53 PM
[freenode] <resamvi> i cant join any servers
[freenode] <resamvi> what kind of attack is that
[freenode] <heinrich5991> teeworlds 0.6 servers aren't protected against attackers spoofing IP addresses
[freenode] <heinrich5991> ddnet has a butt-ugly fix for that, that's why you can still join non-passworded ddnet servers
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irclink BOT 15-Aug-18 10:12 PM
[freenode] <resamvi> but theres no 0.7 servers yet what can i do
[freenode] <heinrich5991> either
[freenode] <heinrich5991> 1) port the spoof protection to vanilla servers and get everyone to use it
[freenode] <heinrich5991> 2) play on a private server, not registered to the masterservers
[freenode] <heinrich5991> 3) play on a ddnet server
[freenode] <resamvi> damn it
[freenode] <resamvi> kids always ruining the fun
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irclink BOT 16-Aug-18 12:05 AM
[freenode] <Digit> oh noes, every game full! bot attack!?
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irclink BOT 16-Aug-18 01:04 AM
[quakenet] <nameless_tee28> /msg Q HELLO lostact@gmail.com lostact@gmail.com
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Transcix 16-Aug-18 01:04 AM
Joined the server.
hello. can i confirm that teeworlds isn't working currently?
oh yes i see ok
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Savander 16-Aug-18 01:23 PM
uuu, teeworlds record. 7k fake people
oh no, 8k. !
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gwilherm 16-Aug-18 02:38 PM
Joined the server.
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Transcix 16-Aug-18 04:33 PM
how many tees does it take to fix the internets...
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irclink BOT 16-Aug-18 07:59 PM
[quakenet] <burt> so I guess teeworlds is dead now?
[quakenet] <burt> all servers are full
[quakenet] <burt> ddos of fake users :/
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irclink BOT 16-Aug-18 09:12 PM
[quakenet] <rand> it's time for favorites !
[quakenet] <burt> rand: how does favorites solve this? they took a list of servers from the master servers and are spamming them all with connections
[quakenet] <burt> even having a password on your server doesn't stop them from flooding connections
[quakenet] <burt> because teeworlds servers consider somebody connected as soon as the connection is open
[quakenet] <rand> in fact, some server on favorite list are not or no longer register on master server
[quakenet] <rand> i don't know why or how
[quakenet] <rand> the script do not spam these ip
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n000b 16-Aug-18 09:21 PM
Burt you can still use ddnet servers xd
And if u dont register your server you can invite people on your own server
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irclink BOT 16-Aug-18 10:35 PM
[quakenet] <Celmor> are servers currently being flooded/DDos'ed?
[quakenet] <burt> Celmor: yes there is a botnet flooding teeworlds servers with connections that timeout
[quakenet] <burt> so nobody can play on them
[quakenet] <burt> if you run a server you can change the port it runs on and the bots stop spamming you
[quakenet] <burt> seems like a very simple script kiddy
[quakenet] <rand> it seems like the script only gott a list of ip:port once
[quakenet] <rand> i have just started a server, i'll check tomorrow if everything is fine
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irclink BOT 16-Aug-18 10:51 PM
[quakenet] <Celmor> would it help to blacklist the IPs that try to connect to the tw server and timeout on a router level?
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irclink BOT 16-Aug-18 11:05 PM
[quakenet] <matricks> should redo the connection stuff and usage a challange
[quakenet] <rand> too many thing to do
[quakenet] <rand> i wonder how this could be integrate to 0.6 without backward issue
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irclink BOT 17-Aug-18 12:45 AM
[quakenet] <laxa> Good news, I successfully merged from ddnet few commits into really old ddrace, maybe those my commits could be merged into DDRace
[quakenet] <laxa> I probably fucked up some things since I have some warnings
[quakenet] <laxa> Here is the repo, last 2 commits are the one to adapt to vanilla
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irclink BOT 17-Aug-18 12:54 AM
[quakenet] <laxa> They fix the flooding issue
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irclink BOT 17-Aug-18 01:07 AM
[quakenet] <matricks> should do a proper fix :/
[quakenet] <matricks> also, why did it add md5 and not use it?
[quakenet] <laxa> I kind of merged code that I didnt wrote, it's dirty and I fucked up merging some things probably, but it actually works, it's up to you to clean the merges I did
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irclink BOT 17-Aug-18 01:23 AM
[quakenet] <laxa> I'll probably try to do a cleaner fix this week-end, gotta go sleep now
[quakenet] <laxa> I'll probably also fix zatch, inq and fastrace servers if I can find the repositories
[quakenet] <laxa> Funny thing, the merge I made works with password protected servers, this is not the case for ddnet
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irclink BOT 17-Aug-18 01:33 AM
[quakenet] <burt> matricks: I agree, it should at least wait until the player is in the game or spectating before considering it a "player" that is connected
[quakenet] <matricks> yeah, I think it was tribes that had a cool system for fighting ddos attacks
[quakenet] <matricks> first you do the antispoof, and when some one connects, they have to solve a problem, the more times the connect etc, the harder the problem becomes, effectivly burning cpu cycles on the attacker machines
[quakenet] <heinrich5991> what kind of challenge do you have in mind? would computing an sha256 below a certain threshold fit?
[quakenet] <matricks> dunno what they did :P
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Transcix 17-Aug-18 05:46 AM
ahhhhhhhhhhhhhhhhhhhh
come on all u ppl pls help fix this since teewolrds is literally the best game ever created
i will contribute seven thousand bites of assistance just by myself, plus twelve hundred bits of knowledge ram.......
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Transcix 17-Aug-18 06:29 PM
wow i was drunk
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Flappie 17-Aug-18 11:16 PM
Joined the server.
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irclink BOT 18-Aug-18 01:49 PM
[quakenet] <laxa> If anyone is running zCatch servers, I backported spoof protection and several security commits from vanilla => https://github.com/Laxa/teeworlds-zcatch
teeworlds-zcatch - A retro multiplayer shooter
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n000b 18-Aug-18 06:24 PM
@laxa great job
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irclink BOT 19-Aug-18 12:12 PM
[quakenet] <laxa> Also backported the patch to inQ => https://github.com/Laxa/teeworlds/tree/inQ-botdetect
teeworlds - A retro multiplayer shooter
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timakro 19-Aug-18 05:06 PM
Joined the server.
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irclink BOT 21-Aug-18 06:44 PM
[quakenet] <ChillerDragon> slaps fstd around a bit with a large fishbot
[quakenet] <fstd> ChillerDragon: yes?
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irclink BOT 21-Aug-18 07:00 PM
[quakenet] <fstd> ChillerDragon: how can i help you?
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irclink BOT 21-Aug-18 07:12 PM
[quakenet] <ChillerDragon> all fine thnks m8
[teeworlds] <ChillerDragon> fstd: it was u ingame ?
[quakenet] <fstd> ChillerDragon: in what game?
[quakenet] <dupek> is it just me or all the servers are full>
[quakenet] <dupek> the client shows me that there are 4700 players
[quakenet] <fstd> it's a DoS
[quakenet] <dupek> oh
[quakenet] <dupek> ok
There is a new program by xagels, He can take up slots in servers... He does it through "Stalling" Inbetween jooining and getting the message "max ip used" also it doesnt use ip...
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irclink BOT 21-Aug-18 07:53 PM
[quakenet] <rand> you may drop clients that do not get state ONLINE
[quakenet] <rand> (and stay as pending)
[quakenet] <rand> something like this https://ptpb.pw/KEd7
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irclink BOT 21-Aug-18 09:16 PM
[quakenet] <heinrich5991> rand: doesn't really help, now they need to send two packets
[quakenet] <heinrich5991> eeeee ported the fix from ddnet to vanilla
[quakenet] <rand> naaah
[quakenet] <heinrich5991> mh?
[quakenet] <rand> though, i can join my server while beeing spamming
[quakenet] <heinrich5991> because the attacker doesn't send two packets currently
[quakenet] <heinrich5991> but it's trivial to attack your server as well
[quakenet] <rand> ofc
[quakenet] <heinrich5991> what we need is some kind of challenge-response, that the attacker cannot predict
[quakenet] <heinrich5991> server sends some kind of magic number and the client needs to repeat it back
[quakenet] <rand> but, we can't with actual clients do we ?
[quakenet] <heinrich5991> as said, eeeee produced a hacky patch that does that
[quakenet] <heinrich5991> it uses the snapshot acknowledging of the client
[quakenet] <heinrich5991> (ddnet has done that for ages)
[quakenet] <rand> and where is this patch ?
[quakenet] <heinrich5991> it still has this problem though (the same as in ddnet): https://github.com/ddnet/ddnet/issues/500
Token handshake shouldn't rely on NET_CTRLMSG_ACCEPT, that's not guaranteed to arrive. Probably better to check the first normal message you receive. Vanilla handshake assumes that the clie...
[quakenet] <rand> thx
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[KFH]Yek. 22-Aug-18 05:25 AM
Joined the server.
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Fluffy 23-Aug-18 11:36 AM
funny
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irclink BOT 28-Aug-18 08:10 PM
[freenode] <Gooby323> Teeworlds is a good game
❤ 3
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ritzo 28-Aug-18 09:18 PM
Joined the server.
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Syntex 28-Aug-18 11:56 PM
@ritzo hey GWfroggyPoggers
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irclink BOT 02-Sep-18 11:30 AM
[freenode] <AntiSol> hi
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LCPL Cat 14-Sep-18 01:31 PM
Joined the server.
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ZeloAvarosa 14-Sep-18 01:31 PM
Joined the server.
hello
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LCPL Cat 14-Sep-18 01:32 PM
kinda dead
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ZeloAvarosa 14-Sep-18 01:32 PM
extremely dead
one chat, one voice chat
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LCPL Cat 14-Sep-18 01:32 PM
some would say undead
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ZeloAvarosa 14-Sep-18 01:32 PM
one admin role
you changed a few things, ad least
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heinrich5991 14-Sep-18 01:32 PM
yep. more dead than the IRC channel, and that's saying something
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ZeloAvarosa 14-Sep-18 01:33 PM
lets try to make it active?
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LCPL Cat 14-Sep-18 01:33 PM
you use github right
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ZeloAvarosa 14-Sep-18 01:33 PM
at least I can discuss about things
I have a few ideas to do with balancing
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heinrich5991 14-Sep-18 01:34 PM
can't discuss right now, need to leave five minutes ago
we can talk later — be warned though that the github is very inactive
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LCPL Cat 14-Sep-18 01:35 PM
oh don't let us keep you then
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heinrich5991 14-Sep-18 01:35 PM
see you later 🙂
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ZeloAvarosa 14-Sep-18 01:35 PM
see you
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irclink BOT 14-Sep-18 02:40 PM
[quakenet] <day> discord lol
[quakenet] <day> i think age isnt a problem for teeworlds. the graphic is imho timeless. I believe the main issue is that it is designed as a casual shooter. theres no community aspect inside the game.
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ZeloAvarosa 14-Sep-18 02:44 PM
does irclink let us talk between discord and irc chat?
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irclink BOT 14-Sep-18 02:45 PM
[quakenet] <day> but on the other hand you are dealing with a game that benefits massively from training
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ZeloAvarosa 14-Sep-18 02:45 PM
we can see irc chat, can irc chat see us?
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heinrich5991 14-Sep-18 02:45 PM
@ZeloAvarosa it's mostly one-way, due to spam problems
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ZeloAvarosa 14-Sep-18 02:45 PM
mmm
you should have a seperate chat for irc chat
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irclink BOT 14-Sep-18 02:46 PM
[teeworlds] <ZeloAvarosa> hello?
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ZeloAvarosa 14-Sep-18 02:46 PM
you should also have a chat for irclink to talk to
maybe bridge-in
and have it only talk there
that way, it can limit its spam
also, quakeworlds?
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irclink BOT 14-Sep-18 02:47 PM
[quakenet] <day> bridge: hello
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heinrich5991 14-Sep-18 02:47 PM
quakeworlds? ^^
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ZeloAvarosa 14-Sep-18 02:47 PM
neveermind
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irclink BOT 14-Sep-18 02:47 PM
[teeworlds] <ZeloAvarosa> hi there,
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ZeloAvarosa 14-Sep-18 02:48 PM
you should have it all in one chat, actually, it would be much easier to read
preferably have it in one chat called bridge, that way we can see our own texts and the irc chats
alrernatively, just have a seperate bridge in and out chat
at least, so irc link bot doesn’t interrupt so much
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irclink BOT 14-Sep-18 02:49 PM
[teeworlds] <ZeloAvarosa> The thing about Teeworlds, is that it has the capacity to be a really popular game
[quakenet] <minus> it was a fairly popular game
[teeworlds] <ZeloAvarosa> and it died out, huh, I wonder how that worked
[teeworlds] <ZeloAvarosa> I can think of a few things to help Teeworlds popularity, one is optimising the interface, second is having a help screen/tutorial for first visitors and third is getting curators to review the game
[teeworlds] <ZeloAvarosa> i’d also recommend one button click and play with dedicated servers but I believe that may be out of scope
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heinrich5991 14-Sep-18 03:36 PM
IRC chat is now in #bridge, as requested by @ZeloAvarosa
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ZeloAvarosa 14-Sep-18 03:44 PM
thanks, seems to work well
@LCPL Cat im discussing in Bridge rn
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LCPL Cat 14-Sep-18 03:45 PM
What’s that
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ZeloAvarosa 14-Sep-18 03:46 PM
basically, talk from Discord to IRC chat
a link between chats
since we use discord alot, its pretty useful
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LCPL Cat 14-Sep-18 03:46 PM
Oh nice
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ZeloAvarosa 14-Sep-18 03:47 PM
As you can see, I’m considering a few things that may help the game
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LCPL Cat 14-Sep-18 03:48 PM
A tutorial would be a good idea
Like just today 3 people joined our game and them left 2 mins later because they had no idea what todo
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ZeloAvarosa 14-Sep-18 03:49 PM
i doubt us beating them up helped that
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LCPL Cat 14-Sep-18 03:50 PM
No
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ZeloAvarosa 14-Sep-18 03:51 PM
can you talk in #bridge ?
ok, good
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ZombieToad 14-Sep-18 03:52 PM
most new players probably dont even find out they can turn off standard maps and gamemodes and thats where most of the players are
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ZeloAvarosa 14-Sep-18 03:52 PM
I only noticed that recently
perhaps the interface has a main find match button
which plops them into an active, ping friendly server
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LCPL Cat 14-Sep-18 03:53 PM
Like match making
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ZeloAvarosa 14-Sep-18 03:53 PM
and the legacy browser like thingy can go behind a button
of course, inviting people from steam friendlist would also be optimal
basically, pre Meet your Match TF2
I need to head to bed, see you
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heinrich5991 14-Sep-18 03:57 PM
interesting time zone, @ZeloAvarosa ^^
most of tw stuff happens in european time zones 😛
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ZeloAvarosa 14-Sep-18 03:59 PM
Me and Cat are Australians
it might also contribute to our visible inactivity
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LCPL Cat 14-Sep-18 04:04 PM
Yeah
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n000b 16-Sep-18 10:40 PM
Anyone knows if there is an app for teeworlds to use f2
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Savander 16-Sep-18 11:56 PM
wut
there's ECON thing
ec_* settings
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Deleted User 21-Sep-18 09:10 PM
Joined the server.
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Tamas 22-Sep-18 12:48 PM
Joined the server.
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ReiTW 29-Sep-18 10:02 PM
Joined the server.
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Chairn 29-Sep-18 10:59 PM
Joined the server.
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OsuIst 02-Oct-18 04:37 PM
Joined the server.
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ZeloAvarosa 10-Oct-18 04:43 AM
?
2015
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ZombieToad 10-Oct-18 04:48 AM
just ignore his signature
xD
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ZeloAvarosa 10-Oct-18 04:49 AM
alright
me and pip will test the new patch
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ZombieToad 12-Oct-18 12:38 AM
also if 0.7 did release this weekend you wouldnt see (connecting) anymore
because u cant see any playerlists from the server browser 😀
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heinrich5991 12-Oct-18 08:49 PM
😛
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Sonix 13-Oct-18 12:45 PM
what map is this? 🤔
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noby 13-Oct-18 12:48 PM
dm7
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Sonix 13-Oct-18 12:51 PM
it looked like this on 0.7
😄
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noby 13-Oct-18 12:52 PM
i play with quads turned off but wtf lol why does it look like that
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Sonix 13-Oct-18 12:53 PM
grass doodads tileset changed
and everything broke
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noby 13-Oct-18 12:55 PM
lol, rip
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Sonix 13-Oct-18 12:57 PM
so had to convert all the grass maps to 0.7 pretty much
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ZombieToad 13-Oct-18 07:41 PM
@heinrich5991
box1@box1 ~/Desktop/teeworlds0.6.5 $ bam server_release configure.lua:6: bad argument #1 to 'setfenv' (number expected, got nil) bam: script error (-t for more detail)
whats error mean
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heinrich5991 13-Oct-18 07:44 PM
bam -c config
eh
try bam 0.5.0 or cmake I guess 😦 I didn't test with 0.4.0 recently
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ZombieToad 13-Oct-18 07:44 PM
configuration: AUTO compiler gcc AUTO stackprotector yes AUTO minmacosxsdk no AUTO macosxppc no AUTO zlib (in system path) AUTO sdl using sdl-config AUTO freetype using freetype-config notes: saved configuration to 'config.lua'
<heinrich5991> can be compiled with cmake 2.8.9+, bam 0.4.0, bam 0.5.0
HMM
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heinrich5991 13-Oct-18 07:46 PM
alternatively, try
diff --git a/configure.lua b/configure.lua index 19cd6ab29..20cf7c099 100644 --- a/configure.lua +++ b/configure.lua @@ -3,7 +3,9 @@ function loadfile_(filename, env) local file if _VERSION == "Lua 5.1" then file = loadfile(filename) - setfenv(file, env) + if file then + setfenv(file, env) + end else file = loadfile(filename, nil, env) end
(edited)
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ZombieToad 13-Oct-18 07:47 PM
@heinrich5991 i tried again after doing bam -c config and it worked
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heinrich5991 13-Oct-18 07:47 PM
hum
then I'm not sure what happened
yea, it works for me as well
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ZombieToad 13-Oct-18 07:49 PM
it cant make config.lua?
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heinrich5991 13-Oct-18 07:49 PM
well, bam -c config means: delete config
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ZombieToad 13-Oct-18 07:49 PM
but it also creates config?
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heinrich5991 13-Oct-18 07:49 PM
no, every command creates a config if it's not available
and if it has been deleted, it's not available ^^
from bam --help:
-c clean targets
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ZombieToad 13-Oct-18 07:52 PM
also getting another error on windows
bam: error: 'other\sdl\lib32\SDL.dll' does not exist and no way to generate it bam: error: a build step failed
the libs are in other\sdl\windows\lib32
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heinrich5991 13-Oct-18 07:56 PM
things I've not tested: compilation with bam on macos and windows
@ZombieToad try
diff --git a/bam.lua b/bam.lua index 214b9fccf..e9146c3a5 100644 --- a/bam.lua +++ b/bam.lua @@ -120,11 +120,11 @@ server_link_other = {} if family == "windows" then if platform == "win32" then - table.insert(client_depends, CopyToDirectory(".", "other\\freetype\\lib32\\freetype.dll")) - table.insert(client_depends, CopyToDirectory(".", "other\\sdl\\lib32\\SDL.dll")) + table.insert(client_depends, CopyToDirectory(".", "other\\freetype\\windows\\lib32\\freetype.dll")) + table.insert(client_depends, CopyToDirectory(".", "other\\sdl\\windows\\lib32\\SDL.dll")) else - table.insert(client_depends, CopyToDirectory(".", "other\\freetype\\lib64\\freetype.dll")) - table.insert(client_depends, CopyToDirectory(".", "other\\sdl\\lib64\\SDL.dll")) + table.insert(client_depends, CopyToDirectory(".", "other\\freetype\\windows\\lib64\\freetype.dll")) + table.insert(client_depends, CopyToDirectory(".", "other\\sdl\\windows\\lib64\\SDL.dll")) end if config.compiler.driver == "cl" then
@ZombieToad does that work?
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ZombieToad 13-Oct-18 08:00 PM
trying it
looks like its working
[ 1/15] #1 c src/base/system.c \src\base\system.h(1322) : error C2054: expected '(' to follow 'inline' src\base\system.h(1323) : error C2085: 'uint32_from_be' : not in formal parameter list src\base\system.h(1323) : error C2143: syntax error : missing ';' before '{' src\base\system.h(1337) : error C2054: expected '(' to follow 'inline' src\base\system.h(1338) : error C2085: 'uint32_to_be' : not in formal parameter list src\base\system.h(1338) : error C2143: syntax error : missing ';' before '{' bam: 'objs/base/system.obj' error 2 bam: error: a build step failed
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heinrich5991 13-Oct-18 08:04 PM
hmmm.
which version of MSVC do you use?
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ZombieToad 13-Oct-18 08:06 PM
Microsoft Visual Studio 10.0
ill use gcc instead then
idk why but gcc creates larger file sizes
@heinrich5991 lol the game pauses once all the players leave
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heinrich5991 13-Oct-18 08:16 PM
hm 😦
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heinrich5991 13-Oct-18 08:21 PM
@ZombieToad could you check whether it compiles with msvc if you replace inline with static?
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ZombieToad 13-Oct-18 08:22 PM
idk what that means xD
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heinrich5991 13-Oct-18 08:22 PM
if you replace inline with static in src/base/system.h
diff --git a/src/base/system.h b/src/base/system.h index c1178e7b0..28317c0d9 100644 --- a/src/base/system.h +++ b/src/base/system.h @@ -1319,7 +1319,7 @@ int str_utf8_check(const char *str); Returns: The read integer. */ -inline unsigned uint32_from_be(const void *bytes) +static unsigned uint32_from_be(const void *bytes) { const unsigned char *b = (const unsigned char *)bytes; return (b[0]<<24)|(b[1]<<16)|(b[2]<<8)|b[3]; @@ -1334,7 +1334,7 @@ inline unsigned uint32_from_be(const void *bytes) bytes - The place to write the integer to. integer - The integer to write. */ -inline void uint32_to_be(void *bytes, unsigned integer) +static void uint32_to_be(void *bytes, unsigned integer) { unsigned char *b = (unsigned char *)bytes; b[0] = (integer&0xff000000)>>24;
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ZombieToad 13-Oct-18 08:26 PM
it worked
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ZombieToad 13-Oct-18 08:38 PM
@heinrich5991 0.6.5 isnt backwards compatible?
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heinrich5991 13-Oct-18 08:42 PM
it is
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ZombieToad 13-Oct-18 08:43 PM
i cant join any other server with the 0.6.5 client
the server seems to be backwards compatible but not the client
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Sonix 13-Oct-18 08:46 PM
i can
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ZombieToad 13-Oct-18 08:46 PM
join other servers with 0.6.5?
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Sonix 13-Oct-18 08:47 PM
yeah
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ZombieToad 13-Oct-18 08:47 PM
you use windows?
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heinrich5991 13-Oct-18 08:48 PM
@ZombieToad self-compiled?
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ZombieToad 13-Oct-18 08:48 PM
yes
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heinrich5991 13-Oct-18 08:48 PM
sonix self-compiled?
which windows version do you use btw, @Sonix ?
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Sonix 13-Oct-18 08:48 PM
64
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heinrich5991 13-Oct-18 08:48 PM
no, I mean win7/win10
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Sonix 13-Oct-18 08:49 PM
10
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ZombieToad 13-Oct-18 08:51 PM
i used the precompiled version from teeworlds.com
and i can connect to vanilla servers
but it doesnt connect to mods
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heinrich5991 13-Oct-18 08:52 PM
yea, I looked into the ddnet source code and it seems the token handshake was implemented sloppily in a way that drops CONNECT messages it does not know
PR following :/
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noby 14-Oct-18 03:53 AM
@heinrich5991 hmm ../bam-0.4.0/bam server_release [1/4] #1 c src/osxlaunch/server.m src/osxlaunch/server.m:93:27: error: no type or protocol named 'NSWindowDelegate' [window setDelegate: (id<NSWindowDelegate>)view]; ^
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ZombieToad 14-Oct-18 03:54 AM
@noby have you tried installing windows
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noby 14-Oct-18 03:54 AM
lmao
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heinrich5991 14-Oct-18 10:14 AM
@noby try cmake for the time being :/
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Sonix 14-Oct-18 11:00 AM
Can someone provide me with the latest 0.7 build from the repo? somehow I cant compile it
for windows
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heinrich5991 14-Oct-18 11:18 AM
@Sonix I think all I can do right now is help you compile it :/
don't have a windows and bam isn't optimal for cross-compiling
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Sonix 14-Oct-18 11:27 AM
I hope it wont take long to fix
@heinrich5991 im using mingw to build tw
c:/mingw/bin/../lib/gcc/mingw32/6.3.0/../../../../mingw32/bin/ld.exe: cannot find -lfreetype collect2.exe: error: ld returned 1 exit status
do I miss something or is the path wrong? dunno @heinrich5991
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heinrich5991 14-Oct-18 11:45 AM
you have to separately download freetype
wait a sec, looking for a download link
hmm. just take the one from the 0.6.5 release and put it into the other/freetype/x86/ directory
or other/freetype/x64/ if compiling for 64 bit
@Sonix ^
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Sonix 14-Oct-18 11:51 AM
I already put freetype libs in there
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chuckle 14-Oct-18 12:05 PM
Joined the server.
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Sonix 14-Oct-18 12:20 PM
dm3
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ZeloAvarosa 14-Oct-18 12:21 PM
the mapmaking system in teeworlds is kind of awful
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ChillerDragon 14-Oct-18 01:20 PM
no u
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ZeloAvarosa 14-Oct-18 01:21 PM
i know im awful
thanks
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ZombieToad 14-Oct-18 11:57 PM
nice but wheres the downloads
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fokkonaut 15-Oct-18 01:01 AM
Joined the server.
whats the Two-Way role?
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ZombieToad 15-Oct-18 01:02 AM
irc bridge
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fokkonaut 15-Oct-18 01:02 AM
why u dont have it?
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ZombieToad 15-Oct-18 01:03 AM
i dont need to talk to the irc people
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jao 15-Oct-18 01:03 AM
Joined the server.
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fokkonaut 15-Oct-18 01:03 AM
xD
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ZeloAvarosa 15-Oct-18 01:03 AM
lots of people joining
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fokkonaut 15-Oct-18 01:03 AM
@heinrich5991 can you give me the Two-Way role, please?
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Pollex 15-Oct-18 01:11 AM
Joined the server.
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Akari 15-Oct-18 01:12 AM
Joined the server.
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ChillerDragon 15-Oct-18 01:13 AM
😭 1
xd
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fokkonaut 15-Oct-18 01:14 AM
XD
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louis (old acc) 15-Oct-18 01:17 AM
Joined the server.
@everyone
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ChillerDragon 15-Oct-18 01:17 AM
@fokkonaut just join irc directly to kindly ask the offical tw stuff what the fuck is going on
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louis (old acc) 15-Oct-18 01:17 AM
oh its an actual server
not rly
okay
plz release 0.7
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ChillerDragon 15-Oct-18 01:18 AM
it is rlsd already u nobo (edited)
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louis (old acc) 15-Oct-18 01:19 AM
nuh uh
where
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ChillerDragon 15-Oct-18 01:20 AM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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louis (old acc) 15-Oct-18 01:20 AM
is it good
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ChillerDragon 15-Oct-18 01:21 AM
we will see what the future brings
i never actually tested 0.7
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ShootXen 15-Oct-18 01:25 AM
Teeworlds 0.7 Highlights: 1. Flag prediction = rip 👍 2.German translation still a joke 🇩🇪 3.SUR (gamemode), if ur dead , u cant spectate anyone , getting "invalid spectator ID used " 🤔 4.You need to reconnect for changing name and skin. (I can understand it for the name) 🤦 (edited)
so far nice release
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Cellegen | 🇭🇺 15-Oct-18 01:26 AM
Joined the server.
HMMM a new place if deen bans me out of ddnet dc 🤔 (edited)
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ZeloAvarosa 15-Oct-18 01:27 AM
?
so many joiners
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fokkonaut 15-Oct-18 01:29 AM
@ShootXen what you mean by flag prediction?
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ShootXen 15-Oct-18 01:31 AM
if someone else has the flag
it's flying a bit behind him (edited)
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fokkonaut 15-Oct-18 01:31 AM
xD
gj
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ShootXen 15-Oct-18 01:31 AM
but if you got the flag
it's fixed on ur tee
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fokkonaut 15-Oct-18 01:32 AM
y
i dont like what Oy did to the game
at all
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Cellegen | 🇭🇺 15-Oct-18 01:32 AM
@ZeloAvarosa if there is a way to compile TeeUniverse's linux product, we might end up using that instead of the regular
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fokkonaut 15-Oct-18 01:32 AM
@ZeloAvarosa whats bad about it?
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ZeloAvarosa 15-Oct-18 01:33 AM
i tried it out and i couldnt seem to
do anything
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ShootXen 15-Oct-18 01:33 AM
I guess Oy really wants teeworlds dead
imo
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ZeloAvarosa 15-Oct-18 01:33 AM
all i was able to do was copy and paste a section
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Cellegen | 🇭🇺 15-Oct-18 01:33 AM
its not like you dont know what to do and there is no a good kind of tutorial for that?
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fokkonaut 15-Oct-18 01:33 AM
@ZeloAvarosa if you need help, let me know
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ZeloAvarosa 15-Oct-18 01:33 AM
whos Oy
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fokkonaut 15-Oct-18 01:33 AM
its easy to use
@ZeloAvarosa tw dev
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ShootXen 15-Oct-18 01:34 AM
Teeworlds God
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fokkonaut 15-Oct-18 01:34 AM
thats the Problem
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Cellegen | 🇭🇺 15-Oct-18 01:34 AM
not for begginers tho, remember my first maps
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ZeloAvarosa 15-Oct-18 01:34 AM
is he here?
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fokkonaut 15-Oct-18 01:34 AM
communit, doesnt know Oy
oy not playing tw, community not using github
we need to actually connect both
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ZeloAvarosa 15-Oct-18 01:34 AM
@LCPL Cat oy
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fokkonaut 15-Oct-18 01:34 AM
Oy is doing what he wants
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ZeloAvarosa 15-Oct-18 01:35 AM
fokko, can you teach cat how to do maps
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Cellegen | 🇭🇺 15-Oct-18 01:35 AM
heinrich actually not co-op working with Oy?
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fokkonaut 15-Oct-18 01:35 AM
Who is cat?
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ZeloAvarosa 15-Oct-18 01:35 AM
he qlso wants to learn,
a friend of mine
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fokkonaut 15-Oct-18 01:35 AM
Sure
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ShootXen 15-Oct-18 01:35 AM
he should pull 0.7 back and fix that shit (edited)
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fokkonaut 15-Oct-18 01:35 AM
I mean, im in bed right now xd
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ZeloAvarosa 15-Oct-18 01:35 AM
i still need to learn C++
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fokkonaut 15-Oct-18 01:35 AM
but @Cellegen | 🇭🇺 is also able to map a bit
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Cellegen | 🇭🇺 15-Oct-18 01:36 AM
there is any permission for heinrich to do smth about it or,
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fokkonaut 15-Oct-18 01:36 AM
@ZeloAvarosa ez
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Cellegen | 🇭🇺 15-Oct-18 01:36 AM
i am
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ZeloAvarosa 15-Oct-18 01:36 AM
but I can help with balancing and such
maybe we should organise the server better
have chats on map design, development and balancing?
as well as the irc chat?
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Cellegen | 🇭🇺 15-Oct-18 01:36 AM
@fokkonaut who i need to help also
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fokkonaut 15-Oct-18 01:36 AM
fuck man, need to get up at 6:30
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ZeloAvarosa 15-Oct-18 01:36 AM
i dunno
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fokkonaut 15-Oct-18 01:36 AM
5 hours
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Cellegen | 🇭🇺 15-Oct-18 01:36 AM
xd
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ShootXen 15-Oct-18 01:36 AM
go offline then
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ZeloAvarosa 15-Oct-18 01:36 AM
I can help with balancing
gnite fokko
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fokkonaut 15-Oct-18 01:36 AM
@Cellegen | 🇭🇺 @ZeloAvarosa needs help
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Cellegen | 🇭🇺 15-Oct-18 01:37 AM
drink a coffee morning
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fokkonaut 15-Oct-18 01:37 AM
no, i'll stay here
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ZeloAvarosa 15-Oct-18 01:37 AM
not now, im at school
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fokkonaut 15-Oct-18 01:37 AM
i should probably start drinking coffee
never tried it
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ZeloAvarosa 15-Oct-18 01:37 AM
go to sleeeeeeeeeep
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Cellegen | 🇭🇺 15-Oct-18 01:37 AM
i'll be online whole night, i dont have school for now
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fokkonaut 15-Oct-18 01:37 AM
a coffee a day keep your problems away
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ZeloAvarosa 15-Oct-18 01:37 AM
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Cellegen | 🇭🇺 15-Oct-18 01:38 AM
also try to eat aspirin if you will be more suck during day
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fokkonaut 15-Oct-18 01:38 AM
5 hours then my alarm is ringing x.x
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Cellegen | 🇭🇺 15-Oct-18 01:38 AM
👍
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fokkonaut 15-Oct-18 01:38 AM
xD
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Cellegen | 🇭🇺 15-Oct-18 01:38 AM
no joke for me it worked
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fokkonaut 15-Oct-18 01:38 AM
@ZeloAvarosa where are you from?
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ZeloAvarosa 15-Oct-18 01:38 AM
Australia
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fokkonaut 15-Oct-18 01:38 AM
im in bed and youre in school? xd (edited)
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Cellegen | 🇭🇺 15-Oct-18 01:38 AM
amerika.
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fokkonaut 15-Oct-18 01:38 AM
ah, im from Germany
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ZeloAvarosa 15-Oct-18 01:38 AM
you are European, arent you
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fokkonaut 15-Oct-18 01:39 AM
ye
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Cellegen | 🇭🇺 15-Oct-18 01:39 AM
both
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ZeloAvarosa 15-Oct-18 01:39 AM
thought so
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fokkonaut 15-Oct-18 01:39 AM
@ZeloAvarosa why?
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ZeloAvarosa 15-Oct-18 01:39 AM
i guessed
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fokkonaut 15-Oct-18 01:39 AM
^^
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ZeloAvarosa 15-Oct-18 01:39 AM
Well, i can generally tell
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ShootXen 15-Oct-18 01:39 AM
01:40
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fokkonaut 15-Oct-18 01:39 AM
yes, xen (edited)
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ZeloAvarosa 15-Oct-18 01:39 AM
if people are asleep when im at school in the morning
likely european
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fokkonaut 15-Oct-18 01:39 AM
xD
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Cellegen | 🇭🇺 15-Oct-18 01:39 AM
or russian
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ZeloAvarosa 15-Oct-18 01:39 AM
if its afternoon/evening
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fokkonaut 15-Oct-18 01:39 AM
what time is it for u?
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ZeloAvarosa 15-Oct-18 01:40 AM
its america
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Cellegen | 🇭🇺 15-Oct-18 01:40 AM
🇷🇺
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ZeloAvarosa 15-Oct-18 01:40 AM
it is 9:40am here
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fokkonaut 15-Oct-18 01:40 AM
lel
1:40am here
Just for me, i always get confused: when its midnight, its 1am right?
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ZeloAvarosa 15-Oct-18 01:40 AM
7 hour difference
12am
is midnight
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fokkonaut 15-Oct-18 01:41 AM
erm ye
and 12pm is noon
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Cellegen | 🇭🇺 15-Oct-18 01:41 AM
...
12am is noon
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fokkonaut 15-Oct-18 01:41 AM
? xD
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Cellegen | 🇭🇺 15-Oct-18 01:41 AM
12pm is midnight
or HMMM
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fokkonaut 15-Oct-18 01:41 AM
@ZeloAvarosa said 12am is midnight
see
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Cellegen | 🇭🇺 15-Oct-18 01:42 AM
how is it work? 😄
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fokkonaut 15-Oct-18 01:42 AM
u also get confused xd (edited)
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Cellegen | 🇭🇺 15-Oct-18 01:42 AM
so wait, 1:42am -> noon is not 12am?
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fokkonaut 15-Oct-18 01:42 AM
?
1:42am is in the night
xD
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Cellegen | 🇭🇺 15-Oct-18 01:43 AM
i mean compere to that
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fokkonaut 15-Oct-18 01:43 AM
am is morning, pm is evening
idk
just google it man xd
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Cellegen | 🇭🇺 15-Oct-18 01:43 AM
i wont i wanna be stupid so i'll get more money during school 🥇
cuz as you can see XD,
every month here (in germany) i get more likely minimum 400 euros
if everything is alright
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fokkonaut 15-Oct-18 01:45 AM
12am is midnight
@Cellegen | 🇭🇺 ur in germany?
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Cellegen | 🇭🇺 15-Oct-18 01:45 AM
yes
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fokkonaut 15-Oct-18 01:45 AM
lel where
what city
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ZeloAvarosa 15-Oct-18 01:45 AM
12pm is midday
it changes from am to pm at 12’s
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Cellegen | 🇭🇺 15-Oct-18 01:45 AM
yunno Hof?
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fokkonaut 15-Oct-18 01:45 AM
ye
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ZeloAvarosa 15-Oct-18 01:46 AM
so 11am becomes 12pm
and 11pm becomes 12am
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Cellegen | 🇭🇺 15-Oct-18 01:46 AM
cuz of 0:00
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ZeloAvarosa 15-Oct-18 01:46 AM
if this is such a problem, just google it
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Cellegen | 🇭🇺 15-Oct-18 01:46 AM
it restarts
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fokkonaut 15-Oct-18 01:46 AM
xD
@Cellegen | 🇭🇺 which city?
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Cellegen | 🇭🇺 15-Oct-18 01:46 AM
HOF
xd
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fokkonaut 15-Oct-18 01:46 AM
Hof isnt a city xD
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Cellegen | 🇭🇺 15-Oct-18 01:46 AM
ikr
i wont tell ya
cuz why not
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fokkonaut 15-Oct-18 01:46 AM
stupid xd
tell
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Cellegen | 🇭🇺 15-Oct-18 01:47 AM
also i will be travelling into some sort of city nearby
so i can tell
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fokkonaut 15-Oct-18 01:47 AM
Just tell me xd
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Cellegen | 🇭🇺 15-Oct-18 01:47 AM
Naila
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fokkonaut 15-Oct-18 01:47 AM
Not germany
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Cellegen | 🇭🇺 15-Oct-18 01:47 AM
it is
lol
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fokkonaut 15-Oct-18 01:47 AM
where
Naila? xd
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Cellegen | 🇭🇺 15-Oct-18 01:47 AM
Hof - Naila
xd
it is a village
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fokkonaut 15-Oct-18 01:48 AM
where is it
Bavaria?
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Cellegen | 🇭🇺 15-Oct-18 01:48 AM
like in the corner of east
idk
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fokkonaut 15-Oct-18 01:48 AM
near munich?
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Cellegen | 🇭🇺 15-Oct-18 01:49 AM
ik that its near österreich
but idk like where exactly
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fokkonaut 15-Oct-18 01:49 AM
so in the SE?
south east
of germany
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Cellegen | 🇭🇺 15-Oct-18 01:49 AM
might be
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fokkonaut 15-Oct-18 01:49 AM
so Bavaria?
Bayern
Oktoberfest over already?
and why u even there? xd
and @ChillerDragon is from Munich, also in Bavaria
@Cellegen | 🇭🇺 wake up
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Cellegen | 🇭🇺 15-Oct-18 01:52 AM
oh
near münchberg
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fokkonaut 15-Oct-18 01:53 AM
idk whats that
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Cellegen | 🇭🇺 15-Oct-18 01:53 AM
._.
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fokkonaut 15-Oct-18 01:53 AM
Munich = München
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Cellegen | 🇭🇺 15-Oct-18 01:53 AM
google maps?
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fokkonaut 15-Oct-18 01:53 AM
its north west xd (edited)
so completely opposite of bavaria
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Cellegen | 🇭🇺 15-Oct-18 01:54 AM
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fokkonaut 15-Oct-18 01:54 AM
xd
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Cellegen | 🇭🇺 15-Oct-18 01:54 AM
its a bit far
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fokkonaut 15-Oct-18 01:54 AM
why r u in GER
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Cellegen | 🇭🇺 15-Oct-18 01:55 AM
my parents wanted to get a better job
so am i too
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fokkonaut 15-Oct-18 01:55 AM
so you will learn german?
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Cellegen | 🇭🇺 15-Oct-18 01:55 AM
i do actually aber nicht so viel
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fokkonaut 15-Oct-18 01:55 AM
warum?
you need to learn more
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Cellegen | 🇭🇺 15-Oct-18 01:55 AM
weil ich habe nicht schule von jetzt (edited)
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fokkonaut 15-Oct-18 01:56 AM
wym
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Cellegen | 🇭🇺 15-Oct-18 01:56 AM
xd
i mean i have a break
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fokkonaut 15-Oct-18 01:56 AM
you have no school yet?
oh
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Cellegen | 🇭🇺 15-Oct-18 01:56 AM
yap
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fokkonaut 15-Oct-18 01:56 AM
like holidays?
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Cellegen | 🇭🇺 15-Oct-18 01:56 AM
till christmas
yes
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fokkonaut 15-Oct-18 01:56 AM
:o
wait
u had school here before?
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Cellegen | 🇭🇺 15-Oct-18 01:56 AM
once in Österreich
in Wien
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fokkonaut 15-Oct-18 01:57 AM
oh okay
Go to Penny. xd
get me a drink
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Cellegen | 🇭🇺 15-Oct-18 01:57 AM
thats how i a little bit can understand the german
no
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fokkonaut 15-Oct-18 01:57 AM
why
i want a coke
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Cellegen | 🇭🇺 15-Oct-18 01:57 AM
loser buy it on ebay
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fokkonaut 15-Oct-18 01:57 AM
xD
ich kann deutsch
und du?
show me ur skills
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Cellegen | 🇭🇺 15-Oct-18 01:58 AM
NiChT sO ViEl IcH kAnN fÖrShEsTe DeUtCh
hier
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fokkonaut 15-Oct-18 01:58 AM
försheste? (edited)
xD
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Cellegen | 🇭🇺 15-Oct-18 01:58 AM
xD
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fokkonaut 15-Oct-18 01:59 AM
whats that
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Cellegen | 🇭🇺 15-Oct-18 01:59 AM
shit i need to learn while im starting a break
😉
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fokkonaut 15-Oct-18 01:59 AM
yes
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Cellegen | 🇭🇺 15-Oct-18 01:59 AM
but i was most likely unable to learn
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fokkonaut 15-Oct-18 01:59 AM
you mean verstehen?
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Cellegen | 🇭🇺 15-Oct-18 01:59 AM
yes i ment that.
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fokkonaut 15-Oct-18 01:59 AM
^^
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Cellegen | 🇭🇺 15-Oct-18 02:00 AM
i have depression yunno
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fokkonaut 15-Oct-18 02:00 AM
dont
shit xD
2 am
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Cellegen | 🇭🇺 15-Oct-18 02:01 AM
i literally cant force myself to learn while im thinking of something else
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fokkonaut 15-Oct-18 02:01 AM
the church just rang 2 times
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Cellegen | 🇭🇺 15-Oct-18 02:01 AM
HMMM
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fokkonaut 15-Oct-18 02:01 AM
@Cellegen | 🇭🇺 but u have to
you know, my window is open and the church is like 2km away
but still, i heard it
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Cellegen | 🇭🇺 15-Oct-18 02:01 AM
ik that, i do, but not on my level tho
bing bong
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fokkonaut 15-Oct-18 02:01 AM
man im stupid
xd
4 hours left
to sleep
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LCPL Cat 15-Oct-18 02:02 AM
Morn
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fokkonaut 15-Oct-18 02:02 AM
who r u
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Cellegen | 🇭🇺 15-Oct-18 02:02 AM
a visitor
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LCPL Cat 15-Oct-18 02:02 AM
Mates if zero
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fokkonaut 15-Oct-18 02:02 AM
xd
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LCPL Cat 15-Oct-18 02:02 AM
Zero
Fuck
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fokkonaut 15-Oct-18 02:02 AM
Mate of zelo? (edited)
xD
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LCPL Cat 15-Oct-18 02:02 AM
Zelo
Autocorrect is a pain
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Cellegen | 🇭🇺 15-Oct-18 02:02 AM
zelo (zorro infentities)
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fokkonaut 15-Oct-18 02:03 AM
@Cellegen | 🇭🇺 wish me luck for school (i guess i will fall asleep)
4 hours until my alarm
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Cellegen | 🇭🇺 15-Oct-18 02:03 AM
do it like a pro
i will send a link wait
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fokkonaut 15-Oct-18 02:03 AM
xD
pro
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LCPL Cat 15-Oct-18 02:04 AM
...
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fokkonaut 15-Oct-18 02:04 AM
hi
@Cellegen | 🇭🇺 do you know Bremen?
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LCPL Cat 15-Oct-18 02:04 AM
@ZeloAvarosa did you want something
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Cellegen | 🇭🇺 15-Oct-18 02:05 AM
bremen? no
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fokkonaut 15-Oct-18 02:05 AM
google it
im about 1 hour away from it
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Cellegen | 🇭🇺 15-Oct-18 02:05 AM
oh
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ZeloAvarosa 15-Oct-18 02:05 AM
@LCPL Cat yeah
cellegen and fokko are offering to help us with mapping
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Cellegen | 🇭🇺 15-Oct-18 02:06 AM
in my language we call it Bréma
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fokkonaut 15-Oct-18 02:06 AM
xD
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LCPL Cat 15-Oct-18 02:06 AM
Heck yeah
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fokkonaut 15-Oct-18 02:06 AM
Bréma sounds weird
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Cellegen | 🇭🇺 15-Oct-18 02:06 AM
ye
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fokkonaut 15-Oct-18 02:06 AM
@ZeloAvarosa its funny, everyone just calling me fokko
i mean im ok with it
but its like everyone told each other
xd
u know?
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LCPL Cat 15-Oct-18 02:07 AM
Because of that your name is naut
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fokkonaut 15-Oct-18 02:07 AM
xD
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Cellegen | 🇭🇺 15-Oct-18 02:07 AM
why not they're calling me Celle or Hiro
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fokkonaut 15-Oct-18 02:07 AM
@LCPL Cat where do you need help with mapping/ what do you know yet?
@ZeloAvarosa ^
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ZeloAvarosa 15-Oct-18 02:08 AM
basically
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Cellegen | 🇭🇺 15-Oct-18 02:08 AM
lol pin
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ZeloAvarosa 15-Oct-18 02:08 AM
your username is fokko
naut
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fokkonaut 15-Oct-18 02:08 AM
xd
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ZeloAvarosa 15-Oct-18 02:08 AM
which is easily shortened to fokko
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Cellegen | 🇭🇺 15-Oct-18 02:08 AM
fokkonut ;D
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ZeloAvarosa 15-Oct-18 02:08 AM
celle i guess can be shortened to that
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fokkonaut 15-Oct-18 02:08 AM
u
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LCPL Cat 15-Oct-18 02:08 AM
I try using it but it was too bloody complicated
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Cellegen | 🇭🇺 15-Oct-18 02:08 AM
they always call me Cellegay >;C :~:
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ZeloAvarosa 15-Oct-18 02:08 AM
btw, are you at school?
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fokkonaut 15-Oct-18 02:09 AM
im in bed
xD
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Cellegen | 🇭🇺 15-Oct-18 02:09 AM
me2
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LCPL Cat 15-Oct-18 02:09 AM
Yes person (edited)
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fokkonaut 15-Oct-18 02:09 AM
oh
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ZeloAvarosa 15-Oct-18 02:09 AM
nice
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fokkonaut 15-Oct-18 02:09 AM
James, huh?
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ZeloAvarosa 15-Oct-18 02:09 AM
?
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fokkonaut 15-Oct-18 02:09 AM
xd
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Cellegen | 🇭🇺 15-Oct-18 02:09 AM
you only need to know space and Embedded images and you'll be fine
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LCPL Cat 15-Oct-18 02:09 AM
Well
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fokkonaut 15-Oct-18 02:09 AM
ye, envelopes are too much
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Cellegen | 🇭🇺 15-Oct-18 02:10 AM
i would like to design myself the editor as i want
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fokkonaut 15-Oct-18 02:10 AM
i started using envelopes after 8 years and still only know a bit about them and only color envs tho xd
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Cellegen | 🇭🇺 15-Oct-18 02:10 AM
like on photoshop
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fokkonaut 15-Oct-18 02:10 AM
i play tw for 10 years, map for like 9 years or 8 and started using envs 2 years ago
nice xd
or 1 year
ago
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Cellegen | 🇭🇺 15-Oct-18 02:11 AM
playing tw exactly 8 years, 5 years of mapping and 1 year of animation design
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ZeloAvarosa 15-Oct-18 02:12 AM
me and cat are irl friends
we play it semi regularly
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fokkonaut 15-Oct-18 02:13 AM
thats nice
do you guys play in 0.6 or already in 0.7? xd
just got released 4 hours ago
@Cellegen | 🇭🇺 Photoshop != Teeworlds xD
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Cellegen | 🇭🇺 15-Oct-18 02:14 AM
oh hell no they probably wont do that :c
i'll wait for 0.7.1
fixed by heinrich
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ZeloAvarosa 15-Oct-18 02:15 AM
last played in 0.6
i was going to draw designs for tutorial maps and menu design
but i got distracted
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fokkonaut 15-Oct-18 02:22 AM
man i should sleep now
good night
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ZeloAvarosa 15-Oct-18 02:23 AM
gnite
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ShootXen 15-Oct-18 02:46 AM
befor heinrich is releasing 7.1 he should give it out to test it 😉
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fokkonaut 15-Oct-18 02:48 AM
why?
i trust heinrich xd
Oy shouldve given 0.7 out to test it xD
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louis (old acc) 15-Oct-18 02:49 AM
ur mom xD
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fokkonaut 15-Oct-18 02:49 AM
u
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louis (old acc) 15-Oct-18 02:49 AM
u
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fokkonaut 15-Oct-18 03:04 AM
[quakenet] <Oy> 0.7 seems ready for release
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ZeloAvarosa 15-Oct-18 03:06 AM
Oy needs to talk more
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fokkonaut 15-Oct-18 03:06 AM
Oy needs to release less
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ZeloAvarosa 15-Oct-18 03:06 AM
if we remain in a decentralised chat like this, we need clear communication
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fokkonaut 15-Oct-18 03:06 AM
As I said earlier, Oy doesnt play Teeworlds and the community doesnt use Github
and Oy doesnt like if it isnt how he wants it
so basically ddnet is a thing he doesnt want -> rls 0.7 and make it modding unfriendly
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Cellegen | 🇭🇺 15-Oct-18 03:14 AM
before publishing 0.7
i made a report
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fokkonaut 15-Oct-18 03:15 AM
like what one?
cant read it
colorblinded
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jao 15-Oct-18 03:16 AM
lol why do u suggest to add a feature to map for other gametypes
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Cellegen | 🇭🇺 15-Oct-18 03:17 AM
man.
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jao 15-Oct-18 03:17 AM
vanilla client is only for vanilla
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Cellegen | 🇭🇺 15-Oct-18 03:17 AM
i want the editor to improve like TeeUniverse.
as THE FUCKING MENU IMPROVED
like 100000% better
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fokkonaut 15-Oct-18 03:17 AM
@Cellegen | 🇭🇺 Oy is against modding, so he will be against mapping for other gametypes xD
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Cellegen | 🇭🇺 15-Oct-18 03:18 AM
fuck man
there is a way of making ddnet client look like in 0.7 ?
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fokkonaut 15-Oct-18 03:18 AM
what for? (edited)
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Cellegen | 🇭🇺 15-Oct-18 03:19 AM
having a better feeling when i open this shit.
obviously.
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jao 15-Oct-18 03:19 AM
and you shouldn't base your reports on ddnet client standards
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Cellegen | 🇭🇺 15-Oct-18 03:19 AM
hmmm but also my personal opinion about it
what is SHOULD be improved or be fixed
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jao 15-Oct-18 03:20 AM
but you can't lable it a bug if it is none 😄
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Cellegen | 🇭🇺 15-Oct-18 03:20 AM
no need to care if it doesnt need to
there is one
or two
as you already saw in the pictures
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jao 15-Oct-18 03:20 AM
the whole thing is labled as "bug report" xd
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Cellegen | 🇭🇺 15-Oct-18 03:20 AM
HMMM
the others are just personal
about the question i took about making ddnet client look like 0.7, it can be possible?
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jao 15-Oct-18 03:22 AM
sure
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Cellegen | 🇭🇺 15-Oct-18 03:22 AM
because i like much better how it is look
and everybody should agree with that
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ZombieToad 15-Oct-18 03:37 AM
oys been planning this release all week you had that time to test it
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Cellegen | 🇭🇺 15-Oct-18 04:06 AM
like okay sure, i want to see how the browser will end up
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ScReeNy 15-Oct-18 04:15 AM
Joined the server.
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LCPL Cat 15-Oct-18 04:34 AM
Oy cunt where you at (edited)
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fokkonaut 15-Oct-18 07:02 AM
@LCPL Cat @ZeloAvarosa still in school?
I just woke up xD (edited)
@Cellegen | 🇭🇺 hi
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LCPL Cat 15-Oct-18 07:07 AM
We are still at school but we ain’t in it
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ZeloAvarosa 15-Oct-18 10:03 AM
im home
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Cellegen | 🇭🇺 15-Oct-18 11:35 AM
nice
idfk who Oy is or what role he is on now, but i would like to say... that what he's doing... is actualy wrong
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LCPL Cat 15-Oct-18 11:38 AM
@Cellegen | 🇭🇺 what is he doing
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Cellegen | 🇭🇺 15-Oct-18 11:42 AM
posting something that is not offically done
like playing around the client
but not seeing the results of OUR problem
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Cellegen | 🇭🇺 15-Oct-18 01:18 PM
Okay! I need to fucking talk to Oy, cuz what i feel about that is not good. The fact that he wanted to bring 0.7 alive, releasing it and hope for the best, i see on the results that it isn't what people will like. Oy... you're gonna making a cannon thing with that you know that right?... Even tho you are against the modding section of the open source system, at least try to see what we're pointing on you. This is your responsibility to do something that it is gonna be both useful, both nice, both fun to play. If you're not gonna bring any new at all, then what is your point of touching 0.7 with your hands? ....OKAY, in editor Pipette, and new browser... BOY. this is like a worse version of 0.6 dude. If you actually dont see what you are making right now... than i would say... that this is gonna be a failure for ya.... why? because as your perspective, you think that people wont change by using that, and they will get fun. Isn't it curious that most of the people who actually joined tw (its like more than 80%) wanted to play different mods, because they are BORED of playing the same thing over and over again. And sorry, about what you are thinking of the way "teeworlds will die", and about how you deal with it... this is one of the reasons why should we actually hire you up. imo.
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Sonix 15-Oct-18 01:28 PM
Heh.. He wont read ur message here
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Cellegen | 🇭🇺 15-Oct-18 01:28 PM
hmm somebody can msg to him?
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ShootXen 15-Oct-18 01:44 PM
I would say, Oy will ignore ur text
cuz' the way 0.7 came out is a sign for that he doesn't really care (edited)
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Cellegen | 🇭🇺 15-Oct-18 01:45 PM
it was only opinion. i dont care if he wont read it, but at least see that i care about it
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ShootXen 15-Oct-18 01:45 PM
you are not alone trust me
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Cellegen | 🇭🇺 15-Oct-18 01:45 PM
:/
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ShootXen 15-Oct-18 01:46 PM
but you could see over the past years how Oy responded to the community
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Cellegen | 🇭🇺 15-Oct-18 01:47 PM
ik that he has problems overtime and he does not gonna go for it in a second, but cmon he actually deny to bring what people wanted
i saw.
discusting
the people who actually feel like mods were a mistake
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jao 15-Oct-18 01:53 PM
when you call someone disgusting for having a legit opinion 😂
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Cellegen | 🇭🇺 15-Oct-18 01:55 PM
the way it looks is discusting, not the people :lol:
i forgot to mention that
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fokkonaut 15-Oct-18 02:37 PM
why is the tee from the discord server logo mirrored on the y axis? @heinrich5991
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fokkonaut 15-Oct-18 02:44 PM
oh, the teeworlds logo is just mirrored xd
in general
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LCPL Cat 15-Oct-18 03:20 PM
@Cellegen | 🇭🇺 the game is open source right? So why don’t we as a community make it they way we want to play it
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Cellegen | 🇭🇺 15-Oct-18 03:20 PM
i spoke to some developers that there is a way that i can make my own
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LCPL Cat 15-Oct-18 03:20 PM
And not use oy’s product
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Cellegen | 🇭🇺 15-Oct-18 03:21 PM
i guess there is a way
just idk how to do that
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LCPL Cat 15-Oct-18 03:22 PM
Simple we ask the community what they want and try and implement it in a different version as best we can
I am sure there are some passionate players who would be willing to help (edited)
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Savander 15-Oct-18 03:31 PM
There's a community product. Called DDNet
But, I guess. He's talking about official client
not "fan"-made one
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Cellegen | 🇭🇺 15-Oct-18 03:33 PM
actually i was talking about making ddnet client looks like 0.7
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Savander 15-Oct-18 03:33 PM
so, join DDnet discord :d
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Cellegen | 🇭🇺 15-Oct-18 03:33 PM
i did 😃
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Savander 15-Oct-18 03:34 PM
👍
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Cellegen | 🇭🇺 15-Oct-18 03:34 PM
also pipette bug
not completely perfect but can improve
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Savander 15-Oct-18 03:35 PM
not perfect bug?
and you can improve it, so it can be better bug
😄
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Cellegen | 🇭🇺 15-Oct-18 03:35 PM
color pick is good but it takes a bit darker color
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LCPL Cat 15-Oct-18 03:38 PM
DM the link plz
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ZeloAvarosa 15-Oct-18 03:40 PM
dm for me too
if oy isnt going to listen to the community, then its the community to try and make the game
we will make one better
with blackjack
and hookers
Joined the server.
oof
im not smart
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Cellegen | 🇭🇺 15-Oct-18 03:45 PM
just to mention i respect what Oy is want with the 0.7 version which is not updated for a long time
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mind 15-Oct-18 05:35 PM
Joined the server.
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Sonix 16-Oct-18 09:47 PM
@heinrich5991 can i get 2-way?
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Cellegen | 🇭🇺 17-Oct-18 02:31 PM
@heinrich5991 doesn't need a better host with better vps for the master servers?
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heinrich5991 17-Oct-18 02:34 PM
no
need a better protocol
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getkey 17-Oct-18 03:41 PM
Shit this is completely a teeworlds rip-off http://kugeln.io
I wonder if it uses DDNetJS stuff
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ChillerDragon 17-Oct-18 06:06 PM
it doesnt look like ddnetjs stuff at all
didnt some already sent a link in this discord already? its a simple 2d shoter thats nothing special. And they just implemented a hook so it might look similar
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shaX 18-Oct-18 06:36 PM
Joined the server.
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Reachy 18-Oct-18 10:58 PM
Joined the server.
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PukeFluke 20-Oct-18 03:06 AM
Joined the server.
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JadenKeny 20-Oct-18 03:33 AM
Joined the server.
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JadenKeny 20-Oct-18 04:07 AM
Please, someone plays with me.
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Dune 21-Oct-18 03:45 PM
Joined the server.
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Sonix 21-Oct-18 03:45 PM
hello
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fokkonaut 21-Oct-18 03:46 PM
yo
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LordSk 21-Oct-18 03:46 PM
Joined the server.
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Dune 21-Oct-18 03:46 PM
yo
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Sonix 21-Oct-18 03:49 PM
hi @LordSk
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lan 21-Oct-18 03:50 PM
Joined the server.
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fokkonaut 21-Oct-18 03:50 PM
@Sonix what u think about the srv? xd (edited)
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LordSk 21-Oct-18 03:50 PM
heeeeeey
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fokkonaut 21-Oct-18 03:50 PM
its in alpha @Sonix
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Sonix 21-Oct-18 03:51 PM
the flags idea is funny 😄
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fokkonaut 21-Oct-18 03:51 PM
you mean hooking or dropping?
or both
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Sonix 21-Oct-18 03:51 PM
both
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fokkonaut 21-Oct-18 03:51 PM
^^
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ChillerDragon 21-Oct-18 06:15 PM
years ago some vanilla pro said he wants the feature i forgot who it was
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ZombieToad 22-Oct-18 07:35 AM
0.7 just keeps getting worse for modders
in 0.6 it used to be that m_armor and m_health were clamped
case NETOBJTYPE_CHARACTER: { CNetObj_Character *pObj = (CNetObj_Character *)pData; if(sizeof(*pObj) != Size) return -1; pObj->m_PlayerFlags = ClampInt("m_PlayerFlags", pObj->m_PlayerFlags, 0, 256); pObj->m_Health = ClampInt("m_Health", pObj->m_Health, 0, 10); pObj->m_Armor = ClampInt("m_Armor", pObj->m_Armor, 0, 10); pObj->m_AmmoCount = ClampInt("m_AmmoCount", pObj->m_AmmoCount, 0, 10); pObj->m_Weapon = ClampInt("m_Weapon", pObj->m_Weapon, 0, NUM_WEAPONS-1); pObj->m_Emote = ClampInt("m_Emote", pObj->m_Emote, 0, 6); pObj->m_AttackTick = ClampInt("m_AttackTick", pObj->m_AttackTick, 0, max_int); return 0; }
now in 0.7 if you have a mod where health or armour is above or below 0 the character is discarded
case NETOBJTYPE_CHARACTER: { CNetObj_Character *pObj = (CNetObj_Character *)pData; if(sizeof(*pObj) != Size) return -1; if(!CheckInt("m_Health", pObj->m_Health, 0, 10)) return -1; if(!CheckInt("m_Armor", pObj->m_Armor, 0, 10)) return -1; if(!CheckInt("m_Weapon", pObj->m_Weapon, 0, NUM_WEAPONS-1)) return -1; if(!CheckInt("m_Emote", pObj->m_Emote, 0, 6)) return -1; if(!CheckInt("m_AttackTick", pObj->m_AttackTick, 0, max_int)) return -1; if(!CheckFlag("m_TriggeredEvents", pObj->m_TriggeredEvents, COREEVENTFLAG_GROUND_JUMP|COREEVENTFLAG_AIR_JUMP|COREEVENTFLAG_HOOK_ATTACH_PLAYER|COREEVENTFLAG_HOOK_ATTACH_GROUND|COREEVENTFLAG_HOOK_HIT_NOHOOK)) return -1; return 0; }
@heinrich5991 commented on 6 Apr 2014 matricks said that the objects containing integers out of range should simply be discarded.
@fokkonaut this is why your invisible on ur ddnet mod if ur frozen more than 3 seconds
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noby 22-Oct-18 07:39 AM
+1, this problem was causing weird bugs on my fng mod until @ZombieToad figured this out
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fokkonaut 22-Oct-18 07:41 AM
lol
And yes, 0.7 is just bad for modding, oy wanted it like this
@ZombieToad which file is it?
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ZombieToad 22-Oct-18 07:46 AM
@fokkonaut character.cpp
i think
m_Armor=(m_FreezeTime >= 0)?10-(m_FreezeTime/15):0;
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fokkonaut 22-Oct-18 07:47 AM
ah ye, that line
Whats the smartest way to fix it?
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noby 22-Oct-18 07:48 AM
//
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fokkonaut 22-Oct-18 07:48 AM
without commenting it out xD
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ZombieToad 22-Oct-18 07:50 AM
m_Armor=(m_FreezeTime >= 0 && m_FreezeTime <= 150)?10-(m_FreezeTime/15):0;
this might work
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fokkonaut 22-Oct-18 07:51 AM
Will try it later, thanks :)
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noby 22-Oct-18 07:52 AM
(commenting it out fixed it for me except armor always stays at 10/10, i didnt see this as a problem)
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fokkonaut 22-Oct-18 07:58 AM
i know that this will set it to always 10
but i didnt want that xd
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Spurde 22-Oct-18 09:16 AM
Joined the server.
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redix 27-Oct-18 12:05 PM
Joined the server.
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ZombieToad 27-Oct-18 03:02 PM
@Dune hey are u online
@Dune can i can the 2way role
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Dune 27-Oct-18 03:14 PM
@ZombieToad hey
I'm afraid the admin is heinrich and I wouldn't have the rights
oh, maybe I do actually.
Seems like the only role I can give is admin for some reason
ah, I think @heinrich5991 messed things up and said Admin is a lower rank than two-way lol
so I can't give two-way
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ZombieToad 27-Oct-18 03:21 PM
i guess i could reply to lordsk here
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Dune 27-Oct-18 03:21 PM
wait, I'm fixing it
but yeah you can
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ZombieToad 27-Oct-18 03:22 PM
just didnt want to leave the question unanswered for the irc people
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Dune 27-Oct-18 03:22 PM
should be good now
you can talk on #bridge
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Zatline 27-Oct-18 07:29 PM
Joined the server.
hello friends 😃
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Dune 27-Oct-18 07:32 PM
hey zatline!
You can now write in #bridge
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Sonix 27-Oct-18 07:32 PM
hi
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Dune 27-Oct-18 07:33 PM
@Zatline @ZombieToad it goes without saying that #bridge is under IRC rules ^^
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ZombieToad 27-Oct-18 09:33 PM
"Ops are never wrong, if they are, they are still right."
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Dune 28-Oct-18 12:29 AM
yeah @ZombieToad some guy was flaming me on DM servers, trying to provoke me
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ZombieToad 28-Oct-18 12:30 AM
thats me
😂 2
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Dune 28-Oct-18 12:30 AM
wow, really
I'm disappointed
🇸 1
🇦 1
🇲 1
🇪 1
🥖 1
well, nice to know ^^
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ZombieToad 28-Oct-18 12:44 AM
i feel like u hated me just because i like ddrace
pls dont hate on russians they are people too
execpt the ones who host russian mlp gmod servers
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LordSk 28-Oct-18 12:48 AM
what are you trying to accomplish here?
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ZombieToad 28-Oct-18 12:49 AM
just wanted to know if that was the real dune
and be transparent about my "provoke"
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LordSk 28-Oct-18 12:51 AM
why not pm him then?
settle your private matter privately
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ZombieToad 28-Oct-18 12:52 AM
tbh i didnt think it was him
and thought he was gonna say its a faker
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Zatline 28-Oct-18 02:36 AM
guys Inkscape is so frustrating me 😦
it has big scaling issues on 4k it's such a mess I don't know what to do
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Zatline 28-Oct-18 02:44 AM
there are two options for scaling I either system scale that is 1080p scaled up to 4k but then everything is blured and washy or I don't system scale but then everything is so tiny it's ridiculous
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ChillerDragon 28-Oct-18 07:55 AM
@Zatline omg itz Zatline!!! Nice to see you agian :) You should contact SkizZ and create some tw yt content together hehe
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Zatline 28-Oct-18 07:55 AM
haha ;D
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ChillerDragon 28-Oct-18 07:56 AM
Im dead serious
Do it! We Need it (edited)
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Zatline 28-Oct-18 08:02 AM
but YouTube algo sucks (edited)
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Dune 28-Oct-18 09:15 AM
Don't you have HiDpi mode @Zatline
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Zatline 28-Oct-18 09:18 AM
not really in Inkscape there is an option to make symbols very big sure it make symbols big but keeps everything else still tiny so you end up with a mix of both which is even worst
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Dune 28-Oct-18 09:21 AM
I meant from the system
you can choose applications to execute in HiDpi mode right
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Zatline 28-Oct-18 11:21 AM
yeah that was the one option that I mentioned above where the system scales it up to 4k but from a lower resolution upwards which gives me a lil washed out and blury image
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Dune 28-Oct-18 11:21 AM
ha I see
well it's 1080p so it's more blurry, surely :|
I don't think there's a fix to that unless they implement HiDpi?
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Zatline 28-Oct-18 11:23 AM
all hope goes to the devs of inkscape that they hard code a good scaling solution in the next version
some adobe programs had a similar issue not so long ago but it all got fixed by now
but those are comercialized softwares so there naturaly is more incentive to get 4k and highDPI rdy quick (edited)
Inkscape is free, developed by a handful of voluntaries there is no incentive other than passion at best .. it's just I've been working with Inkscape for so long now I depend on it xD
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Dune 28-Oct-18 11:32 AM
:/
morality: use proprietary software? :P
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Zatline 28-Oct-18 11:35 AM
well I tried Illustrator couldn't figure out a workflow, I don't find it as efficient as Inkscape ... 😄
and the monthly abo thing is expansive, pure money grab
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Dune 28-Oct-18 11:36 AM
ouch
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Zatline 28-Oct-18 11:38 AM
btw I worked the whole night on some fresh UI concepts addressing all the open issues on the srv browser (edited)
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Dune 28-Oct-18 11:40 AM
ooooh :D
nice :)
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Sonix 28-Oct-18 12:10 PM
hi
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Dune 28-Oct-18 12:12 PM
hey @Sonix
PRs are short-lived on github nowadays
:)
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Sonix 28-Oct-18 12:17 PM
thats great to hear
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ChillerDragon 28-Oct-18 12:59 PM
@Zatline who cares about the yt algo. Just produce some tw content and all tw players will watch it.. no algo needed
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Fisico 28-Oct-18 05:23 PM
Joined the server.
hi all 😄
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Dune 28-Oct-18 05:24 PM
Hey Fisico
Welcome!
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Fisico 28-Oct-18 05:25 PM
@Zatline Affinity Designer is great... switched from inkscape... only 50€
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Dune 28-Oct-18 07:08 PM
got banned on a server for stressing network :(
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Fluffy 28-Oct-18 08:45 PM
stop flooding!
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Dune 28-Oct-18 09:06 PM
I just reconnected fast!
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Dune 29-Oct-18 06:04 PM
@Zatline @Sonix there's a small graphics bug with the particles. Would either of you take that issue?
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Fisico 29-Oct-18 07:04 PM
hi
is 1500x1500px for an updated sun big enough? even for 4k?
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Dune 29-Oct-18 07:12 PM
Sounds a bit tight
Can't be vectors?
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Fisico 29-Oct-18 07:15 PM
tw does not like vectors for mapres...
the 1500x1500 sun is 50kb right now without compression
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Sonix 29-Oct-18 07:35 PM
I have no access to the source files @Dune sadly (edited)
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Dune 29-Oct-18 07:44 PM
@Sonix huh, there are source files?
Can't this be a quickfix edit?
Isn't it just moving image bits around?
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Sonix 29-Oct-18 07:45 PM
It would be cleaner done from the source file directly
i believe @Zatline has access to the dropbox folder containing all the graphics shared by the artists (landil etc)
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Dune 29-Oct-18 07:46 PM
huh
and it's not posted on the graphical dev subforum? :/
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Sonix 29-Oct-18 07:47 PM
correct
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Fisico 29-Oct-18 07:51 PM
@Dune so how big should i make them? 2000x2000
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Dune 29-Oct-18 07:51 PM
@Sonix an idea on that? how big should suns be for 4k
4k is 3840 x 2160 pixels
if the sun is half of the screen it's like 2k 1k
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Zatline 29-Oct-18 07:52 PM
at least double the size of what it is now I'd say
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Dune 29-Oct-18 07:52 PM
what is it now?
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Fisico 29-Oct-18 07:52 PM
no thats not enough.. its very pixelated @fullhd
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Zatline 29-Oct-18 07:52 PM
then double again
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Fisico 29-Oct-18 07:52 PM
256x256 it is right now
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Zatline 29-Oct-18 07:53 PM
make it 1024x²
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Fisico 29-Oct-18 07:53 PM
ok
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Zatline 29-Oct-18 07:54 PM
are the eyes on the sun exactly 1x2 format?
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Fisico 29-Oct-18 07:54 PM
i dont know
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Zatline 29-Oct-18 07:55 PM
check that cuz only then it's perfectly teeish
:p
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Dune 29-Oct-18 08:16 PM
@Zatline do you have access to said dropbox with sources of game tiles?
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Fisico 29-Oct-18 09:53 PM
@Dune what do you think.. is 700kb for desert_sun to much?
teeworlds can't handle pngs with modern compression.. i dont know why so i can only use one tool and this is not compressing much
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Dune 29-Oct-18 10:20 PM
it's difficult to judge
I think it's a bit much
what do you think @Sonix @Zatline
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Zatline 29-Oct-18 10:21 PM
perhaps a bit yes
but for todays day n age as more and more fiber glass connection are established and pcs getting more powerfull each day, maybe not anymore
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fokkonaut 29-Oct-18 10:33 PM
@heinrich5991 please fix this role with color
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Dune 29-Oct-18 10:42 PM
arr, my bad
@Zatline do you have access to the dropbox with sources of game tiles? We need to change the game tiles, they're cropped atm
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Zatline 29-Oct-18 10:45 PM
what game tiles u talking about?
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Dune 29-Oct-18 10:45 PM
game.png
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Zatline 29-Oct-18 10:46 PM
yes I do have access to all graphics Landil an me have reworked
yea I think that one has been remaked as well
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Dune 29-Oct-18 10:46 PM
have you considered sharing them on the private part of the forum? @Sonix said he can't touch that without the sources
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Zatline 29-Oct-18 10:48 PM
I think the remaked game.png has not been posted anywhere yet so 0.7.x is using the old most likely it could be that the remaked already fixed the issue cuz I think I remember to have done that.
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Dune 29-Oct-18 10:49 PM
but it kinda sucks that artists aren't sure if they can work on stuff or can't, because they don't have the sources :/
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Zatline 29-Oct-18 10:50 PM
it's all on Dropbox man it's been ages pls excuse me 😄
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Dune 29-Oct-18 10:51 PM
of course, it's no problem, I was just suggesting sharing that with the artists ^^
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Zatline 29-Oct-18 10:53 PM
we can do that sure but maybe get Landil first to agree just to be on the save side
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Dune 29-Oct-18 10:53 PM
but Landil isn't anywhere to be seen :(
oh well
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Zatline 29-Oct-18 10:53 PM
could try contact him over Skype
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Dune 29-Oct-18 10:54 PM
haven't seen him online lately. I heard he's very busy with family
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Zatline 29-Oct-18 10:56 PM
yea just looking at Skype when he was last online "not seen for days" which must be long
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Dune 29-Oct-18 10:56 PM
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Zatline 29-Oct-18 11:05 PM
just checked the Dropbox turns out that we had not remaked the game.png as a part of the gfx project (edited)
but went trough some personal stuff and found an actual remake that I made .. knew I had done it
but it has the style of the health & armor icons changed to what they look ingame when spawn on the map
think I did that change as part of the UI project
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Dune 29-Oct-18 11:20 PM
@Zatline cool!
releasing that anytime? :)
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Zatline 29-Oct-18 11:23 PM
sure
personaly played with it a lot back in the days I think the weapons appear sharper in game if my memory is correct
the withe flag was for a new gametype I had in mind calld "hold the flag" it's death match with an objectiv
player who holds the flag longest wins
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Dune 29-Oct-18 11:28 PM
oooh.
any idea if that fixes the bug?
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Zatline 29-Oct-18 11:29 PM
no not really but you could try 😄
see if it does
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Dune 29-Oct-18 11:35 PM
are they compatible? with that white flag, maybe the size increased
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Zatline 29-Oct-18 11:37 PM
it should yea the space the white flag is was just unused empty space before
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Dune 29-Oct-18 11:38 PM
it does fix but armor looks black now?
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Zatline 29-Oct-18 11:39 PM
ye cuz it's black on the file ^^
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Dune 29-Oct-18 11:39 PM
grenade launcher feels blurry idk if that's just me
huh
that's weird, that's by design
?
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Zatline 29-Oct-18 11:39 PM
yea maybe it was the otherway around then o_o
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Dune 29-Oct-18 11:40 PM
no transparent particles :<
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Zatline 29-Oct-18 11:44 PM
what do u mean?
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Dune 29-Oct-18 11:44 PM
i mean the heart/armor
there's no alpha
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Zatline 29-Oct-18 11:44 PM
yeah that's how I played years ago xD
yeah it's intended
it was actually part of the UI revamp since those icons are UI 😄
I'm actually ingame rightnow for me granade launcher looks as unsharp as everything else but that's the 4k scaling thing 😦
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Sonix 30-Oct-18 02:52 PM
hi
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LordSk 30-Oct-18 02:56 PM
hello @Sonix
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Dune 30-Oct-18 02:57 PM
hi
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jao 30-Oct-18 03:13 PM
@Dune thanks for your efforts
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Dune 30-Oct-18 03:15 PM
thanks :)
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Dune 01-Nov-18 01:05 AM
hey @Zatline @android272
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android272 01-Nov-18 01:05 AM
Yah
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Dune 01-Nov-18 01:05 AM
Does any of you know what's going on with the tilesets? :)
I'm a bit out of the loop
Nice to see you here by the way, android
greetings :)
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android272 01-Nov-18 01:08 AM
Well Zatline provided a dropbox link with all 0.6 and reworked 0.7 assets made by presumably Landil, him. (there was a third artist?) Kinda pisses me off a bit but I have colmed down once I saw all the work that has been done but not released.
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Dune 01-Nov-18 01:08 AM
:/ yeah I saw
I couldn't really say anything, sorry
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android272 01-Nov-18 01:09 AM
Everything looks good I just want to talk to Zatline a bit more about what I found to be wrong with the 0.6 assets.
Why>
?
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Dune 01-Nov-18 01:09 AM
Well it's not cool to be absent for years and pop up and discard others' work ^^
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android272 01-Nov-18 01:10 AM
yah kinda why I was mad
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Dune 01-Nov-18 01:10 AM
Well, graphics stuff isn't really my expertise
yeah, it really sucks
sadly it seems like a lot of work was done
I'm kinda mad at how private this development was, the dropbox was never shared with anyone :/ oh well
I'd love you to be in charge of some stuff, you do good work :) although it's not up to me to decide
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android272 01-Nov-18 01:12 AM
I remembered Landil saying something about a dropbox link he had a looong time ago but I thought he had lost it. So when the sort of request from Oy came up I just wanted 0.7 to come out so I quickly did a lot of work.
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Dune 01-Nov-18 01:12 AM
Yeah I remember the topic on the forums
Now that you have access to the dropbox, maybe you can merge in some improvements/fixes of yours?
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android272 01-Nov-18 01:15 AM
Yah I feel as though an opensource development should be done more in the open. I understand the artist getting together and deciding on a style and making sure the assets adhere to that style but it would be nice to have this more in the open. Especially finalized assets. I see no reason that the source SVG's not be on the github develop branch.
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Dune 01-Nov-18 01:16 AM
Yeah, exactly, it doesn't feel very responsible
But well, I can understand not wanting criticism before the thing is done
I do that too sometimes :|
Oh well
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android272 01-Nov-18 01:17 AM
yah
I too get the odd since to keep things private even when working on an open source project. Just got to fight it.
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Dune 01-Nov-18 01:18 AM
Yeah
Lots of stuff were lost because of that
ropes development too
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android272 01-Nov-18 01:21 AM
makes sense. I can see why they used dropbox for this. Git is great for that.
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Dune 01-Nov-18 01:25 AM
yeah, it is
git can be... a bit difficult if you're not the coding guy
I think Sonix was preparing another review of your tiles
You're having difficulties testing them?
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android272 01-Nov-18 01:30 AM
Yah I don't know how to test maps. I would really like a test button within the editor to jump into my own map.
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Dune 01-Nov-18 01:32 AM
You mean like
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android272 01-Nov-18 01:34 AM
I did not know that was there. Now I feel dumb.
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jao 01-Nov-18 01:34 AM
lan server
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Dune 01-Nov-18 01:34 AM
Oh, it's not lol
It's something I did 7 years ago
I believe someone ported it to 0.7
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android272 01-Nov-18 01:35 AM
yes TW needs that.
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Dune 01-Nov-18 01:35 AM
not teeish enough to be in TW :P
well I also only did it for Windows iirc
What OS are you on?
[CLIENT][0.7] Bla-Client (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
This dude made a 0.7 port of that feature
I didn't test it though
hopefully you're on Windows ^^
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Dune 01-Nov-18 01:45 AM
@android272 what client/version & OS do you use for mapping?
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android272 01-Nov-18 02:23 AM
Sorry, dinner then my brother distracted me. I am on windows 10 and I have TW 0.7 installed.
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Dune 01-Nov-18 02:26 AM
No problem of course
I can't compile 0.7 on Windows for now so you should look into that link to get this feature
Not like map hosting is too hard though, put a file "autoexec.cfg" in which you write "sv_map ctf2" and start teeworlds_srv.exe. you will find your server in the lan tab :)
But for now, EU time is calling. Gotta sleep, good night ^^ And sorry again for the very frustrating events
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android272 01-Nov-18 02:32 AM
it's all good. Night.
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getkey 01-Nov-18 02:11 PM
Hahaha I thought the pic Dune posted was a nazi joke at first xD
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Dune 01-Nov-18 02:20 PM
what pic, @getkey ?
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getkey 01-Nov-18 02:21 PM
lines up perfectly
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Dune 01-Nov-18 02:23 PM
hahaha
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Zatline 01-Nov-18 02:45 PM
LOL
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Fisico 01-Nov-18 02:59 PM
haha
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Fisico 01-Nov-18 08:40 PM
@Dune does the console hide with the newes build... just compiled it and it's still there... "bam conf=release -f"
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Dune 01-Nov-18 08:40 PM
huh, really?
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Fisico 01-Nov-18 08:40 PM
yea
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Dune 01-Nov-18 08:40 PM
not normal
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Fisico 01-Nov-18 08:41 PM
building it again wait
yea still here
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Dune 01-Nov-18 08:43 PM
:/
you sure you included the commit?
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Fisico 01-Nov-18 08:44 PM
* Merge pull request #1593 from Dune-jr/feature-noconsole
today 20:10
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Dune 01-Nov-18 08:44 PM
:|
well crap
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Fisico 01-Nov-18 08:45 PM
and i build "release" so it should not be there right?
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Dune 01-Nov-18 08:45 PM
yep
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Fisico 01-Nov-18 08:45 PM
or is the -f parameter a problem?
but i dont think
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Dune 01-Nov-18 08:46 PM
no
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Sonix 01-Nov-18 08:47 PM
@Fisico could you send me and in game screenshot displaying this image
try it on dm8, the moon is pretty big there
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Fisico 01-Nov-18 08:49 PM
okay
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Sonix 01-Nov-18 08:50 PM
replace the moon in data with the one i sent u
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Fisico 01-Nov-18 08:51 PM
you are also redoing that stuff..
i already redid all of them 😄
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Sonix 01-Nov-18 08:52 PM
well @android272 redid all of them already, pretty much 😃
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Dune 01-Nov-18 08:53 PM
yeay, everyone redoes everything! :P
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android272 01-Nov-18 08:53 PM
Haha
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Sonix 01-Nov-18 08:53 PM
its good for practice if nothing 😛
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android272 01-Nov-18 08:54 PM
It really is. I learned a lot by forcing myself to redo all the assets. Definitely was not wasted time.
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Dune 01-Nov-18 08:54 PM
:/
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Fisico 01-Nov-18 08:55 PM
as i wrote on the issue... somebody has to decide if teewolrds will get 4k graphics or not... there is no reason to bloat the mapress folder with 4k sun,moon, stars etc.. if the rest is only 1080p
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ChillerDragon 01-Nov-18 08:58 PM
i would love too see 4k support. Please go full 4k c:
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Fisico 01-Nov-18 09:03 PM
yea me too
not so easy i think... 4k tilesets for example
@Dune should i reopen the console ticket?
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Dune 01-Nov-18 09:05 PM
well I'd like to know what happens...
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Fisico 01-Nov-18 09:07 PM
nothing really... the console is still there 😄
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Dune 01-Nov-18 09:09 PM
I meant on a code level
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Fisico 01-Nov-18 09:09 PM
i cant tell you this 😄
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Dune 01-Nov-18 09:09 PM
I mean, I saw
well, just make the issue ^^
thanks for the quick test @Fisico
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Fisico 01-Nov-18 09:10 PM
cant reopen it sadly..
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Dune 01-Nov-18 09:11 PM
nah, gotta make a new issue as a bug report
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Fisico 01-Nov-18 09:11 PM
oy will hate me
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Dune 01-Nov-18 09:11 PM
nah :D
he's gentle
especially if the fix is easy ;)
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Fisico 01-Nov-18 09:15 PM
okay.. now i am that guy with his problem that this console is there.. not bothered him for 10 years but know he thinks he is important with this change request! 😄
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Dune 01-Nov-18 09:15 PM
hahaha :D no you're that guy who spots bugs the day they are introduced; )
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Fisico 01-Nov-18 09:18 PM
ah okay 😄
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Tonixe 02-Nov-18 01:37 PM
Joined the server.
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Dune 02-Nov-18 03:35 PM
Does anyone know why AEON server could be grayed?
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fokkonaut 02-Nov-18 03:36 PM
Æ maybe
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noby 02-Nov-18 03:37 PM
ayy u have my fng server selected
8)
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Dune 02-Nov-18 03:37 PM
:)
@fokkonaut no
now it's no longer grayed out
because it has 1 player left, probably
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fokkonaut 02-Nov-18 03:38 PM
then bug from refreshing too fast and the server was detected as not online (like the one where u only see the IP)
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Dune 02-Nov-18 03:38 PM
gotta look into that, it's not like the server was full :|
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Dune 02-Nov-18 04:13 PM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
maxclient was hit
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teini94 02-Nov-18 06:53 PM
Joined the server.
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Dune 02-Nov-18 06:53 PM
Hello @teini94
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teini94 02-Nov-18 06:54 PM
heyho
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louis (old acc) 02-Nov-18 11:06 PM
cant ya just make vector graphics 4k
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Fisico 02-Nov-18 11:30 PM
yes
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Fisico 03-Nov-18 07:50 PM
https://github.com/teeworlds/teeworlds/issues/1584#issuecomment-435168128 is 1,18 MB to much for this graphics... i dont think they will get much smaller if i scale them down
The sun, moon and stars are very pixilated. Will higher resolution images break every map?
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Dune 03-Nov-18 08:00 PM
@Fisico Oy said yeah
Your screenshots are strange btw
Oy and I have the same resolution you do but it doesn't look that bad
we have to wait for the dilate fix
or border fix I forgot
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Fisico 03-Nov-18 08:04 PM
antialiasing maybe?
oO i see texture compression is the problem
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Dune 03-Nov-18 08:08 PM
no there was a couple of programs you had to run on textures to make them teeworlds-compatible or something
this was fixed in 0.7
so they can be regenerated
I don't know much about this, never did graphics stuff
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Fisico 03-Nov-18 08:09 PM
no the teeworlds setting "texture compression" makes the images this horrible
still pixelated without it
will try without dilate and borderfix
256x256 for the sun is not enough... 512x512 is good
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Dune 03-Nov-18 08:16 PM
I think it's reasonable to increase the resolution a bit, although maybe not all the way like you did before
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Fisico 03-Nov-18 08:16 PM
i made it 4k ready 😄
you need 4x the resolution or it looks bad... but that is a general tw problem
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Fisico 03-Nov-18 08:56 PM
No dilate or borderfix applied Compressed with PNGOptimizer(psydk.org)(Landil alwas did) No more visible Pixels SVG's will go to the graphics team. Closes #1584
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ChillerDragon 03-Nov-18 08:59 PM
@Fisico why no dilate and what is borderfix?
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Fisico 03-Nov-18 08:59 PM
not needed any more
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Sonix 03-Nov-18 09:00 PM
borderfix is used on tilesets mostly
or better was (edited)
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ChillerDragon 03-Nov-18 09:00 PM
something that is only usefull if the tiledesigner messed something up?
what does it do?
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Fluffy 03-Nov-18 09:01 PM
how to get two way rank
somebody marked my name
xd
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ChillerDragon 03-Nov-18 09:03 PM
ask heinrich
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ChillerDragon 03-Nov-18 09:03 PM
thanks
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Sonix 03-Nov-18 09:05 PM
thanks for the PR @Fisico
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Fisico 03-Nov-18 09:05 PM
npnp
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Sonix 03-Nov-18 09:06 PM
i wonder why desert sun is that fat
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Fisico 03-Nov-18 09:06 PM
i am happy when i can help... cat code so this is the only place i am able to
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Sonix 03-Nov-18 09:06 PM
in size
probably blur
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Fisico 03-Nov-18 09:06 PM
yea.. all blur
but it is not even used on default maps
kinda strange
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Sonix 03-Nov-18 09:07 PM
yeah, that sun should be reworked in the future (edited)
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Fisico 03-Nov-18 09:07 PM
why?
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Sonix 03-Nov-18 09:08 PM
i'd make it more teeish
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Fisico 03-Nov-18 09:09 PM
it is i think 😄
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Sonix 03-Nov-18 09:11 PM
its just a plain cirlcle
no wonder moon is more used over it
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WTrawi 03-Nov-18 09:11 PM
Lol I did the upscale too
On the sun
Cuz it appears on many infc maps w huge size 😄
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Fisico 03-Nov-18 09:12 PM
the ratio is sill the same.. so its as big as before.. but not pixelated
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WTrawi 03-Nov-18 09:15 PM
Ok
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Sonix 03-Nov-18 09:20 PM
i mean its nothing special 😄
reducing the blur is already nicer
still a plain circle duh
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Dune 03-Nov-18 09:23 PM
@ChillerDragon they were programs that had to be run on teeworlds graphics
oops, discord bugged, already answered
sorry
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ChillerDragon 03-Nov-18 09:25 PM
np, thanks for you attempt c: (edited)
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Dune 03-Nov-18 09:28 PM
@Sonix do you know what the list of the new maps in 0.7 is?
I'm confused about which were in 0.6 and which weren't
Also, isn't ctf8 included by default? :|
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Sonix 03-Nov-18 09:29 PM
it is why
ctf8 dm3 and sur1 are new
while dm7 and ctf5 were refreshed
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Dune 03-Nov-18 09:36 PM
I see, thanks :)
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WTrawi 03-Nov-18 09:41 PM
What is sur1? 😄
Is that for survival?
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heinrich5991 03-Nov-18 09:41 PM
yes
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WTrawi 03-Nov-18 09:42 PM
Ok I'm looking forward
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Fluffy 03-Nov-18 10:51 PM
@heinrich5991 can i get two way?
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Fisico 04-Nov-18 12:56 AM
we should add Kukurice.map for survival...was so much fun this map
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Dune 04-Nov-18 01:39 AM
oooooh I remember @Fisico
but I guess sur1 is a slightly modified version of this
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Sonix 04-Nov-18 01:59 AM
Lol sur1 is kukurice
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Zatline 04-Nov-18 02:03 AM
who made dm3
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Fisico 04-Nov-18 02:30 AM
@Sonix yea you are right... cool
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Sonix 04-Nov-18 02:39 PM
@Fisico I also gave the clouds a bigger resolution, I'm preparing a folder containing all the tilesets and gfx updates
@Zatline what are we gonna do with the winter tileset?
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Zatline 04-Nov-18 02:41 PM
well something has to be done with the mountains
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Sonix 04-Nov-18 02:41 PM
nah leave the mountains for later
i mean winter 0.7 from the svg folder
desert 0.7 looks ready
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Zatline 04-Nov-18 02:43 PM
u talking about the rearangment of the tiles right?
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Sonix 04-Nov-18 02:44 PM
lets talk in private
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Fisico 04-Nov-18 02:52 PM
@Sonix ok cool 😄
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Fisico 04-Nov-18 03:03 PM
oO i just noticed that the gun projectile is bigger than the gun barrel wtf...
bug? feature?
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fokkonaut 04-Nov-18 03:04 PM
doesnt matter? xD
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WTrawi 04-Nov-18 03:04 PM
😄
ye
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Fisico 04-Nov-18 03:06 PM
shutgun and grenade launcher is ok 😄
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Zatline 04-Nov-18 03:07 PM
next level cartoon physics
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Fisico 04-Nov-18 03:07 PM
i would make it a bit smaller...
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Sonix 04-Nov-18 03:08 PM
it would look like a dot in the ammo hud then
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Fisico 04-Nov-18 03:09 PM
why?
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Zatline 04-Nov-18 03:10 PM
that would at least suit the damage output 😄
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Fisico 04-Nov-18 03:11 PM
ammo hud and projectile should have different graphics
for the shutgun for example
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Sonix 04-Nov-18 03:11 PM
nah they can be scaled using code i believe
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Fisico 04-Nov-18 03:13 PM
i kinda like the idea to split ammo and projectile, cause they are not the same
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Zatline 04-Nov-18 03:14 PM
I think we maybe should split the hud elements in game.png from the ingame elements entirely (edited)
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Fisico 04-Nov-18 03:18 PM
good idea
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ChillerDragon 04-Nov-18 03:35 PM
@Fisico i guess nobody actually cares about the to small gun. And a change is a risk of getting a worse new texture.... but the current version could look super weird in slowmo closeup movies. Especially in cinnematic ones. (edited)
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Fisico 04-Nov-18 03:40 PM
😄
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Dune 04-Nov-18 05:20 PM
may I remind you of this?
oversized bullets aren't a new thing :D
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Fisico 04-Nov-18 05:36 PM
😄
i still think it would be cool to split the projectile and ammo images
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ChillerDragon 04-Nov-18 09:00 PM
@Dune the canon you sent doesnt shoot bigger bullets than it self^^ thats a difference
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Zatline 04-Nov-18 11:00 PM
true that's a difference
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Dune 05-Nov-18 12:24 AM
@Fisico: playing run_4fisico :D
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mogthefrog 05-Nov-18 09:00 AM
Joined the server.
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WTrawi 05-Nov-18 09:00 AM
Hey
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mogthefrog 05-Nov-18 09:00 AM
'Sup
psst what's with all the alphabet bots please help
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WTrawi 05-Nov-18 09:01 AM
Alphabet bots? :D
Whats that
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mogthefrog 05-Nov-18 09:02 AM
Well I reinstalled teeworlds after a little while on steam and every server i join either is filled with bots with usernames like letters of the alphabet or they fill up with the bots
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WTrawi 05-Nov-18 09:02 AM
Ohh
Idk a new sort of attack
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mogthefrog 05-Nov-18 09:02 AM
Any servers I can join that have actual peeps on em?
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WTrawi 05-Nov-18 09:03 AM
Infc servers?
I dont rly play anything else
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mogthefrog 05-Nov-18 09:03 AM
hmm, ok
it scares me how easily you say 'a new kind of attack'
;-;
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WTrawi 05-Nov-18 09:05 AM
😄
I rarely see it happening
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mogthefrog 05-Nov-18 09:08 AM
hm ok
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Dune 05-Nov-18 09:37 AM
@mogthefrog spookythis is fixed in 0.6.5 and 0.7, lots of servers aren't patching
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android272 05-Nov-18 11:24 AM
I agree with @Fisico that the ammo and projectile images should be the same. I don't like how the pistole projectile looks as though it still has the shell casing on it and in the Hud there is no casing around the bullet. It would also be kind of neat if the bullet casings shot backwards out of the gun.
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Dune 05-Nov-18 11:56 AM
@android272 typo? Fisico said ammo and projectile should NOT be the same
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android272 05-Nov-18 12:05 PM
Oh yah. that was a typo. We should use two different images for the Hud and what comes out of the gun.
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Dune 05-Nov-18 05:29 PM
What's up with the maps being broken? I see no issue on github; are you on it, @Sonix?
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Sonix 05-Nov-18 05:41 PM
There are no broken maps
If he means map compatibility break thats normal
Official grass maps are already updated and working
0.6 custom grass maps may look buggy, its up to them to update their maps
(Authors)
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Dune 05-Nov-18 05:53 PM
oh
nevermind, I thought the default maps weren't updated. thanks Sonix
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Fisico 05-Nov-18 07:04 PM
@Dune cant remember the map run_4fisico
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Dune 05-Nov-18 07:05 PM
A nice gentle map
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Fisico 05-Nov-18 07:20 PM
skizz made it i think
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Fisico 05-Nov-18 09:49 PM
who made the bots on the bot server? they are so unhuman... the creator should a human reaction time. Like openai did with thair dota 2 ai
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Dune 05-Nov-18 10:34 PM
Maybe their goal is to be good, not necessarily human
rand did them
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mogthefrog 06-Nov-18 09:39 AM
there are still bots on up to date servs
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ZombieToad 06-Nov-18 11:19 AM
i couldnt find any 0.6.5 servers with connecting bots on them
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Fluffy 06-Nov-18 12:44 PM
I though we are talking about 0.7???
Ai bots or flood bots?
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Dune 06-Nov-18 04:09 PM
We were talking about 0.7
@mogthefrog spooknot that I'm aware of. Any example of that ?
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Fisico 06-Nov-18 06:53 PM
yay oy merged my PR 😄 cool stuff
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android272 06-Nov-18 07:37 PM
Nice @Fisico
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Dune 06-Nov-18 08:12 PM
Thanks @Fisico
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Fisico 06-Nov-18 08:16 PM
np
is there some additional stuff i can take care of @Dune?
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Dune 06-Nov-18 08:16 PM
huh, graphical stuff?
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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Fisico 06-Nov-18 08:17 PM
stuff i am able to do
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Dune 06-Nov-18 08:17 PM
There is https://github.com/teeworlds/teeworlds/issues/1609 unless @Zatline has something in the works
This comes from the cursor image, illustrated here: Now we could change the code everywhere the cursor is displayed to account for the offset, but an easier solution would be to move/rework the image.
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Fisico 06-Nov-18 08:17 PM
ok
i thought about redoing the documentation
so many old stuff there and so little new stuff
for example a -console etc...
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Dune 06-Nov-18 08:28 PM
well yeah, there aren't that many new graphical issues
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Fisico 06-Nov-18 08:33 PM
docu is not important?
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Dune 06-Nov-18 08:34 PM
which?
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Fisico 06-Nov-18 08:36 PM
Contribute to teeworlds/documentation development by creating an account on GitHub.
add survival and tlms
startup parameters
compiling 0.7
etc..
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mogthefrog 06-Nov-18 09:35 PM
i'm gonna try out 0.7 later today i think
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Dune 06-Nov-18 10:27 PM
menus still aren't ready @mogthefrog
better wait 0.7.1, can't be too far away :)
@Fisico compiling 0.7 should already be somewhere
Contribute to teeworlds/documentation development by creating an account on GitHub.
but yeah it'd be helpful to help out in general :)
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Brokecdx- 07-Nov-18 07:32 AM
Joined the server.
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Fisico 07-Nov-18 06:51 PM
Add a flag for ai-controlled players (client, server) so you can filter them within the server browser (similar to spectators).
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Dune 07-Nov-18 06:57 PM
what about it? @Fisico
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Fisico 07-Nov-18 06:58 PM
how many botservers are out there?
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Dune 07-Nov-18 06:58 PM
I don't know?
plenty of servers use NPC
either for vanilla bots or for mods
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Fisico 07-Nov-18 07:00 PM
okay
how are the parameters for bam 4.0
the same as 5.0?
dang... cant compile sushis menu_rework github version
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Dune 07-Nov-18 07:08 PM
somewhat, @Fisico
What do you want to do? bam -c and bam are enough for me
if you want to do a release, it's bam conf=release now
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Fisico 07-Nov-18 07:09 PM
yea figured it out... but it runs into errors..
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Dune 07-Nov-18 07:09 PM
then it's not bam's fault
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Fisico 07-Nov-18 07:09 PM
i want to see the latest version from sushis work
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Dune 07-Nov-18 07:09 PM
you have to install SDL2 and freetype
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Fisico 07-Nov-18 07:10 PM
i have a compiled client that runs.. but no server for this version
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Dune 07-Nov-18 07:15 PM
haha, yeah, that's a problem
host your own :-)
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Fisico 07-Nov-18 07:16 PM
yea dont have a fitting version
is see all 0.6 servers but cant connect and dont see 0.7 servers
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Dune 07-Nov-18 07:17 PM
You don't need to be with other people, do you
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Fisico 07-Nov-18 07:17 PM
no
hmm so the errors are a compiler version problem than..?
Microsoft Visual Studio 11.0 worked back than
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Dune 07-Nov-18 07:30 PM
I don't know what the errors are if I don't see them lol
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Fisico 07-Nov-18 07:34 PM
trying it with vs 11 now...
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Fisico 07-Nov-18 07:47 PM
yay compiled it
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Dune 07-Nov-18 07:47 PM
gj
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Fisico 07-Nov-18 07:52 PM
scorebaord looks nice
the same as oy posted
but i think sushi had a newer version... i have a very detailed scoreboard in mind...
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Fisico 07-Nov-18 08:03 PM
lol look what i found...
with source...
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Dune 07-Nov-18 08:38 PM
@Fisico did you check sushitee's git?
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Fisico 07-Nov-18 09:18 PM
yea
latest version is the PR
he had it local i 100% know
but i dont know if he sent me the source or only screenshots
cant find anything
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Fisico 07-Nov-18 09:42 PM
the watergun was so great 😄
@Dune did you check out oy's first server browser commit
looks good so far
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Dune 07-Nov-18 11:02 PM
ah, he's working straight up into the master branch :/
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Dune 07-Nov-18 11:29 PM
The third map doesn't look too bad :)
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Zatline 08-Nov-18 12:44 AM
ohhh that is cool
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redix 08-Nov-18 12:59 AM
did anyone here compile 0.6.5 himself? for me it generates a wrong nethash. it works when i revert this commit: https://github.com/teeworlds/teeworlds/commit/ebeb289fef90df0b9a060f6e197b58472660a515
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android272 08-Nov-18 08:10 AM
Hay @Fisico what client were you playing with that had the watergun? I would like to check that out. looks neat.
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Dune 08-Nov-18 12:32 PM
@redix yeah there is an issue with that, that was supposed to be hotfixed
Maybe you could notify us via https://github.com/teeworlds/teeworlds/issues/new ? :)
GitHub is where people build software. More than 28 million people use GitHub to discover, fork, and contribute to over 85 million projects.
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Dune 08-Nov-18 01:04 PM
Translations for Teeworlds 0.7.1 are now open : https://www.teeworlds.com/forum/viewtopic.php?id=12573
Helping out with translations for 0.7.1 (Page 1) — Developer Journals — Teeworlds Forum — Everything Teeworlds!
Strings were ported to transifex, courtesy of heinrich
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Fisico 08-Nov-18 07:38 PM
@Dune your new controls menu ist so great... love it
@android272 its a 0.6.0 oder maybe oder? 0.5 version of the game...
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Dune 08-Nov-18 07:43 PM
Thanks :)
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Fisico 08-Nov-18 07:44 PM
now we need to get oy to merge the scoreboard
😄
@Dune did you notice anything that explains "Background map animation" in sushis PR description?
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Fisico 08-Nov-18 07:55 PM
@Dune ah... thats the animation that get riggered if you click on a menu button.. thats cool.. much faster and fresher than the animation that there is in the offical game...
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Dune 08-Nov-18 08:30 PM
I didn't merge it so I don't know what it is like, maybe you could show us @Fisico
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Fisico 08-Nov-18 08:31 PM
yea how? what is a good tool for screen recordings?
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Dune 08-Nov-18 08:31 PM
OBS
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Fisico 08-Nov-18 08:32 PM
and where i upload?
streamable.com?
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Dune 08-Nov-18 08:33 PM
anywhere? Vimeo streamable etc
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Fisico 08-Nov-18 08:39 PM
look so good
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Dune 08-Nov-18 09:56 PM
:o
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mogthefrog 09-Nov-18 05:46 AM
oooh
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Dune 09-Nov-18 04:06 PM
On ctf8 there're some places where the tee doesn't stand on the ground. These tiles should probably not be used for the floor? Or we would need some grass tiles to cover it.
@fokkonaut please clear up what you meant with " skins are wrong rendered" and "old maps are broken" at https://github.com/teeworlds/teeworlds/issues/1534
if you have f1 opened and use arrow keys to get previous written message typed to f1 it will also use the arrow keys in the normal menues if possible //fixed i guess - flag isnt fixed on other play...
@Zatline the new ninja countdown thing works right away?
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fokkonaut 09-Nov-18 04:08 PM
old maps use old tilesets wich are not external so the client doent download them and uses the technically wrong tileset. skins are wrong rendered or the feet in the .png are wrong placed, because they are too far left
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Dune 09-Nov-18 04:08 PM
new servers should use new maps, of course
if you download 0.7 servers, you should download the maps that come with it?
if you copy paste 0.6 maps, it won't work
Huh, I didn't notice the feet are too far left in the skins
maybe @android272 did
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fokkonaut 09-Nov-18 04:10 PM
@Dune i said old maps are broken lol, i dont only talk about trash vanilla maps, i talk about ddrace maps aswell
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Dune 09-Nov-18 04:11 PM
?? there isn't even 0.7 ddrace
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fokkonaut 09-Nov-18 04:11 PM
i made it
lol
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Dune 09-Nov-18 04:11 PM
and it's broken in your mod? your problem
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fokkonaut 09-Nov-18 04:11 PM
...
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Dune 09-Nov-18 04:11 PM
maps ought to be updated, it's not a bug
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fokkonaut 09-Nov-18 04:11 PM
u
for me
i think
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Dune 09-Nov-18 04:11 PM
also, don't throw insults on github please
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fokkonaut 09-Nov-18 04:12 PM
you should make another tilesets named grass_doodads_0.7 or shit
but dont use the old one
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Dune 09-Nov-18 04:12 PM
maybe, yeah
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fokkonaut 09-Nov-18 04:12 PM
since its in several maps, also custom vanilla maps and some people might dont wanna replace every single image in their maps they made
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Dune 09-Nov-18 04:12 PM
but it's already done, so not much to fix
old maps can be fixed simply by making the tileset external, right?
just select the 0.6 tileset and make clients download it
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fokkonaut 09-Nov-18 04:14 PM
i know
but imagine having 100 maps or even more
and every map uses like 10 vanilla imgaes
you want to make the mall external? thats pretty much
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Dune 09-Nov-18 04:15 PM
maybe this can be scripted, from the client editor or something ^^
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fokkonaut 09-Nov-18 04:15 PM
nop
with custom client, yes
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Dune 09-Nov-18 04:16 PM
yeah
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fokkonaut 09-Nov-18 04:16 PM
but oy is against modding
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Dune 09-Nov-18 04:16 PM
sure it's annoying, but we don't get major releases so often, do we
Oy didn't say that particularly
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fokkonaut 09-Nov-18 04:16 PM
hahaha
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Dune 09-Nov-18 04:16 PM
Teeworlds goes its direction
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fokkonaut 09-Nov-18 04:16 PM
oy is stupid
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Dune 09-Nov-18 04:17 PM
k
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fokkonaut 09-Nov-18 04:17 PM
nothing else i can say about that
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Fisico 09-Nov-18 04:30 PM
vote for kick fokkonaut! we dont need people here who insult people. criticism and feedback is ok and good. Insulting not!
➕ 1
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fokkonaut 09-Nov-18 04:54 PM
@Fisico Personal opinion
he ruined teeworlds
removed features we all wanted
broke mod compability
etc.
sure, you can still make mods, but not that good and not with all stuff you could in 0.6. youre just not free anymore, and since he Just made that because HE is against modding, i can say that he is stupid IMo
hes not even listening to what the community wants, just doing whatever he wants
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redix 09-Nov-18 05:04 PM
guy... stop crying the only removed feature is broadcasting breaking compatibility is usual for major versions. it's sometimes needed to get rid of old (and insecure) stuff except for the broadcast thing modding should be mostly the same. you may have to implement some features in a different way but i don't know about anything that you can realize in 0.6 but not in 0.7 considering the map thing... write a script to fix old maps. make it embed the old tilesets or even better: map the old indices to the new ones
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noby 09-Nov-18 05:05 PM
once someone comes out with an 0.7 client that has antiping i think 0.7 will be just as good as 0.6 ..
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WTrawi 09-Nov-18 05:12 PM
broadcasting is necessary for infc lol
we're doomed
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Dune 09-Nov-18 05:22 PM
@redix Especially if the extended spectators PR is merged, then there would be no need for hacks to add more clients
For broadcasting you can maybe use "*** Broadcast: ..." server messages, and optionally have it changed to an old-fashioned broadcast in client mods. Just a suggestion
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redix 09-Nov-18 05:33 PM
well... would be cool but modifying NET_MAX_CLIENTS in 0.7.1 would break compatibility with 0.7.0 so either release 0.8 or forget about 0.7.0 😄
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Dune 09-Nov-18 05:33 PM
right :/
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redix 09-Nov-18 05:34 PM
well using the chat for all the broadcast stuff could be rather annoying but yeah... custom clients can readd the broadcast
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Dune 09-Nov-18 05:34 PM
yeah there is a frequency problem, surely
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redix 09-Nov-18 05:38 PM
but one thing: when anyone here decides to readd the broadcast to the protocol in a custom client... don't just add simple netmessages rather port the protocol extension from ddnet so we have an extensible system for protocol additions that does not mess with other custom clients
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Dune 09-Nov-18 05:39 PM
it doesn't even have to be a protocol thing though, it can be pretty-printed server messages, right
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redix 09-Nov-18 05:42 PM
well... how to differentiate between server chat-messages and broadcast then?
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Dune 09-Nov-18 05:45 PM
either consider all server chat messages as Broadcast, or prefix it with "Broadcast:"
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redix 09-Nov-18 05:46 PM
consider a race timer... one broadcast per second. no fun for the clients not supporting the broadcast 😄
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Dune 09-Nov-18 05:47 PM
Right, timers are troublesome
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redix 09-Nov-18 05:49 PM
best solution: merging the 64 slot PR, readd broadcasting and everybody would be happy 😃 (edited)
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Dune 09-Nov-18 05:50 PM
of course, yes
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Fisico 09-Nov-18 05:50 PM
@fokkonaut I don’t know why the ddrace community is such a toxic place…. Why ddrace just don’t simply fork the game and do their own stuff and move on… If teeworlds 0.7 is that bad for your mod fork the game and do your own stuff. It’s very unfair and stupid to offend the game dev from a game which enabled mods like ddrace in the first place. Without Teeworlds your mod would have never happened. There are already forks like Ninslash out there. That’s totally ok, everybody is cool with it and they don’t have to offend Teeworlds developers or the Teeworlds community. If the DDrace Com and Devs can’t identify with the direction in which Teeworlds is heading, it’s their turn to take a different road. So please do us a favor and stop with your stupid toxic engages! Thanks.
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fokkonaut 09-Nov-18 05:51 PM
sadly you dont get it, its not about ddrace only
its about making 0.7 worse than 0.6 was
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Fisico 09-Nov-18 05:52 PM
cause broadcast was removed?
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fokkonaut 09-Nov-18 05:53 PM
and we both know, that Oy made this choice on purpose
xD broadcast
are you really that dumb not being able to understand what i mean? i wont talk to such a guy anymore. sorry for you
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Fisico 09-Nov-18 05:53 PM
have you talked to him?
Nothing is wrong with teeworlds 0.7. Mods always broke with major versions. Teeworlds never had any kind of modding support. Everybody that makes a mod knows, with the next major version I have to redo and rethink things... as I said, if this is a problem for ddrace they have to fork the game and are than able to do what they want.
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Dune 09-Nov-18 05:57 PM
I think it's been so long since the last major version, that it is the first one for most young players around
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Fisico 09-Nov-18 05:57 PM
yea thats true
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Dune 09-Nov-18 05:57 PM
When did 0.6 come out again?
7 years ago, huh
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Fisico 09-Nov-18 05:57 PM
that was a long time ago
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Dune 09-Nov-18 05:58 PM
those who are 18 today were 11 back then :D
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Fisico 09-Nov-18 05:58 PM
yep
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Dune 09-Nov-18 05:58 PM
so for a lot of players, it is the first time the game gets compatibility-broken for them
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Fisico 09-Nov-18 05:59 PM
yea thats ture.. but is this a reason to offend anybody?
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Dune 09-Nov-18 06:00 PM
no, no, of course :)
Does anyone remember all the outcry about ctf4 being changed? :D
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Fisico 09-Nov-18 06:01 PM
never played ctf4 that much... 😄
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Dune 09-Nov-18 06:01 PM
it was the default map for instagib players, when 0.6.0 came out, it was replaced, instagib players were furious :P
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Fisico 09-Nov-18 06:01 PM
my time was ctf1 and ctf2 😄 and 1on1 on dm1 😄
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Dune 09-Nov-18 06:01 PM
haha :D
didn't do vanilla back in the days
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Fisico 09-Nov-18 06:02 PM
teeworlds 0.3.2 i think was when i started playing 😄
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Dune 09-Nov-18 06:02 PM
woa, that's really early :)
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Fisico 09-Nov-18 06:02 PM
i remember teeworlds 0.4 was the big hype
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redix 09-Nov-18 06:03 PM
no laser back then 😄
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Dune 09-Nov-18 06:03 PM
I came with that hype yeah
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Fisico 09-Nov-18 06:03 PM
adding the laser yea
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Dune 09-Nov-18 06:03 PM
oooh right they were talking about laser being new
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Fisico 09-Nov-18 06:03 PM
0.4 was lasertime 😄
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redix 09-Nov-18 06:03 PM
i still don't like it 😄
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Dune 09-Nov-18 06:03 PM
freaking matricks ruined teeworlds :D
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Fisico 09-Nov-18 06:03 PM
yea i like the watergun more 😄
watergun with knockback would be cool 😄
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Dune 09-Nov-18 06:04 PM
how does water even look hurtful though
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Fisico 09-Nov-18 06:04 PM
to slow down opponents and speed up your mates 😄
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Zatline 09-Nov-18 06:08 PM
this whole 0.6 to 0.7 compatibility break reminds me a lot on the bitcoin protocol update indrodusing segwit where every major company was against it becouse it broke their batching algos they had to put in work and rework it what they didn't want so they were toxic and starting a counter campaign against the devs trouging shit on them this went on over years and had it's peak last year .. eventually the devs and community won, segwit activated all major companies had to update their algos what they then did and now the network is working more effeciantly than ever befor lol breaking compatibility can be a good thing
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Fisico 09-Nov-18 06:09 PM
yep
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Dune 09-Nov-18 06:09 PM
eeh there was a lot more to that @Zatline
that was a big ugly hack that did little to the network efficiency imo :\ I think that was more political than anything.
and it's quite the opposite, that thing happened because they did NOT want to break compatibility (hard fork)
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Zatline 09-Nov-18 06:12 PM
yes there was a lot of political shit going on true so much in fact that it was hard to believe anything
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Dune 09-Nov-18 06:14 PM
seems like you believe something quite firmly ^^
@Fisico it's hard to make it look good
I tried putting a bit more towards the center
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Fisico 09-Nov-18 06:14 PM
yea thats to much
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Dune 09-Nov-18 06:15 PM
too much? so gotta be more upwards?
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Fisico 09-Nov-18 06:15 PM
yep
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Zatline 09-Nov-18 06:15 PM
but fact was that big companies like Coinbase were spaming the network due of their bad batching and with Segwit they had to rework it and now the network is working very nicely no spam at all
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Dune 09-Nov-18 06:15 PM
By the way, pausing does not seem to work ingame? Or am I doing it wrong?
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Fisico 09-Nov-18 06:15 PM
where warmup starts 😄
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Dune 09-Nov-18 06:15 PM
@Zatline :/ not really how it happened though. the queue was cleared a week before that was implemented
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Fisico 09-Nov-18 06:15 PM
is this stuff hard to code? or something i can also try?
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Dune 09-Nov-18 06:16 PM
well just gotta change one value lol
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Zatline 09-Nov-18 06:16 PM
so u followed that more detailed than me I supose (edited)
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Fisico 09-Nov-18 06:16 PM
okay... hacking on css stuff i am able to.. i will try
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Dune 09-Nov-18 06:17 PM
there was insanely aggressive propaganda by both sides, better to stay out of that stuff and believe any side so easily ^^ @Zatline
@Fisico ah well I made a variable to change that didn't exist in the original PR, so you'd need my trunk
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Fisico 09-Nov-18 06:18 PM
yea i clone that anyways
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Dune 09-Nov-18 06:18 PM
made some more commits
hold on
A retro multiplayer shooter. Contribute to Dune-jr/teeworlds development by creating an account on GitHub.
then you can change the Y coordinate of the scoreboard with cl_scoreboard_y
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Zatline 09-Nov-18 06:22 PM
well I know what side I stand on I go with the devs regatless they are the only people I trust even if that is against the trustlessness nature of btc protocol they the only who are compitent enough to prevent a disaster making the network worthless .. they sort out incompitent devs like Jeff Garzik and those other that didn't do good for years (edited)
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Dune 09-Nov-18 06:22 PM
there are devs on both sides @Zatline
just like in Teeworlds, modders are devs :)
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Fisico 09-Nov-18 06:23 PM
em... feature-scoreboard-exp and feature-scoreboard2 is the same?
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Dune 09-Nov-18 06:23 PM
is it? oops!
hold on
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Fisico 09-Nov-18 06:23 PM
😄
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Dune 09-Nov-18 06:23 PM
done! :)
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Fisico 09-Nov-18 06:24 PM
ok cool
RenderTools()->DrawRoundRect(&Rect, vec4(0.0f, 0.0f, 0.0f, 0.25f), 5.0f); what are the parameters for vec4?
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Dune 09-Nov-18 06:24 PM
colors
but you don't need to modify the code
just change cl_scoreboard_y :)
0.25f is the alpha
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Zatline 09-Nov-18 06:25 PM
0.5 default yet?
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Dune 09-Nov-18 06:25 PM
tell me what value you think is best for a 1-man scoreboard or more
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Fisico 09-Nov-18 06:25 PM
nah want to understand a bit of it and maybe move modify stuff
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Dune 09-Nov-18 06:25 PM
@Zatline no that wasn't changed yet
I'd like to put 0.5 everywhere yeah
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Zatline 09-Nov-18 06:25 PM
just do it
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Dune 09-Nov-18 06:25 PM
@Fisico the idea is that you tell me what you think looks good
you can mess around the code after if you want
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Fisico 09-Nov-18 06:26 PM
yep i will
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Zatline 09-Nov-18 06:26 PM
is a transparancy slider really so hard to code after all? (edited)
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Dune 09-Nov-18 06:26 PM
no
but it's not necessarily a good idea
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Zatline 09-Nov-18 06:27 PM
well 0.6 had one even with color slider I thought it may be nice to have some 0.6 functinalities back with 0.7 that was the whole idea more or less
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Dune 09-Nov-18 06:27 PM
like @LordSk said, we shouldn't bloat TW with options and expect players to change their Teeworlds to make it look good
oh it had one @Zatline ?
didn't know
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Zatline 09-Nov-18 06:28 PM
I think so am I wrong? 😮
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Dune 09-Nov-18 06:28 PM
I don't remember that, but my memory is faulty
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Fisico 09-Nov-18 06:28 PM
background color you could set
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Zatline 09-Nov-18 06:28 PM
well when I try to start 0.6.5 I get .dll error so I can't check
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Dune 09-Nov-18 06:29 PM
gotta have SDL2.dll in your folder
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Dune 09-Nov-18 06:30 PM
huh...
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Fisico 09-Nov-18 06:30 PM
visual c++ redistributable
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Zatline 09-Nov-18 06:30 PM
I do have SDL.dll in the folder
I also have visual c++ redistributable installed
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Dune 09-Nov-18 06:31 PM
those 0.6.5 binaries weren't well packaged
@Zatline has to be sdl2, not sdl
oh wait, it's 0.6.5
nvm
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Fisico 09-Nov-18 06:31 PM
msvcr100 is a dll from cpp redist
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Zatline 09-Nov-18 06:31 PM
it all came with Unity instalation tho
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Fisico 09-Nov-18 06:32 PM
all x64
try 2012 x86
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Zatline 09-Nov-18 06:35 PM
why x86 that's 32 bit right?
I have 64 bit pc
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Fisico 09-Nov-18 06:35 PM
yep
if you start a 32bit exe you need 32 bit ddls
*dlls
sometimes
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Dune 09-Nov-18 06:36 PM
pukes in GNU
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Zatline 09-Nov-18 06:36 PM
alright
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redix 09-Nov-18 06:36 PM
just get the 64 bit 0.6.5 build
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Zatline 09-Nov-18 06:37 PM
lol nice that one works
alread ingame
yap there it is trancparacy slider with alpha, light, saturation, hue
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Fisico 09-Nov-18 06:44 PM
@Dune MACRO_CONFIG_INT(ClScoreboardY, cl_scoreboard_y, 1000, 1000, 2000, CFGFLAG_CLIENT|CFGFLAG_SAVE, "EXP: Scoreboard Y pos") is not doing anything 😄
oO its a settings.cfg thing
ok
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Zatline 09-Nov-18 06:46 PM
but from what I see the sliders are not actually changing the UI but the backround I think
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Fisico 09-Nov-18 06:48 PM
@Dune i would say value 100 and also bring the yellow warump text to this height and the server broadcast warup too
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Dune 09-Nov-18 06:49 PM
It is doing something? ^^
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Fisico 09-Nov-18 06:49 PM
at first i changed it in the src 😄 lol
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Dune 09-Nov-18 06:50 PM
Mess up with the code later ^^
There is yellow warmup text?
I don't think adapting the broadcasts to the scoreboard is the way to go
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Fisico 09-Nov-18 06:51 PM
sure it is
its to low anyway
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Dune 09-Nov-18 06:52 PM
Broadcasts are fine without the scoreboard active though... idk
Ah this
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Fisico 09-Nov-18 06:56 PM
can find the code where the spacing between scoreboard and scorelimit are set
@Dune github issue with shotgun shell
you are coding it?, i mean the part to split the hud from the projectile
@Zatline how does rocket launch ammo look like compared to the projectile?
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Zatline 09-Nov-18 07:00 PM
I'd also like to had the forend animated tho
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Fisico 09-Nov-18 07:00 PM
*launcher
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Zatline 09-Nov-18 07:00 PM
rocket launcher don't know
about the same
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Fisico 09-Nov-18 07:01 PM
pistol is different
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Zatline 09-Nov-18 07:01 PM
and pistol don't really need a extra projectile either
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Fisico 09-Nov-18 07:01 PM
and shotgun... laser is already different
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Dune 09-Nov-18 07:01 PM
I can but gotta discuss before code
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Zatline 09-Nov-18 07:01 PM
it's mostly the shotgun that bugs me
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Fisico 09-Nov-18 07:02 PM
pistol projectile is only the tip of the bullet
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Zatline 09-Nov-18 07:02 PM
using pallets as ammo dosn't make much sense
"pistol projectile is only the tip of the bullet" u right but it's so small barly noticable
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Fisico 09-Nov-18 07:02 PM
maybe make the bistol bullet brass color and the tip from it silver and the projectile shorter
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Zatline 09-Nov-18 07:03 PM
yeah that sounds nice
I also don't like the color difference from the laser beam to the actual laser weapon tho the weapon is blue while the beam is more purple
also laser beams are usually almost white inside while only the outside gives the color away
depending on the lasers power more power more white inside I guess
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Fisico 09-Nov-18 07:12 PM
quick example for the bullet
i am sure you make something cool out of it
yea laser is white in the middle
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Sonix 09-Nov-18 07:29 PM
@Dune I guess i'll just replace those tiles with regular stones for now
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Dune 09-Nov-18 07:47 PM
sounds good @Sonix
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Dune 09-Nov-18 08:40 PM
would you like messing around the menu_heavens.map maybe @Sonix ? :)
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Sonix 09-Nov-18 09:16 PM
I'll try in the next days, I was pretty busy these past days couldnt make much progress (edited)
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Sonix 09-Nov-18 10:11 PM
@Dune here?
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Dune 09-Nov-18 10:51 PM
yes
well, bit late @Sonix
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Dune 10-Nov-18 11:08 AM
haha, I'm ingame with someone still trying to figure how to disconnect
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Sonix 10-Nov-18 11:54 AM
was it intentional to edit the Warmup texts aswell
@LordSk 's Chat UI PR
or better all texts
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Dune 10-Nov-18 11:57 AM
Warmup texts were edited?
I don't see where
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Sonix 10-Nov-18 11:57 AM
the white outline around everything
it was transparent black before
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Fisico 10-Nov-18 12:06 PM
yea dont like it 😄
chat is ok but not all other elements
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Dune 10-Nov-18 12:07 PM
huh, yeah, why is there a white outline on everything
@LordSk probably accidentally committed too much
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LordSk 10-Nov-18 01:47 PM
@Sonix that was supposed to be fixed 😄
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Dune 10-Nov-18 01:49 PM
selecting the x86/x64 targets for compiling 0.7 on windows is giving me headache
libs are a mess
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Sonix 10-Nov-18 02:30 PM
Wut, i thought chat only
Rest looks worse
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LordSk 10-Nov-18 02:35 PM
I meant the white outline wasn't supposed to be there
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Dune 10-Nov-18 02:38 PM
you need to do it case by case?
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shyga 10-Nov-18 02:53 PM
Joined the server.
ello
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Fisico 10-Nov-18 02:56 PM
@Dune i am not able to compile x64 on windows 😄
always getting errors
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Dune 10-Nov-18 02:56 PM
I don't compile on windows
can't help you
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Fisico 10-Nov-18 02:57 PM
you wrote above... selecting the x86/x64 targets for compiling 0.7 on windows is giving me headache libs are a mess
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Dune 10-Nov-18 02:57 PM
yeah
still doesn't work
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Fisico 10-Nov-18 02:57 PM
ok
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LordSk 10-Nov-18 02:58 PM
@Fisico I can compile on windows x64 just fine
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Fisico 10-Nov-18 02:58 PM
with vs2017?
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LordSk 10-Nov-18 02:58 PM
yup, pm me
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Fisico 10-Nov-18 02:58 PM
okay
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android272 10-Nov-18 04:40 PM
So @Fisico bullets and projectiles should look like this.
This would give us the ability to do this.
Notice in the hud when the pistol is selected the casing and the bullet is put together.
❤ 1
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Dune 10-Nov-18 04:49 PM
hud, that looks a bit too... noticeable imo
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1stDecadeTW 10-Nov-18 06:49 PM
Joined the server.
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Dune 10-Nov-18 06:50 PM
Welcome, @1stDecadeTW
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1stDecadeTW 10-Nov-18 06:53 PM
Hi! 😁 (edited)
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Dune 10-Nov-18 06:53 PM
On the #bridge channel you will find quakenet/#teeworlds and freenode/#teeworlds in read-only
👍🏻 1
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1stDecadeTW 10-Nov-18 06:54 PM
I will upload any mockup suggestion here to get your opinions before making an issue in tw github (edited)
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Dune 10-Nov-18 06:57 PM
Github is for opinions too, don't worry :)
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Sonix 10-Nov-18 08:01 PM
A quick sketch regarding CTF and Survival icons
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Dune 10-Nov-18 08:02 PM
Oh :o
That's pretty cool :)
why the angry tee haha :D
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Sonix 10-Nov-18 08:03 PM
random 😛
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Fisico 11-Nov-18 12:08 AM
@android272 very cool. i would put the shotgun ammo upright... 😄
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Dune 11-Nov-18 12:09 AM
or diagonally
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Fisico 11-Nov-18 12:11 AM
@android272 the gold color is also not that cool... bullets are brass and not gold
and brass is never really polished...
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Dune 11-Nov-18 12:12 AM
yeap
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Fisico 11-Nov-18 12:12 AM
same for the shotgun shell.. also brass on the bottom
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android272 11-Nov-18 12:23 AM
I just picked a yellow color really quickly as I had to get to bed.
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Dune 11-Nov-18 12:24 AM
arr
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android272 11-Nov-18 12:25 AM
Wanted to get some quick mockups out to show what I meant.
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LordSk 11-Nov-18 12:27 AM
@android272 it looks really cool
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android272 11-Nov-18 04:06 AM
We should move this conversation to #development
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WsY[FU]? 11-Nov-18 10:37 AM
Joined the server.
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Dune 11-Nov-18 11:29 AM
Hello @WsY[FU]?
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Fisico 11-Nov-18 11:37 AM
dont get it why i cant start a tw server on my linux server (edited)
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Dune 11-Nov-18 11:56 AM
don't get why you couldn't
ah, storage issues
it's weird, this other guy on IRC had the same issue
you should msg him
YuGiOhJCJ
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Fisico 11-Nov-18 11:57 AM
ok thanks
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Fisico 11-Nov-18 12:27 PM
found his stuff on the irc bridge... i have a different problem than he had... the maps are in place etc..
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Dune 11-Nov-18 01:12 PM
@ChillerDragon are those bots on your servers clients?
I see some chillerbots alone around
@fokkonaut
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fokkonaut 11-Nov-18 01:13 PM
chillerbot client, yes
why?
its just a client running on chillers pc
we also have server side bots, but we hide them from the masterserver as they are no clients
ive also made an option to hide them from scoreboard, we use it at the moment aswell
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Dune 11-Nov-18 01:16 PM
aight, thanks :)
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fokkonaut 11-Nov-18 01:16 PM
why did u ask?
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Dune 11-Nov-18 01:17 PM
they makin' me crash for some reason
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fokkonaut 11-Nov-18 01:17 PM
i dont think so
what exactly happens?
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Dune 11-Nov-18 01:18 PM
I'll find out ;)
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fokkonaut 11-Nov-18 01:18 PM
i guess i could tell you
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Dune 11-Nov-18 01:18 PM
probably not
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fokkonaut 11-Nov-18 01:18 PM
probably yes 😄
not the first time someone telling me he cant load
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Dune 11-Nov-18 01:21 PM
loading is very long
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fokkonaut 11-Nov-18 01:21 PM
the map is big
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ChillerDragon 11-Nov-18 01:55 PM
@Dune what Server what Port what map what Crash? What client do you use? I never heard of our server crashing clients
The blmapchill is a big lil buggy map it can require a reload on downloading I think. But as far as I know it only crashes clients if you open it in editor. I think it is caused by the age and size and also by the fact that multiple people worked on it with multiple old devices running old Mac OS and windows xp. Those maps seem to get buggy.
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shyga 11-Nov-18 02:13 PM
wait why are the 6.5 servers like "hacked" or st, thewre are just ABCDEFGHIJKLMNO bots that keep spawning ;; @here
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Dune 11-Nov-18 02:15 PM
example of such a server @shyga ?
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shyga 11-Nov-18 02:16 PM
idk i just join any game and its just a spam of these bots that dont move and just dc and rejoin
dunno how else to explain
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Dune 11-Nov-18 02:16 PM
@ChillerDragon the question wasn't about the crash, that part is my fault, I'm doing some tweaking and it crashes on some servers, trying to figure when and why :)
@shyga because those servers are not 0.6.5
join a 0.6.5 server, they are free of those problems
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shyga 11-Nov-18 02:17 PM
i have compatible version ticked on and i just installed the 0.6.5 version
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Dune 11-Nov-18 02:18 PM
of course it's a server problem lol
0.6.4 and < are compatible versions
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shyga 11-Nov-18 02:19 PM
so waht should i do ;;
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Dune 11-Nov-18 02:19 PM
Nothing, servers got to be upgraded
join 0.6.5 servers
0.7 servers are also all free of this problem
btw please don't abuse @ here too much :p
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shyga 11-Nov-18 02:19 PM
but noone's on them
lol
yeah sorry :p
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Dune 11-Nov-18 02:20 PM
yeah for now
I'll make an issue to add a strict version filter
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ChillerDragon 11-Nov-18 02:26 PM
Ok nice @Dune
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Dune 11-Nov-18 02:26 PM
done
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dffddf 12-Nov-18 01:27 PM
Joined the server.
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louis (old acc) 12-Nov-18 02:45 PM
u
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ChillerDragon 12-Nov-18 06:46 PM
@heinrich5991 do we have two github bots one for Discord and another one for irc?
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Dune 12-Nov-18 07:33 PM
yes @ChillerDragon
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Fisico 12-Nov-18 07:40 PM
is /n possible in motd?
\n
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Dune 12-Nov-18 07:44 PM
Surely, yes
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Fisico 12-Nov-18 07:47 PM
my server is now building every night at 0:00 the newest build 😄
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Dune 12-Nov-18 07:47 PM
:)
with the current rate of commits you gotta build every 30min
blame @redix for that
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Fisico 12-Nov-18 07:47 PM
😄
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Dune 12-Nov-18 07:47 PM
besides is it going to work? I mean the server ought to be killed and restarted
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Fisico 12-Nov-18 07:48 PM
yea it will kill the screen and create a new one 😄
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Fisico 12-Nov-18 07:55 PM
oy is afk today 😄
but you skel and redix are putting stuff out left and right... so great
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Dune 12-Nov-18 07:56 PM
skel?
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Fisico 12-Nov-18 07:57 PM
LordSk
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Dune 12-Nov-18 07:57 PM
haha :D
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guenstig werben 12-Nov-18 08:24 PM
Joined the server.
Oh hi
Hey @Dune by the way
(still open for security discussions if you care to explain (and show code!) the most recent patches and what's left on the Roadmap
Might be a little bit harsh reaction on my side but I was pretty disappointed when I originally saw the intent to fix it, took a rather good & medium long look and saw my comments be completely ignored as response
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guenstig werben 12-Nov-18 08:36 PM
@Dune actually, how about actual in-development builds of teeworlds? Some time ago I had it set up as a github webhook for some other repo, was able to build teeworlds within 2-3 seconds (so I actually had a service that would compile on-request on Linux, discard the binary but Show the log, I. E. If there would be any problems (made that for siile back then cause he was building on windows). So timely (probably 10 seconds delay or something, maybe 5 seconds) deployment would actually be more than possible
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guenstig werben 12-Nov-18 08:46 PM
(so yeah I've had and actually have automatic updates on github webhook running in production right now for ninslash and had for several other servers)
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Fisico 12-Nov-18 09:08 PM
@Dune oy is on PR merging spree 😄
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guenstig werben 12-Nov-18 09:11 PM
yep definitely
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Sonix 12-Nov-18 09:18 PM
oh wow did @LordSk break something again xd
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Fisico 12-Nov-18 09:19 PM
go @Sonix join my server 😄 latest build
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LordSk 12-Nov-18 09:19 PM
what did I do now
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guenstig werben 12-Nov-18 09:20 PM
oh lol @Fisico that was you
might want to get serverlist fixed
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LordSk 12-Nov-18 09:21 PM
@Sonix what did I break?
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Fisico 12-Nov-18 09:21 PM
console looks broken.. but not bad if i am honest
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Sonix 12-Nov-18 09:22 PM
console bar became a ninja bar? 😄
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LordSk 12-Nov-18 09:22 PM
lol did it
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greeny 12-Nov-18 09:30 PM
Joined the server.
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rand() 12-Nov-18 09:47 PM
Joined the server.
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guenstig werben 12-Nov-18 09:49 PM
hey @rand()
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Dune 12-Nov-18 09:55 PM
wow @LordSk
Whenever Lord messes with something, it becomes something cool
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LordSk 12-Nov-18 09:56 PM
hahahaha
yeah I'm not so sure about that
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Dune 12-Nov-18 09:56 PM
I just get bugs :(
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LordSk 12-Nov-18 09:56 PM
I just exposed the broken code it's alright
I didn't break it myself
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Dune 12-Nov-18 09:57 PM
hahaha
you just exposed the ninja+hook+game over bug too
Hello @guenstig werben
Mind introducing yourself? (edited)
Feels like I'm supposed to know you somehow :)
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Fisico 12-Nov-18 10:04 PM
thought the same 😄
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Dune 12-Nov-18 10:05 PM
Oh hey @rand() btw, nice to have you here
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guenstig werben 12-Nov-18 10:13 PM
i was that ranting dude on the forums 😃 @Dune never cared to switch username over there
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rand() 12-Nov-18 10:16 PM
starts lurking
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guenstig werben 12-Nov-18 10:17 PM
😃
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Dune 12-Nov-18 10:33 PM
@guenstig werben "ranting dude on the forums" apply to a good dozen of forum members
what was your nickname over there?
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guenstig werben 12-Nov-18 10:33 PM
;)
Schwertspizs
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Dune 12-Nov-18 10:33 PM
ah, I see
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guenstig werben 12-Nov-18 10:33 PM
Damn I can't even type it out eifht
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Dune 12-Nov-18 10:33 PM
haha
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guenstig werben 12-Nov-18 10:33 PM
xD
other thing i'm wondering
future plans for discord
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Dune 12-Nov-18 10:34 PM
Hold on, now that you introduced yourself, I should answer your messages
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guenstig werben 12-Nov-18 10:34 PM
xD
😃
wuv u 2
(edited)
@Dune is that server nonpublic 👀
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Dune 12-Nov-18 10:39 PM
no, it suddenly crashed/got turned off @guenstig werben
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guenstig werben 12-Nov-18 10:39 PM
😃
wanna actually voice chat or something, i'd be open for it
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Dune 12-Nov-18 10:42 PM
eh, sure, I don't have much time
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guenstig werben 12-Nov-18 10:42 PM
xD
(is that a yes?)
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Dune 12-Nov-18 10:43 PM
sure, can
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guenstig werben 12-Nov-18 10:43 PM
sec
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Dune 12-Nov-18 10:43 PM
it's better to keep a written log for most things so others can participate though.
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guenstig werben 12-Nov-18 10:43 PM
sure
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guenstig werben 12-Nov-18 10:53 PM
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guenstig werben 12-Nov-18 11:19 PM
My two cents, @Dune it's gonna live a lot longer
But it's not in broad use for good reasons xD
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Dune 12-Nov-18 11:19 PM
what "it", IRC?
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guenstig werben 12-Nov-18 11:19 PM
Whatever
Yeah
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Dune 12-Nov-18 11:20 PM
IRC is a very simple protocol to implement
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guenstig werben 12-Nov-18 11:20 PM
But discord as well xD
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Dune 12-Nov-18 11:20 PM
is it? I didn't know
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guenstig werben 12-Nov-18 11:20 PM
Well idk
I've been quite involved for several reasons, I know the pros and cons
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Dune 12-Nov-18 11:20 PM
involved with?
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guenstig werben 12-Nov-18 11:21 PM
Discord
For a different game
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rick 13-Nov-18 09:00 AM
Joined the server.
Hello there
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Dune 13-Nov-18 12:31 PM
Hey @rick
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guenstig werben 13-Nov-18 04:12 PM
Uh hey @rick
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rick 13-Nov-18 04:16 PM
@Dune Tell me of the waters of your teeworld, Usul
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Dune 13-Nov-18 04:17 PM
He who controls spice controls the Teeworlds
❤ 1
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rick 13-Nov-18 04:18 PM
You really are the Kwisatz Haderach!
Kull wahad!
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guenstig werben 13-Nov-18 04:56 PM
xxD
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Fisico 13-Nov-18 07:29 PM
wow... good to see landil back.. 😄
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Dune 13-Nov-18 07:45 PM
:) ikr
@Fisico ever noticed the feet of the tees being misplaced? like too far left? (edited)
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Fisico 13-Nov-18 07:46 PM
no
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ChillerDragon 13-Nov-18 09:31 PM
@Fisico landil is back!? what where how since when woot
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Dune 13-Nov-18 09:35 PM
he doesn't have much time to give, it's only for general directions stuff, normally @ChillerDragon
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ChillerDragon 13-Nov-18 09:36 PM
where can i see or touch him?
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Dune 13-Nov-18 09:36 PM
we are going to erect a statue for that purpose
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ChillerDragon 13-Nov-18 09:36 PM
ok nice
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Dune 13-Nov-18 09:36 PM
jk, irc
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ChillerDragon 13-Nov-18 09:37 PM
woop was scrolling too fast on #bridge eheh
i see him o.O
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Dune 13-Nov-18 09:37 PM
^^ he briefly popped. again, not much time on his hands it seems
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Fisico 13-Nov-18 09:42 PM
yea
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Dune 13-Nov-18 09:42 PM
@ChillerDragon read the log, family
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ChillerDragon 13-Nov-18 09:43 PM
@Dune he has no time for nothing not even for a hobby because he is doing family 24/7 ?
does he have like children and stuff lul
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Dune 13-Nov-18 09:44 PM
yes @ChillerDragon
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ChillerDragon 13-Nov-18 09:44 PM
oh boi
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Fisico 13-Nov-18 10:03 PM
they get older and he will have time again 😄
maybe they help with graphics than 😄
with such a great dad.. lol
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Dune 13-Nov-18 10:05 PM
@Fisico or maybe we have several Landils by then :D
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Fisico 13-Nov-18 10:09 PM
yea 😄
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guenstig werben 13-Nov-18 10:38 PM
@Dune question, how do i get the two way role?
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Dune 13-Nov-18 10:39 PM
@guenstig werben Send an envelope with cash to me
or read the topic :)
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guenstig werben 13-Nov-18 10:40 PM
uh
huh
thanks
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guenstig werben 13-Nov-18 11:04 PM
besides @Dune i'd split #development into a channel where you get the github pings and one where to discuss development (well, rather just make it readonly and discuss development here or in #bridge )
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Dune 13-Nov-18 11:18 PM
I thought about that too but git isn't always as active and spammy as now. Kinda exceptional :)
Being able to react to a commit or to conclude a discussion by an issue is nice I think. If the ratio of git messages/chat stays too high I'll consider splitting
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guenstig werben 13-Nov-18 11:22 PM
Ok
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mogthefrog 14-Nov-18 10:21 AM
Is 1.7.1 out? :)
Also, are the new maps good?
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Dune 14-Nov-18 10:55 AM
Not yet @mogthefrog
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Dune 14-Nov-18 11:49 AM
Spanish translations almost done, would be nice to have those for the next version
@1stDecadeTW and others
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LeRa 14-Nov-18 05:49 PM
Joined the server.
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Comrade Blaze 15-Nov-18 12:38 AM
Joined the server.
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<BµmM> 15-Nov-18 11:39 PM
Joined the server.
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test user 100011078 16-Nov-18 03:57 AM
Joined the server.
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Fisico 16-Nov-18 08:26 PM
@Zatline @Sonix you are designing such cool images with great ideas.. maybe take a look at this issue... https://github.com/teeworlds/teeworlds/issues/1051 if there are graphics I think it will get implemented faster. The TF2 way is cool
Add a quickstart page(toggle with server browser) to play a game: images+description for every gametype which are selectable(maybe arrange like: you vs all, team vs team) adjustable server level ma...
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Kpro 17-Nov-18 12:49 AM
Joined the server.
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Der_Sojajunge 17-Nov-18 06:14 PM
Joined the server.
hello
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LordSk 17-Nov-18 06:32 PM
@Der_Sojajunge hello!
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Der_Sojajunge 17-Nov-18 06:32 PM
😃
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Dolphin 18-Nov-18 06:53 PM
Joined the server.
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|Ronald| 19-Nov-18 02:59 AM
Joined the server.
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Dune 20-Nov-18 12:38 PM
Upcoming 0.7.1 (Page 1) — Developer Journals — Teeworlds Forum — Everything Teeworlds!
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slinacK 20-Nov-18 07:57 PM
Joined the server.
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Goio 21-Nov-18 07:33 AM
Joined the server.
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avoca 21-Nov-18 07:48 AM
Joined the server.
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Xusep 22-Nov-18 10:49 AM
Joined the server.
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guenstig werben 22-Nov-18 04:42 PM
oh hay @Xusep#6522
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Dune 22-Nov-18 04:43 PM
I think he's gone.
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guenstig werben 22-Nov-18 04:43 PM
oh yeah nvm
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WTrawi 22-Nov-18 05:16 PM
😄
😄 1
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suck.ur.mum 22-Nov-18 07:41 PM
Joined the server.
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fokkonaut 23-Nov-18 07:53 PM
where are all the servers?
on 0.7
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Sonix 23-Nov-18 07:57 PM
hidin
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Dune 23-Nov-18 08:20 PM
Protocol changed @fokkonaut
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Meyrox 24-Nov-18 02:02 PM
Joined the server.
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ajaiix 24-Nov-18 06:06 PM
Joined the server.
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cin 24-Nov-18 07:58 PM
Joined the server.
Protocol changed
so 0.8 incoming or 0.7 will be yanked :D?
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Dune 24-Nov-18 08:16 PM
ohey bear :)
0.7.0 will just be that strange experimental/beta thing I guess
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Jogger 24-Nov-18 09:04 PM
Joined the server.
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slinacK 25-Nov-18 04:15 PM
you should just stick to the naming convention and the idea that only major releases break compatibility and call it 0.8
who cares
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Dune 25-Nov-18 04:47 PM
or label 0.7.0 a beta :)
👍 1
want to share your thoughts on IRC?
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cin 25-Nov-18 10:50 PM
may I request those two-way privileges?
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Dune 25-Nov-18 10:54 PM
Done, @cin
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cin 25-Nov-18 10:55 PM
great, thanks!
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twisting 27-Nov-18 12:20 PM
Joined the server.
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empty 28-Nov-18 03:09 PM
Joined the server.
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DroWxX 29-Nov-18 07:29 PM
Joined the server.
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god slayer munoz 29-Nov-18 11:01 PM
Joined the server.
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mogthefrog 01-Dec-18 01:12 AM
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Hendrik 01-Dec-18 01:32 AM
Joined the server.
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mishmish 01-Dec-18 05:06 PM
Joined the server.
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betim 01-Dec-18 11:11 PM
Joined the server.
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texnonik 01-Dec-18 11:13 PM
Joined the server.
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ernest 01-Dec-18 11:39 PM
Joined the server.
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SirPoizon 01-Dec-18 11:40 PM
Joined the server.
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Fudgy 02-Dec-18 03:02 AM
Joined the server.
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Hayte 02-Dec-18 09:05 AM
Joined the server.
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klenha 02-Dec-18 09:30 AM
Joined the server.
why that shit bombay gets more players than exec
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ChillerDragon 02-Dec-18 10:47 AM
what is bombay
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ZombieToad 02-Dec-18 12:10 PM
exec is owned by retarded ddosers
vali and captain teemo
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Xin 02-Dec-18 12:20 PM
Joined the server.
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Supdef 02-Dec-18 02:10 PM
Joined the server.
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blob 02-Dec-18 03:00 PM
Joined the server.
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Mivv 02-Dec-18 03:36 PM
Joined the server.
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unknown112 02-Dec-18 05:17 PM
Joined the server.
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Deleted User 02-Dec-18 05:37 PM
Joined the server.
hello
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Dune 02-Dec-18 05:45 PM
hello
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Deleted User 02-Dec-18 06:00 PM
t fr
tu ses comment creer un maps teeworlds @Dune
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Dune 02-Dec-18 06:00 PM
this channel is english-only, @Deleted User
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Deleted User 02-Dec-18 06:01 PM
forgiveness google translation @Dune
how do you create a teeworlds @Dune maps
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Deleted User 02-Dec-18 06:05 PM
thanks
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LeseLamini 02-Dec-18 06:40 PM
Joined the server.
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Captain_AMN 03-Dec-18 12:57 AM
Joined the server.
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Dune 03-Dec-18 12:31 PM
0.7.1 release candidate is out! Blog announcement: https://www.teeworlds.com/?page=journal Downloads: https://www.teeworlds.com/?page=downloads Report bugs at: https://www.teeworlds.com/forum/viewtopic.php?pid=122036 OR github PS: scroll down a bit for a changelist (edited)
👍 1
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Dune 03-Dec-18 01:57 PM
@everyone With 0.7.1-rc out, everyone is welcome to upgrade servers and clients and report any bugs before the final release!
❤ 1
Pinned a message.
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Ryozuki 03-Dec-18 01:58 PM
🙃
ill stay with 0.6
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Fluffy 03-Dec-18 01:58 PM
@Dune do u really think its ready for a release?
Im not sure about it
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Savander 03-Dec-18 01:59 PM
its' RC
Release Candidate
It's like beta
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Dune 03-Dec-18 01:59 PM
There are no known bugs. It is a Release Candidate, if you find any bugs, report them so we can have a smooth release
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ChillerDragon 03-Dec-18 01:59 PM
@Fluffy found the next security vuln already? hehe
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Fluffy 03-Dec-18 01:59 PM
Ye but he said before the final release
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Savander 03-Dec-18 01:59 PM
before, the 0.7.1
(final)
version
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Fluffy 03-Dec-18 01:59 PM
It ist so mich work what u done till yet
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Savander 03-Dec-18 01:59 PM
but,there'll be more versions, as far as i know
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Fluffy 03-Dec-18 01:59 PM
It isnt so much
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Dune 03-Dec-18 02:00 PM
Final as in definite. We're still moving on and developing things of course :)
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Savander 03-Dec-18 02:00 PM
That's curious point of view 😃
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LordSk 03-Dec-18 02:01 PM
@Ryozuki why though?
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WsY[FU]? 03-Dec-18 02:04 PM
Is anywhere a list of changes?
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Dune 03-Dec-18 02:04 PM
we're still compiling that
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WsY[FU]? 03-Dec-18 02:05 PM
Alright
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Savander 03-Dec-18 02:05 PM
You can read through last 450 commits
! 😄
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Dune 03-Dec-18 02:05 PM
I should hurry up and release one, yeah
Either way, here is a draft:
Client: - background menu map (optional, theme selector) - new design for the menu - start menu (optional) - reworked server browser with customizable filters - localization support for game message/events - whisper to another player - saves master server list and uses them in case the masters are unreachable - support for composed binds - chat got an overhaul - updated to SDL2. Multiple monitor support, support for non-english keyboards, possible to change vsync, fullscreen without restarting the client. - fps limiter - server browser got redesigned - scoreboard got remodelled and show kills/deaths now - no need for tileset_borderfix or dilate anymore - favourites support hostnames - seperated input from rendering - fixed various GUI locks - ninja powerup got a cooldown bar Server: - broadcasts got an overhaul and support colours (optional) - ready system, which lets you easily pause a game - server difficult setting which is shown to players - improved spectator mode: follow flags, click on a player to follow them General - 2 new game types: "Last man standing" and "last team standing" where you have to survive by your own or as a team - new maps - new skin system. Allows to build your own skins based on a variety of provided parts. - support for 64 players. Official game types are still restricted to a maximum of 16 players but allow up to 64 spectator slots. - all communication requires a handshake and uses a token to counter spoofing attacks - initial token request for a handshake is much larger than the answer to counter reflection attacks
(edited)
👍 2
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Savander 03-Dec-18 02:07 PM
- seperated input from rendering
that's cool
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Ryozuki 03-Dec-18 02:08 PM
"- support for 64 players. Official game types are still restricted to a maximum of 16 players but allow up to 64 spectator slots."
this means mods can use 64p easily?
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Dune 03-Dec-18 02:08 PM
Yes.
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Ryozuki 03-Dec-18 02:08 PM
thats good
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Savander 03-Dec-18 02:08 PM
- improved spectator mode: follow flags, click on a player to follow them
that's weird one
there's no cursor, to click player
i mean, it's invisible
wouldn't be better, to hav eit
i mena
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LordSk 03-Dec-18 02:09 PM
Spectator ui is a mess yeah
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Savander 03-Dec-18 02:09 PM
to click the nickname on
scoreboard?
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Dune 03-Dec-18 02:10 PM
You can still use the 0.6 way with a spectator menu
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LordSk 03-Dec-18 02:10 PM
we can't do everything unfortunately, so this area will be improved in future versions
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Savander 03-Dec-18 02:10 PM
0.6 way?
you couldn't follow the player, if I remember?
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Dune 03-Dec-18 02:11 PM
I think so? with a bind
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Savander 03-Dec-18 02:11 PM
I could, in DDNet clien t( i guess)
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WsY[FU]? 03-Dec-18 02:12 PM
+spectate
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Savander 03-Dec-18 02:12 PM
but not in vanilla one
i mean, yea. You could follow player by hand
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Dune 03-Dec-18 02:12 PM
If I remember correctly that was a vanilla feature
@Savander this is the spectate menu you can bind to a key since 0.6
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WsY[FU]? 03-Dec-18 02:14 PM
it's +spectate
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Ryozuki 03-Dec-18 02:14 PM
is the client locked to a max of 64p or the protocol allows more if you want?
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Dune 03-Dec-18 02:15 PM
Lots of info needs to be statically declared in the client, so 64p is a max.
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Ryozuki 03-Dec-18 02:15 PM
sad
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Dune 03-Dec-18 02:16 PM
Didn't Bill Gates say 64K ought to be enough for anybody? 🙃
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WsY[FU]? 03-Dec-18 02:16 PM
64 is a made up number, how many times you've seen a server filled with 64 active players
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Ryozuki 03-Dec-18 02:16 PM
on ddnet? everyday xD
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ChillerDragon 03-Dec-18 02:16 PM
ye daily basis
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WsY[FU]? 03-Dec-18 02:16 PM
You all be afking
Wasting slots
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ChillerDragon 03-Dec-18 02:16 PM
no
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Ryozuki 03-Dec-18 02:16 PM
?
no
itsb etter to not have a locked number
let ppl decide on mods
im fine with vanilla locked at 16p
i dont play it anyway
but having client support
for any client number
is a nice thing
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Dune 03-Dec-18 02:17 PM
This is a technical issue, @Ryozuki . You allocate memory statically based on the maximum amount of players.
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Savander 03-Dec-18 02:17 PM
Hmm, cool. Didn't know 0.6tw had that option
or i just played too much on ddnet client
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Ryozuki 03-Dec-18 02:17 PM
we could make it dynamic then
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Dune 03-Dec-18 02:17 PM
Dynamically allocating memory for each player would need to revamp a large part of the code base.
You can suggest it. Upgrades can be suggested there: https://www.teeworlds.com/forum/viewtopic.php?id=12594
[SUGGESTION] Ideas for the next version (0.7 and +) (Page 1) — Development — Teeworlds Forum — Everything Teeworlds!
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Ryozuki 03-Dec-18 02:18 PM
hmm
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ChillerDragon 03-Dec-18 02:18 PM
just allocate 128 statiuc
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Ryozuki 03-Dec-18 02:18 PM
i doubt it would be made if its a lot of work
@ChillerDragon but clients would need to be modified too
and most ppl wont do that
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ChillerDragon 03-Dec-18 02:18 PM
i am talking about vanilla
upgrade to a max limit of 128
that would be fine for mods i guess
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Ryozuki 03-Dec-18 02:19 PM
i dont think that is the way to go xD
well its nice to see oficial 64p support
i would have never expected it
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Dune 03-Dec-18 02:19 PM
Well, 16 -> 64 is already a large upgrade. We will see :)
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Ryozuki 03-Dec-18 02:20 PM
now i can mod 64p from a clean base
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ChillerDragon 03-Dec-18 02:20 PM
it is no upgrade for the moddign community
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Dune 03-Dec-18 02:20 PM
A lot of menus had to be adapted.
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Ryozuki 03-Dec-18 02:20 PM
thats nice
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ChillerDragon 03-Dec-18 02:20 PM
we are used to 64
but it is still very nice to have solid vanilla support c:
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Ryozuki 03-Dec-18 02:20 PM
are utf8 names supported? i remember some weird things
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Savander 03-Dec-18 02:20 PM
yup, i like it either
utf8mb4!
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ChillerDragon 03-Dec-18 02:21 PM
Well i have not many players on my servers but i like minigames with serverside bots and reaching the 64p limit goes way too fast
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Dune 03-Dec-18 02:22 PM
With static allocation, things can get resource consuming quickly (thinking of the network too).
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ChillerDragon 03-Dec-18 02:22 PM
hmm
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Ryozuki 03-Dec-18 02:23 PM
having cmake support is lovely for my ide
thanks got i didnt like bam
god*
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ChillerDragon 03-Dec-18 02:23 PM
ide sux
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Ryozuki 03-Dec-18 02:23 PM
ide r gud
im only a hardcore vim c user when making simple things
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Savander 03-Dec-18 02:24 PM
ide means I'm going
in Polish (edited)
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Ryozuki 03-Dec-18 02:24 PM
xD
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Savander 03-Dec-18 02:24 PM
heheh!
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Ryozuki 03-Dec-18 02:24 PM
time to port teesmash
altho nobody plays it
GWfroggyBlobSweat
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ChillerDragon 03-Dec-18 02:25 PM
xd
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Savander 03-Dec-18 02:27 PM
I mean, i really like what tw 0.7.* have done. Especially the 64p support
and improvements in security/UI
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ChillerDragon 03-Dec-18 02:27 PM
lms
skin sys
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Ryozuki 03-Dec-18 02:27 PM
skins is the only meh
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ChillerDragon 03-Dec-18 02:28 PM
ye i also dilike the new skin sys
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Ryozuki 03-Dec-18 02:28 PM
so many nice skins on 0.6
which cant be used
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ChillerDragon 03-Dec-18 02:28 PM
will be a rough time getting used to 0.7
@Ryozuki come nobo drag me through back in time 2
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Ryozuki 03-Dec-18 02:28 PM
xd
wait i update my fork
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ChillerDragon 03-Dec-18 02:29 PM
yo @Dune when was the last protocol update?
I have a realitvly new fork and removed the graphics but the client keeps connecting to servers for ever and i dont know whay
Or is it some sort of anti spoof=
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Savander 03-Dec-18 02:30 PM
I bet, someone will make tool
to convert, or (at least) help to convert (edited)
old skins to new system
xD
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ChillerDragon 03-Dec-18 02:31 PM
a tool for converting maps aswell for sure
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Savander 03-Dec-18 02:31 PM
were there major changes
to maps?
Map editor looks the same
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ChillerDragon 03-Dec-18 02:31 PM
tilesets
especially doodads look buggy
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Savander 03-Dec-18 02:32 PM
i mean
now you don't need to dialte
and do these stuff
to make it work properly
but something more?
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Dune 03-Dec-18 02:32 PM
Tilesets got updated without borderfix and dilate applied to them Desert, Winter and Grass tilesets are updated to 0.7 with 1 tile high platforms Doubled the resolution for clouds Desert got a tiny...
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Savander 03-Dec-18 02:34 PM
okay, so it's only graphically
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Dune 03-Dec-18 02:34 PM
We'll need to compile something more user-friendly
Tilesets changed a bit
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ChillerDragon 03-Dec-18 02:34 PM
+1
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Savander 03-Dec-18 02:34 PM
Generally, i would like to see improvements in map editor
👍 1
like, undo/redo
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Dune 03-Dec-18 02:34 PM
I heard there are some things on the works
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Savander 03-Dec-18 02:34 PM
maybe in future (edited)
There's experimental feature in ddnet
(maybe now, not experimental, didn't played for a while)
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Dune 03-Dec-18 02:35 PM
For undo?
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Savander 03-Dec-18 02:36 PM
yes (edited)
Oh, !
Does tw 0.7.1 allows you to
make map config?
so, if you load ( for example ), dm1. Server executes automatically, config for that map
and the general config?
I made it on my servers, cause it's super usefull
Contribute to savander/TeeWorlds-Configs development by creating an account on GitHub.
I mean, there are pure configs
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Dune 03-Dec-18 02:43 PM
If you do this through a call vote, you can make the command sv_map dm1; exec dm1.cfg, but I don't think there is such a feature right now
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Savander 03-Dec-18 02:43 PM
and, i Made few changes to base code. TO make it work
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Dune 03-Dec-18 02:44 PM
Sounds interesting though, you should propose
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Dune 03-Dec-18 02:45 PM
hm :)
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Savander 03-Dec-18 02:45 PM
I think, it should be checked before execution
(since, there could be no config)
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Dune 03-Dec-18 02:45 PM
Yeah, it sounds good
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Savander 03-Dec-18 02:45 PM
But I made it in 2015, so no much experience ;PP
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Dune 03-Dec-18 02:45 PM
By the way, there is also a flag that can be set server-side for bots
This way you can add bots to the server and the client can select whether he wants them to appear in the players count in the browser or not
It is "Hide bots" iirc
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Savander 03-Dec-18 02:46 PM
yea, i saw that option
Bots, uses player slots?
Or, it's independent? (edited)
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Dune 03-Dec-18 02:46 PM
They have to, since the client has to know about them
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Savander 03-Dec-18 02:47 PM
okay, cool :d
I don't know. I'm super exicted about new teeworlds version. I'm playuinc since 0.4.2
(now, not active tho)
but still!
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Dune 03-Dec-18 02:48 PM
That's cool!
The gametype icons in the server browser are customizable by the way
e.g. you can add ddrace.png to have an icon for ddrace
(default icon is mod)
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Savander 03-Dec-18 02:49 PM
Really? cool
btw. What does it mean, that i can choose
difficulty?
WHat i changes? It changes anything?
or just visually
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Dune 03-Dec-18 02:49 PM
it's just a cosmetic on the server browser. you can have your server be an angry tee, a smiling tee, etc :)
yeah just visual
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Savander 03-Dec-18 02:49 PM
quite cool
now, clan's can have
their own icons (edited)
:PP
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Dune 03-Dec-18 02:50 PM
hm, clans?
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Savander 03-Dec-18 02:51 PM
I mean, oyu said that we can customize these icons
so, for example. Clan servers
could have their own icon
on their servers
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Dune 03-Dec-18 02:51 PM
the difficulty icons are not that customizable
the gametype icons are :)
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Savander 03-Dec-18 02:51 PM
Oh, that near to map name?
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Dune 03-Dec-18 02:51 PM
yeah
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Savander 03-Dec-18 02:52 PM
Cool, it could be colorful? 😄
Or it's force to white ;d
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Dune 03-Dec-18 02:52 PM
it is colourful in the details
it is black&white in the browser
but you can break that convention, nothing is forced I believe
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Savander 03-Dec-18 02:53 PM
Okay, that's great 😃
I really like, these small details
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Dune 03-Dec-18 02:54 PM
these small details take weeks though 😀
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ZombieToad 03-Dec-18 02:55 PM
on windows7 teeworlds 0.7.1 it wont let me play with resolution higher than my desktop resolution
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ChillerDragon 03-Dec-18 02:55 PM
richtclick @ZombieToad
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ZombieToad 03-Dec-18 02:55 PM
if i choose 4k and i restart game it goes to 2k
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ChillerDragon 03-Dec-18 02:55 PM
properties
-> compability
high dpi
[x] override dpi sclaing
oh wait win7 idk if it works there aswell
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ZombieToad 03-Dec-18 02:58 PM
teeworlds 0.6 works fine with 4k
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ChillerDragon 03-Dec-18 02:59 PM
not for me
everything is so different everywhere -.-
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ZombieToad 03-Dec-18 02:59 PM
well its not just a problem with 4k if i set my desktop resolutin to 1600 x 900 it wont go any higher aswell
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ChillerDragon 03-Dec-18 03:00 PM
why would u want to go higehr as desktop anyways?
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Savander 03-Dec-18 03:01 PM
to downscale things!
better grpahics, no need to antialiasing!
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ChillerDragon 03-Dec-18 03:01 PM
hm? never heard of that i only realized if tw resolutions from desktop u get a lot of bugsis with all the windows
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ZombieToad 03-Dec-18 03:02 PM
i play games in fullscreen
but i like my desktop 2k otherwise everything is tiny
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Dune 03-Dec-18 03:03 PM
I realized the game looks pretty pixalated so i went to the graphics settings and i wonderd why the resoltion is so low. Then I tried to increase it. But after restart the same option was selected ...
I thought restricting to the desktop resolution was a MacOS thing
might want to report the bug then
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ChillerDragon 03-Dec-18 03:04 PM
y it is a unix macro
wait im not sure if unix but defnetly macos
just MACOSX
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Fluffy 03-Dec-18 03:16 PM
@ZombieToad btw exec is owned only by me and bombay is owned by marcella, teemo, lickout, noby, cider, rei (edited)
the new ddos crew is there
enjoy the tw special fun
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Savander 03-Dec-18 03:18 PM
I see, that autoload, map configs
were proprosed in past
and was rejected twice
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Dune 03-Dec-18 03:19 PM
that reminds me of something yeah
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Savander 03-Dec-18 03:19 PM
so maybe, i won't make an proposal about that
but, i think it's super usefull
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Dune 03-Dec-18 03:19 PM
hmm
I think so too
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Savander 03-Dec-18 03:19 PM
I even gave good example
my repository
is good exmaple xD
how it could be useful :p (edited)
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Dune 03-Dec-18 03:19 PM
you should make a case for it on the forums at least
[SUGGESTION] Ideas for the next version (0.7 and +) (Page 1) — Development — Teeworlds Forum — Everything Teeworlds!
and then you can mention #1451 and #514
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Dune 03-Dec-18 03:28 PM
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Ryozuki 03-Dec-18 03:29 PM
am i blind or tw doesnt have cmakelists.txt? was cmake removed?
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ChillerDragon 03-Dec-18 03:29 PM
heinrichs repo
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Ryozuki 03-Dec-18 03:30 PM
why is it not oficial?
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Dune 03-Dec-18 03:30 PM
CMake port to 0.7 is pending
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ChillerDragon 03-Dec-18 03:30 PM
not yt
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Dune 03-Dec-18 03:30 PM
need a few checks first
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Ryozuki 03-Dec-18 03:30 PM
ah
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Dune 03-Dec-18 03:30 PM
Still not working: 0) Mac bundle doesn't find data directory. Things to check before merging: - Still builds with bam on Windows. - Builds with CMake natively in MSVS. Harder to check (because Mac) 3) Builds with CMake on Mac.
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Savander 03-Dec-18 03:30 PM
heinrich5991 commented on 27 Jul 2012 probably won't happen in 0.7.0 imo
hahaha
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Dune 03-Dec-18 03:30 PM
:)
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ChillerDragon 03-Dec-18 03:32 PM
@Dune i got everything working except visualstudio
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Dune 03-Dec-18 03:32 PM
cool, should be merged soon then
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ChillerDragon 03-Dec-18 03:32 PM
ye cpuld be merged in this state
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Ryozuki 03-Dec-18 03:35 PM
git pull https://github.com/heinrich5991/teeworlds pr_cmake did the trick
My fork of teeworlds - if you're looking for something specific I already created, pm me, I usually keep stuff. - heinrich5991/teeworlds
🙂
aw
it fails to compile
sad
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Dune 03-Dec-18 07:01 PM
@Savander will you report your problems this evening?
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Savander 03-Dec-18 07:04 PM
I;m not sure
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Dune 03-Dec-18 07:06 PM
oy is online, so it's a good time to discuss them
otherwise @LordSk might be able to help, I think you guys talked
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Savander 03-Dec-18 07:07 PM
Yes, we talked yesterday. I think, he knows the problem very well 😄
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LordSk 03-Dec-18 07:08 PM
Do you want me to report the issues @Savander then?
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Savander 03-Dec-18 07:09 PM
If you can, i have no free time now 😦
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LordSk 03-Dec-18 07:09 PM
alright
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daze 04-Dec-18 05:00 AM
Joined the server.
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Voideroid 04-Dec-18 05:00 AM
Joined the server.
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anckurgnh 04-Dec-18 09:03 AM
Joined the server.
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Captain_AMN 04-Dec-18 04:48 PM
does gfx_refreshrate work for anyone here? doesn't work to limit framerate for me, win10 64bit
also shooting with mousewheel was drastically gimped? should be increased to allow for faster fire rate (the same you would have when clicking mouse1 all the time, but not faster )
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Savander 04-Dec-18 04:52 PM
does it work without restart?
gfx_refresh_rate, not working for me either. But i'm not sure, what it's responsible for
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Dune 04-Dec-18 04:53 PM
hey @Captain_AMN
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Savander 04-Dec-18 04:53 PM
Limit_FPS from settings
works fine
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Dune 04-Dec-18 04:54 PM
if you²re looking to limit FPS, gfx_refreshrate isn't what you need
it's limitfps
you have an option in the Settings menu, in Graphics, like @Savander said
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Savander 04-Dec-18 04:55 PM
what is gfx_refresh_rate for?
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Dune 04-Dec-18 04:55 PM
for... the refresh rate? :p
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Savander 04-Dec-18 04:55 PM
deprecated ?
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Dune 04-Dec-18 04:55 PM
if you have vsync on I believe
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Savander 04-Dec-18 04:55 PM
but, but deafult it's 0
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Dune 04-Dec-18 04:56 PM
btw I believe the delay for shooting with mousewheel is still 125ms, same value since... 0.4.0? if that changed it sounds like a bug @Captain_AMN (edited)
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Savander 04-Dec-18 04:56 PM
i turned on, v-sync
and that settings do nothing
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Dune 04-Dec-18 04:57 PM
might need a restart
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Savander 04-Dec-18 04:57 PM
nope, nothing at all D
hmm!
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Dune 04-Dec-18 04:57 PM
hmm, I think GfxRefreshRate isn1t used anywhere in the code actually. hold on
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Savander 04-Dec-18 04:58 PM
It's great, that you can switch between fullscreen, vsync and borderless
without restart
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Dune 04-Dec-18 04:58 PM
yeah it's not.
this setting should be removed
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Savander 04-Dec-18 04:59 PM
😃
great
Tha hell
the guy, has no nickname at all
I mean, no characters
or invisible characters
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Dune 04-Dec-18 05:00 PM
yes, it's possible
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Savander 04-Dec-18 05:00 PM
should be?
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Dune 04-Dec-18 05:00 PM
that's intended, there is no limit anymore (ids are supposed to fix that)
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Savander 04-Dec-18 05:01 PM
how to mention them then
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Dune 04-Dec-18 05:01 PM
you c an't
hm, that sounds like an oversight though. Should be mentioned in an issue that the server could assign (1) like in 0.6
at least for pings
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Savander 04-Dec-18 05:02 PM
strange decision, i think
😄
looks funny tho
OKAY
the weird part is
he's not represented
on scoreboard
at all
no ping, no score
but he's playing
what the
he's not event presented as a player on server
servers says
1/32
: O
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Dune 04-Dec-18 05:05 PM
huh, that is a bug
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Savander 04-Dec-18 05:05 PM
that's weird
i changed nickname to null
i mean, to nothing
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Dune 04-Dec-18 05:05 PM
might be a known one
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Savander 04-Dec-18 05:05 PM
and servers sees me
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Dune 04-Dec-18 05:05 PM
you have to reconnect
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Savander 04-Dec-18 05:05 PM
i know
i can't even change name
while playing
i mean, no tab for it
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Dune 04-Dec-18 05:06 PM
yeah, that's intended
which server did you see this no-info player on?
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Savander 04-Dec-18 05:06 PM
AEON
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Dune 04-Dec-18 05:07 PM
hmm
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Savander 04-Dec-18 05:07 PM
maybe it's old one, idk. I can join
and 0.7.0 is not compatiblie with 0.7.1
soo. 😄
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Dune 04-Dec-18 05:07 PM
it probably runs 0.7.1-rc
yeah, it's a known bug of the RC
I believe it was already fixed
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Savander 04-Dec-18 05:07 PM
oh, okay
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Dune 04-Dec-18 05:08 PM
wait, not sure
When joining a 64 player server with a client in debug mode, some players aren't introduced.
it was fixed before the RC
can you check what the version string of that server says, @Savander ?
does it say 0.7.1?
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Savander 04-Dec-18 05:09 PM
yes
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Dune 04-Dec-18 05:09 PM
huh, that is odd
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Savander 04-Dec-18 05:10 PM
but, he saiid
- protocol object didn't update properly when changing max_clients
We didn't change that value, if I understand
it's used, to set max-players on server
but yes, the server has 32p
setting
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Dune 04-Dec-18 05:11 PM
well if that is indeed a RC server as it seems, need to report that and investigate :)
not sure who runs those, @Sonix might know
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Savander 04-Dec-18 05:11 PM
we can always, compile code with current status
and run server
i can do this on VPS
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Dune 04-Dec-18 05:11 PM
well, do you know how to reproduce?
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Savander 04-Dec-18 05:11 PM
not actually
he just joined
xD
without name
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Dune 04-Dec-18 05:12 PM
that's the issue :)
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Savander 04-Dec-18 05:12 PM
and has id 1
now, i have id 0
and im presented on scoreboard
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Dune 04-Dec-18 05:12 PM
so he joined after you
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Savander 04-Dec-18 05:12 PM
yes
Hmm
I joined, with second client
and i don't see the problem, i saw before
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Dune 04-Dec-18 05:13 PM
You have a github account?
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Savander 04-Dec-18 05:13 PM
ofc
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Dune 04-Dec-18 05:14 PM
will you open an issue?
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Savander 04-Dec-18 05:14 PM
Sure, but unfortunately, no screenshots
oh kay
without nickname, you can't use chat
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Dune 04-Dec-18 05:15 PM
well
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Savander 04-Dec-18 05:15 PM
there's no option
to disable chat?
right? xD
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Dune 04-Dec-18 05:15 PM
there probably is
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Savander 04-Dec-18 05:15 PM
hmm
I mean, i see chat
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Dune 04-Dec-18 05:15 PM
show social
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Savander 04-Dec-18 05:15 PM
but can't use it
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Dune 04-Dec-18 05:15 PM
hu
huh
you can't type in it?
you're sure you din't just disable Show Social?
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Savander 04-Dec-18 05:16 PM
nope
i just changed name
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Dune 04-Dec-18 05:16 PM
eh
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Savander 04-Dec-18 05:16 PM
and now i can use
I think, that nikcname
is used somewhere in code
to check certain things
and, if you don't set one
you are like, disabled from
several things
like, showing up on sccoreboard
or
writing on chat
don't know, why! Maybe, something in network-specific
stuff
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Dune 04-Dec-18 05:18 PM
I think that player had a nickname, you just don't see it
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Savander 04-Dec-18 05:21 PM
noppe
I mean, there were no
ping
no score
nothing
😃
there's awlays a score, if you play
at least "0"
the same with ping. There were blank space
link noone is there
Something changed, in teeworlds compiling?
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Dune 04-Dec-18 05:24 PM
Compiling?
Since 0.6 yes
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Savander 04-Dec-18 05:27 PM
😃 Link should b added
to bam0.5*
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Kss 04-Dec-18 05:46 PM
Joined the server.
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Deleted User 04-Dec-18 06:30 PM
hello in a server ddrace how did to team up with a guy
@Dune
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Dune 04-Dec-18 06:47 PM
no idea, don't ask me
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ChillerDragon 04-Dec-18 06:48 PM
join the same team number via the /team chat command @Deleted User teams numbers are from 1 to 64 so for example you can both join team 22 by typing '/team 22' in chat
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Captain_AMN 04-Dec-18 06:53 PM
@Dune thanks!i will try limitfps. I don't know how many ms are between mousewheel shots, but it is significantly slower for me now than it used to be.
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Dune 04-Dec-18 06:54 PM
@Captain_AMN limit is supposed to be 125ms
8/s
wow, you're right, it's very slow
oh, or it needs more wheel inputs
I believe that is because the input system got changed
come to the AEON server I show you I can still do 8bullet/s
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Captain_AMN 04-Dec-18 06:56 PM
I only shoot with mousewheel because i have carpal tunnel in my right fingers... so i noticed immediately
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Dune 04-Dec-18 06:56 PM
but that should be reported on github I guess
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Captain_AMN 04-Dec-18 06:56 PM
can you give me a link to download 0.7 windows 64bit?
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Captain_AMN 04-Dec-18 06:56 PM
my CPU segaults when compiling
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Dune 04-Dec-18 06:56 PM
it's on teeworlds.com, you don't need to compile it yourself
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Captain_AMN 04-Dec-18 06:57 PM
whoa, nice work
didn't notice
appreciate it
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Dune 04-Dec-18 06:58 PM
should read the blog announcement :) https://www.teeworlds.com/?page=journal
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Captain_AMN 04-Dec-18 06:58 PM
i missed it 😃
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ChillerDragon 04-Dec-18 06:58 PM
@Dune xd do you have stats how many ppl read the blog?
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Captain_AMN 04-Dec-18 06:58 PM
didn't know you guys are so active, cool
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Dune 04-Dec-18 06:59 PM
Teeworlds has 4 repositories available. Follow their code on GitHub.
look at that git activity spike ;o
no @ChillerDragon
bugs are fixed fast, you can report them directly on github or on the forums
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slinacK 04-Dec-18 06:59 PM
@redix when is teerace getting updated? (edited)
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Captain_AMN 04-Dec-18 06:59 PM
no servers online, am i doing something wrong?
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Dune 04-Dec-18 07:00 PM
probably yes
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Fisico 04-Dec-18 07:00 PM
yea they are on... pls screenshot the filter settings.. something is a mess with new config files i think
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Dune 04-Dec-18 07:01 PM
if you used an early 0.7 teeworlds it might be messed up and you might want to clear filters yes
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Fisico 04-Dec-18 07:01 PM
had the same issue a long time ago.. but i tought it was my crappy config from the trunk builds
fresh from 0.6.5 there is no issue dune?
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ShootXen 04-Dec-18 07:03 PM
we need also a christmas hat for this server (edited)
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Captain_AMN 04-Dec-18 07:03 PM
lol nvm got it
i thought ur nick is Dune
ingame
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ShootXen 04-Dec-18 07:04 PM
His ingame name is Dune (edited)
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Captain_AMN 04-Dec-18 07:05 PM
@Dune can u show me now how u shoot fast?
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Dune 04-Dec-18 07:06 PM
yes @Captain_AMN
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Dune 04-Dec-18 07:32 PM
@slinacK that's not the easiest task, since SushiTee isn't around
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redix 04-Dec-18 07:48 PM
@slinacK not too soon i guess =\
i hope we can get the website back up soon... but migrating to 0.7 will take some time
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ChillerDragon 04-Dec-18 07:52 PM
what happend
why is it down @redix ?
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redix 04-Dec-18 07:56 PM
sushi has a new server as far as i know... chaosk updated the whole code of the website but until now nobody migrated the stuff to a new server... chaosk said something about moving it to aws i think (edited)
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ChillerDragon 04-Dec-18 07:57 PM
hmm
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MertenNor 04-Dec-18 08:17 PM
Joined the server.
hey 😄
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ChillerDragon 04-Dec-18 08:18 PM
ay
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Dune 04-Dec-18 08:24 PM
hey :)
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Dune 04-Dec-18 09:32 PM
we're having a ctf3 game @Captain_AMN :2
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Dune 04-Dec-18 09:50 PM
oo
this ready_state feature is surprisingly handy
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Slayer *gV* 04-Dec-18 09:56 PM
Joined the server.
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Dune 04-Dec-18 09:58 PM
Welcome, @Slayer *gV*
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Slayer *gV* 04-Dec-18 09:59 PM
Joined the server.
Hello, World!
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jao 04-Dec-18 10:05 PM
hello
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Deleted User 04-Dec-18 10:31 PM
can you give me your versions of teeworlds example team ...
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MertenNor 04-Dec-18 11:06 PM
is it UDP or TCP
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WATER OG DAWG 69 05-Dec-18 12:13 AM
Joined the server.
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Slayer *gV* 05-Dec-18 12:20 AM
@MertenNor UDP
👍🏼 1
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Voideroid 05-Dec-18 07:26 AM
hello what is the meta
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ShootXen 05-Dec-18 08:46 AM
Pew pew on tees
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Ryozuki 05-Dec-18 11:30 AM
GWfroggyPoggers
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Zargon 05-Dec-18 01:40 PM
Joined the server.
heyo
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Dune 05-Dec-18 01:42 PM
hi
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Freshy 05-Dec-18 03:23 PM
Joined the server.
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MertenNor 05-Dec-18 05:23 PM
any idea what os to install on my Pi3 to get a server running
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Nat 05-Dec-18 06:54 PM
Joined the server.
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getkey 05-Dec-18 10:29 PM
Raspbian
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Khella 05-Dec-18 10:57 PM
Joined the server.
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MertenNor 05-Dec-18 11:01 PM
@getkey server already running 😃 Thanks
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Dune 05-Dec-18 11:03 PM
cool to hear, @MertenNor
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MertenNor 05-Dec-18 11:05 PM
@Dune tried to make instagib.. open the source code changed some stuff but dint see any changes ingame.. soo yeah xD
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Neon_Br 06-Dec-18 05:16 AM
Joined the server.
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luc 06-Dec-18 06:07 AM
Joined the server.
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Dune 06-Dec-18 12:31 PM
@Captain_AMN I don't see anything changed with the mousewheel input specifically :/ I hope it's not due to the SDL upgrade
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Captain_AMN 06-Dec-18 12:33 PM
Can anyone confirm this?
I ask some people to please try it ingame
1) go into console ingame (f1 key)
2) type this: bind mousewheelup "+fire"
3) and also: bind mousewheeldown "+fire"
4) now scroll the wheel up and down very fast and try your pistol and hammer
Now you can shoot very quickly with the mousewheel. It should be much easier than pressing left click +100times
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Dune 06-Dec-18 12:39 PM
What is there to confirm?
What is your OS @Captain_AMN? Can you compile Teeworlds on your own to try out a fix?
well I guess I can try it out myself actually, nvm
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Captain_AMN 06-Dec-18 12:48 PM
Win10 64bit. I can try it in the evening
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Ösibengl 06-Dec-18 03:07 PM
Joined the server.
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𝕵𝖔𝖊𝖑 06-Dec-18 03:15 PM
Joined the server.
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MertenNor 06-Dec-18 05:04 PM
is there like a new type of vote settings in the server config?
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Captain_AMN 06-Dec-18 05:05 PM
@Dune did u notice following bug:
When you hit enemy with shotgun, the stars that indicate damage are wronly displayed
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Dune 06-Dec-18 05:05 PM
D:
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Captain_AMN 06-Dec-18 05:05 PM
1 point damage equates to 1 star shown for all weapons
for shotgun, this is bugged somehow
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Dune 06-Dec-18 05:05 PM
how is it bugged?
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Captain_AMN 06-Dec-18 05:06 PM
full hit with shotgun: 1 star
full hit with rocket launcher: 6 stars
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Dune 06-Dec-18 05:06 PM
hmm
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Captain_AMN 06-Dec-18 05:06 PM
partial hit with shotgun: 1 star
medium hit: 2 stars
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Dune 06-Dec-18 05:06 PM
well, I'll add that to my trophy shelves of bugs introduced in teeworlds
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Captain_AMN 06-Dec-18 05:06 PM
you can test ingame if u want with me now
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Dune 06-Dec-18 05:07 PM
damage indicators protocol was changed
I thought I tested it thoroughly enough with @LordSk :( (edited)
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Captain_AMN 06-Dec-18 05:09 PM
also i forgot: was the damage dealt by rocket launcher always 6 hits?
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Dune 06-Dec-18 05:09 PM
yeah?
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Captain_AMN 06-Dec-18 05:09 PM
5 armor + 1 heart?
wasn't it 4 armor 1 heart? i forgot
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Dune 06-Dec-18 05:10 PM
huh, the heart/armor damage calculation sounds off
it should be 6 damage
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Captain_AMN 06-Dec-18 05:10 PM
thought max damage for all weapons was 5 HP
kk
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Dune 06-Dec-18 05:10 PM
I think it's like 2 hearts 4 armor?
well ninja is 9
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Captain_AMN 06-Dec-18 05:11 PM
ninja 😄
2 hearts really? hmm (edited)
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Dune 06-Dec-18 05:11 PM
well just test it
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Captain_AMN 06-Dec-18 05:15 PM
5+1 it is on 0.6
so it's fine
so only the indicators are bugged for shotgun
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Dune 06-Dec-18 05:19 PM
rip
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Savander 06-Dec-18 05:27 PM
great, i know how to
change that directory huhu
I had to create CMakeSettings.json (it can be done via Visual Studio 2017 GUI
with that content:
{ "configurations": [ { "name": "x64-Debug", "generator": "Ninja", "configurationType": "Debug", "inheritEnvironments": [ "msvc_x64_x64" ], "buildRoot": "${workspaceRoot}\\bin\\build\\${name}", "installRoot": "${workspaceRoot}\\bin\\install\\${name}", "cmakeCommandArgs": "", "buildCommandArgs": "-v", "ctestCommandArgs": "" } ] }
especially these two lines:
"buildRoot": "${workspaceRoot}\\bin\\build\\${name}", "installRoot": "${workspaceRoot}\\bin\\install\\${name}",
everything else is generated by visual studio
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Dune 06-Dec-18 05:29 PM
cmake 🤢
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Savander 06-Dec-18 05:29 PM
I can even change compiler to MinGW
It's my first time with CMake and such.. lul
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Dune 06-Dec-18 05:29 PM
gj figuring that out
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Savander 06-Dec-18 05:29 PM
i mean, im not C/C++ programmer hahaha
hmmm
something changed?
it's latest code from repo, compiled
and pre-compiled teeworlds
how that hash is generated?
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Dune 06-Dec-18 05:36 PM
are you connecting to an non 0.7.1 server?
that hash is generated from the network code
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Savander 06-Dec-18 05:37 PM
no, it's my server
compiled from current master
+ cmake pr
maybe cmake added something..
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Dune 06-Dec-18 05:37 PM
well my client is 802f1
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Savander 06-Dec-18 05:37 PM
i mean that pr
huh
but
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Dune 06-Dec-18 05:37 PM
so your client is fine
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Savander 06-Dec-18 05:37 PM
Yea rght, the second hash is client
sorry
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Dune 06-Dec-18 05:38 PM
you're sure you merged the server with upstream/master?
heinrich's PR is based on an old master
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Savander 06-Dec-18 05:38 PM
but Oy
made some changes as well
I mean, wait
I can't describe what i want to say, my english is not superb
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Dune 06-Dec-18 05:39 PM
yes, you still have to rebase with master if you want it to work
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Savander 06-Dec-18 05:39 PM
he added some commits to pr
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Dune 06-Dec-18 05:39 PM
yes
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Savander 06-Dec-18 05:39 PM
how to rebasE?
I mean, i did it like
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Dune 06-Dec-18 05:39 PM
git rebase master (edited)
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Savander 06-Dec-18 05:39 PM
I fetch the pull to another branch
i pulled master
then i merged that pr to master
It's not enough ?
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Dune 06-Dec-18 05:40 PM
might be, might not be
go to your server branch
and type git log
do you see recent commits or not?
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Savander 06-Dec-18 05:40 PM
gfxrefreshrate
sorry, info.plist ist hte latest
then my merge
So I am at current stage of project
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Dune 06-Dec-18 05:41 PM
looks like it, yeah
you probably didn't build the server or something
I don't have any trouble.
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Savander 06-Dec-18 05:42 PM
how I don't build the server?
What do you mean
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Dune 06-Dec-18 05:43 PM
when is the teeworlds_srv you launch last modified
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Savander 06-Dec-18 05:44 PM
for sure now
i added additional code, and it's there
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Dune 06-Dec-18 05:45 PM
how do you know it's there?
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Savander 06-Dec-18 05:45 PM
I added new gametype
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Dune 06-Dec-18 05:45 PM
ah
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Savander 06-Dec-18 05:45 PM
and i see, it's included
:PP
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Dune 06-Dec-18 05:45 PM
did you touch at the network?
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Savander 06-Dec-18 05:45 PM
nope
just copied mod.cpp/mod.h
I mean, it doesnt' matter
cause, i test it
even without changes
that's weird. Could you try to compile server ?
Maybe, something changed that's all
^.^
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Dune 06-Dec-18 05:47 PM
I mean, the master server works fine with the master client for me
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Savander 06-Dec-18 05:47 PM
"master"?
ah ok
No, we are talking about different things. Sorry for confusion
files from "release"
are not compatible, with current master branch
right?
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Dune 06-Dec-18 05:48 PM
huh, they should be
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Savander 06-Dec-18 05:48 PM
xD
So i'm confused even more
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Dune 06-Dec-18 05:49 PM
0.7.1-rc is compatible with master
normally
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Dune 07-Dec-18 01:46 PM
Thanks for the report btw @Captain_AMN, the shotgun damage indicator issue is in the milestone: https://github.com/teeworlds/teeworlds/milestone/8
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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Nouveau compte Lily/Little1712 07-Dec-18 03:04 PM
Joined the server.
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MertenNor 07-Dec-18 04:54 PM
does anyone have a list of old teeworlds maps?
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Dune 07-Dec-18 04:55 PM
that's a good start
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MertenNor 07-Dec-18 04:55 PM
oh its still up haha 😄
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Dune 07-Dec-18 04:55 PM
i miss run_guy25 :)
a lot of fun awful design
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MertenNor 07-Dec-18 04:56 PM
never played xD
haha
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MertenNor 07-Dec-18 05:15 PM
fixing up my old race maps 😃
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Dune 07-Dec-18 05:23 PM
gotta make up a race mod too :)
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MertenNor 07-Dec-18 05:27 PM
I dont know coding but I would if I knew haha
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MertenNor 07-Dec-18 05:40 PM
can you flip horisontal in the editor?
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Dune 07-Dec-18 05:51 PM
yeah
there is something on top
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MertenNor 07-Dec-18 05:52 PM
Thanks
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Fudgy 07-Dec-18 07:44 PM
run guy 25 is still online on alot of servers and played daily
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LordSk 08-Dec-18 01:13 AM
@Savander come on my server
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812 08-Dec-18 12:58 PM
Joined the server.
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Fluffy 08-Dec-18 01:56 PM
Noob detected!!!
@Savander
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Savander 08-Dec-18 02:10 PM
yeees
2009
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;; 08-Dec-18 06:29 PM
Joined the server.
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PlayerException 09-Dec-18 01:54 AM
Joined the server.
Hi 😃
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Savander 09-Dec-18 02:01 AM
Hi 😃 (edited)
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Blade 09-Dec-18 09:01 AM
Hi 😀
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WTrawi 09-Dec-18 09:09 AM
hey
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Fluffy 09-Dec-18 12:04 PM
Hi 😡
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ubu 09-Dec-18 12:44 PM
Joined the server.
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ChillerDragon 09-Dec-18 02:30 PM
ubu o.O (edited)
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WsY[FU]? 09-Dec-18 08:08 PM
[quote=Landil]So far the the devs decided not to use these ... though magnet says that it was just a proof of concept and we did not have a proper map to test it.[/quote]
These[slopes]
Decided it was more of an offtop to post it on forums
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feliun_tv 10-Dec-18 11:29 PM
Joined the server.
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Voideroid 12-Dec-18 01:25 AM
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Dune 12-Dec-18 01:35 AM
avoid that @Voideroid
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Xarrek 12-Dec-18 10:51 AM
Joined the server.
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MertenNor 12-Dec-18 09:19 PM
have some simple mod ideas. but dont know code.. anyone want to help?
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Dune 12-Dec-18 09:22 PM
post on teeworlds.com :)
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The Pro '' 12-Dec-18 09:40 PM
Joined the server.
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Dune 12-Dec-18 09:40 PM
welcome, @The Pro ''
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The Pro '' 12-Dec-18 09:40 PM
hey haha
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bröki 12-Dec-18 09:48 PM
Joined the server.
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Dune 12-Dec-18 10:19 PM
0.7.1 release is out! News: https://www.teeworlds.com/forum/viewtopic.php?id=12605 Downloads: https://www.teeworlds.com/?page=downloads&id=12608 Steam: https://store.steampowered.com/app/380840/Teeworlds/ Changelog (major changes):
General + new gametypes: "last man standing" (LMS) and "last team standing" (LTS). survive by your own or as a team with limited weaponry + 64 players support. official gametypes are still restricted to 16 players maximum but allow more spectators + new skin system. build your own skins based on a variety of provided parts + enhanced security. all communications require a handshake and use a token to counter spoofing and reflection attacks + new maps: ctf8, dm3, lms1. Client + animated background menu map: jungle, heavens (day/night themes, customisable in the map editor) + new design for the menus: added start menus, reworked server browser, settings + customisable gametype icons (browser). make your own! + chat overhaul, whispers (private messages) + composed binds (ctrl+, shift+, alt+) + scoreboard remodelled, now shows kills/deaths + demo markers + master server list cache (in case the masters are unreachable) + input separated from rendering (optimisation) + upgrade to SDL2. support for multiple monitors, non-english keyboards, and more + 10 new languages + more... Server + broadcasts overhaul, optional colours support + ready system, for competitive settings + server difficulty setting (casual, competitive, normal), shown in the browser + spectator mode improvements: follow flags, click on players + bot flags for modified servers: indicate NPCs, can be filtered out in the server browser + more... Graphics + sharper graphics all around (no more tileset_borderfix and dilate) + refreshed the HUD, ninja cooldown, new mouse cursor + mapres update (higher resolution, fixes...) + more...
Full changelog & Maps: https://www.teeworlds.com/?page=journal @everyone (edited)
0.7.1 released! (Page 1) — News — Teeworlds Forum — Everything Teeworlds!
Play together with your friends and have a fun time! In Teeworlds you can play in three gamemodes (Deathmatch, Team-Deathmatch and Capture The Flag) and tons more of community-made modifications with up to 16 players!Customize your own player character, your personal tee, to ...
❤ 13
🤷 2
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GWfroggyBlobHappyPing 1
Pinned a message.
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Deeper 12-Dec-18 10:20 PM
!
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Fudgy 12-Dec-18 10:21 PM
Will playing 0.7.1 mess up my settings if I go back to 0.6?
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Slayer *gV* 12-Dec-18 10:21 PM
Totally.
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Fudgy 12-Dec-18 10:22 PM
so how can I have a setup where I can play 0.6 and 0.7 without them interfering with eachother
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Dune 12-Dec-18 10:23 PM
@Fudgy Not that much, as far as I know. A few 0.7-specific features may get reset
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Slayer *gV* 12-Dec-18 10:23 PM
@Dune It messed up my settings.
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Dune 12-Dec-18 10:23 PM
Which?
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Slayer *gV* 12-Dec-18 10:23 PM
I really didn't care enough.
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Dune 12-Dec-18 10:24 PM
I'm constantly switching and didn't notice too much interference. You can save 0.7-specific settings in an autoexec.cfg next to the teeworlds.exe.
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redix 12-Dec-18 10:28 PM
replace add_path $USERDIR with add_path twdata in storage.cfg where twdata is the path you want to store your 0.7 settings
👍 1
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Ryozuki 12-Dec-18 10:42 PM
isnt catalan flag available on flag selection?
woah chat feels supper weird
i feel like it is missing some outline on the chars
aw still no cmake
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MertenNor 12-Dec-18 10:49 PM
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Palmiton 12-Dec-18 10:56 PM
Joined the server.
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Zatline 12-Dec-18 10:58 PM
@MertenNor yeah it is that's where I found some maps I of mine I tought I had lost forever it's amazing
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MertenNor 12-Dec-18 11:04 PM
@Zatline ikr!
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MertenNor 13-Dec-18 12:27 AM
why does not this show up in my call vote?
addvote "change_map ctf1" "sv_map ctf1"
add_vote Not addvote
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ChillerDragon 13-Dec-18 01:00 AM
I use git to track my settings lol @Slayer *gV*
And y Heinrichs map database is bae :3
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Fudgy 13-Dec-18 01:02 AM
versionning your settings lol interesting
do you have branches for each client lol
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ChillerDragon 13-Dec-18 01:02 AM
No multiple files
For gametypes
And i only use ddnet client.
It is super useful to have the settings in one place on GitHub and load it on every device and sync it as well (edited)
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Fudgy 13-Dec-18 01:04 AM
ahhh right
to play at school ;)
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ChillerDragon 13-Dec-18 01:04 AM
Exactly :3
I can get my setttings easy everywhere :) Cuz opensource. But I don’t have the sensitive data there like rcons teeracetoken and ddnet timeout code
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WsY[FU]? 13-Dec-18 09:18 AM
uh, here we go again? (edited)
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Ryozuki 13-Dec-18 09:23 AM
...
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WsY[FU]? 13-Dec-18 09:40 AM
I am probably doing something wrong, all other servers do not have this problem huh
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Dune 13-Dec-18 09:55 AM
@WsY[FU]? probably server side testing :)
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WsY[FU]? 13-Dec-18 09:58 AM
Not my end?
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Dune 13-Dec-18 10:00 AM
Not sure, but probably not
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WsY[FU]? 13-Dec-18 10:00 AM
Alright, thanks
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mogthefrog 13-Dec-18 10:16 AM
been playing 1.7.1 and it's soo good this is the best
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Savander 13-Dec-18 11:50 AM
Are you from future?
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Ryozuki 13-Dec-18 11:57 AM
will 0.7.1 be added to debian repo
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Dune 13-Dec-18 12:03 PM
the debian repo has always been community managed. I flagged for new release on archlinux (edited)
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Ryozuki 13-Dec-18 02:35 PM
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Dune 13-Dec-18 02:39 PM
Contribute to teeworlds/documentation development by creating an account on GitHub.
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Ryozuki 13-Dec-18 02:51 PM
https://github.com/teeworlds/teeworlds/blob/master/src/game/variables.h#L108 is here the "mod" gametype omitted on purpose? (edited)
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
lovely teeworlds
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Dune 13-Dec-18 02:53 PM
oh, you're right, nice catch. few people use the default "mod" gametype but it should still be added in the doc of the command :)
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Ryozuki 13-Dec-18 02:53 PM
yeah im using it
rn xD
maybe someone with write rights can make a commit directly
this is not worth a pr
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Dune 13-Dec-18 02:54 PM
just make an issue and oy will hotfix it
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Ryozuki 13-Dec-18 02:54 PM
oy? xd k
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Dune 13-Dec-18 02:54 PM
takes 30s
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Ryozuki 13-Dec-18 02:56 PM
@Dune why the text has this weird shadowing?
did 0.6 had it?
i dont use vanilla client since ages
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Dune 13-Dec-18 02:56 PM
@LordSk's PR
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Ryozuki 13-Dec-18 02:58 PM
This should allow Teeworlds to start in high-dpi mode if available. Unfortunately I don't own a high-dpi monitor so I can't test it myself. @oy there is also a small fix in there, width bei...
i mean the in game chat text
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Dune 13-Dec-18 02:58 PM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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Ryozuki 13-Dec-18 03:00 PM
hmm it feels rly weird for me
and looks older
idk
why not make it flat
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Dune 13-Dec-18 03:00 PM
try to enable AA if not done already
4x looks much better already imo
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Ryozuki 13-Dec-18 03:01 PM
hmm @Dune i try to set aa to 16x i restart and it gets back to 8x
bug?
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Dune 13-Dec-18 03:02 PM
weird
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Ryozuki 13-Dec-18 03:02 PM
but AA has nothing to do with this, i mean the chat having a shadow feels weird to me
its not "flat"
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Dune 13-Dec-18 03:02 PM
it stays at 16x for me
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LordSk 13-Dec-18 03:03 PM
The change was made to improve readability
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Ryozuki 13-Dec-18 03:03 PM
weird
it goes back to 8x
i dont like it @LordSk :/
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LordSk 13-Dec-18 03:03 PM
it goes back to 8x if it can't start with 16x
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Ryozuki 13-Dec-18 03:03 PM
why it cant
my pc is more than powerfull
im playing the witcher 3 at ultra on 60 fps xD
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LordSk 13-Dec-18 03:03 PM
that would be a bug then
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Ryozuki 13-Dec-18 03:04 PM
1300 fps on 8x
altho i dont feel
any diference with aa
idk
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Dune 13-Dec-18 03:04 PM
you can limit fps to something sane with gfx_limitfps :)
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Ryozuki 13-Dec-18 03:05 PM
the new skin customization is nice, but why did you change the body position?
it feels like body is more to the right
than before
here u can see some bugs on dm1
floating things
doodads
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LordSk 13-Dec-18 03:07 PM
what server are you on @Ryozuki ?
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Ryozuki 13-Dec-18 03:07 PM
localhost
im making a mod, but i didnt change naything yet
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Dune 13-Dec-18 03:07 PM
you need to update maps
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Ryozuki 13-Dec-18 03:07 PM
hm
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Dune 13-Dec-18 03:07 PM
how did you download your server+maps?
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Ryozuki 13-Dec-18 03:07 PM
client from tw
server i compiled myself
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Dune 13-Dec-18 03:08 PM
where are maps from then?
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Ryozuki 13-Dec-18 03:08 PM
@Dune is it possible that old maps from .teeworlds/ are being used?
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Dune 13-Dec-18 03:08 PM
if you copied them from 0.6 it does this
it is, but it uses the maps in data/maps in priority (edited)
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Ryozuki 13-Dec-18 03:09 PM
oh
i may have to update the git submodule for maps (edited)
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Dune 13-Dec-18 03:09 PM
yep :)
git submodule update --remote
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Savander 13-Dec-18 03:10 PM
git submodule update --init --recursive if you didn't donwload submodule before
git submodule update --remote will do nothing
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Ryozuki 13-Dec-18 03:10 PM
i have downloaded them before
7fefdb4c643f4e623f179460b8e68cd51f4d5e9d datasrc/maps (heads/master)
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Dune 13-Dec-18 03:13 PM
that is the last version
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Ryozuki 13-Dec-18 03:15 PM
hmhmh
i still see it bugged
can someone check if they have the same
OH
it works now
magic
or maybe some cache? idk
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Savander 13-Dec-18 03:17 PM
who knows
maybe, you had old mapreses
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Dune 13-Dec-18 03:17 PM
^
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Ryozuki 13-Dec-18 03:17 PM
i deleted whole data dir
and cmake regenrated them
so idk why
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Savander 13-Dec-18 03:18 PM
Are you using cmake?
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Dune 13-Dec-18 03:18 PM
ah well, when you do a git submodule update, it only updates in datasrc, you have to compile for the data to get in build/data
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Ryozuki 13-Dec-18 03:18 PM
i fixed it formyself xd
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Savander 13-Dec-18 03:18 PM
Can you tell me, if you have the same netversion as a
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Ryozuki 13-Dec-18 03:18 PM
linux only tho
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Savander 13-Dec-18 03:18 PM
master-server?
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Ryozuki 13-Dec-18 03:18 PM
no
i hacked it
#define GAME_NETVERSION "0.7 802f1be60a05665f" // GAME_NETVERSION_HASH
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Savander 13-Dec-18 03:18 PM
Like, you pasted
I know, but it's kinda hacky
xD
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Dune 13-Dec-18 03:18 PM
the current cmake PR needs a hack to work yeah
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Ryozuki 13-Dec-18 03:18 PM
well xD
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Dune 13-Dec-18 03:18 PM
it can be fixed
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Savander 13-Dec-18 03:18 PM
But, i like cmake
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Ryozuki 13-Dec-18 03:18 PM
me too
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Savander 13-Dec-18 03:18 PM
i can debug via visual studio 2017
and do more stuff (edited)
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Ryozuki 13-Dec-18 03:19 PM
:P i use clion
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Savander 13-Dec-18 03:19 PM
I would like to
But, it makes additional costs
and I don't earn money from coding in cPP 😛
only phpstorm lol
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Ryozuki 13-Dec-18 03:19 PM
i dont earn money coding anything.. sadly
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Savander 13-Dec-18 03:20 PM
anyway. CMake makes everything much easier
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Ryozuki 13-Dec-18 03:20 PM
xD
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Savander 13-Dec-18 03:20 PM
Now i can follow the code, how everything is "working"
but, I have troubles with UI
don't understand, how it works lol
That part is hard to figure out for me, whole frontend
xD
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Ryozuki 13-Dec-18 03:25 PM
oh
broadcast is displayed at bottom
thats weird xD
how the color system works?
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LordSk 13-Dec-18 03:25 PM
^RGB R,G,B can be 0-9
^900 is red, ^999 is white
we should probably post this somewhere
👍 1
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Ryozuki 13-Dec-18 03:26 PM
hmm
very limited
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Dune 13-Dec-18 03:27 PM
how so?
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LordSk 13-Dec-18 03:27 PM
1000 colors
I think it's ok?
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Ryozuki 13-Dec-18 03:27 PM
tw always thinking small..
u can easily have 16million colors using a proper format
html-like hex forexample
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LordSk 13-Dec-18 03:28 PM
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Dune 13-Dec-18 03:28 PM
I think 1000 is enough for something like broadcast, and it's user-friendly 🤷
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Ryozuki 13-Dec-18 03:29 PM
why is broadcast down btw
when i tried
i didnt even see it never expected it to be bottom
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Dune 13-Dec-18 03:29 PM
overlaps less with client info :)
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Ryozuki 13-Dec-18 03:29 PM
since when a announcement is not on top
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Dune 13-Dec-18 03:29 PM
there are server announcements on top too.
those are language localized
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Ryozuki 13-Dec-18 03:30 PM
you can show cusotm announcementso n top with code?
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Dune 13-Dec-18 03:30 PM
no
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Ryozuki 13-Dec-18 03:30 PM
see
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Dune 13-Dec-18 03:30 PM
top = built-in, localized announcements bottom = custom broadcasts
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LordSk 13-Dec-18 03:30 PM
I think the idea was to separate official statements from user-created ones
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Ryozuki 13-Dec-18 03:31 PM
yeah oficial statements for oficial gamemodes
tw always so unmod friendly
i had hopes on 0.7
sad
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LordSk 13-Dec-18 03:31 PM
we're still moving in the right direction
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Ryozuki 13-Dec-18 03:32 PM
why º opens console
very annoying
i cant type \ on rcon due to that
and i cant unbind it from what i tried
@LordSk has smooth scrolling on menus been discussed?
it would feel more natural
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LordSk 13-Dec-18 03:36 PM
UI needs a lot of work
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Ryozuki 13-Dec-18 03:36 PM
and scrollbar shows even when there is nothing to scroll
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LordSk 13-Dec-18 03:36 PM
I'm not sure if smooth scrolling has been mentioned before
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teini94 13-Dec-18 03:54 PM
can I post my ideas and feedback here?
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LordSk 13-Dec-18 03:59 PM
sure @teini94 go ahead
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teini94 13-Dec-18 04:00 PM
it may could help but if its not what u want just ignore it only some ideas
1. f1 refresh_rate was a good option -> ik some people who gave up on trying to connect to servers in 0.7 cause it was so slow to load servers 2. gamer hud? 3. you should enable that you can keep automatically hooking or walking (if u press chat or 2 times f1 or ESC) like in all other clients 4. pls upgrade your cool statsboard with fpm frags per minute* 5. more sound options like change chatsounds or mute it. & ingame or gun or hammer sounds. 6. make it possible to add friends in browserlist by clicking on them 7. make higher number on favourite servers & friends (already done?) 8. someone said feeds should be centered in the middle like it was before? 9. dont disable chat when u are in options & such. 10. wisper system is fine but you should make it so you can sort it on alphabeat. like if u press D then it only shows names with D (else it would be super annoying with 64 players) 11. enable zoom for specatators & in race mods & ddr 12. set specatators afk_kick_time to 0 by default 13. add options to change gametiles in options. (14. add hookline?) 15. -> (not only me other people gave up cause of that to play tw.) had insane problems with steam tw (avira detected it and such) then after some trying to make it possible to start tw with avira activated. my tw steam download went insane and trying to download tw.exe but steam says now "content data is locked" - Then tried deinstall too but did not work either. - I tried to push my 0.7.1 .exe into the steam tw folder but I dont have the permission it said. so cant play tw via steam on 0.7 anymore*
16. & idk if it was cause of the mod but I could not spectate as I was in a game or change team* 17.(ingame browser)
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Dune 13-Dec-18 04:03 PM
devs check out and discuss ideas on the official forums and on github. that's what they're for, can't scroll week-old chat logs
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teini94 13-Dec-18 04:04 PM
so just ignorei t
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Dune 13-Dec-18 04:04 PM
ok
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LordSk 13-Dec-18 04:05 PM
about your steam issue, it looks like your antivirus is causing it
so we can't help much unfortunately
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Dune 13-Dec-18 04:06 PM
I have avira too, it's shit nowadays. only avira does this afaik
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teini94 13-Dec-18 04:08 PM
well I disabled it* but the problem is now that if I download the exe it does not set it into the same folder* anymore cause its blocked? it creates a own tw folder
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Dune 13-Dec-18 04:09 PM
yeah, it's shit
you have to whitelist tw
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Savander 13-Dec-18 04:09 PM
or whitleist
whole steam folder
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Dune 13-Dec-18 04:09 PM
even then avira is buggy
i had to restart PC
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teini94 13-Dec-18 04:09 PM
ye did it I think but thx anyway I guess only I have that flipped out problem*
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The Pro '' 14-Dec-18 02:34 AM
How can I change the server difficulty
whats the command
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Dune 14-Dec-18 08:25 AM
sv_skill_level 0, 1, 2
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Cadillaxx 14-Dec-18 10:27 AM
Joined the server.
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Ryozuki 14-Dec-18 12:27 PM
is it possible to tell the client a custom ninja time for the bar that indicates the remaining time? i guess not since this is teeworlds...
class Weapon_Ninja(Struct): def __init__(self): Struct.__init__(self, "CDataWeaponspecNinja") self.base = Pointer(WeaponSpec, WeaponSpec()) self.duration = Int(15000) self.movetime = Int(200) self.velocity = Int(50)
oh surprise, its hardcoded..
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Dune 14-Dec-18 12:34 PM
? that is not even the code of the ninja bar
that is the code of the weapon properties, that is there since the weapon exists
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Ryozuki 14-Dec-18 12:34 PM
yeah, the ninja bar uses the duration from this
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Dune 14-Dec-18 12:34 PM
obviously, yes
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Ryozuki 14-Dec-18 12:35 PM
hardcoded
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Dune 14-Dec-18 12:35 PM
that's the simplest way. if you want it differently, code it differently
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Ryozuki 14-Dec-18 12:36 PM
???
i have n oway to make that bar duration custom
i cant code it "differently"
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Dune 14-Dec-18 12:40 PM
So you want it to be a server tuning? Sure, why not :)
Feel free to survey mods and compile a list of tunings if you want to change it
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Ryozuki 14-Dec-18 12:41 PM
i just want the ability to give it a custom duration
from server code
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Dune 14-Dec-18 12:42 PM
a server tuning
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Ryozuki 14-Dec-18 12:42 PM
if its that yes
is a server tuning static for the whole game?
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Dune 14-Dec-18 12:42 PM
no
Good quality posts will trigger good discussions on GitHub. If you want something to be done, survey other's needs, compile that in a good post, and it will be a good contribution.
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Ryozuki 14-Dec-18 12:45 PM
yeah im not good at those things
will see..
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☫σяεσ 14-Dec-18 03:59 PM
Joined the server.
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Slayer *gV* 14-Dec-18 04:15 PM
I need a nice artwork for my iVampire mod. Would anyone like to? https://www.teeworlds.com/forum/viewtopic.php?id=8062 Initially, I think of two vampire tee fighting another .
[MOD] iVampire (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
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ksreal 14-Dec-18 04:58 PM
Joined the server.
Any reason why i have 200 ping in all servers?
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Dune 14-Dec-18 05:04 PM
strange
is it 200 in-game too @ksreal
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ksreal 14-Dec-18 05:05 PM
Only 200 ping in all teeworlds servers.
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Dune 14-Dec-18 05:07 PM
I mean, where does it say 200, on the server browser or ingame (scoreboard)
those are different "ping", even if they share the name (edited)
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ksreal 14-Dec-18 05:09 PM
Ingame on server info it says ping 0 but has 3 second delay on attacking.
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Dune 14-Dec-18 05:12 PM
ping 0? you're sure it's not the score?
well, it looks like something makes your connection laggy
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ksreal 14-Dec-18 05:17 PM
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Dune 14-Dec-18 05:17 PM
huh
what does f1->ping give you
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ksreal 14-Dec-18 05:18 PM
I can spectate people just fine but when i try playing my ping is bad.
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Dune 14-Dec-18 05:21 PM
hmm
so I would say it looks like your upload network is fucked up
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ksreal 14-Dec-18 05:24 PM
Well atleast i can spectate ppl lol
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Dune 14-Dec-18 05:29 PM
Have you tried 0.6?
I mean, is this an issue that happened when you upgraded?
I haven't heard of such a bug but still
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ksreal 14-Dec-18 05:56 PM
No delay on 0.6
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leucovorin 14-Dec-18 08:08 PM
Joined the server.
hello
why 0.7.1 is so useless?
There are no good servers!!! only dm and ctf!!! That is why I uninstalled
😦
That's not da wae
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Dune 14-Dec-18 08:15 PM
It was released 2 days ago. People have to port mods you know, it's not automatic. (edited)
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Fisico 14-Dec-18 08:20 PM
hi dune
whats up with the 64/2 pure servers?
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Dune 14-Dec-18 08:57 PM
lying servers, @Fisico, they're on queue for a ban
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Fisico 14-Dec-18 08:57 PM
ok
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Dune 14-Dec-18 08:57 PM
I don't have access to that
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WsY[FU]? 14-Dec-18 11:23 PM
Uh, so my server was lying too?(i tried hosting earlier and got 64/8) (edited)
Pure server just out of the zip
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Dune 14-Dec-18 11:41 PM
oh, really? weird @WsY[FU]?
you're sure it was yours?
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PlayerException 14-Dec-18 11:42 PM
@Dune How can i create colored broadcast?
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LordSk 14-Dec-18 11:42 PM
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PlayerException 14-Dec-18 11:42 PM
Thanks 😃
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LordSk 14-Dec-18 11:42 PM
😃
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Dune 14-Dec-18 11:43 PM
@WsY[FU]? what was the name of your server
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Napsu 15-Dec-18 07:42 AM
Joined the server.
Hello
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WsY[FU]? 15-Dec-18 09:20 AM
It was not banned i shutdown it myself @Dune
I just casually tried to host a server, to check settings and variables in-game
And it came out with fake players on start
I'll recreate
Just downloaded both win packages from the site, same problem with each
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Dune 15-Dec-18 09:54 AM
@WsY[FU]? wswhat is your config
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WsY[FU]? 15-Dec-18 09:54 AM
i didn't setup autoexec
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Dune 15-Dec-18 10:17 AM
Strange. You downloaded from teeworlds.com? What is your system?
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WsY[FU]? 15-Dec-18 10:24 AM
win7 x64
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Dune 15-Dec-18 10:43 AM
so the teeworlds.com zip?
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WsY[FU]? 15-Dec-18 10:53 AM
Yes, @Dune
release candidat works just fine
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Dune 15-Dec-18 10:53 AM
alright, thanks @WsY[FU]?
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WsY[FU]? 15-Dec-18 10:54 AM
Oh, by the way, it's the same with sv_register 0, so it's definitly a server-side
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Dune 15-Dec-18 10:54 AM
I see, thanks :)
very strange
I can confirm it does that, @WsY[FU]?. Having any autoexec.cfg seems to fix it. Sorry
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WsY[FU]? 15-Dec-18 10:58 AM
Can you send me your config, please?
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Dune 15-Dec-18 10:59 AM
still need to confirm that though. it may be that is some sort of release build that got mixed up
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WsY[FU]? 15-Dec-18 10:59 AM
Alright
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Dune 15-Dec-18 10:59 AM
hold on a min
damn, my config fails
let me check with win32
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Dune 15-Dec-18 11:09 AM
@WsY[FU]? alright, the windows server released was messed up and we included a test version. Much sorry for that
Building from source gives you the right version
Hopefully we can fix that very soon
Meanwhile I can provide a working teeworlds_srv.exe if you like
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WsY[FU]? 15-Dec-18 11:10 AM
Alright, thanks, i suppose you, guys, should later unban those who had the same issue
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Dune 15-Dec-18 11:10 AM
We didn't actually ban anyone
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WsY[FU]? 15-Dec-18 11:10 AM
I will compile it myself, thanks
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Dune 15-Dec-18 11:10 AM
(afaik)
Okay, glad to hear :)
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WsY[FU]? 15-Dec-18 11:10 AM
😃
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Dune 15-Dec-18 12:47 PM
@WsY[FU]? The downloads on github and https://www.teeworlds.com/?page=downloads were fixed
Thank you for the very helpful report :)
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WsY[FU]? 15-Dec-18 12:50 PM
Great, was glad to help you, guys
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magnet 15-Dec-18 02:23 PM
Joined the server.
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slinacK 15-Dec-18 03:56 PM
so you can't change skins ingame anymore?
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Dune 15-Dec-18 04:00 PM
that's right, no player info change (edited)
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slinacK 15-Dec-18 04:00 PM
it won't keep abusers from doing anything though
just regular players having to disconnect
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Dune 15-Dec-18 04:01 PM
I think it's supposed to help with rainbow-ish skins
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slinacK 15-Dec-18 04:01 PM
but eh, what is done is done
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Dune 15-Dec-18 04:01 PM
I'm not a big fan of that either, slinacK
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slinacK 15-Dec-18 04:01 PM
unless you can't really change anything once you are ingame?
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Dune 15-Dec-18 04:01 PM
you can't change name or skin, yes
I don't see how it can be abused now
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slinacK 15-Dec-18 04:01 PM
oh
then it's a pity, but for a reason
i thought it was GUI only
My game got stuck (unresponsive to mouse/keyboard input) like 4 times now
Menu music keeps playing, but I can't get anything to work. Not even local console
It happened even when I just launched the game and waited a few seconds without clicking anywhere
ubuntu14 but maybe the reason is on my side somehow
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LordSk 15-Dec-18 04:16 PM
@slinacK If you can reproduce it consistently, post the bug
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slinacK 15-Dec-18 05:17 PM
heh that's the hard part. it just happens
also other stuff
^ this window is still responsive though (edited)
i kinda like the dark theme
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Dune 15-Dec-18 06:04 PM
Did you mess with the data slinack?
Teeworlds 0.7 needs to not be mixed with a 0.6 folder
@slinacK
It looks like you are missing data/ui/themes
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slinacK 15-Dec-18 06:10 PM
No, it's a fresh 0.7 install. I didn't have teeworlds here before.
Also, theme works just fine when I launch
Then at some point it simply crashes
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Dune 15-Dec-18 06:13 PM
Huh, i see
Log says anything ?
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LordSk 15-Dec-18 06:33 PM
looks like the screen is not clearing properly too
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Dune 15-Dec-18 06:50 PM
@LordSk this happens when no map is rendered, that's why I thought he has no themes :|
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LordSk 15-Dec-18 06:51 PM
yeah that could be the case
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MertenNor 15-Dec-18 07:59 PM
@LordSk Nice Graphics on the instagib mod 😄
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LordSk 15-Dec-18 07:59 PM
thanks
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Dune 15-Dec-18 08:00 PM
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MertenNor 15-Dec-18 08:14 PM
@LordSk Compiled server under Arm v7 Raspbery pi 3 works fine 😄
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LordSk 15-Dec-18 08:14 PM
oh nice 😃
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PlayerException 15-Dec-18 08:38 PM
Hi, why the sv_motd dont show up when i joined to the server?
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Dune 15-Dec-18 08:40 PM
huh
it's true, it doesn't show up
it used to show up too early
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PlayerException 15-Dec-18 08:49 PM
On [Devhub] server shows up
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Dune 15-Dec-18 09:21 PM
thanks, will check out, @PlayerException
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PlayerException 15-Dec-18 09:39 PM
ok, thanks. 😃
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TuanBaoDoratom 16-Dec-18 01:27 PM
Joined the server.
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magnet 16-Dec-18 02:41 PM
@Dune can you give me perm to write on the bridge chan?
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Dune 16-Dec-18 02:42 PM
sorry, forgot @magnet
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magnet 16-Dec-18 02:42 PM
hm?
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Dune 16-Dec-18 02:43 PM
I forgot. it's done now
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magnet 16-Dec-18 02:43 PM
ty
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teddi 16-Dec-18 03:24 PM
Joined the server.
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leroy 16-Dec-18 05:18 PM
Joined the server.
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The Pro '' 16-Dec-18 05:22 PM
I also don't like the change that names and skins can't be changed ingame
ot cpnfuses so so many people
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Dune 16-Dec-18 06:02 PM
that's a good point, I think menus need to be restored ingame
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Zargon 16-Dec-18 06:12 PM
Yes pls
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Dune 16-Dec-18 06:17 PM
might want to make a case on github :)
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jao 16-Dec-18 06:19 PM
why did you remove info change while ingame? at least make it so you can activate it serverside using the code. imo its useless to remove that feature.
its here
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Dune 16-Dec-18 06:24 PM
no, that's different, @jao, that's the protocol
the menus could be back, without changing the protocol
it still doesn't allow for instant skin change, but you can then reload the server/change map and have the changes applied
going all the way back to the start menus is cumbersome
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jao 16-Dec-18 06:30 PM
ah
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ksreal 17-Dec-18 12:52 AM
Why is the player count so low now 39 servers 6 players
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Fudgy 17-Dec-18 01:28 AM
because everyone still plays 0.6 mostly
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Dune 17-Dec-18 07:54 AM
it's always like that with major versions
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Slayer *gV* 17-Dec-18 10:25 AM
@MertenNor What is the performance like on Raspi 3? And what are the steps to reproduce? (edited)
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MertenNor 17-Dec-18 10:28 AM
@Slayer *gV* works just fine.. But only running one server at the moment I installed rasbian and then disabled the GUI. After that you can just follow the steps on how to compile teeworlds under Linux
At work right now btw
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Slayer *gV* 17-Dec-18 10:42 AM
Yeah cool, if noone is playing it uses no resources 😛
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WsY[FU]? 17-Dec-18 04:16 PM
Why possibility of changing playerinfo in game (skins, etc) was removed?
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Dune 17-Dec-18 04:19 PM
abuses, @WsY[FU]?
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WsY[FU]? 17-Dec-18 04:20 PM
Could you please elaborate on that point, @Dune I can't imagine someone abusing it
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Dune 17-Dec-18 04:21 PM
From what I know, 1) skins often changing colors very often, being annoying, 2) players constantly renaming themselves, being annoying and hard to identificate as well - both scripted, probably
For what it's worth, I'm not a fan of that fix - although I think not changing names during a game is reasonable, names should be identities.
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WsY[FU]? 17-Dec-18 04:24 PM
Name changes leave system messages in chat
And afterall, if someone is being annyoing, we have a votekick for a reason
And isn't having 2 players with identical nicknames on a server is more annoying?
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Dune 17-Dec-18 04:26 PM
IDs are there to disambiguate that
I think part of the idea was that the chat should be optional (ability to turn off social)
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WsY[FU]? 17-Dec-18 04:28 PM
Is that fix going to stay for good?
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Dune 17-Dec-18 04:30 PM
As said earlier, I would like to discuss restoring the ingame UI for that - but changing names on the fly will require a protocol change
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WsY[FU]? 17-Dec-18 04:32 PM
I see
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noby 17-Dec-18 04:34 PM
9:21 AM] Dune: From what I know, 1) skins often changing colors very often, being annoying, 2) players constantly renaming themselves, being annoying and hard to identificate as well - both scripted, probably almost every server ive seen has some kindof info rate limit so people cant change name etc more than once per 5-10sec so these things dont really seem worth removing namechange for
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Dune 17-Dec-18 04:35 PM
@noby I kinda agree. That change was done years ago iirc.
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noby 17-Dec-18 04:35 PM
and if thats too often it can be inceased more in f2
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Dune 17-Dec-18 04:38 PM
yeah, those changes were made 6 years ago :/
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WsY[FU]? 17-Dec-18 04:41 PM
Probably looked good on paper
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Ryozuki 17-Dec-18 07:35 PM
if its a modded server u can enable changing skin?
otherwise rip mods like infection
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LordSk 17-Dec-18 07:48 PM
@Ryozuki you can
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redix 17-Dec-18 08:54 PM
but not for the local character =\ you need to send a clientdrop before you can set new clientinfo but clientdrop does not work for the local character
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LordSk 17-Dec-18 08:55 PM
yeah that's true I forgot about that
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teini94 17-Dec-18 09:09 PM
disable v-sync by defautl so a lot more players have no mouse problems anymore.
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WaRNe0nx3 18-Dec-18 02:55 AM
Joined the server.
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ChillerDragon 18-Dec-18 04:22 AM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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The Pro '' 18-Dec-18 12:48 PM
I want all people to quickly download the new version
So there are more opponents 😄
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WsY[FU]? 18-Dec-18 03:51 PM
To whoever is developping gamemode named CQ
Great work
I always felt like something like this mode would fit vanilla
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Zatline 18-Dec-18 04:08 PM
I agree Conquest has also been on my mind for several years we gotta get that vanilla
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ChillerDragon 18-Dec-18 05:22 PM
Oh lol i don't even know CQ o.O what is it? where can i play it? why do i not know it? Ah and you are in this discord hehe hi @The Pro '' what is your ingame name? (edited)
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The Pro '' 18-Dec-18 07:03 PM
inQontroL The Pro '' @ChillerDragon
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Dune 18-Dec-18 10:46 PM
😏 4
This colored broadcast feature is so useful :D
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jao 18-Dec-18 11:31 PM
cool
is it race?
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Dune 19-Dec-18 12:24 AM
Yes
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Fudgy 19-Dec-18 12:48 AM
nice
checkpoint diff
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Dune 19-Dec-18 12:50 AM
it used to be a clientside feature
from the teerace mod
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Savander 19-Dec-18 12:53 AM
it's great. You can adjust size of text as well?
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jao 19-Dec-18 12:54 AM
looks a bit confusing with the 2 timers
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Fudgy 19-Dec-18 12:56 AM
oh so that means that its not possible to hide ONLY the diff?
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Dune 19-Dec-18 12:56 AM
yeay
back at working on the official's issues :P (edited)
@Fudgy it's a whole broadcast, I don't see why you'd be able to hide part of it :/
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redix 19-Dec-18 12:58 AM
it's only displayed for 2 secs
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Fudgy 19-Dec-18 12:58 AM
thats why I said its not possible
but I like to see my current time without checkpoint diff
anyway not a big deal
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redix 19-Dec-18 12:58 AM
i could add a command to toggle it (edited)
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Fudgy 19-Dec-18 12:59 AM
right
chat command tho
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redix 19-Dec-18 12:59 AM
yep
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Fudgy 19-Dec-18 01:00 AM
or ghetto code to detect when a broadcast is a cp diff and hide it xd
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Savander 19-Dec-18 01:06 AM
Definitely option from ddrace, to hide people. It would be nightmare, if 64p
will be shown on start
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Fudgy 19-Dec-18 01:07 AM
from race*
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redix 19-Dec-18 01:07 AM
already works 😃
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Savander 19-Dec-18 01:07 AM
oh okay
thought it was from ddrace 😄
ugh. /help
no /cmdlist
XD
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redix 19-Dec-18 01:18 AM
gonna change that
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Savander 19-Dec-18 01:19 AM
I think, spectator should see time, of spectated guy.
(the scoreboard one)
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Fudgy 19-Dec-18 01:43 AM
is there a way to just put a png image as a theme for the ui?
in data/ui/themes
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Savander 19-Dec-18 01:50 AM
Show socials, doens't hide too much?
if disabled?
If someone joins, i don't see nickname, just id:<blank>
if someone is killed, i see only avatar, without name
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Dune 19-Dec-18 10:13 AM
Yeah. It reduces social stuff yo the minimum you need to identify players
@Fudgy Fudgymake a map that is covered by that png
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Savander 19-Dec-18 12:11 PM
It looks like a bug. At least, there shouldnt be any messages on chat.
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Dune 19-Dec-18 01:04 PM
There are chat messages ?
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Savander 19-Dec-18 01:06 PM
Yes
Not like from players. But from server
Like Someone with ID joined. Without name
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Sonix 19-Dec-18 01:07 PM
@Dune shield looks great 😁
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Dune 19-Dec-18 01:07 PM
It does, you can tell @LordSk :)
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Sonix 19-Dec-18 01:08 PM
Nice work
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Slayer *gV* 19-Dec-18 03:14 PM
@Dune So, the reworked instashield shield is only available for or by using your gamer client? Or is the improved variant available for vanilla clients too? What would be the difference to the gamer client shield then? (edited)
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Fudgy 19-Dec-18 05:27 PM
Vanilla still shows the normal shield pickups
Showing the new shield is client side pretty sure so only gamer client shows them like that
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Dune 19-Dec-18 05:31 PM
@Slayer *gV* I only added some cosmetics on the client side, the instagib server mod exists independently of the gamer client
In fact, I have a branch with only the shield change, if anyone wants a patch
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Slayer *gV* 19-Dec-18 05:34 PM
Was just confused that you posted a video of it in the instashield thread.
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Dune 19-Dec-18 05:39 PM
Ah, well I'm not the author of the server mod ^^
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krooked 19-Dec-18 05:55 PM
Joined the server.
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Rilla 20-Dec-18 03:26 AM
Joined the server.
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Voideroid 20-Dec-18 04:06 AM
pogplant
bouncy5
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ShootXen 20-Dec-18 07:03 AM
was this intended with "schwie-rig-keit" ? (edited)
🤦 1
😅 1
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Nesca 20-Dec-18 07:11 AM
Joined the server.
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Dune 20-Dec-18 09:33 AM
@ShootXen unless there was a bug with the export, you can fix it by yourself on transifex
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MertenNor 20-Dec-18 11:41 AM
Anyone have ctf4_old ? On my phone so not that easy to find the 0,7 version
✅ 1
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magnet 20-Dec-18 12:12 PM
Lol dune killing sprees aren't rare in vanilla, at least not for me 😂
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ChillerDragon 20-Dec-18 12:32 PM
Hehe @magnet showoff. But yy i agree
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Blink 20-Dec-18 04:39 PM
Joined the server.
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louis (old acc) 20-Dec-18 09:59 PM
no u
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Fisico 20-Dec-18 10:38 PM
@Dune it is correct in the translation file.. i already reported that to you a while ago.. you don't remember?
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Dune 20-Dec-18 10:41 PM
I remember something vaguely
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Ryozuki 21-Dec-18 01:09 AM
steam_facepalm
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greeny 21-Dec-18 01:09 AM
good timing
i only just hoppped on
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☫σяεσ 21-Dec-18 01:10 AM
no we all play tw and nothing else (edited)
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Zatline 21-Dec-18 01:10 AM
u from europe wanna join need one more ^^
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Dune 21-Dec-18 01:10 AM
No @ everyone for that please, @Zatline
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Zatline 21-Dec-18 01:10 AM
kk sry sir
@Dune u play pubg?
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Dune 21-Dec-18 01:11 AM
no
@ everyone is now disabled
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Gwendal 21-Dec-18 01:15 AM
ANGERYPINGSOCK
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WaRNe0nx3 21-Dec-18 05:54 AM
I just looked into the mapres in 0.7 and found some bugs, some are minor, some not. I made a gallery on imgur: https://imgur.com/a/dQRWfrd
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twiNk 21-Dec-18 08:52 AM
Joined the server.
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Dune 21-Dec-18 09:04 AM
that's quite some careful work, @WaRNe0nx3. would you like to post it on https://github.com/teeworlds/teeworlds/issues/new?
GitHub is where people build software. More than 28 million people use GitHub to discover, fork, and contribute to over 85 million projects.
This way our artists will see it in time :)
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WaRNe0nx3 21-Dec-18 01:00 PM
ye sure
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android272 21-Dec-18 01:42 PM
Nice catch @WaRNe0nx3! @Zatline and I will get to work fixing these. Let us know if you see anything else.
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Dune 21-Dec-18 01:59 PM
Thank you for your help @WaRNe0nx3
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WaRNe0nx3 21-Dec-18 01:59 PM
no problem
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sinety 21-Dec-18 09:44 PM
Joined the server.
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Deleted User 21-Dec-18 09:47 PM
Joined the server.
Yay!
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Dune 21-Dec-18 10:12 PM
welcome, @Deleted User
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Deleted User 21-Dec-18 10:23 PM
Its me, sertroses
from the game ya played c:
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Dune 21-Dec-18 10:53 PM
I guessed
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The Pro '' 22-Dec-18 12:39 AM
The correct spelling is "Schwierigkeit"
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Shadowsx9 22-Dec-18 09:39 PM
Joined the server.
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MertenNor 23-Dec-18 10:02 PM
@android272 did you end up making that Oddball mode?
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android272 23-Dec-18 10:21 PM
No, I am working on a different mod. Plus I think there is a mod put there called hold the flag that plays the same way.
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MertenNor 23-Dec-18 10:28 PM
@android272 oh yeah.. hold the flag I remember that one from back in the day
plays the same way
what are you working on?
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android272 23-Dec-18 10:51 PM
It is not really ready to talk about yet. But is not really a mod to be played but to show off a new feature.
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MertenNor 23-Dec-18 10:53 PM
@android272 interesting 😃
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teetow 24-Dec-18 12:18 AM
Joined the server.
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jao 24-Dec-18 03:54 PM
@ChillerDragon I told you stay away from girls
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ChillerDragon 24-Dec-18 03:54 PM
xxxxD
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Patiga 24-Dec-18 04:11 PM
Joined the server.
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EddY 24-Dec-18 05:00 PM
Joined the server.
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Dune 25-Dec-18 01:34 AM
0.7.2 - Christmas special release is out! A colorful menu browser, demo marker indicators, 0.6 mouse input, many fixes and a surprise from the Santa Tee, limited in time! Enjoy it and merry christmas! News: https://www.teeworlds.com/forum/viewtopic.php?pid=122289 Downloads: https://www.teeworlds.com/?page=downloads&id=12639 Steam: https://store.steampowered.com/app/380840/Teeworlds/ Full changelog: https://www.teeworlds.com/?page=journal @everyone
Play together with your friends and have a fun time! In Teeworlds you can play in three gamemodes (Deathmatch, Team-Deathmatch and Capture The Flag) and tons more of community-made modifications with up to 16 players!Customize your own player character, your personal tee, to ...
🎅 13
👻 4
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ReiTW 25-Dec-18 01:37 AM
following santa on google map
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Dune 25-Dec-18 01:39 AM
Santa just came in Teeworlds, so it must be somewhere in the Mediterranean :D
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Slayer *gV* 25-Dec-18 09:00 AM
@magnet Just realized that you sent me a PM on teeworlds.com months ago. Oops! 😇 (But this bold notification icon is honestly barely noticeable)
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guenstig werben 25-Dec-18 02:31 PM
Yeah, a seperate banner if you got an unread pm would be awesome
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Zargon 26-Dec-18 01:21 AM
Can we have an option to be able to see the old "x left/joined the server"? I miss those😢
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Dune 26-Dec-18 01:38 AM
@Zargon what do you mean? they are still there
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Sonix 26-Dec-18 11:57 AM
not for spectators i think
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Dune 26-Dec-18 12:02 PM
That's right, specs are the exception
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Zargon 26-Dec-18 12:03 PM
Like, when I'm playing the only server messages that appear are when people join the game from the spectators, or if they join the spectators from either red or blue team. What I don't see is when people join and are automatically put to specs, or when they actually leave the server
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Dune 26-Dec-18 12:04 PM
Join messages are still there, just not for specs
If you set up your server to put players in spec automatically, you won't see any
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Zargon 26-Dec-18 12:05 PM
Same goes for a spectator leaving the server?
I liked those, at least to keep track of who was in the lobby without having to press tab :c
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Dune 26-Dec-18 12:22 PM
Yeah, I agree
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Sonix 26-Dec-18 12:51 PM
@Zatline I've added some ideas/skins of mine to the skins svg file, make sure to check em out 😃
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magnet 26-Dec-18 01:28 PM
We need different message types so there can be clientside filtering as well.
(and translations)
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Zatline 26-Dec-18 03:15 PM
@Sonix check pm
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HI 26-Dec-18 04:05 PM
Joined the server.
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Dune 26-Dec-18 07:51 PM
work in progress
🤔 2
:D
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sinety 26-Dec-18 08:12 PM
whats that
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ChillerDragon 26-Dec-18 08:12 PM
looks like ctf2
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sinety 26-Dec-18 08:12 PM
ouhh
youre right
ctf2 now without feeling cold?
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jao 26-Dec-18 08:36 PM
messed up ctf2
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Dune 26-Dec-18 08:40 PM
good catch @ChillerDragon
this is a real-time automapper :D
inversely, you could put a christmas theme on every map
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sinety 26-Dec-18 08:57 PM
oh wat
when will there be in editor map testing?
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Dune 26-Dec-18 08:59 PM
without leaving the editor? that doesn't sound very doable
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sinety 26-Dec-18 08:59 PM
sad
^^
i like the automapper though
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Dune 26-Dec-18 09:00 PM
do you have an example of game with that feature?
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sinety 26-Dec-18 09:00 PM
reflex
i think
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Dune 26-Dec-18 09:00 PM
thank 2011's @LordSk :D
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sinety 26-Dec-18 09:01 PM
How to design a competitive duel map in reflex: http://polyculture.co/polyculture/cdg/ Everything you need to know to get you started with reflex's map editor.
dont know any other actual games like that though
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Dune 26-Dec-18 09:02 PM
probably because it's usually not doable
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sinety 26-Dec-18 09:02 PM
yeah
its just such an amazing feature
makes playtesting very easy and fast
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heinrich5991 26-Dec-18 09:32 PM
sauerbraten also has an ingame map editor IIRC
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Savander 26-Dec-18 09:39 PM
acutally, minecraft is quite big
map editor
:v
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sinety 26-Dec-18 09:40 PM
just take minecraft (edited)
and squish it to 2d
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Savander 26-Dec-18 09:40 PM
terraria
👍 1
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sinety 26-Dec-18 09:41 PM
just take terraria
👍 1
😄
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Savander 26-Dec-18 09:52 PM
I saw live teeworlds map editing
on teeworlds forum once
you had like 2 clients opened, one client placed blocks, and on the second client, the map immediately updated.
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sinety 26-Dec-18 09:56 PM
😮
witchcraft
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Dune 26-Dec-18 10:02 PM
huh, I have no memories of that
must be long ago :)
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teini94 26-Dec-18 10:31 PM
I have a dream!
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☫σяεσ 27-Dec-18 04:36 AM
would be great if u could click on a "test" button or whatever and jump fast into the map to see what it looks like in game, and jump back (leave the map) by opening the editor back up.
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ChillerDragon 27-Dec-18 07:41 AM
was by unsigned char*
i saw a video once where he had his mobile map editor on this tablet open and editing a map while you could see on a screen in the backrgound that the effect was instant ingame.
you know the minetee and hclient gui
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Tetsuga 27-Dec-18 01:13 PM
Joined the server.
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Dune 27-Dec-18 05:04 PM
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heinrich5991 27-Dec-18 06:16 PM
nice. automapper?
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Dune 27-Dec-18 06:19 PM
yes, real-time @heinrich5991
you can actually call the automapper for each frame and it doesn't lag :D I do save the map anyway though
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NoTeefy 27-Dec-18 06:24 PM
Joined the server.
Heyho 😉
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Dune 27-Dec-18 06:26 PM
Hey @NoTeefy :)
😋 1
👋🏽 1
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LordSk 27-Dec-18 06:39 PM
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Sonix 27-Dec-18 06:41 PM
HYPE
😄 3
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jao 27-Dec-18 07:02 PM
@Dune why does your automapper use 0.6 grass main
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Sonix 27-Dec-18 07:08 PM
the automapper rules aren't updated i guess
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Dune 27-Dec-18 09:14 PM
@jao does it? it does not change dm1
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jao 27-Dec-18 09:16 PM
@Dune I guess the rules aren't updated
doesn't seem to use 1x1 tiles
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Dune 27-Dec-18 09:17 PM
ah, yeah it doesn't use new 1x1 tiles :( shouldn't be too hard to update the rules
it uses those in data/editor/automap if anyone wants to mess around :)
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jao 27-Dec-18 09:18 PM
idk I have them for 0.6 but I guess it's a different format
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Dune 27-Dec-18 09:20 PM
look in your data/editor/automap folder. Oy's format isn't too hard to edit
not sure what kind of GUI help could be made
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Dune 27-Dec-18 09:32 PM
I'll make a tutorial
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NoTeefy 27-Dec-18 09:39 PM
Did I miss something about the bindaddr var?
I can't bind my server to an address even though the port's open and free to use
Or am I forced to provide both ipv4 and ipv6 now?
okay... I'm apparently just dumb. It seems to work but that message still shows up on the current github build
o.O
[5c2538cb][net]: failed to bind socket with domain 10 and type 2 (99 'Cannot assign requested address') that might be a bug
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jao 27-Dec-18 09:43 PM
@Dune so only the format changed? everything else the same?
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Dune 27-Dec-18 09:43 PM
yes
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Dune 27-Dec-18 11:18 PM
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WaRNe0nx3 28-Dec-18 04:37 AM
hi @LordSk , will there be a hprace mod for 0.7?
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toast.tw 28-Dec-18 01:55 PM
Joined the server.
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Slayer *gV* 28-Dec-18 02:03 PM
@magnet In case you are still interested in the streamer mod used for the Teeworlds Tournaments. There it is: https://www.teeworlds.com/forum/viewtopic.php?pid=122331#p122331
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Sonix 28-Dec-18 02:22 PM
ah about that @Slayer *gV* , ghost contacted some time ago and gave us access to the source and the we improved and added some features to the streamer client
like stop and go features
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Dune 28-Dec-18 02:28 PM
those kinda are in vanilla now with the player ready mode, right
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Sonix 28-Dec-18 02:32 PM
it stops via chat
pauses the game if u say "stop"
and starts a vote if u say go to resume
pretty useful in tournaments
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Dune 28-Dec-18 02:33 PM
sv_player_ready_mode 1 does that neatly (edited)
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Sonix 28-Dec-18 02:35 PM
that wasnt the case in 0.6 ^^
but yeah now its not needed
another feature was Restrict Streaming to authed clients (e.g, mod password)
no spamprotection in teamchat
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LordSk 28-Dec-18 02:41 PM
@WaRNe0nx3 @redix is working on porting the race mod to 0.7, I may make the hprace mod based on it if I have the time to.
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MertenNor 28-Dec-18 03:17 PM
why did we get rid of the +1 in the forums again?
bring it back?
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heinrich5991 28-Dec-18 03:20 PM
incompatibility with the forum version
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MertenNor 28-Dec-18 03:42 PM
oh
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Tetsuga 28-Dec-18 04:46 PM
Hey everyone 😃
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Savander 28-Dec-18 05:15 PM
heyoo
pre-pre alpha of auto mapper
thing
;v
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Savander 28-Dec-18 05:29 PM
The idea is to help people generate auto-mapps
there will be basic editor as well, where you will be able to make simple automaper, with corners, and few other stuff
👌 1
just by drag and drop
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Sonix 28-Dec-18 06:06 PM
nice
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Sonix 28-Dec-18 07:26 PM
guys, I think I am dead
⚰ 7
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Dune 28-Dec-18 07:34 PM
use hammer :D
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Slayer *gV* 28-Dec-18 10:27 PM
@Sonix I am really interested in your doings in this regard. Maybe we could merge your work to improve things?
I have quite some more ideas that could be very useful. Some brainstorming could be helpful.
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klenha 29-Dec-18 12:08 PM
dune= nude
👎🏻 1
👙 4
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Leat`eq 29-Dec-18 11:14 PM
Joined the server.
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Zeta-Hoernchen 30-Dec-18 11:08 AM
Joined the server.
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Dune 30-Dec-18 02:29 PM
@WaRNe0nx3 wow, 24th http://race.teesites.net/profile/280/ :D
Teerace is a project gathering results from a network of trusted Teeworlds Race-mod servers. The idea behind it is to create a global ranking/stats system covering as wide span of results as we manage to obtain.
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WaRNe0nx3 30-Dec-18 02:30 PM
oh nice teerace website working again
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Savander 30-Dec-18 02:30 PM
Teerace is a project gathering results from a network of trusted Teeworlds Race-mod servers. The idea behind it is to create a global ranking/stats system covering as wide span of results as we manage to obtain.
cmon! im 100th!
:D:DD
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poko 30-Dec-18 10:51 PM
Joined the server.
hello everyone
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Dune 30-Dec-18 10:52 PM
hello
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Michel 31-Dec-18 12:02 AM
Joined the server.
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Speedy Consoles 31-Dec-18 12:53 AM
Joined the server.
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Sonix 31-Dec-18 08:23 AM
already loving the visuals of this mod
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sinety 31-Dec-18 12:45 PM
what is this
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Dune 31-Dec-18 12:46 PM
[MOD] ConQuest (CQ) (0.7.1) (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
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sinety 31-Dec-18 01:38 PM
dang that looks nice
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ReiTW 31-Dec-18 06:37 PM
teeworlds turns into battlefield
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sinety 31-Dec-18 07:05 PM
yes pls
add more points
there already was a gamemode with vehicles as far as i know too
just merge that
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Sonix 31-Dec-18 07:23 PM
🤦
🤦 3
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ZombieToad 31-Dec-18 07:30 PM
battle mod is fun
except for the mines
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ReiTW 01-Jan-19 12:05 AM
happy new year
🙂 4
partyblob 6
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SirPoizon 01-Jan-19 12:52 AM
Happy nuds year
New
😂
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MuffinMario 01-Jan-19 07:14 PM
Joined the server.
hello peeps
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Slayer *gV* 01-Jan-19 07:21 PM
Hello @MuffinMario
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Dune 01-Jan-19 07:59 PM
Hello ConquestMan :)
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MuffinMario 01-Jan-19 08:19 PM
hello... dune? 😄
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ZoOoM.7z 01-Jan-19 10:16 PM
Joined the server.
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leucovorin 01-Jan-19 11:55 PM
!help
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Dune 02-Jan-19 12:00 AM
/info
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MuffinMario 02-Jan-19 12:02 AM
/cmdlist
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Dune 02-Jan-19 01:34 PM
Strings have been updated on Transifex
Anyone speaks russian? we've got some 10% to fill in :)
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xy0 02-Jan-19 02:28 PM
Joined the server.
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YoungFlyme 02-Jan-19 03:53 PM
Joined the server.
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Noffelect 02-Jan-19 07:30 PM
Joined the server.
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jxsl13 03-Jan-19 05:45 PM
Joined the server.
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Slayer *gV* 03-Jan-19 08:12 PM
Would anyone mind to compile my mods for windows?
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MuffinMario 03-Jan-19 08:42 PM
x64 sure
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Savander 03-Jan-19 08:53 PM
i think, you can compile x64 and x86 (edited)
in that case (edited)
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MuffinMario 03-Jan-19 09:28 PM
yeah im not familiar with the whole build system so idunno
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Savander 03-Jan-19 09:30 PM
with bam, you can specify arch
bam.exe arch=x86_64, arch=x86
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Lyax 04-Jan-19 01:40 AM
Joined the server.
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Skayland 04-Jan-19 09:19 AM
Joined the server.
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b1tt 04-Jan-19 09:20 AM
Joined the server.
yo
anyone wanna play?
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Skayland 04-Jan-19 09:23 AM
You do better ask that in ddnet server, that one is more active and there is more people there
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b1tt 04-Jan-19 09:24 AM
link
in dms
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Skayland 04-Jan-19 09:27 AM
Done
Did you blocked me?
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Dune 04-Jan-19 10:34 AM
@Savander i think you need 32bit libs then
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Savander 04-Jan-19 10:37 AM
That is not a problem, especially on windows
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Slayer *gV* 04-Jan-19 10:41 AM
x64 is sufficient. x86 is dying anyway.
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Skayland 04-Jan-19 11:45 AM
What is the @irclink bot for?
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Dune 04-Jan-19 11:46 AM
It maintains an IRC bridge with Quakenet/#teeworlds over at #bridge
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Skayland 04-Jan-19 11:46 AM
Why i cant send messages there?
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Dune 04-Jan-19 11:46 AM
read the topic
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Skayland 04-Jan-19 11:47 AM
Oh
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Dune 04-Jan-19 11:48 AM
Anyone can request two-way access. Since IRC has no power here, you're requested to strictly abide by the IRC rules, hence the on-request-only measure.
(and avoid long text/code/emojis, those don't port well to IRC)
anyone can access the IRC channel directly with an IRC client or https://webchat.quakenet.org/?channels=#teeworlds
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Skayland 04-Jan-19 11:49 AM
Thanks
I wil check it later
7:50 am here, and i didnt sleep, im dying so cya xd
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Dune 04-Jan-19 11:50 AM
ouch, good luck 😀
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Sub^v^ 04-Jan-19 05:30 PM
Joined the server.
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lmayo 04-Jan-19 06:21 PM
Joined the server.
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Shaddy 04-Jan-19 06:24 PM
Joined the server.
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Skayland 05-Jan-19 05:02 AM
"I'll pretend you didnt know, and i'll smile" https://youtu.be/NvIe4tJfoOI Check this band :( it is just awesome and they deserve a lot more views and subs
Video by Wei Jerry Chen http://www.weijerrychen.com/ Follow 8 Graves: Website: http://www.8Graves.com Spotify: http://spoti.fi/1Woty4O Apple Music: http://ap...
I know that was so random, sry
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Dune 05-Jan-19 10:21 AM
rule 3: be relevant 🙂
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Slayer *gV* 05-Jan-19 11:29 AM
For our upcoming mod DOMINATION, we could need some more helping hands for MAPS and DOKU (wiki). Feel free to PM me if interested.
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Skayland 05-Jan-19 12:17 PM
Where can i find rules for this server? Xd
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Dune 05-Jan-19 12:20 PM
Never had the need for a strict ruleset so far, so "Adapt and apply the IRC ruleset" is the motto: https://www.teeworlds.com/forum/viewtopic.php?id=12576
Teeworlds Discord - IRC bridge, development & general chat (Page 1) — Discussions — Teeworlds Forum — Everything Teeworlds!
It's just that if everyone goes on about his own things, teeworlds stuff will get drowned 🙂
@NoTeefy you may want to report that bindaddr bug if you haven't found the issue
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Skayland 05-Jan-19 12:25 PM
Who is the original creator of teeworlds? I mean, the first guy of you all that came out with the idea
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Dune 05-Jan-19 12:35 PM
teeworlds was originally teewars. matricks would at least be one of those guys
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Skayland 05-Jan-19 01:33 PM
:000
I played teewars on linux 13.0.4 (i think)
That makes me an old player? GWshizuRumiaEatIt
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Savander 05-Jan-19 01:46 PM
teewars was like
12 years ago I guess
or more
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Dune 05-Jan-19 01:54 PM
ubuntu 13.0.4 dates from 2013
that is way past the teewars days
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Savander 05-Jan-19 02:02 PM
why teewars changed to teeworlds
?
copyright problems?
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Dune 05-Jan-19 02:10 PM
internal struggle
I don4t know much, I wasn4t around in those days
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Skayland 05-Jan-19 02:11 PM
Yea, its from 2013, but the ubuntu resource download had teewars somehow
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Dune 05-Jan-19 02:11 PM
possible :) (edited)
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Skayland 05-Jan-19 02:11 PM
Cuz i played it, and until 2017 when my pc broke i still had the "teewars" folder lol xd
2016*
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Dune 05-Jan-19 02:12 PM
not sure if you could still find teewars servers in 2013 :)
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Skayland 05-Jan-19 02:12 PM
Sadly not, but i played some kind of lan with a friend
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Dune 05-Jan-19 02:13 PM
I see, that's cool
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NoTeefy 05-Jan-19 02:34 PM
@Dune didn‘t dig into it that far yet but it‘s pretty much a bug. Could be related to some buster packets on one of my dev debian servers
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WsY[FU]? 05-Jan-19 02:35 PM
Speaking of old versions, does anyone have older bigger versions of dm1?
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Skayland 05-Jan-19 02:36 PM
Maybe me, i will check later
(Im on phone right now)
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Slayer *gV* 05-Jan-19 02:37 PM
The second original founder of teewars left and didn't share the copyright with matricks. Thus he had to rename it.
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Skayland 05-Jan-19 02:45 PM
I checked, older dm1 version i have is from 0.4.3 Is not bigger, is the same
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Savander 05-Jan-19 02:48 PM
you can try to check heinrich map collection
or here
maybe you will find map in older version of teeworlds
[MAP PACK] Map collection (Page 1) — Maps — Teeworlds Forum — Everything Teeworlds!
That's curious. Older versions of teeworlds were much bigger than current one
😄 !
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Skayland 05-Jan-19 02:53 PM
I saw it too
More than 60mb lol
Is it possible to add more emotes to tw? Or revive the old ones? (Example: dead tee emote)
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Savander 05-Jan-19 03:00 PM
You can write post on teeworlds forum to discuss proposal
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Skayland 05-Jan-19 03:16 PM
I never get attention there xd
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Dune 05-Jan-19 03:17 PM
you posted?
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Skayland 05-Jan-19 03:18 PM
See? Xd no one knows i exist
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Dune 05-Jan-19 03:18 PM
well I don't know your nick there
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Skayland 05-Jan-19 03:19 PM
Me neither, i abandoned the forum lol
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Dune 05-Jan-19 03:38 PM
explains why I don't know you exist ;)
anyway, if you want to give suggestions, they'll matter more there than here
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Slayer *gV* 05-Jan-19 05:05 PM
Well, afaik no gameplay suggestion from teeworlds.com made it into this game. But good luck trying 😃
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Dune 05-Jan-19 05:12 PM
there is a full log of all gameplay suggestions that made it in the game in the development subforum, all suggested there
the more recent topics are only a few weeks old :)
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Skayland 05-Jan-19 05:50 PM
Any good client with dummy NOT BEING ddnet? :^) im so tired of it freezing or not even starting
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Skayland 05-Jan-19 06:51 PM
Im seriously needing a new client...
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Sonix 05-Jan-19 06:57 PM
get the default one
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Skayland 05-Jan-19 06:57 PM
I need a dummy
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Dune 05-Jan-19 07:00 PM
get two of the default ones 😀
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Skayland 05-Jan-19 07:44 PM
XD all teeworlds clients i had: always closed if minimized and maximized so much times
Including vanilla
Im never lucky about teeworlds lol
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Savander 05-Jan-19 07:45 PM
what
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Skayland 05-Jan-19 07:46 PM
Btw is there something i can help with? Im feeling powerful today Maybe i can try doing graphics, or searching bugs, or whatever, just send something i will try to help GWovoRaphiXD
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Savander 05-Jan-19 07:46 PM
Your Teeworlds crashes after minimizing and maximizing?
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Skayland 05-Jan-19 07:46 PM
Only sometimes
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Savander 05-Jan-19 07:47 PM
What OS you have?
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Skayland 05-Jan-19 07:47 PM
Alt + tab in windows 5-6 times makes teeworlda to freez so i have to close it And i had a similar problem on ubuntu
Right now windows 8.1, bad OS i know
I dknt remember the hotkey for ubuntu desktop switching, but the problem was technically the same thing than this current windows one
Dont*
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Savander 05-Jan-19 07:48 PM
That's weird
with teeworlds 0.7.2 as well?
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Skayland 05-Jan-19 07:48 PM
I didnt tried minimizing it yet
Wait
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Savander 05-Jan-19 07:49 PM
If yes, you should make issue on github about that
with reproduce steps
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Skayland 05-Jan-19 07:50 PM
Nop
Is not closing
Thats good news for me
Just tested
But
Maybe it closes if i switch from one client to another, that happened too
Wait i will test it now
Switching from teeworlds to ddnet a lot of times made ddnet crash, but thats probably a ddnet issue
That means 0.7.2 works fine GWovoRaphiXD at least for me compared to older versions
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Dune 05-Jan-19 07:59 PM
you should take a look at https://github.com/teeworlds/teeworlds/issues if you want to help with teeworlds itself and have the skills for that
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
if you can only do graphics, you can filter by graphics: https://github.com/teeworlds/teeworlds/issues?q=is%3Aopen+is%3Aissue+label%3Agraphics
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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Skayland 05-Jan-19 07:59 PM
Thanks GWnanamiTohruSmile
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Dune 05-Jan-19 07:59 PM
for example, we need a flag for bots now
Add a flag for ai-controlled players (client, server) so you can filter them within the server browser (similar to spectators). Updatet: visual indication missing (in the server browser and or ingame)
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Skayland 05-Jan-19 08:00 PM
Thats easy, wait i will do it now
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Dune 05-Jan-19 08:00 PM
flags are not the easiest ^^ there are some guidelines for them afaik
@Zatline @android272 maybe could help you, they are our artists
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Skayland 05-Jan-19 08:01 PM
Is there a written guideline somewhere?
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android272 05-Jan-19 08:01 PM
What's up?
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Skayland 05-Jan-19 08:02 PM
Hi
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Dune 05-Jan-19 08:02 PM
some guidelines would be nice since Mice wants to help with gfx
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android272 05-Jan-19 08:02 PM
We do have guidelines
Oh ok.
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Skayland 05-Jan-19 08:02 PM
GWovoRaphiXD
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Dune 05-Jan-19 08:02 PM
there are flag specific guidelines afaik?
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android272 05-Jan-19 08:03 PM
I still want to talk to @Zatline about the guidelines before we make them public.
You mean the CTF flag?
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Dune 05-Jan-19 08:03 PM
no, countryflag
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android272 05-Jan-19 08:05 PM
Oh
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Dune 05-Jan-19 08:06 PM
there are also translations, @Skayland
if you speak any language that isn't at 100%
(most aren't)
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Skayland 05-Jan-19 08:06 PM
I can translate to spanish, and maybe portuguesse, but i dont know any other :(
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android272 05-Jan-19 08:07 PM
So the guidelines do not mention country flags. The only thing I can remember is that there is a size restriction, a boarder, and a shadow that is needed. Country flags are pretty easy.
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Dune 05-Jan-19 08:07 PM
portuguese is fine but spanish has 48 untranslated words
Log in to your Transifex account. Or sign up to start your own project or help translate an existing one.
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Skayland 05-Jan-19 08:07 PM
Okee, spanish is my native language so that is going to be fast xd
And about the country flag, i could just copy an existing flag and edit it changing colors and logos/icons/whatever Basically using another flag as a base
Right?
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Dune 05-Jan-19 08:08 PM
well translating isn't as easy as it looks - it has to be good in context
ask @android272 if you can do that
even if you can't do it completely properly, proposing drafts on the github issue would already be tremendous help
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Skayland 05-Jan-19 08:09 PM
Im doing the translation now xd
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android272 05-Jan-19 08:10 PM
Yah we can just edit the default flag. We will need an SVG file of the flag. Which flag are you looking to add?
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Skayland 05-Jan-19 08:10 PM
Dune told me we need a flag for bots (?)
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android272 05-Jan-19 08:12 PM
Huh, yeah I guess we do.
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Dune 05-Jan-19 08:15 PM
would be nice if you posted a draft at https://github.com/teeworlds/teeworlds/issues/1390 so we can start discussing
Add a flag for ai-controlled players (client, server) so you can filter them within the server browser (similar to spectators). Updatet: visual indication missing (in the server browser and or ingame)
@Skayland
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Skayland 05-Jan-19 08:17 PM
Draft? Like a concept?
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Dune 05-Jan-19 08:17 PM
somewhat, yes :)
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Skayland 05-Jan-19 08:17 PM
Okay, but i want to do the translation first xd cuz it will be faster
I clicked "join team" at transifex, so, now i have to wait or what?
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Dune 05-Jan-19 08:18 PM
huh, you can start right away
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Skayland 05-Jan-19 08:18 PM
Oh
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Dune 05-Jan-19 08:18 PM
Log in to your Transifex account. Or sign up to start your own project or help translate an existing one.
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Skayland 05-Jan-19 08:18 PM
Ok
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Skayland 05-Jan-19 08:26 PM
@Dune i finished the translation
@android272 sorry to bother you, what program do you use to draw/make the graphics?
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Dune 05-Jan-19 08:32 PM
Log in to your Transifex account. Or sign up to start your own project or help translate an existing one.
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Skayland 05-Jan-19 08:36 PM
But clan isnt capitalized in spanish
Doesnt matter?
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Dune 05-Jan-19 08:39 PM
my point is that "Añadir Clan" should probably be "Añadir clan"
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Skayland 05-Jan-19 08:40 PM
Yes
Wait, did i capitalized clan?
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Dune 05-Jan-19 08:41 PM
click the link
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Skayland 05-Jan-19 08:41 PM
Im on phone
I have to copy it by hand, wait
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Dune 05-Jan-19 08:42 PM
might want to do that on PC :P
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heinrich5991 05-Jan-19 08:42 PM
@Dune I believe the issue means "flag" not as in "country flag" but as in "bit flag"
not entirely sure though
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Dune 05-Jan-19 08:42 PM
the issue was about bit flag, but now we need a country flag$ confusing I know
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Skayland 05-Jan-19 08:42 PM
Im using discord on phone and have transifex on laptop xd
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Dune 05-Jan-19 08:42 PM
Step up your game with a modern voice & text chat app. Crystal clear voice, multiple server and channel support, mobile apps, and more.
that's why the issue is tagged graphics @heinrich5991
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Skayland 05-Jan-19 08:44 PM
I copied the link
And fixed it, so now its "Añadir clan"
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heinrich5991 05-Jan-19 08:44 PM
oops
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Dune 05-Jan-19 08:47 PM
this is the generated spanish.json from Transifex. Put it in data/languages to test the translations, @Skayland , and make sure there is no text overflow
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Skayland 05-Jan-19 08:48 PM
Okay GWovoRaphiXD
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Dune 05-Jan-19 09:02 PM
Sounds like someone has a similar question over at https://www.teeworlds.com/forum/viewtopic.php?pid=122419#p122419
@android272 will answer better than I, but I think inkscape is great for that?
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Savander 05-Jan-19 09:04 PM
i think, Inkscape/Illustrator for Vector graphic
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Skayland 05-Jan-19 09:11 PM
I checked the translation
They all fit correctly
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Dune 05-Jan-19 09:12 PM
alright, thanks :)
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Skayland 05-Jan-19 09:12 PM
But found this
this
and this
these are not my translations, but i think i can fix them
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Dune 05-Jan-19 09:16 PM
please fix any overflow you find, yes (edited)
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Skayland 05-Jan-19 09:16 PM
what is the number of these two? or how do i search them? xD
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Dune 05-Jan-19 09:16 PM
with the search bar ^^^
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Skayland 05-Jan-19 09:16 PM
so
i search it in english?
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Dune 05-Jan-19 09:17 PM
or spanish
just use transifex
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Skayland 05-Jan-19 09:17 PM
oh, yea xD
ok
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Skayland 05-Jan-19 09:30 PM
red = bad size green = good size yellow = good size for slide thing (edited)
👍 1
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Dune 05-Jan-19 09:31 PM
If you find issues that you believe require code changes, you can open an issue on teeworlds github at https://github.com/teeworlds/teeworlds/issues/new
GitHub is where people build software. More than 28 million people use GitHub to discover, fork, and contribute to over 85 million projects.
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Skayland 05-Jan-19 09:32 PM
should i put this one there?
oh and i fixed all translation problems i could see, so everything should be okay now (edited)
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Dune 05-Jan-19 09:38 PM
"Mouse sens" is already abbreviated
Maybe you could work around it with the spanish translation
But better post it there yeah :)
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heinrich5991 05-Jan-19 09:40 PM
@Dune the "new" link gives a login page to people who are not already signed in. https://github.com/teeworlds/teeworlds/issues is a bit nicer IMO 🙂
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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Dune 05-Jan-19 09:40 PM
okay 🙂
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android272 05-Jan-19 10:16 PM
@Skayland we use Inkacape export in SVG.
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heinrich5991 05-Jan-19 10:27 PM
@android272 I guess you could answer this question? https://www.teeworlds.com/forum/viewtopic.php?pid=122419#p122419
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Skayland 05-Jan-19 10:27 PM
okay n_n i will try making a concept for that flag
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android272 05-Jan-19 10:36 PM
@heinrich5991 yep
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Vlaeko 06-Jan-19 02:19 PM
Joined the server.
Hello guys, I am currently searching for two modifications: zCatch and GCTF. Can anyone tell me where I can find them?
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Dune 06-Jan-19 02:20 PM
Hello
Those have not been ported to 0.7 yet afaik
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Vlaeko 06-Jan-19 02:21 PM
Hey! 😄 That would not be a problem. Do you have a link or something to the older versions?
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Dune 06-Jan-19 02:21 PM
gctf is probably somewhere in the forum
[Search MOD] gCTF (GrenadeInstagib) (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
there is a gctf community discord too
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Slayer *gV* 06-Jan-19 02:24 PM
The images of the Teeworlds Map Editor Tutorial are deleted. Or will my browser just not render them?
[MAPS] Teeworlds Map Editor Tutorial - 0.6.0 (Page 1) — Tutorials — Teeworlds Forum — Everything Teeworlds!
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Dune 06-Jan-19 02:26 PM
they are imageshack images
try accessing the url ;)
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Slayer *gV* 06-Jan-19 02:28 PM
Does it work for you?
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Savander 06-Jan-19 02:28 PM
zCatch is my reposiotory
with changes, which are on DDNet servers
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Slayer *gV* 06-Jan-19 02:28 PM
It will redirect me to imageshack root url
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Savander 06-Jan-19 02:28 PM
don't know if you like them, they were quite popular
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Dune 06-Jan-19 02:28 PM
yes @Slayer *gV* , that is the point, and why the links are broken
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Vlaeko 06-Jan-19 02:28 PM
I just tried looking up a guide on how to 'compile' a mod and you were mentioned in the comments haha
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Savander 06-Jan-19 02:29 PM
A retro multiplayer shooter. Contribute to savander/teeworlds development by creating an account on GitHub.
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Slayer *gV* 06-Jan-19 02:29 PM
Don't get what you are trying to tell me, Dune.
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Savander 06-Jan-19 02:29 PM
imageshack just don't host images for a long time (edited)
they delete them quite fast
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Dune 06-Jan-19 02:30 PM
@Vlaeko haha nice to hear
the how to compile guides are in the doc, thanks to @Fisico, our doc expert :D
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Vlaeko 06-Jan-19 02:31 PM
@Savander Oh awesome! I'm a bit lost though. Do I download the sourcecode from github? I'd like to setup my own little server for offline/backup purposes.
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Slayer *gV* 06-Jan-19 02:31 PM
What a shame. Anyone knows of a good another mapping tutorial?
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Savander 06-Jan-19 02:31 PM
@Vlaeko, that zCatch is for 0.6
if anyone want to port, he can. or you can try https://github.com/Teelevision/zcatch
A retro multiplayer shooter. Contribute to Teelevision/zcatch development by creating an account on GitHub.
another repo, i forked from here
and made my changes
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Vlaeko 06-Jan-19 02:36 PM
@Dune I went through the compiling documentation, thank you for the link!
I still am a bit confused
what exactly does compiling do?
is it necessary in order to setup a modded server?
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Dune 06-Jan-19 02:37 PM
it translates source code into machine code, binaries
you can't execute source code on your computer
the github might have releases if you are new with coding though
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Savander 06-Jan-19 02:38 PM
Often, people will put binaries to execute, to their mods 😉
so you will not have to compile code, at least on windows (edited)
It could be overwhelming, compiling stuff etc
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Dune 06-Jan-19 02:39 PM
yeah
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Savander 06-Jan-19 02:40 PM
but, for 0.7 there's no much mods yet (edited)
it's new release
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Dune 06-Jan-19 02:40 PM
it's coming though :)
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Savander 06-Jan-19 02:41 PM
Yes, faster and faster ^.^
I wait for 0.8 tho
hahaha
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Dune 06-Jan-19 02:41 PM
eh lol
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Vlaeko 06-Jan-19 02:42 PM
it is, at least a little :D I'm willing to learn though! In this case there is a release from 2011 on the zcatch github page. I downloaded the .zip file. However there is no server.exe file to be found. Only folders with the game data. Do I have to copy over the server.exe from the original game?
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Dune 06-Jan-19 02:42 PM
no guarantees of that, @Savander
no, you have to compile it @Vlaeko
compiling creates the .exe
but it can be a bit tricky
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Vlaeko 06-Jan-19 02:42 PM
ahh
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Savander 06-Jan-19 02:43 PM
Yea, but 0.7 actually made a lot. I'm happy ^.^
@Vlaeko which mod you want?
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Vlaeko 06-Jan-19 02:43 PM
zcatch and gctf - both for the regular client
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Savander 06-Jan-19 02:43 PM
0.6?
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Vlaeko 06-Jan-19 02:44 PM
0.6 would be fine, the version does not matter that much
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ChillerDragon 06-Jan-19 02:44 PM
"version does not matter" lol
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Dune 06-Jan-19 02:44 PM
well if you just want to play with friends, it doesn't ^^
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Vlaeko 06-Jan-19 02:44 PM
to me I mean 😄
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Savander 06-Jan-19 02:44 PM
actually it does, 0.6 server is not compatible with 0.7 teeworlds
right
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Vlaeko 06-Jan-19 02:45 PM
@Dune exactly 😄
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Dune 06-Jan-19 02:45 PM
well depending on what you want to do, that doesn't matter @Savander
if you just want to play 🙂
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Vlaeko 06-Jan-19 02:46 PM
for the moment I only want to store a local copy of the game which allows me to play an infinite grenade mode and if needed share the game with friends and play that gamemode together
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Savander 06-Jan-19 02:51 PM
[MOD] zCatch (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
I think, that's the latest original zCatch
my is based on that one
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Vlaeko 06-Jan-19 03:01 PM
@Savander Awesome! Thank you very much! I'm currently configuring the server and it seems to work!
@Savander It works. Thanks a lot! 😃
Do you have any idea where I could find a compiled gctf server exe?
Also is there an option to disable showing the score overview when joining the server? With zcatch it currently shows it for quite a long time before being able to play.
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Savander 06-Jan-19 03:13 PM
what do you mean?
[MOD] TW+ - iFreeze and Instagib-Mod (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
that mod seems to have gCTF 😃
and other gamemodes
you could use that one
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Vlaeko 06-Jan-19 03:16 PM
this one seems to be perfect
thank you ❤
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Savander 06-Jan-19 03:17 PM
no problem (edited)
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Vlaeko 06-Jan-19 03:17 PM
if it is from 2014 it probably was teeworlds version 6.5 too, right?
0.6*
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Savander 06-Jan-19 03:17 PM
yes
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Vlaeko 06-Jan-19 03:23 PM
If I only put the server.exe files with a config.cfg and a shortcut to start the server into an extra server, it won't start is there anything else that the server file needs in order to run? at the moment I have multiple copies of the game with a modified server file each or is that required to be this way?
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Savander 06-Jan-19 03:23 PM
data folder
with map
just copy data/ folder from your teeworlds game directory
and it will work
also, you can use "autoexec.cfg" config file
so, it will automatically exec that config, on server run
without need of specifing config
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Dune 06-Jan-19 03:34 PM
A retro multiplayer shooter. Contribute to Teetime/teeworlds development by creating an account on GitHub.
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Savander 06-Jan-19 03:37 PM
I think, he took server from there
😉
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Vlaeko 06-Jan-19 03:38 PM
I did, thank you though! 😃
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Vlaeko 06-Jan-19 04:02 PM
@Savander @Dune I'm currently configuring all my local servers. And they all are working! I picked up OpenFNG too. I wanted to again say a big thank you to you both! 😃
Have a nice rest of the weekend! 😃
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Savander 06-Jan-19 04:03 PM
You too 😃 (edited)
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Dune 06-Jan-19 04:05 PM
🙂
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[Pakhomov] 06-Jan-19 07:55 PM
Joined the server.
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Vlaeko 06-Jan-19 08:53 PM
Does anybody have the grass catch map from catch16? Or in general: Is there a way to download maps?
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Dune 06-Jan-19 08:53 PM
Did you already download it?
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Vlaeko 06-Jan-19 08:54 PM
I could not find it online and it is not in my teeworlds folder
whoah those are a lot of maps
awesome!
thanks for the link 😃
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Dune 06-Jan-19 08:57 PM
thank heinrich for that ;)
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Vlaeko 06-Jan-19 09:03 PM
haha well thanks to heinrich then
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Vlaeko 06-Jan-19 09:30 PM
@Dune Sorry to bother you again, but do you happen to know where I can get the regular 'race' mod? I only found this link (https://www.teeworlds.com/forum/viewtopic.php?id=4812) but its download links no longer work.
[MOD] Catch16 (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
Aaand an additonal question: What could be the reason why connecting to a server that should be from the same country as me takes a very long time and seems not to work?
Trying to access the 'Unique GER - Race' servers (edited)
Or is it possible to access the maps from a server without joining via the client?
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Skayland 06-Jan-19 09:46 PM
Wdym? Not connecting to the server and playing in some kind of "single player"? @Vlaeko
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Dune 06-Jan-19 09:48 PM
@Vlaeko the developer of the race mod is @redix
I don't think he made a release tho :(
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Savander 06-Jan-19 09:48 PM
he's playing 0.6 tho
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Dune 06-Jan-19 09:48 PM
so have to compile from his github or ask someone
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Savander 06-Jan-19 09:48 PM
he can use 0.6 version
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Dune 06-Jan-19 09:48 PM
he said any version, @Savander
the race mod is over at https://github.com/axblk/teeworlds
A retro multiplayer shooter. Contribute to axblk/teeworlds development by creating an account on GitHub.
@Vlaeko it's probably a server issue, there are other issues than locations
and the only way to play maps locally is to... start a server locally. (that can be as simple as starting the teeworlds_srv and entering the f2 console)
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Savander 06-Jan-19 09:51 PM
Was there a suggestion, about add to map-editor "test map" button?
It could open the server with map
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Dune 06-Jan-19 09:51 PM
I wrote a mod for that in 0.6 :)
someone ported that feature to 0.7 even
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Savander 06-Jan-19 09:51 PM
Great, but officialy? 😄
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Dune 06-Jan-19 09:51 PM
no
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Savander 06-Jan-19 09:52 PM
It would be useful (edited)
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Dune 06-Jan-19 09:52 PM
you would have to do that in a thread, it requires some technical skills
lots of things would be useful 😄
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Savander 06-Jan-19 09:52 PM
That's right
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Skayland 06-Jan-19 09:53 PM
Where i can find that test map mod? :0
That would be so useful
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Dune 06-Jan-19 09:54 PM
for 0.6, I only know my own client (gamer), for 0.7, it's the bla client
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Vlaeko 06-Jan-19 09:58 PM
oh cool @Dune with this teeworlds pack I was able to join that race server, before that I tried joining with the vanilla client :D is it possible to setup my own local race server? do I use this teeworlds pack for that purpose?
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Dune 06-Jan-19 09:58 PM
I don't know what pack you are talking about
the 0.6's sushitee client pack?
you can join any server with the vanilla client
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Vlaeko 06-Jan-19 09:59 PM
the one you linked to me above
A retro multiplayer shooter. Contribute to axblk/teeworlds development by creating an account on GitHub.
oh wait I might have downloaded the wrong thing
did you mean to only download the 'race' branch from github and then compile it? (edited)
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Dune 06-Jan-19 10:02 PM
the "releases" doesn't have any race unfortunately
hopefully @redix can make one soon enough
but what did you want to do? host a race server?
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Vlaeko 06-Jan-19 10:03 PM
yeah haha 😄 I'm still trying to create local servers for all of my favourite mods so that I have a copy ready whenever I want to access it
thanks to your and Savandars help I got pretty far 😄
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Dune 06-Jan-19 10:03 PM
then you need to build it from the race branch or ask someone
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Vlaeko 06-Jan-19 10:04 PM
you mean for the .exe?
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Dune 06-Jan-19 10:04 PM
yes
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Vlaeko 06-Jan-19 10:06 PM
uuuuh @Savander do you have another minute to spare? 😊
are you able to compile the race branch into a server.exe from this link?
A retro multiplayer shooter. Contribute to axblk/teeworlds development by creating an account on GitHub.
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Dune 06-Jan-19 10:07 PM
OS?
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Vlaeko 06-Jan-19 10:07 PM
windows 10 - 64bit
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Savander 06-Jan-19 10:09 PM
here you go haha
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Vlaeko 06-Jan-19 10:10 PM
Thank you very, very much! 😍
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Fudgy 06-Jan-19 10:11 PM
the Unique race servers are based on ddnet mod, idk what they did but I think I couldnt log into them with vanilla client too
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Vlaeko 06-Jan-19 10:20 PM
@Fudgy Hmm yes thats weird. At least I'm not the only one 😄
the sv_gametype of the race mod probably is just called race, right? (edited)
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Fudgy 06-Jan-19 10:20 PM
it is
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Fudgy 06-Jan-19 10:32 PM
anyone knows the best way (if any) to get the clientID of the client who called a command in f2?
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heinrich5991 06-Jan-19 11:39 PM
you mean your own cid?
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Fudgy 06-Jan-19 11:41 PM
yes, the cid of who wrote the command (so my own if I'm the one who wrote it)
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heinrich5991 06-Jan-19 11:47 PM
this should be output
perhaps you need to adjust the verbosity
console_output_level 1
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Dune 07-Jan-19 12:43 AM
anyone with basic chinese around?
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Skayland 07-Jan-19 06:30 AM
can you make x_ninja eyes usable for next update? c: ❤
also im porting some skins to 0.7.2 system
someone has to start doing it ya no'?
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Skayland 07-Jan-19 09:04 AM
Only greyfox by whis right now, i will add more when i get time to do so
if you see bad quality its cuz old skins are 96px, newer system uses 128px
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Dune 07-Jan-19 09:21 AM
That's nice :)
what do you mean by make ninja eyes usable?
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Skayland 07-Jan-19 09:23 AM
i want to see them here xd
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Dune 07-Jan-19 10:18 AM
But if you could select the ninja eyes as normal eyes, what would the ninja eyes be?
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MuffinMario 07-Jan-19 11:43 AM
The inverse?
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Zatline 07-Jan-19 07:00 PM
I have already tested white eyes to potentially be added and the results where quite inconsistent with the team coloration sheme .. white eyes are barly visable turns out that eyes have the same coloring sheme applied as the other skin parts meaning that if the skin is of a bright color and eyes are also a bright color with very little difference in luminosity they both camoflash each other when gettin team colored.
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Skayland 07-Jan-19 07:02 PM
:0
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Zatline 07-Jan-19 07:14 PM
it's game breaking in my opininion, people will eventually abuse it that moment the whole artstyle crumbles
I have an alternativ however that is very dark greyish eyes that have little to no difference to black eyes in a grand scem except that a slight color can be applied it's a darkish color but it works
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WsY[FU]? 07-Jan-19 07:32 PM
Except, it doesn't matter as long as you don't have these eyes downloaded
There are skins small enough people hide behind tiny doodadds
Some black skins are forbidden on noby's fng, because people can't easily tell difference on the run between skin and freezed tee (ninja)
If skin skin hurts gameplay, people will just delete it from their folders and move on
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Zatline 07-Jan-19 07:40 PM
with the new skin system you are able to see everyones skin if they have the same parts as you if white eyes are part of official tw client everyone has it and everyone will see bad skins u can't just assume that people will use it correctly that's very unlikely
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WsY[FU]? 07-Jan-19 07:41 PM
Oh, i overlooked the part where white eyes were suggested to be added
By the way, competitive servers might just force specific skins on players, and since it's 0.7, people will see themself as always, but all other players with forced default skin
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Zatline 07-Jan-19 07:47 PM
it doesn't seem innovative if the competitive scene has to start establishing exception rules just to work
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WsY[FU]? 07-Jan-19 07:48 PM
Competitive scene does that in most games, but ig it's a whole different topic, right?
Also, alternative: separated pupil and iris
Black pupil on white iris
People will make eye whatever color they want, black pupil (+ black eye outline) will still indicate eyes position (edited)
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Slayer *gV* 07-Jan-19 07:52 PM
Any1 for domination? Search for slayer.
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WsY[FU]? 07-Jan-19 07:54 PM
Not me, ortodox xmas got me hard in the liver
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android272 08-Jan-19 02:29 AM
I made a script a long time ago that will convert old 0.6 skins into 0.7 skins.
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Skayland 08-Jan-19 03:02 AM
Thats good but idk how it works xd im dumb
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android272 08-Jan-19 05:31 AM
@Skayland What OS do you run?
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Skayland 08-Jan-19 05:32 AM
Windows 8.1
And Android on phone
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Dune 08-Jan-19 10:04 AM
Nice :)
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android272 08-Jan-19 03:20 PM
Yah this script was made in Ubuntu Linux, probably will work on mac. I tried to run in on windows and it did not work.
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Dune 08-Jan-19 03:28 PM
Win10 could do it with bash (?)
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android272 08-Jan-19 03:32 PM
Yah I tried but I got some errors that I don't have time to troubleshoot. I have a funeral to go to today.
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Skayland 08-Jan-19 05:10 PM
Aw :( good luck
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slinacK 08-Jan-19 07:23 PM
I think we lose too much content because we can't upload images to teeworlds.com
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Dune 08-Jan-19 07:23 PM
you can link them and upload them anywhere else
attachments aren't that convenient
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slinacK 08-Jan-19 07:24 PM
Would it demand too much of the host?
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Dune 08-Jan-19 07:24 PM
ah, you mean content that expires? nevermind me
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slinacK 08-Jan-19 07:24 PM
I mean, at some point the devs even removed the Donate button
We lost many map thumbnails
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Dune 08-Jan-19 07:24 PM
yes, that was on purpose
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slinacK 08-Jan-19 07:24 PM
Gfx work
Even whole files
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Dune 08-Jan-19 07:25 PM
we stopped asking for donations because there was already a lot of money
not for any technical issue
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slinacK 08-Jan-19 07:25 PM
Can't believe it couldn't be donw
Yes, that's what I mean
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Dune 08-Jan-19 07:25 PM
when it comes to forum attachments, yeah it's an issue, we're not set up for that storage wise according to minus
but even if you set up attachments most people will use external files, you know
you can't really completely avoid the issues
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slinacK 08-Jan-19 07:26 PM
You are assuming
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Dune 08-Jan-19 07:26 PM
the entirety of solidfiles.com data was backed up thanks to the good work of minus and henirch
from experience from other sites, yeah
well, I'll ask minus again then :)
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Skayland 08-Jan-19 07:36 PM
What about stickers/discord-like emotes In-game? Is that possible?
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Dune 08-Jan-19 07:37 PM
possible yes
doesn't sound very good though since you don't really have a mouse
but if someone makes a modified client, why not :)
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Skayland 08-Jan-19 07:43 PM
:0
I must learn to code
I have a lot of ideas i want to see ingame but idk how to code aaaaa
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MuffinMario 08-Jan-19 07:47 PM
that was me before i learned to code, now my ideas are either gone or sound stupid
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Skayland 08-Jan-19 07:48 PM
Sad
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Meka 08-Jan-19 08:06 PM
Joined the server.
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Skayland 08-Jan-19 08:07 PM
Welcome
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Skayland 08-Jan-19 08:25 PM
@Dune i accept the irc rules, and i want two way access (edited)
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Dune 08-Jan-19 08:28 PM
there you go
keep in mind one line = one message on irc
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Skayland 08-Jan-19 08:29 PM
Yes
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Meka 08-Jan-19 09:42 PM
yo
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Dune 08-Jan-19 09:46 PM
yo
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Slayer *gV* 08-Jan-19 10:12 PM
Well, we only have few good tutorials in our tutorial section. But most links are broken.
For some parts, we should ensure that it won't get lost - imo.
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Dune 08-Jan-19 10:12 PM
yes, because they're old. if you want more quality tutorials, make them ;)
I have been trying to rehost on teeworlds.com what I could
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slinacK 08-Jan-19 10:13 PM
cheesus
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Slayer *gV* 08-Jan-19 10:13 PM
Just saying that those few images in news or tutorials etc. wouldn't take too much storage.
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Dune 08-Jan-19 10:13 PM
yes
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Slayer *gV* 08-Jan-19 10:13 PM
Moving them inhouse sounds like a good idea to me.
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Dune 08-Jan-19 10:13 PM
I have been trying to rehost on teeworlds.com what I could
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Slayer *gV* 08-Jan-19 10:13 PM
Ah ok
So basically we can, but don't have a convencience UI for common users?
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slinacK 08-Jan-19 10:14 PM
were it default, you wouldn't need to do that gruesome work
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Dune 08-Jan-19 10:14 PM
we don't have the storage capabilities
read #bridge
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slinacK 08-Jan-19 10:14 PM
Read it
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Dune 08-Jan-19 10:14 PM
@slinacK you can't make it default, people will always hotlink
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slinacK 08-Jan-19 10:17 PM
I just meant publicly available
So only allow it on specific subforums. Namely tutorials, gfx and maps
And add restrictions
I mean, of course it'd require some adjustments that maybe minus doesnt hve the time to do
@Slayer *gV* are you/team making new maps for domination?
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Dune 08-Jan-19 10:21 PM
minus said we don't have the capacities for that, unfortunately. I don't think they can be restricted to a subforum either - and tutorials are written outside of the tutorial section before being moved in anyway
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Slayer *gV* 08-Jan-19 10:23 PM
@slinacK Fisico made one for the new Conquest Gametype and Sonix is reworking it. Other than that no.
But I found many community maps from the good old times in heinrichs map collection and ported them to 0.7. https://github.com/teeworlds-domination/domination/wiki/Maps:-Domination#community-maps
Domination mod for Teeworlds, a retro multiplayer shooter - teeworlds-domination/domination
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Skayland 08-Jan-19 10:36 PM
@Dune as i said in #bridge Cant just add an option to teeworlds.com account's settings to connect a google drive account so attachments are stored there?
So everyone stores their own attachmenta into their own google drive accounts
Attachments*
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Dune 08-Jan-19 10:38 PM
a google integration isn't really in the teeworlds FOSS spirit imo
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Skayland 08-Jan-19 10:38 PM
Well
There are other free and secure storage services
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Dune 08-Jan-19 10:39 PM
well, I'm not the sysadmin either way
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Skayland 08-Jan-19 10:39 PM
Also you should check imgbb.com You can upload images and they will never expire, unless you want them to expire in a day or two, and its free, no account needed
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Dune 08-Jan-19 10:41 PM
there are plenty of such services. they exist until they don't
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Skayland 08-Jan-19 10:42 PM
This one is really old, and probably still has a lot of lifetime X) cya
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NoTeefy 08-Jan-19 11:56 PM
just use abload.de
They have been around for over 15 years
images never get deleted if loaded once a year
and they provide fast cdn and stuff
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Skayland 09-Jan-19 03:35 AM
Is there any way i can write into server console? Out of game?
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Fudgy 09-Jan-19 04:47 AM
like directly in the windows console??
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Skayland 09-Jan-19 04:50 AM
Yes
So i dont have to be ingame
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Dune 09-Jan-19 09:23 AM
You can use econ to access rcon out of game
Writing in the console is not a thing
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Skayland 09-Jan-19 09:37 AM
Econ?
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Dune 09-Jan-19 09:54 AM
[MISC] Accessing the external console / econ (Page 1) — Tutorials — Teeworlds Forum — Everything Teeworlds!
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Skayland 09-Jan-19 04:05 PM
Oh thanks :D
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Skayland 09-Jan-19 06:31 PM
Are there any adventure/rpg-like mods for tw? But not the "kill everything you find to level up" I mean something with a story or puzzles
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slinacK 09-Jan-19 06:31 PM
There was one for 0.6
Explorer
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Skayland 09-Jan-19 06:31 PM
:0
I will search, thanks!
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slinacK 09-Jan-19 06:31 PM
You can find it in twforums
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Dune 09-Jan-19 06:33 PM
I was in the process of porting it to 0.7 but it took too much time
Explorer is nice
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Slayer *gV* 11-Jan-19 08:36 PM
Looking for some player for my upcoming mod gametype CS:DOM. Just search for "Slayer" in the server browser 😃
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Skayland 11-Jan-19 08:37 PM
nice
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ChRIstMas`iPro 12-Jan-19 01:52 PM
Joined the server.
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ChRIstMas`iPro 12-Jan-19 01:53 PM
Joined the server.
omg so epic
xD
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Skayland 12-Jan-19 05:34 PM
Welcome
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Slayer *gV* 12-Jan-19 08:18 PM
Looking for some player for my upcoming mod gametype CS:DOM. Just search for "Slayer" in the server browser 😃
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Slayer *gV* 12-Jan-19 08:35 PM
Come on, one more ❤
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Prankster 12-Jan-19 09:32 PM
Joined the server.
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Skayland 12-Jan-19 10:21 PM
Welcome prankster
You should make more tw pranks GWqlabsFeelsGoodMan
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ChillerDragon 13-Jan-19 02:43 PM
omg prankster is here xd
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Nii 13-Jan-19 03:04 PM
Joined the server.
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yavl 13-Jan-19 03:14 PM
Joined the server.
1x1 pvp anyone (not that pro players) on LMS game mode? (vanilla teeworlds 0.7.2)
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Skayland 13-Jan-19 03:20 PM
welcome
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Skayland 13-Jan-19 10:24 PM
i made a .vbs with a looping msgbox saying "kog is a bad gametype, play fng" feels like a haxxer
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Fudgy 13-Jan-19 11:11 PM
kog isnt a gametype tho 🤔
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Skayland 13-Jan-19 11:13 PM
it is
the "ddrace" used in kog server is not the same as the normal ddrace
but name is the same lol
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BasedUser 14-Jan-19 03:10 AM
Joined the server.
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Slayer *gV* 14-Jan-19 08:15 PM
Some more for CS:DOM? Search for "Slayer" ingame 😃
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☫σяεσ 15-Jan-19 01:49 AM
is it possible to bind two commands to a key without creating a cfg?
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Zargon 15-Jan-19 02:16 AM
bind key "command1; command2"
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☫σяεσ 15-Jan-19 02:28 AM
"bind f toggle cl_antiping 1 0; echo test" wont work
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MuffinMario 15-Jan-19 02:44 AM
Either you missed the " or echo is not a command
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☫σяεσ 15-Jan-19 04:06 AM
I don't even think it's works with say
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BasedUser 15-Jan-19 09:26 AM
alias command3 "command1; command2" bind f command3
(edited)
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Dune 15-Jan-19 10:01 AM
You put the " wrongly, @☫σяεσ
Follow Zargon's instructions
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☫σяεσ 15-Jan-19 10:39 AM
I just wrote: bind f toggle cl_antiping 1 0; echo test
I just used the " to show what I've written exactly
And I also tried it with say instead of echo
But I try again now ^^
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Dune 15-Jan-19 10:46 AM
You need to use " after bind f Echo is a valid command that is not your problem
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☫σяεσ 15-Jan-19 11:14 AM
oh yes, works fine now thank you
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NoTeefy 15-Jan-19 04:02 PM
wait a minute, there are aliases? LOL I thought that wasn't implemented
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• Püre • 15-Jan-19 09:43 PM
Joined the server.
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остановись 15-Jan-19 09:45 PM
Joined the server.
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Skayland 15-Jan-19 09:48 PM
Welcome
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teini94 15-Jan-19 10:01 PM
@Slayer *gV* cant connect
I guess some others have same problem maybe thats why you have so less players? heard from some people sometimes cant connect to any 0.7 servers too.
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Slayer *gV* 15-Jan-19 10:05 PM
@teini94 That is quite unspecific. To which server and when couldn't you connect?
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Dune 15-Jan-19 10:05 PM
haven't heard of that
0.7.2?
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teini94 15-Jan-19 10:05 PM
well I cant connect to yours right now
with gamer
and Ganji sometimes cant connect to any servers in 0.7
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Dune 15-Jan-19 10:06 PM
huh, did you update to master @Slayer *gV*
protocol was broken iirc
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Slayer *gV* 15-Jan-19 10:06 PM
My server is down atm. 😅
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teini94 15-Jan-19 10:06 PM
wut
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Slayer *gV* 15-Jan-19 10:06 PM
Yeah, do a refresh 😉
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teini94 15-Jan-19 10:06 PM
that explalins it
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Dune 15-Jan-19 10:06 PM
what does it do? just not connect?
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teini94 15-Jan-19 10:06 PM
well he cant connect ye
happended to me in 0.6 sometimes too
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Dune 15-Jan-19 10:06 PM
no error message?
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teini94 15-Jan-19 10:06 PM
no
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Slayer *gV* 15-Jan-19 10:07 PM
If the server is not available anymore, it just will say "Connecting blabla"
Not very explicit.
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Dune 15-Jan-19 10:08 PM
well, until a connection is established, you can't know if there is a server or not :P
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Slayer *gV* 15-Jan-19 10:08 PM
But you don't need to wait 1 minute to realize that it is down
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teini94 15-Jan-19 10:08 PM
btw slayer this is not the server IP for the others you should ask others to tell you, your server IP
if u need it
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Slayer *gV* 15-Jan-19 10:09 PM
Don't worry, i am fully aware of it.
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teini94 15-Jan-19 10:09 PM
k
i dont think there is an feature to see it
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Slayer *gV* 15-Jan-19 10:09 PM
It could just abort after few seconds with "server is not available" or sth like that (edited)
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Dune 15-Jan-19 10:10 PM
It could, feel free to propose that
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teini94 15-Jan-19 10:10 PM
@Dune I asked someone to help with that chinese thing
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Dune 15-Jan-19 10:10 PM
thanks @teini94 :)
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Slayer *gV* 15-Jan-19 10:10 PM
So much to do 😫
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teini94 15-Jan-19 10:10 PM
well in 0.6
there was a moment
when I could not set a server online cause
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Dune 15-Jan-19 10:10 PM
that's probably cause of DDoS?
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teini94 15-Jan-19 10:11 PM
no nothing of that
cause I cant explain, they changed IP thingy right?
to more digits
or something else
dont remember
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Dune 15-Jan-19 10:11 PM
ipv6, yes
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teini94 15-Jan-19 10:11 PM
yes that
and I had that one or the other one
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Dune 15-Jan-19 10:12 PM
Maybe @ReiTW would explain the issue better than I can :)
IPv6 support has been added in 0.6, but dual stack is not properly supported. The following issues exist (and respective ways to solve them): A game server cannot run on IPv4 and IPv6 at once (the ...
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teini94 15-Jan-19 10:12 PM
so I changed it
my one*
k
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Slayer *gV* 15-Jan-19 10:21 PM
Issue for the connection thingy: https://github.com/teeworlds/teeworlds/issues/1975
This issue may be related to #533, #1026 and #1782. Connect to some arbitrary ip. That is basically the same like joining an no-longer available server that was cached in our local serverbrowser li...
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teini94 15-Jan-19 10:27 PM
longest connection time I had was 20sec (on a very insane map) I think so dont set it to low
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Slayer *gV* 15-Jan-19 10:38 PM
You did already connect but downloaded the map, didn't you?
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Dune 15-Jan-19 10:39 PM
yeah, client should be able to tell
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markush 16-Jan-19 02:57 AM
Joined the server.
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Slayer *gV* 16-Jan-19 11:36 AM
How to add comments to the autoexec.cfg?
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ReiTW 16-Jan-19 11:44 AM
# this is a comment
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Skayland 16-Jan-19 11:55 AM
@Slayer *gV* is your mod open source?
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Slayer *gV* 16-Jan-19 12:01 PM
We will release in few days. But you can find all information already on https://github.com/teeworlds-domination/domination
Domination mod for Teeworlds, a retro multiplayer shooter - teeworlds-domination/domination
@ReiTW Thanks
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Skayland 16-Jan-19 12:18 PM
i will check that later, thanks : D
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slinacK 18-Jan-19 08:43 PM
@Dune what is this for? https://i.imgur.com/qQPKmGc.png (edited)
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☫σяεσ 18-Jan-19 08:51 PM
Can it be highlighted when used? Like showing what keys you are using in a stream? If not, that would be a cool feature
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Dune 18-Jan-19 09:13 PM
Tips @slinacK
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slinacK 18-Jan-19 09:14 PM
@oreo that's the first thing that popped into my mind when i saw the pic
I thought someone was attempting to make a very well made tutorial
ahah
And then I thought it'd be so useful on demos
But then i saw it was meant to clarify which key performs which action
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Sonix 18-Jan-19 09:40 PM
once implemented it could be used in other occasions, too, i guess
btw hi @slinacK 😃
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Dune 18-Jan-19 10:00 PM
@☫σяεσ I thought about doing that, it's easy to code
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Monkeeyju 18-Jan-19 10:53 PM
Joined the server.
who want is the creator of teeworlds
👍 1
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MuffinMario 18-Jan-19 11:39 PM
what
♿ 1
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slinacK 19-Jan-19 12:48 AM
@Dune, https://github.com/teeworlds/teeworlds/issues/1916 - I used to have this issue back when i still played and had Linux Mint installed. Now that i don't play anymore and have this ubuntu 14 distro w Gnome installed, it seems the middle click simulation is gone.. lucky me
This means things like shotgun+hook result in no input by default. However, if I bind mouse3 "+hook;+fire" it works. I'm not sure if it's a particular Linux configuration that cau...
I never played tw on linux because that simulation made it impossible
anyways, i saw this the other day, maybe you could test it:
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Dune 19-Jan-19 12:49 AM
i use a bind to fix it
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Dune 19-Jan-19 12:49 AM
bind mouse3 +fire;+hook (edited)
prolly works
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slinacK 19-Jan-19 12:50 AM
oh
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Dune 19-Jan-19 12:50 AM
but it's still teeworlds fault for not handling that properly ^^
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slinacK 19-Jan-19 12:50 AM
maybe it's a good workaround
well, the input probably changed before the game even processed it, no?
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Dune 19-Jan-19 12:51 AM
SDL could get raw input somehow
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magnet 19-Jan-19 02:59 AM
it's pretty easy to disable 3rd button click emulation on linux
and tbh it sucks on modern mouses
and i reinstalled my OS recently and didnt disable 3rd button emulation and it seems off by default, which makes sense since you can't buy a 2 button mouse anymore
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1stDecadeTW 19-Jan-19 04:54 AM
@Dune Quick mockup of "on first start show game controls":
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☫σяεσ 19-Jan-19 08:07 AM
On the first picture fire and hook are wrong or do u shoot with right mouse button? Than its fine but u are weird xD (edited)
👍 1
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Dune 19-Jan-19 09:16 AM
Lools right to me
@magnet some mouses still have wheel but no mouse3 (edited)
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Deleted User 19-Jan-19 10:06 AM
Joined the server.
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Dune 19-Jan-19 10:17 AM
@toast.tw I'd need some OSX wizardship when you're around
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☫σяεσ 19-Jan-19 11:37 AM
No its wrongly highlighted
The left mouse button should be lighter for fire and the right should be lighter for hook
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Dune 19-Jan-19 11:39 AM
depends on the point of view I guess
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☫σяεσ 19-Jan-19 11:39 AM
If it's ment to be gray, than it wouldn't make sense for any other key as they are white /lightened
A/D and W/S are a good example
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Dune 19-Jan-19 11:40 AM
not sure why W/S are highlighted in his mockup, those keys are not bound to anything
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☫σяεσ 19-Jan-19 11:40 AM
They aren't..
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Dune 19-Jan-19 11:40 AM
they won't be displayed at all
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☫σяεσ 19-Jan-19 11:40 AM
That Is what I'm trying to tell you
Even if w and s would be gone, all others are still white and not grey, grey means not used
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Dune 19-Jan-19 11:46 AM
right, I'll look for a way to make it clear :)
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☫σяεσ 19-Jan-19 11:50 AM
Just like that c:
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Dune 19-Jan-19 11:51 AM
the whole mouse should be grey then
either way I don't think it'll be drawn like that
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☫σяεσ 19-Jan-19 11:51 AM
Hm good idea
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MuffinMario 19-Jan-19 01:55 PM
The confusion with WASD arises since there is no reason to show w s but not any other unused key around a and d
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1stDecadeTW 19-Jan-19 01:57 PM
W and S are supposed to be show but with less emphasis, looks better with all keys even if they are not used (AD WS)... and yes, I'll change colors in the mouses because it's confusing
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Dune 19-Jan-19 02:09 PM
Why W and S? They are not bound to anything. Those keys are shown depending on what is bound, it's not static
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1stDecadeTW 19-Jan-19 02:43 PM
People are used to see ASD W together, it looks really nice and new players can easily locate the used keys
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MuffinMario 19-Jan-19 02:55 PM
i mean its fine. basically everyone understands what you mean when you show this tutorial. i mean they can't ermember everything once they move, but still helpful for beginners. (edited)
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heinrich5991 19-Jan-19 03:26 PM
these tips shouldn't be modal
i.e. they shouldn't block you from playing
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1stDecadeTW 19-Jan-19 05:35 PM
"Advanced tips" page is placeholder, it could be renamed and used to put additional information in there. The gameplay tips are supposed to be show in the pause menu. You can follow the github issue here: https://github.com/teeworlds/teeworlds/issues/1803
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Dune 19-Jan-19 05:57 PM
@heinrich5991 eh but there needs to be a button to skip
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Dune 19-Jan-19 06:08 PM
One screen should be enough and teach the basics
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☫σяεσ 19-Jan-19 06:37 PM
and why is the [esc] lifted a bit?
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1stDecadeTW 19-Jan-19 07:05 PM
It could be placed next to the chat keys, I just couldn't find a place to put it 😅
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☫σяεσ 19-Jan-19 08:57 PM
Jeah next to it sounds good, I don't wanna sound too negative here, I rlly like how it looks in general ^^ are there any svg's of "game.png" available? (edited)
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☫σяεσ 19-Jan-19 09:54 PM
Only one screen has the problem that "team chat" as a word is too long, so u need an icon that doesn't fit to the rest and is not clear for someone who plays tw for the first time, could look good tho if the side was a bit bigger and it gets arranged in a way that everything has a word as an description. I mean that's at least how I see it 😅
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Fudgy 20-Jan-19 03:29 AM
Is it me or you cant favorite a server from browser anymore?
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Dune 20-Jan-19 10:15 AM
Click on the star, @Fudgy (edited)
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Fudgy 20-Jan-19 04:03 PM
oh lol didnt think of that
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ChillerDragon 20-Jan-19 04:28 PM
@Fudgy go nobo beat mi fastcap on mi ctf5 server
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Fudgy 20-Jan-19 04:29 PM
I cant find it
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ChillerDragon 20-Jan-19 04:30 PM
nobo
149.202.127.134:8304
0.6
its is currently full so speedrunning will be hard ^^
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Fudgy 20-Jan-19 04:31 PM
its not a fastcap server lol
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Rilla 20-Jan-19 11:14 PM
ANNOUNCING THE gCTF TOURNAMENT 2019 Heya pals , here we are , after some long discussions and a comeback from Corp we decided to organise our own gCTF tournament. Every players from every levels are invited to participate to this tournament so take your weapons and kill them all to earn the prices! BASIC INFORMATION Date: Saturday 09/03/2019 Gametype: gCTF Version: 0.6 Map: CTF 5 - CTF 3 - CTF Tantum - CTF 4_old - CTF Corp and some other maps ( u will be informed soon ) Participant-Limit: 2 players and 1 replacement Rounds: This will be a BO3 on each maps. Loosers will decide of the next map to play on. Time-Limit/Round: 15 Minutes REGISTRATION To register to the tournament , you have to write the name of your team and which members are in it #sign_up . For exemple : Team Spray and Pray : Jax , Trap , Cuube If you don’t have discord, you can’t participate as the organization and communication before, during and after the tournament will take place on that platform. If you're searching for a mate , don't hesitate to post a message in #find_a_team. MODERATION Moderators : Me , Zooom.7z and Rilla Helpers: Corp members Streamer: Zooom.7z PRICES : 50€ to share for the first 30€ to share for the seconds 10€ to share for the thirds If you want to donate to help us , don't hesitate to pm me or one of the moderators / helpers.
I hope that is cool for you 😃
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Deleted User 20-Jan-19 11:21 PM
To subscribe ^^
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Dune 20-Jan-19 11:35 PM
ho, https://status.tw got updated 🙂
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Fudgy 21-Jan-19 02:35 AM
nice
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WhoCares 21-Jan-19 11:02 AM
Joined the server.
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heinrich5991 21-Jan-19 11:12 AM
@WhoCares mind telling us about your server?
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Golfdinger 21-Jan-19 03:47 PM
Joined the server.
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toast.tw 21-Jan-19 04:29 PM
@Dune im here
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Keyowah 22-Jan-19 02:30 AM
Joined the server.
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Shelzy Mogolico 23-Jan-19 02:25 PM
Joined the server.
hi xD?
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Slayer *gV* 23-Jan-19 05:28 PM
Hi!
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Rilla 23-Jan-19 08:45 PM
Is it possible to make a server, not been shown in the master server? Only connect via direct ip?
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Fudgy 23-Jan-19 08:49 PM
sv_register 0
in the .cfg or in f2 rcon
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Rilla 23-Jan-19 08:54 PM
thx
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Shelzy Mogolico 24-Jan-19 12:08 AM
I have a problem when hosting a server, I get an error from the master server, I have sv_register 1 and the firewall is disabled but I get that error, I can only connect in a lan
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ReiTW 24-Jan-19 12:56 AM
a lan? lol
did you open ports?
@Shelzy Mogolico
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Shelzy Mogolico 24-Jan-19 12:57 AM
yep
i tried change ports but i dont have a solution
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heinrich5991 24-Jan-19 01:03 AM
@Shelzy Mogolico try https://portforward.com/
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slinacK 24-Jan-19 01:38 AM
@Sonix anything new in mapping?
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WhoCares 24-Jan-19 07:47 AM
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Dune 24-Jan-19 10:02 AM
@Shelzy Mogolico firewall isn't enough
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Shelzy Mogolico 24-Jan-19 02:57 PM
It is no longer a problem, the god of Rei helped me and I solve it xd
same thanks
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Thee00 24-Jan-19 03:20 PM
Joined the server.
Hey guys
I'm new to TW and wanted to find a dc server for it
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Dune 24-Jan-19 03:33 PM
dc?
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ChillerDragon 24-Jan-19 03:36 PM
mby discord?
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Dune 24-Jan-19 03:37 PM
maybe the US state?
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ChillerDragon 24-Jan-19 03:39 PM
xd
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Shelzy Mogolico 24-Jan-19 03:39 PM
xD
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ChillerDragon 24-Jan-19 03:39 PM
@Thee00 send help we have no idea what ur talkin about
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Dune 24-Jan-19 03:39 PM
diet coke?
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Shelzy Mogolico 24-Jan-19 03:39 PM
HAHAHAHA
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ChillerDragon 24-Jan-19 03:40 PM
dune coder
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Dune 24-Jan-19 03:40 PM
dirt cheap?
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Shelzy Mogolico 24-Jan-19 03:47 PM
my little tumor died
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Thee00 24-Jan-19 05:22 PM
I'm bak
I meant dying cat
Sad 5
Discord btw
👌
GWsocksAngeryBob
Wait
Who are the devs other than dune?
Not on the server
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Dune 24-Jan-19 05:40 PM
wb, @Thee00
please avoid large image macros
You can find a list of contributors at https://github.com/teeworlds/teeworlds/graphs/contributors
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
Oy is the main dev
As FOSS, there are few privileges other than that of maintainer
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Thee00 24-Jan-19 06:06 PM
👌
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ipoopi 24-Jan-19 09:07 PM
Joined the server.
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cagih 25-Jan-19 04:03 PM
Joined the server.
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🥀Thomus🥀 25-Jan-19 06:50 PM
Joined the server.
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Sonix 26-Jan-19 06:21 PM
@slinacK not much, waiting for 0.8 plans to crystallize 😃
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Fudgy 26-Jan-19 06:23 PM
are there official LMS maps?
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Dune 26-Jan-19 06:28 PM
lms1
(kukurice)
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Sonix 26-Jan-19 06:53 PM
2 more will follow in 0.8
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Dune 26-Jan-19 06:55 PM
huh, why does it need a major version?
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Sonix 26-Jan-19 06:56 PM
timing
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Fudgy 26-Jan-19 07:00 PM
lms came out in 0.7 so releasing the maps in 0.7 makes sense tho
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Elysiox 27-Jan-19 12:21 AM
Joined the server.
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slinacK 28-Jan-19 08:34 PM
How does the new ninja work in this scenario of no in-game skin change?
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Dune 28-Jan-19 10:16 PM
it's a special skin applied when you have the ninja weapon
I think it has always been that way
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jxsl13 28-Jan-19 10:33 PM
Joined the server.
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Thee00 30-Jan-19 05:16 PM
So uh. What kind of launchers are there, what do most people use/what shouls I play TW on?
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Dune 30-Jan-19 05:18 PM
Steam or standalone
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Thee00 30-Jan-19 05:31 PM
I meant something like ddnet launcher
But should I use that
Or stick to vanilla first?
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Sonix 30-Jan-19 06:28 PM
Ddnet client isnt compatible with 0.7
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Dune 30-Jan-19 06:46 PM
I don't know what you mean with launcher. Modified client?
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Zargon 30-Jan-19 11:47 PM
ddnet forbidden 0.7 dream
like if u cri
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ReiTW 31-Jan-19 02:32 AM
@Zargon not really, they are just waiting, well they said no but some of them are just asking themself if migrating to 0.7 is a good thing, since they doesn't see any "negative" commits since 0.7.1, so maybe one day it will move or never, we don't know
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Zargon 31-Jan-19 04:24 AM
Aha! Then one day, maybe
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okmine 31-Jan-19 02:04 PM
Joined the server.
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Himan56 02-Feb-19 12:14 AM
Joined the server.
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PsychoGod/Миха 02-Feb-19 08:11 PM
Joined the server.
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xfce 03-Feb-19 05:23 PM
Joined the server.
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Бардюр 21 03-Feb-19 05:36 PM
Joined the server.
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Yi- 04-Feb-19 07:46 PM
Joined the server.
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Slayer *gV* 05-Feb-19 09:02 PM
Is there a way to reset all server settings to pure, like you can do with the tunings?
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Dune 05-Feb-19 09:05 PM
no
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Spoki4 05-Feb-19 09:13 PM
Joined the server.
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Slayer *gV* 05-Feb-19 09:22 PM
😦
thx for the quick answer
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Shelzy Mogolico 06-Feb-19 01:14 AM
Can someone send me a kog config for my server?
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Slayer *gV* 06-Feb-19 03:21 PM
Is there any limit for pickups that I may place on a map until the server collapses?
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Dune 06-Feb-19 03:26 PM
src/engine/shared/snapshot.cpp:550: dbg_assert(m_NumItems < MAX_ITEMS, "too many items"); src/engine/shared/snapshot.h:118: MAX_ITEMS = 1024
could be that
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Slayer *gV* 06-Feb-19 03:47 PM
Uh yes.
The client will pretty much stop rendering.
When going into an area with more than 1024 items...
I was more concerned about the server performance 😄
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Fisico 06-Feb-19 07:58 PM
our mod "Domination" has been released https://www.teeworlds.com/forum/viewtopic.php?pid=122654#p122654 (edited)
❤ 2
📈 1
🍾 1
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PsychoGod/Миха 06-Feb-19 10:42 PM
hey there for what we need .mm files in osx? why we changed normally .m for .mm
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Dune 06-Feb-19 11:05 PM
Hey
iirc .mm is for C++
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🤠Anvil 07-Feb-19 09:49 AM
Joined the server.
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Slayer *gV* 08-Feb-19 09:13 PM
Within the teeworlds editor, is there a way to reduce the saturation of a tilelayer (image)?
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Bread eater 🍞😋😍☺ 09-Feb-19 03:17 PM
Joined the server.
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MrCosmo 09-Feb-19 03:17 PM
Joined the server.
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timakro 09-Feb-19 07:55 PM
does anyone have the patch for Teeball by fun elefant which patches greyfox's Foot mod? https://www.teeworlds.com/forum/viewtopic.php?id=8638 Link at the end of this post is dead
[MOD] Foot/TeeBall (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
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LordSk 09-Feb-19 09:07 PM
@Slayer *gV* no
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Slayer *gV* 10-Feb-19 07:38 PM
@LordSk Too bad, would have come handy. But I guess that was a very special case anyway :D Thanks for your help!
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Lady Saavik 10-Feb-19 11:38 PM
Joined the server.
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Silex 11-Feb-19 11:56 AM
Joined the server.
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PatrykP 11-Feb-19 10:57 PM
Joined the server.
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Cecily 12-Feb-19 01:02 AM
Joined the server.
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Skayland 12-Feb-19 11:24 PM
A lot of people is joining this last days
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Fudgy 13-Feb-19 12:24 AM
😄
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Silex 13-Feb-19 02:05 AM
bb
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PatrykP 13-Feb-19 01:04 PM
tune player_collision 0 disable "start" and "end" tile. it is bug on simpleDDRace/Race?
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Dune 13-Feb-19 01:06 PM
looks like a race bug. not something from teeworlds either way Edit: fixed it (edited)
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PatrykP 13-Feb-19 01:06 PM
k
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Skayland 14-Feb-19 12:16 AM
What is the min connection i need to host a vanilla server?
2kb/sec?
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Dune 14-Feb-19 12:19 AM
it's light on bandwidth. usually the problem is the latency / the number of connections at one time
it's hard to give numbers
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Skayland 14-Feb-19 12:26 AM
And what about ram per player?
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Fudgy 14-Feb-19 04:28 AM
I dont think a player adds much RAM usage
Im sure with ~10Mb of ram you can run a 64 player server, teeworlds doesnt take much.
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Skayland 14-Feb-19 07:05 AM
nice
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jxsl13 14-Feb-19 12:37 PM
our beloved website is down: teeworlds.com
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Dune 14-Feb-19 01:19 PM
yes
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Fudgy 14-Feb-19 01:34 PM
thats a first
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Dune 14-Feb-19 01:35 PM
nah, it's been down for a while here and then, same error iirc
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ChRIstMas`iPro 14-Feb-19 03:09 PM
when will it be on again
or
will it be on again
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jxsl13 14-Feb-19 03:10 PM
discourse docker container
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ChRIstMas`iPro 14-Feb-19 03:25 PM
tahw tiaw
wait what
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Skayland 14-Feb-19 08:24 PM
Android version will never be updated again, right?
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Dune 14-Feb-19 09:19 PM
There is no official Android support, so it's up to the content creators. Haven't seen news on the Android side for long so probably not
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PatrykP 14-Feb-19 09:45 PM
for me android version is a funny joke. This port looks like running on desktop emulator. everything is made for mouse and keyboard and ui also is for big screen :P
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Skayland 14-Feb-19 10:21 PM
there is some people that still use the android version
well, not an android version, its actually just a port
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Slayer *gV* 15-Feb-19 09:02 AM
I was close to report this post as spam. Then i realized that it is none and Dune already edited it. But damn, the first row looks totally like. :D https://www.teeworlds.com/forum/viewtopic.php?pid=122682#p122682
@Dune Imho you should add a short info that you snipped at the end of the posts. Eventually with some explanation. Iirc it was done like this in the past.
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WhiteKitty 15-Feb-19 12:21 PM
Joined the server.
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jxsl13 15-Feb-19 08:17 PM
just wtf... reopening years old topics
😢 they took my bridge communication rights from me
savages!
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WhiteKitty 15-Feb-19 08:20 PM
Will someone help me with coding?
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jxsl13 15-Feb-19 08:26 PM
I think ppl will help with more precise questions.
👆 2
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Dune 15-Feb-19 10:24 PM
@jxsl13 you joined last month and never requested them? either way, restored that for you 🙂
❤ 2
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𝕃𝕊ℙXxVendeTamalesNazixX𝕃𝕊ℙ 16-Feb-19 05:49 AM
Joined the server.
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Skayland 16-Feb-19 06:04 AM
welcome
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ItzVenoxh 16-Feb-19 08:43 PM
Joined the server.
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PatrykP 16-Feb-19 09:50 PM
is sth wrong with master servers? im looking at statistics and it looks good, but for my tw server, master1 and master3 are not responding :/
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Dune 16-Feb-19 09:51 PM
0.6 or 0.7?
master3.teeworlds.com should be down, but master1.teeworlds.com looks fine
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PatrykP 16-Feb-19 09:54 PM
0.7
[5c68796d][engine/mastersrv]: refreshing master server addresses [5c68796d][register]: refreshing ip addresses [5c68796d][engine/mastersrv]: saving addresses [5c68796d][register]: fetching server counts [5c687970][register]: chose 'master3.teeworlds.com' as master, sending heartbeats [5c6879ac][register]: WARNING: Master server is not responding, switching master [5c6879ac][engine/mastersrv]: refreshing master server addresses [5c6879ac][register]: refreshing ip addresses [5c6879ac][engine/mastersrv]: saving addresses [5c6879ac][register]: fetching server counts [5c6879af][register]: chose 'master1.teeworlds.com' as master, sending heartbeats [5c6879eb][register]: WARNING: Master server is not responding, switching master
:/
is posible i got banned? :P
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Dune 16-Feb-19 10:01 PM
no
probably just some temporary trouble ^^
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PatrykP 16-Feb-19 10:01 PM
k
thanks for help i will w8
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Dune 16-Feb-19 10:02 PM
can't you connect to other masterservers?
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PatrykP 16-Feb-19 10:02 PM
server picks only 3 and 1
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Dune 16-Feb-19 10:03 PM
huh, that could be a port forwarding/firewall issue? (edited)
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PatrykP 16-Feb-19 10:05 PM
yesterday everythink works
hmm
but im updeted software, ok i will check, thanks
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Dune 16-Feb-19 10:06 PM
I get
[5c687b47][register]: refreshing ip addresses [5c687b47][engine/mastersrv]: saving addresses [5c687b47][register]: fetching server counts [5c687b4a][register]: chose 'master3.teeworlds.com' as master, sending heartbeats [5c687b4c][register]: no firewall/nat problems detected [5c687b4c][register]: server registered
so masters seem fine to me
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PatrykP 16-Feb-19 10:15 PM
hmm, i dont know, today i had problems with nividia driver so maybe software update from yesterday also change sth with networking but all firewall i disabled and still. ok thanks for time but for now i wanna do sth other than fixing my connection with master. (Also i can't ping - 100% loss, but http website of master3 shows me stats) (edited)
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Dune 16-Feb-19 10:16 PM
I can ping master1.teeworlds.com
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PatrykP 16-Feb-19 10:16 PM
w8
ok i also can ping 1
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Dune 16-Feb-19 10:16 PM
3 probably disabled ping 🙂
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PatrykP 16-Feb-19 10:16 PM
yea
also i saw bug master3 server is not responding, switching master and then switch to master3 again, and again it can choose the same master multiple times
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klenha 17-Feb-19 06:02 PM
hey bois
0.7 is horrible (sorry but yeah)
its not right teeworlds like teeworlds
tees are destroyed by that update
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Fudgy 17-Feb-19 06:06 PM
ye skin system changed but I dont see any destruction
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Dune 17-Feb-19 06:22 PM
any constructive feedback about issues you would like to see addressed is welcome, @klenha 🙂
😩 2
🐲 2
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klenha 17-Feb-19 06:30 PM
yeah, its changed, but its not teeworlds like it was.
teeworlds singleplayer? no, teeworlds useless menu and crappy skins? ye
yeah its shitty, but i still play 0.6
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jxsl13 17-Feb-19 06:57 PM
I have the consern that the UI/UX became worse, thus not playing 0.7 at all. The choice every time you start the client, whether you want to map, search the browsers or whatever just cripples the user experience, it should instantly go to the server browser. An option to change that behavior would be great.
😋 1
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Fudgy 17-Feb-19 06:58 PM
there's already an option to go straight to browser at startup...
👍 1
and what does teeworlds singleplayer mean?
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Sharok 17-Feb-19 10:53 PM
Joined the server.
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Dune 17-Feb-19 11:02 PM
Welcome, @Sharok
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Sharok 17-Feb-19 11:02 PM
ty
🚜 1
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Thee00 18-Feb-19 12:19 PM
Hey
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klenha 18-Feb-19 01:55 PM
HI
why allthehaxx is banned on kog?
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Fudgy 18-Feb-19 02:37 PM
Ask on kog server, not on this server lol
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ChillerDragon 18-Feb-19 03:03 PM
because ath is considered a cheat client
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Dune 18-Feb-19 04:22 PM
I used your material to refresh your automapper tutorial for 0.7, btw, @jxsl13. Thanks! 🙂
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Dune 19-Feb-19 06:03 PM
hey. Some twitch developer/streamer is doing Teeworlds right now! Implementing gamepad support and explaining what he does. Check him out at https://www.twitch.tv/tsoding 😀
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mmph 19-Feb-19 08:27 PM
Joined the server.
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Monkeeyju 19-Feb-19 10:07 PM
HELP ME PLS HOW TO MAKE VANILLA SERVER
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Fudgy 19-Feb-19 11:23 PM
how to run it?
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jxsl13 19-Feb-19 11:29 PM
Yeah, sure thing.. already forgot how it works.
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Dune 19-Feb-19 11:43 PM
double click teeworlds_srv.exe ? :)
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Monkeeyju 20-Feb-19 12:27 AM
no bro
i necesite vanilla blue vs red
@Dune
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PatrykP 20-Feb-19 02:55 AM
@Monkeeyju you are on Windows or Linux?
Open folder with teeworlds_srv Hold shift and click right mouse button on empty space and choose option "open terminal here" (or command line). On Windows: Type teeworlds_srv.exe On Linux: Type ./teeworlds_srv
Btw when you double click on this file then server starts but it have no GUI so you don't see anything
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Fudgy 20-Feb-19 03:02 AM
yes but his problem is he wants ctf
teeworlds_srv is dm by default
you need to change gamemode in f2 or a config file
to do it in f2 he needs to write a rcon password in the server config file
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PatrykP 20-Feb-19 03:03 AM
yes
or create file named autoexec.cfg and type sv_gametype ctf
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heinrich5991 20-Feb-19 03:06 AM
or type: teeworlds_srv.exe "sv_gametype ctf"
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PatrykP 20-Feb-19 03:11 AM
oo, its usefull
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Dune 20-Feb-19 11:56 AM
I always test ingame features with ./teeworlds "connect ." :) (edited)
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Monkeeyju 20-Feb-19 06:52 PM
@PatrykP private me
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MohamedAkram 22-Feb-19 12:00 AM
Joined the server.
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Xusep 22-Feb-19 11:07 AM
Joined the server.
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krooked 22-Feb-19 02:06 PM
hey guys, can sb of you recommend a client that lets you see the k/d in the scoreboard?
for 0.6 though
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Dune 22-Feb-19 02:06 PM
any client that includes teecomp, so most of them
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ChillerDragon 22-Feb-19 02:57 PM
there is a statboard in ddnet client or does it has to be in scoreboard?
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Dune 22-Feb-19 03:00 PM
that's teecomp, @ChillerDragon
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ChillerDragon 22-Feb-19 04:46 PM
ah. I actually know almost nothing about it. I think a saw a few screens and found it today in ddnet src code
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Dune 22-Feb-19 05:03 PM
https://www.teeworlds.com/forum/viewtopic.php?id=3913, it was ported to 0.6 through sushi's client pack :) (edited)
[CLIENT] TeeComp (Page 1) — Fan Art and Other — Teeworlds Forum — Everything Teeworlds!
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natchies 24-Feb-19 07:06 PM
Joined the server.
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zupopp 26-Feb-19 09:31 AM
Joined the server.
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MarisaG 27-Feb-19 08:48 AM
Joined the server.
Hi everyone!
Anyone tell me how to add maps to my server?
do i just copy them into the maps folder?
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MarisaG 27-Feb-19 09:00 AM
Im also collecting maps at my website as many of them in for forum seem to be dead or not responding anymore or are using shady file hosting servers
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Dune 27-Feb-19 09:11 AM
Yes, just copy them and they can be set on your server by command
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MarisaG 27-Feb-19 09:13 AM
thanks! will give it a try
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Dune 27-Feb-19 09:52 AM
If you have a map for which there is a broken topic link, please link it again on the topic :)
As for collecting maps there is http://heinrich5991.de/
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heinrich5991 27-Feb-19 10:02 AM
@MarisaG if you have a collection of maps, I'd be happy to add them there
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MarisaG 27-Feb-19 10:04 AM
i only have what was there so far, but many of them got errors... Working on a script to create voting links for the maps. Will post it when done...
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Dune 27-Feb-19 10:06 AM
Errors?
Race maps must be ported to 0.7. There are scripts for that
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MarisaG 27-Feb-19 12:15 PM
errors in that they would not allow me to download them...
Ok, I have my add maps script ready. Here is description & link:
This tool will scan your maps folder and create a config file with voting options for all the maps in your maps folder. You can use this to rebuild your config after adding maps to your server. Only tested on Linux servers. You can get it here: https://sourceforge.net/projects/teeworlds-add-maps-utility and if you have any questions just ask me! (edited)
Download Teeworlds Add Maps Utility for free. Creates a config file with voting links for all the maps. Creates a config file with voting links for all the maps in your maps folder. Players will be able to vote to play all the maps you have.
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Dune 27-Feb-19 12:18 PM
Thanks for sharing 🙂
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MarisaG 27-Feb-19 12:19 PM
😃
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MarisaG 27-Feb-19 01:23 PM
Added a link to this discord on gameplayer.club... Randomly gets shown at the foot of every page
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眼睛疲劳 27-Feb-19 01:46 PM
Joined the server.
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guenstig werben 27-Feb-19 03:47 PM
@MarisaG why not github?
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MarisaG 27-Feb-19 04:16 PM
I do have the repos in github, but prefer to post the official releases to sourceforge
Makes it easier to track number of downloads etc
👍 1
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timakro 27-Feb-19 08:01 PM
For a teeworlds map how to find out if its a 0.7 map and the 0.7 external mapres should be used or if its a 0.6 map?
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Dune 27-Feb-19 08:03 PM
I don't think there is any obvious way. Maybe @redix or @heinrich5991 can think of one
There is a tool to convert 0.6 maps to 0.7 so you don't have to make it embedded either way
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TheDankSpyHexxy 28-Feb-19 05:00 AM
Joined the server.
Hey
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ChillerDragon 28-Feb-19 11:45 AM
it would be cool tho to save the version of the client that saved the map. And maybe even display it in mapinfo. No only tlaking about major version but also about minor ones. Maybe it could help debugging somewhen
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Thee00 28-Feb-19 06:44 PM
Help I'm having client-side lag
Like the game runs with 1500 Fps and my ping is usually 20-40 even though my character lags
any fix?
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Dune 28-Feb-19 07:06 PM
That is strange. Tried fullscreen? Dual monitor does this sometimes
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Thee00 28-Feb-19 07:09 PM
I do have dual monitors and if I know right I am using fullscreen
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Thee00 28-Feb-19 07:20 PM
I tried windowed, borderless window and fullscreen but still lags
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Dune 28-Feb-19 07:53 PM
ctrl+shift+d ctrl+shift+g
prediction errors or FPS spikes?
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Thee00 28-Feb-19 08:58 PM
Nope
as I can see
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heinrich5991 01-Mar-19 10:19 AM
This would make it a lot easier to check whether map has 0.5 vs 0.6 vs 0.7 grass tiles and that stuff.
@Dune no, there's not. the above issue would fix that. you could probably get quite far using statistical methods
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Dune 01-Mar-19 10:20 AM
I see, thanks :)
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WhiteKitty 01-Mar-19 05:46 PM
Joined the server.
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nuborn 05-Mar-19 12:22 PM
Joined the server.
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cagih 06-Mar-19 05:14 PM
siemaneczko
co tam mordeczki
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Dune 06-Mar-19 05:27 PM
hello, this is an english-only channel 🙂
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cagih 06-Mar-19 05:44 PM
@Jesus Christ
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Jesus Christ 06-Mar-19 05:44 PM
co
xD
e
dalem
$avatar laxus
na dicordzie ddneta
i tam siusiak
xdd
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Dune 06-Mar-19 05:44 PM
english, last time
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Jesus Christ 06-Mar-19 05:45 PM
oh sorry i thought its our private group
😄
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cagih 06-Mar-19 05:45 PM
xdd
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Agressor 07-Mar-19 12:21 AM
Joined the server.
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kohaiberry 07-Mar-19 01:08 PM
Joined the server.
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Thee00 07-Mar-19 10:27 PM
Can anyone help?
I'm lagging af even though my ping is around 40 and I have 1500 fps
I have two monitors
and the prediction margin looks weird
any fix?
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Dune 07-Mar-19 10:28 PM
try gfx_fullscreen 1
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Thee00 07-Mar-19 10:28 PM
okay
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Dune 07-Mar-19 10:29 PM
I also lag in teeworlds without fullscreen, for the record, because of dual monitors
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Thee00 07-Mar-19 10:29 PM
Launch options?
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Dune 07-Mar-19 10:29 PM
Sorry?
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Thee00 07-Mar-19 10:29 PM
where should I place this gfx_fullscreen 1?
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Dune 07-Mar-19 10:29 PM
f1 console
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Thee00 07-Mar-19 10:30 PM
oh
lol
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Dune 07-Mar-19 10:30 PM
or just check Fullscreen in Settings > Graphics
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Thee00 07-Mar-19 10:32 PM
still lagging
:/
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holymadman 09-Mar-19 10:51 AM
Joined the server.
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Thee00 09-Mar-19 03:16 PM
Still
lagging af
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PatrykP 09-Mar-19 05:29 PM
For me helps computer restart, but I know it isn't good solution
Also when I have lags (60fps, 20ms) then teeworlds uses ~90% CPU
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Thee00 09-Mar-19 07:06 PM
This always lags
so a restart won't help
and it is not using a lot of cpu
1500 fps 30~40 ms ping
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WhiteKitty 10-Mar-19 03:35 PM
Joined the server.
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Thee00 10-Mar-19 04:58 PM
It's really fuc*ing annoying and I can't do anything about it?
Any fix?
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Fudgy 10-Mar-19 06:04 PM
I never heard of someone lagging on teeworlds, especially with 1500fps so I have no idea
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PatrykP 10-Mar-19 06:04 PM
how about RAM?
maybe problem is with swap partition (swap files)
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Dune 10-Mar-19 06:07 PM
doubtful given the size of teeworlds
might want to open the resource monitor and check disk access but I doubt it's that
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PatrykP 10-Mar-19 06:19 PM
for me its look like stops because teeworlds need to w8 for data from swap files. System uses RAM for other stuff and needs to move some data to disc and teeworlds need to w8.
now teeworlds works good for me so i cant check this
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Dune 10-Mar-19 06:22 PM
I have those lags when I play high resolution on a dual monitor and it's not RAM
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PatrykP 10-Mar-19 06:22 PM
but this lags are random, sometimes i have a lot of stuff in background and teeworlds works fine, some times i just start system and i have laggs with 60fps. on tw 6 on Windows i dont had this problem. Maybe is sth with linux build or with tw7
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Dune 10-Mar-19 06:22 PM
teeworlds is 70k that's nothing
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PatrykP 10-Mar-19 06:22 PM
hmm
i run tw in 1440x900 in window (also dual monitor)
idk Thee00 just reinstal tw (also remove teeworlds data folder) its always works 😜
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Dune 10-Mar-19 06:26 PM
that won't do anything
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PatrykP 10-Mar-19 06:27 PM
i know just joking
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KoleOBlack 10-Mar-19 06:33 PM
Joined the server.
yo help i'm trying to run a teeworlds executable that i compiled using the source code from github but apparently i keep getting this error
i have freetype and sdl2 installed on my PC.
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Dune 10-Mar-19 06:37 PM
32bit/64bit issues or debug/release
you might have the wrong version of the SDL dll?
32bit/64bit
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KoleOBlack 10-Mar-19 06:37 PM
i literally put sdl2.dll in both system32 and syswow64.
and i was compiling the game for x86_64 debug (edited)
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heinrich5991 10-Mar-19 06:59 PM
I have a client/server app which I have been developing on a single PC. Now it needs two serial ports, so I borrowed a PC from a friend. When I build my app and try to run or debug it (whether in ...
have you compiled for 64 bit? try that if you haven't
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KoleOBlack 10-Mar-19 07:01 PM
i did compile for 64bit though
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heinrich5991 10-Mar-19 07:03 PM
the link says that it might happen if you mix executables and dlls for different architectures
do you understand the instructions they give that should help debugging it?
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Dune 10-Mar-19 07:06 PM
maybe the sdl2.dll is a 32bit DLL?
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KoleOBlack 10-Mar-19 07:13 PM
i'll check
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KoleOBlack 10-Mar-19 07:41 PM
oopsie doopsie
it seems that i forgot to install these dependencies
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heinrich5991 10-Mar-19 07:51 PM
these do not look like dependencies of teeworlds
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KoleOBlack 10-Mar-19 07:51 PM
oh.
though those are the dependencies for sdl2
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Dune 10-Mar-19 08:00 PM
can you try with the 64bit SDL2.dll?
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KoleOBlack 10-Mar-19 08:13 PM
i downloaded the 64 bit sdl2.dll and put it in syswow64 but apparently it still displays that same goddamn error
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Dune 10-Mar-19 08:13 PM
just put it in the folder of teeworlds.exe, to avoid conflicts and what not
I don't know how windows handles two SDL2.dll available..
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heinrich5991 10-Mar-19 08:14 PM
yea, remove it from the windows directories
it's probably not a good idea to put it there
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KoleOBlack 10-Mar-19 09:08 PM
i got it to work
now wait, is this bam error good or is it bad lmao
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Fudgy 10-Mar-19 09:10 PM
so close lol
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KoleOBlack 10-Mar-19 09:11 PM
but the compiled teeworlds seems to work perfectly
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heinrich5991 10-Mar-19 09:13 PM
type bam agian
and show the error plz
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Dune 10-Mar-19 09:28 PM
@Fudgy bam doesn't stop on error unless you use -a
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KoleOBlack 10-Mar-19 09:42 PM
i did it again
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KoleOBlack 10-Mar-19 09:51 PM
jfc.
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heinrich5991 10-Mar-19 09:57 PM
have you modified the source?
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KoleOBlack 10-Mar-19 09:58 PM
yeah i did.
i only changed this
and this too
aa
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heinrich5991 10-Mar-19 10:10 PM
what line is 373?
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KoleOBlack 10-Mar-19 10:13 PM
oops i realized my mistake blobfacepalm
i didn't declare a custom variable
now it's working.
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heinrich5991 10-Mar-19 10:20 PM
cool 🙂
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KoleOBlack 10-Mar-19 10:20 PM
however i'm still trying to set up a server just for me to test my mod
yet for some reason dm1 does not exist whatsoever
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heinrich5991 10-Mar-19 10:22 PM
hmmmm
is it in the data/maps/ folder?
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KoleOBlack 10-Mar-19 10:23 PM
maps is empty
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heinrich5991 10-Mar-19 10:23 PM
ah
how did you download the source?
git?
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KoleOBlack 10-Mar-19 10:24 PM
yep
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heinrich5991 10-Mar-19 10:24 PM
then do git submodule update --init
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Dune 10-Mar-19 10:25 PM
@KoleOBlack git submodule update --init
oops
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KoleOBlack 10-Mar-19 10:25 PM
wait where do i write that
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heinrich5991 10-Mar-19 10:25 PM
right there
where you executed bam
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KoleOBlack 10-Mar-19 10:25 PM
ok
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Dune 10-Mar-19 10:25 PM
go to there using the git console
wait, you didn't use git?
you downloaded it from github?
you can just copy paste the data/maps folder from your teeworlds game
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KoleOBlack 10-Mar-19 10:28 PM
ah
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KoleOBlack 10-Mar-19 10:36 PM
thanks
cursed shotgun
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Jeroen 10-Mar-19 10:58 PM
Joined the server.
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KoleOBlack 11-Mar-19 08:36 AM
where exactly do i make the bullets not follow gravity?
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KoleOBlack 11-Mar-19 11:16 AM
and is teeworlds server hosting through port forwarded VM possible?
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Dune 11-Mar-19 12:31 PM
yes
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KoleOBlack 11-Mar-19 12:32 PM
also, what exactly makes the bullets follow gravity?
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heinrich5991 11-Mar-19 04:52 PM
@KoleOBlack tune shotgun_curvature 0
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KoleOBlack 11-Mar-19 06:35 PM
Thanks
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KoleOBlack 12-Mar-19 09:45 PM
is character.cpp serverside or clientside?
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Dune 12-Mar-19 10:08 PM
where did you find this file, @KoleOBlack
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heinrich5991 12-Mar-19 10:12 PM
character.cpp as located in src/game/server/entities/character.cpp is server-side
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Dune 12-Mar-19 10:12 PM
that was my point 😛
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KoleOBlack 12-Mar-19 11:17 PM
wait how do i make projectiles spawn other projectiles
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heinrich5991 12-Mar-19 11:25 PM
on death?
or when?
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KoleOBlack 12-Mar-19 11:46 PM
on each frame
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heinrich5991 13-Mar-19 12:04 AM
check the OnTick function of projectiles I guess and create more there
note that uncontrolled spawning of projectiles is probably not going to work ^^
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Dune 14-Mar-19 05:45 PM
@Thee00 tried disabling vsync?
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Thee00 14-Mar-19 06:00 PM
It was already off
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hamboro 15-Mar-19 07:36 PM
Joined the server.
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Nosssi 16-Mar-19 04:30 PM
Joined the server.
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Pirovideo 17-Mar-19 09:25 AM
Joined the server.
Hi
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heinrich5991 17-Mar-19 12:48 PM
hi 🙂
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Dune 17-Mar-19 12:49 PM
hey
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Pirovideo 17-Mar-19 12:58 PM
How are you
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Thee00 17-Mar-19 08:42 PM
yes
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MertenNor 19-Mar-19 10:24 AM
Hi
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Themix 19-Mar-19 08:31 PM
Joined the server.
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☫σяεσ 21-Mar-19 02:27 AM
If u hit esc the chat disappears, why?
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heinrich5991 21-Mar-19 02:38 AM
so you can get back to playing?
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Dune 21-Mar-19 08:20 AM
he means in the menus i think
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Delirio 21-Mar-19 06:11 PM
Joined the server.
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☫σяεσ 21-Mar-19 11:14 PM
i mean when u are in a game and mb everyone is chatting, than u want to leave for whatever reason, hit esc move your mouse to close the game, but then u hear the chat sound and cant see what someone wrote (maybe its just "bb" but who knows xD) its like having a notification light on your phone and u dont know what it is
u could ofc disable the chat sound aswell, when u dont see it anymore, that would work too
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PatrykP 22-Mar-19 12:44 AM
+1 i'm also have same problem. When I hit ESC to close game and someone just write sth then I must read this message :P
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Thee00 23-Mar-19 12:20 AM
I am still lagging
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cagih 24-Mar-19 12:08 AM
@jao unban me
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Fekah 25-Mar-19 05:50 AM
Joined the server.
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parctikl 26-Mar-19 09:08 AM
Joined the server.
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Pirovideo 26-Mar-19 05:03 PM
Hi
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Valeek 26-Mar-19 05:13 PM
Joined the server.
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Valeek 26-Mar-19 05:53 PM
Hey Guys. I have a question. Does the Teeworld Launcher from Steam work? Because I tryed to start it 2 Times already and nothing happend
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Dune 26-Mar-19 05:54 PM
@Valeek it's supposed to work
let's troubleshoot then. - what is your OS? win10 etc. - did you ever play Teeworlds?
(as in, did you ever successfully launch on this machine)
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Valeek 26-Mar-19 05:57 PM
I have a Laptop with Windows 10 on it. I have not played on this Laptop yet. And no. It have not Launched successfully even after trying to download it from the Hopepage www.Teeworlds.com
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Dune 26-Mar-19 05:59 PM
ah, so it's not a steam problem
good
in order to understand what happens we would need the console log
it's not too intuitive if you've never done it on win10 though
Can you launch it within a command prompt? Win+R -> type cmd -> use cd directory to navigate to the teeworlds directory, then launch teeworlds with teeworlds -c
I don't think we have any more user friendly way to debug
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Valeek 26-Mar-19 06:07 PM
thanks. i will try it. i just dont have time right now to do it. have a good afternoon :^)
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Dune 26-Mar-19 06:09 PM
okay :)
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Valeek 27-Mar-19 12:19 PM
well i tryed it but it did not worked. everytime i tryed to open it is says "System Error-----...VCRUNTIME140.dll was not found".
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Dune 27-Mar-19 12:27 PM
@Valeek please try win64 or win32 (the version you have not tried)
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Valeek 27-Mar-19 12:28 PM
i have tryed both. and since im using windows i dont think the linux or mac installer would work
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Dune 27-Mar-19 12:29 PM
No it won't
Both have the same error huh
Well it's strange, I'll look for a solution
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teini94 27-Mar-19 12:35 PM
if u open editor with f1 you only can move your normal mouse (cant click stuff) # you can if u out and retab into the game again. (edited)
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Dune 27-Mar-19 01:27 PM
@teini94 steps to reproduce?
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teini94 27-Mar-19 01:30 PM
@Dune f1 cl_editor 1 Alt + Tabulator (to get to your desktop) then again. to get into tw again
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Dune 27-Mar-19 01:35 PM
never knew cl_editor was even a thing (edited)
I use ctrl+shift+e or the menus
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Thee00 27-Mar-19 11:07 PM
And I am still lagging
I've been asking for help for weeks
still no answer
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Dune 27-Mar-19 11:37 PM
several people tried, @Thee00. I'm out of ideas
it's difficult to troubleshoot when we can't reproduce
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Thee00 27-Mar-19 11:41 PM
😦
I can show you all my in-game settings and outside of the game settings to help reproduce the problem and find out how to solve it
but gtg slip now
gn
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Dune 27-Mar-19 11:42 PM
but resetting your settings did not fix it, right?
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Thee00 27-Mar-19 11:42 PM
I will try
even reinstalling the game
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Dune 27-Mar-19 11:43 PM
if removing settings.cfg does not help, that means the settings are not enough for us to reproduce the issue
the settings are stored externally of the game install
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parctikl 28-Mar-19 12:53 AM
hello, could I ask a question in terms of troubleshooting here?
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heinrich5991 28-Mar-19 12:59 AM
we should be outputting an stdout.txt file like most sdl games do
so we don't have to send people through the console on windows ^^
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Fudgy 28-Mar-19 03:51 AM
@parctikl what kind of troubleshoot
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Dune 28-Mar-19 10:42 AM
Yeah @heinrich5991
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parctikl 29-Mar-19 05:24 AM
my friend has this problem where the screen resolution for him isn't big enough/take the whole screen when in full screen, so when he changes it to the 1920 x 1080 size which is his screen size, once he restarts the game the game automatically reverts bact to the original resolution.
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MarisaG 29-Mar-19 08:33 AM
Hmm, i have it running on one server but on my new one I cant start the server up. I'm using the latest Linux versions, and I get a error like this:
[5c9dca5b][engine]: running on unix-linux-amd64 [5c9dca5b][engine]: arch is little endian [5c9dca5b][storage]: added path '$USERDIR' ('/root/.local/share/teeworlds') [5c9dca5b][storage]: added path '$DATADIR' ('data') [5c9dca5b][storage]: added path '$CURRENTDIR' ('/root/twserver') [5c9dca5b][storage]: added path '$APPDIR' ('.') [5c9dca5b][storage]: unable to create save directory [5c9dca5b][storage]: initialisation failed [5c9dca5b][kernel]: ERROR: couldn't register interface storage. null pointer given
Oops!
It was that /root/.local/share/teeworlds directory not existing. Sorry to bother 😃
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Dune 29-Mar-19 10:38 AM
@parctikl i assume he gets 640x480 ?
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Thee00 29-Mar-19 03:41 PM
does removing settings.cfg delete my skins, name, flag, clan?
@Dune
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Fudgy 29-Mar-19 03:45 PM
not your skins
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Thee00 29-Mar-19 03:45 PM
o
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Fudgy 29-Mar-19 03:46 PM
but name flag and clan yes
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Thee00 29-Mar-19 03:46 PM
And um
Like on ddrace servers I have records, do they get deleted or smth?
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Fudgy 29-Mar-19 03:46 PM
your times?
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Thee00 29-Mar-19 03:46 PM
yes
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Fudgy 29-Mar-19 03:46 PM
they are saved on ddnet servers, not your computer
you cant delete them yourself
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Thee00 29-Mar-19 03:47 PM
but if I change my name do they get deleted? Or stay the way they are now
welp I gotta try anyways
what
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Fudgy 29-Mar-19 03:50 PM
I dont understand lol
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Thee00 29-Mar-19 03:50 PM
I haven't found the settings.cfg
only settings.png
is this like a steam version thingy
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Fudgy 29-Mar-19 03:51 PM
I have no clue what settings.png is
never saw that
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Thee00 29-Mar-19 03:51 PM
but I haven't found a settings.cfg
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Fudgy 29-Mar-19 03:51 PM
that file is in appdata/roaming/teeworlds normally
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Thee00 29-Mar-19 03:52 PM
oh
I am such a dummy
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Dune 29-Mar-19 03:53 PM
create a backup, by renaming the file
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Thee00 29-Mar-19 03:54 PM
btw what does texture compression do?
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Fudgy 29-Mar-19 03:56 PM
why are you talking about texture compression all of a sudden
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Thee00 29-Mar-19 03:57 PM
Because I deleted settings.cfg and resetting my settings and I wanted to ask what that does cause I have no clue and no info about it in game
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Fudgy 29-Mar-19 03:59 PM
you dont need to touch that imo
and why did you even delete that anyway
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Thee00 29-Mar-19 04:00 PM
Dune said it cause I'm lagging as shit
and I tried deleting it
I hope it fixes it
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Fudgy 29-Mar-19 04:02 PM
oh I see
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Thee00 29-Mar-19 06:00 PM
I am still kind of lagging though
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teini94 29-Mar-19 08:34 PM
@parctikl he may should try ddnet.tw 0.6 client and play in windowless mod, (and if he scaled his monitor size up , he could try to make it back to normal 100% instead 225%?)
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Deleted User 30-Mar-19 11:37 AM
Joined the server.
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Deleted User 30-Mar-19 12:00 PM
I played teeworlds capture the flag right now, and realized how much better I'd play with voicechat.
Never used one, but I don't have time to type anything.
Wish there was a video on youtube of that.
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Dune 30-Mar-19 12:02 PM
well you can simply play with friends on discord? @Deleted User
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Deleted User 30-Mar-19 12:04 PM
not like i have any
also I'd rather watch somebody play than play myself
Know any good gameplay videos on youtube? Everything I find is race and such, but that's not the main point of the game.
I realized that up and down don't do anything in this game, so I use these keys to shift weapons. My controls now are: s - left f - right v - hammer c - gun d - shotgun e - grenade z - railgun
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Dune 30-Mar-19 12:11 PM
Video made by Ubu. Music: Dakent - Banger Some stats about the video: - 95 demos were used - 271 demos were collected - 450 mo of demos - 19 different people...
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Deleted User 30-Mar-19 12:11 PM
I found this music https://www.youtube.com/watch?v=muj6YZZnyuI , and thought "i really want to play teeworlds to it". It felt a bit slowpaced, I can't move fast enough. Interesting how it took 2 minutes to get this game running.
DL LINK: https://hearthis.at/9vnjlgxf/overdrivecover/download/ I wanted an instrumental of Overdrive so badly, that I thought "fuck it" and tried to create o...
Hm, looks like a frag movie. Shoot till you get lucky, and then make the movie out of the best parts. CTF is about strategy and knowing where your opponent is.
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Dune 30-Mar-19 12:15 PM
I think those players aren't so much about luck :P
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Deleted User 30-Mar-19 12:16 PM
Well, they are skilled. Skill + luck.
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Dune 30-Mar-19 12:16 PM
There are CTF clanwars here and then but I don't think they upload videos with mic record
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Deleted User 30-Mar-19 12:16 PM
Just videos are fine too.
Teamplay without voicechat, how do they do that?
Btw, maybe they upload demos?
I know the proper word now, "clanwars". I can google that.
Demos are probably even better, since I can see the entire field instead of just one player.
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Dune 30-Mar-19 12:24 PM
You may want to ask that over at (edited)
it's the competitive vanilla Teeworlds discord
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Deleted User 30-Mar-19 01:31 PM
i recorded a demo, can I change my point of view in the demo?
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Dune 30-Mar-19 01:33 PM
no
you can only do that with server-side demos
that is a technical limitation
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Deleted User 30-Mar-19 01:34 PM
hm, gonna make a server-side demo then...
let's make a server and hope people will join
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ChillerDragon 30-Mar-19 01:38 PM
is it a ddnet feature that you can change the point of view lol? forgot that
and i didnt know there are serverside demos
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Deleted User 30-Mar-19 01:55 PM
So I found sv_auto_demo_record
where does the server record demos?
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Dune 30-Mar-19 02:40 PM
same as client, in %appdata%/teeworlds/demos
run the config_directory.bat to open the folder directly
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Deleted User 30-Mar-19 03:00 PM
hm, it doesn't save anything for me. Maybe because I just close the server's window?
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Dune 30-Mar-19 03:52 PM
demos are saved at the end of a match
you can shut down a server with the rcon command shutdown, that works too I guess
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Fudgy 30-Mar-19 04:03 PM
anyone who knows more about movement code-wise can explain this? https://www.youtube.com/watch?v=HbbvMb7G8HQ
I think the point is pretty clear here, i just wanna know if this is fixable. I actually had to change the second part because it just wouldnt work anymore. ...
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Dune 30-Mar-19 04:06 PM
@Fudgy that's strange, I don't know what would explain that
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heinrich5991 30-Mar-19 04:06 PM
@Fudgy the problem is that we calculate with floating point numbers
this means that it gets more and more inaccurate the more we move away from the origin (0,0)
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Dune 30-Mar-19 04:07 PM
collision has rounding errors?
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heinrich5991 30-Mar-19 04:07 PM
just like minecraft, we ought to calculate everything with fixed-point numbers
The Far Lands were the area that formed the "edge" of the "infinite" world type in Java Edition versions prior to Beta 1.8. They are currently found in the Bedrock Edition.
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Fudgy 30-Mar-19 04:08 PM
thats interesting
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heinrich5991 30-Mar-19 04:08 PM
not rounding errors, but things that are rounded differently depending on how far we're away from the origin
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Fudgy 30-Mar-19 04:09 PM
ye how floats work
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heinrich5991 30-Mar-19 04:10 PM
is that a question or an explanation?
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Fudgy 30-Mar-19 04:12 PM
no I understand
but still, I thought teeworlds maps are not huge enough to cause such movement differences
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Deleted User 30-Mar-19 05:56 PM
[5c9f9f7d][register]: chose 'master3.teeworlds.com' as master, sending heartbeats [5c9f9fb9][register]: WARNING: Master server is not responding, switching master
i can play locally, but my server doesn't show up in the global list
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Dune 30-Mar-19 05:57 PM
isn't that just the master3?
or are your ports/firewall not open?
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Deleted User 30-Mar-19 05:57 PM
same with master1
probably not open
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Dune 30-Mar-19 05:58 PM
then yeah
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Deleted User 30-Mar-19 06:10 PM
port 8303 TCP or UDP?
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PatrykP 30-Mar-19 06:11 PM
I had same problem, for me helped restart router/modem
Port forwarding set to both (TCP and UDP)
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Deleted User 30-Mar-19 06:14 PM
[5c9fa3e2][register]: chose 'master3.teeworlds.com' as master, sending heartbeats [5c9fa3e3][register]: no firewall/nat problems detected [5c9fa3e3][register]: server registered
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Dune 30-Mar-19 06:14 PM
:)
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Deleted User 30-Mar-19 06:16 PM
But my server still isn't in the list
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Dune 30-Mar-19 06:16 PM
it is in the Local list
for you
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Deleted User 30-Mar-19 06:16 PM
but others still see it?
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Dune 30-Mar-19 06:16 PM
should
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Deleted User 30-Mar-19 06:16 PM
Let's see...
It's called Hawdwin's Hut, if somebody wants to play
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Deleted User 30-Mar-19 06:31 PM
yep, works, perfect
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teini94 30-Mar-19 08:56 PM
@Deleted User well I am THE MASTER ROCK in this game. it works perfectly fine to play without mic. you can learn perfect team, frame management over time even without teamchat.
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Fudgy 30-Mar-19 09:47 PM
frame management 😂
pepeD 2
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Fudgy 30-Mar-19 11:06 PM
Is there a way to type an # in the motd with it ignoring it and what comes after?
nvm it works when you put the whole motd in between " "
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Deleted User 31-Mar-19 10:00 AM
everyone but me just left the game simultaniously
xxx has left the game, timeout
strange
no replay as well
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Dune 31-Mar-19 10:57 AM
you had connection issues, @Deleted User
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Fudgy 01-Apr-19 05:18 AM
Is there a way to stay in spectator watching people play and not get kicked for inactivity lol
how do I stay active in spec
just write a random message every 3 minute?
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Dune 01-Apr-19 09:49 AM
Move your mouse @Fudgy
And it depends on the server settings:/
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teini94 01-Apr-19 10:44 AM
it was default settings back in the dayz like 2 month ago atleast
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jxsl13 01-Apr-19 12:36 PM
the forum is full of spam, pls delete.
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Dune 01-Apr-19 12:42 PM
only three spam posts? it's a slow day for bangladeshis
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jxsl13 01-Apr-19 12:47 PM
👍 (edited)
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Savander 01-Apr-19 05:14 PM
Hey, I have to say, 2019 is tough
what's up guys
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Fudgy 01-Apr-19 05:24 PM
getting back into working on race 0.7
anyone know why I cant seem to update sv_player_slots?
its stuck at 8 on my server :/
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Dune 01-Apr-19 05:26 PM
@Fudgy because you need to set max_clients to a higher number than sv_player_slots
by default it is 8
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Fudgy 01-Apr-19 05:27 PM
I set max_clients to 64 but I still cant change sv_player_slots (higher than 8) (edited)
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teini94 01-Apr-19 06:41 PM
its weird that many people have to stay in spec in a more fulled ddr server
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Dune 01-Apr-19 06:45 PM
You need to set that at start @Fudgy
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Fudgy 01-Apr-19 06:46 PM
hmm ok
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Dune 02-Apr-19 08:28 PM
Got recommendations for vector-based graphics editors for Teeworlds? https://www.teeworlds.com/forum/viewtopic.php?pid=122864#p122864
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coany 04-Apr-19 01:50 PM
Joined the server.
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coany 04-Apr-19 02:05 PM
@teeslayer dm me pls c:
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Dune 04-Apr-19 02:11 PM
teeslayer is not here afaik (edited)
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coany 04-Apr-19 06:41 PM
you know his dc ID ? @Dune
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Dune 04-Apr-19 06:41 PM
no
he's on IRC, though
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coany 04-Apr-19 06:46 PM
IRC?
@Dune
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Phlimy 05-Apr-19 09:45 PM
Joined the server.
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Phlimy 06-Apr-19 12:06 AM
woah i just came back to the game from a while ago and all the servers are dead D:
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Dune 06-Apr-19 12:11 AM
there were attacks on the 0.6 server, most people haven't switched to 0.7
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Phlimy 06-Apr-19 12:14 AM
oh
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Phlimy 06-Apr-19 12:23 AM
there isn't as a many people as there used to be, openfn is empty and it was my favorite mode :(
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Dune 06-Apr-19 12:25 AM
there are a few people on the old version
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Phlimy 06-Apr-19 12:26 AM
is it 0.6.3 ? i don't see anyone
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Dune 06-Apr-19 12:28 AM
0.6.x, yes. I see like 4 servers
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Fudgy 06-Apr-19 09:37 PM
First day I see 100+ players online on 0.7
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Ze Robotico 07-Apr-19 01:22 AM
Joined the server.
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Rynelf 07-Apr-19 02:35 AM
Joined the server.
Hello
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Fudgy 07-Apr-19 02:45 AM
yo
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Rynelf 07-Apr-19 02:45 AM
barbYo
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Ze Robotico 07-Apr-19 03:14 AM
hi
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arbok 07-Apr-19 08:50 AM
Joined the server.
Guys, i need some of ur help, i downloaded tw 0.7.2 and it says that its not app of windows 32 bit, but i downloaded 32 bit version, what to do? 0.7.1 says the same, i have windows xp sp3, any advice?
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Dune 07-Apr-19 11:13 AM
@arbok what is your OS? win32?
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arbok 07-Apr-19 11:14 AM
@Dune yes
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Dune 07-Apr-19 11:16 AM
Ah sorry you had mentioned xp
Hm, but it works with 0.6 right?
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cracknotgood 07-Apr-19 11:20 AM
Joined the server.
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partimic69 07-Apr-19 12:03 PM
Joined the server.
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Destin 07-Apr-19 12:36 PM
Joined the server.
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heinrich5991 07-Apr-19 01:54 PM
we didn't compile on xp I guess
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Dune 07-Apr-19 01:56 PM
@heinrich5991 shouldn't win7 32bit apps work on xp? :/
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heinrich5991 07-Apr-19 02:02 PM
no, you had to compile on old windows IIRC
I don't know how that relates to mingw/cross-compiling, but it was the case for MSVC/MSVS I think
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Rynelf 07-Apr-19 03:18 PM
Wow windows xp
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ChillerDragon 07-Apr-19 04:23 PM
@arbok i know thats not the answere you were looking for but you should upgrade your system. Windows xp is insecure o.O
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Stan 07-Apr-19 10:35 PM
Joined the server.
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arbok 08-Apr-19 02:05 AM
@Dune 0.6 works perfectly with xp, so u mean xp is too old for 0.7?
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Dune 08-Apr-19 08:29 AM
@arbok somewhat. You could still run it on XP if you compiled from source on it, it's just that we compiled for win7 and + this time
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arbok 08-Apr-19 11:22 AM
Well i m weak in programming, could u give me instructions in pm or sth? @Dune
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Dune 08-Apr-19 11:23 AM
I don't know what hardships you would get on XP. There is a compiling guide in the docs: https://www.teeworlds.com/?page=docs&wiki=compiling_everything_windows
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♫VoltΨ 08-Apr-19 01:07 PM
Joined the server.
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arbok 08-Apr-19 02:08 PM
@Dune thx
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Dune 08-Apr-19 03:14 PM
anyone from russia or eastern europe here to help? (not poland)
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Savander 08-Apr-19 04:21 PM
Poland is Central Europe actually
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Dune 08-Apr-19 04:21 PM
oh, well TIL :)
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Savander 08-Apr-19 04:23 PM
😃
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ShootXen 09-Apr-19 08:45 AM
How far is 0.7.3 away
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Dune 09-Apr-19 10:22 AM
Not far. I would say a week 🙂
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LeseLamini 11-Apr-19 02:48 PM
Joined the server.
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Dolphin 11-Apr-19 02:58 PM
Southeastern?
I mean.. does this position in Europe complete the requirements?
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Dune 11-Apr-19 03:50 PM
yeah, thanks for your answer!
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yavl 11-Apr-19 05:59 PM
I am from russia but very far from eastern europe
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Dolphin 11-Apr-19 06:45 PM
Happy to help!
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Leo|Leo2K 12-Apr-19 12:30 PM
Joined the server.
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WaRNe0nx3 12-Apr-19 04:01 PM
@Dune yo, do u have a converter for the .6 to .7 automap rules? i got some custome tilesets with custom rules :/
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Dune 12-Apr-19 06:43 PM
@WaRNe0nx3 there isn't, although @PatrykP may have been working on something
I had started to write a tutorial for the new automapper rules here: https://www.teeworlds.com/forum/viewtopic.php?id=12648
[TUTORIAL] Automapper: make your own rules! (0.7.x) (Page 1) — Fan Art and Other — Teeworlds Forum — Everything Teeworlds!
I think it's not too complicated to port them by hand
I have done it for all official tilesets at least
(although they still need to be improved, like @Fudgy noticed :D)
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PatrykP 12-Apr-19 06:44 PM
[TOOLS] Automapper rules update tool (Page 1) — Maps — Teeworlds Forum — Everything Teeworlds!
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Dune 12-Apr-19 06:45 PM
Ooh, right, I didn't remember if you actually went through with it :)
thx
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PatrykP 12-Apr-19 06:49 PM
now, im "working" on tool to creating automapper rules from .png but i have a lot of other work to do and exams on uniwersity :|
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Dolphin 12-Apr-19 08:01 PM
Anyone wants to join a new gamers server? ^^ You can socialize with every member, be yourself and learn new languages! (channel specialized in this)
I'll drop the link...
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Fudgy 12-Apr-19 08:40 PM
@PatrykP I tried using the tool but it seems the last rule of each tileset is not converted
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PatrykP 12-Apr-19 08:45 PM
Ok, I will fix it tomorrow ;)
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Nii 12-Apr-19 09:06 PM
@noby u sure
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noby 12-Apr-19 09:09 PM
🤖
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teini94 14-Apr-19 11:32 PM
the browser refresh is a bit slow
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PatrykP 14-Apr-19 11:41 PM
@Fudgy sorry i had no time for this
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Fudgy 14-Apr-19 11:47 PM
There's no rush, its for my friend and we found a workaround lol
was just letting you know (edited)
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PatrykP 14-Apr-19 11:52 PM
k ;)
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ShootXen 15-Apr-19 02:23 PM
someone clean latest post in tw forum https://www.teeworlds.com/forum/viewtopic.php?id=11512&p=3
Teeworlds on Steam, now released! (Page 3) — News — Teeworlds Forum — Everything Teeworlds!
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Dune 15-Apr-19 02:30 PM
just use the report function if you think we're missing something 🙂
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ShootXen 15-Apr-19 02:37 PM
na, dont want to log in
Only if I could collect points for reports
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LeooOo 16-Apr-19 08:21 AM
Joined the server.
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m!ki 16-Apr-19 03:43 PM
Joined the server.
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PeliX 16-Apr-19 05:03 PM
Joined the server.
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yair 17-Apr-19 04:33 PM
Joined the server.
Oh teeworlds server 😀
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Rynelf 17-Apr-19 04:34 PM
barbF
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yair 17-Apr-19 07:57 PM
Who can test eith me my map?
6m we will finish
Search yair or DarkSkills
@everyone
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Dune 17-Apr-19 08:04 PM
@yair that's rude, don't ping everyone for that
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Rynelf 17-Apr-19 08:07 PM
It doesn't work though
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Dune 17-Apr-19 08:10 PM
ah, right, I forgot it was disabled anyway 🙂
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yair 17-Apr-19 09:14 PM
Xd
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ShootXen 18-Apr-19 02:10 PM
Lump under my armpit that hurts (Page 1) — Support — Teeworlds Forum — Everything Teeworlds!
delet that!
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Dune 18-Apr-19 02:11 PM
@ShootXen please use the report button or just wait (edited)
there are four of those a day :)
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ShootXen 18-Apr-19 02:22 PM
I used it
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Bread eater 🍞😋😍☺ 18-Apr-19 05:06 PM
Is there a way to copy a map part and paste it to other map?
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Dune 18-Apr-19 05:06 PM
Good question
Maybe if you select a part of it and load another map?
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Bread eater 🍞😋😍☺ 18-Apr-19 05:07 PM
I'll try
lol
it works
thanks :C
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Fudgy 18-Apr-19 05:49 PM
wait really lol
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Rynelf 18-Apr-19 07:46 PM
That's sick
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yair 18-Apr-19 07:50 PM
Xdddd
And i worked 4h to copy parts 😢 😭 😭 (edited)
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Ticho 19-Apr-19 12:33 AM
Joined the server.
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Skayland 19-Apr-19 09:10 AM
Copying stuff between maps
wait-thats-illegal.jpg
Since what version is it possible?
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Dune 19-Apr-19 12:21 PM
Probably from the start
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Kennyyy 19-Apr-19 07:30 PM
Joined the server.
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Dune 20-Apr-19 02:52 PM
hey, anyone with mac to test the steam release? 🙂
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Fluffy 20-Apr-19 03:09 PM
i could but no
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Dune 20-Apr-19 03:21 PM
no?
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num3rical 20-Apr-19 04:12 PM
Joined the server.
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Dune 20-Apr-19 04:36 PM
0.7.3 release is out! News: https://www.teeworlds.com/forum/viewtopic.php?id=12807 Downloads: https://www.teeworlds.com/?page=downloads&id=12803 Steam: https://store.steampowered.com/app/380840/Teeworlds/ Changelog (major changes):
+ advanced scoreboard with game statistics + joystick support (experimental!) + copy paste (one-way) + bot cosmetics (a visual difference between players and NPCs) + chat commands (type / in chat) + players can change skin without leaving the server (again) + live automapper and complete rules for 0.7 tilesets + audio toggling HUD + an Easter surprise...
Full changelog: https://www.teeworlds.com/?page=journal @everyone
0.7.3 released! (Page 1) — News — Teeworlds Forum — Everything Teeworlds!
Play together with your friends and have a fun time! In Teeworlds you can play in three gamemodes (Deathmatch, Team-Deathmatch and Capture The Flag) and tons more of community-made modifications with up to 16 players!Customize your own player character, your personal tee, to ...
❤ 15
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DanilBest 20-Apr-19 04:37 PM
finally!
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Fudgy 20-Apr-19 04:37 PM
👌
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num3rical 20-Apr-19 04:37 PM
heck yeah
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Fisico 20-Apr-19 04:37 PM
thank you @all for your work
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Golfdinger 20-Apr-19 04:37 PM
neat GWahreeVampyYay
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num3rical 20-Apr-19 04:37 PM
Is the update available on steam yet?
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Dune 20-Apr-19 04:38 PM
yes it is!
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num3rical 20-Apr-19 04:38 PM
Sick
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Skayland 20-Apr-19 04:40 PM
Nice
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Zargon 20-Apr-19 04:40 PM
Yay for changing skin without leaving the server
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BasedUser 20-Apr-19 04:42 PM
hell yeah
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Saturn 20-Apr-19 04:42 PM
nice :D
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Thee00 20-Apr-19 04:45 PM
doesn't open
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PatrykP 20-Apr-19 04:45 PM
wow, gj
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Dune 20-Apr-19 04:46 PM
@Thee00 OS, platform?
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Thee00 20-Apr-19 04:47 PM
win64
downloaded win64
and when I open it nothing happens :/
even when I run it as admin
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Fudgy 20-Apr-19 04:51 PM
Seems like I'm not the only one having that problem then 😉
@Dune
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Dune 20-Apr-19 04:51 PM
@Fudgy tried opening it from console?
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Fudgy 20-Apr-19 04:52 PM
yes it works that way but its not practical
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Thee00 20-Apr-19 04:52 PM
:/:/
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Dune 20-Apr-19 04:52 PM
strange
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Thee00 20-Apr-19 04:52 PM
::/
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Delirio 20-Apr-19 05:25 PM
o.o
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Dune 20-Apr-19 05:33 PM
@Thee00 please try win32
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Thee00 20-Apr-19 05:50 PM
same for win32
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Dune 20-Apr-19 05:50 PM
should be fixed on win64 now, @Thee00
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Thee00 20-Apr-19 05:50 PM
ok thanks'
download link same?
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Dune 20-Apr-19 05:50 PM
yes
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Thee00 20-Apr-19 05:50 PM
ok
works
nice thx
as I can see the lag is fixed
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Fudgy 20-Apr-19 05:56 PM
didnt see that in the changelog lol
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Dune 20-Apr-19 05:57 PM
huh, strange
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Fluffy 20-Apr-19 06:00 PM
oh no, who found out my exploits? D:
i dont like thst update :(
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Thee00 20-Apr-19 06:01 PM
what exploits did you have? 🥉
🤔
what is this quakenet btw?
#bridge
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Thee00 20-Apr-19 06:04 PM
and why is it named bridge?
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Dune 20-Apr-19 06:06 PM
it's the IRC channel, the official chat for Teeworlds
This Discord's original purpose was simply to bridge to the IRC channel 🙂
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Thee00 20-Apr-19 06:06 PM
waat
I didn't even know that
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Dune 20-Apr-19 06:07 PM
For the detail on the patched vulnerabilities, check the full changelog
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num3rical 21-Apr-19 12:52 AM
Any thoughts on adding steam achievements to the game?
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Dune 21-Apr-19 01:08 AM
Hey, I just wondered, you guys ever though about adding achievements to the game? Or is that something you don't want/don't have planned? Also I love the game ! And thanks for fixing the "resolution" bug in the last update, I can finally play :D!
basically, we can have steam achievements as long as they're also available out of steam
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num3rical 21-Apr-19 01:10 AM
Oh alright. Thanks.
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Thee00 21-Apr-19 01:49 AM
Btw why does map dl count in KiB not KB?
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Dune 21-Apr-19 01:57 AM
It's the correct notation. When you see KB it's usually really a KiB
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Sonix 21-Apr-19 08:20 AM
loving the update, gj guys!
also happy easter 🥚
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.panda' 21-Apr-19 07:18 PM
Joined the server.
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Dune 23-Apr-19 12:09 AM
We released a correction that fixes demo recording: https://www.teeworlds.com/?page=news&id=12808 Without it, the game will not record demos on newly downloaded maps (using the more secure hash introduced in 0.7.3)
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yair 23-Apr-19 09:13 PM
How open demo file? (Dont in Teeworlds client)
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Fudgy 23-Apr-19 09:34 PM
What do you mean?
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yair 23-Apr-19 09:36 PM
How can i see my videos(demo file)
Can i only in teeworlds client?
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Fudgy 23-Apr-19 09:45 PM
Yes
Its not a video
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yair 23-Apr-19 09:46 PM
😭
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Fudgy 23-Apr-19 09:47 PM
is that a problem?
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yair 23-Apr-19 09:47 PM
So i need record my screen for video?
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Fudgy 23-Apr-19 09:47 PM
yes
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yair 23-Apr-19 09:47 PM
Oh ok ty
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Fudgy 23-Apr-19 09:48 PM
Using a software like OBS for example
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Dune 24-Apr-19 09:35 AM
cl_showhud 0
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veppe 24-Apr-19 11:14 PM
Joined the server.
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58588 24-Apr-19 11:14 PM
Joined the server.
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coltana1325 25-Apr-19 07:41 AM
Joined the server.
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Jhnyx 25-Apr-19 09:51 AM
Joined the server.
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Blubahub 25-Apr-19 10:42 PM
Joined the server.
Just hopped on Teeworlds after not playing it for a while (new update :D), and it says there are absolutely no servers (and no players) online..? (edited)
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Fudgy 25-Apr-19 10:47 PM
Did you download Teewars by accident?
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Blubahub 25-Apr-19 11:41 PM
No
I've played it multiple times
on Steam
@Fudgy
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Fudgy 25-Apr-19 11:43 PM
Make sure to uncheck all filters on the right
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Dune 26-Apr-19 12:05 AM
@Blubahub maybe a firewall issue?
are you sure teeworlds cna access the internet?
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Blubahub 26-Apr-19 12:06 AM
Was the firewall perms changed from last year?
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Dune 26-Apr-19 12:06 AM
no
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Blubahub 26-Apr-19 12:06 AM
Hmm
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Dune 26-Apr-19 12:06 AM
try connecting at 62.141.44.42:8402
copy paste it in the "Host address" bar
(it works now 🙂 )
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Blubahub 26-Apr-19 12:07 AM
Steam is also acting haywire - does Teeworlds use Steam to help networking?
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Dune 26-Apr-19 12:07 AM
no
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Blubahub 26-Apr-19 12:07 AM
My other Steam games that don’t rely on Steam networking work
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Dune 26-Apr-19 12:08 AM
steam should have no impact
try what I proposed you
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Blubahub 26-Apr-19 12:08 AM
On mobile
Will check later ty
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Dune 26-Apr-19 12:09 AM
ok :)
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Blubahub 26-Apr-19 12:45 PM
Ok, so, Steam is back to working normal, but it still won't show any servers. On the plus side, I can connect to 62.141.44.42:8402 (no players are on though).
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Dune 26-Apr-19 12:47 PM
So Teeworlds can access the internet, but somehow doesn't load the server list. Are you sure the "All" filter is expanded?
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Blubahub 26-Apr-19 12:47 PM
Sorry NVM it works now - Global now shows servers (it didn't before)
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Bread eater 🍞😋😍☺ 27-Apr-19 10:02 AM
how to use callvote? :C
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LordSk 27-Apr-19 10:19 AM
@Bread eater 🍞😋😍☺ Escape > Call vote
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Bread eater 🍞😋😍☺ 27-Apr-19 10:19 AM
With a bind*
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Kaper38 27-Apr-19 08:21 PM
Joined the server.
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Dune 27-Apr-19 08:42 PM
Teeworlds itself still restricts to 16 players
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Sonix 27-Apr-19 09:47 PM
Right, vanilla is still 16 in game players
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Deleted User 28-Apr-19 11:26 AM
Joined the server.
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coany 28-Apr-19 01:53 PM
Is there a way of porting a map made in the 0.7 TW editor to the 0.6 standards?? I can't edit my 0.7 map in the DDNet editor.
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Dune 28-Apr-19 02:09 PM
that sounds backwards
I don't think there are any 0.7->0.6 tools
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coany 28-Apr-19 02:10 PM
I just realized I can use the 0.6 entities png with ur mod and it works. Which makes this obsolete. XD ty anyway!
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YoungFlyme 28-Apr-19 09:13 PM
@Dune Whats going on with the master servers? I cannot find any server
nvm. saw the IRC log rn :/
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Dune 28-Apr-19 09:20 PM
0.6 masterservers are vulnerable and cannot be fixed. (this was the main reason for the 0.7.0 release)
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Fudgy 28-Apr-19 09:24 PM
so what will be done then?
there was this kind of attack before and master wasnt shutdown
isnt it better to see servers online even if some are attacked?
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Dune 28-Apr-19 09:26 PM
it's a major nuisance to the host of both the attacked servers and the masterserver
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teini94 02-May-19 08:30 PM
@Blubahub sometimes some people dont find any servers in 0.7 for 1day or more so dont worry I guess try another day again or even cant connect to any. (edited)
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Dune 02-May-19 10:54 PM
in 0.7? I don't remember that
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Fabi<3 03-May-19 12:55 AM
Joined the server.
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ShootXen 03-May-19 06:38 PM
?
Would be new to me if we had the problem on 0.7
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n000b 04-May-19 11:34 AM
#bridge without ddnet no teeworlds for me @LordSk
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LordSk 04-May-19 11:35 AM
what does ddnet offers that 0.7 does not?
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n000b 04-May-19 11:35 AM
Srry cant talk in bridge apparently
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LordSk 04-May-19 11:35 AM
it's ok we can move the discussion here
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n000b 04-May-19 11:36 AM
Didn't check tw 0.7tho. but everyone who plays gores or drrace stay all on 0.6
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LordSk 04-May-19 11:37 AM
I mean we have a version of ddrace on 0.7 already
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n000b 04-May-19 11:38 AM
Well as i said i dont know that, but when all good players play on ddnet 0.6, why would i join 0.7 then?
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LordSk 04-May-19 11:39 AM
so what you are basically saying is, there is nothing "better" about 0.7
and then no reason to switch
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ChillerDragon 04-May-19 11:40 AM
i guess they are waiting for someone to create ddrace and gores servers
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n000b 04-May-19 11:40 AM
Ddnet community is almost a separated community from teeworlds. And as long as ddnetservers are not hosted on 0.7 i dont change. And since the devs are not going to port it (soon). We got no reason to use 0.7. (edited)
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LordSk 04-May-19 11:41 AM
So the only reason you're still using the old version is both those mods are not ported yet?
Nothing else client wise?
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n000b 04-May-19 11:43 AM
That is the main reason yes
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LordSk 04-May-19 11:44 AM
I'm trying to think in terms of features
I'm sure there is cool stuff we can take from ddnet
Would you mind testing 0.7 @n000b and tell us what you feel is missing?
Apart from those 2 mods of course
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n000b 04-May-19 11:49 AM
Ofcourse, i will let you know next week sometime. I don't have a pc close atm😬
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Dune 04-May-19 12:20 PM
@n000b #bridge is the quakenet IRC, anyone can get access on request (and must abide by the IRC rules: https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules)
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LordSk 04-May-19 03:33 PM
Thank you @n000b
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SkinError 05-May-19 12:24 AM
Joined the server.
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Kpro 05-May-19 05:32 AM
@LordSk What about a server browser you can use in game?
Also I get like -1500 fps in 0.7 and the cursor movement is so weird I can't get used to it
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Kpro 05-May-19 05:42 AM
Personally I would like to see something to disable quads like ddnets cl_show_quads. Copy/paste, link support and ctrl+f searching for f1 and f2.
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Fudgy 05-May-19 05:45 AM
there's already paste but no copy
link support wont be added from what I read before
and there's a submission for ingame browser but its outdated
and it seems they dont like being able to use it ingame
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Kpro 05-May-19 06:11 AM
Why wouldn't you like being able to use browser in game? You can use it to see if friends are online etc
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Fudgy 05-May-19 06:14 AM
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Kpro 05-May-19 06:21 AM
Weird... and I'm not sure why Teeworlds isn't moving towards officially supporting modding. Majority of the players are playing custom servers
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Fudgy 05-May-19 06:39 AM
what do you even mean officially supporting modding
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Kpro 05-May-19 07:07 AM
APIs and such
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Fudgy 05-May-19 07:22 AM
I dont get it
you can already change ingame settings
idk what kind of api you would want
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Kpro 05-May-19 07:23 AM
Probably some sort of client and server scripting API like a lot of games have nowadays
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Fudgy 05-May-19 07:24 AM
isnt that worst than just coding it directly? You are not limited that way
otherwise youre limited to what the api allows
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Kpro 05-May-19 07:24 AM
I mean you have pretty much control over the client if you make changes to the server
I'm thinking something along the lines of Garry's Mod
I think it would be perfect for this game
The reason games like Garry's Mod and Minecraft are so successful and timeless is because they have so many tools for the community to keep making new content
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Fudgy 05-May-19 07:26 AM
I thought Minecraft was against modding
and from what I'm seeing about Gary's mod, its the same as changing server settings and using lua instead of cpp
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Kpro 05-May-19 07:27 AM
Well for one lua is a lot easier than cpp, many people can learn to use lua
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Fudgy 05-May-19 07:28 AM
For simple modding I dont think there is a significant difference of difficulty
the hardest part is just finding where to add your changes
and understand how it works
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Kpro 05-May-19 07:28 AM
There's a big difference between modding in lua and in c[[
cpp
Lua is a pretty common scripting language used in a lot of games
For a good reason
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Fudgy 05-May-19 07:31 AM
considering the large amount of mods made for teeworlds, I dont think its a problem
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Kpro 05-May-19 07:31 AM
I think there would be a lot more if it had a simple API to do it
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Fudgy 05-May-19 07:32 AM
I still dont understand what that simple API would be
lets say I wanna make a race mod
using the API
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Kpro 05-May-19 07:32 AM
ATH has a Lua api for the client side
The creator of it also did a little lua api for server side but it never got developed much
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Fudgy 05-May-19 07:33 AM
ok and what are they used for
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Kpro 05-May-19 07:34 AM
The client side lua has some examples, like Flappy bird in game.
But if you have an extensive lua API you can pretty much do anything you can think of
That's why there's so much variety in games like Garry's Mod
The point of the lua api would be to be able to do everything you can do in cpp but it just makes it 10x easier
Any average person can learn how to use lua pretty easy, not the same with cpp
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LordSk 05-May-19 10:37 AM
@Kpro in game server browser is a big one yea, hopefully next version
Is 1500 fps bad? What were you getting before on 0.6?
And we also reenabled 0.6 mouse behaviour by default (I think?) recently
And I am currently experimenting with scripting on the client-side, but it is a hard problem to solve and it won't be ready for a while for official teeworlds. However I plan on releasing it anyway when I get to a satisfying state.
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Kpro 05-May-19 07:42 PM
I'm probably just nit-picking but I get 3500 fps in another client and only 2000 in 0.7 teeworlds. Seems weird to be missing 1500 fps.
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Arseniy Zarche 05-May-19 09:41 PM
Joined the server.
Hello, guys I'm noob But i wanna compile tw 0.7.3.1
i stopped at this, and i don't know what i must to do next
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Dune 05-May-19 09:43 PM
could you translate? can't understand the error
@Kpro not showing quads would break a lot of maps
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Kpro 05-May-19 09:49 PM
That's why ddnet has a button to toggle it, but I still don't think it would break that many maps
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Arseniy Zarche 05-May-19 09:50 PM
@Dune there is not errors
Green text means "project succesfully compiled"
lastest blue text means "Compile of project "......" finished"
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Dune 05-May-19 09:58 PM
then what is the issue?
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Arseniy Zarche 05-May-19 09:58 PM
idk how to compile server
i wanna have .exe (edited)
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Dune 05-May-19 09:58 PM
@Kpro any map with a sky would be kinda broken? that doesn't sound like something that would belong in the standard client
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Arseniy Zarche 05-May-19 10:00 PM
@Dune
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plsplsplslol 05-May-19 10:31 PM
Joined the server.
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NeXus 05-May-19 10:31 PM
Joined the server.
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Gogi 05-May-19 10:31 PM
Joined the server.
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<BµmM> 05-May-19 10:32 PM
Joined the server.
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archimede67 05-May-19 10:38 PM
Joined the server.
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miu 05-May-19 10:38 PM
Joined the server.
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Dune 05-May-19 10:40 PM
@Arseniy Zarche you should have the .exe in build/x86_64/debug or so
or Win32\Debug according to the log
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Deleted User 05-May-19 10:47 PM
Joined the server.
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gdin 05-May-19 11:08 PM
Joined the server.
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plsplsplslol 05-May-19 11:09 PM
gdin GWqlabsFeelsGoodMan
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gdin 05-May-19 11:09 PM
GWqlabsFeelsGoodMan
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UglyGod 06-May-19 05:05 AM
Joined the server.
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ChillerDragon 06-May-19 07:08 AM
bro @Arseniy Zarche you are done you compiled it....
the exe is in build/Debug/ or something like that
ya pretty sure it was build/Debug/teeworlds.exe
lol its the ghost of magnus in the contibutions graph xxxD
seems like github doesnt handle too long usernames too well
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n000b 06-May-19 05:00 PM
@LordSk okay, so here some feedback. There is no ingame serverbrowser. I prefer this to see if friends are online.
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Arseniy Zarche 06-May-19 05:00 PM
@ChillerDragon i dont have it there
@ChillerDragon oh sry
xD
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n000b 06-May-19 05:07 PM
@LordSk i also miss my entities, Quads off, hd off. My fps is decreased to 60 from 400 because of this. It still looks pretty smooth tho.
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n000b 06-May-19 05:17 PM
Besides i dont regonise 1 of the 142 players and i play already for a pretty long time.
What i also noticed is that only 6 of those 142 were playing vanilla and the others were playing mods.
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Sonix 06-May-19 05:39 PM
you can still toggle hd on off
are u sure u havent vsync on
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Dune 06-May-19 11:55 PM
@n000b the ingame server browser is on the 0.7.4 milestone: https://github.com/teeworlds/teeworlds/milestone/12
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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Fudgy 07-May-19 12:02 AM
Was added today 😮 didnt expect it haha
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n000b 07-May-19 07:08 AM
😮 👌
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LordSk 07-May-19 09:10 AM
@n000b Thank you for your feedback, did you check if you had vsync on as @Sonix suggested?
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n000b 07-May-19 12:58 PM
If it is off by default it was off. Otherwise it could be on. I should check that.
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Dune 07-May-19 02:00 PM
it is on by default. 60 fps without vsync would be potato pc
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n000b 07-May-19 03:21 PM
I got a potato pc
On some ddrace maps my fps is like 130 if i dont use entities.
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Essigautomat 07-May-19 08:42 PM
Joined the server.
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Assa 07-May-19 08:43 PM
Joined the server.
Strawpoll Community mod whishes (Page 1) — Discussions — Teeworlds Forum — Everything Teeworlds!
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Xarrek 07-May-19 09:10 PM
oh man, zEsc was such a fun mode..
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Alderith 08-May-19 05:48 PM
Joined the server.
So, basically what's up about Vanilla? Also I don't get why all of those dm/ctf servers are being overcrowded with bots. What's the interest? I'd like to know if some modes are gonna comeback in Europe like BALL or zEsc. Thanks! (edited)
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Dune 08-May-19 05:53 PM
Hey @Alderith, I have only seen one bot ctf server. Is there any new one?
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Kpro 08-May-19 05:54 PM
I think he's talking about the masters getting attacked in 0.6
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Dune 08-May-19 05:54 PM
Ah, dummies
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Alderith 08-May-19 05:54 PM
I saw 3 this afternoon, couldn't play at all.
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Dune 08-May-19 05:54 PM
This exploit is fixed in 0.6.5 afaik
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Alderith 08-May-19 05:54 PM
Dudes, why attacking those? What for?
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Deleted User 08-May-19 05:55 PM
wanting them to update?
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Alderith 08-May-19 05:55 PM
I use DDNet client, seemingly not fixed.
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Dune 08-May-19 05:55 PM
That's irrelevant, there's an exploit, people will exploit
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Alderith 08-May-19 05:55 PM
LOL: "Update or we attack." Doesn't look very efficient.
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Dune 08-May-19 05:55 PM
I doubt that's the reasoning either way
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Alderith 08-May-19 05:55 PM
People are dumb.
So yeah, w/ DDNet it seems like those servers are still attacked. Same in iCtf, fng, zCatch. Waiting for update. I thought they'd fixed it 'cos it already happened few months ago and then they found the way to block them.
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Dune 08-May-19 05:58 PM
The 0.7 release happened because of this attack (and because it cannot be fixed in a 0.6 minor release)
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Alderith 08-May-19 05:58 PM
Now it's coming back. And I can barely play. I'm kinda pissed of, ahah. (edited)
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Dune 08-May-19 05:59 PM
As long as servers don't upgrade they will be vulnerable (or there is something I do not know)
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Alderith 08-May-19 05:59 PM
I guess. Thanks. Hope it won't take too long.
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Kpro 08-May-19 06:00 PM
Most of the servers that people play on are fixed already I'm pretty sure. It's just the servers running vanilla game modes that are attacked
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Dune 08-May-19 06:01 PM
If it could be fixed with a 0.6 modification, we would have done that
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Alderith 08-May-19 06:01 PM
Well. I was just freaking out this afternoon about finding a safe server.
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Dune 08-May-19 06:01 PM
What do you mean by safe?
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Alderith 08-May-19 06:02 PM
Not being joined by bots every second.
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Dune 08-May-19 06:02 PM
This is fixed in 0.6.5
If you're having this issue, the server is not being maintained
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Kpro 08-May-19 06:02 PM
Yeah that only happens on vanilla game modes
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Alderith 08-May-19 06:02 PM
I know, right? I just don't really get why I can't find the other servers.
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Dune 08-May-19 06:02 PM
it's not vanilla related. Probably just that the vanilla servers that upgraded went straight to 0.7 so 0.6 only has unmaintained servers
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Kpro 08-May-19 06:03 PM
Well yeah I mean most of the vanilla servers don't get updated
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Dune 08-May-19 06:03 PM
Well, there's a good chance that those that appear in the 0.6 server list don't, yeah
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Kpro 08-May-19 06:04 PM
@Dune you thought about adding auto update to tw?
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Alderith 08-May-19 06:04 PM
Okay. I'll check tonight. Does DDNet make any difference? Don't think so, just checking. (edited)
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Dune 08-May-19 06:04 PM
this isn't really in the FOSS spirit
@Alderith the 0.6.5 patch that fixes dummies is small and probably in any updated 0.6 mod, so definitely in there too
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Alderith 08-May-19 06:05 PM
Oh. Gotcha, thanks.
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Dune 08-May-19 06:05 PM
there are other vulnerabilities though
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Alderith 08-May-19 06:06 PM
Those weaknesses are new, though? I mean, never seen something like that before 0.6.
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Kpro 08-May-19 06:06 PM
This issue has happened quite a few times in 0.6 before
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Alderith 08-May-19 06:07 PM
Right. So does anybody know the origins of those vulnerabilities?
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Dune 08-May-19 06:08 PM
CVE-2018-18541 : In Teeworlds before 0.6.5, connection packets could be forged. There was no challenge-response involved in the connection build up. A remote attacker could send connection packets from a spoofed IP address and occupy all server slots, or even use them for a r...
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Alderith 08-May-19 06:09 PM
Oh, damn! Thanks a lot @Dune.
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odinsamejima 09-May-19 04:04 PM
Joined the server.
Even very strange, why have TeeWorlds such simple discord
Compilation mod TeeWorlds (Page 1) — Development — Teeworlds Forum — Everything Teeworlds!
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Dune 09-May-19 04:13 PM
There is a good chance the issue is an outdated compiler/libc. Can you try to compile with native prompt 2017 like Barsik suggested?
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ChillerDragon 09-May-19 05:27 PM
This issue is very likles a wrong configuration file had it many times after swithcing os to windows
windows must likley uses some cl compiler and not g++ you get the same error on for examle linux "cl" not defnied if you used windows confighuration
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AKholiker 09-May-19 10:11 PM
Joined the server.
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odinsamejima 10-May-19 12:41 PM
I tried to do with snow leopard, but nothing happened. What can I do now? I'm a little confused, my head is boiling from trying to compile... Please give advice on how to proceed
I'm trying to compile a version of the mod MMO 0.6. Maybe there is someone already compiled mod? If there is please give a link. I think I'm going to explode.
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odinsamejima 10-May-19 12:50 PM
What can you think of to avoid these mistakes?
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Dune 10-May-19 12:52 PM
try to compile pure teeworlds first, using the guide at https://teeworlds.com/?page=docs&wiki=compiling_everything_windows (and no custom build script)
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odinsamejima 10-May-19 02:48 PM
Compilation of normal versions of servers was successful. I also successfully built XXLDDRACE. But when I try to compile the server from mmo, I get an error.
So successful that there was no mistake.
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Dune 10-May-19 02:50 PM
So it's a problem specific to this modification and you should contact the people that are part of this project directly, I don't think we can help you
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odinsamejima 10-May-19 02:52 PM
Good. Thanks a lot anyway. I understood more through your advice 😃 However.. It is a pity that everything ended problematic. I will write for her, if there are questions I will write if I can't figure it out for myself. Thanks and good luck guys 😃
I will not drink but TeeWorlds will not throw 😄
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odinsamejima 11-May-19 12:20 PM
I tried other sources with a compilation method the same which at me turned out from Botox(Vanya), and writes this error what it for the file and in General whether it is necessary? You can think of with him? How to restore it if it is necessary?
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ChillerDragon 11-May-19 02:32 PM
minecraft
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Fluffy 11-May-19 02:51 PM
@ChillerDragon mc kid
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ChillerDragon 11-May-19 03:09 PM
didnt u know mc is cool agian?
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odinsamejima 11-May-19 05:36 PM
Em... Lol..
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Skayland 14-May-19 01:34 PM
Lol
That is
Offtopic
Xd
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n000b 14-May-19 03:15 PM
@Skayland u are offtopic too and we never complained about it.
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!ʎø1øʞıƝg 15-May-19 05:52 PM
Joined the server.
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Taipan 16-May-19 07:47 PM
Joined the server.
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Skayland 16-May-19 11:04 PM
Welcome
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Deleted User 16-May-19 11:06 PM
Lol That is Offtopic Xd
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Skayland 16-May-19 11:09 PM
Mmmh
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youtube fufurz 18-May-19 02:29 PM
Joined the server.
vennner dans le général
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Dune 18-May-19 02:31 PM
english only here
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Deleted User 18-May-19 06:07 PM
bro that was pretty cringe why you post that
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babel 20-May-19 05:08 PM
Joined the server.
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Deleted User 21-May-19 01:59 PM
teeworlds battle royale confirmeed
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Dolphin 22-May-19 06:34 AM
Can teeworlds have a server that runs as a Moba game? A 3 or 5-man-squad fighting another one of the same type with weapons that stun or throw away the enemies and so on. That would be a very good Idea.
Also the battle royale would be great, just like Ninslash
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Sonix 22-May-19 07:29 AM
Lms is kinda a battle royale btw
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Dune 22-May-19 11:08 AM
Yeah it's as close as it gets in Teeworlds spirit
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Dolphin 22-May-19 12:51 PM
Just coming with ideas..
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TechPanda 22-May-19 02:59 PM
Joined the server.
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Dolphin 22-May-19 03:32 PM
@TechPanda Welcome brother
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TechPanda 22-May-19 03:33 PM
Hello 😃
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Assa 22-May-19 06:47 PM
@Dolphin Sounds a bit like RPGTees, it is still in development - I had some similar ideas, but people voted differently ^^
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Dolphin 23-May-19 08:40 AM
@Assa Unfortunately
Appreciate it tho @Assa
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odinsamejima 23-May-19 10:03 AM
I have a question: I create the map came across such a thing like sounds. How to use it? And if I add sound to the map and run it so my friends and I can play, can they hear it?
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WsY[FU]? 23-May-19 10:19 AM
@odinsamejima it's a ddnet feature
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odinsamejima 23-May-19 10:58 AM
So I have to go to them? Can someone faced it? оО
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Deleted User 23-May-19 02:35 PM
@odinsamejima as @WsY[FU]? already said, it's a DDNet only feature. You and your friends will need to use the ddnet client to use map-sounds. That's not a vanilla feature and I guess nobody here will support you with that. Please ask for help at the ddnet discord.
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odinsamejima 23-May-19 02:42 PM
Well, I'm glad to hear from you.
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Dune 23-May-19 04:29 PM
just found out this map, looks really cool. does anyone know whose tileset that is? 🙂
😮 4
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Dune 23-May-19 04:38 PM
oh, thanks 🙂
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Skayland 23-May-19 05:14 PM
I love that tee world in the background
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Skayland 25-May-19 03:27 PM
Maybe check your FPS? Do you have vsync enabled in graphics settings? (edited)
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szkuta 25-May-19 04:27 PM
come Catch64 best mode evah
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vv17ch0u7 25-May-19 04:52 PM
Joined the server.
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Dune 25-May-19 05:12 PM
@szkuta so you are just having high latency?
disabling VSync will help with latency
ping is low but latency is high?
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krooked 29-May-19 12:10 AM
hi guys, does sb of u have a contact of the United Lgds Clan? (the one that hosted the european ball servers) (edited)
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szkuta 29-May-19 10:31 AM
i see sometimes dmtee on DDnet
isn't he the leader?
he's on DDnet discord only
also PeX is still regular player i think
and Kill4Fun
but they werent hosts, they were just players as i remember
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Ryozuki 30-May-19 04:12 PM
@Dune hi, it would be nice if you could add a image to the game on twitch, it must be done by the game owner or representative https://www.twitch.tv/directory/game/Teeworlds https://help.twitch.tv/s/article/adding-a-game-and-box-art-to-the-directory if you want/have time ofc. 👁
Watch Teeworlds channels streaming live on Twitch. Sign up or login to join the community and follow your favorite Teeworlds streamers!
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Dune 30-May-19 04:47 PM
Thanks for the notification, @Ryozuki. What do you think, @heinrich5991? Sounds good to me
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heinrich5991 30-May-19 11:54 PM
@Ryozuki "Community box art submissions can be submitted here. Please follow the guidelines listed above for any box art submissions."
from the second link
perhaps you can do it yourself
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Dune 31-May-19 12:45 AM
@heinrich5991 "Game box-art must be added by the owner of the game, or a representative from the publisher/producer of the game. "
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heinrich5991 31-May-19 12:46 AM
that sounds like one of two alternatives to me if you read until the end
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Dune 31-May-19 12:47 AM
I read until the end and still don't see that
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heinrich5991 31-May-19 12:48 AM
the last sentence
or rather before that
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Dune 31-May-19 12:49 AM
oh, you just enabled 2FA on this server?
is there a reason for that?
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heinrich5991 31-May-19 12:49 AM
you have an internal uploader if you're an official representative
so I inferred from the presence of the second link that it must be a different option(?)
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Dune 31-May-19 12:50 AM
ahh, that was tricky
sorry, you're probably right
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heinrich5991 31-May-19 12:50 AM
yes, I wanted to make the discord server official – does it stop some of your moderation action? 😦
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Dune 31-May-19 12:51 AM
yes, I lose all privileges unless I use 2FA
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heinrich5991 31-May-19 12:51 AM
eh
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Dune 31-May-19 12:51 AM
it's a requirement?
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heinrich5991 31-May-19 12:51 AM
okay, that's annoying
yes
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Dune 31-May-19 12:51 AM
understandab le
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heinrich5991 31-May-19 12:51 AM
2fa here doesn't require a phone number though, it's pretty okayish
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Dune 31-May-19 12:52 AM
yeah, I used it before, still somewhat cumbersome
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heinrich5991 31-May-19 12:52 AM
yea
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Dune 31-May-19 12:52 AM
I guess there is rarely a need for privileges here so that's fine
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heinrich5991 31-May-19 12:53 AM
I can disable it again if you want (but I kinda also wanted the "official" badge ^^)
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Dune 31-May-19 12:53 AM
yeah I understand
hm, that means I have to enable then disable it everytime to elevate
okay, it's fine. did you send the request?
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heinrich5991 31-May-19 12:53 AM
you could probably install some software on your computer that handles this if you want to subvert the 2fa
yes, I sent it
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Dune 31-May-19 12:54 AM
huh, really? I think it's a mobile only app
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heinrich5991 31-May-19 12:54 AM
no, it's a standard
google for any program that can do totp
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Dune 31-May-19 12:57 AM
alright
so developer art box submissions have no advantage over community ones I assume, it's just in case the devs want to control the twitch
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heinrich5991 31-May-19 12:59 AM
https://winauth.github.io/winauth/ < e.g. this would work I guess
Open-source Windows Authenticator supporting Google Authenticator, Microsoft and games Battle.net for World of Warcraft, Diablo III, Guild Wars 2, Rift.
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Dune 31-May-19 12:59 AM
thanks 🙂
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Ryozuki 31-May-19 09:03 AM
im a noob editor, but i tried my best
sent it
to twitch
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Dune 31-May-19 10:31 AM
hey, not bad at all!
looks nice
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Fluffy 31-May-19 08:14 PM
@Ryozuki awfull that paint skills
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Ryozuki 31-May-19 08:14 PM
thanks
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Fluffy 31-May-19 08:14 PM
np
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Ryozuki 31-May-19 08:14 PM
i used krita tho
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Fluffy 31-May-19 08:15 PM
i prefer paint for the high level skills
lemme edit it
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Deleted User 31-May-19 08:19 PM
s h a d o w s
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Fluffy 31-May-19 08:19 PM
xd
i forgot the new title
Teeworlds Jumping the gun Im a bee
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Fudgy 31-May-19 08:29 PM
where's the grenade 😢 ? also seems like the tee is too small, too much empty space (edited)
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Fluffy 31-May-19 08:48 PM
the flowers have the guns
they are dangerous
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Ryozuki 31-May-19 09:10 PM
its just for twitch cover
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Fluffy 31-May-19 10:10 PM
use my
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poko 01-Jun-19 10:09 AM
it's beautiful
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Wake 01-Jun-19 01:03 PM
Joined the server.
henlo
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ChillerDragon 01-Jun-19 05:53 PM
hi
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Dune 02-Jun-19 05:35 PM
@Fluffy english only
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Fluffy 02-Jun-19 05:35 PM
ye but you dont need to delete it bro
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Dune 02-Jun-19 05:36 PM
if you know you shouldn't do it, don't do it
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Fluffy 02-Jun-19 05:36 PM
do you see rules here? i dont see it, i know the rules for bridge
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Dune 02-Jun-19 05:36 PM
IRC rules apply
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Fluffy 02-Jun-19 05:36 PM
lol this isnt irc
for you
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Dune 02-Jun-19 05:37 PM
It's merely an extension. Apply IRC rules with common sense
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Fluffy 02-Jun-19 05:37 PM
These are the rules for #teeworlds on Quakenet:
only for quakenet
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EddY 02-Jun-19 05:37 PM
What you need?
@Fluffy
you pinged me didnt u?
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Fluffy 02-Jun-19 05:37 PM
nothing, he deleted my important message
but he doesnt know the tw rules...
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EddY 02-Jun-19 05:38 PM
okey well dm is a option aswell
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Fluffy 02-Jun-19 05:38 PM
dm is a funny option aswell if we arnt friends or havnt us blocked
really good option
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EddY 02-Jun-19 05:38 PM
you blocked me?
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Kpro 03-Jun-19 07:47 PM
@EddY do u have nothing better to do
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Deleted User 04-Jun-19 04:09 PM
@Dune But he is right with the rules. There are no rules and no hint for irc rules directly. You should really add some discord rules because people don't know that this is a "irc extension" for you. Btw, nowadays people don't know what irc is and they don't care.
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Dune 04-Jun-19 04:10 PM
Apply IRC rules with common sense. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules (edited)
Pinned a message.
There you go.
This discord exists mostly to bridge IRC, so far. Haven't seen the use for a bunch of rules yet, so that will do. (edited)
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Deleted User 04-Jun-19 04:21 PM
@Dune Not really a good solution, but maybe better than nothing...
Maybe you should directly link to those rules? Or copy them. (edited)
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Dune 04-Jun-19 04:26 PM
Just read the channels description
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Skayland 04-Jun-19 04:27 PM
Exactly what i said, people should use common sense
Idk who deleted my messages tho
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Dune 04-Jun-19 04:27 PM
Ah, the #general channel description was changed, used to have more
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Deleted User 04-Jun-19 04:56 PM
I guess nobody reads them.... but kay. It's nothing new to see tw-devs being unreasonable...
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Deleted User 04-Jun-19 05:11 PM
Almost every Discord server I have seen so far has a rules channel, or info channel (with rules) or readme channel (ofc also with rules) and those rules explicit apply to discord. Why don't you follow this simple scheme? It would make things less difficult...
🤡
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Dune 04-Jun-19 05:13 PM
For now, (almost) everyone has been very civil and pleasant here, and I'd like to keep this atmosphere of a space that needs no moderation 🙂
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Deleted User 04-Jun-19 05:13 PM
like every single rule in discord servers is common sense
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Dune 04-Jun-19 05:13 PM
Rest assured, if there is a need for rules at some point there will be
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Deleted User 04-Jun-19 05:14 PM
rip, just rip.
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Dune 04-Jun-19 05:15 PM
In 6 months I have only had the need to use privileges once as far as I can remember. It's a pleasant channel, I think that's a good thing.
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Skayland 04-Jun-19 05:30 PM
Its a nice community GWqlabsMmLol and we all have common sense, no need for a rules channel, just be civilizated
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Deleted User 04-Jun-19 06:00 PM
theres no immature ignorant kid that says the n word every second sentence
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n000b 04-Jun-19 07:53 PM
Who says you cant say nigger
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Deleted User 04-Jun-19 07:53 PM
it depends
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n000b 04-Jun-19 07:56 PM
Nice .png orange
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Slayer *gV* 04-Jun-19 07:58 PM
@Dune Just rename the topic to Chat Rules and add a simple sentence "Those rules apply to all official chat services, like IRC and Discord". 😉
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Ryozuki 04-Jun-19 09:30 PM
@Dune 👌
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Dune 04-Jun-19 10:53 PM
Good job @Ryozuki 😃
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n000b 05-Jun-19 09:43 AM
Wait what did you do ryozuki?
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m!ki 05-Jun-19 10:08 AM
He added Teeworlds' image on Twitch
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Neox 06-Jun-19 11:09 PM
Joined the server.
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Skayland 07-Jun-19 04:18 AM
Im your #1 fan
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rick 07-Jun-19 10:55 PM
Are we having issues with masterserver?
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Dune 08-Jun-19 12:26 AM
@rick 0.7 works fine here. is 0.6 attacked?
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ChillerDragon 08-Jun-19 02:32 PM
yes 0.6 masters have trobule
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ReiTW 08-Jun-19 06:10 PM
@rick you may need to refresh multiple times to get a correct list of servers.
seems like it works like that
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Slayer *gV* 08-Jun-19 07:54 PM
Anyone up for some GRENADE VAMPIRE LTS?
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Slayer *gV* 08-Jun-19 08:10 PM
😦
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timakro 09-Jun-19 09:18 AM
hey, can anybody tell if 0.6 or 0.7 is more popular for DM players right now?
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timakro 09-Jun-19 09:33 AM
well, 0.7 seems kinda empty ^^
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Assa 09-Jun-19 09:46 AM
we need moar 0.7 mods to gain playerbase
rip english
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Slayer *gV* 09-Jun-19 11:23 AM
Hey! I am looking for someone to build my mods for Windows. Anyone capable and willing to?
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ChillerDragon 09-Jun-19 11:28 AM
sure @Slayer *gV*
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Slayer *gV* 09-Jun-19 11:33 AM
👍
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n000b 09-Jun-19 11:38 AM
Why is 0.7 not compatible with 0.6 because i got the feeling people don't switch and for me the reason is simple. Ddnet is not porting to 0.7 so i got nothing to do there.
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ChillerDragon 09-Jun-19 11:57 AM
because it is a major version they break
i guess someone could craft an ugly client that supprots both versions xxd but sounds like work
I think vanilla development will slow down soon and then some1 will create something similar to ddnet in 0.7 for sure
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jxsl13 09-Jun-19 02:22 PM
let's pray this doesn't happen fingers crossed
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Skayland 09-Jun-19 02:34 PM
Lets pray ddnet dissapears
All we need is fng
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Deleted User 09-Jun-19 03:51 PM
Joined the server.
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Deleted User 09-Jun-19 05:24 PM
ddnet players more like point slaves 😏
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Sonix 09-Jun-19 06:57 PM
😏
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Ryozuki 09-Jun-19 11:22 PM
ddnet best
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Deleted User 10-Jun-19 03:30 AM
nope
lets hope ddnet will finally disappear
and block should follow
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Ryozuki 10-Jun-19 03:38 AM
@Deleted User keep dreaming lmao xd
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tygamer1to7 10-Jun-19 05:43 AM
Joined the server.
hi
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Skayland 10-Jun-19 11:52 AM
Block has way more players tan ddnet i think
I mean
I never saw more than one block server empty
Instead: 90% of ddnet servers are empty
I know ddnet has way more servers
But still: ddnet servers with players never have more than 10
In most cases just 2 or 3 players per servwr
Instead block has (edited)
Well
64 players per server
But i hope for more fng
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Ryozuki 10-Jun-19 01:49 PM
@Skayland "But still: ddnet servers with players never have more than 10"
i mean you might be blind or something
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Skayland 10-Jun-19 05:03 PM
Well
Maybe im blind
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Mattew 11-Jun-19 10:17 AM
Joined the server.
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timakro 11-Jun-19 11:11 AM
there are issues with the masterservers, huh?
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Dune 11-Jun-19 11:24 AM
The 0.6 masterservers have vulnerabilities
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ShootXen 11-Jun-19 01:50 PM
I hope FNG will just die now.
or 0.6 overall
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rick 11-Jun-19 02:04 PM
Yeah I had issues loading the serverlist on 0.6
And on ddnet client as well
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ReiTW 11-Jun-19 04:54 PM
@timakro you just need to refresh a few more time that's normal for now since an attack is running out
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timakro 11-Jun-19 04:59 PM
Okay, thanks @ReiTW.
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Dune 11-Jun-19 06:32 PM
(No aggressivity please)
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n000b 11-Jun-19 06:48 PM
It isnt said in the rules, oh wait there arent anyGWcorbinHolyFuck
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WsY[FU]? 11-Jun-19 07:02 PM
Rule of thumb: if you think moderators won't approve something you want to do, don't do that
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ShootXen 11-Jun-19 07:04 PM
I got a ping here, who was it? (edited)
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Krumplee 11-Jun-19 09:31 PM
Joined the server.
hi
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timakro 12-Jun-19 02:20 PM
TMLP Deathmatch Night | Saturday 2019-06-15 20:00 CEST | timakro.de:8500 The Teeworlds Machine Learning Project needs you, or more precisely your skill! On the TMLP Vanilla DM server (connect to timakro.de:8500 or search for TMLP) we automatically record your gameplay to train an AI on it. The master servers are under attack lately so the server gets little attention. This is why I invite you to the TMLP Deathmatch Night this Saturday 2019-06-15 at 20:00 CEST. The address of the server in Germany is timakro.de:8500 on version 0.6, add it to your favorites! We will be playing 10 rounds of DM with the winner being the first one to reach 20 points. The player with the most wins gets a special mention in the servers MOTD if they wish so, the better you play the more valuable your data is to the project after all. I hope to see your there! Apart from the event you are always welcome to play on our server. Map suggestions are welcome, because a wide variety of maps is beneficial for the AI training in order for the AI to learn the game and not a specific map. Currently we host all the standard DM and CTF maps. If you are a leader or member of a competitive DM community I'd be happy to connect with you and maybe form a collaboration. The goal is to teach an AI to play Teeworlds Deathmatch. Here's an example of how the recorded data looks like, which is what the AI will see: https://www.youtube.com/watch?v=8ocxnWipQDw Once the AI is a little bit competent I will experimenting with reinforcement learning, which basically means letting the AI playing against another instance of itself and training it on the gameplay data of the winner. I will release my results and the source code in the future, if the project is successful.
The Teeworlds Machine Learning Project aims to teach an AI to play Teeworlds Deathmatch by training it with player data. This is an example of the data the A...
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Sonix 12-Jun-19 05:13 PM
Oooh that sounds interesting
Theres actually a competitive vanilla discord if u wanna share the post there too
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ShootXen 12-Jun-19 05:25 PM
competitive vanilla still a thing?
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Dune 12-Jun-19 05:40 PM
can't you use replays for learning?
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timakro 12-Jun-19 06:01 PM
@Dune Sure, that would work. The plan is to have players play against the AI on the server later. That's one reason I decided to do it serverside.
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WsY[FU]? 12-Jun-19 08:33 PM
Is it possible to teach this AI to mock enemies?
😂 4
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Dollx 13-Jun-19 02:17 AM
Joined the server.
Hi
Lets play teeworlds?
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Slayer *gV* 13-Jun-19 08:41 PM
Looking for some (creative) tee artist. What are my odds? Is there anyone left?
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m!ki 13-Jun-19 09:28 PM
Whis
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Ryozuki 13-Jun-19 10:07 PM
@Skayland
10 players?
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ChillerDragon 13-Jun-19 10:13 PM
2/3 servers with most players are block tho :p
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Deleted User 13-Jun-19 11:22 PM
why do people like block
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Skayland 14-Jun-19 01:00 AM
Why do people like ddrace
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Dollx 14-Jun-19 06:17 AM
Hi
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n000b 14-Jun-19 04:47 PM
Old block maps were better, now it is just shit.
I liked thr blmapv3 and blmapv4an
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ChillerDragon 14-Jun-19 05:50 PM
oh blmapv3 was my childhood! best map. (edited)
f3 3
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Skayland 14-Jun-19 06:06 PM
Pepe
pepeHappy 3
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timakro 15-Jun-19 08:00 PM
TMLP Deathmatch Night starting in a few minutes!
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yair 16-Jun-19 02:55 PM
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boobaaaaaa 16-Jun-19 04:15 PM
Joined the server.
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Repeater 16-Jun-19 06:25 PM
Joined the server.
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Deleted User 16-Jun-19 11:07 PM
Joined the server.
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Deleted User 17-Jun-19 07:02 AM
Hola guys, I've got an error on teeworlds 0.7 due to microsoft visual c++, it's impossible to launch the game, did this happens to anyone else?
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Dune 17-Jun-19 10:04 AM
What does the error say @Deleted User
It's possible that you need to install the MSVC redistributable package
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ChillerDragon 17-Jun-19 10:22 AM
@Deleted User Are you trying to play the release from the homepage or compile it on your own?
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Deleted User 17-Jun-19 10:24 AM
I downloaded the ones from the teeworlds website @ChillerDragon. @Dune I already installed it like 3 times x uninstalled -> mvs.dll missinh
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ChillerDragon 17-Jun-19 10:24 AM
weird
what operating system are you on?
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Deleted User 17-Jun-19 10:25 AM
Win 8
64x
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ChillerDragon 17-Jun-19 10:26 AM
Uhm didnt run 0.7 on a win8 yet but i cant imagine it makes much more trouble than win10
If you are really desperate you can try downloading some microsoft bloatware http://www.microsoft.com/download/en/details.aspx?id=13523
The Microsoft Visual C++ 2010 SP1 Redistributable Package (x64) installs runtime components of Visual C++ Libraries required to run 64-bit applications developed with Visual C++ 2010 SP1 on a computer that does not have Visual C++ 2010 SP1 installed.
@Deleted User did you move the teeworlds.exe out of the folder? Does your teeworlds folder include a mvs.dll ?
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Dune 17-Jun-19 10:30 AM
@ChillerDragon already suggested that, he says he did
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Deleted User 17-Jun-19 10:31 AM
Nop, it's in the teeworlds folder
And y, I do not find the dll
I even downloaded the dll and put it in the tw folder, didn't work
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Dune 17-Jun-19 10:31 AM
Shouldn't be in there anyway
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Deleted User 17-Jun-19 10:31 AM
For Mvc I tried kinda every versions
Does not work
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Dune 17-Jun-19 03:23 PM
@Deleted User you downloaded 64-bit teeworlds?
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Deleted User 17-Jun-19 03:23 PM
Jup xd
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Dune 17-Jun-19 03:24 PM
Have you tried the MSVC15 64-bit redistributable package specifically? https://aka.ms/vs/15/release/vc_redist.x64.exe
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Deleted User 17-Jun-19 04:13 PM
Nop, gonna try it tonight
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Sonix 18-Jun-19 07:22 AM
Install both 64 and 32 just in case
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WTrawi 19-Jun-19 10:22 AM
Joined the server.
pfff
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Arseniy Zarche 22-Jun-19 07:35 AM
Привет! :) У нас тут стримчик… попробуем? Донат - https://www.donationalerts.com/r/cen940k
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yavl 22-Jun-19 11:19 AM
@Arseniy Zarche when?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 22-Jun-19 03:54 PM
Joined the server.
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Deleted User 22-Jun-19 05:59 PM
I STILL CAN'T PLAY ON THIS FUCKING 0.7
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WTrawi 22-Jun-19 05:59 PM
😄
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Sonix 22-Jun-19 06:02 PM
lmao
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Deleted User 22-Jun-19 06:02 PM
I'm trying the ultimate clue
Downloading tw by steam
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Dune 22-Jun-19 06:03 PM
Doesn't change a thing normally
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Deleted User 22-Jun-19 06:06 PM
Idk, gonna try
Ddnet is working perfectly ? :/
Not working on steam too :/
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Deleted User 22-Jun-19 06:50 PM
would be interesting to know if a gcc compiled version would work
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Deleted User 22-Jun-19 09:02 PM
@Dune it seems like @Deleted User wasn't able to start tw because vs redistributable 2015 is missing and both sdl and freetype are linked against the 2015 version...
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Dune 22-Jun-19 09:02 PM
yeah @Deleted User
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Deleted User 22-Jun-19 09:02 PM
which may not be found, for whatever reason
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Dune 22-Jun-19 09:02 PM
Got a support request for a user that gets &quot;System Error-----...VCRUNTIME140.dll was not found&quot; when running Teeworlds. Windows 10 first-time install, so I assume no settings.cfg....
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Deleted User 22-Jun-19 09:04 PM
yea
I gave him a custom client, linked against a older sdl2 and freetype version which seems to work
at least he can play 0.7 now
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Dune 22-Jun-19 09:11 PM
it's not really a long term solution iirc because older sdl2 have some issues for some players :/ maybe we should keep backup builds for this issue
@heinrich5991 what do you think? (edited)
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ChillerDragon 22-Jun-19 09:22 PM
But didn’t ddnet update Libs as well?
@Deleted User does latest ddnet client work for you?
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Dune 22-Jun-19 09:23 PM
we're talking 0.7
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ChillerDragon 22-Jun-19 09:25 PM
And? Isn’t the problem about libs? How do those get affected by tw version?
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Dune 22-Jun-19 09:27 PM
read the issue
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ChillerDragon 22-Jun-19 09:36 PM
@Dune ah yes the issue had the idea already. axblk said how ddnet solved that.
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Deleted User 22-Jun-19 09:49 PM
Jup it is @ChillerDragon
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Sonix 22-Jun-19 09:55 PM
I had a similar issue sometime ago on a laptop
This helped me
Hello. Recently I am not able to run Photoshop, and Skype due to “The program can’t start because VCRUNTIME140.dll is missing from your computer” error. I have never heard of the file, and I have no clue where it is located.
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Deleted User 22-Jun-19 11:41 PM
Thx to share this when my problem is solved @Sonix
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Sonix 22-Jun-19 11:47 PM
its solved for ya not for everyone else
🤔 3
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jxsl13 23-Jun-19 10:10 PM
zcatch servers are super laggy, pls stop porn downloads
:'c
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Arseniy Zarche 24-Jun-19 07:17 PM
ЖВ
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noby 25-Jun-19 12:33 AM
i cannot see the area im supposed to type in
its cutoff on osx
and i cant change the resolution either, it alwayss changes itself back to 1280x800 even when i restart and change in .cfg
pls fix
@Dune
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Dune 25-Jun-19 12:37 AM
I don't know about OSX and can't reproduce
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noby 25-Jun-19 12:37 AM
who should i ask
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Dune 25-Jun-19 01:15 AM
Write an issue i guess
Maybe @ChillerDragon can somehow reproduce
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noby 25-Jun-19 03:34 AM
how to write issue
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plsplsplslol 25-Jun-19 04:35 AM
just dont use mac
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Skayland 25-Jun-19 05:57 AM
GWunuAkkoChamp (edited)
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Skayland 25-Jun-19 06:04 AM
Who is the maintaner of the mac binaries?
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ChillerDragon 25-Jun-19 08:14 AM
I think we fixed something like that already? I’m not sure. rqza reported that his 0.7 works better on Mac than ddnet lol
Maybe you should finally switch to fullscreen @noby :p
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noby 25-Jun-19 08:16 AM
i want to be able to cmd+tab without it lagging for seconds everytime which fullscreen does (edited)
and i want to be able to pick my own screen resolution so that i can at least see the area im supposed to type chat messages in (edited)
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ChillerDragon 25-Jun-19 09:08 AM
0.7 supports tabbing pretty well on macOS give it a try 😃
I don't say we don't want to fix that because you have an alternative. Its just something i suggest until it is fixed @noby because that might take a while
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noby 25-Jun-19 09:11 AM
@ChillerDragon ok fair enough im just trying to report the problem and im not sure what dune means by write an issue
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ChillerDragon 25-Jun-19 09:12 AM
github issues u gitlab fag :p
if you mod would be open source you would know what an issue is because it would be spammed by me hehe @noby
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noby 25-Jun-19 09:13 AM
lol
well i would still like to hear about the issues with my servers even without open source
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n000b 25-Jun-19 09:53 AM
@noby u nobo
Even i knew what he meant
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ChillerDragon 25-Jun-19 10:08 AM
onbgy i told u 100 times but you are always to lazy and you forget the things xd i can write you a wall on private channel
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ChillerDragon 25-Jun-19 11:34 AM

what is this channel @heinrich5991 ?
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heinrich5991 25-Jun-19 11:39 AM
some rarely used private chat
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ChillerDragon 25-Jun-19 11:40 AM
I wonder why I can't see it with the standard discord client
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heinrich5991 25-Jun-19 11:41 AM
because the standard discord client doesn't show channels you can't read
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ChillerDragon 25-Jun-19 11:41 AM
ah
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heinrich5991 25-Jun-19 11:41 AM
I actually wonder why the discord servers send them at all
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ChillerDragon 25-Jun-19 11:42 AM
thats what i was wondering ye
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ShootXen 25-Jun-19 08:41 PM
War is coming.(0.7)
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AkoPMas 26-Jun-19 08:41 PM
Joined the server.
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reaper 26-Jun-19 10:26 PM
Joined the server.
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jxsl13 27-Jun-19 09:59 PM
any teeworlds skin artists in here?
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Deleted User 27-Jun-19 10:33 PM
graphic design is my passion
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jxsl13 27-Jun-19 11:05 PM
could you create a skin for me :D? @Deleted User
not exactly for me, but I'd use it to see the other party using it
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mkjol 29-Jun-19 02:53 PM
Joined the server.
👋 5
🤔 1
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mkjol 30-Jun-19 03:26 PM
Joined the server.
Henlo again
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Deleted User 30-Jun-19 03:36 PM
why rejoin
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mkjol 30-Jun-19 03:37 PM
why not
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Luulkas 30-Jun-19 03:54 PM
Joined the server.
Joined the server.
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mkjol 30-Jun-19 03:55 PM
OwO
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Luulkas 30-Jun-19 03:56 PM
GWjianWut
ok enough
bye lmao
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mkjol 30-Jun-19 03:59 PM
I'll just leave it here
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.。✿*゚ץυηα‘゚・✿.。. 30-Jun-19 04:03 PM
Joined the server.
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Zatline 30-Jun-19 04:07 PM
wow
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mkjol 30-Jun-19 04:09 PM
yeah I have a problem
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.。✿*゚ץυηα‘゚・✿.。. 30-Jun-19 04:11 PM
o
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Furret 30-Jun-19 05:04 PM
Joined the server.
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Deleted User 30-Jun-19 05:08 PM
Joined the server.
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Deleted User 30-Jun-19 05:17 PM
;c
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communos 30-Jun-19 05:46 PM
Joined the server.
U
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mkjol 30-Jun-19 06:09 PM
thanks to me for all these new users
OwO
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.。✿*゚ץυηα‘゚・✿.。. 30-Jun-19 06:39 PM
Righ
t
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KoleOBlack 30-Jun-19 06:41 PM
How exactly do laser hitboxes work?
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Teelevision 30-Jun-19 07:13 PM
nope, thanks to @ReiTW
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mkjol 30-Jun-19 07:27 PM
I joined this server before he sent me the link after (edited)
So no, thanks to me
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Tlenojuk 30-Jun-19 07:27 PM
Joined the server.
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Teelevision 30-Jun-19 07:57 PM
but he sent the invite everyone used... so thanks to @ReiTW
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m!ki 30-Jun-19 07:58 PM
who cares who invited ? xd
👍 3
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Teelevision 30-Jun-19 07:58 PM
he does and that needs to be corrected
¯\_(ツ)_/¯
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mkjol 30-Jun-19 08:10 PM
@Teelevision well, I joined here, he noticed and asked me about it, I told him to send the invite again
so here we are
partly my fault and his
😄
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Tlenojuk 30-Jun-19 08:30 PM
Oh
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Teelevision 30-Jun-19 08:38 PM
anyway
bye
👋
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Tlenojuk 30-Jun-19 08:41 PM
Okay
-1 boi
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w13z 30-Jun-19 09:38 PM
Joined the server.
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Barneey. 30-Jun-19 10:14 PM
Joined the server.
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ToxicTee 01-Jul-19 12:17 AM
Joined the server.
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rrmode 01-Jul-19 05:17 AM
Joined the server.
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Tlenojuk 01-Jul-19 08:57 AM
too many bois
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mkjol 01-Jul-19 11:08 AM
¯\_(ツ)_/¯
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klenha 01-Jul-19 03:05 PM
wtf
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KoleOBlack 01-Jul-19 06:24 PM
k.
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communos 02-Jul-19 07:01 AM
gai
i came here from vannilla server
yes
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teeworlds 02-Jul-19 08:02 PM
Joined the server.
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heinrich5991 02-Jul-19 08:41 PM
this discord is now also available under https://discord.gg/teeworlds 🙂
we could have a custom invite background and server banner background, so if anyone has a good idea… 🙂
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m!ki 02-Jul-19 08:48 PM
nice ^^
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Dune 02-Jul-19 09:21 PM
oh we get the official badge now :)
👍 2
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jxsl13 02-Jul-19 11:52 PM
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Dune 02-Jul-19 11:58 PM
I think @Ryozuki did the twitch banner 🙂
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ChillerDragon 03-Jul-19 12:03 AM
Ryo is main tw artist now? xd
but to be fair i like the twitch banner.
picklerick 1
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Deleted User 03-Jul-19 03:21 AM
Anyone could send city code lines?
picklerick 1
👌 1
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Deleted User 03-Jul-19 08:33 AM
Joined the server.
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ChillerDragon 03-Jul-19 11:09 AM
what are city code lines? xd
m_pPlayer->m_xp++;
😂 1
here you go
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ReiTW 03-Jul-19 12:26 PM
@ChillerDragon u forgot lvl up
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ChillerDragon 03-Jul-19 12:38 PM
ah true he wants multiple lines if(m_pPlayer->m_xp > 9000) { m_pPlayer->m_level++; GameServer()->SendChatTarget(m_pPlayer->GetCID(), "lvl up!"); }
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m!ki 03-Jul-19 12:39 PM
reset xp?
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ChillerDragon 03-Jul-19 12:45 PM
woops
might be a bit spammy xd
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Deleted User 03-Jul-19 02:39 PM
If you can send them for free i would be happy 😄 (edited)
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Assa 03-Jul-19 05:29 PM
m_pMiki->SetXP(0);
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m!ki 03-Jul-19 05:29 PM
wrong
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Assa 03-Jul-19 05:30 PM
"Your level isn't high enough to answer"
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Skayland 03-Jul-19 06:39 PM
😂
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mobro 04-Jul-19 04:36 AM
Joined the server.
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Deleted User 04-Jul-19 01:38 PM
@Deleted User I thought your city is done? ^
😂 2
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Deleted User 04-Jul-19 01:46 PM
Mmh we had some problems with source code + we were being ddosed all the time so we abandoned the project...
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Tlenojuk 04-Jul-19 02:05 PM
// read udp data while there is data to read :) while ((dataSize = m_UDPSocket.recv(&from, (char *)data, sizeof(data))) > 0) { // compare the received data size to the expected size if (dataSize == HEARTBEAT_SIZE) { char *d = data; int32 signature; d = ReadInt32(d, &signature); // make sure the signature is correct if (signature == HEARTBEAT_SIGNATURE) { CServerInfo info; info.Deserialize(d); from.port = 8303; info.SetAddress(&from); dbg_msg("got heartbeat", "IP: %i.%i.%i.%i:%i", (int)from.ip[0], (int)from.ip[1], (int)from.ip[2], (int)from.ip[3], from.port); dbg_msg("refresh", "okay. server count: %i", m_ServerCount); ProcessHeartBeat(info); }
😿
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RazerShazer 04-Jul-19 03:05 PM
Joined the server.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 05-Jul-19 04:37 PM
who is the admin in monster mod ?
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ChillerDragon 05-Jul-19 05:10 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 admin of the servers or creator of the mod?
and what mod / server are you talking about
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 05-Jul-19 05:12 PM
the monster mod by @Neox
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Neox 05-Jul-19 05:31 PM
I don't know exactly what he's been referring to. I think he is in a server and looks for the admin of that server
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Deleted User 05-Jul-19 05:33 PM
"let me speak to yur manager"
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ReiTW 06-Jul-19 04:00 AM
@Neox who're u
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Neox 06-Jul-19 04:01 AM
someone
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ReiTW 06-Jul-19 04:01 AM
:v)
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Skayland 06-Jul-19 05:48 AM
Its hard for me to believe there is people that doesnt know neox
I mean damn, he created monster, i love that mod
And nx|city
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Deleted User 06-Jul-19 10:38 AM
+ he's moderator on if city
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ChillerDragon 06-Jul-19 12:56 PM
well a big part of the community stays away from such type of mods xd
since tw is a raw highskilled game these lvl non skill farm2win / pay2win gametypes are quite th eopposite of what people search in tw
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Deleted User 06-Jul-19 01:17 PM
more like afk2win
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Vortex34-Vivo34 06-Jul-19 02:31 PM
Joined the server.
hello la famille 😎
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Skayland 06-Jul-19 03:14 PM
Yea but monster is nice anyway
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Vy0x2 06-Jul-19 03:17 PM
Joined the server.
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ReiTW 06-Jul-19 05:22 PM
Is there any diff btw 0.6's physics & 0.7's one?
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Dune 06-Jul-19 05:42 PM
So in 0.6 it was possible to skip 1tile wide deathtiles with enough speed caused by either ninja sword, or enough grenade spam and gravity. This is probably only relevant in Race but still it would...
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 06-Jul-19 09:42 PM
so who is the admin in monster mod ? (i just need the pass)
😂 1
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ReiTW 06-Jul-19 09:54 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 Which monster mod, you talk like if everyone knows about it
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 06-Jul-19 10:06 PM
wait
this
Monster is a mod, where there are bots which are symbolized with weapons, and which are called monsters. This mod is kind like zChaos, but bots are not tee's, they are moving weapons. It isn't a single weapon, it would be ugly, it's something that makes you thinking that's a bad monster, so don't think that's a single weapon which can't do anything, it's much more. So as I said it, this mod is kind like zChaos, but different. There are waves, the score is symbolized as money, you can place a wall which, instead of killing like in zChaos, deals 10 damage, there are upgrades, a vote menu and a nicely coded path, which is opensource. About walls, you just need to have 10 armors and after that, aim and shot with your hammer. The wall will take its maximum lenght except if there is a collision between the max lenght and the pos of the player (which is the start pos of it) You can configure the max lenght using
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m!ki 06-Jul-19 10:33 PM
so? what's the point?
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Deleted User 06-Jul-19 11:03 PM
3 rotating weapons new skin confirmed
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 06-Jul-19 11:06 PM
yes, now i want how to have the server + pass
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darkball1000 07-Jul-19 04:39 AM
Joined the server.
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n000b 07-Jul-19 06:16 AM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 get your own server
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ReiTW 07-Jul-19 07:34 AM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 you didn't understand me when i've asked u
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Deleted User 07-Jul-19 09:32 AM
oh, this one. Monster was the absolute wtf when I first played it.
Teeworlds is better than discord. You don't have to talk to people, you can just shoot them in the face with a shotgun. Repeatedly.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 07-Jul-19 11:25 AM
i want a copy of the server of @Neox
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jxsl13 07-Jul-19 11:29 AM
[MOD] Monster (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 07-Jul-19 11:35 AM
i have already see that
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jxsl13 07-Jul-19 11:45 AM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 , you download the game server, that's listed under "Binaries" and run it either on your home pc(usually you need to forward ports for that in your router) or you pay monthly for some virtual private server/dedicated server and run that game server 24/7 on that. Alternatively you could compile the game server from the source code on your specific machine/operating system.
might maybe help you, even tho those videos are rather bad. https://www.youtube.com/user/jxsl13/videos (missing linux server setup)
Welcome :)
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 07-Jul-19 11:49 AM
thx
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 07-Jul-19 12:07 PM
i can't open the server
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ReiTW 07-Jul-19 01:21 PM
@jxsl13 " even tho those videos are rather bad" still better than nothing, while it explains correctly
❤ 3
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Stippler 08-Jul-19 07:38 PM
Joined the server.
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plsplsplslol 08-Jul-19 07:45 PM
stippler :O
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Stippler 08-Jul-19 08:59 PM
abcqwerty 😮
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 09-Jul-19 01:46 PM
azertyabc
abcdefghijklmnopkrstuvwxyz
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Tlenojuk 09-Jul-19 01:47 PM
seems legit
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Assa 10-Jul-19 10:41 AM
does anyone have the tower defense maps? (The ones with the castle(s)?) Or the mapres 😄
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Assa 10-Jul-19 10:48 AM
got it
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Deleted User 10-Jul-19 10:51 AM
just play the ninjago version of teeworlds
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Assa 10-Jul-19 11:01 AM
when your own tileset is lost forever
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communos 10-Jul-19 01:08 PM
kok
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neuro 10-Jul-19 02:54 PM
Joined the server.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 10-Jul-19 05:08 PM
@ChillerDragon send me ur servers plz
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ChillerDragon 10-Jul-19 05:09 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 https://github.com/DDNetPP/DDNetPP
Based on DDraceNetwork by deen & contributors (www.ddnet.tw) which is based on the great game teeworlds (www.teeworlds.com). - DDNetPP/DDNetPP
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Skayland 10-Jul-19 07:19 PM
teeworlds be like
🇺 1
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Assa 10-Jul-19 07:36 PM
fixed
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Skayland 10-Jul-19 09:29 PM
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ChillerDragon 10-Jul-19 11:30 PM
🇳 3
🇸 4
🇫 3
🇼 3
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Dune 11-Jul-19 12:28 AM
@ChillerDragon I fixed steam (again), could you test that it still works on your home PC (the test branch)? just to make sure I didn't break anything
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Tlenojuk 11-Jul-19 08:17 AM
uh oh
teeworlds designers
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ChillerDragon 11-Jul-19 11:11 AM
@Dune i dont think you can break my home computer xd. I even removed all sdl libs out of the steam folder and it still worked
but if it makes you sleep better i tested it and you didnt break the unbreakable
i will test on a clean device as soon as i find one.
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Dune 11-Jul-19 12:18 PM
@ChillerDragon well thanks then, it seems like it can only get better, the Frameworks folder was never found/used
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Ryozuki 11-Jul-19 05:22 PM
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WsY[FU]? 11-Jul-19 05:27 PM
tw menu music is best, i have it on my alarm
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ChillerDragon 11-Jul-19 05:45 PM
no way u use tw musoic as alarm @WsY[FU]?
its the worst xd
who made it even? no hate but it ... yikes
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WsY[FU]? 11-Jul-19 05:46 PM
wdym
its lit
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ChillerDragon 11-Jul-19 05:46 PM
🔥
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WsY[FU]? 11-Jul-19 05:49 PM
I'm just a tiny, yellow ball making funky music. "Wii sports on crack" -- MorN
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AlphaJon 11-Jul-19 06:04 PM
Joined the server.
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tonalnik 11-Jul-19 09:42 PM
Joined the server.
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Matodor 12-Jul-19 02:07 PM
dark twister, 2011 nice 😄 he today https://soundcloud.com/the-drumkilla
Drumfunk / ambient-jungle producer from Russia. Labels: Burelom Music / Omni Music / Monochrome Recordings / Influenza Media / Geometry / Pandora Music Planet / WSR Music Also i have side-project @w
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smitop 13-Jul-19 01:49 AM
Joined the server.
hi
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 13-Jul-19 07:15 PM
anyone can help me for create a server ? if yes send a dm
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jxsl13 13-Jul-19 11:04 PM
what machine/operating system do you want to run your gameserver on, @𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 ?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 13-Jul-19 11:56 PM
in windows 10
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jxsl13 14-Jul-19 12:23 AM
what's the actual problem? maybe some error messages? some explicit questions?
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heinrich5991 14-Jul-19 12:30 AM
probably starts at "what do I have to do to create a server?"
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Thundercat 14-Jul-19 02:10 AM
Joined the server.
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Assa 14-Jul-19 10:24 AM
findteeworlds_srv.exe, add autoexec.cfg, configure firewall, configure router
the last step is actually the hardest
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 14-Jul-19 10:29 AM
the server say this: [5d2ae7f0][register]: chose 'master3.teeworlds.com' as master, sending heartbeats
and i don't understand
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jxsl13 14-Jul-19 10:33 AM
that's saying that your server can be found online if sending heartbeat does not fail.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 14-Jul-19 10:46 AM
what is pulsation sending ?
i had this too
ERROR: the master server reports that clients can not connect to this server. [5d2aecc2][register]: ERROR: configure your firewall/nat to let through udp on port 8303.
how to solve the problem ?
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ChillerDragon 14-Jul-19 11:38 AM
forward / open your port
what os are you on?
is this a vps or a local machine?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 14-Jul-19 12:15 PM
what is a vps
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jxsl13 14-Jul-19 12:23 PM
well that means that you need to forward ports in your router in order for people to connect to your server from the internet. basically player -> internet -> your router -> home/local network -> your pc. a vps is a virtual server, like a pc that running 24/7 in some data centre, where the traffic route is something like this: player -> internet -> your vps
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 14-Jul-19 01:06 PM
ah ok (edited)
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Assa 14-Jul-19 02:15 PM
how do i do range bans?
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heinrich5991 14-Jul-19 02:16 PM
ban_range 1.2.0.0 1.2.255.255 10 reason
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Assa 14-Jul-19 02:17 PM
thank you
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heinrich5991 14-Jul-19 02:17 PM
bans all IPs starting with 1.2. for 10 minutes with the reason "reason"
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jxsl13 14-Jul-19 02:20 PM
does 0.7 support ip v6 bans/range bans?
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heinrich5991 14-Jul-19 02:21 PM
yes
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jxsl13 14-Jul-19 02:21 PM
uuh, that's nice
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heinrich5991 14-Jul-19 02:21 PM
ban_range 2001::0 2001:ffff:ffff:ffff:ffff:ffff:ffff:ffff 0 lol to ban the IPv6 internet for life I think
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jxsl13 14-Jul-19 02:22 PM
2001?
what's the rest used for?
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heinrich5991 14-Jul-19 02:23 PM
ah no, just starting with 2
not with 2001
so ban everything from 2000 to 2fff
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Dune 14-Jul-19 02:32 PM
IPv6 users HATE him!
Dude 2
🤔 1
learn this one weird trick today
Dude 2
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Assa 14-Jul-19 02:49 PM
i just banned 2^16-1 ip addresses
Every server in europe should ban these
Complete list of IP address ranges in China. The data source is IP2Location DB1 LITE database.
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heinrich5991 14-Jul-19 02:54 PM
china should have more than 65k IP addresses
why do you ban chinese IP addresses?
if you're serious about banning them, using an OS-level firewall is probably better
iptables/nftables on linux, e.g.
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Assa 14-Jul-19 02:56 PM
why should a chinese player ever try to join on a europe server?
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heinrich5991 14-Jul-19 02:56 PM
because they have friends there
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Assa 14-Jul-19 02:56 PM
with ping 500?
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heinrich5991 14-Jul-19 02:56 PM
yep
maybe just chatting
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Assa 14-Jul-19 02:57 PM
china has a landwide firewall
gl with that
every packet from china will be a server attack
even google is not in China
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Dune 14-Jul-19 03:47 PM
like @heinrich5991 said, it would make more sense blocking server attacks on the OS level than with teeworlds bans
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Assa 14-Jul-19 04:05 PM
yes i know
dedicated hardware is always faster
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Dune 14-Jul-19 04:07 PM
it's more that you would be less vulnerable
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heinrich5991 14-Jul-19 04:08 PM
@Assa blocking on the OS level is still software, it's just your operating system doing stuff instead of teeworlds
and the OS probably has less bugs concerning dropping packets than teeworlds does 😛 and does so earlier, so win-win
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Assa 14-Jul-19 04:09 PM
yes, I know the ISO OSI model, thats why dedicated hardware would be fastest and probably best 😛 and most expensive
OS level is cheaper ofc
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ReiTW 14-Jul-19 06:07 PM
bpfilter best
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OsuIst 14-Jul-19 08:53 PM
Is it normal that there are not so many server online?
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m!ki 14-Jul-19 08:54 PM
You talk about server list or?
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OsuIst 14-Jul-19 08:54 PM
Yea
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m!ki 14-Jul-19 08:54 PM
Refresh it few times. Masters are under ddos attack.
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OsuIst 14-Jul-19 08:54 PM
doesnt help
only 40 are online and half of them with bad ping
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ReiTW 14-Jul-19 09:30 PM
@OsuIst refresh faster (edited)
and multiple times, until u see correctly
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jxsl13 14-Jul-19 10:15 PM
which teeworlds version are you on, @OsuIst 0.7 or 0.6?
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OsuIst 14-Jul-19 10:24 PM
I am using the newest DDRAce client, but refreshing helped
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 14-Jul-19 10:25 PM
who knew the pass in Monster mod by @Neox ? if yes send DM
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OsuIst 14-Jul-19 10:25 PM
hey Samus I saw u on a server today 😄
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 14-Jul-19 10:25 PM
who knew the pass in Monster mod by @Neox ? if yes send DM @everyone
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Skayland 14-Jul-19 10:32 PM
Wtf
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ReiTW 14-Jul-19 11:10 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 could you stop annoying @Neox please
you're pinging him, it's annoying
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Neox 14-Jul-19 11:11 PM
I blocked him so I don't see his pings. I did see yours, though 😛
but thanks anyway @ReiTW(edited)
Still love you
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ReiTW 14-Jul-19 11:12 PM
@Neox
:v)
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Nicky Larson 15-Jul-19 04:07 PM
Joined the server.
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JeFf 15-Jul-19 04:10 PM
Joined the server.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 15-Jul-19 07:05 PM
ah sry
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Deleted User 15-Jul-19 08:37 PM
Do someone got a way to put the dyn bind ?
On a same key?
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WsY[FU]? 15-Jul-19 08:39 PM
toggle cl_dynamic_camera 1 0
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Deleted User 15-Jul-19 08:40 PM
It's working on a same key ? :o
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WsY[FU]? 15-Jul-19 08:40 PM
in 0.7 yes
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Deleted User 15-Jul-19 08:40 PM
Dang
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WsY[FU]? 15-Jul-19 08:41 PM
for 0.6 dyn bind with vanilla client you need to make exec bind
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Deleted User 15-Jul-19 08:41 PM
Jup
Thanks :(
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WsY[FU]? 15-Jul-19 08:42 PM
You need 0.6 bind?
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Deleted User 15-Jul-19 08:44 PM
Nop
All is gud
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iParano 15-Jul-19 09:01 PM
Joined the server.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 15-Jul-19 11:04 PM
yep
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Iman 16-Jul-19 01:34 AM
Joined the server.
hello
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jxsl13 16-Jul-19 02:01 AM
hey pendawan
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Bishal 16-Jul-19 02:33 PM
Joined the server.
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Assa 16-Jul-19 02:36 PM
lol, thats not the irc bishal
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Bishal 16-Jul-19 02:42 PM
Joined the server.
assa
then where is ther IRC
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Dune 16-Jul-19 05:52 PM
On #bridge
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Tlenojuk 17-Jul-19 09:04 AM
@vv17ch0u7 hewwooo
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Filouz 17-Jul-19 11:53 AM
Joined the server.
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Tlenojuk 17-Jul-19 02:06 PM
so what
teecloud is only master online to 0.6
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ReiTW 17-Jul-19 03:04 PM
@Tlenojuk false
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Tlenojuk 17-Jul-19 03:08 PM
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ReiTW 17-Jul-19 03:19 PM
@Tlenojuk ah thought you meant he's not op for 0.7
well master4 is also for 0.6 but it's a shitty one
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Tlenojuk 17-Jul-19 03:19 PM
Ddnet one
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Assa 17-Jul-19 07:34 PM
any mapper here who works with the automapper feature?
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ChillerDragon 17-Jul-19 08:04 PM
y
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Deleted User 18-Jul-19 06:07 PM
Joined the server.
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ToxicTee 18-Jul-19 08:26 PM
@Assa y
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Arseniy Zarche 19-Jul-19 05:56 AM
guys
who interested in xpanic
@Assa y
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ChillerDragon 19-Jul-19 11:37 AM
is it that xpanic that spammed my server to advertise it self? xd
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ReiTW 19-Jul-19 11:44 AM
@Arseniy Zarche what's this mod tho
dafq I leave
🏳 3
full of soviets
😂 1
🇷🇺 3
hmm 2
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ShootXen 19-Jul-19 02:15 PM
your french of course your leaving
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ReiTW 19-Jul-19 02:36 PM
@ShootXen urss lost the cold war
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Tlenojuk 19-Jul-19 02:46 PM
french lost... everything?
what did french win?
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Arseniy Zarche 19-Jul-19 02:50 PM
@ChillerDragon i VERY sorry My user was spammed via lua in ath
Sorry pls
I can give u bobus
bonus
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ReiTW 19-Jul-19 02:55 PM
@Tlenojuk we've been doing baguettes since a long time
I think if there was a baguette competition
everyone would loose against us
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Tlenojuk 19-Jul-19 02:56 PM
okay then
Russians pet bears since a long time
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ReiTW 19-Jul-19 03:02 PM
@Tlenojuk french made the rafale
best fcking shit airplane
🏳 1
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Tlenojuk 19-Jul-19 03:02 PM
Russians made Putin
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ReiTW 19-Jul-19 03:02 PM
fck I give up
🏳 2
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Tlenojuk 19-Jul-19 03:02 PM
best fcking putin
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Deleted User 19-Jul-19 03:15 PM
@ReiTW at least we know how it feels to be punished by the udssr, something you won't ever know xD
but we survived. what about france? 🤔
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ReiTW 19-Jul-19 03:19 PM
Rip
🏳 2
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szkuta 21-Jul-19 01:05 PM
what's default cl_mouse_max_distance? 400?
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Dune 21-Jul-19 01:45 PM
400 and 1000
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plsplsplslol 21-Jul-19 07:18 PM
400 default 1000 with dyncam
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NanoK 22-Jul-19 02:17 AM
Joined the server.
hola
soy luffy
quien se mete a blocker??
laury* estas
ja eres tu
tu dummy se llama jaj
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NanoK 22-Jul-19 02:33 AM
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NanoK 22-Jul-19 02:57 AM
quien habla español?
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ellukasculiao 22-Jul-19 03:19 AM
Joined the server.
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NanoK 22-Jul-19 03:21 AM
hola
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Deleted User 22-Jul-19 07:46 AM
i speek einglesh
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Bishal 22-Jul-19 11:24 AM
#bridge
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Dune 22-Jul-19 11:36 AM
@NanoK english only
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jao 22-Jul-19 03:50 PM
Joined the server.
😜 2
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WhiteKitty 22-Jul-19 10:56 PM
Joined the server.
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NanoK 23-Jul-19 01:34 AM
quien habla español¡
?
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Iman 23-Jul-19 09:50 AM
english only
es un ingles chat @NanoK . no podemos hablar espanol aqui
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Pash 23-Jul-19 06:13 PM
Joined the server.
@Assa
Assa
?
Um... Assa? : P (edited)
Well
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Pash 23-Jul-19 07:56 PM
I am Getting Blocked!
@android272 or @guenstig werben or anyone from two way
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guenstig werben 23-Jul-19 07:57 PM
?
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Pash 23-Jul-19 07:57 PM
i am getting blocked Multimap_less
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Капухик 23-Jul-19 07:57 PM
Joined the server.
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Pash 23-Jul-19 07:57 PM
Go To Multimap Less I'll Tell
Guesnstig will u go?
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android272 23-Jul-19 07:58 PM
What is going on?
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Pash 23-Jul-19 07:58 PM
I am Getting blocked MultiMap_less
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Капухик 23-Jul-19 07:58 PM
😎
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android272 23-Jul-19 07:58 PM
what is MultiMap_less?
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Pash 23-Jul-19 07:58 PM
A Teeworlds Map
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android272 23-Jul-19 07:59 PM
ok? So what do you mean your getting blocked?
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Pash 23-Jul-19 07:59 PM
Troll
They Are Putting Me In The White Thing Makes Me Ninja And Cannot Move
Just Go And Ban Them For Some Mins
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Deleted User 23-Jul-19 08:00 PM
are you playing ddnet or smth
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Капухик 23-Jul-19 08:00 PM
xd
Too fun
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Pash 23-Jul-19 08:00 PM
Yeh
ddRACE
DDracce
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Deleted User 23-Jul-19 08:01 PM
this isnt the discord for ddRACE nor DDrace
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Pash 23-Jul-19 08:01 PM
Well
It Is
TeeWorlds
For All TeeWorlds Games
Ugh
@Assa
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Dune 23-Jul-19 08:05 PM
@Pash don't ping random people they won't be able to help you
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Капухик 23-Jul-19 08:08 PM
thx for ban adm😎🤙
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Assa 23-Jul-19 08:09 PM
no problem, deserved ^.^
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Hawk 23-Jul-19 08:35 PM
Joined the server.
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Deleted User 23-Jul-19 08:35 PM
Well, you probably can run this MultiMap_less locally and git gud at the first part. You need one guy to keep blocker busy while others pass him buy, if you can pass the first part on your first-third try, nobody can stop you from going.
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Pash 23-Jul-19 08:40 PM
@Dune Welp whos admin idk there is no admin spot i take from two
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Dune 23-Jul-19 08:41 PM
ask on the server, there is no "central" teeworlds admin
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Капухик 23-Jul-19 08:42 PM
@Assa
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Pash 23-Jul-19 08:44 PM
Well Well
D4AVID Used VPN Well Nic
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Assa 23-Jul-19 08:52 PM
thats a problem with teeworlds by design
can't ban people using vpn
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Dune 23-Jul-19 08:53 PM
you can ban range
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Assa 23-Jul-19 08:59 PM
some vpns are still using dynamic ip addresses
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Deleted User 23-Jul-19 09:24 PM
i know multimap but multimap_less
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Volvicc 23-Jul-19 10:10 PM
Joined the server.
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Arseniy Zarche 23-Jul-19 10:22 PM
how to change nickname on github xD
does someone know?
ah found
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Dune 23-Jul-19 10:23 PM
that will break all links to your repos
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heinrich5991 23-Jul-19 10:25 PM
eh, my fault
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Arseniy Zarche 23-Jul-19 10:25 PM
yep, i don't have any reposs
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heinrich5991 23-Jul-19 10:25 PM
the inline
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Arseniy Zarche 23-Jul-19 10:25 PM
@Dune
sorry for ping
but
congrats for start be active since october 2018 :)
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Dune 23-Jul-19 10:26 PM
thanks :)
gotta patch up 0.7 thingies
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Arseniy Zarche 23-Jul-19 10:27 PM
i think about making mod on 0.7 or 0.6
idk
what do you advice?
i think 0.7
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Dune 23-Jul-19 10:28 PM
depend on what you're looking for, I only work on 0.7
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Arseniy Zarche 23-Jul-19 10:28 PM
rly? hm
i know that the general amount of players is playing 0.6
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Dune 23-Jul-19 10:29 PM
0.6 servers are vulnerable to reflection attacks and not fixable
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Arseniy Zarche 23-Jul-19 10:29 PM
but in future, when ddnet (maybe) will patched up to 0.7...
what is the reflection attacks?
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Dune 23-Jul-19 10:29 PM
but most of the content and of the playerbase is there, yes
a masterserver exploit that lets you ddos servers
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Arseniy Zarche 23-Jul-19 10:30 PM
ah ok
i was ddosed on 0.6 a few times
it was very bad
my server fallen down
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Dune 23-Jul-19 10:31 PM
yes, it's because of that issue. 0.7 was released to palliate to that
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Arseniy Zarche 23-Jul-19 10:31 PM
really?
that very good
so i will make mod on 0.7 xD
maybe MAYBE
if this mod will be interesting
players will come 0.7
some players
8-14 (edited)
;D
so
i can download libs and compile 0.7 or what?
@Dune
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Arseniy Zarche 23-Jul-19 10:33 PM
nooooooo.
ah
i need python 3
for 0.7
i can download the newest python, yes?
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Dune 23-Jul-19 10:33 PM
Python 3.x support is introduced with Teeworlds 0.6.0.
python 3 is not necessary afaik
(could be wrong :) )
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Arseniy Zarche 23-Jul-19 10:35 PM
am i need add python 3 to path?
to PATH*
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Dune 23-Jul-19 10:35 PM
I don't think that is necessary
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Arseniy Zarche 23-Jul-19 10:35 PM
ok, thanks
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Dune 23-Jul-19 10:35 PM
I mean, you need it in order to use python3, but I don't think you need python3
(you don't need VS17 either ;) )
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heinrich5991 23-Jul-19 10:36 PM
you should probably install python 3 anyway
python 2 end of life is 2020-01-01
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Dune 23-Jul-19 10:36 PM
huh :-(
muh print "hello world" (edited)
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heinrich5991 23-Jul-19 10:37 PM
Python 2.7 will retire in 2020. Learn more and see the countdown here.
⚰ 1
having printing to stdout as a special case in the language felt weird to me tbh 😛
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Arseniy Zarche 23-Jul-19 10:38 PM
wow
i thought that 2020 is far
but i seen the right-bot corner
and so
"WTF" (edited)
sorry for my grammar, I'm russian :\
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Dune 23-Jul-19 10:39 PM
haha, well teeworlds is already 10, and python will be 20
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Arseniy Zarche 23-Jul-19 10:42 PM
yeees...
so long
teeworlds is already 10
python is 20
and me is 15
i'm teehon or pyworlds
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Arseniy Zarche 23-Jul-19 10:52 PM
yep?
or teewohon
on this stage msvc installer is crashing
i hate net framework 4.5 and newer
because with them i can't compile teeworlds
i have lnk1123
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Dune 23-Jul-19 11:32 PM
Why are you installing msvc
If you could compile tw0.6 you have a sufficient cpp compiler
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Arseniy Zarche 24-Jul-19 12:11 AM
0.7
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Dune 24-Jul-19 12:41 AM
yes, no need to install another compiler
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Arseniy Zarche 24-Jul-19 12:27 PM
ok so is 0.6 fixed?
@Dune
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Dune 24-Jul-19 12:28 PM
fixed?
how?
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Arseniy Zarche 24-Jul-19 12:30 PM
idk
i'm talking about system.h
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Dune 24-Jul-19 12:37 PM
No
Remove the "inline" by yourself
My train took fire I can't upload a patch :D
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Arseniy Zarche 24-Jul-19 12:42 PM
delete the whole inline?
inline unsigned uint32_from_be(const void *bytes) { const unsigned char *b = (const unsigned char *)bytes; return (b[0]<<24)|(b[1]<<16)|(b[2]<<8)|b[3]; }
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Dune 24-Jul-19 12:42 PM
Only the word inline
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Arseniy Zarche 24-Jul-19 12:43 PM
ah ok
xd
matrix
@Dune may i ping you so often? sorry pls
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Dune 24-Jul-19 12:47 PM
Don't worry I'm stuck in a train for hours.
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Arseniy Zarche 24-Jul-19 12:49 PM
what the train? i can't understand
real train?
Oh, sorry
I'm very bad
How are you?
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Dune 24-Jul-19 12:54 PM
Run bam -c
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Arseniy Zarche 24-Jul-19 12:56 PM
bam -c server_release? (edited)
doesn't work
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Dune 24-Jul-19 01:00 PM
I don't know then
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Arseniy Zarche 24-Jul-19 01:06 PM
hm ok
thanks for help
and...
sorry for annoying pings and good luck in your train
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Assa 24-Jul-19 04:43 PM
const unsigned char *b = (const unsigned char *)bytes; this line is actually not well, because you don't need to cast a void* and there are reasons you shouldn't!
In this question, someone suggested in a comment that I should not cast the result of malloc, i.e. int *sieve = malloc(sizeof(int) * length); rather than: int *sieve = (int *) malloc(sizeof(int) *
just a note (edited)
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jxsl13 24-Jul-19 05:11 PM
(Y)
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Alain Soral 24-Jul-19 06:03 PM
Joined the server.
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Alain Soral 24-Jul-19 06:42 PM
did someone know how to change crosshair
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Pash 24-Jul-19 06:49 PM
yeah
remove it all
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Dune 24-Jul-19 06:51 PM
in data/game.png
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Arseniy Zarche 24-Jul-19 06:56 PM
can't connect to server. what i should do?
i can see it in my favorites
but can't connect
i know
rofl
it's 0.7 server
sorry ^_^
with 0.6 i can't connect too 0.0
pls help... :(
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Dune 24-Jul-19 07:27 PM
0.0 ?
Your server works fine
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Assa 24-Jul-19 08:00 PM
maybe your tcp ports arent open?
teeworlds server need both, udp for registering, and tcp for the client server connection
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Deleted User 24-Jul-19 08:08 PM
nop
udp only
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ReiTW 24-Jul-19 09:08 PM
wtf tcp xd
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Pash 24-Jul-19 10:06 PM
@reaper
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reaper 24-Jul-19 10:23 PM
yes?
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Poilpuce 24-Jul-19 11:00 PM
Joined the server.
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8-Ball 26-Jul-19 10:15 AM
Joined the server.
ello
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8-Ball 26-Jul-19 01:43 PM
irclink hmm
❓ 1
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m!ki 27-Jul-19 11:46 PM
ah
teeworlds
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Dune 27-Jul-19 11:56 PM
that's a hella lot of teeworldss
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m!ki 28-Jul-19 12:25 AM
nah, just demos xd
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Deleted User 28-Jul-19 12:32 AM
nice homework folder
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Mayi 28-Jul-19 08:49 AM
Joined the server.
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Deleted User 28-Jul-19 11:31 AM
wish there was a more comfortable way to montage demos, and maybe put annotations
could have a few weeks of teeworlds tv on your pc, they are smaller than videos
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Dune 28-Jul-19 12:32 PM
@Deleted User annotations ? like the 0.7 ones?
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Deleted User 28-Jul-19 12:42 PM
i meant, add some text on the screen somewhere mid demo
teeworlds can actually do this?
btw, what irc client would you recommend?
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Dune 28-Jul-19 02:19 PM
ah no, annotations are just markers you can set ingame to find interesting timestamps later
I think it's not too wise to integrate video editing stuff into teeworlds, it takes development effort away from the game and video editing software does it better anyway
There are a bunch of simple IRC clients, I use hexchat but mostly kiwiirc.com cause I'm lazy
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ChillerDragon 28-Jul-19 05:19 PM
i use the chat for annotations @Deleted User
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Deleted User 28-Jul-19 05:35 PM
how to set an annotation? See nothing here https://www.teeworlds.com/?page=docs&wiki=client_commands
also can you edit chat in the replay?
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Dune 28-Jul-19 05:35 PM
not with the game
can't be too hard to do though
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Garwex 28-Jul-19 05:45 PM
Joined the server.
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Assa 28-Jul-19 11:09 PM
how can i see the complete blanlist from a server?
typing bans just clips the top and i can't see the top entries
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Dune 28-Jul-19 11:43 PM
use econ
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heinrich5991 29-Jul-19 12:21 AM
can't you use pgup to see previous pages?
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Deleted User 29-Jul-19 01:39 AM
😄
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jxsl13 29-Jul-19 03:51 AM
pageup key above arrow keys
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Assa 29-Jul-19 04:47 PM
this feature is new to me ^^ but nice
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ChillerDragon 29-Jul-19 06:00 PM
lol most important feature how did u survive without it? o.O
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Garwex 29-Jul-19 07:24 PM
@Assa help us felo is back xd
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fat-cat 29-Jul-19 10:51 PM
Joined the server.
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jxsl13 30-Jul-19 01:08 PM
@ChillerDragon is that a typo in your tw.com signature?
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ChillerDragon 30-Jul-19 01:09 PM
wat?
bro i have typos in all my profile pictures its my style
i cant find one in my signature you probably mean "onbgy" xd
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jxsl13 30-Jul-19 02:24 PM
exactly xD
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ChillerDragon 30-Jul-19 02:36 PM
nah onbgy is a meme xd
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Garwex 30-Jul-19 09:53 PM
admin help in multimap blocker xd
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Iman 30-Jul-19 09:59 PM
hem do someone know how to bind inputs on a xbox360 controller on tw ?
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Dune 30-Jul-19 10:03 PM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
you have to use console
type joystick_ in f1, it autocompletes commands, forgot which
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Iman 30-Jul-19 10:06 PM
joystick_tolerance joystick_x joystick_y
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Dune 30-Jul-19 10:08 PM
try bind joystick0 +fire
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Iman 30-Jul-19 10:09 PM
it works !
thx so much !
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Dune 30-Jul-19 10:09 PM
not sure if you can find an ergonomic setup though ^^
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Iman 30-Jul-19 10:09 PM
i will try to
can i remove the "cursor sliding" feature ?
i cannot bind anything on my LT and RT
or in my rightstick
or on my D-pad
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Dune 30-Jul-19 10:22 PM
@Iman joystick0-12 does not work?
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Iman 30-Jul-19 10:24 PM
wait
i'm trying to bind things on my joystick
joystick11 and 12 don't exist
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Dune 30-Jul-19 10:27 PM
11 should exist
src/engine/client/keynames.h:442: "joystick11",
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Iman 30-Jul-19 10:28 PM
10, 7 and 6 don't seems to work but i can bind things on it
9 and 8 are the joysticks clicks
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Dune 30-Jul-19 10:28 PM
I don't have a joystick so it's a bit difficult to develop an UI for it
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Iman 30-Jul-19 10:29 PM
ahahaha
i understand
well
can i remove "cursor sliding" ?
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Dune 30-Jul-19 10:30 PM
not sure what that is, but probably not
if your cursor is having some noise, increase axis_tolerance
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Iman 30-Jul-19 10:31 PM
by cursor sliding, i mean when u use the joystick ur cursor keep moving even if u stop moving the joystick
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Dune 30-Jul-19 10:31 PM
not normal lol
what if you move opposite direction?
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Iman 30-Jul-19 10:32 PM
how do i increase axis_tolerance from the console ?
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Dune 30-Jul-19 10:32 PM
type axis_tolerance, check value, increase value
ranges 1-50 afaik
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Iman 30-Jul-19 10:32 PM
i'm a noob about using console X)
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Dune 30-Jul-19 10:32 PM
understandably, yeah, that's why we usually have UI for things
type axis_tolerance 30 for example
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Iman 30-Jul-19 10:33 PM
"no such command" ?
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Dune 30-Jul-19 10:33 PM
right, it's joystick_tolerance now
my bad
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Iman 30-Jul-19 10:34 PM
uh
wow
rlly better
thx
can i use the right joystick for aiming instead of the left one ?
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Dune 30-Jul-19 10:39 PM
good question
try changing joystick_x ? from 0 to 6
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Iman 30-Jul-19 10:41 PM
don't work
can't move my cursor on the horizontal axis anymore
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Dune 30-Jul-19 10:42 PM
so none of the values select the right joystick?
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Iman 30-Jul-19 10:43 PM
uh
i will try some values
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Dune 30-Jul-19 10:43 PM
please do
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Iman 30-Jul-19 10:44 PM
what
the
fuck
value 2 binds ur horizontal move on LT
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Dune 30-Jul-19 10:44 PM
hahaha
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Iman 30-Jul-19 10:45 PM
joystick_x 3 seems to work
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Dune 30-Jul-19 10:46 PM
change joystick_y too then
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Iman 30-Jul-19 10:46 PM
don't work
i tried
i will try other values for joystick_y
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Garwex 30-Jul-19 10:47 PM
help felo
multimap_L
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Iman 30-Jul-19 10:48 PM
joystick_y 4 works @Dune !
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Dune 30-Jul-19 10:49 PM
congrats @Iman you're a hacker now
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Iman 30-Jul-19 10:49 PM
*H@ck3rz
is it possible to binds things on my left joystick moves, except the cursor move ?
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Dune 30-Jul-19 10:53 PM
hmm
you need one joystick to move and one joystick to aim, right?
so yeah you should be able to bind moves
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Iman 30-Jul-19 10:55 PM
how ?
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Dune 30-Jul-19 10:56 PM
not sure, looking for it
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Iman 30-Jul-19 10:56 PM
k
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Dune 30-Jul-19 10:58 PM
does the control menus work to bind joystick keys?
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Iman 30-Jul-19 11:00 PM
yes
forsome of them
but sometimes it's weird
for ex i bind x button for firing from control menu (edited)
it display joystick8
redo it
it display joystick3
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Dune 30-Jul-19 11:02 PM
🤷
no idea how it works
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Iman 30-Jul-19 11:03 PM
k
so how about binding things on joystick ?
i want to play right now but i will try to find a consistent setup on controller
thanks for help
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Dune 30-Jul-19 11:06 PM
np I'll contact you if I figure
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Iman 30-Jul-19 11:06 PM
ok
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MMJ 31-Jul-19 12:57 PM
Joined the server.
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arash 31-Jul-19 05:07 PM
Joined the server.
Hi
Who can fix my problem
I want to edit blmap pepe but whene i click on load and select the map ist not loaded
The other map is ok but i need edit this map for my block server pls help me
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ChillerDragon 31-Jul-19 05:36 PM
there was a tool for encrpted maps somewhere on github...
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Garwex 31-Jul-19 07:46 PM
Naxxramas is blocking (edited)
help xd
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ChillerDragon 31-Jul-19 07:47 PM
?xd
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Fares 31-Jul-19 11:38 PM
Joined the server.
hello
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d+ 02-Aug-19 02:32 AM
Joined the server.
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Movai 03-Aug-19 02:34 AM
Joined the server.
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jason54 03-Aug-19 02:44 PM
Joined the server.
anyone knows how to activate TP like on run guy 25?
(ddrace)
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Dune 03-Aug-19 02:48 PM
activate TP?
you shouldn't have to do anything to activate teleports
if it doesn't work maybe you are using a wrong map version
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jason54 03-Aug-19 02:53 PM
there is a part 1/2/3 and to change part we need a tp zone but it's not working zone
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Dune 03-Aug-19 02:54 PM
you shouldn't have to do anything to activate teleports if it doesn't work maybe you are using a wrong map version
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jason54 03-Aug-19 02:56 PM
I'm using the latest map version
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Dune 03-Aug-19 02:56 PM
probably a 0.6 map for 0.7 problem
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jason54 03-Aug-19 02:57 PM
I use Map 0.7 and my server is 0.7
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Dune 03-Aug-19 02:58 PM
I can check the map, what is your server?
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jason54 03-Aug-19 03:01 PM
BlackPast
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Destin 03-Aug-19 07:13 PM
Joined the server.
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Deleted User 03-Aug-19 07:47 PM
Joined the server.
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cracknotgood 03-Aug-19 08:59 PM
Joined the server.
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KIRA 03-Aug-19 10:10 PM
Joined the server.
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Bas les masques ! 03-Aug-19 11:30 PM
Joined the server.
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Tikso 04-Aug-19 04:01 AM
Joined the server.
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Skyrx 04-Aug-19 01:01 PM
Joined the server.
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Arseniy Zarche 04-Aug-19 01:42 PM
@Dune i need to ask you Is it normal that tee a bit fat?
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Dune 04-Aug-19 01:43 PM
@Arseniy Zarche exercise more
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Arseniy Zarche 04-Aug-19 01:43 PM
ah fuck
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TNT 04-Aug-19 01:47 PM
Joined the server.
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Arseniy Zarche 04-Aug-19 01:50 PM
ok i'm here
i just edited
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Dune 04-Aug-19 01:51 PM
The eyes have been adjusted
But I think it is the same body size?
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Arseniy Zarche 04-Aug-19 01:51 PM
see foot size
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Dune 04-Aug-19 01:51 PM
@Sonix
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Arseniy Zarche 04-Aug-19 01:51 PM
sonix?
he is the render master?
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Dune 04-Aug-19 01:52 PM
no but he has a better eye
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Arseniy Zarche 04-Aug-19 01:52 PM
i can compare them
in photoshop
for you
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Dune 04-Aug-19 01:52 PM
@Zatline is the skin guy
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Arseniy Zarche 04-Aug-19 01:52 PM
just put one to second and do transparency 50%
skins in 0.7 was changed?
tee is bigfoot
:D
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Dune 04-Aug-19 01:52 PM
some adjustments
it looks like it has less outline no?
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Arseniy Zarche 04-Aug-19 01:53 PM
i think no
And sorry
I respect to your work
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Dune 04-Aug-19 01:55 PM
It's not my work at all
I don't do gfx
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Arseniy Zarche 04-Aug-19 01:55 PM
to work of your team
but hud in general looks weird
menu is amazing and settings
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Dune 04-Aug-19 01:56 PM
The hearts have been changed too
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Arseniy Zarche 04-Aug-19 01:56 PM
why?
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Dune 04-Aug-19 01:56 PM
to look more teeish? I don't know I forgot
or was it to match the ingame hearts
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Arseniy Zarche 04-Aug-19 01:57 PM
if you mean move of ingame hearts
it's ok (edited)
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Arseniy Zarche 04-Aug-19 02:40 PM
and the last one
the chat
3d text in 2d game xd why?
outline in all text or no outline pls :(
see it
pls it's very strange
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Sonix 04-Aug-19 03:47 PM
its not bigger, the feet give that impression since they're not centered to the body intentionally
which gives the tee a more natural look (leaning stance etc)
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Dune 04-Aug-19 04:09 PM
@Arseniy Zarche without outline, the chat is difficult to see on some backgrounds
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Arseniy Zarche 04-Aug-19 04:26 PM
body under the feet it's weird :\
@Dune if you'll press 'u' you will see chat with bg
and in 0.6 it's normal
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Dune 04-Aug-19 04:27 PM
yes there is background for better readability too
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Arseniy Zarche 04-Aug-19 04:27 PM
but
outline should be on the whole letter
not only in down
it's hard to read
in 0.6 you have outline not like shadow
outline = outline in 0.6, but in 0.7 it's like shadow
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Dune 04-Aug-19 04:29 PM
Since we are improving the UI for 0.7.1, I thought I&#39;d do a pass on the in-game chat. The text is now rendered with a shadow instead of an outline, with minor tweaks to colors. The category...
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Arseniy Zarche 04-Aug-19 04:29 PM
shadow is harder to read
:(
and another colors of tee in team
see to color of feet and body
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Dune 04-Aug-19 04:31 PM
sorry?
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Arseniy Zarche 04-Aug-19 04:32 PM
check screenshot of your link
there is teamplay isn't so?
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Dune 04-Aug-19 04:33 PM
teamchat is green
as always
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Arseniy Zarche 04-Aug-19 04:35 PM
teamplay
i mean blue and red skin
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Dune 04-Aug-19 04:35 PM
yes, what about that?
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Arseniy Zarche 04-Aug-19 04:38 PM
feet and body is another colors
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Dune 04-Aug-19 04:38 PM
depending on the skin, yes
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Arseniy Zarche 04-Aug-19 04:38 PM
why?
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Dune 04-Aug-19 04:39 PM
this was a development version, current teeworlds isn't like that
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Arseniy Zarche 04-Aug-19 04:39 PM
i have this right now
i playing ctf right now
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Dune 04-Aug-19 04:39 PM
then it depends on your skin
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Arseniy Zarche 04-Aug-19 04:41 PM
but why
you can turn off even by the server
i mean change color
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Dune 04-Aug-19 04:41 PM
to make skin easier to identify in teamplay modes?
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Arseniy Zarche 04-Aug-19 04:41 PM
there is only red and only blue, we shouldn't have any sub-colors
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Dune 04-Aug-19 04:42 PM
there are no subcolors
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Arseniy Zarche 04-Aug-19 04:42 PM
tint*
i mean tint, sorry
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Skayland 04-Aug-19 06:12 PM
Do you mean: "why the feets are different color?" ? @Arseniy Zarche
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Arseniy Zarche 04-Aug-19 07:55 PM
@Skayland I mean: "Why the feets are different color to body?" (edited)
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Skayland 04-Aug-19 08:25 PM
Basically the reason is: the artist that make the skins normally use darker colors for the feets than the body, If you throw a ball of red paint to a white and dark grey wall: the white part will look more like red, while the dark grey part will look darker red, the skin system works the same
@Arseniy Zarche
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Aiguane 04-Aug-19 08:42 PM
Joined the server.
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Lemuas 04-Aug-19 08:49 PM
Joined the server.
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El • fιяєωσяк 04-Aug-19 09:02 PM
Joined the server.
@Aiguane
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Aiguane 04-Aug-19 09:03 PM
@El • fιяєωσяк
u R THE REAL ONE ?
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El • fιяєωσяк 04-Aug-19 09:03 PM
Ye bro
wanna play ?
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Aiguane 04-Aug-19 09:05 PM
What game u wanna play ?
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El • fιяєωσяк 04-Aug-19 09:06 PM
come here bit**
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Arseniy Zarche 04-Aug-19 09:12 PM
@Skayland but in 0.6 all is good
why we should use this
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Nicolas ADA 04-Aug-19 09:32 PM
Joined the server.
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El • fιяєωσяк 04-Aug-19 09:35 PM
@Nicolas ADA Welcome
We have cookies
on the flux
😎
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Aiguane 04-Aug-19 09:39 PM
Hello @Nicolas ADA
welcome to the community !
Nice and you ?
Tell me
I don't know how to do that
but maybe yes
i think it's possible
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El • fιяєωσяк 04-Aug-19 09:43 PM
yes
u need a nitro guys
with**
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Aiguane 04-Aug-19 09:44 PM
with you ❤
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El • fιяєωσяк 04-Aug-19 09:50 PM
ooh my love
❤❤
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Aiguane 04-Aug-19 10:02 PM
What can i do without you baby
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Dune 04-Aug-19 10:03 PM
@Nicolas ADA this is an english-speaking discord, please respect that
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Nicolas ADA 04-Aug-19 10:25 PM
@Dune sorry aiguane is a friend and we are french, sorry about that (edited)
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Aiguane 04-Aug-19 10:28 PM
@Dune sorry for the unpleasantness he is a friend but he is a little bit stupid and very bad in english
my bad
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Nicolas ADA 04-Aug-19 11:06 PM
@Dune please excuse Aiguane, he is a little bit retarded, i'm going to talk with him in private message because he just have to die and i don't want to flood this server (edited)
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Deleted User 04-Aug-19 11:19 PM
has* to
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El • fιяєωσяк 04-Aug-19 11:22 PM
Wow omfg
Nicolas Puzzie
the real
he's big artist
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Nicolas ADA 04-Aug-19 11:23 PM
oh you know me ?
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El • fιяєωσяк 04-Aug-19 11:23 PM
I know u bro
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Nicolas ADA 04-Aug-19 11:23 PM
are you a subscriber of my youtube chanel ?
wow please i'm going to be red like a tomato 😚
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El • fιяєωσяк 04-Aug-19 11:26 PM
kys
i love
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Dune 04-Aug-19 11:27 PM
This is a channel about Teeworlds, not about your advertising stunts
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El • fιяєωσяк 04-Aug-19 11:27 PM
😎
sorry
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Nicolas ADA 04-Aug-19 11:28 PM
i'm probably going to do a vidéo on teeworlds it's for that 😎
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El • fιяєωσяк 04-Aug-19 11:28 PM
omagad
i m so hype
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Dune 04-Aug-19 11:28 PM
you all came at once with the same invite, we're not dumb
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El • fιяєωσяк 04-Aug-19 11:28 PM
what the
probleme
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Nicolas ADA 04-Aug-19 11:30 PM
yes because they came from my discord, because we played teeworlds this afternoon and my friend send your discord in my, and some people joins again like @El • fιяєωσяк ^^
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El • fιяєωσяк 04-Aug-19 11:30 PM
like me
ya
that was an good experience
(i love science)
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Dune 04-Aug-19 11:31 PM
try advertising once more and you're off
👌 1
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El • fιяєωσяк 04-Aug-19 11:33 PM
sorry i don't uderstand you're off mean a ban ?
i m realy sorry
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Deleted User 04-Aug-19 11:33 PM
really*
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El • fιяєωσяк 04-Aug-19 11:36 PM
really sorry
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ChillerDragon 04-Aug-19 11:38 PM
xd bois
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El • fιяєωσяк 04-Aug-19 11:38 PM
xd
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Deleted User 04-Aug-19 11:39 PM
@ChillerDragon still working on a teeworlds client with 0.7 version?
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ChillerDragon 04-Aug-19 11:41 PM
yikes
didnt look into that for a while
still procrastinating the first release
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Deleted User 04-Aug-19 11:43 PM
k
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ChillerDragon 05-Aug-19 12:10 AM
but it will come... soon (tm)
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toast.tw 05-Aug-19 10:55 AM
lul
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Qtaro 05-Aug-19 11:27 AM
Joined the server.
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Aiguane 05-Aug-19 11:59 AM
Welcome ! @Qtaro
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Qtaro 05-Aug-19 11:59 AM
Thanks my couille
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Maximilian 05-Aug-19 12:26 PM
Joined the server.
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El • fιяєωσяк 05-Aug-19 12:49 PM
Welcome Maximilian
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Aiguane 05-Aug-19 02:08 PM
Welcome Maximilian
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El • fιяєωσяк 05-Aug-19 03:17 PM
Welcome @Aiguane in the TeaWorld
(maybe the T series's discord)
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RUS 05-Aug-19 03:39 PM
Joined the server.
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Aiguane 05-Aug-19 03:41 PM
Welcome RUS
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Garwex 05-Aug-19 05:00 PM
It's the war in multimap xd
help (edited)
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Kpro 05-Aug-19 09:41 PM
can we fix the 0.6 masters
the hoster of master3 has really messed up firewall rules i think
and ddnets master is messed up too
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Dune 05-Aug-19 09:52 PM
can we fix the 0.6 masters the short answer is no. that is why 0.7 exists in the first place
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Kpro 05-Aug-19 10:05 PM
i mean its fixable when theres no ddos... they just have messed up firewall rules
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heinrich5991 05-Aug-19 10:05 PM
I think the firewall rules of ddnet were imposed by the hoster
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Kpro 05-Aug-19 10:05 PM
thats because ddnet is using nfo
nfo sucks for ddos protection
ddnets should be open if there is no ddos atleast
yet its only registering ddnet servers and half the people cant see master4 including me
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loprix 06-Aug-19 01:30 AM
Joined the server.
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Mrhumpels 06-Aug-19 01:56 AM
Joined the server.
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ReiTW 06-Aug-19 02:39 AM
@Kpro master3 is not messed up.
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Kpro 06-Aug-19 02:47 AM
it is
a lot of people cant see it
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ReiTW 06-Aug-19 02:50 AM
We've been warning people about how to refresh correctly to see servers properly. For me and all users that has been warned, everything works fine.
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Kpro 06-Aug-19 02:50 AM
refreshing doesnt help
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ReiTW 06-Aug-19 02:50 AM
It does
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Kpro 06-Aug-19 02:50 AM
ive already told them to do it
they can only see master4
ever
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ReiTW 06-Aug-19 02:50 AM
Then you may check your net
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Kpro 06-Aug-19 02:50 AM
its not the net
ive had multiple people complain about the issue
every day
everytime its the same problem
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ReiTW 06-Aug-19 02:51 AM
Well everything is completly clean
and works perfectly
Don't see the problem
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Kpro 06-Aug-19 02:51 AM
obviously not if people are having problems lol
just cuz its working for u doesnt mean its working for others
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ReiTW 06-Aug-19 02:51 AM
then they may complain there, not to you
well I'm saying that because it works for all users that I know
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Kpro 06-Aug-19 02:52 AM
why would people complain to u?
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ReiTW 06-Aug-19 02:52 AM
Did I just say to me
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Kpro 06-Aug-19 02:52 AM
then i dont see how u would know if its an issue or not
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ReiTW 06-Aug-19 02:52 AM
People never complained to me
And after some help, given to others, everything worked fine
(to successfully load the server list)
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Kpro 06-Aug-19 02:53 AM
well ive helped multiple people
and they all have the problem of only seeing master4
the ones that have the problem
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ReiTW 06-Aug-19 02:54 AM
Well sad so, as @Dune said, 0.7 is up
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Kpro 06-Aug-19 02:54 AM
i still think its just a bad firewall on master3
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ReiTW 06-Aug-19 02:55 AM
Well nah
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Kpro 06-Aug-19 02:55 AM
yeah
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ReiTW 06-Aug-19 02:55 AM
You can't say that when you don't have any further experience in that domain :)
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Kpro 06-Aug-19 02:56 AM
well
i clearly have better firewall experience than u seeing as u cant ddos my server anymore
😃
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ReiTW 06-Aug-19 02:56 AM
never tried to ddos your server well since I was never able to do it
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Kpro 06-Aug-19 02:56 AM
yeye sure sure
did u help with master3 firewall?
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ReiTW 06-Aug-19 02:57 AM
Also you probably should stop talking when you're assuming that you've targeted our server
master3 doesn't need my help
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Kpro 06-Aug-19 02:57 AM
no assumptions were made
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ReiTW 06-Aug-19 02:58 AM
Sure =), well proofs has already been sent
good night, have a job.
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Kpro 06-Aug-19 02:58 AM
proof of what?
💩 2
lol
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Noe 06-Aug-19 03:45 PM
Joined the server.
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Marwin 07-Aug-19 09:25 AM
Joined the server.
❤ 1
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Assa 07-Aug-19 10:52 AM
does somebody know if cammo has discord?
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Iman 07-Aug-19 11:19 AM
i searched for cammo with ctrl+f in ifcity, ddnet and tw server and found nothing
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Assa 07-Aug-19 11:30 AM
:/ okay but thank you ❤
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jason54 07-Aug-19 12:51 PM
@Dune il serait possible que tu m'aide pour un truc ?
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Dune 07-Aug-19 12:52 PM
@jason54 again, this is an english-only channel
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jason54 07-Aug-19 12:53 PM
Ok
Private ?
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Dune 07-Aug-19 12:54 PM
Or ask here in english
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jason54 07-Aug-19 12:55 PM
I would like to know how to put the eyes of emotes and the / pause on a server ddrace?
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Dune 07-Aug-19 01:15 PM
@jason54 For this, no easy way, you need programming skills. I can give you hints though, e,.g. for the emote: src/game/server/entities/character.cpp:475:void CCharacter::SetEmote(int Emote, int Tick)
I got this with a simple search on emote, that's how I find entry points in the code
Everything you are looking for is in src/game/server
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jason54 07-Aug-19 01:18 PM
Ok thx
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cagih 07-Aug-19 07:27 PM
@szkuta KOCHAM CIE
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szkuta 07-Aug-19 07:28 PM
przestań
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cagih 07-Aug-19 07:29 PM
nigdy
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Dune 07-Aug-19 07:30 PM
@cagih @szkuta english only
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cagih 07-Aug-19 07:36 PM
@Dune no u
Joined the server.
🙄 4
( ͡° ͜ʖ ͡°)/ (edited)
😎 1
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jxsl13 07-Aug-19 10:49 PM
warning, then ban...
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Deleted User 08-Aug-19 11:21 AM
how us hook????
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Dune 08-Aug-19 11:25 AM
right click?
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Arseniy Zarche 08-Aug-19 02:08 PM
hey, guys
i'm not sure it's full usable
but (edited)
Hi! It's tutorial to Teeworlds, but really... for CTF. In next videos I maybe will talk about another vanilla modes (and not vanilla lol), but right now... t...
a bit tutorial
russian language but subtitles
many players comes from steam, idk how to show it in steam
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heinrich5991 08-Aug-19 02:14 PM
you can post it in the steam community I think
👍 4
👎🏿 1
💪 2
👌 1
👁 2
😫 1
😋 1
🍴 1
😅 1
📃 1
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Arseniy Zarche 08-Aug-19 03:57 PM
thanks, i'll try to do it
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Arseniy Zarche 08-Aug-19 05:11 PM
guys, i can't find true instagib sources for 0.7
i found sources which can compile
but lol
WARNING: No master server
i very sad about fucking fact
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Dune 08-Aug-19 05:13 PM
@Arseniy Zarche there are two mods here depending on what you mean by "true instagib": https://www.teeworlds.com/forum/viewtopic.php?id=12873
How to Setup Instagib Server with 0.7.3? (Page 1) — Discussions — Teeworlds Forum — Everything Teeworlds!
0.7 should have no problem with master servers
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Arseniy Zarche 08-Aug-19 05:19 PM
i am stupid, please sorry
😄 2
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Arseniy Zarche 08-Aug-19 08:59 PM
hm
what if fatal: repository 'https://github.com/Dune-jr/teeworlds/tree/ddr/' not found
and thanks you for help with last problem
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Dune 08-Aug-19 09:34 PM
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Panthermonium 09-Aug-19 01:29 AM
Joined the server.
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Acid 09-Aug-19 01:31 AM
Joined the server.
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berke 09-Aug-19 01:32 AM
Joined the server.
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witreck 09-Aug-19 01:38 AM
Joined the server.
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Arseniy Zarche 09-Aug-19 06:18 AM
how to use joystick? i use joystick from xbox360, i can bind any buttons but joysticks dont work
i mean axises (edited)
hi garwex lol
sorry for ban
come back to aip-gores
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Garwex 09-Aug-19 06:19 AM
Help, pleas admin in multimap, nobody can come, some idiots are instant voting and kickind everybody
oh it's you, don't talk to me.
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Arseniy Zarche 09-Aug-19 06:20 AM
wtf man i didn't voted to kick you
i'm not on multimap
i'm on Arseniy Zarche's server
that's logical
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Garwex 09-Aug-19 06:20 AM
what's your name in teeworld
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Arseniy Zarche 09-Aug-19 06:20 AM
quantum
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Garwex 09-Aug-19 06:20 AM
oh
sorry ^^
I thought u was some of those idiots
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Arseniy Zarche 09-Aug-19 06:21 AM
np
come back to my server xd
here is peace
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Garwex 09-Aug-19 06:22 AM
I've never seen so much no-brain guys, "mongol" and the russians at multimap instant kicking everybody
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Arseniy Zarche 09-Aug-19 06:27 AM
@Garwex
i understood you
You mean that if someone will connect second tee he can kick another players?
where are you @Garwex 😄
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Garwex 09-Aug-19 06:32 AM
i'm back in multimap
with karzen we came at the same time and kicked the guy
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Arseniy Zarche 09-Aug-19 12:26 PM
how to use joystick? i use joystick from xbox360, i can bind any buttons but joysticks dont work i mean axises
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Alain Soral 09-Aug-19 12:54 PM
creepr
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Dune 09-Aug-19 01:44 PM
@Arseniy Zarche joystick support is experimental and there is no UI yet
you have to adjust that in F1 with joystick_ commands
namely you have to change joystick_x and joystick_y (from 0 to 6) to find the right axis
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Arseniy Zarche 09-Aug-19 05:44 PM
ok i've done this problem, thank you
it's very funny! :D
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Assa 09-Aug-19 05:59 PM
moonwalks
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Arseniy Zarche 09-Aug-19 08:04 PM
guys, how to explain people why server in 0.7 can't be ddosed?
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Dune 09-Aug-19 08:15 PM
everything can be ddosed, but it is my understanding that 0.6 has vulnerabilities that can be (and are) exploited make ddos particularly effective (e.g reflection)
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Arseniy Zarche 09-Aug-19 08:19 PM
ok
thanks
so where i can get ddrace with pause?
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Fares 09-Aug-19 09:59 PM
Installe teeworld in iPhone is possible ?
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heinrich5991 09-Aug-19 10:07 PM
no, not possible
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Arseniy Zarche 09-Aug-19 10:14 PM
i did something incredible (edited)
i connected ps3 gamepad by bluetooth to teeworlds and it works!
who is "oy"?
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Dune 09-Aug-19 10:17 PM
the main developer
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Arseniy Zarche 09-Aug-19 10:21 PM
I mean "Is he here?" (edited)
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Dune 09-Aug-19 10:22 PM
no
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Arseniy Zarche 09-Aug-19 10:28 PM
Where i can ask him?
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Dune 09-Aug-19 10:29 PM
#teeworlds IRC channel on quakenet, he is on sometimes
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Arseniy Zarche 09-Aug-19 11:11 PM
@Dune so i need to install IRC-client?
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Dune 09-Aug-19 11:12 PM
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Arseniy Zarche 09-Aug-19 11:14 PM
too late xD
what is his nickname in irc?
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Dune 09-Aug-19 11:21 PM
Oy
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Arseniy Zarche 09-Aug-19 11:21 PM
here isn't
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Dune 09-Aug-19 11:24 PM
yes, he is only online at times
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Firewave 10-Aug-19 01:41 AM
Joined the server.
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Captain_AMN 10-Aug-19 02:06 PM
Does anyone know how to contact Landil these days?
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Dune 10-Aug-19 02:18 PM
@Captain_AMN I have some ways in case it's really important, but it is my understanding that he has a family and is very busy. We had contacted him for 0.7.1 and he came for an hour to give some graphical directions
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Captain_AMN 10-Aug-19 02:45 PM
but tw>real life
duhh
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Deleted User 10-Aug-19 03:21 PM
nigga he has an actual life
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Skayland 10-Aug-19 04:21 PM
Lol yea let him alone
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Assa 10-Aug-19 04:22 PM
which Role does Landil have? We have Dune and Oy as devs and Zatline for graphics
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Skayland 10-Aug-19 04:26 PM
graphic director?
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Dune 10-Aug-19 04:30 PM
@Skayland pretty much, he used to be our artistic direction
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Skayland 10-Aug-19 04:30 PM
@Assa
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Captain_AMN 10-Aug-19 04:47 PM
lol @ newbies telling me, the GOAT, what to do
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Assa 10-Aug-19 04:47 PM
I hope you don't think I'm a newbie
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Captain_AMN 10-Aug-19 04:47 PM
evil clan noob?
if i remember well
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Assa 10-Aug-19 04:48 PM
i was never in evil?
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Captain_AMN 10-Aug-19 04:48 PM
okay
wasnt adressed at you
Landils role is God btw
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JOE JAZZER 11-Aug-19 03:28 AM
Joined the server.
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unlimreal 11-Aug-19 07:03 PM
Joined the server.
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jason54 11-Aug-19 09:49 PM
Lel
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Dune 11-Aug-19 09:54 PM
send the map if you have it so we can have a bug report
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CloudThis 11-Aug-19 09:54 PM
Joined the server.
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Deleted User 11-Aug-19 11:21 PM
uhhh?
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Comrade Blaze 12-Aug-19 12:59 AM
Joined the server.
Is this game not too dead?
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RuF0 12-Aug-19 01:03 AM
Joined the server.
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Deleted User 12-Aug-19 01:44 AM
Joined the server.
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Fudgy 12-Aug-19 02:50 AM
not too dead but it would need a refreshed playerbase
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RisenFromAshes 12-Aug-19 07:59 AM
Joined the server.
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Deleted User 12-Aug-19 10:36 AM
do people legit play 0.7
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Deleted User 12-Aug-19 10:43 AM
nvm 0.7 crashes my entire fucking windows lmao
oh god
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Dune 12-Aug-19 01:00 PM
Never heard of that
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Assa 12-Aug-19 08:45 PM
My client just crashes when joining a server sometimes
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Deleted User 12-Aug-19 10:57 PM
Wtf is snap
why cant i get teeworlds normally
it takes me to this snap thing
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Dune 12-Aug-19 10:57 PM
hm? how are you getting teeworlds? steam or teeworlds.com?
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Deleted User 12-Aug-19 10:58 PM
teeworlds.com
im clicking t he install teeworlds 0.7.3.1 on ubuntu
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Dune 12-Aug-19 11:00 PM
if you have ubuntu 19.04 and higher, there are teeworlds packages
otherwise, did you extract the archive alright?
right click -> extract here probably works on ubuntu
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Deleted User 12-Aug-19 11:01 PM
it just downloaded a teeworlds .zip file
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Dune 12-Aug-19 11:01 PM
if it's a zip, you downloaded teeworlds for windows
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Deleted User 12-Aug-19 11:02 PM
im using linux mint
but i clicked the linux thing??
i dont understand this
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Dune 12-Aug-19 11:02 PM
then you should have a .tar.gz
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Deleted User 12-Aug-19 11:02 PM
i do
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Dune 12-Aug-19 11:02 PM
ah, you said .zip
well then, right click -> extract here
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Deleted User 12-Aug-19 11:03 PM
isnt it the same thing
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Dune 12-Aug-19 11:04 PM
functionally yes, but zip is our archive for windows, so I thought the problem was there
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Deleted User 12-Aug-19 11:04 PM
oops
sorry
damn
the menu got really changed
none of the demos work
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Dune 12-Aug-19 11:07 PM
Yeah, we owe SushiTee and @Zatline for designing this modern menu a few years ago :)
Not sure if the demos are backwards-compatible, probably not
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Deleted User 12-Aug-19 11:12 PM
i dont really like the new menu
i got used to the older one
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Skayland 13-Aug-19 07:26 AM
Its hard to get used to something new
Sometimes
But i like the new menu
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ChillerDragon 13-Aug-19 08:57 AM
no demos are not compatible its a new major relase o.O
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Assa 13-Aug-19 10:36 AM
I like 0.7, the client and the source code is much cleaner
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Deleted User 13-Aug-19 11:57 AM
way more stuttering
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Assa 13-Aug-19 12:47 PM
i feel no stuttering
well, 2000 fps, how should i feel any stuttering
maybe you need to change some settings
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LCPL Cat 13-Aug-19 12:54 PM
what super computer do you have
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Assa 13-Aug-19 01:10 PM
"super computer" you can play teeworlds on a potatoe
tips: deactivate vsync - set antialiasing to 0
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Deleted User 13-Aug-19 06:05 PM
wtf teeworlds randomly crashed i guess
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J¤KeR™ 13-Aug-19 08:28 PM
Joined the server.
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J¤KeR™ 14-Aug-19 07:39 AM
Joined the server.
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jason54 14-Aug-19 01:43 PM
hello it would be possible to help me for my map I would like to put the teleporter for a map ddrace
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Dune 14-Aug-19 01:51 PM
we still lack a good race map editor
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jason54 14-Aug-19 01:52 PM
?
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ReiTW 14-Aug-19 01:55 PM
@jason54 source code side you may check for @Dune 's branch, it has teleporter if I remember
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Dune 14-Aug-19 01:55 PM
@ReiTW i think he wants to make the map
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jason54 14-Aug-19 01:56 PM
yes do a do but I do not know how to put the teleporter
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Dune 14-Aug-19 01:57 PM
start with an existing race map to understand, that will be the easiest
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jason54 14-Aug-19 01:57 PM
I already did
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Dune 14-Aug-19 01:58 PM
then look at the #tele layer
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jason54 14-Aug-19 01:58 PM
ok
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jason54 14-Aug-19 04:32 PM
I come back to see you because I tried to do as it was indicated on the other maps for the teleporter my sela does not work
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Dune 14-Aug-19 05:29 PM
my sela?
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witreck 14-Aug-19 09:43 PM
for some reason the mocing is glitched out and stuff, this problem has never happened before to me
moving*
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Dune 14-Aug-19 09:51 PM
@witreck glitched out as in what?
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witreck 14-Aug-19 09:52 PM
like movement
I would teleport randomly
its weird
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Dune 14-Aug-19 09:52 PM
so network lags?
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witreck 14-Aug-19 10:30 PM
yes I think
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zsoelek 14-Aug-19 10:53 PM
Joined the server.
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a28b 14-Aug-19 11:46 PM
Joined the server.
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witreck 15-Aug-19 12:25 AM
@reaper pls
blocker on multimap
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ChillerDragon 15-Aug-19 12:26 AM
?
this is not the right discord to report blockers on multimap xd
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Panthermonium 15-Aug-19 02:23 AM
I don't think he knows any other teeworlds discords
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Deleted User 15-Aug-19 02:02 PM
0.7 blockers are actually trash
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jason54 15-Aug-19 04:17 PM
hello someone would use the map_update because I have an error on it
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AkaFad 15-Aug-19 08:29 PM
Joined the server.
Hello there
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thestyxcode 15-Aug-19 11:03 PM
Joined the server.
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DarckNote 16-Aug-19 05:04 AM
Joined the server.
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witreck 16-Aug-19 08:06 PM
@jason54
it was funfight retard
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witreck 17-Aug-19 12:11 AM
@reaper multimap spawnblocker bitch
is here
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reaper 17-Aug-19 01:22 AM
@witreck this Discord Server is not for reports, thanks and good night.
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witreck 17-Aug-19 01:34 AM
then which one is
thats a start
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jxsl13 17-Aug-19 01:45 AM
tw forum spam.
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heinrich5991 17-Aug-19 02:03 PM
already delt with by someone
dealt*
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jxsl13 17-Aug-19 02:11 PM
@heinrich5991 latest activity is a spam post as well.
@Dune
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Dune 17-Aug-19 02:12 PM
I delete every few hours
Don't ping for 2h-old spam it's there all the time unfortunately
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jxsl13 17-Aug-19 02:13 PM
😢
just saw that you were online.
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heinrich5991 17-Aug-19 02:14 PM
don't see anything
damn, dune is quick 😄
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jxsl13 17-Aug-19 02:14 PM
ninja skills.
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Titi 17-Aug-19 02:56 PM
Joined the server.
Hello
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jxsl13 17-Aug-19 03:13 PM
o/
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Garwex 17-Aug-19 08:55 PM
Naxxramas is DDoSing the server :c
This guy dosen't have any job for sure
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witreck 17-Aug-19 11:08 PM
^
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gungaga 18-Aug-19 12:24 AM
Joined the server.
I can’t play because of a vcruntime140.dll error
nvm I fixed it myself
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reaper 18-Aug-19 11:20 AM
@Garwex then i would look for a better hoster.
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Sonix 18-Aug-19 03:46 PM
How did you fix it? @gungaga might be useful for those who are having the same issue
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Dune 18-Aug-19 04:01 PM
Installing VC redistributables package I imagine?
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RuF0 18-Aug-19 07:34 PM
Hi, I'm having problems connecting to most servers. Its possible that some masterservers are blocking me?
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Dune 18-Aug-19 08:00 PM
@RuF0 problems as in you can't connect or you can't see them in the list
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RuF0 18-Aug-19 08:01 PM
both i think
cant find then on browser tab and cant connect via ip in console (edited)
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Dune 18-Aug-19 08:03 PM
If you can't connect the masterservers are not the problem
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Kpro 18-Aug-19 08:10 PM
he can't see master3
it's the same issue I was talking about before
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RuF0 18-Aug-19 08:11 PM
i tested connecting with vpn or mobile data and it works
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Kpro 18-Aug-19 08:13 PM
there are quite a few people being blocked by master3s firewall for some reason and servers cant even register on master4
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Mr_Anderson 18-Aug-19 08:50 PM
@RuF0 if you have issues with master3, just try to request the server list a few times. we're not "blocking" any people on master3 https://status.tw/?p=status
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RuF0 18-Aug-19 08:54 PM
i tried that but it didnt help. On 0.7 works fine, the problems are only in 0.6
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witreck 18-Aug-19 09:21 PM
@Assa
????
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Assa 18-Aug-19 09:21 PM
no
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witreck 18-Aug-19 09:21 PM
no what
?
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Assa 18-Aug-19 09:21 PM
wait I gave you 20 minutes
were they really over oO
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witreck 18-Aug-19 09:22 PM
I got banned for life
because I fought back???
he blocked me 2 times but when I attempt to block back I get banned
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Assa 18-Aug-19 09:22 PM
fucking don't block, go block server - start a vote if you get blocked
unbanned you
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witreck 18-Aug-19 09:23 PM
yeah nice shit logic, tell the retard noob who blocked me twice that
there are many blockers online in the server btw
so maybe pay attention a bit better
goodday
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Assa 18-Aug-19 10:15 PM
I can't be online all day looking for people who may be behaving bad, "pay more attention" ...
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witreck 18-Aug-19 10:19 PM
then dont ban people without the full story if you arent able to ban all the people who are actually breaking rules
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Assa 18-Aug-19 11:04 PM
and you call me stupid
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witreck 18-Aug-19 11:11 PM
hmmm i wonder why
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jxsl13 18-Aug-19 11:23 PM
ban both. it's more fun :D
❤ 5
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Garwex 19-Aug-19 09:15 AM
lmao
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Garwex 19-Aug-19 09:24 AM
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Deleted User 19-Aug-19 10:11 AM
edge is so fkin new man
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<BµmM> 19-Aug-19 12:10 PM
wtf let him enjoy the game and stop hate
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Deleted User 19-Aug-19 12:28 PM
how do you do edge bro
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ChillerDragon 19-Aug-19 01:08 PM
@<BµmM> imagine him being not sarcastic xd
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Squeezy 19-Aug-19 04:11 PM
Joined the server.
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jxsl13 19-Aug-19 05:07 PM
people selling nice looking shoes and bags in the teeworlds forum.
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Prokiller 19-Aug-19 05:11 PM
Joined the server.
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Deleted User 19-Aug-19 08:20 PM
is there a way i can reset the config file? i think its the cause for the program hanging when i try to start it in windows
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jxsl13 19-Aug-19 08:26 PM
win
%appdata%/Teeworlds
enter
delete config file there
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storyshift chara 19-Aug-19 09:01 PM
Joined the server.
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Deleted User 19-Aug-19 11:05 PM
that hanged my entire computer for a sec lol
allright thanks
it worked
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wolkodlack 19-Aug-19 11:57 PM
Joined the server.
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witreck 20-Aug-19 03:33 AM
nice moderation
I get funvoted out by zarnah because I have slow time
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witreck 20-Aug-19 04:03 AM
hmm nice zarnah calls me a blocker tries to vote me out with all his friends, then he blocks me when I did nothing
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dock 20-Aug-19 05:01 AM
Joined the server.
Are there many active US players these days?
🇷🇺 2
🇩🇪 4
🇺🇸 1
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mini 20-Aug-19 05:03 PM
Joined the server.
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/_\ 20-Aug-19 07:11 PM
Joined the server.
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.LeitWolf‘ 20-Aug-19 08:59 PM
Joined the server.
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jxsl13 21-Aug-19 11:43 AM
a lot of "blah" in the forum nowadays.
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Dune 21-Aug-19 11:48 AM
0.7 bumped the rankings
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jxsl13 21-Aug-19 12:53 PM
I mean forum spam :D
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Dune 21-Aug-19 12:53 PM
I meant that too
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TNT 21-Aug-19 03:26 PM
Just one question, why don't you implement a kind of account system in teeworlds? It would be maybe easier to prevent ddos and ban stuff, no? (just asking x) )
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Dune 21-Aug-19 03:54 PM
An account system would not help prevent ddos @TNT
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TNT 22-Aug-19 07:19 AM
Well, if you have to just ban account, and not an ip? Wouldn't be easier?
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MaGFuu 22-Aug-19 11:10 AM
Joined the server.
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Dune 22-Aug-19 11:11 AM
Changing account is easier than changing IP
Accounts in terworlds would be optional anyway
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WsY[FU]? 22-Aug-19 11:50 AM
Depends, with all the VPNs availiable and dynamic ips most users have, it is pretty easy to change IP. And unfortunatly range bans do not always help situation, since there is often a chance that different players will share the same IP range (especially if they are germans)
I personally find it irritating to create multiple accounts (especially if it reqs different mail)
But yeah, accounts can't prevent ddos
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DisappointMEnt 22-Aug-19 03:07 PM
Joined the server.
someone german wanna play?
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TNT 22-Aug-19 04:49 PM
ok :j
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Assa 22-Aug-19 05:29 PM
accounts only work if you make people pay for an account
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Sonix 22-Aug-19 06:21 PM
Not true
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ʟε cσυz' ๖ζ͜͡𝕄αŧ 🔥 22-Aug-19 06:47 PM
Joined the server.
hello
do you speak french?
hello????????????????
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Dune 22-Aug-19 06:49 PM
this is an english-only channel
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ʟε cσυz' ๖ζ͜͡𝕄αŧ 🔥 22-Aug-19 06:49 PM
a (((
go 1v1 teeworlds fng?
my pseudo is matcraft
1v1?
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jason54 22-Aug-19 08:14 PM
hello, how would you do a random map
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Assa 22-Aug-19 09:40 PM
New trick to make your client load 10 times faster
cl_threadsoundloading 1
👍 1
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fokkonaut 22-Aug-19 09:40 PM
@jason54 stop stealing my mod/map
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jason54 22-Aug-19 09:41 PM
sorry but your mod was in public
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fokkonaut 22-Aug-19 09:42 PM
ofc it was
but you copied my server 1:1
same map, same bots, same mod
And you got everything from my mod
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Assa 22-Aug-19 09:43 PM
@fokkonaut nothing you can do about this, teeworlds has an open source license
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jacksonville 22-Aug-19 09:43 PM
Joined the server.
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jason54 22-Aug-19 09:44 PM
Slt @jacksonville
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Assa 22-Aug-19 09:44 PM
but maybe you have your information in /info and everyone knows it's yours
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Dune 22-Aug-19 09:44 PM
that's not really how licenses work
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pingger 22-Aug-19 09:44 PM
Joined the server.
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fokkonaut 22-Aug-19 09:45 PM
wow, you took my mod and edited the fucking by fokkonaut messages to by jason
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Assa 22-Aug-19 09:45 PM
Now, this is just antisozial ^
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fokkonaut 22-Aug-19 09:45 PM
the mod name is F-DDrace, not fucking Block Mod (edited)
Sorry for my aggressive messages now, but I told this dude in Private messages today already he shall stop fucking stealing my code, my map and my mod (edited)
@Assa This is not antisocial, this is just fucking stupid
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jason54 22-Aug-19 09:47 PM
it's not stolen because it's not private
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fokkonaut 22-Aug-19 09:47 PM
OF COURSE IT IS STOLEN
it said by fokkonaut, its my work, my commits, you can see the full history starting in my 0.6 repo and continuing on my 0.7 repo.
And you just took the mod, not even listed on GitHub, edited the mod slightly (changed bot names and fucking messages that this is your mod)
I worked over 60 hours on this mod, and you just come and steal all of my work
20 hours alone porting it to 0.7
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Dune 22-Aug-19 09:49 PM
@jason54 regardless of whether the mod is public or not, it is not very ethical to misrepresent its origin
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jacksonville 22-Aug-19 09:49 PM
+ you wrote something wrong
it's modifié
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fokkonaut 22-Aug-19 09:50 PM
https://github.com/fokkonaut/BlockDDrace BlockDDrace is my 0.6 mod https://github.com/fokkonaut/teeworlds/tree/F-DDrace F-DDrace is bascially BlockDDrace but ported to 0.7 by me (edited)
+ F-DDrace is improved for 0.7, because 0.7 ofc has a different protocol and most stuff doesnt work in CPlayeR::Snap anymore, so I have many 0.7 specific imrpovements for it
And I do not accept anyone doing what @jason54 is doing
@jason54 say something to your defense
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jason54 22-Aug-19 09:54 PM
I will give your name but I keep the mod
I'm sorry that you are not pleased
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fokkonaut 22-Aug-19 09:56 PM
That will not fucking change anything
You still advertise it as your own mod, with your name, your gametype, etc
Learn how to actually reach something in life, then you will notice that this is not the way to go.
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jason54 22-Aug-19 09:56 PM
pity had to put it in private before I'm sorry
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fokkonaut 22-Aug-19 09:57 PM
In DM you told me you wont copy my code or something like that, now see whats happening
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jason54 22-Aug-19 10:00 PM
come see on the server
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fokkonaut 22-Aug-19 10:00 PM
No, write here
I will not connect so you can ban me
You steal MY players on MY MOD
Just because you cant create something people like
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Assa 22-Aug-19 10:06 PM
what does the license say?
The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be
so @jason54 it is his right to have his name in it
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jason54 22-Aug-19 10:08 PM
I put back to the normal
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fokkonaut 22-Aug-19 10:08 PM
no
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Assa 22-Aug-19 10:08 PM
Permission is granted to anyone to use this software for any purpose,
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fokkonaut 22-Aug-19 10:08 PM
its still Block Mod and it is still "F" istead of "f" in my name
No link to my repo
nothing+
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Assa 22-Aug-19 10:08 PM
@fokkonaut you put it online with that license, so he has the right to use it
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jxsl13 22-Aug-19 11:22 PM
Really nice, he's doing the same with my zCatch mod. Translated the english stuff into crappy french with enhlish words mixed in it. Clearly violating the license. Hm gotta sue I guess.
And removed the part that says, that I made that mode, nearly completely from scratch for tw 0.7.
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noby 23-Aug-19 04:45 AM
he stole maps from my fng server too
scummy hoster doesnt ask ppl first
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ReiTW 23-Aug-19 10:39 AM
he stole every... nothing from my side FeelsAmazingMan
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Deleted User 23-Aug-19 01:20 PM
banhammer
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jason54 23-Aug-19 01:23 PM
I'm not stealing there are full ddnet server I just took the Map and converted from 0.6 to 0.7 because a lot of stuff does not work
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jxsl13 23-Aug-19 01:55 PM
you. violate my License in "your" zCatch mod. (edited)
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jason54 23-Aug-19 02:14 PM
@jxsl13
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jxsl13 23-Aug-19 02:15 PM
1. the origin of this software...
I am the origin after thousand other people
wow, changed the creator back to my nickname. How nice of you...
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jason54 23-Aug-19 02:18 PM
I do not claim to have written it just edit
I'm not the changer go see on the server
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jxsl13 23-Aug-19 02:19 PM
your crap ass edit was a 1:1 translation or my server info with my nickname changed to your nickname and mine was kind of missing there.
of*
And everyone else, I gave credit, was exactly at the same positions, where I gave them credit.
mysterious
gotta change the license to GPL I guess, if shit like this happens.
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fokkonaut 23-Aug-19 02:36 PM
@jason54 should get a masterserver ban for doing this to multiple people
No more servers from this guy
@jason54 I explicitly told you to take down your server running my mod now multiple times. I made it private and asked you to remove the code from your machine.
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Dune 23-Aug-19 02:37 PM
That is not a bannable offense. Also, it seems like it was edited to represent the origin of the mod, so it seems like it is resolved.
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fokkonaut 23-Aug-19 02:37 PM
How can one be so ignorant (i mean jason)
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Dune 23-Aug-19 02:37 PM
Once you distribute it once, it is public* (edited)
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jxsl13 23-Aug-19 03:07 PM
would check out all of the servers hosted on: 188.40.204.238 if they violate the specific licenses. (edited)
if any of them does, request a master server ban.
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fokkonaut 23-Aug-19 03:35 PM
@jason54 at least rename the mod back to F-DDrace, wtf
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Garwex 23-Aug-19 08:31 PM
can someone can kill this naxramass
clean this dirty world
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AxelYT 23-Aug-19 10:06 PM
Joined the server.
Hello everyone!
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ZoOoM.7z 23-Aug-19 10:42 PM
Joined the server.
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jxsl13 24-Aug-19 12:19 AM
hello AxelYT
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jason54 24-Aug-19 02:59 AM
@Garwex you can not do anything
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Garwex 24-Aug-19 03:00 AM
?
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jxsl13 24-Aug-19 09:57 AM
who is "this guy"
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onasnus 24-Aug-19 11:22 AM
How do you play on city maps?
what do these maps consist of?
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Assa 24-Aug-19 01:35 PM
nothing, really
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AxelYT 24-Aug-19 01:37 PM
just "rp" grand theft tee
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Skayland 24-Aug-19 04:17 PM
Real gta at least is fun
City modes is just sitting to get xp and money, its good for chatting tho
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AxelYT 24-Aug-19 06:11 PM
I see a RPG servers
They like City
but have enemy bots
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Deleted User 24-Aug-19 06:12 PM
city modes is basically afk for some """"""""""""""""cool"""""""""""""""" stuff but honestly its just boring
i really just have fun looking around in the map for a few mins but thats it
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El BobLex 24-Aug-19 08:00 PM
Joined the server.
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AxelYT 24-Aug-19 10:20 PM
I find interesting in city models that bots on this servers are cheaters
(sory for mai bed ingland)
🤔👍
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nicolasaceblue 25-Aug-19 12:10 AM
Joined the server.
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El BobLex 25-Aug-19 04:29 PM
anyone know how to get teleports working after porting 0.6 maps to 0.7?
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Dune 25-Aug-19 04:56 PM
They should work right away on a race mod
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El BobLex 25-Aug-19 05:00 PM
hmmm they dont for me
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Dune 25-Aug-19 05:06 PM
open the map in the editor, do you see a #tele layer?
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redix 25-Aug-19 05:06 PM
normal teleports or checkpoint teleports (from ddnet)?
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Dune 25-Aug-19 05:08 PM
ah, didn't think of that
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El BobLex 25-Aug-19 05:10 PM
ah right i see the 'tele' section, so i guess i just place a number over a 'from' or 'to' tile?
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Dune 25-Aug-19 05:12 PM
You shouldn't have to do anything
@El BobLex what about redix's question?
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El BobLex 25-Aug-19 05:13 PM
normal teles
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arisoda 25-Aug-19 05:19 PM
Joined the server.
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AxelYT 25-Aug-19 05:23 PM
Need to build a Ziggurat
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El BobLex 25-Aug-19 05:25 PM
?
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Dune 25-Aug-19 05:39 PM
@El BobLex are you sure you are using a modification that supports teleports?
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El BobLex 25-Aug-19 05:40 PM
im using mkRace
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Dune 25-Aug-19 05:41 PM
no idea how it works, are they based on redix's race?
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El BobLex 25-Aug-19 05:42 PM
im not sure tbh (edited)
so the ones circled in red should link and also the ones in green, but nothing happens when i go on the tile in game
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Dune 25-Aug-19 05:44 PM
try with the race mod to see if it's a map problem or a mod problem 🙂
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El BobLex 25-Aug-19 05:45 PM
does the latest version support /pause ?
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Dune 25-Aug-19 05:46 PM
no
to see if it's a map problem or a mod problem
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El BobLex 25-Aug-19 05:46 PM
ok
nah must be a map problem, i havent done teleports in ages and forgotten the basics
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Dune 25-Aug-19 05:48 PM
if you convert a map from 0.6 it should work fine
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El BobLex 25-Aug-19 05:49 PM
thats what i was hoping, ill try another map
ok i just tried run_guy25, teleports work with mkRace but not with Race mod
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redix 25-Aug-19 05:59 PM
in the 0.7 race mod i reworked the whole custom layer system. the map update tool makes use of that not sure what mkrace is or who created it, but it seems to use the old layers from 0.6
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Dune 25-Aug-19 06:02 PM
@El BobLex if you use @redix's map converter tool, you will get a map that works with @redix's race and its forks. it seems like this mkrace is a completely different mod
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redix 25-Aug-19 06:04 PM
great that we have several incompatible implementations already after a few months 😩
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El BobLex 25-Aug-19 06:05 PM
well i just tested again and after using the map updater mkRace is the only one working for me
anyway, at least i got teleports working again feelsgoodman
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witreck 25-Aug-19 06:09 PM
where did old school bkmz go
I miss that, but it got replaced by copy love shit
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El BobLex 25-Aug-19 06:14 PM
no idea
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redix 25-Aug-19 06:26 PM
anyone knows who created mkrace? or is there any github repo or something?
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Dune 25-Aug-19 06:27 PM
@redix snsnoop
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redix 25-Aug-19 06:32 PM
thanks! found the repo
in order to reintroduce all the ddrace bugs which are needed to play a lot of their maps, he merged the old layer code....
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NineLivesC 25-Aug-19 06:39 PM
Joined the server.
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redix 25-Aug-19 06:40 PM
in this case, it is rather luck that the maps work after using the map-update tool
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NineLivesC 25-Aug-19 06:40 PM
Joined the server.
hey
someone
is there an official teeworlds server for kog?
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Dune 25-Aug-19 06:41 PM
kog?
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El BobLex 25-Aug-19 06:42 PM
well its the only way working for me at the minute. Im happy with that luck
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redix 25-Aug-19 06:44 PM
they use their own map-update fork
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ChillerDragon 25-Aug-19 08:30 PM
@NineLivesC what do you mean by official? offical teeworlds or official kog? xd there is a official kog kog server in 0.6 hosted under qshar.com:8303
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jason54 25-Aug-19 08:30 PM
hello how would it be possible to put a random vote map on my server ddrace
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ChillerDragon 25-Aug-19 08:36 PM
not without code as far as i know
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Assa 25-Aug-19 08:46 PM
you could do a workaround with the exec command
but you need a second program that changes the file that is executed
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Dune 25-Aug-19 08:49 PM
I don't see how it would be possible
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Deleted User 25-Aug-19 09:00 PM
you need to not steal from others for once
👹 1
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Dune 25-Aug-19 10:39 PM
does anyone have a 0.6 game.png with the grayscale flag? (edited)
I thought SushiTee's pack would include it in the game.png but no
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ChillerDragon 25-Aug-19 10:50 PM
@Dune for sure that is possible. Create a program that gets all maps from the current directory and then chooses one randomly. This map gets written into randommap.cfg and the processes is repeated every few seconds. The vote it self executes exec randommap.cfg and thus a random map. But still since this tool is not really out it invloves coding.
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Dune 25-Aug-19 10:51 PM
huh, so you need to have a background task running
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ChillerDragon 25-Aug-19 10:51 PM
yes
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Dune 25-Aug-19 10:51 PM
might as well implement that directly in the mod lol
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ChillerDragon 25-Aug-19 10:51 PM
ya
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fokkonaut 25-Aug-19 10:52 PM
fifo😍
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ChillerDragon 25-Aug-19 10:52 PM
ya was about to write that
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fokkonaut 25-Aug-19 10:52 PM
I implemented fifo in my 0.7 server and use it for broadcast out of my restart update script
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ChillerDragon 25-Aug-19 10:52 PM
another similar useless approach is to listen in fifo for the vote to be called and then rewrite randommap.cfg instead of doding it in intervals
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fokkonaut 25-Aug-19 10:52 PM
so it tells the players a restart will come in x seconds
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ChillerDragon 25-Aug-19 10:53 PM
wait is fifo even a vanilla thing or only econ?
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fokkonaut 25-Aug-19 10:53 PM
Nah only econ
Fifo is not vanilla
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Dune 25-Aug-19 10:53 PM
does ddnet have custom flag colors à la teecomp ?
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fokkonaut 25-Aug-19 10:53 PM
?
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ChillerDragon 25-Aug-19 10:53 PM
like ctf flag flags?
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Dune 25-Aug-19 10:54 PM
yeah
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ChillerDragon 25-Aug-19 10:54 PM
no
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Dune 25-Aug-19 10:54 PM
:/
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fokkonaut 25-Aug-19 10:54 PM
what do you mean dune?
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ChillerDragon 25-Aug-19 10:54 PM
no flags in ddnet
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Dune 25-Aug-19 10:54 PM
yeah but ddnet implemented most of sushi's pack / teecomp
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ChillerDragon 25-Aug-19 10:54 PM
tru
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fokkonaut 25-Aug-19 10:54 PM
ah get it
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Dune 25-Aug-19 10:54 PM
somehow I don't find that feature in the 0.6 sushi's pack
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ChillerDragon 25-Aug-19 10:54 PM
could be a feature
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Dune 25-Aug-19 10:54 PM
i know 0.5 had it
gdi I remember seeing such game.pngs but I forgot where
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ChillerDragon 25-Aug-19 10:56 PM
like white flags?
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Dune 25-Aug-19 10:57 PM
more like gray? they had some gray for the shapes
you'd color it red/blue and it'd make the default flags
you've never seen game.png with three flags?
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redix 25-Aug-19 11:04 PM
i'm pretty sure that client pack has flag colouring 😮
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Dune 25-Aug-19 11:09 PM
strange , I'll double check
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ChillerDragon 25-Aug-19 11:11 PM
what os are you on @jason54 ?
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redix 25-Aug-19 11:11 PM
A retro multiplayer shooter. Contribute to axblk/teeworlds development by creating an account on GitHub.
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Dune 25-Aug-19 11:12 PM
// Teecomp grayscale flags Graphics()->UnloadTexture(g_pData->m_aImages[IMAGE_GAME_GRAY].m_Id); // Already loaded with full color, unload g_pData->m_aImages[IMAGE_GAME_GRAY].m_Id = -1;
huh we reached the same line at once :D
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redix 25-Aug-19 11:12 PM
😄
never saw this code before ^^
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Dune 25-Aug-19 11:12 PM
so apparently there is only one game.png, but somehow it gets unloaded
weird
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redix 25-Aug-19 11:13 PM
it loads game.png twice
then unloads one and loads it again 😄
kinda ugly
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Dune 25-Aug-19 11:14 PM
why though
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redix 25-Aug-19 11:14 PM
it needs to load the raw data from the file to create the the greyscale version
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Dune 25-Aug-19 11:16 PM
damn, the big ass loop underneath does some weird math
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redix 25-Aug-19 11:16 PM
it's only added to content.py to create the g_pData->m_aImages[IMAGE_GAME_GRAY] field (edited)
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Dune 25-Aug-19 11:17 PM
but like, it's editing the image data in CGameClient::OnInit()
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redix 25-Aug-19 11:18 PM
yes. but it loads them from file again since it canot access the gpu memory from there
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Dune 25-Aug-19 11:18 PM
jesus
git blame
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redix 25-Aug-19 11:18 PM
haha 😄
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Dune 25-Aug-19 11:18 PM
ah, it's probably from spl0k so I won't find the commit
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redix 25-Aug-19 11:19 PM
seems so
just creating a greyscale version of game.png would have been easier i think =\
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Dune 25-Aug-19 11:19 PM
yeah, why would you hardcode it
pretty sure I saw game.png with a third, grayscale flag
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redix 25-Aug-19 11:20 PM
that would probably be the best solution
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jason54 25-Aug-19 11:22 PM
@ChillerDragon I am on mkrace mode and the servers are on linux
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Dune 25-Aug-19 11:22 PM
maybe it was some @Zatline 's design that I saw
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redix 25-Aug-19 11:25 PM
for the flags masking would be cool... so you only color the part that is red/blue now 😄
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Dune 25-Aug-19 11:26 PM
it used to work like that somehow
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redix 25-Aug-19 11:29 PM
but i think it also colored the flagpole
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Dune 25-Aug-19 11:29 PM
welp indeed it does
time to learn gimp
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ChillerDragon 25-Aug-19 11:32 PM
Am I the only one who thinks that new color menu doesnt look really teeish?
Or at least doesnt fit the menu style.
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Dune 25-Aug-19 11:33 PM
what new color menu?
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ChillerDragon 25-Aug-19 11:33 PM
the one you showed in the screenshot
the sharp edges
compared to the round sliders
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Dune 25-Aug-19 11:33 PM
that's only in the skin customization UI afaik
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ChillerDragon 25-Aug-19 11:33 PM
yes
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Dune 25-Aug-19 11:33 PM
not the most important stuff
do it better if you find a way ^^
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ChillerDragon 25-Aug-19 11:34 PM
im not sure what could help
putting a round box around would probably not help at all
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Dune 25-Aug-19 11:35 PM
then it's fine like that ¯\_(ツ)_/¯
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ChillerDragon 25-Aug-19 11:35 PM
hmm .-.
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Dune 25-Aug-19 11:35 PM
good HSL color pickers are round
so if you don't got anything better to do :D
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jxsl13 25-Aug-19 11:36 PM
@fokkonaut is your confusable characters stuff public somewhere? (edited)
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ChillerDragon 25-Aug-19 11:42 PM
@Dune but still the middle square is to sharp for tee round and soft tw menu imho
@jxsl13 maybe those
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
👌 1
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jason54 25-Aug-19 11:44 PM
@ChillerDragon how to make the random vote map ??
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Dune 25-Aug-19 11:45 PM
he answered you earlier
short answer: you can't
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ChillerDragon 25-Aug-19 11:46 PM
i wrote him in private i actually created the script xd
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campfire but spooky 26-Aug-19 02:29 AM
Joined the server.
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witreck 26-Aug-19 02:30 AM
how to copy paste maps so I can pracitce on it?
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campfire but spooky 26-Aug-19 02:30 AM
yo gamres
gamers
@Dune
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witreck 26-Aug-19 02:40 AM
sorry for ping but @everyone how do I host a server that I have in editor
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☆ block ☆ 26-Aug-19 02:47 AM
Joined the server.
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jxsl13 26-Aug-19 03:20 AM
that's a map in the editor, not a server. go on my youtube channel the videos might help @witreck (edited)
It also depends on the server mod that you want to play on, some are closed source, thus can only be played on the available online servers, as you cannot host a server yourself then.
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Trafalgar Law 26-Aug-19 04:22 AM
Joined the server.
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fokkonaut 26-Aug-19 05:59 AM
@jxsl13 its in ddnet, src/base/unicode. Just use that folder, add the missing functions to system.c and .h (compiler will cry) and copy the SetClientName and TrySetClientName from DDNet in server.cpp. Thats it.
👍🏻 1
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NineLivesC 26-Aug-19 07:08 AM
uhm
@ChillerDragon
im just searching for people willing to kinda "learn" me how to play gores lol
bc doing stuf solo is impossible :/
and if i want to join a map with a lot of people..its a hard map -_-
like insanely hard
i get dragged 80% of the time..maybe 90%
get what i mean?
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Assa 26-Aug-19 09:35 AM
@NineLivesC You need to master the basics in teeworlds for some things - teeworlds has a high skillkurve, you will get better with time
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Deleted User 26-Aug-19 10:13 AM
apparently not as much as in the new version
troll
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Assa 26-Aug-19 10:15 AM
in the new version you are very fast in the top 100 players
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NineLivesC 26-Aug-19 11:13 AM
?
new version???
@Assa
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Assa 26-Aug-19 11:15 AM
Teeworlds 0.7 is newer then teeworlds 0.6, and a lot of players are still playing in 0.6
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NineLivesC 26-Aug-19 11:15 AM
0.7?
idk what you are talking about lol
or the 0.6
are there versions of teeworlds other than the client?
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Assa 26-Aug-19 11:59 AM
cleared in private message
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El BobLex 26-Aug-19 12:31 PM
what would i write in my autoexec to add server messages, like have a random server message saying "Don't forget to add to favourites" or something like that every 5 mins. 0.7 btw
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jxsl13 26-Aug-19 12:56 PM
@El BobLex if your used server mod does support that, you could look at that mod's documentation. It depends on the mod.
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WsY[FU]? 26-Aug-19 12:59 PM
or you could find econ GUI (there is a thread somewhere on forum) and set up jobs
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El BobLex 26-Aug-19 01:04 PM
link is dead
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El BobLex 26-Aug-19 02:04 PM
also how do i allow more than 16 active players. everyone who joins after 16 players is put in spectators and can't play. Would this be mod related?
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jxsl13 26-Aug-19 02:20 PM
it's somewhere in the source a #define MAX_PLAYERS 16 would need to be changed and the mod would need to be recompiled.
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El BobLex 26-Aug-19 02:28 PM
i see a line u can write in config sv_player_slots (number) "Number of slots to reserve for players" is this different than sv_max_clients? (edited)
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jxsl13 26-Aug-19 02:32 PM
max_clients = ingame players + spectators, players_slots = players that can play
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El BobLex 26-Aug-19 02:33 PM
ah cool, changed it to 64 now anyway, will see if it works when i get 17 players i guess
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jxsl13 26-Aug-19 02:34 PM
you could try
dbg_dummies 20;reload
in rcon
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El BobLex 26-Aug-19 02:34 PM
not supported on the mod im using
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jxsl13 26-Aug-19 02:35 PM
hm, yeah, I highly doubt that max_players can be changed to more than 16 without a source code modification.
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El BobLex 26-Aug-19 02:51 PM
ok what file is that stuff usually defined in? I have the source (edited)
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jxsl13 26-Aug-19 02:52 PM
do you use VS Code?
I'd just search for #define MAX_PLAYERS
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El BobLex 26-Aug-19 02:54 PM
Yes I do. I was wondering which .cpp file
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jxsl13 26-Aug-19 03:03 PM
it's most likely a .h or .hpp file
hm, protocol.h ... well, I wonder if all of the connected clients will crash if this is changed to 64 and >16 players start to play ingame.
0.7 was advertised to support 64 players, hopefully that will work fine
it's actually an enum and not a macro
"MAX_PLAYERS=16"
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Dune 26-Aug-19 03:06 PM
@jxsl13 you can have more than 16 players just fine?
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jxsl13 26-Aug-19 03:06 PM
ingame? I don't know
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Dune 26-Aug-19 03:06 PM
of course, there are plenty of servers with 16+ right now
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El BobLex 26-Aug-19 03:06 PM
well in the mods source it show sv_player_slots as a variable
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Dune 26-Aug-19 03:07 PM
@campfire but spooky ?
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jxsl13 26-Aug-19 03:07 PM
I'm mostly on zCatch, so dunno x) but then your should be simply able to change that value then, I guess
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El BobLex 26-Aug-19 03:07 PM
i can have more than 16 on my server Dune yes, but i was wondering if allowing more than 16 players to actually be playing and not sat in spectator
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jxsl13 26-Aug-19 03:07 PM
you*
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Dune 26-Aug-19 03:07 PM
just change MAX_PLAYERS @El BobLex
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El BobLex 26-Aug-19 03:07 PM
which i think is what sv_player_slots is
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Dune 26-Aug-19 03:07 PM
it's a one-liner
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jxsl13 26-Aug-19 03:08 PM
sv_player_slots is capped at 16 players
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Dune 26-Aug-19 03:08 PM
don't change sv_player_slots
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jxsl13 26-Aug-19 03:08 PM
in order to increase the cap, I guess the enum value eeds to change
needs*
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Dune 26-Aug-19 03:08 PM
yes. that's all you need to do. one line
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jxsl13 26-Aug-19 03:08 PM
protocol.h @El BobLex
line 87
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El BobLex 26-Aug-19 03:09 PM
ok thanks
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jxsl13 26-Aug-19 03:09 PM
well, maybe the python generator file, as protocol is generated by a python file?
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Dune 26-Aug-19 03:10 PM
no, it's not
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jxsl13 26-Aug-19 03:10 PM
ok
h, yeah, it's in engine/shared
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El BobLex 26-Aug-19 03:11 PM
and now time to recompile with bam?
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jxsl13 26-Aug-19 03:11 PM
not in generated
yeah
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El BobLex 26-Aug-19 03:11 PM
although last time bam doesnt detect VS
even after running the native cmd
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Dune 26-Aug-19 03:11 PM
compile with whatever that works
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jxsl13 26-Aug-19 03:11 PM
alternatively try the cmake way explained in the teeworlds github readme
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Dune 26-Aug-19 03:12 PM
don't program before you have a build environment ready
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jxsl13 26-Aug-19 03:12 PM
if bam doesn't work
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El BobLex 26-Aug-19 03:32 PM
ok im getting errors with cmake, could i post the log here for you to see?
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Dune 26-Aug-19 03:33 PM
use ``` to surround code
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El BobLex 26-Aug-19 03:35 PM
The C compiler identification is unknown The CXX compiler identification is unknown Check for working C compiler: C:/MinGW/bin/gcc.exe Check for working C compiler: C:/MinGW/bin/gcc.exe -- broken CMake Error at E:/Program Files/CMake/share/cmake-3.15/Modules/CMakeTestCCompiler.cmake:60 (message): The C compiler "C:/MinGW/bin/gcc.exe" is not able to compile a simple test program. It fails with the following output: Change Dir: C:/Users/andre/Desktop/mkRace-ddr/build/CMakeFiles/CMakeTmp Run Build Command(s):C:/MinGW/bin/mingw32-make.exe cmTC_7f91a/fast && C:/MinGW/bin/mingw32-make.exe -f CMakeFiles\cmTC_7f91a.dir\build.make CMakeFiles/cmTC_7f91a.dir/build mingw32-make.exe[1]: Entering directory 'C:/Users/andre/Desktop/mkRace-ddr/build/CMakeFiles/CMakeTmp' Building C object CMakeFiles/cmTC_7f91a.dir/testCCompiler.c.obj C:\MinGW\bin\gcc.exe -o CMakeFiles\cmTC_7f91a.dir\testCCompiler.c.obj -c C:\Users\andre\Desktop\mkRace-ddr\build\CMakeFiles\CMakeTmp\testCCompiler.c CMakeFiles\cmTC_7f91a.dir\build.make:64: recipe for target 'CMakeFiles/cmTC_7f91a.dir/testCCompiler.c.obj' failed mingw32-make.exe[1]: *** [CMakeFiles/cmTC_7f91a.dir/testCCompiler.c.obj] Error 1 mingw32-make.exe[1]: Leaving directory 'C:/Users/andre/Desktop/mkRace-ddr/build/CMakeFiles/CMakeTmp' Makefile:120: recipe for target 'cmTC_7f91a/fast' failed mingw32-make.exe: *** [cmTC_7f91a/fast] Error 2 CMake will not be able to correctly generate this project. Call Stack (most recent call first): CMakeLists.txt:22 (project) Configuring incomplete, errors occurred! See also "C:/Users/andre/Desktop/mkRace-ddr/build/CMakeFiles/CMakeOutput.log". See also "C:/Users/andre/Desktop/mkRace-ddr/build/CMakeFiles/CMakeError.log".
i've follwed the readme on teeworlds github
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Dune 26-Aug-19 03:37 PM
your build environment is broken somehow
don't use mingw
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El BobLex 26-Aug-19 03:38 PM
also found this
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed. Compiler: C:/MinGW/bin/gcc.exe Build flags: Id flags: --target=arm-arm-none-eabi;-mcpu=cortex-m3 The output was: 1 gcc.exe: warning: '-mcpu=' is deprecated; use '-mtune=' or '-march=' instead gcc.exe: error: unrecognized command line option '--target=arm-arm-none-eabi' Checking whether the C compiler is IAR using "" did not match "IAR .+ Compiler": gcc.exe: fatal error: no input files compilation terminated. Checking whether the C compiler is IAR using "" did not match "IAR .+ Compiler": gcc.exe: fatal error: no input files compilation terminated.
VS doesnt work for me either lol
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Dune 26-Aug-19 03:43 PM
Compiler: C:/MinGW/bin/gcc.exe
that's not VS
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El BobLex 26-Aug-19 03:44 PM
no thats other info from error log
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jxsl13 26-Aug-19 03:53 PM
cmake -G "Visual Studio 14"
or so and that's going to create a visual studio project, that you can open and most likely press some green play button to compile it.
I would create a vs folder, cd vs and then cmake -G "Visual Studio 14" .. (edited)
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El BobLex 26-Aug-19 04:04 PM
CMake Error at CMakeLists.txt:3 (file): file STRINGS file "C:/Users/andre/Desktop/mkRace-ddr/vs/src/game/version.h" cannot be read. CMake Error at CMakeLists.txt:17 (message): Couldn't parse version from src/game/version.h
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jxsl13 26-Aug-19 04:06 PM
well, it's not like I know(could be vanilla tw stuff) what's in either of those files, neither cmakelists.txt line 17 nor version.h
you got a repo link?
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El BobLex 26-Aug-19 04:07 PM
A retro multiplayer shooter. Contribute to SNSnoop/mkRace development by creating an account on GitHub.
need a fresh cmakelists.txt
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jxsl13 26-Aug-19 04:12 PM
I think it might be the line 6 in your version.h
#define GAME_VERSION "0.7.3"
might try it with this instead of yours
well, you could also alter the regular expression in the cmakelists.txt
that parses that string
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Assa 26-Aug-19 04:16 PM
it says 16, 0, MAX_CLIENTS
16 - the default value - 0 - the min value - MAX_CLIENTS
MAX_CLIENTS = 64 while MAX_PLAYERS=16
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jxsl13 26-Aug-19 04:17 PM
file(STRINGS src/game/version.h VERSION_LINE LIMIT_COUNT 1 REGEX GAME_RELEASE_VERSION ) if(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\\.([0-9]+|[0-9]+\\.[0-9]+)\".*") set(VERSION_MAJOR ${CMAKE_MATCH_1}) set(VERSION_MINOR ${CMAKE_MATCH_2}) set(VERSION_PATCH ${CMAKE_MATCH_3}) elseif(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\".*") set(VERSION_MAJOR ${CMAKE_MATCH_1}) set(VERSION_MINOR ${CMAKE_MATCH_2}) set(VERSION_PATCH "0") else() message(FATAL_ERROR "Couldn't parse version from src/game/version.h") endif()
(edited)
something like this, added .* here if(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\\.([0-9]+|[0-9]+\\.[0-9]+)\".*")
And elseif(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\".*")also a .* (edited)
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Assa 26-Aug-19 04:21 PM
#define GAME_VERSION "0.7.3, mkRace " MKRACE_VERSION ""
this breaks CMake
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jxsl13 26-Aug-19 04:24 PM
my regex doesn't match
might as well do something like this #define GAME_VERSION "0.7.3" ", mkRace " MKRACE_VERSION ""
to have the tw version separately at the beginning
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El BobLex 26-Aug-19 04:26 PM
@jxsl13 could u send me your cmakelists.txt pls 🙏
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jxsl13 26-Aug-19 04:27 PM
I am using the vanilla one. Your line 6 of version.h breaks the default script
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El BobLex 26-Aug-19 04:27 PM
yes i need a fresh one
and i will try those changes
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jxsl13 26-Aug-19 04:27 PM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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El BobLex 26-Aug-19 04:28 PM
ty
yeh its still breaking
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jxsl13 26-Aug-19 04:30 PM
remove this #define GAME_VERSION "0.7.3, mkRace " MKRACE_VERSION "" (edited)
add this #define GAME_VERSION "0.7.3" (edited)
for a fast fix xD
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Dune 26-Aug-19 04:34 PM
or use bam
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Assa 26-Aug-19 04:35 PM
^this
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El BobLex 26-Aug-19 04:36 PM
@jxsl13 didnt work
and also bam doesnt work for me
i said before it never detcts VS version
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jxsl13 26-Aug-19 04:37 PM
well, you should go back to your previous CMakeLists.txt version, that you just replaced with the vanilla version.
and maybe try again?
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El BobLex 26-Aug-19 04:39 PM
still didnt work
thanks for the help though. I'm gonna go do something else before my brain explodes
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Assa 26-Aug-19 04:40 PM
why do you change the GAME_VERSION in the first place?
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Dune 26-Aug-19 04:40 PM
You'd have a simpler way just fixing the bam detection imo 🙂
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El BobLex 26-Aug-19 04:45 PM
and how does one do that
native cmd doesnt let me change directory lol
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Dune 26-Aug-19 04:50 PM
something like "C:\Program Files\Microsoft Visual Studio 2014\VC\vcvarsall.bat" amd64
you can't cd from the native cmd?
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jxsl13 26-Aug-19 04:51 PM
use powershell
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El BobLex 26-Aug-19 04:52 PM
i cant change drive with the VS 2017 dev cmd
nah whatever i do it always says i need Visual Studio bla bla bla installed
im using 2017 community
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Dune 26-Aug-19 04:59 PM
find the path to your vcvarsall.bat
then call it from regular cmd
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El BobLex 26-Aug-19 04:59 PM
there is no such bat
with 2017 community
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jxsl13 26-Aug-19 05:00 PM
download comunity 2015 version xD
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El BobLex 26-Aug-19 05:00 PM
ffs
but teeworlds.com says download 2017 xD (edited)
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jxsl13 26-Aug-19 05:01 PM
well, the teeworlds tests run on the 2015 VS version, if I have that right from the appveyor config file. (edited)
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El BobLex 26-Aug-19 05:01 PM
someone needs to update the website then
i will download 2015
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jxsl13 26-Aug-19 05:02 PM
bette download linux
xD
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El BobLex 26-Aug-19 05:02 PM
i dont have my linux laptop with me rn lol
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jxsl13 26-Aug-19 05:02 PM
"Fun With Windows"
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El BobLex 26-Aug-19 05:02 PM
the fun never stops
Kappa
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Dune 26-Aug-19 05:03 PM
@El BobLex whatever VS version you have works
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El BobLex 26-Aug-19 05:03 PM
but it doesnt
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Dune 26-Aug-19 05:04 PM
"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" x64
?
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El BobLex 26-Aug-19 05:05 PM
i have every directory up until C:\Program Files (x86)\Microsoft Visual Studio\2017\Community
i installed it like 2 days ago
unless theres a specific workload that i need maybe
I need desktop development with C++ installed 😄
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lmayo 26-Aug-19 05:26 PM
Joined the server.
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El BobLex 26-Aug-19 05:50 PM
finally got bam compiled, try to compile the mod and i get this
configuration: configure.lua:367: no c/c++ compiler found bam: script error (-t for more detail)
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Dune 26-Aug-19 05:53 PM
same thing, you need to call the vcvarsall thing
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El BobLex 26-Aug-19 05:57 PM
DNS server not authoritative for zone.
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WsY[FU]? 26-Aug-19 06:42 PM
search for developer command prompt for VS 2017
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El BobLex 26-Aug-19 06:46 PM
configuration: AUTO compiler cl [string "src/driver_cl.lua"]:54: attempt to index a nil value (local 'f') bam: script error (-t for more detail)
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Dune 26-Aug-19 06:49 PM
rm config.lua; bam
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El BobLex 26-Aug-19 06:50 PM
?
del instead of rm for windows?
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Dune 26-Aug-19 07:02 PM
Yes
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Skayland 26-Aug-19 07:05 PM
Does "bam" mean something?
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El BobLex 26-Aug-19 07:06 PM
bam: error: 'other/freetype/windows/lib32/freetype.dll' does not exist and no way to generate it bam: error: a build step failed
got this after running conf=release
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Dune 26-Aug-19 07:30 PM
@Skayland probably just an onomatopoeia. it's a build system used by teeworlds
@El BobLex try compiling master
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El BobLex 26-Aug-19 07:31 PM
im not sure what u mean
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WsY[FU]? 26-Aug-19 07:32 PM
master
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El BobLex 26-Aug-19 07:45 PM
same thing
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Dune 26-Aug-19 07:47 PM
I&#39;m on a brand new PC/installation, cloned teeworlds, built teeworlds/bam, and ran bam inside visual studio command prompt. I get this error message. bam: error: &#39;other/freetype/win...
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El BobLex 26-Aug-19 07:58 PM
i mean, it started compiling but then just spat out loads of undeclared identifier errors and so many other errors
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Dune 26-Aug-19 07:58 PM
the master branch?
try the suggestion in the issue
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El BobLex 26-Aug-19 07:59 PM
i think im done i've spent all day and got nowhere trying to recompile something with 2 different characters lmao
and yes i did just that
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Dune 26-Aug-19 07:59 PM
welcome to programming ¯\_(ツ)_/¯
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El BobLex 26-Aug-19 07:59 PM
yeh it sucks lol
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Dune 26-Aug-19 08:00 PM
depends on your tastes :D
I, on the other side, spent the day coloring flags and tees. It was alright :D
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El BobLex 26-Aug-19 08:00 PM
sounds more enjoyable than what im doing lol
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Dune 26-Aug-19 08:01 PM
well tbh getting your build system to work is not the best part, yeah
try bam -c; bam in any case
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El BobLex 26-Aug-19 08:13 PM
that just did saved configuration to 'config.lua'
then i try conf=release again and get back to this
bam: error: 'other/freetype/windows/lib32/freetype.dll' does not exist and no way to generate it bam: error: a build step failed
yeh im done, i can't be bothered anymore
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LordSk 26-Aug-19 08:28 PM
did he try cmake yet?
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El BobLex 26-Aug-19 08:30 PM
yep
failed
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El BobLex 26-Aug-19 08:37 PM
@Dune does your race mod allow more than 16 players to actually play? (edited)
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Dune 26-Aug-19 08:38 PM
Yes
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El BobLex 26-Aug-19 08:38 PM
Are you still adding new features? like /pause?
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Dune 26-Aug-19 08:39 PM
Someone said he would PR it and never did
I'm not personally working on it anymore
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El BobLex 26-Aug-19 08:40 PM
oh, i don't know what PR is but ok
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LordSk 26-Aug-19 08:40 PM
@El BobLex have you ever compiled something with your setup?
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El BobLex 26-Aug-19 08:40 PM
a simple tic tac toe game in c# xD
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LordSk 26-Aug-19 08:41 PM
Compile a simple hello world c++ project first
so we can actually confirm your setup can
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Dune 26-Aug-19 08:43 PM
Why do you need to compile it yourself?
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LordSk 26-Aug-19 08:45 PM
There are many components to visual studio, it could be that he's missing required c++ components
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Dune 26-Aug-19 08:45 PM
he compiled bam @LordSk
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El BobLex 26-Aug-19 08:45 PM
done
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LordSk 26-Aug-19 08:45 PM
ok se he did compile something
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Dune 26-Aug-19 08:45 PM
Again though, why don't you just take binary releases
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LordSk 26-Aug-19 08:47 PM
@El BobLex ever used cmake-gui?
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El BobLex 26-Aug-19 08:47 PM
yes but it failed, i posted error logs before
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LordSk 26-Aug-19 08:47 PM
my bad, let me scroll up
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Dune 26-Aug-19 08:48 PM
@El BobLex ^
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LordSk 26-Aug-19 08:48 PM
oh you have mingw in your PATH
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El BobLex 26-Aug-19 08:49 PM
lemme re-install
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LordSk 26-Aug-19 08:49 PM
re-install what?
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El BobLex 26-Aug-19 08:49 PM
idk, how to remove it from PATH
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LordSk 26-Aug-19 08:49 PM
oh
google will help you there 😛
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Dune 26-Aug-19 08:51 PM
I still think you're doing this all for nothing and could just grab existing binaries @El BobLex
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El BobLex 26-Aug-19 08:56 PM
i have very little knowledge in this, i have no idea what you mean. I just follow instructions from readme's
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Dune 26-Aug-19 08:56 PM
What I'm saying is that you don't need to compile a server to run it if you can just download executables
.exe
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El BobLex 26-Aug-19 08:57 PM
oh yeah, i understand that, i have the .exe already but it only allows 16 active players, what im trying to do is change that to 64, which i believe requires a recompile
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Dune 26-Aug-19 08:58 PM
Are you sure it does?
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El BobLex 26-Aug-19 08:58 PM
yeah i joined when there was like 18 players and all i could do is sit in spectators
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Dune 26-Aug-19 08:58 PM
This might be the host's config. Have you tried to run your own with sv_max_clients 32; sv_player_slots 32?
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El BobLex 26-Aug-19 08:59 PM
i changed them both to 64 in the autoexec.cfg (edited)
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Dune 26-Aug-19 09:10 PM
@El BobLex it was on your server?
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El BobLex 26-Aug-19 09:13 PM
yes
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Dune 26-Aug-19 09:15 PM
not sure where that went wrong, I can open slots just fine
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El BobLex 26-Aug-19 09:17 PM
so my config should be fine now?
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Dune 26-Aug-19 09:17 PM
I guess so?
check in rcon that the variables are properly set
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El BobLex 26-Aug-19 09:17 PM
well i'll let you know 🙂
how would i know if they are?
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Dune 26-Aug-19 09:20 PM
type them in f2
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El BobLex 26-Aug-19 09:21 PM
ok i did that
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El BobLex 26-Aug-19 10:24 PM
@Dune It is working now feelsgoodman I just did all that business for no reason lmao
Oh well, thanks for your help today, I appreciate it
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Dune 26-Aug-19 10:24 PM
:)
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jxsl13 26-Aug-19 10:33 PM
is the last answer now that it is not necessary to change MAX_PLAYERS ?
in the protocol?
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Dune 26-Aug-19 10:34 PM
not if the mod already changed it lol
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jxsl13 26-Aug-19 10:35 PM
hm, but in general if the max_player enum value is 16, you cannot change the config command to a higher value than that?
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El BobLex 26-Aug-19 10:37 PM
sv_player_slots works fine as a variable for me
at least for the mod im using
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Dune 26-Aug-19 10:50 PM
@jxsl13 that is true
👌 2
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jxsl13 27-Aug-19 10:48 AM
forum spam.
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Assa 27-Aug-19 03:07 PM
@jxsl13 do you have gCTF already implemented?
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jxsl13 27-Aug-19 03:23 PM
nope.
Just said to maybe use zCatch as base, cuz of spam spray stuff.
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El BobLex 27-Aug-19 09:21 PM
i cant comment in bridge, but to chime in on that convo, i saw a screenshot the other day somewhere showing just over 2k players online feelsbadman (edited)
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Assa 27-Aug-19 10:02 PM
is there a way to fuse demos on the same map?
i need to overlap two demos
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Dune 28-Aug-19 02:34 AM
Doesn't sound easy nor would make much sense
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Assa 28-Aug-19 07:14 AM
just wanted to overlap two demos of a race, to see where a mistake is
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ChillerDragon 28-Aug-19 12:03 PM
Ghosts
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Dune 28-Aug-19 12:52 PM
I heard someone is on it :)
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Assa 28-Aug-19 12:58 PM
i want ghosts of the top time 😮
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jxsl13 28-Aug-19 01:09 PM
I heard Dune is doing some client stuff. I am wondering, what exactly triggers the score board to be automatically shown.
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Dune 28-Aug-19 01:17 PM
Game over flag?
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jxsl13 28-Aug-19 01:42 PM
I'm putting players into dead spec mode. The player always sees for a fraction of a second the scoreboard.
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Dune 28-Aug-19 01:50 PM
Dunno
😢 1
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ChillerDragon 28-Aug-19 02:06 PM
Don’t u see scoreboard when you die?
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Dune 28-Aug-19 02:06 PM
No PC atm
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ChillerDragon 28-Aug-19 02:12 PM
Me neither but I am pretty sure
In 0.6 for sure
Die -> scoreboard
And dead spec mode sounds like die
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jxsl13 28-Aug-19 02:54 PM
it is basically Die and then dead spec mode.
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El BobLex 28-Aug-19 03:00 PM
is the website down or is it just me?
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LordSk 28-Aug-19 03:11 PM
down for me as well
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El BobLex 28-Aug-19 03:17 PM
its back on now
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fokkonaut 28-Aug-19 03:44 PM
I have removed the scoreboard comeup and made an instant respawn
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jxsl13 28-Aug-19 03:44 PM
@fokkonaut how? (edited)
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fokkonaut 28-Aug-19 03:50 PM
Set RespawnTick to server()->tick()? xd
well, i have some more stuff for it, but thats the base
well, actually i have removed the whole RespawnTick variable :p
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jxsl13 28-Aug-19 03:51 PM
well, I sometimes need a respawn delay. Is there anothet way?
is the respawn delay itself causing the scoreboard to pop up?
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fokkonaut 28-Aug-19 03:52 PM
use respawntick, set it always to Server()->Tick(), but if you need it set it to the current one, which for example adds a 3 sec delay (which can be bypassed with a mouse click)
I am not sure why it is shown, I will have a look soon ,wait
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fokkonaut 28-Aug-19 04:01 PM
yea idk xd
dont really have the time to figure this out rn
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jxsl13 28-Aug-19 04:10 PM
k, thanks anyway.
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lmayo 28-Aug-19 07:15 PM
nibbas
💩 1
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jxsl13 28-Aug-19 07:40 PM
nobbos
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AxelYT 28-Aug-19 08:38 PM
NI🅱🅱AS
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Deleted User 28-Aug-19 09:08 PM
i love how best spiderman game is teeworlds, and best sonic game is quake
niggers
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witreck 28-Aug-19 09:30 PM
so like
there was this map I did with a friend called old school bkmz
and it just dissapeared one day
so im sad
is there some way any server hoster person can revieve it
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El BobLex 28-Aug-19 10:29 PM
I’ll try find it and have a look what it’s like
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jxsl13 28-Aug-19 10:36 PM
is a capút 14 in here?
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witreck 29-Aug-19 12:19 AM
yeah its a pretty old style map but me and my friend played it when we first started playing teeworlds but never got a chance to complete it
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Garwex 29-Aug-19 07:54 AM
yay
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Deleted User 29-Aug-19 12:34 PM
gaywex
biggest
troll
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Skwizz.py 29-Aug-19 01:20 PM
Joined the server.
Hey bro for the french players therre is my serveur whos just open !
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Garwex 29-Aug-19 02:45 PM
do this works on windows 8 ? (edited)
Downloaded the windows 64 version of the 0.7.3.1 and the game can't run :d
It's saying that something called "VCRUNTIME140.dll" is missing (edited)
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LordSk 29-Aug-19 03:12 PM
The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications built using Visual Studio 2015.
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Garwex 29-Aug-19 03:41 PM
Thanks
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Garwex 29-Aug-19 03:59 PM
It FINALLY works
thanks a lot
it took 1 hour just for teeworlds (I just reseted my other computer)
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Dune 29-Aug-19 04:32 PM
Oy was looking for a solution to this the other day but apparently there is very little doc to compile freetype on mingw :/
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Assa 29-Aug-19 05:34 PM
you could do this by setting up an installer
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Assa 29-Aug-19 06:50 PM
hey can anyone tell me what the keynames of arrow up and down are?
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ChillerDragon 29-Aug-19 06:51 PM
names?
what names
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Assa 29-Aug-19 06:51 PM
keyboard keys have names
if you want to bind something you need the keyname
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ChillerDragon 29-Aug-19 06:51 PM
ah so bind names
just bind it in options in the gui
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jao 29-Aug-19 06:52 PM
up and down
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ChillerDragon 29-Aug-19 06:52 PM
and the look up the settings file
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Assa 29-Aug-19 06:52 PM
like "mouse1" for the left mouse button
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ChillerDragon 29-Aug-19 06:52 PM
but ye it sup down right left
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Assa 29-Aug-19 06:52 PM
i want to bind page up and page down for scrolling in f1 for f2
there is no ui for that
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ChillerDragon 29-Aug-19 06:52 PM
go esc
settings
and then set anything for example fire to a key u want
by just pressing it
and then u know the keyname if u look a the settings file
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Assa 29-Aug-19 06:53 PM
doesn't matter anyways, there is no command to bind to
:C
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ChillerDragon 29-Aug-19 06:53 PM
rip
time to cherry pick from ddnet xd
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Assa 29-Aug-19 06:55 PM
do you do the PR?
there is an issue for that 😮
Add universal PageUP/DOWN binds that can be used to trigger ingame elements like chat scoreboard...
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ChillerDragon 29-Aug-19 06:57 PM
if u want me to do it i can do it later
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Assa 29-Aug-19 06:59 PM
yes, i still have an open PR which will prob. causes a lot of work
and I don't have my linux laptop anymore ;C
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ChillerDragon 29-Aug-19 07:09 PM
rip linux laptop what happend to him?
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Deleted User 29-Aug-19 07:31 PM
this one blocker said i was spamming hammer even though i timed my hammer to fuck him up
is that really what 0.7 blockers say
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ChillerDragon 29-Aug-19 07:56 PM
not that 0.6 blockers are any different lol
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Deleted User 29-Aug-19 08:09 PM
0.7 blockers are worse at blocking
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jxsl13 29-Aug-19 09:16 PM
spam + non-spam stuff in the forum.
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Deleted User 29-Aug-19 09:35 PM
shit i didnt even notice
the game hanged
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Trollet' 30-Aug-19 10:28 AM
Joined the server.
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Mayi 30-Aug-19 10:22 PM
hola
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fokkonaut 30-Aug-19 10:40 PM
buenos dias
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jxsl13 31-Aug-19 09:49 AM
forum spam.
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๖ۣۜ 𝔼ℕ𝔻𝔼𝔸𝕍𝕆ℝ༻ 31-Aug-19 10:06 AM
Joined the server.
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I.K.U 31-Aug-19 02:46 PM
Joined the server.
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AxelYT 31-Aug-19 02:49 PM
helo everyone
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 31-Aug-19 05:26 PM
@everyone who is the admin in monster mod by Neox ?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 31-Aug-19 05:52 PM
DM me plz
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Deleted User 01-Sep-19 12:49 AM
Joined the server.
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thestyxcode 01-Sep-19 04:06 AM
Nothing happens in here._.
Thats kinda sad
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fokkonaut 01-Sep-19 09:01 AM
Information about my mod and my server is in there^
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El BobLex 01-Sep-19 11:19 AM
forum spam
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El BobLex 01-Sep-19 12:21 PM
Is there a status page for 0.7 like 0.6 has status.tw ?
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Alirezakaj 01-Sep-19 01:06 PM
Joined the server.
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fokkonaut 01-Sep-19 01:26 PM
status.tw is for both
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Sep-19 02:01 PM
@everyone who is the admin in monster mod by Neox ?DM me plz if true
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hum xd (サマ) 01-Sep-19 04:05 PM
Joined the server.
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El BobLex 01-Sep-19 04:28 PM
oh ok
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Sep-19 07:20 PM
@everyone who is the admin in monster mod by Neox ?DM me plz if true
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Dune 01-Sep-19 07:23 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 if someone knows they will tell you. @'everyone is disabled here
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Sep-19 07:28 PM
hmm okay
but who is the owner ? in the server ?
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Dune 01-Sep-19 07:32 PM
what specific server are you talking about? go there, and check the server MOTD?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 02-Sep-19 10:39 AM
motd ?
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El BobLex 02-Sep-19 10:43 AM
Message of the day
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Dune 02-Sep-19 12:18 PM
Escape -> Server Info
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 02-Sep-19 02:13 PM
go where ?
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jxsl13 02-Sep-19 02:26 PM
read the server info(message of the day) on your problem server. If there is some contact info, use it. if there isn't and nobody can help you here, even after your 10th attempt, I think you will not get helped then. (edited)
Escape is the key on the top left side of your keyboard. when you are connected to a server, press Esc and then press the server info button, which is a button in the teeworlds graphical user interface and then you can read the server info. (edited)
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El BobLex 02-Sep-19 03:19 PM
LUL
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 02-Sep-19 06:50 PM
@jxsl13 thx <33
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Majochup 02-Sep-19 09:14 PM
Joined the server.
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Deleted User 02-Sep-19 09:41 PM
we are making a city
based on 0.6.4 version
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jxsl13 02-Sep-19 09:57 PM
try using 0.7.3 it's a better base.
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Deleted User 02-Sep-19 11:51 PM
we're nub at programming
so...
rip
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Dune 02-Sep-19 11:54 PM
As long as you do something you enjoy and learn on the way, it's double the benefits 🙂
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jxsl13 03-Sep-19 02:55 AM
It's easier to mod with 0.7.3, I would say.
Also you can ask questions in here.
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fokkonaut 03-Sep-19 06:15 AM
Its definitely easier to mod 0.6
And some stuff is simply impossible in 0.7
But when starting a new mod, I would use the latest release ofc
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Dune 03-Sep-19 08:48 AM
There might be more resources/guides for 0.6 too atm
@fokkonaut which parts became more complex?
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fokkonaut 03-Sep-19 08:58 AM
cant make gun and hammer Pickups anymore, due to the new PICKUP_ enum which doesnt have gun and hammer, snap functions (especially player) cant be modified nicely anymore (no name, other skins, etc)
👍 1
name Changes can not apply to yourself (you wont see it)
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Dune 03-Sep-19 09:01 AM
I mean in terms of code complexity, not in terms of possibilities
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fokkonaut 03-Sep-19 09:07 AM
I never said that the code got more complex
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Dune 03-Sep-19 09:16 AM
Ah, you said it is "easier", so I assumed that
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ChillerDragon.* 03-Sep-19 01:53 PM
Joined the server.
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fokkonaut 03-Sep-19 02:28 PM
@ChillerDragon
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ChillerDragon 03-Sep-19 02:30 PM
GWpingSock
👀 1
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jxsl13 03-Sep-19 05:02 PM
@MrCosmo
server and player stats don't do anything when clicked
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Dune 03-Sep-19 05:04 PM
damn, the mobile version of status.tw is sick 🙂
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MrCosmo 03-Sep-19 05:05 PM
@jxsl13 I will check that. Thank you.
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jxsl13 03-Sep-19 05:06 PM
np
Thank you, I often use it :)
Oh I see the problem. Those arrows directly next to the menu entry name have a weird behaviour and seem to be not needed. The arrows at the right side work fine.
Looking for version 0.7 with gamemode "zCatch" servers I also get 0.6.x servers.
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Dune 03-Sep-19 05:16 PM
Oo
ah, on the site
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MrCosmo 03-Sep-19 07:15 PM
@jxsl13 yes the arrows on the right side will trigger the dropdown. I've removed the arrows behind the text. I've also fixed the bug with searching for a specific version. Thanks for your bug reports.
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jxsl13 03-Sep-19 07:24 PM
editing profile gives me a 404
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MrCosmo 03-Sep-19 07:25 PM
Oh you shouldn't even see this
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jxsl13 03-Sep-19 07:26 PM
I wonder how do I get back to that dashboard, that was visible at first login.
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MrCosmo 03-Sep-19 07:31 PM
Is it even allowed to talk about that offtopic topics here in this discord? We could also talk about that privately if it's fine for you.
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Dune 03-Sep-19 07:32 PM
status.tw is relevant to teeworlds 🙂
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jxsl13 03-Sep-19 07:34 PM
Suggestion for those copy and paste type of fields (like where those styles for pkayers etc sre shown), add a button to copy that stuff directly to clipboard, I was just now trying to copy that on my phone, it was super fiddly.
Hopefully that works on the phone browsers.
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MrCosmo 03-Sep-19 07:35 PM
alright. @jxsl13 You should see a Dashboard link on the top menu. And yea I think I can add a button to copy that to clipboard
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jxsl13 03-Sep-19 07:37 PM
edit profile is gone.
don't see a dashboard link. is it in the main menu or below the profile?
well after logging oit an in again Ibsee tue dashboard, but how does one while logged in get there without logging out and in again :D
Anyway cool stuff, keep it up.
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MrCosmo 03-Sep-19 07:41 PM
There isn't any capability check. You should see the Dashboard all the time when signed in
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jxsl13 03-Sep-19 07:42 PM
While logged in, it would be cool to be able to add servers directly from the server search to those dashboard statistics. (edited)
I'm on the mobile version of the site :'(
Ok, I saw it on the desktop version, that it's directly next to the username link.
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MrCosmo 03-Sep-19 07:46 PM
You've tried it on mobile before? Or Desktop?
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jxsl13 03-Sep-19 07:46 PM
I'm on mobile the whole time.
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MrCosmo 03-Sep-19 07:46 PM
Ah ok. Now I see your Dashboard problem
You should be able to see it on mobile now
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jxsl13 03-Sep-19 07:55 PM
I cannot login on the mobile view, Sign In is gone. (edited)
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MrCosmo 03-Sep-19 08:00 PM
How is it now?
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jxsl13 03-Sep-19 08:03 PM
it's there
login works perfectly.
english german french
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MrCosmo 03-Sep-19 08:22 PM
removed for now because there aren't any translations yet
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jxsl13 03-Sep-19 08:31 PM
ok 😮
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fokkonaut 03-Sep-19 10:21 PM
@MrCosmo wanted to say that for a long time already: If you are in the status section to see which masters are up, and you click the drop down arrow from one of the versions (0.6 or 0.7) both will disappear/appear
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Deleted User 04-Sep-19 12:00 PM
I'm still thinking that there are more players on 0.6 version than 0.7.
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fokkonaut 04-Sep-19 12:12 PM
Please rename, I thought you are angry never
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jxsl13 04-Sep-19 01:35 PM
you need to think about what is to come, when your mod is ready, not what is currently happening. New people start on 0.7. And old people are slowly switching to 0.7.
👍 1
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jason54 04-Sep-19 01:43 PM
why his spam in my console
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Dune 04-Sep-19 01:53 PM
debug 0 maybe
Or is that a modified server?
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MαGιѕKυll 04-Sep-19 02:39 PM
Joined the server.
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LordSk 04-Sep-19 02:56 PM
with these , and in combination with https://github.com/allan-simon/teeworlds-logs-to-elastic-search , one can now have a nice real time dashboard with various stats about the game
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Dune 04-Sep-19 03:07 PM
Yeah try with debug 0 (that should be the default)
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jxsl13 04-Sep-19 04:22 PM
Any mappers in here? Looking for zCatch(more or less last man standing) maps .
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jason54 04-Sep-19 04:56 PM
No @Dune
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Dune 04-Sep-19 04:57 PM
@jason54 so that's a server? you probably have debug 1 in your cfg?
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jason54 04-Sep-19 05:06 PM
No
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Dune 04-Sep-19 05:08 PM
indeed. thanks for the bug report @jason54
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fokkonaut 04-Sep-19 05:11 PM
@Dune Just curious, what caused this? (edited)
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Dune 04-Sep-19 05:11 PM
the pull request mentioned above
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fokkonaut 04-Sep-19 05:11 PM
Yea, but it says Outputlevel debug
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Dune 04-Sep-19 05:25 PM
@fokkonaut it restricts output ingame (console_output_level) but not in console
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fokkonaut 04-Sep-19 05:25 PM
so its like a dbg_msg?
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Dune 04-Sep-19 05:25 PM
void CConsole::Print(int Level, const char *pFrom, const char *pStr, bool Highlighted) { ... dbg_msg(pFrom ,"%s", pStr); for(int i = 0; i < m_NumPrintCB; ++i) if(Level <= m_aPrintCB[i].m_OutputLevel && m_aPrintCB[i].m_pfnPrintCallback) m_aPrintCB[i].m_pfnPrintCallback(aBuf, m_aPrintCB[i].m_pPrintCallbackUserdata, Highlighted);
the dbg_msg is not in the condition
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Deleted User 04-Sep-19 09:15 PM
Joined the server.
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jxsl13 05-Sep-19 12:42 AM
@Dune you were too fast gone, couldn't even get my puns ready :c
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jason54 05-Sep-19 03:27 AM
here are the possible skins for teeworlds 0.7 there will be new soon (http://blackpast-mc.fr/Skins)
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ReiTW 05-Sep-19 09:13 AM
-mc? FeelsBanMan
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Dune 05-Sep-19 01:24 PM
Ported TeeComp (custom team colors, laser colors, etc.): https://www.teeworlds.com/forum/viewtopic.php?id=12918
[CLIENT][0.7] TeeComp (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
👍 3
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fokkonaut 05-Sep-19 01:39 PM
👍 👍
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jxsl13 05-Sep-19 03:45 PM
😮
classic 🙂
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jxsl13 05-Sep-19 05:28 PM
Termination Reason: DYLD, [0x3] Wrong version Application Specific Information: dyld: launch, loading dependent libraries Dyld Error Message: Library not loaded: @executable_path/../Frameworks/SDL2.framework/SDL2 Referenced from: /Users/USER/Desktop/*/teeworlds.app/Contents/MacOS/teeworlds Reason: Incompatible library version: teeworlds requires version 11.0.0 or later, but SDL2 provides version 1.0.0
where do I find that required version part Oo?
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Dune 05-Sep-19 05:53 PM
gdi I always forget to update the CMakeLists file
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jxsl13 05-Sep-19 05:57 PM
I'm not getting it bundled for mac properly :'(
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Dune 05-Sep-19 05:58 PM
thanks @jxsl13
it builds but bundling fails somehow?
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jxsl13 05-Sep-19 05:59 PM
it bundles, but executing the .app 'file' causes that error up there.
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Dune 05-Sep-19 06:01 PM
gotta ask our Mac expert @ChillerDragon 😃
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jxsl13 05-Sep-19 06:02 PM
I cannot find where that library version requirement is defined
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ChillerDragon 05-Sep-19 06:05 PM
Actually @heinrich5991 is the mac expert. Im just his lil trainee.
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Dune 05-Sep-19 06:05 PM
we're all someone's trainee :)
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ChillerDragon 05-Sep-19 06:05 PM
@jxsl13 you can use otool -L teeworlds.app/Contents/MacOS/teeworlds to see where it searches the librarys
And if you are planning to make a release that is used by others i would bundle it into the app
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jxsl13 05-Sep-19 06:06 PM
I know where the libraries are stored. The library version doesn't match, what teeworlds requires.
and rw requires some weire version
tw
weird
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ChillerDragon 05-Sep-19 06:07 PM
ya 11.0.0 seems kinda high
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jxsl13 05-Sep-19 06:07 PM
Do you know where to find that requirement?
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Dune 05-Sep-19 06:07 PM
we might have to wait a while before sdl11 is out
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ChillerDragon 05-Sep-19 06:08 PM
SDL version 2.0.10 (stable)
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jxsl13 05-Sep-19 06:08 PM
well, cya in 50 years
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ChillerDragon 05-Sep-19 06:08 PM
looks like latest is >11
more like 10
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jxsl13 05-Sep-19 06:09 PM
I have sdl2 2.10 that framework thingy put it into other/mac/sdl/lib64/ in order to bundle it
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ChillerDragon 05-Sep-19 06:09 PM
what are you trying to do?
who is this app for?
for public?
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jxsl13 05-Sep-19 06:10 PM
bundle .app
yeah it's teecomp
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ChillerDragon 05-Sep-19 06:10 PM
ok then i recommend cmake .. -PREFER_BUNDLED_LIBS=ON
make package_dmg (edited)
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jxsl13 05-Sep-19 06:10 PM
the second one I did
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ChillerDragon 05-Sep-19 06:10 PM
you can't expect users to install sdl2
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jxsl13 05-Sep-19 06:10 PM
first one, didn't
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ChillerDragon 05-Sep-19 06:10 PM
especially not mac users xd
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jxsl13 05-Sep-19 06:11 PM
it's being copied into the .app folders into frameworks
but just the version missmatch
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ChillerDragon 05-Sep-19 06:12 PM
well anyways bundled libs makes sense. For me it always launched but then non dev mac users were missing libcrypto or libpng.
But in your case it seems like you have the wrong version of sdl2 installed on your computer and it is copied into the app
Im not sure if someone once told me that tw is using a weird sdl version and where to get it or if i just did brew install sdl2 Oy might know how to get the correct version.
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jxsl13 05-Sep-19 06:14 PM
I think cmake is copying the one I downloaded and put into others/sdl/mac/lib64/SDL2.framework (which is the recent one from the sdl website) also did install sdl2 via brew, but I kinda doubt that that one ise being used, even tho it's also the latest
/usr/lib/libz.1.dylib (compatibility version 1.0.0, current version 1.2.11) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon (compatibility version 2.0.0, current version 158.0.0) @executable_path/../Frameworks/libfreetype.6.dylib (compatibility version 24.0.0, current version 24.1.0) @executable_path/../Frameworks/SDL2.framework/SDL2 (compatibility version 11.0.0, current version 11.0.0)
weird
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jxsl13 05-Sep-19 06:28 PM
it's weird, that the .app file works if I do not put the .framework file into that specific folder, but doesn't bundle, because that file is not being found.
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redix 05-Sep-19 06:28 PM
did anybody try serverside demos since 0.7 was released?
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ChillerDragon.* 05-Sep-19 06:32 PM
not that i know
@jxsl13 i have sdl2.0.8 btw
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Arktict 05-Sep-19 07:09 PM
Joined the server.
slt
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Iman 05-Sep-19 07:11 PM
english only
hello
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SeeEss 05-Sep-19 11:30 PM
Joined the server.
yo
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Arktict 06-Sep-19 08:40 AM
... bye
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fokkonaut 06-Sep-19 04:13 PM
my 0.7 server
with acc system and ddrace features and more
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Deleted User 06-Sep-19 08:55 PM
big virus
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fokkonaut 06-Sep-19 08:56 PM
u
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Dune 06-Sep-19 09:24 PM
now that it's been a while with 0.7, do you see the new menus as an improvement, or do you prefer the old menus?
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fokkonaut 06-Sep-19 09:26 PM
Its both, nicer and also more "confusing"
idk
but its ok i think
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jason54 06-Sep-19 10:02 PM
how can I do to record all player score on a database
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Dune 06-Sep-19 10:42 PM
@jxsl13 ^
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fokkonaut 06-Sep-19 11:27 PM
perfection.
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ChillerDragon.* 07-Sep-19 01:16 AM
I love the background and the pre menu. But the server browser is still worse than 0.6 imo.
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fokkonaut 07-Sep-19 01:40 AM
I had a weird editor bug today, the background was not this pattern, it was some clouds and the left and top menu bars were the night jungle theme xd
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Deleted User 07-Sep-19 03:45 AM
Joined the server.
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Dune 07-Sep-19 08:59 AM
That is god mode @fokkonaut
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♫Pluto♫ 07-Sep-19 10:20 AM
Joined the server.
Joined the server.
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fokkonaut 07-Sep-19 12:15 PM
xd
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RA'ED 07-Sep-19 06:12 PM
Joined the server.
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Garwex 07-Sep-19 11:15 PM
did lolinet just shut down ?
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Dune 07-Sep-19 11:18 PM
yes
<TeeSlayer> I launched Lolinet originally because there were almost no servers for 0.7. From January to March I think I was the only one hosting DDRace, hehe. But now there is no need for Lolinet anymore and other server admins have spun up better services.
#bridge
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Deleted User 07-Sep-19 11:28 PM
why is it named lolinet
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heinrich5991 07-Sep-19 11:33 PM
LOLinet?
😮 1
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Deleted User 07-Sep-19 11:58 PM
dont you mean LOLInet
Risitas 1
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El BobLex 08-Sep-19 12:36 AM
I dunno why multimap_less is always the most populated. Who plays the same map every day lol. Would be nice to see more players trying other mods too
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Dune 08-Sep-19 12:38 AM
we're 7 on instagib, why don't you join us 🙂
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El BobLex 08-Sep-19 12:41 AM
I’m at work feelsbadman
I miss the old instagib days, I used to grind it on 0.5 on that old saved scores server
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Dune 08-Sep-19 12:43 AM
ooh I forgot about those
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Deleted User 08-Sep-19 10:18 AM
is that the 1 hit shot kill laser mod?
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ChillerDragon 08-Sep-19 10:18 AM
Yes
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Deleted User 08-Sep-19 10:18 AM
oo yeah i remember grinding it too
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El BobLex 08-Sep-19 11:35 AM
yeh, hoping someone ports saved instagib to 0.7
also has anyone made a map collection for 0.7 yet?
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heinrich5991 08-Sep-19 11:38 AM
no, not specifically
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El BobLex 08-Sep-19 11:40 AM
ok
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fokkonaut 08-Sep-19 12:10 PM
@Garwex lolinet is still alive
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Dune 08-Sep-19 12:12 PM
it was done earlier at least @fokkonaut
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jxsl13 08-Sep-19 12:18 PM
is there anything special about instagib other than instant death and only one weapon?
that has been maybe introduced in 0.6?
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Dune 08-Sep-19 12:44 PM
no
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El BobLex 08-Sep-19 12:52 PM
Lolinet closing on 9th September I think. It says on the motd
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fokkonaut 08-Sep-19 01:26 PM
it says 8th
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El BobLex 08-Sep-19 01:32 PM
^
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Ragafaya 08-Sep-19 02:01 PM
Joined the server.
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hZedres 08-Sep-19 03:57 PM
Joined the server.
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LikableTester82 08-Sep-19 04:25 PM
Joined the server.
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aisyx 08-Sep-19 04:26 PM
Joined the server.
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Dune 08-Sep-19 05:06 PM
Hey @Arseniy Zarche
I think you've been experimenting with joystick support
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cracknotgood 08-Sep-19 10:16 PM
hey guys, (how) can i switch weapon skins when i have the steam version?
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Dune 08-Sep-19 10:17 PM
you have to navigate to the steam install folder, and replace game.png
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heinrich5991 08-Sep-19 10:19 PM
or go to your settings folder and put the game.png in the equivalent directory
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Dune 08-Sep-19 10:19 PM
@heinrich5991 has to be in a data folder?
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heinrich5991 08-Sep-19 10:25 PM
no, directly
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fokkonaut 08-Sep-19 10:32 PM
[2019-09-08 22:25:13][server]: client dropped. cid=14 addr=77.40.62.95:1451 reason='' [2019-09-08 22:25:13][game]: kill killer='16:Tea' victim='14:onix666' weapon=-3 special=0 killer_team:0 victim_team:0 [2019-09-08 22:25:13][assert]: /home/teeworlds/git/F-DDrace/src/engine/server/server.cpp(132): id is not alloced
any ideas?
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jxsl13 08-Sep-19 10:46 PM
install lldb and run again in e debugger :D?
a
weapon -3 is weire, as that's usially killed by the game
weird
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fokkonaut 08-Sep-19 10:58 PM
client dropped
So thats normal
if its -3
killer is a tee because i save the last contact to another tee
so he gets the kill
so thats normal too
and in most cases this works
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Dune 08-Sep-19 10:59 PM
either get a debugger like jxsl13 suggests, or at least check out the relevant line?
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fokkonaut 08-Sep-19 10:59 PM
This was one in hundreds of kills
I did
It is in SnapFreeID
the state is 1, which is an errorstate afaik
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jxsl13 08-Sep-19 11:07 PM
access after free?
maybe relocate access before the client gets dropped
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fokkonaut 08-Sep-19 11:08 PM
I didnt touch this part of the code at all, so I have no clue what to do here, or how
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jxsl13 08-Sep-19 11:09 PM
well, then you would need to have a stacktrace to see, which of your functions called that line
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Dune 08-Sep-19 11:09 PM
probably need to attach a debugger
or become really smart :P
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fokkonaut 08-Sep-19 11:12 PM
xd
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Jaden 09-Sep-19 04:32 AM
Joined the server.
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Arseniy Zarche 09-Sep-19 02:50 PM
@Dune sorry for late answer, but yep, i have connected joystick to teeworlds
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Dune 09-Sep-19 02:51 PM
np @Arseniy Zarche
what controller do you have?
we recently added a GUI for joystick configuration
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Arseniy Zarche 09-Sep-19 03:04 PM
dualshock 3 six-axis
from playstation 3
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Dune 09-Sep-19 03:05 PM
oh, okay
so you're on windows
teeworlds trunk for win64 in case you don't want to build it yourself :)
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jason54 09-Sep-19 03:47 PM
hello I have an error with the sirius mod (OPENFNG) when there is not a lot of player everything is fine and as soon as they start to have about 10 players the server crash and it gives me this error (Segmentation fault)
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Dune 09-Sep-19 04:06 PM
can't help you since this is a mod related problem
talk with mod dev(s)
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jason54 09-Sep-19 04:12 PM
I would like to contact him but I can not find him he is not on this discord by chance
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jxsl13 09-Sep-19 04:35 PM
use github issue tracker
of that mod to contact the author.
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Arseniy Zarche 09-Sep-19 08:23 PM
i'm here, i'll try it right now
sorry for delay
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Dune 09-Sep-19 08:23 PM
no problem, take your time 🙂
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Arseniy Zarche 09-Sep-19 08:24 PM
usually i take my time a lot
:D
0.0
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Dune 09-Sep-19 08:25 PM
I think you have a russian virus :P
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Arseniy Zarche 09-Sep-19 08:25 PM
teeworlds_trunk.exe - Error of executable file Error with start executable (0xc000007b) For exit from executable file press ok
it's not a virus
it's just a error
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Dune 09-Sep-19 08:26 PM
ah
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Arseniy Zarche 09-Sep-19 08:26 PM
it's just windows classical error window lol :D (edited)
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Dune 09-Sep-19 08:26 PM
I guess your teeworlds repo is 32bit
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Arseniy Zarche 09-Sep-19 08:26 PM
hmmmm
ok
i'll try to download 64
where is it?
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Dune 09-Sep-19 08:31 PM
settings > controls
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Arseniy Zarche 09-Sep-19 08:31 PM
here isn't new
what the language do you use?
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Dune 09-Sep-19 08:33 PM
huh, english
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Arseniy Zarche 09-Sep-19 08:33 PM
that's not a problem
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Dune 09-Sep-19 08:34 PM
ah, I didn't update teeworlds before building it, sorry
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Arseniy Zarche 09-Sep-19 08:34 PM
np (edited)
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Deleted User 09-Sep-19 08:35 PM
virus
troll
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Arseniy Zarche 09-Sep-19 08:35 PM
xd
i'll check it on virustotal
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Deleted User 09-Sep-19 08:36 PM
feelsamazingman
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Arseniy Zarche 09-Sep-19 08:36 PM
early i worked in cryptocurrency layer
that was risky xD
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Deleted User 09-Sep-19 08:36 PM
feelsgoodman
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Arseniy Zarche 09-Sep-19 08:37 PM
WOOOOOOOOOOW
DUNE
NICE WORK
VERY NICE
looks EPIC
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Deleted User 09-Sep-19 08:38 PM
what is it?
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Arseniy Zarche 09-Sep-19 08:39 PM
read higher
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Deleted User 09-Sep-19 08:39 PM
im lazy
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Arseniy Zarche 09-Sep-19 08:39 PM
GUI of joystick
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Deleted User 09-Sep-19 08:39 PM
feelsstrangeman
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Arseniy Zarche 09-Sep-19 08:39 PM
you can play teeworlds with joystick
it's too funny
@Dune can you ask your collegaeases (how to write this? :D) to work with rumble, pls
and the last - how can i move with one of axises?
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Dune 09-Sep-19 08:40 PM
rumble? what is that?
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Arseniy Zarche 09-Sep-19 08:40 PM
jitter of joystick
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Dune 09-Sep-19 08:40 PM
that's the whole test, whether you can figure alone how it works
if you can't, it's bad 😛
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Arseniy Zarche 09-Sep-19 08:41 PM
i can move with buttons
but i want to move with joystick
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Dune 09-Sep-19 08:41 PM
yeah that's on the todo
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Arseniy Zarche 09-Sep-19 08:41 PM
if i can't what?
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Dune 09-Sep-19 08:41 PM
how the gui works
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Arseniy Zarche 09-Sep-19 08:41 PM
works very well
very very very very
perfect
120%
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Dune 09-Sep-19 08:41 PM
alright, cool 🙂
it's difficult to develop move-with-joystick without a joystick
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Arseniy Zarche 09-Sep-19 08:41 PM
ahahah
yea)
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Dune 09-Sep-19 08:42 PM
but if you can test that, it'll be on the plans
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Arseniy Zarche 09-Sep-19 08:42 PM
ok, that's not a problem
just ask me (edited)
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Dune 09-Sep-19 08:42 PM
what sensitivity is good for you?
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Arseniy Zarche 09-Sep-19 08:42 PM
you mean inp_mousesens? or jitter tolerance?
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Dune 09-Sep-19 08:42 PM
joystick sensitivity
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Deleted User 09-Sep-19 08:42 PM
we need a tutorial -> making a skin for teeworlds version 0.7
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Arseniy Zarche 09-Sep-19 08:43 PM
many and many people doesn't know how to do it
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Dune 09-Sep-19 08:43 PM
yeah skins are too high entry barrier atm, @Deleted User , I agree
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Arseniy Zarche 09-Sep-19 08:43 PM
but it's pretty easy!
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Deleted User 09-Sep-19 08:43 PM
idk if i have some time to make one
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Dune 09-Sep-19 08:43 PM
you just draw parts separately instead of the skin image
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Arseniy Zarche 09-Sep-19 08:43 PM
hm Dune
i have a small problem
in the gui
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Dune 09-Sep-19 08:43 PM
what is it?
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Arseniy Zarche 09-Sep-19 08:44 PM
i mean this red line which means jitter tolerance
even when white circle is out of red line
it's don't move
i mean a some pixels
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Dune 09-Sep-19 08:44 PM
so it's a bit inaccurate?
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Arseniy Zarche 09-Sep-19 08:45 PM
i'll show you
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Dune 09-Sep-19 08:45 PM
the white circle is a bit fat so I guess it's difficult to tell?
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Arseniy Zarche 09-Sep-19 08:45 PM
-.-
wait
i dont like print screen in tw, it works too strange
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Dune 09-Sep-19 08:45 PM
you mean you'd want it in your clipboard instead?
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Arseniy Zarche 09-Sep-19 08:45 PM
here you can see
that white circle is out of red line
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Dune 09-Sep-19 08:46 PM
but joystick doesn't move?
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Arseniy Zarche 09-Sep-19 08:46 PM
but mouse doesn't move
yea
i think you need a bit correct him
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Dune 09-Sep-19 08:46 PM
yes, I will take my belt
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Arseniy Zarche 09-Sep-19 08:46 PM
just make red line is +2 pixels or something
or 4-5, i can't say clearly
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Deleted User 09-Sep-19 08:46 PM
feelsbadman
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Dune 09-Sep-19 08:47 PM
I think it's a bit more delicate because with my virtual joystick it works fine
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Arseniy Zarche 09-Sep-19 08:47 PM
and 3, 6 axises
do you see it?
it's a one-axis joysticks
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Dune 09-Sep-19 08:47 PM
I guess you don't have a joystick for those?
oh, okay
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Arseniy Zarche 09-Sep-19 08:47 PM
nono
i have
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Dune 09-Sep-19 08:47 PM
pretty cool then :)
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Arseniy Zarche 09-Sep-19 08:47 PM
wait :D
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Dune 09-Sep-19 08:47 PM
you need a high joystick sensitivity though
some people use 1% lol (edited)
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Arseniy Zarche 09-Sep-19 08:48 PM
these joysticks
is not a joysticks as 1-2 and 3,4
it's a soft buttons
hmmm....
L2 and R2 is these joysticks
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Dune 09-Sep-19 08:49 PM
ooh
didn't know of those
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Arseniy Zarche 09-Sep-19 08:49 PM
it's not an axises in full meaning
it uses in car-games
when you need to move a bit or move a lot
i hope you understood me
so you need put the red line to left
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Dune 09-Sep-19 08:50 PM
yeah I understand (edited)
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Arseniy Zarche 09-Sep-19 08:50 PM
or rework support of these axises in general
it works good, when i put 'X' on them, they are going left
if i will press this button on 50% and get red line in white circle
get white circle in red line*
it doesn't move, all is ok
but it's unuse
i think
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Dune 09-Sep-19 08:51 PM
so you can go left but not right?
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Arseniy Zarche 09-Sep-19 08:52 PM
no
i can go left and right
if i dont touch this joystick, it's go left
if i press for 100% it go right
if i press for 50% it doesn't move
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Dune 09-Sep-19 08:52 PM
ahhh, yeah that's not good
so there should be an "unidirectional" option for axises
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Arseniy Zarche 09-Sep-19 08:53 PM
yea
and the last one
if ONE of axises is going from zone of tolerance
all axises moves as they dont have this zone of tolerance
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Dune 09-Sep-19 08:56 PM
huh, really
ooh, I think I know why
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Arseniy Zarche 09-Sep-19 08:56 PM
that's good
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Dune 09-Sep-19 09:01 PM
^ fixes it
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Arseniy Zarche 09-Sep-19 09:04 PM
doesn't work
when i put white circle to left it doesn't work
with 3 and 6 axises it works good
but not with another
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Dune 09-Sep-19 09:06 PM
indeed
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Deleted User 09-Sep-19 09:19 PM
feelsamazingman
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Deleted User 09-Sep-19 09:32 PM
@Dune well, only this is a bit tricky <-
from 0.7 skin system
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Dune 09-Sep-19 09:32 PM
yes
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Deleted User 09-Sep-19 09:32 PM
but still possible oO
even for me feelsamazingman
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Dune 09-Sep-19 09:32 PM
if you don't use custom_colors it's not very hard
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Deleted User 09-Sep-19 09:32 PM
^^
i just wanna port my nanami skin into 0.7
i dont need custom colors
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Dune 09-Sep-19 09:33 PM
:) if you just cut all parts and set custom_colors to false it shouldn't be too hard
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Deleted User 09-Sep-19 09:33 PM
yeee :D
hm colors are not that hard as i expected :) (edited)
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Dune 09-Sep-19 09:49 PM
@Arseniy Zarche should be fixed now... if you don't mind trying again :)
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Nooodles 09-Sep-19 11:07 PM
Joined the server.
hey
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Dune 09-Sep-19 11:07 PM
hey
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Nooodles 09-Sep-19 11:07 PM
hey
what is tee trunk
what is it
what it is
/so what is it
what is it
ill download it but what is it
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Dune 09-Sep-19 11:10 PM
just a test dev version
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Nooodles 09-Sep-19 11:10 PM
of what
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jxsl13 09-Sep-19 11:16 PM
teeworlds client
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jason54 09-Sep-19 11:39 PM
there would be a possibility to disable the rocket projections on the other player with mod mkrace for a solo server
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fokkonaut 10-Sep-19 06:18 AM
I dont think mkRace has that feature already
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Deleted User 10-Sep-19 03:57 PM
anyone remember the teeworlds cake post on the forum
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fokkonaut 10-Sep-19 08:07 PM
:D
top1 :o
in master
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Iman 10-Sep-19 08:07 PM
gg !
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fokkonaut 10-Sep-19 08:08 PM
:)
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teini94 10-Sep-19 08:31 PM
I am top1 in master
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jason54 10-Sep-19 08:31 PM
@fokkonaut you have not yet reached my score which is 48 player on a single server and without bot ;)
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fokkonaut 10-Sep-19 08:31 PM
true xd
but multimap lul
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jason54 10-Sep-19 08:32 PM
...
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Deleted User 10-Sep-19 09:53 PM
XD
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teini94 10-Sep-19 11:55 PM
@Dune wanna see some real pros?
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Dune 10-Sep-19 11:56 PM
that is?
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teini94 10-Sep-19 11:58 PM
come ictf
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Iman 11-Sep-19 07:21 PM
does grenade aimbot for 0.7 exist ?
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Dune 11-Sep-19 07:23 PM
not that I know of
those are most commonly cases of paranoia
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Iman 11-Sep-19 07:30 PM
ok
i just saw a guy who were playing grenade instagib with an aimbot
he admitted that he had one
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Dune 11-Sep-19 07:31 PM
possible
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Iman 11-Sep-19 07:32 PM
he is always on the serv i think, but spectating now ppl banned him bcs of his aimbot
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Dune 11-Sep-19 07:32 PM
reporting such people is of no use
except for the local admins
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Iman 11-Sep-19 07:33 PM
k
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ChillerDragon 11-Sep-19 07:36 PM
nade aimbot is most useless bot tbh. Grenade is more spray and prediction than actual aim.
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reaper 11-Sep-19 11:27 PM
i agree with @ChillerDragon (edited)
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WsY[FU]? 11-Sep-19 11:47 PM
nade aimbot implies prediction
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jxsl13 11-Sep-19 11:53 PM
they existed in 0.6 and were prettx subtile sometimes and sometimes obviously too good.
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Iman 12-Sep-19 12:06 AM
well the one i saw was very obvious
and pretty effective
he killed the whole serv
there wasn't rlly good players on the serv, but it's still a thing
we were like 8 or 9
but the guy with the aimbot wasn't even grenade boosting himself, and his grenade launcher was literally disappearing and reappearing
when he was launching a nade to kill someone
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Dune 12-Sep-19 12:14 AM
just kick him and move on
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Hierza 12-Sep-19 12:25 AM
Joined the server.
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TGhostxD 12-Sep-19 05:50 AM
Joined the server.
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eleissor 12-Sep-19 07:57 AM
Joined the server.
hi
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heinrich5991 12-Sep-19 11:07 AM
hi o/
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HMH 12-Sep-19 06:07 PM
Joined the server.
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ChillerDragon 12-Sep-19 06:08 PM
yo @HMH
🇫 5
🇦 5
🇳 5
🇧 5
🇴 6
🇮 5
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HMH 12-Sep-19 06:08 PM
Hi.
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amir hk12 12-Sep-19 06:11 PM
Joined the server.
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Nooodles 13-Sep-19 12:13 AM
who wants to play ttee worlds
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jxsl13 13-Sep-19 12:18 PM
A service for displaying and analyzing the status and statistics of Teeworlds servers and players.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 14-Sep-19 10:23 AM
oh nice
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jxsl13 14-Sep-19 05:26 PM
looking for some native english speaking people, to look over some text
who had a proper education and know where and how to properly place a comma 😄 (edited)
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heinrich5991 14-Sep-19 05:32 PM
are you german?
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jxsl13 14-Sep-19 05:33 PM
si
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heinrich5991 14-Sep-19 05:36 PM
just drop all the commas
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jxsl13 14-Sep-19 05:36 PM
:c I want them
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heinrich5991 14-Sep-19 05:36 PM
if there's one that makes understanding hard, keep it, but otherwise drop all the commas
yes, that's because you're german 😛
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jxsl13 14-Sep-19 05:36 PM
x)
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heinrich5991 14-Sep-19 05:37 PM
no comma in front of words that obviously start a subordinate clause, e.g. "that" etc.
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jxsl13 14-Sep-19 05:37 PM
;'c
ok
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jxsl13 14-Sep-19 05:52 PM
@Dune , you are joining and leaving zCatch too fast :'c
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axiom 14-Sep-19 07:13 PM
Joined the server.
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Deleted User 16-Sep-19 01:25 AM
Joined the server.
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MatiasMunk 16-Sep-19 08:39 AM
Joined the server.
Is this the official Teeworlds Discord?
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Dune 16-Sep-19 09:08 AM
Hi @MatiasMunk
We have a checkmark, so we got that going for us :)
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MatiasMunk 16-Sep-19 09:10 AM
Awesome, just figuring out how to compile Teeworlds right now.
Would I choose to configure for masterserver or server if I just want the server? Or perhaps both?
What will configure for tools and content do?
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Dune 16-Sep-19 09:31 AM
Sorry, my internet is not very stable
You only need to compile the server (so just bam server if you use bam), @MatiasMunk
The default compiles client and server
We plan on having a build bot over at Github Releases btw
If you use a build routine for vanilla, you might want to pull trunk Teeworlds from github
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MatiasMunk 16-Sep-19 09:43 AM
What are the correct package names for these?
It's okay I will host server files on my own server, and make sure to update when an update arrives.
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Dune 16-Sep-19 09:43 AM
I will tell you when I manage to load the image 🙂
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MatiasMunk 16-Sep-19 09:44 AM
Uhh
E: Unable to locate package gl E: Unable to locate package glu E: Unable to locate package x11 E: Unable to locate package libsdl2 E: Unable to locate package freetype
Better? 😛
Ah, guess I can use apt-cache search X
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Dune 16-Sep-19 09:45 AM
sudo apt install build-essential cmake git libfreetype6-dev libsdl2-dev libpnglite-dev libwavpack-dev python3
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MatiasMunk 16-Sep-19 09:45 AM
Oh, thank you!
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Dune 16-Sep-19 09:45 AM
From the readme
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MatiasMunk 16-Sep-19 09:45 AM
Wow, I should learn to read.
What about gl and glu, etc, teeworlds compile guide says it's required.
Perhaps that's only needed for the client, yeah?
Maybe that guide is obsolete? Uh.. Will just follow readme, seems more relevant than the guide on that page. (edited)
Oh, that's for building with bam, but the readme is not. I see! Better follow the readme, seems more familiar to me to just build with cmake.
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Dune 16-Sep-19 09:58 AM
Bam is still up to date
You don't need to build bam on ubuntu just apt install bam :)
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MatiasMunk 16-Sep-19 09:59 AM
I see, however I will just go the cmake route, it's much more familiar to me. Unless there are any benefits to going the bam route?
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Dune 16-Sep-19 10:42 AM
No, they are equivalent
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MatiasMunk 16-Sep-19 10:50 AM
with cmake, how do I build only the server and not the client? Bam does this with
./bam/bam config ./bam/bam -f conf=release server
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ChillerDragon 16-Sep-19 11:21 AM
cmake .. -DCLIENT=OFF
not sure tho @MatiasMunk
@Dune verified discord? o.O wat does that even mean haha
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Dune 16-Sep-19 11:22 AM
@ChillerDragon we get discord.gg/ teworlds and some perks like custom banners / splash screens (edited)
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ChillerDragon 16-Sep-19 11:23 AM
ah ye cool looked it up
for free?
I was impressed by /teeworlds but didnt notice the checkmark until you mentioned it
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Dune 16-Sep-19 11:23 AM
@MatiasMunk I only know bam, sorry
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ChillerDragon 16-Sep-19 11:24 AM
thanks for making search bar highlighted by default @Dune
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Dune 16-Sep-19 11:25 AM
😉
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ChillerDragon 16-Sep-19 11:26 AM
finally vanilla client has something better than ddnet o.O
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MatiasMunk 16-Sep-19 11:27 AM
😓
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ChillerDragon 16-Sep-19 11:28 AM
wat is this deamon?
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MatiasMunk 16-Sep-19 11:28 AM
Docker
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ChillerDragon 16-Sep-19 11:28 AM
ah
so your docker container crashed?
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MatiasMunk 16-Sep-19 11:28 AM
Oh, right I forgot to add the entrypoint
'My bad!
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Dune 16-Sep-19 11:29 AM
Oh 🙂
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MatiasMunk 16-Sep-19 11:30 AM
Free Vanilla hosting will be up in less than an hour, I think happypepe (edited)
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ChillerDragon 16-Sep-19 11:31 AM
o.O
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MatiasMunk 16-Sep-19 11:31 AM
What other free hosting would you like to see? DDRace, Race, Instagib?
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ChillerDragon 16-Sep-19 11:32 AM
zcatch is pretty solid in 0.7 already i think @jxsl13 is maintining it pretty well
not sure about the other mods
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fokkonaut 16-Sep-19 11:32 AM
My mod
best
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ChillerDragon 16-Sep-19 11:32 AM
not public fag
xd
:p
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fokkonaut 16-Sep-19 11:32 AM
U
say thy to jason
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ChillerDragon 16-Sep-19 11:32 AM
haha
well but ur ddnet7 is public
that can be hosted
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fokkonaut 16-Sep-19 11:33 AM
Ne
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ChillerDragon 16-Sep-19 11:33 AM
🍺
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MatiasMunk 16-Sep-19 11:33 AM
Dune made Simple DDRace for 0.7
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ChillerDragon 16-Sep-19 11:33 AM
yikes
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MatiasMunk 16-Sep-19 11:33 AM
Without ddnet
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fokkonaut 16-Sep-19 11:33 AM
and i made ddnet for 0.7
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ChillerDragon 16-Sep-19 11:33 AM
and without ddrace xd
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MatiasMunk 16-Sep-19 11:33 AM
what's ddnet vs ddrace?
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fokkonaut 16-Sep-19 11:33 AM
Better
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MatiasMunk 16-Sep-19 11:33 AM
Huh
In what way?
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ChillerDragon 16-Sep-19 11:33 AM
ddnet is the update for ddrace
check ddrace.info
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MatiasMunk 16-Sep-19 11:33 AM
Hm??
Okay
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fokkonaut 16-Sep-19 11:33 AM
but you dont need to host them, ddnet will do that soon probably
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MatiasMunk 16-Sep-19 11:33 AM
Is it not only for ddnet client?
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ChillerDragon 16-Sep-19 11:34 AM
no
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fokkonaut 16-Sep-19 11:34 AM
No
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MatiasMunk 16-Sep-19 11:34 AM
Owh.
I was under the impression that DDNet did not work without custom DDNet client
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ChillerDragon 16-Sep-19 11:34 AM
No hate and all i love @Dune but his ddrace version is pretty incomplete. Please don't spread it too much wihtout upgrading it a bit :c
also the freeze sound is sooo annoying :c
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fokkonaut 16-Sep-19 11:34 AM
True
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Dune 16-Sep-19 11:35 AM
It's meant to be basic and only-the-necessary
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ChillerDragon 16-Sep-19 11:35 AM
ya
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Dune 16-Sep-19 11:35 AM
Others can and have built on top of it :)
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ChillerDragon 16-Sep-19 11:35 AM
and not to be a mod of free public hosting
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MatiasMunk 16-Sep-19 11:35 AM
Do I have to compile with content as well? Or what ....
I want default maps to be included
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ChillerDragon 16-Sep-19 11:35 AM
--recursive
git clone --recursive
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MatiasMunk 16-Sep-19 11:35 AM
I don't use git
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ChillerDragon 16-Sep-19 11:35 AM
yikes
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MatiasMunk 16-Sep-19 11:35 AM
I host files myself
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Dune 16-Sep-19 11:35 AM
Content is automatic
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MatiasMunk 16-Sep-19 11:35 AM
Using bam method after all.
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Dune 16-Sep-19 11:36 AM
You need to start the srv in its folder I believe
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ChillerDragon 16-Sep-19 11:36 AM
oh the good ol mapchecker
just rename it to dm1_custom and itll work (edited)
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Dune 16-Sep-19 11:36 AM
I don't think that is the issue
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ChillerDragon 16-Sep-19 11:36 AM
it said invalid standard map
in the log (edited)
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MatiasMunk 16-Sep-19 11:36 AM
I checked the folders, there are no maps
cd bam ./make_unix.sh cd .. ./bam/bam config ./bam/bam -f conf=release server ./build/x86_64/release/teeworlds_srv
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ChillerDragon 16-Sep-19 11:37 AM
weird how can no map be invalid standard map ?xd
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MatiasMunk 16-Sep-19 11:37 AM
Do I have to ./bam/bam -f conf=release content server
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ChillerDragon 16-Sep-19 11:37 AM
nah dont think so
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Dune 16-Sep-19 11:37 AM
No
Content is automatically built
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MatiasMunk 16-Sep-19 11:37 AM
Not according to the guide
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Dune 16-Sep-19 11:37 AM
Might be wrong then :)
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MatiasMunk 16-Sep-19 11:37 AM
content includes map, would you say that?
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Dune 16-Sep-19 11:37 AM
I never specify targets
Yes it does
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MatiasMunk 16-Sep-19 11:38 AM
Alright then, off to recreate docker image for the 10th time XD
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Dune 16-Sep-19 11:38 AM
@ChillerDragon ik its weird that it says invalid map but I doubt he got a non standard dm1
Unless he mixed 0.6 and 0.7
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MatiasMunk 16-Sep-19 11:38 AM
don't even have a dm1 map XD
Nope I didn't!
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Dune 16-Sep-19 11:39 AM
Yeah that's what I thought:)
Gotta download maps separately since we use the automatic github archive :(
I really should edit the link from tw.com
Did we build a manual archive for 073 or was it 072?
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MatiasMunk 16-Sep-19 11:40 AM
I will just try with ./bam/bam -f conf=release content server to see if adding content will add the maps 🙂
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Dune 16-Sep-19 11:40 AM
Oh right the maps might be in datasrc/maps :)
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MatiasMunk 16-Sep-19 11:40 AM
It's empty, I checked.
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ChillerDragon 16-Sep-19 11:40 AM
i got this invalid map thing a bunch of times
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Dune 16-Sep-19 11:41 AM
Ugh it's kinda our fault for linking to the github automated archive @MatiasMunk :/
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ChillerDragon 16-Sep-19 11:41 AM
Not sure how well the code supports all the official versions
Sonix did a few updates as far as i know
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Dune 16-Sep-19 11:41 AM
Easy fix is to just git clone
@ChillerDragon I don't think the maps changed since 071?
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ChillerDragon 16-Sep-19 11:42 AM
me neither
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Dune 16-Sep-19 11:42 AM
@MatiasMunk where did u get archive from
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MatiasMunk 16-Sep-19 11:43 AM
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MatiasMunk 16-Sep-19 12:05 PM
Switched away from bam worked, with bam the map files apparantly did not get included.
[2019-09-16 10:02:30][datafile]: loading done. datafile='maps/dm1.map' [2019-09-16 10:02:30][server]: server name is 'unnamed server' ... ... ... [2019-09-16 10:02:38][register]: no firewall/nat problems detected [2019-09-16 10:02:38][register]: server registered
Next question is, where is autoexec.cfg supposed to be located? And can there be a = between server config variables and the value? For example is only sv_port 8303 valid, or can sv_port = 8303 work? (edited)
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ChillerDragon 16-Sep-19 12:16 PM
dont think = is supportet
"quotes" are tho
the exec can be located in ~./teeworlds/autoexec.cfg or in the current working directory or any path customized in storage.cfg or you can pass in a path to the config like ./teeworlds_srv -f /foo/bar/baz.cfg
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MatiasMunk 16-Sep-19 12:18 PM
Now, this sucks. Seeing as this panel has the ability to override certain values through JSON. I normally am able to do something like this
{ "build/autoexec.cfg": { "parser": "cfg", "find": { "sv_port": "{{server.build.default.port}}" } } }
But this will add a = in-between the server config variable and the value.
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ChillerDragon 16-Sep-19 12:19 PM
then just run a script over it that updates it?
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MatiasMunk 16-Sep-19 12:19 PM
Will try it out, see if it works, otherwise Teeworlds needs to support = or Pterodactyl needs to add a feature to make one able to not add =
What do you mean?
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ChillerDragon 16-Sep-19 12:19 PM
remove all =
first occurent of line
with some sed magic for example
sed 's/=//' or something like that i dont know sed syntax of my head
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MatiasMunk 16-Sep-19 12:21 PM
Never heard of sed.
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ChillerDragon 16-Sep-19 12:26 PM
lol
maybe awk
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jxsl13 16-Sep-19 01:02 PM
if any teeworlds server admins are in here, might take a look at this issue and leave a comment, https://github.com/teeworlds/teeworlds/issues/2225
Hiding, who they watch + hiding that they are admin.
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MatiasMunk 16-Sep-19 01:07 PM
I agree, they should be able to.
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fokkonaut 16-Sep-19 01:11 PM
useless
@Dune what does PLAYERFLAG_ADMIN do?
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Dune 16-Sep-19 01:13 PM
Flag someone as admin
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fokkonaut 16-Sep-19 01:25 PM
wow
What does it do
Highlight someone or shit like that
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Dune 16-Sep-19 01:34 PM
Prevent from kickvoting for example
Not much integration atm
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MatiasMunk 16-Sep-19 01:39 PM
Dune are you a developer?
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fokkonaut 16-Sep-19 01:42 PM
@jason54 wanna steal my ddnet7 and say its from you too? (edited)
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Dune 16-Sep-19 01:43 PM
Yes
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MatiasMunk 16-Sep-19 01:45 PM
Is it possible to add support for = in the server configuration?
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fokkonaut 16-Sep-19 01:45 PM
what would you need it for
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MatiasMunk 16-Sep-19 01:46 PM
I'm making free server hosting and the software I use has = as a delimiter. Without it I probably can't add the feature to set up the Configuration Manager which ensures that any one person cannot change their own server port.
Well, maybe I can.
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fokkonaut 16-Sep-19 01:47 PM
ofc you can
teecloud has done it too
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MatiasMunk 16-Sep-19 01:47 PM
There's one last thing I haven't tried yet.
Teecloud?
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fokkonaut 16-Sep-19 01:47 PM
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MatiasMunk 16-Sep-19 01:47 PM
Are they using Pterodactyl?
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fokkonaut 16-Sep-19 01:47 PM
ah well
idk
ask @Mr_Anderson
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MatiasMunk 16-Sep-19 01:48 PM
If they're not using Pterodactyl, then it's irrelevant.
They're probably using TCAdmin which is obsolete as a gameserver controlpanel, not to mention very insecure. (edited)
bob 1
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Mr_Anderson 16-Sep-19 01:48 PM
Hi..
we developed our panel completely by ourself (edited)
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MatiasMunk 16-Sep-19 01:49 PM
Well then, doesn't really help me then 😛
Btw, your panel is down XD
Oh relaunch, nvm.
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Mr_Anderson 16-Sep-19 01:49 PM
^^
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MatiasMunk 16-Sep-19 01:50 PM
Is your service free?
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Mr_Anderson 16-Sep-19 01:50 PM
yes it is
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MatiasMunk 16-Sep-19 01:50 PM
Cool, I'm making something similar to yours then!
How does your system work, does each server have their own container? Or are you just running it all on the same machine with no virtualization?
Perhaps through VPS?
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Mr_Anderson 16-Sep-19 01:52 PM
sorry, I dont give any internal infromation about how're serving stuff
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MatiasMunk 16-Sep-19 01:52 PM
No problem 🙂
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Mr_Anderson 16-Sep-19 01:52 PM
everyone will need to find his own way 😄 and I'm sure you will
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Deanoooo64 16-Sep-19 01:53 PM
Joined the server.
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MatiasMunk 16-Sep-19 01:54 PM
Yeah, sure. I had no intentions of moving away from my current path. Just curious if you were using virtualization at all, or if it's even needed if the user can't replace the server binary.
All good tho 🙂
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Deanoooo64 16-Sep-19 01:54 PM
Hi guys!
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Mr_Anderson 16-Sep-19 01:55 PM
hi
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lEARTH 16-Sep-19 01:58 PM
Joined the server.
hi
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MatiasMunk 16-Sep-19 01:59 PM
Hi!
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lEARTH 16-Sep-19 01:59 PM
guys pls help me
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Mr_Anderson 16-Sep-19 02:00 PM
hm?
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lEARTH 16-Sep-19 02:02 PM
i compiling
teeword
and
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Plant 16-Sep-19 02:02 PM
Joined the server.
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Lyserioooooooooooooooooooooooooo 16-Sep-19 02:02 PM
Joined the server.
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lEARTH 16-Sep-19 02:03 PM
eror
bam: error: 'other/icons/teeworlds_srv_cl.rc'
guys help me
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ChillerDragon 16-Sep-19 02:05 PM
wait?
didnt you just write me in pm you compile ddnet?
do you compile ddnet or teeworlds
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lEARTH 16-Sep-19 02:06 PM
teeworlds
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ChillerDragon 16-Sep-19 02:07 PM
did you clone recursive?
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lEARTH 16-Sep-19 02:07 PM
no
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ChillerDragon 16-Sep-19 02:07 PM
try that
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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lEARTH 16-Sep-19 02:10 PM
I Dont Know
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MatiasMunk 16-Sep-19 02:11 PM
@lEARTH do you compiled Teeworlds server or client?
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lEARTH 16-Sep-19 02:11 PM
yra
yes
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MatiasMunk 16-Sep-19 02:11 PM
Server or Client?
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lEARTH 16-Sep-19 02:11 PM
server
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MatiasMunk 16-Sep-19 02:12 PM
Okay, in just a minute, you can order a free server on my website, that handles all compilation for you. You can change code and when you start the server, it will first compile and then start server.
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lEARTH 16-Sep-19 02:13 PM
ok
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MatiasMunk 16-Sep-19 02:15 PM
Free Vanilla hosting is finally up, took a little longer than I expected, but now it works! You are free to make any code changes to the Teeworlds Server since Teeworlds codebase is included.
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Dune 16-Sep-19 02:16 PM
@MatiasMunk you could simply replace "="with " " in your cfg files?
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MatiasMunk 16-Sep-19 02:16 PM
I managed to make it work without = at all, it worked perfectly in fact! 😛
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Dune 16-Sep-19 02:17 PM
Oh good job :)
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MatiasMunk 16-Sep-19 02:17 PM
Now on to Modded Teeworlds servers! 😄
@lEARTH
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Dune 16-Sep-19 02:17 PM
You like challenge :D
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MatiasMunk 16-Sep-19 02:17 PM
I do!
If I write a clean nice text here, will you pin it? 🙂
@Dune
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lEARTH 16-Sep-19 02:19 PM
i registered to your site
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Dune 16-Sep-19 02:19 PM
About?
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MatiasMunk 16-Sep-19 02:19 PM
Uhm, let me just write it, then you can decide. I can delete again if needed.
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Dune 16-Sep-19 02:19 PM
If it is documentation it would be best fit in github
(Teeworlds.com mirrors it)
If it is advertisement, even for a service as generous as yours, I'm afraid I can't do that 😕
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MatiasMunk 16-Sep-19 02:21 PM
What about this.
Oh advertisement.
Can I post still?
Have a look please.
'I've spent the last couple of days creating a custom Docker image and custom egg for the open-source gameserver hosting control panel 'Pterodactyl', that I use for my hosting services website. I did this because I wanted to create a painless way (for people who are having issues with compilation of a Teeworlds server) to set up a server that not is a binary release, but a source release with the ability to just START the server and have it compile before server startup, each time. If you are, or have always been interested in setting up a server but do not have the know-how, you may visit: https://primhosting.com/cart.php?gid=9 to claim your free server. Everything is automated, from checking out server files, to compilation, to starting the server, all you need to do is create an account on the website and order the $0.00 Teeworlds Server product. You will receive an email with a button to 'setup your account' for the gameserver hosting controlpanel shortly after your product has been activated. Furthermore (already mentioned, but still), on each startup of your Teeworlds gameserver, I've configured the gameserver controlpanel to compile the codebase. Yes, you can make your own changes to the server and compile it to make a custom Teeworlds Server, according to your needs. After you've ordered the gameserver, Teeworlds will compile itself the first time, then your server will launch! IP and Port for your Teeworlds Gameserver can be found under My Servers in the side menu, then under the Connection row in your server list. A working example of the gameserver hosting controlpanel below.
👍 1
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DarkOort 16-Sep-19 02:22 PM
Joined the server.
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lEARTH 16-Sep-19 02:23 PM
what my password?
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MatiasMunk 16-Sep-19 02:24 PM
You will have received an email with a button to 'setup your account'
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lEARTH 16-Sep-19 02:24 PM
ok
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Dune 16-Sep-19 02:24 PM
@lEARTH still cant compile?
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lEARTH 16-Sep-19 02:25 PM
why?
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Dune 16-Sep-19 02:26 PM
An issue you may run into with mods is additional dependencies @MatiasMunk
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lEARTH 16-Sep-19 02:27 PM
im running
default
mod
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MatiasMunk 16-Sep-19 02:27 PM
I will create a custom docker image for each mod. For example for DDRace I will create a customer Teeworlds image with the tag :DDRace, that will then include those dependencies.
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lEARTH 16-Sep-19 02:28 PM
bro
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MatiasMunk 16-Sep-19 02:28 PM
Yes?
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lEARTH 16-Sep-19 02:28 PM
i cant join
the
vps
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MatiasMunk 16-Sep-19 02:28 PM
https://panel.primhosting.com/ You will have received an email telling you to 'setup your account'
Look for any emails from Primhosting Panel
You DM'ed me, good idea, let's take it there 🙂
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lEARTH 16-Sep-19 02:29 PM
i dont see
password
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MatiasMunk 16-Sep-19 02:30 PM
You don't receive a password. You will receive an email with big blue button to 'setup your account', then you set your own password.
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lEARTH 16-Sep-19 02:30 PM
you can change my password
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MatiasMunk 16-Sep-19 02:30 PM
DM
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ChillerDragon 16-Sep-19 02:36 PM
i dont even find the register button xd
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MatiasMunk 16-Sep-19 02:36 PM
Huh, just order the product.
It'll ask you to setup an account 🙂
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ChillerDragon 16-Sep-19 02:36 PM
it only asks me to login
nothing else
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MatiasMunk 16-Sep-19 02:36 PM
Proceed to checkout
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ChillerDragon 16-Sep-19 02:36 PM
there is no checkout in the login screen
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MatiasMunk 16-Sep-19 02:37 PM
That's the panel. You have to order the product first. https://primhosting.com/cart.php?gid=9
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ChillerDragon 16-Sep-19 02:37 PM
ah ye
not very convient tho
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MatiasMunk 16-Sep-19 02:37 PM
What's not convenient?
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ChillerDragon 16-Sep-19 02:37 PM
shouldnt the root of the site accessible?
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MatiasMunk 16-Sep-19 02:37 PM
The root of the site?
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ChillerDragon 16-Sep-19 02:37 PM
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MatiasMunk 16-Sep-19 02:37 PM
The front end of our hosting services are located at https://primhosting.com/
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ChillerDragon 16-Sep-19 02:38 PM
ah it was panel
where did i get this panel url from :c
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MatiasMunk 16-Sep-19 02:38 PM
I posted it longer up
It's the link to the panel. The panel is where you control your server when you've ordered it.
You'll receive the panel link in your email too, once you've ordered the product.
think of it as a server controlpanel (edited)
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ChillerDragon 16-Sep-19 02:39 PM
could you please ask for more private data on register?
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MatiasMunk 16-Sep-19 02:41 PM
Huh?
Your private data is securely stored with us. However you have nothing to be afraid of, since you quite frankly filled out very invalid information anyways.
I'll just take the liberty to change your servername from ChillerDragon HAXXXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXx to ChillerDragon, since it's fucking up our panel layout 🙂
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MrCosmo 16-Sep-19 02:55 PM
You say the data is stored securely. I can neither find a privacy policy nor any contact details for an owner or contact person. How should I know what happens to my data after registration? With an online shop for a free Teeworlds server, there is a lot of personal data required without even knowing what happens to it.
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MatiasMunk 16-Sep-19 02:57 PM
The hosting service is new, both terms of service and privacy policy is being made, probably done by late today, or tomorrow. Furthermore, the entire website is receiving a complete overhaul within the next 10 days. (edited)
You may refrain from registering or using the service until those come by either late today or tomorrow.
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MrCosmo 16-Sep-19 03:01 PM
I am no professional in this area but in my opinion running an online shop without complying with the GDPR guidelines is not legal in Europe.
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MatiasMunk 16-Sep-19 03:03 PM
You have a certain amount of time to enlighten your privacy policy and terms of service from initiation.
Also, it won't be a problem unless there are people registered with real private data, no one has registered yet doing so.
I'm very confident that I'll have created our privacy policy and terms of service before anyone registers with real private data.
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Mr_Anderson 16-Sep-19 03:09 PM
There is no extra time after publishing a business to add an imprint later and you also offer non free products.
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lEARTH 16-Sep-19 03:10 PM
guys help me
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MatiasMunk 16-Sep-19 03:11 PM
The business is not published yet @Mr_Anderson.
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Mr_Anderson 16-Sep-19 03:12 PM
you have a published website, so it is (edited)
You advertised it here, too. xD
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MatiasMunk 16-Sep-19 03:13 PM
No, since the website does not mention any business information. I would have to mention Danish CVR number, which I do not. Furthermore, payment gateway has not been setup yet, so you cannot order products that cost money yet.
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Mr_Anderson 16-Sep-19 03:14 PM
Then you should add a note on your website for that, that nobody can buy anything yet.
We're just giving you the advice so that no one pisses on your leg, you know what I mean?
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MatiasMunk 16-Sep-19 03:15 PM
Here you go. https://primhosting.com/pp.php Will receive an overhaul to look nicer in a few days.
Should do for now, since you hinted for it to be a priority.
I've added it to the footer, as well.
I do know what you mean 🙂
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Mr_Anderson 16-Sep-19 03:16 PM
Its not only about the privacy policy, also there are no information about the website holder etc. Things can get quite complicated if there are information missing. (edited)
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MatiasMunk 16-Sep-19 03:18 PM
Again, this was planned for tomorrow, just figured that I'd prioritize Privacy Policy, since someone asked for it to begin with.
I guess I'll just begin with it now, so that it might be done by tonight.
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MatiasMunk 16-Sep-19 03:43 PM
Temporary, since again, the website is receiving a complete overhaul. So sorry for the ugliness of it 🙂
Terms of Service up next.
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jxsl13 16-Sep-19 04:01 PM
@rand() do you do micro controller programming Oo?
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ReiTW 16-Sep-19 05:15 PM
wtf is this shit
primhosting, the reseller that will die automatically in few days, rip
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eNJi 16-Sep-19 05:18 PM
Joined the server.
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ReiTW 16-Sep-19 05:43 PM
not enough
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 16-Sep-19 07:09 PM
who know the pass in kobra 4 ?
dm me
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fokkonaut 16-Sep-19 07:11 PM
me
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MatiasMunk 16-Sep-19 07:11 PM
@ReiTW, this is not just reseller :) Only our webhosting is reseller, and the only reason I offer webhosting is BECAUSE I HAVE IT, so might as well offer it. It will not automatically die out in a few days, since it's my passion to offer hosting services. I have a real life job, and a real life income, that allows me to host this indefinitely. If you research Endless Online just a bit, you might find out that the game has been dead for years, even the community is dying out, so tell me, why would I offer hosting for such a game? Because I've dedicated most of my life to it. Endless Online and Teeworlds are two communities that have sparked my interest for programming, specifically game programming and I am even programming my own game in C++. You might find it at https://arcanelands.net/. Project is steadily being worked on by me as the only programmer and another person who is the only graphics artist. You might find that my game is inspired heavily by the game Endless Online, since the game died. You might find it that I'm actually dedicated about the things I'm dedicated about. So please don't diss my service, when I'm offering something free to a community that I've been a part of my entire life, a community that has been a part of my childhood, and especially not when I'm actually dedicating much of my life to Teeworlds and Endless Online communities, and probably always will.
I could even put it as far as to say that: If I hypothetically speaking was hosting for such a cheap price, that the income would only JUST equal my expenses; then I wouldn't care, since I'm not in it for any money. That's how much I do it from the heart, rather than with the thought of making money.
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Dune 16-Sep-19 07:20 PM
I agree, I think it's really cool that you try to provide this convenient service essentially for free, and I think we should be more thankful for that. We're a bit used to get everything for free nowadays and get ungrateful 🙂
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MatiasMunk 16-Sep-19 07:21 PM
Thanks for the support @Dune ! 🙂
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MatiasMunk 16-Sep-19 08:20 PM
DDNet has been set up, you need to choose it as the Teeworlds Version when you order a product.
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MatiasMunk 16-Sep-19 08:39 PM
I would like to put a mod improve for 0.7 ddrace MatiasMunk - Today at 8:31 PM DDRace is not working for 0.7? your does not have a lot of features MatiasMunk - Today at 8:37 PM I have it from https://ddnet.tw/ Is it not the latest?
What's up with that? He says the version I got from https://ddnet.tw/ is not the latest or that it doesn't have all features?
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heinrich5991 16-Sep-19 08:42 PM
who said that?
ddnet from ddnet.tw is currently on teeworlds version 0.6
it does not work with teeworlds 0.7
there's porting effort from different authors I think
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zelda. 16-Sep-19 08:44 PM
Joined the server.
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Dune 16-Sep-19 08:49 PM
You might be mixing it up with my basic port
There is no 0.7 ddnet (yet)
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MatiasMunk 16-Sep-19 08:59 PM
Oh, well. Will just use Jason's port then
https://github.com/Jason54/DDRace Think it's safe to use?
A retro multiplayer shooter. Contribute to Jason54/DDRace development by creating an account on GitHub.
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ReiTW 16-Sep-19 09:19 PM
@MatiasMunk sry but I prefer to pay for services that I'm sure it'll never die, that's my choice
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jason54 16-Sep-19 09:21 PM
@ReiTW it's free ......
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ReiTW 16-Sep-19 09:22 PM
and?
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MatiasMunk 16-Sep-19 09:23 PM
@ReiTW your choice, just be kind and don't diss my service, keep your thoughts for yourself, thanks.
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ReiTW 16-Sep-19 09:24 PM
Well that's just true
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MatiasMunk 16-Sep-19 09:24 PM
Either way, your loss. It's still a free service, you could always back up, if you're so "worried"
Have a great day.
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ReiTW 16-Sep-19 09:25 PM
sure, still
how are you going to protect your server against people who doesn't like your server
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MatiasMunk 16-Sep-19 09:25 PM
There's no still, you don't like my service, end of story.
Huh?
Protect how?
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ReiTW 16-Sep-19 09:25 PM
Wow
seems like you're new in this part, teeworlds is a cool game full of ddos attacks
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MatiasMunk 16-Sep-19 09:25 PM
Sorry, let me reformulate. Protect against what?
Oh didn't you see?
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ReiTW 16-Sep-19 09:26 PM
see what
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MatiasMunk 16-Sep-19 09:26 PM
We offer DDoS protection, and our systems automatically recognize attack patterns of DDoS attacks and mitigate the attacks instantly.
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ReiTW 16-Sep-19 09:26 PM
because you think it's enough?
lmao
well, you'll see that, if it happens one day
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MatiasMunk 16-Sep-19 09:27 PM
PepeThumb
End of story.
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ReiTW 16-Sep-19 09:27 PM
lmao
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Dune 16-Sep-19 09:28 PM
@ReiTW hes offering a generous service, let him manage
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ReiTW 16-Sep-19 09:28 PM
I just give my opinion and my choice about it
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MatiasMunk 16-Sep-19 09:28 PM
Yes, fine, you did, but you keep at it, apparantly 🙂
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Dune 16-Sep-19 09:30 PM
@MatiasMunk if you really need something more complete than my fork, probably best to look into snsnoop's work. The branch you linked is full of french stuff
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ReiTW 16-Sep-19 09:49 PM
@MatiasMunk afterall, sorry bro but yeah got a better provider: http://mzunguhosting.ml/order.php?cartid=239
😂 5
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heinrich5991 16-Sep-19 09:49 PM
@ReiTW it's enough
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jxsl13 16-Sep-19 09:51 PM
what is that hilarious website xD
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Mr_Anderson 16-Sep-19 09:51 PM
xD
10/10 would buy
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heinrich5991 16-Sep-19 09:52 PM
@ReiTW okay, this one was a joke, but please stop bothering him
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MatiasMunk 16-Sep-19 09:56 PM
@Dune that branch, where is all the French stuff that you see?
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ReiTW 16-Sep-19 09:56 PM
@Mr_Anderson lol lmao got an idea
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Dune 16-Sep-19 09:58 PM
The jason branch @MatiasMunk
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fokkonaut 16-Sep-19 09:58 PM
@Dune there is
0.7 ddnet, in progress
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Dune 16-Sep-19 10:00 PM
I'm advising on the basis of existing public branches
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fokkonaut 16-Sep-19 10:01 PM
it is publuc
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MatiasMunk 16-Sep-19 10:03 PM
@Dune I know u talked about that branch 😛 But where in the branch do you see all the French stuff?
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Dune 16-Sep-19 10:05 PM
I guess they're not on the repo
Anyway this is just mkrace renamed, go to the source
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MatiasMunk 16-Sep-19 10:14 PM
Alrite thanks
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jxsl13 16-Sep-19 11:20 PM
I would find it cool if servers responded in the language that the player's flag shows(german in switzerland or dutch in belgium for example), but making the whole server some language that not the whole playerbase speaks is kind of bad.
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Deanoooo64 16-Sep-19 11:39 PM
Are there any members from the DDWar era here? Where we use to block for big amounts of points? And clans use to fight each other?
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MatiasMunk 17-Sep-19 12:03 AM
What's the difference between mkrace, ddrace and ddnet anyway?
And what's SNSoop's iDDNet?
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ChillerDragon 17-Sep-19 12:51 AM
Well as i already said ddnet is the official new maintainer of ddrace so it pretty much outdated ddrace. iDDNet is sns fork of ddnet but its 0.6 and he also updated mkrace to 0.7 based on dunes basic ddrace. @MatiasMunk
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MatiasMunk 17-Sep-19 01:01 AM
So mkRace is the actual updated DDNet/DDRace?
Okay, seems like mkRace is the way to go if I want DDRace on 0.7
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MatiasMunk 17-Sep-19 01:40 AM
DDRace for 0.7 has been added, along with Instagib. (edited)
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heinrich5991 17-Sep-19 01:41 AM
👍
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ReiTW 17-Sep-19 08:45 AM
mkRace is different than ddrace, you should keep the name
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MatiasMunk 17-Sep-19 08:46 AM
How is it different?
I was under the impression that mkRace was just based on Dune's basic DDRace but updated to 0.7, which means that it's still DDRace, no?
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Dune 17-Sep-19 09:16 AM
It's just people adding their own things that they like to the usual idea of what ddrace is. None of that is "official" so yeah. To me, DDRace is just race+freeze for example:)
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MatiasMunk 17-Sep-19 09:29 AM
Oh, what does mkRace include beyond race+freeze?
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Dune 17-Sep-19 09:36 AM
A ton of bloat from my perspective 😛 but people like that
I don't know too much about it, ask the playera
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MatiasMunk 17-Sep-19 09:40 AM
Okay, guess I'll rename it to mkRace and implement Simple DDRace as well. (edited)
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jxsl13 17-Sep-19 02:13 PM
dude, you are missing out on some classical zCatch fun ;D
x)
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MatiasMunk 17-Sep-19 02:22 PM
zCatch? I think I remember that. Do you want it serviced like the other mods?
Just tell me and I will implement it after work ! 🙂
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jxsl13 17-Sep-19 03:41 PM
it's hard to compile, but why not 😄
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MatiasMunk 17-Sep-19 03:47 PM
I really am quite competent with compiling various programs that I have nothing to do with. Also being a game programmer myself, I should manage ^^
I'll implement it as soon as I come home, expect just an hour, maximum two or so ^^
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MatiasMunk 17-Sep-19 04:08 PM
I assume Catch64 is its new name? Couldn't find zCatch for 0.7 (edited)
[MOD] Catch64 - Colorcatch or Catch16 [0.7.3] (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
Oh, I see that these are two very different mods. (Catch64 and zCatch) Do you happen to have zCatch for 0.7?
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jxsl13 17-Sep-19 04:24 PM
no, that's assa's color catch
mine's only on github
A retro multiplayer shooter. Contribute to jxsl13/zcatch development by creating an account on GitHub.
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El BobLex 17-Sep-19 04:29 PM
@MatiasMunk mkRace adds /pause which is a must for DDRace (edited)
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jxsl13 17-Sep-19 04:30 PM
I don't play ddrace, so I do not care :'c
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El BobLex 17-Sep-19 04:31 PM
Well I was just letting you know 4shrug
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jxsl13 17-Sep-19 04:31 PM
I didn't ask xD
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El BobLex 17-Sep-19 04:31 PM
My bad I @ the wrong guy lulw
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 17-Sep-19 04:51 PM
hello , i have this when i launch teeworlds
what is VCRUNTIME ?
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heinrich5991 17-Sep-19 05:09 PM
The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications built using Visual Studio 2015.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 17-Sep-19 05:11 PM
what is it
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heinrich5991 17-Sep-19 05:12 PM
it's the VCRUNTIME140.dll
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 17-Sep-19 05:12 PM
ok nice (edited)
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heinrich5991 17-Sep-19 05:12 PM
usually, that should be shipped with teeworlds itself, dunno why that's missing
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 17-Sep-19 05:13 PM
which folder i download ? the x64 or x86 ?
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heinrich5991 17-Sep-19 05:13 PM
x64
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 17-Sep-19 05:13 PM
ok
and now ?
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heinrich5991 17-Sep-19 05:14 PM
try again
(if you installed it, teeworlds should now run)
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 17-Sep-19 05:14 PM
ok
not work ;-;
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ReiTW 17-Sep-19 05:35 PM
@heinrich5991 you may mention that installing the x86 version solve sometimes the problem
idk why
but long time ago when I had to install those, x86 was fixing those errors
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heinrich5991 17-Sep-19 05:40 PM
eh 😦 didn't know
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 ^
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ReiTW 17-Sep-19 05:47 PM
@heinrich5991 could be that he's tryin' to run a x86 version
not a x64
dlls could be different
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 17-Sep-19 05:47 PM
@heinrich5991 help
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Dune 17-Sep-19 06:38 PM
Well we don't have an installer
Don't see how we could ship?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 17-Sep-19 06:39 PM
no
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jxsl13 17-Sep-19 06:48 PM
have you tried uninstalling and installing windows again?
(it's a joke)
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Dune 17-Sep-19 06:55 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 sadid you install VS redistributable?
(X86)
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 17-Sep-19 07:04 PM
sadid...?
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Dune 17-Sep-19 07:15 PM
Did
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MatiasMunk 17-Sep-19 07:20 PM
@jxsl13 your zCatch is not for 0.7? @El BobLex thanks.
👌 1
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jxsl13 17-Sep-19 07:26 PM
different branch, @MatiasMunk
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MatiasMunk 17-Sep-19 07:31 PM
Oh got it, thanks!
@jxsl13 does zCatch have a specific gamemode like Instagib has iCTF?
Or just dm or ctf?
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jxsl13 17-Sep-19 07:37 PM
c++17 zCatch
gamemode and weapon mode
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MatiasMunk 17-Sep-19 07:37 PM
gamemode zcatch ?
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jxsl13 17-Sep-19 07:37 PM
there is an example config in the wiki
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MatiasMunk 17-Sep-19 07:38 PM
Uhhh thanks
db is necessary?
Ah for ranking, sure.
No problem
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Dune 17-Sep-19 07:41 PM
No mod has dm/ctf as gamemode
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jxsl13 17-Sep-19 07:42 PM
db is optional.
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MatiasMunk 17-Sep-19 07:44 PM
I'll just allow it 🙂
Ah, that's true Dune 🙂
@jxsl13 why make zcatch_srv compared to just make?
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Mos 17-Sep-19 07:47 PM
Joined the server.
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jxsl13 17-Sep-19 07:47 PM
one creates client + server, the other creates only the server
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MatiasMunk 17-Sep-19 07:47 PM
-DCLIENT=OFF is not a thing in your source? (edited)
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jxsl13 17-Sep-19 07:48 PM
not that I know.
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ChillerDragon 17-Sep-19 07:48 PM
should be if based on vanilla
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jxsl13 17-Sep-19 07:48 PM
is it defined in the cmake?
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MatiasMunk 17-Sep-19 07:48 PM
Should be
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ChillerDragon 17-Sep-19 07:48 PM
shpould be in CMakeLists.txt if im not mistaken
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MatiasMunk 17-Sep-19 07:48 PM
It's in your readme too
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jxsl13 17-Sep-19 07:48 PM
haven't touched the client, so dunno.
make zcatch_srv works fine for me.
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heinrich5991 17-Sep-19 07:50 PM
yup, should work
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jxsl13 17-Sep-19 07:52 PM
cmake then hopefully ignores all of the client stuff and creates only the server when executing make?
like all the client stuff nit being in the makefile at all?
not
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heinrich5991 17-Sep-19 07:55 PM
if you do -DCLIENT=OFF, the client build is not configured
if you do make zcatch_srv, the client stuff will not be built
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MatiasMunk 17-Sep-19 07:56 PM
Weird error
When i did Make zcatch_srv it says that make was for invalid target
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heinrich5991 17-Sep-19 07:56 PM
which project do you build?
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MatiasMunk 17-Sep-19 07:56 PM
zcatch
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heinrich5991 17-Sep-19 07:56 PM
link?
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MatiasMunk 17-Sep-19 07:56 PM
A retro multiplayer shooter. Contribute to jxsl13/zcatch development by creating an account on GitHub.
cd build cmake -DCMAKE_CC_COMPILER=gcc-8.10 -DCLIENT=OFF .. make
(edited)
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heinrich5991 17-Sep-19 07:57 PM
author of zcatch changed the minimum required cmake version to 3.10
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MatiasMunk 17-Sep-19 07:57 PM
My cmake is 3.5.0
You are running version 3.5.1 (edited)
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jxsl13 17-Sep-19 07:58 PM
c++17
is the requirement.
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heinrich5991 17-Sep-19 07:59 PM
and cmake 3.10 apparently
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MatiasMunk 17-Sep-19 07:59 PM
-DCMAKE_CXX_FLAGS=-std=c++17
So that?
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jxsl13 17-Sep-19 07:59 PM
which is a requirement cuz c++17 :D
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MatiasMunk 17-Sep-19 07:59 PM
I'll try.
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heinrich5991 17-Sep-19 07:59 PM
you can do it in earlier versions as well, just not as conveniently I guess
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jxsl13 17-Sep-19 08:00 PM
cmake seems to give a shit about cxx requirement flags.
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MatiasMunk 17-Sep-19 08:00 PM
Not for me
Worked fine when I did it fo c++11 for ddnet
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jxsl13 17-Sep-19 08:00 PM
if the compiler doesn't support it, you just get some errors and no priper cmake error
proper
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heinrich5991 17-Sep-19 08:01 PM
but yea, maybe try a new cmake version?
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MatiasMunk 17-Sep-19 08:01 PM
It's version 3.5.0?
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jxsl13 17-Sep-19 08:01 PM
3.10.0 is required :0
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MatiasMunk 17-Sep-19 08:01 PM
It says minimum 3.10.0
CMake 3.10 or higher is required.
or well, or higher.
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jxsl13 17-Sep-19 08:02 PM
5 < 10
xD
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MatiasMunk 17-Sep-19 08:02 PM
OH!
Dam, my bad.
How do I apt-get install cmake specifically 3.10?
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heinrich5991 17-Sep-19 08:03 PM
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jxsl13 17-Sep-19 08:03 PM
dunno, stackoverflow if debian, ppa if ubuntu
told ya, nit soneasy x)
no
t
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MatiasMunk 17-Sep-19 08:04 PM
It's alright, I'll just wget cmake latest version. Just figured you might know a repo that has cmake 3.10
No issue.
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jxsl13 17-Sep-19 08:05 PM
I set it up like 4 months ago (on debian, was a pain in the ass) and now it works xD
microsoft is ooen sourcing their implementation of the c++ stdlib
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MatiasMunk 17-Sep-19 08:56 PM
:/
@jxsl13
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MatiasMunk 17-Sep-19 09:28 PM
Got pretty close, but it errored at 76% basically.
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heinrich5991 17-Sep-19 09:43 PM
maybe c++17 is not supported by your compiler?
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jason54 17-Sep-19 09:49 PM
A retro multiplayer shooter. Contribute to jxsl13/zcatch development by creating an account on GitHub.
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jxsl13 17-Sep-19 09:57 PM
that's the indication that your compiler doesn't know c++17
structured bindings fail
to be recognized
us ethe full path in the cmake command, like in the example in the readme
to the compiler
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MatiasMunk 17-Sep-19 10:07 PM
Weird I did.
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jxsl13 17-Sep-19 10:50 PM
cmake -DCMAKE_CC_COMPILER=gcc-8.10 -DCLIENT=OFF ..
gcc-8.10 full pat hto th ebinary?
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heinrich5991 17-Sep-19 10:56 PM
CMAKE_CXX_COMPILER?
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jxsl13 17-Sep-19 11:42 PM
YEAH
yeah*
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MatiasMunk 18-Sep-19 08:20 AM
@jxsl13
Implemented your zCatch mod, and it works 🙂
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ShootXen 18-Sep-19 09:10 AM
0.6 still not dead?
😪
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n000b 18-Sep-19 09:13 AM
@ShootXen why does it bother you?
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ShootXen 18-Sep-19 10:02 AM
Because 0.6 back in 2012- ~15 was great
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jxsl13 18-Sep-19 10:20 AM
cool
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MatiasMunk 18-Sep-19 11:49 AM
Thanks @jxsl13 for the zCatch mod for 0.7.x 🙂 (edited)
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n000b 18-Sep-19 11:52 AM
@ShootXen and is not good anymore?
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jxsl13 18-Sep-19 12:19 PM
I hope it builds from the source, cuz I sometimes fix bugs and stuff.
😄 np.
thanks to all the people before me for making zCatch 🙂
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MatiasMunk 18-Sep-19 12:22 PM
It builds from source alright, if you make any breaking changes, let me know since I clone directly from your git bro 🙂
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jxsl13 18-Sep-19 12:34 PM
I doubt there will be any breaking changes, except for stuff that might break the database backwards compatibility.
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MatiasMunk 18-Sep-19 12:53 PM
No matter, people will just have to delete their database so that the server can recreate it then. (edited)
I want you to go and see some specific warnings during compilation process. Go to https://panel.primhosting.com/ and login with jsxl13 (I DM'ed you password), then go to my servers and select the zCatch server (Only one there is) then press Console in the menu on the left side and press start to start the server, look through the startup and compilation process. (edited)
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jxsl13 18-Sep-19 01:00 PM
library warning do not matter xD as they are not my warnings
like sqlite warnings or destructor not being declared as virtual in the redis library
get my nickname right :'c
server status says starting, but the container already runs.
you could cleanup all of the compilers shit that's being installed in the container after the tw server has been properly built, in order to reduce the storage needed.
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MatiasMunk 18-Sep-19 01:06 PM
jsxl13?
nickname wrong? 😛
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jxsl13 18-Sep-19 01:06 PM
yes
look again >:O
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MatiasMunk 18-Sep-19 01:07 PM
ohhhhh
jxsl13
LOL
Yeah, I need to do some configuring to optimize the container. The starting thing will change to Online after some hours XD But yeah I should fix. What do you mean cleanup all of the compiler shit that's being installed ? (edited)
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jxsl13 18-Sep-19 01:08 PM
you could check for "server registered"
in the console output
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MatiasMunk 18-Sep-19 01:09 PM
Yup
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jxsl13 18-Sep-19 01:09 PM
also entering console commands doesn't do anything, could be "just" disabled
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MatiasMunk 18-Sep-19 01:09 PM
^C kills the server (edited)
Or rather, sends shutdown signal
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jxsl13 18-Sep-19 01:10 PM
just seeing the console is enough and there is a stop button
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MatiasMunk 18-Sep-19 01:10 PM
Not my software 🙂
XD
Pterodactyl has it by default.
I'm not up for making any serious changes to the daemon or panel itself to modify the console, other than template stuff and creating and optimizing the custom server 'eggs' (What they call them) to set the server to Online when it sees server registered in the console. (edited)
I just want to add a few more server modifications to the panel before I fix the problem where it hangs the status at Starting server
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jxsl13 18-Sep-19 01:13 PM
It's a rather interesting framework.
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MatiasMunk 18-Sep-19 01:14 PM
Yeah it is, the best and newest tech out there so far.
Anyway, if a server or in this case teeworlds server mod actually accepts console input, that is what Command is for :)
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jxsl13 18-Sep-19 01:15 PM
I know, like minecraft servers accept commands.
gone
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MatiasMunk 18-Sep-19 01:27 PM
Yup. Alright, same, just arrived at work. (edited)
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ShootXen 18-Sep-19 01:40 PM
@n000b no I hate 0.6 and thos players
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ᶰ°Konͧsti 18-Sep-19 05:13 PM
Joined the server.
0.7 sucks
hd_konsti
🇳 2
🇴 2
🇺 2
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ChillerDragon 18-Sep-19 05:16 PM
omg he is everywhere
rat invading 0.7
@ᶰ°Konͧsti any improvements/suggestions for 0.7? (edited)
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 18-Sep-19 05:33 PM
@Neox deblock me i need to dm u
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ᶰ°Konͧsti 18-Sep-19 05:37 PM
@ChillerDragon yes, making it 0.6 again
YEEEEE
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MatiasMunk 18-Sep-19 05:38 PM
Why does 0.7 suck?
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ᶰ°Konͧsti 18-Sep-19 05:38 PM
its not 0.6
I hate changes
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MatiasMunk 18-Sep-19 05:38 PM
I just want to know specifically why?
Ah okay.
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ᶰ°Konͧsti 18-Sep-19 05:38 PM
Less bugs
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MatiasMunk 18-Sep-19 05:38 PM
Lol
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ᶰ°Konͧsti 18-Sep-19 05:38 PM
I hate less bugs
feelsbadman
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MatiasMunk 18-Sep-19 05:38 PM
Want a free server lad?
I support 0.6 too
Tell me any mods you'd like to see for my free server hosting services. (edited)
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ᶰ°Konͧsti 18-Sep-19 05:39 PM
i play only DDRace and noby fng
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MatiasMunk 18-Sep-19 05:39 PM
I've already implemented DDRace for 0.6, or rather DDNet. Noby fng? What's that? I'll implement it as fast as I can for 0.6. (edited)
You can already make your free DDRace server for 0.6 here https://primhosting.com/cart.php?gid=9
Check it out, let me know what you think.
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ᶰ°Konͧsti 18-Sep-19 05:54 PM
noby fng is fng2+
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MatiasMunk 18-Sep-19 05:55 PM
FNG mod for teeworlds, that advances the original FNG idea by golden spikes and other features - nobody-mb/teeworlds-fng2-mod
Is this the one?
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ᶰ°Konͧsti 18-Sep-19 05:56 PM
actually not because noby fng isnt open source
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MatiasMunk 18-Sep-19 05:56 PM
Huh?
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ᶰ°Konͧsti 18-Sep-19 05:56 PM
because the high leveled bot detection
making it OS would make it useless
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MatiasMunk 18-Sep-19 05:57 PM
That's true, so where are the binaries then?
Binaries will work too, I just like to add the possibility for clients to compile the server.
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ᶰ°Konͧsti 18-Sep-19 05:58 PM
HMM does that mean u get the mod without access to the code
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MatiasMunk 18-Sep-19 06:01 PM
Yes that means I get the binary form of the mod.
Binary is the compiled code.
Compiled code = Binary = executable format.
= No code format.
Just the server files that are already compiled for Ubuntu linux, with no source code.
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ChillerDragon 18-Sep-19 06:30 PM
i dont think onbgy does binary releases
😃 1
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MatiasMunk 18-Sep-19 06:50 PM
So he didn't release fng at all? (edited)
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ChillerDragon 18-Sep-19 06:52 PM
fng is rlsd even onbgy had his version open source at some point but the latest isnt relased anywhere as far as i know
since it has rankings free slots and active players there is no need for additional fng servers anyways
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MatiasMunk 18-Sep-19 07:07 PM
Alright, no need to implement it then, if there are enough fng servers 😛
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ReiTW 18-Sep-19 08:01 PM
any other fng srv than noby's one = useless
2 popular lmao
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jxsl13 18-Sep-19 08:33 PM
hm, fng
fucking noob game :D
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ReiTW 18-Sep-19 08:47 PM
u
@noby :v)
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shore 18-Sep-19 11:35 PM
Joined the server.
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Deleted User 19-Sep-19 12:29 AM
Joined the server.
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noby 19-Sep-19 12:54 AM
[10:55 AM] MatiasMunk: Is this the one? thats 1 year old
after which point i made it closed-src and rewrote basically everything
@jxsl13 u
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ᶰ°Konͧsti 19-Sep-19 05:39 AM
noby is the biggest troll nobyisthebiggesttroll
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jxsl13 19-Sep-19 09:35 AM
no u onbgy.
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fokkonaut 19-Sep-19 03:24 PM
@jason54 nice how you took my ddnet port and renamed it to ddrace xd why do you always do such stuff (in this case its not too bad, but still, it shows your pattern and how bad you are)
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jxsl13 19-Sep-19 03:26 PM
change your license to gpl3
or closed source, what's sad
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jason54 19-Sep-19 03:31 PM
where I rename ddnet is not ddrace?
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ChillerDragon 19-Sep-19 03:32 PM
?
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fokkonaut 19-Sep-19 03:42 PM
?
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MatiasMunk 19-Sep-19 03:51 PM
Fokkonaut, where did he rename DDNet to DDRace?
He renamed mkRace to DDRace, but I made a Pull Request to change it back to mkRace and now it's called mkRace again.
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fokkonaut 19-Sep-19 03:52 PM
the fuck?
why are you disabled
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MatiasMunk 19-Sep-19 03:52 PM
Just asking, no reason to be offensive.
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fokkonaut 19-Sep-19 03:52 PM
he has his DDRace servers running
and they are my ddnet port
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Dune 19-Sep-19 03:52 PM
be respectful
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MatiasMunk 19-Sep-19 03:52 PM
I didn't know.
Relax bro
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fokkonaut 19-Sep-19 03:52 PM
check /credits
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MatiasMunk 19-Sep-19 03:53 PM
I didn't play on his servers
Relax ffs.
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fokkonaut 19-Sep-19 03:53 PM
sorry, but your statement was just false
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MatiasMunk 19-Sep-19 03:53 PM
I was just asking
no I wasn't stating anything
I was ASKING
where ...... ? (edited)
Clearly a question
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jxsl13 19-Sep-19 03:53 PM
change license to GPLv3 or make your source closed if you don't want it to be messed with.
at least messed with closed "sourcely"
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fokkonaut 19-Sep-19 03:54 PM
wtf
you all
it is fully ok to take the ported ddnet
and its also ok to rename iut
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jxsl13 19-Sep-19 03:54 PM
MIT license
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MatiasMunk 19-Sep-19 03:54 PM
Nobody ever said that lmao
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jxsl13 19-Sep-19 03:54 PM
allows that, if I'm not mistaken
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fokkonaut 19-Sep-19 03:54 PM
vergrabt euch ihr nichtsnütze xd
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jxsl13 19-Sep-19 03:55 PM
sad stuff, make it closed source or add a paragraph to your license not to change the gamemode or whatever
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fokkonaut 19-Sep-19 03:55 PM
sad stuff you are to retarded to read
sorry
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jxsl13 19-Sep-19 03:56 PM
np
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fokkonaut 19-Sep-19 03:56 PM
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jxsl13 19-Sep-19 03:56 PM
what's not ok, then?
added his nickname again?
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Dune 19-Sep-19 03:56 PM
Be respectful, you were warned
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jxsl13 19-Sep-19 03:57 PM
I'm too lazy to read, btw.
sexy forum spam
btw
anyone wanna loose weight?
teeworlds.com/forum
xD
and another forum spam post
gotta be fast
ha, and gone
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Dune 19-Sep-19 03:59 PM
use the report function
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jxsl13 19-Sep-19 03:59 PM
I use what's most likely to work and this seemed to work?
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Dune 19-Sep-19 03:59 PM
use what creates the least noise
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jxsl13 19-Sep-19 04:00 PM
wanted to distract from this awkwardness
with some fun stuff
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fokkonaut 19-Sep-19 04:00 PM
Joined the server.
hi
xd
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jxsl13 19-Sep-19 04:01 PM
no message of you leaving, but a message of you joining.. weird
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Dune 19-Sep-19 04:02 PM
discord kick messages are silent
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jxsl13 19-Sep-19 04:02 PM
IRC > discord.
hm hm
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Dune 19-Sep-19 04:08 PM
An overview on WebRTC and a detailed description of the implementation of a C++ socket library for the browser on top of it
😱 1
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ChillerDragon 19-Sep-19 04:19 PM
Cool thanks for share @Dune i am always suprised when i see names i dont know doing stuff with tw. The project reminds me of the web ddnet client by east https://github.com/east/tw-webgl
teeworlds webgl. Contribute to east/tw-webgl development by creating an account on GitHub.
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jxsl13 19-Sep-19 04:25 PM
east (tw-)ded :'c (edited)
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Joyce 19-Sep-19 05:21 PM
Joined the server.
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MatiasMunk 19-Sep-19 07:36 PM
Anyway, as far as I can tell @fokkonaut https://github.com/Jason54/ddnet7/blob/master/src/game/server/gamemodes/ddrace.cpp The gametype from the branch he forked from yours is still DDraceNetwork lmao
DDraceNetwork server modification for Teeworlds 0.7, ported by fokkonaut - Jason54/ddnet7
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fokkonaut 19-Sep-19 07:37 PM
do i care about it
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MatiasMunk 19-Sep-19 07:45 PM
'parantly u did.
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fokkonaut 19-Sep-19 07:45 PM
no
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MatiasMunk 19-Sep-19 07:49 PM
PepeThumb happypepepepeGun
monkaH
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Deleted User 19-Sep-19 08:37 PM
is lolinet closed?
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jason54 19-Sep-19 08:40 PM
Yes
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mind 19-Sep-19 08:56 PM
Joined the server.
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MatiasMunk 19-Sep-19 10:12 PM
lolinet?
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Dune 19-Sep-19 10:15 PM
TeeSlayer's network of high quality servers
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ChillerDragon 19-Sep-19 10:28 PM
Sounds rude @Dune xd
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jason54 19-Sep-19 11:31 PM
13000 maps soon for teeworlds 0.7 🙂
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Dune 19-Sep-19 11:44 PM
Cool! From heinrich5991.de?
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jason54 19-Sep-19 11:49 PM
yes but I have to test them to see what are playable I will not put map not finished or broken
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Deleted User 20-Sep-19 01:18 AM
Joined the server.
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MatiasMunk 20-Sep-19 10:07 AM
Is it just me, or does sv_min_grenade_damage variable not work in Catch64? https://github.com/AssassinTee/catch64
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MatiasMunk 20-Sep-19 10:50 AM
@Dune can you pm LordSK to accept my pull request for his Zomb server mod, he forgot to add the gamemode to CMakeList on that mod too, I made a PR.
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Dune 20-Sep-19 10:52 AM
You can ping @LordSk directly 😉 I'm sure he will see your PR very soon anyway
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MatiasMunk 20-Sep-19 11:05 AM
Oh I tried to just before, he didn't seem to pop up. Must have written it wrong, thanks.
@LordSk accept my PR !!!! happypepepepeGun
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LordSk 20-Sep-19 11:14 AM
@MatiasMunk I don't see any PR?
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Dune 20-Sep-19 11:28 AM
@LordSk probably just cherry-pick cb1e390c8cec9a90ebf5250ff2332fab263db67e: https://github.com/MatiasMunk/teeworlds/commit/cb1e390c8cec9a90ebf5250ff2332fab263db67e
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MatiasMunk 20-Sep-19 11:30 AM
Oh did I forget to make the pull request?
Ok made it
Wait uhh ohh
I only made 1 commits (2 lines added), Idk why it wants to merge 121 commits now. (edited)
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Dune 20-Sep-19 11:35 AM
You're probably pulling the wrong branch
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MatiasMunk 20-Sep-19 11:38 AM
Okay fixed, I deleted my fork and just remade it with the same changes to CMakeList and created PR.
Yeah I saw that I wanted to do PR into regular Teeworlds branch XD
Ignore that
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LordSk 20-Sep-19 11:39 AM
Merged, thanks.
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MatiasMunk 20-Sep-19 11:42 AM
Np
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Taz 20-Sep-19 02:54 PM
Joined the server.
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Note 20-Sep-19 08:22 PM
Joined the server.
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Hanz 20-Sep-19 08:44 PM
Joined the server.
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poko 20-Sep-19 10:24 PM
Hello everyone
I havent played TW in a while and wanted to play now but my cursor is moving down by itself
Am I the only experiencing that or is it a known bug?
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Iman 20-Sep-19 10:28 PM
ur controller
unplug it
then close tw
and launch tw again
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poko 20-Sep-19 10:29 PM
Yeah
that worked, thank you
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Dune 20-Sep-19 10:31 PM
Yeah, sorry, defaults are fixed in next version
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poko 20-Sep-19 10:35 PM
no worries
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witreck 20-Sep-19 10:45 PM
dont you guys love it when a corrupt admin bans you from a server for doing absolutely nothing
t b h
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Dune 20-Sep-19 10:56 PM
no obnoxious pics pls
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witreck 20-Sep-19 11:21 PM
a guy with a double chin looking at a camera is obnoxious...?
ok
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Dune 20-Sep-19 11:22 PM
just trying to keep the floodgate of memes shut, might have been an overreaction, apologies
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jxsl13 20-Sep-19 11:48 PM
I'd host my own server 😄
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poko 21-Sep-19 12:04 AM
jxsl13 whats ballin my dude
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RemiNex144 21-Sep-19 02:41 AM
Joined the server.
hay alguien que hable español
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Iman 21-Sep-19 09:20 AM
hablo ingles por favor. english only
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jxsl13 21-Sep-19 10:32 AM
Neon @poko ?
isn't it hable or habla as an imperative form?
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poko 21-Sep-19 10:55 AM
indeed it is i my friend
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Iman 21-Sep-19 11:11 AM
i dunno i don't rlly speak spanish
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jxsl13 21-Sep-19 12:10 PM
hey dude :D
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heroiamarelo 21-Sep-19 01:24 PM
Joined the server.
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Dune 21-Sep-19 01:27 PM
ohey @heroiamarelo 🙂
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campfire but spooky 21-Sep-19 01:43 PM
ok
so people are talking about clients
and im confused t b h
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Dune 21-Sep-19 01:47 PM
@campfire but spooky you mean, custom clients?
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jxsl13 21-Sep-19 01:53 PM
teeworlds has a lot of clients. curently the main clients are either for teeworlds 0.6.x and teeworlds 0.7.x
the vanilla clients are the official clients that you can download from steam or teeworlds.com (0.6 or 0.7 clients)
and there are a lot of modified clients, lots for 0.6 and maybe one or two for 0.7?
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ChillerDragon 21-Sep-19 03:30 PM
o.O @heroiamarelo
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jxsl13 21-Sep-19 03:57 PM
I need a buttnaked tee skin 😮 (edited)
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RemiNex144 21-Sep-19 03:57 PM
I play with friends Teeworlds but we only 3
:(
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Dune 21-Sep-19 04:10 PM
get more friends or join a more active server? 😛
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SlyniVlayte 21-Sep-19 10:53 PM
Joined the server.
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Maxime_Slowinski 21-Sep-19 10:57 PM
Joined the server.
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witreck 21-Sep-19 11:39 PM
someone put there corrupt admins on a leash
this is another countless time I got banned by an admin because he just wants to
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jxsl13 22-Sep-19 12:30 AM
welcome to life.
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Deleted User 22-Sep-19 01:47 AM
Joined the server.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 22-Sep-19 10:51 AM
can help me to open a server ?
i open, and the rcon not work
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Dune 22-Sep-19 10:54 AM
Is it on your own PC?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 22-Sep-19 10:56 AM
no
i open a server in 0.6
and it say
chose 'master3.teeworlds.com' as master, sending heartbeats
what i need to do
can help
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Dune 22-Sep-19 11:01 AM
That's normal
If you entered your password in a cfg file, it will be that one. Otherwise, the password will be shown in the console log, at the beginning
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 22-Sep-19 11:28 AM
ok
and what i need to do
the server don't accept the rcon
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Dune 22-Sep-19 11:35 AM
Is the rcon password shown in the console log at the beginning
If not, check your .cfg
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 22-Sep-19 11:51 AM
ok
can't you open a server and gimme the pass ?
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jxsl13 22-Sep-19 12:13 PM
The answer to that last question is a clear no. To run a server it either costs electricity or you pay for a rented server. Didn't MathiasMunk offer free servers? (edited)
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Dune 22-Sep-19 12:19 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 no, but you apparently have a server running and figuring out the rcon shouldn't be hard at all
Can you check your server console log & answer the question?
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MatiasMunk 22-Sep-19 01:38 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 https://primhosting.com/cart.php?gid=9
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 22-Sep-19 01:40 PM
what is it
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MatiasMunk 22-Sep-19 01:41 PM
A place where you can order a free Teeworlds server?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 22-Sep-19 01:41 PM
oh thx
<3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ <3<3 ❤ ❤
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MatiasMunk 22-Sep-19 02:04 PM
Np, can't see you made a Teeworlds server yet though. Having troubles figuring it out? All you need to do is select the desired Teeworlds Server version, either 0.6 or 0.7, order the product, register account and checkout for free.
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vroom 2 22-Sep-19 04:08 PM
Joined the server.
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Deleted User 23-Sep-19 12:08 AM
Joined the server.
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oko 23-Sep-19 08:47 AM
Joined the server.
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Bender 23-Sep-19 10:17 AM
Joined the server.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 23-Sep-19 12:35 PM
ok
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oko 23-Sep-19 12:39 PM
Hey, Matias! Saw the forum post and just wanted to thank you for what's you're doing around here :)
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MatiasMunk 23-Sep-19 02:17 PM
Thank you Oko, love supporting Teeworlds :) So far we only have servers based in Finland/, but I'm working on getting a variety of locations 🙂
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oko 23-Sep-19 02:19 PM
Haven't had the time to start playing teeworlds again, but I guess i'll start a US server for a while, since I dont see many for 0.7 anymore
my homelab is hungry :)
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oko 23-Sep-19 02:40 PM
there we go, it's up at server.oko.moe :)
now, its 6 AM, I need some rest. Seeya!
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jxsl13 23-Sep-19 04:07 PM
nice, it's great seeing US servers on 0.7, as this might encourage more people from those coutries around there to play teeworlds more :D?
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gigabyte 23-Sep-19 04:24 PM
Guys add on editor please later enable automap on live, disable function
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jxsl13 23-Sep-19 05:14 PM
ctrl + shift + e opens the editor. LordSk was working on a cool map editor enhancement, that might or might not be released in the next update. "enable automap on live, disable function" that I do no understand what exactly you mean.
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gigabyte 23-Sep-19 05:36 PM
I set live automap for grass_main, how disable?
Only reload map?
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jxsl13 23-Sep-19 05:40 PM
I guess you nees to reload your saved map or manually change it back or change it back with another auto map tile layer.
Have not used the editor in many years, so I don't know much about it either.
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Dune 23-Sep-19 07:41 PM
@gigabyte no such thing as "live automap" afaik
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gigabyte 23-Sep-19 07:57 PM
@Dune What this? I see on editor how press automap type <full/live>
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Dune 23-Sep-19 07:58 PM
Got a screenshot?
Someone might have implemented it and I forgot:P
If so you might have found a bug 😃
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Deleted User 24-Sep-19 01:04 AM
Joined the server.
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Fudgy 24-Sep-19 04:44 AM
I implemented that Dune lol
earlier this year
just choose Full then press escape
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Dune 24-Sep-19 08:28 AM
Oh :D
So "how disable", was @gigabyte asking
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gigabyte 24-Sep-19 09:27 AM
Full replace, at the edges of the map
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gigabyte 24-Sep-19 09:57 AM
Well, I’ll add for myself, but I wrote what I personally needed in the development of the map, for a big map having borders and carved tilesets, use "full" is not suitable
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 24-Sep-19 11:57 AM
😊
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gigabyte 24-Sep-19 04:53 PM
Works, sry guys i misunderstood
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 24-Sep-19 06:58 PM
what is it
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ChillerDragon 24-Sep-19 07:00 PM
A nice map 🙂
Check your console it probably tells you failed to load graphics and where it expected them to be
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 24-Sep-19 07:01 PM
why my hammer is ... wtf
where i set it ?
where it should be
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Dune 24-Sep-19 07:58 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 looks like you moved your game without moving the data folder
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oko 24-Sep-19 08:37 PM
@axiom hi :)
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campfire but spooky 25-Sep-19 02:39 AM
yo
whats a custom client, my friend keeps on bugging me to get one
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oko 25-Sep-19 02:46 AM
@campfire but spooky adds some client side features to the game
I use dune's gamer client B)
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Skayland 25-Sep-19 03:23 AM
Where can i get dune's client?
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oko 25-Sep-19 03:32 AM
[CLIENT][0.7] Teeworlds Gamer (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
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ChillerDragon 25-Sep-19 11:55 AM
@campfire but spooky if you want ddrace Features I can recommend my client :) https://zillywoods.github.io/ZillyWoods-web/
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jxsl13 25-Sep-19 01:58 PM
introduced zooz to 0.7 already >:O I hope it's only available on ddrace and only in spec :'c
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Dune 25-Sep-19 02:13 PM
Spectator zoom is in almost every modified client nowadays 🙂
Some do it very well by extrapolating quads or something
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ChillerDragon 25-Sep-19 02:36 PM
@jxsl13 ofc its spec and race only
And yes background doesnt get messed up on zooz in ZillyWoods
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jxsl13 25-Sep-19 02:45 PM
Sounds rather Zilly :o I hopy it's nit that easy to create a zooz client with it like with ddnet :c.
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Trafalgar Law 25-Sep-19 03:46 PM
Anyone know how to add the greyfox skin in 0.7 :X?
I want this skin rly
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Dune 25-Sep-19 03:59 PM
Link?
Maybe @Zatline is already on it even 🙂
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ChillerDragon 25-Sep-19 04:49 PM
@jxsl13 wdym create a zoom client with it? Unless you touch the source code you are not able to abuse the zoom same goes for ddnet too.
@Trafalgar Law I am planning to port and add this skin to my client after the new official skins are out. It is a veeery popular skin it might become a new official skin if the community wants it.
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Trafalgar Law 25-Sep-19 04:51 PM
thats sounds good, best skin 😄
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coany 25-Sep-19 05:07 PM
cool client. Keep it up! @ChillerDragon
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jxsl13 25-Sep-19 05:37 PM
@ChillerDragon in ddnet you could comment like 5 - 10 lines out in order to get a working zoom client. I hope your approach is not that easy x). (anyway dyn cam sucks)
booh dyn cam >:O
@ChillerDragon ZillyWoods macOS download link doesn't work 😢
It's a cool name btw 😄
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campfire but spooky 25-Sep-19 06:08 PM
so with the client
do i just download it
any files i have to move?
or
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Dune 25-Sep-19 06:09 PM
Usually you just have to download a client modification and unpack it anywhere
If it's well written it should even use a different .cfg 😛
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coany 25-Sep-19 06:43 PM
It doesn't. But that's good imo.
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ChillerDragon 25-Sep-19 06:43 PM
No files have to be moved @campfire but spooky it currently uses same config as vanilla but its own downloaded maps and auto demos folder which is automatically created tho
@jxsl13 v0001 had a mac build which is still not running on macs without the dependencys installed so i am planning a proper mac build for v0002 but i have to find time and spin up some test vms and so on. So coming soon (tm)
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coany 25-Sep-19 07:36 PM
Does somebody know why the game.png is so differently used by vanilla and ddnet client. If I use the same custom png on both clients it looks like an entirely different image. Is there a way to fix this in your client @ChillerDragon ? 😛
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ChillerDragon 25-Sep-19 07:37 PM
???
no idea what you mean
should be the same
could you post some screens @coany
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coany 25-Sep-19 07:37 PM
yes hold on
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ChillerDragon 25-Sep-19 07:43 PM
Wait so you talk about the gametiles not game.png
vanilla does not even have a feature to show these
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coany 25-Sep-19 07:44 PM
I'm not exactly sure what's the issue here. But u can see the same game.png looks very much different. 0.7 is off center by quiet a bit.
im not talking about entities xd
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ChillerDragon 25-Sep-19 07:44 PM
I have no clue what you are talking about xd
looks like a 0.6 screenshot with show gametiles on to me (edited)
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coany 25-Sep-19 07:44 PM
click the imgur link bro
XD
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ChillerDragon 25-Sep-19 07:45 PM
ahxd
Ah the gun pos
ye thats a thing xd
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coany 25-Sep-19 07:47 PM
so the ddnet devs just rewrote a basic thing like gun position? seems odd
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ChillerDragon 25-Sep-19 07:48 PM
i have no clue what happend exactly i think 0.6.4 or something like that changed it
it used to be off then it got fixed and then off again idk
in ddnet you have to abilitiy to switch between both pos i can add that to ZillyWoods again maybe
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coany 25-Sep-19 07:49 PM
Would be amazing. 🙂
Actually a switch isn't even necessary. Just a change to the 0.6 format.
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ChillerDragon 25-Sep-19 07:50 PM
I really wonder why it got changed back to the old format in 0.7
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coany 25-Sep-19 07:51 PM
maybe a fuck you to the 0.6 developers :p
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ChillerDragon 25-Sep-19 07:51 PM
maybe the fix from 0.6.3/4 or got lost because 0.7 dev started 8 years ago idk how things actaully were uodated
I think ill make an issue sounds issue worth imo
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coany 25-Sep-19 07:52 PM
awesome, looking forward to it. Could be as easy as changing a x and a y coordinate. xd
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ChillerDragon 25-Sep-19 07:54 PM
What os did u try the ZillyWoods client on? @coany
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coany 25-Sep-19 07:54 PM
win64
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ChillerDragon 25-Sep-19 07:54 PM
any issues? Graphics not loaded etc?
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coany 25-Sep-19 07:54 PM
no not yet
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ChillerDragon 25-Sep-19 07:54 PM
cool
I think i fucked up linux and macOS tho xd
win32 too probably xd
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coany 25-Sep-19 07:55 PM
and a 60+ fps when completely zoomed out. What's up with that
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ChillerDragon 25-Sep-19 07:55 PM
too many fps?
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coany 25-Sep-19 07:55 PM
XD
no
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ChillerDragon 25-Sep-19 07:55 PM
ill fix in update
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coany 25-Sep-19 07:55 PM
It's just that I get like 2fps on ddnet when zooming out entirely (edited)
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Trafalgar Law 25-Sep-19 07:56 PM
@ChillerDragon dont forget Greyfox 😛
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ChillerDragon 25-Sep-19 07:56 PM
weird ddnet zooz should actually be more effective
and what is entirely lol?
i dont think i have a max xd
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coany 25-Sep-19 07:57 PM
entirely as in: I can see the whole map
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ChillerDragon 25-Sep-19 07:57 PM
depends on map xd
sure you have 60fps on dm1
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coany 25-Sep-19 07:58 PM
mhm maybe. Havn't done intensive testing yet :p
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ChillerDragon 25-Sep-19 07:58 PM
but hfgl on BlmapChill or even Back In Time 2
my zooz has funny graphics glitch on a certain distance xd
tile get biiiig
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coany 25-Sep-19 08:01 PM
what a non-issue. Nobody will ever run into this bug naturally
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ChillerDragon 25-Sep-19 08:40 PM
xd
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birdd 25-Sep-19 09:20 PM
Joined the server.
hello hello
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Deleted User 25-Sep-19 09:40 PM
LOL BIG TILES??
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Cpt.UselesS 25-Sep-19 09:42 PM
Joined the server.
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DustoBercz 25-Sep-19 10:37 PM
Joined the server.
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campfire but spooky 26-Sep-19 04:54 AM
yo
whats happening in trafalgars server rn
weird shit
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oko 26-Sep-19 04:54 AM
lol
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Trafalgar Law 26-Sep-19 06:53 AM
Hm anyone faked me, i m no racist
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jxsl13 26-Sep-19 10:35 AM
the ddrace server goes nuts whenever the admins leave. (edited)
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Iman 26-Sep-19 05:25 PM
ye
ddrace serv with too much ppl always go wrong when admin leave on 0.7
for multimap_less (edited)
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The Weeb 26-Sep-19 07:40 PM
Joined the server.
Guys
someone on teeworlds offended me
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MatiasMunk 26-Sep-19 07:41 PM
Wow
How could they.
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The Weeb 26-Sep-19 07:41 PM
but left game
and i forgot his name
Reason:
#Racism
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oko 26-Sep-19 08:11 PM
we're gonna have to take some drastic measures here
someone? being an asshole? on a video game? How can we be so sure?
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DEXi 26-Sep-19 08:46 PM
Joined the server.
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Deleted User 26-Sep-19 09:57 PM
Joined the server.
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Deleted User 26-Sep-19 10:09 PM
if someone is interested in the project MmoTee and who wants to invest their ideas and suggestions in its development My goal is to make the most flexible and customizable server without restarts Soon it is planned to launch 3 stages of the test (Stress, Alpha, Open) https://discord.gg/yugwwn5
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jxsl13 26-Sep-19 10:53 PM
closed source sucks :'c
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Iman 26-Sep-19 11:20 PM
do somebody know a guy called teed
?
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Deleted User 26-Sep-19 11:28 PM
@jxsl13 Why do you need the source code?
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oko 26-Sep-19 11:32 PM
@Deleted User would you want to run a program without confirming its relative safety?
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Deleted User 26-Sep-19 11:38 PM
@oko You think i hacked server and area 51. Its full supports vanilla clients. I only continue Azataz rAzataz MmoTee (edited)
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campfire but spooky 27-Sep-19 12:03 AM
yo
can someone ban this kid
lmao
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Deleted User 27-Sep-19 02:19 AM
Joined the server.
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lEARTH 27-Sep-19 08:36 AM
hi
guys pls help me
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oko 27-Sep-19 08:36 AM
@lEARTH hi, what's wrong :)
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lEARTH 27-Sep-19 08:36 AM
@oko im compiling teeworld and eror
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oko 27-Sep-19 08:37 AM
which method?
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lEARTH 27-Sep-19 08:37 AM
bam: error: a build step failed
bam method
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MatiasMunk 27-Sep-19 08:58 AM
How to post image on the forums?
https://www.teeworlds.com/forum/viewtopic.php?pid=123324 I was wondering if I could post GIF at the bottom of the first post, how do I do that? [img][/img] does not work.
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Dune 27-Sep-19 11:26 AM
@lEARTH this is just the line that says there is an error. Please tell us what the errror above is
@MatiasMunk [img] is the right way. You can post gifs just fine
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MatiasMunk 27-Sep-19 11:29 AM
Ah works, just did it wrong before :)'
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jxsl13 27-Sep-19 11:55 AM
@Deleted User learning interesting stuff maybe :D
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Dune 27-Sep-19 12:08 PM
@oko you are not running any closed-source code by joining a closed-source server with a vanilla client tho
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ChillerDragon 27-Sep-19 12:21 PM
@campfire but spooky you probably have to contact the server owner. This is mostly not the perfekt discord for ingame administration. BTW there is no ban needed. It looks like simple chat insults just go to esc -> players -> mute
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campfire but spooky 27-Sep-19 12:40 PM
bet
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viColino 27-Sep-19 07:05 PM
Joined the server.
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кψẓμк 27-Sep-19 07:49 PM
Joined the server.
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jxsl13 27-Sep-19 11:05 PM
forum spam
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ChillerDragon 28-Sep-19 01:40 AM
who is even forum admin?
is forum even used? im there max once a year for a few mins
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Deleted User 28-Sep-19 01:47 AM
Joined the server.
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Dune 28-Sep-19 06:16 AM
It's a good place to centralize information and resources about mods, etc.
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fokkonaut 28-Sep-19 12:14 PM
Joined the server.
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jxsl13 28-Sep-19 02:29 PM
Discourse :'(
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Dune 28-Sep-19 03:58 PM
If someone had the skills, time and dedication for that, we would happily port :)
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Gyuszy 28-Sep-19 04:33 PM
Joined the server.
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ChillerDragon 28-Sep-19 05:36 PM
port what?
ah forum software
i really like the current look of tw forum 🙂
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Dune 28-Sep-19 05:42 PM
Yeah but punbb is a bit outdated now :)
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Deleted User 28-Sep-19 06:42 PM
Joined the server.
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heinrich5991 28-Sep-19 06:46 PM
I really like how fast the teeworlds website loads
that would be lost on discourse
I think I set up a test discourse instance once
the mod tools are definitely better there
(also, discourse doesn't really work with JS disabled IIRC)
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jxsl13 28-Sep-19 07:20 PM
discourse is more dynamic and you have got a better user experience, especially with highly frequented topics. Also it allows users to see, when someone is currently replying to your topic. in contrast to punBB I think that it is and will be alive for a long time, as a lot of companies use it as their support software. The composition of topics is way better, as you can see the preview. This would not be possible without javascript. I don't feel like discourse is far slower than a native punBB site, other than the javascript load times?
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heinrich5991 28-Sep-19 07:26 PM
oh and it uses lots of ram on the client (and server) and hijacks scrolling and search behavior
https://try.discourse.org/ load: 1.6s finished: 3.53s
Demonstration sandbox for Discourse
https://www.teeworlds.com/forum/ load: 1.3s finish: 1.4s
Teeworlds Forum — Everything Teeworlds!
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Axaris 28-Sep-19 07:39 PM
Joined the server.
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redix 28-Sep-19 08:12 PM
what about flarum? probably not as heavy as discourse
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jxsl13 28-Sep-19 08:36 PM
flarum seems visually appealing, UX , dunno 🙂
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heinrich5991 28-Sep-19 08:39 PM
also does not work without JS (I don't like when it doesn't)
🇼 1
🇭 1
🅰 1
🇹 1
🤔 1
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jxsl13 28-Sep-19 08:39 PM
vBulletin 5 ?
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heinrich5991 28-Sep-19 08:39 PM
flarum
(I don't immediately rule out forum software if it doesn't support browsing without JS. I don't see a reason why you can't render static text on the server.)
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⭕ 1
vbulletin looks like proprietrary software. I personally wouldn't want to run it (there's plently of good open-source forum software)
god damn it, that word
*proprietary
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jxsl13 28-Sep-19 08:42 PM
it is, got a license flying around ._., I think Discourse is highly used and well maintained.
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heinrich5991 28-Sep-19 08:43 PM
yep
e.g. rust uses it IIRC
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jxsl13 28-Sep-19 08:43 PM
I saw it being used by Plex(Media centre) and PlatformIO
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Dune 28-Sep-19 08:44 PM
works without JS sounds like a harsh constraint nowadays unfortunately 😦
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heinrich5991 28-Sep-19 08:45 PM
I don't mind supporting that constraint where I can
it's not that I browse without JS, but some people do
e.g. I was once very happy that the arch linux forums worked without JS, when trying to access them with a terminal browser to fix an installatio
n
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Dune 28-Sep-19 08:46 PM
yeah makes sense
not sure what discourse looks like in links, probably like garbage
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MatiasMunk 28-Sep-19 09:11 PM
@LordSk does your zomb mode require any additional dependencies?
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LordSk 28-Sep-19 09:12 PM
@MatiasMunk No I don't think so, why?
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MatiasMunk 28-Sep-19 09:13 PM
Dunno, permission denied to run.
Anyway, it's weird when I git your zomb repo I don't get source files
only build folder
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heinrich5991 28-Sep-19 09:13 PM
chmod +x binary
perhaps
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MatiasMunk 28-Sep-19 09:14 PM
Shouldn't be necessary, all other mods work.
And built from source on that very machine
Uhm I don't get how I can even compile in the process git clone --single-branch --branch mod/zomb https://github.com/LordSk/teeworlds.git --recurse-submodules . then compile Yet I only have build folder when I go into my docker container 😛
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LordSk 28-Sep-19 09:21 PM
Cmake issue perhaps?
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MatiasMunk 28-Sep-19 09:39 PM
Probably, dunno. Works with your instagib, so I can't see what shouldn't work. I set it up the same way. (edited)
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Dune 28-Sep-19 09:47 PM
weird
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oko 29-Sep-19 03:46 AM
why would we ever want to switch to discourse? the existing setup doesnt have a single flaw I can think of
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Dune 29-Sep-19 08:53 AM
@oko no mobile version, image upload, bbcode is old, bad moderation tools
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Deleted User 29-Sep-19 02:12 PM
Could you please move the eyes in the .png / .svg? Just for a little 0.6 feeling?
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Zatline 29-Sep-19 02:28 PM
noo
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Deleted User 29-Sep-19 02:30 PM
whyyy
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fokkonaut 29-Sep-19 02:43 PM
Hey thats me
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ChillerDragon 29-Sep-19 02:45 PM
#fame
hey that part of the map looks like i mapped it xd
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fokkonaut 29-Sep-19 02:46 PM
you die
did*
xd
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Dune 29-Sep-19 02:48 PM
@Deleted User I guess it's very subjective what is better
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LordSk 29-Sep-19 02:49 PM
left one is much better
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Deleted User 29-Sep-19 02:49 PM
Yes, I know but it is an option to add it like "eyes_02"?
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LordSk 29-Sep-19 02:50 PM
wait, @Deleted User, do you want the right version?
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Deleted User 29-Sep-19 02:51 PM
Yes, right one is Fix
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LordSk 29-Sep-19 02:52 PM
Ok, that's interesting.
Perhaps @Dune can provide an option in his gamer client.
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Dune 29-Sep-19 02:54 PM
That kind of customization probably belongs to a custom client, yeah. Can't go back and forth with the artistic directions
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Deleted User 29-Sep-19 02:54 PM
Okay
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Dune 29-Sep-19 02:54 PM
I think it's really cool to put options for everything, but not in the main game :P
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Deleted User 29-Sep-19 02:55 PM
feelsbadman
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ChillerDragon 29-Sep-19 03:16 PM
agree w Dune
who is this Whis even? xd
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Dune 29-Sep-19 03:28 PM
he was a prominent artist a few years ago
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ChillerDragon 29-Sep-19 03:28 PM
im jokin bru
im obviously his biggest fanboii
did u see my profilepicture? its whis stuff
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Dune 29-Sep-19 03:29 PM
ah, didn't know :))
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ChillerDragon 29-Sep-19 03:29 PM
now u know
Whis ❤
i spend 5+ years looking at his art almost daily (edited)
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Deleted User 29-Sep-19 03:46 PM
YEEEEE
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Deleted User 29-Sep-19 05:13 PM
fokkonaut with his lit hairstyle :justatest:
that braber got a raise 100%
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Deleted User 29-Sep-19 05:51 PM
send pic
troll
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Deleted User 29-Sep-19 06:02 PM
lmao
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fokkonaut 29-Sep-19 06:08 PM
xd
@Deleted User send skins pls
0.7
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Deleted User 29-Sep-19 06:09 PM
its ugly as fuck
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fokkonaut 29-Sep-19 06:09 PM
u
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Deleted User 29-Sep-19 06:09 PM
troll
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fokkonaut 29-Sep-19 06:09 PM
👀
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Deleted User 29-Sep-19 06:10 PM
i drawed the white shape in the colors and added the markins on the skin it self (edited)
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fokkonaut 29-Sep-19 06:10 PM
wuy
wuy
why
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Deleted User 29-Sep-19 06:10 PM
it was faster
and easy
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fokkonaut 29-Sep-19 06:10 PM
make it different
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Deleted User 29-Sep-19 06:10 PM
i can
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fokkonaut 29-Sep-19 06:10 PM
😠
Do it
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Deleted User 29-Sep-19 06:10 PM
it was only for testing
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fokkonaut 29-Sep-19 06:10 PM
ok
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Deleted User 29-Sep-19 06:11 PM
or you try it ur own
👀
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fokkonaut 29-Sep-19 06:12 PM
no
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Deleted User 29-Sep-19 06:12 PM
feelsbadman
ez
gimme a bit of time
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fokkonaut 29-Sep-19 06:13 PM
10 min
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Deleted User 29-Sep-19 06:13 PM
feelsthinkingman
😄 1
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fokkonaut 29-Sep-19 06:14 PM
xE
xD
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Deleted User 29-Sep-19 06:14 PM
10min = 100 euro (edited)
troll
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fokkonaut 29-Sep-19 06:14 PM
u
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Deleted User 29-Sep-19 06:14 PM
what program 😳
inkscape
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Deleted User 30-Sep-19 12:28 AM
Joined the server.
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jxsl13 30-Sep-19 12:32 AM
@Deleted User Can you create a naked tee skin :o?
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heinrich5991 30-Sep-19 12:33 AM
@jxsl13 default
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jxsl13 30-Sep-19 12:33 AM
got no funny butt cheeks 😄
I think the default skin should have hair
some neat spiky hair.
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Deleted User 30-Sep-19 12:37 AM
oh no feelsbadman
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fokkonaut 30-Sep-19 12:37 AM
xD
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fokkonaut 30-Sep-19 12:38 AM
ahja digga
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jxsl13 30-Sep-19 12:39 AM
yeah, that's the perfect default skin there
with the nice hair and tomatoesque appearance
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BLACKGHOST 30-Sep-19 08:02 PM
Joined the server.
hi
iam playing teeworlds
hello
@Deleted User @LusciousNorma#3081 @heinrich5991 @Deleted User @fokkonaut @jxsl13 @BLACKGHOST
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fokkonaut 30-Sep-19 08:05 PM
nice
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heinrich5991 30-Sep-19 08:06 PM
please don't ping people randomly
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jxsl13 30-Sep-19 08:06 PM
get your whole family to play teeworlds 😄 and your friends and your school, the whole word! @BLACKGHOST (edited)
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Deleted User 30-Sep-19 08:06 PM
mass ping
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jxsl13 30-Sep-19 08:08 PM
he pinged himself 😮
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Deleted User 30-Sep-19 08:10 PM
YEEEEE
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alexqem 30-Sep-19 08:14 PM
Joined the server.
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BLACKGHOST 30-Sep-19 10:20 PM
hi
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Deleted User 01-Oct-19 09:42 AM
hi
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Iman 01-Oct-19 04:26 PM
ih
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BLACKGHOST 01-Oct-19 05:38 PM
play ??
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Dune 01-Oct-19 05:49 PM
those people want to play with you: https://status.tw/player/list/ 😉
A service for displaying and analyzing the status and statistics of Teeworlds servers and players.
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ChillerDragon 01-Oct-19 07:32 PM
haha Dune doing the jxsl move
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Deleted User 01-Oct-19 07:53 PM
find hot single tees
in your server
👌 2
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Deleted User 01-Oct-19 08:01 PM
^ |
YEEEEE
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jxsl13 02-Oct-19 01:07 AM
😮 why is it my move.
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ᶰ°Konͧsti 02-Oct-19 01:25 AM
YEEEEE
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Deleted User 02-Oct-19 01:25 AM
Joined the server.
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Deleted User 02-Oct-19 08:39 AM
zoozti lol (edited)
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Deleted User 02-Oct-19 10:57 PM
how do advertise teeworlds: Have you ever wanted to play as kirby with a gun?? well now you can!! just download teeworlds and play now!! for free!! :)
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Iman 02-Oct-19 11:06 PM
this is not kirby
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Deleted User 02-Oct-19 11:20 PM
kirby with gun
without the sugoyo mouth
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Iman 02-Oct-19 11:43 PM
THIS IS NOT KIRBY >:O
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ChillerDragon 03-Oct-19 01:23 PM
@Deleted User currently it is a bad time to advertise teeworlds. As long as we still have two split up communities it is even smaller and less attractive game.
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Deleted User 03-Oct-19 09:17 PM
people still play multimap?
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jxsl13 03-Oct-19 09:17 PM
check out zCatch >:o
play zCatch!
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Deleted User 03-Oct-19 09:21 PM
is it fng
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jxsl13 03-Oct-19 09:23 PM
zCatch > fng 😮
ask, @noby , he will agree.
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Deleted User 03-Oct-19 09:29 PM
ya ya so much to belive!!
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jxsl13 03-Oct-19 09:32 PM
hm hm
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Deleted User 03-Oct-19 09:34 PM
new teworlds has worse trolls, thus its better
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jxsl13 03-Oct-19 09:43 PM
yeah, zCatch for the win.
zCatch has no trolls, only nice people.
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Deleted User 04-Oct-19 01:33 AM
Joined the server.
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noby 04-Oct-19 01:12 PM
fng best mode
🇫 2
3⃣ 2
nobyisthebiggesttroll 1
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Deleted User 04-Oct-19 02:27 PM
YEEEEE whenUgotAdildoInAss danamazing
f3
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jxsl13 04-Oct-19 02:46 PM
zCatch best best mode > fng best mode
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BLACKGHOST 04-Oct-19 10:25 PM
hiiiiiiiiiiiiiiiiiii*
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Deleted User 05-Oct-19 01:37 AM
Joined the server.
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OctoBlitz 05-Oct-19 10:09 AM
Joined the server.
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El BobLex 05-Oct-19 12:03 PM
Forum spam in Support
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BLACKGHOST 05-Oct-19 12:12 PM
hi
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MJB 05-Oct-19 05:10 PM
Joined the server.
ictf sombody?
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Iman 05-Oct-19 05:20 PM
gctf ?
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ChillerDragon 05-Oct-19 05:53 PM
is the server hoster Law on this discord? Or does someone has any contact of him?
these servers in case you have no clue what i am talking about
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Iman 05-Oct-19 05:59 PM
wait a sec
i send u an invite to Law's serv
u received the invite ?
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jxsl13 05-Oct-19 06:08 PM
@Trafalgar Law
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jxsl13 06-Oct-19 12:38 AM
forum spam :'(
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jxsl13 06-Oct-19 03:24 PM
no forum update yet :'(
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Dune 06-Oct-19 04:33 PM
can someone connect to the MMOTee server? I keep getting too weak connection errors
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Deleted User 06-Oct-19 04:58 PM
@Dune wait i check this, on all official teeworlds 0.7 clients
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ChillerDragon 06-Oct-19 05:03 PM
MMOTee works fine with ZillyWoods client :p
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Deleted User 06-Oct-19 05:04 PM
@Dune Everything works but only in 0.7.1 i get netobj failed
But this is not critical
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Dune 06-Oct-19 05:04 PM
I don't think it's a client problem
I keep getting 'Too weak connection (not acked for 10 seconds)'
hmm, well maybe it is, I'll investigate
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Deleted User 06-Oct-19 05:24 PM
@Dune On the server, most players play with regular vanilla clients Problems like no one did not arise, i think the connection to the server itself is lost from you
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Deleted User 06-Oct-19 11:42 PM
Joined the server.
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ReiTW 07-Oct-19 10:50 AM
Joined the server.
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Deleted User 07-Oct-19 03:16 PM
rj
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Deleted User 07-Oct-19 10:56 PM
and big rq
YEEEEE
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Deleted User 08-Oct-19 07:09 PM
@Assa search flags https://matricks.github.io/bam/bam.html flags_cxx and flags_c i think maybe problem here (edited)
❤ 1
👍 1
😄 1
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Assa 08-Oct-19 07:12 PM
now this is a great hint
i just have to set flags_cxx instead of flags
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Assa 08-Oct-19 07:21 PM
works like a charm, thank you so much ❤
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Tezcan 08-Oct-19 09:17 PM
antiping would be great!
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Dune 08-Oct-19 10:42 PM
indeed it would, @Tezcan
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Deleted User 09-Oct-19 01:22 AM
Joined the server.
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Rimso 09-Oct-19 01:36 PM
Joined the server.
hi !
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Rimso 09-Oct-19 02:20 PM
I tried to run a Ddrace sever but the teleport doesn't work, you can check, server name 'Rimso - Run !'
I hope that someone can help me
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Dune 09-Oct-19 02:52 PM
You need to use the map update tool for 0.6->0.7 maps
Check out the forum thread
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YayYay 09-Oct-19 03:02 PM
Joined the server.
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Rimso 09-Oct-19 03:09 PM
I found the compiled version, but not for linux arm (for raspberry). But the source code (edited)
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Dune 09-Oct-19 03:13 PM
Yes, you would have to compile it for arm by yourself
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Rimso 09-Oct-19 03:15 PM
But where is* the source code?
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Assa 09-Oct-19 03:22 PM
GitHub, a place with a lot of magic
✨ 2
f4 1
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Dune 09-Oct-19 03:22 PM
Wherever you found the binaries, it should be there as well
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Rimso 09-Oct-19 03:43 PM
Okay thank you
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Rimso 09-Oct-19 06:29 PM
I found it, and when I run the command bam tools to compile, I got this error : src/tools/map/map.h:324:44: error: ‘swap’ was not declared in this scope (edited)
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Assa 09-Oct-19 06:40 PM
have you tried cmake? I think we need more infos to help you
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
read the readme, there you find some compile informations. (Maybe click on the link on the bottom?)
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Rimso 09-Oct-19 06:58 PM
I didn't see the command to compile map_update with make so I don't know how
But I tried the link on the bottom and I followed all step, and same error
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jxsl13 09-Oct-19 07:04 PM
link to source?
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Rimso 09-Oct-19 07:09 PM
A retro multiplayer shooter. Contribute to Dune-jr/teeworlds development by creating an account on GitHub.
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Dune 09-Oct-19 07:47 PM
bam tools to get the tool
Ah, seems you already tried
Seeing how many people ask for a compiled version of map_update, and waiting for a release, I&#39;d like to post them here so they can be easily linked. I will remove the links once there is a ...
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Rimso 09-Oct-19 07:53 PM
But it's for linux x86 and 64, and mine is linux arm
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Rimso 09-Oct-19 08:02 PM
I did it ! the problem was on the file src/tools/map/map.h and src/tools/map/map.h, I added std:: in front of swap(...)
but I don't know if that will work correctly with the map, i'll try
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jxsl13 09-Oct-19 08:22 PM
might miss an include
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Dune 09-Oct-19 08:36 PM
@Rimso thanks for reporting on the solution :)
@redix ^
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KenLeSurvivant 09-Oct-19 09:28 PM
Joined the server.
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Rimso 09-Oct-19 10:50 PM
the Map_Update did work the teleportation, but not the acceleration (like in Multimap_less), and some red zone also on Rung_Guy_25
You can try, server name 'Rimso - Run !'
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Iman 09-Oct-19 11:26 PM
Rung_Guy_25 👀
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Dune 09-Oct-19 11:51 PM
sounds like a better map name
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ChillerDragon 10-Oct-19 12:26 AM
nice zCatch srv @jxsl13 /top5 when?
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Apaex 10-Oct-19 12:58 AM
Joined the server.
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jxsl13 10-Oct-19 01:57 AM
ranking is already for quite a while part of zCatch 0.7
./help exlains most of the features.
./top exists
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Souly 10-Oct-19 07:44 AM
Joined the server.
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Souly 10-Oct-19 08:40 AM
hey
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Kyosuke 10-Oct-19 08:49 AM
Joined the server.
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Dune 10-Oct-19 09:41 AM
Oops, my bad, @redix
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ChillerDragon 10-Oct-19 09:51 AM
Ah nice ima check it out
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eNJi 10-Oct-19 09:56 AM
Joined the server.
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MatiasMunk 10-Oct-19 02:36 PM
@Rimso
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DanilBest 10-Oct-19 06:29 PM
Joined the server.
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Iman 10-Oct-19 07:56 PM
@jxsl13 Second aimbot (edited)
ppl already spotted a tee using an aimbot weeks ago
11/09/2019 talked about it in this chan
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Dune 10-Oct-19 08:06 PM
0.7 changes nothing wrt cheats, it is not useful to report them other than on the server
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Iman 10-Oct-19 08:07 PM
y ikr
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Bust 10-Oct-19 09:09 PM
Joined the server.
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Rimso 10-Oct-19 10:58 PM
@MatiasMunk yes ?
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MatiasMunk 11-Oct-19 08:54 AM
Not sure if you're interested or not but @ Primhosting, we offer free DDRace servers hosting with source code being built each start up. (edited)
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Trafalgar Law 11-Oct-19 09:40 PM
https://i.imgur.com/JlTQrSj.png What can i do against ddos? Some Person ddos my server <.<
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ChillerDragon 11-Oct-19 09:44 PM
My ddos protection in the last years was not being competitive. Do not host the mainstream stuff and you should be fine. Otherwise you can try analyzing the attacking traffic using tshark for example and try playing around with firewall rules. But I never did that because my plan A was working pretty good :p
Or get a tw specific quality firewall on https://servercompass.com/?r=chiller
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jxsl13 11-Oct-19 10:06 PM
https://servercompass.com/?r=chiller <- not a referral link.
stop hosting mainstream stuff, that makes ppl, who don't take care of their servers jealous.
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ChillerDragon 11-Oct-19 10:16 PM
xd im totally not biased cuz i get rich through servercompass partnership
no but srysly its best hoster but i just double checked the ddos protection is currently not available.
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SplInTaCs 12-Oct-19 06:15 PM
Joined the server.
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Iman 12-Oct-19 07:00 PM
WTF IS GOING ON
not any bp serv online
oh yes
there are online sorry
everything is ok with the issue of the grenade kill by a deco ppl ?
i played on 3 insta grenade servers for the past hour
and everyone of them crahed like 1 or 2 times
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ReiTW 12-Oct-19 07:13 PM
Joined the server.
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Iman 12-Oct-19 07:22 PM
a psychopath is ddosing every insta gre serv or what !
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Rimso 12-Oct-19 09:12 PM
a nolife*
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Trafalgar Law 13-Oct-19 07:03 PM
https://i.imgur.com/2M1I5dE.png What the hell, what is that, never seen before?
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jxsl13 13-Oct-19 07:05 PM
dunno
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fokkonaut 13-Oct-19 07:06 PM
That means the server tries to send something to the client and fails that, so it decideds to kick that client
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vairan37 13-Oct-19 10:33 PM
Joined the server.
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AoA | 🍔ᗪєค丅ᕼ෴ 13-Oct-19 11:14 PM
Joined the server.
ohhh ok
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kotC9 14-Oct-19 01:47 AM
Joined the server.
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AoA | 🍔ᗪєค丅ᕼ෴ 14-Oct-19 10:02 AM
helo
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kotC9 14-Oct-19 10:39 AM
нет\
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AoA | 🍔ᗪєค丅ᕼ෴ 14-Oct-19 04:38 PM
is there anyone that can help me in aip does ur server have to be vannilla???
to be able to use aip
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ChillerDragon 14-Oct-19 04:52 PM
what is aip?
this faste shooting thing? thats not vanilla
or aip gores? the map? This map is also not designed for vanilla.
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Garwex 15-Oct-19 08:43 PM
Joined the server.
Hello
Does someone know how to get a darker black for my tee ?
I tried to do this and rename it "kitty" to have a dark kitty skin but I see everyone with the vanilla kitty skin darker, so it's ugly for white skins (edited)
(thanks to souly)
then I tryed to rename it like another thing, but everyone see me without ears
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jxsl13 15-Oct-19 08:46 PM
can souly create a naked tee skin :0
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Garwex 15-Oct-19 08:46 PM
that was what everybody saw (edited)
that's what i saw
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jxsl13 15-Oct-19 08:48 PM
you need to send your custom skin to the people who would want to see it
everyone has only the basic skins and their own downloaded ones, not neccessarily your skin.
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Garwex 15-Oct-19 08:49 PM
yes that's the problem
I want at least that everybody see me with ears
can i modify this ? If yes how ?
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jxsl13 15-Oct-19 08:50 PM
sadly your wish will never come true
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Garwex 15-Oct-19 08:50 PM
;-;
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jxsl13 15-Oct-19 08:51 PM
that's the xolor of some body part isnt it?
color
either the numbers to the right
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Garwex 15-Oct-19 08:51 PM
but...but... just do it ? make your dream come true ? don't let your dreams e dreams ?
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jxsl13 15-Oct-19 08:51 PM
or clicking in the rectangle
or move that slider
in each row
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Garwex 15-Oct-19 08:53 PM
I know this xddd
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jxsl13 15-Oct-19 08:53 PM
hue : ---color | <- slider----more color---
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Garwex 15-Oct-19 08:53 PM
I meant
Can I modify the code of this to have a darker black
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jxsl13 15-Oct-19 08:54 PM
what is a darker black? black black
you mean to remove the transparency?
I guess that's somewhere in the client code
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Garwex 15-Oct-19 08:55 PM
nah
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jxsl13 15-Oct-19 08:55 PM
if you mean the background of the GUI
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Garwex 15-Oct-19 08:56 PM
see this black ?
It's not black, it's grey
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jxsl13 15-Oct-19 08:56 PM
yeah
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Garwex 15-Oct-19 08:56 PM
but you can't get darker than it
THIS is black
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jxsl13 15-Oct-19 08:57 PM
:0
lemme google for a moment
well, it should be black if you set Hue to 0 and the rest as well to 0
@Garwex :o=
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Garwex 15-Oct-19 09:01 PM
I KNOW THIS
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jxsl13 15-Oct-19 09:01 PM
?
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Garwex 15-Oct-19 09:01 PM
😂
I mean
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jxsl13 15-Oct-19 09:01 PM
and it's not getting darker than yur grey?
your
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Garwex 15-Oct-19 09:01 PM
The teeworlds maximum black
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jxsl13 15-Oct-19 09:01 PM
did you try to rejoin the server?
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Garwex 15-Oct-19 09:01 PM
the darkest black that you can do it this
(wait)
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jxsl13 15-Oct-19 09:01 PM
after changing your skin settings?
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Garwex 15-Oct-19 09:02 PM
YES
That's what i'm explaining
I know
i playes tw for 5 months xd
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jxsl13 15-Oct-19 09:03 PM
well, might be a bug? maybe it's intended?
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Garwex 15-Oct-19 09:03 PM
This is the darkest black that you can get in Teeworlds vanilla
this is grey
this isn't black
this is pure black
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jxsl13 15-Oct-19 09:05 PM
well, I don't have an amoled display :'/
do you have this issue on vanilla servers (gametype ctf, dm, lms(any of these))?
@Garwex it's intentional, rip garwex :/
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Garwex 15-Oct-19 09:09 PM
xd
welp, i guess i'll have to take a grey skin xD
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Dune 15-Oct-19 09:19 PM
@Garwex pure black means you can't see eyes, doublejump indicator, etc, there is a limit on that since 0.6
You can however, make a custom skin that only you see, just like in 0.6, and make the base thing dark
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Garwex 15-Oct-19 09:31 PM
ok, thanks for those specifications
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Deleted User 15-Oct-19 10:38 PM
:troll: racism debunked
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Deleted User 15-Oct-19 10:47 PM
just turn ur monitor off
after this ur tee will be black
troll
👍🏻 4
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jxsl13 15-Oct-19 11:09 PM
I upvote this.
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Garwex 16-Oct-19 12:25 AM
gelaba
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Souly 16-Oct-19 05:25 PM
feelscryman rip black color
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Zatline 16-Oct-19 06:54 PM
black is not a color
🔥 1
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jxsl13 16-Oct-19 07:05 PM
I upvote this.
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Trafalgar Law 16-Oct-19 08:06 PM
@Dune why is there no option for copy a text in teeworlds 😭 ? I can just paste into teeworlds ;-;
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Dune 16-Oct-19 08:07 PM
@M@Trafalgar Law because no one wrote that
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Trafalgar Law 16-Oct-19 08:08 PM
But you can add it 😉
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Dune 16-Oct-19 08:11 PM
Like anyone else, yes
It's a big chunk and I'm busy with work
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jxsl13 16-Oct-19 10:05 PM
is that like the forum spam?
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Deleted User 16-Oct-19 10:07 PM
its "free nitro" shit
fake 100%
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Dune 16-Oct-19 10:15 PM
@jxsl13, my relationship to teeworlds is no different than yours. I do shit when I find the time and motivation
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jxsl13 16-Oct-19 10:51 PM
:D
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IndigoBug86125 16-Oct-19 11:05 PM
Joined the server.
hello?
helllo?
can someone help me?
hello?
heartbeats
is someone online?
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heinrich5991 16-Oct-19 11:12 PM
hi
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BLACKGHOST 16-Oct-19 11:12 PM
hi
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IndigoBug86125 16-Oct-19 11:12 PM
oh hey
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BLACKGHOST 16-Oct-19 11:12 PM
hey
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IndigoBug86125 16-Oct-19 11:12 PM
my teeworlds is not working
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BLACKGHOST 16-Oct-19 11:13 PM
on steam ???
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IndigoBug86125 16-Oct-19 11:13 PM
yes
can you speak german too?
hello?
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BLACKGHOST 16-Oct-19 11:15 PM
No sorry, I don't know
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IndigoBug86125 16-Oct-19 11:15 PM
😪
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BLACKGHOST 16-Oct-19 11:15 PM
I don't know much about these things
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IndigoBug86125 16-Oct-19 11:16 PM
ok tell me why are you in the teeworlds discord server?
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BLACKGHOST 16-Oct-19 11:16 PM
Wipe it and reinstall it
You're wrong I'm just inside here
ok
There are members with a high rank told...
Tell them they are not me
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Dune 16-Oct-19 11:20 PM
@IndigoBug86125 what is not working?
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IndigoBug86125 16-Oct-19 11:21 PM
my teeworlds is not working if i started it
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jxsl13 16-Oct-19 11:23 PM
screenshot of the error.
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Dune 16-Oct-19 11:32 PM
@IndigoBug86125 OS, version, antivirus?
teeworlds does not start at all, nothing happens?
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Deleted User 17-Oct-19 01:38 AM
Joined the server.
hey does anyone know how to edit a exe server file, I have old NX|City and wanting to update it to 0.7.3.1 and then might edit the map
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jxsl13 17-Oct-19 01:46 AM
get source code or don't update. not rly "possible" without source code. (edited)
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Save Da Beez 🐝 17-Oct-19 02:22 AM
Joined the server.
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IndigoBug86125 17-Oct-19 11:31 AM
hello?
VCRUNTIME140.dll was not found.
why i must sending heartbeats as master?
helloooo?
hello?
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IndigoBug86125 17-Oct-19 11:44 AM
vielleicht ein deutscher?
🤒
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jxsl13 17-Oct-19 11:53 AM
you are sending heartbeats to the master server if you are running a teeworlds server, a client does not send any heart beats
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IndigoBug86125 17-Oct-19 11:53 AM
im on the cmd section what i should do?
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jxsl13 17-Oct-19 11:54 AM
what are you trying to run? server or client?
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IndigoBug86125 17-Oct-19 11:55 AM
client
the game
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jxsl13 17-Oct-19 11:55 AM
you double click Teeworlds.exe and should be running fine?
not the server
executable
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IndigoBug86125 17-Oct-19 11:55 AM
xD
no
i mean if i start teeworlds_srv.exe a command section coming and i must sent heartbeats as master to master2.teeworlds.com
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jxsl13 17-Oct-19 11:58 AM
that is the teeworlds server, not the client, as the "_srv" for server part indicates
the dll error up there should be fixed by installing this here, https://www.microsoft.com/en-us/download/details.aspx?id=52685
This update is the latest in a cumulative series of feature additions and bug fixes for Microsoft Visual C++ 2015 Redistributable.
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IndigoBug86125 17-Oct-19 11:59 AM
omg
there it is!
there
it
is
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jxsl13 17-Oct-19 11:59 AM
the error or the working game?
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IndigoBug86125 17-Oct-19 12:00 PM
i delete the windows thing !
omg thank you
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jxsl13 17-Oct-19 12:00 PM
it's good that you deleted windows, use Linux.
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IndigoBug86125 17-Oct-19 12:00 PM
i mean microsoft xD
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jxsl13 17-Oct-19 12:00 PM
xD
anyway, I'm off.
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Toxic3k 17-Oct-19 06:11 PM
Joined the server.
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Iman 18-Oct-19 06:18 PM
hey
everyone
we're in hooktober
:D
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Deleted User 18-Oct-19 06:55 PM
get the fuck out with that joke
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Iman 18-Oct-19 06:56 PM
X)
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Rimso 18-Oct-19 08:47 PM
Why this shadow ?
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Zinnox 18-Oct-19 08:51 PM
Joined the server.
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gammakas 18-Oct-19 08:57 PM
Joined the server.
a oui
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jxsl13 18-Oct-19 09:03 PM
@Rimso you enabled debugging stuff. press ctrl + shift + d to disable it.
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Rimso 18-Oct-19 09:08 PM
Okay ty
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Dune 18-Oct-19 09:15 PM
ctrl+shift+g for extra nerdiness :)
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jxsl13 18-Oct-19 09:17 PM
g :0 why is thos nowhere documented ._ .
this
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Dune 19-Oct-19 12:10 AM
hey @Deleted User, I'm on the MmoTee server and it says I can't join because only 8 active players are allowed, but I only see 3? :o
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ChillerDragon 19-Oct-19 01:10 AM
xd @jxsl13 never spammed all key combos in tw as a kid?
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Dune 19-Oct-19 01:31 AM
ctrl+shift+q=god mode
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jxsl13 19-Oct-19 02:04 AM
I was born an adult :D
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Souly 19-Oct-19 03:47 AM
XD
ctrl+shift+q=god mode
how dumb i am that i used it
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Deleted User 19-Oct-19 10:16 AM
@Dune, says it's where? (In tab select team? fix it) Or can't join? I don't know how hide bots in here, i used bots flags. I think need send (players + bots) in players slots Maybe I something missed and can be there hide bots? (edited)
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Dune 19-Oct-19 12:32 PM
@Deleted User sorry for the imprecisions. I could join the server, the scoreboard showed 3 players, I was in spectators, but I could not join the game itself, it said "max 8 active players allowed" (client-side message)
now I am able to join though :)
There will be continuous chat history in the next version of Teeworlds btw
oh my god the waterfalls are so good :D
it all works amazing well =)
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Deleted User 19-Oct-19 01:53 PM
@Dune yes it bug, i already fixed it "only 8 active players", for the most part, there's a lot that's don't active or don't used I'm trying to bring everything to the side where the players will build world in server And so the goal, big world, dungeons, lots of mobs, NPCs, quests, want to get people involved in the atmosphere (add new quests, mobs, npc, new storylines, passive quests without restart, only use on rcon 'updateworld', or 'addinfobot' (it parse your skin, and added new bot info, what later use for all mobs type (npc, mobs, quest npc)) But so far, not even all understand that in the beginning, next to is a quest NPC branch The main Story Hard to keep track of everything, although the more load I take on myself so it will seem very easy to me in a couple of days
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jxsl13 19-Oct-19 01:54 PM
https://youtu.be/V4Bz_HDib9Q?t=47 (edited)
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DeafDenis 19-Oct-19 02:04 PM
Joined the server.
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Dune 19-Oct-19 02:26 PM
@Deleted User glad to hear it was fixed so fast. And yeah, it's always hard to make people understand customization systems :)
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jason54 19-Oct-19 02:36 PM
...
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fokkonaut 19-Oct-19 02:36 PM
i wont respnd
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Dune 19-Oct-19 02:36 PM
@jason54 no insults here
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jason54 19-Oct-19 02:37 PM
it's not an insult
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fokkonaut 19-Oct-19 02:37 PM
"youre stupid"
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jason54 19-Oct-19 02:37 PM
Nice
the truth
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fokkonaut 19-Oct-19 02:37 PM
stop
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Dune 19-Oct-19 02:37 PM
if you keep at it, you will take a leave
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jason54 19-Oct-19 02:39 PM
Bye
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ReiTW 19-Oct-19 02:53 PM
@Dune :((
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jxsl13 19-Oct-19 03:40 PM
Still doesn't understand what giving credit to ppl's work is, lol.
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Frozen 19-Oct-19 07:54 PM
Joined the server.
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Assa 19-Oct-19 08:06 PM
Using teeworlds as my daily dose of beating children
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Dune 20-Oct-19 07:56 PM
anyone here have some custom particles?
nevermind, https://teeskins.de :)
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-IYI- 20-Oct-19 08:07 PM
Joined the server.
hello
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Dune 20-Oct-19 08:08 PM
hi
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-IYI- 20-Oct-19 08:09 PM
server multimap dc ?
et ce que qlq a le serveur multimap ou pas ?
sur discords
and does anyone have the multimap server or not?
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Dune 20-Oct-19 08:12 PM
english only here
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-IYI- 20-Oct-19 08:15 PM
ok
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El BobLex 20-Oct-19 10:34 PM
forum spam
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heinrich5991 20-Oct-19 10:39 PM
already deleted?
🙃 2
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Dune 20-Oct-19 10:40 PM
sorry, next one is yours 😛
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aopst 20-Oct-19 11:13 PM
Joined the server.
🤚 1
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Dune 20-Oct-19 11:15 PM
if (Dmg > 2) GameServer()->CreateSound(m_Pos, SOUND_PLAYER_PAIN_LONG); else GameServer()->CreateSound(m_Pos, SOUND_PLAYER_PAIN_SHORT);
@aopst
so this depends on the amount of damage
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aopst 20-Oct-19 11:16 PM
anything other linked to hp/sound?
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Dune 20-Oct-19 11:16 PM
not that I can find
static CDataSound x2069[] = { /* x2069[0] */ { 0, "audio/vo_teefault_pain_short-01.wv", }, /* x2069[1] */ { 0, "audio/vo_teefault_pain_short-02.wv", }, /* x2069[2] */ { 0, "audio/vo_teefault_pain_short-03.wv", }, /* x2069[3] */ { 0, "audio/vo_teefault_pain_short-04.wv", }, /* x2069[4] */ { 0, "audio/vo_teefault_pain_short-05.wv", }, /* x2069[5] */ { 0, "audio/vo_teefault_pain_short-06.wv", }, /* x2069[6] */ { 0, "audio/vo_teefault_pain_short-07.wv", }, /* x2069[7] */ { 0, "audio/vo_teefault_pain_short-08.wv", }, /* x2069[8] */ { 0, "audio/vo_teefault_pain_short-09.wv", }, /* x2069[9] */ { 0, "audio/vo_teefault_pain_short-10.wv", }, /* x2069[10] */ { 0, "audio/vo_teefault_pain_short-11.wv", }, /* x2069[11] */ { 0, "audio/vo_teefault_pain_short-12.wv", }, }; static CDataSound x2112[] = { /* x2112[0] */ { 0, "audio/vo_teefault_pain_long-01.wv", }, /* x2112[1] */ { 0, "audio/vo_teefault_pain_long-02.wv", }, };
it seems sounds are grouped indiscriminately
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AGMB-DDNET 21-Oct-19 05:02 PM
Joined the server.
do you have aver with DDnet too? - I'M FROM BRAZIL
I can help you in the graphic part
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Dune 21-Oct-19 05:54 PM
english only here, ra'ed
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rush9z 22-Oct-19 01:39 AM
Joined the server.
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Sauce 22-Oct-19 10:05 PM
Joined the server.
Wow a good amount of people
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Dune 22-Oct-19 10:19 PM
so now we have @Sauce and @The Weeb, huh
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Sauce 22-Oct-19 11:24 PM
I guess so haha
I guess my name is a bit simple, had it forever though
Dune is cool
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Skayland 23-Oct-19 04:09 AM
Dune is dusty and sandy
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Sauce 23-Oct-19 10:22 AM
He probably looks a lot like skybox man in the photo. Just usually right side up. But upside down sometimes when he wants to loose weight.
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Assa 23-Oct-19 10:35 PM
ASCII Teeworlds
Or do you prefer Mario?
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LordSk 23-Oct-19 11:22 PM
@Assa Post-processing shaders?
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Skayland 24-Oct-19 01:15 AM
Is that a client? Please give when finished
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Fudgy 24-Oct-19 02:12 AM
maybe just edited screenshot with third party tool
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Deleted User 24-Oct-19 03:35 AM
thats 4k
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NOVA31 24-Oct-19 11:59 AM
Joined the server.
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Assa 24-Oct-19 05:15 PM
@LordSk @Skayland @Fudgy https://reshade.me/
ReShade - Advanced post-processing everywhere.
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Skayland 24-Oct-19 05:18 PM
Huh thanks
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Assa 24-Oct-19 05:18 PM
if you need help with setting up, pm me. This doesn't run well on potatoes
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Dune 24-Oct-19 05:50 PM
sounds like a cheat vector in some games
but pretty cool :)
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Assa 24-Oct-19 05:52 PM
@Dune I tried bending and moving stuff for a zoom
It's not possible
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Dune 24-Oct-19 05:57 PM
@Assa I don't mean for teeworlds — it's open source, so it doesn't matter
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majix 25-Oct-19 03:32 PM
Joined the server.
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DanilBest 25-Oct-19 05:25 PM
hi
i'm back
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Bambikiller 25-Oct-19 09:06 PM
Joined the server.
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n000b 26-Oct-19 04:36 PM
Wb
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Fudgy 27-Oct-19 12:39 AM
is it known that some 0.6 servers are just not visible anymore? I have servers that are registered on master3 and I can never see them
Can only join by ip or see them on favorite tab
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Dune 27-Oct-19 12:41 AM
that would be a masterserver issue
DDos, I imagine?
does someone have a clue where one could still find TeeViewer?
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Assa 27-Oct-19 10:00 AM
@Fudgy try lowering br_max_request to 1 just for debugging, it may help
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ChillerDragon 27-Oct-19 10:22 AM
@Dune was TeeViewer this css thingy that rendered 0.6 skins?
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Dune 27-Oct-19 10:30 AM
@ChillerDragon 0.5 I think, not sure, but yeah :)
Got sources? :/
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ChillerDragon 27-Oct-19 10:38 AM
Ah nvm we talkin about different stuff
I thought u ment Alexanders 0.6 teeassembler
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Dune 27-Oct-19 10:39 AM
Are we? I just want to render tees
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ChillerDragon 27-Oct-19 10:40 AM
Different project probably same result
so Alexander had this css thing and ddnet has this javascript thing
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Dune 27-Oct-19 10:40 AM
Yeah but that's just as interesting
Huh
Would be nice to have one of those ported
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ChillerDragon 27-Oct-19 10:42 AM
idk where the css project is
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teini94 27-Oct-19 12:51 PM
not sure what is the reason but cant find iCTF|save server when I search ictf
is it cause it only searches server names not gametyps?
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fokkonaut 27-Oct-19 12:53 PM
gametyped can be searched if you go to FILTER
somewhere ln the right side of the browser
you should find a gametype field
also this is something i wanted for a long time; being able to search gametypes through the normal search field
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Dune 27-Oct-19 12:59 PM
@fokkonaut sounds reasonable to match the filter string with gametypes too, yeah
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fokkonaut 27-Oct-19 12:59 PM
yup
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jxsl13 27-Oct-19 05:45 PM
the filter is completely user unfriendly. once you have set it up, you might never change it, but getting it to work on the first try is a hassle. 0.6 was way better there. just click and type.
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Dune 27-Oct-19 06:33 PM
then make it better 😀
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Trafalgar Law 27-Oct-19 06:38 PM
I have one question to the developer, why did you compressed the player list so much? There are 42 Player right now on Multimap and i can just see 15 on the list, not really smart ^^ What was the problem to the player list from 0.6? https://i.imgur.com/XZofhgK.png
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Dune 27-Oct-19 06:40 PM
@Trafalgar Law 0.6 could not show 42 players either
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Trafalgar Law 27-Oct-19 06:40 PM
But i could see much more then 15
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Dune 27-Oct-19 06:40 PM
huh? it was max 16
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Trafalgar Law 27-Oct-19 06:40 PM
I think it was 32 Players at 0.6
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Dune 27-Oct-19 06:40 PM
no, 16
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Trafalgar Law 27-Oct-19 06:40 PM
Nah 0.6 was much more
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Dune 27-Oct-19 06:40 PM
it was increased to 64 players for mods at 0.7
vanilla is still limited to 16 players
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Trafalgar Law 27-Oct-19 06:42 PM
But if you give the choice to get more then 16 players, why is the list only for 16 players?
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Dune 27-Oct-19 06:42 PM
Well, the way it happened was that 0.7 was supposed to have max 16 players
The reason why we did not upgrade to 64 players was because of scoreboard issues
People said they really wanted 64 players even if the scoreboard wasn't fit, so it was put regardless
imo we need to do something about it, it doesnt look good. only some players are listed and the rest is not visible (and x other player...). what about using a big scoreboard like this: https://ddn...
it's difficult to design a satisfactory solution, I think we'll end up using pages
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Trafalgar Law 27-Oct-19 06:45 PM
That would be a good solution
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Dune 27-Oct-19 06:45 PM
0.7.4 already has chat pages
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Trafalgar Law 27-Oct-19 06:50 PM
switch with page up and page down?
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Dune 27-Oct-19 06:55 PM
yes
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ChillerDragon 27-Oct-19 07:03 PM
❤ 1
@Trafalgar Law i ported this scoreboard from ddnet today and it will be in next ZillyWoods rls
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Trafalgar Law 27-Oct-19 07:03 PM
Nice one
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Dune 27-Oct-19 07:04 PM
how do you make it work with non-team gamemodes?
ah, this is a non-team gamemode, right
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ChillerDragon 27-Oct-19 07:04 PM
this is nonteam ye
didnt test teammodes too much tho
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Dune 27-Oct-19 07:04 PM
that solution is a bit too hackish for vanilla though :|
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ChillerDragon 27-Oct-19 07:04 PM
only <16 p teammodes was too lazy to set up a test srv with teams
that solution is a bit too hackish for vanilla though :|
thats what i thought :/
as far as i know it was declined in a issue already
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Dune 27-Oct-19 07:06 PM
I think pages will work fine
where there is "... more players", I was thinking we could maybe render the tees that are missing in the display
that would help visualize maybe
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ChillerDragon 27-Oct-19 07:07 PM
so only the skins all next to each other in one line?
sounds cool!
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Dune 27-Oct-19 07:07 PM
yeah
❤ 2
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ChillerDragon 27-Oct-19 07:07 PM
i literally spend the 2 days looking at the scoreboard code still no clue what it does xd
make a issue its a rly good idea so we dont forget @Dune
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Dune 27-Oct-19 07:08 PM
yeah, shoulda
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LordSk 27-Oct-19 07:09 PM
Does it help though?
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ChillerDragon 27-Oct-19 07:09 PM
if you know what skins ppl use yes!
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LordSk 27-Oct-19 07:09 PM
Ideally we would want to see every player
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Dune 27-Oct-19 07:09 PM
yes
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ChillerDragon 27-Oct-19 07:09 PM
especially with custom skins
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LordSk 27-Oct-19 07:09 PM
Not squish them into a one skin line
Now of course if people did not play with the scoreboard open, we could make it a scroll region
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Trafalgar Law 27-Oct-19 07:10 PM
scroll is ugly assfuck
pages are more simple then scroll
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LordSk 27-Oct-19 07:11 PM
In what way?
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ChillerDragon 27-Oct-19 07:11 PM
its hard to scroll and play at the same time :/ I usually open scoreboard while playing
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Trafalgar Law 27-Oct-19 07:12 PM
^ and if you want switch weapons and you have the scoreboard open its hardcore shit
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LordSk 27-Oct-19 07:12 PM
That's exactly what I prefaced with
The real question is, why would you want to play and look at the scoreboard?
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Dune 27-Oct-19 07:13 PM
Scroll could fit chat, scoreboard not as much
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LordSk 27-Oct-19 07:14 PM
I agree that pages would work btw (edited)
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Trafalgar Law 27-Oct-19 07:14 PM
Its cool in zCatch or other CTF gamemodes, but if you ever played DDRace/Gores its not good to play
I play often with Scoreboard open, i dont know why but i do it often xD
👍 1
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ChillerDragon 27-Oct-19 07:16 PM
just ddrace things...
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Dune 27-Oct-19 07:31 PM
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LordSk 27-Oct-19 07:31 PM
It looks cute at least
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Dune 27-Oct-19 07:32 PM
tee bandwagon
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Trafalgar Law 27-Oct-19 07:45 PM
😂
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ReiTW 27-Oct-19 08:30 PM
ddnet's scoreboard is readable and works very well, idk why people needs more than 6 months to think about a simple popup menu
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Trafalgar Law 27-Oct-19 08:40 PM
https://www.youtube.com/watch?v=Z_xpLGU0d3o&feature=youtu.be Anyone know why this is happening? Its happens sometimes if someone finish or join(just with score) I use the mod from @fokkonaut but he never seen before xD And my server say nothing too :/ Its really annoying if someone run and they die because of lag (edited)
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incompetentee 27-Oct-19 08:59 PM
Joined the server.
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jxsl13 27-Oct-19 08:59 PM
that "bandwagon" looks funny.
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rocket_077 27-Oct-19 09:11 PM
Joined the server.
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Zatline 27-Oct-19 09:13 PM
the scorebord that is shown when "tab" doesn't rly need to show more than 16 people imo, vanilla types max player is 16 so there is that
but it would be cool to have a full extended scrollable scorebord in the game menu with more stats or as part of a "statsboard" (edited)
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incompetentee 27-Oct-19 09:16 PM
hey! i've been looking into this lagging issue and i think the first problem is here: https://github.com/ddnet/ddnet7/blob/master/src/game/server/score/file_score.cpp#L221 - why does it need to save the whole score db after loading a single score? and when it waits for the lock outside of the SaveScoreThread, it will hang until the thread is finished, rendering it useless, no?
DDNet port to TW 0.7. Contribute to ddnet/ddnet7 development by creating an account on GitHub.
but even then, idk why it would take several seconds to write a few kilobytes to disk...
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ChillerDragon 27-Oct-19 09:20 PM
As far as I know the file is sorted by time so it can take a few seconds if it has to sort tons of ranks I guess
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jxsl13 27-Oct-19 09:30 PM
use message queues and threading in order not to block the main thread :D
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fokkonaut 27-Oct-19 09:50 PM
@ChillerDragon this doesnt happen anywhere else, only for him.
This is the same file score system as we have it in 0.6 ddnet
The error should be here: https://github.com/ddnet/ddnet7/blob/master/src/game/server/score/file_score.cpp#L93 Make the 1000 to a 1. In DDNet thread_sleep accepts microseconds and in vanilla it is milliseconds (edited)
DDNet port to TW 0.7. Contribute to ddnet/ddnet7 development by creating an account on GitHub.
@Trafalgar Law
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Trafalgar Law 27-Oct-19 09:54 PM
okay i try
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Trafalgar Law 27-Oct-19 10:06 PM
It fixxed it i think, thank you @fokkonaut
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fokkonaut 27-Oct-19 10:06 PM
yo
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oko 28-Oct-19 09:05 AM
if anyone has noticed the 0.7 Hypercubed servers have been offline, they will resume soon. I decided to shut down all servers due to my state being engulfed in flames
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Dune 28-Oct-19 09:40 AM
@oko ouch good luck with that. What gametype were those?
We don't have so many US servers unfortunately
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oko 28-Oct-19 09:47 AM
zcatch, ctf, ictf, dm, and idm, I beleive.
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teini94 28-Oct-19 09:50 AM
MY POWER ITS OVERFLOWING
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n000b 28-Oct-19 09:56 AM
@oko take care
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oko 28-Oct-19 09:58 AM
thank you, luckily it seems that my area is in the clear.
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jxsl13 28-Oct-19 01:47 PM
:0? what's going on there?
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Trafalgar Law 28-Oct-19 02:55 PM
@Dune your download to 5.5 is down
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jxsl13 28-Oct-19 02:56 PM
That's why we need CD!
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Trafalgar Law 28-Oct-19 02:58 PM
Anyone downloaded it already? I want this update ;-;
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Dune 28-Oct-19 03:09 PM
A retro multiplayer shooter. Contribute to Dune-jr/teeworlds development by creating an account on GitHub.
It was missing a - in the url, thanks
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Trafalgar Law 28-Oct-19 03:14 PM
@Dune is that normal? https://i.imgur.com/73Ix9g4.png (edited)
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Dune 28-Oct-19 03:14 PM
Did you change the font?
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Trafalgar Law 28-Oct-19 03:14 PM
yea
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Dune 28-Oct-19 03:14 PM
Teeworlds uses the middle dot on that line. I don't think it's available in that font file :/
I think changing font also breaks the settings button
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Trafalgar Law 28-Oct-19 03:15 PM
if i changed the font how i can get the old font?
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Dune 28-Oct-19 03:15 PM
The default font is DejaVuSans
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Trafalgar Law 28-Oct-19 03:15 PM
thanks ^^
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Dune 28-Oct-19 03:16 PM
It's debatable whether we should use UTF-8 characters in Teeworlds :/ limits the font choices
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n000b 28-Oct-19 03:23 PM
Its also debatable if we even need different fonts. I never even changed mine.
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Trafalgar Law 28-Oct-19 03:25 PM
@Dune https://i.imgur.com/Wf2h4zu.png Best particles ever 😂
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Dune 28-Oct-19 03:25 PM
my favorites as well :D
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Trafalgar Law 28-Oct-19 04:52 PM
@Dune you should add Grayfox 😭
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Dune 28-Oct-19 05:13 PM
What is that, @Trafalgar Law ?
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Trafalgar Law 28-Oct-19 05:14 PM
You dont know the Greyfox Skin 😭 ?
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Dune 28-Oct-19 05:14 PM
That's a teeskin, or a gameskin?
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Trafalgar Law 28-Oct-19 05:14 PM
teeskin
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Dune 28-Oct-19 05:15 PM
Can't you add teeskins in the data/skins folder by yourself?
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Trafalgar Law 28-Oct-19 05:15 PM
but i cant add colors for this skin
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Dune 28-Oct-19 05:15 PM
Hm, you mean the parts need to be white for the skin to be customizable?
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Trafalgar Law 28-Oct-19 05:16 PM
If i add the skin in body, the color is just Gray/white, but i can't change the colors.. I tryed already to add the .json for that skin
It happens nothing
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Dune 28-Oct-19 05:17 PM
You make a good point in that this is not very user-friendly :/
I think you need to have custom_colors:"true" in the .json, like such:
{"skin": { "body": { "filename": "standard", "custom_colors": "true", "hue": 81, "sat": 101, "lgt": 70 }, "marking": { "filename": "cammo2", "custom_colors": "true", "hue": 76, "sat": 97, "lgt": 45, "alp": 255 }, "hands": { "filename": "standard", "custom_colors": "true", "hue": 11, "sat": 117, "lgt": 0 }, "feet": { "filename": "standard", "custom_colors": "true", "hue": 29, "sat": 173, "lgt": 87 }, "eyes": { "filename": "standard", "custom_colors": "false" }} }
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Trafalgar Law 28-Oct-19 05:18 PM
yea that was i changed in the .json
No change
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Dune 28-Oct-19 05:19 PM
hmm, I'm not familiar enough with skins 😦 maybe @Zatline can help
so you can play the skin, but not change the colors, right, @Trafalgar Law ?
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Trafalgar Law 28-Oct-19 05:20 PM
si
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LordSk 28-Oct-19 05:20 PM
@Trafalgar Law paste your skin file here please
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Trafalgar Law 28-Oct-19 05:21 PM
sec
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Dune 28-Oct-19 05:22 PM
I think the bottom right should only have the border :/
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LordSk 28-Oct-19 05:22 PM
it is the wrong format
it should be like this
You're trying to convert a 0.6 skin to the 0.7 system right?
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Zatline 28-Oct-19 05:24 PM
yep only upper right corner is colorable
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Trafalgar Law 28-Oct-19 05:25 PM
hm can anyone help me with that? I'm big noob there 😄
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Dune 28-Oct-19 05:25 PM
don't worry, everyone is here 😄
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LordSk 28-Oct-19 05:25 PM
Well where did you get this file from?
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Trafalgar Law 28-Oct-19 05:25 PM
Some one from 0.7 send me the skin
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LordSk 28-Oct-19 05:26 PM
I see
@Trafalgar Law try that one
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Trafalgar Law 28-Oct-19 05:29 PM
i will thanks
It works 😄 But now i need the right feet from this skin, its ugly af without the right 😂
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jxsl13 28-Oct-19 05:34 PM
need some skin conversion webservice ;'(. otherwise rip LordSk's life as he will be the converter >:D
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Dune 28-Oct-19 05:35 PM
Well, until someone dedicates themselves to make one there is this bash script: https://github.com/android272/skinMe-script-for-Teeworlds/blob/master/skinMe
A script that takes old TW 0.6 skins and converts them into TW 0.7 skins. - android272/skinMe-script-for-Teeworlds
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LordSk 28-Oct-19 05:40 PM
The issue is image resolution, 0.6 skins are really small in comparaison.
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Dune 28-Oct-19 05:41 PM
supporting higher resolutions is cool, it shouldn't be a requirement though
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Trafalgar Law 28-Oct-19 06:46 PM
@Dune i think your refresh button is not working
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Dune 28-Oct-19 06:47 PM
@Trafalgar Law server browser?
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Trafalgar Law 28-Oct-19 06:47 PM
si
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Dune 28-Oct-19 06:47 PM
favorites tab or any?
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Trafalgar Law 28-Oct-19 06:47 PM
Global
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Dune 28-Oct-19 06:47 PM
thanks for the report, will look when I come home. try ctrl+r
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Trafalgar Law 28-Oct-19 06:48 PM
ctrl+r is too not working
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Dune 28-Oct-19 06:48 PM
thanks
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jxsl13 28-Oct-19 07:40 PM
please add F5 for refresh
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Dune 28-Oct-19 11:59 PM
fixed
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Trafalgar Law 29-Oct-19 10:11 AM
Nice one 🙂
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Trafalgar Law 29-Oct-19 10:28 AM
@Dune refresh is not working if you on a server + you cant refresh your Favorites(everywhere) https://i.imgur.com/fIQVir2.png (edited)
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Deleted User 29-Oct-19 04:31 PM
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Trafalgar Law 29-Oct-19 04:31 PM
😂
Dont bully me for that ;-;
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jxsl13 29-Oct-19 04:33 PM
:'( Whis showing off his swag emotes.
stuck in 2005 (edited)
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n000b 29-Oct-19 06:28 PM
Hehehe
F3
Whis big trollGWatproHyperPoggers
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Assa 29-Oct-19 08:57 PM
@Trafalgar Law added issue on github for a skin fix
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Deleted User 29-Oct-19 09:23 PM
lmao
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jxsl13 30-Oct-19 08:05 AM
:0
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jxsl13 30-Oct-19 08:19 AM
Magnus Auvinen has been credited on games developed by the following companies: Starbreeze Studios AB, Tigon Studios, Avalanche Studios AB, Bethesda Game Studios, ZeniMax Sweden AB, Starbreeze AB, Splash Damage, Ltd, id Software, Inc. and Arkane Studios SA. This does not imp...
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Zatline 30-Oct-19 02:04 PM
some of the original tw devs also worked on Battlefield 3
actually it only was Johan Althoff (teetow) with BF3 huh had it different in memory
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jxsl13 30-Oct-19 02:23 PM
I find that rather cool in general, people who now, better than ever, know their shit started Teeworlds :D. Would be cool if they at least looked over the code once in a while, might add some stuff from their gained experience 🙂
Oy is a mistery in comparison to matricks. (edited)
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ReiTW 30-Oct-19 03:09 PM
@Zatline lol he even worked like magnus on youngblood
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fokkonaut 30-Oct-19 04:06 PM
magnus worked on doom (edited)
and wolfenstein
and the elder scrolls
even just cause
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Rimso 30-Oct-19 04:10 PM
Hi, where can I found a gctf server ? I tried this one but a lot of bug on compilation https://github.com/nheir/teeworlds/tree/Ginsta0.7
A retro multiplayer shooter. Contribute to nheir/teeworlds development by creating an account on GitHub.
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Dune 30-Oct-19 04:34 PM
@Rimso show us the (first) errors (edited)
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ReiTW 30-Oct-19 04:53 PM
@fokkonaut we know
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fokkonaut 30-Oct-19 04:53 PM
ye
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Rimso 30-Oct-19 05:22 PM
All this (edited)
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jxsl13 30-Oct-19 05:42 PM
it cleary says that teeworlds needs your avatar's hair as hair for skins. hm hm.
seems not to find SDL.
serber modifications don't need sdl, so you could read the readme file and look for the part where the client compilation can be turned off.
server
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Dune 30-Oct-19 05:46 PM
@Rimso I imagine you're on linux, so you just need to install the SDL2-dev package :)
# Debian/Ubuntu sudo apt install build-essential cmake git libfreetype6-dev libsdl2-dev libpnglite-dev libwavpack-dev python3 # Fedora sudo dnf install @development-tools cmake gcc-c++ git freetype-devel mesa-libGLU-devel pnglite-devel python3 SDL2-devel wavpack-devel # Arch Linux (doesn't have pnglite in its repositories) sudo pacman -S --needed base-devel cmake freetype2 git glu python sdl2 wavpack
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Rimso 30-Oct-19 05:51 PM
I did it but still the same error :/
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Dune 30-Oct-19 05:51 PM
./bam -c
then ./bam config :)
see what it says about finding SDL
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Rimso 30-Oct-19 05:52 PM
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Dune 30-Oct-19 05:53 PM
looks good, then just bam again?
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Trafalgar Law 30-Oct-19 05:53 PM
Is there any auto log for the server?
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Dune 30-Oct-19 05:53 PM
what do you mean by that?
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Trafalgar Law 30-Oct-19 05:53 PM
I need a log where i can see the chat messages
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Dune 30-Oct-19 05:54 PM
the server console does this, right
you want a text file, but not redirect the console?
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Trafalgar Law 30-Oct-19 05:54 PM
yea, i cant see everything of the console, because i'm run my server with screen
if i open the screen i can see like 1 min or what ever
not that much that i need
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Dune 30-Oct-19 05:55 PM
src/engine/shared/config_variables.h:15:MACRO_CONFIG_STR(Logfile, logfile, 128, "", CFGFLAG_SAVE|CFGFLAG_CLIENT|CFGFLAG_SERVER, "Filename to log all output to")
rcon> logfile log.txt
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Trafalgar Law 30-Oct-19 05:56 PM
Is that updating 24/7? Or just if i close the server?
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Dune 30-Oct-19 05:57 PM
@Rimso make sure you typed the dependency I quoted above. Try with sudo apt install mesa-common-dev if you're ubuntu, I think that fixes the GL problem
@Trafalgar Law it's a cfg option that you can add. I think it writes to file all the time
just try it on a local server :)
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Trafalgar Law 30-Oct-19 05:58 PM
I tryed that already with logfile log.txt but there is nothing written in the .txt
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Rimso 30-Oct-19 05:58 PM
Installed and updated... and still same thing
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Dune 30-Oct-19 05:58 PM
it creates a .txt? @Trafalgar Law
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Trafalgar Law 30-Oct-19 05:59 PM
oh i tought i had to create the file and link to this then
So its create a file?
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Dune 30-Oct-19 05:59 PM
it should yes
somewhere like ~/.config/teeworlds or ~/.teeworlds if you're on Linux
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Trafalgar Law 30-Oct-19 06:00 PM
yea i'm on linux
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Dune 30-Oct-19 06:00 PM
then locate log.txt :)
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Trafalgar Law 30-Oct-19 06:00 PM
i think it should created in teehistorian but no file is there
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Dune 30-Oct-19 06:01 PM
It should not be created next to your server files iirc, but in the appdata
on linux you can also simply do ./teeworlds_srv | tee log.txt
the tee command is nice :)
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Trafalgar Law 30-Oct-19 06:02 PM
but the command 'logfile' is just when i'm online right?
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Dune 30-Oct-19 06:02 PM
it's in your cfg, like sv_rcon_password etc
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Trafalgar Law 30-Oct-19 06:03 PM
If i try that to put this in my console, but not in the .cfg it should work also or not?
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Dune 30-Oct-19 06:04 PM
it should
src/engine/shared/engine.cpp:96: str_format(aLogFilename, sizeof(aLogFilename), "dumps/%s%s.txt", g_Config.m_Logfile, aBuf);
this tells me that you'll find it in your dumps folder
@Rimso, weird, can you build vanilla Teeworlds?
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Trafalgar Law 30-Oct-19 06:05 PM
yeaaaaaa i found that too right now
But the file is fucking big
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Dune 30-Oct-19 06:06 PM
@rand() ^
@Trafalgar Law it's a log file
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Trafalgar Law 30-Oct-19 06:06 PM
oh god
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Dune 30-Oct-19 06:06 PM
if you want the exact same as the console, use the tee thingy :)
https://github.com/Dune-jr/teeworlds/releases/tag/5.5 is updated to fix the server browser issue btw
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Trafalgar Law 30-Oct-19 06:07 PM
Wait which command is that for the tee thing, bcs i thought the logfile command was for the teehistorie
😂
ah i found it
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Dune 30-Oct-19 06:07 PM
./teeworlds_srv | tee log.txt this is a linux command that duplicates console output to a file
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Rimso 30-Oct-19 06:08 PM
it's working :/
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jxsl13 30-Oct-19 06:08 PM
that avatar is lit ._.
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Dune 30-Oct-19 06:08 PM
mod-specific issues are harder to troubleshoot unfortunately
@Rimso c/p the first error please
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Trafalgar Law 30-Oct-19 06:09 PM
@Dune but I have to create the log.txt file right?
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Dune 30-Oct-19 06:09 PM
no
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Rimso 30-Oct-19 06:09 PM
the first one src/engine/client/backend_sdl.h:148:2: error: 'SDL_Window' does not name a type SDL_Window *m_pWindow;
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Trafalgar Law 30-Oct-19 06:09 PM
Okay thanks dune i will try it out ^^
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Dune 30-Oct-19 06:10 PM
it seems like you have SDL1 installed, @Rimso
what does dpkg -l | grep libsdl say, @Rimso ?
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Rimso 30-Oct-19 06:12 PM
ii libsdl-image1.2:armhf 1.2.12-5+deb9u2 armhf Image loading library for Simple DirectMedia Layer 1.2, libraries ii libsdl-image1.2-dev:armhf 1.2.12-5+deb9u2 armhf Image loading library for Simple DirectMedia Layer 1.2, development files ii libsdl-mixer1.2:armhf 1.2.12-11+b1 armhf Mixer library for Simple DirectMedia Layer 1.2, libraries ii libsdl-ttf2.0-0:armhf 2.0.11-3 armhf TrueType Font library for Simple DirectMedia Layer 1.2, libraries ii libsdl-ttf2.0-dev:armhf 2.0.11-3 armhf TrueType Font library for Simple DirectMedia Layer 1.2, development files ii libsdl1.2-dev 1.2.15+dfsg1-4+rpt2 armhf Simple DirectMedia Layer development files ii libsdl1.2debian:armhf 1.2.15+dfsg1-4+rpt2 armhf Simple DirectMedia Layer ii libsdl2-2.0-0:armhf 2.0.5+dfsg1-2+rpt1 armhf Simple DirectMedia Layer ii libsdl2-dev 2.0.5+dfsg1-2+rpt1 armhf Simple DirectMedia Layer development files
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Dune 30-Oct-19 06:12 PM
apt-get remove libsdl1.2-dev
I think Teeworlds is trying to use SDL1 instead of SDL2
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Rimso 30-Oct-19 06:13 PM
ah okay so I must to let just 1
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Dune 30-Oct-19 06:13 PM
remove SDL1 temporarily to clear out that possibility
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Rimso 30-Oct-19 06:15 PM
same 😕 desperate
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Dune 30-Oct-19 06:16 PM
bam -c; bam config; bam -v, show one line that starts with g++ so I can see the compiling flags
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Trafalgar Law 30-Oct-19 06:16 PM
@Dune is this command(./teeworlds_srv | tee log.txt) creating the file where the _srv is?
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Dune 30-Oct-19 06:16 PM
@Trafalgar Law yes
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Trafalgar Law 30-Oct-19 06:18 PM
Well @Dune the file is created but not written
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Dune 30-Oct-19 06:19 PM
huh, does ./teeworlds_srv not create any console output?
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Rimso 30-Oct-19 06:19 PM
configuration: AUTO compiler gcc AUTO stackprotector yes AUTO minmacosxsdk no AUTO buildwithoutsseflag no AUTO zlib (in system path) AUTO sdl using pkg-config AUTO freetype using pkg-config notes: saved configuration to 'config.lua' bam: detected 4 cores bam: setup started bam: reading internal file 'src/base.lua' bam: reading internal file 'src/tools.lua' bam: reading internal file 'src/driver_gcc.lua' bam: reading internal file 'src/driver_clang.lua' bam: reading internal file 'src/driver_cl.lua' bam: reading internal file 'src/driver_solstudio.lua' bam: reading internal file 'src/driver_xlc.lua' bam: reading script from 'bam.lua' bam: reading script from 'configure.lua' bam: reading script from 'other/sdl/sdl.lua' bam: reading script from 'other/freetype/freetype.lua' bam: making build target bam: setup done
(edited)
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Trafalgar Law 30-Oct-19 06:20 PM
It should dune
But the file is empty
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Dune 30-Oct-19 06:20 PM
@Rimso use ``` :p
bam -v, not bam config -v
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Trafalgar Law 30-Oct-19 06:21 PM
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Rimso 30-Oct-19 06:23 PM
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Dune 30-Oct-19 06:23 PM
@Trafalgar Law echo hi | tee log.txt works?
huh, I don't see SDL flags @Rimso
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Trafalgar Law 30-Oct-19 06:24 PM
Nope dune
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Dune 30-Oct-19 06:24 PM
probably a problem with @rand() 's config files then I would assume
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jxsl13 30-Oct-19 06:24 PM
those curls!
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Rimso 30-Oct-19 06:26 PM
how can I add it ?
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Trafalgar Law 30-Oct-19 06:27 PM
Ok @Dune i tryed to put it in the .cfg, that is working
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Dune 30-Oct-19 06:27 PM
cool @Trafalgar Law :)
@Rimso my bad it's not supposed to include SDL for layers.cpp
bam -v | grep g++ | grep sdl
?
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Rimso 30-Oct-19 06:30 PM
g++ -Wall -fno-exceptions `pkg-config --cflags sdl2` `pkg-config --cflags freetype2` -g -c -DCONF_DEBUG -I "src" -I "src/engine/external/pnglite" -I "src/engine/external/wavpack" -I "build/src" -I "src/engine/external/zlib" -o build/armv7l/debug/objs/engine/client/backend_sdl.o src/engine/client/backend_sdl.cpp
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Trafalgar Law 30-Oct-19 06:30 PM
@Dune ok its not really working. It just saying me the start of the server
But not smth like bans or chats
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Dune 30-Oct-19 06:30 PM
do you see console output? nvm (edited)
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Trafalgar Law 30-Oct-19 06:31 PM
Nah just the start
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Dune 30-Oct-19 06:32 PM
and you're on linux?
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Trafalgar Law 30-Oct-19 06:32 PM
si
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Dune 30-Oct-19 06:32 PM
@Rimso pkg-config --cflags sdl2 gives?
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Trafalgar Law 30-Oct-19 06:32 PM
okeeeeeeeee
i was stupid
😂
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Rimso 30-Oct-19 06:33 PM
-D_REENTRANT -I/usr/include/SDL2
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Dune 30-Oct-19 06:35 PM
huuuh
surely grep SDL_Window /usr/include/SDL2/SDL_video.h works prints something (edited)
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Rimso 30-Oct-19 06:37 PM
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Dune 30-Oct-19 06:41 PM
armv7l huh
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Rimso 30-Oct-19 06:42 PM
raspberry pi ^^
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Dune 30-Oct-19 06:43 PM
Why and how would it use sdl1 files :/
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Rimso 30-Oct-19 06:44 PM
I can try autoremove and purge ?
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Dune 30-Oct-19 06:44 PM
Try locate SDL.h
See if there are weird paths
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Rimso 30-Oct-19 06:49 PM
I saw some include of sdl and remove them
then...
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Dune 30-Oct-19 06:53 PM
Hoho
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Rimso 30-Oct-19 06:59 PM
thank you 🙂
this server want to haunt me... [server]: failed to load map. mapname='ctf5'
ls maps/ ctf5.map
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Dune 30-Oct-19 07:18 PM
haha nice one
you're sure it's in the same folder as the serverbinaries?
start it from there
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Rimso 30-Oct-19 07:21 PM
yes it is
|-- maps | |-- ctf1.map | |-- ctf2.map | |-- ctf3.map | |-- ctf4.map | |-- ctf5.map | |-- ctf6.map | |-- ctf7.map | |-- dm1.map | |-- dm2.map | |-- dm6.map | |-- dm7.map | |-- dm8.map | `-- dm9.map |-- teeworlds `-- teeworlds_srv
i tried that too :
|-- data | |-- maps | | |-- ctf1.map | | |-- ctf2.map | | |-- ctf3.map | | |-- ctf4.map | | |-- ctf5.map | | |-- ctf6.map | | |-- ctf7.map | | |-- dm1.map | | |-- dm2.map | | |-- dm6.map | . |-- dm7.map | . |-- dm8.map | . `-- dm9.map |-- teeworlds `-- teeworlds_srv
(edited)
and here too 😢
ls ~/.local/share/teeworlds/maps/ ctf1.map ctf3.map ctf5.map ctf7.map dm2.map dm7.map dm9.map ctf2.map ctf4.map ctf6.map dm1.map dm6.map dm8.map
(edited)
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Dune 30-Oct-19 07:26 PM
do you start the server with ./teeworlds_srv?
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Trafalgar Law 30-Oct-19 07:28 PM
Guys i think my server has a ghost ;-; I restarted my run_guy_25 server and i changed RLY nothing and now it works nothing more.. xD I get grenade dmg and the teleports are not working anymore
Thats fucking creepy
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arqwezxc 30-Oct-19 07:30 PM
Joined the server.
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Rimso 30-Oct-19 07:30 PM
./teeworlds_srv -f config.cfg
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Trafalgar Law 30-Oct-19 07:31 PM
You tryed to start the server with an other map @Rimso ?
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Rimso 30-Oct-19 07:32 PM
with default map yep ./teeworlds and same thing
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Dune 30-Oct-19 07:35 PM
oooh, it's a mapchecker problem
you have 0.6 maps
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Rimso 30-Oct-19 07:36 PM
ah ! I'll try with other map
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Rimso 30-Oct-19 07:54 PM
Worked 🙂 But why BotDM, I thought that it's gctf...
(and 'invalid standar map')
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Dune 30-Oct-19 08:00 PM
you're probably on the wrong branch? git branch
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Rimso 30-Oct-19 08:05 PM
yes..
* server_bot0.7
..
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Dune 30-Oct-19 08:06 PM
git checkout ... :p
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Rimso 30-Oct-19 08:08 PM
but i did git clone from here
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Dune 30-Oct-19 08:09 PM
the clone or download button downloads the whole repository, not a specific branch
then it goes to the default branch, which rand set to server_bot0.7
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Rimso 30-Oct-19 08:11 PM
Ah okay
So to switch branch what I need to do ? git checkout :p (edited)
I'm giving up, still botDM
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Dune 30-Oct-19 08:19 PM
bam -c; bam
make sure you're finding the server in the right repository
remove manually the binaries you are executing, and compile again to make sure they are generated by the compiling process
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Rimso 30-Oct-19 08:31 PM
same :/
there is a way to do download the zip file of the branch ?
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Dune 30-Oct-19 08:45 PM
If git branch says you are on that branch, you are ^^
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jxsl13 30-Oct-19 09:03 PM
git checkout <branch name>
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Souly 30-Oct-19 09:28 PM
Love
🔥 2
only one more
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Rimso 30-Oct-19 09:47 PM
I went from BotDM to gDM but still invalid standar map, so I gave up
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jxsl13 30-Oct-19 10:00 PM
you chanhe the map with a server config file Oo
change
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MyNameIsDisco 30-Oct-19 10:46 PM
Joined the server.
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Dune 30-Oct-19 11:37 PM
@Rimso use a 0.7 map. 3 options: -Try bam content - get ctf5 from teeworlds.com - rename to ctf5_ :)
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Rimso 30-Oct-19 11:44 PM
$ ./bam content bam: targets are up to date already
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Rimso 30-Oct-19 11:53 PM
Work 🙂 thank you !
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Dune 30-Oct-19 11:56 PM
Great to hear 🙂
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Trafalgar Law 30-Oct-19 11:56 PM
Now dune can sleep good
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Rimso 31-Oct-19 12:08 AM
me too :p
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Trafalgar Law 31-Oct-19 12:09 PM
Is it possible to bind nump - ?
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Dune 31-Oct-19 12:10 PM
nump?
settings > controls. try it :)
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Trafalgar Law 31-Oct-19 12:11 PM
oke thanks
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Souly 31-Oct-19 01:13 PM
HyperThonkSpin
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jxsl13 31-Oct-19 01:48 PM
numpad keys are kp0 kp1...
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Trafalgar Law 31-Oct-19 01:49 PM
yea i know now xD
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Rimso 31-Oct-19 01:49 PM
How can I remove the password server in the consol (F2) ?
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Trafalgar Law 31-Oct-19 01:50 PM
password ""
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jxsl13 31-Oct-19 01:50 PM
so that everyone can log into rcon or so that nobody can log knto rcon x)?
into
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Trafalgar Law 31-Oct-19 01:50 PM
he means join the server
thats why he writed password server xD
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jxsl13 31-Oct-19 01:51 PM
he wrote f2
ah
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Trafalgar Law 31-Oct-19 01:51 PM
xD
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jxsl13 31-Oct-19 01:51 PM
meaning to write the password into f2 to disable the server password
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Trafalgar Law 31-Oct-19 01:51 PM
si
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jxsl13 31-Oct-19 01:52 PM
doesn't make sense to do it that way, because one should actually configure that in the server config. but yeah it's the same as in the server config sv_password I guess (edited)
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Rimso 31-Oct-19 01:52 PM
my english is bad sorry x)
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Trafalgar Law 31-Oct-19 01:52 PM
not sv_password xD
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jxsl13 31-Oct-19 01:53 PM
isn't the server pw called sv_password?
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Trafalgar Law 31-Oct-19 01:53 PM
nah only password
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jxsl13 31-Oct-19 01:53 PM
wow, consistency
not there
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Trafalgar Law 31-Oct-19 01:54 PM
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jxsl13 31-Oct-19 01:54 PM
simply lol
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fokkonaut 31-Oct-19 01:58 PM
its called password because it is a clientside and serverside command
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jxsl13 31-Oct-19 02:01 PM
kinda lol
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Racer 31-Oct-19 04:45 PM
Joined the server.
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Rimso 31-Oct-19 06:06 PM
can we save the vote option in a file and reload it after server reboot?
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fokkonaut 31-Oct-19 06:13 PM
yes
put them in your autoexec.cfg
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Dune 31-Oct-19 06:17 PM
@Rimso you mean, edit the .cfg from rcon?
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Rimso 31-Oct-19 06:20 PM
no, I want to save the all votes after reboot
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fokkonaut 31-Oct-19 06:20 PM
just write it in your file
add_vote " blablab la"
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Rimso 31-Oct-19 06:23 PM
ah ok, so simple thank you 🙂
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fokkonaut 31-Oct-19 06:23 PM
np
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TNT 01-Nov-19 12:13 PM
hello, is it possible to calculate a new value in the console ?
something like 10 + 5 ?
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thestyxcode 01-Nov-19 12:14 PM
could be
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Trafalgar Law 01-Nov-19 12:15 PM
Nah i think not never seen a calculater in teeworlds
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thestyxcode 01-Nov-19 12:15 PM
"legends say he is still spinning" - Dude on steam lol
👌 1
but the scores are all adding/ subtracting in modes like ctf, dm etc
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TNT 01-Nov-19 12:16 PM
ok ... cause it could be fun to have the tee's color which evolve hours after hours !
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Trafalgar Law 01-Nov-19 12:16 PM
I miss the rainbow tee ;-;
@Dune add it 😛
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thestyxcode 01-Nov-19 12:17 PM
i think thats basically whats happening in zcatch isn't it?
just at certain events
and those events could be set like every 5 min change the hue +5 or smth
right?
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yavl 01-Nov-19 12:58 PM
Why no one hosts LMS servers. Such a good tactical vanilla game mode
Where tactics matters more than skill
Xd
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Assa 01-Nov-19 01:04 PM
some would say that tactics are a part of skill
nobody is playing it because nobody is playing it
i would play it if others would play it
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yavl 01-Nov-19 01:54 PM
If you would play it others would play it too (edited)
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Trafalgar Law 01-Nov-19 03:47 PM
Why the fuck love they all Multimap?? We need new player's ;-;
lul i writed here and now my server gets a ddos
Nice 😂
https://i.imgur.com/fuKgMUU.png Bad boy who did this 😠
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ᵉᵐᵖᵗʸ 01-Nov-19 04:31 PM
Joined the server.
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n000b 01-Nov-19 05:27 PM
@ChillerDragon ddnet needs 0.7 server to catch up with those nobo's on multimap.
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Trafalgar Law 01-Nov-19 05:28 PM
Hey hey hey I'm not a noob 😭
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ChillerDragon 01-Nov-19 05:46 PM
well this multimap server is basically ddnet 0.7 @n000b xd
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Fauconami 01-Nov-19 06:11 PM
Joined the server.
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Fauconami 01-Nov-19 06:19 PM
CC
FR
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n000b 01-Nov-19 06:39 PM
@ChillerDragon but not ddnet xD
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ChillerDragon 01-Nov-19 06:48 PM
it might not be the official hoster but its the official modification
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n000b 01-Nov-19 06:57 PM
Ah nice
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Sneak 01-Nov-19 07:18 PM
Joined the server.
Hey guys
I'm searching for a client with the same anti-ping as ddnet got but for 0.7
and smthg to turn off entities
If you could help me it would be a pleasure 😄
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Dune 01-Nov-19 07:33 PM
No one ported the antiping client yet. My client (gamer) lets you turn off entities, it's not the only one now tho
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ReiTW 01-Nov-19 07:45 PM
@n000b ddnet is shit
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ChillerDragon 01-Nov-19 07:58 PM
@Sneak ZillyWoods tried to reproduce ddnet client. It has ddnet entities but sadly no antiping yet :/ https://zillywoods.github.io/ZillyWoods-web/
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Sneak 01-Nov-19 08:18 PM
alright, thanks guys!
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jxsl13 01-Nov-19 10:10 PM
I'm highly against centralized hosting like ddnet does. It's only good for areas like america, where nearly nobody is hosting anything. 0.5 had no ddnet and it was great, every little motivated home server hoster had ppl on their server even tho the connection was crap. best times ever. decentralization is king.
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ReiTW 01-Nov-19 10:21 PM
yeah
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ChillerDragon 01-Nov-19 11:30 PM
Decentralized is nice yea. But crappy connections aren’t. Also the consistency that comes with one network is nice. Especially for number nerds who want to know what their best times are. I started like 3 times from scratch to collect zCatch stats because a new hoster/database appeared. It just feels a bit useless to even start collecting those stats.
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mohsen7s 02-Nov-19 07:17 AM
Joined the server.
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Assa 02-Nov-19 01:11 PM
data crawling is not trivial @ChillerDragon
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ChillerDragon 02-Nov-19 03:14 PM
wdym @Assa ?
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Souly 02-Nov-19 07:03 PM
new zillywoods client version lags a lot :/
it has dummy and other new cool things but the lag
Cry
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Rimso 02-Nov-19 07:17 PM
I'm using it but I dont see lags
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Souly 02-Nov-19 07:26 PM
thonk
weird
i got kinda big input lag
the game doesnt work smooth either
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ChillerDragon 02-Nov-19 09:31 PM
Yes @Souly when the dummy is connected it it can get very laggy :/
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Souly 02-Nov-19 10:19 PM
and now not only it shoots when changing
it sometimes jumps, changes weapons
im disappointed
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ChillerDragon 02-Nov-19 10:31 PM
jeez im not a wizard i hardly understood what i did its a miracle it even connects xd
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Trafalgar Law 02-Nov-19 10:32 PM
@ChillerDragon :mad:
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ChillerDragon 02-Nov-19 10:32 PM
:/
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Souly 02-Nov-19 10:46 PM
@ChillerDragon sry if what i wrote felt rude
i didnt mean to >.<
its great that someone does something in 0.7
keep it up
🙂 1
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heinrich5991 02-Nov-19 10:50 PM
👍
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ChillerDragon 02-Nov-19 10:56 PM
omg @heinrich5991 did u pm him and said he should be nice? xd
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heinrich5991 02-Nov-19 10:57 PM
no
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ChillerDragon 02-Nov-19 10:57 PM
would be a classical mr nice guy heinrich move
no offense 😄
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Assa 02-Nov-19 10:58 PM
no, but I did
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ChillerDragon 02-Nov-19 10:58 PM
xd
im still not too sure if forced peace is real peace :/
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Assa 02-Nov-19 10:59 PM
I will bring world peace with force
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ChillerDragon 02-Nov-19 10:59 PM
yikes
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Souly 02-Nov-19 11:23 PM
HyperThonkSpin
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jxsl13 02-Nov-19 11:24 PM
showing off his swag emotes :'(
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Souly 02-Nov-19 11:25 PM
i love this HyperThonkSpin
i should make some tw emotes
with my ugly skin
heart
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Souly 03-Nov-19 12:48 AM
Soulytw
HyperThonkSpin
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Assa 03-Nov-19 12:50 AM
i get seizures from this <.<
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Souly 03-Nov-19 01:16 AM
@Assa wanna see something better?
hyperKirby
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Iman 03-Nov-19 02:01 AM
i already got an invisible tee bug with 5.4 gamer client in race maps @Assa
some ppl i talked to told me it was a knowed thing but idk
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Souly 03-Nov-19 02:02 AM
wtf
@Iman send screen shot
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Iman 03-Nov-19 02:05 AM
i cant right now, i didn't keep those screenshots and i cant redo it ppl are playing on the race server where invisible tee bug happened
and i must sleep
so good night
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Souly 03-Nov-19 02:06 AM
HyperThonkSpin
thank god that im not using gamer client
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Assa 03-Nov-19 02:21 AM
invisible bug
crosshair is there, but Tee not
it's not only gamer client <.<
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Souly 03-Nov-19 02:56 AM
i played on original, zillywoods and some zombie client (i don't remember the name) and its first time i see this
HyperThonkSpin
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ReiTW 03-Nov-19 02:59 AM
not a bug for me
a feature :v)
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redix 03-Nov-19 02:59 AM
The invisible tee thing probably only appears on the race test server. There was some bug but it should be fixed in the latest master (edited)
👍 1
About the dummy thing... Implementing the dummy feature by just duplicating most variables is really ugly. It's rather impressive that it works at all. The structure of the tw client is just not designed for this.
Either you implement it severside or you restructure the whole client to make it work properly
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Souly 03-Nov-19 03:22 AM
HyperThonkSpin
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Assa 03-Nov-19 10:06 AM
@redix thank you for informing that this is a server related issue
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Deleted User 03-Nov-19 11:47 AM
Joined the server.
hi
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Souly 03-Nov-19 02:05 PM
omghi
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Sneak 03-Nov-19 02:05 PM
Hey guys! As we did it last year, we would like to organise a new gctf tournament but in 0.7. I'm here to search some help about some devs, server hosters or everything that can help us in our project. Here was our discord for the last year https://discord.gg/dT5DQSq We had some problems with the "anti-cheat" client that was abit laggy and controversed because it wasn't open source before the beginning of the tourn ect... If you wanna help or got any competences in tournament organisation please dm me. Cash prizes of the last tourn was : First 150€ Second 100€ Third 30€ Btw it's a gctf tournament (edited)
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Souly 03-Nov-19 02:05 PM
hmm
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Sneak 03-Nov-19 02:06 PM
Once again, Corp is the main organisator
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Trafalgar Law 03-Nov-19 02:06 PM
I could host the server
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Iman 03-Nov-19 02:06 PM
303 € for the third place wow
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Trafalgar Law 03-Nov-19 02:06 PM
xDD
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Sneak 03-Nov-19 02:07 PM
Thanks @Iman
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Dune 03-Nov-19 02:24 PM
@Sneak i tried to do anticheat stuff client side in 0.6, it doesn't work because you can mitm attack or simply inject code
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Assa 03-Nov-19 02:29 PM
@Dune @Sneak sign me in, i play with whatever client you want
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Trafalgar Law 03-Nov-19 02:29 PM
xD
@Assa = bad
= freewin
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Assa 03-Nov-19 02:29 PM
1o1, now!
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Trafalgar Law 03-Nov-19 02:29 PM
No thanks
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Assa 03-Nov-19 02:30 PM
mimimimimi
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Trafalgar Law 03-Nov-19 02:30 PM
nah 😄
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Sneak 03-Nov-19 02:41 PM
@Dune can you share your work with us ? @Trafalgar Law how many servs can u host ?
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Dune 03-Nov-19 02:42 PM
That was 0.6 and there are injection-based cheats that already beat it
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Trafalgar Law 03-Nov-19 02:42 PM
How many do you need?
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Sneak 03-Nov-19 02:43 PM
3 would be enough
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Dune 03-Nov-19 02:43 PM
I can write it for 0.7 but that's probably just going to encourage people to break it, which isn't hard
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Trafalgar Law 03-Nov-19 02:43 PM
yea thats possible Sneak
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Sneak 03-Nov-19 02:43 PM
Thanks!
@Dune let it go, we'll just try to check it by hand since there's no public 0.7 bot yet
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Dune 03-Nov-19 02:45 PM
Really, short of rewriting server and client, the best way to spot cheaters is just to observe
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Sneak 03-Nov-19 02:46 PM
Kinda hard in nades mode
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Dune 03-Nov-19 02:46 PM
I know ^^'
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Sneak 03-Nov-19 02:46 PM
Thanks guys :)
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Dune 03-Nov-19 02:47 PM
Cool to hear about your tournament tho, I'll try to make it :)
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Sneak 03-Nov-19 02:48 PM
We still didn't decide of the date but probably a week-end in the winter's school holidays
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Dune 03-Nov-19 02:51 PM
Christmas is always the time of the year with the most people online
👍 3
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Trexus 03-Nov-19 06:29 PM
Joined the server.
hi
👋 3
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Trexus 03-Nov-19 06:37 PM
@Sneak
hi
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Trexus 03-Nov-19 07:52 PM
who wantto join tx city server it is a city will open soon
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LordSk 03-Nov-19 08:17 PM
What's a "city server"?
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jxsl13 03-Nov-19 08:47 PM
<- best city player
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Trafalgar Law 03-Nov-19 09:12 PM
City is boring af xD
You are just leveling and stand afk
And then you are cool when you are level 300 xD
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Iman 03-Nov-19 09:20 PM
city is chit-chat game
btw zcatch best mod, zcatch>all (edited)
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jxsl13 03-Nov-19 09:45 PM
I propose a life ban against @Iman
🔥 1
💩 6
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Iman 03-Nov-19 09:50 PM
no ;-;
😼 2
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Iman 03-Nov-19 10:06 PM
why
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Souly 04-Nov-19 01:04 PM
HyperThonkSpin
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Dune 04-Nov-19 11:10 PM
@Sneak when are you coming up with a date for the gctf tourney?
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Sneak 04-Nov-19 11:12 PM
This week-end
Gotta do the graphics and the logos for it this week
Then we'll annunce
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Assa 04-Nov-19 11:23 PM
you want to do it this weekend?
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Iman 04-Nov-19 11:36 PM
no XD
he will annouce it this W-E X)
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Assa 05-Nov-19 10:47 AM
ah it's the date of the date reveal <.<
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Assa 05-Nov-19 11:40 AM
@ChillerDragon fast cap feature on ctf broken again
and I am banned from the command system (for how long?)
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ChillerDragon 05-Nov-19 04:04 PM
@Assa yikes :/ Thanks for the report :) Any steps to reproduce? Oh and I think the ban is only 1 Minute.
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Assa 05-Nov-19 04:04 PM
it's updated now, so idk <.<
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ChillerDragon 05-Nov-19 04:05 PM
So now it worked?
Should work since a few days if not weeks already
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Assa 05-Nov-19 04:13 PM
it's not updated directly
if i fastcap and check /rank_flags my old time is shown
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ChillerDragon 05-Nov-19 06:11 PM
@Assa i think thats expected. As far as i know only killing sprees are saved directly and all other stats only on disconnect or round end.
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Assa 05-Nov-19 06:12 PM
before you check the database you could check your local server data
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ChillerDragon 05-Nov-19 06:12 PM
True
Anyways saving flag time directly would be save too. Or someone else could overwrite your record with a worse improvement :/ (edited)
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Assa 05-Nov-19 06:14 PM
or i could overwrite it myself with a worse better cap <.<
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ChillerDragon 05-Nov-19 08:28 PM
Well not with one client @Assa it will save the best cap during your sessions so you need to be on the 0.6 and 0.7 at the same time or two times with same name on the 0.7 server. It wont fail if you normally fast cap and nobody uses the same name during that time. (edited)
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Blackeyemon 06-Nov-19 08:15 PM
Joined the server.
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FerZ 07-Nov-19 12:02 AM
Joined the server.
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Tonixe 07-Nov-19 07:00 PM
hello, I just want to run my own teeworlds server, but when I try to join it in lan, it says 'invalid standard map', any ideas on how to fix it? (edited)
it's on 0.7.3.1
client from teeworlds.com (edited)
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Dune 07-Nov-19 07:07 PM
@Tonixe what is your config, what map are you configuring it to?
it seems like you are using 0.6 maps somehow
that is an easy fix
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Tonixe 07-Nov-19 07:08 PM
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Dune 07-Nov-19 07:08 PM
I mean, what's your config
What's the .cfg you start your server with (edited)
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Trafalgar Law 07-Nov-19 07:08 PM
he needs your .cfg
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Tonixe 07-Nov-19 07:09 PM
well that's the thing there is no config like autoexec.cfg
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Dune 07-Nov-19 07:09 PM
so you are running it with no config
then it defaults to dm1
I don't know where you got the server binaries, but somehow you got 0.6 maps
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Tonixe 07-Nov-19 07:10 PM
these maps in my screenshot are 0.6 maps?
xD
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Trafalgar Law 07-Nov-19 07:10 PM
Where did you downloaded the server files?
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Tonixe 07-Nov-19 07:11 PM
wdym? I only downloaded the client nothing else
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Trafalgar Law 07-Nov-19 07:11 PM
Ah my bad thought you running on linux
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Tonixe 07-Nov-19 07:12 PM
I use win
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Trafalgar Law 07-Nov-19 07:12 PM
Hm you could try an other map
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Tonixe 07-Nov-19 07:12 PM
where do I chose that? I see no autoexec file
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Dune 07-Nov-19 07:13 PM
@Tonixe still, where did you download the server files?
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Trafalgar Law 07-Nov-19 07:13 PM
https://www.youtube.com/watch?v=hSfeGuY0khM Look this vid then you can run the server with your .cfg (edited)
In diesem Tutorial zeige ich euch wie ihr einen Server erstellt und Mods benutzt. zCatch: http://cn-tw.square7.de/index.php?page=Thread&threadID=97 DDRace: h...
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Dune 07-Nov-19 07:13 PM
just remove all the maps and launch the server again
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Trafalgar Law 07-Nov-19 07:13 PM
Its 0.6 but its should be the same like in 0.,7
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Tonixe 07-Nov-19 07:14 PM
also where is is decided which maps will be used: is it data -> maps or config-directory -> maps
it*
@Dune I'm not exactly sure what you mean with server files
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Trafalgar Law 07-Nov-19 07:15 PM
data/maps
delete all maps what dune said
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Tonixe 07-Nov-19 07:15 PM
alright
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Trafalgar Law 07-Nov-19 07:15 PM
and try to start the server again
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Dune 07-Nov-19 07:16 PM
it should complain that it is missing dm1
what does it say?
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Tonixe 07-Nov-19 07:16 PM
now the server doesnt even start to run
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Dune 07-Nov-19 07:17 PM
makes sense
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Tonixe 07-Nov-19 07:17 PM
ye
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Dune 07-Nov-19 07:17 PM
your server is in a different folder than your client?
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Tonixe 07-Nov-19 07:17 PM
nope I will send screen
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Trafalgar Law 07-Nov-19 07:17 PM
@Dune I think he downloaded the client and there is the _Srv file
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Dune 07-Nov-19 07:18 PM
then copy your client maps to the server data/maps folder
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Tonixe 07-Nov-19 07:18 PM
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Trafalgar Law 07-Nov-19 07:18 PM
Yea
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Dune 07-Nov-19 07:18 PM
@Trafalgar Law he has a different folder where he put the srv and that folder was probably 0.6 :)
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Trafalgar Law 07-Nov-19 07:18 PM
Nah look his screen 😛
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Dune 07-Nov-19 07:19 PM
@DarkOort https://github.com/teeworlds/teeworlds-maps/raw/master/dm1.map this goes in your config directory or in data/maps
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Tonixe 07-Nov-19 07:20 PM
alright I'll try it
I will also delete the maps in my config directory
it worked
I can play on the server now
thanks
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Dune 07-Nov-19 07:22 PM
:)
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Tonixe 07-Nov-19 07:23 PM
well somehow when I deleted the maps in config it also deleted it in my ddnet client 😦
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Dune 07-Nov-19 07:23 PM
that was your problem: you had 0.6 files from ddnet
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Tonixe 07-Nov-19 07:24 PM
was what I was thinking too
but why is there no autoexec file
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Dune 07-Nov-19 07:24 PM
that's normal
you have to create it
autoexec.cfg
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Tonixe 07-Nov-19 07:25 PM
on ddnet it had it already with some default settings available etc and a little guide in it
could be handy for 0.7 aswell I guess
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Dune 07-Nov-19 07:26 PM
but I agree we should ship with an autoexec.cfg :)
so many things to do
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Tonixe 07-Nov-19 07:27 PM
yes..
btw I recently compiled 0.7.3.1 with the help of assa, it took us 2 hours xd, but now I see when I try to run the server there, it also doesnt work and that is probably because I see no folder named 'maps' in data xD
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Dune 07-Nov-19 08:30 PM
git submodule init @Tonixe
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Tonixe 07-Nov-19 08:48 PM
@Dune I played on my self-compiled client and recorded some demos but I can't rewatch them 😦 any ideas how to fix it, because they are really important for some people (edited)
It just crashes (closes) Teeworlds when I try to watch them (edited)
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Dune 07-Nov-19 09:09 PM
Are you sure you compiled 0.7.3 and not master/trunk?
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Tonixe 07-Nov-19 09:16 PM
well I actually compiled the teeworlds-master
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Assa 07-Nov-19 09:17 PM
he compiled the lastest version, so master/trunk
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Tonixe 07-Nov-19 09:17 PM
like the link from your teeworlds.com guide
I really need those demos :((
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Assa 07-Nov-19 09:21 PM
try watching with old client
or wait for update (:
if neither works it's broken and you have to write a converter yourself, basically you're screwed
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Tonixe 07-Nov-19 09:22 PM
I mean the demos should also be watchable for other ppl
I need to send them
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Assa 07-Nov-19 09:23 PM
you probably have to watch the demo on your client and record the szene with another software
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Tonixe 07-Nov-19 09:25 PM
ye
well thats the first step, watch it on my own client
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Assa 07-Nov-19 09:35 PM
workaround: send all players who want to watch it your client
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Dune 07-Nov-19 10:02 PM
@Tonixe compile 0.7.3.1 instead
Demos are compatibility broken until 0.7.4 at least
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Tonixe 07-Nov-19 10:10 PM
@Dune why should I compile it?
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Dune 07-Nov-19 10:11 PM
well, if you want a client with working demos, don't use the (unstable) development version (edited)
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Tonixe 07-Nov-19 10:31 PM
Ok
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Dune 07-Nov-19 10:39 PM
git checkout 0.7.3.1 for the last stable version
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ChillerDragon 08-Nov-19 11:17 AM
Oh demos are broken? I based my client on latest master and released it :/ @Dune isn’t that what you did as well?
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Dune 08-Nov-19 11:17 AM
Yeah
Demos compatibility isn't good at the moment
The PR #2129 changed the format of the snapshots. For the client-server communication this does not matter, since the protocol only uses snapshot deltas. The demos however, use complete snapshots f...
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ChillerDragon 08-Nov-19 11:20 AM
Is it planned to break? Or will it be compatible in the next version again?
Ah i see your comment
@Dune so we both distribute clients that create broken demos? Sounds bad.
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Dune 08-Nov-19 11:21 AM
feel free to fix it :p
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ChillerDragon 08-Nov-19 11:21 AM
Yikes
I failed hello world homework at university... im not sure if I’m the person for the job
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LordSk 08-Nov-19 11:41 AM
or we could revert the change temporarily
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Dune 08-Nov-19 11:42 AM
I think that would be wise
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LordSk 08-Nov-19 11:42 AM
It is the easy solution
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R41NB0W 08-Nov-19 12:38 PM
Joined the server.
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redix 08-Nov-19 12:39 PM
Maybe I find some time to fix it in the next few days
♥ 5
The demo player needs some validation code for the snapshots anyway. Right now it's pretty easy to at least crash the client (edited)
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LordSk 08-Nov-19 12:42 PM
How about when playing? Can weird snapshots crash the client?
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redix 08-Nov-19 12:44 PM
Network protocol uses snapshot diffs. These are checked properly.
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LordSk 08-Nov-19 12:44 PM
Alright 👍
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redix 08-Nov-19 12:45 PM
It's at least not as easy as with full snaps 😅
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LordSk 08-Nov-19 12:45 PM
Why not?
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redix 08-Nov-19 12:46 PM
The snapshots are just copied into the buffer and used without any checking
They are usually only used internally so that's not a problem. But it wasn't a good idea to store them in demos
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LordSk 08-Nov-19 12:49 PM
I agree
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redix 08-Nov-19 12:50 PM
The network protocol starts with a diff from an empty snap. Demos should use this for keyframes aswell
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Dune 08-Nov-19 12:50 PM
use what, a diff?
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redix 08-Nov-19 12:50 PM
Yes
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Dune 08-Nov-19 12:50 PM
muh compatibility :/
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redix 08-Nov-19 12:50 PM
Yep 🤔
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Dune 08-Nov-19 12:51 PM
is it really worth breaking yet another compatibility to have something that works cleaner under the hood
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redix 08-Nov-19 12:51 PM
So for now converting and validating the snapshot is probably better
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Dune 08-Nov-19 12:51 PM
converting? ah, into the optimized version
it's a problem both for read and write right
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redix 08-Nov-19 12:52 PM
Yes
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LordSk 08-Nov-19 12:53 PM
Or we could revert it for now and push this change to 0.8
And think about how to do it properly then?
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redix 08-Nov-19 12:54 PM
Well... Converting mostly means dropping the keys at the beginning when writing and getting them from the items when reading (edited)
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LordSk 08-Nov-19 12:55 PM
Well I clearly won't stop you if you want to implement it
I'm just thinking 🙂
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Dune 08-Nov-19 12:56 PM
I think if we want something to be improved waiting for 0.8 is not a good idea :p
👌 1
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LordSk 08-Nov-19 12:56 PM
If you can make it work with the current version that would be great!
Is there a version number though?
Nevermind actually
the demo format would not change
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redix 08-Nov-19 12:59 PM
0.7 already has some hacky changes... thinking about the skin change 😅 one more would be okay I think
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Dune 08-Nov-19 12:59 PM
yeah
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redix 08-Nov-19 01:01 PM
Btw... The chat still has some seldom overlapping bug. On another machine I also noticed some flickering in the chat when the scoreboard is open. I fixed the overlapping bug but I cannot reproduce the flickering on my laptop
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Dune 08-Nov-19 01:02 PM
resizing a chat box when a scoreboard is opened sounds absurd to me :/
👍 1
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redix 08-Nov-19 01:02 PM
Anybody knows whether these two things appear at the same time?
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Dune 08-Nov-19 01:02 PM
huh, chat and scoreboard?
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redix 08-Nov-19 01:03 PM
Flickering and overlapping 😅
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Dune 08-Nov-19 01:03 PM
never experienced flickering
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LordSk 08-Nov-19 01:03 PM
TextWidth is inaccurate
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redix 08-Nov-19 01:03 PM
In general both only appear with scoreboard and chat opened
Problem with overlapping is that the size of the chat is cached but it can actually change when the scoreboard gets bigger
I don't experience the flickering with 60hz. But it was visible with 144hz =\
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LordSk 08-Nov-19 01:08 PM
What if you limit fps to 30?
Even then having it change size every other frame is weird
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redix 08-Nov-19 01:09 PM
Can't check since I don't have a 144hz screen right now
There was someone else with the same issue I think
@jxsl13 you maybe? 😅
Btw why is textwidth inaccurate? 🤔
Everywhere else it works pretty good
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LordSk 08-Nov-19 01:15 PM
It works ok for what it does, but it does not actually represent the text width
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redix 08-Nov-19 01:15 PM
Hmm okay
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LordSk 08-Nov-19 01:16 PM
If you want to see what I mean, draw a box of length textwidth then modify the TextShadowed function to have no texture
So you only see the quads rendered
But that may not be related to the flickering
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Dune 08-Nov-19 01:35 PM
I have a 144Hz monitor :/
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redix 08-Nov-19 01:47 PM
It does not happen very often. Noticed this a few times when there was a lot of text in the chat.
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ChillerDragon 08-Nov-19 01:49 PM
Oh yea i also saw a few overlappings latley i assumed it was my messed up client xd
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redix 08-Nov-19 01:50 PM
To reproduce this: 1. something in chat that needs one line by default and two lines cropped
2. scoreboard needs a certain size: 5 players works for example
3. open scoreboard
4. at the same time open the expanded chat
question would be whether the flickering appears in this case
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ChillerDragon 08-Nov-19 01:54 PM
what version are you using? I think the flickering was fixed already
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redix 08-Nov-19 01:55 PM
not latest master but not too old
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ChillerDragon 08-Nov-19 01:55 PM
try master for flickering
but i can reproduce the overlapping with my client based on master
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redix 08-Nov-19 01:55 PM
couldn't reproduce it on my laptop 😄 will try next week
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ChillerDragon 08-Nov-19 01:56 PM
I remember the flickering too good i also had it on my 60hz screen
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redix 08-Nov-19 01:56 PM
i'll submit a pr for the overlapping later
♥ 1
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ChillerDragon 08-Nov-19 01:56 PM
im currently on 144 i think and it works fine
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redix 08-Nov-19 01:56 PM
okay. maybe my build was really too old =\
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Dune 08-Nov-19 01:57 PM
Got some progress on client-side race perks btw? :D
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ChillerDragon 08-Nov-19 01:57 PM
Omg do we have christmas already?
starbucks started pumping xmas music :/
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redix 08-Nov-19 01:57 PM
wanted to finish this weeks ago 😄
most stuff works... some ui fine tuning is still needed
basic stuff* no advanced things 😄
since ddnet has plans for 0.7 now: any important race feature that would be useful there? right now it's basic stuff like: - times in scoreboard - checkpoints - timer - finish messages - times in the serverbrowser
i'm not sure about the finish messages yet. for pure race finish messages in chat are really annoying so i replaced the kill messages with finish messages
for ddrace this is different i think since finishes dont happen that frequently there and kills might also be of interest (edited)
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Dune 08-Nov-19 02:10 PM
@redix looks good and I think that is fine. If a server wants the chat message they can add it manually and redundantly with the killmessages
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redix 08-Nov-19 02:11 PM
You are right about the chat messages. But with the current implementation kill messages are completely disabled on race 😅
Would be cool to be able to display both types of messages and the server decides what to show (edited)
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Trexus 08-Nov-19 02:16 PM
teeworld town
city
will be opened soon
be the first player @everyone
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ChillerDragon 08-Nov-19 02:54 PM
@Trexus seems like it is a 0.6 server :/
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Trexus 08-Nov-19 03:09 PM
@ChillerDragon hmm it is latest version server
do u want to join it
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ChillerDragon 08-Nov-19 03:10 PM
this discord advertises 0.6 clients tho
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jxsl13 08-Nov-19 03:31 PM
I have that flickering stuff all the time on my 60hz monitor.
just hold scoreboard while looking at the chat triggered it, I guess.
implies that if you don't look it doesn't flicker. (Schrödinger?)
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redix 08-Nov-19 04:36 PM
Does it happen all the time or only sometimes? When you see it next time make a screenshot 😀 I cannot reproduce it right now
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ChillerDragon 08-Nov-19 05:08 PM
a screenshot of flickering? xd
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redix 08-Nov-19 05:18 PM
I need example chat messages to reproduce it. A screenshot would work for this 😅
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ChillerDragon 08-Nov-19 05:21 PM
For the overlapping? Just check out the zcatch server
it tends to spit out suitable lengths to break it
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redix 08-Nov-19 05:26 PM
Yeah. My example above is from zcatch But I'm searching for an example to reproduce the flickering
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fokkonaut 08-Nov-19 05:28 PM
@redix please dont force a DDrace server to use the score format
time*
For example my server gametype is F-DDrace, so it includes "DDrace", but I use the normal score format
with points instead of a time
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redix 08-Nov-19 05:34 PM
it will be based on a game-flag, so you can decide. but i'd still suggest to use times. you can also configure how many decimals should be displayed (edited)
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Dune 08-Nov-19 05:35 PM
there's never going to be string detection of gametype, that's really ugly =p
👍 1
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fokkonaut 08-Nov-19 05:36 PM
good
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fokkonaut 08-Nov-19 06:13 PM
short question
can gameflags be updated without restart?
I guess yes
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RoLIK 09-Nov-19 10:39 AM
Joined the server.
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Sneak 09-Nov-19 12:25 PM
Hey, we'll announce all the infos needed about our tournament this afternoon on this discord : get ready :) https://discord.gg/UQPUtTr
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Dune 09-Nov-19 12:26 PM
At what time is it? :)
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Sneak 09-Nov-19 12:31 PM
As I said we'll announce it this afternoon, 2-3pm I guess
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Dune 09-Nov-19 12:34 PM
ah, I thought the tournament took place this afternoon, my bad 😃
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n000b 09-Nov-19 12:35 PM
Lol
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Terrorka (Tetra) 09-Nov-19 08:39 PM
Joined the server.
Why can't I connect to my server? The port is open, the server is running, register 1, what is wrong? (It is not in the list, you can connect locally)
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Dune 09-Nov-19 08:42 PM
you can't connect to a localhost server?
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Terrorka (Tetra) 09-Nov-19 08:42 PM
No
I can connect to localhost
so what? Any ideas?
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Trafalgar Law 09-Nov-19 08:55 PM
I translate
I dont know
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Terrorka (Tetra) 09-Nov-19 08:56 PM
@Trafalgar Law In Russian please?
I start it, it starts, I go to it through Local, everything is super. But he is not in the Global
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Trafalgar Law 09-Nov-19 08:58 PM
Thats in Russian @Terrorka (Tetra)
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Terrorka (Tetra) 09-Nov-19 08:58 PM
Внимаю
Актуальная в стиме - 7.3
Zombie WAVE! (edited)
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Dune 09-Nov-19 09:05 PM
This channel is english-only
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a gerdoe 09-Nov-19 09:14 PM
Joined the server.
okey
👌 1
my bad
👍 1
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FerZ 09-Nov-19 09:17 PM
ok ma bed
@a gerdoe Are you russian
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a gerdoe 09-Nov-19 09:19 PM
yeah
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FerZ 09-Nov-19 09:19 PM
wow
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heinrich5991 09-Nov-19 11:43 PM
@Terrorka (Tetra) 0.7? which IP address?
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Dune 10-Nov-19 12:58 AM
I think I was able to join his server
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heinrich5991 10-Nov-19 01:02 AM
it's normal that you don't see your own server in the server browser in the internet tab
if that was the only problem
(and that you can't connect to it using your public IP address)
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Dune 10-Nov-19 01:03 AM
why wouldn't Internet include LAN btw?
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!🎃ΛXΣL🎃 10-Nov-19 06:21 AM
Joined the server.
Hello everyone! I wanted to ask you a question ... To create servers in GLOBAL, how is it done? Thank you.
In the cmd he told me to go to that supposed page to enter the Discord server, I thought it was to edit your server.
I'm not in such a hurry, answer when you can. Thank you.
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ChillerDragon 10-Nov-19 09:49 AM
@!🎃ΛXΣL🎃 so what do you want to do? Run a teeworlds server? Who is he? What cmd? What server do you want to edit?
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Terrorka (Tetra) 10-Nov-19 11:06 AM
Joined the server.
Hey, it's me again, why don't I keep a couple dozen servers at once! Why is my ddrace server visible only in the ddrace client?
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Dune 10-Nov-19 11:14 AM
So you use 0.6
You can't access 0.6 servers with 0.7 Teeworlds
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Terrorka (Tetra) 10-Nov-19 11:15 AM
...
And what should I do, is there a ddrace server for 0.7+ (edited)
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Dune 10-Nov-19 11:16 AM
Yes, there are such servers
ddnet is still 0.6
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Terrorka (Tetra) 10-Nov-19 11:16 AM
Ahhh, damn me moron!
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Dune 10-Nov-19 11:17 AM
Don't blame yourself, it can be confusing :)
There are porting efforts for ddnet afaik, but I'm not well aware of these things
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Terrorka (Tetra) 10-Nov-19 11:19 AM
Thank you, I will try to run the maximum of servers that my network can hold. Please leave the modes that may be of interest to people
)))
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Dune 10-Nov-19 11:20 AM
I would advise just to play 0.7 Teeworlds and see by yourself
That's me :)
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Terrorka (Tetra) 10-Nov-19 11:21 AM
I have been playing Tee since 2010 (ubuntu 9.04) But I have never once climbed into the server and source code))
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Dune 10-Nov-19 11:22 AM
heh. I think the Teeworlds source code is, for the most part, rather nice to get in
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Terrorka (Tetra) 10-Nov-19 11:23 AM
.... but not for the person who teaches assembler and python
How to make MOTD? Have instructions?
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Terrorka (Tetra) 10-Nov-19 11:42 AM
Jesus! There were 4/4 players on my server! (edited)
@Dune Thanks for the instruction [MOD] Simple DDRace (0.7.2)
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Dune 10-Nov-19 11:45 AM
@Terrorka (Tetra) server settings are there: https://www.teeworlds.com/?page=docs&wiki=server_settings
sv_motd Message of the day, shown in server info and when joining a server
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Terrorka (Tetra) 10-Nov-19 11:46 AM
Already found, here all the same thanks ddnet for autoexec
))
Now I keep 3 servers, I just need to start the 2nd computer and port it all to linux
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Terrorka (Tetra) 10-Nov-19 11:59 AM
I will cry now teeworlds: Syntax error: "(" unexpected (edited)
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ChillerDragon 10-Nov-19 12:03 PM
There are ddrace servers for 0.7 already
https://github.com/ddnet/ddnet7 its still a wip but it does something
DDNet port to TW 0.7. Contribute to ddnet/ddnet7 development by creating an account on GitHub.
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Terrorka (Tetra) 10-Nov-19 12:05 PM
I already did everything, thanks
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fokkonaut 10-Nov-19 12:09 PM
@ChillerDragon u
my mod
hehe
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Kruzyaka 10-Nov-19 02:16 PM
Joined the server.
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a gerdoe 10-Nov-19 04:30 PM
can i help to rus players in non-eng block like this?
/* rus block soмe shit end block */
(edited)
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Dune 10-Nov-19 04:31 PM
Sorry, this is an english channel, so that everyone can understand. If you want to help someone in russian, private message
(or if it's exceptional)
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a gerdoe 10-Nov-19 04:32 PM
but u deleted my normal eng messages...
with info about that
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Terrorka (Tetra) 10-Nov-19 04:33 PM
You can use spoilers or something similar
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a gerdoe 10-Nov-19 04:33 PM
cannot
@Dune wrote that
Dune Sorry, this is an english channel, so that everyone can understand. If you want to help someone in russian, private message
(edited)
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Terrorka (Tetra) 10-Nov-19 04:36 PM
So I'm talking about duplicating text in the case of other languages -Hi! Spoiler: Привет (edited)
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a gerdoe 10-Nov-19 04:36 PM
that looks like double message -> spam
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Terrorka (Tetra) 10-Nov-19 04:37 PM
Look, that's what I'm talking about. Смотри, вот о чем я говорю
This is not spam)) Это уже не спам))
@Dune Can we afford it? Мы можем себе это позволить? (edited)
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Dune 10-Nov-19 04:43 PM
duplicate is fine :) sorry for deleting english messages, I deleted the block
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Terrorka (Tetra) 10-Nov-19 04:44 PM
Great, now you can use phrases that the translator cannot translate! Супер, теперь можно использовать фразы которые не может перевести переводчик!
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a gerdoe 10-Nov-19 06:11 PM
but u must stop translate every word
no sense here
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Dune 10-Nov-19 06:12 PM
use PMs then
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a gerdoe 10-Nov-19 06:13 PM
okey
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Lagaffe 10-Nov-19 06:24 PM
Joined the server.
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Dune 10-Nov-19 06:36 PM
Trying to incorporate ammo in a healthbar for my own modification. I really dislike having to look at the corner for HUD :/
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jxsl13 10-Nov-19 07:28 PM
bind to space, who even uses space instead of either awsd or arrow keys?
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Trafalgar Law 10-Nov-19 07:29 PM
dune your skin looks pissed af
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jxsl13 10-Nov-19 07:29 PM
it looks like a programmer after a good night of coding xD
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Dune 10-Nov-19 07:31 PM
I was experimenting with yellow vs dark blue team colors 😛
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LittleDish 10-Nov-19 08:00 PM
Joined the server.
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Souly 10-Nov-19 08:48 PM
Need more sleep
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a gerdoe 10-Nov-19 09:15 PM
@Dune mb somebody wants to make new gui like that
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Dune 10-Nov-19 09:16 PM
wow that is really big
but it does solve the problem somewhat :)
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a gerdoe 10-Nov-19 09:16 PM
first variation isnt good
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Dune 10-Nov-19 09:38 PM
It shouldn't be difficult to port this, I think flags need some refinement though
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a gerdoe 10-Nov-19 10:27 PM
huh?
how u think those flags must be?
and one more question (edited)
can teeworlds have svg tile/skin/hud system?
because screenshots with zoom look too badly
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Dune 10-Nov-19 10:34 PM
not without very big changes
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a gerdoe 10-Nov-19 10:36 PM
thats it
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Dune 10-Nov-19 11:06 PM
@Assa I wrote that gctf modification, wanna check it out?
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Assa 10-Nov-19 11:06 PM
ofc ^^
ip? :p
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Dune 10-Nov-19 11:06 PM
haven't opened my port so I'd need someone to host it
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Assa 10-Nov-19 11:06 PM
i can't host any servers right now :C
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Dune 10-Nov-19 11:06 PM
err ok
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Assa 10-Nov-19 11:06 PM
@Trafalgar Law ?
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Dune 10-Nov-19 11:07 PM
err I actually modified vanilla to see the physics, it's not a gctf mod
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Assa 10-Nov-19 11:07 PM
does it work good?
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Dune 10-Nov-19 11:07 PM
seems like it
it's 5 lines of diff I can port that elsewhere
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Assa 10-Nov-19 11:08 PM
just vector+= stuff?
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Dune 10-Nov-19 11:08 PM
yeah
you know a gctf repo that can easily be built?
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Assa 10-Nov-19 11:09 PM
yeah, mine
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Dune 10-Nov-19 11:09 PM
cool, link? (edited)
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Assa 10-Nov-19 11:09 PM
1on1, 2on2, 3on3, etc server for ctf, gctf, ictf and others with chat commands - AssassinTee/teeworlds_clanwar
cmake and bam works ^^ it's just a very small diff
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Dune 10-Nov-19 11:10 PM
which branch?
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Assa 10-Nov-19 11:10 PM
master?
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Dune 10-Nov-19 11:10 PM
ok :)
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Assa 10-Nov-19 11:11 PM
I tend to do multiple repositories, instead of multiple branchs of the same
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Dune 10-Nov-19 11:18 PM
sure 👍
@Assa registered server
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Dune 11-Nov-19 12:27 AM
--- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -377,7 +377,7 @@ void CCharacter::FireWeapon() new CProjectile(GameWorld(), WEAPON_GRENADE, m_pPlayer->GetCID(), ProjStartPos, - Direction, + Direction+vec2(m_Core.m_Vel.x/g_Config.m_SvFactor, m_Core.m_Vel.y/g_Config.m_SvFactor), (int)(Server()->TickSpeed()*GameServer()->Tuning()->m_GrenadeLifetime), g_pData->m_Weapons.m_Grenade.m_pBase->m_Damage, true, 0, SOUND_GRENADE_EXPLODE, WEAPON_GRENADE);
@Assa :) (edited)
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Assa 11-Nov-19 12:37 AM
n1
is factor 1 to strong?
ah, normalization is missing ^^
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Dune 11-Nov-19 12:40 AM
Factor 125 is what I used
Normalization doesn't matter the factor is an arbitrary value
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Deleted User 11-Nov-19 01:48 AM
Joined the server.
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x6tence Simon 11-Nov-19 02:36 AM
Joined the server.
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Trafalgar Law 11-Nov-19 06:36 AM
If you still want to test it, i could do this today
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ChillerDragon 11-Nov-19 11:06 AM
yikes changing physiks hurts :/
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Dune 11-Nov-19 11:39 AM
@Trafalgar Law what OS you run servers on, linux?
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Trafalgar Law 11-Nov-19 11:53 AM
Linux ubuntu
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Dune 11-Nov-19 12:22 PM
http://s000.tinyupload.com/index.php?file_id=39726107263275182659 this is @Assa 's gCTF with that physics tweak (no config change or anything)
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a gerdoe 11-Nov-19 01:18 PM
nice
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jxsl13 11-Nov-19 03:08 PM
what's the purpose of that tweak?
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Assa 11-Nov-19 03:27 PM
i guess more realism
and therefore a higher complexity
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Iman 11-Nov-19 03:33 PM
i think that with higher factor it would be maybe less realistic but way more intuitive
for new players
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Assa 11-Nov-19 06:11 PM
I am searching for a designer just for one little png
in teeworld style, anyone here?
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jxsl13 11-Nov-19 08:29 PM
what exactly does it change in the physics?
some grenade tweaking?
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Dune 11-Nov-19 08:29 PM
see diff above 🙂
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jxsl13 11-Nov-19 08:30 PM
ah, based on ones velocity the grenade gains the same speed as well or how is that to be interpreted?
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Dune 11-Nov-19 08:31 PM
yes
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jxsl13 11-Nov-19 08:31 PM
I guess that would make grenade harder and maybe more fun and more skilled :D and more grenade > laser
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Trafalgar Law 11-Nov-19 08:32 PM
laser > grenade
💩 2
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Dune 11-Nov-19 08:32 PM
my initial motivation was to kill flaggers 🙂
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Trafalgar Law 11-Nov-19 08:32 PM
@Dune i want 1 1o1 vs you in gCTF
>:)
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jxsl13 11-Nov-19 08:32 PM
? people carrying flag? by gaining speed and having a faster grenade speed then?
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Dune 11-Nov-19 08:36 PM
@jxsl13 this punishes grenades thrown back to some extent
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jxsl13 11-Nov-19 08:51 PM
hm, ok, but would also accelerate grenades thrown forward. kinda a double disadvantage for people carrying the flag.
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Dune 11-Nov-19 08:58 PM
yes
this makes holding the flag scarier
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Dune 11-Nov-19 11:02 PM
the server list I get on first load usually only has half servers; any refresh afterwards works fine. Anyone got the same?
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Assa 11-Nov-19 11:13 PM
yes
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Deleted User 12-Nov-19 01:44 AM
Joined the server.
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Fudgy 12-Nov-19 02:38 AM
cant do doubles anymore with this I guess lol
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Assa 12-Nov-19 11:47 AM
you can, sometimes easier, sometimes not at all
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a gerdoe 12-Nov-19 02:37 PM
the server list I get on first load usually only has half servers; any refresh afterwards works fine. Anyone got the same?
half of russian community have it (edited)
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leroy 12-Nov-19 04:08 PM
Joined the server.
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𝕀 ℝ𝕒𝕧𝕖𝕟 12-Nov-19 07:11 PM
Joined the server.
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FerZ 12-Nov-19 08:57 PM
Dune :D
🏜️ 5
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COURT 13-Nov-19 01:41 AM
Joined the server.
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Iman 13-Nov-19 12:32 PM
i have the same about the first load of the server list (i live in France)
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jxsl13 13-Nov-19 01:20 PM
Sushi is alive 😮
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Dune 13-Nov-19 01:21 PM
Is he?
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jxsl13 13-Nov-19 01:22 PM
I have got a Github notificattion that he starred something 😄
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Dune 13-Nov-19 01:22 PM
I doubt he has time for Teeworlds ^^
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jxsl13 13-Nov-19 01:22 PM
I guess yes :'/
he seems apparently into microcontroller stuff ;o
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Dune 13-Nov-19 01:24 PM
who isn't ;)
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jxsl13 13-Nov-19 01:24 PM
does somone love debugging linker errors ._.?
🤮 3
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a gerdoe 13-Nov-19 05:56 PM
ah
sushi is alive again
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SeeEss 13-Nov-19 10:58 PM
hello everyone, my game is very buggy, the servers are not loading, I heard that it is ddos to the master server, when will it end? We must somehow deal with this ...
or as I understand it, everyone has already scored it?
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ChillerDragon 13-Nov-19 11:35 PM
@SeeEss did you try updating to 0.7 ? 🙂
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SeeEss 13-Nov-19 11:40 PM
no, need?
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jxsl13 13-Nov-19 11:42 PM
on status.tw you can download a favorites list of all 0.6 servers. The ddos issue cannot be fixed, you can either download the favorites list for 0.6 and search through that list(filter etc should work there properly) or join 0.7, which has less of those but some other issues that might be fixed soon. (edited)
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Dune 13-Nov-19 11:45 PM
@SeeEss the main reason behind the 0.7 release was the unpatchable vulnerabilities in 0.6. Yes, 0.6 is vulnerable
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SeeEss 13-Nov-19 11:47 PM
that is, nothing can be done? if I want to play on 0.6.4. The only way to go to 0.7?
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Dune 13-Nov-19 11:53 PM
0.6.5 only fixes the spam fake clients that flood servers. 0.7 fixes reflection attacks (or at least, largely mitigates them)
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SeeEss 14-Nov-19 12:30 AM
@Dune thanks
:3
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Deleted User 14-Nov-19 01:32 AM
Joined the server.
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a gerdoe 14-Nov-19 05:24 AM
@SeeEss heya (edited)
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🍀~Annyah~🍀 14-Nov-19 06:05 PM
Joined the server.
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lmayo 14-Nov-19 09:09 PM
Joined the server.
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Rilla 15-Nov-19 12:38 AM
Joined the server.
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Deleted User 15-Nov-19 01:34 AM
Joined the server.
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jxsl13 15-Nov-19 01:44 AM
rilla >:o
ROTONGA
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Hawajek 15-Nov-19 04:37 PM
Joined the server.
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Hawajek 15-Nov-19 07:14 PM
yo
sup
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jxsl13 15-Nov-19 08:50 PM
pineapple!
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Iman 15-Nov-19 08:52 PM
pen
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Hawajek 15-Nov-19 09:09 PM
pineapple ❤️
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Souly 15-Nov-19 09:52 PM
HyperThonkSpin
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Hawajek 15-Nov-19 09:52 PM
;/ ;/ ;/ ;/
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Deleted User 15-Nov-19 10:24 PM
guys if you see nameless tee then thats me
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Iman 15-Nov-19 10:32 PM
no u
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Hawajek 15-Nov-19 10:54 PM
no u
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Deleted User 16-Nov-19 01:38 AM
Joined the server.
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VLadik 16-Nov-19 05:15 PM
Joined the server.
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Souly 16-Nov-19 05:59 PM
input spider-man meme here
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a gerdoe 16-Nov-19 06:19 PM
stderr: spider-man meme not defined (str: 1)
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Souly 16-Nov-19 06:40 PM
HyperThonkSpin
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Hawajek 16-Nov-19 07:08 PM
XDDDDdDD
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Souly 16-Nov-19 07:14 PM
thinkCeption
add animated logo guys
😉
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jxsl13 16-Nov-19 09:34 PM
someone woukd need to create one.
would
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Hawajek 16-Nov-19 10:07 PM
gg
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joaovictorsilva 16-Nov-19 10:37 PM
Joined the server.
hi
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catboy vyen 17-Nov-19 03:14 AM
Joined the server.
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$aภ☢reӾ 17-Nov-19 07:39 PM
Joined the server.
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Lianlilly 17-Nov-19 07:49 PM
Joined the server.
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court 18-Nov-19 01:57 AM
Joined the server.
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oko 18-Nov-19 11:42 AM
okay, upgraded servers. I'll try to make all the servers back on tomorrow.
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odinsamejima 18-Nov-19 09:08 PM
Good Clan< we can play here in multiplayer games. Заходите кто хочет в мультиплеерные игры погамать.
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jxsl13 18-Nov-19 09:12 PM
this is an english only server(with optional translations into your language)
Example messge from above: Great, now you can use phrases that the translator cannot translate! Супер, теперь можно использовать фразы которые не может перевести переводчик!
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Daoie54 19-Nov-19 12:57 AM
Joined the server.
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HANG OUT 19-Nov-19 01:43 AM
Joined the server.
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Deleted User 19-Nov-19 09:46 AM
lol
nemozet
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Souly 19-Nov-19 01:45 PM
HyperThonkSpin
GWpingSock 5
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Trafalgar Law 19-Nov-19 06:28 PM
Hey, anyone know how to fix that problem?: https://i.imgur.com/KTUJRvD.png I'm mapping the map in ddnet, but i dont why its happening now 😦
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Assa 19-Nov-19 06:28 PM
zoom...
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Trafalgar Law 19-Nov-19 06:29 PM
Nah
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ChillerDragon 19-Nov-19 06:29 PM
your background is messed up
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Assa 19-Nov-19 06:29 PM
the background quad is jut to small for your zoom amount
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ChillerDragon 19-Nov-19 06:29 PM
looks like you should increase the left side of your bg
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Assa 19-Nov-19 06:30 PM
what you see is 'unrendered' stuff
or rendered ram, had to look it up
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ChillerDragon 19-Nov-19 06:31 PM
isnt gfx_clear default 1
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Dune 19-Nov-19 06:34 PM
@ChillerDragon not in 0.6 at least
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ChillerDragon 19-Nov-19 07:04 PM
is there even gfx_clear in 0.6? Well law sent a 0.7 screenshot anyways thats why i wonder
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Dune 19-Nov-19 07:09 PM
Yes
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selfless 20-Nov-19 01:45 AM
Joined the server.
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Versatile 21-Nov-19 01:53 AM
Joined the server.
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Iman 21-Nov-19 09:07 PM
hey why does grenades have a lifetime ?
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Dune 21-Nov-19 09:08 PM
every projectile does. I think the idea is that if you hit from very far it's not exactly skill, is it 😛
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Iman 21-Nov-19 09:17 PM
mhm
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Dune 21-Nov-19 09:17 PM
you can change it with tune grenade_lifetime on any modification
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Iman 21-Nov-19 09:18 PM
ye but with nades the curve of the trajectory make the grenade go down
so on most of the maps u cant hit ur opponent from very far
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Dune 21-Nov-19 09:18 PM
the lifetime is such that you can hit everything except if you shoot from several screens away I think
but then you haven't really targetted someone, have you
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Assa 21-Nov-19 09:48 PM
@Iman i could easily spam your ctf5 server with endless grenades without lifetime
and your server would crash sometimes
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Iman 21-Nov-19 09:49 PM
y
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Dune 21-Nov-19 09:49 PM
@Assa well grenades would fall down and be destroyed
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Iman 21-Nov-19 09:49 PM
but it's possible to create smthng to erase nades ?
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Assa 21-Nov-19 09:49 PM
@Dune does a map have projectile boundaries?
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Dune 21-Nov-19 09:49 PM
@Assa you die if you go too far, almost certain projectiles also "die"
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Assa 21-Nov-19 09:51 PM
looked it up, yea you are right
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ChillerDragon 22-Nov-19 12:03 AM
@Iman it is called collision aka hook/unhook one of the best nade killers
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Whore 22-Nov-19 01:48 AM
Joined the server.
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Iman 22-Nov-19 12:19 PM
ok
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Assa 22-Nov-19 01:43 PM
sol regem
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Iman 22-Nov-19 02:32 PM
Is it bcs of the lag that sometimes i'm hooked somewhere , release it for a very short time, and i see the hook disappear and re appear at the same place despite the fact i was aiming somewhere else ?
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Dune 22-Nov-19 03:12 PM
Unless you are playing on a bugged mod that sounds like packet losses
Ctrl shift d Ctrl shift g to check for lag spikes
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Deleted User 22-Nov-19 06:19 PM
Joined the server.
can someone speak german?
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ChillerDragon 22-Nov-19 06:22 PM
yes
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Deleted User 22-Nov-19 06:22 PM
u?
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ChillerDragon 22-Nov-19 06:22 PM
yes
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Deleted User 22-Nov-19 06:22 PM
hast du lust auf teeworlds?
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ChillerDragon 22-Nov-19 06:22 PM
this is a english discord tho
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Deleted User 22-Nov-19 06:22 PM
grad?
k
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ChillerDragon 22-Nov-19 06:22 PM
no sorry :/
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Deleted User 22-Nov-19 06:22 PM
k
:c
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NudelBr0t 22-Nov-19 09:17 PM
Joined the server.
Hi
runaway
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Deleted User 23-Nov-19 12:12 AM
!help
IRChelp
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jxsl13 23-Nov-19 01:18 AM
?
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Dependable 23-Nov-19 01:42 AM
Joined the server.
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Souly 23-Nov-19 02:50 AM
i just noticed that i am the only person here to have colored nick
hyperKirby
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Dune 23-Nov-19 02:51 AM
@teeworlds got a crown though!
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Deleted User 23-Nov-19 11:03 AM
tree worlds
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NudelBr0t 23-Nov-19 11:53 AM
FBI
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Dune 23-Nov-19 02:42 PM
@Trafalgar Law got a lot of russians on your server eh :D
🇷🇺 3
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Trafalgar Law 23-Nov-19 02:43 PM
True 😄
But i thought there was more france then russian players xD
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Dune 23-Nov-19 02:44 PM
dont russians get bad ping over there?
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Trafalgar Law 23-Nov-19 02:44 PM
I think they have a ping like 70-100
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Dune 23-Nov-19 02:45 PM
isn1t that bad for DDRace?
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Trafalgar Law 23-Nov-19 02:45 PM
Not for Multimap xD
That map is to easy
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a gerdoe 23-Nov-19 04:04 PM
ah that 0.5 times
70-140 ping on multimap every evening...
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Assa 23-Nov-19 06:39 PM
can we talk about the japan players there? What ping do they have? 300?
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Dune 23-Nov-19 06:39 PM
I doubt there are any (edited)
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jxsl13 23-Nov-19 06:40 PM
their ping is usually over 9000
thus cannot play tw
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Trafalgar Law 23-Nov-19 06:42 PM
Is that count of the players from the flag? Like if @Deleted User takes japan flag its count him like japan player xD?
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Assa 23-Nov-19 06:42 PM
@Dune it was your screenshot of the top 10, #10 is japan
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Dune 23-Nov-19 06:42 PM
it's just weebs @Assa
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Assa 23-Nov-19 06:43 PM
thought it was based by ip
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Dune 23-Nov-19 06:43 PM
ah, nah, the masterservers doesn't know the ip of players on a serve
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jxsl13 23-Nov-19 06:43 PM
it's based on flags, how would stats.tw know ips
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Assa 23-Nov-19 06:43 PM
true
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jxsl13 23-Nov-19 06:43 PM
I encountered some weird chat bug in gamer
cannot screenshot, cuz screenshots are not saved ._. whyever
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Dune 23-Nov-19 06:44 PM
huh? checked in appdata?
what does it say in console when you press f10?
you can also use windows' screenshot if not in fullscreen
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jxsl13 23-Nov-19 06:45 PM
f10 was unbound :c
it's a chat history related bug
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Dune 23-Nov-19 06:46 PM
probably a trunk bug instead of gamer then
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jxsl13 23-Nov-19 06:46 PM
cursor goes left
then some weird stuff happens
and when sending it, the correct history message appears, but not on the clientside in the chat there (edited)
history message correct, client shows garbage (YEEHAAA is correct)
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Trafalgar Law 23-Nov-19 06:49 PM
i cant see a bug Oo
Wtf
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jxsl13 23-Nov-19 06:50 PM
second last screenshot, read what the chat input says
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Trafalgar Law 23-Nov-19 06:50 PM
Ah lol
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Dune 23-Nov-19 08:13 PM
I think one should never be auto-spawned in zcatch
avoids afk
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NudelBr0t 23-Nov-19 08:24 PM
SquidDab
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jxsl13 23-Nov-19 11:30 PM
bad for gameplay, one could follow one specific player and know where that player is located in order to kill them and then spawn at the exact time one would want to kill that player.
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Souly 23-Nov-19 11:32 PM
HyperThonkSpin
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jxsl13 23-Nov-19 11:54 PM
caught players are actually nit in spec, but in deadspec, which is different, blocking ingame spots anyway, if I'm not mistaken.
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Dune 24-Nov-19 12:16 AM
huh? (edited)
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Deleted User 24-Nov-19 12:21 AM
whats the absolute maximum speed achievable
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heinrich5991 24-Nov-19 12:22 AM
6000
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Deleted User 24-Nov-19 12:25 AM
do you go backwards with that?
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heinrich5991 24-Nov-19 12:25 AM
no
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jxsl13 24-Nov-19 12:57 AM
I mean, afk players that are in deadspec mode would block ingame spots in any case, as they would not be in spec after being released, but in deadspec, which is considered as being ingame.
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Dune 24-Nov-19 01:00 AM
You can move em to spec after some minute of inactivity i guess
Right now I'm having to move to spec every time I die and it spams chat
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jxsl13 24-Nov-19 01:01 AM
I think the general afk kick/move to spec is broken, as there seems to be one in vanilla?
what exactly do you mean by this: Right now I'm having to move to spec every time I die and it spams chat ?
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Dune 24-Nov-19 01:03 AM
when I die, I have to move to spec in order to manually select when I want to respawn
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jxsl13 24-Nov-19 01:04 AM
you can click the join spec whenever you are caught and will join spec automatically if you are released
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Dune 24-Nov-19 01:05 AM
that's what I do
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jxsl13 24-Nov-19 01:08 AM
the manually joining part is rather bad for the gameplay, as it encourages people to watch other people and join at a specific time to snipe those people, like you can watch them from spec knowing their position and join, go to their position without them having a chance(most of the time) to react.
and I'd guess people would just stay in spec, if someone joins, that person would be directly sniped by the next person joining(worst case) and so on, until the last person joins and snipes the second last, winning.
this behavior is currently more often encountered, when somebody is about to win. a person spectating joins the game and in many cases kills the winning player
which is why this issue exists: https://github.com/jxsl13/zcatch/issues/54
I think people might explicitly try to wait in spec for that moment to annoy people who are currently winning especially when it&#39;s the case with toxic professional players thta aim for exac...
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heinrich5991 24-Nov-19 01:12 AM
old zcatch had that behavior
where you are only able to join after the player with the most kill dies
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jxsl13 24-Nov-19 01:12 AM
0.5 or 0.6 zcatch?
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heinrich5991 24-Nov-19 01:13 AM
0.6 I think
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jxsl13 24-Nov-19 01:14 AM
hm, I think it was more of the same behavior that I have currently. If you were ingame, you can freely join spec and enter the game. if you join the server, you are being caught by the player with the most kills.
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heinrich5991 24-Nov-19 01:14 AM
why are you privileged when joining spec?
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jxsl13 24-Nov-19 01:15 AM
in what way privileged?
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heinrich5991 24-Nov-19 01:15 AM
being able to rejoin immediately
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jxsl13 24-Nov-19 01:16 AM
because you were properly ingame before, and might have wanted to go afk for a while. Might be caught maybe instead of directly join the game
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heinrich5991 24-Nov-19 01:16 AM
yea
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jxsl13 24-Nov-19 01:17 AM
would at least prevent this sniping behavior from spec (edited)
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young girl 24-Nov-19 01:22 AM
Joined the server.
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Dune 24-Nov-19 01:27 AM
I don't see how being ingame makes "sniping" more of a problem than being in spec
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jxsl13 24-Nov-19 01:28 AM
you cannot decide when you join, when you are in deadspec(ingame) mode, as when you are in spec, you can decide when to join,
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Dune 24-Nov-19 01:30 AM
yes, yet spec is allowed just fine
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jxsl13 24-Nov-19 01:31 AM
mind phrasing your point more precisely, I'm not getting what yo mean
at least the criticism part not
what do you dislike and what would be your solution to that?
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Dune 24-Nov-19 01:32 AM
My point is that there should be more delay allowed for respawning in zcatch
There is no reason to force a respawn after a few seconds
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jxsl13 24-Nov-19 01:33 AM
like, you killer does and you would want to join some seconds later?
dies
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Dune 24-Nov-19 01:33 AM
yes
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jxsl13 24-Nov-19 01:33 AM
and you control exactly, when you spawn
after your killer died
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Dune 24-Nov-19 01:34 AM
yes
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jxsl13 24-Nov-19 01:34 AM
which encourages that sniping behavior?
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Dune 24-Nov-19 01:34 AM
right now, there isa 0.5 delay before respawning, and respawn is forced after 3s (vanilla)
You can achieve that behavior by going to spec -> joining already
I don't see how it makes this hypothetical sniping easier to be ingame. You don't see where you spawn anyway, do you?
yeah you don't
I don't see how you can "snipe" anyone
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jxsl13 24-Nov-19 01:36 AM
you can rather quickly move on grenade zcatch from your spawning spot to the spot of your target
in laser that would be no problem
in grenade, you could shoot some nades in the direction where your target was having a high chance that one of them hits
or predict their movement patterns easier, if you know where they are and where they will or might go
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jxsl13 24-Nov-19 01:39 AM
by pressing the fire key one would spanw?
spawn
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Dune 24-Nov-19 01:39 AM
after 0.5s, like in vanilla
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jxsl13 24-Nov-19 01:40 AM
so 0.5 is a forced delay and then you can wait for 55 more seconds to press the fire key to spawn
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Dune 24-Nov-19 01:40 AM
59.5s but yes
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jxsl13 24-Nov-19 01:41 AM
yeah
what would this behaviour give you as an advantage? what use case justifies this behavior (edited)
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Dune 24-Nov-19 01:43 AM
been killed by some good player that stays alive for a minute and you're checking another screen
it's annoying to have to be ready to alt-tab within a three seconds notice
and if you don't, you get killed again because you stayed a couple of seconds without moving and took a grenade to the face
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jxsl13 24-Nov-19 01:43 AM
hm k
I think 60 seconds is too much, but like 15 - 30 seconds would be better (edited)
anything above that should be handled by joining spec
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Dune 24-Nov-19 01:44 AM
meh just treat them as afk after 60s and move them to spec / don't count them towards the win condiction
but yeah, 15-30 is already good, no reason to enforce 3 seconds
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jxsl13 24-Nov-19 01:45 AM
I'm not 100 % sure how the whole respawning worked, so it's basically a giant hack xD (edited)
gotta open an issue that properly explains the wanted behavior ._.
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Dune 24-Nov-19 01:46 AM
git cherry-pick -x 410d83dc13d55ba0198793d73b53a1891a87d886 🤷
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jxsl13 24-Nov-19 01:47 AM
if this were vanilla, yeah
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Dune 24-Nov-19 01:47 AM
@heinrich5991 git fetch github:Dune-jr first ofc 😛
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jxsl13 24-Nov-19 01:47 AM
yo can take a look at the player.cpp of zcatch
A retro multiplayer shooter. Contribute to jxsl13/zcatch development by creating an account on GitHub.
kinda hacky stuff ._. also there is some extra delay that forces a player to stay in deadspec for some time, because a flying grenade of that caught player might still hit somone. if that player would respawn, his grenade would be disabled. (prevent grenades of players that die, respawn, and kill a person with a grenade that was shot before they died)
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heinrich5991 24-Nov-19 01:51 AM
that sounds fun 😛
don't disable it
✨ 1
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jxsl13 24-Nov-19 01:52 AM
that's annoying
gameplay-wise
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heinrich5991 24-Nov-19 01:52 AM
that's like instagib with hitting each other in the same tick ^^
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Dune 24-Nov-19 01:52 AM
hehe
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jxsl13 24-Nov-19 01:52 AM
basically these double kills
(killing each other)
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Dune 24-Nov-19 01:54 AM
getting your revenge back from the grave is cool
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jxsl13 24-Nov-19 01:54 AM
could you tell me, which member variables, regulate which part of the respawn process?
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Dune 24-Nov-19 01:54 AM
idk
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jxsl13 24-Nov-19 01:54 AM
from the grave yes, but not from some random grenade shot before you died and hits after you respawn
while you are dead, everything's fine
and your nades kill properly
the CPlayer::Respawn() function basically should force the respawn there?
and the m_RespawnTick enforces the respawn delay, (0.5 secs) (edited)
might really be just your line there
hm, people need to be informed and stuff ._.
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Dune 24-Nov-19 02:11 AM
I think it's fine, they'll just figure they don't spawn automatically for a while
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jxsl13 24-Nov-19 02:25 AM
I was confused myself for a while there, I'd prefer to inform them x)
didn't know that respawning bahavior
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Zeral 24-Nov-19 06:21 PM
Joined the server.
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Ludi 24-Nov-19 11:55 PM
Joined the server.
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LEGGY 25-Nov-19 01:30 AM
Joined the server.
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Blueberry 25-Nov-19 03:20 AM
Joined the server.
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worstwish 25-Nov-19 06:37 PM
👍 3
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Souly 25-Nov-19 08:26 PM
@worstwish mistaken_love
add that animated logo hyperKirby
pls
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campfire but spooky 25-Nov-19 10:07 PM
e
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worstwish 25-Nov-19 11:17 PM
what the fuck
that is actually so good
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Dune 25-Nov-19 11:20 PM
@LordSk is actually so good*
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UNDERHANDED 26-Nov-19 01:16 AM
Joined the server.
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Fudgy 26-Nov-19 03:03 AM
its already possible right now in vanilla 0.7 tho
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worstwish 26-Nov-19 03:33 PM
ANNOUNCING THE Winter's GCTF TOURNAMENT 2019 Heya pals, here we are, after that the gctf appeared in 0.7, we Corp decided to organise our own gCTF tournament. Every players from any levels are invited to participate to this tournament so take your grenade and kill them all to earn the prizes! For more information about signing up and the tournament join our 0.7 gCTF Community discord server here: https://discord.gg/Xr6AhWb (edited)
🤾 1
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Dune 26-Nov-19 03:36 PM
@worstwish would you tell us about the date, time and prizes?
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worstwish 26-Nov-19 03:37 PM
BASIC INFORMATION Date: Saturday 21/12/2019 Gametype: gCTF Version: 0.7 Map: CTF 5 - CTF 3 - CTF Tantum - CTF 4_old - CTF Corp and some other maps (u will be informed soon ) Participant-Limit: 2 players and 1 replacement Rounds: This will be a BO3 on each maps. The first match gotta be on ctf5. Losers will decide of the next map to play on. Time-Limit/Round: 15 Minutes PRIZES First : 60€ Second : 40€ Third : 20€
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Sneak 26-Nov-19 05:58 PM
For more information about signing up and the tournament join our 0.7 gCTF Community discord server here: https://discord.gg/Xr6AhWb
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Iman 26-Nov-19 06:01 PM
it's a weird choice to show zcatch demos for a gctf tournament ad
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worstwish 26-Nov-19 06:03 PM
ye
thats what i said too
but didnt have any gctf clip
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Assa 26-Nov-19 06:20 PM
@worstwish @Dune it is working, however the automapper files need updates ^^ I used @LordSk s Editor for my mapgenerator, it's great stuff
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Dudoski 26-Nov-19 07:17 PM
Joined the server.
Teeworlds its my life teeeeeeeeeeeeeewooooooorlllldsssss
hmm 3
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jxsl13 26-Nov-19 09:15 PM
announcing the zCatch organize it yourself tournament
x)
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Assa 26-Nov-19 09:59 PM
winner has to give me 5€
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t bohne 27-Nov-19 12:05 AM
Joined the server.
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dote 27-Nov-19 01:19 AM
Joined the server.
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Trafalgar Law 27-Nov-19 05:12 PM
Hey guys, can anyone transfer this 0.6 skin to 0.7?
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Dune 27-Nov-19 05:16 PM
I wrote a script to take old 0.6 tee skins and convert them into 0.7 skins. It would be nice if TW would detect when a player puts a 0.6 skin in their skins folder and run this script automatically...
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Assa 27-Nov-19 05:22 PM
already working on it with him, after sending him a zip bomb 🙂
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Trafalgar Law 27-Nov-19 06:29 PM
Hey Guys, I'm so happy that I can share this all skins for 0.7 https://puu.sh/EJi4L/d0e5d70a06.rar Thats round about 800 Skins With body/feet/hands and the .json Hope you enjoy this (Thanks to @Assa for the help ❤️ ) (Don't add all feets and hands, some of them are buggy, can't test all 800 skins) (edited)
blobfancy 2
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Trafalgar Law 27-Nov-19 07:08 PM
(Dont replace your old skins)
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Assa 27-Nov-19 07:10 PM
eww, .rar
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Trafalgar Law 27-Nov-19 07:10 PM
xD
What are you using normally @Assa
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Assa 27-Nov-19 07:34 PM
zip, because it's easiest to use on ubuntu, windoofs and mac
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heinrich5991 27-Nov-19 07:59 PM
@Assa 7zip on all of these 🙂 can also extract .rar
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jxsl13 27-Nov-19 09:34 PM
it would make sense to create a forum post and use a proper hosting service that doesn't delete the file after like 10 years. and give these to the guy that hosts the skin database.
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Trafalgar Law 27-Nov-19 09:58 PM
https://i.imgur.com/GHmb0Ly.png What I have to do that I can see my ninja skin? I dont want see my normal skin if I'm in freeze xD
ah okay
i fixxed it
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jxsl13 27-Nov-19 10:31 PM
I have gotten my hands on 0.7 skins + skin parts(discord), which can now be added to your database. I tried uploading a body part, which seemed not to work. Assa &amp; Trafalgar Law(Marius) cre...
it might make sense to host a github repository with 0.7 skins
in order not to rely on actual one click hosters, which might take down the files, which github will not.
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Zaftig 28-Nov-19 01:15 AM
Joined the server.
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WhiteKitty 28-Nov-19 05:17 AM
Joined the server.
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fokkonaut 28-Nov-19 06:01 AM
@Trafalgar Law how did you do the no ninja skin thing?
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Trafalgar Law 28-Nov-19 06:39 AM
@fokkonaut delete the x_ninja.json
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Souly 28-Nov-19 07:18 AM
i tried to upload something for 0.7 on teeskins.de, it showed me that it was published but i couldn't find it anywhere
switching to github would be cool idea
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Dune 28-Nov-19 09:56 AM
Maybe it needs approval :)
Github is less good for visualisation :/
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Souly 28-Nov-19 11:30 AM
ye
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Assa 28-Nov-19 02:15 PM
I wonder how illegal it would be to host a service on top of github
repo size limit is 100GB
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ChillerDragon 28-Nov-19 02:17 PM
there is also rate limit per etc
thats why i split up my demos on multiple organisations to expand limits 😄
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Assa 28-Nov-19 02:19 PM
5,000 requests per hour @ChillerDragon wtf did you do?
83 per minute, over 1 a second?
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ChillerDragon 28-Nov-19 02:21 PM
i think i reached rate limits when cloning the full repo and pushing etc from multiple devices
iirc something like 1 or 2gb in 24h max not too sure tho
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Dune 28-Nov-19 03:49 PM
@Zeral english only
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Zeral 28-Nov-19 03:51 PM
how to take part in the tournament?
@ChillerDragon
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ChillerDragon 28-Nov-19 03:59 PM
what tourney @Zeral ?
the gCtf one?
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Dune 28-Nov-19 04:37 PM
@Assa I think pull requests are impossible without fork info on github :/
(except by cloning it again) (edited)
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Trafalgar Law 28-Nov-19 05:59 PM
https://i.imgur.com/Gfb1SDO.png Anyone know how to fix? All skins have the same format idk why the console says invalid format >.< (edited)
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Dune 28-Nov-19 06:00 PM
check dimensions
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Trafalgar Law 28-Nov-19 06:03 PM
Wdym with dimensions xD?
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Dune 28-Nov-19 06:04 PM
something like 128x64px
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Trafalgar Law 28-Nov-19 06:06 PM
Hm I checked one skin out who is not loading and its the same like the skins who can load 😦
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Dune 28-Nov-19 06:08 PM
if(Png.depth != 8 || (Png.color_type != PNG_TRUECOLOR && Png.color_type != PNG_TRUECOLOR_ALPHA) || Png.width > (2<<12) || Png.height > (2<<12)) // ignore_convention { dbg_msg("game/png", "invalid format. filename='%s'", aCompleteFilename);
that could use some dedicated error messages I guess
one of those conditions is false
go find some tool/online thing to check those parameters and see which one is wrong
alternatively, edit graphics_threaded.cpp :)
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Ta un ptit probleme mec 28-Nov-19 09:19 PM
Joined the server.
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jxsl13 28-Nov-19 10:50 PM
2 << 12 is the cool people's way of writing 2^12 hue hue, why not write the integer value there... bitshifts make readability non-existing, especially at places where you do not need bitshifts.
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Dune 28-Nov-19 11:51 PM
2 << 12 is 2^13
And that's more relevant than the integer value imo
It's a constant anyway
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builder17 29-Nov-19 09:20 AM
Joined the server.
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jxsl13 29-Nov-19 03:55 PM
I meant 1<< 12 Kinda didn't see the 2 there, usually it's a 1. (edited)
I wonder why it's actually even more complicated by using a 2 there. (edited)
why is the bitshift part more relevant, what would be expressed by 2 << 12 that is not being expressed by 8192? (edited)
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MaCRoYale 29-Nov-19 04:56 PM
Joined the server.
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kotC9 29-Nov-19 05:29 PM
@qshar @kogadmins wtf?
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Trafalgar Law 29-Nov-19 05:29 PM
Thats not 0.6
Thats 0.7, go on KoG Discord and ask there 😄
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Sneak 29-Nov-19 05:58 PM
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Ryozuki 29-Nov-19 08:43 PM
@Dune
watcha think (edited)
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
here is the changes
i thought about doing a argument parser but idk a good way to do it and looks complicated, i guess its better to let each modder do it their way
talking to a wall 😭
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Dune 29-Nov-19 08:52 PM
@Ryozuki at first glance of the code, looks like some nice work so far, good job 🙂
It's easy to get bugs in this thing though, gotta test it thoroughly
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Ryozuki 29-Nov-19 08:53 PM
yeah sure :p
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Dune 29-Nov-19 08:53 PM
the network.py changes need to be put at the end to not break compatibility with older versions afaik
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Ryozuki 29-Nov-19 08:53 PM
i see
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Dune 29-Nov-19 08:53 PM
I had started to write something similar a while ago but you did a lot more progress
One specification there was, was that client commands and server commands should be distinguishable
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Ryozuki 29-Nov-19 08:54 PM
and it is
it can be more beutiful but it is xD
u see, test is blueish
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Dune 29-Nov-19 08:54 PM
Oh, is that the green background?
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Ryozuki 29-Nov-19 08:55 PM
ye
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Dune 29-Nov-19 08:55 PM
I see
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Ryozuki 29-Nov-19 08:55 PM
if u know a better color feel free to tell me it xd
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Dune 29-Nov-19 08:55 PM
That's good by my standards :)
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Ryozuki 29-Nov-19 08:55 PM
so i move the netmsgs to the end
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Dune 29-Nov-19 08:56 PM
I think there are already some netmsgs with # TODO 0.:8 move up right
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Ryozuki 29-Nov-19 08:56 PM
yep
moved them there
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Dune 29-Nov-19 08:56 PM
yeah good
/r doesn't take a playername btw
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Ryozuki 29-Nov-19 08:57 PM
ops
a string?
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Dune 29-Nov-19 08:58 PM
nothing
just typing /r replies to the last message
Those chat commands were written hastily before 0.7.3 iirc I wanted to make it so that you don't have to press enter after tabbing a player, but instead that doing space does this
and maybe some syntax coloring so you can see where the player argument is e.g. All: /w **nameless tee (1)** hey
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Ryozuki 29-Nov-19 08:59 PM
hmm but maybe that can be done in another pr
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Dune 29-Nov-19 08:59 PM
oh yeah absolutely
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Ryozuki 29-Nov-19 08:59 PM
:p
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Dune 29-Nov-19 09:00 PM
You think it's most intuitive to put server commands on the bottom?
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Ryozuki 29-Nov-19 09:00 PM
well idk but its easier
codewise
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Dune 29-Nov-19 09:01 PM
I see 🙂 do you think it lacks something else (other than an argument parser)?
btw I think server commands should be able to override client commands
e.g. if server defines /r, then it disables the /r client command
but that might be confusion inducing
what do you think?
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Ryozuki 29-Nov-19 09:01 PM
i wouldnt do it
actually i need to fix to not have duplicates
:o
server has plenty of command names to choose i think
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Dune 29-Nov-19 09:03 PM
that's true but ddrace stuff tends to use /team and /r right
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Ryozuki 29-Nov-19 09:03 PM
/r is exactly what it does rn i think
about team, thats right
any more opinion on this?
its not hard to do it anyway
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Dune 29-Nov-19 09:04 PM
when you press escape it sends commands as raw text
but it's a bit unclear when it's a command and when it's raw text :/
teeworlds guidelines go against the use of NULL btw I had to edit a PR for that :p
thanks for your work 👍
I'll test it this weekend
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Ryozuki 29-Nov-19 09:07 PM
ill pr to make it easier
@Dune do they go against nullptr?
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Dune 29-Nov-19 09:09 PM
my bad, I think I got it the other way around and it's no nullptr
lemme grep
Compilation is broken since 5ef5a26. Should use NULL instead of nullptr: teeworlds/src/game/client/components/menus_settings.cpp Lines 1186 to 1187 in 5...
right, I forgot nullptr is C++11
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Ryozuki 29-Nov-19 09:13 PM
so i should use 0
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Dune 29-Nov-19 09:13 PM
NULL is fine
my bad, I think I got it the other way around
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Ryozuki 29-Nov-19 09:13 PM
i like nullptr tho
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Dune 29-Nov-19 09:13 PM
me too
but it doesn't compile :(
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Ryozuki 29-Nov-19 09:14 PM
it compiles for me
do u use a old compiler or smth
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Dune 29-Nov-19 09:14 PM
cause you use some C++11 compiler
by default the compiler settings do not enable c++11 flags for gcc, for example (edited)
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Ryozuki 29-Nov-19 09:14 PM
i see
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Dune 29-Nov-19 09:16 PM
you're on windows? msvc doesn't have an option to be strict c++03. right @LordSk ?
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Ryozuki 29-Nov-19 09:16 PM
windows? never
im on arch linux
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Dune 29-Nov-19 09:16 PM
huh, which compiler?
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Ryozuki 29-Nov-19 09:16 PM
gcc -v Using built-in specs. COLLECT_GCC=gcc COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-pc-linux-gnu/9.2.0/lto-wrapper Target: x86_64-pc-linux-gnu Configured with: /build/gcc/src/gcc/configure --prefix=/usr --libdir=/usr/lib --libexecdir=/usr/lib --mandir=/usr/share/man --infodir=/usr/share/info --with-bugurl=https://bugs.archlinux.org/ --enable-languages=c,c++,ada,fortran,go,lto,objc,obj-c++,d --enable-shared --enable-threads=posix --with-system-zlib --with-isl --enable-__cxa_atexit --disable-libunwind-exceptions --enable-clocale=gnu --disable-libstdcxx-pch --disable-libssp --enable-gnu-unique-object --enable-linker-build-id --enable-lto --enable-plugin --enable-install-libiberty --with-linker-hash-style=gnu --enable-gnu-indirect-function --enable-multilib --disable-werror --enable-checking=release --enable-default-pie --enable-default-ssp --enable-cet=auto gdc_include_dir=/usr/include/dlang/gdc Thread model: posix gcc version 9.2.0 (GCC)
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Dune 29-Nov-19 09:17 PM
🤔 strange that it builds
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Ryozuki 29-Nov-19 09:17 PM
why
i use cmake + ninja
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Dune 29-Nov-19 09:19 PM
tmp>g++ main.cpp tmp>g++ main.cpp --std=c++03 main.cpp: In function 'int main()': main.cpp:3:14: error: 'nullptr' was not declared in this scope return (int)nullptr; ^~~~~~~
so g++ defaults to c++11 nowadays
TIL :)
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Ryozuki 29-Nov-19 09:19 PM
:D
u sure its c++11 and not 14 or 17?
i wouldnt be surprised
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Dune 29-Nov-19 09:20 PM
tmp>g++ -dM -E -x c++ main.cpp | grep -F __cplus #define __cplusplus 201402L
you're right
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Ryozuki 29-Nov-19 09:20 PM
g++ -dM -E -x c++ /dev/null | grep -F cplusplus #define cplusplus 201402L
ye
xd
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Dune 29-Nov-19 09:20 PM
;o
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Ryozuki 29-Nov-19 09:20 PM
201402L is c++17
iirc
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Dune 29-Nov-19 09:20 PM
sounds counterintuitive
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Dune 29-Nov-19 09:29 PM
@Ryozuki btw did I miss something or there is no limit to how many commands the server can set?
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Ryozuki 29-Nov-19 09:30 PM
there isnt
should i add a sane limit
idk
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Dune 29-Nov-19 09:30 PM
yeah or it'll just glitch the UI
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Ryozuki 29-Nov-19 09:30 PM
how much is too much
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Dune 29-Nov-19 09:30 PM
idk 15?
maybe it'd be good to add a way the server can remove commands
so that it can replace them contextually
and only display those that can be executed
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Ryozuki 29-Nov-19 09:31 PM
true
client already has 8 cmds
with 15 it leaves 7 to the server
but u can always do stuff like
subcommands
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Dune 29-Nov-19 09:33 PM
I meant 15 to the server
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Ryozuki 29-Nov-19 09:33 PM
ok
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Dune 29-Nov-19 09:33 PM
but that's just a random number better check with the UI I guess
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Ryozuki 29-Nov-19 09:34 PM
it also depends on the resolution right
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Dune 29-Nov-19 09:34 PM
yeah..
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Ryozuki 29-Nov-19 09:34 PM
what about
making the rect fixed size
and add a sidebar
scrollbar*
im not a ui code pro tho
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Dune 29-Nov-19 09:35 PM
even on super small resolutions it just scales down
this is 640x480
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Ryozuki 29-Nov-19 09:35 PM
ah
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Dune 29-Nov-19 09:36 PM
scrollbar works when it's a clickable thing, I think that would be messy
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Ryozuki 29-Nov-19 09:36 PM
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Dune 29-Nov-19 09:36 PM
but maybe it's a good idea, not sure
so 14 is the limit?
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Ryozuki 29-Nov-19 09:37 PM
14 for server? ye i guess
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Dune 29-Nov-19 09:37 PM
aight
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jxsl13 29-Nov-19 10:50 PM
client side scrolling?
256 commands would be neat :/
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Dune 29-Nov-19 10:50 PM
hf doing the UI for that ;)
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jxsl13 29-Nov-19 10:51 PM
xD
never touched the client
well once
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worstwish 29-Nov-19 11:06 PM
@Ryozuki
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Ryozuki 29-Nov-19 11:06 PM
@worstwish what
GWpingSock 3
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worstwish 29-Nov-19 11:06 PM
haahaha
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Ryozuki 29-Nov-19 11:07 PM
??
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ChillerDragon 29-Nov-19 11:57 PM
@Ryozuki can the server overwrite client commands?
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Ryozuki 29-Nov-19 11:57 PM
@ChillerDragon not yet
idk if its useful
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ChillerDragon 29-Nov-19 11:57 PM
well /team and /w might be usefull but could also be nasty if they block the client commands and users depend on that
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Ryozuki 29-Nov-19 11:59 PM
🙈
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ChillerDragon 29-Nov-19 11:59 PM
could be removed i guess
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Ryozuki 29-Nov-19 11:59 PM
ik
the thing needs to be tested
i left it there for convenience
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ChillerDragon 30-Nov-19 12:00 AM
k
so pr is not finished yet?
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Ryozuki 30-Nov-19 12:00 AM
it is
well if u keep telling me new features then not
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ChillerDragon 30-Nov-19 12:00 AM
xd
what about argument auto completion
😜
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Ryozuki 30-Nov-19 12:01 AM
its posible
cuz i send flags
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ChillerDragon 30-Nov-19 12:01 AM
wait rly?
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Ryozuki 30-Nov-19 12:01 AM
i will not do it rn
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ChillerDragon 30-Nov-19 12:01 AM
i wanted to troll u
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Ryozuki 30-Nov-19 12:01 AM
well its just basic
client knows how many arguments and their type
int string playername
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worstwish 30-Nov-19 12:02 AM
yeyeyeye so true btw ye
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gentle soul 30-Nov-19 01:35 AM
Joined the server.
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Ryozuki 30-Nov-19 02:07 AM
@n000b wat u talking about
i cant talk there
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n000b 30-Nov-19 02:14 AM
@Ryozuki well you requested more sound options for the chst right?
Lol why can i talk there and u notGWcorbinHolyFuck
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Ryozuki 30-Nov-19 02:22 AM
@n000b its on a pr i made
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n000b 30-Nov-19 02:24 AM
Ah but not yet accepted?
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RudolfMonekey 30-Nov-19 12:05 PM
Joined the server.
hello
anybody alive?
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n000b 30-Nov-19 12:54 PM
maybe
i got a problem when i download teeworlds 0.731 from the website
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jxsl13 30-Nov-19 01:00 PM
I see the problem, it turned your pc's language to dutch.
Contribute to teeworlds/documentation development by creating an account on GitHub.
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n000b 30-Nov-19 01:23 PM
hehe
tthanks
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worstwish 30-Nov-19 02:03 PM
browser discord
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n000b 30-Nov-19 02:19 PM
U
I normally use phone tho
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builder17 01-Dec-19 11:18 AM
something wrong with browser discord? It's always up-to-date :D
It doesn't have all features tho, but got everything I need
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Assa 01-Dec-19 12:14 PM
update browser, restart browser, restart pc, else idk
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n000b 01-Dec-19 05:38 PM
@Assa you clearly didn t understand what he means. He ask worstwish what is wrong with using discord on webrowser.
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MaCRoYale 01-Dec-19 07:51 PM
Guys? my ping is 999 on all servers
it's usually not even 50
please help
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MaCRoYale 01-Dec-19 07:59 PM
I restarted my computer and everything
someone help
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LordSk 01-Dec-19 08:03 PM
Even when you actually connect to a server ? @MaCRoYale
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MaCRoYale 01-Dec-19 08:06 PM
wdym?
There's an improvement some have gone down to 978
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LordSk 01-Dec-19 08:07 PM
What is your ping when you are ON a server?
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MaCRoYale 01-Dec-19 08:08 PM
gone back to normal. but when i was on one it was still 999
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Bread eater 🍞😋😍☺ 02-Dec-19 03:53 PM
is there show ping?
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ChillerDragon 02-Dec-19 03:54 PM
ping
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Bread eater 🍞😋😍☺ 02-Dec-19 03:55 PM
like all the time
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Dune 02-Dec-19 04:13 PM
you can see it on the scoreboard, but that's it
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jxsl13 02-Dec-19 05:02 PM
redix said that the ping command is a bad representation. so, the scoreboard should be the correct way to go.
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Dune 02-Dec-19 05:11 PM
it shows latency which is useful too
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YARE 02-Dec-19 05:24 PM
Joined the server.
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redix 02-Dec-19 05:38 PM
The command does not flush the packet... so a few ms might be added on each endpoint
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Deleted User 02-Dec-19 08:10 PM
Joined the server.
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Deleted User 03-Dec-19 02:29 AM
Joined the server.
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a gerdoe 03-Dec-19 05:40 PM
stl lib is vector type?
not vec2 or vec3
just vector
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Deleted User 03-Dec-19 06:04 PM
Joined the server.
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jxsl13 03-Dec-19 07:39 PM
full sentences pls ._. there is a vector type in the c++ szandard library that is a growing type of array/container (edited)
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a gerdoe 03-Dec-19 09:12 PM
sorry, i forgot that english isnt russian language
I can write any word in russian and my friends will understand me
it looks like im stupid
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n000b 03-Dec-19 09:14 PM
XD
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worstwish 04-Dec-19 01:08 AM
@learath
@learath2
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n000b 04-Dec-19 09:53 PM
@worstwish i forwarded your message.
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worstwish 04-Dec-19 09:54 PM
already had cybersex wit him tanks tho
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n000b 04-Dec-19 10:42 PM
GWatproHyperPoggers
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Chilli.* 05-Dec-19 07:39 AM
Joined the server.
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a gerdoe 05-Dec-19 09:07 AM
awwww man
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Souly 05-Dec-19 11:00 AM
8961_coolcat
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Bramdonee 05-Dec-19 07:29 PM
Joined the server.
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Ilìden 05-Dec-19 07:43 PM
Joined the server.
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Bramdonee 05-Dec-19 07:44 PM
QUI EST FR
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Ilìden 05-Dec-19 07:46 PM
Mpi
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Iman 05-Dec-19 08:11 PM
this is an english-only channel. c'est un chan anglais seulement.
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Manaka117 05-Dec-19 09:31 PM
Joined the server.
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Trafalgar Law 05-Dec-19 09:32 PM
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Dune 05-Dec-19 09:36 PM
@Trafalgar Law Dune's writer thought gay gingers embodied villains best
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Trafalgar Law 05-Dec-19 09:37 PM
O_o
There is a lot creepy things when I write dune in gif
Oo
Like this: https://i.imgur.com/q44zyoG.png I mean wtfffffffffff
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Dune 05-Dec-19 09:41 PM
No idea :)
Why's your server so popular btw?
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Trafalgar Law 05-Dec-19 09:42 PM
It means you are more then one person >:o
I dont know bro
They are testing a new map
And now there are lot of players
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n000b 06-Dec-19 05:53 PM
XD
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Trafalgar Law 06-Dec-19 05:53 PM
Is there a command to set vote time? @Dune (edited)
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Dune 06-Dec-19 05:54 PM
No
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ChillerDragon 06-Dec-19 07:09 PM
@Bread eater 🍞😋😍☺ i just released a update to the custom client zillywoods which now has the cl_showpred option to always show the ping in the top right corner if you are still interested i somewhat built that for you 🙂
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Dune 06-Dec-19 07:13 PM
@ChillerDragon You can even have a heartbeat kind of graph to check for network issues: https://github.com/Dune-jr/teeworlds/commit/3663a80bbc621a2d3b0b2cb9d9299ac0b09cb97d
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ChillerDragon 06-Dec-19 07:13 PM
i know saw that (edited)
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Dune 06-Dec-19 07:13 PM
maybe moves a bit too much though 😃
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ChillerDragon 06-Dec-19 07:13 PM
let the competition begin 🙂
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Bread eater 🍞😋😍☺ 06-Dec-19 08:58 PM
@ChillerDragon thanks
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Invokerinjo 06-Dec-19 11:03 PM
Joined the server.
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ChillerDragon 07-Dec-19 02:06 AM
Is SNSnoop here or does someone know how to contact him? Got a compiling problem on mkddr and issues are deactivated :/
/Users/chillerdragon/Desktop/git/mkRace/src/game/server/mkjson.cpp:68:27: error: non-aggregate type 'std::vector<std::string>' (aka 'vector<basic_string<char, char_traits<char>, allocator<char> > >') cannot be initialized with an initializer list std::vector<std::string> plr = {"id", idstr.str(), "name", Server->ClientName(id)}; ^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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heinrich5991 07-Dec-19 02:09 AM
@ChillerDragon sounds like too old C++ version
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ChillerDragon 07-Dec-19 02:29 AM
yea thats what i was afraight of
is it a new trend to use c++2020 features now or do my compilers just oudated?
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Dune 07-Dec-19 02:37 AM
initializers :/
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heinrich5991 07-Dec-19 08:02 AM
@ChillerDragon you can likely specify the standard version
-std=gnuxx17 or something like that
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jxsl13 07-Dec-19 11:57 AM
I would try putting all c-strings in curly braces in order to indicate a std::string construction. (edited)
but I doubt it will work.
maybe an std::array can be initialized in such a way, as this seems to be a fixed size array
stackoverflow suggests removing the = before the initializer list.
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ChillerDragon 07-Dec-19 12:07 PM
well thanks heinrich and jxsl i will try that when i get hands on my mac again
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Assa 07-Dec-19 12:08 PM
@ChillerDragon you may have to set some flags for cmake
I already did that somewhere <.<
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Stalker• 07-Dec-19 02:46 PM
Joined the server.
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Johnnylew 07-Dec-19 10:37 PM
ay
Joined the server.
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n000b 07-Dec-19 11:52 PM
@Johnnylew hey😉
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Johnnylew 07-Dec-19 11:52 PM
hi! Nice to see you here!
😄
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ChillerDragon 08-Dec-19 01:49 AM
@heinrich5991 well -std=gnuxx17 seems to be a gnu thing but -std=c++17 is a valid mac flag but still it throws the same error :/ (edited)
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Dune 08-Dec-19 01:50 AM
welp try c++20 then?
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ChillerDragon 08-Dec-19 01:50 AM
big brain
still :/
how
stackoverflow says c++11 should work already
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rambazamba 08-Dec-19 05:21 AM
Joined the server.
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arabflowa35 08-Dec-19 05:28 AM
Joined the server.
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Johnnylew 08-Dec-19 10:47 PM
welcome @rambazamba
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ChillerDragon 09-Dec-19 12:48 PM
looks like a weird ad
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Sneak 09-Dec-19 01:15 PM
How to loose weight while playing tw yikes
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fokkonaut 09-Dec-19 01:42 PM
it works automatically, @ChillerDragon fat boy already lost -20 kg
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ChillerDragon 09-Dec-19 02:01 PM
ye i always forget to eat while playing tw
i was overweight when i started playing
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Sauce 09-Dec-19 02:34 PM
intermittent fasting is just another word for game addiction hehe
😅 2
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xfce 09-Dec-19 04:16 PM
Joined the server.
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fokkonaut 10-Dec-19 11:55 AM
Does anyone know who SailorEx is on GitHub?
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ChillerDragon 10-Dec-19 02:24 PM
Ukrainian dude
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ChillerDragon 10-Dec-19 02:34 PM
Same name on Skype as far as I know
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dz 10-Dec-19 04:19 PM
Joined the server.
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pm24 10-Dec-19 04:27 PM
Joined the server.
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Bitchy 10-Dec-19 04:29 PM
Joined the server.
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MaCRoYale 10-Dec-19 05:06 PM
Once again i have the 999 ping on all servers thing
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MaCRoYale 10-Dec-19 05:41 PM
still 999 ping on everything
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a gerdoe 10-Dec-19 06:50 PM
🤔
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pm24 10-Dec-19 06:51 PM
?
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builder17 10-Dec-19 06:54 PM
that ping might have been problem on his wifi, but it's not certain yet (edited)
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a gerdoe 10-Dec-19 08:12 PM
@ChillerDragon is that possible to include antiping into 0.7 client?
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jxsl13 10-Dec-19 08:12 PM
everything possible, but unbelievable much work 😮
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a gerdoe 10-Dec-19 08:14 PM
thats it
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ChillerDragon 10-Dec-19 08:26 PM
i was working on it for 2 days and thats all i got https://www.youtube.com/watch?v=wCpkdm_xkyY
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
😂 2
👌 3
:/
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Trafalgar Law 10-Dec-19 08:26 PM
xD
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pm24 10-Dec-19 08:28 PM
XD
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a gerdoe 10-Dec-19 09:39 PM
@jxsl13 wow 24 dec
not enough i think
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Dune 10-Dec-19 11:36 PM
friday is the 13th
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jxsl13 10-Dec-19 11:37 PM
basically a bad omen :0
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Iman 10-Dec-19 11:39 PM
shit
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Dune 12-Dec-19 02:34 PM
@ChillerDragon updated ddr branch since you seemed to want that before release
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a gerdoe 12-Dec-19 02:35 PM
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ChillerDragon 12-Dec-19 03:08 PM
@Dune thanks a lot ❤️
now ima push the downstream maintainers xd
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Dune 12-Dec-19 03:08 PM
probably best to wait 0.7.4...
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ChillerDragon 12-Dec-19 03:12 PM
well i still found no way to contact SNSnoop so....
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Dune 12-Dec-19 03:16 PM
probably on purpose
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ChillerDragon 12-Dec-19 03:21 PM
rude :/
Oh btw @Dune im not sure if the statboard settings really belong to controls because no control keys are set there
also if the dropdown is open it uses the T corners and they do not get closed
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Dune 12-Dec-19 03:25 PM
Do you have a better suggestion?
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ChillerDragon 12-Dec-19 03:48 PM
For a better settings place i would suggest general instead of controls and about the corners no :/ I was about to make a pr then i realized all these dropdown menus take away the control over corners so it would be a mess. Maybe you need a full background rectangle that wraps all of them so the title is actually wider than the children.
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Dune 12-Dec-19 03:48 PM
I thought the same yes 🙂
General has no space left
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ChillerDragon 12-Dec-19 05:00 PM
:/
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WUT(Daniel Dobra || SHSL Gamer) 12-Dec-19 05:12 PM
Joined the server.
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Sneak 12-Dec-19 05:31 PM
Aye aye hdmi
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Trafalgar Law 12-Dec-19 07:08 PM
Hey guys, I'm using the ddnet7 mod and I'm trying to use the command /mapinfo, but I get everytime this error: [2019-12-12 18:44:38][sql]: MySQL Error: COLLATION 'utf8mb4_general_ci' is not valid for CHARACTER SET 'latin1' [2019-12-12 18:44:38][sql]: ERROR: Could not get Mapinfo Anyone know hot fix that :/ ? (edited)
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MaCRoYale 12-Dec-19 09:39 PM
Nope, sorry wish i could help you. Good luck in finding an answer!
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Trafalgar Law 12-Dec-19 09:39 PM
Ah forget to say I found a fix ^^
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MaCRoYale 12-Dec-19 09:39 PM
Nice
Look forward to playing another of your maps (That make me rage)
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pm24 12-Dec-19 09:40 PM
^-^
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Trafalgar Law 12-Dec-19 09:40 PM
You played my map :X?
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MaCRoYale 12-Dec-19 09:40 PM
ofc
who doesn't?
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a gerdoe 12-Dec-19 09:56 PM
dev guys
🔥 2
do u want to make perfectpixel stuff?
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ChillerDragon 12-Dec-19 10:33 PM
?xd
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pm24 12-Dec-19 10:36 PM
hmmmmm
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stampy 13-Dec-19 04:46 AM
Joined the server.
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authorization 13-Dec-19 01:55 PM
Joined the server.
Why only 1 Server on Serverlist?
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Dune 13-Dec-19 01:58 PM
refresh? masterservers seem fine
also check filters
@authorization are you on the All filter?
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authorization 13-Dec-19 02:21 PM
? i didnt have any filter on
i use 0.6.5 only 1 Server on
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Trafalgar Law 13-Dec-19 02:22 PM
xD
Boy thats 0.7 discord
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authorization 13-Dec-19 02:22 PM
any 0.6 discord
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Trafalgar Law 13-Dec-19 02:22 PM
I think u play on ddnet right?
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authorization 13-Dec-19 02:22 PM
no
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Sneak 13-Dec-19 02:29 PM
That's teeworlds discord aight :)
No matter the version
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Dune 13-Dec-19 02:34 PM
@authorization ah, I assumed 0.7. Well 0.6 has some known exploits so 0.6 masterservers regularly get ddos'd
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fokkonaut 13-Dec-19 03:22 PM
i get no servers on 0.7
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WingedTeam 13-Dec-19 04:16 PM
Joined the server.
cc
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Dune 13-Dec-19 04:27 PM
@fokkonaut yet https://status.tw seems fine?
A service for displaying and analyzing the status and statistics of Teeworlds servers and players.
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fokkonaut 13-Dec-19 04:27 PM
yea
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Fudgy 14-Dec-19 02:14 AM
I have to refresh a couple times before getting any servers on 0.6 but on 0.7 I have no problems
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n000b 14-Dec-19 08:49 AM
@Fudgy no ddos on the masterserver (yet) (edited)
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Deleted User 14-Dec-19 09:54 AM
ddnet 0.7?
wat
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ChillerDragon 14-Dec-19 10:22 AM
yes alpha @Deleted User
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Deleted User 14-Dec-19 10:22 AM
ok
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a gerdoe 14-Dec-19 02:32 PM
@Sonix second better
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Deleted User 14-Dec-19 02:41 PM
Joined the server.
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n000b 14-Dec-19 02:42 PM
Ban whis #ddosnobo
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Deleted User 14-Dec-19 02:42 PM
lol
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coany 14-Dec-19 06:12 PM
stay classy. @Deleted User
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Trafalgar Law 14-Dec-19 06:16 PM
@Dune can you pls ban @Deleted User from this discord? He is ddosing randomly servers like my or @jxsl13 zCatch server..
policemyhouse 2
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a gerdoe 14-Dec-19 06:35 PM
@redix nice idea🤔
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jxsl13 14-Dec-19 07:02 PM
dunno about ddos, might be a teeny tiny bit laggy sometimes :'( but we are gonna move servers soon
I don't really care, might shut them down if it becomes too much, there are enough hosters to host zCatch
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Rick 14-Dec-19 11:07 PM
Joined the server.
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Assa 14-Dec-19 11:33 PM
does anyone here play starcraft?
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Dune 14-Dec-19 11:34 PM
rule 3, be relevant :p
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Assa 14-Dec-19 11:35 PM
yeah i want to build TeeCraft
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Dune 14-Dec-19 11:35 PM
that sounds very difficult
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Assa 14-Dec-19 11:35 PM
this was totally not an excuse :p
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Dune 14-Dec-19 11:35 PM
there are no selection mechanics whatsoever
wc3 is more doable
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Assa 14-Dec-19 11:37 PM
I mean that as a joke, but now i wonder if I could get unit selection by calulating it self and using lasers as indicators
you could even do "hotkeys" with the spec preview feature
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jxsl13 14-Dec-19 11:57 PM
you need to push the custom renerable entities issue
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Assa 14-Dec-19 11:58 PM
i really need google MindUpload
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jxsl13 14-Dec-19 11:58 PM
and problem solution download?
:?
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Assa 14-Dec-19 11:58 PM
I am the bottleneck in my projects
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jxsl13 14-Dec-19 11:58 PM
better clone yourself and do time travel
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Assa 14-Dec-19 11:59 PM
a clone would only be usefull with a mindcopy
and/or mind merging
git pull origin clone
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jxsl13 14-Dec-19 11:59 PM
how is one of those elon musk companies called?
brainlink?
something like that
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Assa 15-Dec-19 12:00 AM
oh yeah
well, i don't know what to do when i get a merge conflict
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Srush 15-Dec-19 02:13 AM
Joined the server.
Hey, haven't played this game in years and it looks like things have changed around here
Do people not play infection anymore?
And what happened to all the servers there used to be hundreds at a time now there's like 10-15
Is the game just not as popular anymore or do I have something wrong with my settings?
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Dune 15-Dec-19 02:22 AM
hey Shrush. After a ddos attack on 0.6 and a new release, the playerbase is split between 0.6 and the new version, 0.7 i haven't seen any 0.7 infection server mod
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Srush 15-Dec-19 02:30 AM
Oh okay
so there are inf servers on 0.6?
If so, where can I find a download to 0.6
And why are people sticking to an older version?
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Dune 15-Dec-19 02:38 AM
a lot of mod and content creators aren't around, so some mods, like infection, haven't got ported. some content is only in 0.6 for now. you will find a download link to all teeworlds versions at https://teeworlds.com
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Fudgy 15-Dec-19 02:51 AM
Am I the only one getting huge hashes appended to downloaded maps?
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Dune 15-Dec-19 02:52 AM
isnt that the case since 073
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Fudgy 15-Dec-19 02:52 AM
ye its been a while but I just ask now
it just looks bad in editor when you wanna load a map
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Dune 15-Dec-19 02:53 AM
SHA256 was chosen because it is reasonably standard, the file names don&#39;t explode in length (this rules out SHA512) and it is supported by basically all versions of OpenSSL (this rules out ...
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Fudgy 15-Dec-19 02:53 AM
also the map name often overlaps some text on the top right of editor
not a big deal but still
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Srush 15-Dec-19 03:12 AM
is 0.6.5 the same as 0.6?
because I only see 1 server on there
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n000b 15-Dec-19 03:18 AM
@Srush because of the ddos on the masterserver you need to refresh like 30 times
And yes 0.6.5 would be good
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Srush 15-Dec-19 03:18 AM
refresh 30 times? sounds fun
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Dune 15-Dec-19 03:18 AM
(hence 0.7)
@Fudgy yeah its unfortunate, no easy fix though
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Fudgy 15-Dec-19 03:20 AM
ye on 0.6 better favorite every server lol
or join by ip if you know it
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Srush 15-Dec-19 03:21 AM
damn, is there a story behind the ddos?
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Dune 15-Dec-19 03:22 AM
there is an exploit that lets you ddos easily (or at least amplify your attack)
Summary Prevents ip spoofing of (hopefully) any kind: master server attack (see mailinglist) server flood attack session hijacking faking server info Protocol change The new network protocol head...
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Chilli.* 15-Dec-19 11:21 AM
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fokkonaut 15-Dec-19 11:39 AM
@ChillerDragon
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ChillerDragon 15-Dec-19 11:39 AM
U
troll 4
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a gerdoe 15-Dec-19 01:20 PM
hm, maybe close up 0.6 masterservers🤔
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Dune 15-Dec-19 02:20 PM
@Srush nvm, theres an infection server
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Srush 15-Dec-19 03:23 PM
Yeah I saw it but it was empty the entire day
Not nearly as populated as back then
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Dune 15-Dec-19 05:07 PM
Hello everyone! As 0.7.4 is nearing, we have uploaded the final strings to Transifex and need your help for translations. Get your own language in Teeworlds! https://www.transifex.com/teeworlds/teeworlds/ If you find any string confusing, or you are not sure of the context, feel free to leave an issue on Transifex, or to ask us here. If you are new to Transifex, the (straightforward) process is described there: https://www.teeworlds.com/forum/viewtopic.php?id=10929 Thanks!
👌 3
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Trafalgar Law 15-Dec-19 05:08 PM
Nice 😄
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Dune 15-Dec-19 05:16 PM
@Skayland @MertenNor @Savander @1stDecadeTW @heroiamarelo @PlayerException Thank you as well for your past work 🙂
👌 2
🙂 1
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n000b 15-Dec-19 05:16 PM
@Dune how are the dutch translations?
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Dune 15-Dec-19 05:18 PM
We would gladly get help on that. According to my dutch colleague, some of the existing translated strings are of poor quality, you can try to fix that as well
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n000b 15-Dec-19 05:19 PM
Who did the translations in the past or did we use google translate?
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Dune 15-Dec-19 05:20 PM
For dutch, several people, including TurtleMotion, arisoda, TortleWortle, vierkant and Vijfhoek
Pinned a message.
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n000b 15-Dec-19 05:21 PM
Hmm funny, never heard of those xD
Thnx, i write down that i will take a look this week. Not sure i have enough time tho
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Dune 15-Dec-19 05:22 PM
Thank you 🙂
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n000b 15-Dec-19 05:22 PM
They are for sure no ddnet players btw :p
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MertenNor 15-Dec-19 05:32 PM
Thanks for the update @Dune ! I'll finish translate Norwegian before the deadline 🙂
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Dune 15-Dec-19 05:32 PM
Cool to hear, thanks for your renewed contribution @MertenNor 😃
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MertenNor 15-Dec-19 05:36 PM
Any big changes to .7.4? would like to add some simple game types to the official version some day haha maybe Ill just learn coding myself and get it in by .8.3 😛
funny thing I was thinking the same thing back in .4.3 🤣
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n000b 15-Dec-19 05:38 PM
@Dune oh wait when is the update? Then i can try to do it also before the deadline?
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Dune 15-Dec-19 05:38 PM
@MertenNor coding is fun! next week-end, @n000b
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n000b 15-Dec-19 05:38 PM
Thnx
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MertenNor 15-Dec-19 05:39 PM
@n000b "We will lock translations after a week — that is, the 21st of December." (edited)
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Trafalgar Law 15-Dec-19 05:39 PM
@Dune what do you mean with "Net" ?
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Dune 15-Dec-19 05:40 PM
@Trafalgar Law this is a statboard column, you can see that in 0.7.3 (default bind is e). It's K-D, the net difference between frags and deaths
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Trafalgar Law 15-Dec-19 05:41 PM
Ah
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heinrich5991 15-Dec-19 05:41 PM
i.e. it's 2 if you killed 5 tees and died 3 times
or -5 if you killed 1 tee and died 6 times
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MertenNor 15-Dec-19 05:43 PM
so a Kill - Death system
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Skayland 15-Dec-19 05:46 PM
If i remember my transifex account i will update the spanish strings later
👍
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MertenNor 15-Dec-19 05:46 PM
possible to implement that into the menu like a total count? under the Settings -> Tee tab maybe? I know its late in development lol
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Dune 15-Dec-19 05:47 PM
Thank you @Skayland You mean, saving stats @MertenNor ?
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MertenNor 15-Dec-19 05:48 PM
yeah and seperate it from non modded and modded servers I know its allot of work
if server = official then > copy Kill / death at the end of the match to a file and make it just devide it it to get the kd
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Dune 15-Dec-19 05:50 PM
there were some client mods like that yeah 🙂
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MertenNor 15-Dec-19 05:50 PM
aah
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Trafalgar Law 15-Dec-19 05:50 PM
'' has set a new record: " Wtf never seen in teeworlds (edited)
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MertenNor 15-Dec-19 05:50 PM
never bothers with client mods lol exept for that race one back in the day
@Trafalgar Law same, cant wait for the changelog and test out the new features 🙂
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Skayland 15-Dec-19 05:56 PM
A statboard would lead to more competition between players, it would be cool
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MertenNor 15-Dec-19 05:58 PM
agree maybe a renewed friends list at some point would be cool or maybe just a leaderboard that you could filter by country and what not
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Trafalgar Law 15-Dec-19 06:02 PM
Only 1 german sentence is there, but idk what that means 😄
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Dune 15-Dec-19 06:07 PM
@Skayland there is a statboard, defaults to e
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Skayland 15-Dec-19 06:07 PM
Sorry, explained it wrong
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Dune 15-Dec-19 06:08 PM
there is no central server so we can't have a leadboard
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Skayland 15-Dec-19 06:08 PM
Are not the master servers some kind of central server?
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Dune 15-Dec-19 06:10 PM
that's the only thing that couldn't be decentralized, yeah, and it's already a big weak point (ddos...)
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Deleted User 15-Dec-19 06:12 PM
0.7 is insane policemyhouse
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redix 15-Dec-19 06:13 PM
Top sprees are over 100 😅
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Dune 15-Dec-19 06:15 PM
+ UT announcers for the full experience :D
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redix 15-Dec-19 06:15 PM
Always used them with the client pack😀
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Dune 15-Dec-19 06:16 PM
oh, client pack had 'em?
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Deleted User 15-Dec-19 06:16 PM
17 kills with my "skill" is insane but respect to the players that reach over 100 clap
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redix 15-Dec-19 06:17 PM
It supported spree sounds. Someone packed the ut sounds for it 👍
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Dune 15-Dec-19 06:18 PM
cough 😛
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redix 15-Dec-19 06:18 PM
Well when you go for 100+ spree you don't really take part in the game... You just go for kills in the middle
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Dune 15-Dec-19 06:18 PM
Yeah that's not a positive imo
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redix 15-Dec-19 06:18 PM
True
In general... Avoiding deaths in ctf always leads to a boring game
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Skayland 15-Dec-19 06:29 PM
Just spam grenade
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Assa 15-Dec-19 06:40 PM
you go for spawnkilling afk players
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redix 15-Dec-19 06:43 PM
in ctf nothing besides the flag matters... you should only get points for captures or killing the carrier 😄
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a gerdoe 15-Dec-19 09:01 PM
i will try to add Татарча language
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a gerdoe 15-Dec-19 09:13 PM
ah lol that Чуваш language had already added
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a gerdoe 15-Dec-19 09:20 PM
i have an idea guys
before i used grassmain(any creator here) mapres (edited)
and i couldnt use automapper
maybe
can we make that mapres which name starts with grass_main can use automapper grass_main func in tw?
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Fudgy 15-Dec-19 09:30 PM
you can if you copy paste the rules
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Dune 15-Dec-19 09:30 PM
yeah
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Fudgy 15-Dec-19 09:30 PM
in data/editor/automap
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Assa 15-Dec-19 09:33 PM
cp grass_main.json grassmain(any creator here).json
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a gerdoe 15-Dec-19 09:52 PM
i rhink that it must be as in-source shit without any interventions (edited)
yeah before i copypasted rules myself
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Souly 15-Dec-19 10:07 PM
@Deleted User send skin
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Dune 15-Dec-19 10:07 PM
just because mapres have similar names doesn't mean they have the same layout, this shouldn't be hardcoded. if you make a new mapres, make rules for it
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jao 15-Dec-19 10:10 PM
make it optional
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Deleted User 15-Dec-19 10:10 PM
@Souly 10 euros
no
i need to finish it later
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Souly 15-Dec-19 10:11 PM
:c
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Deleted User 15-Dec-19 10:11 PM
just wait a bit feelsamazing
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Souly 15-Dec-19 10:11 PM
no u
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a gerdoe 15-Dec-19 10:12 PM
however, each grassmain mapres which I know was copy version of default one, anyway I didnt see critical deferences (edited)
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Deleted User 15-Dec-19 10:12 PM
u
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a gerdoe 15-Dec-19 10:13 PM
@Deleted User are u active in tw again?
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Souly 15-Dec-19 10:20 PM
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Deleted User 15-Dec-19 10:24 PM
just wait
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Souly 15-Dec-19 10:24 PM
no u
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Deleted User 15-Dec-19 10:39 PM
U
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Souly 15-Dec-19 10:41 PM
nuno
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Deleted User 15-Dec-19 10:52 PM
@Souly
U_
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Souly 15-Dec-19 10:53 PM
?
HyperThonkSpin
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Souly 15-Dec-19 11:13 PM
UNO_POWER
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heinrich5991 16-Dec-19 09:57 AM
🙂
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Souly 16-Dec-19 10:44 AM
nice
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Deleted User 16-Dec-19 12:05 PM
lol
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a gerdoe 16-Dec-19 01:12 PM
ТРЕВОМАНА
тревомана or tpebomaha
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a gerdoe 16-Dec-19 03:01 PM
what is crc mean?
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jxsl13 16-Dec-19 03:10 PM
cyclic redundancy check
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a gerdoe 16-Dec-19 03:10 PM
thanks
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Dune 16-Dec-19 03:11 PM
probably don't translate that
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a gerdoe 16-Dec-19 03:18 PM
too late xd
okey
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Assa 16-Dec-19 03:19 PM
zyklischer Redundanz Test
i love it
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Dune 16-Dec-19 03:23 PM
never too late to correct mistakes 😉
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a gerdoe 16-Dec-19 03:54 PM
Циклик Артыкларнын Тикшеру (edited)
nice translate
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Dune 16-Dec-19 04:12 PM
length matters!
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Assa 16-Dec-19 05:02 PM
that's what she said
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Souly 16-Dec-19 05:13 PM
nice
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Itara 16-Dec-19 05:41 PM
Joined the server.
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Dask.7ven 16-Dec-19 05:41 PM
Joined the server.
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Trafalgar Law 16-Dec-19 08:06 PM
😦
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Souly 17-Dec-19 03:47 AM
oooooooooooh
that server logo is great <3
just add some animation
like snowflakes or something
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Gxods 17-Dec-19 03:59 AM
Joined the server.
Hi
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a gerdoe 17-Dec-19 05:45 AM
@here check logo lol
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fokkonaut 17-Dec-19 08:56 AM
Why is there a 7 in the picture of this channel?
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Trafalgar Law 17-Dec-19 08:57 AM
0.7 i think
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El BobLex 17-Dec-19 09:12 AM
Yeah it trolled me, was scrolling up to find out where the pings were kekw
👌 3
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KoleOBlack 17-Dec-19 09:18 AM
Is TW using DirectSound or DirectMusic for playing the ingame music-
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Iman 17-Dec-19 10:01 AM
the tee of the christmas server picture is so cute !
i love it
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Ryozuki 17-Dec-19 10:54 AM
@KoleOBlack probably whathever sdl choses, you can force it to use another iirc, why?
Tw probs uses the sdl sound system abstraction
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KoleOBlack 17-Dec-19 10:56 AM
Ah okay
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Assa 17-Dec-19 11:06 AM
when your teeworlds discord looks more like holiday then your home
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teetow 17-Dec-19 11:32 AM
I thought DirectMusic was dead? That was their interactive MIDI stuff from ages ago
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Terrorka (Tetra) 17-Dec-19 12:38 PM
@Dune What's going on? Why are Teeworlds in Discord upstairs and not in the middle of a folder? Что происходит? Почему Teeworlds в Discord наверху, а не в середине в папке? (edited)
❓ 6
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Assa 17-Dec-19 01:33 PM
@Terrorka (Tetra)what is this question?
you mean why Teeworlds isn't in the basement?
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builder17 17-Dec-19 01:46 PM
the tee of the christmas server picture is so cute !
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campfire but spooky 17-Dec-19 01:46 PM
Agreed
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builder17 17-Dec-19 01:47 PM
:)
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Assa 17-Dec-19 01:59 PM
Dear Santee, this year i wish for a new Teeworlds Version, with Race support and new skins
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Капухик 17-Dec-19 02:06 PM
☝🤙😎
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ChillerDragon 17-Dec-19 02:52 PM
omg GWpingSock why does the discord server has a ping icon now dfq
☝️ 5
ban 2
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Johnnylew 17-Dec-19 03:19 PM
Just noticed?
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Terrorka (Tetra) 17-Dec-19 03:56 PM
@Assa Teeworlds appear as new band in Discord
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Trafalgar Law 17-Dec-19 03:57 PM
Dear Santee ban @Assa
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KoleOBlack 17-Dec-19 04:00 PM
@teetow Yeah uh, Didn't Microsoft state that only the DirectMusic Producer and the Performance Layer were dead/deprecated?
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teetow 17-Dec-19 04:44 PM
no idea, just haven't heard the term in ages
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NudelBr0t 17-Dec-19 04:54 PM
pepe_clap
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Souly 17-Dec-19 05:03 PM
HyperThonkSpin
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jxsl13 17-Dec-19 05:07 PM
Dear Santee gib money.
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a gerdoe 17-Dec-19 06:34 PM
@Dune which day is translation deadline?
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Dune 17-Dec-19 06:37 PM
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a gerdoe 17-Dec-19 06:39 PM
4 days huh
hm, tatar lang version must have the "tatarstan super good" background music (edited)
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Dune 17-Dec-19 06:44 PM
This can be patched in
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a gerdoe 17-Dec-19 06:44 PM
easter egg in teeworlds
cool
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Assa 17-Dec-19 06:50 PM
content creator should be an own job <.<
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jxsl13 17-Dec-19 06:51 PM
it is, it's called Level Designer ._.
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Skayland 17-Dec-19 07:39 PM
Just updated new spanish strings, rn im checking all the 401 of em
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Dune 17-Dec-19 07:57 PM
exported strings if you want to test ingame
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n000b 17-Dec-19 08:07 PM
hey,
i fixed some translations. all the translations were already done tho
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Dune 17-Dec-19 08:07 PM
0.7.4 doesn't add that many strings yeah :)
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n000b 17-Dec-19 08:08 PM
@heinrich5991 i saw you also added some dutch translations. you used a translator or do you know dutch?
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heinrich5991 17-Dec-19 08:09 PM
wat
😄
if I did, then I did it on behalf of someone
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n000b 17-Dec-19 08:09 PM
hmm ah okay
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heinrich5991 17-Dec-19 08:10 PM
I would never™️ try to use a translator to create a translation
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n000b 17-Dec-19 08:10 PM
there is one translation left tho. Joystick jitter tolerance. no idea how to translate it tho. maybe keep it like this?
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Dune 17-Dec-19 08:11 PM
@heinrich5991 has a lot of translations in his name from before transifex iirc
@n000b "nervousness" for jitter maybe? idk dutch
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n000b 17-Dec-19 08:12 PM
ah yeah i see XD
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oko 17-Dec-19 08:12 PM
that seven on the icon is killing me
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heinrich5991 17-Dec-19 08:12 PM
😉
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n000b 17-Dec-19 08:12 PM
okay wait. where do i get this sentence if i play teeworlds? because i don't even know what it really means XD
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Skayland 17-Dec-19 08:13 PM
Jitter is a thing on joysticks
You will only see the string ingame if you "enable joystick" in controls tab, on settings
@n000b
I just translated it as jitter because i couldnt find a good translation to spanish
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heinrich5991 17-Dec-19 08:15 PM
@Skayland @n000b instability perhaps?
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Skayland 17-Dec-19 08:15 PM
Maybe
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heinrich5991 17-Dec-19 08:16 PM
that probably has a translation into spanish
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Skayland 17-Dec-19 08:16 PM
Yea that does
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Dune 17-Dec-19 08:16 PM
Nervosité in french id say
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heinrich5991 17-Dec-19 08:16 PM
the relevant word doesn't work in german, at least
Nervosität
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Dune 17-Dec-19 08:17 PM
Or just joystick tolerance
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n000b 17-Dec-19 08:20 PM
but jitter means that it is shaky or something like this? and with the message you will say that you can play the game with this or?
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Skayland 17-Dec-19 08:20 PM
I think the setting is like a mouse sens one
With a bar
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heinrich5991 17-Dec-19 08:20 PM
is it?
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Skayland 17-Dec-19 08:20 PM
Idk, i dont use joystick
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heinrich5991 17-Dec-19 08:21 PM
I would have thought that it tries to reduce the noise from the joystick
understanding the meaning is important for translations 😛
@Dune ^
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Xarrek 17-Dec-19 08:21 PM
what a clicbait server avatar
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Skayland 17-Dec-19 08:22 PM
Lol
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Xarrek 17-Dec-19 08:22 PM
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Dune 17-Dec-19 08:22 PM
Yes heinrich
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n000b 17-Dec-19 08:23 PM
ah yeah that is why i asked what this really means XD
good that i asked cause a normal translation wouldn't match the meaning
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n000b 17-Dec-19 08:35 PM
can't make a nice translation. i guess for the dutch people this would make sense if they are known with joysticks. and i think therea re none cause there are almost no dutch players XD
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Dune 17-Dec-19 09:16 PM
translating is harder than it seems 🙂
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Assa 17-Dec-19 09:53 PM
it's more like a joistick trigger tolerance
or joystick deviation
mechanical deflection
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Dune 17-Dec-19 10:24 PM
did no one make a Santee skin yet 😃 (edited)
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Souly 18-Dec-19 12:41 AM
i tried but with current assets it is hard for me :/ (edited)
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!ʎø1øʞıƝg 18-Dec-19 02:54 AM
name aquired
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Dororl 18-Dec-19 04:00 AM
Joined the server.
hello
i haven't played this game since years ago, i see it's still being updated, how many people play it on average?
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Skayland 18-Dec-19 05:01 AM
70+ at any given time i guess
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ShootXen 18-Dec-19 05:16 AM
Also depends which version
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Deleted User 18-Dec-19 06:52 AM
Number on the Icon changed to 6? policemyhouse
😲 2
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Xarrek 18-Dec-19 07:46 AM
countdown to selfdestruction
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oko 18-Dec-19 10:04 AM
ruh roh
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Johnnylew 18-Dec-19 10:38 AM
At first I thought it was the Days Till Christmas
But nah
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Iman 18-Dec-19 10:41 AM
it's
the
finaaal
countdown
i hope the song is stuck in ur head too now :D
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Deleted User 18-Dec-19 11:35 AM
Countdown to new Version policemyhouse
🤩 3
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Souly 18-Dec-19 03:14 PM
tw 0.7 update to 0.6 HyperThonkSpin
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fokkonaut 18-Dec-19 03:19 PM
no, its the days left until christmas
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Skayland 18-Dec-19 03:20 PM
Ohh
Original
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ChillerDragon 18-Dec-19 03:25 PM
christmas sucks :/
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NudelBr0t 18-Dec-19 03:34 PM
xd
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Deleted User 18-Dec-19 03:38 PM
True
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Souly 18-Dec-19 04:25 PM
@ChillerDragon no u
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Dune 18-Dec-19 04:53 PM
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Ryozuki 18-Dec-19 05:12 PM
Thats nice
@Dune i updated my pr on server side commands
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Dune 18-Dec-19 05:12 PM
I saw yeah
haven't tested but looks nice
some brackets are the wrong style
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Ryozuki 18-Dec-19 05:14 PM
Ah the habit
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Dune 18-Dec-19 05:14 PM
I know the pain :D
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Ryozuki 18-Dec-19 05:15 PM
😆
@Dune i was thinking a way for the client to request autocompletion values when typing a command idk if its worth
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Dune 18-Dec-19 05:17 PM
sounds a bit heavy
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Ryozuki 18-Dec-19 05:17 PM
For things like player names you can predict it
But for strings not
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Dune 18-Dec-19 05:18 PM
It's supposed to predict player names
does it still?
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Ryozuki 18-Dec-19 05:18 PM
Hmm let me check
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Dune 18-Dec-19 05:19 PM
I was working on improving the UI a bit by having some highlight when pressing enter would send a command (as opposed to raw chat), and making it less ambiguous. Maybe something shell like
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Ryozuki 18-Dec-19 05:19 PM
I think it predicts for non server side
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Dune 18-Dec-19 05:19 PM
What I got so far is not super pretty though
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Ryozuki 18-Dec-19 05:19 PM
That would be cool
You mean like a dedicated command chat
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Dune 18-Dec-19 05:20 PM
yeah, change the "All:" prefix possibly
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Ryozuki 18-Dec-19 05:20 PM
The best way to provide good autocompletion would also be to have an argument parser
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Dune 18-Dec-19 05:21 PM
or extend the white Rect to the / command
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Ryozuki 18-Dec-19 05:21 PM
We should handle args with spaces
So u use ""
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Dune 18-Dec-19 05:21 PM
Problem is names have space
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Ryozuki 18-Dec-19 05:21 PM
Ye
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Dune 18-Dec-19 05:21 PM
ideally would be a shell-like thing where pressing Tab when you have a name autocompletes with ""
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Ryozuki 18-Dec-19 05:21 PM
Yeo
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Dune 18-Dec-19 05:21 PM
plenty of nice things to do if one has enough time :p
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Ryozuki 18-Dec-19 05:22 PM
Well ill work on it on christmas
Holidays
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Dune 18-Dec-19 05:22 PM
Usually there is an activity spike at christmas
0.7.2 happened a month after 0.7.1 because of that
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Ryozuki 18-Dec-19 05:22 PM
🙂
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Souly 18-Dec-19 06:13 PM
so still no chat text copy option :c
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Dune 18-Dec-19 06:14 PM
nope, there is no selection management
so it is not trivial
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Souly 18-Dec-19 06:14 PM
@Dune how about adding that to console
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Dune 18-Dec-19 06:15 PM
well, if someone does it, surely it'll get pulled
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Souly 18-Dec-19 06:15 PM
tw_heart
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n000b 18-Dec-19 07:08 PM
@Souly did i tag overyone or only everyone🤔
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Souly 18-Dec-19 07:28 PM
everyone
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Dune 18-Dec-19 07:46 PM
@everyone is disabled here
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Souly 18-Dec-19 07:48 PM
he tagged everyone
😉
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ChillerDragon 18-Dec-19 07:57 PM
good name
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Squeezy 18-Dec-19 09:44 PM
You can just use user id to ping but ok.
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Deleted User 18-Dec-19 09:48 PM
@here
lol
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Souly 18-Dec-19 10:08 PM
@everyone
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Iman 18-Dec-19 10:15 PM
xd
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stampy 18-Dec-19 11:52 PM
Hi I hear about version 6, do more people play that or something ?
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Dune 18-Dec-19 11:57 PM
depends on the game mode
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Deleted User 19-Dec-19 12:56 AM
5 pog
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campfire but spooky 19-Dec-19 02:46 AM
you know
im just now realising that the teeworlds guy is counting down to christmas
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Deleted User 19-Dec-19 02:54 AM
xd
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Skayland 19-Dec-19 03:47 AM
Lol
5 days
Please christmas update with snow
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n000b 19-Dec-19 07:09 AM
@stampy blocker ddnet and gores are for sure more popular.
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Deleted User 19-Dec-19 07:14 AM
Lets wait for 0.7 block hardkek
f3 1
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fokkonaut 19-Dec-19 08:49 AM
i have 0.7 Block server
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ChillerDragon 19-Dec-19 09:27 AM
Same 🙂
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a gerdoe 19-Dec-19 09:49 AM
chill, fokko, please, you must add censorship to your servers
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NudelBr0t 19-Dec-19 09:49 AM
Yikes
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a gerdoe 19-Dec-19 09:49 AM
players in age 4-12 are very toxic
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jxsl13 19-Dec-19 09:58 AM
0-99
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fokkonaut 19-Dec-19 10:07 AM
@a gerdoe no u
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a gerdoe 19-Dec-19 10:37 AM
🤔
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Ryozuki 19-Dec-19 01:14 PM
ez
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ChillerDragon 19-Dec-19 01:51 PM
xd
much wowo catalan native
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Assa 19-Dec-19 03:19 PM
@Dune ragequit?
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jxsl13 19-Dec-19 03:58 PM
every 8th grader be like: ¡Catalan, lo hablo!
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Deleted User 19-Dec-19 04:16 PM
wtf is this 5 thing
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Skayland 19-Dec-19 04:23 PM
Days to christeemas @Deleted User (edited)
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Deleted User 19-Dec-19 04:23 PM
oh
ok?
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Deleted User 19-Dec-19 04:44 PM
Joined the server.
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Dune 19-Dec-19 05:11 PM
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jxsl13 19-Dec-19 06:41 PM
Santee me gusta!
Te quiero!
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Hawajek 19-Dec-19 08:41 PM
👌
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ChillerDragon.* 19-Dec-19 08:57 PM
pls two way xd
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ChillerDragon 19-Dec-19 11:45 PM
thanks 🙂
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n000b 20-Dec-19 12:13 AM
I must say those chat features are awesomeGWatproHyperPoggers
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Souly 20-Dec-19 01:23 AM
PepeHype
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worstwish 20-Dec-19 06:16 PM
@Dune dont forget the best thing santee brought to u
and me
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jxsl13 20-Dec-19 09:14 PM
@Dune the plz is purple (its the previous version of gamer)
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Dune 20-Dec-19 09:16 PM
yeah it's a bug
I'll deal with that later
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jxsl13 20-Dec-19 09:21 PM
mind opening an issue :o?
I don't care when you deal with it, just for the record x)
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Dune 20-Dec-19 09:21 PM
I'll remember
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jxsl13 20-Dec-19 09:21 PM
😮 I doubt that
do whatever you want ._. I did my part
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Assa 20-Dec-19 09:22 PM
i wonder if you could crash the client with this
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Dune 20-Dec-19 09:22 PM
no
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jxsl13 20-Dec-19 09:23 PM
it's just a text coloration issue
that's not supported
anymore
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Assa 20-Dec-19 09:23 PM
^999 okay
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Trafalgar Law 20-Dec-19 09:34 PM
@Dune we wait for Santee 😦
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Dune 20-Dec-19 11:27 PM
@Trafalgar Law were you were naughty?
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Trafalgar Law 20-Dec-19 11:28 PM
No 😭
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Dune 20-Dec-19 11:28 PM
Santee decides!
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Trafalgar Law 20-Dec-19 11:29 PM
Santee is coming to late today 😦
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Dune 20-Dec-19 11:32 PM
It's the last Friday before holidays and Santee's reindeers were caught in traffic jam near ctf5
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Trafalgar Law 20-Dec-19 11:33 PM
You lie! You are Santee!1!11!!!1!!1
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Dune 20-Dec-19 11:34 PM
Santee is no one but the spiritee of xmas 🎄
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Trafalgar Law 20-Dec-19 11:35 PM
Santee has still 25 Min left
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Dune 20-Dec-19 11:35 PM
Santee already came - if you saw no Santee, you were naughtee
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Trafalgar Law 20-Dec-19 11:35 PM
ehhhhh
btw. is changing name without reconnecting coming in 0.7.4?
@Dune
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Dune 20-Dec-19 11:38 PM
While skins changing was reintroduced with 0.7.3, the purpose of names is to identify each other, so this will stay
Server mods can work around this with a silent reconnect
You cannot reintroduce name changing in a backwards compatible way anyway, unlike skins
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Iman 20-Dec-19 11:46 PM
what happened to dune he was dusty and sandy but the spiritee of christeemas changed him we need a fan art of a dune with xmas decorations on it xD (edited)
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Dune 21-Dec-19 12:07 AM
He's making a list, he's checking it twice; he's gonna find out who's naughty or nice: https://www.teeworlds.com/?page=journal
🎄 2
❤️ 1
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Trafalgar Law 21-Dec-19 12:07 AM
I'm nice * - *
f4 3
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Dune 21-Dec-19 12:26 AM
While I'm at it, Hedgewars is another retro 2D FOSS game of the kind that is Teeworlds' elder by a year... and they recently got their 1.0.0 release! They sure work faster than those lazy Teeworlds devs, so go check them out: https://www.hedgewars.org/ 😉
Hedgewars! It's a blast!
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Trafalgar Law 21-Dec-19 12:40 AM
@Zatline i like the skins where you added, but please dont block the name greyfox if its different to the normal greyfox. https://i.imgur.com/IlY6rFA.png The left one is the real Greyfox where all used in 0.6, you can't replace this with a different skin 😭
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jxsl13 21-Dec-19 12:47 AM
ingame browser looks nice, how well does it handle 64 players :o
near ctf5 .... it's ctf2!
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Skayland 21-Dec-19 01:17 AM
It would be cool to have an official skin database, but i guess thats not possible right now
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Trafalgar Law 21-Dec-19 01:18 AM
True but its not right and not fair to replace that sick skin :/
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Keep Promises 21-Dec-19 01:35 AM
Joined the server.
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Deleted User 21-Dec-19 01:42 AM
It's not sick, just an overused Gores-starter-noob skin 😉
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Trafalgar Law 21-Dec-19 01:42 AM
Cool story
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Skayland 21-Dec-19 01:42 AM
Its still a cool skin and people like it
Regardless of playing or not gores
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Deleted User 21-Dec-19 01:44 AM
tbh i dont care, i drawed a lot of my skins 0.7 rdy feelsamazing
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Skayland 21-Dec-19 01:44 AM
Is kintaro one of your skins?
Or who made "kintaro_2"? Because thats the skin i used on 0.6
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Trafalgar Law 21-Dec-19 01:46 AM
Wait @Deleted User you created the best skin ever?
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Deleted User 21-Dec-19 01:46 AM
no u
dont ping me
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Trafalgar Law 21-Dec-19 01:46 AM
cry
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Skayland 21-Dec-19 01:46 AM
@Deleted User i will pay you to make me a skin, got paypal?
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Deleted User 21-Dec-19 01:47 AM
ofc i got paypal lol but no dont pay me oO
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Skayland 21-Dec-19 01:47 AM
Just kidding
troll 3
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Johnnylew 21-Dec-19 02:31 AM
anybody wanna play?
I like duels
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jxsl13 21-Dec-19 02:51 AM
._. need a player more on zCatch for testing stuff
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Johnnylew 21-Dec-19 03:33 AM
@jxsl13 where tho?
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jxsl13 21-Dec-19 03:45 AM
Simply zCatch Grenade, but I'm doing fine ._.
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slinacK 21-Dec-19 06:01 AM
uh, can anyone reproduce this thing, where you hold +left and you can't switch to hammer? lol wtf
0.7.3.1 i think
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slinacK 21-Dec-19 06:08 AM
might be my keyboard idk
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Dune 21-Dec-19 09:01 AM
Haven't heard of that, how do you switch to hammer?
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Deleted User 21-Dec-19 11:13 AM
Santroll
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Deleted User 21-Dec-19 11:53 AM
oh no
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Dune 21-Dec-19 02:49 PM
Last day for the translations! So far we have Catalan, Chinese (CN, HK, TW), Spanish, French, Norwegian, German, Portuguese, Dutch, Russian all done thanks to @a gerdoe, @Ryozuki , @n000b, @MertenNor, @Skayland, Nalhrac, Texas, Freddie, Baloon, Tempral, Luser, Vistaus, minam. Thank you guys!
Serbian, Ukrainian and Portuguese still need some work
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Skayland 21-Dec-19 02:50 PM
👍
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Ryozuki 21-Dec-19 02:58 PM
😗
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TNT 21-Dec-19 03:43 PM
hello ! for the gctf tournament, here is the stream !
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Trafalgar Law 21-Dec-19 03:51 PM
Santee @Dune 3 days left ❤️
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Trexus 21-Dec-19 05:05 PM
@Zeral
@Zeral you just blocked me and leaved gctf server you surck
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Deleted User 21-Dec-19 06:26 PM
kek
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Souly 21-Dec-19 06:27 PM
HyperThonkSpin
@Deleted User make some skins for 0.7
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Deleted User 21-Dec-19 06:40 PM
hmh
no
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Souly 21-Dec-19 07:20 PM
:c
yes
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Luckypewds 21-Dec-19 10:29 PM
Joined the server.
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a gerdoe 21-Dec-19 11:14 PM
ah
right
21th over
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Trafalgar Law 21-Dec-19 11:17 PM
Santee is today really late
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Iman 21-Dec-19 11:19 PM
santee got a lot of presents to bring on his list
i think he is busy
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Dune 21-Dec-19 11:54 PM
Santee had a lot of naughty tees to deal with
Santee knows when you're awake, so be good for goodness' sake! https://www.teeworlds.com/?page=journal
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Trafalgar Law 22-Dec-19 12:14 AM
Who is naughty @Dune i will find them 😠
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Dune 22-Dec-19 12:17 AM
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jxsl13 22-Dec-19 02:01 AM
Santee should have made a Game of Thrones reference: Winter is coming... to Teeworlds
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Souly 22-Dec-19 02:03 AM
santee should add more skin parts
christmasroo
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Sonix 22-Dec-19 02:20 AM
santee threads may have hinted some, who knows
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Akk0n 22-Dec-19 02:27 AM
Joined the server.
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Souly 22-Dec-19 03:24 AM
gooooooooooooooooooood
those new skin parts
tw_heart
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Skayland 22-Dec-19 09:35 AM
Custom themes
Ok now this is epic, this is real shit we got here, 100% approved, good update is coming
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Sonix 22-Dec-19 10:36 AM
Custom themes are already possible since 0.7.0 (edited)
🇮 1
🇰 1
🇳 1
🇴 1
🇼 1
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Trafalgar Law 22-Dec-19 02:22 PM
@Deleted User I have one question to you. Do you have fun to do that?
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Dune 22-Dec-19 02:24 PM
Don't ping people just to start a fight please
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Deleted User 22-Dec-19 02:32 PM
on the last day of christeemas santee gave to me, a ban from multimap for trolling
i got banned too feelsbadman
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jxsl13 22-Dec-19 02:34 PM
:monka_feelsbad:
troll 2
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Souly 22-Dec-19 03:01 PM
i troll on multimap everyday lmao
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Skayland 22-Dec-19 03:02 PM
Me too
But on 0.6
Im still not a 0.7 regular player
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Souly 22-Dec-19 03:03 PM
someone should make block map with that multimap part
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Skayland 22-Dec-19 03:03 PM
Which part?
Screenshot
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Souly 22-Dec-19 03:06 PM
@Skayland
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Skayland 22-Dec-19 03:06 PM
K
I had a blmap4 upgrade i never hosted
May add that there
But i would need someone with a server to host a blocker server
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jxsl13 22-Dec-19 03:07 PM
basically that part and above the finish
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Deleted User 22-Dec-19 03:30 PM
thats basically a huge troll part
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Dune 22-Dec-19 04:52 PM
[2019-12-22 16:51:06][localization]: skipping invalid entry or:'%s is muted by you', tr:'вас заглушили'
@a gerdoe please fix, what is the correct string?
@Terrorka (Tetra) you'd know?
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FerZ 22-Dec-19 04:54 PM
Dune my servers are not showing up
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Terrorka (Tetra) 22-Dec-19 04:54 PM
@Dune Where? What? What are you talking about? Get me up to speed. (edited)
@Dune If you're talking about translating "%s is muted by you" correctly, it's most likely (If I got the source value right) "%s заглушил тебя".
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Dune 22-Dec-19 04:58 PM
thanks @Terrorka (Tetra)
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NudelBr0t 22-Dec-19 04:59 PM
/:
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Dune 22-Dec-19 05:00 PM
@FerZ you have to open ports
most likely
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Terrorka (Tetra) 22-Dec-19 05:00 PM
@Dune That's if the original phrase translates to "Somebody muted you", not "Somebody was muted you".
Sorry, I'm really bad at English, what did you have in the lead?
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Dune 22-Dec-19 05:01 PM
somebody was muted by you = you muted somebody @Terrorka (Tetra)
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Terrorka (Tetra) 22-Dec-19 05:02 PM
Аааа
Did you shut his mouth or did he shut your mouth?
It's easier that way.
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Dune 22-Dec-19 05:03 PM
You shut his mouth
%s вас заглушили?
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Terrorka (Tetra) 22-Dec-19 05:03 PM
%s был заглушен тобой
Although it would be more correct "Ты заглушил %s"
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Dune 22-Dec-19 05:04 PM
But it's something that happened in the past
It's a reminder, to remember
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Terrorka (Tetra) 22-Dec-19 05:05 PM
Then "%s был заглушен тобой"
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Dune 22-Dec-19 05:06 PM
ok thanks 👍
Log in to your Transifex account. Or sign up to start your own project or help translate an existing one.
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Terrorka (Tetra) 22-Dec-19 05:07 PM
Ahaha
Добро пожаловать, $(name)!
Russian 100%
I am powerless.
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jxsl13 22-Dec-19 05:09 PM
man, don't let people who use google translate do the translations. gj, @Terrorka (Tetra)
😄
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Terrorka (Tetra) 22-Dec-19 05:10 PM
Aaa
sry?
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Dune 22-Dec-19 05:10 PM
I think it's more of a misunderstanding of english
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jxsl13 22-Dec-19 05:10 PM
no, I think you did not translate the stuff with google translator, I mean good job doing the proper translations
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Terrorka (Tetra) 22-Dec-19 05:11 PM
Man
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jxsl13 22-Dec-19 05:11 PM
and fixing the google translator stuff 😮
uff, cool 😮
you the proper man for the job
(or maybe girl)
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Deleted User 22-Dec-19 05:13 PM
it look really ugly i guess, would nice if tw team go and rework this graphic
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jxsl13 22-Dec-19 05:13 PM
u part of team tw, @Deleted User ?
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Deleted User 22-Dec-19 05:13 PM
no
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jxsl13 22-Dec-19 05:13 PM
but you play the game, so you are part of Team Teeworlds 😮
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Deleted User 22-Dec-19 05:14 PM
oh wow xD
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jxsl13 22-Dec-19 05:14 PM
everyone here is part of it 😄
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Deleted User 22-Dec-19 05:14 PM
i can rework it later when i dont forget it
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jxsl13 22-Dec-19 05:14 PM
imma remind you >:o
x)
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Deleted User 22-Dec-19 05:14 PM
yea
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Dune 22-Dec-19 05:15 PM
@Deleted User you can easily change it locally and show us how it looks better 😛
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Deleted User 22-Dec-19 05:15 PM
whenUShitUrself
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jxsl13 22-Dec-19 05:18 PM
engurish channel ._.
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Terrorka (Tetra) 22-Dec-19 05:23 PM
@Dune '1%s'?
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Dune 22-Dec-19 05:23 PM
@Terrorka (Tetra) means first string
those numbers let you swap strings
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Terrorka (Tetra) 22-Dec-19 05:23 PM
Ааа
OK
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Terrorka (Tetra) 22-Dec-19 05:36 PM
Who translated "Try again" as "Okey(yes)."?? (edited)
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Skayland 22-Dec-19 05:41 PM
Wtf
Someone gotta review all these weird translations
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Terrorka (Tetra) 22-Dec-19 05:41 PM
In the process.
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jxsl13 22-Dec-19 05:43 PM
told you ._.
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Dune 22-Dec-19 05:48 PM
if everyone thinks "someone gotta do it", no one does it 😛
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Skayland 22-Dec-19 05:49 PM
I did review the spanish strings GWcmeisterPeepoShrug
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Dune 22-Dec-19 05:50 PM
but I agree it is difficult to test ingame because of the lack of out-of-source builds 🙂
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Terrorka (Tetra) 22-Dec-19 05:50 PM
What does Ukrainian have to do with it?
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Dune 22-Dec-19 05:50 PM
There is ukrainian?
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Terrorka (Tetra) 22-Dec-19 05:51 PM
I know why the Ukrainian translation is in Russian?
@Dune @jxsl13 I checked it out. I hope to see my translation in the next versions of the game.
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Dune 22-Dec-19 05:57 PM
@Terrorka (Tetra) I'll patch it up, you say there is ukranian? or ukranian is russian?
It's confusing sry
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Terrorka (Tetra) 22-Dec-19 05:58 PM
There was a Ukrainian language in Russian translation.
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jxsl13 22-Dec-19 05:58 PM
cool stuff ._.
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Skayland 22-Dec-19 05:58 PM
So
Someone translated english to ukranian in the russian section? Or maybe it was a transifex merge error or something
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Terrorka (Tetra) 22-Dec-19 05:59 PM
1
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Dune 22-Dec-19 05:59 PM
we don't have a way to check for those things unfortunately
@Terrorka (Tetra) did you send your translations? I don't see them yet
Last activity by --- 6 minutes ago
aight sorry
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Terrorka (Tetra) 22-Dec-19 06:01 PM
Yeah, I already have them.
Write me if you need to translate something into Russian.
👍 3
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Dune 22-Dec-19 06:04 PM
Thanks 🙂
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Deleted User 22-Dec-19 06:17 PM
jxsl13 you dont need to remind me
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Assa 22-Dec-19 06:34 PM
hey, can you explain the server sided chat commands feature a bit? I want to update my mods
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jxsl13 22-Dec-19 06:35 PM
@Deleted User we need a rework of that one icon there
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Assa 22-Dec-19 06:35 PM
huh, wanted to write that in the bridge
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Deleted User 22-Dec-19 06:52 PM
where can i translate?
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Dune 22-Dec-19 06:58 PM
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Terrorka (Tetra) 22-Dec-19 06:59 PM
Saturday was yesterday... Shit.
@Dune, who are you, anyway?
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Dune 22-Dec-19 07:03 PM
in what context?
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jxsl13 22-Dec-19 07:03 PM
he's a mountain of sand, basically
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Deleted User 22-Dec-19 07:14 PM
serbian has both cyrillic and latin
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a gerdoe 22-Dec-19 07:17 PM
@Dune yeah, whats the matter?
@Terrorka (Tetra) lol, that arion is badass
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Dune 22-Dec-19 07:18 PM
@a gerdoe was requesting for help with russian, @Terrorka (Tetra) obliged
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a gerdoe 22-Dec-19 07:19 PM
ukranian translation had written in russian (edited)
yeh?
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Terrorka (Tetra) 22-Dec-19 07:20 PM
@a gerdoe Я исправил
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a gerdoe 22-Dec-19 07:20 PM
@Terrorka (Tetra) где живешь? могу еще с кое-кем познакомить
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Terrorka (Tetra) 22-Dec-19 07:21 PM
@a gerdoe Объективно в России, но так в СПБ
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a gerdoe 22-Dec-19 07:22 PM
@Terrorka (Tetra) киевчане интересуют?)
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Terrorka (Tetra) 22-Dec-19 07:22 PM
@a gerdoe В каком плане?
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Dune 22-Dec-19 07:23 PM
switch to private messages if you want to moonspeak ;)
@a gerdoe yes
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a gerdoe 22-Dec-19 07:31 PM
I can fix my translations at january
anyway tatarlar is good nation😼
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Dune 22-Dec-19 07:39 PM
@a gerdoe which regions speak tartar?
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a gerdoe 22-Dec-19 07:40 PM
hahah, tartar. Republic Tatarstan, Russian Federation
many memes with our "supernational thing" are staying in russian internet segment (edited)
oh, last wrong
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Dune 22-Dec-19 07:50 PM
no meme flood please
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Souly 22-Dec-19 07:59 PM
HyperThonkSpin
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Deleted User 22-Dec-19 07:59 PM
is there some sort of more "traditional" serbian thats cyrillic?
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a gerdoe 22-Dec-19 08:08 PM
no meme flood please
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a gerdoe 22-Dec-19 08:45 PM
is teecode documentation done?
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Ryozuki 22-Dec-19 08:45 PM
whats that
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a gerdoe 22-Dec-19 08:46 PM
class hierarchy
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Ryozuki 22-Dec-19 08:46 PM
i mean teecode
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a gerdoe 22-Dec-19 08:47 PM
teeworlds source
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Dune 22-Dec-19 08:47 PM
no
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a gerdoe 22-Dec-19 08:48 PM
did documentation writing start, huh?
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Dune 22-Dec-19 08:49 PM
no
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a gerdoe 22-Dec-19 08:51 PM
nice
which unix os is almost good for the beginning?
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Ryozuki 22-Dec-19 08:59 PM
ubuntu for nobos
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Dune 22-Dec-19 08:59 PM
mac is definitely the most user friendly
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Ryozuki 22-Dec-19 09:00 PM
u said unix on purpose?
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a gerdoe 22-Dec-19 09:12 PM
free unix os*
on purpose?
I gonna make 2-os pc
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a gerdoe 22-Dec-19 09:42 PM
ububtu have ugly interface
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Dune 22-Dec-19 09:43 PM
mint then :)
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Ryozuki 22-Dec-19 09:51 PM
if u prefer kde then kubuntu
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ChillerDragon 22-Dec-19 09:52 PM
debian best
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Trafalgar Law 22-Dec-19 09:52 PM
ubuntu
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Ryozuki 22-Dec-19 09:52 PM
arch best
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a gerdoe 22-Dec-19 09:55 PM
okey i will try debian os
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ChillerDragon 22-Dec-19 09:55 PM
yay
arch isnt too beginner friendly as far as i know :p
debian is idiot save evne i could use it
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Skayland 22-Dec-19 11:30 PM
I've had ubuntu, xubuntu and linux mint so far and all of them were cool GWseremePeepoThink
Topic change
Past year (or around beggining of 2019) i used a site to host teeworlds server. It was free and all you had to do is upload a map and it would host it (ddrace only) I think it was a germany server, 0.6, does anyone remember the site im talking about?
It was a map testing thing
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Dune 22-Dec-19 11:34 PM
Matias does this nowadays 🙂
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Skayland 22-Dec-19 11:36 PM
Does he have a site?
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Assa 22-Dec-19 11:37 PM
you can find it in the teeworlds.com forum
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Dune 22-Dec-19 11:41 PM
he is @MatiasMunk here 🙂
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n000b 22-Dec-19 11:58 PM
@Skayland it is still available on 0.6
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Skayland 22-Dec-19 11:58 PM
primhosting.com i guess? The website doesnt load
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n000b 22-Dec-19 11:58 PM
Trashmap.timkaro.de or something like this
Google it and you will find what you are looking for. It is only for 0.6 servers tho
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Skayland 22-Dec-19 11:59 PM
Oh yhea thats what i was searching for i think
Thanks a lot
The website doesnt load though
Weird
Gotta restart my internet just in case
Still doesnt work, guess its offline or something
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Dune 23-Dec-19 12:12 AM
This is not a countdown to xmas... https://www.teeworlds.com/?page=journal
❤️ 6
👍 5
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Deleted User 23-Dec-19 12:14 AM
I was right
YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE
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ChillerDragon 23-Dec-19 01:43 AM
@MatiasMunk what happend to https://primhosting.com/cart.php
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Skayland 23-Dec-19 01:44 AM
Server icon has only 1 day left !!!!
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Souly 23-Dec-19 01:45 AM
1 day
hyperKirby
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ATTENTIVE 23-Dec-19 02:57 AM
Joined the server.
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n000b 23-Dec-19 07:49 AM
@Skayland hmm strange, it doesn't work indeed
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Assa 23-Dec-19 09:26 AM
yeah, finally some free time where i can sleep until i wake up - * wakes up at 8 every day *
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AxelYT 23-Dec-19 11:19 AM
@Souly, for what?
🤔
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Terrorka (Tetra) 23-Dec-19 12:40 PM
@a gerdoe Clear debian is bad, use litelinux or ubuntu-compatible. It would be the best solution
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heinrich5991 23-Dec-19 12:47 PM
debian is fine
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Terrorka (Tetra) 23-Dec-19 12:51 PM
debian it hurts, he needs os for a rookie.
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heinrich5991 23-Dec-19 01:02 PM
debian comes with a perfectly fine installer
ubuntu also comes with one, so that would work as well
👍 3
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Assa 23-Dec-19 01:12 PM
My windows is usually more broken then my ubuntu
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Ryozuki 23-Dec-19 01:27 PM
debian installer is way easier now than before
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ChillerDragon 23-Dec-19 01:34 PM
wasnt it torvalds who said on some deb conf debian installed was too confuing for me so he rq
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Sneak 23-Dec-19 02:14 PM
Hi, I'm searching out a gores mode for teeworlds 0.7, kinda the same as the actual KoG servs + if someone already converted some maps
Would be perfect ^^
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ChillerDragon 23-Dec-19 02:15 PM
there is offical KoG in 0.7 @Sneak
we are currently working on convertig the maps
but with entities all are playable
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Sneak 23-Dec-19 02:16 PM
jup, but I would need to make some "private" servers
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ChillerDragon 23-Dec-19 02:16 PM
use ddnet7 then
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Sneak 23-Dec-19 02:16 PM
oh, yep
thanks! 😄
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ChillerDragon 23-Dec-19 02:17 PM
there is no binary release do you know how to compile it?
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Sneak 23-Dec-19 02:18 PM
y
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ChillerDragon 23-Dec-19 02:19 PM
ok cool
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Sneak 23-Dec-19 02:21 PM
thanks!
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Terrorka (Tetra) 23-Dec-19 02:32 PM
Player limit of 64?
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ChillerDragon 23-Dec-19 02:36 PM
@Terrorka (Tetra) ?
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Terrorka (Tetra) 23-Dec-19 02:37 PM
@ChillerDragon The maximum number of players on the server is 64?
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fokkonaut 23-Dec-19 02:39 PM
yes
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Terrorka (Tetra) 23-Dec-19 02:39 PM
Bad
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fokkonaut 23-Dec-19 02:39 PM
?
its the teeworlds standard
since one year, before it was 16
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Terrorka (Tetra) 23-Dec-19 02:40 PM
I wish we could all go out together.
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Deleted User 23-Dec-19 03:42 PM
255 players max when
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fokkonaut 23-Dec-19 03:52 PM
i made a 256p version for 0.6
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Deleted User 23-Dec-19 03:53 PM
pog
pog
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Sonix 23-Dec-19 04:04 PM
Hype 0.7.4 is here
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Dune 23-Dec-19 04:06 PM
Teeworlds 0.7.4 is out! Trailer: https://youtu.be/4KDsXsgw-vY News: https://www.teeworlds.com/forum/viewtopic.php?id=13358 Downloads: https://www.teeworlds.com/?page=downloads Steam: https://store.steampowered.com/app/380840/Teeworlds/ Changelog (major changes):
+ Race mode integration (client-side) + In-game server browser + Chat pages & upgrades + Statboard upgrade + Winter background theme + Wide menus mode + Server-side chat commands integration + 24 new skins, colorable eyes, and many more body parts to use
Full changelog: https://www.teeworlds.com/?page=journal @everyone
Teeworlds 0.7.4 trailer Music: "Silvermansound - Christmas Spirit" is under a Creative Commons license (CC BY 4.0). Music promoted by BreakingCopyright: http://bit.ly/2S6n53G
0.7.4 released! (Page 1) — News — Teeworlds Forum — Everything Teeworlds!
🅿️ 2
🇴 2
🇬 2
🎄 5
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Deleted User 23-Dec-19 04:06 PM
YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE
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ChRIstMas`iPro 23-Dec-19 04:06 PM
YES
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Deleted User 23-Dec-19 04:06 PM
YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE
that ping legit crashed my desktop
YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE YEEEEE
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Trafalgar Law 23-Dec-19 04:06 PM
HYPE
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Deleted User 23-Dec-19 04:06 PM
anyways pog
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ChRIstMas`iPro 23-Dec-19 04:06 PM
h y p e
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Assa 23-Dec-19 04:06 PM
insane video
wher can i play this mod?
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Deleted User 23-Dec-19 04:07 PM
instant download
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Ryozuki 23-Dec-19 04:07 PM
lmao that trailer
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ChRIstMas`iPro 23-Dec-19 04:07 PM
please make it work with ubuntu
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Dune 23-Dec-19 04:07 PM
Pinned a message.
YEEEEE 4
feelsamazing 4
pog 4
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fokkonaut 23-Dec-19 04:07 PM
no steam update
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ChRIstMas`iPro 23-Dec-19 04:08 PM
ew steam
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Deleted User 23-Dec-19 04:08 PM
santee fucking kidnapped tees and put them into boxes
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KoleOBlack 23-Dec-19 04:08 PM
Bruh
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twisting 23-Dec-19 04:08 PM
GWjiangPepeThumb
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Ryozuki 23-Dec-19 04:08 PM
cursed video
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Dune 23-Dec-19 04:08 PM
@fokkonaut steam done
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Ryozuki 23-Dec-19 04:08 PM
tee kidnapping
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DEXi 23-Dec-19 04:08 PM
💫 💫 💫 💫 💫 💫 💫 💫 💫 💫 💫 💫 💫 💫 💫 💫
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Deleted User 23-Dec-19 04:09 PM
wtf
executable dont work
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fokkonaut 23-Dec-19 04:09 PM
cant start ot
it
xd
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Deleted User 23-Dec-19 04:09 PM
:justatest:
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Dune 23-Dec-19 04:09 PM
OS?
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fokkonaut 23-Dec-19 04:09 PM
windows
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Deleted User 23-Dec-19 04:09 PM
linux
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Jesus Christ 23-Dec-19 04:10 PM
yeeeyeeeyeeepeperunpeperunpeperunwrzosikcwelwrzosikcwelwrzosikcwelPartyBearPartyBearPartyBearPartyBearPartyBearbongosolisebongosolisebongosolisebongosolisebongosolisebongosolisebongosolisebongosoliseCapyloveCapyloveCapyloveCapylove
🇬 2
🇪 2
🇯 2
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Skayland 23-Dec-19 04:10 PM
Time to play
C:
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Deleted User 23-Dec-19 04:10 PM
works fine for me feelsamazing
feelsbadman
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Destin 23-Dec-19 04:11 PM
@Deleted User troll
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Deleted User 23-Dec-19 04:11 PM
U
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Assa 23-Dec-19 04:11 PM
had to restart steam
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Deleted User 23-Dec-19 04:11 PM
ill try it on winducks
wintroll
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MertenNor 23-Dec-19 04:12 PM
Any .7.4 servers up?
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Assa 23-Dec-19 04:12 PM
i love the heart marks ❤️
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Ryozuki 23-Dec-19 04:12 PM
works for me
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Deleted User 23-Dec-19 04:13 PM
@Deleted User troll
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Ryozuki 23-Dec-19 04:13 PM
new skins are dope
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Trafalgar Law 23-Dec-19 04:13 PM
Oh come one why is there still the fake greyfox skin
<.<
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Deleted User 23-Dec-19 04:13 PM
nobody cares about greyfox
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Trafalgar Law 23-Dec-19 04:13 PM
nobody cares about u
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Deleted User 23-Dec-19 04:14 PM
U_
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Trafalgar Law 23-Dec-19 04:14 PM
😂
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Deleted User 23-Dec-19 04:14 PM
🤔
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Terrorka (Tetra) 23-Dec-19 04:15 PM
Hell, some phrases in Russian didn't fit.
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Dune 23-Dec-19 04:15 PM
@fokkonaut tried 32bit and 64bit?
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kotC9 23-Dec-19 04:16 PM
ахуеть
а зачем обновление
без антипинга
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fokkonaut 23-Dec-19 04:16 PM
i just downloaded the 64 bit version from teeworlds.com now and replaced the steam binaries with it, works now
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kotC9 23-Dec-19 04:16 PM
🤨 @Dune where is antiping?
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Dune 23-Dec-19 04:16 PM
but you couldn't start it?
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fokkonaut 23-Dec-19 04:16 PM
@Dune but the version that came with steam didnt start for me, at leats not through steam itself, didnt test any more
now it works with the teeworlds.com version
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Terrorka (Tetra) 23-Dec-19 04:17 PM
@Dune What to do with phrases that don't fit in?
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Dune 23-Dec-19 04:17 PM
shorten them @Terrorka (Tetra)
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Terrorka (Tetra) 23-Dec-19 04:17 PM
It's Russian, dude.
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fokkonaut 23-Dec-19 04:18 PM
@Dune bug, when you hold statboard, press esc and release it, close esc again, the statboard will stay opened
until you press it again
kek 1
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jxsl13 23-Dec-19 04:18 PM
that's a feature
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Terrorka (Tetra) 23-Dec-19 04:19 PM
Although if you're tense, you can shorten it.
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Dune 23-Dec-19 04:19 PM
@fokkonaut this is so you can contemplate your skill at all times
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fokkonaut 23-Dec-19 04:19 PM
?
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Dune 23-Dec-19 04:20 PM
right, thanks for the report :)
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fokkonaut 23-Dec-19 04:20 PM
i have a different chat bind: bind t "chat all; emote 4"
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Ryozuki 23-Dec-19 04:20 PM
tees dont change eyes when using a emoji?
or its just a ddnet thing
emote*
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heinrich5991 23-Dec-19 04:21 PM
ddnet
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Ryozuki 23-Dec-19 04:21 PM
🥱
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Dune 23-Dec-19 04:21 PM
eye emotes are used for gameplay
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Ryozuki 23-Dec-19 04:21 PM
idk if its a bug, but i lost my favourited servers
had to readd them
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jxsl13 23-Dec-19 04:22 PM
the 0.7.4 has a new config file
settings07.cfg or so
?
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Ryozuki 23-Dec-19 04:22 PM
still it ports it iirc
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jxsl13 23-Dec-19 04:22 PM
oh, dunno
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Dune 23-Dec-19 04:22 PM
yes it does 🙂
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DEXi 23-Dec-19 04:23 PM
eye colors slider doesn't smooth...,.
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Terrorka (Tetra) 23-Dec-19 04:23 PM
@Dune By the way, why aren't we translating the editor?
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Rimso 23-Dec-19 04:28 PM
Hi ! I'm looking for TeeRace server, you know where can I find it ?
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jxsl13 23-Dec-19 04:29 PM
in the 0.7 client browser ._.?
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Rimso 23-Dec-19 04:30 PM
I mean, the source code
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jxsl13 23-Dec-19 04:30 PM
ah
ehm, github
alxbl is I think the name
norbexactly sure atm
not
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ᶰ°Konͧsti 23-Dec-19 04:31 PM
i am the biggest noby
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Rimso 23-Dec-19 04:32 PM
nope :/
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jxsl13 23-Dec-19 04:33 PM
A retro multiplayer shooter. Contribute to axblk/teeworlds development by creating an account on GitHub.
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!ʎø1øʞıƝg 23-Dec-19 04:33 PM
Great!
Where are the ddnet servers?
And client
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jxsl13 23-Dec-19 04:34 PM
there is no such thing for 0.7
maybe the mod somewhere
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!ʎø1øʞıƝg 23-Dec-19 04:34 PM
Affirmative
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jxsl13 23-Dec-19 04:34 PM
the server mod
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!ʎø1øʞıƝg 23-Dec-19 04:34 PM
Ues yes
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redix 23-Dec-19 04:34 PM
Here is the server mod: https://github.com/ddnet/ddnet7
DDNet port to TW 0.7. Contribute to ddnet/ddnet7 development by creating an account on GitHub.
there is no ddnet client for 0.7 (yet)
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jxsl13 23-Dec-19 04:35 PM
no comment on that
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ChillerDragon 23-Dec-19 04:40 PM
@!ʎø1øʞıƝg there is a ddrace client for 0.7 https://zillywoods.github.io/ZillyWoods-web/
troll 2
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Captain_AMN 23-Dec-19 04:53 PM
sick
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Rimso 23-Dec-19 05:00 PM
@jxsl13 worked thank you ^^ but without rescue or swap command
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fokkonaut 23-Dec-19 05:05 PM
0.7.4 no eyes
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Sonix 23-Dec-19 05:11 PM
missing eyes file
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Dune 23-Dec-19 05:11 PM
@LordSk
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LordSk 23-Dec-19 05:12 PM
Hum perhaps a marking?
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Skayland 23-Dec-19 05:13 PM
or maybe its just the color?
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LordSk 23-Dec-19 05:13 PM
there is a fix in place for the body color already
yeah...
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Sonix 23-Dec-19 05:22 PM
😄
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redix 23-Dec-19 05:23 PM
0.7.4.1 incoming? 😅
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Trafalgar Law 23-Dec-19 05:23 PM
😂
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LordSk 23-Dec-19 05:23 PM
@redix snapshots might also be broken
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Dune 23-Dec-19 05:23 PM
how so?
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redix 23-Dec-19 05:24 PM
😮 why
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LordSk 23-Dec-19 05:24 PM
I am messaging a guy, his internet is fine, the snapshots are not
he says it only happenned after updating
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redix 23-Dec-19 05:24 PM
any logs? =\
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Dune 23-Dec-19 05:25 PM
what makes you think it's the snapshots tho?
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LordSk 23-Dec-19 05:25 PM
I'll report back 😄
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redix 23-Dec-19 05:25 PM
👍
i used that code for some time now. never experienced any problems =\
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LordSk 23-Dec-19 05:25 PM
oh yeah same here
but it is not the first report I see like this
It might not be snapshot related, it could even be completely unrelated to teeworlds
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Dune 23-Dec-19 05:26 PM
some people with otherwise no network lag tend to have some lag on teeworlds
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redix 23-Dec-19 05:27 PM
tw is pretty sensitive to latency and packet loss
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LordSk 23-Dec-19 05:27 PM
Hmm
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redix 23-Dec-19 05:28 PM
and is needs rather long to recover from a lag
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LordSk 23-Dec-19 05:28 PM
It seemed fine from what he showed
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redix 23-Dec-19 05:29 PM
but i think in 2d lags are more noticable than in 3d in general
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LordSk 23-Dec-19 05:30 PM
he says that he can't even play though, I don't think he's being dramatic 😄
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redix 23-Dec-19 05:31 PM
is there any log with debug 1
?
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LordSk 23-Dec-19 05:34 PM
Not sure
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Dune 23-Dec-19 05:35 PM
@redix yeah whenever my dad uses his computer I can't play, other games behave better
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LordSk 23-Dec-19 05:37 PM
There was a guy saying he could not play 0.7 either, only 0.6
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WaRNe0nx3 23-Dec-19 05:37 PM
does 0.7.4 have 4k support?
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LordSk 23-Dec-19 05:38 PM
I don't remember his nickname though
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jxsl13 23-Dec-19 05:38 PM
I think teeworlds supports nearly every resolution there is.
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redix 23-Dec-19 05:45 PM
some icons and some texts are a bit blurred with high resolutions
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Dune 23-Dec-19 05:46 PM
@WaRNe0nx3 HighDPI support is just in, yes :)
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WaRNe0nx3 23-Dec-19 05:52 PM
nice
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fokkonaut 23-Dec-19 05:52 PM
@Ryozuki server crashes while adding a command, in GetCommand(): if(m_aCommands[i].m_Used && str_comp(m_aCommands[i].m_aName, pName) == 0) (edited)
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Dune 23-Dec-19 05:53 PM
strange, worked fine with my tests
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fokkonaut 23-Dec-19 05:54 PM
For me it doesnt
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Ryozuki 23-Dec-19 05:55 PM
u might do smth wrong
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fokkonaut 23-Dec-19 05:55 PM
how? i just use AddCommand("string", "string", "string", callback)
it fails while accessing m_aCommands in GetCommand()
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Ryozuki 23-Dec-19 05:56 PM
where do u do it
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fokkonaut 23-Dec-19 05:56 PM
from gamecontext
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Ryozuki 23-Dec-19 05:56 PM
where
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fokkonaut 23-Dec-19 05:56 PM
ah i might know it
one sec
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Assa 23-Dec-19 05:56 PM
i would do it in the constructor <.<
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Ryozuki 23-Dec-19 05:56 PM
u need to be sure
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fokkonaut 23-Dec-19 05:56 PM
yea
controller didnt exist yet
thanks
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Ryozuki 23-Dec-19 05:57 PM
the gamecontroller is there
yep
better do it in the gamecontroller
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fokkonaut 23-Dec-19 05:59 PM
This will be a lot of work
im not gonna do that xd
i mean to make this compatible with the ddnet chat command system
since this doesnt send a chat msg anymore
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Dune 23-Dec-19 06:00 PM
better do it cleanly so you don't have to deal with merge issues
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fokkonaut 23-Dec-19 06:01 PM
yea no i dont do anything xd
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ShootXen 23-Dec-19 07:46 PM
I'm surprised that Oy agreed to all this stuff in 0.7.4
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Assa 23-Dec-19 07:55 PM
he didn't
🤔 3
if the community wants a feature enough, what should a dev do
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jxsl13 23-Dec-19 07:59 PM
tw seemingly going forward to better mod support 😮
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Dune 23-Dec-19 08:07 PM
@Assa ? he did
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a gerdoe 23-Dec-19 08:11 PM
0.7.4.1 is coming, huh
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Assa 23-Dec-19 08:13 PM
@Dune i looked the ingame browser feature up, it was you who diddn't want it (at least in it's current state)
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LordSk 23-Dec-19 08:14 PM
@Assa link?
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Dune 23-Dec-19 08:14 PM
I was one of the first if not the first to use that back in 0.5 :p
There were concerns of people afking and some talk yeah
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Assa 23-Dec-19 08:15 PM
I think this is the comment with the most dislikes in teeworlds
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a gerdoe 23-Dec-19 08:17 PM
that will be cool if chat will be added in the editor
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Assa 23-Dec-19 08:19 PM
To clarify: i just wanted to show a case, where the communtiy disliked your decision and where it came other. Iam not here to bash anyone
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Dune 23-Dec-19 08:20 PM
You misunderstand though, I was proposing a compromise between people who want the feature and people who were concerned about squatting slots unnecessarily. If you played 0.5, you'd know I'm not against that feature :P
Also, make no misunderstanding, anything that got in Teeworlds 0.7.4 got Oy's approval
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ShootXen 23-Dec-19 08:26 PM
you can ignore there thumpsdown
all trolls
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Assa 23-Dec-19 08:27 PM
@ShootXen I think not in this case at this rate
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ShootXen 23-Dec-19 08:27 PM
._.
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Assa 23-Dec-19 08:28 PM
the teeworlds github isn't active enough for trolls
except me ofc
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ShootXen 23-Dec-19 08:28 PM
chiller
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a gerdoe 23-Dec-19 08:35 PM
ahah
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Skayland 23-Dec-19 10:50 PM
@Souly i got my blocker map, it has the multimap part you told me
But its on 0.6
If anyone wanna join ip is trashmap.ddnet.tw:8561
Or you can browse it as ddnet ger trashmap
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Souly 23-Dec-19 10:59 PM
hyperKirby
gonna check it
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Skayland 23-Dec-19 11:12 PM
8 players so far
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heinrich5991 23-Dec-19 11:59 PM
ohhhh, snow
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Dune 23-Dec-19 11:59 PM
🤶
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Trafalgar Law 24-Dec-19 12:00 AM
Santee!
aschikabrows
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Souly 24-Dec-19 12:07 AM
christmaaaaaaaaaaaaaaaas
its christmas
FeelsSantaMan
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Dune 24-Dec-19 12:09 AM
I see there is a german santee as well 😃
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Trafalgar Law 24-Dec-19 12:10 AM
WHERE
WHO
whooo
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Dune 24-Dec-19 12:10 AM
on the ddracenet server 🙂
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Trafalgar Law 24-Dec-19 12:11 AM
Is Santee coming today * . *?
PepeSanta
He is cominggggg
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Dune 24-Dec-19 12:15 AM
🦌 🤶
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NudelBr0t 24-Dec-19 12:20 AM
👌
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Souly 24-Dec-19 01:24 AM
yay
animated logo
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Deleted User 24-Dec-19 01:24 AM
christmas sux oO
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Souly 24-Dec-19 01:27 AM
@Deleted User
get
out
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ShootXen 24-Dec-19 02:06 AM
was there any change to dyn cam how it works? feels like low fps sometimes (edited)
switching back to static feels like normal (edited)
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Dune 24-Dec-19 11:09 AM
No change
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Trexus 24-Dec-19 11:24 AM
@heremerry christmass !! 🥰
mistaken_love 2
GWpingSock 4
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ShootXen 24-Dec-19 11:49 AM
can't play with dyncam on 0.7 atleast with vanilla
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Dune 24-Dec-19 11:52 AM
Adjust your settings
You can check for fps with cl_showfps but I doubt there is an issue there
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Sonix 24-Dec-19 11:53 AM
works fine on my end
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ShootXen 24-Dec-19 11:55 AM
above 1k all the time
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Sneak 24-Dec-19 12:23 PM
Merry xmas
🎄 7
👌 2
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[Pakhomov] 24-Dec-19 01:49 PM
Help! inp_mousesens is the same(0.7.3 and 0.6.4), but the real sensitivity is different. what is the problem?
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Sonix 24-Dec-19 01:55 PM
does the settings07.cfg reset anything if didnt exist before? @Dune
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Dune 24-Dec-19 02:01 PM
It shouldn't
This is probably SDL2 related
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Dune 24-Dec-19 02:19 PM
@Terrorka (Tetra) the editor has a lot of strings
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Terrorka (Tetra) 24-Dec-19 03:02 PM
@Dune Slowly translate, at least in part. (edited)
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Fisico 24-Dec-19 04:03 PM
merry Christmas @everyone!
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builder17 24-Dec-19 04:07 PM
pinging every1 is disabled, that's cool! 🙂
cool because this server has lots of people and I guess every1 isn't very cool unless it's announcement
hi
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Deleted User 24-Dec-19 04:38 PM
just write a script that ping every person manually you
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Skayland 24-Dec-19 05:27 PM
@Dune can you help me with something?
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Dune 24-Dec-19 05:28 PM
What is it?
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Skayland 24-Dec-19 05:29 PM
i am trying to host a server
i have
sv_register 1
and port is udp open
but it wont show up on the server list
even tho i can connect to it thru ip
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Dune 24-Dec-19 05:30 PM
Does it say server registered in the log?
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Skayland 24-Dec-19 05:30 PM
yes
no firewall problems detected
server registered
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Dune 24-Dec-19 05:30 PM
Is it on your own machine?
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Skayland 24-Dec-19 05:30 PM
a vps
it works, because i can connect to it
tthe problem is it doesnt show up on the server list
its 0.6 btw
a ddrace
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Dune 24-Dec-19 05:31 PM
Hmm
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Skayland 24-Dec-19 05:31 PM
any clue
?
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Dune 24-Dec-19 05:31 PM
Open TCP?
But if it's registered it should be fine
Check status.tw
Maybe its up there
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Skayland 24-Dec-19 05:33 PM
@Dune every some minutes this warning appears and master server changes
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Dune 24-Dec-19 05:34 PM
Can you try hosting a 0.7 server and see if it fixes it?
Different masterservers
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Skayland 24-Dec-19 05:34 PM
i will try
i opened a port for sv_external_port is that required? or useless? @Dune
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jxsl13 24-Dec-19 05:38 PM
that is not required
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Dune 24-Dec-19 05:38 PM
Yeah
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Skayland 24-Dec-19 05:38 PM
removed
still wont show up
and i couldnt find it on status.tw
i will try 0.7 now
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Dune 24-Dec-19 05:41 PM
Servers that you host yourself are only visible in the LAN tab
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Skayland 24-Dec-19 05:41 PM
yea i know
but im using a vps
so
i connect thru my machine and host with vps
should show up on server list
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jxsl13 24-Dec-19 05:48 PM
give your server a unique name to directly find it. Another problem might be that your server shuts down when you close your ssh session/terminal (edited)
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Skayland 24-Dec-19 05:54 PM
i didnt close my terminal
and my server has an easy name
ok
0.7 works
so i dont know whats the problem with 0.6 listing
chile dm server ip 45.173.129.86:8316 version 0.7
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Dune 24-Dec-19 06:13 PM
Sounds like a masterserver issue? :/
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Skayland 24-Dec-19 06:18 PM
maybe :/
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Deleted User 24-Dec-19 08:13 PM
Joined the server.
WHAT HAPPENED WITH CHILEAN SERVERS?
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a gerdoe 24-Dec-19 08:48 PM
are we know that, dude?
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Deleted User 24-Dec-19 09:01 PM
They explain to me what happened to Chile servers?
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jxsl13 24-Dec-19 09:08 PM
chile servers are dead
rip chile :c
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Skayland 24-Dec-19 11:52 PM
they are back @Deleted User
btw you should say "what happened to chile servers" on ddnet's discord
not here
also please stop botting jezzy
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jxsl13 25-Dec-19 12:14 AM
botters killed chile servers 😮
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Souly 25-Dec-19 12:55 AM
@Deleted User stop ddos on chile servers
XD
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Skayland 25-Dec-19 01:39 AM
Yes pls
C:
Happy christmas everyone
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Deleted User 25-Dec-19 02:05 AM
u
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Deleted User 25-Dec-19 02:45 AM
yea, the 0.6 masterservers are dead
you need to ask them to get added to the list
server 3 responds sometimes but you can't really register there, master 4 does only show some ddnet (and some whitelisted) servers if I remember correctly (edited)
idk what's about master 1 and 2
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a gerdoe 25-Dec-19 05:47 AM
thats it
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Deleted User 25-Dec-19 10:25 AM
wasnt previous update also christmas update XD?
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ShootXen 25-Dec-19 10:58 AM
0.7.3.1? (edited)
0.7.2 release @Deleted User (edited)
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Terrorka (Tetra) 25-Dec-19 05:37 PM
@Skayland @Dune @jxsl13 How to turn off the hat, it interferes. (edited)
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Trafalgar Law 25-Dec-19 05:44 PM
cl_show_xmas_hats 0 (edited)
*
xd
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Terrorka (Tetra) 25-Dec-19 05:46 PM
Thank you .
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Deleted User 25-Dec-19 05:47 PM
lmao the hats are funny
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Terrorka (Tetra) 25-Dec-19 05:47 PM
Excited sounds
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Deleted User 25-Dec-19 05:48 PM
pog
lmao what a huge troll
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Souly 25-Dec-19 05:54 PM
whis huge troll
🇺 1
kek 1
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Skayland 25-Dec-19 05:56 PM
what
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Deleted User 25-Dec-19 05:56 PM
The stroke from the Bear is a bit thinner feelsbadman
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Skayland 25-Dec-19 05:56 PM
wait that is illegal
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Deleted User 25-Dec-19 05:56 PM
ofc it is feelsbadman
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Skayland 25-Dec-19 05:57 PM
oh noes
hurting my eyes
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Deleted User 25-Dec-19 05:57 PM
pepehelp
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Deleted User 25-Dec-19 06:45 PM
@ChillerDragon crack addict feelsbadman
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Souly 25-Dec-19 06:49 PM
wtf is that
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Deleted User 25-Dec-19 06:52 PM
chillerdragons crack server
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Skayland 25-Dec-19 06:52 PM
it has easter eggs
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Deleted User 25-Dec-19 06:52 PM
feelsamazing
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Skayland 25-Dec-19 06:58 PM
whis enslaving bots
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Deleted User 25-Dec-19 06:58 PM
YEEEEE
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Skayland 25-Dec-19 07:00 PM
perfectly balanced
troll 3
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Hawajek 25-Dec-19 09:10 PM
👌
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Skayland 25-Dec-19 09:29 PM
OLD INFECTION 0.6 45.173.129.86:8342
:) if anyone miss the old infection, join
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jxsl13 25-Dec-19 10:08 PM
those are dummie,s not bots Oo?
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NudelBr0t 25-Dec-19 10:31 PM
Wtf
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Dune 25-Dec-19 10:32 PM
dbg_dummies
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ChillerDragon 26-Dec-19 12:09 AM
0.6 release is a sub for sub portal xxxxxD https://youtu.be/jsI8hv8IB_I
New Version of Teeworlds (v0.6.0) Short preview video of the new version of teeworlds. Download: http://www.teeworlds.com/ Music: Millions Like Us - The Forgotten
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Souly 26-Dec-19 12:35 AM
i downloaded some gametype icons from here: https://www.teeworlds.com/forum/viewtopic.php?id=12712 and its all glitchy
[ICONS] Post your mods gametype icons here! (Page 1) — Graphics — Teeworlds Forum — Everything Teeworlds!
why does that happen?
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Dune 26-Dec-19 12:39 AM
pretty custom stuff you got
I think they are compressed in a not-nice format, let me reupload
try this in data/ui/gametypes
(different png format)
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Souly 26-Dec-19 12:42 AM
ok
also
i love to customize :3
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Dune 26-Dec-19 12:42 AM
me too!
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Souly 26-Dec-19 12:43 AM
btw
why does it need to look like that
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Dune 26-Dec-19 12:43 AM
it doesn't, just the first is fine
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Souly 26-Dec-19 12:43 AM
but why
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Dune 26-Dec-19 12:43 AM
I was too lazy to crop
it used to be B&W (0.7.1)
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Souly 26-Dec-19 12:45 AM
works great now
thank you ;)
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Dune 26-Dec-19 12:45 AM
np ;)
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Souly 26-Dec-19 12:45 AM
;)
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Skayland 26-Dec-19 01:40 AM
@Souly can i get your background?
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Souly 26-Dec-19 01:40 AM
yes
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Skayland 26-Dec-19 01:40 AM
c:
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Souly 26-Dec-19 01:40 AM
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Skayland 26-Dec-19 01:41 AM
I guess you used it as a quad
On empty map
Right?
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Souly 26-Dec-19 01:41 AM
if you want to use it in main menu then place this image in teeworlds>data>mapres
and then download those and replace with current
in teeworlds>data>ui>themes
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Skayland 26-Dec-19 01:42 AM
Nice thanks
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Dune 26-Dec-19 01:55 AM
@Souly you can use a different name, it will autodetect it as a new theme :)
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Souly 26-Dec-19 01:55 AM
:o
really?
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Dune 26-Dec-19 01:55 AM
yes
sky_day and sky_night for example
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Souly 26-Dec-19 01:56 AM
im almost sure that it wasnt working in previous version
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Dune 26-Dec-19 01:56 AM
we didn't change any code to add winter_day/night
just added the file
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Souly 26-Dec-19 01:56 AM
but winter also has that small icon
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Dune 26-Dec-19 01:57 AM
true, i'm almost certain, it's optional, but you can copy paste heavens.png if you want to be sure
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Souly 26-Dec-19 01:57 AM
:ooooooooo
its working
woah
thanks again @Dune ;)
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Dune 26-Dec-19 01:58 AM
🤶
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Trafalgar Law 26-Dec-19 01:58 AM
Santee was again here
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Dune 26-Dec-19 01:59 AM
you can also set the image as embedded (instead of external) in the map, so you don't need to ship it in mapres — it is inside the map
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Souly 26-Dec-19 02:08 AM
woah
im actually dumb af
🇪 2
🇭 2
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Deleted User 26-Dec-19 02:39 AM
true
you
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Souly 26-Dec-19 02:41 AM
:c
sad reality
kek 3
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Wegez 26-Dec-19 02:51 PM
Joined the server.
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Deleted User 26-Dec-19 02:52 PM
the devil in teeworlds is called sateen
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Wegez 26-Dec-19 02:53 PM
does anyone have ideas why I cant seem to get my port forwarding to work? things i've already checked: I have correct local ip (192.168.1.188); my port at server config is set to 8303; windows firewall is open
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Skayland 26-Dec-19 03:07 PM
@Wegez console is stuck there?
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Wegez 26-Dec-19 03:08 PM
actually; i got my server to work for a while (according to console)
now it says
but still I cannot connect to it with other ips than localhost or 192.168.1.188
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Skayland 26-Dec-19 03:09 PM
Homehost?
Try giving the ip to a friend
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Wegez 26-Dec-19 03:09 PM
I dont have anyone available, could you try it?
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Skayland 26-Dec-19 03:10 PM
Im at bed, sorry
Maybe in one or 2 hours
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Dune 26-Dec-19 03:10 PM
It looks like it is working fine
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Skayland 26-Dec-19 03:10 PM
Ye
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Wegez 26-Dec-19 03:10 PM
Dune could you try to connect to it
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Dune 26-Dec-19 03:10 PM
No, but I don't see any reason why others couldn't
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Trafalgar Law 26-Dec-19 03:11 PM
192.168.1.188:8303?
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Skayland 26-Dec-19 03:11 PM
No, thats local
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Wegez 26-Dec-19 03:11 PM
hmh and now, the console still shows that exact same text -> but I cannot even connect with localhost
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Skayland 26-Dec-19 03:11 PM
Send ip
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Wegez 26-Dec-19 03:11 PM
the external ip should be 37.33.4.132:8303
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Skayland 26-Dec-19 03:12 PM
K
Wait 5 minutes i will try
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Trafalgar Law 26-Dec-19 03:12 PM
Can't connect
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Skayland 26-Dec-19 03:12 PM
0.6 or 0.7?
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Dune 26-Dec-19 03:13 PM
@Wegez wdym you can't connect with localhost?
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Wegez 26-Dec-19 03:13 PM
Dont know, it just wont connect - but I think i know what the issue is
let me check something
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Skayland 26-Dec-19 03:13 PM
What version is it? 0.6 or 0.7? @Wegez
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Dune 26-Dec-19 03:14 PM
How do you try to connect?
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Wegez 26-Dec-19 03:14 PM
it was 0.6.4 -> but it was also ddnet server, im gonna try with vanilla now :d, I completely forgot to mention that it was ddnet
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Skayland 26-Dec-19 03:14 PM
Shouldnt be a problem i think
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Wegez 26-Dec-19 03:16 PM
now it should be up in vanilla 0.7.4
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Skayland 26-Dec-19 03:16 PM
Works
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Wegez 26-Dec-19 03:17 PM
Yeah... I wonder why it didnt work with ddnet
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ChillerDragon 26-Dec-19 03:56 PM
there is also ddnet for 0.7 btw @Wegez
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Wegez 26-Dec-19 03:57 PM
Currently trying to work things out with it (zilly) but I cant seem to get dunes map_update.exe to work properly
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redix 26-Dec-19 04:03 PM
map_update does not support ddnet yet
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Dune 26-Dec-19 04:47 PM
The map_update tool is not mine, it's redix's
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Wegez 26-Dec-19 04:49 PM
Ah, sorry for my misunderstanding -> but nevertheless it didnt work and I still cant figure out why hosting ddnet server is not working but normal teeworlds works just fine 😕 (edited)
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Dune 26-Dec-19 04:54 PM
ddnet is 0.6, that's probably the issue
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Wegez 26-Dec-19 05:04 PM
is there a way to setup vanilla teeworlds server with autoexec_server as there is with ddnet? (edited)
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Dune 26-Dec-19 05:05 PM
explain what you want to do?
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Wegez 26-Dec-19 05:05 PM
Setting up server ports, name, motds, rcon passwords etc (edited)
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Deleted User 26-Dec-19 07:18 PM
the troll in teeworlds is called @Deleted User
u
kek 2
U_ 1
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Souly 26-Dec-19 07:35 PM
👍 3
put it in teeworlds>data>ui>themes
it takes some time to load but looks good
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a gerdoe 26-Dec-19 09:45 PM
hm
illustrator suprises me
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slinacK 26-Dec-19 10:17 PM
got a winter map that is a bit broken on 0.7 is this map_update thing for that?
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Deleted User 26-Dec-19 10:23 PM
Illustrator sux, use Inkscape
i will escape your ink
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Tonixe 26-Dec-19 10:25 PM
@Dune the dowload link for 0.7.4 on the homepage of tw.com is for the 32bit version, I guess it should prabably be changed to the 64bit, I had to tell it to some people already and it fixed their fps lags etc ^^
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Dune 26-Dec-19 10:26 PM
@Tonixe OS?
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Tonixe 26-Dec-19 10:26 PM
Windows
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Dune 26-Dec-19 10:27 PM
64 bit will be better for 64 bit users but won't work for 32 bit users so... well
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Tonixe 26-Dec-19 10:27 PM
I know right
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Dune 26-Dec-19 10:27 PM
don't think you can detect that easily
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Tonixe 26-Dec-19 10:29 PM
idk, I would just add '32 bit' then for the link
So that people know they are downloading the 32bit version
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Dune 26-Dec-19 10:32 PM
I'm surprised it fixes lag though
does that sound credible to you @heinrich5991 ?
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Tonixe 26-Dec-19 10:33 PM
It helped @.LeitWolf‘
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heinrich5991 26-Dec-19 11:19 PM
I cannot imagine how that works
hmmmm
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Dune 26-Dec-19 11:23 PM
neither can I
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busta. 26-Dec-19 11:25 PM
Joined the server.
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Deleted User 26-Dec-19 11:38 PM
@Destin troll
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fokkonaut 27-Dec-19 02:35 AM
everybody join 149.202.127.134:7303, big party xd
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Deleted User 27-Dec-19 03:38 AM
ban
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ShootXen 27-Dec-19 05:21 AM
@fokkonaut what kind of server are you running? seems like a lot of idiots are on it to be fair (edited)
trying to threatening me because of the flag, that you will ban me if I dont give it to someone (edited)
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Rimso 27-Dec-19 08:21 AM
Hi ^^ Is there a way to change the skin shape only on client side?
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ShootXen 27-Dec-19 09:09 AM
If you can code, there is probably a way
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a gerdoe 27-Dec-19 10:39 AM
russian translation have one wrong sentence
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a gerdoe 27-Dec-19 10:53 AM
gotcha
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Wegez 27-Dec-19 11:05 AM
With the 32 vs 64bit the main difference I imagine is that 32bit cant take use of more than 4gb of RAM, which shouldnt be an issue since teeworlds isnt using much ram at all - but i imagine it could have a difference if the computer it is played on only has one 8gb stick, or just from the fact that it cant support as much as 64bit can? (so for 8 gb machine half of the ram is doing nothing) Just my guessings though (edited)
I suppose there isnt really any way to accurately benchmark in teeworlds? As I get +700fps almost everywhere I suppose I wouldnt see huge difference even in 32bit version if I were to try it out (edited)
I did some testing and couldnt see a difference, got 1200-1500fps on both 32 and 64bit on same empty server
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a gerdoe 27-Dec-19 11:27 AM
update russian translation branch
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fokkonaut 27-Dec-19 12:36 PM
@ShootXen yea, they are stupid xd the flag gives you extra xp so thats why people want it, but the server has no rules, i wont ban anyone
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ShootXen 27-Dec-19 12:42 PM
did he sended you a screenshot? @fokkonaut
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fokkonaut 27-Dec-19 12:43 PM
who? xd
i didnt receive any
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ChillerDragon 27-Dec-19 12:50 PM
I guess the only one who is able to ban there is fokkonobo so ignore Threads
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Dune 27-Dec-19 01:21 PM
@Rimso shape? Well yes you can make a skin. Edit body parts
You can have an invisibilitee
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ShootXen 27-Dec-19 01:48 PM
name beginns with a c and he told me that you gave him the red flag @fokkonaut
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fokkonaut 27-Dec-19 01:49 PM
uhm xd
everybody can pick up the flag
its at its spawn usually
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ShootXen 27-Dec-19 01:49 PM
yea, I just holded the flag for 1hr after they started to bullshit me^^ (edited)
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fokkonaut 27-Dec-19 01:50 PM
just dont give a fuck about them xd
are you online rn?
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ShootXen 27-Dec-19 01:50 PM
do you give mod rights?
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fokkonaut 27-Dec-19 01:50 PM
No
to no one
I will come online in a few minutes, gonna have a breakfast first
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ShootXen 27-Dec-19 01:51 PM
I'm online already
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fokkonaut 27-Dec-19 01:51 PM
Nice ;)
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fokkonaut 27-Dec-19 02:07 PM
@ShootXen im there
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Wegez 27-Dec-19 02:23 PM
Why do I have so slow download speed for certain servers - or do those servers just have very tiny capacity reserved for map downloaders?
I mean, I feel like 2 mb map shouldnt take three minutes to download
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ShootXen 27-Dec-19 02:25 PM
where are you from?
@Wegez
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Wegez 27-Dec-19 02:25 PM
Finland
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ShootXen 27-Dec-19 02:25 PM
0.7 or 0.6?
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Wegez 27-Dec-19 02:25 PM
im trying to join to fokkonaut's server and I get download speed of 10KiB/s
0.7
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fokkonaut 27-Dec-19 02:26 PM
0.7 doesnt have the ddnet fast download, i guess thats it
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Dune 27-Dec-19 02:28 PM
iirc you can adjust download speed in the server settings
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fokkonaut 27-Dec-19 02:28 PM
yea
sv_map_download_speed
it doesnt make a difference whether on 2 or 16 tho
oh
it gets set on server launch
is there any bad side when setting this to 16?
@Dune
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Dune 27-Dec-19 02:37 PM
src/engine/shared/config_variables.h:85:MACRO_CONFIG_INT(SvMapDownloadSpeed, sv_map_download_speed, 2, 1, 16, CFGFLAG_SAVE|CFGFLAG_SERVER, "Number of map data packages a client gets on each request")
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fokkonaut 27-Dec-19 02:37 PM
yea
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Dune 27-Dec-19 02:37 PM
if your server sucks I guess you can have a bunch of packet losses
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fokkonaut 27-Dec-19 02:37 PM
ok
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Wegez 27-Dec-19 02:38 PM
Is there a way to zoom out in vanilla?
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Dune 27-Dec-19 02:38 PM
no @Wegez, that'd be a cheat
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Wegez 27-Dec-19 02:38 PM
Ah, I just got used to it with ddnet
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Dune 27-Dec-19 02:39 PM
Yeah, I dislike ddnet for doing that 😛 I think it's unfair in race as well, but doesn't matter as much for PvE
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ShootXen 27-Dec-19 02:40 PM
well it should never be implemented in vanilla
Dune is your Client Up2Date?
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Dune 27-Dec-19 02:41 PM
not quite yet up to date with 0.7.4
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ShootXen 27-Dec-19 02:42 PM
Is there copy/paste in vanilla?
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Dune 27-Dec-19 02:42 PM
there is paste
copy requires selection
(and we don't have selection mechanics for textinput)
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ShootXen 27-Dec-19 02:43 PM
well I'm using a client with such a function
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redix 27-Dec-19 02:43 PM
The config variable for download speed works, but for clients with high packet loss and high latency it might make the situation even worse and can lead to disconnects because the resend buffer is full
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ShootXen 27-Dec-19 02:43 PM
can even copy more than 1 line
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Dune 27-Dec-19 02:43 PM
Of course, but can you select what you copy? 🙂
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redix 27-Dec-19 02:44 PM
In general: high latency makes map downloads very slow in tw
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Dune 27-Dec-19 02:44 PM
yeah I remember with bad internet some servers would load a bunch then stop then load a bunch etc.
they probably had that setting up
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ShootXen 27-Dec-19 02:44 PM
@Dune
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fokkonaut 27-Dec-19 02:44 PM
@redix is it ok to set it to 8?
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ShootXen 27-Dec-19 02:45 PM
blue is the marked/copy
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redix 27-Dec-19 02:45 PM
I think so
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Dune 27-Dec-19 02:45 PM
oh, like that. interesting
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fokkonaut 27-Dec-19 02:45 PM
oki (edited)
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Dune 27-Dec-19 02:45 PM
@ShootXen do you have a use case for that?
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ShootXen 27-Dec-19 02:45 PM
yea
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redix 27-Dec-19 02:45 PM
Problem is that tw needs to resend all packets when one is lost
That's why the map download kinda stops for a moment
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fokkonaut 27-Dec-19 02:47 PM
But 8 shouldnt be too high
i think
and the map on my server is pretty big, so it would take > 30 sec with map download speed on 2
now its probably around 10 sec
will check after restart, as the value cant be changed ingame
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Dune 27-Dec-19 02:49 PM
do you think 2 is a sane default, @redix ?
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Wegez 27-Dec-19 02:52 PM
it took me over two minutes with the setting there was when I joined
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redix 27-Dec-19 02:54 PM
In most cases the resend buffer should even be able to handle 16. I think using 4 as default might be better. 2 is still very slow. You can even force a higher download speed from client side. I always used 16 or even 32 and never had issues (but my connection is very stable).
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Wegez 27-Dec-19 02:54 PM
how can I force higher dl speed from client
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Dune 27-Dec-19 02:55 PM
You can't afaik
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YourEzio 27-Dec-19 02:55 PM
Joined the server.
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Wegez 27-Dec-19 02:55 PM
redix:You can even force a higher download speed from client side.
is that with a special client too, then, or how could it even be possible ?
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Dune 27-Dec-19 02:56 PM
I stand corrected 😃
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Wegez 27-Dec-19 02:56 PM
I mean, I have my own doubts too but I wanted to know what redix has to say about it?
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Wegez 27-Dec-19 03:05 PM
So is there a way to copy text from console somehow?
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heinrich5991 27-Dec-19 03:06 PM
just send more "request map data" packets? ^^
it doesn't sound like rocket science 😛
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Wegez 27-Dec-19 03:09 PM
:D
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Dune 27-Dec-19 03:10 PM
I would have thought that is the initiative of the server
@Wegez
So is there a way to copy text from console somehow?
Well, you can start teeworlds with an external console and copy it from there, but there is no ingame selection so no copying mechanics
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Wegez 27-Dec-19 03:12 PM
aight
also dummies were only ddnet stuff, right?
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Dune 27-Dec-19 03:17 PM
dbg_dummies is a vanilla command
it creates dummies that do nothing but move left
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Wegez 27-Dec-19 03:18 PM
for host only>?
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Dune 27-Dec-19 03:18 PM
it's a server command
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a gerdoe 27-Dec-19 03:23 PM
>connecting to chillerdragon's ctf server with zillywoods client >crash
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Wegez 27-Dec-19 03:24 PM
I had zilly crashing when I loaded one server for the first time but it started working on second (edited)
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a gerdoe 27-Dec-19 03:26 PM
non-stable client
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a gerdoe 27-Dec-19 03:38 PM
/that is standart 0.7.4 editor/
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redix 27-Dec-19 03:42 PM
Like heinrich said... Just request new map data before everything arrived. It's just a few lines
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Wegez 27-Dec-19 03:53 PM
Dune is it in future possible to get friend list to say the name of the person youre trying to remove from friends instead of just "that player" like are you sure you want to remove Wegez from your friends list (edited)
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Dune 27-Dec-19 03:54 PM
sounds like a good idea, propose it
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Skayland 27-Dec-19 05:01 PM
The dbg_dummies thing is like just an example code i guess, right? @Dune
Or does it have any other uses?
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Dune 27-Dec-19 05:03 PM
It has debugging uses, I use it a bunch
It's not supposed to be useful for regular users
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heinrich5991 27-Dec-19 05:44 PM
I believe the right interface for this ("are you sure you want to remove Wegez from your friends list") by an undo feature
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Dune 27-Dec-19 05:49 PM
that's a different order of magnitude of complexity to implement
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El BobLex 27-Dec-19 06:36 PM
forum spam in Support and Community News (edited)
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heinrich5991 27-Dec-19 06:40 PM
someone started cleaning up while I was at it
👻 2
it's dealt with now
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El BobLex 27-Dec-19 06:41 PM
slight_smile_facebook
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Wegez 27-Dec-19 08:19 PM
@fokkonaut I cant seem to join your server? Any ideas why?
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fokkonaut 27-Dec-19 08:19 PM
not really, what does it say?
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Wegez 27-Dec-19 08:20 PM
just "Unable to connect to the server"
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fokkonaut 27-Dec-19 08:20 PM
no idea :/
its your internet?
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Wegez 27-Dec-19 08:21 PM
Everything else seems to be working fine - > let me try to join some other server
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fokkonaut 27-Dec-19 08:21 PM
ok
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Wegez 27-Dec-19 08:22 PM
Alright, no idea what the issue was but restart worked
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Wegez 27-Dec-19 08:31 PM
Is there a workaround for being able to play two games using direct x at the same time? I cant seem to play league of legends and teeworlds at the same time, league will crash on startup
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Dune 27-Dec-19 08:34 PM
even if you`re not in in fullscreen? (edited)
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Wegez 27-Dec-19 08:34 PM
im fullscreen teeworlds, windowed league
would setting borderless to tee work? (edited)
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Dune 27-Dec-19 08:35 PM
maybe
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Skayland 27-Dec-19 11:59 PM
Compiling without getting any errors feels so good :(
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Dune 28-Dec-19 12:07 AM
segfault says hi
👋 5
feelsgoodman 3
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Trafalgar Law 28-Dec-19 12:08 AM
the fuck?
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jxsl13 28-Dec-19 12:16 AM
dune is basically evil.
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Deleted User 28-Dec-19 02:01 AM
feelsbadman
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Deleted User 28-Dec-19 03:26 AM
what does the (green) hook stand for?
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Trafalgar Law 28-Dec-19 03:26 AM
Ready
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Deleted User 28-Dec-19 03:27 AM
lol i just noticed him now
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ChillerDragon 28-Dec-19 03:53 AM
its not on every server and only during warmup or something like that. Nobody actually knows how warmups work in 0.7 xd
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Deleted User 28-Dec-19 03:57 AM
xd
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ShootXen 28-Dec-19 04:09 AM
you just warm up
🙂
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Deleted User 28-Dec-19 04:17 AM
😄
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Ryozuki 28-Dec-19 11:51 AM
its to say ur ready
there is a warmup mode that doesnt end until all are ready
useful for tourns i guess
there is a keybind to say ur rdy
i think
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Dune 28-Dec-19 11:57 AM
Yeah, you can use that to instantpause during the game
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LordSk 28-Dec-19 05:50 PM
@Dune when will the gamer client be updated?
👨‍🦽 2
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ShootXen 28-Dec-19 05:52 PM
next year I guess
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Ryozuki 28-Dec-19 06:02 PM
next decade
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ShootXen 28-Dec-19 06:03 PM
2021
okey
there was no year 0 but 1
so 2021 is the next decade
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Dune 28-Dec-19 06:13 PM
just realized mods can use colorable tee eyes to send info :)
teesmash anyone?
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Deleted User 28-Dec-19 06:20 PM
what is teesmash
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Ryozuki 28-Dec-19 06:20 PM
a mod i made
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Deleted User 28-Dec-19 06:21 PM
what do you do in it
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Ryozuki 28-Dec-19 06:21 PM
the more you hammer someone mor eknockback he gets
super simple version of super smash bro
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Deleted User 28-Dec-19 06:21 PM
smash tees ultimate lol
soundsfun
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Ryozuki 28-Dec-19 06:21 PM
ye but no one knows it
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aziz boom 28-Dec-19 06:43 PM
Joined the server.
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Dune 28-Dec-19 06:46 PM
it's quite fun 😃
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Deleted User 28-Dec-19 07:38 PM
thats fun
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Dune 28-Dec-19 07:41 PM
@Ryozuki server down?
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Deleted User 28-Dec-19 07:42 PM
yea we got a timeout :/
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Deleted User 28-Dec-19 08:01 PM
RT (rage timeout)
i should change my nick here too
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Ryozuki 28-Dec-19 08:05 PM
unique server?
idk :/
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Deleted User 28-Dec-19 08:07 PM
there should be more flat maps
❔ 2
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Deleted User 28-Dec-19 08:57 PM
@Deleted User they should me more smash players
tru
and less trolls
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Skayland 28-Dec-19 09:46 PM
@Ryozuki smash tee is yours?
Tee smash
Is there a 0.6 version?
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Deleted User 28-Dec-19 09:55 PM
[MOD] Tee Smash (For 0.6+) (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
@Skayland
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Skayland 28-Dec-19 10:44 PM
Thanks
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AkaFad 28-Dec-19 11:18 PM
Thats sad, vanilla teeworlds 0.6 is ded :/
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Dune 28-Dec-19 11:24 PM
why would you play vanilla 0.6
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Deleted User 28-Dec-19 11:48 PM
0.7 is the future
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Assa 29-Dec-19 12:14 AM
Spongebob Future Meme here
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Trafalgar Law 29-Dec-19 12:15 AM
Wow laggy shit gif
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identify with 29-Dec-19 01:06 AM
Joined the server.
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Skayland 29-Dec-19 05:58 AM
??
❓ 3
🤔 4
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Deleted User 29-Dec-19 01:42 PM
gif from the future
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ShootXen 29-Dec-19 02:16 PM
btw is there someone who understands java? have small problem with setting up a modded server
Debian10
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Dune 29-Dec-19 02:19 PM
java for a mod?
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ChillerDragon 29-Dec-19 03:01 PM
A teeworlds server?
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AkaFad 29-Dec-19 05:38 PM
I prefer the 0.6 version. The physics are better and There is a bigger communtiy. And the 0.7 isnt made for ddrace but still better for skin customisation. But thats just m'y opinion.
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ChillerDragon 29-Dec-19 05:55 PM
what physics changed in 0.7 @AkaFad ?
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AkaFad 29-Dec-19 05:58 PM
Idk, i just feel it different.
@ChillerDragon
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Dune 29-Dec-19 06:09 PM
Nothing changed
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ChillerDragon 29-Dec-19 06:09 PM
@AkaFad what exactly?
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AkaFad 29-Dec-19 06:15 PM
I just think that Hook arent the same (controls) and collision beetween tees changed @ChillerDragon
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Sonix 29-Dec-19 06:16 PM
probably ddnet/ddrace physics he meant
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Deleted User 29-Dec-19 06:16 PM
teeworlds crashes when i switch windows apparently
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Dune 29-Dec-19 06:17 PM
@Sonix i don't think they changed anything like that in ddnet?
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Sonix 29-Dec-19 06:18 PM
well im no expert but you do notice the difference switching from vanilla 0.6 client to ddnet client
when playing ddrace
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Dune 29-Dec-19 06:19 PM
probably the prediction
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Sonix 29-Dec-19 06:19 PM
yeah
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Dune 29-Dec-19 06:19 PM
the """antiping""" :p
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redix 29-Dec-19 06:20 PM
Ddnet basically has prediction for everything
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Terrorka (Tetra) 29-Dec-19 06:20 PM
@Dune , who can I tell about ideas to?
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Trafalgar Law 29-Dec-19 06:20 PM
You can create a issues on the Github or just here 🙂
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redix 29-Dec-19 06:21 PM
Well... Prediction for rocket jumps is very useful indeed
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nuborn 29-Dec-19 06:22 PM
can someone give two-way?
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Dune 29-Dec-19 06:22 PM
yes
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ChillerDragon 29-Dec-19 06:22 PM
the only physics change i know ddnet/ddrace has is the 0.5 wallhammer and nades exploding twice when lifetime ends and they collide at the same time
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Terrorka (Tetra) 29-Dec-19 06:22 PM
@ChillerDragon Hi!
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ChillerDragon 29-Dec-19 06:22 PM
hi
@Sonix a different feel is not different physics. DDNet has prediction for ddrace tiles like hookthrough stoppers jetpack freeze and so on. Also the mousesense is a bit different.
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Terrorka (Tetra) 29-Dec-19 06:24 PM
@Dune, we should definitely add "Press F to pay respect" emotion. (edited)
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redix 29-Dec-19 06:24 PM
Mousesense just depends on raw input or not
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ChillerDragon 29-Dec-19 06:24 PM
no
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redix 29-Dec-19 06:24 PM
What's the difference then? For me it feels the same
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Sonix 29-Dec-19 06:24 PM
some newer players perhaps cant tell the difference and address the things as physics
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ChillerDragon 29-Dec-19 06:24 PM
no matter which value inp_grab or inp_mouseold has the mousesense is different
i wish i knew @redix
but i cant aim shit in 0.7
🤔 1
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Sonix 29-Dec-19 06:26 PM
thats mousesens antiping 😛
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Dune 29-Dec-19 06:26 PM
@redix inp_grab isn't default anymore I think
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ChillerDragon 29-Dec-19 06:26 PM
its not inp_grab
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Dune 29-Dec-19 06:26 PM
it disables accel on windows
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ChillerDragon 29-Dec-19 06:26 PM
i tried all settings combinations
could not reproduce the same mousesense
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Dune 29-Dec-19 06:26 PM
raw mouse input should be that
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redix 29-Dec-19 06:26 PM
Well I never use accel with mouse... No difference for me 😅
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ChillerDragon 29-Dec-19 06:27 PM
even deactivated mouse accel in windows or used the ddnet raw mouse code
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Dune 29-Dec-19 06:27 PM
I'm very used to accel unfortunately (edited)
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ChillerDragon 29-Dec-19 06:27 PM
nothign worked
wel i am playing for 6 years on a daily basis with 1k mousesense and 1800dpi so maybe i am a bit more picky
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Sonix 29-Dec-19 06:28 PM
that way u'll never have accurate moves dune
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Dune 29-Dec-19 06:28 PM
I know 😃
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redix 29-Dec-19 06:28 PM
How can you play with such a high sens 😅 I have 50 and 1800 dpi
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Sonix 29-Dec-19 06:29 PM
im on 2400 dpi
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ChillerDragon 29-Dec-19 06:29 PM
yea guess the sense diff scales with the amount
thats what i assume since all lower sense users seem to be fine
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Dune 29-Dec-19 06:29 PM
explains why you are better with touchpad
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ChillerDragon 29-Dec-19 06:29 PM
xd
my first year tw was without mouse
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Trafalgar Law 29-Dec-19 06:30 PM
??????????
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ChillerDragon 29-Dec-19 06:30 PM
when i bougth a mouse i never used it because i was much better with touchpad
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Trafalgar Law 29-Dec-19 06:30 PM
feelssurprisedman
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ChillerDragon 29-Dec-19 06:31 PM
i had to force my self. and the only reason i did that was because i wanted to shot and hook at the same time xd
but today i found out that binding +fire on w works fine as well and using touchpad to hook (edited)
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Dune 29-Dec-19 06:47 PM
@Ryozuki when does the teesmash server come back? 🙂
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Ryozuki 29-Dec-19 06:47 PM
is sv down?
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Dune 29-Dec-19 06:51 PM
yes it crashed I believe
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Ryozuki 29-Dec-19 07:09 PM
@Dune i dont have access rn to sv and timakro seems to be afk :/
ill try to host one now
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Dune 29-Dec-19 07:10 PM
🙂
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Ryozuki 29-Dec-19 07:11 PM
ill also try to port it asap to 0.7
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ShootXen 29-Dec-19 07:16 PM
someone changed the color of the forum a bit?
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Dune 29-Dec-19 07:17 PM
@Ryozuki I meant the 0.7 server
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Ryozuki 29-Dec-19 07:17 PM
is there a 0.7 sv?
its not by me then
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Dune 29-Dec-19 07:23 PM
yeah there were two servers but now only the chinese one :(
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Trafalgar Law 29-Dec-19 08:19 PM
@Dune that was Blackpast
🙂
From Jason54
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Dune 29-Dec-19 08:22 PM
Oh :)
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Trafalgar Law 29-Dec-19 08:22 PM
I would host that too
Where can I find this nice mod
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Ryozuki 29-Dec-19 08:26 PM
im porting it
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Trafalgar Law 29-Dec-19 08:29 PM
https://i.imgur.com/a3X0auB.jpg I'm a little bit jealous :/
So many gifts
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ShootXen 29-Dec-19 08:31 PM
are those zombies=
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Deleted User 29-Dec-19 08:41 PM
is there no teesmash server?
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Skayland 29-Dec-19 08:53 PM
My clan will open one, but 0.6 @Deleted User
Also chile host, so you will probably lag if you are not from south america
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Ryozuki 29-Dec-19 08:53 PM
on 0.6 you got unique clan servers
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Deleted User 29-Dec-19 08:56 PM
i found 1 in 0.7 but it unplayable for me
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Skayland 29-Dec-19 08:59 PM
Unique is dead?
Never see any players around
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Dune 29-Dec-19 09:06 PM
@Deleted User there was one but it went down
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Deleted User 29-Dec-19 09:06 PM
i was playing on that one yesterday
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Dune 29-Dec-19 09:06 PM
Too bad I see it published nowhere
Yes, I was there too
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Ryozuki 29-Dec-19 09:18 PM
some patience
and i will finish today..
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Deleted User 29-Dec-19 09:24 PM
finish what?
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Ryozuki 29-Dec-19 09:27 PM
@Dune is there an example of how the color works?
i mean what format it is
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Ryozuki 29-Dec-19 09:39 PM
i see
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Trafalgar Law 29-Dec-19 09:45 PM
Heyyyyy LickOUT
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ReiTW 29-Dec-19 09:57 PM
not the real one
also @Deleted User is a fake
gj @Deleted User to fake people
you're a little kid
if you think that will touch us
:))
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EddY 29-Dec-19 09:58 PM
@ReiTW why even paying attention to them
Let the kids be kids
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ReiTW 29-Dec-19 09:58 PM
well fun fact to see that even everyone knows they're fake
they're dumb
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Joposhnik 29-Dec-19 11:07 PM
Joined the server.
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Ryozuki 29-Dec-19 11:22 PM
@Dune i opened a sv, it might have bugs tho, i tried coloring the eye but i think it doesnt support a wide range of colors so for now its just the body color
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Pɦoenix 29-Dec-19 11:42 PM
Joined the server.
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Skayland 30-Dec-19 04:19 AM
another fake?
who is the dumb dude doing all those fakes?
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ShootXen 30-Dec-19 10:16 AM
@jxsl13
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Dolphin 30-Dec-19 10:30 AM
Seems nice to see this server alive again tbh
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Dune 30-Dec-19 01:09 PM
Oh :) how was timakro involved?
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Ryozuki 30-Dec-19 01:11 PM
he helped me 4 years ago get introduced into tw code
and helped me with the mod
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Dune 30-Dec-19 02:40 PM
@Souly didn't see there was a day version as well. very pretty 😃
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Assa 30-Dec-19 03:16 PM
link to that background pls
A retro multiplayer shooter. Contribute to Dune-jr/teeworlds development by creating an account on GitHub.
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Dune 30-Dec-19 03:30 PM
It's @Souly 's but the map could use some compression before inclusion :)
And I didn't push my branches in a while
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Assa 30-Dec-19 03:38 PM
finished run_guy_25 in 6 minutes and just got called a hacker like wtf? that's not even a good time
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jxsl13 30-Dec-19 03:57 PM
fixed @ShootXen
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ShootXen 30-Dec-19 04:02 PM
👍
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Dune 30-Dec-19 07:21 PM
@Ryozuki that hammer sound with the ninja is quite underwhelming :D
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Ryozuki 30-Dec-19 07:47 PM
oh
i can fix that xd
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n000b 30-Dec-19 08:34 PM
@Ryozuki best modGWatproHyperPoggers
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Deleted User 30-Dec-19 08:35 PM
ye
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Dune 30-Dec-19 09:39 PM
need a gametype icon now :)
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Deleted User 30-Dec-19 09:56 PM
help? i cant browse anything
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Dune 30-Dec-19 10:07 PM
@Deleted User that is? no servers?
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Deleted User 30-Dec-19 10:07 PM
yes
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Dune 30-Dec-19 10:08 PM
do you see favorites?
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Deleted User 30-Dec-19 10:09 PM
no
i have no favourite
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Dune 30-Dec-19 10:10 PM
add_favorite 149.202.127.134:8704
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Benevolent 31-Dec-19 02:52 AM
Joined the server.
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xanxus1908 31-Dec-19 07:56 AM
Joined the server.
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Henry Stickmin 31-Dec-19 12:26 PM
Joined the server.
🤢 4
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Zatline 31-Dec-19 07:29 PM
@Dune damn if that bg was actually in teestyle it be insane
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Dune 31-Dec-19 07:30 PM
Just do it :D
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Zatline 31-Dec-19 07:30 PM
I feel obligated now 😄
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poko 01-Jan-20 12:23 AM
Happy New Year PandaReeRun
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Sonix 01-Jan-20 12:41 AM
Happy new year!
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Skayland 01-Jan-20 02:00 AM
Master servers down or something? I see all servers down on 0.7 and no servers on 0.6
Forget it, my side problem
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HAG 01-Jan-20 02:04 AM
Joined the server.
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zokker13 01-Jan-20 01:39 PM
Joined the server.
good day fellow people and happy new year
I wonder here if somebody encountered some challenges with docker networking and connectivity to the teeworlds master servers? It's possible to have my server open in the wild and connect to it but the registration to the masterserver somehow fails, claiming I need to open ports/configure my firewall for UDP and port 8000. It's the same port I used to connect to the server so I'm a bit puzzled.
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Dune 01-Jan-20 03:16 PM
@zokker13 hello fellow tee. So you use a custom port for your server
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LordSk 01-Jan-20 03:16 PM
Happy new year people!
🥳 6
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zokker13 01-Jan-20 04:25 PM
@Dune yessir. I changed it to external: 8000 and internal 6000. Using the sv_port 6000 and sv_external_port 8000 didn't help. I have everything setup in a docker swarm infrastructure and my network is overlay. That might causes some issues because it's doing some NATting behind the scenes..
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Dune 01-Jan-20 04:33 PM
https://www.teeworlds.com/?page=docs&wiki=server_settings that's all the engine settings we got
I never tried to set up a different external and internal port myself, can't help you much
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zokker13 01-Jan-20 04:38 PM
I also had it on the sdame port
both 8000
but that didnt help either
it's a bit weird
is the master server open source?
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Dune 01-Jan-20 04:39 PM
Yes
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zokker13 01-Jan-20 04:39 PM
okay I'll have a look there
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zokker13 01-Jan-20 04:39 PM
but could also be that UDP and docker is weird together with overlay networks
ty
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Dune 01-Jan-20 04:40 PM
if you can connect on it on :8000 from another network then the port should be open :/
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zokker13 01-Jan-20 04:41 PM
I can't really understand the issue
I casn connect to the server
it's just the masterserver and public listing causing issues
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Dune 01-Jan-20 04:41 PM
but it is not listed in the masterservers
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zokker13 01-Jan-20 04:41 PM
might be a bug there
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Dune 01-Jan-20 04:42 PM
There's always the off chance the masterservers blacklisted you, but that shouldn't be your case
@heinrich5991 is more knowledgeable, maybe he's around 🙂
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zokker13 01-Jan-20 04:43 PM
mh..
why would it blacklist me?
I got a static IP
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Dune 01-Jan-20 04:43 PM
being in the IP range of ddosers I imagine, but that is unlikely
TCP & UDP open?
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zokker13 01-Jan-20 04:44 PM
only udp (edited)
I need both? (edited)
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heinrich5991 01-Jan-20 04:45 PM
only udp is fine
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zokker13 01-Jan-20 04:45 PM
no
perhaps I need tcp for the masterserver
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heinrich5991 01-Jan-20 04:45 PM
no
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zokker13 01-Jan-20 04:46 PM
mh..
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heinrich5991 01-Jan-20 04:46 PM
so you can continue to your server on port 8000?
what does the server tell you about the masters?
are we talking about a 0.6 or a 0.7 server?
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zokker13 01-Jan-20 04:47 PM
0.6
The log ist spammed with "the master server reports that clients can no connect to it" <-- a lie
and: "configure yout firwall/nat to let through udp on port 6000" <-- should be 8000, I guess it's takling the wrong config element
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heinrich5991 01-Jan-20 04:50 PM
what is your config sv_port, sv_external_port?
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zokker13 01-Jan-20 04:51 PM
nice catch
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heinrich5991 01-Jan-20 04:51 PM
what port is your server listening on, what port mapping do you do between docker and the internet
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zokker13 01-Jan-20 04:51 PM
8000 is external (so sv_external_port) and 6000 internal (sv_port)
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heinrich5991 01-Jan-20 04:52 PM
is it running right now? what is its IP address?
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zokker13 01-Jan-20 04:53 PM
yes, 37.221.199.214
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a28b 01-Jan-20 04:55 PM
how are you starting docker? ... -p 6000:8000/udp ... ?
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zokker13 01-Jan-20 04:55 PM
I'm using docker swarm for it
since it's my entire infrstaructure
but the port is forwarded if that's what you are asking
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heinrich5991 01-Jan-20 04:56 PM
does the registration work without docker?
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zokker13 01-Jan-20 04:56 PM
I didnt try that
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a28b 01-Jan-20 04:56 PM
have you tried to remove the sv_external_port line? i never had problems with that (even with dslite)
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zokker13 01-Jan-20 04:57 PM
yup, I also tried using the same internal and external port without that option
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heinrich5991 01-Jan-20 04:58 PM
I can connect.
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zokker13 01-Jan-20 04:58 PM
yes yes
connection is fine
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a28b 01-Jan-20 04:59 PM
is sv_register 1?
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zokker13 01-Jan-20 04:59 PM
bhut I want other people to connect 🙂
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Dune 01-Jan-20 04:59 PM
it should be by default
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zokker13 01-Jan-20 04:59 PM
yep @a28b
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heinrich5991 01-Jan-20 04:59 PM
the last thing that's missing is whether it works without docker
it might simply be the fault of the masters
they're under constant attack AFAIK
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zokker13 01-Jan-20 04:59 PM
argh
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Dune 01-Jan-20 04:59 PM
maybe try with a 0.7 server
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zokker13 01-Jan-20 05:00 PM
mh..
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Dune 01-Jan-20 05:00 PM
just to test
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zokker13 01-Jan-20 05:00 PM
I can try that
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heinrich5991 01-Jan-20 05:00 PM
or try without docker
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zokker13 01-Jan-20 05:01 PM
yes, sec
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zokker13 01-Jan-20 05:09 PM
okay getting the same message when running on the host itself
but I cant connect this time
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Assa 01-Jan-20 05:11 PM
@zokker13 maybe you have malware on your pc? Using some untrustworthy teeworlds clients? Or worse?
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heinrich5991 01-Jan-20 05:13 PM
unlikely
wait
you can't connect. huh?
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zokker13 01-Jan-20 05:15 PM
probably some iptables issue
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Assa 01-Jan-20 05:15 PM
@heinrich5991 yes unlikely, i didn't finish reading
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zokker13 01-Jan-20 05:17 PM
so now im connected
lets see what the master server says..
registered
mh... it says it's registered but cant find it yet
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heinrich5991 01-Jan-20 05:19 PM
did it select the same master?
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zokker13 01-Jan-20 05:20 PM
it constantly changes
actuaslly says the master server is not responding
thats weird
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Assa 01-Jan-20 05:21 PM
if it says it's registered it isn't a server issue anymore
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zokker13 01-Jan-20 05:21 PM
I dont think the "registered" message is trustworthy if the servers are changed all the time and telling me its not responding
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Assa 01-Jan-20 05:22 PM
they are sending heartbeats
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heinrich5991 01-Jan-20 05:22 PM
if it's "registered" then at that point it's not the fault of the server anymore
but the master server's
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zokker13 01-Jan-20 05:22 PM
😦
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Assa 01-Jan-20 05:23 PM
ip and tw version?
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Dune 01-Jan-20 05:23 PM
they were mentioned
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zokker13 01-Jan-20 05:24 PM
37.221.199.214 and 0.6 for server
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Assa 01-Jan-20 05:24 PM
thx
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Iman 01-Jan-20 05:42 PM
happy new year
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Skayland 01-Jan-20 06:10 PM
Yea thats the 0.6 issue everyone has, @zokker13 masterservers are bugged and getting ddos so the servers wont show up (edited)
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zokker13 01-Jan-20 06:11 PM
ohh damn
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Skayland 01-Jan-20 06:12 PM
It may or may not fix itself in some days or weeks, but you are better off opening a 0.7 server instead, 0.7 servers will show up @zokker13 (edited)
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zokker13 01-Jan-20 06:19 PM
I see
thanks mate
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Skayland 01-Jan-20 08:35 PM
Oh
Looks like 0.6 server list is working again :D 390+ servers and 481 players
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TeriyakiChicken 01-Jan-20 08:43 PM
Joined the server.
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Fudgy 01-Jan-20 08:58 PM
Damn thats around 700 players online now if you combine 0.7
most I saw in a while lol
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Iman 01-Jan-20 09:23 PM
nice !
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Dune 01-Jan-20 09:38 PM
Well it's holidays :)
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Gamer. 02-Jan-20 12:05 AM
Joined the server.
Hey
👋 6
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fireball 02-Jan-20 12:28 AM
Joined the server.
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ShootXen 02-Jan-20 08:15 AM
I guess ppl are starting on 0.7 to do the same as on 0.6. You cant join on fokkos server anymore "out of buffer" and a lot of tees are connected 😂
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ChillerDragon 02-Jan-20 09:23 AM
Wdym @ShootXen? Btw @fokkonaut did you know that?
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Dune 02-Jan-20 11:59 AM
The IP spoofing exploit should be fixed since 0.6.5
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fokkonaut 02-Jan-20 01:53 PM
These are my serverside dummies, I did some nuclear tests and yeah fucked it up xd I fixed the out of buffer thing
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Ta un ptit probleme mec 03-Jan-20 10:56 PM
slt can someone give me a nice and cool game.png
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Trafalgar Law 03-Jan-20 10:57 PM
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Dune 03-Jan-20 11:15 PM
@Ta un ptit probleme mec gamer client had a menu for that, there is also a database of game.pngs somewhere
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Ta un ptit probleme mec 03-Jan-20 11:29 PM
ok
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a gerdoe 04-Jan-20 12:06 AM
zIlLyWoOdS bEtTeR
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Dune 04-Jan-20 12:22 AM
@Ta un ptit probleme mec found the db: https://github.com/ChillerDragon/TeeworldsDB/tree/master/gameskins. It's @ChillerDragon's :)
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Ta un ptit probleme mec 04-Jan-20 12:25 AM
tks @Dune
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fokkonaut 04-Jan-20 12:27 AM
i added more stuff than he did i guess xd
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Dune 04-Jan-20 12:35 AM
oh, didn't look at the log :)
it's already difficult to credit artists
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fokkonaut 04-Jan-20 12:35 AM
yes
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Skayland 04-Jan-20 01:51 AM
Anyone remembers a mod called "oPanic"?
I only remember xpanic, mpanic, and zesc, but a friend is telling me there was an opanic and its the "oldest one"
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a gerdoe 04-Jan-20 02:20 AM
look up foum threads
i didnt hear about it
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noby 04-Jan-20 02:32 AM
why does tw 0.7 make my computer fans spin even with the fps limit
like spinning as fast as it can
but 0.6 doesnt make it spin at all
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Dune 04-Jan-20 02:33 AM
@noby maybe cl_cpu_throttle is at 0?
this might be a ddnet vs no ddnet thing more than a 0.7 vs 0.6
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a gerdoe 04-Jan-20 02:33 AM
my fans always making terrible noices when im playing teeworlds
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noby 04-Jan-20 02:35 AM
yes its at 0
what should it be
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fokkonaut 04-Jan-20 02:36 AM
mine is at 0 too and my pc is as "loud" as always xd
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Dune 04-Jan-20 03:16 AM
@fokkonaut @noby 1 if you want to save cpu
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fokkonaut 04-Jan-20 03:16 AM
does it affect the game in any way
like v-sync?
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Dune 04-Jan-20 03:16 AM
I don't know
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fokkonaut 04-Jan-20 03:17 AM
then ill leave it 0
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noby 04-Jan-20 03:21 AM
ok thx
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Fudgy 04-Jan-20 03:43 AM
I played with throttle for years and seems I can play properly
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ChillerDragon 04-Jan-20 09:37 AM
That’s why you are so bad lol @Fudgy
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Sneak 04-Jan-20 10:29 AM
That's mean
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Deleted User 04-Jan-20 02:22 PM
ingful
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Skayland 04-Jan-20 04:59 PM
Lmao
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Fudgy 04-Jan-20 05:23 PM
🔥
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Skayland 04-Jan-20 06:52 PM
@LordSk hi, i want to host your mod (zomb 3.3) in south america, but i dont know what are the settings for a complete and clean autoexec.cfg, and im getting errors when trying to compile it, can i dm you?
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LordSk 04-Jan-20 06:55 PM
sure
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jxsl13 04-Jan-20 07:43 PM
anyone laser zCatch?
come as long as it's hot 😮
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rdr 04-Jan-20 07:50 PM
Joined the server.
Tyson where on that srever?
server?
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Trafalgar Law 04-Jan-20 07:51 PM
https://discord.gg/SEHneC This server dude
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jxsl13 04-Jan-20 07:53 PM
0.7
who is Tyson
.-.
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Trafalgar Law 04-Jan-20 07:53 PM
He is asking about my mod
And I told him to join our dc server
now he joined here
xd
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Assa 04-Jan-20 08:43 PM
@Dune bridge down?
lol, discord bug <.<
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Dune 04-Jan-20 08:43 PM
No idea
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Fudgy 04-Jan-20 09:44 PM
I have now 2 good racer of 0.6 trying 0.7 and they have some kind of input delay. One of them didnt have that delay earlier this year. I dont have that problem so idk what is going on. Is this related to sdl? Anyone has an idea?
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Iman 04-Jan-20 11:23 PM
i love the new skins
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Dune 04-Jan-20 11:25 PM
@Fudgy vsync, or something from ddnet
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Sonix 04-Jan-20 11:27 PM
antiping :d
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Skayland 05-Jan-20 03:34 AM
Chile Zomb server is online :D Search for: identifyy chile ~ zomb
thanks @LordSk
(edited)
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Souly 05-Jan-20 04:31 AM
btw
@Trafalgar Law why am i banned from your server on discord?
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Skayland 05-Jan-20 07:19 AM
anyone knows where to contact Pikotee?
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fokkonaut 05-Jan-20 09:39 AM
not really, but here is his GitHub: https://github.com/Pikotee/teeworlds
A retro multiplayer shooter. Contribute to Pikotee/teeworlds development by creating an account on GitHub.
If you wanna host uTown, I'd guess thats okay, since its open source and many people did so already.
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Rice 05-Jan-20 10:24 AM
Joined the server.
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ChillerDragon 05-Jan-20 11:24 AM
i have his skype :troll:
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ShootXen 05-Jan-20 11:44 AM
who?
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Skayland 05-Jan-20 11:46 AM
@fokkonaut problem is i need utown entities, all maps i have found are bad
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fokkonaut 05-Jan-20 11:46 AM
true
[MOD] uTown (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
maybe something here idk
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Skayland 05-Jan-20 11:47 AM
And im a decent mapper so i wanna make one myself, but i need the entities :p i cant figure out all the stuff just with the code lol i aint programmer
I havent found anything there sadly
@ChillerDragon can you ask pikotee if he has any utown entities.png? :d
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Deleted User 05-Jan-20 02:33 PM
anyone know some 0.7 game.pngs?
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Dune 05-Jan-20 02:37 PM
the 0.6 ones work (almost) fine
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fokkonaut 05-Jan-20 02:38 PM
only difference is ninja bar, right?
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Dune 05-Jan-20 02:40 PM
should be yeah
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Deleted User 05-Jan-20 02:41 PM
didnt 0.7 change more things than that
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Dune 05-Jan-20 02:42 PM
adjust some offsets etc. the old game.png will work just fine
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Deleted User 05-Jan-20 02:49 PM
why isnt this in the real game
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Shadoo 05-Jan-20 02:57 PM
Joined the server.
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Dune 05-Jan-20 02:59 PM
what is this?
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fokkonaut 05-Jan-20 03:00 PM
I guess its a decoration
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Deleted User 05-Jan-20 03:25 PM
yeah
i put 2 at once
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Assa 05-Jan-20 04:45 PM
@Fudgy what does their inp_grab say? it should be 0
this removed my mouse delay
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Dune 05-Jan-20 05:02 PM
raw mouse input
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ChillerDragon 05-Jan-20 06:44 PM
@Skayland i do not have any skype installed i guess he does not either
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Skayland 05-Jan-20 06:44 PM
Rip
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topic 05-Jan-20 08:31 PM
Joined the server.
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fokkonaut 05-Jan-20 08:38 PM
@ChillerDragon skype web
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Trafalgar Law 05-Jan-20 08:38 PM
Skype troll
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Souly 05-Jan-20 10:53 PM
@Trafalgar Law unban me from teeserver ;-;
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Arseniy Zarche 05-Jan-20 10:55 PM
hh = hook-hook or hh = hammer-hit?
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Trafalgar Law 05-Jan-20 10:56 PM
hammerhit
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Souly 05-Jan-20 10:56 PM
laaaaaw
unban
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Fudgy 05-Jan-20 11:56 PM
It felt rly weird with 0 for me, I play with 1
Idk about them
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Skayland 06-Jan-20 12:33 AM
send all the discord teeworlds related invites you have to my dm please
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jxsl13 06-Jan-20 01:06 AM
there you can find more invites.
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Skayland 06-Jan-20 01:24 AM
Thanks
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ShootXen 06-Jan-20 01:20 PM
reee nade symbol
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jxsl13 06-Jan-20 01:46 PM
DDNet: https://discord.gg/22sqGcB gCTF: https://discord.gg/tFQBBGu gCTF 0.7: https://discord.gg/EqASBTF FNG: https://discord.gg/3F7WaTW ICTF: https://discord.gg/R4dRmYq Race: https://discord.gg/UPrCmD2 |KoG|: https://discord.gg/thNxYjm Teeworlds: https://discord.gg/WmvehPU Official Instagib: https://discord.gg/c6UqxcZ Official Infclass: https://discord.gg/vmsvj7H Bombay Block: https://discord.gg/3YpEbUh
@Dune would be nice if you could add these to that list.
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Dune 06-Jan-20 01:54 PM
Post on the topic, it's there for that
One invite expired
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Skayland 06-Jan-20 02:45 PM
Thanks dune
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zizou 06-Jan-20 03:48 PM
Joined the server.
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ShootXen 06-Jan-20 05:14 PM
why Offical Instagib
that titel only belongs to the creater of the first instagib mod
in teeworlds
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jxsl13 06-Jan-20 05:14 PM
dunno, it says so in zcatch invites channel
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ShootXen 06-Jan-20 05:14 PM
they should get straight banned
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jxsl13 06-Jan-20 05:15 PM
Tomness94?
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ShootXen 06-Jan-20 05:15 PM
what does I know
who owns it
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jxsl13 06-Jan-20 05:15 PM
or was it someone lese?
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ShootXen 06-Jan-20 05:15 PM
not sure
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jxsl13 06-Jan-20 05:15 PM
who made insta?
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ShootXen 06-Jan-20 05:15 PM
started playing teeworlds in 2010 or 11
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jxsl13 06-Jan-20 05:15 PM
hm, k
I think he did some instagib mods back in the days
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ShootXen 06-Jan-20 05:16 PM
as for me I own the FNG discord but never claim it to be offical
there was also a confusion made from noby once to say other servers that his server "f n g" is the real one now because I kicked him and a bunch of other trolls from the discord. e.g. konsti, ezy (edited)
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jxsl13 06-Jan-20 05:17 PM
konsti is not a troll
😮
konsti bot
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ShootXen 06-Jan-20 05:20 PM
but I can tell. my ban list was huge (edited)
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a gerdoe 06-Jan-20 05:56 PM
zillywoods > no problem with the vcruntime140.dll official 0.7.4 > i dont give a fuck (edited)
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ChillerDragon 06-Jan-20 06:02 PM
@a gerdoe which zillywoods version tho? it can be based on a more recent version of vanilla
so 0.7.5 probably works fine as well
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a gerdoe 06-Jan-20 06:03 PM
0.7.5 out?
...
i have clean windows 7
девственная красота Виндоус 7...
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Dune 06-Jan-20 06:05 PM
Probably the way chiller compiles it on win
What do you use?
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ChillerDragon 06-Jan-20 06:06 PM
oh yea i use visual studio that could be it
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a gerdoe 06-Jan-20 06:06 PM
incredibuild?
cmake?
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Dune 06-Jan-20 06:06 PM
gerdoe: you can install vs runtime to fix that issue on vanilla
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a gerdoe 06-Jan-20 06:06 PM
how?
i already have it (edited)
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jxsl13 06-Jan-20 06:07 PM
FAQ
the masses gather
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zizou 06-Jan-20 06:07 PM
regarding instagib there is also a server called "iCTF" where the most insta players are i guess, if someone is interested
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jxsl13 06-Jan-20 06:07 PM
to answer
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redix 06-Jan-20 06:26 PM
Maybe gerdoe used different versions of the clients (x86 vs x64) and he just has the vs runtime for one of them installed
Teeworlds itself links the runtime statically. The freetype dll needs vcruntime140.dll
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Assa 06-Jan-20 07:42 PM
catch64 now supports more skins 🤔 🤪
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a gerdoe 06-Jan-20 07:50 PM
👍
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jxsl13 06-Jan-20 08:41 PM
:banhammer:
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Trafalgar Law 06-Jan-20 08:41 PM
ban
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jxsl13 06-Jan-20 08:41 PM
ty
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Rudya 06-Jan-20 09:04 PM
Joined the server.
is anyone playing race and gores?
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Firi 06-Jan-20 10:13 PM
Joined the server.
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Gamer. 06-Jan-20 10:14 PM
^^ thats my friend
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Skayland 06-Jan-20 10:34 PM
good, tell him to talk about teeworlds to his friends and make a chain so teeworlds gets a million players in a week
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Ceeno 07-Jan-20 03:36 PM
Joined the server.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 07-Jan-20 06:08 PM
is 0.7.4 cool ?
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fokkonaut 07-Jan-20 06:08 PM
ye
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 07-Jan-20 06:14 PM
why ?
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Sonix 07-Jan-20 06:42 PM
cause i can be a hippo
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ChillerDragon 07-Jan-20 06:54 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 the 0.7.4 menu is literally freezing its as "cool" as it gets
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Assa 07-Jan-20 07:05 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 it really is cool, much more features, much wow
see here for new features
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a gerdoe 07-Jan-20 07:16 PM
someone must put ninja time indicator changing in hud
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 07-Jan-20 07:42 PM
👌
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Appealing 08-Jan-20 01:16 AM
Joined the server.
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miu 08-Jan-20 08:49 AM
Joined the server.
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ChillerDragon 08-Jan-20 12:03 PM
@jxsl13 https://www.teeworlds.com/forum/viewtopic.php?pid=123899#p123899 the ictf discord is a duplicate of dunes post
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sarmun 08-Jan-20 01:33 PM
Joined the server.
Joined the server.
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a gerdoe 08-Jan-20 10:49 PM
@jxsl13 dont
hehe
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jxsl13 08-Jan-20 10:49 PM
I'm lazy :(
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warm hearted 09-Jan-20 01:01 AM
Joined the server.
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klenha 09-Jan-20 05:00 PM
lol vali ddosing
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jxsl13 09-Jan-20 05:09 PM
what is a vali anf why is it ddosing?
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Skayland 09-Jan-20 05:34 PM
Vali is a guy
And probably ddosing because he is a dumb guy
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a gerdoe 09-Jan-20 05:38 PM
💯
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Skayland 09-Jan-20 05:39 PM
GWahreeVampyYay
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a gerdoe 09-Jan-20 07:14 PM
eh
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ShootXen 09-Jan-20 07:48 PM
who
is getting attacked
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Iman 10-Jan-20 12:48 AM
i was wondering something, is the dyn/not dyn conflict just generated by the fact that dyn is a deep change in teeworlds gameplay and older player cant get used to so they argue about the fact that devs should remove it ? i mean if dyn was born with tw do u still think that there would be any conflict ?
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Sonix 10-Jan-20 01:01 AM
Dyn was default in vanilla for ages
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Iman 10-Jan-20 01:06 AM
since when ? i'm kinda new in tw ("only" 7-8 months) but i don't think that tw community renew a lot
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Dune 10-Jan-20 01:09 AM
Since very early
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Tonixe 10-Jan-20 01:10 AM
Most unfair, unnecessary and unbalanced feature added ever. Sry for the flame
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Dune 10-Jan-20 01:11 AM
It was not added, it's always been there
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Tonixe 10-Jan-20 01:11 AM
Well it was not a good choice then xd
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Dune 10-Jan-20 01:11 AM
It's necessary, you cannot see far enough with static for some things
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Iman 10-Jan-20 01:12 AM
oh ok i tought it was added
bcs some ppl want to delete it
sorry i didn't understood
how old is this game ?
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Tonixe 10-Jan-20 01:12 AM
Some use dyn some do not -> some have advantages
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Dune 10-Jan-20 01:13 AM
depends how you count, some 12 years
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Iman 10-Jan-20 01:13 AM
12 years ?
ok
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Tonixe 10-Jan-20 01:13 AM
Dune: why do all the best ictf ppl all have dyn you think?
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Iman 10-Jan-20 01:13 AM
so the conflict between dyn/not dyn lasted 12 years xD ?
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Sonix 10-Jan-20 01:13 AM
Nope
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Dune 10-Jan-20 01:13 AM
haven't seen much conflict
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Iman 10-Jan-20 01:13 AM
ye
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Dune 10-Jan-20 01:13 AM
@Tonixe because static camera range is shorter than laser range
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Iman 10-Jan-20 01:14 AM
ok
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Tonixe 10-Jan-20 01:14 AM
True so dyn gives unfair advantage
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Dune 10-Jan-20 01:14 AM
Since it is a built-in option, it is arguable that it is unfair
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Sonix 10-Jan-20 01:15 AM
Just stay out of range 🤡
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Dune 10-Jan-20 01:16 AM
Personally, I think dynamic camera is fine, but static cam' could use some adjustments given we have completely different hardware than a decade ago
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Tonixe 10-Jan-20 01:17 AM
My idea is just: no dyn, so its the same for everyone so equal chances
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Dune 10-Jan-20 01:17 AM
Well, people who are used to static and dynamic camera will have radically different opinions and you cannot reach consensus on this
And without consensus, this will not change, especially not on gameplay issues
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Sonix 10-Jan-20 01:18 AM
Meh, what about using both
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Dune 10-Jan-20 01:19 AM
Very cumbersome and requires advanced customization knowledge
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Tonixe 10-Jan-20 01:19 AM
True, but moving from dyn to static is not hard, maybe a month and u are used to it
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Dune 10-Jan-20 01:19 AM
Good luck convincing the dyncam players 😛
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Tonixe 10-Jan-20 01:19 AM
Many players use dynbind
Even if there would be a vote for deleting dyn cam. All dyn players would vote no and all static players will vote yes
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Dune 10-Jan-20 01:21 AM
And without consensus, this will not change, especially not on gameplay issues
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Iman 10-Jan-20 01:21 AM
delete static :P
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Sonix 10-Jan-20 01:22 AM
😁
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Tonixe 10-Jan-20 01:22 AM
Imho there is no consensus needed, there will always be ppl that disagree, but in the longterm it will be better without dyn
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Sonix 10-Jan-20 01:23 AM
What about blue snd red team
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redix 10-Jan-20 01:23 AM
Thing is... You cannot just remove it. You can easily readd it to the client. When you limit it server side there might be display issues for really fast moving tees
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Iman 10-Jan-20 01:23 AM
blue is better
delete red
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Sonix 10-Jan-20 01:23 AM
Blue is unfair sometimes
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Dune 10-Jan-20 01:23 AM
@redix eh, you can clip the same way you clip atm, with the same margin
in the hypothetical scenario where you'd remove it, you could reduce clipping by a lot
I play blue vs pink, it looks nice :D
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Sonix 10-Jan-20 01:24 AM
You’re anti-red then uh
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Dune 10-Jan-20 01:25 AM
my blue is lighter as well :) I don't like the saturated colors
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redix 10-Jan-20 01:25 AM
Then you might see fast tees suddenly appearing. You can probably reduce the range yeah... But not too much
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Dune 10-Jan-20 01:25 AM
@redix same issue as you would have right now with dyncam
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Iman 10-Jan-20 01:26 AM
bye, got to sleep
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redix 10-Jan-20 01:26 AM
Hmm true... So the range is probably way too high right now :O
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Dune 10-Jan-20 01:27 AM
for static, it is extremely high yeah (and a cheat factor)
a good compromise (imo) would be to bridge the difference between static & dynamic by a bit by increasing static
so you'd cover the range of a laser shot for example
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Sonix 10-Jan-20 01:29 AM
Add spider senses on static
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Dune 10-Jan-20 01:29 AM
tee senses :D
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Sonix 10-Jan-20 01:29 AM
Danger alerts
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Tonixe 10-Jan-20 01:29 AM
You realise that this is the reason that players tried to do this with using the zoom cheat to compensate the advantage of dyn
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Dune 10-Jan-20 01:30 AM
yeah no, with full static you have the advantage of seeing in every direction, that's just a cheat (over dyn players) (edited)
but right now how far you can see in races is very silly imo
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Sonix 10-Jan-20 01:31 AM
Speed camera
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Dune 10-Jan-20 01:31 AM
That'd be a neat idea, @Sonix
Might fuck with aiming though?
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Tonixe 10-Jan-20 01:31 AM
Yes, but for example def in gctf with dyn, you know which way the tees will come so the other direction doesnt really matter
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Dune 10-Jan-20 01:32 AM
Sure but it matters in plenty of situations, you can't deny that, @Tonixe
👍 1
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Sonix 10-Jan-20 01:32 AM
Should be applied to moving direction and velocity
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redix 10-Jan-20 01:32 AM
When people can see you in gctf you are too slow
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Dune 10-Jan-20 01:32 AM
:D
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redix 10-Jan-20 01:32 AM
Especially on ctf5 😅
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Tonixe 10-Jan-20 01:32 AM
What?
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Dune 10-Jan-20 01:33 AM
I wanna have medals for my flag grabs
teellama grab
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Sonix 10-Jan-20 01:33 AM
Since its a fast paced game, u gotta go fast if u want to see more
Less if ure a snail
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jxsl13 10-Jan-20 02:31 AM
the argument should be as rand said static vs zoom basically. as long as the server sends that much info without the client needing it, it's an open door. dyn cam is also not balanced, especially combinations of dyn + static or simply full dyn cam with a mouse sens of 500 and dpi between 800 and 2000 alloe you to basically see the full dyn range in all directions.
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Assa 10-Jan-20 02:32 AM
You could at least optimize the code to just show players in dyn-direction
well, if you flick to fast player info isn't there?
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jxsl13 10-Jan-20 02:34 AM
which in fact would need to conpensate for latency, most likely also velocity. heinrich pointed out that this flicking might either imaginary or actually be covered by some blur effect in order for it to be some kind of motion blur. (edited)
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Assa 10-Jan-20 02:35 AM
motion blur sucks
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jxsl13 10-Jan-20 02:35 AM
so does having a disadvantage
on the full static end of the stick.
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a gerdoe 10-Jan-20 09:36 AM
zoom in official tw will be stupid, because we are using png structure
we must use vector images for zoom implementing
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Dune 10-Jan-20 09:47 AM
When you make images smaller, you need less image resolution, not more
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a gerdoe 10-Jan-20 10:26 AM
when im using ddnet and making images smaller, i get artifacts (edited)
blur image isnt good
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jxsl13 10-Jan-20 11:19 AM
4k screen for less blur?
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teini94 10-Jan-20 04:47 PM
@Tonixe not all static players would vote no the pro static players accept dyn I also hate static enemys cause they can aim & move super fast in pvp (but ok for me) dyn in the other hand is very hard to learn ,to be pro but you can atleast snipe a bit. dynbind sounds cheaty but its ok I guess 1 more button to press. but was surprised that dyn is not main activated anymore. so people always call others pros bots, who dont see them when they get killed may delete static ? static 2 overpowered these dayz (edited)
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jxsl13 10-Jan-20 04:58 PM
dyn cam hard to learn -> people temd to use zoom clients if they are available. (edited)
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heinrich5991 10-Jan-20 05:00 PM
I doubt that this is the general attitude
I think most people are on non-cheat clients
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a gerdoe 10-Jan-20 05:00 PM
person uses zoom in vanilla/instagib/grenade/fng modes => community hates him and ban him by all time
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heinrich5991 10-Jan-20 05:01 PM
similar: "aiming is hard to learn -> people tend to use aimbots if they are available"
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a gerdoe 10-Jan-20 05:01 PM
thats right
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heinrich5991 10-Jan-20 05:01 PM
which I also don't think is true
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a gerdoe 10-Jan-20 05:02 PM
not all players are using cheats
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heinrich5991 10-Jan-20 05:02 PM
I would go as far as "most players aren't cheating"
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Iman 10-Jan-20 05:09 PM
wow
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Dune 10-Jan-20 05:10 PM
Fair assumption
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Iman 10-Jan-20 05:10 PM
groundbreaking
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jxsl13 10-Jan-20 05:56 PM
Well, with people I don't mean everyone. In 0.6 a few were enough until someone gets caught and the whole situtaion escalates into tue direction of: everyone playing as if they use dyn cam are accused of zooming.
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Skayland 10-Jan-20 08:08 PM
thats why my clan uses noby's antibot fng :o
it has a crude "anti zoom" too
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jxsl13 10-Jan-20 08:17 PM
0.7 & open source?
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Skayland 10-Jan-20 08:20 PM
you said 0.6 (edited)
noby's fng is 0.6
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jxsl13 10-Jan-20 08:21 PM
0.6 is mostly dead and infested with cheaters, imo. at least what I played.
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Skayland 10-Jan-20 08:22 PM
300+ players tho
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jxsl13 10-Jan-20 08:22 PM
so I don't care much about it
ddrace + fng?
or are there any other active mods?
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Ryozuki 10-Jan-20 08:27 PM
0.7 can be infested with cheaters tooo
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Skayland 10-Jan-20 08:34 PM
@jxsl13 ddrace, fng, monster, ctf/dm/tdm, zcatch, block, infclass, ifcity, gores :p people should stop saying 0.6 is dead smh, its gonna be alive and more alive than 0.7 until ddnet client forces everyone to update (if they ever do)
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jxsl13 10-Jan-20 08:35 PM
it will most likely, @Ryozuki ,
guess there is no monster on 0.7? infclass neither?
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Ryozuki 10-Jan-20 08:36 PM
0.6 is not dead
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jxsl13 10-Jan-20 08:36 PM
porting the city is kinda heavy, I'd guess
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Skayland 10-Jan-20 08:37 PM
ifcity is already ported
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jxsl13 10-Jan-20 08:37 PM
imo zcatch on 0.6 is dead, is there ever a server with more than 10 players, as that's the required minimum number of players to end a round there (edited)
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Ryozuki 10-Jan-20 08:38 PM
There is
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jxsl13 10-Jan-20 08:38 PM
:o
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Ryozuki 10-Jan-20 08:38 PM
Most often its full
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Skayland 10-Jan-20 08:38 PM
its not 10 players, im sure its less
around 5
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jxsl13 10-Jan-20 08:38 PM
nice, gotta tell them to switch to 0.7
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Ryozuki 10-Jan-20 08:38 PM
Depends what timenu look at it
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Skayland 10-Jan-20 08:38 PM
and there is enough activity on zcatch
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jxsl13 10-Jan-20 08:39 PM
well, if one were to look at them from the chile timezone, I guess it might be more often empty
as most players are usually from Europe and russia
0.7 is rather active, but as active as it can get with an average of 200(?) players
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Ryozuki 10-Jan-20 08:41 PM
Getting more ppl to play tw would be fun
But inwonder how a game like this can grow
I guesd it lacks a reason to come back for most ppl who try it
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jxsl13 10-Jan-20 08:42 PM
gotta get the game into german television again.
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Ryozuki 10-Jan-20 08:42 PM
I would seriousoy invest time in making funnier oficial gamemodes
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Skayland 10-Jan-20 08:42 PM
well 0.6 has more than 400 players
from all around the globe, so you wont see all of them at the same time obviously
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Ryozuki 10-Jan-20 08:43 PM
This game has awesome tee x tee interaction which can make for good unique gamemodes
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jxsl13 10-Jan-20 08:43 PM
some kinda crowd funding for an advertising campaign, maybe some organizations funding open source or some of the more experienced professional programmers doing some talk with teeworlds as a base that goes viral? (edited)
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Ryozuki 10-Jan-20 08:43 PM
A reason why ddrace was born
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Skayland 10-Jan-20 08:44 PM
chillerdragon has like 11k subscribers right?
where are all those people
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jxsl13 10-Jan-20 08:45 PM
steam seems to play a good part in this game not completely dying out
as well
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Ryozuki 10-Jan-20 08:45 PM
Tw wont go viral cuz it has nothing catchy from a newcommer view, u need a easy and fun gamemode
@Skayland ppl grow up and has things to do in life, tw got rly famous due to a german tv as
Ad
And a chilean youtuber
Thatsbit
It*
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Iman 10-Jan-20 08:48 PM
tw isnt new player friendly since everybody else in the game is already 1000 times stronger than u and there isnt any matchmaking wich could help u to find ppl with ur level
imao
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Trafalgar Law 10-Jan-20 08:49 PM
Not for every mode @Iman
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Iman 10-Jan-20 08:50 PM
yes indeed in ddrace being carried or blocked by someone else help u to improve your skills
🔥 1
:P
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fokkonaut 10-Jan-20 08:58 PM
@Skayland he has 2k or so
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jxsl13 10-Jan-20 08:59 PM
that's wuy zCatch has a beginner server that doesn't seem to work out properly xD.. anyway it's there. insert :monkaS:
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jxsl13 10-Jan-20 09:10 PM
it's interesting that some 0.5.2 players are coming back to the game
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Iman 10-Jan-20 09:22 PM
Honestly i think that zcatch beginner is a great idea
it's very newcomers friendly
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jxsl13 10-Jan-20 09:32 PM
is ded server
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Iman 10-Jan-20 09:35 PM
:|
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Lukas Kawalec 10-Jan-20 10:45 PM
Joined the server.
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SyxGod 11-Jan-20 02:37 PM
Joined the server.
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Dune 11-Jan-20 03:55 PM
https://www.teeworlds.com/forum/viewtopic.php?pid=123916#p123916 gamer 5.6.1 is out, and includes @Fisico's new sounds (UI, race). Feel free to give him feedback so we can roll that in for the next teeworlds release
❤️ 4
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jxsl13 11-Jan-20 04:01 PM
the zCatch icons are kinda not fitting :'/ as the No Bullshit server is actually a laser server. it's not directly deducable from the mod name.
did you also add the pull request you recently ooened that hides the chat as well :D when the HUD is disabled?
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Dune 11-Jan-20 04:08 PM
the zCatch icons are kinda not fitting :'/
then make it better
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jxsl13 11-Jan-20 04:30 PM
question 1 of 2 answered
@Dune what resolutions are supported only 64 x 64?
or can I try making a bad 512x512 variant?
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jxsl13 11-Jan-20 04:49 PM
is there some kind of teeworlds font out there as a proper font?
hm, know your product
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Dune 11-Jan-20 05:00 PM
idk, you can try HD and if it doesn't work, scale down
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jxsl13 11-Jan-20 06:26 PM
dunno, looks bad, but at least has laser and grenade in it
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Dune 11-Jan-20 06:27 PM
Maybe there should be one gametype string per gameplay, like in Teeworlds
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jxsl13 11-Jan-20 06:28 PM
dunno, how to properly name it then. like zCatch/i zCatch/g?
looks bad and prefixing stuff also kinda looks bad
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Sonix 11-Jan-20 06:29 PM
zCi
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jxsl13 11-Jan-20 06:30 PM
._. without removing the whole name
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jxsl13 11-Jan-20 06:40 PM
"zCatch/hammer"; "zCatch/gun"; "zCatch/shotgun"; "zCatch/g"; "zCatch/i"; "zCatch/ninja";
?
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Sonix 11-Jan-20 06:47 PM
is that a poem
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jxsl13 11-Jan-20 06:52 PM
would you marry me 😮
xD
ok, so the clients show a max of 8 gametype characters
"zCatch/h"; "zCatch/p"; // p for pistol "zCatch/s"; "zCatch/g"; "zCatch/i"; "zCatch/n"; "zCatch/e";
(edited)
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Dune 11-Jan-20 06:53 PM
don't put anything for the popular grenade mode
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jxsl13 11-Jan-20 06:54 PM
there was a time that laser was popular
and there might come a time where something else might be popular
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Dune 11-Jan-20 06:54 PM
KISS for now :) don't think everyone will switch to shotgun zcatch
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jxsl13 11-Jan-20 06:58 PM
I'd like not to prefer any weapon over the other one, I'm highly expecting grenade and laser to stay the most played ones, thus they are kinda on the same level imo and should be treated equally
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Dune 11-Jan-20 06:59 PM
that's just two weapons, no need to use two more chars to differentiate them imo
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jxsl13 11-Jan-20 07:01 PM
what do you suggest then ._.
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Skayland 11-Jan-20 07:44 PM
I think laser will always be the best zcatch, grenade is acceptable too, but gun, hammer, shotgun, ninja? :/ i think thats a nonono for most old players (edited)
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Dune 11-Jan-20 07:45 PM
ninja instagib is amazing :)
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Skayland 11-Jan-20 07:49 PM
Instagib is a different story :D i think any weapon is ok there
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jxsl13 11-Jan-20 07:59 PM
instagib + shotgun
instagib + gun
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Skayland 11-Jan-20 07:59 PM
I would say ctf+instagib dm+instagib Etc
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jxsl13 11-Jan-20 08:01 PM
do you mean instant death + any weapon, as that sounds like you mean it.
and now it sounds like you mean laser instagib + any game mode
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Skayland 11-Jan-20 08:04 PM
Any mode + instant death with any weapon
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jxsl13 11-Jan-20 08:05 PM
hm k
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heinrich5991 11-Jan-20 09:29 PM
@jxsl13 gCatch?
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jxsl13 11-Jan-20 09:31 PM
hm
[MOD] zCatch (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
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Dune 11-Jan-20 09:31 PM
most people use zcatch for grenade nowadays, isn't zcatch/icatch better?
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Sonix 11-Jan-20 09:32 PM
iCatch by apple
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Dune 11-Jan-20 09:32 PM
:D
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jxsl13 11-Jan-20 09:32 PM
z stands for Zombie
:'/
the roots of the mod
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heinrich5991 11-Jan-20 09:39 PM
ddrace means "dummy drag race", it's very far from the origins 😛
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jxsl13 11-Jan-20 09:42 PM
not really Oo
it's an acronym
and still persists, as people get dragged around like dummies and dragging other people as dummies
even tho there are no actual dummies in the game (anymore?) (edited)
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Dune 11-Jan-20 09:44 PM
I really liked dummy drag racing :) what happened to it, @heinrich5991 ?
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heinrich5991 11-Jan-20 09:45 PM
@jxsl13 dummy dragging was originally someone who hung from a ceiling that you needed to drag through a parcour
so that you can use them as a dummy later on
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ChillerDragon 11-Jan-20 09:46 PM
Grandpa tells story’s from the ol‘ days xD
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heinrich5991 11-Jan-20 09:46 PM
the current form of dummy dragging is a bit different, and came a lot later than ddrace being called ddrace
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jxsl13 11-Jan-20 09:47 PM
some russian dude -> greyfox -> ddnet?
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ChillerDragon 11-Jan-20 09:47 PM
O.0 I did not hear about the Russian dude
Any more details?
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jxsl13 11-Jan-20 09:47 PM
I forgot, it's 12 years ago, maybe 11
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ChillerDragon 11-Jan-20 09:47 PM
We should probably write that history down somewhere
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jxsl13 11-Jan-20 09:48 PM
gotta dig in repos maybe
I think is was some kinda Gandalf dude or something like that xD
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ChillerDragon 11-Jan-20 09:48 PM
I digged in repos
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jxsl13 11-Jan-20 09:48 PM
at least his profile picture in the iPv4? board was something like that
ip forum software, if I'm not mistaken, maybe it was already when greyfox was developing this
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heinrich5991 11-Jan-20 09:49 PM
russian dude = 3da
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jxsl13 11-Jan-20 09:49 PM
hm, ok
where did you find that :D?
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heinrich5991 11-Jan-20 09:49 PM
memory
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jxsl13 11-Jan-20 09:49 PM
nice 😄
got a link?
x)
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redix 11-Jan-20 09:50 PM
[Client] [Server] [MOD] DDRace (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
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jxsl13 11-Jan-20 09:50 PM
oof
it stands there
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heinrich5991 11-Jan-20 09:50 PM
based on [n]race by NoxNebula 🙂
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jxsl13 11-Jan-20 09:51 PM
ooof, I don't remembe rthat part
nox did some great mods back in the days
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ChillerDragon 11-Jan-20 09:51 PM
So who invited freeze?
Invented
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jxsl13 11-Jan-20 09:51 PM
Tomness94
?
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heinrich5991 11-Jan-20 09:51 PM
I believe the idea was born in iFreeze, back in the days
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jxsl13 11-Jan-20 09:51 PM
Tom94
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heinrich5991 11-Jan-20 09:51 PM
it was an instagib mod where you became frozen instead of killed
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jxsl13 11-Jan-20 09:52 PM
teambased instagib game
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heinrich5991 11-Jan-20 09:52 PM
once a team was completely frozen, you win
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ChillerDragon 11-Jan-20 09:52 PM
I see so the whole thing evolved over time and multiple people
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heinrich5991 11-Jan-20 09:52 PM
you could hug others so they melt
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jxsl13 11-Jan-20 09:52 PM
first mod I played 😄
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heinrich5991 11-Jan-20 09:52 PM
quite a nice mod, played it a lot
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ChillerDragon 11-Jan-20 09:52 PM
Block was there before ddrace lol
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heinrich5991 11-Jan-20 09:52 PM
fng (freeze new generation) was born out of that
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ChillerDragon 11-Jan-20 09:52 PM
Pvp based freeze
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heinrich5991 11-Jan-20 09:52 PM
there were no freeze tiles
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jxsl13 11-Jan-20 09:52 PM
yeah, blumentop fng, second mod I played
x)
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heinrich5991 11-Jan-20 09:52 PM
yes, blumentopf 🙂
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ChillerDragon 11-Jan-20 09:53 PM
Seriously we need a documentation of that
@heinrich5991 pls Post another blog about this or something 🙂
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jxsl13 11-Jan-20 09:53 PM
zCatch originated from blumentop fng, if I remember correctly.
I think eard wanted to do some kinda mod like fng, as it was closed source
erd
codename "SuperInsta"
x)
created some race games and then I think zCatch
hprace or something like that
or hrace
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ChillerDragon 11-Jan-20 09:55 PM
You also were there for a while huh @jxsl13?
When did you start
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jxsl13 11-Jan-20 09:55 PM
about august 2008
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Sonix 11-Jan-20 09:55 PM
oof 2009 times
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ChillerDragon 11-Jan-20 09:55 PM
I sometimes feel like I missed a lot
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a28b 11-Jan-20 09:55 PM
h_race in vanilla servers with teamflags for times ftw
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ChillerDragon 11-Jan-20 09:56 PM
At least I’m not 0.7 steam generation xD
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jxsl13 11-Jan-20 09:56 PM
was it h_race, the mod by erdbaer, @a28b ?
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a28b 11-Jan-20 09:56 PM
h_race is a map-series afaik
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jxsl13 11-Jan-20 09:57 PM
no, I mean the mpd, it was teambased, if I remember correctly
mod
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ChillerDragon 11-Jan-20 09:57 PM
There are so many great ways to play the game :/ I wish we had some players to play them
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jxsl13 11-Jan-20 09:57 PM
you could join a team and race together without seeing the other teams
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redix 11-Jan-20 09:57 PM
back in 0.3 teewars times... when the gametype was an integer for DM, TDM and CTF 😄
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ChillerDragon 11-Jan-20 09:57 PM
lol
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jxsl13 11-Jan-20 09:57 PM
I'm not that old 😮
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a28b 11-Jan-20 09:57 PM
i think it was just vanilla, you had to join a team, get the flag at the start and walk to the end and bring the flag there
it then said your time
only one person could race
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jxsl13 11-Jan-20 09:58 PM
was that like one of the first mods?
:D?
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a28b 11-Jan-20 09:58 PM
i guess, no idea
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heinrich5991 11-Jan-20 09:58 PM
that was manual race, ye
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jxsl13 11-Jan-20 09:58 PM
hm, k
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ChillerDragon 11-Jan-20 09:58 PM
I thought the first tw mod was xXuTownCity++64Xx
🤣 1
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jxsl13 11-Jan-20 09:59 PM
xD
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heinrich5991 11-Jan-20 09:59 PM
there's also some name for the game type where you play ctf on a very racy map with lots of death tiles
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ChillerDragon 11-Jan-20 09:59 PM
I can imagine stuff like insta
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heinrich5991 11-Jan-20 09:59 PM
don't remember that
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ChillerDragon 11-Jan-20 09:59 PM
Being first
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heinrich5991 11-Jan-20 09:59 PM
race introduced unhookable tiles, that got into vanilla later
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jxsl13 11-Jan-20 09:59 PM
Fly
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ChillerDragon 11-Jan-20 09:59 PM
Oh that’s interesting
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jxsl13 11-Jan-20 09:59 PM
Fly if I'm not mistaken
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heinrich5991 11-Jan-20 09:59 PM
fly, yea
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redix 11-Jan-20 09:59 PM
first real mod with a string as gametype was instagib i think
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ChillerDragon 11-Jan-20 10:00 PM
Always thought unhook came from vanilla
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jxsl13 11-Jan-20 10:00 PM
yeah
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redix 11-Jan-20 10:00 PM
followed by race... there was still player - player collision 😮
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heinrich5991 11-Jan-20 10:00 PM
oh yea, blockers in race
that was fun :<
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ChillerDragon 11-Jan-20 10:00 PM
Wait but hookfly rocketfly rocketjumps and Hammerfly etc comes from vanilla right?
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redix 11-Jan-20 10:00 PM
in 0.5 matricks added the player_collision tune param 😄
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heinrich5991 11-Jan-20 10:01 PM
these mechanics also work in vanilla
I don't think they were tested in vanilla first
(work, if you disregard the damage)
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a28b 11-Jan-20 10:01 PM
@heinrich5991 trying to get past spawn for 40 min, beating the blocker XD
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jxsl13 11-Jan-20 10:01 PM
and now matricks op game engine dev ._.
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ChillerDragon 11-Jan-20 10:01 PM
Yea but those were not introduced or inspired by ddrace mods?
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Sonix 11-Jan-20 10:02 PM
damn i started in 0.3.x too @redix we old
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jxsl13 11-Jan-20 10:02 PM
u old, tru
>:D
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redix 11-Jan-20 10:02 PM
oh yeah 😮
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ChillerDragon 11-Jan-20 10:02 PM
Cool that Ur still around
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jxsl13 11-Jan-20 10:02 PM
matricks old as well 😮
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redix 11-Jan-20 10:02 PM
always coming back ^^
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ChillerDragon 11-Jan-20 10:03 PM
Well but I would not call matricks around
Was that even English?
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jxsl13 11-Jan-20 10:03 PM
he needs to come around and share some of his wisdom and give tome directions 😄
some
[n]City was the first city
was it?
hCatch pCatch // p for pistol sCatch gCatch iCatch nCatch
hm
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a28b 11-Jan-20 10:06 PM
keep the z
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jxsl13 11-Jan-20 10:06 PM
hCatchz
x)
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a28b 11-Jan-20 10:07 PM
zCatchH
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jxsl13 11-Jan-20 10:07 PM
"zCatch/h"; "zCatch/p"; // p for pistol "zCatch/s"; "zCatch/g"; "zCatch/i"; "zCatch/n";
that's about the longest string the gametype string can fit
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ChillerDragon 11-Jan-20 10:07 PM
Granatenwerfermerkball 🍻
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jxsl13 11-Jan-20 10:08 PM
Zombieball
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a28b 11-Jan-20 10:08 PM
german D:
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jxsl13 11-Jan-20 10:08 PM
me not
illegal
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Sonix 11-Jan-20 10:09 PM
i remember playing instagib for the first times
on a map called streetwars
😄
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a28b 11-Jan-20 10:09 PM
how/when was freeze in race / ddrace included?
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jxsl13 11-Jan-20 10:11 PM
in greyfox times, if I remember correctly
I wonder where the awesome rotating lasers are?
or the shotgun bullet turrets?
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heinrich5991 11-Jan-20 10:11 PM
they're still in the game mod
shotgun bullet turrets aren't
freeze is in ddrace since its first version I think
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jxsl13 11-Jan-20 10:14 PM
best times, when I made a killer map for ddrace 😄 50x50, best time was one hour
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Sonix 11-Jan-20 10:17 PM
them feels
@redix open up a insta server with streetwars pls 🙏
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redix 11-Jan-20 10:19 PM
haha 😄 dont know that map 😮
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Sonix 11-Jan-20 10:19 PM
rly?
it was played a lot back then i remember
full servers haha
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redix 11-Jan-20 10:20 PM
well i hardly played insta ^^
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Sonix 11-Jan-20 10:20 PM
opening up a srv j4f
If anyone wants to play some rounds feel free to join 😄
"Sonix Insta Streetwars"
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Flappy 11-Jan-20 10:57 PM
Joined the server.
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Virket 12-Jan-20 02:10 AM
Joined the server.
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Skayland 12-Jan-20 02:42 AM
heinrich5991 today at 17:52 fng (freeze new generation) was born out of that
i thought fng = fucking noby's game
GWsetmyxPeepoSad
😄 2
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Sneak 12-Jan-20 03:48 AM
I share your sadness my friend
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a28b 12-Jan-20 02:26 PM
Is it normal that the editor only previews the linear thing in the red marked box?
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a gerdoe 12-Jan-20 04:25 PM
are you talking about quad preview
or what
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a28b 12-Jan-20 05:57 PM
@a gerdoe yes
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ShootXen 12-Jan-20 05:59 PM
@Dune 😂
automapper almost works o.O
only grass
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Dune 12-Jan-20 06:00 PM
some maps are designed like that yeah, and then you can't really use it
fortunately most aren't
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ShootXen 12-Jan-20 06:00 PM
btw dune do you know something about that problem which I posted on #bridge ?
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a28b 12-Jan-20 06:05 PM
@Dune can you add me to the two-way group? 😄
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ShootXen 12-Jan-20 06:06 PM
@Dune I will try to record it
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Assa 12-Jan-20 06:10 PM
make it 2 tiles thicc and the automapper works
automapper can't map tiles that doesn't exist
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ShootXen 12-Jan-20 06:18 PM
OBS and ShadowPlay are a pain in the ass (edited)
around the end you should see it (edited)
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nqn 12-Jan-20 07:19 PM
Joined the server.
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ShootXen 12-Jan-20 08:27 PM
Next Discord flaw with QR Scan?
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Skayland 12-Jan-20 09:27 PM
Is that noby's fng?
I guess not
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Mau Angels 13-Jan-20 03:19 AM
Joined the server.
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Sneak 13-Jan-20 10:50 AM
It’s the main teeworlds discord
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Assa 13-Jan-20 04:56 PM
@ShootXen ?
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ShootXen 13-Jan-20 06:08 PM
If someone is offering you a free Discord Nitro month with just scaning the QR code on your phone
@Assa
and you scan that code. you just give the exploiter your data
so he can login into your account
even if you have 2auth.
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Assa 13-Jan-20 06:14 PM
now this is a huge issue
good you tell that to me, so i don't abuse this accidently
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jao 13-Jan-20 07:19 PM
there is a big warning before you complete the process
you have to be dumb to fall for this
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Assa 13-Jan-20 09:16 PM
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louis 14-Jan-20 02:29 AM
Joined the server.
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~Criss~ 14-Jan-20 03:38 AM
Joined the server.
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Souly 14-Jan-20 12:25 PM
HyperThonkSpin
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tonton 14-Jan-20 03:51 PM
Joined the server.
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ShootXen 15-Jan-20 12:40 AM
why zoom already so early in this game
@jxsl13
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Skayland 15-Jan-20 12:41 AM
zoom? who? where?
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ShootXen 15-Jan-20 12:42 AM
I have blocked you but read in #bridge (edited)
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Skayland 15-Jan-20 12:42 AM
lol
blocked me why? because i told you its stupid to ban the owner of the most played fng server from a Fng discord?
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ShootXen 15-Jan-20 12:45 AM
Dont know why I blocked you, probably because of your stupid commentaries after everytime I wrote something (edited)
I'm not part of the "troll" faction here in teewolds as you should already know
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louis 15-Jan-20 02:17 AM
who banned who
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Skayland 15-Jan-20 08:07 AM
Xen banned noby from an fng discord
And this is stupid
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ShootXen 15-Jan-20 02:45 PM
he has been unbaned for months
the only players which are banned are: ezy, tinlex, vali, headshot, ryozuki, zombietoad
@Skayland
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ShootXen 15-Jan-20 03:02 PM
but everyone with a few braincells can understand why
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fokkonaut 15-Jan-20 03:09 PM
well, for ryozukii cant understand
only if he was toxic again
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Skayland 15-Jan-20 03:48 PM
I know he is unbanned, but banming him was still stupi on the first place
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ShootXen 15-Jan-20 04:38 PM
@fokkonaut I have a problem with players which are writing stupid statsments or such alike thing , and ryozuki did that at that time (edited)
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Assa 15-Jan-20 06:19 PM
let's go catch64, people are there ❤️
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jxsl13 15-Jan-20 06:27 PM
hide nicks .O
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Assa 15-Jan-20 07:11 PM
can't,
show ingame id 1
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fokkonaut 15-Jan-20 07:12 PM
thats a reason i want to remove ids from nameplates :p
because i use the name hiding in my survival minigame
but besides that its just ugly, i just need the ids in scoreboard
(and for more than 16 players in the spectator menu rshift)
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jxsl13 15-Jan-20 07:32 PM
hm
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Assa 15-Jan-20 08:03 PM
there is nothing you can do about this except making tee's completly invisible
(don't send snaps in character.cpp)
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fokkonaut 15-Jan-20 08:21 PM
i have tiles that i place behind bushes, while on this tile the character is not sent
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jxsl13 15-Jan-20 08:21 PM
😮
sneaky and nice idea
hidden tiles 😄
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fokkonaut 15-Jan-20 08:30 PM
ty
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Ryozuki 15-Jan-20 11:01 PM
hi
dudes
and dudeses
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fokkonaut 15-Jan-20 11:01 PM
👀
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Ryozuki 15-Jan-20 11:01 PM
🙈
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fokkonaut 15-Jan-20 11:01 PM
🤔
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ChillerDragon 15-Jan-20 11:01 PM
@jxsl13
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fokkonaut 15-Jan-20 11:02 PM
🛹
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jxsl13 15-Jan-20 11:02 PM
😢
dudines*
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ChillerDragon 15-Jan-20 11:02 PM
brdige is for important stuff
like tw dev
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fokkonaut 15-Jan-20 11:02 PM
dudettes
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jxsl13 15-Jan-20 11:02 PM
after an escalated tw session, I think it might be time to take a break. but yeah, Imma read this here and respond with random answers
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ChillerDragon 15-Jan-20 11:03 PM
ur vim looks slick @Ryozuki
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jxsl13 15-Jan-20 11:03 PM
Luke Smith
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ChillerDragon 15-Jan-20 11:03 PM
is it his?
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Ryozuki 15-Jan-20 11:03 PM
compiled tw in 9.435s
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ChillerDragon 15-Jan-20 11:03 PM
ryou luke fanboi
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Ryozuki 15-Jan-20 11:03 PM
cmake + ninja and 12 virtual cores
best
@ChillerDragon my vim is fine tuned by gods
aka me
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ChillerDragon 15-Jan-20 11:04 PM
lol
my vim is a mess
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Ryozuki 15-Jan-20 11:04 PM
😤
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fokkonaut 15-Jan-20 11:04 PM
my vim is not existing
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ChillerDragon 15-Jan-20 11:04 PM
lol
nano user
or winscp
even worse
#!bin/bash^M command not found
xxD
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Ryozuki 15-Jan-20 11:04 PM
@ChillerDragon wat terminal emulator u use
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ChillerDragon 15-Jan-20 11:05 PM
default gnome
or defula macos
or wsl on windows xd
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Ryozuki 15-Jan-20 11:05 PM
lol
use this
opengl accelerated
and can render images
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ChillerDragon 15-Jan-20 11:05 PM
why
would anyone need this
xd
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Ryozuki 15-Jan-20 11:05 PM
its faster
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ChillerDragon 15-Jan-20 11:05 PM
i render images in ascii
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jxsl13 15-Jan-20 11:05 PM
golang code, compiled in ine second.
one
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ChillerDragon 15-Jan-20 11:06 PM
oh nice so i get more fps in my terminal games @Ryozuki ?
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Ryozuki 15-Jan-20 11:06 PM
ye
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ChillerDragon 15-Jan-20 11:06 PM
my bash game has bad fps
xd
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Ryozuki 15-Jan-20 11:06 PM
if u got a gpu
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ChillerDragon 15-Jan-20 11:06 PM
y i do
ima try it
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Ryozuki 15-Jan-20 11:06 PM
"Offloads rendering to the GPU for lower system load and buttery smooth scrolling. Uses threaded rendering to minimize input latency."
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jxsl13 15-Jan-20 11:06 PM
Luke my boi talking about Arch elitism
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Ryozuki 15-Jan-20 11:06 PM
who is luke
arch best btw
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ChillerDragon 15-Jan-20 11:06 PM
xd
ur big luke fanboi
we all know it
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Ryozuki 15-Jan-20 11:07 PM
who is luke?
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ChillerDragon 15-Jan-20 11:07 PM
smith
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jxsl13 15-Jan-20 11:07 PM
I don't use any linux distro as desktop
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ChillerDragon 15-Jan-20 11:07 PM
i wish github has a watch later playlist
like youtube
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jxsl13 15-Jan-20 11:07 PM
xD
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ChillerDragon 15-Jan-20 11:07 PM
it would grow and grow
i use stars as watch later
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jxsl13 15-Jan-20 11:07 PM
that feature is called star
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ChillerDragon 15-Jan-20 11:07 PM
yea
but no
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jxsl13 15-Jan-20 11:07 PM
:o
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Ryozuki 15-Jan-20 11:07 PM
i3wm ftw
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ChillerDragon 15-Jan-20 11:07 PM
i do not unstar projects i used or installed @jxsl13
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Ryozuki 15-Jan-20 11:08 PM
🙈
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Assa 15-Jan-20 11:08 PM
ascii art
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ChillerDragon 15-Jan-20 11:08 PM
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Assa 15-Jan-20 11:08 PM
i know some nice online puzzles for this
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ChillerDragon 15-Jan-20 11:08 PM
xxD
cmatrix best
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Assa 15-Jan-20 11:09 PM
Want to practice Loops and arrays? Try to solve the coding challenge "ASCII Art".
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ChillerDragon 15-Jan-20 11:09 PM
echo "cmatrix bs" >> ~/.bashrc
lol i have an acc there
wat dis site
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jxsl13 15-Jan-20 11:10 PM
watch later site
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Assa 15-Jan-20 11:11 PM
sudo apt-get install sl sl -l
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Ryozuki 15-Jan-20 11:11 PM
@ChillerDragon the site were we competed and i beated u many times
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ChillerDragon 15-Jan-20 11:11 PM
ah i remember
archimede the number guy and jao were there too
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Ryozuki 15-Jan-20 11:11 PM
🤯
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Assa 15-Jan-20 11:11 PM
@Ryozuki which challange?
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ChillerDragon 15-Jan-20 11:11 PM
competetive coding
xd
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Ryozuki 15-Jan-20 11:11 PM
xd
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Assa 15-Jan-20 11:11 PM
?
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Ryozuki 15-Jan-20 11:12 PM
Join a group of 8 coders and try to be the first to code the best algorithm on 5min programming battles.
its this
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Assa 15-Jan-20 11:12 PM
there are tournaments with leaques or you mean the 15 minute clash of codes?
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ChillerDragon 15-Jan-20 11:12 PM
coc
@jxsl13 du sack
did u edit ur tw.com post to add tw adventures link
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jxsl13 15-Jan-20 11:13 PM
xD
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Assa 15-Jan-20 11:13 PM
xD
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ChillerDragon 15-Jan-20 11:13 PM
i posted it already
so u created a dup
and abused ur higher post
ehrenlos
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jxsl13 15-Jan-20 11:13 PM
I was young and I needed the money
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ChillerDragon 15-Jan-20 11:13 PM
same here
i will fok u
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jxsl13 15-Jan-20 11:14 PM
xX
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ChillerDragon 15-Jan-20 11:14 PM
the ad race will begin
new yt video tomorrow
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jxsl13 15-Jan-20 11:14 PM
3 days latery both banned from the tw discord
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ChillerDragon 15-Jan-20 11:14 PM
xxD
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jxsl13 15-Jan-20 11:14 PM
xD
I already started the ad race :o
zCatch, zCatch discord :0
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Assa 15-Jan-20 11:15 PM
@jxsl13 you wrote Catch64 wrong
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ChillerDragon 15-Jan-20 11:16 PM
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Assa 15-Jan-20 11:16 PM
should i upgrade Ghost to 0.7 too 🤔
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ChillerDragon 15-Jan-20 11:16 PM
i told my lgbtq+ club
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jxsl13 15-Jan-20 11:16 PM
at least add the main tw link to get some new players here
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ChillerDragon 15-Jan-20 11:16 PM
xd
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Assa 15-Jan-20 11:16 PM
add www.teeworlds.com, too
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ChillerDragon 15-Jan-20 11:17 PM
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jxsl13 15-Jan-20 11:17 PM
true
thought I'd need to click like a few hours in the link
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Assa 15-Jan-20 11:18 PM
+1
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jxsl13 15-Jan-20 11:18 PM
woild have been satisfied none the less
would
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Assa 15-Jan-20 11:18 PM
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jxsl13 15-Jan-20 11:18 PM
or oython script or golanh script :D
Stiftung Warentest: Testberichte zu Elektronik, Haushalt und Gesundheit sowie Finanzen, Versicherung und Steuern
lol
preview available
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Assa 15-Jan-20 11:20 PM
wtf
discord op
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jxsl13 15-Jan-20 11:20 PM
ye
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Assa 15-Jan-20 11:20 PM
"malicous-cookie" xDD
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ChillerDragon 15-Jan-20 11:21 PM
lol shadyurl doesnt accept my url
it looks too shady
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jxsl13 15-Jan-20 11:23 PM
ip is no url
?
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Assa 15-Jan-20 11:24 PM
".exe" xD
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ChillerDragon 15-Jan-20 11:24 PM
xd
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Assa 15-Jan-20 11:25 PM
no discord preview, lol
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ChillerDragon 15-Jan-20 11:25 PM
http:// + ip should be url tho (edited)
its no domain but still a url huh?
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Assa 15-Jan-20 11:25 PM
^this post is even on topic
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jxsl13 15-Jan-20 11:29 PM
pihole says no
link too slim shady
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Assa 15-Jan-20 11:30 PM
you got a pihole, nice
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jxsl13 15-Jan-20 11:30 PM
in a docker container on a nas :D (edited)
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Assa 15-Jan-20 11:30 PM
watched LTT?
configured router or each divice?
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ChillerDragon 15-Jan-20 11:30 PM
semper video
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jxsl13 15-Jan-20 11:30 PM
got it for a year already or so
router
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Assa 15-Jan-20 11:30 PM
nice
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jxsl13 15-Jan-20 11:31 PM
learned about it from the gitea community if I remember correctly
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ChillerDragon 15-Jan-20 11:31 PM
i tried it too
but im too stoopid
and my router is a fokin raspberry pi xd
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jxsl13 15-Jan-20 11:31 PM
as pihole is also based on golanh, if I'm not mistaken
golang
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Assa 15-Jan-20 11:31 PM
you only need a static ip, and a raspberry pi, what's the problem?
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ChillerDragon 15-Jan-20 11:31 PM
why static ip
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Assa 15-Jan-20 11:31 PM
you need to add the banned ip's manually
because your pihole is the new dns server?
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jxsl13 15-Jan-20 11:32 PM
you need to habe tue pi running and chanhe the dns io of your router to you local pi's ip
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ChillerDragon 15-Jan-20 11:32 PM
ah yea
the thing is i have no clue hwo to force my clients to use a specific dns
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Assa 15-Jan-20 11:32 PM
i mean a local static ip
not a global one
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ChillerDragon 15-Jan-20 11:33 PM
yy
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Assa 15-Jan-20 11:33 PM
@ChillerDragon you don't need to, you can configure it in the router
otherwise google for each divice
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jxsl13 15-Jan-20 11:33 PM
Giant fingers, not possible to type properly
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ChillerDragon 15-Jan-20 11:33 PM
yea but idk how to coonfigure my router
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jxsl13 15-Jan-20 11:33 PM
well, webinterface
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ChillerDragon 15-Jan-20 11:33 PM
dont have a webinterface :/
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Assa 15-Jan-20 11:34 PM
your router is a rapsberry pi? which software is it running?
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Dune 15-Jan-20 11:34 PM
router configs are the worst
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ChillerDragon 15-Jan-20 11:34 PM
uhm some stuff i found on github
idk i tried a bunch of configs and services ind the end its a mix idk
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Assa 15-Jan-20 11:34 PM
don't you have huge latency problems with a raspberry pi as router?
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Dune 15-Jan-20 11:34 PM
also isn't it a bit of a security concern? especially if u run win7 computers
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ChillerDragon 15-Jan-20 11:35 PM
its running on 100% cpu load cuz i do other stuff with it and i have a tv 3 other raspis and 2 laptops and a phone connected
runs smooth af
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Assa 15-Jan-20 11:35 PM
you are running a software router, that's the worst kind of router
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ChillerDragon 15-Jan-20 11:35 PM
no win7 but why security concern @Dune ?
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jxsl13 15-Jan-20 11:35 PM
synology nas ftw.
:D best investment
I want a pfSense router :'( but they are too expensive.
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Assa 15-Jan-20 11:38 PM
they have virtual solutions XD
and i think they don't have wlan
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jxsl13 15-Jan-20 11:39 PM
I want all the nice stuff like caching ._.
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Assa 15-Jan-20 11:42 PM
i just googled some router benchmarks and wtf
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jxsl13 15-Jan-20 11:42 PM
?
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Assa 15-Jan-20 11:43 PM
there are routers with akkus
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jxsl13 15-Jan-20 11:43 PM
batteries
who needs such crap, maybe some enterprise that's having problems with their external power suppliers
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Assa 15-Jan-20 11:47 PM
i wanted to see some latency benchmarks for routers
but apperently latency is negligible
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jxsl13 15-Jan-20 11:49 PM
guess so.
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Xtreme 16-Jan-20 08:22 AM
Joined the server.
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Trafalgar Law 16-Jan-20 11:14 AM
Is there are phone Version for 0.7?
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Dune 16-Jan-20 11:17 AM
No
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Trafalgar Law 16-Jan-20 11:17 AM
._.
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Sonix 16-Jan-20 01:17 PM
Get a pc
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ShootXen 16-Jan-20 01:20 PM
from what android said it's not going to happen, to much to do@Trafalgar Law
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jxsl13 16-Jan-20 03:49 PM
pls make more channels, like announcements, changelog, FAQ, references, etc. in order to have like the development documentation at hand, FAQ, announcements etc. usually those channels don't allow for normal people to chat, as their sole purpose is that of a bulletin board.
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Trafalgar Law 16-Jan-20 03:50 PM
True
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jxsl13 16-Jan-20 03:51 PM
these could for example also reference other teeworlds related discords.
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Dune 16-Jan-20 05:36 PM
at everyone advertisements are already possible and used for release announcements btw, @Assa
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Assa 16-Jan-20 05:36 PM
why not make a channel for this?
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Dune 16-Jan-20 05:37 PM
we could
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Assa 16-Jan-20 05:37 PM
you could advertise tournaments, too
you perform the same ideology on teeworlds.com in the news page
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jxsl13 16-Jan-20 05:54 PM
well, one would need to scroll up to read any of your announcements
what's bad and nobody would do that
zoom.7z made a nice discord structure for example
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Itara 16-Jan-20 07:35 PM
Joined the server.
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jxsl13 16-Jan-20 07:56 PM
they have such a cool bot in the arduino community discord 😮 it takes too large code blocks and removes them and creates a gist on github (edited)
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Dune 16-Jan-20 07:57 PM
removes them from?
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jxsl13 16-Jan-20 07:57 PM
from thechat
like if I pasted a large chunk of code in here
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Dune 16-Jan-20 07:58 PM
I don't think anyone ever did that here :p
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jxsl13 16-Jan-20 07:58 PM
it would be removed and a gist being created from it
yeah, code related talks are here less common, :/
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Assa 16-Jan-20 08:29 PM
a pastebin bot 😮
i love the "stay hydrated" bot
it's like the annoying message i always get from ubisoft: "you are playing for 8 hours, you should do a break"
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jxsl13 16-Jan-20 08:36 PM
the 8 hours message just motivates you to go for the 12 hours message (edited)
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Iman 16-Jan-20 08:56 PM
xD
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Dune 16-Jan-20 09:12 PM
no brigading :p
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Assa 16-Jan-20 11:09 PM
learned a new thing today, thank you Dune ❤️
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Sneak 17-Jan-20 01:47 AM
ANNOUCING the mapping Tournament 2k20 Hello guys, after our live announcement during the previous stream, Corp decided to organise a new type of tournament called mapping tournament. Every players are invited to participate to this tournament and let his imagination mind blow us to another level of map design for gCTF. We are currently looking for a new « most played » map than ctf5. BASIS INFORMATIONs Timelimit : 1st march 2020, 20:00 CET Gametype : gCTF (2vs2 or 3vs3) Version : 0.7 Map submissions : Unlimited (we would be glad to see many maps propositions from the same person) Criterion : Your map must be open (not a close map like a cave) MAP SUBMISSION Submit your map(s) on our discord. If you need a server to test your map, feel free to ask me or TNT. Most of the maps will be test in live, check the stream 😉 PRICES / REWARD Winner take all ! Actual prize is 100 € for the 1st. MODERATORS TNT, Sneak, KIRA https://discord.gg/UQPUtTr
🌝 1
thinkingjao 2
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skua 17-Jan-20 05:19 AM
Joined the server.
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Sonix 17-Jan-20 07:57 AM
Ooh neat feels challenging 😁
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Skayland 17-Jan-20 11:06 AM
I hope i win c:
On my currency 100€ is a lot of money
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rqza 17-Jan-20 11:42 AM
Joined the server.
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jxsl13 17-Jan-20 11:50 AM
anonymizing entries would make sense, like one entity that does not take part in judging the maps should do the anonymization part, basically giving every map an ID and map that ID to the actual party that created the map. without anyone else knowing who created which map.
then a winning ID is chosen the pereon taking care of the anonymization woukd the reveal the winner or the list whose map is whose. That person should also be the first one to get the maps.
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Dune 17-Jan-20 11:53 AM
My my, would we be seeing gCTF games over other maps than ctf5? :p
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jxsl13 17-Jan-20 11:54 AM
would be nice
ctf5 is getting boring.
🤔 1
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Sneak 17-Jan-20 12:03 PM
I suggested your idea to the comm @jxsl13 thanks 😃
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jxsl13 17-Jan-20 12:06 PM
I think that makes the process a little bit fairer
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Cuube 17-Jan-20 12:07 PM
Joined the server.
👋 3
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Sneak 17-Jan-20 12:07 PM
Daddy’s here
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Cuube 17-Jan-20 12:11 PM
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durrtypurrp 17-Jan-20 01:45 PM
Joined the server.
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Schmetterhand 17-Jan-20 04:43 PM
Joined the server.
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ShootXen 17-Jan-20 06:51 PM
remove CTF5 as a standard map
🤦‍♂️ 1
or just remove it
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Dune 17-Jan-20 06:54 PM
remember ctf4? yeah
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Assa 17-Jan-20 06:54 PM
no
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heinrich5991 17-Jan-20 07:13 PM
it's the most played map, in vanilla
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Lobok_Maksima 17-Jan-20 11:14 PM
Joined the server.
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ShootXen 17-Jan-20 11:19 PM
zcatch, FNG* (edited)
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Assa 18-Jan-20 11:08 AM
whoever made the lamps default tileset (prob. @Zatline ) i love you ❤️
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Deleted User 18-Jan-20 12:52 PM
Huh?
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Zatline 18-Jan-20 02:23 PM
@Assa they were actually drawn by SkizZ 😄
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ChillerDragon 18-Jan-20 03:04 PM
@Zatline do you still have contact to SkizZ?
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Zatline 18-Jan-20 03:05 PM
of course man SkizZ is my bro (edited)
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ChillerDragon 18-Jan-20 03:05 PM
Nice when new tw montage? :p
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Zatline 18-Jan-20 03:06 PM
haha
good question
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ChillerDragon 18-Jan-20 03:10 PM
Or even battlefield
The channel i know has no upload since years
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Zatline 18-Jan-20 03:14 PM
becouse we closed the team, or more specific merged with a team into a new team that we didn't want to be part of
we ain't playing BF no more either (edited)
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ChillerDragon 18-Jan-20 03:17 PM
Time to return to the best game huh?
We played ur catch map lately
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Souly 18-Jan-20 07:16 PM
woah
#announcements channel
nice hyperKirby
🐣 4
👾 1
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Souly 18-Jan-20 10:36 PM
thinkfast
we need bot channel
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jxsl13 18-Jan-20 11:16 PM
irc has an irc bot (edited)
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[KFH]Yek. 18-Jan-20 11:33 PM
Joined the server.
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Noob 19-Jan-20 12:37 AM
Joined the server.
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Skayland 19-Jan-20 05:46 AM
Did that dude actually say "remove ctf5"? What? Are you crazy?
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디Kyoko 19-Jan-20 11:17 AM
Joined the server.
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Iman 19-Jan-20 11:24 AM
some ppl say "remove dyn" so "remove ctf5" seems nothing in comparison :P
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Assa 19-Jan-20 11:54 AM
i have less of a problem to remove ctf5, because of the mapping contest
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Schmetterhand 19-Jan-20 11:54 AM
… given that something equally likeable will come out of the contest
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Assa 19-Jan-20 11:55 AM
the contest is until March
and i have already seen likable maps 😉
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Schmetterhand 19-Jan-20 11:56 AM
alright I'm excited to see those maps ^^
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Pados 19-Jan-20 01:19 PM
Joined the server.
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heinrich5991 19-Jan-20 11:30 PM
@Dune what do you think about getting the non-christmas logo back?
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FerZ 19-Jan-20 11:30 PM
Pados \o/
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Dune 19-Jan-20 11:30 PM
@heinrich5991 I was trying to find it yesterday actually 🙂
and hopefully there's another one on the works
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FerZ 19-Jan-20 11:30 PM
What about a new year logo
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Dune 19-Jan-20 11:31 PM
What does that look like, a drunk tee? 😛
👍 2
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FerZ 19-Jan-20 11:31 PM
Exactly
with some fireworks
xD
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heinrich5991 19-Jan-20 11:45 PM
ty @Dune
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ChillerDragon 19-Jan-20 11:58 PM
oh and can we get a non winter menu theme again? hehe
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Dune 20-Jan-20 12:00 AM
you know you can pick those in the main menu settings? 😛
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ChillerDragon 20-Jan-20 12:00 AM
yea nobody does that
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Dune 20-Jan-20 12:00 AM
then I'd assume they enjoy winter 😃
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ChillerDragon 20-Jan-20 12:00 AM
id assume defaults are a strong thing
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Dune 20-Jan-20 12:01 AM
well it's still winter
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ChillerDragon 20-Jan-20 12:03 AM
well lets see if there is still winter when the next release comes
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Dune 20-Jan-20 12:06 AM
probably rather depends if we find someone motivated to make a new one
we actually had two people come up with the same theme idea for 0.7.4 🙂
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ChillerDragon 20-Jan-20 12:10 AM
xd
we could also reset to jungle theme
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Dune 20-Jan-20 12:10 AM
it's fairly overloaded though
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a gerdoe 20-Jan-20 04:24 PM
where is our server avatar
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ShootXen 20-Jan-20 04:40 PM
I would suggest something with flowers now
and for summer sunshine?
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Trafalgar Law 20-Jan-20 04:40 PM
? XD
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Dune 20-Jan-20 04:52 PM
if only we had an artist to do those things! 😉
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jxsl13 20-Jan-20 05:01 PM
A tee with a flower in its hair.
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Deleted User 20-Jan-20 05:02 PM
ctf5 theme
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a gerdoe 20-Jan-20 06:52 PM
like this?
🥰 3
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a gerdoe 20-Jan-20 07:03 PM
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ShootXen 20-Jan-20 07:15 PM
we need animation
now
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Assa 20-Jan-20 07:47 PM
make flower rotate :3
PR to add flower as decoration
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Arseniy Zarche 20-Jan-20 08:54 PM
hi
i'm not sure it's perfect description how to do hammerfly
but just try to see
looks sweet
oh
Спустя огромное количество времени я выпустил ролик по основам DDRace. Чтобы ты знал, DDRace расшифровывается как Dummy Drag Race - всё основано на... драге, а что ест...
💝 5
😋 1
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jxsl13 21-Jan-20 10:33 AM
cool video, nice quality.
even explaining weak and strong hook :0
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Souly 21-Jan-20 11:23 AM
@Arseniy Zarche send your gameskin pls
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Deleted User 21-Jan-20 12:56 PM
Joined the server.
Hi
Guys pls help me
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Souly 21-Jan-20 01:15 PM
@Deleted User with what?
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Deleted User 21-Jan-20 01:26 PM
@Souly Dou you have +DDrace Source?
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Souly 21-Jan-20 01:28 PM
+DDrace or DDrace?
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Deleted User 21-Jan-20 01:30 PM
+DDrace
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Souly 21-Jan-20 01:46 PM
sadly no
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Deleted User 21-Jan-20 01:48 PM
oK
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[KFH]Yek. 21-Jan-20 03:02 PM
@Deleted User I have the executable in Windows
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Deleted User 21-Jan-20 03:19 PM
@[KFH]Yek. Source ?
windows?
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[KFH]Yek. 21-Jan-20 03:32 PM
@Deleted User I don't have the source only the compiled
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 50GB now
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Deleted User 21-Jan-20 04:51 PM
@[KFH]Yek. I Need Source
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[KFH]Yek. 21-Jan-20 05:01 PM
F
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Deleted User 21-Jan-20 05:10 PM
@[KFH]Yek. How to compile ddnet source with cmake?
windows source
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[KFH]Yek. 21-Jan-20 05:12 PM
@Deleted User Idk I only compile in linux
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Deleted User 21-Jan-20 05:13 PM
@[KFH]Yek. Dou You have source block ?
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ChillerDragon 21-Jan-20 05:22 PM
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[KFH]Yek. 21-Jan-20 05:26 PM
GWfateeKumikoSip
u just need to choose the block maps u want
Good tutorial
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Deleted User 21-Jan-20 05:29 PM
i need block source
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victorhd2019 21-Jan-20 05:57 PM
Joined the server.
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a gerdoe 21-Jan-20 06:53 PM
look up google's block sources
i had his source before os reinstalling
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klenha 21-Jan-20 08:27 PM
wtf
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jxsl13 21-Jan-20 09:32 PM
he speaks so fast 😮
I watched the 2019 recap again
and I saw Stechus Kaktus
god Stechus Kaktus
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ChillerDragon 21-Jan-20 09:32 PM
I will host tw servers for 1 month. First 3 are free so feel free to order one today o.O
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jxsl13 21-Jan-20 09:33 PM
gib mmo mod
xD
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ChillerDragon 21-Jan-20 09:33 PM
?
send src
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jxsl13 21-Jan-20 09:35 PM
don't have 😮
then give it to some south american players, as there seems to be lately an increase of them. and europe seems to have enough of these servers ._.
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ShootXen 21-Jan-20 11:32 PM
gcc is a b*tch
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worstwish 21-Jan-20 11:49 PM
chillerdragon is next level
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ShootXen 21-Jan-20 11:50 PM
does someone have the vanilla discord?
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worstwish 21-Jan-20 11:50 PM
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jxsl13 22-Jan-20 01:53 AM
Chilli is just a lonely dude 😢
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Skayland 22-Jan-20 03:52 AM
Poor chilli
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a gerdoe 22-Jan-20 05:59 AM
oh chilli
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jxsl13 22-Jan-20 09:37 AM
❤️ Chilli :D
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Assa 22-Jan-20 05:30 PM
@ChillerDragon pls dn't jump we ❤️ u
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Anichan 22-Jan-20 05:37 PM
Joined the server.
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FerZ 22-Jan-20 05:40 PM
F
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n000b 22-Jan-20 05:48 PM
Chiller is best in binding 0.6 & 0.7 together
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ShootXen 22-Jan-20 05:54 PM
kinda surprised with that
fng wont be popular on 0.7 🤔
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Tonixe 22-Jan-20 06:36 PM
How did you get those gametype icons? @ShootXen (edited)
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jxsl13 22-Jan-20 06:43 PM
you can create them and put them into that one folder there you can find the other icons. it needs to be 64x64 pixels and have the same name, I think not case sensitive, as tue mod. like zcatch.png or fng.png
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ShootXen 22-Jan-20 06:50 PM
Using Gamerclient by dune
he has that by default in his client
btw. it seems that newer players on 0.6 are quite confussed with versions 😂 he told me that 0.6 was DDNet and 0.7 was Teeworlds
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ChillerDragon 22-Jan-20 06:53 PM
told me that 0.6 was DDNet and 0.7 was Teeworlds
classic.
even older players use these terms.
@ShootXen how did you get so many players on ur fng server? :/ do people really hate solofng or what did i do wrong in the last months while advertising my server
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ShootXen 22-Jan-20 06:58 PM
well as I said. normal FNG was always popular
Solo was only played when a group of others decided to play it
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ChillerDragon 22-Jan-20 07:02 PM
hm :/
i hate that all my fav things are nichê in nichê
forever alone
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jxsl13 22-Jan-20 07:16 PM
I like solofng
but I also like zCatch 😄
solofng is kind of like zCatch 😮 but more perfect for lasers.
but yeah, your advertising strategies, especially for Zillywoods seem to be the worst of its kind. Dunno if it was you, but getting pm spammed on ddrace servers with zillywoods ads is basically worse than having no advertisement at all.
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a gerdoe 22-Jan-20 07:23 PM
eh
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jxsl13 22-Jan-20 07:25 PM
maybe some sicko fan, who knows, but seemingly they don't know how to do proper advertising...
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a gerdoe 22-Jan-20 07:25 PM
tournaments on zw srvers...
or something likely
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jxsl13 22-Jan-20 07:33 PM
i hate that all my fav things are nichê in nichê maybe you are just a living meme ._.
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a gerdoe 22-Jan-20 08:12 PM
@ChillerDragon nice xD
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jxsl13 22-Jan-20 09:18 PM
I think the teeworlds discord needs a nickname-appreciation-channel
great nicks out there
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Souly 22-Jan-20 11:35 PM
this server needs more channels
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ChillerDragon 23-Jan-20 01:15 AM
It was me @jxsl13 and I fixed the spam :/ it remembers who already got a message now
It should be a gentile note
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jxsl13 23-Jan-20 10:25 AM
annoying as hell. and basically telling me to never use zillywoods
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ChillerDragon 23-Jan-20 01:38 PM
Hm
I hoped I am annoying and not the client
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jxsl13 23-Jan-20 01:39 PM
such advertising has the exact opposite effect of what you expect.
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ChillerDragon 23-Jan-20 01:40 PM
I hoped I made it gentle and human like enough :/
But I guess I’m turning it off then
I wanted to avoid that the few people who try 0.7 coming from 0.6 do rage quit because of missing client features
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jxsl13 23-Jan-20 01:52 PM
all I hear is people whining about anti-ping. not understandable what's the big deal there compared to vanilla.
it's far from human like. you instantly see that it's a copy paste text.
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ChillerDragon 23-Jan-20 01:53 PM
Difficult to advertise a client in one message
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jxsl13 23-Jan-20 01:53 PM
you gotta play yourself and tell people in a contextual way that there is this client and that it might fit their needs
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ChillerDragon 23-Jan-20 01:53 PM
Yikes
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jxsl13 23-Jan-20 01:53 PM
if they are e.g. missing stuff.
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ChillerDragon 23-Jan-20 01:53 PM
I do not have the time for that
Antiping is a big 0.6 reason
Yea someone really has to help me there
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Dune 23-Jan-20 01:54 PM
My two cents: it is probably fine to advertise a ddrace client in a ddrace server 😉
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jxsl13 23-Jan-20 01:55 PM
maybe tell people that it's a client targeted at ddrace, my mind that doesn't remember spam, tells me that it was a rather generalized text written (edited)
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Dune 23-Jan-20 01:56 PM
This comes off a bit aggressive, you might want to just block the bot
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ChillerDragon 23-Jan-20 01:56 PM
@Dune it does not write more than 1 message to a user
And it does tell it’s ddrace on ddrace servers
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jxsl13 23-Jan-20 01:57 PM
being spammed online with ads is maybe the result of me having a rather negative opinion about such things.
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Dune 23-Jan-20 01:57 PM
Yeah I was talking to jxsl13
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ChillerDragon 23-Jan-20 01:57 PM
There is no spam
Unless it’s broken
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jxsl13 23-Jan-20 01:58 PM
I consider whispers already intruding into my private sphere and if it's whispering + advertising.
and multiple times at that, dunno like once every few minutes, it's getting annoying
One has to deal with ads all ober the place online already
ober
over
and them. eing targeted by ads ingame.
being
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Dune 23-Jan-20 01:59 PM
Then you are particularly sensitive and it would be nice to just block the bot and move on instead of making a huge public mess
Chiller said it only sends it once now
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jxsl13 23-Jan-20 02:00 PM
Well, if nothing is said, nothing would have been done.
It kinda feels like this game is being commercialized to some point.
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ChillerDragon 23-Jan-20 02:10 PM
the thing is do not want to make profit i actually want to improve the users expirience
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jxsl13 23-Jan-20 02:11 PM
I'm just giving feedback.
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ChillerDragon 23-Jan-20 02:11 PM
im just saying ur feedback seems like a attack with wrong assumptions
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jxsl13 23-Jan-20 02:13 PM
That's the feeling I get when being annoyed via whisper. Maybe other people like being kind of sent ads via whisper every few minutes.
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Trafalgar Law 23-Jan-20 02:13 PM
Bro thats 1 msg
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jxsl13 23-Jan-20 02:13 PM
wuy not send it not via whisper
and in chat once every few minutes.
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ChillerDragon 23-Jan-20 02:14 PM
becuase that would annoy everybody at once and multiple times
id rather go for single targeted messages to non zillywoods users only once
but im now deactivating the bot anyways
thanks for your feedback
i do not want to cause negative results
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Trafalgar Law 23-Jan-20 02:15 PM
feelsbadman
peperage
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jxsl13 23-Jan-20 02:15 PM
I'd much rather prefer to ask people to advertise for it if they like the client
that's more personal and they(people already using the client) can actually help with getting the clients setup as they(people not using the client) want (edited)
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Dune 23-Jan-20 02:18 PM
there is a difference between giving feedback and this: the tone
@MrCosmo https://www.teeworlds.com/forum/viewtopic.php?pid=123957 for the gametype icons sketches 🙂
👍 1
just got reminded there is an alternative zCatch icon there btw
should have used that
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jxsl13 23-Jan-20 02:19 PM
maybe emotionally loaded, as I was not a little bit annoyed, but heavily annoyed by that. (edited)
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Dune 23-Jan-20 02:20 PM
If you spend more time discouraging content creators than making content, you are a net negative contribution to teeworlds
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jxsl13 23-Jan-20 02:20 PM
And if I feel that way, maybe other people might feel that way as well, guess by far not everybody. (edited)
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ChillerDragon 23-Jan-20 02:20 PM
thats fair
and i do not want to annoy people
im here to support the update
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jxsl13 23-Jan-20 02:21 PM
I don't want to discourage making good and feature rich clients at all.
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ChillerDragon 23-Jan-20 02:22 PM
yea i suck at that tho
so my plan is to make basic features and keep users there with these features so devs switch fro 0.6 to 0.7 and follow the users
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jxsl13 23-Jan-20 02:23 PM
The transition will happen in any case, if 0.6 people want it or not.
same as 0.5 to 0.6 (edited)
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Dune 23-Jan-20 02:23 PM
that's not the right mindset
people can also stop playing Teeworlds if they're not happy with it
please reconsider your ways of giving negative feedback to content creators, they are precious
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jxsl13 23-Jan-20 02:24 PM
that's true
but I also see people from 0.5 starting to play 0.7 again. (edited)
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ChillerDragon 23-Jan-20 02:29 PM
idk that was before my time. how long did the update of the majority of the playerbase took from 0.5 to 0.6?
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jxsl13 23-Jan-20 02:30 PM
Dunno, a lot of instagib players stayed on 0.5 for a long time
cannot say how long that is, at least felt like a long time.
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ChillerDragon 23-Jan-20 02:33 PM
hm
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Dune 23-Jan-20 02:53 PM
@ChillerDragon I found this archive in my files https://puu.sh/F19aK/9986648645.png
dated 4 months after 0.6.0
of course, very different context 🙂
even if 0.7 was flawless, which it is not, there would be a lot of incentive to play on 0.6 content
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ChillerDragon 23-Jan-20 03:01 PM
yes and reasons to never update to 0.7 like no name changing and weird duplicated names etc
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Ryozuki 23-Jan-20 03:22 PM
@ChillerDragon you should do whathever you want on ur server
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ChillerDragon 23-Jan-20 03:23 PM
oh thats the thing
it was not mine :p
it was highly illegal bot ad on other servers without asking
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Ryozuki 23-Jan-20 03:25 PM
ah
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Trafalgar Law 23-Jan-20 03:59 PM
For me was it okay :/ (edited)
I'm supporting his client to 100% 😉
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ChillerDragon 23-Jan-20 04:05 PM
i did not ask u tho nor did i ask fokkonaut or teeserver dudes
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fokkonaut 23-Jan-20 04:09 PM
?
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ChillerDragon 23-Jan-20 04:19 PM
for permission on using the bot on these servers
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redix 23-Jan-20 05:33 PM
@ChillerDragon just allow votes on your server -.-
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ChillerDragon 23-Jan-20 05:35 PM
i did
🙂
well it vetos no but i get a discord ping on every vote @redix
do you want rcon @redix ?
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redix 23-Jan-20 05:36 PM
well i'm not online that often... just noticed the first obvious bot in 0.7 =\
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ChillerDragon 23-Jan-20 05:37 PM
the more inactive mods the better
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jxsl13 23-Jan-20 05:44 PM
:monkaS:
I wonder if anyone with nitro actually sees some emote there
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Ryozuki 23-Jan-20 05:45 PM
Doesnt work like that
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jxsl13 23-Jan-20 05:45 PM
when I write this and send it, the discord actually tries to show me the emote, but says, dude, you don't have nitro, so no image for you
ok :'c
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ChillerDragon 23-Jan-20 05:47 PM
only leet haxx0rs with custom discord clients see something 😄
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jxsl13 23-Jan-20 05:47 PM
😮
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ChillerDragon 23-Jan-20 05:47 PM
do u guys use vanilla discord?
normies xd
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jxsl13 23-Jan-20 05:48 PM
are there any custom clients out there? man, the macOS client is fine, other than it crashing when I close it. but the android client is literally garbage :c
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ChillerDragon 23-Jan-20 05:48 PM
i use cordless
its open source and runs in terminal
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jxsl13 23-Jan-20 05:48 PM
:monkaS:
send screenshot pls 😄
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ChillerDragon 23-Jan-20 05:49 PM
no fishy discord magic in background
xd
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jxsl13 23-Jan-20 05:49 PM
so you not a leet haxx0r :c
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ChillerDragon 23-Jan-20 05:49 PM
would be possible tho
i am certanly not
xd
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jxsl13 23-Jan-20 05:49 PM
x)
was expecting nice emotes
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ChillerDragon 23-Jan-20 05:49 PM
im sure its possible
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Dune 23-Jan-20 05:50 PM
No announcements?
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ChillerDragon 23-Jan-20 05:50 PM
idk what my terminal can display
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jxsl13 23-Jan-20 05:50 PM
ah, well some terminals allow for drawing images
others utf-8 emotes only
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ChillerDragon 23-Jan-20 05:51 PM
i doubt monkaS made it in utf-8 emotes xd
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jxsl13 23-Jan-20 05:52 PM
sadly not
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Tonixe 23-Jan-20 06:09 PM
Hi, I have a little problem concerning the server list. When I start up my client I can see the simply zcatch server, but when I hit refresh it dissapears. Restarting the client doesnt work always, but sometimes it does. Is there any way I can check for packet loss or something?
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Dune 23-Jan-20 06:11 PM
What if you refregh twice? What if you favorite it?
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Tonixe 23-Jan-20 06:37 PM
Nope doesnt work, even restarting pc doesnt help (edited)
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Chillord 23-Jan-20 06:50 PM
Joined the server.
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Assa 23-Jan-20 09:52 PM
does anyone have candles mapres?
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ChillerDragon 23-Jan-20 09:56 PM
slap the mapres extractor from ddnet on heinrichs map database and then search for candle xd
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colin 24-Jan-20 09:57 AM
Joined the server.
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fokkonaut 24-Jan-20 02:20 PM
My F-DDrace modification is now open source! https://www.teeworlds.com/forum/viewtopic.php?pid=123962#p123962
👌 2
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Trafalgar Law 24-Jan-20 02:22 PM
poggers
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jxsl13 24-Jan-20 02:25 PM
what happened :D
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fokkonaut 24-Jan-20 02:28 PM
Just felt like
Now you have some code to review :P haha
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jxsl13 24-Jan-20 02:39 PM
:'c got a working windows build, you lucky guy
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fokkonaut 24-Jan-20 02:41 PM
What do you mean? xd
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jxsl13 24-Jan-20 02:43 PM
that you have a working windows build 😄
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Dune 24-Jan-20 02:43 PM
time to fork it and call it D-DDRace! :D
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fokkonaut 24-Jan-20 02:43 PM
Of course I have working win build, I develop on Windows yikes
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jxsl13 24-Jan-20 02:44 PM
-> F -> E -> D -> C
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fokkonaut 24-Jan-20 02:44 PM
xd
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jxsl13 24-Jan-20 02:45 PM
I will call mine J-DDRace
jk, I don't care much about ddrace 😮
might take a look at how you managed some stuff, that's all 😄
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fokkonaut 24-Jan-20 02:46 PM
Which for example? :)
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jxsl13 24-Jan-20 02:46 PM
I didn't play on your server enough to know much of the stuff there, but I guess might take a look at voting system
or message of the day, I think you did something there
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fokkonaut 24-Jan-20 02:46 PM
Ah yea
If you need something, you can simply ping me :)
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jxsl13 24-Jan-20 02:47 PM
sure
🙂
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fokkonaut 24-Jan-20 02:47 PM
:)
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Dune 24-Jan-20 02:57 PM
anyone feels like maintaining a page of 0.7 modifications?
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jxsl13 24-Jan-20 03:10 PM
might as well do a channel in discord with all links same as links with all community discords
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Ryozuki 24-Jan-20 03:22 PM
@Dune u mean a website?
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jxsl13 24-Jan-20 03:25 PM
he most likely means a forum thread
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Dune 24-Jan-20 03:26 PM
yes jxsl13
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Schmetterhand 24-Jan-20 04:50 PM
@ChillerDragon regarding your console-based discord client: you can also do that via https://www.brow.sh/ 😄
it will even render graphics
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Dune 24-Jan-20 04:50 PM
did @ChillerDragon handcraft it?
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Schmetterhand 24-Jan-20 04:51 PM
no, it's apparently called "cordless", an open source discord client (edited)
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Dune 24-Jan-20 04:51 PM
ah, I see
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Deleted User 24-Jan-20 11:12 PM
Joined the server.
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REBEL 25-Jan-20 12:59 AM
Joined the server.
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jxsl13 25-Jan-20 02:45 AM
man, don't know whether those messages were deleted or I'm getting crazy ._.
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heinrich5991 25-Jan-20 02:45 AM
@jxsl13 deleted because hoax
sorry
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jxsl13 25-Jan-20 02:46 AM
ok 😮
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ShootXen 25-Jan-20 03:19 AM
insane*
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ChillerDragon 25-Jan-20 03:46 AM
At least every fifth message of @heinrich5991 contains a word I have to look up 😄
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Skayland 25-Jan-20 09:53 AM
LOL
Same here
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visitOP 25-Jan-20 02:04 PM
Joined the server.
hey 🙂
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jxsl13 25-Jan-20 02:14 PM
hey meme bro 😮
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a gerdoe 25-Jan-20 03:14 PM
hey vizit
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jxsl13 25-Jan-20 03:16 PM
!gerdoe
hm, not chat command
:c
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a gerdoe 25-Jan-20 03:17 PM
:>
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a gerdoe 25-Jan-20 03:26 PM
maybe in - white out - black
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mumix 25-Jan-20 07:44 PM
Joined the server.
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Trafalgar Law 25-Jan-20 08:43 PM
Only english @mumix
read #rules
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mumix 25-Jan-20 08:43 PM
my english very bad
i have lag in vanila server but v-synh is off... ping 40-60 .. fps 500.. why i latter in 1 sec
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jxsl13 25-Jan-20 08:45 PM
anti ping feature of ddnet might be the one that helps you with your lags
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mumix 25-Jan-20 08:45 PM
where antiping?
on 7 teeworld
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jxsl13 25-Jan-20 08:46 PM
there is no such feature yet on 0.7 teeworlds. if your ping "jumps" from 40-60 that may be the cause of your lags.
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mumix 25-Jan-20 08:47 PM
I feel like I'm a second behind everyone else.. and bullets fly out late
if v-synh on .. i have very very big lags
why?
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jxsl13 25-Jan-20 08:48 PM
that depends on your ping and on your distance to the server. second question, I do not know.
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mumix 25-Jan-20 08:49 PM
where is it located vanila?
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jxsl13 25-Jan-20 08:50 PM
wherever the server hoster rents his server..
most servers are located in germany or france or other countries in central europe
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Dune 25-Jan-20 08:52 PM
@mumix sounds like bad internet. can you check the graphs in ctrl+shift+d+g?
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jxsl13 25-Jan-20 08:52 PM
one should not play teeworlds on a cellular network, that is for sure .-.
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Dune 25-Jan-20 08:53 PM
3g works fine for me
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mumix 25-Jan-20 08:53 PM
how screenshot in tee?
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jxsl13 25-Jan-20 08:53 PM
f10
or windows screenshot features
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mumix 25-Jan-20 08:56 PM
no not work print screen
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Dune 25-Jan-20 08:56 PM
f10
then you'll have to find your image in %APPDATA% (use config_directory.bat to open the folder)
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jxsl13 25-Jan-20 08:57 PM
Alt + Print Screen?
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Dune 25-Jan-20 08:58 PM
probably only works with fullscreen off
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jxsl13 25-Jan-20 08:58 PM
Windows key + Print Screen key
xD
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Dune 25-Jan-20 08:58 PM
doesn't always work
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mumix 25-Jan-20 08:59 PM
no is not capture tee/ captured other back window
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jxsl13 25-Jan-20 08:59 PM
f10
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mumix 25-Jan-20 09:01 PM
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jxsl13 25-Jan-20 09:01 PM
ingame f10 -> close game -> windows key -> write %appdata% -> search for Teworlds folder-> search for screenshot
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mumix 25-Jan-20 09:01 PM
66ms i latter?
I'm late for 66ms?
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Dune 25-Jan-20 09:02 PM
66 is fine
spîkes are not
do the lag correspond to the red spikes on the right?
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jxsl13 25-Jan-20 09:04 PM
do you lag when that red spike is visible
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mumix 25-Jan-20 09:05 PM
у меня нет как бы лагов.. я постоянно отпаздываю от всех.. как будто пинг не 60 , а 600
I don't have any lags.. I'm always late for everyone.. as if the ping is not 60 , but 600
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Dune 25-Jan-20 09:07 PM
hmm
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mumix 25-Jan-20 09:07 PM
if I turn on vertical sync, even the mouse starts to be late when I move it.. this was not the case on teeworlds 6
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Iman 25-Jan-20 09:08 PM
uncap fps ?
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Dune 25-Jan-20 09:08 PM
thats definitely a network issue
your fps are fine
are you on your home network?
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mumix 25-Jan-20 09:08 PM
yes
100 mb
Ответ от 149.202.127.134: число байт=32 время=45мс TTL=51 Ответ от 149.202.127.134: число байт=32 время=45мс TTL=51 Ответ от 149.202.127.134: число байт=32 время=45мс TTL=51 Ответ от 149.202.127.134: число байт=32 время=45мс TTL=51
its vanila server
stable 45 ms . it's good
oh ok i go testen on other server. not vanila
some shit
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Dune 25-Jan-20 09:18 PM
all servers are bad?
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mumix 25-Jan-20 09:19 PM
I can't check servers where there's no one.. where my ping is minimal.. if you can come and play with me I'll be grateful
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Dune 25-Jan-20 09:20 PM
surely if you shoot you can see the delay?
or just go to other non-empty servers, there is more than one
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mumix 25-Jan-20 09:21 PM
i connect riftbit dm1
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mumix 25-Jan-20 09:29 PM
OK thanks. vanilla is not my option.
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Dune 25-Jan-20 09:29 PM
it's not the gametype, it's just that server
but it's still strange, @ChillerDragon's server is usually stable for everyone
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mumix 25-Jan-20 09:32 PM
I used to play vanilla on net, it was normal.. somewhere a year ago, he started lagging a lot for me. and for 0.7, too.. perhaps this happened as 0.7 tee appeared
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Dune 25-Jan-20 09:32 PM
because of security fixes, 0.7 packets are bigger
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mumix 25-Jan-20 09:32 PM
maybe my Internet connection doesn't like this server.
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Dune 25-Jan-20 09:32 PM
so I think connection stability is more sensitive on 0.7
I lose more packets on 0.7
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mumix 25-Jan-20 09:33 PM
but other servers are fine
even if there is a ping on another server, this is good for me. namely, the vanilla is lagging badly
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Dune 25-Jan-20 09:34 PM
ping is not a great indicator
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mumix 25-Jan-20 09:34 PM
нуз
yep
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ChillerDragon 25-Jan-20 09:34 PM
:/
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mumix 25-Jan-20 09:36 PM
now it is clear that it still depends on the server
it's a shame that everyone is playing vanilla
bb
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Dune 25-Jan-20 09:37 PM
bb
(there are some ~100 players on though, not just vanilla)
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mumix 25-Jan-20 09:38 PM
and in ddnet will not leave anyone
ctf
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Assa 25-Jan-20 09:47 PM
hmm, teeworlds needs some strategy games
thinking of Tee Fight Tactics
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jxsl13 25-Jan-20 09:48 PM
one does not simply fight the Tees, one has to love them!
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Skayland 25-Jan-20 09:48 PM
^
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Assa 25-Jan-20 09:49 PM
you don't fight the Tees, the Tees fight for you
in case you don't know google Team Fight Tactics
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jxsl13 25-Jan-20 09:50 PM
dunno :c
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Iman 25-Jan-20 11:50 PM
how does teecomp teams skins customization from dune's gamer client works ? it don't seems to work for me
can i find some info somewhere ?
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Dune 25-Jan-20 11:54 PM
@Iman you figured how to set different colors?
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Iman 25-Jan-20 11:54 PM
ooooooooooo
i need to configure the colors too
XD
ok thanks
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jxsl13 25-Jan-20 11:55 PM
does the latest gamer not support chat command ?
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Iman 25-Jan-20 11:55 PM
and btw how can i bind two different things on the same input ?
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Dune 25-Jan-20 11:55 PM
you can't
@jxsl13 it's 0.7.4, so it should
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Iman 25-Jan-20 11:56 PM
lol thx
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Dune 25-Jan-20 11:56 PM
well you can with ; (edited)
sorry :)
bind x say hi; say bye
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jxsl13 25-Jan-20 11:56 PM
.: maybe forgot to restart the servers ..
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Iman 25-Jan-20 11:57 PM
ok thx
i didn't get the joke ;-;
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Souly 26-Jan-20 12:07 AM
woah
#rules channel
nice
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jxsl13 26-Jan-20 12:09 AM
putting down others or their work.
grumpy 😄
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Iman 26-Jan-20 12:32 AM
using the ; like u said make x say hi but it doesn't say bye, i just say bye when i press enter
in the console
after i typed bind x say hi; say bye
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Dune 26-Jan-20 12:55 AM
bind x "say hi; say bye"
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fokkonaut 26-Jan-20 09:48 AM
of course it doesnt say hi, server has a delay between chat messages
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Iman 26-Jan-20 10:38 AM
thanks a lot Dune !
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Souly 26-Jan-20 11:14 AM
im almost sure that console would not say both messages even without the delay
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Iman 26-Jan-20 11:21 AM
well it works on some servs :)
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ChillerDragon 26-Jan-20 11:26 AM
it would @Souly see non delay messages like
rcon say foo;rcon say bar say_self foo;say_self bar
or echo and broadcast
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Dune 26-Jan-20 11:35 AM
say_self isnt in 074, try echo
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Chilli.* 26-Jan-20 12:00 PM
$hours
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rdr 26-Jan-20 01:07 PM
hi
help me?
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Dune 26-Jan-20 01:52 PM
with?
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Souly 26-Jan-20 04:51 PM
I made this marking for 0.7 save it as pinetree in tw>data>skins>marking
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ChillerDragon 26-Jan-20 04:55 PM
can i publish this in my database @Souly ?
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Souly 26-Jan-20 04:55 PM
yes
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ChillerDragon 26-Jan-20 04:55 PM
nice artist name is "Souly" ?
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Souly 26-Jan-20 04:55 PM
im no artist
i cant draw anything XD
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ChillerDragon 26-Jan-20 04:56 PM
well who made it then?
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Souly 26-Jan-20 04:56 PM
i mean, i made it but its just really simple
i would never call myself artist
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ChillerDragon 26-Jan-20 04:56 PM
i did
so is the name "Souly" ok? (edited)
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Souly 26-Jan-20 04:57 PM
yes
could you send link to that database?
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ChillerDragon 26-Jan-20 04:57 PM
any notes or tags?
TeeworldsDB has 9 repositories available. Follow their code on GitHub.
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Dune 26-Jan-20 04:57 PM
is that linked to https://teeskins.de/ ?
Download & Share: Teeworlds Skins 0.6 & 0.7, Assets, Tools ▷ +2000 Teeworlds Graphics ✓ Biggest Teeworlds Skins Collection ✓ Join Now ✓
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ChillerDragon 26-Jan-20 04:58 PM
nope (edited)
we work idependently
but we sometimes steal from each other 😄 "professional syncing"
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Dune 26-Jan-20 04:59 PM
The lack of container for 0.7 skins sucks 😦
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Dune 26-Jan-20 05:03 PM
themes when :)
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Souly 26-Jan-20 05:04 PM
hmm
i remember posting 1 theme
would be cool to have database for that
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Dune 26-Jan-20 05:07 PM
it would be nice to downscale the image of that theme, it takes so long to load
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Souly 26-Jan-20 05:08 PM
ye ik
but i like that high resolution
i remeber downscaling it a bit so its not that hard to load
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Deleted User 26-Jan-20 05:47 PM
Joined the server.
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Deleted User 26-Jan-20 05:56 PM
@Deleted User
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Deleted User 26-Jan-20 07:33 PM
@Deleted User
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Skayland 26-Jan-20 09:44 PM
How is it hard to load if the game consumes nearly no resources? I never felt any delay in load while using themes
Or anything
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Dune 26-Jan-20 10:07 PM
@Skayland because it's a very heavy map that is made of a single high resolution image, that is not the intended use of maps
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Skayland 26-Jan-20 10:08 PM
You mean the mountain theme with blue and purple colours?
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Dune 26-Jan-20 10:08 PM
Probably that, yes
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Skayland 26-Jan-20 10:08 PM
Well thats the theme i use
I even added movement to it and made it bigger res bc it was a bit LQ
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Souly 27-Jan-20 12:35 PM
i was also sending this theme
the river one
it was originally 4k i think
but i resized it a bit
still takes some time load
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Dune 27-Jan-20 01:31 PM
FHD sounds reasonable
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ChillerDragon 27-Jan-20 01:41 PM
4K sounds future proof. I switched to 4K years ago
Well ok I switched back to FHD on laptops but ..
We should maybe improve image loading speed. My editor feeezes one second when I preview 4K mapres
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Souly 27-Jan-20 02:03 PM
i also noticed that quads resizing is glitchy with high res images
in editor
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redix 27-Jan-20 02:05 PM
What about a threaded resources loading systeme? Would also fix some of the issues listed here: https://github.com/teeworlds/teeworlds/issues/2403
Loading is already pretty fast on my machine, but most time is spent before the loading screen is shown. To give some rough numbers of how it feels, maybe 0.3 seconds are only the console window, t...
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Dune 27-Jan-20 02:27 PM
Already does it for sounds
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redix 27-Jan-20 02:42 PM
Yeah but this is rather basic stuff. matricks once started writing a system that automatically spreads the resources loading across multiple threads. This also allows loading resources without stalling the game loop. His code also allowed downloading resources from the gameserver and http (+caching). That isn't really necessary right now but the threading stuff might be useful
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Dune 27-Jan-20 02:42 PM
ressys is a bit overkill :D
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redix 27-Jan-20 02:44 PM
True 😅 but a few things might be useful
Doing file io in the gameloop isn't really nice 😁
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heinrich5991 27-Jan-20 02:48 PM
we're not doing IO in the game loop, are we?
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redix 27-Jan-20 02:51 PM
Well at least the mapres preview loading happens in the main thread and as chiller said it can freeze the game. I didn't look at the code yet but opening some menu pages also freezes the game for a short time
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LordSk 27-Jan-20 02:51 PM
Because of font loading I believe
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heinrich5991 27-Jan-20 02:53 PM
oh
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redix 27-Jan-20 02:54 PM
I think most glyphs are loaded when the server browser is opened. But yeah... Maybe it's still missing some
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LordSk 27-Jan-20 03:00 PM
When I directly loaded into a server, the game would freeze whenever the "Warning: not enough players" text would pop up, so I'm guessing the menu thing is similar.
But an async resource manager that load/unloads data onto RAM and the GPU on demand would be great @redix. Not sure how easy it is to integrate in the current code base though.
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redix 27-Jan-20 03:04 PM
Huh never noticed that =/ by default the font textures cannot store all ASCII chars. It just grows when all chars are used within a second
Would definitely be some work...
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Dune 27-Jan-20 03:15 PM
Might explain why ./teeworlds "connect ." can be so laggy
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ChillerDragon 27-Jan-20 03:22 PM
connect . lol
im sure connect localhost is faster
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Dune 27-Jan-20 06:47 PM
Should be the same :)
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a gerdoe 27-Jan-20 07:42 PM
is this oy means oyster? (edited)
🤣 1
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ChillerDragon 27-Jan-20 07:56 PM
xd
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n000b 27-Jan-20 10:29 PM
@a gerdoe ObviouslY, what else would it mean.
Thanks for keeping TW alive oy👌
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ChillerDragon 27-Jan-20 10:34 PM
@n000b oy will never recieve this message xd
he only hangs in bridge sometimes
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a gerdoe 28-Jan-20 05:11 AM
because professionals have standarts
🤣 1
XDthink 1
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jxsl13 28-Jan-20 06:23 AM
this is gold
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jxsl13 28-Jan-20 08:50 AM
It's actually all content creators keeping the game alive :)
Plus1 3
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Pasem) 28-Jan-20 10:50 AM
Joined the server.
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Sonix 28-Jan-20 12:56 PM
Great work as always
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Dune 28-Jan-20 01:08 PM
Great-looking tileset 🙂
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Pasem) 28-Jan-20 01:10 PM
🤔
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n000b 28-Jan-20 01:26 PM
@jxsl13 true, but without him. Like last year. We can't do anything😬
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Dune 28-Jan-20 01:28 PM
Oy was pretty active last year 🙂
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Trafalgar Law 28-Jan-20 01:28 PM
Last year justatest
But we need him this year
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n000b 28-Jan-20 01:29 PM
@Dune i mean the start of 2019 he wasn't active yet
Or goes the time faster than i can keep up with🤔
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Dune 28-Jan-20 01:30 PM
0.7.2 was for christmas 2018!
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n000b 28-Jan-20 01:51 PM
Ah time goes faster then😅
Well i meant the period between 0.6 and 0.7
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Dune 28-Jan-20 01:54 PM
Yeah, I understand. The big hole was between 2015 and late 2018. Most of the 0.7 work (UI revamp etc.) was done before 2015
I think Landil's departure changed a lot of things and the lack of artists was the main deadlock
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Dune 28-Jan-20 05:47 PM
Actually, some tilesets we really lack are ones that look like they could be hooked through
It sounds difficult to design though, maybe slightly transparent clouds? 🙂
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Assa 28-Jan-20 07:19 PM
what about tiles that look like you can shoot through? #modidea
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Dune 28-Jan-20 07:39 PM
hookthroughs are usually shoothroughs as well
I believe they are generally more elegant than unhookable, because they do not completely prevent you from hooking, but make hook less potent (you have less swing range somewhat)
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heinrich5991 28-Jan-20 07:42 PM
I think the the bars of the spikes look like hook-but-not-walk-through
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Dune 28-Jan-20 07:43 PM
ooh, that's a great point
wiring should work as well
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heinrich5991 28-Jan-20 07:44 PM
or perhaps even the weird tiles from the old ictf map
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ChillerDragon 28-Jan-20 07:44 PM
ye spikes are great
fly maps best
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heinrich5991 28-Jan-20 07:44 PM
don't remember what it was called
no, not fly
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Dune 28-Jan-20 07:45 PM
ddnet maps should use more of those
shadow is ambiguous
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heinrich5991 28-Jan-20 07:46 PM
ddnet hookthrough blocks projectiles though
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Dune 28-Jan-20 07:46 PM
ddnet has projectiles?
ah, grenades
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heinrich5991 28-Jan-20 07:46 PM
laser, fake shotgun
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Sonix 28-Jan-20 07:57 PM
barbed wire
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Iman 28-Jan-20 07:58 PM
barbed wire hurts :o
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AkaFad 28-Jan-20 08:22 PM
does someone know who is the creator of Teeworlds ?
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Dune 28-Jan-20 08:22 PM
matricks and a couple others, @AkaFad
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AkaFad 28-Jan-20 08:22 PM
who are they
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Sonix 28-Jan-20 08:37 PM
a bunch of people
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a gerdoe 28-Jan-20 08:37 PM
swedish people
nice guus
guys
look up history of teeworlds first-of-all development
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a gerdoe 28-Jan-20 08:55 PM
looks nice
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heinrich5991 28-Jan-20 08:55 PM
where did you get that?
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a gerdoe 28-Jan-20 08:56 PM
EDIT: Senaste verren hittar ni på http://teepop.net ---------------------------- Teepop Alpha 6 är nu publik. (Gjort av matricks, teetow och redcom) Teepop...
but...
only swedish
ah
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a gerdoe 28-Jan-20 08:57 PM
matricks thought that we will be playing teeworlds without donat = without login/pass
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Dune 28-Jan-20 08:57 PM
that is the case 🙂
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a gerdoe 28-Jan-20 08:58 PM
that idea isnt weird
I like it at all
but now teeworlds is opensource game without commercial things
matricks is a jesus for me now...
no no
matricks, teetow and redcom are the holy trinity
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a gerdoe 28-Jan-20 09:09 PM
as i know teeworlds development "fully" started on some seedish conference, isnt it?
not a conference maybe
because then they went to the bbq
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QUEEN 29-Jan-20 01:17 AM
Joined the server.
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Professional Retard 29-Jan-20 10:15 AM
Joined the server.
@Tonixe
Pog
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Tonixe 29-Jan-20 11:44 AM
?
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Gamer. 29-Jan-20 04:10 PM
-
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fokkonaut 29-Jan-20 05:02 PM
some people around
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Dune 29-Jan-20 05:03 PM
can vanilla display that?
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fokkonaut 29-Jan-20 05:03 PM
it is vanilla client
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Dune 29-Jan-20 05:03 PM
oh ok :)
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a gerdoe 29-Jan-20 05:03 PM
hm
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fokkonaut 29-Jan-20 05:03 PM
thats why i didnt use scoreboard
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a gerdoe 29-Jan-20 05:03 PM
can you show us the statboard?
ah
understand
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fokkonaut 29-Jan-20 05:04 PM
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a gerdoe 29-Jan-20 05:04 PM
meh
scoreboard is such little
small*
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fokkonaut 29-Jan-20 05:05 PM
@Dune btw: when spectating the last player of the list, while there are more than 15 players, the text "and x others" will be highlighted
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a gerdoe 29-Jan-20 05:08 PM
open issue fokko
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ChillerDragon 29-Jan-20 05:47 PM
use zillywoods fokko
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fokkonaut 29-Jan-20 05:48 PM
u
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Assa 29-Jan-20 06:36 PM
does anybody have a white tree mapres? so trees for the bg in white so you can color them yourself
i don't know how to find stuff like this 😦
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fokkonaut 29-Jan-20 06:37 PM
only ones i have
❤️ 2
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Assa 29-Jan-20 06:38 PM
now this is service 👍
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fokkonaut 29-Jan-20 06:39 PM
:)
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Schmetterhand 29-Jan-20 07:25 PM
could've done that ourselves with an image manipulation software, I guess? 🙂
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a gerdoe 29-Jan-20 07:27 PM
photoshop or illustrator or gimp and etc
all graphic software with filters
or something similar
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jxsl13 29-Jan-20 07:38 PM
uses cat filter
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Assa 29-Jan-20 07:48 PM
it's not exactly what i was searching for
so i will have to do it
but I tend to use the easy route in order to save time
It's way easier to ask in a discord then to gimp this stuff yourself
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Schmetterhand 29-Jan-20 07:58 PM
gimp this stuff
have to agree, GIMP can be a PITA to use
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Ryozuki 29-Jan-20 07:58 PM
Krita
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a gerdoe 29-Jan-20 07:59 PM
@Assa u want it for color correction in tw editor?
do u want it for color correction in tw editor
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Schmetterhand 29-Jan-20 08:18 PM
yeah, the linux nerd way: convert -thousandoptionsimagemagick 😉
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ChillerDragon 29-Jan-20 08:20 PM
xd
@heinrich5991 hfgl writing that in python :p
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heinrich5991 29-Jan-20 08:22 PM
subprocess.check_call(["convert", "-thousandoptionsimagemagick", input, output])
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ChillerDragon 29-Jan-20 08:25 PM
which is a call to shell
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heinrich5991 29-Jan-20 08:25 PM
no
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ChillerDragon 29-Jan-20 08:25 PM
no?
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heinrich5991 29-Jan-20 08:25 PM
it's a call to another program
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ChillerDragon 29-Jan-20 08:25 PM
hm
#!/bin/bash python solveeverything.py
:troll: (edited)
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heinrich5991 29-Jan-20 08:28 PM
you probably want /usr/bin/env bash btw
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ChillerDragon 29-Jan-20 08:29 PM
why
i dare you if u send a link now
i can ddg my self xd
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heinrich5991 29-Jan-20 08:32 PM
then it doesn't depend on where bash is installed
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Dune 29-Jan-20 08:32 PM
I always mess up the order of that, so I stuck with bin/bash 🙂
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ChillerDragon 29-Jan-20 08:45 PM
hmm so /usr/bin/env is a globally thingy that should be used for all shebangs?
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Schmetterhand 29-Jan-20 08:46 PM
#!/bin/bash python solveeverything.py
yeah because you need a shell script to call a python script which is then interpreted by the python interpreter which in turn runs in machine code. I've probably left out some layers… 🙂
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heinrich5991 29-Jan-20 08:55 PM
@ChillerDragon for all shebangs that aren't at a guaranteed place
/bin/sh and /usr/bin/env are two that I know of
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Ryozuki 29-Jan-20 09:06 PM
Why dont add the shebang on the py script directly
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a gerdoe 29-Jan-20 09:21 PM
cuz directly adding is gay
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Assa 29-Jan-20 10:11 PM
@ChillerDragon you could use jupyter magic too !convert -blub
so you use jupyter to call ipython to call shell
you can call jupyter from shell, too
and at this point you can stack layers endlessly
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ChillerDragon 29-Jan-20 10:15 PM
how to search for special characters on duckduckgo?
or what is the difference between if ! [[ false ]] and if [[ ! false ]]
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jxsl13 29-Jan-20 10:37 PM
left looks like invalid syntax... not sure, tho
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ChillerDragon 29-Jan-20 10:54 PM
i assume both valid
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Dune 29-Jan-20 10:54 PM
@ChillerDragon the test statement between [[ ]] gives an exit code (that can be any integer afaik), and you ! it
both seem valid to me
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ChillerDragon 29-Jan-20 10:54 PM
imo second is more readable
i wonder why people do the other at all
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Dune 29-Jan-20 10:55 PM
slightly different semantic
with exit codes, true = 0
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SNEAKY 30-Jan-20 01:09 AM
Joined the server.
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Assa 30-Jan-20 05:57 PM
Displays status of Steam client, Steam store, Steam community, Dota 2, TF2 and CSGO
(Teeworlds is in steam so i can post it here!)
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jxsl13 30-Jan-20 06:38 PM
@Trafalgar Law people are sad, cuz aip gores is gone :c
they are hitting me with dead fish
help
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Trafalgar Law 30-Jan-20 06:39 PM
oh is it down?
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jxsl13 30-Jan-20 06:39 PM
well, I guess ._.
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Trafalgar Law 30-Jan-20 06:40 PM
back 🙂
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Assa 30-Jan-20 06:49 PM
you shouldn't run this map on steam i think
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Trafalgar Law 30-Jan-20 06:50 PM
?
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Assa 30-Jan-20 06:51 PM
oh is it down?
@Trafalgar Law steam? yes, your map? yes
coincidence? maybe, Nichts ist unmöglich? Toyota
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a gerdoe 30-Jan-20 07:42 PM
hotel? trivago.
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Yansadd YSD 30-Jan-20 08:00 PM
Joined the server.
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egabadd 30-Jan-20 08:01 PM
Joined the server.
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jxsl13 30-Jan-20 09:16 PM
beware of the cat
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Trafalgar Law 30-Jan-20 09:16 PM
WiggleWiggle
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jxsl13 30-Jan-20 09:44 PM
@Rimso we need you back on zCatch 😮
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SLEAZY 31-Jan-20 01:22 AM
Joined the server.
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Trafalgar Law 31-Jan-20 09:04 PM
Is it possible to make a screen with scoreboard?
I dont get it :/
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ChillerDragon 31-Jan-20 09:14 PM
sure
open scoreboard and make screenshot xd
mentalboom 1
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Trafalgar Law 31-Jan-20 09:15 PM
🙂
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dead50 01-Feb-20 12:27 AM
Joined the server.
hi, is this where i could ask about server hosting?
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Trafalgar Law 01-Feb-20 12:33 AM
@ChillerDragon
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ChillerDragon 01-Feb-20 12:35 AM
hm?
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dead50 01-Feb-20 12:35 AM
idk how to bound the server from localhost to internet
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ChillerDragon 01-Feb-20 12:35 AM
yikes port forwarding
you host locally on your home network hm?
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dead50 01-Feb-20 12:35 AM
no port foward is done
or, should be
[2020-01-31 20:32:38][econ]: bound to localhost:8303
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ChillerDragon 01-Feb-20 12:36 AM
econ?
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dead50 01-Feb-20 12:36 AM
im not really sure about some stuff, tbh
but ports should be open
can't manage to open the server to the internet tho
i've been searching on how to setup stuff, already did port fowarding to 8303
in both firewall and router
sv can't seem to connect into masters
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ChillerDragon 01-Feb-20 12:38 AM
0.6?
or 0.7?
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dead50 01-Feb-20 12:38 AM
i was trying 0.7
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ChillerDragon 01-Feb-20 12:39 AM
0.6 masters are usually unstable
so you can connect to the server locally
but its not registered in master?
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dead50 01-Feb-20 12:39 AM
yes
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ChillerDragon 01-Feb-20 12:39 AM
really sounds like a portforwarding issue to me
do not ask me how it works i didnt manage to get it running in 6 years xd
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dead50 01-Feb-20 12:41 AM
used the port fowarding tool to check it 🤔
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ChillerDragon 01-Feb-20 12:42 AM
hmm
sv_register 1
but thats a default
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dead50 01-Feb-20 12:42 AM
in the servers option there are a couple called bindaddr
i was wondering if i gotta touch those or not
sv_name Omega bindaddr sv_port 8303 sv_external_port 8303 sv_max_clients 12 sv_max_clients_per_ip 2 sv_high_bandwidth 1 sv_register 1 sv_map dm1 password mps console_output_level 1 sv_rcon_max_tries 3 sv_rcon_bantime 5 sv_auto_demo_record 0 sv_auto_demo_max 0 ec_bindaddr ec_port 8303 ec_password mps ec_bantime 0 ec_auth_timeout 30 ec_output_level 1
thats the current serverconfig
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heinrich5991 01-Feb-20 12:43 AM
@dead50 what is you server's ip?
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ChillerDragon 01-Feb-20 12:44 AM
thats where the econ comes from i see
where did u get that config from?
idk what bindaddr does
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dead50 01-Feb-20 12:44 AM
from teeworlds server settings
its the second one
and about the ip, im also unsure
it should be my ip4?
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ChillerDragon 01-Feb-20 12:45 AM
i never used it and my servers work fine
i do not think ipv6 is well supported
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dead50 01-Feb-20 12:47 AM
huh.
now i can't even connect myself
this is getting wierder now.
nvm its working now
[2020-01-31 20:49:37][register]: WARNING: Master server is not responding, switching master [2020-01-31 20:49:37][engine/mastersrv]: refreshing master server addresses [2020-01-31 20:49:37][register]: refreshing ip addresses [2020-01-31 20:49:37][engine/mastersrv]: saving addresses [2020-01-31 20:49:37][register]: fetching server counts [2020-01-31 20:49:38][register]: chose 'master2.teeworlds.com' as master, sending heartbeats
it keeps trying to join masters 1 2 3 and 4
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ChillerDragon 01-Feb-20 12:50 AM
can you connect via your public ip?
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dead50 01-Feb-20 12:50 AM
with no luck
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ChillerDragon 01-Feb-20 12:51 AM
or could you maybe send your public ip so one could test if it is a master issue
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dead50 01-Feb-20 12:51 AM
190.46.239.223:8303
thing is, when i join it shows up the localhost ip
not my public one
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ChillerDragon 01-Feb-20 12:56 AM
also connects me to local host
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heinrich5991 01-Feb-20 12:56 AM
no, I can't reach your server @dead50
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ChillerDragon 01-Feb-20 12:57 AM
does it redirect to localhost as well
maybe its a local ip
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dead50 01-Feb-20 12:57 AM
it is the local ip instead of the public
thats my problem
GWseremePeepoThink
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ChillerDragon 01-Feb-20 12:58 AM
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dead50 01-Feb-20 12:58 AM
Your IP address is 190.46.239.223 in
i understand little about this, but im getting is that the ip in the configuration is my local one instead of the public one, not allowing it to connect to masters ?
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ChillerDragon 01-Feb-20 01:00 AM
idk
anyways i can not recommed hosting servers locally anyways
people will most likley just lag on your servers
for what do you need the server?
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dead50 01-Feb-20 01:00 AM
how would i host a server then
just people playing
10 or less
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ChillerDragon 01-Feb-20 01:01 AM
in a data center
rent a server from a server hoster
or order the last free server from ChillerDragons free hosting month 😄
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dead50 01-Feb-20 01:02 AM
living in southAmerica, just wanted to host for some friends
i guess its too hard
GWsetmyxPeepoCry
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ChillerDragon 01-Feb-20 01:02 AM
i feel u
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dead50 01-Feb-20 01:03 AM
only servers that are up
are the race ones around here.
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ChillerDragon 01-Feb-20 01:03 AM
so what do you want then?
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dead50 01-Feb-20 01:03 AM
anything alse but really, no other server here
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ChillerDragon 01-Feb-20 01:03 AM
any reason you do not join one of the existing servers instead of hosting a own server?
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dead50 01-Feb-20 01:03 AM
catch servers were neat
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ChillerDragon 01-Feb-20 01:03 AM
there are catch servers
ah maybe not in USA
you can ask @heinrich5991 to host some 🙂
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dead50 01-Feb-20 01:05 AM
the only dm server is brazilian
and its closed, can't join in
thats basically why, tbh
there are plenty USA sv's but
150+ ping sucks
basically thats why i tried hosting myself
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ChillerDragon 01-Feb-20 01:07 AM
yea but hosting ur self usually only fixes your own ping and others will have poor connection
not always but mostly private connections are much weaker than datacenter connections
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dead50 01-Feb-20 01:07 AM
i see
well i will ask friends to check if we hire a server
thanks for the help!
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ChillerDragon 01-Feb-20 01:08 AM
yea thats an idea
or ask in ddnet discord
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dead50 01-Feb-20 01:08 AM
isn't ddnet only for race servers tho?
thats what i read
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ChillerDragon 01-Feb-20 01:08 AM
they have servers in literally all ping zones and they used to host all types of gametypes in 0.6
mainly ddrace but they had also other gametypes
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heinrich5991 01-Feb-20 01:09 AM
hosting your own server can be fine IMO
[12:59 AM] dead55: i understand little about this, but im getting is that the ip in the configuration is my local one instead of the public one, not allowing it to connect to masters
no, this is not the problem
but apparently you're not getting master server answers at all
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ChillerDragon 01-Feb-20 01:10 AM
yea its because the server is not public at all
its not a master issue
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dead50 01-Feb-20 01:11 AM
in any case
this is the whole log for the server
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heinrich5991 01-Feb-20 01:11 AM
this is missing the response from the masters
are you on windows or linux?
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dead50 01-Feb-20 01:12 AM
windows
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heinrich5991 01-Feb-20 01:12 AM
you can connect to online servers, right?
what does the log say about not reaching master servers in the server?
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dead50 01-Feb-20 01:13 AM
you mean from teeworlds.exe?
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heinrich5991 01-Feb-20 01:13 AM
can you connect to online servers from teeworlds.exe?
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dead50 01-Feb-20 01:13 AM
yea
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heinrich5991 01-Feb-20 01:13 AM
what does the log of teeworlds_srv.exe say about not being able to reach the masters?
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dead50 01-Feb-20 01:14 AM
[2020-01-31 21:10:16][register]: chose 'master3.teeworlds.com' as master, sending heartbeats [2020-01-31 21:11:16][register]: WARNING: Master server is not responding, switching master [2020-01-31 21:11:16][engine/mastersrv]: refreshing master server addresses [2020-01-31 21:11:16][register]: refreshing ip addresses [2020-01-31 21:11:16][engine/mastersrv]: saving addresses [2020-01-31 21:11:16][register]: fetching server counts [2020-01-31 21:11:17][register]: chose 'master4.teeworlds.com' as master, sending heartbeats [2020-01-31 21:12:17][register]: WARNING: Master server is not responding, switching master [2020-01-31 21:12:17][engine/mastersrv]: refreshing master server addresses [2020-01-31 21:12:17][register]: refreshing ip addresses [2020-01-31 21:12:17][engine/mastersrv]: saving addresses [2020-01-31 21:12:17][register]: fetching server counts [2020-01-31 21:12:17][register]: chose 'master4.teeworlds.com' as master, sending heartbeats
it keeps trying to connect to it
i uh actually just connect to one of chiller dragon sv's
no problem at all
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MarisaG 01-Feb-20 06:27 AM
I run several servers around the world, including California, Dallas TX, and Singapore. If you want a server near you just let me know! Our servers all start with "Game Player Club"...
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Fudgy 01-Feb-20 07:21 AM
dont you have to add firewall rules in windows to allow hosting a public server? Idk if that was mentionned before
just port forwarding isnt enough
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jxsl13 01-Feb-20 02:06 PM
Yeah, windows sucks.
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a gerdoe 01-Feb-20 02:14 PM
👆 allah said that
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dead50 01-Feb-20 02:28 PM
its just wierd overall
cuz i don't get the problem
but yeah, i added firewall rules to 8303, too
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a gerdoe 01-Feb-20 02:38 PM
use torrent xd
torrent setting - connection - port
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jxsl13 01-Feb-20 03:32 PM
hamashi tw server
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a gerdoe 01-Feb-20 04:03 PM
GWgoaMonikaSmug
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a gerdoe 01-Feb-20 07:25 PM
@Iman im waiting large text xD
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Iman 01-Feb-20 07:25 PM
a thought about what has been said in #bridge by @ShootXen : a game can be hard and casual-friendly teeworlds isn't imao casual friendly take any other game, wich played at a competitive level, is hard you have a tutorial ranking system player with the same level and u can just play with the same level forever and ever and enjoy it ! some ppl are happy with a 50% winrate but in teeworlds since there isn't any ranking system u have like 1% or less winrate, 0.0000001 k/d i mean, in other games u can keep playing at the same level and loose some games, win some other and to become strong, u need to overcome yourself and this is hard to get to a good level but in teeworlds u need to overcome urself to have a 10% winrate since everyone is 100X stronger than u and there isn't any ranking system (edited)
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a gerdoe 01-Feb-20 07:26 PM
once i had seen a forum topic with the ranking system idea
we have some matters with that idea: (edited)
- the ranking system
- account system
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Iman 01-Feb-20 07:27 PM
the ranking system allow competitives games to keep their casual players
i mean
imagine beginning LoL today and everyone is plat
or idk
cs go
u cant
that's very hard
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ShootXen 01-Feb-20 07:28 PM
Quake
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a gerdoe 01-Feb-20 07:28 PM
teeworlds had good 50/50 noob/pro community at the 0.5 time
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ShootXen 01-Feb-20 07:28 PM
Unreal tournament
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a gerdoe 01-Feb-20 07:29 PM
now that is repeating with 0.7
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Iman 01-Feb-20 07:29 PM
what about quake and unreal tournament ?
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a gerdoe 01-Feb-20 07:29 PM
new community
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Souly 01-Feb-20 07:29 PM
thinkfast
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ShootXen 01-Feb-20 07:29 PM
Also WE dont have any kind of ranked
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Iman 01-Feb-20 07:29 PM
ikr there isnt any ranking system in teeworld
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a gerdoe 01-Feb-20 07:29 PM
teeworlds have no anticheat implements in server code
okey okey
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Iman 01-Feb-20 07:30 PM
and i don't want a ranking system rn, i was just talking about the question of "hard games" and tw
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ShootXen 01-Feb-20 07:30 PM
Hard games are in the cap games
On Clan servers
Ctf5 is casual (edited)
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a gerdoe 01-Feb-20 07:31 PM
i think that you guys want public servers(without any ranks as official) and rank servers(with official ranks)
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Iman 01-Feb-20 07:31 PM
u mean everything else is easy @ShootXen right :D
ok
the topic is over
nice
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a gerdoe 01-Feb-20 07:32 PM
i want to say that vanilla mods(casuals) can not be very interesting in young community
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Iman 01-Feb-20 07:32 PM
it was so ez to play since now
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a gerdoe 01-Feb-20 07:32 PM
its boring
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Iman 01-Feb-20 07:33 PM
i was just having fun around since i wasnt doing "hard clan cap games"
so ez
i was the strongest one
on every existing mo (edited)
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a gerdoe 01-Feb-20 07:33 PM
xD
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Iman 01-Feb-20 07:33 PM
*mod
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irl buzz lightyear 01-Feb-20 09:02 PM
Joined the server.
Can I host a server for a specific group online?
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a gerdoe 01-Feb-20 09:06 PM
there are guides about server starting at the teeworlds.com forum (edited)
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jxsl13 01-Feb-20 09:37 PM
@irl buzz lightyear you can set a server password and give it to that group. Other methods allow for everyone to join the server.
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ASSIST 02-Feb-20 01:14 AM
Joined the server.
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PommesdePins 02-Feb-20 01:22 AM
Joined the server.
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Pauline 02-Feb-20 11:33 AM
Joined the server.
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a gerdoe 02-Feb-20 12:50 PM
heyho guys
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jxsl13 02-Feb-20 01:19 PM
hey funny cat.
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a gerdoe 02-Feb-20 01:20 PM
yea, my name is barsik
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Neomauxx 02-Feb-20 01:42 PM
Joined the server.
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Kaptar 02-Feb-20 03:08 PM
Joined the server.
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⁂𝕭𝖔𝖗𝖎𝖎𝖍𝖍⁂ 02-Feb-20 09:00 PM
Joined the server.
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irl buzz lightyear 03-Feb-20 07:58 PM
https://teeworlds.com/?page=docs&wiki=server_setup I'm trying to follow the tutorial from here, but it's not clear enough for me
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a gerdoe 03-Feb-20 08:08 PM
you need to open your port on 8303. or on necessary-port
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irl buzz lightyear 03-Feb-20 08:11 PM
I'm stuck in the configuring part because its confusing
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a gerdoe 03-Feb-20 08:29 PM
what mod do you configuring?
vanilla mod, i guess
How did you stick?
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irl buzz lightyear 03-Feb-20 09:10 PM
Yes, I'm using vanilla. And what do you mean by "stick"?
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jxsl13 03-Feb-20 11:00 PM
you put an autoexec.cfg, containing the server configuration, file in the same folder as your teeworlds_srv. open a terminal. navigate to that folder and execute ./teeworlds_srvto start the server
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irl buzz lightyear 03-Feb-20 11:07 PM
done it
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jxsl13 03-Feb-20 11:24 PM
what's the problem?
what does the terminal output say?
on windows also double clicking on the teeworlds_srv.exe should work, if there is a config file in the same folder. if not, it would still start a server with default values.
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Phorravie 04-Feb-20 07:54 AM
Joined the server.
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lan 04-Feb-20 03:07 PM
Is it me, or is teeworlds unplayable on a pi4/raspbian ?
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Dune 04-Feb-20 03:08 PM
what goes wrong, @lan?
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lan 04-Feb-20 03:08 PM
its slow
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Dune 04-Feb-20 03:08 PM
low fps?
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lan 04-Feb-20 03:08 PM
aye
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lan 04-Feb-20 03:22 PM
sound is clipping now
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Dune 04-Feb-20 03:22 PM
doesn't sound too surprising to me for a pi4, does it?
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lan 04-Feb-20 03:22 PM
I have it windowed at 800x600, it seems to run smoothly, but the sound clips (edited)
snd_buffer_size 512
nd_rate 48000
should I change either of these?
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Dune 04-Feb-20 03:23 PM
that will probably help
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lan 04-Feb-20 03:24 PM
lower or higher though?
in game, it only offers to lower the snd_rate to 44?
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Dune 04-Feb-20 03:25 PM
hmm, seems like it only accepts 48000 and 44100?
does increasing sound buffer size helps
goes from 128 to 32768
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lan 04-Feb-20 03:43 PM
1024 is next?
1024 is good!
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Dune 04-Feb-20 03:47 PM
cheers!
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a gerdoe 04-Feb-20 04:00 PM
👍
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lan 04-Feb-20 04:01 PM
I should notify raspbian about the good settings
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Rapid 04-Feb-20 05:02 PM
Joined the server.
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Schmetterhand 04-Feb-20 05:08 PM
@lan cool that you test it out, always ncie to see some games running on the Pi (edited)
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Shikitera 04-Feb-20 05:20 PM
Joined the server.
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ShootXen 04-Feb-20 07:48 PM
teeworlds should run on a toaster
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Dune 04-Feb-20 07:49 PM
aren't pi4s modern toasters
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Ryozuki 04-Feb-20 07:50 PM
Quadcore
They theorifally support 2 4k displays
Its more for browsing tho
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Trafalgar Law 04-Feb-20 10:45 PM
Robyt3 is on fire
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samii 05-Feb-20 12:26 AM
Joined the server.
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lan 05-Feb-20 01:12 AM
the distros are all 32bit though
so you get 4 64bit cores and you can't use any on the official distros
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heinrich5991 05-Feb-20 02:27 AM
arch linux arm is 64 bit
for the raspberry pi
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lan 05-Feb-20 04:17 AM
I'd rather throw it in the river
alpine is also 64bit, but the official barely runs
dont wanna go around testing distros
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heinrich5991 05-Feb-20 02:14 PM
I'm running arch linux arm on my pis
I don't know why you compare it to throwing it into a river
installation is easier than desktop arch linux
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lan 05-Feb-20 04:42 PM
Because arch killed a desktop of mine
I also don't like rolling release distros
don't mean to offend, I know some swear by arch, its just not for me
also now I'm getting a too weak connection (out of buffer)
whenever I try to cast a vote
sigh either raspbian is terrible or my raspi is terrible
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Schmetterhand 05-Feb-20 04:44 PM
guys stop fighting over distros it's FOSS or not FOSS
😉
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heinrich5991 05-Feb-20 04:45 PM
where did we fight over distros?
whooo 1
which raspi do you have?
if it's not 4, you could try the official debian
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Schmetterhand 05-Feb-20 04:47 PM
you were just starting, judging from past experiences 😄 (edited)
jk
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lan 05-Feb-20 04:49 PM
its 4
so I'm Fed
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Schmetterhand 05-Feb-20 04:51 PM
have a collection here. One Pi 1, two Pi 2s, one Pi 3 and one Pi 4
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lan 05-Feb-20 04:57 PM
how many run teeworlds and how many work?
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lan 05-Feb-20 05:40 PM
I just set youtube to fullscreen and my mouse disappeared... pi4's are terrible
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Ryozuki 05-Feb-20 06:52 PM
You are paying 60€ dont expect muu
Much
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heinrich5991 05-Feb-20 07:02 PM
that doesn't sound like a hardware issue though
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lan 05-Feb-20 08:21 PM
people always say that but $60 is a lot of money
also I paid way more than $60
$30 on the sdcard alone
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jxsl13 05-Feb-20 08:24 PM
don't expect muu!
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heinrich5991 05-Feb-20 08:27 PM
pi4s are actually quite powerful
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Schmetterhand 05-Feb-20 09:37 PM
the end user UI on the Pi is clunky sometimes, but the HW is good
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colin 05-Feb-20 10:12 PM
just don't use a UI
remotely sshfs w/ emacs (or tramp)
>profit
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Ryozuki 05-Feb-20 11:36 PM
boo emacs
go vim
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lan 06-Feb-20 01:03 AM
boo vim
go vis
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ACTIVIST 06-Feb-20 01:13 AM
Joined the server.
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Dune 06-Feb-20 11:55 AM
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ChillerDragon 06-Feb-20 01:35 PM
emacs lol
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colin 06-Feb-20 06:35 PM
emacs is the best
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jxsl13 06-Feb-20 06:46 PM
monoid = hate
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ChillerDragon 06-Feb-20 07:49 PM
Do you know why „I use emacs btw“ is not a meme? Because nobody uses emacs.
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colin 06-Feb-20 08:12 PM
but.. but.. I use emacs :'(
am i a nobedie
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Schmetterhand 06-Feb-20 08:32 PM
ducks behind something solid
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jxsl13 06-Feb-20 09:12 PM
told you five messages ago.
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colin 06-Feb-20 09:16 PM
I am not hate
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Assa 06-Feb-20 09:42 PM
uses notepad++ quietly on windows
😏 2
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colin 06-Feb-20 09:43 PM
weak weak
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szilaj200350 07-Feb-20 01:35 PM
Joined the server.
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Deleted User 07-Feb-20 04:08 PM
Joined the server.
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Hildi 07-Feb-20 06:41 PM
Joined the server.
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Assa 07-Feb-20 07:56 PM
has anyone some wild western gold rush mapres? I imagine something like mines, carts, TNT
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Dune 07-Feb-20 08:01 PM
never seen one
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jxsl13 07-Feb-20 08:16 PM
TNT can be found ingame, occasionally.
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andyfrain 07-Feb-20 08:29 PM
Joined the server.
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Fudgy 08-Feb-20 12:40 AM
seems like there's some elements of what you want in this map https://uniqueclan.net/map/Miners_Misery (edited)
❤️ 1
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LONELY 08-Feb-20 02:03 AM
Joined the server.
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Iman 08-Feb-20 11:32 AM
why can we setup grenade multiple boosts by shooting and dying in vanilla race ?
i mean
bcs of old players ofc
but any other reason
?
i was thinking it was a weird feature that player can "setup" his boosts before the run start :|
imagine in any racing game if u could like setup your speed before the race starts
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Assa 08-Feb-20 12:12 PM
@Fudgy ❤️
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Iman 08-Feb-20 12:26 PM
?
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Assa 08-Feb-20 01:07 PM
@Iman it depends on the server and the map
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gallant 09-Feb-20 01:04 AM
Joined the server.
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NudelBr0t 09-Feb-20 11:12 AM
madrage
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alexqem 09-Feb-20 11:25 AM
does Teeworlds game helped the sweedish porgrammer to earn money? (edited)
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jxsl13 09-Feb-20 11:44 AM
It helped him build a portfolio, which helped him find a job. The game did not help earn any money, as it's free in every aspect.
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alexqem 09-Feb-20 11:51 AM
what max number of players been in the most popular time?
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jxsl13 09-Feb-20 11:53 AM
dunno, 1000 players 24/7
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Dune 09-Feb-20 12:08 PM
@alexqem yeah he broke even and got some donations, but refused most of it
We used to accept donations for the servers, but now they're all community hosted
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BinDerBeste007 09-Feb-20 08:58 PM
Joined the server.
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poko 09-Feb-20 09:32 PM
god bless you guys 🙏
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jxsl13 09-Feb-20 09:37 PM
.:NT:., [neon]?
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Skayland 09-Feb-20 09:49 PM
And what about teeworlds website? Who hosts that? (edited)
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jxsl13 09-Feb-20 09:51 PM
minus?
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Robidilardik 10-Feb-20 01:05 AM
Joined the server.
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Dune 10-Feb-20 01:06 AM
@Skayland they are hosted on Kottizen's servers
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FOCUSED 10-Feb-20 01:33 AM
Joined the server.
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Pink Guy(tle) 10-Feb-20 08:22 AM
Joined the server.
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Sneak 10-Feb-20 07:47 PM
is there a way to hide the emotes from other ppls ?
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ChillerDragon 10-Feb-20 07:50 PM
not without modifying the client
as far as i know
why would you want to do that?
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Iman 10-Feb-20 07:50 PM
create an empty emote image ?
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ChillerDragon 10-Feb-20 07:51 PM
oh wait
i red it wrong
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Iman 10-Feb-20 07:51 PM
🟥
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ChillerDragon 10-Feb-20 07:51 PM
you do not want to see others emotes
i thought you want others to not see your emotes 😄
but my answer would be the same except without "why would you want to do that?"
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Iman 10-Feb-20 07:53 PM
cant u create an empty image with good dimensions and replace the normal emotes.png by the empty one ?
lol
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Dune 10-Feb-20 07:58 PM
@Iman empty transparent image will work :)
just open emotes.png it in a transparency-aware editor
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Iman 10-Feb-20 07:59 PM
nice !
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ChillerDragon 10-Feb-20 08:11 PM
but this also hides your own emotes
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poko 10-Feb-20 08:26 PM
.:NT:., [neon]?
@jxsl13 yep ayylmao
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colin 10-Feb-20 08:27 PM
just change the emotes to gang signs
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poko 10-Feb-20 08:28 PM
ThinkAboutIt
this man know what up
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jxsl13 10-Feb-20 08:36 PM
hey dude, poko, long time not seen.
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colin 10-Feb-20 08:38 PM
here we go
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jxsl13 10-Feb-20 09:03 PM
here we go shows image of cracked photoshop
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colin 10-Feb-20 09:06 PM
it's not cracked
lol
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VVVVVVVVV 10-Feb-20 09:36 PM
Joined the server.
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Lukas12334632 10-Feb-20 11:31 PM
Joined the server.
Hey guys anyone knows what was that today on fokkonauts playground the server crashed several times seemingly for no reason??
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jxsl13 10-Feb-20 11:41 PM
bug?
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Iman 10-Feb-20 11:42 PM
🐛
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jxsl13 11-Feb-20 12:00 AM
tell fokkonaut, Iman found the bug
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𝙉𝙞𝙘𝙝𝙮_𝙔𝙏✔ 11-Feb-20 12:13 AM
Joined the server.
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heyms ky 11-Feb-20 12:14 AM
Joined the server.
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a gerdoe 11-Feb-20 05:47 AM
🐛
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sdasdasddfg 11-Feb-20 03:17 PM
Joined the server.
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fokkonaut 11-Feb-20 05:00 PM
hi
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jxsl13 11-Feb-20 06:20 PM
🐛
dances
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Jack098 11-Feb-20 08:48 PM
Joined the server.
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Deleted User 11-Feb-20 08:48 PM
🐛
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Trafalgar Law 11-Feb-20 08:49 PM
troll
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Iman 11-Feb-20 08:52 PM
🦋
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Angry_tee 11-Feb-20 10:00 PM
Joined the server.
I would definitely suggest one thing: destroying that kiddo bas*ard that destroyed my run on Laws Multimapless server !!!!!!
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Trafalgar Law 11-Feb-20 10:07 PM
xd
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Angry_tee 11-Feb-20 10:07 PM
just wtf guys was that ???
i just quit raged 😄
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fokkonaut 11-Feb-20 10:07 PM
I am working on a solution...
Sorry for thos
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Angry_tee 11-Feb-20 10:07 PM
raged quit
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fokkonaut 11-Feb-20 10:07 PM
this
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Angry_tee 11-Feb-20 10:08 PM
How did he managed to do that ???
That is just silly that someone can do without any effort do such sh**t.
😠
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fokkonaut 11-Feb-20 10:09 PM
There surely is a lot of effort
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Angry_tee 11-Feb-20 10:09 PM
who knows 😄
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Trafalgar Law 11-Feb-20 10:10 PM
We are working on it Angrytee
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fokkonaut 11-Feb-20 10:10 PM
are you that guy?
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Trafalgar Law 11-Feb-20 10:10 PM
Please calm
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Angry_tee 11-Feb-20 10:10 PM
What??
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fokkonaut 11-Feb-20 10:10 PM
its funny
you seem to be a new discord account, just joined tw discord 10 min ago
and now complaing
with the name angry tee
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Angry_tee 11-Feb-20 10:10 PM
like why do you think my name is angry tee 😄
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fokkonaut 11-Feb-20 10:11 PM
my names fokkonaut, do i rename when i get angryM
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Angry_tee 11-Feb-20 10:11 PM
i just made this to complain anonymously 😄 😄
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fokkonaut 11-Feb-20 10:11 PM
?*
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Angry_tee 11-Feb-20 10:11 PM
well ..
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fokkonaut 11-Feb-20 10:11 PM
complaining about Something you maybe did on purpose yourself?
Funny, really
Tell me how you did it
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Angry_tee 11-Feb-20 10:11 PM
😄 😄
you have to find out thats the biggest fun 😄
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fokkonaut 11-Feb-20 10:11 PM
lmao
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Angry_tee 11-Feb-20 10:12 PM
amberzahn kicked and so i kicked him
and improved my IT skills a little bit too
😄
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fokkonaut 11-Feb-20 10:12 PM
You didnt get acces to rcon tho
so how did you do it?
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Angry_tee 11-Feb-20 10:12 PM
u really dont know cuz its super simple
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fokkonaut 11-Feb-20 10:12 PM
i can imagine
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Angry_tee 11-Feb-20 10:13 PM
i dont even know properly how that game works i barely saw source code
😄
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fokkonaut 11-Feb-20 10:13 PM
that doesnt matter
Tell me the steps to reproduce that please
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Trafalgar Law 11-Feb-20 10:14 PM
You could help us to fix that and stop annoying other who wants to play 🙂
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Angry_tee 11-Feb-20 10:15 PM
well ill probably keep that secret for me just in case ... 🙂
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fokkonaut 11-Feb-20 10:15 PM
Does it work on all Servers or just ddnet7?
and my server
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Angry_tee 11-Feb-20 10:16 PM
and amberzahn still pisses me off a little bit with his lifebans 🙂
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Trafalgar Law 11-Feb-20 10:16 PM
her
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Angry_tee 11-Feb-20 10:17 PM
i didnt try all servers just yours and two laws servers
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fokkonaut 11-Feb-20 10:17 PM
mind responding to my dm @Angry_tee ?
@Angry_tee try other servers
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Angry_tee 11-Feb-20 10:18 PM
its the simplest dos attack u can imagine
actualy ur server reacted totaly different it just crashed
it didnt kick anyone before it crashed
which is quite interesting but doesnt help u at all 🙂
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fokkonaut 11-Feb-20 10:19 PM
does it work on all servers?
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Angry_tee 11-Feb-20 10:19 PM
im not sure maybe
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fokkonaut 11-Feb-20 10:19 PM
try it
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Angry_tee 11-Feb-20 10:20 PM
i gave enough info for now 🙂 do your best and youll find out 😄
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fokkonaut 11-Feb-20 10:20 PM
tell me if it works everywhwere
or just on laws and my server
or does it also work on ctf?
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Angry_tee 11-Feb-20 10:23 PM
your answer that you are working on solution which you told me when you thought i was real gamer is pretty funny cuz you dont know anything about the problem yet 😄
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fokkonaut 11-Feb-20 10:23 PM
i do know a lot
Just gotta combine the pieces
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Angry_tee 11-Feb-20 10:23 PM
so what do you know
??
except thing i told u 😄
*things
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fokkonaut 11-Feb-20 10:23 PM
I'll tell you in exchange to an answer to my questio
n
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Angry_tee 11-Feb-20 10:24 PM
i dont wanna do the tests now
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fokkonaut 11-Feb-20 10:24 PM
no answer then.
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Angry_tee 11-Feb-20 10:24 PM
but maybe tommorow
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fokkonaut 11-Feb-20 10:24 PM
good night
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Angry_tee 11-Feb-20 10:25 PM
whos actually developing game
btw isnt it morning npow 😄
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fokkonaut 11-Feb-20 10:25 PM
10pm here
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Angry_tee 11-Feb-20 10:25 PM
oh
😄
hi
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Trafalgar Law 11-Feb-20 10:30 PM
lol is he banned?
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fokkonaut 11-Feb-20 10:31 PM
no, why
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Trafalgar Law 11-Feb-20 10:31 PM
Because if you right click there is normal "roles"
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ShootXen 11-Feb-20 10:45 PM
he can read here but dont write stuff since he doesn't own the TWO-WAY role
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Trafalgar Law 11-Feb-20 10:45 PM
No
Only in #bridge
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ShootXen 11-Feb-20 10:45 PM
nvm I'm retarded
you dont need roles
just for bridge
was looking just at names here in the chat and was guessing I'm in bridge
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fokkonaut 11-Feb-20 10:47 PM
Xd
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jxsl13 12-Feb-20 12:13 PM
autoclicker + joining/disconnecting from server? anyone tried?
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Dune 12-Feb-20 12:57 PM
press enter thrice and you already get banned for flooding :P (edited)
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fokkonaut 12-Feb-20 01:39 PM
not on ddnet, there is a connlimit, so you need a few more fast reconnects
because sometimes you accidently click too much enter
and randomly get banned for it
on vanilla
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jxsl13 12-Feb-20 01:46 PM
I mean maybe disconnecting before a connection is actually established? Haven't looked at the protocol there, but might be like spamming the token handshake?
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Dune 12-Feb-20 02:46 PM
@fokkonaut yeah there is an issue for that one
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fokkonaut 12-Feb-20 02:47 PM
I can apply the fix in vanilla if wanted
its this one
its actually only the ConnLimit
but netlimit is also a good thing
It is possible to only add the connlimit tho, but i suggest also adding the netlimit
this is in ddnet for years, and also i have added it to my mod and ddnet7. works nice
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Angry_tee 12-Feb-20 03:29 PM
ill try it out 🙂
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SCORNFUL 14-Feb-20 01:09 AM
Joined the server.
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Spoki4 14-Feb-20 12:52 PM
Joined the server.
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Deleted User 14-Feb-20 04:11 PM
Destin aka Destom and snailx3 on a huuughe moderate map. First rank on ddracenetwork servers. Map: Nerverwhere - by Bixes and Themix hompage: http://chillerdragon.weebly.com Gameplays: https://www.youtube.com/channel/UCpOIAoAAY3OXPUOTwAL_wPA/videos TeeTower: https://www.y...
i like the music
both calm and energetic
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Assa 14-Feb-20 06:19 PM
nice, i think i needed 6 hours for this map
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The_Nutella_ 14-Feb-20 08:57 PM
Joined the server.
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Dune 15-Feb-20 01:17 AM
showing pickups you don't need with more transparency :)
(those you can't pick up)
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jxsl13 15-Feb-20 02:27 AM
man
that's like telling people you don't need to know where your pickups are located .O (edited)
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colin 15-Feb-20 02:57 AM
should add a better scripting language to teeworlds
👎 3
cheers
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colin 15-Feb-20 03:58 AM
yeah it's a good idea
imagine writing gamemode logic in C++
like some kind of clown
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heinrich5991 15-Feb-20 04:10 AM
I agree with your point but not with the delivery
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colin 15-Feb-20 04:23 AM
just need someone to write gluon for C
and we'll be in business
none of that Lua or Python nonsense
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Deleted User 15-Feb-20 08:12 AM
Should turn C into a scripting language, by adding edit and continue or faster recompilation with tcc/ dll.
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Assa 15-Feb-20 10:04 AM
thinking python is actually in the running game and not only in the tooling (and compiling)
sounds like sb. has trouble with c++
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colin 15-Feb-20 10:43 AM
I was thinking more Lua or something
fundamentally, you could create a bunch of gamemodes just based off of hooks one could register via Lua
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Assa 15-Feb-20 11:02 AM
then you are limited by the hooks, currently you are only limited by the netcode
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colin 15-Feb-20 11:03 AM
depends on the hooks you expose
hooks would only signify reentrancy of your plugin code
nothing to do with capability
depends what else you expose to the environment of the embeddable language (edited)
of course significant effort would need to be exerted to get the codebase into a state where easy scripting of gamemodes is possible
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Assa 15-Feb-20 11:05 AM
I already made engine-breaking stuff like map-generators which will not be possible with hooks
but at one point it's right, we are missing something like a partee mod with a lot of minigames and this would be much easier with hooks
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Dune 15-Feb-20 12:13 PM
that's like telling people you don't need to know where your pickups are located .O
what? (edited)
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jxsl13 15-Feb-20 12:33 PM
that's taking away the need for people to learn the maps :'(
scripting would make the code base not as easy to understand as it currently is. And it's actually rather easy to understand, at least if one knows some C++.
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Dune 15-Feb-20 12:36 PM
that's taking away the need for people to learn the maps :'(
I think you misunderstand, it shows pickups you can't get because you are full
also, I don't feel like you should learn a map to be able to play properly ^^
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jxsl13 15-Feb-20 12:41 PM
it's not telling you where e.g. the next laser spawns when you in need of one, but that laser has not soawned yet?
spawned
well, you gotta be in the vicinity of the laser pickup to see it
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Dune 15-Feb-20 12:45 PM
no
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jxsl13 15-Feb-20 12:46 PM
ok. so cannot pickup cuz full :o
while pickup is visibly spawned. (edited)
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Xorcist 15-Feb-20 09:40 PM
Joined the server.
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HEIRESS 16-Feb-20 01:07 AM
Joined the server.
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Sauce 16-Feb-20 04:18 AM
game is terrific thank you for all the hardwork
👍 1
tried it again a more recent version and is really good
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Trafalgar Law 16-Feb-20 12:15 PM
@heinrich5991 I think you banned the wrong server 😂
Look at the ips
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Inferno.7z 16-Feb-20 02:15 PM
Joined the server.
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flow 16-Feb-20 03:23 PM
Joined the server.
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Assa 16-Feb-20 04:35 PM
108.191.164.78:8302 is the fake server
gj
I even posted the ip on the bridge ...
@heinrich5991 @Dune
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Dune 16-Feb-20 04:42 PM
yes, it's a typo, it'll get sorted out
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Dune 16-Feb-20 09:18 PM
jesus
good ping but unplayable :(
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Trafalgar Law 16-Feb-20 09:19 PM
._.
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heinrich5991 17-Feb-20 12:17 AM
done
❤️ 5
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agree with 17-Feb-20 01:10 AM
Joined the server.
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Avolino 17-Feb-20 01:20 PM
Joined the server.
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xfce 17-Feb-20 02:42 PM
It was so funny
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Assa 17-Feb-20 02:46 PM
lol he has an AK47, is there a counterstrike gameskin?
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Trafalgar Law 17-Feb-20 02:46 PM
@Assa look in Channel #Skins on my dc server ^^
There are many skins with AK
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Assa 17-Feb-20 02:54 PM
yeah but I didn't find a csgo one, maybe i need to do one myself (with screenshots from the actual game)
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Trafalgar Law 17-Feb-20 02:55 PM
?
I think he is using the AOE game.png
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Assa 17-Feb-20 02:55 PM
but I asked for a counterstrike gameskin?
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Trafalgar Law 17-Feb-20 02:56 PM
Ah I thought you wan't this skin from him
My bad
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Jesus Christ 17-Feb-20 05:07 PM
@jao zelda is hoe
😢 1
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Souly 17-Feb-20 05:45 PM
HyperThonkSpin
🐛 2
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Cartoon 17-Feb-20 06:41 PM
Joined the server.
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Slimiie 17-Feb-20 09:17 PM
Joined the server.
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Liola 17-Feb-20 10:09 PM
Joined the server.
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colin 17-Feb-20 11:45 PM
Why is Standard Gametype locked on my client
It's selected and greyed out
can't flip it
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Dune 18-Feb-20 10:43 AM
The Teeworlds filter is a special filter
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colin 18-Feb-20 10:43 AM
clown filter
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Dune 18-Feb-20 10:44 AM
Use the All filter or create a new one
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colin 18-Feb-20 10:44 AM
just reinstalled the teeworlds package
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jxsl13 18-Feb-20 10:44 AM
it's the base game. gotta live with it or not.
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Dune 18-Feb-20 10:44 AM
Teeworlds is up to date on your package manager?
(Pure curiosity 😀 )
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colin 18-Feb-20 12:04 PM
if this up to date, then yes
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ChillerDragon 18-Feb-20 12:37 PM
Ye it is. Not surprisingly for arch.
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MrGGG 18-Feb-20 12:42 PM
Joined the server.
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fokkonaut 18-Feb-20 08:56 PM
@ChillerDragon
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ChillerDragon 18-Feb-20 09:38 PM
@fokkonaut
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jxsl13 18-Feb-20 10:30 PM
spongebob
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Trafalgar Law 18-Feb-20 10:32 PM
Patrick
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Souly 18-Feb-20 11:10 PM
i like pokemon
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Iman 18-Feb-20 11:13 PM
I play pokemon go
everydaaaay
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Slimiie 18-Feb-20 11:16 PM
gaming
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colin 19-Feb-20 12:12 AM
it's done it again
is this a bug
why does the client grey out the "ability to unselect Standard Gametype" in the server filter list
wtf
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Dune 19-Feb-20 12:14 AM
only on the Teeworlds filter
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colin 19-Feb-20 12:14 AM
absolutely mind numbing
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jxsl13 19-Feb-20 12:14 AM
lol
now I see
it's seemingly a bug
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colin 19-Feb-20 12:15 AM
ok bro I'll fix
/Standard
dd
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jxsl13 19-Feb-20 12:15 AM
nice!
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colin 19-Feb-20 12:15 AM
:w
git commit -m "fixededed"
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jxsl13 19-Feb-20 12:16 AM
vim sucks
same as arch
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colin 19-Feb-20 12:16 AM
I don't use vim
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heinrich5991 19-Feb-20 12:16 AM
@colin have you tried a different server filter (other than Teeworlds)
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jxsl13 19-Feb-20 12:16 AM
xD
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colin 19-Feb-20 12:16 AM
I use emasc with evil-mode
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jxsl13 19-Feb-20 12:16 AM
well, emacs is not meme enough to insult it.
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colin 19-Feb-20 12:16 AM
emacs is the best editor
heinrich, what do you mean
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jxsl13 19-Feb-20 12:16 AM
yeah, I bet, but not a meme.
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colin 19-Feb-20 12:17 AM
my IQ is too low
to understand what you mean by "other than Teeworlds"
I just added that "Game type", I dunno if it's even called that
same as arch
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jxsl13 19-Feb-20 12:18 AM
UX design RIP!
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colin 19-Feb-20 12:18 AM
can't beat simplicity (edited)
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jxsl13 19-Feb-20 12:18 AM
arch is a meme.
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colin 19-Feb-20 12:18 AM
it's a simple meme though
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jxsl13 19-Feb-20 12:19 AM
"btw, I use arch 😄" (edited)
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colin 19-Feb-20 12:19 AM
can't diss it then
convenient
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jxsl13 19-Feb-20 12:19 AM
that should have stood in quotation marks
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colin 19-Feb-20 12:19 AM
if I had it my way, I'd use FreeBSD
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jxsl13 19-Feb-20 12:19 AM
I don't use arch
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colin 19-Feb-20 12:20 AM
shame
what do you use
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jxsl13 19-Feb-20 12:20 AM
macOS
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colin 19-Feb-20 12:20 AM
I'm gonna guess
oh
I knew it had to be Windows or Mac
since that avatar looks like classic Cinema 4D + Photoshop
2012 vibes
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jxsl13 19-Feb-20 12:20 AM
I didn't do y avatar
yeah it's about that old
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colin 19-Feb-20 12:20 AM
classic
just need to find where ui_settings.json is stored on *nix
see what filter_gametype is
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Dune 19-Feb-20 12:27 AM
or don't use the Teeworlds filter?
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colin 19-Feb-20 12:28 AM
I don't understand what you mean
what does that even mean
isn't the game all teeworlds
you'll need to explain
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heinrich5991 19-Feb-20 12:28 AM
the Teeworlds filter restricts it to game types that are standard
i.e. ctf, dm, lms, etc.
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colin 19-Feb-20 12:28 AM
how do I not use the filter
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heinrich5991 19-Feb-20 12:28 AM
click on another filter
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Dune 19-Feb-20 12:28 AM
expand any other filter in the brwoser
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heinrich5991 19-Feb-20 12:28 AM
the plus
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colin 19-Feb-20 12:29 AM
I see
that's really unintuitive
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Dune 19-Feb-20 12:29 AM
all filters are unexpanded at the start
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colin 19-Feb-20 12:29 AM
ah yes, pinnacle UX design
"it's simpler by default but if they make a mistake once, they're screwed"
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jxsl13 19-Feb-20 12:30 AM
ah, the default vanilla filter that is x)
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colin 19-Feb-20 12:30 AM
"they'll just need to resort to the developer Discord for help"
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Dune 19-Feb-20 12:30 AM
constructive suggestions are welcome
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colin 19-Feb-20 12:30 AM
genius
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jxsl13 19-Feb-20 12:30 AM
use 0.6 ux for that
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colin 19-Feb-20 12:30 AM
I dunno how UIs are done in SDL tbh
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jxsl13 19-Feb-20 12:30 AM
simply typing is more intuitive
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colin 19-Feb-20 12:30 AM
SDL looks like effort
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Dune 19-Feb-20 12:30 AM
that's not relevant
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colin 19-Feb-20 12:30 AM
can you just like
add Guile scripting
:^)
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Dune 19-Feb-20 12:30 AM
I'm talking about the design, not about the backend
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colin 19-Feb-20 12:31 AM
the whole multiple filters thing
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jxsl13 19-Feb-20 12:31 AM
simply typing, the filters themselves are fine.
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colin 19-Feb-20 12:31 AM
is unclear
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Dune 19-Feb-20 12:31 AM
constructive suggestions are welcome
😉
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colin 19-Feb-20 12:31 AM
alright here's an idea
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jxsl13 19-Feb-20 12:31 AM
switch + with -
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colin 19-Feb-20 12:31 AM
highlight the selected filter
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jxsl13 19-Feb-20 12:31 AM
x)
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colin 19-Feb-20 12:31 AM
my eyes don't jump to
the + vs -
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colin 19-Feb-20 12:41 AM
high quality C with classes
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jxsl13 19-Feb-20 12:52 AM
game's initially been c
then ported to c++ without the standard library
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colin 19-Feb-20 12:53 AM
tfw still links against the STL
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jxsl13 19-Feb-20 12:54 AM
where?
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colin 19-Feb-20 12:54 AM
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jxsl13 19-Feb-20 12:56 AM
interesting
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colin 19-Feb-20 12:57 AM
any money if you try to build with the flag that inhibits linking of libstdc++
it won't compile
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jxsl13 19-Feb-20 12:58 AM
maybe due to new?
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colin 19-Feb-20 12:58 AM
probably
Discord is being very intermittent
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jxsl13 19-Feb-20 01:01 AM
broken as hell.
they can't deal with the traffic
funny, better send screenshots of messages than actual messages
broken as hell.
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colin 19-Feb-20 01:01 AM
high quality internets
also likely because
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jxsl13 19-Feb-20 01:03 AM
nicem broken as hell was sent twice
nice broken as hell was sent twice (edited)
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colin 19-Feb-20 01:04 AM
Welcome to Discord's home for real-time and historical data on system performance.
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jxsl13 19-Feb-20 01:04 AM
where is irc2.0 with markdown support and code highlighting.
nicem broken as hell was sent twice
interesting
where is irc2.0 with markdown support and code highlighting.
inpphhheption
inpphhheption
inpphhheption
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colin 19-Feb-20 01:07 AM
Discord is being very intermittent
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jxsl13 19-Feb-20 01:07 AM
xD rip.
inpphhheption
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colin 19-Feb-20 01:07 AM
also likely because
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Dune 19-Feb-20 01:07 AM
finns brought us IRC swedes brought us teeworlds what did the norwegians do, @MertenNor
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jxsl13 19-Feb-20 01:08 AM
nicem broken as hell was sent twice
discord is completely dying down currently
holy shit, I get all the messages like 2 to 5 times
discord is completely dying down currently
norwegians should bring us IRC2.0
😢
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MertenNor 19-Feb-20 01:12 AM
Well... 🤔
Idk 😅
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christiann 19-Feb-20 01:45 AM
Joined the server.
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Piotr 19-Feb-20 01:47 AM
Joined the server.
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cheese 19-Feb-20 11:26 AM
Joined the server.
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Dune 19-Feb-20 02:08 PM
@heinrich5991 the banlist didn't take effect, 24h later. you have an idea why?
guess some masterservers are a bit slow reloading the cfg?
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jxsl13 19-Feb-20 02:29 PM
it's updated
A service for displaying and analyzing the status and statistics of Teeworlds servers and players.
here at least (edited)
but still online, tho
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Deleted User 19-Feb-20 03:38 PM
>Dune: modified physics on CTF eh, it's ban worthy?
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jxsl13 19-Feb-20 03:39 PM
yes
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Dune 19-Feb-20 03:44 PM
server admins can reach us on IRC or here to get unbanned
(you can't modify physics on CTF without removing the limit in the source code)
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Captain_AMN 19-Feb-20 05:42 PM
@Dune Do you know the tickrate of TW servers? Does sv_highbandwidth enhance tickrate? By how much?
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Dune 19-Feb-20 05:44 PM
src/engine/shared/protocol.h:81: SERVER_TICK_SPEED=50,
if(g_Config.m_SvHighBandwidth || (m_CurrentGameTick%2) == 0) DoSnapshot();
@Captain_AMN if sv_high_bandwidth is enabled, the server sends snapshots all the time, all it can
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Captain_AMN 19-Feb-20 05:45 PM
thx
all it can... how much roughly?
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Dune 19-Feb-20 05:46 PM
depends on your specs
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Captain_AMN 19-Feb-20 05:46 PM
it's server limited?
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Dune 19-Feb-20 05:47 PM
the description says you're not supposed to run sv_high_bandwidth other than in LAN
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Captain_AMN 19-Feb-20 05:47 PM
yep ive seen that
on tee other hand, i think 50 tickrate is wayyy too low for good players
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Dune 19-Feb-20 05:47 PM
I'm not sure about ticks, I don't think it changes the tick rate though?
should still be 50Hz, could be wrong
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Captain_AMN 19-Feb-20 05:48 PM
what's the point in having a tickrate lower than a low-tier monitor's refresh rate
in a fast game like teeworlds, that's a lot of inaccuracy
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Dune 19-Feb-20 05:49 PM
what's your ping
if it's 20ms, that's 1/50s
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redix 19-Feb-20 05:49 PM
Tickrate 50, snaprate by default 25, with high bandwidth 50
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Captain_AMN 19-Feb-20 05:49 PM
i tested sv_highbandwidth on a server. you can see the difference when you disable prediction on your client
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Dune 19-Feb-20 05:50 PM
twice the snap frequency
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redix 19-Feb-20 05:50 PM
Increasing the tickrate would break most physics code
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Dune 19-Feb-20 05:50 PM
I mean, it shouldn't be that big when you compare it to the latency you have anyway which is higher than 1/50s (edited)
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Captain_AMN 19-Feb-20 05:51 PM
well every layer of delay adds to inaccuracy
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Dune 19-Feb-20 05:51 PM
welcome to online games
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Captain_AMN 19-Feb-20 05:51 PM
you can't lower ping, but you can improve game tickrate
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Dune 19-Feb-20 05:52 PM
if you can't lower ping, I think going under 1/50s is not going to make much of a difference while making it very much worse for players with a slightly bad connection
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Captain_AMN 19-Feb-20 05:52 PM
@redix why break physics? 😄
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Dune 19-Feb-20 05:52 PM
I already can't play properly on any of @ChillerDragon 's french servers, because of packet losses
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Captain_AMN 19-Feb-20 05:52 PM
it's not meant for the average joe
just an option for tournaments
and people who can notice such things
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redix 19-Feb-20 05:53 PM
The physics code just wasn't designed to have a variable tickrate =\
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Dune 19-Feb-20 05:54 PM
standard snap rate is every 40ms (edited)
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redix 19-Feb-20 05:54 PM
But enabling high bandwidth should be okay for most connections
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Captain_AMN 19-Feb-20 05:55 PM
i dont even know what snaprate is btw
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redix 19-Feb-20 05:55 PM
By default the server does not send all snapshots
Just every second snap is sent to the clients (to save bandwidth)
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Captain_AMN 19-Feb-20 05:57 PM
what does high bandwidth mode do?
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redix 19-Feb-20 05:57 PM
It sends all snaps to the client -> 50 per second
By default it's 25
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Captain_AMN 19-Feb-20 05:58 PM
and doesnt change tickrate...
ok
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redix 19-Feb-20 05:59 PM
Yep. But might lower the delay a bit since your information about the game is more up to date
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Captain_AMN 19-Feb-20 06:01 PM
there should be an experimental mode to try higher tickrate
maybe it's possible to adjust the physics so they stay unchanged
TW could then be a proper e-sports game
it's 2020 and there are 360hz monitors and fiber connections, playing with 50hz tickrate is lol
even on 5G people will have lower pings anyways
for an extremely fast game like teeworlds, it should really be considered
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redix 19-Feb-20 06:05 PM
Right now when you just double the tickrate you cannot even move as far as I remember 😅
And this would definitely need a compatibility break (version 0.8)
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heinrich5991 19-Feb-20 06:06 PM
what do you get from a higher tickrate?
360hz screens have nothing to do with that, display is as fast as you want
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Captain_AMN 19-Feb-20 06:06 PM
you get a better and more precise gaming experience
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heinrich5991 19-Feb-20 06:07 PM
please be precise 😉
I don't understand what you mean with "better and more precise gaming experience"
that's just buzzwords to me
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Captain_AMN 19-Feb-20 06:07 PM
you can input more information to the game than it currently allows
and faster
also the tees positions are displayed better
right now it's pretty inaccurate
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heinrich5991 19-Feb-20 06:08 PM
the tees positions are displayed accurately
tee's*
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Captain_AMN 19-Feb-20 06:08 PM
not when they are moving fast
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heinrich5991 19-Feb-20 06:08 PM
what do you mean?
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Captain_AMN 19-Feb-20 06:09 PM
if you look at a movie at 5 FPS or a movie with 60 FPS, do you notice a difference?
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heinrich5991 19-Feb-20 06:09 PM
yes. luckily teeworlds can render to 1000fps if you want
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Captain_AMN 19-Feb-20 06:10 PM
yes, but it's useless unless the server doesnt have 1000 tickrate, and your monitor doesnt have 1000 hz
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heinrich5991 19-Feb-20 06:10 PM
why is it useless if the server doesn't have a tickrate of 1000? I don't think that follows
[6:07 PM] Captain_AMN: you can input more information to the game than it currently allows
that point sounds valid though
currently, the average input delay is 10ms
which is a lot compared to ping, I guess
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Captain_AMN 19-Feb-20 06:11 PM
your graphic card can only render the information it gets, so if that information isn't updated adequately, you cant take advantage of it
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heinrich5991 19-Feb-20 06:11 PM
teeworlds can render more than 50fps
it interpolates perfectly well
as said, you can have your 1000 fps
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Captain_AMN 19-Feb-20 06:11 PM
look
those 1000 fps, 940 of them, you wont even see on your monitor man
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heinrich5991 19-Feb-20 06:12 PM
yes
but you complain about not seeing enough updates
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redix 19-Feb-20 06:12 PM
Nah... For other players it just does linear interpolation between the last two ticks
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heinrich5991 19-Feb-20 06:12 PM
yes
but you can render as often as you want, and get a new view every time you render
also on your fancy 360hz screen
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redix 19-Feb-20 06:12 PM
True
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Captain_AMN 19-Feb-20 06:13 PM
if you match the server tickrate, game FPS, monitor hz close enough together, you have better visual and input accuracy
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heinrich5991 19-Feb-20 06:13 PM
can you support that hypothesis?
I see that a higher tickrate can improve input latency (as said above)
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Captain_AMN 19-Feb-20 06:15 PM
can you support that hypothesis?
@heinrich5991 it's pretty straight forward, if you eliminate bottlenecks, you get benefits. guess we have to try it out to see if good players can notice a difference
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heinrich5991 19-Feb-20 06:16 PM
so far your argument has mostly been "buzzword buzzword". I don't think it's that straightforward
we could try it out though
I don't have the feeling that the discussion will be much productive after this
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Captain_AMN 19-Feb-20 06:18 PM
it's normal that these are just buzzwords to you, only pros (tm) can understand
if you can't notice a difference between a 240 fps monitor and playing 30FPS playstation, it sounds like rocket science to someone
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redix 19-Feb-20 06:19 PM
Btw... Ticks are not always executed after 20 ms :O in average yes, but single ticks are somewhere between 15 and 25 ms. The idling code from ddnet fixes this. The gametime graph is smoother then and prediction is probably slightly lower
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Captain_AMN 19-Feb-20 06:23 PM
ddnet shits all over TW
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jxsl13 19-Feb-20 06:23 PM
the problem is more the prediction than actually the interpolation of old data.
more data might improve the prediction?
but clogg people's internet connection with bad connectivity?
when getting too much data?
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redix 19-Feb-20 06:26 PM
Todays internet connections can probably handle the amount of data (at least snaprate of 50) but people with a high ping will hardly benefit from it
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jxsl13 19-Feb-20 06:27 PM
more packets arrive?
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redix 19-Feb-20 06:27 PM
Prediction for the local tee is just fine. Prediction for everything else is missing 😅
Yeah. More snap packets
I think we tested high bandwidth in a few games on aeon server. No issues :D
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Captain_AMN 19-Feb-20 06:29 PM
if you disable prediction, it's still choppy
but on other servers, it might not be
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jxsl13 19-Feb-20 06:30 PM
might test it on zCatch and ask people if they got a better experience?
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Captain_AMN 19-Feb-20 06:30 PM
come find me ingame now
test it on my server
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jxsl13 19-Feb-20 06:30 PM
Prediction is there for data that's about to arrive, disabling prediction will obviously make the experience worse.
I'm not at a pc.
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Captain_AMN 19-Feb-20 06:32 PM
it feels pretty inaccurate to me
disabling it you get better aim
crisper rocketjumps
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ChillerDragon 19-Feb-20 06:53 PM
For me tw always felt kinda responsive compared to everything else
😢 1
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Trafalgar Law 19-Feb-20 06:53 PM
No one asked you Chilli!!!
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Assa 19-Feb-20 07:37 PM
better prediction would help more
in one case you are right, teeworlds (client) is currently running on 50 updates per second
and I would be happy to get it up to 144 (for my monitor)
well, you could work arount that with a better client prediction <.<
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redix 19-Feb-20 07:45 PM
i did some testing with amn his problem with prediction is that your tee is not really in sync with the nades so it can be hard to avoid nades when you activate high bandwidth (and have a low ping) you can even play without prediction, so your tee is actually in sync with the nades
without high bandwidth you definitely need prediction, otherwise the game feels choppy
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Assa 19-Feb-20 07:51 PM
is there some documentation for high bandwith?
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redix 19-Feb-20 07:52 PM
not really. it just sends 50 instead of 25 snaps per second to the client
basically doubles bandwidth
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Assa 19-Feb-20 07:53 PM
i would really like it on client base
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Dune 19-Feb-20 08:07 PM
client base?
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jxsl13 19-Feb-20 08:15 PM
side
most likely requesting higher bandwidth from the server.
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Assa 19-Feb-20 08:39 PM
maybe dynamically
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Captain_AMN 19-Feb-20 08:40 PM
high bandwidth 0 + prediction off = game is choppy high bandwidth 1 + prediction off = game is great, with some minor visual bugs
i would really like to experience how higher tickrate would feel like, but redix says you pretty much can not alter the tickrate
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redix 19-Feb-20 08:41 PM
visual bugs: hook still hits the predicted tee, airjump effect is also at the predicted position
i guess nobody ever tested this code 😄
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jxsl13 19-Feb-20 08:42 PM
in the early days of programming things worked without tests, because people knew what they were doing.
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Assa 19-Feb-20 10:30 PM
with increasing complexity you have an increasing need for tests
the guy who implements unit tests for teeworlds would be my personal Hero
but it's unzumutbar
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Trafalgar Law 19-Feb-20 10:31 PM
but it's unzumutbar
@Assa
😂😂😂😂😂😂😂😂😂😂😂😂
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Assa 19-Feb-20 10:31 PM
I wasn't able to find a coorect english translation for this word
germans have words for anything
maybe unbearable
basically a job where you don't want anyone to do it because it sucks (edited)
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Dune 19-Feb-20 10:46 PM
there are unit tests in teeworlds
@heinrich5991 made some
that comes with downsides though, it makes things less flexible imo (edited)
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Souly 19-Feb-20 11:01 PM
only legends remember
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Trafalgar Law 19-Feb-20 11:02 PM
Xd
Emote 16
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ChillerDragon 19-Feb-20 11:08 PM
😄
Snitches ditched it
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jxsl13 19-Feb-20 11:54 PM
wasn't that fixed?
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heinrich5991 20-Feb-20 12:02 AM
@Dune which tests in particular make things less flexible?
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Dune 20-Feb-20 12:03 AM
I meant in general, I haven't had any issues with teeworlds tests 🙂
just I'm not a big fan of test-driven development
some tests are good imo
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heinrich5991 20-Feb-20 12:04 AM
having tests and doing test-driven development is not the same
I wouldn't develop a huge piece of software without tests
you're just scared to touch any line, because it might break something and you might not notice
tests help a bit with that
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Dune 20-Feb-20 12:05 AM
especially when everything can touch at everything, yeah 🙂
reading the messages again, it really sounds like a pitchfork against your tests in particular, which I have no problem with. sorry!
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heinrich5991 20-Feb-20 12:08 AM
sorry for the fuss 😄
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Dune 20-Feb-20 12:12 AM
you're just scared to touch any line, because it might break something and you might not notice
by the way, when in this situation, tests only make me marginally more confident
wasn't the promise of OOP to shield against these side effects?
clearly Teeworlds isn't really thought with encapsulation in mind, you can just access Client() in half of the code etc.
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jxsl13 20-Feb-20 12:16 AM
current programming: let's change that, side effects do not exist :D
tests: let's change that, tests will tell us what side effects occurred.
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heinrich5991 20-Feb-20 12:17 AM
nah
e.g. tests let me refactor the CJsonWriter
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jxsl13 20-Feb-20 12:17 AM
>:o
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heinrich5991 20-Feb-20 12:17 AM
that didn't have anything to do with side effects
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jxsl13 20-Feb-20 12:17 AM
integration tests : don't exist
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heinrich5991 20-Feb-20 12:18 AM
not in teeworlds 😦
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jxsl13 20-Feb-20 12:18 AM
:'(
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redix 20-Feb-20 12:36 AM
considering tests... the json writer tests fail on windows due to line endings. gh actions just does not recognize =\
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heinrich5991 20-Feb-20 12:37 AM
it doesn't fail on gh actions or the tests on gh action but it doesn't consider the run failed?
*the tests on gh actions fail
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redix 20-Feb-20 12:38 AM
it fails but gh actions does not consider it. return code seems to be okay, even though the tests failed
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Souly 20-Feb-20 12:59 AM
@jxsl13 emote 16 was fixed, if i remember correctly both server and client had to be 0.7.2 or 0.7.1 for this to work
we need emote 17 now
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jxsl13 20-Feb-20 09:34 PM
anyone playing zCatch in here?
Please take part in the poll here: https://forms.gle/71HtSQNSeyJmMnNb6
Vote for players who deserve or not to be a moderator on zCatch servers. All votes are not needed, and you can choose only a few players in your opinion.
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Myuki 21-Feb-20 07:38 AM
Joined the server.
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Assa 21-Feb-20 10:02 AM
i am not in the list :C
:p
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Trafalgar Law 21-Feb-20 10:02 AM
Yea me too!
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Assa 21-Feb-20 10:02 AM
xD
where is tweef?
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Trafalgar Law 21-Feb-20 10:03 AM
where is deku
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Iman 21-Feb-20 12:22 PM
tweef is already a zc mod
btw u can apply for mod even if u're not in the list
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Souly 21-Feb-20 01:11 PM
0.7 zc needs more mods
too many toxic people
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jxsl13 21-Feb-20 01:14 PM
it needs more people that use their brain and vote those toxic people.
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Yannick 21-Feb-20 01:15 PM
Joined the server.
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jxsl13 21-Feb-20 01:15 PM
if they want a less toxic community. But currently we are trying to get some mods as my above suggestion seems not to be feasible. (edited)
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Souly 21-Feb-20 01:32 PM
from what i saw most votes get passed because a lot of people dont vote
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Dune 21-Feb-20 01:51 PM
Not voting is like voting no
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Iman 21-Feb-20 04:08 PM
?
hum
no
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Skayland 21-Feb-20 04:28 PM
No
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Dune 21-Feb-20 04:28 PM
effectively it does the same thing?
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Iman 21-Feb-20 04:35 PM
wdym ?
i don't understand
Not voting is like voting no
?
since voting isnt hidden, u can see if the no or the yes is "winning" imo many ppl vote "yes" bcs the "yes" is already strong so voting no can have an influence on other ppl vote
if someone voteban "Pipounet" reason given : Botting and 3/9 ppl press f3 and the vote lasts only a few secs so you don't have the time to spec Pipounet
multiple cases : 1 ppl vote yes without knowing and bcs other ppl vote yes 2 ppl vote no without knowing bcs other ppl vote no 3 ppl don't vote 4 ppl vote yes bcs they think Pipounet is botting (edited)
and imo
when there is more than 10 ppl in the same server
1 and 2 are the most common cases
three come right after
and 4 is a vote from people who think Pipounet is botting but don't really know what botting is, and thinks that ppl with good aim are botting (edited)
but indeed if people were totally aware of the reasons of the votes and the person who voted for that first AND if they wouldn't be influenced by the votes of everyone else then not voting would be the same thing than voting no but for the reasons i explained b4, imo most of the times not voting isnt equal to voting no
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Dune 21-Feb-20 05:03 PM
so technically it does the same thing, with a bit of a psychological edge for voting no I guess
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Iman 21-Feb-20 05:03 PM
yes
and about zcatch, most of the people who play it pretty often are a bit paranoid about botting so when there is many people in the same game who arent experienced enough to recognize botting or who just want the guy they try to voteban to leave for a reason or an other (edited)
this psychological thing about votes make sense
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jxsl13 21-Feb-20 05:19 PM
@heinrich5991 / @Dune the banned server is still to be found in the server list.
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Dune 21-Feb-20 05:24 PM
yeah it seems a master server doesn't refresh the banlist somehow
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jxsl13 21-Feb-20 05:26 PM
there must be a god 😮
x)
or satan 😮
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arisoda 21-Feb-20 06:01 PM
is someone here familiar with Python? ://
Yes I know this is not the python fan club
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jxsl13 21-Feb-20 06:01 PM
many people maybe
ask your question or look for a python discord
😄
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arisoda 21-Feb-20 06:02 PM
good plan
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Dune 21-Feb-20 06:02 PM
if it's not relevant to teeworlds, it's probably best asked on programming discords
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jxsl13 21-Feb-20 06:03 PM
sentdex discord is great
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MrCosmo 21-Feb-20 06:03 PM
yeah it seems a master server doesn't refresh the banlist somehow
@Dune That's master2.
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jxsl13 21-Feb-20 06:04 PM
offtopic channel :D?
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arisoda 21-Feb-20 06:05 PM
does someone know how to make a print statement go off only once ALL the iterations are done: for i,k in zip(a, b): StuFF haPPenInG
oookk I'll go to python discord server
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Dune 21-Feb-20 06:06 PM
Thanks @MrCosmo
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jxsl13 21-Feb-20 06:07 PM
you put that print statement either after your loop or within your loop inside an if condition block
that tests if you are at your last iteration of your loop
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arisoda 21-Feb-20 06:23 PM
I tried both :/
but how would that if condition block look like? The amount of iterations vary from time to time
so I can't write: if len(something) == something else: (edited)
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jxsl13 21-Feb-20 06:25 PM
for i,k in zip(a,b): stuff happening print("blah")
?
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arisoda 21-Feb-20 06:25 PM
weird shit:/
that "blah" or "SIGNAL" happens before
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Iman 21-Feb-20 06:26 PM
🐔
🐛 3
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jxsl13 21-Feb-20 06:26 PM
I'm not working that often with python plots, so dunno and I don't know your data.
might be that you plat is being executed asynchronously i a different GUI thread
so
both threads of execution happen in parallel
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arisoda 21-Feb-20 06:28 PM
yes, that could be. That zip problably has multithreading...
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jxsl13 21-Feb-20 06:28 PM
before exactly what does your stuff happen?
zip i snot multithreaded
the plotting might be
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arisoda 21-Feb-20 06:29 PM
before exactly what does your stuff happen?
@jxsl13 what u mean?
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jxsl13 21-Feb-20 06:29 PM
you want signal to be printed when the plotting finishes?
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arisoda 21-Feb-20 06:29 PM
yes!
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jxsl13 21-Feb-20 06:30 PM
I'd guess reading documentation about that plotting library might make sense
haven't worked with any plotting, so I don't know that much.
-> sentdex
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Iman 21-Feb-20 06:31 PM
?
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jxsl13 21-Feb-20 06:31 PM
eat the bug
xD
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Iman 21-Feb-20 06:31 PM
🐔 nom 🐛 (edited)
💩
done
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jxsl13 21-Feb-20 06:32 PM
._.
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Iman 21-Feb-20 06:32 PM
c:
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arisoda 21-Feb-20 06:32 PM
@jxsl13 yes, alright thank u
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jxsl13 21-Feb-20 06:32 PM
tried my best, but cannot help
:'/
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arisoda 21-Feb-20 06:46 PM
:'/
np dude
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arisoda 21-Feb-20 07:41 PM
I have figured it out!
I had to add: plt.show()
it's a magical trick meant for desprate moments
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jxsl13 21-Feb-20 07:46 PM
ah, nice, so show synchronizes the gui.
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arisoda 21-Feb-20 08:29 PM
YES! well, I don't really get it, but it's solved:)
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Souly 22-Feb-20 02:52 AM
🐛
🐛 2
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ReiTW 22-Feb-20 10:28 AM
@arisoda there's a known discord server for that
where you can ask for different languages
C,C++,java,kotlin,rust,asm,etc..
could be useful for people who starts programming there, just ask me
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Pash 22-Feb-20 11:32 AM
Joined the server.
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LaboranTツ 22-Feb-20 11:35 AM
Joined the server.
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arisoda 22-Feb-20 12:54 PM
could be useful for people who starts programming there, just ask me
@ReiTW perfect👌
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ReiTW 22-Feb-20 12:54 PM
@LaboranTツ you know for publishing like this you could get banned from discord directly
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LaboranTツ 22-Feb-20 01:11 PM
I need community (edited)
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jxsl13 22-Feb-20 01:18 PM
u no get community 😮
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Ryozuki 22-Feb-20 01:19 PM
🙈
🐛 1
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Trafalgar Law 22-Feb-20 01:19 PM
Well, I think no one will join, if you don't tell what you wan't to do and for what is this discord server
👆 1
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jxsl13 22-Feb-20 01:32 PM
is clan discord, not community discord
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Assa 22-Feb-20 02:17 PM
@arisoda plt.show()
before print
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arisoda 22-Feb-20 02:17 PM
that works, but then plt.savefig(directory) doesnt work anymore:/
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Assa 22-Feb-20 02:17 PM
wtf?
then plt.savefig before plt.show?
and then print signal
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arisoda 22-Feb-20 02:18 PM
I want plt.savefig in place of signal
but if I do plt.savefig before plt.show, it didnt work either. Wait I'll see what happens again
yes well, if I do plt.savefig before plt.show, then ofcourse it saves before plotting.
Look, what I want is, that it first plots, and then I want it to ask the question: "save fig?" -> if yes-> plt.savefig
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Assa 22-Feb-20 02:31 PM
solved in pm
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Jopperdepopper 22-Feb-20 07:54 PM
Joined the server.
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DITZY 23-Feb-20 01:12 AM
Joined the server.
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Trafalgar Law 23-Feb-20 11:39 AM
https://i.imgur.com/K3db6ON.png What is going on here xD?
Only (connection)
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ChillerDragon 23-Feb-20 11:51 AM
Looks like dummys
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Trafalgar Law 23-Feb-20 11:55 AM
yea dummys
@Dune
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Assa 23-Feb-20 12:10 PM
@Dune @heinrich5991 ban for false player count?
can't find the server anymore, maybe solved
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Trafalgar Law 23-Feb-20 12:11 PM
Same
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Trafalgar Law 23-Feb-20 12:28 PM
The srv is back
😂
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Deleted User 23-Feb-20 12:46 PM
Joined the server.
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Dune 23-Feb-20 01:26 PM
I doubt they're maliciously faking, otherwise they wouldn't show a full server that you cannot join
(connecting) aren't dummies
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ChillerDragon 23-Feb-20 02:34 PM
Something dummyish might not be official vanilla dummys
I call all of them dummys and the official ones I call dbg dummys 😄
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chest_keeper 23-Feb-20 04:08 PM
Joined the server.
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fokkonaut 23-Feb-20 04:33 PM
me too
officials are dbg dummies xd
in my mod i even renamed the player var to DebugDummy xd
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irgendwer aka ·_· 23-Feb-20 06:34 PM
Joined the server.
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сайолайтик 23-Feb-20 08:02 PM
Joined the server.
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ABLE 24-Feb-20 01:12 AM
Joined the server.
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Deleted User 24-Feb-20 12:41 PM
Joined the server.
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Deleted User 24-Feb-20 01:59 PM
Joined the server.
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Deleted User 24-Feb-20 02:07 PM
Joined the server.
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LCPL Cat 24-Feb-20 02:24 PM
squart_1000 is sending invites to DMs @Dune
👍 4
🧐 3
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Dune 24-Feb-20 03:11 PM
ejected
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Deleted User 24-Feb-20 04:05 PM
Joined the server.
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Deleted User 24-Feb-20 05:28 PM
Joined the server.
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jxsl13 24-Feb-20 05:50 PM
screenshot pls :0
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Deleted User 24-Feb-20 05:56 PM
Joined the server.
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Deleted User 24-Feb-20 06:14 PM
Joined the server.
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Trafalgar Law 24-Feb-20 08:59 PM
He spamming again dummys
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Dune 24-Feb-20 09:00 PM
@MrCosmo any update from master2?
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MrCosmo 24-Feb-20 09:01 PM
@Dune issue has been fixed. Server is banned.
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Dune 24-Feb-20 09:01 PM
great thanks 🙂
looking into that @Trafalgar Law
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fokkonaut 24-Feb-20 09:28 PM
connecting dummies and advertising them in the master is okay, you just need to add the flags for them, so that the client can hide them if the Hide Bots checkbox is activated
But, this server doesnt send the flag, so the ban is deserved, looking at BotCTF or my server, you can see that there are bots too, also advertised
in 0.7 only ofc!
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Dune 24-Feb-20 09:32 PM
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fokkonaut 24-Feb-20 09:36 PM
yes
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jxsl13 24-Feb-20 09:40 PM
question is, are those even server side dummies?
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Trafalgar Law 24-Feb-20 09:40 PM
Yea but there is no flag
I have hide bots
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Dune 24-Feb-20 09:40 PM
if the server creator has any issue with this, he can contact us and we will solve it with him
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jxsl13 24-Feb-20 09:41 PM
how do you know that?
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Dune 24-Feb-20 09:42 PM
the dummies are gone anyway, tell me if it happens again @Trafalgar Law
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jxsl13 24-Feb-20 09:44 PM
clans say not a dummy, seemingly indicating it not being server side dummies.
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Dune 24-Feb-20 09:44 PM
I don't care, tag them with a flag so that the count of players reflect the count of humans
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fokkonaut 24-Feb-20 09:44 PM
i just saw him connecting the dummies and disconnecting, all at once
most likely server dummies
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jxsl13 24-Feb-20 09:44 PM
nicknames seem fake, tho.
how to tag client side dummies?
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fokkonaut 24-Feb-20 09:45 PM
you cannot
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jxsl13 24-Feb-20 09:45 PM
if it were those
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Dune 24-Feb-20 09:45 PM
you can server side, when it's a mod
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jxsl13 24-Feb-20 09:45 PM
also one could connect client side dummies in the same way.
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Dune 24-Feb-20 09:45 PM
if it's a malicious attack, he can contact us about it
he left no contact info in the motd
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fokkonaut 24-Feb-20 09:45 PM
Mαtq#3467
its a little kid
i know him a bit from my server, hes playing there sometimes
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jxsl13 24-Feb-20 09:46 PM
if he's playing with client side dummies, is he supposed to fiddle with the server side code ?
chiiler's dummy would fall under the same kind of treatment.
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Dune 24-Feb-20 09:46 PM
we've already had those debates, I'm not going there again @jxsl13
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fokkonaut 24-Feb-20 09:47 PM
so would ddnet dummies
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jxsl13 24-Feb-20 09:47 PM
yeah.
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fokkonaut 24-Feb-20 09:47 PM
well, ddnet dummies can maybe seen as a real 2nd client
because you can actually and do control it
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jxsl13 24-Feb-20 09:48 PM
if one person connects with a multi client that has 32 such ddnet dummies (edited)
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fokkonaut 24-Feb-20 09:48 PM
64 dummy client 😄
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jxsl13 24-Feb-20 09:48 PM
please remove the link (edited)
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fokkonaut 24-Feb-20 09:49 PM
see no problem there, but ok
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jxsl13 24-Feb-20 09:49 PM
is cheat
bot
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fokkonaut 24-Feb-20 09:49 PM
there is a botless version
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jxsl13 24-Feb-20 09:49 PM
with zoom
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fokkonaut 24-Feb-20 09:49 PM
and regarding dummies: servers have max per ip
ddnet has zoom aswell
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jxsl13 24-Feb-20 09:49 PM
if I'm not mistaken
zoom in an ingame way zoom way
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fokkonaut 24-Feb-20 09:49 PM
?
@Dune mean for even removing the msg containing the name xd
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Dune 24-Feb-20 09:50 PM
don't advertise cheats please
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fokkonaut 24-Feb-20 09:50 PM
lol
i did not advertise it as a cheat, just stated out there is such a thing already
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Dune 24-Feb-20 09:50 PM
I know your intent, but that's still advertising
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fokkonaut 24-Feb-20 09:51 PM
so cant we talk about any clients here that has some kind of "cheats" in it? ddnet has zoom, its cheat, it has dummy, its flood
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jxsl13 24-Feb-20 09:51 PM
I think the ban should be done after clearly proofing that those are server side dummies.
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Dune 24-Feb-20 09:51 PM
ddnet has no cheats as far as I know
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fokkonaut 24-Feb-20 09:51 PM
zoom?
aimline
dummy
hammerfly bot
copy move bot
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Dune 24-Feb-20 09:52 PM
@jxsl13 no, there are a limit of ips per player
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fokkonaut 24-Feb-20 09:52 PM
clearly things that can help you, dune
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Dune 24-Feb-20 09:52 PM
like @fokkonaut mentioned
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jxsl13 24-Feb-20 09:52 PM
it's variable, ine could set that to 64?
one
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Dune 24-Feb-20 09:52 PM
if you do, moderate your server properly
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fokkonaut 24-Feb-20 09:53 PM
i am not against ddnet client, i like it and used it all the time on 0.6, but just wanted to point a few things out :)
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jxsl13 24-Feb-20 09:53 PM
that's not an argument
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fokkonaut 24-Feb-20 09:53 PM
@Dune setting max per ip to 64 is allowed
you cant do anything about it if an owner does so and then connects his 60 dummies
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Dune 24-Feb-20 09:53 PM
if you do, moderate your server properly
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fokkonaut 24-Feb-20 09:53 PM
you dont have to
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Dune 24-Feb-20 09:53 PM
if you connect 60 dummies, mod the server to flag them properly
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fokkonaut 24-Feb-20 09:54 PM
why? its client dummies
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jxsl13 24-Feb-20 09:54 PM
As mentioned, someone might be fiddling around with client side dummies.
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fokkonaut 24-Feb-20 09:54 PM
@jxsl13 as said, i know that guy a bit, these are server dummies
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Dune 24-Feb-20 09:54 PM
I don't care if they're client side or server side, if you try to fake player count like that you get blacklisted
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jxsl13 24-Feb-20 09:54 PM
well, if you say they are server side dummies, he should flag them.
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fokkonaut 24-Feb-20 09:54 PM
its not stated in the rules, Dune
@jxsl13 yea
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jxsl13 24-Feb-20 09:55 PM
that's restricting creativity, which you seem to valie highly.
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Assa 24-Feb-20 09:55 PM
you can read it in the "fake player count section" of the blacklist
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jxsl13 24-Feb-20 09:55 PM
value
but if server side, I'm fine, if not, I'm not fine.
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Assa 24-Feb-20 09:55 PM
what, dummies aren't forbiden, how is it restricting creativity?
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jxsl13 24-Feb-20 09:56 PM
someone testing their client side dummies.
might wanna have 64 dummies, tweaking them to work properly simultaniously.
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Assa 24-Feb-20 09:56 PM
since i could test my client side dummies on any server and the server owner could ban me, I don't see the problem?
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fokkonaut 24-Feb-20 09:57 PM
there was a master ban for this
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jxsl13 24-Feb-20 09:57 PM
yeah, if you tested your dummies on any random server and that server gets banned for faking player count
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fokkonaut 24-Feb-20 09:57 PM
which is correct in THIS case, because they are indeed server dummies which arent flagged, but in theory it could be client dummies
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Assa 24-Feb-20 09:57 PM
but how do you detect this in the first case?
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fokkonaut 24-Feb-20 09:57 PM
what?
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Assa 24-Feb-20 09:57 PM
client dummies
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fokkonaut 24-Feb-20 09:57 PM
you cant
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Assa 24-Feb-20 09:58 PM
except "strange player behaviour"
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fokkonaut 24-Feb-20 09:58 PM
yea (edited)
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jxsl13 24-Feb-20 09:58 PM
you don't that's why these bans are kind of without proof.
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fokkonaut 24-Feb-20 09:58 PM
thats the only way
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jxsl13 24-Feb-20 09:58 PM
and might hit the wrong people
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fokkonaut 24-Feb-20 09:58 PM
yup
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jxsl13 24-Feb-20 09:58 PM
shrinking the hoster- and possible playerbase.
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Assa 24-Feb-20 09:59 PM
yes the dictator ship is strong here and bans are forever and false positives are common
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fokkonaut 24-Feb-20 09:59 PM
bans arent forever
not all
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jxsl13 24-Feb-20 09:59 PM
they are?
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fokkonaut 24-Feb-20 09:59 PM
there were unbans already in the past
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jxsl13 24-Feb-20 09:59 PM
well, I consider 10 years forever
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Assa 24-Feb-20 09:59 PM
are you stupid? Do I really need a sarcasm sign?
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jxsl13 24-Feb-20 10:00 PM
less flame pls. you seem not to understand the point.
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fokkonaut 24-Feb-20 10:00 PM
strong words assa
should get a ban
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Assa 24-Feb-20 10:00 PM
go ahead ^^
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fokkonaut 24-Feb-20 10:00 PM
do i really need a sarcasm sign? :p
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Assa 24-Feb-20 10:01 PM
:p
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fokkonaut 24-Feb-20 10:01 PM
:p
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Trafalgar Law 24-Feb-20 10:01 PM
I love you all
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fokkonaut 24-Feb-20 10:01 PM
hi marius
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jxsl13 24-Feb-20 10:01 PM
it's a theoretical discussion, it's good that fokko knows that those are server side bots. I think those bans should always be discussed properly. before hitting the wrong people.
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fokkonaut 24-Feb-20 10:01 PM
ahhhh
i dont know, but i dont think this guy does client side dummy stuff xd
so its pretty sure server dummies, but dont blame me if its wrong
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jxsl13 24-Feb-20 10:03 PM
so the ban is based on assumptions then, which are based on one screenshot that shows a server full of "dummies"
nice
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fokkonaut 24-Feb-20 10:03 PM
maybe screenshot is faked too
xddd
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Trafalgar Law 24-Feb-20 10:03 PM
Yea i fake screens
I have the time for that
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Assa 24-Feb-20 10:03 PM
maybe reality is fake, and we are all living in a simulation
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jxsl13 24-Feb-20 10:03 PM
let's fake Law's server being full of dummies
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fokkonaut 24-Feb-20 10:03 PM
it was a joke, everybody saw this server online already
@jxsl13 the best thing about this is that you can basically "master ban everybody's server" xd
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Trafalgar Law 24-Feb-20 10:04 PM
Not if you make cl_max_clients_ip 😄
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fokkonaut 24-Feb-20 10:04 PM
for example noby had a client which had some proxy stuff and he was able to connect 64 dummies to any server
^ law
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jxsl13 24-Feb-20 10:04 PM
some social engineering and you have your way easily. (edited)
I mean, I make a screenshot of your server and edit the nicks to dummy names
don't need to actually join your server at all.
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fokkonaut 24-Feb-20 10:05 PM
just connect those proxy dummies to any server, someone will complain, admins will check the browser and if its not a server with contact in the motd, it gets banned, just because someone connected proxy dummies xd
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jxsl13 24-Feb-20 10:06 PM
that's the problem, yeah, you usually have your max ips set to 2.
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Assa 24-Feb-20 10:06 PM
yeah we should add a capcha to teeworlds to proof you are a human
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fokkonaut 24-Feb-20 10:06 PM
exactly
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jxsl13 24-Feb-20 10:07 PM
but one can photoshop a random screenshot
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fokkonaut 24-Feb-20 10:07 PM
@jxsl13 is it 2 in vanilla? in ddrace it was 4, due to dummy
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jxsl13 24-Feb-20 10:07 PM
I think it's 4, I usually go with 2
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fokkonaut 24-Feb-20 10:07 PM
ah okay
well i think 4 is best (edited)
just think of LAN parties D:
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Assa 24-Feb-20 10:08 PM
LAN has no limit
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jxsl13 24-Feb-20 10:08 PM
well, get 2 people that live like within 50km
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fokkonaut 24-Feb-20 10:08 PM
lan parties on online servers ofcourse
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Assa 24-Feb-20 10:08 PM
so wan-parties?
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jxsl13 24-Feb-20 10:08 PM
and if you wanna do an online lan party, what's the difference compared to everyone playing from home?
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fokkonaut 24-Feb-20 10:09 PM
Do you play league of legends against your mates on a lan party or do you play against another team?
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Assa 24-Feb-20 10:09 PM
the amount of alcohol we drink togheter
what?
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jxsl13 24-Feb-20 10:10 PM
the drugs you do?
what?
bad grownups :'( (edited)
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Assa 24-Feb-20 10:10 PM
bad parents
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fokkonaut 24-Feb-20 10:10 PM
bad community
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jxsl13 24-Feb-20 10:10 PM
bad popelz
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fokkonaut 24-Feb-20 10:11 PM
assa
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jxsl13 24-Feb-20 10:11 PM
ass
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fokkonaut 24-Feb-20 10:11 PM
did you see what the SPD is trying?
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jxsl13 24-Feb-20 10:11 PM
as
a
/\
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Assa 24-Feb-20 10:11 PM
and they say I am the one on drugs ...
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fokkonaut 24-Feb-20 10:11 PM
XDDDDDDD
so you've heard about it
what do you think about it? xd
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jxsl13 24-Feb-20 10:12 PM
and everyone agrees
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Assa 24-Feb-20 10:12 PM
it's only a slight energy-drink addiction
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jxsl13 24-Feb-20 10:12 PM
sleep compensation?
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fokkonaut 24-Feb-20 10:12 PM
i luckily got away from some of my addictions
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Assa 24-Feb-20 10:12 PM
what is sleep?
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fokkonaut 24-Feb-20 10:12 PM
also energy drinks xdd
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jxsl13 24-Feb-20 10:12 PM
not having such problems ._.
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fokkonaut 24-Feb-20 10:13 PM
lucky guy
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jxsl13 24-Feb-20 10:13 PM
energy drinks fuck your teeth so badly.
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Assa 24-Feb-20 10:13 PM
putting energy-drink in coffee-machine "The doctor's say it's a mystery why I can't sleep"
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fokkonaut 24-Feb-20 10:13 PM
a lot of stuff does jxsl
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jxsl13 24-Feb-20 10:13 PM
at some point it gets disgusting
watch some star trek, that doesn't hurt your teeth, at least it should not. (edited)
👍 1
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fokkonaut 24-Feb-20 10:15 PM
did you ever do something thats bad for your body?
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jxsl13 24-Feb-20 10:15 PM
live
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fokkonaut 24-Feb-20 10:15 PM
xd
+ is fun
?
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jxsl13 24-Feb-20 10:15 PM
live
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fokkonaut 24-Feb-20 10:15 PM
life isnt fun
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jxsl13 24-Feb-20 10:16 PM
oh, sorry for your life.
x)
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fokkonaut 24-Feb-20 10:16 PM
:)
just sometimes
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jxsl13 24-Feb-20 10:16 PM
my bad puns. while avoiding getting hit and laughing about them myself. (edited)
:0
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Trafalgar Law 24-Feb-20 10:17 PM
I heared energy drink?
I love energy drink
I can't get enough
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fokkonaut 24-Feb-20 10:18 PM
kowalski, analysis
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jxsl13 24-Feb-20 10:18 PM
kowalski: looks at his avatar
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fokkonaut 24-Feb-20 10:18 PM
xddd
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fokkonaut 24-Feb-20 10:18 PM
kowalski: addicted
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jxsl13 24-Feb-20 10:19 PM
post your avatar scene, @Trafalgar Law
the gif
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jxsl13 24-Feb-20 10:20 PM
kowalski: long term consequences of energy drinks, in one gif.
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Assa 24-Feb-20 10:21 PM
watch some star trek, that doesn't hurt your teeth, at least it should not.
@jxsl13 I am exactly in this moment watching it
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jxsl13 24-Feb-20 10:21 PM
tng?
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Assa 24-Feb-20 10:21 PM
picard
i finished all other
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jxsl13 24-Feb-20 10:21 PM
ah, k. tng is better.
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Assa 24-Feb-20 10:21 PM
probably, but it's not finished yet
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jxsl13 24-Feb-20 10:22 PM
gotta get used to the oldschool look
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Assa 24-Feb-20 10:22 PM
but picard is already better then discovery
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jxsl13 24-Feb-20 10:22 PM
well, tng is 170ish episodes
what :0 I disagree
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Assa 24-Feb-20 10:22 PM
I disagree with your disagreement
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jxsl13 24-Feb-20 10:22 PM
but it's like 5 episodes
so imma wait and see the development
liked discovery pretty much
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Assa 24-Feb-20 10:24 PM
strangely i liked voyager pretty much, and iam happy to see 7 of 9 again
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jxsl13 24-Feb-20 10:24 PM
the plot development is slow as hell with these new shows.
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Assa 24-Feb-20 10:24 PM
y ...
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jxsl13 24-Feb-20 10:24 PM
it's like one episode of the old ones in ine season.
one
(Y)
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Assa 24-Feb-20 10:25 PM
what makes picard and discovery worse
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jxsl13 24-Feb-20 10:27 PM
discovery was set in the same universe, but had kind of not much to do with the previous shows, picard tries to be better and more clever, but will likely fail hard. ._. but yeah. keep on watching :D as I also do that.
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reserved 25-Feb-20 01:23 AM
Joined the server.
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Trafalgar Law 25-Feb-20 02:27 AM
wtf what is happening xD?
Why are so many joining
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Fudgy 25-Feb-20 04:53 AM
bot spam
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a gerdoe 25-Feb-20 09:08 AM
its a raid🦎
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ShootXen 25-Feb-20 11:19 AM
fucking hell
someone should ban them
sending you PMs (edited)
ban 2
ban 2
banhammer 2
@magnet u here?
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jxsl13 25-Feb-20 11:26 AM
send screenshots if you get random pms
so the admins can ban them immediatly. (edited)
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teetow 25-Feb-20 11:35 AM
yeah imma disable PM:s from this sever now
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ShootXen 25-Feb-20 11:47 AM
does only Dune have rights to ban/kick? (edited)
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Trafalgar Law 25-Feb-20 11:47 AM
no heinrich too
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ShootXen 25-Feb-20 11:49 AM
included in the message
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Trafalgar Law 25-Feb-20 11:49 AM
lol
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Souly 25-Feb-20 11:49 AM
its from this server?
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Trafalgar Law 25-Feb-20 11:49 AM
Pay it feelssurprisedman
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Souly 25-Feb-20 11:49 AM
i trough its someone fron hypixel
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ShootXen 25-Feb-20 11:50 AM
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Souly 25-Feb-20 11:50 AM
as i was getting some of those pms when i joined
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ShootXen 25-Feb-20 11:50 AM
straight up ban their accounts from discord (edited)
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Souly 25-Feb-20 11:50 AM
BAN
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ShootXen 25-Feb-20 11:50 AM
and that is what I will do now
gonna message discord support
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Dune 25-Feb-20 12:01 PM
:/ report them please
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Trafalgar Law 25-Feb-20 12:01 PM
I got no messages 😦
I want to buy this crazy shit
@Dune how about a welcome channel? So I can mute this
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ShootXen 25-Feb-20 12:03 PM
Mute this channel
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Trafalgar Law 25-Feb-20 12:03 PM
No
Just annoying if someone spam with bots this channel
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Dune 25-Feb-20 12:03 PM
Won't solve the PM problem
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Trafalgar Law 25-Feb-20 12:05 PM
But would make sense if you separate text & join messages
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jxsl13 25-Feb-20 12:10 PM
teetow said disable pms from this channel
might work fine
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Dune 25-Feb-20 12:15 PM
Server, not channel
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Souly 25-Feb-20 12:30 PM
separate channel for join messages would be good
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Dune 25-Feb-20 12:31 PM
the join messages are the least of the trouble there
they seem to flood people with PMs (though they never send me anything)
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Souly 25-Feb-20 12:37 PM
maybe because you have admin/dev role
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Dune 25-Feb-20 12:38 PM
surely yes
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ShootXen 25-Feb-20 12:41 PM
well ony my fng discord I had a channel where everyone which joined the server got dumped in.
in that channel you could only see mods and admins
but not the rest of the users
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Dune 25-Feb-20 12:41 PM
quarantine is an option yes
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ShootXen 25-Feb-20 12:42 PM
I did that after vali released his shitty spambots
2018 or 2017
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Dune 25-Feb-20 06:07 PM
Still banning bots as they come in, if this continues we'll have to enable phone verification for joining
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jxsl13 25-Feb-20 06:14 PM
good old irc times.
x)
good new IRC TIMES!
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Trafalgar Law 25-Feb-20 06:15 PM
Dune or do a easy verification with a channel where you have to press a emote
and you get a role where you see all channels
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jxsl13 25-Feb-20 06:15 PM
isn't that highly reliant on some bot that actually gives those roles
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heinrich5991 25-Feb-20 06:16 PM
yes
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jxsl13 25-Feb-20 06:16 PM
well, kinda a minimal captcha system
hooman verification
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Trafalgar Law 25-Feb-20 06:17 PM
Well, a verification is important to stop that
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jxsl13 25-Feb-20 06:17 PM
someone gotta host a bot for that purpose.
question is who and who's gonna configure/program the bot o
:0
I wonder if a bot can take over a full discord server.
if given too many rights
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Trafalgar Law 25-Feb-20 06:18 PM
They join with a discord invite or not? Is there any other option to join?
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jxsl13 25-Feb-20 06:19 PM
they most likely do a bruteforce on that url, I'd guess or scrape websites
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Trafalgar Law 25-Feb-20 06:19 PM
Well, I thought you can change the invite link
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jxsl13 25-Feb-20 06:19 PM
like we have a lot of random spambots on teeworlds.com
they might have scraped the website and found the discord invite links that chillerdragon posted.
cough
evil chilli >:0
most likely just tried random urls, as other teeworlds dc servers don't seem to have that problem
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ChillerDragon 25-Feb-20 07:06 PM
😇
whooo 1
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Dune 25-Feb-20 10:58 PM
alright here we go
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Trafalgar Law 25-Feb-20 11:00 PM
What did you changed?
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Dune 25-Feb-20 11:02 PM
server is in red mode and requires verified accounts to join (edited)
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Trafalgar Law 25-Feb-20 11:03 PM
Ah nice
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heinrich5991 25-Feb-20 11:28 PM
@Dune I believe you blocked everyone from sending chat messages
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Dune 25-Feb-20 11:28 PM
ah, shucks
reverted it
seems like trafalgar was able to send messages (though)
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Trafalgar Law 25-Feb-20 11:29 PM
lul
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heinrich5991 25-Feb-20 11:29 PM
he has a role
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Trafalgar Law 25-Feb-20 11:29 PM
@Dune
Take it away and do it again
I want test it
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heinrich5991 25-Feb-20 11:29 PM
try now
PM me if you're done
ah
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Trafalgar Law 25-Feb-20 11:30 PM
Give me a sec
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Dune 25-Feb-20 11:30 PM
looks good
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Trafalgar Law 25-Feb-20 11:30 PM
I verificate my mobile
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Dune 25-Feb-20 11:30 PM
you're already able to send messages apparently
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heinrich5991 25-Feb-20 11:30 PM
I don't want to require people to give their phone number to discord
no, I reverted it, @Trafalgar Law wasn't able to
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Dune 25-Feb-20 11:31 PM
yeah, makes sense
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Trafalgar Law 25-Feb-20 11:33 PM
I would do it like I said, do a welcome channel and you have to press smth or a other captcha and after this give a role like confirmed
idk
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heinrich5991 25-Feb-20 11:33 PM
yea, currently searching
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Trafalgar Law 25-Feb-20 11:41 PM
The most people say do the server to very high level, so they need two step auth, but thats not really the best solution
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Dune 25-Feb-20 11:41 PM
forcing 2FA is not a great solution
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Trafalgar Law 25-Feb-20 11:42 PM
What about a the lowest level?
You need to verificate your E-Mail
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Dune 25-Feb-20 11:43 PM
It's already the case, bots are email verified
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Trafalgar Law 25-Feb-20 11:44 PM
the fuck
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heinrich5991 25-Feb-20 11:44 PM
email verification isn't exactly rocket science
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Trafalgar Law 25-Feb-20 11:45 PM
Well Discord is so smart, this is just secure the text messages
They can still join
Thats the problem or not
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Dune 25-Feb-20 11:46 PM
What?
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heinrich5991 25-Feb-20 11:46 PM
hm. perhaps they can't write messages in this server
after all, they didn't(?)
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Trafalgar Law 25-Feb-20 11:46 PM
But they don't write anything here
They just joined
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Dune 25-Feb-20 11:47 PM
they don't want to be banned too fast, so they PM
I guess
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Trafalgar Law 25-Feb-20 11:47 PM
So you can disable writing pms?
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Dune 25-Feb-20 11:47 PM
we can make them not see the member list
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heinrich5991 25-Feb-20 11:47 PM
PMs and server messages are the same security level according to the text next to the security level
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Trafalgar Law 25-Feb-20 11:51 PM
But seems like it stopped or not?
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heinrich5991 25-Feb-20 11:51 PM
shrug (edited)
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Trafalgar Law 25-Feb-20 11:51 PM
😅
But thats a big issues at discord lol
So many threads about Spams but no solutions
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heinrich5991 26-Feb-20 12:05 AM
@Dune you just banned my bot ^^
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Dune 26-Feb-20 12:05 AM
oh, sorry
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Trafalgar Law 26-Feb-20 12:05 AM
xddd
bigTeamplay
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Dune 26-Feb-20 12:05 AM
I banned a few dozens of new users with a mention to contact me if they're human, no other way to distinguish :/
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Teeworlds BOT 26-Feb-20 12:06 AM
Joined the server.
👋 2
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heinrich5991 26-Feb-20 12:28 AM
not so fast, setting it up 😄 @Trafalgar Law
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Trafalgar Law 26-Feb-20 12:28 AM
😄
Well i take it back
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heinrich5991 26-Feb-20 12:31 AM
@Trafalgar Law can you write here now? and if you react to the message?
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Trafalgar Law 26-Feb-20 12:31 AM
I can without write here
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heinrich5991 26-Feb-20 12:32 AM
have you registered your phone number now? ^^
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Trafalgar Law 26-Feb-20 12:32 AM
No
But I can do
Give me a sec
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heinrich5991 26-Feb-20 12:32 AM
no
no
try again
needed to remove the role
hm
apparently you can't hide the member list of a discord server
just out of interest, @Trafalgar Law, can you react to the message now?
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Trafalgar Law 26-Feb-20 12:38 AM
yea
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heinrich5991 26-Feb-20 12:38 AM
role assignment works
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Deleted User 26-Feb-20 12:46 AM
Joined the server.
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heinrich5991 26-Feb-20 12:49 AM
@Trafalgar Law can you check whether you can toggle visibility of #entrance with the reaction?
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Trafalgar Law 26-Feb-20 12:49 AM
works great
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heinrich5991 26-Feb-20 01:33 AM
@Dune everyone old has the role now
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Dune 26-Feb-20 01:33 AM
thanks 🙂
you make me feel old
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heinrich5991 26-Feb-20 01:34 AM
😛
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PLAIN 26-Feb-20 01:46 AM
Joined the server.
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Deleted User 26-Feb-20 01:49 AM
Joined the server.
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Dune 26-Feb-20 01:50 AM
here is the test, @heinrich5991
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davide098 26-Feb-20 05:12 AM
Joined the server.
🐛 1
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xfuzzyminerx 26-Feb-20 12:05 PM
Joined the server.
🐛 1
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Deleted User 26-Feb-20 12:29 PM
Joined the server.
🐛 1
Joined the server.
🐛 1
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jxsl13 26-Feb-20 12:46 PM
so many bots
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Deleted User 26-Feb-20 12:54 PM
Joined the server.
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Dune 26-Feb-20 01:11 PM
As long as they don't pm it's okay
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jxsl13 26-Feb-20 01:12 PM
I hope they leave when they "realize" that pms don't work. (edited)
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Souly 26-Feb-20 02:55 PM
nobot
👍 2
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a gerdoe 26-Feb-20 03:48 PM
@sondreo1 isnt bot. i think...
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jxsl13 26-Feb-20 04:39 PM
you are right, @a gerdoe , he has a profile pic 😮
and you have a cat
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a gerdoe 26-Feb-20 04:40 PM
yeh
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Dune 26-Feb-20 04:41 PM
most bots have a profile pic
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jxsl13 26-Feb-20 04:42 PM
A proper pic? (edited)
I don't mean those default ones
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Dune 26-Feb-20 04:42 PM
yes
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jxsl13 26-Feb-20 04:43 PM
😮
haven't looked at them until now :'/
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Arseniy Zarche 26-Feb-20 06:13 PM
sorry guys but hello russki
Привет! Не знаю, зачем ты чекаешь описание. Да, название херовое. Но что поделать? Предложи в донате своё! -------- Ссылки -------- Discord сервер - discord.gg/n6Cafwn Я в VK - vk.com/cen94ok Я в Discord - Arseniy Zarche#8961 Мой ник и клан в Teeworlds - Ωυaηtυm \ ToonTeam Д...
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Souly 26-Feb-20 06:13 PM
cyka blyat
👎 1
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Assa 26-Feb-20 06:55 PM
vodka intensifies
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Trafalgar Law 26-Feb-20 09:26 PM
@Arseniy Zarche https://youtu.be/5_6ohAf-Ky8?t=1735 Take your video off
Привет! Не знаю, зачем ты чекаешь описание. Да, название херовое. Но что поделать? Предложи в донате своё! -------- Ссылки -------- Discord сервер - discord.gg/n6Cafwn Я в VK - vk.com/cen94ok Я в Discord - Arseniy Zarche#8961 Мой ник и клан в Teeworlds - Ωυaηtυm \ ToonTeam Д...
You show ips
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Arseniy Zarche 26-Feb-20 09:59 PM
you can invite everybody to your server then just see his ip
and
this stream isn't saved as video
and what do you mean when you say "take your video off"
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Trafalgar Law 26-Feb-20 10:04 PM
But its not the idea to show public ips others
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Arseniy Zarche 26-Feb-20 10:06 PM
sorry
my ip is there too
then justice triumphed
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Trafalgar Law 26-Feb-20 10:11 PM
But I'm sure the others don't want there ip public 😉
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jxsl13 26-Feb-20 10:12 PM
you can get sued for showing ips in europe, as they are considered personal information. is not good practice.
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a gerdoe 26-Feb-20 11:32 PM
at some days we consdered about personal data behind ip
and
only provider name and address
but maybe ita only in my country
for full information by ip we can go to police
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ReiTW 27-Feb-20 08:57 AM
@a gerdoe with just a single IP you can get a lot
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a gerdoe 27-Feb-20 09:00 AM
for example?
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ReiTW 27-Feb-20 09:03 AM
these days, a lot of people tries to dox others & save it in a big database. Generally they sell it on the darknet. A lot of people with static IP who already met a guy who just gather a lot of informations may have risks of having his private data on the net
@a gerdoe and this can be: email, phone number, address, etc.
also when a big company with user accounts that have been stolen after a giant attack, that's the same, some company also store the IP of the user
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a gerdoe 27-Feb-20 09:04 AM
thanks
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Assa 28-Feb-20 12:39 AM
assa mad
assa tired
assa does a mad sleep
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jxsl13 28-Feb-20 12:42 AM
assa cannot sleep, energy drink kicks in
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Trafalgar Law 28-Feb-20 01:03 AM
:mad.
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сайолайтик 28-Feb-20 07:16 AM
you cannot sleep now, there are monsters nearby
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ShootXen 28-Feb-20 08:58 AM
to get back to the vid. he lives in russian or somewhere I assume, so he can't be sued
other than that, there should be an option in the settings to enable show ips in the client settings for rcon (edited)
becasue we all know, dont feed our really beloved community members 🙂 (edited)
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ReiTW 28-Feb-20 09:38 AM
@ShootXen no
you stream, you just be careful
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ShootXen 28-Feb-20 09:39 AM
Sorry but no
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ReiTW 28-Feb-20 09:39 AM
stream or make a vid
same
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ShootXen 28-Feb-20 09:39 AM
This community has lots of nobrainers
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ReiTW 28-Feb-20 09:41 AM
adding such a shitty option for rcon is like supporting irc chat on skype for example
no sense + useless
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jxsl13 28-Feb-20 12:26 PM
supporting irc on discord :0 (edited)
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ShootXen 28-Feb-20 12:32 PM
@Dune ._. (edited)
DO SOMETHING
fokin hell
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jxsl13 28-Feb-20 12:33 PM
Same here
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ShootXen 28-Feb-20 12:34 PM
get a bot here for roles
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jxsl13 28-Feb-20 12:34 PM
just in a drpepper red
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ShootXen 28-Feb-20 12:34 PM
haha
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Dune 28-Feb-20 12:43 PM
there is already a bot here for roles, thanks to @heinrich5991
I'm surprised he could message you
Are you sure this isn't from another server?
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jxsl13 28-Feb-20 12:44 PM
maybe joined early
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Dune 28-Feb-20 12:44 PM
No, he joined just now
This is a global discord problem, not specific to Teeworlds
We have a quarantine channel and he did not get out of it. Do you share other servers with this bot, @ShootXen
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ShootXen 28-Feb-20 12:48 PM
no
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Tonixe 28-Feb-20 10:24 PM
I want a teeworlds xD emoji ! ;)
Highest priority
👍 2
😢 1
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Souly 28-Feb-20 11:31 PM
i want OOF instead of oop
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TsFreddie 29-Feb-20 12:33 AM
👋
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Dune 29-Feb-20 12:36 AM
@TsFreddie thanks for the translations 🙂
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TsFreddie 29-Feb-20 12:37 AM
dancingkirby np
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jxsl13 29-Feb-20 12:42 AM
oof, it's him
make teeworlds great in china again 😮
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TsFreddie 29-Feb-20 12:51 AM
thonk
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jxsl13 29-Feb-20 01:06 AM
Is great already ._.? (edited)
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TsFreddie 29-Feb-20 01:20 AM
i have no idea, haven't actually been involved with chinese community for ages.
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jxsl13 29-Feb-20 01:21 AM
ok :'(
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Assa 29-Feb-20 03:15 PM
if you want teeworlds in china you should remove the one "skull" image
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Trafalgar Law 29-Feb-20 03:15 PM
Why
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Assa 29-Feb-20 03:17 PM
question to difficult, google it
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a gerdoe 29-Feb-20 04:16 PM
;d
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heinrich5991 29-Feb-20 05:33 PM
@ShootXen @jxsl13 you can disable PMs from people who are only on the same server as you are
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jxsl13 29-Feb-20 05:34 PM
is illegal, I'm looking out for bots to get them banned.
:feelsamaze:
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heinrich5991 29-Feb-20 05:34 PM
Privacy and Safety → untick Allow private messages from server members.
what do you mean, "illegal"?
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jxsl13 29-Feb-20 05:35 PM
it's a general term for: no :D
._. death to bots and scam.
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ShootXen 29-Feb-20 05:38 PM
Not suitable for me @heinrich5991
If I would do that, my friendlist would be by 500+
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jxsl13 29-Feb-20 05:40 PM
:friends_amaze:
:too_poor4nitro_uses_imaginary_emotes:
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TsFreddie 29-Feb-20 07:58 PM
question to difficult, google it
@Assa it's not a published commercial product, it's fine. Worst case they'll block teeworlds.com and the pollute related DNS., But I x_doubt they care enough for a 300 people community.
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a gerdoe 29-Feb-20 09:48 PM
:D
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Assa 01-Mar-20 11:51 AM
@TsFreddie since teeworlds is in the steam shop, maybe some random algorithm will stumble across it
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Deleted User 01-Mar-20 07:58 PM
Hi guys
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a gerdoe 01-Mar-20 08:34 PM
неу
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TsFreddie 01-Mar-20 09:02 PM
👋
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a gerdoe 02-Mar-20 07:40 PM
what "teehistorian" means
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heinrich5991 02-Mar-20 07:42 PM
ddnet has a smaller form of demos
it's called teehistorian, it only saves player input so you could theoretically™ replay the whole match
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Trafalgar Law 02-Mar-20 07:47 PM
Anyone here who know how skins works? Not to get into teeworlds, I mean create a skin 😉
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a gerdoe 02-Mar-20 07:48 PM
1 sec
like this?
or 0.7?..
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Trafalgar Law 02-Mar-20 07:49 PM
0.7 (edited)
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a gerdoe 02-Mar-20 07:49 PM
aww shiet
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Trafalgar Law 02-Mar-20 07:49 PM
I have enough skins for 0.6
I want a skin from 0.6 but if i convert it to 0.7 its to big
Its not the same
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a gerdoe 02-Mar-20 07:50 PM
i dont know... so
who is author of new skin-templates?
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Iman 02-Mar-20 08:35 PM
"theoricallytm"
such a wonderful word
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ShootXen 02-Mar-20 09:29 PM
Converted it with the script?
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Souly 03-Mar-20 11:47 AM
someone should make grids for 0.7 skins
would be useful
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Dune 03-Mar-20 11:49 AM
0.7 introduced a new skin system, separating each body part to allow deeper customisation by combining them. This was a good decision I think, and most players love it. The other day, @iTzMeRafa pu...
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Souly 03-Mar-20 11:53 AM
🤔
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Trafalgar Law 03-Mar-20 12:06 PM
@Dune it would be awesome if there a Option to use the same skin Format as 0.6. I mean there are Skins which not work anymore in 0.7
Not Sure why only 0.7 skin Format should work
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Dune 03-Mar-20 12:06 PM
That would not fix the compatibility problem, only make it easier to share
Skins in 0.7 work and look different, you can't have both coexist
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rdr 03-Mar-20 03:55 PM
hi
can we give me link to game.png on teeworld
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Dune 03-Mar-20 04:30 PM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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a gerdoe 03-Mar-20 05:32 PM
:D
poggers 1
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ShootXen 04-Mar-20 01:05 PM
someone cares for skin actually ._.
Leniva Cream - Remove Dark Circles & Softens The Skin^
well that spam is a good one with it's headline (edited)
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Arseniy Zarche 04-Mar-20 05:06 PM
fuckin russki makes a stream maybe someone russians will enjoy
👎 1
Привет! Не знаю, зачем ты чекаешь описание. Да, название херовое. Но что поделать? Предложи в донате своё! -------- Ссылки -------- Discord сервер - discord.gg/n6Cafwn Я в VK - vk.com/cen94ok Я в Discord - Arseniy Zarche#8961 Мой ник и клан в Teeworlds - Ωυaηtυm \ ToonTeam Д...
👍 1
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a gerdoe 04-Mar-20 05:12 PM
xd
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Deleted User 04-Mar-20 05:27 PM
Intothenight map looks pretty
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Trafalgar Law 04-Mar-20 09:21 PM
Skribbl.io a free multiplayer drawing and guessing game. Draw and guess words with your friends and people all around the world! Score the most points and be the winner!
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Iman 04-Mar-20 09:22 PM
achtung kartoffeln
👍 1
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PeXi 05-Mar-20 12:12 AM
Ey Teini
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Deleted User 05-Mar-20 01:25 AM
@Trafalgar Law Scribbl.io is good game (edited)
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a gerdoe 05-Mar-20 07:43 PM
@jxsl13 do u have some reason to write clan in log?
i think it isnt so important (edited)
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jxsl13 05-Mar-20 07:48 PM
I'm having a state machine that represents the server state of the players currently playing.
when executing the status command, I retrieve data from the server state, not the actual server
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a gerdoe 05-Mar-20 07:51 PM
but
anyway
why do u need player's clan
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jxsl13 05-Mar-20 08:04 PM
to show it with the status command.
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a gerdoe 05-Mar-20 08:15 PM
eh...
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jxsl13 05-Mar-20 08:16 PM
in discord
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a gerdoe 05-Mar-20 08:17 PM
now its understandable
but its important for ur server
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jxsl13 05-Mar-20 08:20 PM
might improve player identification in log files.
if they use the same nickname, but have different clans and one of them is doing bad stuff, whatever that might be.
but main goal is to represent the players currently playing by simply parsing the logs/econ
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a gerdoe 05-Mar-20 08:26 PM
sorry for stupid questions
just want to know
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jxsl13 05-Mar-20 08:28 PM
np, might have explained not precisely enough
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a gerdoe 05-Mar-20 09:24 PM
@jxsl13 trolled😂
eh...
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jxsl13 05-Mar-20 09:30 PM
:dedpepe:
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Souly 06-Mar-20 12:32 PM
:dedpepe:
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a gerdoe 06-Mar-20 12:41 PM
🍭
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Assa 06-Mar-20 02:08 PM
@jason54 your Catch64 has horrible settings
realnews 2
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jxsl13 06-Mar-20 02:23 PM
Blackpast bad.
PepeLaugh 1
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jason54 06-Mar-20 07:32 PM
Ok @jxsl13
@Assa for the moment it's drakly who manages the servers
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Deleted User 06-Mar-20 10:43 PM
teeworlds but every weapon has recoil 🤔
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!ʎø1øʞıƝg 07-Mar-20 04:24 AM
@Deleted User That would ruined the game xD
so many mods have to be rewritten for it
nah that aint it chief
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Assa 07-Mar-20 10:20 AM
Teeworlds needs a halo mod as standard gametype 🤔
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Iman 07-Mar-20 10:23 AM
with aliens and E.Tees
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fokkonaut 07-Mar-20 11:28 AM
@jason54 Could you take down the server? Would be cool, as you can see it doesnt even bring you players, as they want their accounts, which are stored on my server.
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ReiTW 07-Mar-20 11:55 AM
@fokkonaut why would he take it down
let him have his server lol
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fokkonaut 07-Mar-20 11:56 AM
I know he doesnt have to, but I just asked because its kinda weird because he has the same map and always tries to steal other stuff
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a gerdoe 07-Mar-20 12:44 PM
fokko, are you german?
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Trafalgar Law 07-Mar-20 12:44 PM
yea he is
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a gerdoe 07-Mar-20 12:44 PM
and jason, are you german?
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Trafalgar Law 07-Mar-20 12:44 PM
no he is not
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a gerdoe 07-Mar-20 12:44 PM
who is jason?
europe-man asia-man?
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Trafalgar Law 07-Mar-20 12:45 PM
Is it important xD?
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a gerdoe 07-Mar-20 12:46 PM
yeah
at the another country german server isnt good at ping
for my hehe
if he want to make servers for co-countriers
or same shit
he can host
else
he is shitty dumbass
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Trafalgar Law 07-Mar-20 12:48 PM
he comes from france
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a gerdoe 07-Mar-20 12:48 PM
close server nobo @jason54
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Trafalgar Law 07-Mar-20 12:48 PM
Both servers are in france
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a gerdoe 07-Mar-20 12:50 PM
close server nobo @jason54 x2 (edited)
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Dune 07-Mar-20 12:57 PM
Don't spam please
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Trafalgar Law 07-Mar-20 12:57 PM
Good morning @Dune
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Dune 07-Mar-20 12:58 PM
Cheers, deli
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Assa 07-Mar-20 02:19 PM
let him have his empty server lol
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a gerdoe 07-Mar-20 02:47 PM
;d
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a gerdoe 07-Mar-20 06:15 PM
eh
can someone explain me that how teeworlds map-using working
?
or reference code
ah okey
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Dune 07-Mar-20 06:18 PM
I don't know what you are talking about
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a gerdoe 07-Mar-20 06:19 PM
server using map for make collision or something
can we change map's tiles in real-time? (edited)
my english is bad i cant say it normally (edited)
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Dune 07-Mar-20 06:23 PM
server cannot change the map in real time, no
you can't have moving platforms etc. (or you'd get prediction errors)
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a gerdoe 07-Mar-20 06:23 PM
server cannot change the map in real time, no
reason?
map array is constant, isnt it? (edited)
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Dune 07-Mar-20 06:27 PM
you'd get prediction errors
clients can't get map updates
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a gerdoe 07-Mar-20 06:27 PM
but we can send it to the clients
no?
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jxsl13 07-Mar-20 06:28 PM
no. as it needs a protocol change
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a gerdoe 07-Mar-20 06:29 PM
eh
my plans crashed at moment
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Dune 07-Mar-20 06:30 PM
no, you'd need to redownload the map
not something you can do with the standard Teeworlds client
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jxsl13 07-Mar-20 06:30 PM
Minetee
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Dune 07-Mar-20 06:30 PM
it's not far fetched to make it work with a modification of it, though
probably has already been done for specific applications
but then again, you need client modifications
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a gerdoe 07-Mar-20 06:31 PM
i think we can send to the client 1 change
if it needs
not all map (edited)
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Dune 07-Mar-20 06:32 PM
yes
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jxsl13 07-Mar-20 06:32 PM
you can do anything you want, but it will not be compatible with any teeworlds client other than your own. (edited)
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a gerdoe 07-Mar-20 06:32 PM
thats it
anyway i must renew standart client
like that ninja mod (edited)
ninslash huh
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Dune 07-Mar-20 06:33 PM
mods that require client modifications are less accessible and usually not popular
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jxsl13 07-Mar-20 06:33 PM
yeah. There is also a minecraft mod that does exactly what you explain.
but nobody plays it, as it requires a specific client.
vanolla compatibility is rather important for players to play your modification.
vanilla
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a gerdoe 07-Mar-20 06:35 PM
i make that mod for my c++ and programming skills
at the summer
minecraft mod isnt stable
so laggy
nodes mod is good
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jxsl13 07-Mar-20 06:36 PM
nodes, good mod
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a gerdoe 07-Mar-20 06:36 PM
me with my friends/clans/etc always play it on days
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jxsl13 07-Mar-20 06:36 PM
great mod
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a gerdoe 07-Mar-20 06:37 PM
where is map part?
at the code
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Dune 07-Mar-20 06:38 PM
we can't do that for you
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jxsl13 07-Mar-20 06:42 PM
the map code doesn't seem straight forward. took a short look at it.
datafile in combination with other classes, I guess.
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a gerdoe 07-Mar-20 06:46 PM
i will look up it myself
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jxsl13 07-Mar-20 06:48 PM
don't forget to feed your cat before you go down the rabbit hole.
you might never come back
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a gerdoe 07-Mar-20 06:49 PM
i came back at the last summer
that rabbit hole have pretty good smell (edited)
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jxsl13 07-Mar-20 06:49 PM
:D how many months did you go missing?
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a gerdoe 07-Mar-20 06:50 PM
4 months with quantum
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jxsl13 07-Mar-20 06:51 PM
poor cat.
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a gerdoe 07-Mar-20 06:51 PM
:D
cats
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jxsl13 07-Mar-20 06:51 PM
I only care about satan mother cat that eats souls >:D
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a gerdoe 07-Mar-20 06:52 PM
holy shit
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jxsl13 07-Mar-20 06:52 PM
feed it some souls before you take another look at teeworlds code :D
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Souly 07-Mar-20 07:11 PM
ThinkingBizarrely
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ReiTW 07-Mar-20 07:59 PM
@ChillerDragon s/foo/bar/xg you could look at vim syntax it's exactly the same
vim doc
not rly the same but similar af
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ReiTW 08-Mar-20 02:33 PM
@Dune
91.218.67.137:8303 0.6
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heinrich5991 08-Mar-20 02:43 PM
can one join the server?
it looks full
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ReiTW 08-Mar-20 02:46 PM
their name changes
it's full of bots
server side
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heinrich5991 09-Mar-20 04:32 AM
can one join the server? @ReiTW
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ReiTW 09-Mar-20 08:08 AM
@heinrich5991 tbh idk because the server dissapeared 5min after
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Deleted User 09-Mar-20 10:39 AM
Is it possible to display your tee's current coordinates ingame in the HUD?
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a gerdoe 09-Mar-20 10:44 AM
debug mode
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Deleted User 09-Mar-20 11:18 AM
How do I enter debug Mode? Thanks for the answer
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jxsl13 09-Mar-20 11:22 AM
ctrl + shift + d
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Deleted User 09-Mar-20 11:23 AM
Thanks
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fokkonaut 09-Mar-20 12:35 PM
español lessons
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Iman 09-Mar-20 12:36 PM
me gusta los churros
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fokkonaut 09-Mar-20 12:36 PM
What is churros xd
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Iman 09-Mar-20 12:37 PM
food
spanish food
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fokkonaut 09-Mar-20 12:37 PM
just saw xd
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jxsl13 09-Mar-20 12:40 PM
me gustanlos.
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Iman 09-Mar-20 12:42 PM
its gustan ?
i think ive already said "me gusta los churros" a few times and u already corrected me jxsl13 x)
i'll never learn
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jxsl13 09-Mar-20 01:12 PM
my spanish is the basic of the basic :0.
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Iman 09-Mar-20 01:15 PM
me llamo Iman
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Souly 09-Mar-20 03:45 PM
hola
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fokkonaut 09-Mar-20 08:40 PM
I just released the first version of my Teeworlds 0.7 client, F-Client. Check out the page for a list of features and the download link. https://fokkonaut.github.io/F-Client/
heartw 2
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a gerdoe 09-Mar-20 10:23 PM
new update of f-client guus
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fokkonaut 09-Mar-20 10:24 PM
yea, fixed download links
and 2 small hotfixes
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ReiTW 10-Mar-20 11:03 AM
@noby bot ⏫
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noby 10-Mar-20 11:04 AM
lol
i told him already in ddnet #dev
he doesnt care
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ReiTW 10-Mar-20 11:06 AM
ddnet7 sucks
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Trafalgar Law 10-Mar-20 11:06 AM
U
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ReiTW 10-Mar-20 11:06 AM
they better should kill it & stay on 0.6
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Trafalgar Law 10-Mar-20 11:06 AM
Ok cool story
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ReiTW 10-Mar-20 11:06 AM
u rq
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Trafalgar Law 10-Mar-20 11:07 AM
?
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Iman 10-Mar-20 11:07 AM
keep playing on 0.6, tw commu wont miss u @ReiTW :)
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ReiTW 10-Mar-20 11:08 AM
@Iman well sure, afterall 0.7 is not that good also. But well, we'll see =))
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Trafalgar Law 10-Mar-20 11:08 AM
Hater
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ReiTW 10-Mar-20 11:09 AM
no, it is just bad
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Trafalgar Law 10-Mar-20 11:10 AM
What is bad
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Iman 10-Mar-20 11:10 AM
"physics change"
XDDDD
"ddnet not on 0.7"
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ReiTW 10-Mar-20 11:11 AM
the way they just "destroy" the browser list, by having so many servers
Hope someone will just attack them o 0.7
idc about 0.6
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Iman 10-Mar-20 11:13 AM
new arguments wow
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ReiTW 10-Mar-20 11:14 AM
you don't have any so (edited)
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Iman 10-Mar-20 11:15 AM
wdym by
the way they just "destroy" the browser list, by having so many servers
@ReiTW ?
too ,many servers ?
is that an issue for u ?
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ReiTW 10-Mar-20 11:16 AM
@Iman people just see so much ddnet, without ddnet, it would give more advantages to people who wants to create new mods
so
I just hope (edited)
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Iman 10-Mar-20 11:17 AM
it's 0.6
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ReiTW 10-Mar-20 11:17 AM
someone attacks ddnet7
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Iman 10-Mar-20 11:17 AM
ohhhhh
srry a mistake from me i tought we were talking about tw 0.6 and 0.7 not about ddnet7
then ur right sry
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ReiTW 10-Mar-20 11:19 AM
no
0.6 is already dead
idc about 0.6, even if I host on it
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Iman 10-Mar-20 11:23 AM
im sorry for being agressive with you @ReiTW , i didnt understood the point of the discussion and i tought u were arguing that tw 0.6 was better than tw 0.7
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noby 10-Mar-20 12:04 PM
i personally prefer 0.6 over 0.7
its where my most popular server is + where i actualy play + can enjoy it with antiping
i live in usa and ive never played without antiping :X
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Trafalgar Law 10-Mar-20 12:05 PM
Share your antiping
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noby 10-Mar-20 12:05 PM
its better than nothing but its not as good as 0.6
it was just an experiment in copy-pasting
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Trafalgar Law 10-Mar-20 12:06 PM
You could Help 0.7 with thar
That
^^
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noby 10-Mar-20 12:06 PM
i cant even change the damn screen resolution
i cant see what i type in chat
its max size no matter what i do
very annoying
someone already made an issue about it on github
and 0;7 makes my fans spin like crazy but 0.6 doesnt so im not too excited about helping even more players leave the version i currently prefer playing
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jxsl13 10-Mar-20 12:15 PM
just turn those fans off.
problem solved
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noby 10-Mar-20 12:17 PM
then my computer will die
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jxsl13 10-Mar-20 12:21 PM
problem solved
xD
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noby 10-Mar-20 12:26 PM
no it is not solved
@jxsl13 because i will find another computer and come back to complain more
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jxsl13 10-Mar-20 12:40 PM
damn. turn off your fan?
._.
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ReiTW 10-Mar-20 12:46 PM
@noby this is because you have a macbook
shit computer :v)
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Penguin 10-Mar-20 02:18 PM
Use Ubuntu instead
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jxsl13 10-Mar-20 02:24 PM
use macOS 10.11 instead
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noby 10-Mar-20 02:36 PM
but
its teeworlds
it should be able to run easily on any modern hardware no matter how shitty
its a 2d game from fifteen years ago
if it makes the fans spin hard then somethings wrong
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jxsl13 10-Mar-20 02:43 PM
Louis Rossmann also loves fan spin.
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ReiTW 10-Mar-20 02:59 PM
use FreeBSD instead
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a gerdoe 10-Mar-20 03:01 PM
use shitOS instead
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Dune 10-Mar-20 03:43 PM
@noby which fan? getting 100% CPU?
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heinrich5991 10-Mar-20 03:44 PM
e.g. the job queue hogs cpu unnecessarily
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noby 10-Mar-20 03:44 PM
i assume it uses more cpu
since i play on a macbook and i dont have a gpu
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redix 10-Mar-20 03:44 PM
the main loop just runs non-stop. so it will use 100% of one core
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noby 10-Mar-20 03:45 PM
on 0.6 there is some waiting integratedinto the main loop so that it doesnt do that right?
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redix 10-Mar-20 03:45 PM
for ddnet yes. but today it's disabled by default
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noby 10-Mar-20 03:45 PM
im playing tw with ddnet version 10 always
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redix 10-Mar-20 03:45 PM
cl_refresh_rate i think
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noby 10-Mar-20 03:45 PM
the new ddnet lags me
0.7 lags me even more
vanilla is fine but no antiping (edited)
yeah i could mess with the refresh rate/ gfx refresh rate
but the fact that i cant see what i type in chat is really frustrating
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heinrich5991 10-Mar-20 03:47 PM
os for reference pls
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noby 10-Mar-20 03:47 PM
\
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Dune 10-Mar-20 03:47 PM
@redix cl_cpu_throttle though?
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noby 10-Mar-20 03:48 PM
cpu throttle def helps
but then the fps is lower than i can get with .6
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redix 10-Mar-20 03:48 PM
ah yeah. forgot about that
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noby 10-Mar-20 03:48 PM
its much more playable with this slightly lower fps
but since ddnet can do high fps and no fans spinning
i feel like there must be a solution for 0.7 to do the same
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redix 10-Mar-20 03:49 PM
does your client have cl_refresh_rate ?
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noby 10-Mar-20 03:49 PM
ues
wait
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redix 10-Mar-20 03:49 PM
what value is it?
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noby 10-Mar-20 03:49 PM
06 or 07
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redix 10-Mar-20 03:49 PM
0.6 ddnet
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noby 10-Mar-20 03:49 PM
no
wait
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Dune 10-Mar-20 03:49 PM
how many fps do you cap at? how many fps do you want?
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noby 10-Mar-20 03:49 PM
480
is cl_refresh_rate on 0.6 ddnet
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redix 10-Mar-20 03:50 PM
ah yeah that was the old default
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noby 10-Mar-20 03:50 PM
and same for gfx_refresh_rate
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redix 10-Mar-20 03:50 PM
so it limits fps and gameloop runs per second to 480
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Dune 10-Mar-20 03:50 PM
how many fps do you cap at on 0.7 with cpu_throttle* ?
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noby 10-Mar-20 03:50 PM
actually about the same huh
but my fans spin abit more
my fans have been spinning all night cus im running sum scripts on my laptop so this isnt a good test
hmm
ill pause stuff
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Dune 10-Mar-20 03:53 PM
@LordSk introduced _mm_pause with the 0.7 limitfps feature, but I'm not sure it actually works on macbooks?
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noby 10-Mar-20 03:53 PM
what does cpu throttle do
it does seem to help this problem alot
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heinrich5991 10-Mar-20 03:53 PM
sleep(1ms) (edited)
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noby 10-Mar-20 03:53 PM
i need to restart the computer and pause even more stuff and probably free up some disk space to do a real test but it does help
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heinrich5991 10-Mar-20 03:54 PM
_mm_pause is used incorrectly there
it's not giving up the os's cpu slice
is it still in the code?
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Dune 10-Mar-20 03:54 PM
should be
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heinrich5991 10-Mar-20 03:55 PM
ah, apparently
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Dune 10-Mar-20 03:56 PM
there is even a bam config thing to check if the system supports SSE2 iirc 🙂
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heinrich5991 10-Mar-20 03:56 PM
unnecessary complexity for using a feature that isn't intended for this purpose :/
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Dune 10-Mar-20 03:57 PM
I don't know much about it, it seemed to do the job
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heinrich5991 10-Mar-20 03:57 PM
and it only works on intel cpus; arm is a thing
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Dune 10-Mar-20 03:58 PM
Yeah, that's why there's the check
noby's macbook is definitely intel though 😛
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heinrich5991 10-Mar-20 03:58 PM
yes. but now there's nothing similar happening on arm
ye
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Dune 10-Mar-20 03:58 PM
so what do games do, sleep?
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heinrich5991 10-Mar-20 04:10 PM
ddnet sleeps
calculating the time it should sleep by checking how much time is left each tick
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Dune 10-Mar-20 04:11 PM
ah, ok
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fokkonaut 10-Mar-20 07:22 PM
Some players
❔ 1
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jxsl13 10-Mar-20 08:18 PM
far from full!
might test the server info pull request.
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fokkonaut 10-Mar-20 08:28 PM
i have serverside dummies, can do it using them
64 tees, all name and client as many big i's as possible
without pr
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heinrich5991 11-Mar-20 09:13 PM
@LaboranTツ can you at least tell us what your server is about?
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LaboranTツ 11-Mar-20 09:17 PM
This it my TW Clan
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Trafalgar Law 11-Mar-20 09:20 PM
Guys anyone here who can do greyfox for 0.7?
I mean not bigAF
The normal version 😦
@LordSk you :3?
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jxsl13 11-Mar-20 09:24 PM
please remove that invite.
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heinrich5991 11-Mar-20 09:24 PM
<removed>
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Trafalgar Law 11-Mar-20 09:25 PM
Why ^^?
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jxsl13 11-Mar-20 09:25 PM
that's why
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Trafalgar Law 11-Mar-20 09:26 PM
Its a free world !! D:
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jxsl13 11-Mar-20 09:26 PM
then be free somewhere else.
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Trafalgar Law 11-Mar-20 09:26 PM
xd
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LordSk 11-Mar-20 09:27 PM
@Trafalgar Law didn't I already do that last time?
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Trafalgar Law 11-Mar-20 09:27 PM
I mean the greyfox from 0.6
Wait let me send a screen
And thats your skin
Its not the same 😦
We all miss the skin of 0.6
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LordSk 11-Mar-20 09:29 PM
oh ok i see
isn't whis on this discord though?
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Trafalgar Law 11-Mar-20 09:30 PM
He has the skin, but he wan't not share it
and he leaved
or smth
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jxsl13 11-Mar-20 09:30 PM
is that even the real whis.
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LordSk 11-Mar-20 09:30 PM
you could ask him, whatever I'll do will lose some quality since I don't have the original svg
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Trafalgar Law 11-Mar-20 09:30 PM
Could you try it :/ ?
If I convert it
The skin is massiv big
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jxsl13 11-Mar-20 09:31 PM
there are svg tracers online.
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LordSk 11-Mar-20 09:31 PM
sure I'll do what I did last time
when I find the time
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Trafalgar Law 11-Mar-20 09:32 PM
Thanks buddy 😄
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LordSk 11-Mar-20 09:32 PM
@jxsl13 are they good?
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jxsl13 11-Mar-20 09:32 PM
well, they create tons of layers, but the tracing is good.
but as you know, it can't create more information than what is in the image already.
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LordSk 11-Mar-20 09:34 PM
do they handle curves well?
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jxsl13 11-Mar-20 09:34 PM
I tried this one: https://www.vectorizer.io/
Online raster to vector converter. Convert your images (jpeg, jpg or png) into scalable and clear vector art (svg)
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LordSk 11-Mar-20 09:34 PM
interesting
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jxsl13 11-Mar-20 09:35 PM
well, they do a pretty good job, I didn't use it much, just on some rather low quality image. I think the result was pretty good. those images were rather colorful with different color gradients. (edited)
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LordSk 11-Mar-20 09:39 PM
hmmm not that great
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jxsl13 11-Mar-20 09:39 PM
well
ye
outline is pretty bad
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LordSk 11-Mar-20 09:40 PM
I'm sure it works better on higher quality images
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jxsl13 11-Mar-20 09:40 PM
yeah
is that skin there actually the original resolution?
quite pixelated, it seems
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Trafalgar Law 11-Mar-20 09:41 PM
I have it from ddnet.tw
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LordSk 11-Mar-20 09:41 PM
yeah you're right actually
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Trafalgar Law 11-Mar-20 09:42 PM
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LordSk 11-Mar-20 09:42 PM
do you have the link @Trafalgar Law ?
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jxsl13 11-Mar-20 09:42 PM
could be a preview image?
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LordSk 11-Mar-20 09:42 PM
nice
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jxsl13 11-Mar-20 09:42 PM
still pixelated.
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Dune 11-Mar-20 09:42 PM
gotta make a better script
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jxsl13 11-Mar-20 09:43 PM
another extension task for my twapi >:D
maybe
x)
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LordSk 11-Mar-20 09:43 PM
nope, same size (256 x 128)
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jxsl13 11-Mar-20 09:44 PM
that's kinda too small for even being a 0.6 skin 0o?
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Trafalgar Law 11-Mar-20 09:45 PM
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jxsl13 11-Mar-20 09:46 PM
skins were really that small
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jxsl13 11-Mar-20 09:56 PM
old skins have 72 dpi, new ones 90 dpi
also the body "part" has already twice the pixels the full 0.6 skin has (edited)
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Trafalgar Law 11-Mar-20 09:57 PM
whis did greyfox for 0.7
But he will not share it
feelsbadman
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jxsl13 11-Mar-20 09:59 PM
does anyone have that skin template where you can see the body part boundaries for 0.6 skins?
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Trafalgar Law 11-Mar-20 09:59 PM
idk
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jxsl13 11-Mar-20 09:59 PM
is like for every body part you can see a colored example square
found it, thankfully google had it cached.
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Trafalgar Law 11-Mar-20 10:01 PM
wtf whats that
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jxsl13 11-Mar-20 10:01 PM
a template
for centering body parts
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a gerdoe 11-Mar-20 10:03 PM
svg?
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jxsl13 11-Mar-20 10:03 PM
that's an svg, but a bad one
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a gerdoe 11-Mar-20 10:03 PM
yep
thats png but traced
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jxsl13 11-Mar-20 10:03 PM
yeah
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jxsl13 11-Mar-20 10:56 PM
is annoying to redraw the skin ._.
got no passion for that
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LordSk 12-Mar-20 12:38 PM
@Trafalgar Law Put this into skins/body. If you want a better quality you'd have to get the original svg or remake it yourself.
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Trafalgar Law 12-Mar-20 12:57 PM
Thanks :D
I will Test it if im at home
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Trafalgar Law 12-Mar-20 02:02 PM
Looks nice @LordSk thanks 😄
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LordSk 12-Mar-20 02:03 PM
👍
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colin 12-Mar-20 08:00 PM
is there any push for teeworlds to adopt vectorised tee art
iirc it's all bitmaps spritesheets, right?
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Dune 12-Mar-20 08:10 PM
not really and yes
Had been thinking about this since 2013, why not ban bitmaps and vectorize everything? like to debate potential issues that would occur if this was to be done, would the benefit be worth it?
support for vectors is heavy being the main argument iirc
https://github.com/teeworlds/teeworlds/issues/1008 (keep in mind this is an old one)
Support for SVG would be usefull for example for quads. Instead of using one big graphic to prevent scaling problems we could use SVGs. This would even reduce the file size of some graphics.
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a gerdoe 12-Mar-20 08:48 PM
xd
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louis 13-Mar-20 06:55 PM
isnt teeworlds run on opengl? i thought it was easy to vectorize
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jxsl13 13-Mar-20 07:16 PM
sdl
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redix 13-Mar-20 07:52 PM
yes teeworlds uses opengl for rendering, but it does not support rendering vector graphics by itself. You need to parse the svg files and implement all elements of the file format yourself. opengl itself can basically only render triangles (with colors and texture)
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Darwish 15-Mar-20 11:10 AM
hello
who wants to play
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IndigoBug86125 15-Mar-20 01:48 PM
Do anyone have a map with endless hook,unlimited jumps and the jetpack gun?
😐
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jxsl13 15-Mar-20 01:51 PM
that has nothing to do with a map, that behavior needs a server modifictation. (edited)
you might be looking for some server mod.
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IndigoBug86125 15-Mar-20 01:56 PM
Uhm german? XD
But ok
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jxsl13 15-Mar-20 02:14 PM
this is an english only chat ._.
you have a map and a gameserver.
the map only shows kind of the world, but does not have anything to do with how the world works. the gameserver on the other hand takes care of physics, hook, weapons, etc.
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ChillerDragon 15-Mar-20 05:52 PM
This is the server mod that supports endless etc https://github.com/ddnet/ddnet7 @IndigoBug86125
DDNet port to TW 0.7. Contribute to ddnet/ddnet7 development by creating an account on GitHub.
And for maps you have tons of choices Idk what type of map you want
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AkaFad 15-Mar-20 08:39 PM
vanilla 0.6 is alive :DD
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ChillerDragon 15-Mar-20 09:49 PM
lol true 8 ppl online right now crazy
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a gerdoe 15-Mar-20 09:57 PM
xD
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AkaFad 15-Mar-20 10:39 PM
@heinrich5991 i'll need your help 😉
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heinrich5991 15-Mar-20 11:07 PM
hm?
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Trexus 16-Mar-20 10:23 PM
hi
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jxsl13 17-Mar-20 12:25 AM
hey
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AkaFad 17-Mar-20 02:22 PM
@heinrich5991 some1 told me you are an oldschool player (also ping me to answer me pls :p)
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jxsl13 17-Mar-20 02:24 PM
:0 define oldschool
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Iman 17-Mar-20 02:30 PM
hey im stopping teeworlds for a while, idk when i'll come back to it. Being randomly insulted/annoyed by people that i don't know or having a winrate close to 0 after more than one thousand hours isnt fun anymore. I had great times playing this game, wich is truly a wonderful game, but it's over for me. Bye and hf !
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Trafalgar Law 17-Mar-20 02:30 PM
We see us tomorrow 😂
You can't leave teeworlds
D:
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Sumida 17-Mar-20 04:13 PM
Hey is here yuuri?
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fokkonaut 17-Mar-20 04:18 PM
no here is patrick
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Sumida 17-Mar-20 04:24 PM
Fvk
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jxsl13 17-Mar-20 04:50 PM
hm, the crusty crab.
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bubliman 17-Mar-20 05:01 PM
Hello, I have been working on a tileset lately, (all numbers from now on are in pixels) the style i chose for the tileset was 16x16 pixelart which then is scaled (by 400% or 4x larger) to fit the tileset format of teeworlds 64x64 per tile and 1024x1024. After i drew most of the tileset i decided i would test it in teeworlds so i turned on my DDNet client (also tryed vannila 0.7 same issue) then imported the tileset image into teeworlds editor. The editor seems to do some sort of pixel distoration (interpolation)[Image n.1], which seems to take the colors of two pixels (1 when drawn, 4 when scaled to 64x64) next to eachthother and then ruins the flow and detail of the tileset.(from now on numbers are in tiles) Here are some examples of 3x3 dirt blocks ingame [Image n.2] and in the image editor [Image n.3] (in [Image n.4] i added a 64x64 grid if needed) i used (Aseprite). A guy called "Soreu" recommended me to try to use and exe called "dilate.exe" which is supposed to dilate the image [Image N.5], I don't see a major difference. If u dont notice a difference between ingame/editor and "Aseprite" here is a zoomed in comparison [Image n.6]. If u read this far thanks and i hope u can help me find a solution maybe this issue could be fixed with the new (Editor V2), If you want i can dm u the tileset. mistake the image below this is N.3 (edited)
Image n.6 (edited)
Sry discord shuffeled the images 😑
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Dune 17-Mar-20 05:02 PM
the need for dilate/borderfix was fixed in 0.7
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bubliman 17-Mar-20 05:03 PM
I just tryed what someone recommended thats all 🙂
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Dune 17-Mar-20 05:03 PM
Yeah, just saying, it's normal that it doesn't work well without dilate/borderfix in 0.6, and you should never use these for 0.7
I am surprised it fails on 0.7
not sure what image corresponds to what
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bubliman 17-Mar-20 05:04 PM
they are all labeled
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Dune 17-Mar-20 05:04 PM
Ah, there is some explanatory text, nvm :)
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bubliman 17-Mar-20 05:05 PM
🙂
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Dune 17-Mar-20 05:09 PM
which one is the original 64x64-based tileset to use for testing?
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bubliman 17-Mar-20 05:09 PM
i can send u the 1024x1024 tileset if u want to test it
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Dune 17-Mar-20 05:12 PM
please do (or parts of it)
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bubliman 17-Mar-20 05:12 PM
sent
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jxsl13 17-Mar-20 05:14 PM
cool work
pixel art 😄
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bubliman 17-Mar-20 05:14 PM
u havent even seen it xd
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jxsl13 17-Mar-20 05:15 PM
well, if that's the dirt block
I might guess that it will be cool :0
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bubliman 17-Mar-20 05:20 PM
thanks i guess 🙂
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LordSk 17-Mar-20 05:22 PM
teeworlds uses linear filtering (GL_LINEAR) that's why it is unsuited to pixel art
An extensive, yet beginner friendly guide to using modern OpenGL for game development on all major platforms.
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bubliman 17-Mar-20 05:23 PM
so GL_NEAREST would work with pixelart?
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LordSk 17-Mar-20 05:23 PM
yes
I mean it would probably work better at least
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bubliman 17-Mar-20 05:24 PM
Idk but would it be possible to make an option in the editor to choose the filtering then the editor will include it in the map file and then the client would choose the filtering depending on what u chose?
or is that too complex?
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LordSk 17-Mar-20 05:25 PM
I'm gonna be honest here, I don't think we'll ever get an option like this
it is too niche of a feature to be worth the cost
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bubliman 17-Mar-20 05:26 PM
isnt the nearest filtering overall better for tilesets mapping etc?
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LordSk 17-Mar-20 05:27 PM
It is bad at scaling, except for pixel art where you want to preserve hard edges (your case)
😢 1
do you have a screenshot of your tileset used on a map in game?
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bubliman 17-Mar-20 05:29 PM
while on a server or in the editor?
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LordSk 17-Mar-20 05:29 PM
on a server (in game)
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bubliman 17-Mar-20 05:29 PM
The image n.6 is from ingame but you want default zoom right?
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LordSk 17-Mar-20 05:30 PM
yeah
on 0.7 preferably
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Dune 17-Mar-20 05:30 PM
it'll depend on your monitor resolution anyway
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bubliman 17-Mar-20 05:32 PM
Again i get this glitch were i cant launch the server executable in default client i can screenshot in ddnet if thats ok? (edited)
0.6
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LordSk 17-Mar-20 05:33 PM
sure
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bubliman 17-Mar-20 05:35 PM
its not that bad but still way way different from the original in Aseprite
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LordSk 17-Mar-20 05:36 PM
I think it looks great honestly
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jxsl13 17-Mar-20 05:36 PM
can't really zoom in to see the difference ._.
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bubliman 17-Mar-20 05:36 PM
thanks i just wanted it to be perfect
@jxsl13 here you go zoomed in
it creates these crossings which are super ugly (edited)
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jxsl13 17-Mar-20 05:38 PM
I mean, you usually don't see these little nuances with the naked eye without zooming in
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bubliman 17-Mar-20 05:38 PM
i do 😑
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jxsl13 17-Mar-20 05:38 PM
at least I don't see it in fullscreen
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bubliman 17-Mar-20 05:40 PM
I'm going to make a whole lot of tilesets styled like this also ill make automappers simmilar too grass_main but a bit more complex and then make it free to use (with crediting me) 🙂 thats my plan rn im also working on authentic randomly looking cloud and cave backgrounds which will be tiles insteal of quads so they wont move but they will be able to be automapped into randomly looking (edited)
❤️ 2
😮 1
👍🏻 1
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jxsl13 17-Mar-20 05:41 PM
._. we need a database for such stuff.
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LordSk 17-Mar-20 05:42 PM
@jxsl13 make one
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jxsl13 17-Mar-20 05:42 PM
well, my css and html skills are limited
xD
like non existing (edited)
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LordSk 17-Mar-20 05:43 PM
Download & Share: Teeworlds Mapres ▷ 2000+ Teeworlds Graphics ✓ Biggest Teeworlds Skins Collection ✓ Join Now ✓
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jxsl13 17-Mar-20 05:43 PM
I'd love to do the backend
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bubliman 17-Mar-20 05:43 PM
@LordSk After im done with this i was thinking of expanding a few corners of grass_main 0.7 since i think there are a lot options of conections missing, maybe it could then be used in Editor V2 🙂
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LordSk 17-Mar-20 05:44 PM
sure, I'm eager to see it 🙂
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jxsl13 17-Mar-20 05:44 PM
I appreciate the thought of that project, but imo it's ultra heavy weight javascript. I think it currently does not load or safari is dying on me.
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bubliman 17-Mar-20 05:45 PM
@LordSk is there somesort of a deadline for ur editor project or u dont wanna rush it and stuff?
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LordSk 17-Mar-20 05:46 PM
there is no deadline
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jxsl13 17-Mar-20 05:46 PM
10 years?
x)
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LordSk 17-Mar-20 05:46 PM
also hopefully people will help me finish it faster since it is public
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Dune 17-Mar-20 05:47 PM
@bubliman changes to default tilesets require major, compatibility-breaking versions
(it also breaks maps using them)
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LordSk 17-Mar-20 05:47 PM
except if you only add to them right?
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jxsl13 17-Mar-20 05:47 PM
yeah
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Dune 17-Mar-20 05:48 PM
should be fine-ish yeah
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bubliman 17-Mar-20 05:48 PM
I would add to them some corners and options of connections for example something like this is missing
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Dune 17-Mar-20 05:49 PM
not sure if there is room even
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bubliman 17-Mar-20 05:50 PM
plenty
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Dune 17-Mar-20 05:50 PM
isnt that 0.7?
0.6*
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bubliman 17-Mar-20 05:50 PM
no 0.7
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Dune 17-Mar-20 05:50 PM
oh okay
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bubliman 17-Mar-20 05:50 PM
0.6
xd
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Dune 17-Mar-20 05:51 PM
well, even then, older clients won't see it so no, you need a major version @LordSk
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bubliman 17-Mar-20 05:51 PM
U can just update 0.7 ?
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Dune 17-Mar-20 05:52 PM
Servers using the new tilesets would show broken maps for everyone <0.7.5 @bubliman
If you need such a tileset, just make it external
it's only a few kB
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bubliman 17-Mar-20 05:53 PM
u sure since i would use unused spaces in the tileset which are unused by the servers = that it wouldnt glitch
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Dune 17-Mar-20 05:53 PM
when they are used in the map, it would look transparent for older clients, @bubliman
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bubliman 17-Mar-20 05:55 PM
i dont need it i just wanted to add a few options to mapping since current automapper does this
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Dune 17-Mar-20 05:55 PM
yeah the current automapper cannot work well with 1x1 tiles, except when they are alone. @Assa did his best to improve it
this cannot be fixed with a 0.7 release though
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bubliman 17-Mar-20 05:56 PM
with default option the automapper works but the grass option doesnt do well since it has been forgotten or something
ye he did this right?
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Dune 17-Mar-20 05:57 PM
with default option? huh
well @Assa ^
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bubliman 17-Mar-20 05:57 PM
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Dune 17-Mar-20 05:57 PM
not sure why there is a "default" and a "grass" and they are different
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bubliman 17-Mar-20 05:58 PM
cave also doesnt work
@Dune default uses dirt walls while grass means grass is put everywhere
I guess i will keep it as it is i was just annoyed i couldnt achieve perfectness. Thanks @Dune and @LordSk (Gl with the editor) 🙂
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LordSk 17-Mar-20 06:01 PM
thanks 👍
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bubliman 17-Mar-20 06:02 PM
@LordSk Last thing how can i allocate sounds in the editor? idk the path
is it mapres?
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Dune 17-Mar-20 06:02 PM
I don't think there is a better solution with the default tileset unfortunately :/
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LordSk 17-Mar-20 06:03 PM
no you can't
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bubliman 17-Mar-20 06:03 PM
wait why is there a option for sounds at all then
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Dune 17-Mar-20 06:03 PM
The editor includes no sounds, though it is an open issue: https://github.com/teeworlds/teeworlds/issues/1031
Would like to hear some ambient sounds while playing teeworlds (: Idea: You can load sound files in the editor and can assign them to some &#39;sound layer&#39; (similar to quad layers) Sou...
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LordSk 17-Mar-20 06:03 PM
a DDnet feature I assume?
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Dune 17-Mar-20 06:03 PM
You might be thinking of ddnet specific features
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bubliman 17-Mar-20 06:04 PM
oh sorry
yeah any chance u know?
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Dune 17-Mar-20 06:04 PM
I don't, sorry
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bubliman 17-Mar-20 06:06 PM
oh i got it it was mapres i thought they would have a seperate folder for sounds and images so i didnt even try to put it in mapres
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ChillerDragon 17-Mar-20 06:13 PM
yea ddnet has sounds in maps
wasnt ever very popular as far as i know
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bubliman 17-Mar-20 06:13 PM
yes it wasnt
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ChillerDragon 17-Mar-20 06:14 PM
i might be wrong
i can only remember like one map using it
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bubliman 17-Mar-20 06:17 PM
https://www.youtube.com/watch?v=i0EqbeCdAbQ&t=926s this guy used it and his maps looks and sounds cool but since vannila tw doesnt have moving interactive quads u cant do the same (edited)
All those maps are unfinished and i probably wont finish them any time soon. I am not expecting them to be official, i made them just for fun For Isaac, Pacman's club, DKC2, Necrodancer and the GIant tee map i used a kog server with interactive quads. download: https://dri...
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jxsl13 17-Mar-20 06:19 PM
what's this passionate map 😄
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bubliman 17-Mar-20 06:20 PM
the pacman styled one is pretty nice i would say
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jxsl13 17-Mar-20 06:21 PM
I wonder how many years of his life that person spent making those animations.
10 maybe
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bubliman 17-Mar-20 06:23 PM
I dont know but i cant get animations to work i just dont understand the graphs with X,Y,S idk just really weird way to do it and since the only tutorial there is is in german by chillerdragon i cant even understand it but im exited for editor v2's style of animating
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Dune 17-Mar-20 06:23 PM
@ChillerDragon
you mean envelopes, @bubliman ?
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bubliman 17-Mar-20 06:23 PM
ye
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jxsl13 17-Mar-20 06:23 PM
that whole system is whacky, but has potential (edited)
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bubliman 17-Mar-20 06:24 PM
But chiller said there were no other tutorials so no need to ping him
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jxsl13 17-Mar-20 06:24 PM
last time I used it, you had to drag lines to get your animations to work ._.
and dragging was not precise at all
maybe 10 years ago ._.
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bubliman 17-Mar-20 06:24 PM
ye i draged some lines to test it but i could get it to show me the result so i gave up
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Dune 17-Mar-20 06:25 PM
it auto refreshes the map you are playing on if you're logged in rcon
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jxsl13 17-Mar-20 06:25 PM
(hidden features everywhere)
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bubliman 17-Mar-20 06:25 PM
wdum?
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jxsl13 17-Mar-20 06:25 PM
x)
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Dune 17-Mar-20 06:26 PM
if you are logged in rcon, on a server that hosts the map you are editing, it will reload the map so you can test ingame quickly by switching out of the editor
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bubliman 17-Mar-20 06:26 PM
u mean like the command "reload" would do
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Dune 17-Mar-20 06:26 PM
yes
I guess that's a bit irrelevant
how come you couldn't test those animations?
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bubliman 17-Mar-20 06:27 PM
so with envelopes i dont have to type reload?
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Dune 17-Mar-20 06:27 PM
with everything, it's a general advice thing
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bubliman 17-Mar-20 06:27 PM
wait now im lost
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Dune 17-Mar-20 06:27 PM
I think the editorv2 will have a game view so it's even easier
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jxsl13 17-Mar-20 06:27 PM
(Y)
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Dune 17-Mar-20 06:27 PM
but why can't you test your map on a local server?
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bubliman 17-Mar-20 06:28 PM
with reload the server gets the new map version
so does the envelope do that for u?
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jxsl13 17-Mar-20 06:28 PM
gotta save first maybe
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bubliman 17-Mar-20 06:28 PM
ye of course
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jxsl13 17-Mar-20 06:29 PM
after saving I'd guess the client executes reload automatically
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bubliman 17-Mar-20 06:29 PM
server
has to do that
or are u both talking about editor v2 fetures?
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Dune 17-Mar-20 06:30 PM
that's a current thing
you don't need to type reload, it does that automatically
but forget it :)
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jxsl13 17-Mar-20 06:30 PM
I dunno about this feature(editor v1), I'd guess because you are logged in rcon and saving your map while on the server, the client executes the reload command and the server reloads the map.
(basically writes "reload" in f2 and presses enter)
for you
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bubliman 17-Mar-20 06:31 PM
i use the ddnet editor atm since its propably the best available for race maps and that feature isnt there right?
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jxsl13 17-Mar-20 06:31 PM
ddnet is 0.6
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bubliman 17-Mar-20 06:32 PM
editor v1 is 0.6?
i know that btw
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jxsl13 17-Mar-20 06:32 PM
I mean we are currently on 0.7
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Dune 17-Mar-20 06:32 PM
its everything
there is only one editor atm :p
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jxsl13 17-Mar-20 06:32 PM
maps have a slightly different format?
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bubliman 17-Mar-20 06:32 PM
no
i think
they are compatible
on both
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Dune 17-Mar-20 06:33 PM
yeah they are
the standard tilesets changed that's all
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jxsl13 17-Mar-20 06:33 PM
then it's the same, eh :0
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bubliman 17-Mar-20 06:35 PM
The development on official teeworlds has stopped right just community additions now?
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ChillerDragon 17-Mar-20 06:43 PM
@Dune also the compression algorithm changed so 0.6 clients can not open 0.7 maps
@bubliman i would'nt draw a strict border between official and community since its open (edited)
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bubliman 17-Mar-20 06:45 PM
@ChillerDragon i mean the original dev team
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Dune 17-Mar-20 06:47 PM
Ah
right chiller
@bubliman as you can see in #development it's still active
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bubliman 17-Mar-20 06:51 PM
@Dune i guess there are no plans for 0.8 right?
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Dune 17-Mar-20 06:54 PM
there are plans, but for the future, and since that would break all mods, I think it's better to focus on compatible upgrades for now, the biggest issue of 0.7 is that we lost a bunch of 0.6 content that still needs to be ported @bubliman
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bubliman 17-Mar-20 06:56 PM
Yeah majority of the community plays on 0.6 which is a pretty big issue since not many people care for 0.7
and that equals no mods getting ported any time soon
@Dune when i think of it could u give me examples since there isnt that much left i think
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Dune 17-Mar-20 06:57 PM
I mean, a bunch of ddnet stuff surely?
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bubliman 17-Mar-20 07:01 PM
When i read some old threads on the tw forum. Landil mainly used to not support the idea of racing at all is that opinion changed or will the main focus gameplay wise still be on "shooting" gamemodes?
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Dune 17-Mar-20 07:01 PM
huh, there have been plans for race since 2011 or so and 0.7.4 has some official race support, at least client-side
show times instead of points seperate race timer finish msg (as kill message), localized, icon start/finish/checkpoint supprt automatic demo recording of the race
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heinrich5991 17-Mar-20 07:04 PM
@AkaFad what do you need?
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AkaFad 17-Mar-20 07:05 PM
@heinrich5991 i would need you to make a teeworlds timeline. Someone told me you are an oldschool teeworlds player, and i would like to know since how many time do you play this game
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bubliman 17-Mar-20 07:13 PM
@Dune are there any servers using it or are all of them still using unofficial racing mods?
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Dune 17-Mar-20 07:24 PM
Yeah, most 0.7.4 race-related servers should be using it. At least those running @redix 's race mod are
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Assa 17-Mar-20 07:24 PM
@AkaFad you took a look at the commit history?
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AkaFad 17-Mar-20 07:24 PM
@Assa why
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Dune 17-Mar-20 07:24 PM
You will see times in the scoreboard of the server browser for example
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Assa 17-Mar-20 07:25 PM
you are doing a teeworlds timeline ^^ i guess you can read a lot out of it
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AkaFad 17-Mar-20 07:25 PM
from you ?
@Assa
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Assa 17-Mar-20 07:26 PM
???
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AkaFad 17-Mar-20 07:26 PM
wdym
by "u can read a lot out of it"
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Assa 17-Mar-20 07:27 PM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
this is basically a development timeline
idk how far back you can go
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AkaFad 17-Mar-20 07:29 PM
yes, but there's nothing rly interesting on it. the only things i could put in the TL would be the versions.
wanna join the timeline server ,
?
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Assa 17-Mar-20 07:29 PM
idk your goals so prob. not?
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AkaFad 17-Mar-20 07:29 PM
wtf
my eng so bad
my goals are to make a timeline like this
👍 1
you can join the server to inform us, you could be useful
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Dune 17-Mar-20 07:37 PM
News (Page 1) — Teeworlds Forum — Everything Teeworlds!
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AkaFad 17-Mar-20 07:54 PM
omg thanks you :d
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jxsl13 17-Mar-20 08:03 PM
There are a lot of people from a long time ago here. You could use the waybackmachine on the teeworlds.com/teewars.com website to see the history.
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Deleted User 17-Mar-20 08:04 PM
death match -> capture the flag -> ddrace That's it?
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jxsl13 17-Mar-20 08:04 PM
try teewars.com (iirc) and the year 2002
missing kinda like 8 years of instagib
zCatch, fng, all the other race mods.
zomb
monster. and many more, cities
etc.
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AkaFad 17-Mar-20 08:18 PM
waow thanks 😮
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Ryozuki 17-Mar-20 08:27 PM
that catch phrase
does someone know the temp name matrics used before teewars?
oh
it was "shootout" (edited)
the original name
good question for a tw trivia
👍 2
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ChillerDragon 18-Mar-20 01:24 AM
@Ryozuki hard trivia i guess the average tw player doesnt even know it was called teewars
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Deleted User 18-Mar-20 06:50 AM
I know.
Teeworlds has a mysterious power to fast forward time. I guess a combination of "can't pause this" and "no saves in a super hard and difficult map"
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ChillerDragon 18-Mar-20 08:13 AM
i use my bed as a time machine
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bubliman 18-Mar-20 10:16 AM
@ChillerDragon This is what i mean by the original dev team :Matricks, Teetow, Phobos,Fredraken, Biograf, Kennel, Sunray, Knasen. Is any of them still working on teeworlds?
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ChillerDragon 18-Mar-20 10:49 AM
no
well not that i know
Teeworlds Elders (Page 1) — News — Teeworlds Forum — Everything Teeworlds!
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AkaFad 18-Mar-20 12:27 PM
@Ryozuki dude, this is insane. 2003
thanks
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jxsl13 18-Mar-20 01:41 PM
the post says "Shootout" was the workname before Teewars.
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Kacper 18-Mar-20 02:02 PM
who wanna play
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El BobLex 18-Mar-20 02:33 PM
forum spam
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heinrich5991 18-Mar-20 02:45 PM
done
reporting sends an email btw
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El_Diablos_Nacho 18-Mar-20 02:56 PM
guys can you help me, my game is lagging but my pc and my wifi are good how can i resolve
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LordSk 18-Mar-20 03:34 PM
@El_Diablos_Nacho what's your OS and teeworlds version?
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El_Diablos_Nacho 18-Mar-20 05:19 PM
OS ?
and the version is 0.7.4
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AkaFad 18-Mar-20 05:31 PM
@El_Diablos_Nacho nah, do you have windows, or linux...
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El_Diablos_Nacho 18-Mar-20 06:20 PM
windows
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LordSk 18-Mar-20 06:27 PM
@El_Diablos_Nacho from steam or the teeworlds website?
Also are you able to record a video of your gameplay?
with (ctrl+shift+d and ctrl+shift+g enabled)
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El_Diablos_Nacho 18-Mar-20 08:12 PM
steam
yes im able
but tomorow
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LordSk 18-Mar-20 08:14 PM
Alright, you should see graphs like these when enabled:
@El_Diablos_Nacho Do you lag on 0.6 as well?
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AkaFad 18-Mar-20 09:57 PM
@El_Diablos_Nacho maybe just try to put a FPS limit, it Works for me. Its on settings > graphics > FPS limit. Also turn off v sync
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bubliman 19-Mar-20 10:50 AM
Have u guys missed that he uses !wifi!, i would say thats the problem u should run a wire to your PC @El_Diablos_Nacho, especially if there is a wall between your wifi receiver and your router that could result in lags (edited)
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Dune 19-Mar-20 11:30 AM
@bubliman that's why @LordSk asked for those graphs in the first place, to identify potential wifi issues ;)
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bubliman 19-Mar-20 11:46 AM
@Dune idk that those exist i thoght he was looking for tw version
@Dune my stuff is fine right?
@Dune can i somehow get the ghosting effect from Ctlr+Shift+d but without all the numbers etc
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a gerdoe 19-Mar-20 11:50 AM
xd
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Dune 19-Mar-20 11:58 AM
@bubliman as long as your graphs stay green they're fine :) your network is stable
not sure why you'd want that ghosting effect, it only shows what your tee looks like with cl_predict 0
but no, you can't
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bubliman 19-Mar-20 12:00 PM
hmm i like it @Dune
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bubliman 19-Mar-20 12:43 PM
@Dune i wanted to go through teeworlds-master, but i have never went through someone elses code/folder organization, any tool to seacrh the whole "teeworlds-master"or guidance ?
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Dune 19-Mar-20 12:43 PM
No
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bubliman 19-Mar-20 12:43 PM
ok ill have to dig through it then
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Dune 19-Mar-20 12:44 PM
Just look for the fonctionality you're searching for and start from there
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fokkonaut 19-Mar-20 12:45 PM
visual studio has a function, ctrl+shift+F
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bubliman 19-Mar-20 12:46 PM
ok so i put the whole folder in there?
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fokkonaut 19-Mar-20 12:47 PM
you open the teeworlds master as a project in vs
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bubliman 19-Mar-20 12:47 PM
oh ok which version of vs u recommend?
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a gerdoe 19-Mar-20 12:51 PM
2019 community
or 2015 community
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bubliman 19-Mar-20 12:52 PM
does newer=better apply here?
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Dune 19-Mar-20 01:35 PM
you don't need such a huge mess just to have a search function, @bubliman
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bubliman 19-Mar-20 01:35 PM
@Dune Why is visual studio a huge mesS?
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Dune 19-Mar-20 01:36 PM
arguable, but you don't need something like that to search a string in a folder, use whatever your OS provides
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jxsl13 19-Mar-20 01:48 PM
use visual studio code
.
ctrl + shift + f
or cmd + shift + f
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ChillerDragon 19-Mar-20 02:38 PM
grep
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jxsl13 19-Mar-20 02:39 PM
gRIP 😄 (edited)
😆 2
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ChillerDragon 19-Mar-20 11:51 PM
I am getting concerned about the YouTube situation :/ Back then there were around 10 teeworlds uploads every day half of them being some new lets player. And I haven’t seen any of those in years. Seems like there are less new comers •.•
🐛 1
pepesweat 1
aPES_RoastedPepe 1
aPES_CryDrink 1
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jxsl13 20-Mar-20 12:04 AM
hm, my perception is that there is more action on Twitch nowadays.
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coany 20-Mar-20 12:35 AM
aPES_CryDrink
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Deleted User 20-Mar-20 05:57 AM
why would people watch twitch when you can just connect and spectrate?
https://vk.com/twrus Music: AC-DC - Thunderstruck Gorillaz - Rock The House (Instrumental) Snoop Dogg Smoke weed every day (dubstep remix) Rocky Balboa - Theme Song ProleteR - April Showers Thousand Foot Krutch - War Of Change Lynn Music - Boulangerie Papa Roach - As far as I ...
👍 1
This is probably the coolest thing I saw in the last year on youtube last year.
People are such chickens about adding music to their videos.
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a gerdoe 20-Mar-20 09:50 AM
2015
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eleissor 20-Mar-20 06:01 PM
xD
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Assa 21-Mar-20 06:01 PM
@jason54 pls fix Catch64 server
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jxsl13 21-Mar-20 06:54 PM
:dedpepe:
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Trafalgar Law 21-Mar-20 06:56 PM
KEKW
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Trafalgar Law 21-Mar-20 07:21 PM
Anyone here who has a tabletennis mod
😂
Miss old times
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Dune 21-Mar-20 07:23 PM
that was just the ball mod
scosu's
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Trafalgar Law 21-Mar-20 07:23 PM
Where is this amazing mod 😦
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Dune 21-Mar-20 07:33 PM
I don't know, search the forums
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Souly 21-Mar-20 10:34 PM
why is normal server broadcast wider than colored server broadcast?
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Dune 21-Mar-20 10:35 PM
you are probably talking about client-side broadcasts
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Souly 21-Mar-20 10:35 PM
hmm
yes
but why does it happen
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ChillerDragon 21-Mar-20 10:36 PM
ou thats weird
is it?
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a gerdoe 22-Mar-20 09:19 AM
@jxsl13 nice
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jason54 22-Mar-20 01:18 PM
@Assa could you tell me what to fix
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Assa 22-Mar-20 01:18 PM
the map, the votes, the config
sv_allow_pickups 0
catch64, its like catch16 (colorcatch), but with colors AND skins - AssassinTee/catch64
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jason54 22-Mar-20 01:19 PM
Ok
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eleissor 22-Mar-20 04:10 PM
do someone heard me ?
❓ 4
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jxsl13 22-Mar-20 08:13 PM
@Rimso you on?
(it's actually not possible to change between grenade and laser via votes on zCatch)
gotta host one server for each game mode (edited)
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Rimso 22-Mar-20 09:34 PM
I am @jxsl13 (edited)
It's possible I did it 🙂
u just need to reload after that
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Trafalgar Law 22-Mar-20 09:36 PM
bigBrain
😄
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Rimso 22-Mar-20 09:36 PM
add_vote "Laser" "game_mode laser; reload"
(edited)
I think it possible to do it with one vote, but I never try, something like :
add_vote "Laser / Grenade" "toggle game_mode laser grenade; reload"
(edited)
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Trafalgar Law 22-Mar-20 09:39 PM
Just use two votes
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Rimso 22-Mar-20 09:39 PM
yes, easier :p
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a gerdoe 22-Mar-20 10:01 PM
hehe
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Souly 22-Mar-20 10:46 PM
200 iq
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jxsl13 22-Mar-20 11:04 PM
oof, dude, I did not expect that to work xD
nice 😮
hair
😄 2
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a gerdoe 22-Mar-20 11:24 PM
xD
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Ryozuki 22-Mar-20 11:59 PM
u can always exec a cfg file
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Assa 23-Mar-20 01:48 AM
A: exec B.cfg B: exec A.cfg
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jxsl13 23-Mar-20 01:59 AM
:dedpepe:
circular exec sucks! booh
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Assa 23-Mar-20 02:00 AM
A: exec B.cfg; exec A.cfg B: exec A.cfg; exec B.cfg
^fork bomb
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jxsl13 23-Mar-20 02:02 AM
hm, a christmas tree
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Assa 23-Mar-20 02:02 AM
executing all the red lights
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jxsl13 23-Mar-20 02:02 AM
._. just me wasting my sleeping time
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Assa 23-Mar-20 02:02 AM
normal me just having a broken sleep schedule
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jxsl13 23-Mar-20 02:03 AM
same ._: I feel you
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Assa 23-Mar-20 02:03 AM
there are so much programms I could write if I wouldn't require sleep
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jxsl13 23-Mar-20 02:04 AM
well, maybe in 100 years
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Assa 23-Mar-20 02:05 AM
i want brainupload now :C i would scale myself up to 100 and we would have a mod singularity in teeworlds
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jxsl13 23-Mar-20 02:05 AM
infinite mods, 0 players
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Assa 23-Mar-20 02:05 AM
imagine bot's, but all are me (edited)
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jxsl13 23-Mar-20 02:06 AM
quits game forever
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Assa 23-Mar-20 02:08 AM
it's always easier to make bots worse
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jxsl13 23-Mar-20 02:09 AM
isn't it easier to make then perfect?
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Assa 23-Mar-20 02:09 AM
no
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jxsl13 23-Mar-20 02:10 AM
hm, depends on the stuff you wanna achieve
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Assa 23-Mar-20 02:10 AM
there are problems where you even run into the problem of describing what a "perfekt bot" is
you can just write a function to measure the goodness
and train something to optimize it
thats actually what machine learning is doing
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jxsl13 23-Mar-20 02:11 AM
aimbots that aim perfectly seems easier, at least with laser, but making them worse seems hard. grenade bots seem harder but easy to have bad grenade bots.
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Assa 23-Mar-20 02:11 AM
you can't write a perfect grenade bot
because you can't predict players perfectly
with map knowledge you can archive better predictions, this is what good players do
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jxsl13 23-Mar-20 02:12 AM
laser bots then
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Assa 23-Mar-20 02:12 AM
no
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jxsl13 23-Mar-20 02:13 AM
perfect is easy, balanced is hard?
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Assa 23-Mar-20 02:13 AM
what about wallshots in laser?
you need to predict other players for this too
and it's always easier to make a bot worse
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jxsl13 23-Mar-20 02:13 AM
in that case perfection is never reachable
in any case, then?
as perfection is not reachable, everything is imperfect, implying bad?
thus bad bots are easy to make, even tho they are good enough
and as perfect as can be, but never perfect
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Assa 23-Mar-20 02:15 AM
you can always add variance to the input of a bot
to make it worse
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jxsl13 23-Mar-20 02:15 AM
hm, k
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Assa 23-Mar-20 02:15 AM
i can imagine 100 ways to make a bot worse
but only 1 perfect bot is possible
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jxsl13 23-Mar-20 02:15 AM
with enough data, I guess...
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jxsl13 23-Mar-20 03:59 AM
yeah, kinda, only the necessary stuff
chat + votes
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Mxxouu_ 23-Mar-20 12:13 PM
Hello everyone
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eleissor 23-Mar-20 05:15 PM
helllllllo
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SoGa 23-Mar-20 09:20 PM
Did someone ever write about the history of this game in a forum or blog post? It is so old and I remember playing it years ago. I'm pretty happy to see people are still playing! (edited)
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jxsl13 23-Mar-20 09:30 PM
there is some github repository that collects the history of the game, would be nice to have it pinned in announcements or something like that (edited)
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ChillerDragon 23-Mar-20 09:34 PM
Keeping track of teeworlds history. Contribute to TeeworldsDB/history development by creating an account on GitHub.
this?
its still early WIP tho
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SoGa 23-Mar-20 09:39 PM
Wow the screenshot from 2007 😄
I think, I first played around 2010. I could be remembering it wrong. I definitely never heard of teewars !
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Assa 23-Mar-20 10:10 PM
I played teewars once when i was 10, i can't remember anything from it
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Deleted User 24-Mar-20 04:15 PM
salut
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a gerdoe 24-Mar-20 04:21 PM
sal u
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eleissor 24-Mar-20 05:20 PM
salut
who s fr ?
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Dune 24-Mar-20 05:26 PM
Rule 2 please
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a gerdoe 24-Mar-20 10:11 PM
isnt salut = hello for all englishmans?
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dead50 25-Mar-20 01:22 AM
hi, anyone know how could i implement a mod into a regular server?
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Trafalgar Law 25-Mar-20 01:23 AM
Which mod do you want to use?
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dead50 25-Mar-20 01:23 AM
i wanna use catch64
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Trafalgar Law 25-Mar-20 01:24 AM
Okay and which OS do you use for your server?
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dead50 25-Mar-20 01:24 AM
im doing windows, really vanilla stuff
i just don't get what exactly what to do
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Trafalgar Law 25-Mar-20 01:25 AM
Okay https://github.com/AssassinTee/catch64/releases Download teeworlds-windows-latest.zip
catch64, its like catch16 (colorcatch), but with colors AND skins - AssassinTee/catch64
Download also autoexec.cfg and Catch16.map
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dead50 25-Mar-20 01:26 AM
gotcha
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Trafalgar Law 25-Mar-20 01:27 AM
put the autoexec.cfg in the same folder like the _srv is
and the Catch16.map in data/maps or smth like that
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dead50 25-Mar-20 01:28 AM
data->maps
okay
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Trafalgar Law 25-Mar-20 01:29 AM
and now you can start the _srv file
But only you can join this server atm
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dead50 25-Mar-20 01:30 AM
do i gotta do a .bat
and edit the autoexec.cfg?
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Trafalgar Law 25-Mar-20 01:31 AM
normally it should start automatically the config
because its autoexec
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dead50 25-Mar-20 01:31 AM
oh yeah nvm it did
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dead50 25-Mar-20 01:39 AM
oh yes
it is working
thank you
😄
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dead50 25-Mar-20 04:06 AM
now
can you add an vote
to change game mode?
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dead50 25-Mar-20 04:14 AM
or i would have to completely change the server for it
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Assa 25-Mar-20 09:56 AM
@dead50 the autoexec should contain some votes already, but feel free to edit it (serverrestart required)
you need to add some router forwarding of port 8303 in UDP AND TCP in order to make it online for everyone
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dead50 25-Mar-20 09:57 AM
I couldn't find an actual gametype argument
To fill the thing for a vote
And yeah port forwarding was done
Managed to play with 12 people fine
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Assa 25-Mar-20 09:58 AM
what do you mean by gametype in this context?
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dead50 25-Mar-20 09:58 AM
Like
Going from catch
To ctf
Or dm
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Assa 25-Mar-20 09:58 AM
oh you can't do this without switching the _srv file
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dead50 25-Mar-20 09:58 AM
Figures.
Thats a big rip
I guess i will do 2 separated servers
For when bored of catch
😸
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Assa 25-Mar-20 09:59 AM
that's the only option for this
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dead50 25-Mar-20 09:59 AM
Thanks for the reply
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Assa 25-Mar-20 09:59 AM
np 🙂
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dead50 25-Mar-20 10:01 AM
Oh i wanted to ask
Does the laser gun always one shots by default?
Or i gotta buff its damage for it
Cuz my people want to play like ctf with only instakill lasers and such
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Assa 25-Mar-20 10:04 AM
laser does in normal ctf 5 damage
if you program it to do instakill, you have to change the name ctf to something other, too my-ctf
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dead50 25-Mar-20 10:06 AM
I see, then make my ctf use the rules I want
How do i achieve that?
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Assa 25-Mar-20 10:06 AM
you can play DM with instakill laser
do sv_gametype MOD and tune laser_damage 20
tuning parameters only work on non-default gametypes
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dead50 25-Mar-20 10:08 AM
Do i gotta create an. .cfg?
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Assa 25-Mar-20 10:08 AM
you always should
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dead50 25-Mar-20 10:08 AM
For like "mod" parameters
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a gerdoe 25-Mar-20 10:32 AM
русский?
🇷🇺 5
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Deleted User 25-Mar-20 06:09 PM
hey!
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fokkonaut 26-Mar-20 04:51 PM
🗡️ 1
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a gerdoe 26-Mar-20 05:24 PM
✝️
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ReiTW 26-Mar-20 09:21 PM
@fokkonaut ur srv will be empty if I move v3royal from 0.6 to 7
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fokkonaut 26-Mar-20 09:22 PM
i dont care
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Dune 26-Mar-20 09:23 PM
be nice
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🎀mao🎀 26-Mar-20 09:25 PM
hello
could someone explain to me, what are clients?
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Dune 26-Mar-20 09:26 PM
@🎀mao🎀 clients are what you play with
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🎀mao🎀 26-Mar-20 09:26 PM
i always hear players talking about ddclient and zclient
what are those?
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Trafalgar Law 26-Mar-20 09:26 PM
f-client
and zillywoods
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Dune 26-Mar-20 09:26 PM
modified clients
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Trafalgar Law 26-Mar-20 09:27 PM
^
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🎀mao🎀 26-Mar-20 09:27 PM
and what do they change?
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Dune 26-Mar-20 09:27 PM
think pimp your game
plenty of things, aesthetics, integration with other modifications etc
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🎀mao🎀 26-Mar-20 09:28 PM
how can i get one client?
i want to have cool skins
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ElJotita 27-Mar-20 12:20 AM
Hello! First time here. I was wondering where can I find server side mods (plugins? addons?). I mean, I know there is a lot of content on the forums, but that's the problem too, too many versions. Is there any space just for server side modifications? Thank you!
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jxsl13 27-Mar-20 01:34 AM
github.com
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Souly 27-Mar-20 01:51 AM
@ReiTW you are going to move royal to 0.7?
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ReiTW 27-Mar-20 02:35 AM
idk
I already have a beta version of blockworlds
so
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Souly 27-Mar-20 04:46 AM
mistaken_love
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Dune 27-Mar-20 09:59 AM
@ElJotita teeworlds.com modifications subforum is your best bet, though not everything is there. There are only two versions that matter , 0.6 and 0.7
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Trafalgar Law 27-Mar-20 12:31 PM
@Dune @heinrich5991 https://i.imgur.com/xPIjBhk.png Look at the server name
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Dune 27-Mar-20 12:32 PM
What about it @Trafalgar Law
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Trafalgar Law 27-Mar-20 12:32 PM
"Bastards server" ?
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Dune 27-Mar-20 12:32 PM
We are not going to police every rude server message
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Trafalgar Law 27-Mar-20 12:32 PM
ok
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Dune 27-Mar-20 12:32 PM
Less interference is better imo 🙂
👌 1
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a gerdoe 27-Mar-20 12:34 PM
ye
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n000b 27-Mar-20 02:24 PM
@ReiTW dont bring shitty block community to 0.7 please.
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ReiTW 27-Mar-20 02:26 PM
@n000b well none's saying this to ddnet for bringing their shit to 0.7
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n000b 27-Mar-20 02:33 PM
True
Blame fokkonaut for this. Besides it seems like people want it since multimap is the most played mod atm.
Multimap is a mod on its ownGWatproHyperPoggers
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Trafalgar Law 27-Mar-20 02:34 PM
xd
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Souly 27-Mar-20 02:36 PM
MmapRace
MMRace
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Trafalgar Law 27-Mar-20 02:36 PM
MLRace
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Souly 27-Mar-20 02:36 PM
MMLRace
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Trafalgar Law 27-Mar-20 02:36 PM
:X
xnie 2
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Souly 27-Mar-20 02:37 PM
DDless
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🎀mao🎀 27-Mar-20 04:36 PM
anyone got z-client?
@Dune
you're a mod
maybe you know where i could get it
cause i've been looking online, and cant find it anywhere
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Dune 27-Mar-20 04:52 PM
That's a very old thing. Isn't it 0.5?
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n000b 27-Mar-20 05:36 PM
@🎀mao🎀 i think noby has the biggest client collection
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jxsl13 27-Mar-20 05:55 PM
maybe zillywoods (beware is zilly). z-client was from Z-Team back in the days :D like 8 years ago.
apparently, as the forum is kinda dead, might make sense to have an info channel for mods and client mods.
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Dune 27-Mar-20 06:00 PM
the forum is still the most accessible and convenient place to list resources
[CLIENT][0.7] ZillyWoods (ddrace) (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
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🎀mao🎀 27-Mar-20 06:04 PM
i tried zillywoods
but i dont this that;s it
im like confused
so so bad
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Dune 27-Mar-20 06:07 PM
Are you looking for a ~8 years old client ?
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🎀mao🎀 27-Mar-20 06:41 PM
i had a client, where the settings had skins
like others' made skins
not the default ones
@Dune
know what im talking abnout?
about
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Dune 27-Mar-20 06:41 PM
no, there are several clients like that
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🎀mao🎀 27-Mar-20 06:52 PM
hm darn
are there mods?
like i see players having their gun changed
or having different star colours when you get frozen
or different hook colours
how can i get that?
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Souly 27-Mar-20 06:54 PM
modified game graphics
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Dune 27-Mar-20 07:12 PM
you can modify your game.png and other data in the game folders to achieve this
my modified client ships with a bunch of these
maybe @fokkonaut's does too
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fokkonaut 27-Mar-20 07:14 PM
mine doesnt
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🎀mao🎀 27-Mar-20 07:32 PM
soo, where can i find individual skins, and like mod the game?
also i'm currently picking between f-client and zillywods
woods*
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Dune 27-Mar-20 07:58 PM
zillywoods is no longer maintained, pick fokkonaut's
what do you mean by skins, weapon skins?
or actual (tee) skins
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🎀mao🎀 27-Mar-20 08:10 PM
weapon skins, the starts when you're frozen skins or how to change their colours
just i see how some youtubers have like cool colours, and item skins
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a gerdoe 27-Mar-20 08:13 PM
@🎀mao🎀 z-team client?
ah
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🎀mao🎀 27-Mar-20 08:14 PM
what
?
@a gerdoe
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a gerdoe 27-Mar-20 08:14 PM
no no
i thought that you want 0.5 z-team client
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🎀mao🎀 27-Mar-20 08:15 PM
oh no
dune
do you know what i want?
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a gerdoe 27-Mar-20 08:15 PM
0.6/0.7?
if you want 0.7 customized client there are only two: f-client and chillerdragon's client
if you want customized 0.6 client...
go to forum
there are a lot
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🎀mao🎀 27-Mar-20 08:19 PM
0.78
0.7*
and i got f-client
@a gerdoe
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a gerdoe 27-Mar-20 08:23 PM
ok
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🎀mao🎀 27-Mar-20 08:23 PM
so, i looked online a bit, haven't found anything on item skin modding
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a gerdoe 27-Mar-20 08:23 PM
gud choice xd
0.7 have no teecomp for now
as i know
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🎀mao🎀 27-Mar-20 08:24 PM
what's tee comp
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a gerdoe 27-Mar-20 08:24 PM
uhm
customizing
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🎀mao🎀 27-Mar-20 08:26 PM
awie
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a gerdoe 27-Mar-20 08:26 PM
xd
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🎀mao🎀 27-Mar-20 08:26 PM
so no item skins?
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a gerdoe 27-Mar-20 08:26 PM
@fokkonaut ding dong
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fokkonaut 27-Mar-20 08:26 PM
hi
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🎀mao🎀 27-Mar-20 08:26 PM
DING DONG
help
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a gerdoe 27-Mar-20 08:26 PM
add customizing
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🎀mao🎀 27-Mar-20 08:26 PM
pls
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a gerdoe 27-Mar-20 08:26 PM
for this guy
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🎀mao🎀 27-Mar-20 08:26 PM
yes please
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fokkonaut 27-Mar-20 08:26 PM
no u
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a gerdoe 27-Mar-20 08:26 PM
xd
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🎀mao🎀 27-Mar-20 08:27 PM
add black and red starts when ur frozen
a black hook
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a gerdoe 27-Mar-20 08:27 PM
uhm
its just gameskin
u can copypaste it
teeskins.de (edited)
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🎀mao🎀 27-Mar-20 08:27 PM
whot
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a gerdoe 27-Mar-20 08:27 PM
look up gameskins
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🎀mao🎀 27-Mar-20 08:27 PM
where do i find that
alright i will
where can i find a black hook and black stars?
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a gerdoe 27-Mar-20 08:30 PM
idk
just search
or make it yourself
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🎀mao🎀 27-Mar-20 08:31 PM
fokkonaut baka make it pls
im confused with this modding stuff
ily
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Trafalgar Law 27-Mar-20 08:44 PM
@Dune do // works in .cfg to commit out smth?
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Dune 27-Mar-20 08:45 PM
No, #
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Trafalgar Law 27-Mar-20 08:45 PM
thx
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Dune 27-Mar-20 08:45 PM
@a gerdoe i ported teecomp
There are weapon skin selectors in the gamer + teecomp
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a gerdoe 27-Mar-20 08:46 PM
yeah...
thats it dune
still actual @Dune :)
@🎀mao🎀
get it
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ElJotita 27-Mar-20 09:24 PM
@ElJotita teeworlds.com modifications subforum is your best bet, though not everything is there. There are only two versions that matter , 0.6 and 0.7
@Dune Understood! Thank you
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ChillerDragon 27-Mar-20 09:27 PM
crazy i have never seen so many players in 0.7
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Dune 27-Mar-20 09:29 PM
covid for teeworlds!
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a gerdoe 27-Mar-20 09:40 PM
heh (edited)
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🎀mao🎀 27-Mar-20 09:55 PM
@Dune where do i find it
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a gerdoe 27-Mar-20 09:56 PM
teeworlds forum
[CLIENT][0.7] Teeworlds Gamer (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
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🎀mao🎀 27-Mar-20 09:58 PM
thank you
but @a gerdoe i use z-client
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🎀mao🎀 27-Mar-20 10:16 PM
@Dune
i use z-client
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a gerdoe 27-Mar-20 10:17 PM
and?..
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Dune 27-Mar-20 10:17 PM
I'm not aware of such a thing in 0.7
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🎀mao🎀 27-Mar-20 10:20 PM
what?
what do you mean
im confused
like, if i donwload that gamer client
z-client wont work
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a gerdoe 27-Mar-20 10:23 PM
wut
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🎀mao🎀 27-Mar-20 10:23 PM
ok so,
right now, i use z-client
made by fokkonaut
and how can i get skins on that thread
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a gerdoe 27-Mar-20 10:24 PM
you can copypaste the game.png
particles.png
and other
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🎀mao🎀 27-Mar-20 10:24 PM
really?
and after i copypaste it
what then?
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a gerdoe 27-Mar-20 10:24 PM
join the game
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🎀mao🎀 27-Mar-20 10:25 PM
and how do i change it to the skins
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a gerdoe 27-Mar-20 10:25 PM
stop stop stop
what are you talking about
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🎀mao🎀 27-Mar-20 10:25 PM
the skins
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a gerdoe 27-Mar-20 10:25 PM
about skins or gameskins?
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🎀mao🎀 27-Mar-20 10:25 PM
for items
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Dune 27-Mar-20 10:25 PM
right now, i use z-client made by fokkonaut
ah, that's f-client
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🎀mao🎀 27-Mar-20 10:25 PM
gameskins
uh
oh im sorry
yes f-client
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a gerdoe 27-Mar-20 10:26 PM
i confused totally
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🎀mao🎀 27-Mar-20 10:26 PM
im sorry
so, im using f-client
and want gameskins
from the gamer client
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a gerdoe 27-Mar-20 10:26 PM
mhm
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🎀mao🎀 27-Mar-20 10:26 PM
i just copypaste game.png and particles.png and other
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a gerdoe 27-Mar-20 10:26 PM
game.png and others you can copypaste
skins
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🎀mao🎀 27-Mar-20 10:26 PM
so, all the .png files in data?
copypaste those>
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a gerdoe 27-Mar-20 10:27 PM
you can copy files from body eyes and etc from one client to second
to the same folder
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🎀mao🎀 27-Mar-20 10:27 PM
what
the last part
what body eyes
ooh in skins
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a gerdoe 27-Mar-20 10:28 PM
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🎀mao🎀 27-Mar-20 10:28 PM
ok, i'll try
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a gerdoe 27-Mar-20 10:29 PM
oke
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🎀mao🎀 27-Mar-20 10:34 PM
it didnt work
i cant see the new skins
or the skin selection
i replaced skins, particles, the .png files
@a gerdoe
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Dune 27-Mar-20 10:36 PM
@🎀mao🎀 weapon skins are not "skins", they are game.png
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🎀mao🎀 27-Mar-20 10:36 PM
uhhhhhh
so
what do i do now
i replaced the .png
do i get into game?
i also just want black weapons, hook and stars
how can i get that
@Dune you're the modder here
help
sorry if im not patient
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Dune 27-Mar-20 10:39 PM
change game.png or get a client that natively supports that
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🎀mao🎀 27-Mar-20 10:39 PM
where can i find the black game.png
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Assa 27-Mar-20 10:40 PM
@🎀mao🎀 just go into the teeworlds->data folder and change all .png files as you like
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🎀mao🎀 27-Mar-20 10:40 PM
but i have no image editing skills
i cant do shit
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Assa 27-Mar-20 10:41 PM
then learn shit, you can't ask people on the internet to do shit for free
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🎀mao🎀 27-Mar-20 10:41 PM
alright, like i found a skin on teeskins.de, but when i try to download it, it shows 404 not found
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Assa 27-Mar-20 10:42 PM
software you can use is GIMP, Inkscape, Photoshop and/or Paint.net
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Dune 27-Mar-20 10:42 PM
@🎀mao🎀 look for gameskins in thye teeworlds forum then
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🎀mao🎀 27-Mar-20 10:42 PM
alright, but do i like need to really zoom in and paint it?
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Assa 27-Mar-20 10:42 PM
you can find hundrets of tutorials on youtube
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Dune 27-Mar-20 10:42 PM
I don't think making your own is a good start @🎀mao🎀 just look for an existing one
Download & Share: Teeworlds Gameskins ▷ 2000+ Teeworlds Graphics ✓ Biggest Teeworlds Skins Collection ✓ Join Now ✓
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Assa 27-Mar-20 10:43 PM
alright, but do i like need to really zoom in and paint it?
@🎀mao🎀 your options: find a skin which is good enough for you, do it yourself, somehow get anyone to do it for you
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Dune 27-Mar-20 10:43 PM
Graphics (Page 1) — Teeworlds Forum — Everything Teeworlds!
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🎀mao🎀 27-Mar-20 10:43 PM
i just would love black skins
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Assa 27-Mar-20 10:44 PM
if you just want a skin to be fully black it's very easily doable with GIMP
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🎀mao🎀 27-Mar-20 10:45 PM
so, could i get a quick tutorial on GIMP?
site cant be reached
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Assa 27-Mar-20 10:47 PM
nvermind side is broken
please just google for one or trial and error
but here is the link to the gimp software: https://www.gimp.org/
GIMP - The GNU Image Manipulation Program: The Free and Open Source Image Editor
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🎀mao🎀 27-Mar-20 10:48 PM
holy fuck finally they fixed the link for the black game skin download
alright thanks for everything but i already got it
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Darwish 28-Mar-20 10:08 AM
Join my zCatch
Who wanna play n call
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Souly 28-Mar-20 01:20 PM
casual ddrace gameplay
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IndigoBug86125 28-Mar-20 05:46 PM
who likes Teeworlds?
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Sonix 28-Mar-20 06:22 PM
none here
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Trafalgar Law 28-Mar-20 06:22 PM
We are the hater discord server for teeworlds >:)
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a gerdoe 29-Mar-20 09:14 PM
can someone help me with modern chat system in 0.7 tw?
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fokkonaut 29-Mar-20 09:14 PM
what do you mean
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a gerdoe 29-Mar-20 09:15 PM
eh
i just want to add command
with this command functional (edited)
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a gerdoe 29-Mar-20 09:32 PM
ah okey
no one?
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a gerdoe 29-Mar-20 09:52 PM
wrong channel i guess
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Sonix 29-Mar-20 10:21 PM
I've made a 0.7 skin template in case someone needed it, feel free to use it
♥️ 2
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ChillerDragon 29-Mar-20 10:24 PM
thanks @Sonix can i publish that in my database?
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Sonix 29-Mar-20 10:25 PM
sure
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ChillerDragon 29-Mar-20 10:28 PM
did the gameskin grid change as well? (edited)
yea kinda i guess the ninja bar
thanks for sharing ❤️
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Trafalgar Law 29-Mar-20 10:34 PM
What are you using to make a skin in tw xD
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ChillerDragon 29-Mar-20 10:34 PM
qpaw ofc
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Trafalgar Law 29-Mar-20 10:35 PM
xdddddd
@ChillerDragon a skin foir u
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ChillerDragon 29-Mar-20 10:36 PM
nice thats how my qpaw drawings also look like usually
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Trafalgar Law 29-Mar-20 10:36 PM
xdddd
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ChillerDragon 29-Mar-20 10:37 PM
actually most of my orga icons are made in qpaw
not all tho
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Sonix 29-Mar-20 10:38 PM
skillz there
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a gerdoe 29-Mar-20 10:41 PM
i think @Sonix is using illustrator or gimp (edited)
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Sonix 29-Mar-20 10:41 PM
inkscape actually 😛
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a gerdoe 29-Mar-20 10:43 PM
yeah... nice choice xd
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louis 30-Mar-20 10:14 PM
chilla vanilla LMFAO
osu keyboard btw
Osu 1
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wavi 31-Mar-20 08:44 PM
ahoy!
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Dune 31-Mar-20 08:46 PM
torille wavi
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wavi 31-Mar-20 08:46 PM
kyllä kiitos! xD
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Dune 31-Mar-20 08:47 PM
you're richrd?
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wavi 31-Mar-20 08:47 PM
yes
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Ryozuki 31-Mar-20 09:23 PM
@Dune will you release teeworlds 1.0 tomorrow?
😉
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jxsl13 31-Mar-20 09:23 PM
2.0
man, 1.0 was awesome.
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Dune 31-Mar-20 09:29 PM
@Ryozuki what are you talking about, it was released 8 years ago 🙂
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Souly 31-Mar-20 09:35 PM
is it going to be the same as in minecraft now?
teeworlds 0.10
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Dune 31-Mar-20 09:43 PM
April Fools 2012: 1.0 released! (Page 1) — News — Teeworlds Forum — Everything Teeworlds!
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Souly 31-Mar-20 09:55 PM
that april fools version looks better than i expected
that filter looks really cool
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WingedTeam 01-Apr-20 09:26 AM
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Deleted User 01-Apr-20 09:52 AM
I really want an offline version of regex101.com
Some tool that will make reading regex easier.
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Dune 01-Apr-20 11:22 AM
regex is a write-only language ;)
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jxsl13 01-Apr-20 02:08 PM
I think you don't need to be online anymore after that website has been loaded once.
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fokkonaut 02-Apr-20 03:12 PM
when laws and also my server have hoster problems xd (edited)
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Trafalgar Law 02-Apr-20 03:22 PM
Again ?
Or was this from last time
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fokkonaut 02-Apr-20 03:36 PM
again
but its okay again
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jxsl13 02-Apr-20 05:06 PM
do we have like one of those old gameplay mechanics maps, as we get quite a lot of new players lately
kinda visually show stuff with a map
would be nice
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ChillerDragon 02-Apr-20 05:54 PM
yea the datacenter was rip for a short time today again
half tw 0.7 servers down 😄
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fokkonaut 02-Apr-20 08:31 PM
0.6 support is not even in the current running version of my server :D i think after i restarted the server it will fill up even faster due to the ddnet clients
I am also working on a 128player mod for 0.7, is kinda working at the moment :) Just needs some more fine tuning
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fokkonaut 02-Apr-20 08:41 PM
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fokkonaut 02-Apr-20 08:55 PM
Hey everybody, you can join my 0.7 server now with DDNet clients aswell! 149.202.127.134:7303
shootu 1
faciale 1
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Souly 02-Apr-20 10:46 PM
whaaaat
128 players
crazy
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Trafalgar Law 02-Apr-20 10:46 PM
64 players
xd
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Souly 02-Apr-20 10:47 PM
I am also working on a 128player mod for 0.7, is kinda working at the moment :) Just needs some more fine tuning
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Trafalgar Law 02-Apr-20 10:47 PM
oh
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Souly 02-Apr-20 10:47 PM
craaazy
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Trafalgar Law 02-Apr-20 10:47 PM
I thought you mean scoreboard
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Souly 02-Apr-20 10:47 PM
nah
i dont think that 128 playera will work on that map
this is gonna be total mess
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ChillerDragon 02-Apr-20 11:29 PM
@Souly the map is empty af
There is tons of space
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Souly 02-Apr-20 11:47 PM
@ChillerDragon but empty space where players cant really play (at least imo)
the race, play and farm areas are small
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ChillerDragon 03-Apr-20 10:20 AM
there are plenty of unused farm areas
exotic ones
all over the map
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Assa 03-Apr-20 02:50 PM
remember that not every square inch of a map has to be used, you can have areas outside the playing area just as decor
i have never seen "environmental storytelling" in teeworlds
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Tezcan 03-Apr-20 03:06 PM
The Unique Race servers are also playable in 0.7 now! play race alongside with players from 0.6. you can also join our teeworlds race discord: https://uniqueclan.net/race
Check out the Race community on Discord - hang out with 112 other members and enjoy free voice and text chat.
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Trafalgar Law 03-Apr-20 03:06 PM
Nice 😄
oh @Learath2 you joined this discord
whoo
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Assa 03-Apr-20 03:17 PM
i can't find them @Tezcan , only your fastcap servers
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Learath2 03-Apr-20 03:18 PM
@Trafalgar Law yep, mostly so I don't have to upload screenshots 🙂
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Tezcan 03-Apr-20 03:19 PM
@Assa Fastcap is a voteoption, join and change it to Race Short/Middle or Long
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Assa 03-Apr-20 03:38 PM
I broke it 🙂
👻 2
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Tezcan 03-Apr-20 03:43 PM
aiaiaiaiai im gonna look into it, thank you!
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Assa 03-Apr-20 03:43 PM
I told you I would break it
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Trafalgar Law 03-Apr-20 03:54 PM
Assa = Cheater
ban
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Assa 04-Apr-20 12:31 PM
@Tezcan i want to report a bug: you can't shoot when holding the scoreboard. This is unaccaptable for racing
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Trafalgar Law 04-Apr-20 12:31 PM
Assa is a hater
😠
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Assa 04-Apr-20 12:31 PM
Teeworlds 0.7 default client
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Dune 04-Apr-20 12:31 PM
huh, that's strange, how can server-side enforce that?
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Assa 04-Apr-20 12:31 PM
i have no idea, it's a unique server gimmik
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Dune 04-Apr-20 12:32 PM
Server shouldn't know about you opening the scoreboard
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Assa 04-Apr-20 12:33 PM
i can reproduce it very easily, I could stream it if you want
I know that the server is a 0.6 and 0.7 sever and maybe there is an error in the protocol
Assa is a hater
@Trafalgar Law yes, i am a bug hater, those filthy things break stuff 🐛
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heinrich5991 04-Apr-20 12:37 PM
server gets information about you having the scoreboard open
it's in the input flags
(same about menus open btw)
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Dune 04-Apr-20 12:41 PM
TIL 🙂
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Assa 04-Apr-20 12:43 PM
TIL? P.S.: weapon switichg doesn't work, too
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heinrich5991 04-Apr-20 12:43 PM
today I learned
trollface 1
bug @timakro I think
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timakro 04-Apr-20 12:59 PM
it's not the player flags haha
will have to do some tracking down in the client i guess
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Assa 04-Apr-20 01:14 PM
it has to be a server issue, it's working on other 0.7 servers 🙂
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Zatline 04-Apr-20 06:59 PM
lmao
😷 1
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Sonix 04-Apr-20 07:15 PM
Its the meta
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ChillerDragon 04-Apr-20 07:25 PM
lmao 16 player scoreboard in 2020
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Zatline 04-Apr-20 07:50 PM
I wonder maybe a scroll option could be helpful or pages (edited)
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Dune 04-Apr-20 07:53 PM
Pages work best because mousescroll may be bound ingame
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Zatline 04-Apr-20 07:55 PM
yea right
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Assa 04-Apr-20 08:53 PM
+1
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Souly 04-Apr-20 11:04 PM
there is more of this
i see everyone with virus type nicks on this server
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ChillerDragon 04-Apr-20 11:49 PM
And how should one change pages without binding it to a key @Dune ? 😄
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Dune 04-Apr-20 11:49 PM
you bind it to a key, obviously
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ChillerDragon 04-Apr-20 11:49 PM
It would overload my simple brain to change pages while playing ._.
Yea then you also have binds that might be used for something else already
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Dune 04-Apr-20 11:50 PM
You can see that you can't bind scroll to a key, yet you can bind pages to a key
It's a bind, you can set it to whatever you want that doesn't conflict
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ChillerDragon 04-Apr-20 11:50 PM
Ah
I thought it’s just a concept and also a scroll bar can be rebound
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Dune 04-Apr-20 11:51 PM
You can't get a scrolling effect with keys, it looks bad
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ChillerDragon 04-Apr-20 11:52 PM
But big f4 for keypresses on scoreboard. Holding the hook and tab hey while hanging somewhere and checking if mates already left is struggle enough. Then hitting another key to iterate the pages yikes
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Dune 04-Apr-20 11:53 PM
Teeworlds isn't geared for more than 16players doing actual PvP shooting at each other
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ChillerDragon 04-Apr-20 11:53 PM
Just use the awesome ddnet Scoreboard nobody ever had a problem with it
👍 1
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Dune 04-Apr-20 11:53 PM
for other game modes, you don't need to be looking at everyone without stopping
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ChillerDragon 04-Apr-20 11:53 PM
I don’t see pvp limit for 16
If the map is fine sky is the limit
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Dune 04-Apr-20 11:54 PM
I know people who come from ddnet are used to their scoreboard, but as an outsider, I'm frankly not convinced that it won't look terrible + overlap with chat etc
64 people on a screen is a lot
maps are limited vertically, that's why people struggle to even get a 8v8 ctf map
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ChillerDragon 04-Apr-20 11:54 PM
It’s not that ddnet users had get used to it
I had to get used to a lot of 0.7 things but not to ddnet scoreboard
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Dune 04-Apr-20 11:55 PM
Well some mechanics like wrapping the chat on the left of the scoreboard would be broken, lower resolutions will probably break,
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ChillerDragon 04-Apr-20 11:55 PM
Well deathmatch or team deathmatch works for sure
Never tried flag based with more than 16 so idk
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Dune 04-Apr-20 11:56 PM
what happens in team games? when there is more than 32 players on a side?
I know it sounds silly rare but it has to be robust
If you can design a 64 player scoreboard that - changes size like the current one when going to 12+ - doesn't break anywhere - is readable I'm happy
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Ryozuki 05-Apr-20 12:00 AM
@ChillerDragon 🙂
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jao 05-Apr-20 12:01 AM
make the dune happy grea
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ChillerDragon 05-Apr-20 12:01 AM
@Ryozuki I wish teeworlds had more sound options
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Ryozuki 05-Apr-20 12:01 AM
i love how tw devs always self impose limits
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ChillerDragon 05-Apr-20 12:01 AM
@Dune do you even zilly
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Ryozuki 05-Apr-20 12:01 AM
@jao what u doin here
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Dune 05-Apr-20 12:01 AM
@ChillerDragon does zilly respect these three points?
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jao 05-Apr-20 12:01 AM
wat
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Ryozuki 05-Apr-20 12:01 AM
@jao get out! 🙂
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jao 05-Apr-20 12:01 AM
wtf
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ChillerDragon 05-Apr-20 12:01 AM
How does it not respect
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jao 05-Apr-20 12:02 AM
greta
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Dune 05-Apr-20 12:02 AM
does it keep the chat wrapping mechanics?
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Ryozuki 05-Apr-20 12:02 AM
@jao i literally never seen u here xd
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jao 05-Apr-20 12:02 AM
AntonXu
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Dune 05-Apr-20 12:02 AM
I don't know, I'm asking you
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ChillerDragon 05-Apr-20 12:02 AM
Eh Idk
Never had any problems
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Ryozuki 05-Apr-20 12:02 AM
i never had such a small display
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ChillerDragon 05-Apr-20 12:02 AM
Im on FullHD tho
But chat is fine
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jao 05-Apr-20 12:02 AM
dune ranting on ddnet scoreboard without knowing it grea
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Ryozuki 05-Apr-20 12:02 AM
but ofc we gotta pleasure the 640x480 players
otherwise tw will be a shithole
xd
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jao 05-Apr-20 12:03 AM
better keep low res than allow bigger teams AntonXu
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Dune 05-Apr-20 12:03 AM
I know what it looks like and I'm raising problems about it
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Ryozuki 05-Apr-20 12:03 AM
this is how the glorius ddnet client scoreboard looks
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Dune 05-Apr-20 12:03 AM
Like I said, if you can design a scoreboard that meets these three points, I'm personally happy with it
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ChillerDragon 05-Apr-20 12:03 AM
Nah I think it’s good you defend poor potato screens and people that have no voices here
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Ryozuki 05-Apr-20 12:03 AM
and yes it wraps chat
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ChillerDragon 05-Apr-20 12:04 AM
But I think ddnet client is kinda known and tested so I guess it’s fine
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Dune 05-Apr-20 12:04 AM
@ChillerDragon you are being dishonest, readability was one point of the three
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Ryozuki 05-Apr-20 12:04 AM
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ChillerDragon 05-Apr-20 12:04 AM
Well readable on a assumed average resolution of FullHD @Dune
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Ryozuki 05-Apr-20 12:04 AM
say 1080
or
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ChillerDragon 05-Apr-20 12:04 AM
Even tho 4K is a thing since years
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Dune 05-Apr-20 12:04 AM
Teeworlds must work properly below FullHD, of course
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Ryozuki 05-Apr-20 12:04 AM
even 720 is fine
yeah it must work at 480p
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Dune 05-Apr-20 12:05 AM
yeah
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jao 05-Apr-20 12:05 AM
whats not readable about it
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Ryozuki 05-Apr-20 12:05 AM
🙂
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Dune 05-Apr-20 12:05 AM
Do you have a 480p screenshot?
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ChillerDragon 05-Apr-20 12:05 AM
In the issue
There is one I think
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Dune 05-Apr-20 12:05 AM
Doesn't this one take the whole screen though? looks different
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Ryozuki 05-Apr-20 12:05 AM
its so small
nobody uses this
but it works fine
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Dune 05-Apr-20 12:06 AM
readable
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ChillerDragon 05-Apr-20 12:06 AM
Looks readable to me@
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Ryozuki 05-Apr-20 12:06 AM
xdd
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ChillerDragon 05-Apr-20 12:06 AM
Ye
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Ryozuki 05-Apr-20 12:06 AM
this is the whole btw
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jao 05-Apr-20 12:06 AM
lmao
edgar
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Ryozuki 05-Apr-20 12:06 AM
xd
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ChillerDragon 05-Apr-20 12:07 AM
big dox 😄
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Ryozuki 05-Apr-20 12:07 AM
eh its known dont worry
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Learath2 05-Apr-20 12:16 AM
Who knows if this is readable, our screens would stretch this to shit, someone needs to try on an actual 480p screen
If they even make those anymore
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ChillerDragon 05-Apr-20 12:18 AM
I think stretch is wrongly configured shouldn’t it just add some black borders
Also the window mode should not stretch it
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Learath2 05-Apr-20 12:18 AM
well pixel densities are not what they used to be
we have a lot more pixels on the screen, thus our screens are denser, thus it actually looks ridiculously small on our screens
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ChillerDragon 05-Apr-20 12:19 AM
Oh
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Learath2 05-Apr-20 12:19 AM
we need a monitor with old thiccc pixels
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ChillerDragon 05-Apr-20 12:20 AM
But when that monitor does a screenshot will it display different on current monitors?
Or do we need a professional photo of the actual screen 😄
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Learath2 05-Apr-20 12:21 AM
the screenshot should be the same
but it'll look different
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Zatline 05-Apr-20 12:56 AM
ChillerDragon u must see and understand that it's not about making the game more suitable for some specific non-vanilla mode that happens to makes use of 64 players or what ever, vanilla tw has always been 16 players and that's just fine .. sure u could make names smaller, and smaller, and smaller till everyone fits in sure .. but there is a point where u reach a limit and 64 surly is the very upper limit. I personally find it overwhelming and for Teeworlds it's really not necessary to push that upper limit either .. from a UI designing perspectiv there is nothing worst than clustering the screen full with unecessery information
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Zatline 05-Apr-20 01:07 AM
with that being said I'd prefer a scrollable scoreboard the most
👍 1
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jxsl13 05-Apr-20 04:36 AM
vanilla supports 64 players, thus should support a scoreboard with that many players. has nothing to do with mods.
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Learath2 05-Apr-20 10:05 AM
@Zatline if your opinion is that vanilla tw will always stick to 16 players, why do you care what the 64p UI looks like? That scoreboard has been around for 7 years now, it's legible (atleast as legible as the chat as the fontsize never goes smaller then the chat), it allows you to see all the information without breaking the flow of the game and that's the only thing needed from a scoreboard
I guess we are just talking to a brick wall at this point. So I guess we can implrment a paged one to say that vanilla actually supports 64p. Not like anyone playing on an actual 64p server will ever use the vanilla client
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jao 05-Apr-20 10:13 AM
dune should play with ddnet client for a week to make up a good opinion
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Zatline 05-Apr-20 10:23 AM
well yes tw supports 64 players so yes therefor it should allow an option to see all the players if there are 64 players ... but not all at once!
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Ryozuki 05-Apr-20 10:26 AM
"it's not about making the game more suitable for some specific non-vanilla mode" why not? vanilla is boring and player count confirms this
it should be all at once lol
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jao 05-Apr-20 10:30 AM
vanilla isn’t boring it’s just high skill cap and hard to get going
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Ryozuki 05-Apr-20 10:33 AM
yeah sure
🙂
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Zatline 05-Apr-20 10:35 AM
I prefer playing vanilla than some say ddrace all down to personal preference
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Ryozuki 05-Apr-20 10:36 AM
yeah but it doesnt matter what u prefer, the total count supports more mods than vanilla
vanilla = 10, modded = (131 - 10) = 121
the diference is there :)
and this is just for 0.7
on 0.6 there is 9 players in vanilla and 310 in modded
but u should continue focusing on the boring vanilla
🥱
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Zatline 05-Apr-20 10:39 AM
that players migrate towards mods has always been the case only back in the days there were many different mods and player were more equaly distributed and there was no 64 players at all ... it's only now that DDrace is left as the one dominant mod that happens to use 64 players (for what reason even? it's not like the type is dependend to have 64 players anyway) (edited)
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Ryozuki 05-Apr-20 10:39 AM
lmao
u actually have 0 idea of ddrace
"that players migrate towards mods" its always been the case due to vanilla being boring after 10 mins
you just confirmed my statement
ddrace is a coop mod btw, you can finish maps with 20 ppl on your team
or more
it also improves way more the social aspect of the game
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Zatline 05-Apr-20 10:42 AM
a spamed chat of 64 players talking sure that must be wonderfull I imagine
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Ryozuki 05-Apr-20 10:43 AM
as i said you have 0 idea xD
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Learath2 05-Apr-20 11:44 AM
@Zatline how about you don't make assumptions about things you have no way of knowing? It's not that abnormal to play with around 30 people in the larger maps on ddrace. Server sizes grew with user demand not because the developers were having a pissing contest
As I said we should just implement a paged one for vanilla client as there is no point discussing this when everyone is so hellbent on their opinion
We will release a client with the proper featureset in due time anyway and @ChillerDragon already has one that people can use for the time being
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Trafalgar Law 05-Apr-20 11:47 AM
@Learath2 Not only @ChillerDragon also @fokkonaut with his F-Client ;)
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Dune 05-Apr-20 12:13 PM
@Learath2 I feel like repeating myself a lot, but I'm personally happy with any scoreboard that is robust (does not break in rare scenarios), evolutive (appropriately changes size for small servers, like the current one does) and readable. Pages is the least headache way for me, but if people feel like going through the UI mess to make that work with 32 or 64p, that's all good by me
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Assa 05-Apr-20 12:51 PM
@jxsl13 note: vanilla supports 64 clients, with 16 players and rest spectators thus the 16 player scoreboard limit
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Dune 05-Apr-20 12:57 PM
The scoreboard was never meant to stay 16players @Assa
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Assa 05-Apr-20 01:06 PM
now this calls for an update 😄
in the assa client i implemented a scrollable scoreboard, it was just the default scoreboard which more players and you could scroll the ui up and down
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Trafalgar Law 05-Apr-20 01:07 PM
You have a client ?
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Assa 05-Apr-20 01:07 PM
I had in 0.6
I think the scoreboard just has to show all the playernames in the server and you need to switch between pages, maybe with pageup, pagedown, pos1 and end?
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Learath2 05-Apr-20 03:20 PM
@Dune you find yourself in the same argument because we fundamentally seem to disagree on what it means for a UI to be "readable". We say it's plenty legible, you say it's not, rinse and repeat.
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Dune 05-Apr-20 03:20 PM
you say it's not
where?
did you miss my last reply?
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Learath2 05-Apr-20 03:27 PM
Oh, I actually did
Or rather didn't read it quite that well.
Either way, the vanilla lot doesnt exactly seem to enjoy the large scoreboard so we should probably implement something paged for them
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Dune 05-Apr-20 03:30 PM
@Learath2 As long as it is evolutive (looks similarly to what we have now on small player count), it wouldn't be an issue for the "vanilla lot", as they play on <16p servers
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Learath2 05-Apr-20 03:31 PM
Well that's how it's implemented on both chiller and fokkonaut's clients
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Dune 05-Apr-20 03:34 PM
I'm dubious on how they fare with team games though (especially since teams can be imbalanced right?). I think all ddrace/city game modes are not team modes, so the problem doesn't exist.
So I'll tell you honestly, if I were to implement it myself, I would go with pages because I feel like it would be a brainfuck to try to make it work properly in all situations. If someone is willing to go through that brainfuck, that's fine by me
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Learath2 05-Apr-20 03:47 PM
well idk of any 64p teamgames where such a heavy imbalance should be allowed, but we could fall back to a paged scoreboard for teamgames
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fokkonaut 05-Apr-20 04:30 PM
team gamemodes have 16 slots only, so 8 on each side. nobys server allows 32 players, but i think only 16 ingame too, no problem there
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Learath2 05-Apr-20 04:45 PM
I think the point is that we want a scoreboard that can handle every situation
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fokkonaut 05-Apr-20 05:01 PM
i think the ddnet scoreboard can handle 32p team mode
so can the F-Client one
I think
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Deleted User 06-Apr-20 07:23 PM
what the fuck
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jxsl13 06-Apr-20 11:07 PM
rip
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noby 07-Apr-20 01:14 AM
this ip is spamming the 0.6 master list
and also spoofing/proxying servers
yall should masterban it @heinrich5991 @Dune
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jxsl13 07-Apr-20 01:15 AM
0.6 be like really dead
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noby 07-Apr-20 01:15 AM
no u
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jxsl13 07-Apr-20 01:15 AM
._. rip
my eyes
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Trafalgar Law 07-Apr-20 01:15 AM
@noby nobytroll
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noby 07-Apr-20 01:15 AM
pls stop
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jxsl13 07-Apr-20 01:15 AM
0.6 be like the exploit apocalypse with lots of zombies and undead
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noby 07-Apr-20 01:16 AM
nah
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Trafalgar Law 07-Apr-20 01:16 AM
xd
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noby 07-Apr-20 01:16 AM
im sure u could do the same thing on 0.7..
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jxsl13 07-Apr-20 01:16 AM
some living beings fighting for survival there
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noby 07-Apr-20 01:16 AM
my fng server on 0.6 has more players than every 0.7fng server combined usually :X
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jxsl13 07-Apr-20 01:17 AM
has a reason, I guess
you gotta advertise 0.7
maybe it will become less
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noby 07-Apr-20 01:17 AM
i dont like 0.7
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jxsl13 07-Apr-20 01:17 AM
😮
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noby 07-Apr-20 01:17 AM
i mean its still teeworlds, i like teeworlds
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jxsl13 07-Apr-20 01:17 AM
dedpepe
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noby 07-Apr-20 01:17 AM
but i think its worse than 0.6
i get noticeably lower fps, my fans spin, i cant change my screen resolution!! so i cant see what im typing in chat
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jxsl13 07-Apr-20 01:18 AM
well, 0.6 had like 10 years to evolve?
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noby 07-Apr-20 01:18 AM
and no antiping, and crashbugs
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Trafalgar Law 07-Apr-20 01:18 AM
noby I think you don't like 0.7 because there is no client like ddnet
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noby 07-Apr-20 01:18 AM
thats part of it
i copypasted antiping
and it works ok i guess..
but it still doesnt fix the awful fps or the resolution bug
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jxsl13 07-Apr-20 01:19 AM
I got the feeling that 0.7 has a worse ping in general ._.
but dunno why
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noby 07-Apr-20 01:20 AM
eh idk
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Trafalgar Law 07-Apr-20 01:20 AM
Nah xD
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noby 07-Apr-20 01:20 AM
i live in usa im not gonna notice ±20ms
its a fps thing
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Trafalgar Law 07-Apr-20 01:20 AM
Rip u noby
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noby 07-Apr-20 01:20 AM
and my laptop fans spin up to max speed
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Trafalgar Law 07-Apr-20 01:20 AM
bigPing
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noby 07-Apr-20 01:20 AM
even when capping fps to 144
where ddnet gives 350fps ez with no fan spin
i have 120ms to most servers its totally fine with antiping
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jxsl13 07-Apr-20 01:20 AM
my macbook kinda escalates when I start tw there
._.
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noby 07-Apr-20 01:21 AM
yeah but thats something that they introduced
either i fucked up my settings or something about 0.7 is making it waste more resources
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jxsl13 07-Apr-20 01:21 AM
well, it used a higher resolution of assets ._. but I dunno about the rendering stuff, so no comment :/
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noby 07-Apr-20 01:22 AM
perhaps the most annoying part of 0.7
is the fact that
since i cant change the resolution, its stuck at max always
i have to guess what im typing in chat
since i can only see the top 10% of the first line lol
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jxsl13 07-Apr-20 01:24 AM
learath2 has been doing lots of macOS cancer under the hood digging lately ._.
let's pray
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noby 07-Apr-20 01:25 AM
if theres anyone whos gonan figure it out
itll be him or heinrich xd
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jxsl13 07-Apr-20 01:25 AM
hm hm
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noby 07-Apr-20 01:39 AM
today i was debugging a fps issue with heinrich and im pretty sure it has something to do with the high dpi support, at least for newer versions of ddnet
possibly the same type of issue on 0.7 but no idea
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Learath2 07-Apr-20 09:49 AM
@noby it has to be stuck at max unless you are running it windowed, and never toggle to fullscreen (toggling to fullscreen at low resolution breaks macOS)
or you are running my experimental patch of SDL with the runtime resizing patch
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Lunie 07-Apr-20 10:40 AM
ку
✝️ 1
🇷🇺 1
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Dune 07-Apr-20 11:01 AM
@Learath2 Do you know if all these Mac issues were introduced by SDL2, or existed before? Because it seems ddnet does not have these issues (don't they use SDL2 now?)
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Learath2 07-Apr-20 11:09 AM
ddnet uses a borderless window instead of actual fullscreen on macOS
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cmb 07-Apr-20 08:19 PM
is it possible to modify teeworlds, so you can use the game without using OS libaries (load the whole game from the usb-stick)
???
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heinrich5991 07-Apr-20 08:20 PM
@cmb you can download the zip from https://www.teeworlds.com/ and put the extracted folder on a flash drive
👍 3
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Trafalgar Law 08-Apr-20 02:36 AM
TeeSlayer was online pepesweat
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Deleted User 08-Apr-20 04:43 AM
@Luu Hey sorry for ping, but can you accept/add me? i would like to talk with you if possible, thanks (edited)
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Deleted User 08-Apr-20 01:19 PM
@Luu
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heinrich5991 08-Apr-20 01:39 PM
@Deleted User please drop the use of nazi symbolisms in your nick/profile picture
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Deleted User 08-Apr-20 01:41 PM
@heinrich5991 it has nothing to do with nazism
it's from a game warhammer (edited)
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heinrich5991 08-Apr-20 01:43 PM
@Deleted User you have time until 2pm UTC+2 to remove it
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Deleted User 08-Apr-20 01:48 PM
@heinrich5991 yes i have knowledge about it, but i think it stupid in my opinion you come talk just because i use a historic symbol, original the symbol was from kingdom of prussia, but before this, were used by christian knights that were known as malta cross, i need remove by cause Discord Tos or what? i'm not part this bad person if you think that... but i understand
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heinrich5991 08-Apr-20 01:48 PM
I realize that the symbol was used before the nazis, so was the swastika
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Deleted User 08-Apr-20 01:48 PM
Ah i understand
yeah my bad then if you dont want me, i'll be going to leave server in soon
i just need contact luu
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jxsl13 08-Apr-20 01:49 PM
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heinrich5991 08-Apr-20 01:49 PM
however, it is currently associated with nazis in germany; it doesn't really matter whether it was also used before that
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Deleted User 08-Apr-20 01:50 PM
Yes you guys understand it as symbol of ''hate''
but too and symbol of communism?
too about iron cross german, it was used very well before nazi germany, you can look at this https://en.wikipedia.org/wiki/Teutonic_Order
The Order of Brothers of the German House of Saint Mary in Jerusalem (official names: Latin: Ordo domus Sanctæ Mariæ Theutonicorum Hierosolymitanorum, German: Orden der Brüder vom Deutschen Haus der Heiligen Maria in Jerusalem), commonly the Teutonic Order (Deutscher Orden, De...
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jxsl13 08-Apr-20 01:51 PM
I literally don't care, just read the wikipedia article. I am not into nazi bullshit, so I don't interpret it as anything. if others do, then they might uave a point. (edited)
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Deleted User 08-Apr-20 01:51 PM
ah i see
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jxsl13 08-Apr-20 01:51 PM
have
I am not into
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Deleted User 08-Apr-20 01:51 PM
Yeah its sometimes bad that symbols become bad by cause wars or whatever, they should do same to communism, and other things, but too i dont care about
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jxsl13 08-Apr-20 01:51 PM
nazi bullshit
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Deleted User 08-Apr-20 01:51 PM
i see its not a problem
im well friendly person
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heinrich5991 08-Apr-20 01:52 PM
then please be so friendly and drop those symbols from your profile picture (edited)
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Deleted User 08-Apr-20 01:52 PM
alright
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a gerdoe 08-Apr-20 02:15 PM
lol
i didnt know that picture is nazi swaston
brr
in my country there was only one symbol
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jxsl13 08-Apr-20 02:16 PM
A giant picture of a cat. I remember that one. (edited)
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Ryozuki 08-Apr-20 02:20 PM
"they should do same to communism" u speak like a nazi tbh
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heinrich5991 08-Apr-20 02:20 PM
(kicked already)
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Ryozuki 08-Apr-20 02:20 PM
🙂
reported to discord
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a gerdoe 08-Apr-20 02:25 PM
union Soviet {};
(edited)
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Assa 08-Apr-20 02:32 PM
class Proletariat : public WorkingClass
(edited)
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jxsl13 08-Apr-20 02:51 PM
class CommunistCat : public Barsik {}
:'(
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a gerdoe 08-Apr-20 05:00 PM
class CProletariat : public CWorkingClass {}; class CCommunist : public CProletariat {}; class CCat : public CCommunist {}; class CBarsik : public CCat {};
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Learath2 08-Apr-20 05:29 PM
Didnt even know the iron cross had association with the nazis
Isnt it just a german military award?
Well TIL anyway
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a gerdoe 08-Apr-20 06:26 PM
+
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1stDecadeTW 10-Apr-20 04:39 AM
The scoreboard redesign was previously discussed, anyways, this is probably one of the best solutions to solve the issue of a fully functional and eye friendly 64 scoreboard:
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a gerdoe 10-Apr-20 07:55 AM
uhm
nice
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ChillerDragon 10-Apr-20 08:37 AM
Good job @1stDecadeTW We should probably also think about the statboard
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Dune 10-Apr-20 11:39 AM
@1stDecadeTW this was discussed and has a number of issues. Scrolling is not a great idea because some players play with mousewheel (to fire, especially)
Scrolling with keys sounds awkward to me
Most 64p game modes are not team games, for which you would do even more scrolling (edited)
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noby 10-Apr-20 12:00 PM
u can make different binds for scroll up/down or pageup/pagedown
only showing 1/4 of the players is bad
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Dune 10-Apr-20 12:07 PM
yeah, but then it's the page system
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Assa 10-Apr-20 12:59 PM
@1stDecadeTW first of all, good job, this looks good, i just see 2 problems: sovling scrolling and weapon switching and I think the individual height depending on the player skin looks ill formated, i would prefer a static size for each player
on the last screenshot the clan is not alligned, but the player name is?!
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noby 10-Apr-20 01:15 PM
is there already a way to see all of the players on 0.7?
whats wrong with pages
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Assa 10-Apr-20 01:18 PM
do you mean all of the players activly playing currently or all of the players in general?
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Dune 10-Apr-20 01:20 PM
@noby I'm fine with pages, but the ddnet peeps dislike it and want a solution with every player visible at once
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Trafalgar Law 10-Apr-20 01:20 PM
@noby with other clients yes
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Dune 10-Apr-20 01:21 PM
which could be done, but is tricky
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Assa 10-Apr-20 01:22 PM
@Dune i was thinking of a solution where you only see 16 players (with all informations) but all player names somewhere next to it, I personally don't need to know the ping of all 64 players in the server
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Dune 10-Apr-20 01:23 PM
Good part of the difficulty is that Teeworlds lets you play while you view your scoreboard, so we can't make use of the mouse at all
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noby 10-Apr-20 01:24 PM
assa that is good solution
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Assa 10-Apr-20 01:24 PM
maybe press strg to get the mouse in scoreboard?
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noby 10-Apr-20 01:24 PM
and why cant there be binds for +nextpage +prevpage like there is for spectate next/previous
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Dune 10-Apr-20 01:24 PM
not intuitive, might as well use keybinds
@noby there are no issues with a paged scoreboard that I see
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poko 10-Apr-20 03:19 PM
There are no more Ball / Tennis servers around, are there?
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1stDecadeTW 10-Apr-20 03:55 PM
@Assa @Dune - Tee skin size could be set at 25% in all scoreboards, that's ok. - You should be able to see, at least 1/2 of ingame players at once (I mean, 32 of 64 players), the rest of them must be placed in a second page. Note that, the max number of pages is 2, which is convenient for a quickly look in an intense game. - Tab + scroll must be a prestablished and unmodifidable composed bind. This mean that you can continue using scroll to shoot or whatever other function you want, but the combination of tab + scroll must be restricted to change the scoreboard pages. I personally don't see a better way to quickly and comfortably way to change pages than tab + scroll. I wonder if this would break the tab bind (to see the scoreboard) 🤔
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Trafalgar Law 10-Apr-20 03:56 PM
There are no more Ball / Tennis servers around, are there?
@poko No, sadly not
I miss it too :(
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Dune 10-Apr-20 03:56 PM
If people shoot with the mouse wheel (e.g. @Captain_AMN because of his carpal tunnel), they can't use the scoreboard then
Yeah I hope someone ports them @Trafalgar Law :(
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Trafalgar Law 10-Apr-20 03:56 PM
U :P
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poko 10-Apr-20 03:57 PM
Are there none because they're rather unpopular or is the gamemode incompatible with the latest version? (edited)
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Trafalgar Law 10-Apr-20 03:57 PM
You have to port the mod to 0.7
The latest version ist 0.6
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Dune 10-Apr-20 03:57 PM
@poko because no one did the work. I'd love to play some ball
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Trafalgar Law 10-Apr-20 03:58 PM
A retro multiplayer shooter. Contribute to scosu/teeworlds development by creating an account on GitHub.
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poko 10-Apr-20 03:58 PM
peepo_cry
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1stDecadeTW 10-Apr-20 03:58 PM
If people shoot with the mouse wheel (e.g. @Captain_AMN because of his carpal tunnel), they can't use the scoreboard then
@Dune composed binds break the individual key binds? 🤔
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Trafalgar Law 10-Apr-20 03:58 PM
If someone wants to port it
:X
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Dune 10-Apr-20 03:58 PM
@1stDecadeTW no, but scrolling isn't a bind
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1stDecadeTW 10-Apr-20 03:59 PM
Is it possible to make it a bind? That would solve it all...
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Trafalgar Law 10-Apr-20 03:59 PM
Page up and page down
like in f1
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Dune 10-Apr-20 03:59 PM
Probably not, scrolling with a key is awkward
👍 1
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a gerdoe 10-Apr-20 03:59 PM
make the scoreboard which will be active when tab + (scroll bind) will be as standart
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Dune 10-Apr-20 03:59 PM
@Trafalgar Law then you're better off with pages
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Trafalgar Law 10-Apr-20 04:00 PM
Ah I thought we are talking about pages
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a gerdoe 10-Apr-20 04:01 PM
pressing tab + press scoreboard scroll activating button and scroll xd
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Trafalgar Law 10-Apr-20 04:01 PM
No
Bad idea
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a gerdoe 10-Apr-20 04:01 PM
like cs:go sb
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Dune 10-Apr-20 04:01 PM
no one will figure how to use that alone
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Trafalgar Law 10-Apr-20 04:02 PM
But then you can't switch your weapons
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a gerdoe 10-Apr-20 04:02 PM
dont press tab
xd
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Trafalgar Law 10-Apr-20 04:02 PM
No
I press often tab
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1stDecadeTW 10-Apr-20 04:03 PM
no one will figure how to use that alone
@Dune what about: - Tab + spacebar: change pages (and as said before, a prestablished composed bind no user modifiable)
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Dune 10-Apr-20 04:04 PM
A page system is no problem to implement, you can have binds that are only active when the scoreboard is up @1stDecadeTW
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1stDecadeTW 10-Apr-20 04:06 PM
That means you are ok with pages and tab + spacebar bind to change pages?
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1stDecadeTW 10-Apr-20 04:14 PM
And which of the three page system (dotted, simple pages, scrollbar (discarded)) did you like the most or is the most viable? I'd like to get a second opinion of @Zatline (edited)
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Dune 10-Apr-20 04:15 PM
the only viable options I saw are the ddnet-like scoreboard, and the page system
the "zoom out" ddnet scoreboard is tricky to make but maybe possible
what do you mean by dotted @1stDecadeTW
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1stDecadeTW 10-Apr-20 04:17 PM
Dotted pages:
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Assa 10-Apr-20 04:22 PM
pull request: add second scroll wheel to mouse
😅 2
@1stDecadeTW dotted pages look awesome ^.^
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1stDecadeTW 10-Apr-20 04:24 PM
I know, and it can be placed anywhere in the scoreboard and save space 😋 (edited)
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Dune 10-Apr-20 04:24 PM
Oh, I didn't notice those were pages
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Assa 10-Apr-20 04:25 PM
I still think the space of each player should be static and equal, why not make the tee skin dynamic sized?
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Dune 10-Apr-20 04:25 PM
what's the difference with regular pages?
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Assa 10-Apr-20 04:26 PM
@Dune the beaty
👍 2
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Zatline 10-Apr-20 04:26 PM
@1stDecadeTW looking at all these screenshots I like the dotted one the most, but can't decide if "written number" or "simple dots" .. the argument for dots would be their simplicity but written number may be easier to interpret (edited)
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Assa 10-Apr-20 04:27 PM
you could add an animation to the dots making it even more awesome
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Dune 10-Apr-20 04:27 PM
I mean, that's detail right
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Assa 10-Apr-20 04:29 PM
No, it's absolutly neccessary :p
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1stDecadeTW 10-Apr-20 04:32 PM
I personally prefer simple dots, maybe the animation to the dots make them easy to interpret (even though, we all are used to see dots as pages in our phones)
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jxsl13 10-Apr-20 04:46 PM
No person will ever understand that without being told how to use it. the user experience is not stupidly simple in this case.
the dotted variant
the usage of phones is to swipe left or right, which is indicated by horizontally placed dots. if one wants to swipe from top to bottom, this is usually indicated by vertically placed dots. As this is a mouse and keyboard user interface, I don't think the dots are easily interpreted as pages. (edited)
vertical dots(below each other) plus pageUP/pageDown while holding your scoreboard key(tab) would make sense, as this is already used in chat, f1,f2 console. Scolling seems to interfer with weapon switching too much, imo. (edited)
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a gerdoe 10-Apr-20 05:02 PM
@jxsl13
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jxsl13 10-Apr-20 05:03 PM
this hits deeply.
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a gerdoe 10-Apr-20 05:03 PM
ah so deep
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jxsl13 10-Apr-20 05:04 PM
this variant with the pages being indicated, in the middle down there. it seems quite self explaining
preferrably below each other, but I dunno where to place that or how that should look in order to look good. (with tab + pageUP/pageDown)
I think the term for pressing UP while the UI actually moves to the RIGHT (page indicator) is something called along the lines of cognitive dissonance.
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Assa 10-Apr-20 05:30 PM
@jxsl13 most humans are normally reading from left to right and from top to bottom, so you can (argubly) infer pagedown with switiching to the right
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a gerdoe 10-Apr-20 05:31 PM
japanese comics left channel
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Assa 10-Apr-20 05:33 PM
the words most, normally and arguably have a meaning. Nothing stops you from using a vertical dot layout, too
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a gerdoe 10-Apr-20 05:34 PM
xd
just kidding
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jxsl13 10-Apr-20 06:02 PM
you do not expect something to go to the right when you scroll down or press pageDown. ofc you can see the effect and live with it, but initially it's simply not what you expect to happen.
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Sonix 10-Apr-20 07:44 PM
I mean is it really important to see all the 64 players in the scoreboard? I'd show only the Top1 (or top5), You and some other players in a position close to you, and last player. If something, i'd add friends too. That's all I need to see
Same for statsboard, eventually screenshot the full scoreboard or multiple pages if you wanna check the stats some other time
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ChillerDragon 10-Apr-20 07:54 PM
Well many ddrace players depend on this. So this forces a fork of a ddrace client again even for features that could git in the vanilla client. And at some point ddrace devs will just stop trying to get fixes into vanilla thats why the vanilla client is behind ddnet client feature wise.
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jxsl13 10-Apr-20 07:56 PM
0.7 decided to support up to 64 ingame players, I think it's necessary. one way or another.
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Dune 10-Apr-20 07:59 PM
@Sonix the current scoreboard was always meant to be a temporary workaround until someone implements a 64-player scoreboard. People shouldn't have to use a custom client to see 64p
👍 2
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Learath2 10-Apr-20 08:59 PM
Except for the very unbalanced team game situation where there are more then 32 players on 1 side, I think it's easy enough to design a scoreboard
Well actually doesnt really need to be too imbalanced, anything over 32 is trouble
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Dune 10-Apr-20 08:59 PM
I agree @Learath2 , but it needs a fallback
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Learath2 10-Apr-20 09:29 PM
Yeah, I was just putting the goal out there for anyone who wants to work on a design. So they know which part the problem is
👍 2
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Trafalgar Law 11-Apr-20 02:19 PM
Anyone here who has knowledge about virtualbox?
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LordSk 11-Apr-20 02:49 PM
@Trafalgar Law ask your question, if someone is able they will answer 🙂
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Trafalgar Law 11-Apr-20 02:50 PM
Well, I tryed to set up a ubuntu OS on virtualbox and if I try to start there teeworlds I'm stuck with my mouse and I can move it only 45°
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heinrich5991 11-Apr-20 03:58 PM
in what mode do you have the virtualbox?
fullscreeen? windowed? seemless?
seamless(?)?
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Trafalgar Law 11-Apr-20 04:07 PM
fullscreen and seamless
yea
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reaper 11-Apr-20 05:09 PM
LIVE TEEWORLDS ADVENTURES MAPPING https://www.twitch.tv/teeworlds
[DE/ENG] Teeworlds-Adventures | Leveling, crushing, destroying... #reapGUILD
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Ryozuki 11-Apr-20 05:54 PM
a bit sad u took over tw name in twitch
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a gerdoe 11-Apr-20 06:03 PM
ye
thats it...
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reaper 11-Apr-20 06:28 PM
That is talked with @Dune i am allowed to do that. (edited)
He´s ok with that.
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Dune 11-Apr-20 06:29 PM
I said okay with the advertising, I'm not sure if using twitch.tv/teeworlds for personal streams is ideal... but I don't think it's a big deal either 🙂
We don't really have any use for an official livestream channel
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Ryozuki 11-Apr-20 07:31 PM
cringy
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Skayland 11-Apr-20 07:41 PM
@Trafalgar Law if you are on windows there is ways to run ubuntu as a program without the need of a virtual box
@Trafalgar Law anyways, for virtual box download a version from this https://ubuntu.com/download/desktop, then inside your virtual box create a virtual hard disk (or use a separate hard disk you have) and run the iso
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Trafalgar Law 11-Apr-20 07:45 PM
Nah thats not the problem
I have it already
My mouse is just full bugged
when I open tw
:D
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Skayland 11-Apr-20 07:45 PM
did you enable the graphic settings?
on your vitual box settings there should be stuff like hardware acceleration or 3D, you should activate these stuff, otherwise its gonna be a bit slow
have in mind that using one video card for (technically) 2 computers is not recommended, so virtual machine gaming is always gonna have some problems
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TsFreddie 11-Apr-20 07:47 PM
what is "filter category"?
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Skayland 11-Apr-20 07:59 PM
is filter
but category
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Dune 11-Apr-20 08:01 PM
Teeworlds, Favorites, All are filter categories @TsFreddie @Skyrx
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TsFreddie 11-Apr-20 08:01 PM
make sensedancingkirby thx
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Terrorka (Tetra) 11-Apr-20 08:18 PM
@Dune
Is there something I don't understand?
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Dune 11-Apr-20 08:19 PM
@Terrorka (Tetra) it's a warning that you have ( ) in the text. It's okay if it's needed
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Terrorka (Tetra) 11-Apr-20 08:21 PM
Okay... I'll see what it looks like in the release.
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Dune 11-Apr-20 08:22 PM
though it is too late then
you can check what it looks like using the binaries at https://github.com/teeworlds/teeworlds/actions/runs/75456681 @Terrorka (Tetra)
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a gerdoe 11-Apr-20 08:31 PM
@Terrorka (Tetra) xd опять за старое поехали)
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Terrorka (Tetra) 11-Apr-20 08:32 PM
@a gerdoe Ага, я вроде все перевёл но там надо в самой игре смотреть))
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a gerdoe 11-Apr-20 08:33 PM
@a gerdoe я помню там ошибка была, скорее всего, ты найдешь мое имя там)
xD
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Terrorka (Tetra) 11-Apr-20 08:33 PM
)
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a gerdoe 11-Apr-20 08:34 PM
@Terrorka (Tetra) эх, был бы еще один татарин, который мог бы помочь с переводом. в прошлый раз я из-за этого все и забросил
@Terrorka (Tetra) счас из-за карантина буду по новой все клепать :D
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Terrorka (Tetra) 11-Apr-20 08:35 PM
@a gerdoe При чем тут тартаро-мангольское игого?
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a gerdoe 11-Apr-20 08:35 PM
@Terrorka (Tetra) ибо я на татарский перевожу тишку
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Terrorka (Tetra) 11-Apr-20 08:36 PM
@a gerdoe уууу, понятно... Ну ладно, хватит писать в спойлерах, чат то английский)
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TsFreddie 11-Apr-20 08:38 PM
lmaofunny
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Skayland 11-Apr-20 08:41 PM
those spoiler tags look so annoying
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heinrich5991 11-Apr-20 09:08 PM
@a gerdoe @Terrorka (Tetra) english only
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Terrorka (Tetra) 11-Apr-20 09:12 PM
@heinrich5991 We know, so in the last message, I said, "stop writing here, chatting English."
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TsFreddie 12-Apr-20 04:10 AM
💯
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Souly 12-Apr-20 04:28 PM
HyperThonkSpin
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AkaFad 12-Apr-20 05:31 PM
does anyone know how can i change the weapons spawning time ? please ping me to answer me
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Assa 12-Apr-20 07:21 PM
answered in pm
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AkaFad 12-Apr-20 10:41 PM
thanks
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flyingfisch 13-Apr-20 06:17 AM
There used to be a wwiii server with vehicles long ago, is it gone now or is there a similar server around?
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noby 13-Apr-20 06:29 AM
there is a battlefield server on 0.6 if thats what u r asking about
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flyingfisch 13-Apr-20 06:30 AM
Might be, I'll check tomorrow
Thank you
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noby 13-Apr-20 06:31 AM
46.39.247.27:8315
idk who owns it
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a gerdoe 13-Apr-20 08:21 AM
private sources
no owner :D
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💎 Cap'tain roc 💎 13-Apr-20 02:56 PM
hi
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ShootXen 13-Apr-20 05:51 PM
🤔 when do we get anticheat?
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Dune 13-Apr-20 05:51 PM
in an open-source game?
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a gerdoe 13-Apr-20 05:53 PM
xd
check up nobys server
and olis
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ShootXen 13-Apr-20 06:03 PM
make it close src in 0.8
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Skayland 13-Apr-20 06:04 PM
noby's server is closed source
if it was open source the anti cheat could potentially be breached
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Learath2 13-Apr-20 06:05 PM
ddnet in 0.6 is also running noby's anti bot without being closed source
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ShootXen 13-Apr-20 06:05 PM
wanna see anticheat like VALORANT
pc starts already with anticheat software as admin
lmao
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a gerdoe 13-Apr-20 06:05 PM
...
yeah
portable
2d game
will autolaunch (edited)
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Skayland 13-Apr-20 06:06 PM
@Learath2 sure? idk when that happened but ok
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a gerdoe 13-Apr-20 06:06 PM
for anticheat
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ShootXen 13-Apr-20 06:06 PM
wait gonna look for the reddit thread
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a gerdoe 13-Apr-20 06:06 PM
:D
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Skayland 13-Apr-20 06:06 PM
im sure noby's server files are closed source, he may just got access to ddnet servers, but its still closed source
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ShootXen 13-Apr-20 06:07 PM
the word of "trust us" from Riot Games
can't be trusted at all 😂
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a gerdoe 13-Apr-20 06:07 PM
uhm
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Skayland 13-Apr-20 06:07 PM
is valorant a game or an anticheat system for several games?
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a gerdoe 13-Apr-20 06:07 PM
game
just game
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Learath2 13-Apr-20 06:07 PM
@Skayland it happened a month ago with https://github.com/ddnet/ddnet/pull/2081
Support for this feature is turned off by default. This feature allows to integrate with noby's anticheat feature.
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ShootXen 13-Apr-20 06:07 PM
game but the anticheat that it uses
is really persistent
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Learath2 13-Apr-20 06:08 PM
it's really a breach of privacy, wtf
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a gerdoe 13-Apr-20 06:08 PM
vpn defend also opensource
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ShootXen 13-Apr-20 06:08 PM
Riot Games is owned by Tencent
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Skayland 13-Apr-20 06:09 PM
@Learath2 but then its still closed source and loading it as a module, isnt it?
like an addon
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a gerdoe 13-Apr-20 06:09 PM
but anticheat feature - open
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heinrich5991 13-Apr-20 06:09 PM
the ddnet source code is also still open
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Learath2 13-Apr-20 06:09 PM
Yeah the antibot source itself isn't public but it's an example how a game can be open source but still have an antibot
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Skayland 13-Apr-20 06:10 PM
sounds good
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a gerdoe 13-Apr-20 06:10 PM
skayland: okey, i gonna break it
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Skayland 13-Apr-20 06:10 PM
i have noby's source
xd
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a gerdoe 13-Apr-20 06:10 PM
xd
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Skayland 13-Apr-20 06:11 PM
i dont need to break anything, and im not doing it
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a gerdoe 13-Apr-20 06:11 PM
rofl
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Learath2 13-Apr-20 06:11 PM
what you can't have with open source is client side anticheat, whatever you do can be just mimic'd
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Skayland 13-Apr-20 06:11 PM
my point is: you cant have open source anticheat, or people will find a way around it (edited)
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heinrich5991 13-Apr-20 06:11 PM
@Learath2 doubt
I have an idea on how to implement it in a similar way as the ddnet anticheat
in a privacy-preserving way
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Learath2 13-Apr-20 06:12 PM
well we can't even verify that it's running our binary
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heinrich5991 13-Apr-20 06:12 PM
of course not
not directly, at least
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Skayland 13-Apr-20 06:12 PM
maybe using those flags used to prevent zoom in certain gametypes?
add them to the closed source module
a new kind of flag to check if the client has the anticheat or not
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a gerdoe 13-Apr-20 06:13 PM
and
ban him?
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Skayland 13-Apr-20 06:13 PM
yea?
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a gerdoe 13-Apr-20 06:13 PM
its not good
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Skayland 13-Apr-20 06:14 PM
why not
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Learath2 13-Apr-20 06:14 PM
the client can just send any assortment of flags it wants...
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a gerdoe 13-Apr-20 06:14 PM
+
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Skayland 13-Apr-20 06:14 PM
but they dont know which flag is being used to check for anticheat because the flag checking/sending is being handled inside the closed anticheat files
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a gerdoe 13-Apr-20 06:14 PM
opensource
dont forget it
they will know everything
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Skayland 13-Apr-20 06:15 PM
you cant have opensource anticheat
we are talking about a closed source anticheat addon
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a gerdoe 13-Apr-20 06:15 PM
no addons on tee xd
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Skayland 13-Apr-20 06:15 PM
huh
scroll up
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Learath2 13-Apr-20 06:15 PM
even with a closed source antibot, they just need to check the flags on a server
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Skayland 13-Apr-20 06:15 PM
and see the github thing
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a gerdoe 13-Apr-20 06:16 PM
its just code module
not an addon
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Skayland 13-Apr-20 06:16 PM
but its still closed source anticheat
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a gerdoe 13-Apr-20 06:16 PM
uhm no
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Skayland 13-Apr-20 06:16 PM
the code there is just to implement it
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a gerdoe 13-Apr-20 06:16 PM
nobys server still private - yes (edited)
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Skayland 13-Apr-20 06:16 PM
you think noby's anticheat is only 400 lines? lmao
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a gerdoe 13-Apr-20 06:16 PM
no ofc
stop stop
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Skayland 13-Apr-20 06:17 PM
the open source side is doing calls to a closed source anticheat addon/module
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a gerdoe 13-Apr-20 06:17 PM
what do you mean at all
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Skayland 13-Apr-20 06:17 PM
thats what is happening
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a gerdoe 13-Apr-20 06:17 PM
i didnt understand u
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Skayland 13-Apr-20 06:17 PM
lemme do a draw for you
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a gerdoe 13-Apr-20 06:17 PM
but
opensource side can send whatever it wants (edited)
or both sides - private
or no
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Learath2 13-Apr-20 06:19 PM
flags won't work because at the end of the day, the open source part of the client would be responsible to send the flag
you can just intercept that and send the same flags
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Skayland 13-Apr-20 06:19 PM
no
i will do another drawing
@a gerdoe this is happening
the anticheat is handled inside a closed environment, and only the falses and positives go out of it
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a gerdoe 13-Apr-20 06:21 PM
but if u sending flags to the closed source
u must or encrypt flags (edited)
or do another shit (edited)
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Dune 13-Apr-20 06:22 PM
obfuscating the client does not work because of mitm attacks so you can have some black-box detection algorithms on the server, but meh
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a gerdoe 13-Apr-20 06:22 PM
encrypt*
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Learath2 13-Apr-20 06:23 PM
well there are ways to avoid mitm
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Skayland 13-Apr-20 06:23 PM
@Learath2 this is what i mean
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Dune 13-Apr-20 06:23 PM
without encryption?
@Learath2
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Skayland 13-Apr-20 06:23 PM
client and server both would have a closed side for anticheat, and the flags for anticheat would be inside that closed side only
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a gerdoe 13-Apr-20 06:23 PM
how do you want implement closed source to the opensource
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Skayland 13-Apr-20 06:24 PM
heinrich already did it
did you see the github thing above? told you to scroll up
all you gotta do now is encrypt the anticheat flags
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Learath2 13-Apr-20 06:25 PM
well I don't really like talking about possible anticheat measures publicly
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Skayland 13-Apr-20 06:26 PM
@Dune do you think what i say is possible?
client and server both would have a closed side for anticheat, and the flags for anticheat would be inside that closed side only and flags are sent with encryption
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a gerdoe 13-Apr-20 06:27 PM
@Skayland how
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Skayland 13-Apr-20 06:27 PM
what you mean how?
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a gerdoe 13-Apr-20 06:27 PM
now antibot thing is opensource
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Skayland 13-Apr-20 06:28 PM
antibot is not opensource
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a gerdoe 13-Apr-20 06:28 PM
part of antibot
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Skayland 13-Apr-20 06:28 PM
not at all
its just calls
those 400 lines are just calls
you cant do much with just the name of some libs
you think noby would accept making his antibot open source? xddd
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a gerdoe 13-Apr-20 06:33 PM
where the lib? xd
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Skayland 13-Apr-20 06:33 PM
????
did you even read the code?
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a gerdoe 13-Apr-20 06:34 PM
i read it (edited)
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jxsl13 13-Apr-20 06:49 PM
I'd prefer to have teehistorian and some anti cheat models(ml) that can be passed around, which would not rely on any closed source stuff. It would allow to crowd source bot input data and also allow ML people to work with that data in order to create better detection models. I kind of doubt such models can be easily reverse engineered, as there might simply be too many variables to do so(not a ml person). :( give me the open source variant!
the trained model files could be "closed source" (edited)
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Deleted User 13-Apr-20 06:52 PM
ugh. why do you even bother with anticheat crap?
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Learath2 13-Apr-20 06:53 PM
because it's not fun to play with people zooming around using aimbot?
also it's fun to think about theoretically
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heinrich5991 13-Apr-20 06:55 PM
@jxsl13 why do you think ML is well-suited for this anticheat problem domain?
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Deleted User 13-Apr-20 06:55 PM
well, I'm used to check manually against bots. If I see something weird those people simple get a ban. less work than an antibot system.
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Learath2 13-Apr-20 06:56 PM
it's easy to spot a bad bot, that's not the case with better engineered ones
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Deleted User 13-Apr-20 06:57 PM
they are relative rare in teeworlds. but if you begin with any kind of antibot, you will start a race... (edited)
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heinrich5991 13-Apr-20 06:58 PM
yup
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Learath2 13-Apr-20 06:58 PM
maybe on 0.7 it's rare
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heinrich5991 13-Apr-20 06:58 PM
yup @ starting a race
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Learath2 13-Apr-20 06:58 PM
we should ask noby how many bots he finds in a day on his fng server
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Dune 13-Apr-20 06:58 PM
@noby
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Deleted User 13-Apr-20 06:58 PM
noby calls everything a bot
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Patiga 13-Apr-20 06:58 PM
in his fng server you can find a feed of the kicks
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Trafalgar Law 13-Apr-20 06:59 PM
@noby nobytroll
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Deleted User 13-Apr-20 06:59 PM
even dyncam players
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Learath2 13-Apr-20 06:59 PM
or if we ever get to analyze the terabyte of teehistorian data i'd love to see how many people replaybot on ddnet
@heinrich5991 ML might be useful in analyzing the actual input data, a model might be able to spot the bottiness of the movement
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heinrich5991 13-Apr-20 07:01 PM
ML is good at spotting known categories
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Learath2 13-Apr-20 07:01 PM
(or how human an input is)
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heinrich5991 13-Apr-20 07:01 PM
so you might train it on an actual bot, I guess
and ML is also a lot about what false positive rate is acceptable
and for antibots this is very close to 0
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Learath2 13-Apr-20 07:01 PM
we could train it on actual human data instead
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jxsl13 13-Apr-20 07:03 PM
it's possible to use both, human input and bit input.
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Dune 13-Apr-20 07:04 PM
When one mentions ML I always see bright stars in people's eyes about what it might do, and it tends ends up doing a very limited subset of that
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jxsl13 13-Apr-20 07:07 PM
Usually cheat creators operate as individuals, currently noby also operates as an individual. if we have another 0.6 bot endgame, i'd guess it's too much work for one individual to "fight" against multiple small teams or individuals, thus the crowdsourcing idea. whole community providing data (should be confirmed by people in any case) in a fight against individuals creating cheats. if there would be an interchangable default way for such data to be exchanged, this would imo help.
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Learath2 13-Apr-20 07:08 PM
@heinrich5991 the false positive rate is only close to 0 if you'll actually take action with the antibot, you could just use it as an aid
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jxsl13 13-Apr-20 07:08 PM
current workflow is, I'd guess noby looking manually through data, tweaking parameters himself, for every bot that has been found.
calculating some thresholds (edited)
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Learath2 13-Apr-20 07:09 PM
tbh, noby could release his source and no bot maker would be dedicated enough to read it, let alone work around it
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jxsl13 13-Apr-20 07:09 PM
there are always individuals.
depends on whether those individuals actually share their cheats.
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Learath2 13-Apr-20 07:10 PM
siO would probably be dedicated enough to workaround it if noby pissed him off enough (edited)
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Skayland 13-Apr-20 07:13 PM
if you wanna know how many bots noby finds daily just join the discord and check the #bots channel
i think there is also a list somewhere with "known bots" and other stats
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jxsl13 13-Apr-20 07:16 PM
There is a bunch of 0.6 bots openly available, that people use. it's not like everyone still playing on 0.6 creates their own bot to bypass that detection. (edited)
some people might be not that bright to attempt to use the same bot again, even tho they were banned previously.
laying out the groundwork to prevent a 0.6 endgame, might help on the long run with 0.7 (edited)
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noby 13-Apr-20 10:24 PM
[11:59 AM] Kaisi: even dyncam players wtf i play with dyncam what
and yes there is no such thing as a perfect antibot
everything can be bypassed in theory
its just a fun project and at the very least reduces how powerful the bots can be
and the arms race is always gonna be a thing even if there is no automated system
replace "server side antibot" with "admin watching the server" and the same idea could apply where people try to make better bots that the admin wont see
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a gerdoe 13-Apr-20 10:27 PM
hm
no perfect antibot in theory
but perfect bots are
xd
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noby 13-Apr-20 10:28 PM
no i think
a "perfect" bot isnt the problem here
more like a bot thats just as good as the best human player
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a gerdoe 13-Apr-20 10:29 PM
noby = bot
ok
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noby 13-Apr-20 10:29 PM
u
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a gerdoe 13-Apr-20 10:29 PM
xd
hm
inputs can be "like bot input"
and no
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noby 13-Apr-20 10:31 PM
i dont think theres any one input alone that could be called botlike
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jxsl13 13-Apr-20 10:31 PM
here
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noby 13-Apr-20 10:31 PM
u have to look at sequences of their inputs or shots or whatever else and look for patterns
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a gerdoe 13-Apr-20 10:32 PM
ye
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jxsl13 13-Apr-20 10:32 PM
here
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a gerdoe 13-Apr-20 10:32 PM
heyho jxsl13 (edited)
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jxsl13 13-Apr-20 10:32 PM
I am a living false positive.
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noby 13-Apr-20 10:32 PM
lmao
yes
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a gerdoe 13-Apr-20 10:32 PM
woah
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noby 13-Apr-20 10:32 PM
cus the way u play
it doesnt like it
if i were to rewrite the whole system today id probably pick a smarter approach
where the detects have to go thru a human
to evaluate if its false or not
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jxsl13 13-Apr-20 10:33 PM
what do you think about crowd sourcing data?
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noby 13-Apr-20 10:34 PM
in wat way
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jxsl13 13-Apr-20 10:34 PM
teehistorian (edited)
user inputs.
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noby 13-Apr-20 10:34 PM
could be useful yea
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a gerdoe 13-Apr-20 10:35 PM
client input logs? (edited)
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jxsl13 13-Apr-20 10:35 PM
preferrably with meta data indicating whether someone was detected as a bit by an admin.
yes, client input log format of heinrich
super compressible, super light weight (edited)
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noby 13-Apr-20 10:35 PM
im sure there are better ways to make antibot than what i have on my servers
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a gerdoe 13-Apr-20 10:35 PM
ofc
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noby 13-Apr-20 10:35 PM
something using all the teehist data is probably one of them
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a gerdoe 13-Apr-20 10:35 PM
xd
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jxsl13 13-Apr-20 10:36 PM
Hooe there will be teehistorian in vanilla one day :'(
hope
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a gerdoe 13-Apr-20 10:37 PM
lmfao (edited)
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noby 13-Apr-20 10:38 PM
that would be cool
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a gerdoe 13-Apr-20 10:39 PM
are there ways to open fucking teesouces folder in vs2015
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jxsl13 13-Apr-20 10:39 PM
psshhh, ping heinrich an annoy him to make this a reality.
psshh end
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a gerdoe 13-Apr-20 10:39 PM
:d
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jxsl13 13-Apr-20 10:39 PM
there is
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a gerdoe 13-Apr-20 10:39 PM
"install vs2019"
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jxsl13 13-Apr-20 10:40 PM
you use cmake to generate a crap ass visual studio project from the source code
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a gerdoe 13-Apr-20 10:40 PM
holy shit
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jxsl13 13-Apr-20 10:40 PM
and ooen the project
open
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a gerdoe 13-Apr-20 10:40 PM
that way only?
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jxsl13 13-Apr-20 10:40 PM
I guess, that's the best way
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a gerdoe 13-Apr-20 10:40 PM
uhm
okey (edited)
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jxsl13 13-Apr-20 10:41 PM
I am working on an open source C++ project, for code that compiles on Linux and Windows. I use CMake to build the code on Linux. For ease of development setup and political reasons, I must stick to
@a gerdoe (aka Satan Mama Cat)
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a gerdoe 13-Apr-20 10:42 PM
xd
thanks
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heinrich5991 13-Apr-20 10:43 PM
@a gerdoe what alternative did you have in mind?
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a gerdoe 13-Apr-20 10:44 PM
for what?
are there ways to open teesouces folder in vs2015
here?
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Learath2 13-Apr-20 11:15 PM
cmake is perfectly capable of creating vs projects, what else do you want? (edited)
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Ryozuki 13-Apr-20 11:18 PM
use neovim with coc.nvim and coc-clangd
🐛 2
and vim-cmake
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jxsl13 13-Apr-20 11:18 PM
use a gun.
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Ryozuki 13-Apr-20 11:19 PM
beutiful
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jxsl13 13-Apr-20 11:31 PM
r.i.p. :D
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💎 Cap'tain roc 💎 14-Apr-20 10:27 AM
hi
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Deleted User 16-Apr-20 03:59 PM
helo
i'm just a peace of shit so don't mind me
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heinrich5991 16-Apr-20 04:01 PM
oO
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Deleted User 16-Apr-20 04:01 PM
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jxsl13 16-Apr-20 04:02 PM
is that a fake teeworlds discord? or what's the sense here
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Deleted User 16-Apr-20 04:02 PM
i'm just using linux
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jxsl13 16-Apr-20 04:03 PM
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Dune 16-Apr-20 04:03 PM
it's an invite to the voice channel 🙂
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jxsl13 16-Apr-20 04:03 PM
hmm. now I understand
nobody hangs around in any voice channel here. maybe you can try the ddrace discord server, there are usually people in the voice channel.
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heinrich5991 16-Apr-20 04:05 PM
lots of people use linux here
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jxsl13 16-Apr-20 04:06 PM
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Trafalgar Law 16-Apr-20 04:06 PM
!!
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jxsl13 16-Apr-20 04:06 PM
too slow
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Trafalgar Law 16-Apr-20 04:06 PM
XD
But you leaved
feelscryman
😿 2
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jxsl13 16-Apr-20 04:07 PM
sad life
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Deleted User 17-Apr-20 01:46 PM
hello
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Skayland 17-Apr-20 07:36 PM
no
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heinrich5991 17-Apr-20 07:49 PM
hi
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Deleted User 17-Apr-20 10:07 PM
who is law
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Trafalgar Law 17-Apr-20 10:07 PM
Hi
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Deleted User 17-Apr-20 10:08 PM
U?
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Trafalgar Law 17-Apr-20 10:08 PM
Ofc
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Deleted User 17-Apr-20 10:08 PM
oh
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Trafalgar Law 17-Apr-20 10:08 PM
If you mean my server, yea
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Deleted User 17-Apr-20 10:08 PM
ok then
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Skayland 17-Apr-20 10:08 PM
wtf?
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Trafalgar Law 17-Apr-20 10:08 PM
Why? :D
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Deleted User 17-Apr-20 10:09 PM
idk i like asking questions
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Trafalgar Law 17-Apr-20 10:09 PM
xD
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AbdoZX17 18-Apr-20 01:13 AM
can anyone help me pls
?
my screen make some lights and I don't know why and this only in teeworlds
and I don't have lags
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Trafalgar Law 18-Apr-20 01:20 AM
Toaster computer
I feel it
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AbdoZX17 18-Apr-20 01:22 AM
wtf? @Trafalgar Law
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Dune 18-Apr-20 01:57 AM
driver issues with opengl perhaps?
@AbdoZX17 you're on mac?
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jxsl13 18-Apr-20 02:40 AM
this game runs on less than a toaster (edited)
it runs on potatoes
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Dune 18-Apr-20 02:51 AM
i've had it be pretty laggy on some linuxes, probably because of drivers
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Souly 18-Apr-20 04:39 AM
lag is video fault, he is talking about the background
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a gerdoe 18-Apr-20 08:05 AM
check ur binds (edited)
i think u just turned off the background
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mind 18-Apr-20 11:40 AM
hey guys, did you know that the two bases of ctf2 aren't perfectly mirrored?
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Dune 18-Apr-20 11:46 AM
@Souly as strange as that sound, it can very well be a driver thing
@mind are they not?
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mind 18-Apr-20 11:47 AM
@Dune no
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Dune 18-Apr-20 11:58 AM
@Sonix
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Sonix 18-Apr-20 12:05 PM
yeah, it's always been like that
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Dune 18-Apr-20 12:06 PM
on purpose?
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Sonix 18-Apr-20 12:06 PM
you might want to ask matricks about that
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Dune 18-Apr-20 12:07 PM
surely that's a bug? lol
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Sonix 18-Apr-20 12:07 PM
i wanted to keep its original aspect
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Dune 18-Apr-20 12:08 PM
I can hardly see matricks in his swedish mansion, saying "and this block shall be one pixel further on the blue size"
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Sonix 18-Apr-20 12:08 PM
its been played like that for 10 years nobody ever ranted about it or even noticed it 😛
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Dune 18-Apr-20 12:09 PM
now I'm ranting 😛
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Sonix 18-Apr-20 12:09 PM
sur1 is uneven too 🙂
on purpose that is
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Dune 18-Apr-20 12:11 PM
so we're not fixing bugs when maps go past 10 years? sounds like legacy code :D
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Sonix 18-Apr-20 12:11 PM
its not that
why change it now? do we put it closer to the hearts (red) or closer to the flag (blue)
I'm not against it just saying
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mind 18-Apr-20 12:14 PM
i think red base might enable easier grenade fastcap, while blue base enables easier no weapons fastcap
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Sonix 18-Apr-20 12:15 PM
^^
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Zatline 18-Apr-20 12:17 PM
I think someone just messed up when first creating the map ^^
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Dune 18-Apr-20 12:17 PM
both sound preferrable to a map where one side is advantaged
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Zatline 18-Apr-20 12:17 PM
little error shit happens 😄
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Sonix 18-Apr-20 12:18 PM
its not a game changing bug
else people (high level) would've noticed it long time ago
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Zatline 18-Apr-20 12:19 PM
speaking of a-symetry why do we not have a single a-symetric ctf map? it's an intresting concept imo and could add some diversity
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Dune 18-Apr-20 12:20 PM
Still, a fix in either side sounds preferrable to the current situation to me @Sonix
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Sonix 18-Apr-20 12:23 PM
I can fix it for symmetry perfection's sake
@Zatline sometimes some teams (in assymetric maps) have more advantages than the other one
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mind 18-Apr-20 12:25 PM
i think it souldn't be changed, because it might mess around with fastcap strats (maybe even times)
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Sonix 18-Apr-20 12:25 PM
commmon example is 1 team top and the other one bottom
highground advantage
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Zatline 18-Apr-20 12:27 PM
yeah @Sonix I figured but I mean I know it could work if map is done right it has been done in other games as well so a try at it could be worth .. not saying that I personally would like it but it wwould be intresting to see what we could come up with :p
yea teams sould play from left and right always :p
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Sonix 18-Apr-20 12:29 PM
Yeah i'm not against it, im open to new ideas and designs
but i'll require a lot of testing to come up with something decent
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Zatline 18-Apr-20 12:30 PM
I mean if I remember back tw had some extremly popular ctf maps that were not symetric back in the days and they worked quite well if my memory is right example "pirates" 😄 (edited)
true it will definitely take good time that's a fact
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mind 18-Apr-20 12:40 PM
Btw what do you think of a tile that won't reflect lasers and if hit by a grenade the aoe damage is 0. Design could be some sort of sticky overlay or moss for the jungle maps.
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Sonix 18-Apr-20 12:44 PM
sort of swampy sticky tiles?
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mind 18-Apr-20 12:47 PM
y or like honey or bubble gum, but idk XD
but i didn't mean slowing down player movement with sticky
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jxsl13 18-Apr-20 12:54 PM
we were promised slopes for 0.7
:(
black tiles absorbing light, getting warm for a specific period of time, killing players if touched.
that light being lasers
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jxsl13 18-Apr-20 01:06 PM
environmental fighting could be interesting
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Zatline 18-Apr-20 01:37 PM
what I would love to see is some elements like water and fire some physics mechanics
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redix 18-Apr-20 01:39 PM
What about vector based maps, dynamic/interactive objects and map scripting? 😅
Just to add some more things that basically require you to rewrite the game 😁
🙃 4
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Zatline 18-Apr-20 01:40 PM
that would be next level I'd like that 😄
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a gerdoe 18-Apr-20 04:24 PM
1 tile = 1 object of struct/class (edited)
with virtual method
would be nice and no
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Learath2 18-Apr-20 04:26 PM
the virtual calls might start to add up at that point
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a gerdoe 18-Apr-20 04:30 PM
af
how is freeze tile working?
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heinrich5991 18-Apr-20 04:30 PM
ddnet?
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a gerdoe 18-Apr-20 04:30 PM
yep
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Learath2 18-Apr-20 04:30 PM
The character entity knows it's position, it checks what kinda tile it's in and does it's thing
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a gerdoe 18-Apr-20 04:31 PM
same with virtual funcs
isnt it?
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heinrich5991 18-Apr-20 04:31 PM
virtual function calls are more expensive
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a gerdoe 18-Apr-20 04:31 PM
thats it (edited)
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Learath2 18-Apr-20 04:31 PM
well you'd call the virtual function for every single tile you cross
even if the tile has no specific function or applies to this entity
it would definitely look cuter though 🙂
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heinrich5991 18-Apr-20 04:33 PM
also
it'd be much more memory-expensive
currently we have 4 bytes per tile (which is already too much, we could have 2)
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Learath2 18-Apr-20 04:33 PM
for(CTile &Tile : CrossedTiles) { Tile.Handle(this); }
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heinrich5991 18-Apr-20 04:34 PM
class CTile { char a, b, c, d; void Handle(CCharacter *pChar); }
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Learath2 18-Apr-20 04:35 PM
make it CEntity * and you can have tiles that work for projectiles too
well any entity
but then I guess you either need a dynamic cast or a entity type enum
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a gerdoe 18-Apr-20 04:40 PM
systematic tiles are better in code writing but what do it cost...
sorry for bad english
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Assa 18-Apr-20 06:52 PM
it doesn't cost so much and you can technically improve teeworlds with quad-trees or kd-trees
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a gerdoe 18-Apr-20 07:44 PM
kd?
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heinrich5991 18-Apr-20 07:44 PM
In computer science, a k-d tree (short for k-dimensional tree) is a space-partitioning data structure for organizing points in a k-dimensional space. k-d trees are a useful data structure for several applications, such as searches involving a multidimensional search key (e.g. ...
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a gerdoe 18-Apr-20 07:45 PM
holy mother
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Learath2 18-Apr-20 09:56 PM
What would we even do with a quadtree, kd tree, or maybe even an octree?
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Assa 19-Apr-20 12:57 AM
currently we are iterating over every character for character projectile interaction
or for character character interaction aka hitboxes
you could heavily optimize them by using quadtrees, because you just need to check the entities nearby
or pickup character iteration
basically every entity is iterating over all characters checking for collision all the time
when the opposite would make more sense: check nearby a character if it hits something
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Learath2 19-Apr-20 09:52 AM
that'd make sense
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Learath2 19-Apr-20 10:21 AM
well I guess teeworlds performs decent enough that we don't need to optimize this
If we did, we could first split the map into chunks, that'd be simpler to implement then a quadtree
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Ryozuki 19-Apr-20 12:00 PM
@heinrich5991 remember the guy with nazi symbols? apparently he is rly bored
GWgoaMonikaSmug 1
whooo 1
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Assa 19-Apr-20 12:29 PM
@Learath2 you could split the map into chunks with a quadtree basically doing the same 😄
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Learath2 19-Apr-20 01:44 PM
@Assa an actual quadtree is more work to implement then splitting the entire map into 32x32 chunks
a quadtree is denser at some regions
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Assa 19-Apr-20 01:45 PM
you will never need to go under 2x2 and parts of the map can be ignored like walls
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jxsl13 19-Apr-20 01:48 PM
:0 50x50 map
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Learath2 19-Apr-20 02:58 PM
You don't get the point, it's not that a quadtree wouldn't be better, it's that it'd be more difficult to implement so no need to resort to it unless we need to
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Dune 19-Apr-20 03:08 PM
There are no zero-cost abstractions 🙂
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Learath2 19-Apr-20 03:14 PM
@Dune hm, wouldn't divvying the map up into chunks (either a quadtree or just fixed size chunks) be zero cost?
Worst case scenario with a horribly unbalanced tree it'd perform the same as now
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Assa 19-Apr-20 03:56 PM
I know, that there is overhead, you know characters and projectiles move through the tree/chunks? It's just a possible way, that might lead to improvements in the overall performance - I don't say anyone should implement this
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Dune 19-Apr-20 03:57 PM
@Learath2 the cost is not always in performance 😛
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heinrich5991 19-Apr-20 03:57 PM
we had examples of zero-runtime-cost abstractions
e.g. std::unique_ptr, std::vector
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Assa 19-Apr-20 03:58 PM
can you explain why the unique_ptr is zero cost?
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Learath2 19-Apr-20 03:59 PM
well what is the cost?
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heinrich5991 19-Apr-20 03:59 PM
it's a zero-cost abstraction over managing the pointer yourself with new/delete or malloc/free
the compiler inserts the calls for you, you don't have to care about it
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Assa 19-Apr-20 03:59 PM
every time you use the pointer you need to derefence two pointers, that's the cost
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heinrich5991 19-Apr-20 04:00 PM
that's not true
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Assa 19-Apr-20 04:00 PM
oh, if the compiler solves it for you then you are right
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Learath2 19-Apr-20 04:00 PM
no you don't, the compiler can optimize that out
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heinrich5991 19-Apr-20 04:00 PM
a unique_ptr has the same amount of dereferences as a normal pointer
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Learath2 19-Apr-20 04:00 PM
There is however a memory cost to unique_ptrs with custom deleters
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heinrich5991 19-Apr-20 04:00 PM
@Learath2 depends on how you use it
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Assa 19-Apr-20 04:01 PM
I learned to increase performance by sacrificing memory - ofc a tree would take some mem
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Learath2 19-Apr-20 04:01 PM
huh, can you get a custom deleter without memory cost?
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heinrich5991 19-Apr-20 04:01 PM
yes, template arguments IIRC
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Learath2 19-Apr-20 04:03 PM
ah, no it's EBO
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heinrich5991 19-Apr-20 04:04 PM
EBO?
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Learath2 19-Apr-20 04:04 PM
You can pass a "function like object" as the deleter, so you just pass a struct with only overloaded ()
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heinrich5991 19-Apr-20 04:04 PM
yes
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Learath2 19-Apr-20 04:05 PM
an instance of it is constructed but because it's empty it won't use any storage at all
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Dune 19-Apr-20 04:05 PM
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Learath2 19-Apr-20 04:06 PM
EBO = empty base optimisation btw
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heinrich5991 19-Apr-20 04:06 PM
can you summarize the arguments? I don't like videos
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Dune 19-Apr-20 04:06 PM
but in general, I argue that abstractions have a cost and must be sparingly used
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Assa 19-Apr-20 04:08 PM
I think you overgeneralize - there are abstractions (and dataformats), that improve the overall performance
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Dune 19-Apr-20 04:08 PM
void bar(int* ptr); // Takes ownership void baz(int* ptr); void foo(int* ptr) { if (*ptr > 42) { bar(ptr); *ptr = 42; } baz(ptr); }
void bar(int* ptr); // Takes ownership. void baz(std::unique_ptr ptr); void foo(std::unique_ptr ptr) { if (*ptr > 42) { bar(ptr.get()); *ptr = 42; } baz(std::move(ptr)); }
@Assa you cannot improve performance with abstractions, anything you do on an abstract level, you can do on a lower level
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heinrich5991 19-Apr-20 04:09 PM
that is incorrect
or at least misleading
there are things that you cannot reasonably do in C
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Dune 19-Apr-20 04:09 PM
(obviously it's more tedious 🙂 )
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heinrich5991 19-Apr-20 04:09 PM
yes
but if that means that it won't be done
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Dune 19-Apr-20 04:09 PM
but you can't say that abstracting improves performance
of course, that's why we use abstractions
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heinrich5991 19-Apr-20 04:09 PM
there are abstractions that improve performance in reality
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Dune 19-Apr-20 04:10 PM
but we should keep in mind that they all come with a cost - sometimes less than the benefits, of course
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heinrich5991 19-Apr-20 04:10 PM
the same goes for coding low-level
that also comes with a cost
that might be performacne (because you don't use a hashtable with a proper hashing function, because you can't be assed to write it)
like Teeworlds, for example
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Dune 19-Apr-20 04:10 PM
I'm only arguing against abstracting for the sake of abstracting
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heinrich5991 19-Apr-20 04:11 PM
Teeworlds does have the problem of too little abstraction in a few places
e.g. rolling their own, very bad, trivially DoSable hash function
that wouldn't have happened in a higher-level language
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Dune 19-Apr-20 04:11 PM
Teeworlds pushes the ideology quite towards the "litte abstractions" side, and suffers from it on some aspects, yes
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Learath2 19-Apr-20 04:12 PM
interesting talk, didn't think about the implications of exceptions and the temporaries constructed
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heinrich5991 19-Apr-20 04:12 PM
(note that the example that @Dune posted is a bit nonrealistic, I think)
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Dune 19-Apr-20 04:12 PM
It's a difficult slider, maybe Teeworlds does it too little, maybe other applications do it too much
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heinrich5991 19-Apr-20 04:12 PM
you don't usually pass unique_ptr around
@Dune now that's just relativizing everything
that's an empty hprase you can say about everything
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Assa 19-Apr-20 04:13 PM
remember to program in reliability - you might lose some performance, but every second you don't have to spend at some code anymore is time you can spend on other maybe more usefull parts - so if you look at the overall efficiency of the development progress instead of the performance of teeworlds itself
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Learath2 19-Apr-20 04:13 PM
@heinrich5991 well the guy says it's a pretty common/idiomatic pattern to pass ownership of memory
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Dune 19-Apr-20 04:13 PM
@heinrich5991 true
I don't really want to argue the list of benefits it has with Teeworlds and the list of inconvenients
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heinrich5991 19-Apr-20 04:14 PM
https://godbolt.org/z/apjjM_ @Learath2 I don't see the performance penalty
void bar(int* ptr); // Takes ownership. void baz(std::unique_ptr&& ptr); void foo(std::unique_ptr&& ptr) { if (*ptr > 42) { bar(ptr.get()); *ptr = 42; } baz(std::move(ptr)); }
I see one extra instruction, haven't investigated it furtherly
(dunno why it wouldn't use && for transferring ownership)
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Learath2 19-Apr-20 04:15 PM
it does use rvalue references though, no?
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heinrich5991 19-Apr-20 04:16 PM
the original one? no
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Learath2 19-Apr-20 04:16 PM
I'm not done with the talk yet btw, he is talking about those two instructions on the white lines
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heinrich5991 19-Apr-20 04:16 PM
ah
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Learath2 19-Apr-20 04:17 PM
the two white instructions there are memory loads, which is why he says it's worse then the move between registers in the raw pointer one (that one is only to match calling convention)
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jxsl13 19-Apr-20 04:18 PM
hm, c++11 masterrace
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heinrich5991 19-Apr-20 04:18 PM
rust might be even better here, because it has proper move semantics (might fare better here than && references)
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Dune 19-Apr-20 04:20 PM
there was this thread about zero-cost abstraction in rust https://users.rust-lang.org/t/not-quite-zero-cost-abstraction/11514
(co-authored by @bugaevc and @YaLTeR) Zero-cost abstraction is one of the major selling points of Rust, along with memory safety and others. In fact, it is listed first in the Rust features list on the rust-lang.org frontpage. Zero-cost abstraction means abstraction without ...
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heinrich5991 19-Apr-20 04:20 PM
from a quick glance, this is something different than the move semantics of unique_ptrs
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Dune 19-Apr-20 04:21 PM
it seems like vitalyd argues that abstractions are only zero cost if the compiler is smart enough
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Learath2 19-Apr-20 04:21 PM
I don't see how the abstraction can never be zero-cost though, as long as you have a way to communicate your intent perfectly to the compiler it should be possible to get unique ptr to zero cost
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Dune 19-Apr-20 04:21 PM
I don't know rust well enough though
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Learath2 19-Apr-20 04:21 PM
see how it got better with the c++11 example as you conveyed your intent better and better to the compiler?
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Dune 19-Apr-20 04:22 PM
As long as you do something that is not too smart for the compiler, I guess
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heinrich5991 19-Apr-20 04:25 PM
@WingedTeam does that have any relation to teeworlds?
then please don't post it here without explanation
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a gerdoe 19-Apr-20 04:29 PM
xd
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Learath2 19-Apr-20 04:36 PM
@heinrich5991 I think ownership is indeed what's messing up the zero-costness of this abstraction
If you pass by value, you need to check whether the called function did indeed take ownership, you pass by rvalue and there is an indirection
Teeworlds would indeed benefit from a couple more abstractions though, like a proper hashmap
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jxsl13 19-Apr-20 04:39 PM
ease of development is worth some abstraction:0
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heinrich5991 19-Apr-20 04:40 PM
obviously, otherwise we'd be writing assembly
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a gerdoe 19-Apr-20 04:40 PM
хд
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jxsl13 19-Apr-20 04:40 PM
some more than now!
assembly masterrace
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Learath2 19-Apr-20 04:46 PM
btw @Dune I think his argument is that you can't have "total" zero-cost abstractions, as in it'd either have a cost while building, at runtime or a human cost (e.g. readability or complexity)
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jxsl13 19-Apr-20 04:48 PM
Optimize when there is a need to optimize. Good ol' Donald
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Dune 19-Apr-20 04:48 PM
@Learath2 I think you're right, though in particular unique_ptr seems to have some more issues because of shortcomings(?) of the ABI
I think the point is that you shouldn't take anything, and not weight the benefits, because it would be zero cost
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Learath2 19-Apr-20 04:50 PM
I'm not very fond of ownership mechanics to begin with, a little backwards that way. I prefer keeping track of that stuff myself
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Dune 19-Apr-20 04:51 PM
going back to @Assa's kd-trees, I think you shouldn't introduce heavy abstractions like that without considering the costs and the benefits
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Learath2 19-Apr-20 04:51 PM
I would never go for kd-trees for teeworlds, too expensive to balance (edited)
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heinrich5991 19-Apr-20 04:52 PM
wdym?
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Learath2 19-Apr-20 04:52 PM
however a quadtree can indeed work decently well, or just divvying the map into chunks
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heinrich5991 19-Apr-20 04:52 PM
oh
I thought quadtree was a specialization of a k-d tree
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Assa 19-Apr-20 04:54 PM
no, a quadtree just splits every dimension in half (in 2d = 2 splits = 4 chunks)
so a 32*32 chunk has 4 16x16 chunks, each of those has 4 8x8 chunks and so on
I said above, that I don't think you should implement this, I don't know if you gain something
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Learath2 19-Apr-20 04:57 PM
Well the discussion is more theoretical at this point then practical, I don't think anyone is considering doing quadtrees for teeworlds 😛
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Assa 19-Apr-20 04:57 PM
(Ignore me when i bullshit)
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Learath2 19-Apr-20 04:58 PM
It could indeed be helpful to people like @fokkonaut who were trying to make 128 tee servers
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Assa 19-Apr-20 04:58 PM
with enough players you WILL gain something! (edited)
It's like comparing quicksort and selection sort - selection sort is faster on very small arrays
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fokkonaut 19-Apr-20 05:04 PM
@Learath2 what?
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Learath2 19-Apr-20 05:08 PM
We were discussing quadtrees, it could help with coding servers that handle more then 128 players
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a gerdoe 19-Apr-20 05:17 PM
wow, linux have normal package manager
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jxsl13 19-Apr-20 05:23 PM
manjaro >:O
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a gerdoe 19-Apr-20 05:26 PM
yep
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Skayland 19-Apr-20 05:53 PM
heh yea most linux dists have package manager :P
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a gerdoe 19-Apr-20 05:53 PM
my first linux dist
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Skayland 19-Apr-20 05:53 PM
some even accept payments for not-free apps
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a gerdoe 19-Apr-20 05:53 PM
wow
windows sucks
xd
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Skayland 19-Apr-20 05:53 PM
yea (edited)
its hard for me to think of some windows feature that you cant get on linux
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a gerdoe 19-Apr-20 05:59 PM
oh no...
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Skayland 19-Apr-20 08:06 PM
wine it
😂 1
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Souly 19-Apr-20 11:57 PM
no more server crashing now?
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Dune 19-Apr-20 11:58 PM
if you update or apply the commit as a patch, yes
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louis 19-Apr-20 11:58 PM
when will yall fix the tees
feet are still off
its literally a 1 line fix just move the right foot 5 pixels left
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Dune 20-Apr-20 12:00 AM
was there a design change? @Zatline @Sonix
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Souly 20-Apr-20 12:00 AM
Love
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Assa 20-Apr-20 12:04 AM
@a gerdoe i call people insane who WANT to work with vs (exception for vs-code, heard its okay) - I had to work with it and i hate it, i hate it so much, i want it to burn in hell forever, in painfull purgatory
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Learath2 20-Apr-20 12:05 AM
@Assa I can't understand it for the life of me either, but there are many people who enjoy it so I'm starting to think I'm the insane one
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Assa 20-Apr-20 12:06 AM
no, you are not. vs is the result of wanting a one-for-everything application (edited)
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a gerdoe 20-Apr-20 12:06 AM
for teeworlds project it isnt good or bad, but as ide where you will make really big projects - yeah this is an peace of shit
qt creator much better
and
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Assa 20-Apr-20 12:07 AM
teeworlds is so simple, i can code it with the command line in linux
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a gerdoe 20-Apr-20 12:07 AM
for teeworlds projects it isnt good or bad
vs code on windows always
always swear
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Dune 20-Apr-20 12:08 AM
@Assa doesn't mean you should
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a gerdoe 20-Apr-20 12:08 AM
on linux - its much better because u can just download packages that you need and use (edited)
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Assa 20-Apr-20 12:08 AM
I prefer codeblocks, i don't need a run button or fancy project stuff, just autocompletion
@Dune yeah you are right 😄
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a gerdoe 20-Apr-20 12:10 AM
vs on windows == vs code on linux for me
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heinrich5991 20-Apr-20 12:10 AM
@Assa the debugger is quite good
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Dune 20-Apr-20 12:10 AM
Also it reduces the human cost of learning/customizing two IDE :)
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Assa 20-Apr-20 12:10 AM
for a windows debugger, yeah
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heinrich5991 20-Apr-20 12:10 AM
no, for a debugger
IMO
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Assa 20-Apr-20 12:10 AM
i still remember when i used valgrind on the MAIN product from that company i worked for
the first week i was just fixing memory bugs
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a gerdoe 20-Apr-20 12:11 AM
simple debugger?
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Assa 20-Apr-20 12:11 AM
I have seen their code and my instinct told me: valgrind this bitch immediatly
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Learath2 20-Apr-20 12:11 AM
eeeeh, the debugger has been quite inadequate in my experience, especially after gdb and lldb, it's so hard to do what I want to do on it
(it could be that I'm just not used to it, but I really had trouble debugging mostly at lower levels)
like stepping in assembly, observing memory, conditions on breakpoints
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heinrich5991 20-Apr-20 12:14 AM
I'm not well versed in gdb actually
I can barely set breakpoints and step
conditions on breakpoints are beyond my level currently. if you have nice resources to read, please share 🙂
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Assa 20-Apr-20 12:16 AM
my worst windows experience came with microsoft azure 🙂
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Learath2 20-Apr-20 12:17 AM
well it's literally condition <br#> <condition>
ngl gdb is not too easy to learn
maybe I could write something, I always wanted to get better at writing
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heinrich5991 20-Apr-20 12:19 AM
how do you delete a breakpoint?
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Learath2 20-Apr-20 12:19 AM
I gave up on VS while learning Unreal, a project of that size just makes VS cry
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heinrich5991 20-Apr-20 12:19 AM
I always struggle with gdb, can't remmeber all the things and have to resort to google again
I use it too rarely, I guess
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Learath2 20-Apr-20 12:19 AM
I do clear when I hit the breakpoint
but you can specify which breakpoint to clear the exact same way you specified the point to break on
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heinrich5991 20-Apr-20 12:20 AM
ah
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Learath2 20-Apr-20 12:20 AM
I never had used this but apparently you can delete them by breakpoint# too with delete
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heinrich5991 20-Apr-20 12:21 AM
ah yea
that's the command I can't remember all the time
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Learath2 20-Apr-20 12:26 AM
lldb is meh, but it's also very useful
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heinrich5991 20-Apr-20 12:27 AM
never used it before, I think
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Learath2 20-Apr-20 12:27 AM
Very close to the featureset of gdb
A bit saner of an interface :P
I should try a couple of gdb interfaces some day, cutter was nice to use for radare2
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Sonix 20-Apr-20 12:31 AM
@Dune Not since 0.7 iirc
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Dune 20-Apr-20 12:31 AM
yeah, he's probably talking about a 0.7 change
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Sonix 20-Apr-20 12:32 AM
They were moved a bit to make the tee look a bit leaning
If my memory is correct
@heinrich5991 do you have access to the website files?
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heinrich5991 20-Apr-20 12:33 AM
yes
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Sonix 20-Apr-20 12:34 AM
Oh nice, i thought only minus did
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heinrich5991 20-Apr-20 12:34 AM
I think he gave me access because he didn't want to deal with this all the time ^^
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Sonix 20-Apr-20 12:35 AM
Then i might send you a .css file tomorrow with some style improvements
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heinrich5991 20-Apr-20 12:35 AM
👍
uni starts tomorrow, might not have a 5min response time 😉
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Sonix 20-Apr-20 12:36 AM
Can We do it now then?
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heinrich5991 20-Apr-20 12:36 AM
sure
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Learath2 20-Apr-20 12:37 AM
Like actually starts? Is germany rolling back the lockdown?
Or do you get online lessons like all of us?
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heinrich5991 20-Apr-20 12:37 AM
virtual
germany does want to roll back the lockdown a bit though
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Learath2 20-Apr-20 12:37 AM
Ours started on schedule
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heinrich5991 20-Apr-20 12:37 AM
they want to start schools again, soon
our semester started a week late
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Assa 20-Apr-20 12:38 AM
yeah, i am not proud of my country belonging this
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Sonix 20-Apr-20 12:50 AM
@Dune notice anything different? https://www.teeworlds.com/?page=docs&wiki=client_settings (might still be cached lol)
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Dune 20-Apr-20 12:50 AM
oh yeah, looks much better
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Sonix 20-Apr-20 12:50 AM
🙂
looks like a doc now (edited)
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bubliman 20-Apr-20 01:28 AM
@Dune just completed the English -> Czech translation of teeworlds, hope it helps 😉
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Fudgy 20-Apr-20 01:34 AM
When I update my code to the master now it still compiles but I cant start teeworlds anymore... last time I pulled was in january
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Dune 20-Apr-20 01:42 AM
@Fudgy what happens when you start it? what's your OS
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Fudgy 20-Apr-20 01:42 AM
wait I think it was the dll were not copied to the directory so it used the ones I had before
I copied them manually and seems like its working
it was crashing in Input->Init() when I debugged which is related to freetype
I'll say if another problem occurs..
also I dont remember how to force rebuild with bam
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Dune 20-Apr-20 01:44 AM
bam -c to clear
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heinrich5991 20-Apr-20 01:57 AM
bam -c config for regenerating the config IIRC
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Fudgy 20-Apr-20 04:09 AM
ok I finally merged, alot was refactored it seems
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BasedUser 20-Apr-20 07:14 AM
is this an @everyone that is actually worth?!
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🎀mao🎀 20-Apr-20 08:34 AM
uh guys i need some help
so the update
it kinda removed my dd-client (edited)
and how can i get my skins and data + settings back?
nevermind, i got it
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a gerdoe 20-Apr-20 10:23 AM
hm
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Sonix 20-Apr-20 12:33 PM
What about it?
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Dune 20-Apr-20 12:38 PM
@BasedUser it is important that we notify server hosters. We only at everyone on releases
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Sonix 20-Apr-20 01:00 PM
@Dune could you add a line about map changes in the changelog? dm7 and ctf5 got some minor bugfixes
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Dune 20-Apr-20 01:02 PM
Ok
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Sonix 20-Apr-20 01:03 PM
Thank you 🙏
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a gerdoe 20-Apr-20 02:46 PM
@ChillerDragon xd
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Assa 20-Apr-20 04:38 PM
@Sonix using the steam client ctf5 did not change
disable whisper feature can you make other options redundant too? like disable sound feature?
just some semantics ^^ I always wanted a feature like this ❤️
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jxsl13 20-Apr-20 04:47 PM
redundant?
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Assa 20-Apr-20 04:48 PM
the word feature is redundant
I am pretty happy with this update, because you fixed the Browser issue with the overlapping buttons ❤️
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jxsl13 20-Apr-20 04:52 PM
well, kinda bad format. but the part with: disable sound feature resets our "days without requesting a sound toggle/hud toggle" counter to 0.
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Assa 20-Apr-20 04:52 PM
no it doesn't, because it's already implemented (in multiple ways)
or are ironic renaming requests valid?
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jxsl13 20-Apr-20 04:53 PM
lol, can you toggle chat sounds :o?
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Assa 20-Apr-20 04:53 PM
yes, press CTRL+S
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jxsl13 20-Apr-20 04:54 PM
hm, sounds fishy
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Assa 20-Apr-20 04:54 PM
try it
it works 🙂
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jxsl13 20-Apr-20 04:54 PM
one day
but not today.
I think, the part about the counter being reset should be decided by a community vote, I dunno, that kinda "sounded" like a request to me, even tho irony. (edited)
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Assa 20-Apr-20 04:57 PM
I just wanted to underline the redundancy by requesting a name change for other commands to be more redundant, too
pls never take me seriously
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jxsl13 20-Apr-20 04:57 PM
"days without people dying inside"
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Assa 20-Apr-20 04:58 PM
my counter never went up
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jxsl13 20-Apr-20 04:58 PM
lol
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Assa 20-Apr-20 04:58 PM
aren't we all (biologically) dying inside all the time?
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jxsl13 20-Apr-20 05:00 PM
not until about the age of 25?
might be a different age, I don't remember
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Assa 20-Apr-20 05:01 PM
I think you missunderstood something there
you swapped all of your cells in 5 years
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jxsl13 20-Apr-20 05:01 PM
hm.
well, individual cells then.
I was more on the track when actual aging kicks in.
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Assa 20-Apr-20 05:03 PM
yes, you have your biological peak with ~25, but you are fine until 40
I guess we should stay on topic before Dune get's activated and remembers us on rule #3 (edited)
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jxsl13 20-Apr-20 05:05 PM
days without breaking the rules: 0 :D (edited)
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Assa 20-Apr-20 05:05 PM
I like this counter 😄
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Sonix 20-Apr-20 05:10 PM
@Assa i doubt the changes are visible, some background cave edges changed
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jxsl13 20-Apr-20 05:11 PM
Assa found the bug in the jungle tiles, I think he can smell single pixel wide transparent lines.
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Assa 20-Apr-20 05:12 PM
i see them imediatly without thinking about it
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jxsl13 20-Apr-20 05:12 PM
you mean smell.
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Assa 20-Apr-20 05:12 PM
no, see
like literally
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jxsl13 20-Apr-20 05:12 PM
you smell them :0
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Assa 20-Apr-20 05:12 PM
with my eyes
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jxsl13 20-Apr-20 05:12 PM
nose
ruke #3
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Assa 20-Apr-20 05:13 PM
@Sonix i was the one who told you about the missing corner on ctf5
it's still missing
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jxsl13 20-Apr-20 05:13 PM
rule #3
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a gerdoe 20-Apr-20 05:15 PM
;ddd
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Sonix 20-Apr-20 05:33 PM
are you sure you're viewing the right one
i see no missing corners anywhere
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Assa 20-Apr-20 07:55 PM
i just joined the zCatch server displaying ctf5
since it's a standard map it should match
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Sonix 20-Apr-20 08:09 PM
it runs the servers map not yours, is the server 0.7.5
is yours in data/maps/ okay?
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Dune 20-Apr-20 08:50 PM
@Assa were not going to mess with servers running old versions of ctf5...
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Skayland 20-Apr-20 11:48 PM
are 0.7 masters not working?
im helping a friend to setup his server but even after opening, closing, changing ports and configurations all we get is "masters not responding"
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Dune 20-Apr-20 11:49 PM
@Skayland that is usually not a problem with the masters (besides they are fine afaik)
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Skayland 20-Apr-20 11:50 PM
i thought only "ERROR configure your firewall" was not a problem of the masters
what does "masters not responding" mean then?
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heinrich5991 20-Apr-20 11:58 PM
that might also be a problem of packets from the server not getting to the master or being dropped on the way back
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AbdoZX17 21-Apr-20 03:10 AM
@Souly man unblock me
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Skayland 21-Apr-20 03:15 AM
how do we solve that packet lose? x)
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alexqem 21-Apr-20 11:42 AM
Fell in love with Alisa Does anybody know her contacts?
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Trafalgar Law 21-Apr-20 11:42 AM
feelscringeman
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Assa 21-Apr-20 01:58 PM
what is the timeout rule for servers? i know the servers are sending heartbeats to the master
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heinrich5991 21-Apr-20 02:03 PM
90s without heartbeat
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Assa 21-Apr-20 02:03 PM
sounds reasonable
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heinrich5991 21-Apr-20 02:03 PM
EXPIRE_TIME = 90 in src/mastersrv/mastersrv.cpp:22
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Assa 21-Apr-20 02:04 PM
that's actually prettly long
a timeout of 90 seconds is not a packet loss, it's a cut wire, even tcp will full reset in this time
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heinrich5991 21-Apr-20 02:16 PM
@Assa the server will only send every 15 seconds I think
so it's only 90/15-1 = 5 lost packets
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Assa 21-Apr-20 04:27 PM
To the admin of the TeeSmash server: most of your mapvotes are broken
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a gerdoe 21-Apr-20 04:37 PM
:d
no teesmash anymore
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Ryozuki 21-Apr-20 04:58 PM
@Assa which teesmash server
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Assa 21-Apr-20 05:02 PM
the one and only on 0.7?
gametype TSmash
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Ryozuki 21-Apr-20 05:03 PM
what votes are broken
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Assa 21-Apr-20 05:31 PM
mapvotes
(edited)
turns out only one vote is broken: vote map tf1
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Skayland 21-Apr-20 06:30 PM
TSmash is very nice, i hosted it on 0.6 until i lost the server heh
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Sonix 21-Apr-20 11:40 PM
Would you guys be interested in seeing / partecipating in a mapping tournament? If it was to happen
🇾 5
🇳 1
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Dune 21-Apr-20 11:48 PM
@Sneak had one earlier this year. How did it go, by the way? 🙂
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Sonix 21-Apr-20 11:51 PM
Yeah thats why i wanted to try it in vanilla
@Rilla won 😄, @Dune
The competition was tougher than what I’ve expected
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Sneak 22-Apr-20 12:04 AM
If you need any help ( advertisements or server side support ) don’t hesitate to ping me @Sonix , would be a pleasure to see another mapping tourn :) (edited)
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Sonix 22-Apr-20 03:18 PM
bonjour @Dune
@Sneak will do, thank you 🙂
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Dune 22-Apr-20 03:28 PM
@Sonix Correct me if I'm wrong, but I feel like @Sneak 's map contest got most of its traction from the gCTF community, so if you were to make that, it would make more sense to take the temperature from the respective community
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Sonix 22-Apr-20 03:40 PM
what do you mean
I want to make a vanilla one
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Dune 22-Apr-20 03:42 PM
yeah, so you should ask the vanilla folks 🙂
+scene
I don't think out-of-scene casuals will do anything that can win by your standards?
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Sonix 22-Apr-20 03:42 PM
what is it here
i want everyone to be able to partecipate whos interested
that has some mapping knownledge
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Zatline 22-Apr-20 03:46 PM
I would take part in a vanilla map contest (edited)
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Sonix 22-Apr-20 03:50 PM
as for the standards, as long as it follows the vanilla guidelines (must be written somewhere by chill1 or someoneelse) its fine
In case anyone wants a mustacho
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jxsl13 22-Apr-20 03:58 PM
I'd love to see some standard maps, that are actually made for 64 players.
or 32
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Dune 22-Apr-20 04:14 PM
The way Teeworlds works, you can't put a base much above another, so you always end up with something like ctf2 where there are two or max three pathways... and then it gets too small for that many players
At least that's my understanding of it 🙂
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Sonix 22-Apr-20 04:19 PM
It doesnt have to be ctf
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a gerdoe 22-Apr-20 04:20 PM
add teleport on vanilla!
xd
chocotYay 1
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Sonix 22-Apr-20 04:36 PM
even big maps for LMS, this gametype has a lot of potential still needs a lot of work and features
it could even support more than 16 players in game
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a gerdoe 22-Apr-20 04:43 PM
(but nobody play it anyway)
its boring mod, without any feature
just dm as battle royale
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DivineDream 22-Apr-20 05:12 PM
hey guys!
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Sonix 22-Apr-20 05:19 PM
Hi guys
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Zatline 22-Apr-20 06:31 PM
I'm currenty writting down a list of various gametype ideas with details on how they work what would be needed ect. (edited)
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Sonix 22-Apr-20 06:50 PM
there's plenty
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SollyBunny 22-Apr-20 06:53 PM
Hello ^^ (edited)
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jxsl13 22-Apr-20 07:01 PM
slopes!
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SollyBunny 22-Apr-20 07:02 PM
?
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jxsl13 22-Apr-20 07:02 PM
we need slopes.
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SollyBunny 22-Apr-20 07:02 PM
ive
ive seen slopes?
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jxsl13 22-Apr-20 07:02 PM
hello @SollyBunny and welcome to the tw discord.
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SollyBunny 22-Apr-20 07:02 PM
(Might be my terrible memory)
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jxsl13 22-Apr-20 07:03 PM
current maps got no real slopes.
maybe some in background, that you cannot walk on.
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SollyBunny 22-Apr-20 07:04 PM
Do you know anything about teeworld modications? (server side prefrably but also client side)
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jxsl13 22-Apr-20 07:04 PM
I know a little bit about server side.
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SollyBunny 22-Apr-20 07:04 PM
As in making your own gamemodes
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jxsl13 22-Apr-20 07:04 PM
yes
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SollyBunny 22-Apr-20 07:05 PM
How would I make a simple thing like click to suiside?
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jxsl13 22-Apr-20 07:05 PM
well, youbwould need to look into the source code and find out where clicking (firing the weapon) is handled.
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SollyBunny 22-Apr-20 07:06 PM
So there's no official api or gathering of... all these things
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jxsl13 22-Apr-20 07:06 PM
then you find out how suicide works, might be some function that is simply called
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SollyBunny 22-Apr-20 07:07 PM
So if I do that and build it, then do server setup etc etc from the folder
would it work
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jxsl13 22-Apr-20 07:07 PM
the api is the code basically, there is no api for additional modding, you do modding by modifying the base code
and add stuff.
there is some api that you can hook into to create a new game mode, but your firing behavior is, I guess, not part of that api that you can hook into (edited)
you modify the code, build the server, start it, check if your desired bezavior works
behavior
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SollyBunny 22-Apr-20 07:09 PM
What language is used mainly for game logic?
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jxsl13 22-Apr-20 07:09 PM
c++
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SollyBunny 22-Apr-20 07:09 PM
mmk
ty
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jxsl13 22-Apr-20 07:10 PM
np
you can ask anytime, here are always people who know their way around the game's code.
starting point for modding is usually src/game/server/gamemode
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SollyBunny 22-Apr-20 07:15 PM
Thank you ;D
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a gerdoe 22-Apr-20 07:16 PM
look up chilliboobagon's tutorials
ofc chillidragon's
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jxsl13 22-Apr-20 07:23 PM
ChillerDragun
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a gerdoe 22-Apr-20 07:24 PM
chillerdrakon (edited)
no no
чилерdragon
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Assa 22-Apr-20 10:53 PM
@Zatline i was thinking of a partee mod in the future with a lot of mini games - my list seems to go endless of mini games
chocotYay 1
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partimic69 22-Apr-20 11:50 PM
can someone help me? for a long time i can't see many servers in server lists(for example AEON servers), also i cant join them using ip address, i get message: "unable to connect to the server" what could be the problem?
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Dune 22-Apr-20 11:53 PM
@partimic69 0.6, 0.7, both?
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partimic69 22-Apr-20 11:53 PM
0.7
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Assa 22-Apr-20 11:55 PM
deactivate firewall for testing is my first guess
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Dune 22-Apr-20 11:56 PM
first time I hear about this kind of issue
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Assa 22-Apr-20 11:58 PM
maybe some sideinfo like OS?
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partimic69 22-Apr-20 11:59 PM
one guy helped me, it's a trouble with my isp or datacenter, not with a game
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Assa 23-Apr-20 12:00 AM
that sounds crazy but okay 😄 just don't let anybody use your computer via remote
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redix 23-Apr-20 12:01 AM
he cannot connect to any ip from the host so it's probably a routing issue or something like that =\
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Dune 23-Apr-20 12:03 AM
it's weird that an isp would fail like that though @redix
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redix 23-Apr-20 12:04 AM
maybe not the isp but something on the way fails 😄
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Dune 23-Apr-20 12:05 AM
interesting 🙂
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a gerdoe 23-Apr-20 12:12 AM
nk firewall xd
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a gerdoe 23-Apr-20 12:24 AM
Are teeworlds translations going to the github automatically?
from that tool named transifex
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Dune 23-Apr-20 12:25 AM
@a gerdoe not completely automatic, I have to press a few buttons
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a gerdoe 23-Apr-20 12:26 AM
oh
okey
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Terrorka (Tetra) 23-Apr-20 12:37 AM
Dune, about this, for today I will review the full translation of the game based on the game. Okay?
And also, I thought I asked about the translation of the map editor, but still, will he be?
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Dune 23-Apr-20 12:44 AM
The map editor strings are not available for translation as the editor is undergoing refactoring works
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Terrorka (Tetra) 23-Apr-20 12:45 AM
Okay, thank you.)
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NudelBr0t 23-Apr-20 11:13 AM
ExcuseMeWtf
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noby 23-Apr-20 12:09 PM
why is dyncam even broken in 0.7
the cl_dynamic_camera just changes my mouse distance
doesnt do anything to the followfactor/deadzone
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noby 23-Apr-20 12:27 PM
+why does tw 0.7 always make my fans spin while giving lower fps
turning gfx_highdpi 0 increased the fps it shows by 2x but still its not good
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Dune 23-Apr-20 12:58 PM
@noby there is more than one console command for dyncal
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noby 23-Apr-20 12:59 PM
ok which ones do i type to make it work
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noby 23-Apr-20 01:19 PM
@Dune i cant find commands for dynamic cam followfactor or dynamic cam deadzone to even make the toggle .cfg for it, and cl_dynamic_camera only toggles my mouse distance and not the other things
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Dune 23-Apr-20 01:20 PM
@noby doesn't it work when you use the GUI?
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noby 23-Apr-20 01:20 PM
idk
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Dune 23-Apr-20 01:20 PM
please try
Besides, you don't need to write any followfactor or deadzone in the toggle command
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noby 23-Apr-20 01:21 PM
the old way for making dyn toggle on clients that didnt support it
by making two cfgs
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Dune 23-Apr-20 01:21 PM
Just bind key toggle cl_dynamic_camera 1 0 is enough
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noby 23-Apr-20 01:21 PM
yes tried and it only changes my mouse distance
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Dune 23-Apr-20 01:21 PM
This was made easier in 0.7 🙂
reset your camera settings by activating dyncam in t he GUI
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redix 23-Apr-20 01:21 PM
@noby what fps values do you get in ddnet and 0.7? Do you use opengl 3 in ddnet?
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Dune 23-Apr-20 01:22 PM
you can set dynamic camera-specific settings
when you change the followfactor etc it will not affect static, so it is easier to manage, and does not require two cfgs
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noby 23-Apr-20 01:22 PM
i use ddnet 10.6 because it gives me better fps so theres no opengl setting, after changing highdpi to 0 i get about the same fps (~350 in both) but 0.7 feels choppier for some reason
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redix 23-Apr-20 01:22 PM
Actually without limiting fps it is kinda normal that fans start spinning
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Dune 23-Apr-20 01:22 PM
unless vsync right
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noby 23-Apr-20 01:22 PM
it doesnt in 0.6
@Dune thx,fixed it
(why tho? is support for custom deadzone not a thing anymore)
i dont use vsync
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Dune 23-Apr-20 01:23 PM
it is @noby
when you change the followfactor etc it will not affect static, so it is easier to manage, and does not require two cfgs
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noby 23-Apr-20 01:23 PM
ohhh
got it
and i only ask about fps because .6 can run without fps cap and without making the fans spin
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jxsl13 23-Apr-20 01:42 PM
Get iFixit's Manta Driver Kit, Mahi Driver Kit, Pro Tech Toolkit, and more at https://www.ifixit.com/linus It couldn’t end any other way than this. Louis Rossmann is here to FINALLY attempt a repair of our iMac Pro – But will it actually work? Got an iMac of your own that ne...
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redix 23-Apr-20 01:45 PM
Usually the game uses 100% on one core. This will already make the fans spin on most laptops. Additionally it will use some gpu. On a dedicated gpu. it's probably below 40% usage because the rendering code is rather inefficient and uses deprecated opengl stuff. On iGPUs the usage can still be over 80%. This can also make your fans spin. Asked you are getting the same fps in both cases it seems like the main loop is not running at full speed, so it does not use 100% of the core =\ might be some rate limiting in ddnet
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jxsl13 23-Apr-20 01:46 PM
according to louis, no fanspin = dead macbook
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noby 23-Apr-20 01:48 PM
will the ratelimiting code be added to 0.7
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redix 23-Apr-20 01:48 PM
@noby does you ddnet client have gfx_threaded?
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noby 23-Apr-20 01:48 PM
no
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redix 23-Apr-20 01:48 PM
Your*
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jxsl13 23-Apr-20 01:48 PM
vsync
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noby 23-Apr-20 01:49 PM
it has vsync but its turned off on both
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redix 23-Apr-20 01:49 PM
What version of ddnet are you using?
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noby 23-Apr-20 01:49 PM
10.6.2
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jxsl13 23-Apr-20 01:49 PM
then turn it on and try again :0
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noby 23-Apr-20 01:49 PM
no i dont want to use vsync then i get 60 fps only
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jxsl13 23-Apr-20 01:49 PM
in a 50 ticks/s game
I guess that is enougj
h
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noby 23-Apr-20 01:50 PM
lmao
it doesnt work like that
there is interpolation that renders things between ticks
and having fps higher than the refresh rate of ur screen makes it feel smoother than fps that is exactly the same refresh rate as ur screen
because it makes it more likely that the game will have a new frame drawn everytime it goes to refresh
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jxsl13 23-Apr-20 01:51 PM
did you even try vsync? this is vanilla, not ddnet. gotta live with tradeoffs.
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noby 23-Apr-20 01:52 PM
wtf
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redix 23-Apr-20 01:52 PM
Vsync is horrible
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jxsl13 23-Apr-20 01:52 PM
playing on a laptop
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redix 23-Apr-20 01:52 PM
60 fps without is way better
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jxsl13 23-Apr-20 01:52 PM
60fps without vsync?
so general fps limiting?
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redix 23-Apr-20 01:53 PM
Even on a laptop I prefer 300+ fps with spinning fans
Yes.
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Trafalgar Law 23-Apr-20 01:53 PM
Who play with vsync
the fuck
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noby 23-Apr-20 01:53 PM
vsync is good for saving battery when u r not playing, not good for playing
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jxsl13 23-Apr-20 01:54 PM
fanspin is for cooling the cpu
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redix 23-Apr-20 01:54 PM
@noby pretty sure I asked this before... What value does your cl_refresh_rate have?
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noby 23-Apr-20 01:54 PM
ru dumb xd
in 0.6 or 0.7?
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redix 23-Apr-20 01:54 PM
0.6
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noby 23-Apr-20 01:54 PM
cl_refresh_rate 480 on 0.6
and gfx_refresh_rate 480
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redix 23-Apr-20 01:54 PM
0.7 does not have this
That's the reason why your fans don't spin in ddnet
Probably*
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noby 23-Apr-20 01:55 PM
oo
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redix 23-Apr-20 01:55 PM
It limits how often the main loop can run per second
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jxsl13 23-Apr-20 01:55 PM
days without breaking the rules counter has been reset to 0.
ty noby...
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redix 23-Apr-20 01:56 PM
Actually it's unlimited by default in latest ddnet
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noby 23-Apr-20 01:56 PM
u are trolling, is that against the rules?
@redix makes sense ty i will try gfx_maxfps 480
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jxsl13 23-Apr-20 01:57 PM
do you concider it toxic or aggressive?
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redix 23-Apr-20 01:57 PM
This will only limit fps. Not the game loop itself
That's why ddnet has two variables
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noby 23-Apr-20 01:58 PM
is there an equivalent in 0.7
i have gfx_refresh_rate 1
hmm
can i not ctrl-c from the console on 0.7 either
cl_cpu_throttle 1*
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redix 23-Apr-20 01:59 PM
Not really. Only cl_cpu_throttle
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jxsl13 23-Apr-20 01:59 PM
watch the video.
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noby 23-Apr-20 01:59 PM
is it 0/1 or
why
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redix 23-Apr-20 01:59 PM
You can use 2 I guess
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jxsl13 23-Apr-20 01:59 PM
fanspin :D
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noby 23-Apr-20 01:59 PM
what does the number do
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redix 23-Apr-20 02:00 PM
It will just wait 2 ms after each loop iteration
I'd say the ddnet approach is more flexible
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noby 23-Apr-20 02:01 PM
i think on 06 it figures out how many ms to wait every iteration no?
oh wow
changing it to 10 actualy helps
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jxsl13 23-Apr-20 02:03 PM
maybe open an issue for like low energy/cpu/gpu/fps mode to run the game smoothly on like a "potato" that usually is not intended for playing games.
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💎 Cap'tain roc 💎 23-Apr-20 02:03 PM
Please i have a little problem : i can't run the 7.5 version teeworlds, same for 7.4 I have to play on the 7.3.1 version
someone know how to run the 7.5 on linux
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jxsl13 23-Apr-20 02:04 PM
how do you run 0.7.3 on linux?
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noby 23-Apr-20 02:04 PM
except i dont have these problems on 0.6 so this is stupid again
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jxsl13 23-Apr-20 02:04 PM
0.6 != 0.6 ddnet
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Dune 23-Apr-20 02:05 PM
@💎 Cap'tain roc 💎 where do you download it, whats your distro, what problem do you run into?
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💎 Cap'tain roc 💎 23-Apr-20 02:05 PM
(im playing in the official version)
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jxsl13 23-Apr-20 02:05 PM
steam, website, linux repository/package manager? (edited)
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💎 Cap'tain roc 💎 23-Apr-20 02:05 PM
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Dune 23-Apr-20 02:06 PM
what about the two other questions? @💎 Cap'tain roc 💎 oops (edited)
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💎 Cap'tain roc 💎 23-Apr-20 02:08 PM
i go in the folder and then i "try" to run "teeworlds" (the file)
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jxsl13 23-Apr-20 02:08 PM
not fond of the linux installation process other than package manager. how do you run/install it (edited)
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💎 Cap'tain roc 💎 23-Apr-20 02:08 PM
and the file isn't runnable
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Dune 23-Apr-20 02:08 PM
there are some known problem with nemo, the file manager
can you try starting it in command line?
right click, open in terminal, ./teeworlds
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jxsl13 23-Apr-20 02:08 PM
that operating system/distro? (edited)
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💎 Cap'tain roc 💎 23-Apr-20 02:08 PM
but in 7.3.1 it's possible
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Dune 23-Apr-20 02:09 PM
we'll get more info that way 🙂
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💎 Cap'tain roc 💎 23-Apr-20 02:09 PM
(just i'm french so it's normal if i don't understand all things)
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Dune 23-Apr-20 02:10 PM
we can understand you alright 🙂
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jxsl13 23-Apr-20 02:10 PM
are you on ubuntu :0?
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Dune 23-Apr-20 02:10 PM
can you try what I proposed?
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💎 Cap'tain roc 💎 23-Apr-20 02:10 PM
yep
ubuntu
i have try on 7.5_64 and 7.5
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Dune 23-Apr-20 02:11 PM
again, please try running in console
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jxsl13 23-Apr-20 02:12 PM
do you have steam?
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💎 Cap'tain roc 💎 23-Apr-20 02:12 PM
That mean there is no file or folder of this name
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jxsl13 23-Apr-20 02:12 PM
where is your folder located?
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💎 Cap'tain roc 💎 23-Apr-20 02:12 PM
is the steam version on 7.5 ?
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jxsl13 23-Apr-20 02:13 PM
yes, the steam version should be the latest
but you can also helo finding the problem
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Dune 23-Apr-20 02:13 PM
@💎 Cap'tain roc 💎 you have to cd in the right folder
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jxsl13 23-Apr-20 02:13 PM
to be dixed
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Dune 23-Apr-20 02:13 PM
steam won't change anything
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jxsl13 23-Apr-20 02:13 PM
fixed
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Dune 23-Apr-20 02:13 PM
@💎 Cap'tain roc 💎 go to teeworlds folder, right click, open command line
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💎 Cap'tain roc 💎 23-Apr-20 02:13 PM
i'm gonna try to make an account and download it in steam
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Dune 23-Apr-20 02:14 PM
please try command line first
steam will get the same results
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redix 23-Apr-20 02:14 PM
i think on 06 it figures out how many ms to wait every iteration no?
@noby yes
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jxsl13 23-Apr-20 02:14 PM
listen to Dune :0
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noby 23-Apr-20 02:14 PM
setting cpu throttle to 10 pretty much fixed it thx
but maybe would be cool if the ddnet approach to throttling was used
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💎 Cap'tain roc 💎 23-Apr-20 02:15 PM
okay i think i have find the problem
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Dune 23-Apr-20 02:15 PM
great!
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jxsl13 23-Apr-20 02:15 PM
code complexity vs 3 of 1000 people using it. could be documented somewhere.
what's the problem?
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noby 23-Apr-20 02:16 PM
do u have to add an unhelpful response to everything i write
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💎 Cap'tain roc 💎 23-Apr-20 02:16 PM
i was using file manager and not install it
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jxsl13 23-Apr-20 02:16 PM
it's just thoughts, ddnet has done a lot of cool client side and server side stuff.
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💎 Cap'tain roc 💎 23-Apr-20 02:16 PM
extract
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Dune 23-Apr-20 02:17 PM
@💎 Cap'tain roc 💎 so it works now? 🙂
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💎 Cap'tain roc 💎 23-Apr-20 02:17 PM
yep but idk i prefeer the right version
i haven't try i don't admin power X)
don't have
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jxsl13 23-Apr-20 02:17 PM
this cool stuff can be oart of like zillywoods of f-client or gamer, not necessary vanilla.
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Dune 23-Apr-20 02:17 PM
cl_cpu_throttle should work fine
there is no reason to offload anything like that on custom clients
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noby 23-Apr-20 02:18 PM
its literally just a different way of throttling, it is at max a couple lines of code longer
its not adding anything extra
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jxsl13 23-Apr-20 02:18 PM
even tho a potato mode would be nice.
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redix 23-Apr-20 02:18 PM
A static delay per frame is probably not the best solution
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Dune 23-Apr-20 02:18 PM
@💎 Cap'tain roc 💎 huh, what?
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noby 23-Apr-20 02:18 PM
just slightly changing how throttle works
i guess cpu throttle is potato mode? idk
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💎 Cap'tain roc 💎 23-Apr-20 02:19 PM
@Dune why what
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noby 23-Apr-20 02:19 PM
it should be documented that its not a 0/1 thing
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jxsl13 23-Apr-20 02:19 PM
the thought was more about Compaq ng the benefit, I don't know how much more complex that would become, if it's just a few lines, it seems worth it.
comparing
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Dune 23-Apr-20 02:20 PM
@noby it's not?
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redix 23-Apr-20 02:20 PM
Actually a value of 10 also means 10ms more input delay
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noby 23-Apr-20 02:20 PM
i think its just storing the time of the last finished iteration and using that to calculate how long to wait before iterating again
instead of using a fixed delay @jxsl13
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💎 Cap'tain roc 💎 23-Apr-20 02:20 PM
the ddnet version also work it's seems
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noby 23-Apr-20 02:20 PM
@Dune no it isnt
bcs cpu throttle 1 makes my fans spin and 10 fixes it
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jxsl13 23-Apr-20 02:21 PM
das d you try values in between?
did
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redix 23-Apr-20 02:21 PM
What about 5? 10 seems pretty high
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jxsl13 23-Apr-20 02:21 PM
approximating the perfect number :0
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redix 23-Apr-20 02:21 PM
Even 2 should be about the same like 480 in ddnet =\
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noby 23-Apr-20 02:22 PM
no i didnt try
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💎 Cap'tain roc 💎 23-Apr-20 02:22 PM
looks like im gonna let developper debate about their game X)
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Dune 23-Apr-20 02:22 PM
@💎 Cap'tain roc 💎 what's the issue now?
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jxsl13 23-Apr-20 02:22 PM
what fixed your problem, @💎 Cap'tain roc 💎
?
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Dune 23-Apr-20 02:22 PM
unzipping
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jxsl13 23-Apr-20 02:22 PM
oh
well.
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noby 23-Apr-20 02:22 PM
btw will the patch that learath found to fix resolution on osx be added?
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Dune 23-Apr-20 02:23 PM
to SDL2, yeah
and when it's in SDL2, it'll be ported to Teeworlds
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noby 23-Apr-20 02:23 PM
uh
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Dune 23-Apr-20 02:23 PM
it's a SDL bug
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noby 23-Apr-20 02:23 PM
no he just told me to change a couple lines in 0.7 code and i could change resolution
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💎 Cap'tain roc 💎 23-Apr-20 02:23 PM
ddnet version work if i use file manager
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noby 23-Apr-20 02:23 PM
why not make those changes in official version
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Dune 23-Apr-20 02:23 PM
huuh @Learath2
@💎 Cap'tain roc 💎 and teeworlds does not? even when you unzip?
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jxsl13 23-Apr-20 02:24 PM
ddnet is 0.6. ddnet should also be in like a zip or tar archive
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Learath2 23-Apr-20 02:24 PM
@Dune it also breaks the fullscreen toggle
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Dune 23-Apr-20 02:24 PM
ah
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noby 23-Apr-20 02:24 PM
worth it
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Learath2 23-Apr-20 02:25 PM
we could do the patch and force people to restart on fullscreen toggle on osx
f3 1
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Dune 23-Apr-20 02:25 PM
makes sense
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💎 Cap'tain roc 💎 23-Apr-20 02:25 PM
that doens't work when i unzip on the official version that was working on the 7.3.1 but it seems when i unzip on the ddnet version that works so ... I'm gonna use the DDnet version i think (edited)
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noby 23-Apr-20 02:25 PM
yes pls
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Dune 23-Apr-20 02:25 PM
@💎 Cap'tain roc 💎 what happens when you run ./teeworlds after unzipping
also, ddnet is a 0.6 modification, teeworlds 0.7 is a different game, a different set of servers
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jxsl13 23-Apr-20 02:26 PM
then your problem is not fixed?
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💎 Cap'tain roc 💎 23-Apr-20 02:26 PM
without the point i guess @Dune ?
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noby 23-Apr-20 02:26 PM
well thats one way of fixing it
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jxsl13 23-Apr-20 02:26 PM
with the point
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Dune 23-Apr-20 02:26 PM
@💎 Cap'tain roc 💎 no, with (edited)
in console
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💎 Cap'tain roc 💎 23-Apr-20 02:26 PM
ok
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Dune 23-Apr-20 02:26 PM
in the teeworlds folder
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jxsl13 23-Apr-20 02:27 PM
cd downloads/tw_folder/./teeworlds
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💎 Cap'tain roc 💎 23-Apr-20 02:28 PM
okay it workds @Dune but how i can be sure it's on 7.5
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jxsl13 23-Apr-20 02:28 PM
press f1
too right corner
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Dune 23-Apr-20 02:28 PM
on the start screen @💎 Cap'tain roc 💎
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jxsl13 23-Apr-20 02:28 PM
top
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Dune 23-Apr-20 02:28 PM
it says the version on the bottom right
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💎 Cap'tain roc 💎 23-Apr-20 02:29 PM
okay thanks
@Dune it work i can play on the 7.5
thank you very much for help me
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jxsl13 23-Apr-20 02:29 PM
well, that does not look like a long term solution.
going the console way every time
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💎 Cap'tain roc 💎 23-Apr-20 02:30 PM
don't worry
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Learath2 23-Apr-20 02:30 PM
@Dune are we okay with calling sdl functions from the main thread?
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Dune 23-Apr-20 02:30 PM
@Learath2 no idea, ask oy
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jxsl13 23-Apr-20 02:30 PM
you could try the steam version, if that helps.
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Learath2 23-Apr-20 02:30 PM
It's actually pretty unsupported to be calling all these functions from an auxiliary thread
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jxsl13 23-Apr-20 02:31 PM
in order to avoid using the terminal every time.
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noby 23-Apr-20 02:31 PM
also another bug i get when in gfx highdpi 0
cant see the playerlist
or ip, or half the servers
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💎 Cap'tain roc 💎 23-Apr-20 02:31 PM
@jxsl13 i prefer lose some seconds to start the game that not being able to play the new version
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noby 23-Apr-20 02:32 PM
it affects the vote menu in a similar but opposite way
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💎 Cap'tain roc 💎 23-Apr-20 02:32 PM
thank you anyway @jxsl13
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noby 23-Apr-20 02:32 PM
how is this possible lol @Learath2
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💎 Cap'tain roc 💎 23-Apr-20 02:33 PM
Thanks for all of you to help me to run the game
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Dune 23-Apr-20 02:33 PM
there is something with nemo and running executables iirc
I forgot what it was
or was it nautilus?
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noby 23-Apr-20 02:34 PM
dune help
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redix 23-Apr-20 02:34 PM
@Learath2 I think most functions are called from the main thread anyway
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Dune 23-Apr-20 02:35 PM
@noby clipping is fucked for some reason. hard to troubleshoot this kind of stuff because it's hard to reproduce
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noby 23-Apr-20 02:35 PM
it happens everytime for me
i can try to find the lines that i changed
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jxsl13 23-Apr-20 02:35 PM
ubuntu is nautilus
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redix 23-Apr-20 02:37 PM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
Cmd_VideoModes might also work in the main thread =\
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noby 23-Apr-20 02:40 PM
[3:28 PM] Learath2: backend_sdl.cpp L703, put 702 703 704 in a block
this is the changes i made that fixed it
so that i can change resolution and use gfx_highdpi 0
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Learath2 23-Apr-20 02:40 PM
@noby clipping is fucked because the resolution change happens after we get the drawable size in Init
On older macOS that is, they implemented it in such a weird way
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noby 23-Apr-20 02:40 PM
hmm
i have 10.13
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Learath2 23-Apr-20 02:41 PM
the correct way to do this is to instead handle the sdl event that tells us the resolution changed
it is part of my resizable teeworlds pr, but it won't work without an SDL patch
I think I have an idea to get it to work though, gimme like an hour and I should have something working
feelsamazingman 1
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noby 23-Apr-20 02:42 PM
cool :o
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Learath2 23-Apr-20 03:19 PM
noo, so close but it still needs the SDL patch
well it'd work in official releases and releases built on old macOS
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Learath2 23-Apr-20 03:36 PM
sadly, the actual resizing part requires SDL 2.0.13
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noby 23-Apr-20 03:37 PM
cool :o
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Learath2 23-Apr-20 03:38 PM
atleast this way it doesn't require the patch that I couldn't get into sdl to begin with
(it also makes dbg_resizable work reliably, so maybe it doesn't even need to be a opt-in anymore)
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noby 23-Apr-20 03:41 PM
:D
should i test it
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Learath2 23-Apr-20 03:41 PM
well I'm scared it won't work
I don't remember if you were getting a SDL_WINDOWEVENT
give it a try anyway
you should be able to even resize the window as you are on 10.13
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noby 23-Apr-20 03:42 PM
is there an easy way to pull this commit
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Learath2 23-Apr-20 03:42 PM
do you have my repo added as a remote?
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noby 23-Apr-20 03:42 PM
can i just download as .zip
mm no ig
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Learath2 23-Apr-20 03:42 PM
you can just git fetch <myrepo> then git checkout <thiscommit>
git remote add learath2 https://github.com/Learath2/teeworlds.git
(idk if you can download specific commits as zip on github, that's why I suggested adding a remote)
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noby 23-Apr-20 03:44 PM
it looks like u should be able to but then it gives a 500 server error so im doing it the way u said
nobody1s-MacBook-Pro:teeworlds nobody1$ git fetch https://github.com/Learath2/teeworlds fatal: unable to access 'https://github.com/Learath2/teeworlds/': The requested URL returned error: 504 wtf xd
A retro multiplayer shooter. Contribute to Learath2/teeworlds development by creating an account on GitHub.
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Learath2 23-Apr-20 03:45 PM
nolol
you add the remote
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noby 23-Apr-20 03:45 PM
yes
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Learath2 23-Apr-20 03:45 PM
then you refer to it with it's name
git fetch learath2
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noby 23-Apr-20 03:45 PM
oo
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Learath2 23-Apr-20 03:46 PM
git remote add <name> <url> is the syntax
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noby 23-Apr-20 03:46 PM
still 504 error but i tried it again and it worked the second time lol
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Learath2 23-Apr-20 03:46 PM
maybe github is having some trouble?
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noby 23-Apr-20 03:46 PM
i guess
ok compiling
?
did i do something wrong
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Learath2 23-Apr-20 03:48 PM
what is the value for gfx_highdpi?
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noby 23-Apr-20 03:49 PM
0
bcs 1 lags me
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Learath2 23-Apr-20 03:49 PM
looks like it's 0 from the shitty corner rounding
hm can you change the resolution?
without closing the game
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noby 23-Apr-20 03:49 PM
gfx_screen_height 800
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Learath2 23-Apr-20 03:49 PM
not like that
from the menu
I didn't set up chains yet
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noby 23-Apr-20 03:49 PM
oh weird
apparently i can
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Learath2 23-Apr-20 03:50 PM
when you change the resolution it's all fine, right?
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noby 23-Apr-20 03:50 PM
ooo
yeah
i have to change it in settings first but then it works and no cliping
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Learath2 23-Apr-20 03:50 PM
your computer is behaving VERYWEIRD
When we get the drawable size in Init, your opengl reports the highdpi resolution
but a couple ms later it starts reporting the correct resolution
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noby 23-Apr-20 03:51 PM
lol wtf
is it because osx
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Learath2 23-Apr-20 03:52 PM
I have no idea what's wrong with it tbh, it could be some 10.13 issue
@noby I think I had an idea with watchpoints
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noby 23-Apr-20 03:52 PM
dk how to use it but i can try if u tell how
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Learath2 23-Apr-20 03:53 PM
@noby wanna try debugging this again?
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noby 23-Apr-20 03:53 PM
sure
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Learath2 23-Apr-20 03:54 PM
backend_sdl.cpp:L749 print *pScreenWidth and *pScreenHeight right after that
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noby 23-Apr-20 03:55 PM
[2020-04-23 08:55:17][client]: starting... 2560 1600 **
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Learath2 23-Apr-20 03:56 PM
What is your resolution set to?
and is highdpi 0?
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noby 23-Apr-20 03:56 PM
always highdpi 0, and its set to 800x600 on 0.7
on 0.6 i use 1024x768
and it makes the window the same size as 800x600 would be on 0.7 for some reason
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Learath2 23-Apr-20 03:57 PM
Okay, than for some reason opengl thinks highdpi is enabled at this point
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noby 23-Apr-20 03:57 PM
should it check the cfg
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Learath2 23-Apr-20 03:58 PM
2560x1600 is weird actually
what is your desktop resolution?
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noby 23-Apr-20 03:58 PM
it is my real screen resolution
2560x1600
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Learath2 23-Apr-20 03:58 PM
Ah, can you do that patch we did before?
to allow windows to be any size at start
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noby 23-Apr-20 03:58 PM
ye how again
#if defined(CONF_PLATFORM_MACOSX) // Todo SDL: remove this when fixed (game freezes when losing focus in fullscreen) SdlFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP; // always use "fake" fullscreen *pWindowWidth = *pDesktopWidth; *pWindowHeight = *pDesktopHeight; putting this in {} ?
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Learath2 23-Apr-20 03:59 PM
yes that
only whats inside the if defined though
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noby 23-Apr-20 03:59 PM
#if defined(CONF_PLATFORM_MACOSX) // Todo SDL: remove this when fixed (game freezes when losing focus in fullscreen) { SdlFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP; // always use "fake" fullscreen *pWindowWidth = *pDesktopWidth; *pWindowHeight = *pDesktopHeight; }
[2020-04-23 08:59:27][client]: starting... 2560 1600 **
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Learath2 23-Apr-20 04:00 PM
set your resolution as you want, then restart the client
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noby 23-Apr-20 04:00 PM
it restarts with the resolution i left it at but the clipping occurs again
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Learath2 23-Apr-20 04:01 PM
yeah but what does the console output say?
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noby 23-Apr-20 04:01 PM
[2020-04-23 09:00:35][client]: starting... 2304 1440 **
lol wtf
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Learath2 23-Apr-20 04:01 PM
what did you set it to?
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noby 23-Apr-20 04:01 PM
gfx_screen_width 1152 gfx_screen_height 720
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Learath2 23-Apr-20 04:01 PM
2x, so opengl still thinks highdpi is enabled for a while
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noby 23-Apr-20 04:02 PM
how fix
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Learath2 23-Apr-20 04:03 PM
I'm currently digging into cocoa documentation to see if there is a warning somewhere
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noby 23-Apr-20 04:03 PM
👍
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Learath2 23-Apr-20 04:07 PM
SDL isn't aware of this change in resolution happening, so it has to be happening inside apples opengl implementation
somewhere along the way opengl suddenly realises that we don't want highdpi
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noby 23-Apr-20 04:08 PM
hmm
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Learath2 23-Apr-20 04:12 PM
tbf, I don't even know where to look for this
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redix 23-Apr-20 04:13 PM
@Learath2 the output from SDL_GL_GetDrawableSize is wrong at startup or what's the problem?
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Learath2 23-Apr-20 04:13 PM
yeah it's wrong
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redix 23-Apr-20 04:13 PM
actually it's called before the context is created
SDL_GL_GetDrawableSize(m_pWindow, pScreenWidth, pScreenHeight); // drawable size may differ in high dpi mode // create gl context m_GLContext = SDL_GL_CreateContext(m_pWindow);
not sure if it is related =\
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Learath2 23-Apr-20 04:15 PM
well CocoaGetDrawableSize doesn't use the context at all, but maybe the creating of the context is what makes osx realize that this isn't supposed to be a highdpi view
@noby can you try moving the GetDrawableSize below the creation of the context?
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Trafalgar Law 23-Apr-20 04:15 PM
is it possible to play teeworlds stretched?
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noby 23-Apr-20 04:16 PM
ok
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Learath2 23-Apr-20 04:16 PM
yeah, sure, not sure how well the ui would react though
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heinrich5991 23-Apr-20 04:16 PM
gogo 4:3 stretched like real cs pros
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noby 23-Apr-20 04:16 PM
SDL_GetWindowSize(m_pWindow, pWindowWidth, pWindowHeight); m_GLContext = SDL_GL_CreateContext(m_pWindow); SDL_GL_GetDrawableSize(m_pWindow, pScreenWidth, pScreenHeight);
so like this?
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Trafalgar Law 23-Apr-20 04:16 PM
I wan't try it @heinrich5991 :_(
but its not working for me
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Learath2 23-Apr-20 04:16 PM
yeah, and move the debug message too, so we see if the resolution is fine
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heinrich5991 23-Apr-20 04:17 PM
I think tw adapts to the width/height of the window
not sure if you can stretch it
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noby 23-Apr-20 04:17 PM
printf("%d %d **\n", *pScreenWidth, *pScreenHeight); SDL_GL_GetDrawableSize(m_pWindow, pScreenWidth, pScreenHeight); // drawable size may differ in high dpi mode printf("%d %d **\n", *pScreenWidth, *pScreenHeight);
-1 -1 1152 720
seems better
clipping goes away too :D
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Learath2 23-Apr-20 04:18 PM
@noby so creating the context indeed is what makes macOS realize this isn't supposed to be a highdpi surface
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noby 23-Apr-20 04:18 PM
oo
so is that the fix?
just switching those two lines
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Learath2 23-Apr-20 04:18 PM
(yeah tw adapts to the height and width, so it won't stretch)
@noby yeah I think it is
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noby 23-Apr-20 04:19 PM
does it break anything on other OS
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Learath2 23-Apr-20 04:19 PM
can you just checkout master and check if just swapping those around helps?
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noby 23-Apr-20 04:19 PM
ok
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Learath2 23-Apr-20 04:20 PM
maybe we should tell the SDL people too so they can add a warning to the documentation of SDL_GL_GetDrawableSize
Teeworlds mobile edition?
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noby 23-Apr-20 04:22 PM
lol
and same problem as before now
cant change res
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Dune 23-Apr-20 04:22 PM
good luck reading stuff
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noby 23-Apr-20 04:22 PM
[2020-04-23 09:22:05][client]: starting... 1280 800
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Learath2 23-Apr-20 04:22 PM
@noby yeah, that's expected, we can't remove that restriction without an sdl patch
I guess we can do what I suggested before
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noby 23-Apr-20 04:22 PM
the { }
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Learath2 23-Apr-20 04:23 PM
don't allow toggling fullscreen in macOS without a restart
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noby 23-Apr-20 04:23 PM
yes
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Learath2 23-Apr-20 04:23 PM
until SDL 2.0.13 lands (edited)
@noby thanks for debugging it, I'll do both and make a pr you can test
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noby 23-Apr-20 04:24 PM
np
cool ty
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redix 23-Apr-20 06:37 PM
@Learath2 can you imagine any reason, why SDL_GetNumDisplayModes and SDL_GetDisplayMode are in the rendering thread? Other functions like SDL_GetDisplayBounds are directly called from the main thread
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Learath2 23-Apr-20 06:39 PM
not at all, especially given they concern neither the context nor the window
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redix 23-Apr-20 06:41 PM
okay. it would probably be better to move them to the main thread then
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Valet 23-Apr-20 11:36 PM
Кто русский?
Who speak on russian?
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Dune 23-Apr-20 11:42 PM
english only here
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a gerdoe 24-Apr-20 07:29 AM
@Valet what do you want buddy (edited)
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Deleted User 24-Apr-20 01:24 PM
i do
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fokkonaut 24-Apr-20 01:51 PM
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heinrich5991 24-Apr-20 01:55 PM
👍
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fokkonaut 24-Apr-20 01:58 PM
@heinrich5991 I hate how 0.7 removed everything from the snaps :(
Well, I am talking about the CPlayer snap
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Learath2 24-Apr-20 03:19 PM
petition to stop this madness and put player info back into the snap
in 0.8 ofc
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heinrich5991 24-Apr-20 03:20 PM
the idea why it was moved out of the snap was because the new skin info made the player info huge
which kind of makes sense, because the whole snapshot is sent in the beginning a couple of times because the client hasn't acked any yet
the problem is that we have a mismatch between the snap world and the game message world (but we also had that before)
there are two different states, one for stuff in the snap and one for stuff in game messages
in 0.6, there was the problem that we couldn't clearly associate player IDs to chat messages or kill messages
because snaps might get lost that carry the necessary data about the player name
now we have the problem that we don't know the names of ingame tees, because snaps might arrive before the relevant game messages
I don't know a sane way out of this
if you have an idea, please enlighten me 🙂
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Learath2 24-Apr-20 03:23 PM
I have one, not breaking status quo until we come up with an idea
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heinrich5991 24-Apr-20 03:24 PM
that's obviously not a solution to the problem I stated
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Assa 24-Apr-20 03:24 PM
that's obviously not a solution to anything
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heinrich5991 24-Apr-20 03:25 PM
it is, to not breaking things e.g. 😉
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Learath2 24-Apr-20 03:25 PM
it's a superset, it's the default solution one should take for any issue that comes up
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Dune 24-Apr-20 03:25 PM
I don't see it to be a big deal that we don't know the names of tees
Well, some components would need to be adapted
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heinrich5991 24-Apr-20 03:25 PM
@Dune do you know how we handle missing tees? I bet it's handled really implicitly
like no one really thought about it
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Dune 24-Apr-20 03:26 PM
What do you mean by missing?
I can't think of a situation where we have missing tees atm?
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heinrich5991 24-Apr-20 03:26 PM
snapshot comes in with an ID we don't know
tee is right next to us (edited)
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Learath2 24-Apr-20 03:26 PM
a snap that arrives before game messages can cause a tee not to exist
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Dune 24-Apr-20 03:26 PM
But that doesn't happen atm, right
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heinrich5991 24-Apr-20 03:26 PM
why not?
please read the description I gave above @Dune
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Learath2 24-Apr-20 03:26 PM
there is nothing in the code that provides synchronisation
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heinrich5991 24-Apr-20 03:26 PM
I tried to state the problem above
(the code in 0.6 had the same problem, just in different places)
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Learath2 24-Apr-20 03:28 PM
@heinrich5991 I'm not sure if forcing synchronisation is a good idea though, it might require us to wait for either a game message or a snap, which is not desirable performance/fluidity wise
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heinrich5991 24-Apr-20 03:30 PM
waiting is not the solution
I thought that not reusing player IDs might help
i.e. only ever increase them
that would help the client detect such a situation and let it handle an unknown player
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Learath2 24-Apr-20 03:31 PM
that doesn't solve the broader issue of synchronisation between the game messages and snaps, it only solves this specific instance of it
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heinrich5991 24-Apr-20 03:31 PM
it seems to me that the problem of synchronization is mostly that of player IDs
what else is there?
hm. map changes
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Learath2 24-Apr-20 03:32 PM
well I haven't really thought of any other problem, but I never really thought about the issue in general
How about something like "vital" snaps with associated serial numbers? We can send the serial in game messages and only increase the serial when the gameworld significantly changes?
The client would know that it missed a snap if a game message with a serial in the future arrives
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heinrich5991 24-Apr-20 03:33 PM
ah, you mean tracking of generations of snaps, basically?
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Learath2 24-Apr-20 03:33 PM
any issues we can think about, we could increase the serial number for
y ^^
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heinrich5991 24-Apr-20 03:35 PM
so. how does the client react to a snapshot that it doesn't have the game messages for?
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Learath2 24-Apr-20 03:36 PM
the client wouldn't know if there are game messages for a given snap in this scheme
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heinrich5991 24-Apr-20 03:37 PM
hm. then we still have the "missing player" problem
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Learath2 24-Apr-20 03:38 PM
well missing player wouldn't be an issue, you'd get a game message with a serial in the future, thus we'd know if the id in this message refers to someone that doesn't exist
but with a bigger connection issue you'd get a "substituted player" issue instead
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heinrich5991 24-Apr-20 03:38 PM
IDs get reused
yes
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Learath2 24-Apr-20 03:39 PM
that we can't detect
well we could just hold game messages that we can hold on to until the snap we need arrives?
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heinrich5991 24-Apr-20 03:41 PM
yes
hm. I think the player names/clans are better suited as messages
that way we always know which IDs to associated with chat messages, etc.
if they were in snaps, we might entirely miss players
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Learath2 24-Apr-20 03:42 PM
well, right now startinfo is already a part of messages not snaps
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heinrich5991 24-Apr-20 03:42 PM
yes
so the snaps only need another integer that says which generation of game information it applies to
hm, no, that's not sufficient
we'd still need a way to find out if a player rejoined or not
so we'd still need never-reused player IDs
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Learath2 24-Apr-20 03:44 PM
[4:43 PM] heinrich5991: we'd still need a way to find out if a player rejoined or not what for?
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heinrich5991 24-Apr-20 03:44 PM
for not displaying wrong kill messages, etc.
ah no
for not displaying wrong nameplates
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Learath2 24-Apr-20 03:44 PM
If we don't have current enough game info, we hold on to the game message
hm, nameplates are indeed an issue
tbh, with this scheme, as soon as you get a game message in the future, you really shouldn't be displaying any information that we are keeping track of with generations
but that's not really desirable
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heinrich5991 24-Apr-20 03:45 PM
we can display an unknown player
if the player names etc. remain in the game messages and we only have the problem in snaps
we can use non-reused client IDs for tracking players
then we always know whether we know the player name
and if not, we just display (unknown player)
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Learath2 24-Apr-20 03:47 PM
I guess we could just do non-reused client ids, we didn't come up with any other issues anyway
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heinrich5991 24-Apr-20 03:47 PM
map change
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Learath2 24-Apr-20 03:47 PM
I was trying to avoid the rather large rework required by the non-reused client ids
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heinrich5991 24-Apr-20 03:48 PM
we can still make sure that client_id % 64 remains unique (edited)
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Learath2 24-Apr-20 03:48 PM
you'd either need an ugly translation layer or actually rework every array that has MAX_CLIENTS elements to a sparse array
Both making sure that's unique and the rework would be rather ugly, no?
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heinrich5991 24-Apr-20 03:50 PM
why?
that allows us to keep using the MAX_CLIENT arrays
without a translation layer
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Learath2 24-Apr-20 03:50 PM
while(m_aSomeArray[cid % 64]) cid++; to assign a client id
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heinrich5991 24-Apr-20 03:51 PM
yes, can keep a free list if you want performance
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Learath2 24-Apr-20 03:51 PM
to make sure we never re use one we'd have to always start from the last client id we assigned
cid might grow faster then expected with 64p servers
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heinrich5991 24-Apr-20 03:52 PM
max 64 per player in the worst case
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Learath2 24-Apr-20 03:52 PM
if player 64 keeps leaving and rejoining, cid would keep getting +64 basically
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heinrich5991 24-Apr-20 03:52 PM
yes
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Learath2 24-Apr-20 03:53 PM
I guess with a long it'd take quite some time before overflow ever becomes an issue
and we could keep track of the oldest id we've used for a given client and as people leave, open up the earlier parts of the id space
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heinrich5991 24-Apr-20 03:54 PM
we get 33 million joins in the worst case
with 31 bit integers
recycle those after a map change and it's fine
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Learath2 24-Apr-20 03:54 PM
hm, how did you come up with 33m?
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heinrich5991 24-Apr-20 03:55 PM
2**31 // 2**6 // 1000 // 1000 in python (edited)
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Learath2 24-Apr-20 03:57 PM
why divide by 1000?
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heinrich5991 24-Apr-20 03:58 PM
to get the number of millions
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Learath2 24-Apr-20 03:58 PM
ah
hm, I think += 64 is really the worst case
I couldn't come up with a worse one
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heinrich5991 24-Apr-20 03:58 PM
me neither
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redix 24-Apr-20 04:23 PM
before the player snap info is saved, the client checks if the slot is active actually that does not seem to be the case for characters
so there should not be any wrong entries in the scoreboard but there might be tees without name
in general the snapshots need some more validation. for example sending a character with a far future tick value isn't a good idea
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Tezcan 24-Apr-20 07:00 PM
Is there a tool to convert 0.7 maps to 0.6?
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Dune 24-Apr-20 07:00 PM
no, only the other way around, afaik
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Tezcan 24-Apr-20 07:00 PM
:/
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Dune 24-Apr-20 07:00 PM
0.6 doesn't have all the tilsets 0.7 has anyway, so it wouldn't be possible in the general case
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Tezcan 24-Apr-20 07:01 PM
tilesets doesn't matter
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timakro 24-Apr-20 07:01 PM
(you could just embed them)
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Tezcan 24-Apr-20 07:01 PM
the format changed
yes
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timakro 24-Apr-20 07:02 PM
tile layer format specifically i believe
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a gerdoe 24-Apr-20 07:11 PM
@ChillerDragon create a playlist with teeprogramming videos
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Rimso 24-Apr-20 07:30 PM
Hi ! after upgrading ubuntu to 20.04, I have this error and I can't play anymore, cas someone help ?
[2020-04-24 19:28:29][client]: starting... X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 152 (GLX) Minor opcode of failed request: 3 (X_GLXCreateContext) Value in failed request: 0x0 Serial number of failed request: 96 Current serial number in output stream: 97
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heinrich5991 24-Apr-20 07:34 PM
@Rimso try rebooting if you haven't already
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Rimso 24-Apr-20 07:42 PM
ah it was so simple, thanks 🙂
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heinrich5991 24-Apr-20 07:44 PM
🙂
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a gerdoe 24-Apr-20 07:49 PM
;d
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Assa 24-Apr-20 10:22 PM
the prediction dies on 0.7 with throughhook tiles
not that I am mad that a hack looks hacky
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fokkonaut 24-Apr-20 10:23 PM
?
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Assa 24-Apr-20 10:24 PM
even the demo lags <.ö<
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Sonix 25-Apr-20 10:13 AM
If anyone wants to grab some non-standard skins for 0.7
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Trafalgar Law 25-Apr-20 12:12 PM
Sick @Sonix Nice work!
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Sonix 25-Apr-20 12:16 PM
Thank you @Trafalgar Law 🙂
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Assa 25-Apr-20 12:24 PM
I didn't know i want a skin with horns, but here you go
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Deleted User 25-Apr-20 12:24 PM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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a gerdoe 25-Apr-20 12:27 PM
buffer size isnt enough for some translations @Dune
and that russian translation isnt good too xd
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heinrich5991 25-Apr-20 12:34 PM
improve it 🙂
the german version got okayish 😉
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a gerdoe 25-Apr-20 12:38 PM
oke
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Dune 25-Apr-20 12:43 PM
@a gerdoe gotta abbreviate, etc., make it fit
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a gerdoe 25-Apr-20 12:45 PM
oh god, that great russian language...
there are no abbreviates
only slang can reduce it
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Deleted User 25-Apr-20 12:48 PM
Large text in itself, I think there may be problems not only with the russian language
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a gerdoe 25-Apr-20 12:49 PM
+
and if you have time for it, @Dune make symbol limit on transifex
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heinrich5991 25-Apr-20 12:49 PM
you could shorten the translation a bit:
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Assa 25-Apr-20 12:49 PM
yeah i fixed some stuff on the german version 😄
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heinrich5991 25-Apr-20 12:49 PM
"Press tab. Whispers might be logged by the server." (edited)
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a gerdoe 25-Apr-20 12:51 PM
done
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Dune 25-Apr-20 12:51 PM
No @a gerdoe , because characters do not have a fixed size, the max characters you can use varies (l vs w)
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a gerdoe 25-Apr-20 12:51 PM
ehm?
c-strings have const size
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heinrich5991 25-Apr-20 12:52 PM
you can translate a message to something that is longer than the original message
the translation system handles that fine
the actual rendering in teeworlds differs (as Dune remarked), e.g. see i and M
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a gerdoe 25-Apr-20 12:53 PM
yeah, yall talking about gui
okey okey
i told about buffer size, that max size is 127 (edited)
at stich's example (edited)
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heinrich5991 25-Apr-20 01:12 PM
where do you see a max buffer size
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Dune 25-Apr-20 01:12 PM
Aah in the code
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heinrich5991 25-Apr-20 01:12 PM
link?
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Dune 25-Apr-20 01:12 PM
See his github link
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heinrich5991 25-Apr-20 01:12 PM
ah
that str_format is completely unnecessary there 😄
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Dune 25-Apr-20 01:13 PM
Yes
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heinrich5991 25-Apr-20 01:13 PM
should just be TextRender()->TextEx(&InfoCursor, Localize(…), -1);
who's going to do the PR?
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Dune 25-Apr-20 01:13 PM
I'm on phone
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heinrich5991 25-Apr-20 01:14 PM
k, I'll do it then
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Learath2 25-Apr-20 01:14 PM
I couldn&#39;t test the usage of ToggleFullscreen in changing screens (I don&#39;t have an extra screen) This fixes a bug on macOS 10.13 where the NSView won&#39;t realise the window is...
another ifdef around the variable definition?
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heinrich5991 25-Apr-20 01:17 PM
#ifdef CONF_PLATFORM_MACOS const bool CHECK_FULLSCREEN = true; #else const bool CHECK_FULLSCREEN = false; #endif
&& (!CHECK_FULLSCREEN || s_GfxFullscreen == Config()->m_GfxFullscreen)
or
bool CheckFullscreen = false; #ifdef CONF_PLATFORM_MACOS CheckFullscreen = true; #endif
(edited)
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Learath2 25-Apr-20 01:19 PM
huh that's clever
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Sonix 25-Apr-20 01:25 PM
@Dune what's up the 50hz pr?
less effects happening after it?
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Dune 25-Apr-20 01:25 PM
Yes, half
This kind of design decisions shouldn't be made because of code artifacts
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Sonix 25-Apr-20 01:26 PM
why is there even 50hz and 100hz? do they have heavy impact?
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Dune 25-Apr-20 01:26 PM
Twice as much smoke
With 50Hz
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heinrich5991 25-Apr-20 01:29 PM
yes, doing behavior changes due to code looking weird is bad IMO
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AbdoZX17 25-Apr-20 04:30 PM
anyone know why I have slow hook in teeworlds 0.7
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Sonix 25-Apr-20 04:40 PM
finger lag?
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AbdoZX17 25-Apr-20 04:43 PM
I don't know why I have slow hook in teeworlds 0.7 in ddnet I don't have
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a gerdoe 25-Apr-20 04:47 PM
are different teeworlds' versions physics different 🤔
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AbdoZX17 25-Apr-20 04:51 PM
??
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heinrich5991 25-Apr-20 04:53 PM
@AbdoZX17 what is slow hook?
does the actual hook move slower over the map?
does the hook trigger later when you click the mouse button?
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AbdoZX17 25-Apr-20 04:56 PM
@heinrich5991 the hook is strange and slow I don't know how I say that (edited)
but I need fix it because I can't play teeworlds 0.7 I play only ddnet
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heinrich5991 25-Apr-20 04:58 PM
is the hook slow on the map?
or does it take long until the hook triggers?
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a gerdoe 25-Apr-20 04:58 PM
@AbdoZX17 send videos if you can of course
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AbdoZX17 25-Apr-20 04:59 PM
@heinrich5991 the hook slow in the map i think
@a gerdoe ok
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jxsl13 25-Apr-20 05:14 PM
hook-through tiles prediction slow or everywhere slow?
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Assa 25-Apr-20 06:41 PM
hook-through tiles prediction is not implemented in default client
thus the client thinks the hook failed while the server thinks you hooked and predicts a totally different movement
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fokkonaut 25-Apr-20 07:47 PM
use F-Client
🍑 2
🍆 1
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AbdoZX17 25-Apr-20 08:08 PM
@fokkonaut I use F-Client but nothing hhhhh
@jxsl13 I think everywhere
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Choscura 26-Apr-20 12:30 PM
So I have an idea I'm casually pursuing, to make a sidescrolling version of something like the 3 different play styles in aliens vs predators fps franchise, basically there's a grappling hook play style in that game for the predators, the humans have jetpacks, and the aliens can climb the walls
basically I think these mechanics in sidescroller form already exist, so I'm gonna try to figure out how to do that in teeworld maps, and then maybe add a lighting mechanic so the human players can only see where their flashlight shines, sort of thing
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Zatline 26-Apr-20 12:33 PM
that sounds really cool
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Choscura 26-Apr-20 12:33 PM
eh, it's a cool idea I think, but it's another thing to actually make it
I'm not a kick ass developer or anything but I think I can do this, so I'm basically saying "guys I might need help if you think is cool 2 plox" but at the moment that's about the state of the idea, "aliens that play sort of like the original gex, sticxing to floors walls and ceilings and also backgrounds that are immediate", so you can climb up cave walls or the walls inside a building but not the far away scenery or sky type logic
the jetpack playstyle, soldat is the game that's the classic example
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Dune 26-Apr-20 12:39 PM
Ideas are cheap 😛 The great Teeworlds gameplays are those who understand the limitations of the game and cleverly work around it.
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Choscura 26-Apr-20 12:39 PM
that's sort of why the idea is to hack at the mechanics in the infection mod
the mercenary class there has a neat jetpack mechanic via the pistol
that's at least a starting point
the 'stick to walls' bit, for the gameplay barrier walls, the idea is to use the existing grappling hook, with a radius of 1, and 4 of them radiating from the player and allowing traversal/automatically attaching detaching to near blocks when in 'climbing state'
so that mechanic, minus sound effect, lets a tee jump to and stick on wall, then climb up/down it
ditto ceiling
have to jump all the way to ceiling now, no more grapple, but can climb to ceiling if no hard barriers that are unclimbable
I sort of like the mechanics of moving and jumping in n++ and super meatboy so I want some level of this kind of bouncy-ness from it, and teeworlds is a good game for that kind of responsiveness as a baseline
basically my thought is to take the 'jump' and make it work for the 'alien class' as a 'jump 90 degrees from the surface you're on', so you jump out from walls, and if you jump up also your momentum upward is added to by each jump a little bit so you can accelerate upwards
other than that basic logic set, some sort of menu selection of "I want to be that class" or maybe even "if you are a and you get killed by b, you respawn as c" logic
aaand I'll probably put it into some kind of ctf map to try it out
that's about my thought process for 'how to pursue this'
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a gerdoe 26-Apr-20 01:35 PM
sounds cool, maybe someone will make it as a mod
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Choscura 26-Apr-20 02:26 PM
I mean, the idea is that I'm going to attempt to, lol
maybe I'll fuck up and not actually succeed, but I'll try
added the build dependencies
gonna grok a bit
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jxsl13 26-Apr-20 04:21 PM
zCatch now also available on Windows (thanks to bleeding)
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a gerdoe 26-Apr-20 04:28 PM
xd
windows server 2003
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LCPL Cat 26-Apr-20 06:49 PM
This user is sending advertisements from this server
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getkey 26-Apr-20 06:50 PM
Yes I got the same
This server is the only common server I have with them
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LCPL Cat 26-Apr-20 06:51 PM
Probs because it’s not moderated as heavily
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getkey 26-Apr-20 06:51 PM
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a gerdoe 26-Apr-20 06:51 PM
another school-mc server
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Souly 26-Apr-20 06:53 PM
someone ddos that server pls
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a gerdoe 26-Apr-20 06:54 PM
xd
oke
mistaken_love 1
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a gerdoe 26-Apr-20 11:18 PM
@Trafalgar Law u can edit the code of server side and make a command that changing skin (edited)
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Trafalgar Law 26-Apr-20 11:18 PM
I know
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AbdoZX17 26-Apr-20 11:18 PM
@LCPL Cat this teeworlds server?
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Trafalgar Law 26-Apr-20 11:18 PM
But I mean a function which change a skin
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a gerdoe 26-Apr-20 11:19 PM
func or chat command
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Trafalgar Law 26-Apr-20 11:19 PM
function
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a gerdoe 26-Apr-20 11:19 PM
ah yes ofc
1 sec please
sendskinchange on gamecontext.h/.cpp
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Trafalgar Law 26-Apr-20 11:23 PM
Well is the targetid then the skin buddy or what?
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AbdoZX17 26-Apr-20 11:25 PM
anyone have good gameskin or skin pls
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Trafalgar Law 26-Apr-20 11:26 PM
troll
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Sonix 26-Apr-20 11:26 PM
lmao
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AbdoZX17 26-Apr-20 11:27 PM
Rly
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a gerdoe 26-Apr-20 11:27 PM
uhm
i think targetid is clientid of that tee who wnats skin change
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Trafalgar Law 26-Apr-20 11:28 PM
@Sonix I'm playing really with this game.png xD
Its nice
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a gerdoe 26-Apr-20 11:28 PM
clientids info is a template of skin
i think
but you can checj it
just find all references by vsc
or similsr shit
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AbdoZX17 26-Apr-20 11:35 PM
is there a gameskin for spikes in fng?
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Trafalgar Law 26-Apr-20 11:35 PM
use my
YOu will get a pro
In Gores
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AbdoZX17 26-Apr-20 11:36 PM
Oh send it
But i ask for fng
XD
There is a skin for spikes or no
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jxsl13 26-Apr-20 11:40 PM
hm, default gameskin masterrace, bitch, I'm in!(rick&morty reference)
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a gerdoe 26-Apr-20 11:46 PM
memes 100
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Deleted User 27-Apr-20 12:00 AM
i needd originaele skin oh m gat
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a gerdoe 27-Apr-20 12:03 AM
ou vey wut
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Skayland 27-Apr-20 02:01 AM
i dont even know what gameskin i use, i forgot totally
i dont pay attention to that
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a gerdoe 27-Apr-20 09:01 PM
@ChillerDragon yeah this looks good
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jxsl13 27-Apr-20 09:50 PM
@Dune e pls give @a gerdoe bridge access, it's weird when he answers stuff here that's being discussed in the bridge.
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a gerdoe 27-Apr-20 09:50 PM
xd
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jxsl13 27-Apr-20 09:52 PM
In any case, beware of satan mother cat.
you could use sneaky 90's IRC technology to join the bridge from the IRC side ;0
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a gerdoe 27-Apr-20 09:54 PM
mama cat is sitting as guest at my brother's flat
:(
yeah
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jxsl13 27-Apr-20 09:54 PM
thank god, you don't have to fear for your life anymore.
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a gerdoe 27-Apr-20 09:54 PM
but im too lazy to download some program with gui
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jxsl13 27-Apr-20 09:54 PM
at least for a few days.
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a gerdoe 27-Apr-20 09:54 PM
ah im a dumbass
manjaro has implemented irc program
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jxsl13 27-Apr-20 09:55 PM
you can use the webchat
of quakenet?
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a gerdoe 27-Apr-20 09:58 PM
yeah, as i know (edited)
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heinrich5991 27-Apr-20 10:06 PM
@a gerdoe the channel description of #bridge even tells you whom to contact if you want to have access
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a gerdoe 27-Apr-20 10:06 PM
yeah heinrich, i know, it was jxsl's suggestion
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Dune 27-Apr-20 10:10 PM
@jxsl13 what heinrich said
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jxsl13 27-Apr-20 11:16 PM
@a gerdoe what heinrich said. request the rights while this channel is active! (edited)
get those freshly baked bridge access rights!
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a gerdoe 28-Apr-20 08:50 AM
maybe its my personal issue
but after folding teeworlds and entering again i cant use my keyboard
and if im scrolling mouse in the ingame settings menu he goes over into serverlist
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jxsl13 29-Apr-20 02:06 AM
@Sonix did you make ctf_tantum? if yes, what exact name does this map go by? simply ctf_tantum?
was told it's been created by @heinrich5991
😮
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Sonix 29-Apr-20 07:09 AM
Yes i Made it, it’s one of the first versions
Nowadays it goes by the name of ctf8 😄
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fokkonaut 29-Apr-20 01:09 PM
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Stiopa 29-Apr-20 01:51 PM
Hello 😄
So I've been curious as to what's been going on in the community lately
are there any large events planned in the future? have there been any efforts to revitalize the community?
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jxsl13 29-Apr-20 03:10 PM
I think content and mod creation is the best way to help in that regard.
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a gerdoe 29-Apr-20 03:52 PM
also you can check community part at the teeworlds forum
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Stiopa 29-Apr-20 03:53 PM
yeah, that's one thing
I feel like I have a lot of questions, what about official servers? Were there any plans to have some? Is the general consensus on yes/no?
resources lacking?
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a gerdoe 29-Apr-20 03:56 PM
for... what?
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heinrich5991 29-Apr-20 03:56 PM
there's not really initiative for doing something like that
one possible reason would be matchmaking 🙂
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a gerdoe 29-Apr-20 03:57 PM
official servers aint be popular because vanilla mods dead already...( (edited)
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Stiopa 29-Apr-20 03:57 PM
yeah... while reading on the forums I saw that concern raised and theory given that it is due to the misbalance
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a gerdoe 29-Apr-20 03:58 PM
@heinrich5991 i think matchmaking might be only with account system -> no opensource
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heinrich5991 29-Apr-20 03:58 PM
an account system is orthogonal to open source
you can have one, and the other
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a gerdoe 29-Apr-20 03:58 PM
maybe some mod-creators would create private matchmaking client/server
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Stiopa 29-Apr-20 03:59 PM
I, for one, support all ideas that would help in filling the vanilla gamemode servers
question, is there some sort of chart to see how peak players flunctuated over the years?
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a gerdoe 29-Apr-20 04:00 PM
uhm
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Stiopa 29-Apr-20 04:00 PM
I remember there being like 1.3k active players on 0.6 several years ago (counting all gamemodes)
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a gerdoe 29-Apr-20 04:01 PM
i dont know is that service working but yes
and i forget name...
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Stiopa 29-Apr-20 04:03 PM
oh, I found one, status.tw
unfortunately, I don't think it runs it over the years, which is a shame
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LordSk 29-Apr-20 04:05 PM
@heinrich5991 Do you know mastodon?
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heinrich5991 29-Apr-20 04:05 PM
I'm aware of it
I'm not using
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Stiopa 29-Apr-20 04:06 PM
so... going back to matchmaking... what's the current consensus on that? I'm just interested
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heinrich5991 29-Apr-20 04:06 PM
I think no one is motivated to do anything on that tbh
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Stiopa 29-Apr-20 04:06 PM
real interested
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heinrich5991 29-Apr-20 04:06 PM
at least I'm not aware of anyone
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Stiopa 29-Apr-20 04:06 PM
ah I see
so it's not out of the question, just missing manpower willing to work on it, got it
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heinrich5991 29-Apr-20 04:07 PM
I think there's also some people opposed to it in the sense that they won't do anything that helps this project
👍 1
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Stiopa 29-Apr-20 04:07 PM
wouldn't be surprised
no matchmaking feels tee-ish, as in, one is just used to it not being part of the teeworlds
having an active server for each difficulty, (casual, advanced, expert) could work wonders. The issue would be having players in those servers. Currently, all skill groups are meshed into one or two servers usually which often creates large skill disparity and possibly makes the newbies feel... hopeless? (edited)
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heinrich5991 29-Apr-20 04:22 PM
yes, definitely
when people can't go up a ledge and are up against players that go at insanely fast speeds on ctf5, it's hopeless ^^
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Stiopa 29-Apr-20 04:25 PM
creates a breed of players who are persevere enough to try to climb that ledge 😝
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Dune 29-Apr-20 04:27 PM
You can't prevent good players from joining noob servers anyway
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a gerdoe 29-Apr-20 04:27 PM
0.4-0.5 is gold time of vanilla
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heinrich5991 29-Apr-20 04:28 PM
you can if you have a ranking system, @Dune
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Learath2 29-Apr-20 04:28 PM
Well @Dune a matchmaking system could indeed prevent people from joining noob servers
that's the point of matchmaking, we do the matching
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Dune 29-Apr-20 04:28 PM
What happens with a lot of games that are as old as Teeworlds: it gets harder for newcomers to fit in
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heinrich5991 29-Apr-20 04:28 PM
people still join cs:go just fine
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Learath2 29-Apr-20 04:28 PM
(games like csgo overcome that with matchmaking)
it's like we are telepathic 😛
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Dune 29-Apr-20 04:29 PM
@Learath2 you would need a large population and even then I'm not convinced you would be able to prevent smurfs :/
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Learath2 29-Apr-20 04:29 PM
oh definitely not, smurfs were always a thing
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Dune 29-Apr-20 04:29 PM
@heinrich5991 isn't it a paying game
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heinrich5991 29-Apr-20 04:29 PM
@Dune no, you can play it for free, these days
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Dune 29-Apr-20 04:29 PM
Huh
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Stiopa 29-Apr-20 04:30 PM
smurfing would still be an issue, yes. But at least all the goods players wouldn't be forced in with the newbies. The people that are cruel enough to play against noobs all the time are definitely a %
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Learath2 29-Apr-20 04:30 PM
But I don't think we have enough players to make this a reality
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heinrich5991 29-Apr-20 04:30 PM
CS exists since 2000, older than teeworlds
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Dune 29-Apr-20 04:30 PM
All 10-year old games I know are really tough to get in as a complete noob :/ maybe CS is =/=
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heinrich5991 29-Apr-20 04:30 PM
people still join the game
I think people are also still joining LoL
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Dune 29-Apr-20 04:31 PM
You cant join LoL matchmaking as a noob, you get rekt
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Learath2 29-Apr-20 04:31 PM
With CS they can aggressively move smurfs up the ranks and prime matchmaking prevents free smurfs from ruining paid noobs games
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Dune 29-Apr-20 04:31 PM
I have 4 years of experience and I get smashed in bronze
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heinrich5991 29-Apr-20 04:31 PM
@Dune a couple of times, then you get into wood league
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a gerdoe 29-Apr-20 04:31 PM
1998*
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Dune 29-Apr-20 04:31 PM
I thought so too... but its all smurfs
Maybe there are some better anti smurfs system in csgo etc
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a gerdoe 29-Apr-20 04:31 PM
xd
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Dune 29-Apr-20 04:32 PM
But that would be very complex to do on Teeworlds while being transparent
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Learath2 29-Apr-20 04:32 PM
lol has a nice 30 level buffer to discourage smurfing
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Dune 29-Apr-20 04:32 PM
@Learath2 somehow doesn't work afaict
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Learath2 29-Apr-20 04:32 PM
atleast it used to take quite some time to get to level 30
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Dune 29-Apr-20 04:33 PM
It does but the bottom of matchmaking is still stupid hard, no noob seems to play ranked
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heinrich5991 29-Apr-20 04:33 PM
cs:go tries to match smurfs with smurfs IIRC
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Learath2 29-Apr-20 04:33 PM
well as someone who spent a long time in bronze, it made me realise that it's more that your team mates are retarded then the other team having smurfs
it gets exponentially hard to get out of bronze because 1 person is hardly enough to carry 4 dimwits
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Stiopa 29-Apr-20 04:34 PM
shouldn't the other team be full of silly people as well? 😛
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heinrich5991 29-Apr-20 04:34 PM
in theory, you don't need to do that, though; you only need to be the deciding factor in a couple of games
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Dune 29-Apr-20 04:34 PM
No but like, the players are really good imo. Everyone knows how to last hit etc, things were different at the beginning of the game
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Learath2 29-Apr-20 04:35 PM
well after I climbed up to the top of silver games were much more evenly matched
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heinrich5991 29-Apr-20 04:35 PM
in the lowest ranks of cs:go, you see people emptying their whole magazine without killing each other
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Dune 29-Apr-20 04:35 PM
So cs:go works well, interesting
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Learath2 29-Apr-20 04:36 PM
anyway, managing a ladder is tough
Well I have 2 low rank csgo accounts I purposefully keep at a low rank to have fun 😄
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heinrich5991 29-Apr-20 04:37 PM
do people playing with you get a 'low trustfactor' warning?
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Learath2 29-Apr-20 04:37 PM
hm, not sure
couldn't play for 2 months
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Learath2 29-Apr-20 04:47 PM
hm, does the quad space have different coordinates for the screen?
seems the middle of the background quad is at 0, 0 not the TL corner
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Sonix 29-Apr-20 05:40 PM
im for matchmaking too @Stiopa
nowadays your only solution, if you want to play, is to join a random server filled with all sorts of players which is of course bad for newcomers as they may get discouraged and "meh" for good players who have no other option
back in the days active players would sit idle in a server to wait for some good players, but that eventually vanished as it's time consuming
with matchmaking players with the same ranking who start playing at around the same time could get redirected to one server that fits their query (f.e. CTF game)
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Choscura 29-Apr-20 06:53 PM
matchmaking is A solution but not THE solution, and basically I'm of the opinion that some kind of balancing mechanism that accounted for kill streaks and kill-death ratio (or score-death ratio for score based gameplay like ctf) that adjusted the max values of health and armor accordingly (nerfing up noobs and paring down the pro players) this would solve enough of the matchmaking woes that it would be a coherently challenging game between both the VERY experienced players and the new ones
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a gerdoe 29-Apr-20 06:54 PM
eh?
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Choscura 29-Apr-20 06:54 PM
obviously the threshold on this would be something to be available to be tweaked but I'm thinking something along the lines of, for every 5 kills on a streak you get your max armor you can pick up drops by one
ditto health
so the guys that can FLY across the map with three rocket jumps, can still do that a few time and go pick up some armor or health to do more
also same mechanic of the noobs, 5 deaths in a streak with no kills and it nerfs you back up
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a gerdoe 29-Apr-20 06:55 PM
for every 5 kills on a streak you get your max armor you can pick up drops by one
i think it isnt needed
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Choscura 29-Apr-20 06:56 PM
eh, I think as a mechanic this works with every player all of the time as a balancing mechanic that doesn't require accounts or any kind of validation
literally "my son and I can trade computers mid-lan-party and this will balance based on our scores not our accounts"
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a gerdoe 29-Apr-20 06:57 PM
uhm
its nice idea
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Choscura 29-Apr-20 06:57 PM
it's a matter of making it, I'm aware :P
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a gerdoe 29-Apr-20 06:58 PM
maybe for all first match must be as "balancing"
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Choscura 29-Apr-20 06:58 PM
well yeah as the server gets more data it can balance better
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a gerdoe 29-Apr-20 06:58 PM
+
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Choscura 29-Apr-20 06:58 PM
but the point is, there's not enough players to do matchmaking
there's not a billion queued up assholes waiting to play zcatch
there's the same 20 people plus like 2 new people a week
most of whom drop out
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Learath2 29-Apr-20 06:59 PM
eh, I don't like this kind of balancing, the game rules and behaviour should be consistent across the board
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Choscura 29-Apr-20 06:59 PM
I think this is a compromise balancing mechanism
also have thought about "hit calculating algorithm" etc different mechanisms changing by score
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a gerdoe 29-Apr-20 06:59 PM
solo modes cant be balanced because online is too small yeh
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Learath2 29-Apr-20 06:59 PM
by treating better players unfairly
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Choscura 29-Apr-20 06:59 PM
so a lower scoring player has a greedier "did I hit" calculation mechanism
it's not that this is unfair treatment
it's that, if you work hard to be the best, the game balances so your hard work matches the hard work the other players can do
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jxsl13 29-Apr-20 07:00 PM
you cannot completely prevent people from joining noob servers.
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Choscura 29-Apr-20 07:00 PM
you can still be best, you just have to REALLY pick your shots
yeah I know
but I think, it can still be fun for the noob to "go hunt the monster player" if they can kill him in one shot
more educational gameplay, still challenging for the advanced player because it's constricted resources
less frustrating for everybody
advanced player doesn't have to nerf themself down to hammer or whatever
I think we've all seen this, right?
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a gerdoe 29-Apr-20 07:02 PM
oh god
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jxsl13 29-Apr-20 07:02 PM
I'm hosting a zCatch beginner server, that prevents players from joining based on "ranking", but without a proper account system this is easy to bypass. (even with ip caching). and with an account system, people might simply make new accounts.
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a gerdoe 29-Apr-20 07:02 PM
i forgot about "must-have" thing at teeworlds
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Choscura 29-Apr-20 07:02 PM
what's that
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a gerdoe 29-Apr-20 07:02 PM
noob players learn mechanics of playing from pro players
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Choscura 29-Apr-20 07:03 PM
yeah
so it's important they CAN play together in a way that doesn't make them rage and or bore quit
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jxsl13 29-Apr-20 07:03 PM
gotta have a sms based account verification system.
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Choscura 29-Apr-20 07:03 PM
that's stupid
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jxsl13 29-Apr-20 07:03 PM
that would prevent much
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a gerdoe 29-Apr-20 07:03 PM
xd
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Choscura 29-Apr-20 07:03 PM
you should be able to just play without a phone
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a gerdoe 29-Apr-20 07:03 PM
so
teeworlds is a casual game
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Choscura 29-Apr-20 07:03 PM
too many kids, is what I'm thinking of
too many internet cafes
too many "one computer and 100 people sharing it"
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a gerdoe 29-Apr-20 07:04 PM
i was a kid at 0.5
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jxsl13 29-Apr-20 07:04 PM
now you are a cat
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Choscura 29-Apr-20 07:04 PM
and I'm dad
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a gerdoe 29-Apr-20 07:04 PM
but but later i had become pro
xd
middle player maybe
but now i want my previous skill
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Choscura 29-Apr-20 07:04 PM
I think I'm OK, not a great player
that ctrl + shift + D thing makes ZCatch hit calculations make a LOT more sense
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a gerdoe 29-Apr-20 07:05 PM
xd
ping makes sense
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Choscura 29-Apr-20 07:05 PM
yeah but if you know where you gonna be hit it's easier to make that a smaller harder-to-hit target
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a gerdoe 29-Apr-20 07:05 PM
experience
half year of playing
or month
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Choscura 29-Apr-20 07:06 PM
no I mean having an actual mechanism to see
try it
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a gerdoe 29-Apr-20 07:06 PM
antiping lol
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Learath2 29-Apr-20 07:06 PM
this'd only ever be in a mod, I'm sure most would agree that it's not a great idea to apply game mechanics inconsistently
🇾 2
🇪 2
🅰️ 2
🇭 2
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Choscura 29-Apr-20 07:06 PM
hit ctrl + shift + D when you play
developer view
or something
well I think this would be a mode of the game, not a mod
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a gerdoe 29-Apr-20 07:07 PM
i know about it ma boy (edited)
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Choscura 29-Apr-20 07:07 PM
it's not a different game, it's just "the balanced mode"
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a gerdoe 29-Apr-20 07:07 PM
but antiping better
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Choscura 29-Apr-20 07:07 PM
even, for zcatch with one-hit-kills, you can change the algorithm of hit calculation
'antiping'?
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a gerdoe 29-Apr-20 07:07 PM
look up ddnet client 0.6
or gamer client
or all 0.6 clients
not vanilla ofc
in some case its simillar to antiping
(sorry for my bad english, i cant learn it well)
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Choscura 29-Apr-20 07:12 PM
lol your english is good dude
I pretend to speak it as a second language in teeworlds, BECAUSE I see so many people with good enough english, who are shy about using it with native speaking cunts
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a gerdoe 29-Apr-20 07:13 PM
my grammar isnt good as i want
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Choscura 29-Apr-20 07:13 PM
you will learn more with experience, I understand you perfectly and most people would as well, even if you do small single-word slipups occasionally
eg "my grammar isn't as good as I want"
"as" is one of those funny english quantity words for comparing, particularly things less-than. "as much as I want" "as far as you want to go" "as long as a foreskin" etc
kind of communicates a limit, but you used the rest of the structure such that I understood your ideas, and so would everybody else, because you are learning to use this tool.
anyway, I should note, I've officially started doc-specing out that alien-vs-predator mod thing I want to try making in teeworlds
tldr version, the idea is the aliens vs predator 3-class system of grappling hook vs jetpack vs climbing characters, predators vs humans vs aliens in this case, and to hack-and-mangle-in the mechanics of teeworld to approximate something like soldat for the 'human class' and something like gex + super meatboy + n++ for 'alien class'
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a gerdoe 29-Apr-20 07:19 PM
"panic with classes" :d
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Choscura 29-Apr-20 07:19 PM
&& maybe also some graphics stuff of "aliens see the whole map but in red and black with the players lit up in white, predators see the whole screen as gray except where the surroundings change around them + lit up characters in the direction they look, humans see where their flashlight is shining"
I think the predator vision thing of "you can see heat vision, where you're looking/aiming" is a way to both account for that ability but also make it sorta more fair
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Stiopa 29-Apr-20 07:37 PM
well, to implement matchmaking, you will need to match make for people.
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a gerdoe 29-Apr-20 07:39 PM
well
to implement matchmaking we need people
more
and more
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Stiopa 29-Apr-20 07:46 PM
to have matchmaking, you first need a playerbase, and then a constant influx of players to fill the bottom tiers
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Stiopa 29-Apr-20 08:00 PM
in fact... now I'm curious, how did teeworlds get players in the first years?
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sinety 29-Apr-20 08:00 PM
matchmaking would also need player accounts?
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Stiopa 29-Apr-20 08:01 PM
I suppose so, yeah
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a gerdoe 29-Apr-20 08:01 PM
uhm
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sinety 29-Apr-20 08:01 PM
and i dont think it makes sense to have lack of players be an obstacle for adding features to a game
as those could in turn attract players
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a gerdoe 29-Apr-20 08:02 PM
matchmaking would also need player accounts?
no and yes
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sinety 29-Apr-20 08:02 PM
and matchmaking could also be done by having two teams have a similiar skill even if noobs and pros play at the same time
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Stiopa 29-Apr-20 08:04 PM
well, I'm not against adding it, I just think that there needs to be something to attract the players once that is implemented
something like a short term player influx to vanilla matchmaking could be a release date, where people all join at once, causing the matchmaking to start shaping out
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Stiopa 29-Apr-20 08:18 PM
@sinety it doesn't quite solve the "hopelessness" of the casual player while fighting a veteran. Sure, it'd solve the team balance issue, but the skill gap would still remain very high and unwelcoming
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sinety 29-Apr-20 08:18 PM
and i cant really see how that would be solved easily tbh
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Stiopa 29-Apr-20 08:20 PM
matchmaking is one solution that is being suggested, and it could work
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a gerdoe 29-Apr-20 08:20 PM
but not must
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sinety 29-Apr-20 08:20 PM
the main problem would always be lack of players tbh
is teeworlds able to produce bigger player numbers as a game?
obviously the veterans have stuck to the game and then become way too op for newer players, which then get frustrated or think this game is full of cheaters
and even with matchmaking implemented, is the game itself suddenly more attractive to people?
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Stiopa 29-Apr-20 08:23 PM
of course. I kind of wanted to address that while mentioning the "first it needs a playerbase" (and then proceeding to ask how the first bunch of players got into the game first 😝 )
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a gerdoe 29-Apr-20 08:23 PM
yeah it can
but if developers or mod-creators will make teeworlds better in gameplay side
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sinety 29-Apr-20 08:23 PM
i just remember that when teeworlds got released on steam there was an initial influx but i think there werent that many new players that actually stuck
or im remembering wrong
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Stiopa 29-Apr-20 08:24 PM
I have been on so many breaks the past few years I don't even know anymore, hence I asked if there was a chart of some sorts of peak players
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sinety 29-Apr-20 08:25 PM
though i guess maybe more people would indeed stick if there were more measure to ease people into teeworlds gameplay. not just matchmaking but also official tutorial levels
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Stiopa 29-Apr-20 08:47 PM
what are the devs' thoughts on official tutorial levels?
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Dune 29-Apr-20 08:50 PM
same thing as with most in Teeworlds: someone's gotta code that 🙂
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a gerdoe 29-Apr-20 08:51 PM
yeah hehehe
thats it Dune (edited)
new idea - new code
new code - no people for coding
no people for coding - no idea
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jxsl13 29-Apr-20 09:55 PM
would be cool if someone created a proper tutorial map that explains the basic gameplay mechanics.(default key bindings).
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Learath2 29-Apr-20 10:23 PM
The most important part of something like this is to make a nice map for it
doesn't really require too too much support on the coding side
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Stiopa 29-Apr-20 10:24 PM
the map would need translations too, unless sign language would be used
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Learath2 29-Apr-20 10:25 PM
maybe a new mapitem to prompt popups or message balloons
(which we can localize yeah)
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a gerdoe 29-Apr-20 10:29 PM
most tutorial things are on youtube
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Assa 29-Apr-20 11:13 PM
secretly adding mario blocks for all the stuff
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Stiopa 29-Apr-20 11:16 PM
ahaha
a message balloon prompted by hitting a block from the bototm
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Niz 30-Apr-20 01:58 AM
Hello guys
anyone knows a server that has skynet maps?
havent played this game in awhile and back with bunch of friends
cant seem to find one though (edited)
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Skayland 30-Apr-20 02:17 AM
why would you even try to ping @ here ...
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Trafalgar Law 30-Apr-20 09:55 AM
What is skynet @Niz is it a ddrace map?
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a gerdoe 30-Apr-20 09:56 AM
its fng map
as i know
u must look up stich626's server on 0.5
if he hadnt closed it already
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heinrich5991 30-Apr-20 10:48 AM
@Niz you can find most maps here: https://heinrich5991.de/teeworlds/maps/maps/
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ShootXen 30-Apr-20 12:47 PM
as far as I remember skynet was a ddrace map
should be on 0.6 as well
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Trafalgar Law 30-Apr-20 12:50 PM
Yea its a ddrace map
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a gerdoe 30-Apr-20 12:50 PM
yeah?
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Trafalgar Law 30-Apr-20 12:51 PM
yea ddmax
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ShootXen 30-Apr-20 12:51 PM
that is the one at heinrichs database
but I guess he means skynetcomp
since that map is way longer
@Niz on 0.6 either look on ddnet -> DDMax maps or TuxFamily (just search for that servername) and check if that is the version you are looking for (edited)
I didn't played ddrace at that time and not sure with the maps but as it seems skynet used to be a bunch of maps that had been merged into one?
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Zatline 30-Apr-20 02:30 PM
@Stiopa to your question how tw got players in the first years from my point of view it was mainly due it's solid exposure in a german tv show called Giga Liga Live where it was frequently played on live TV that's how I found the game and many others back then, also since Giga was a german TV channel most people back then were in fact from Germany .. the gaming channel Giga unfortunately was shut down by its owning network Sky and never to be seen again player count for tw kept constant after awhile, people stuck around but as time passed it slowly dropped of.
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a gerdoe 30-Apr-20 02:31 PM
i started play tw because my brother played tw
brother learnt about it from his friend
his friend had known tw already
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heinrich5991 30-Apr-20 02:33 PM
I learned about it from a website about free lan party games while researching activities to do while the teacher was trying to teach us word/excel/etc.
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a gerdoe 30-Apr-20 02:33 PM
hm
i think brothers friend learnt it as you, heinrich
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Stiopa 30-Apr-20 03:25 PM
thanks for outlining, @Zatline that explains a ton
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Niz 30-Apr-20 04:41 PM
@ShootXen thanks
Its pretty hard finding those old maps nowadays
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n000b 01-May-20 09:33 AM
@Niz if you know where to search it isnt😋
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Stiopa 01-May-20 03:55 PM
also, adding onto what was said about the matchmaking, with it maybe other maps than ctf5 would be played 😛
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Dune 01-May-20 04:02 PM
if people wanted to play other maps, they would callvote them
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ShootXen 01-May-20 04:07 PM
the majority sucks in this game :<
all they can do is to play on 1 map
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Stiopa 01-May-20 04:07 PM
possibly... well. sometimes it's hard to attempt to do that when there's one ctf5 server with no votes for other maps 😝
I understand, ctf5 is great, but it's great to have variety as well :v
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noby 01-May-20 04:09 PM
i think a lot of the servers that only have one map are doing so because its better than having people constantly callvote for ctf5 whenever theres another map
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Dune 01-May-20 04:12 PM
people who play the same thing for years get very resistant to change
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noby 01-May-20 04:13 PM
its just my opinion as someone who enjoys playing other maps too but still hosts a main server with only one map
people like ctf5 and maps based on it and often just leave when there are other maps
👆 2
i have a backup server with alot more maps but there are way fewer people who play there
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Dune 01-May-20 04:15 PM
I echo this feeling
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noby 01-May-20 04:15 PM
😄
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Stiopa 01-May-20 04:17 PM
😔
maybe, if miraculously there was a sudden influx of players, the older maps would get some love from new blood
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Dune 01-May-20 04:20 PM
probably, since there a small % of players that are interested in other maps
I often get ctf_space servers to start
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Stiopa 01-May-20 04:28 PM
are there any plans to bring more players into the game? I remember steam release was one, and worked... partially
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Assa 01-May-20 04:32 PM
can you think of anything else? updating the game content is the only option i think
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Stiopa 01-May-20 04:36 PM
unfortunately, nothing really
however, I do want to spark a conversation that could maybe lead to some ideas
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Dune 01-May-20 04:38 PM
gotta build interesting things before trying to interest people
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Stiopa 01-May-20 04:39 PM
hmmmphm, fair
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Sonix 01-May-20 05:36 PM
An active community brings activity
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a gerdoe 01-May-20 05:46 PM
xd
yeah
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Sonix 01-May-20 06:00 PM
the more initiatives the better
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Zatline 01-May-20 06:33 PM
agree with Dune game need new interesting things before doing campaigns on player base
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Zatline 01-May-20 06:42 PM
tw hasn't much changed over the years we don't have slopes, no jump pads, no water/ liquid physics no moving platforms nothing, no exciting new gametypes no new weapons no new powerups the list goes on .. it's sad but all these things require programmers
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a gerdoe 01-May-20 07:01 PM
ninslash concept
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Zatline 01-May-20 07:55 PM
kinda odd how a tw-based standalone has all these things but tw itself doesn't
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Assa 01-May-20 08:03 PM
kinda wonder in how many ways i could break ninslash
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ShootXen 01-May-20 08:06 PM
FNG at some point 3-4years ago had a small playerbase(RRT Clan and some other players) that played other maps then openfng5_beat (edited)
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a gerdoe 01-May-20 08:07 PM
3-4 years ago was gold time of russian fng
normal players and good online
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Капухик 01-May-20 08:18 PM
@Trafalgar Law thanks for update on Multimap
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ShootXen 01-May-20 08:19 PM
well depending
lots of russians were using a bot
and accusing each other of using one
zCrew, Heros Tee, Monkey Tee v3o and some GranD leftovers (edited)
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fokkonaut 01-May-20 08:30 PM
80 players :D
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Dune 01-May-20 08:30 PM
🙂
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Stiopa 01-May-20 08:30 PM
nice!
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fokkonaut 01-May-20 08:31 PM
Its a 0.7 server which also supports 0.6 clients. (I made it so it only accepts DDNet based clients, because they have a token system, and I dont want connections without tokens)
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a gerdoe 01-May-20 08:35 PM
@ShootXen i didnt see 10+ russian cheaters at 2014-2016
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ShootXen 01-May-20 08:35 PM
O.O
Ougen?
just to name one
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a gerdoe 01-May-20 08:35 PM
dinka
that guy used cheats whole time
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ShootXen 01-May-20 08:35 PM
I know
said it 2years ago or what it was
none cared
so I dont care about the players who doesn't accept the fact
do we listen on the one that plays the mod active for 7-8years? or the one that is a noname here? (edited)
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a gerdoe 01-May-20 08:37 PM
noname?
im playing that game since 2010
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ShootXen 01-May-20 08:37 PM
no name -> dinka
in this case
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a gerdoe 01-May-20 08:37 PM
uhm
now dinka isnt noname
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ShootXen 01-May-20 08:37 PM
when dinka started EU fng
he/she was (edited)
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a gerdoe 01-May-20 08:37 PM
ah
i thought about russian playground
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ShootXen 01-May-20 08:38 PM
forgot there was a special bot client for russians (edited)
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a gerdoe 01-May-20 08:39 PM
special client for 1 player
so
russian fng segment is dying
no new players
old players are going out
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ShootXen 01-May-20 08:41 PM
DragN told me he wont play TW anymore (2-3years ago)
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noby 01-May-20 08:48 PM
dinka is a bot fag
very very obvious
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a gerdoe 01-May-20 08:48 PM
haha
dragn comes sometimes
gctf/fng
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noby 01-May-20 09:33 PM
its a faker
his real name is no6 or something
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jxsl13 01-May-20 09:33 PM
oof, I know No.6
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noby 01-May-20 09:33 PM
he was openly faking DragN for a while
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jxsl13 01-May-20 09:34 PM
"know"
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noby 01-May-20 09:34 PM
dont remember when but idk a year ago mabye
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jxsl13 01-May-20 09:34 PM
an anime that starts good and turns utterly bad, never forget. (edited)
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noby 01-May-20 09:35 PM
saywut
its a player name xd
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jxsl13 01-May-20 09:35 PM
it's an anime, that's what the nickname is based on.
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noby 01-May-20 09:36 PM
o
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jxsl13 01-May-20 09:36 PM
I do not suggest watching it, you will be disappointed
be onbgy: looking for first source to watch, starts watching, get's disappointed, never ever wants to talk about it again
GWgoaThinken 1
🤔 1
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noby 01-May-20 09:49 PM
lol
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jxsl13 01-May-20 10:12 PM
is it the truth, @noby ? (Is the guess on point?) (edited)
🇫 2
3️⃣ 2
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n000b 01-May-20 10:48 PM
@Zatline on gores we have moving tiles😬
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Assa 02-May-20 12:08 AM
a teeworlds tile update would indeed be cool
i was thinking about one way tiles, too
where you can go for example from left to right, but going left gives you collision
❤️ 1
what do you think?
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Deleted User 02-May-20 01:18 AM
i like that!
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Zatline 02-May-20 03:11 AM
I too was thinking about that a lot recently @Assa 👍
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slidercrank 02-May-20 09:01 AM
players whose gun rotates chaotically, are they pro players or cheaters? how can you explain this behaviour?
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Sonix 02-May-20 09:15 AM
[QUESTION] Why do pros often spin their weapons? (Page 1) — Discussions — Teeworlds Forum — Everything Teeworlds!
They can be both, usually spinbots do it extremely fast and unnaturaly
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slidercrank 02-May-20 09:18 AM
thanks
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Assa 02-May-20 10:26 AM
pro tip: don't do it
except you can do it with dyn without getting a headache
if you tryhard you should aways place your crosshair in a way where you expect the next player to pop up on your screen saving you movement time and thus getting a faster reaction
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Sonix 02-May-20 10:38 AM
spinning in fact allows faster reactions
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Assa 02-May-20 10:57 AM
explain?
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Sonix 02-May-20 11:05 AM
you can read the thread, some feel better with it both on movement and aim
spinning allows you faster reaction as you stop the spin at the angle u want to shoot faster because the travel point is shorter
instead of going f.e from 0° (your stable aim position) to 180° (where u want to shoot)
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Assa 02-May-20 12:48 PM
i am personally faster with flicking to my target, not spinning
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Sonix 02-May-20 12:49 PM
ofc it varies from person to person, everyone has its own method
to me spinning became something that i do unconsciously after 10+ years of playing (edited)
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a gerdoe 02-May-20 12:56 PM
max_distance 250 and just chillin'
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jxsl13 02-May-20 01:23 PM
aiming is the low mouse sens way of playing. spinning + reacting is the high sens way of playing.
even tho spinning is not really necessary.
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a gerdoe 02-May-20 01:43 PM
russian adage: каждый дрочит, как он хочет
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Assa 02-May-20 02:02 PM
I am a low mouse sense person
comes from my cs go history
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ShootXen 02-May-20 02:17 PM
@heinrich5991 is it possible to DDoS through discord?
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Dune 02-May-20 02:17 PM
no
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ShootXen 02-May-20 02:17 PM
because on another server I got annoyed by a message (edited)
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a gerdoe 02-May-20 02:17 PM
if discord bot can check users ip i think yes
ah no
ahah
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Deleted User 02-May-20 02:28 PM
Hi
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jxsl13 02-May-20 02:29 PM
izz Robyt3 ^^^^^^^^
maybe
there is a 3 and a t in his nick
2/6 characters match
xD
hello !3oti.
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fokkonaut 02-May-20 02:42 PM
And what about his connected accounts? xd
doubt it is roby
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pokles 02-May-20 08:23 PM
hello
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๖ۣۜMolza 03-May-20 01:24 AM
hello
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Skayland 03-May-20 02:35 AM
woot
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Assa 03-May-20 02:43 AM
Unitee
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/_\ 03-May-20 06:46 AM
Teeworlds64 when
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pokles 03-May-20 01:20 PM
nintendo64?
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jxsl13 03-May-20 01:47 PM
0.7 supports 64 players.
or do you mean a N64 port of the game :0?
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a gerdoe 03-May-20 01:49 PM
yeah hehehe
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Stiopa 03-May-20 02:06 PM
teeworlds256 when
I'd play a dm1 with 256 players :p
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fokkonaut 03-May-20 02:08 PM
I made a 256 player Server in 0.6, and a 128 player server in 0.7
256 would also be possible in 0.7 but it would be too laggy
But you can play on a 128 server: fokkonaut's playground
currently 71 players online
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Stiopa 03-May-20 02:22 PM
how lagg yis 256?
the engine can't handle 256 p?
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Deleted User 03-May-20 02:42 PM
You can also make 1000 players without lags, if you find a subtle approach to this
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Learath2 03-May-20 02:46 PM
1000 players would require some VERY innovative thinking
at that point even the obvious O(nlogn) algorithms start gettting meh because we'd need so many of them
256 you can probably do with simple chunking of the map and spatial hashing
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Dune 03-May-20 03:47 PM
even gameplay wise, it has to be difficult to design something good
and the chat would probably be hell
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jxsl13 03-May-20 03:47 PM
1024 2k21
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Skayland 03-May-20 04:39 PM
Terworlds MMO, 1000 players, open world, massive map, chat only shows messages from people in the same chunk, in fact you can do it but 1- why? 2- no 3- why? 4- you will find a lot of problems with the engine limits probably
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Assa 03-May-20 04:40 PM
sounds like teeworlds adventure to me (which already exists)
you can advance the engine to allow for multiple maps per server (and player)
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Skayland 03-May-20 04:52 PM
Like blockworld mod
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8-Ball 03-May-20 05:40 PM
hi
is this official teeworl server
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heinrich5991 03-May-20 05:41 PM
yes
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a gerdoe 03-May-20 05:43 PM
like mmotee
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a gerdoe 03-May-20 09:36 PM
why is decoration's size 256x128?
i think we can make it 256x64
or another question
is it necessary?
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Sonix 03-May-20 09:40 PM
if u add a sword you'll need that space
as custom decoration
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dead50 03-May-20 11:06 PM
is teeworlds down?
i can't access the main page
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Sonix 03-May-20 11:07 PM
Think so
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dead50 03-May-20 11:07 PM
big rip
can i access 0.75 version somewhere alse? (edited)
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Stiopa 03-May-20 11:10 PM
steam, possibly?
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dead50 03-May-20 11:10 PM
checked steam, it still on 0.74 there
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Stiopa 03-May-20 11:11 PM
really?
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dead50 03-May-20 11:11 PM
oh wait nvm it is 0.75
thx
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a gerdoe 03-May-20 11:12 PM
xd
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a gerdoe 03-May-20 11:46 PM
@Trafalgar Law can you send your server's discord?
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Trafalgar Law 04-May-20 12:30 AM
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ShootXen 04-May-20 03:33 PM
@Dune will u update gamer with 0.7.6?
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Dune 04-May-20 03:33 PM
when it's out, yes
👍 1
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jxsl13 04-May-20 03:59 PM
I like this mentality.
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Stiopa 04-May-20 09:35 PM
release tw gamer 0.7.6 before 0.7.6 is released
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a gerdoe 04-May-20 09:35 PM
release 0.8 before 0.7.6
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Assa 04-May-20 09:40 PM
release Future before Present
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a gerdoe 04-May-20 09:50 PM
release teeworlds before teewars
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Stiopa 04-May-20 09:56 PM
the real question tho, 1.0 when?
😛
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Assa 04-May-20 09:57 PM
what are you dreaming of? it doesn't end at 0.9, 0.10 will be coming
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Stiopa 04-May-20 09:57 PM
I'm asking for a major enough update to constitute 1.0
😋
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Assa 04-May-20 09:58 PM
maybe when teeworlds switches to vulcan, adds a REST-Client and Twitch support
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Stiopa 04-May-20 09:59 PM
twitch support that makes the viewers of a match be able to vote on what should happen to the players
1. switch gravity 2. infinite jump 3. kill everybody and so on
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Assa 04-May-20 10:00 PM
whichever is less likely
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Stiopa 04-May-20 10:01 PM
I like doing wild speculations
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a gerdoe 04-May-20 10:03 PM
hm
streaming game via server
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Stiopa 04-May-20 10:05 PM
or... integrate it into the teeworlds spectator system 😛
that'd actually doesn't sound hard...
but I doubt anyone would prefer it over vanilla.
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Deleted User 04-May-20 10:22 PM
what do you think? i want to make something like storyline in tw. This is fully supported by Vanilla Clients. https://www.youtube.com/watch?v=7PGZcMeQLsw&t=2s
In this video, I show a small part of the quest system, passing quests will open dungeon, new zones. There will be a gradual passage from Chapter to Chapter
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Sonix 04-May-20 10:24 PM
😲
looks great
nice seeing some of my skins there 😛
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Stiopa 04-May-20 10:25 PM
fully supported by Vanilla Clients? sounds grand.
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Deleted User 04-May-20 10:29 PM
@Sonix Your skins are very beautiful🙂 . Yeah, it's only using that what vanilla client can provide, but all parts of the gameplay are available including dialogs for vanilla clients (edited)
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Assa 04-May-20 10:29 PM
all my feedback sounds mean ._. I don't like the music choice in this video - shouldn't it be more medival? Great work, looks like thounads of hours of coding
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a gerdoe 04-May-20 10:30 PM
@Assa you are fucking right xd
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Deleted User 04-May-20 10:35 PM
@Assa This is my favorite song XD
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Assa 04-May-20 10:36 PM
The song itself is not the problem 😄
you won't play Happy - Pharrell Williams at a funeral
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Deleted User 04-May-20 10:44 PM
But that's not the essence, you can song disable on video)
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Assa 04-May-20 10:45 PM
A Song is not the essence of a funeral, too) (edited)
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Deleted User 04-May-20 10:45 PM
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Assa 04-May-20 10:46 PM
?
(Today I am braindead, I did the dished and put them in my fridge)
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Sonix 04-May-20 10:49 PM
keep up the great work @Deleted User 🙂
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Assa 04-May-20 10:54 PM
+1
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jxsl13 04-May-20 11:28 PM
holy shiet
is awesome 😄
are those quads?
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fokkonaut 04-May-20 11:30 PM
This is obviously a modified client.
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jxsl13 04-May-20 11:30 PM
oh, sad
I'd be interested how that would be done without the motd
and without server messages
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fokkonaut 04-May-20 11:30 PM
quads, but not everything would be possible
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jxsl13 04-May-20 11:31 PM
and maybe without broadcast (edited)
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Assa 04-May-20 11:31 PM
It is possible, but I give it a 10/10 for hardness
you can even detect if somebody presses tab (opens scoreboard)
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fokkonaut 04-May-20 11:31 PM
it is not possible, just look at the hammer, the health bar etc
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Assa 04-May-20 11:32 PM
i mean just the chat bubblew
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fokkonaut 04-May-20 11:32 PM
oh. well yes it would be possible, but not with your own name in it etc
and the text coming slowly letter by letter would be insanely much work
but all of this should be possible using teeuniverse map editor
necropotame made it and also used it for infclass, for example for the tee selector at the beginning
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jxsl13 04-May-20 11:33 PM
yeah, the tab part is simply flags 😄
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a gerdoe 04-May-20 11:33 PM
is it working on 0.7?
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jxsl13 04-May-20 11:33 PM
no
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a gerdoe 04-May-20 11:34 PM
ah yeah infcroya has no quad based selector
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leucovorin 04-May-20 11:35 PM
I love this game
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carmine 05-May-20 01:59 PM
hello, nice that now TW development is very active on github (edited)
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Stiopa 05-May-20 03:22 PM
I approve of this
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Zatline 05-May-20 03:45 PM
there is more than what u see on github 🙂
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Sonix 05-May-20 04:05 PM
Zatline doing some nice stuff in the shadows 👀
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Sonix 05-May-20 05:12 PM
found a neat music menu that i'll use from now on, thanks to worstwish for making it
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Dune 05-May-20 05:14 PM
we need another music yeah. @Fisico was working on that but that was months ago
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Sonix 05-May-20 05:16 PM
this may be too much for a default music 😅
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Dune 05-May-20 05:18 PM
yes
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Zatline 05-May-20 05:36 PM
Sushi and me had two pretty good songs in our shared folders I think Teetow made em (edited)
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Assa 05-May-20 06:13 PM
they are both better, if you use them I might turn ingame music on again
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Zatline 05-May-20 06:22 PM
I know right have the current one also turned off it's so anoying .. but these two I like too
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Iman 05-May-20 11:03 PM
can someone here give me the link to the zcatch 0.7 discord ? in this chat or in my dm
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Dune 05-May-20 11:26 PM
@Rilla maybe
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Rilla 05-May-20 11:26 PM
zcat.ch
Google
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Iman 05-May-20 11:35 PM
thx ! (edited)
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Fisico 06-May-20 09:01 AM
@Dune Still thinking about a style, it is hard to find a fitting one tbh. Teetow makes great music, but the tw songs get annoying very fast... and there is no theme or ostinato that stands out.
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n000b 06-May-20 09:42 AM
@Assa lol i know some cases were the song happy was player at most important part of the funeral.
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a gerdoe 06-May-20 10:54 AM
xd
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Learath2 06-May-20 01:22 PM
it's hard to come up with music
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SollyBunny 06-May-20 08:26 PM
whats the coloring system for teeworlds
i cant find out hot to decode the numbers to hsl or rgb
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a gerdoe 06-May-20 08:33 PM
as i know ddnet uses rgb standart tw uses hsl or some shit here
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SollyBunny 06-May-20 08:34 PM
...
i need to know how to convert from hsl or rgb or something else mainstream to whatever tw uses
as in the console values
from doing player_whateevr
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a gerdoe 06-May-20 08:38 PM
ah
i thought about coding
hm
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SollyBunny 06-May-20 08:39 PM
im trying to get a keybind for changing colors
(rainbow)
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a gerdoe 06-May-20 08:39 PM
xd
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SollyBunny 06-May-20 08:39 PM
:)
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a gerdoe 06-May-20 08:41 PM
u can just choice ur favorite color in skinchanger
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SollyBunny 06-May-20 08:41 PM
ik
but as i sed i want raiiiiinnnboooow
:)
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a gerdoe 06-May-20 08:41 PM
and then check out it at the console with player_color_whatever without any arguments
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SollyBunny 06-May-20 08:41 PM
im thinking 360 colors :)
doing that by hand would be a pain
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a gerdoe 06-May-20 08:42 PM
so
anyway server will not accept those 360 per second
or per minute
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SollyBunny 06-May-20 08:42 PM
ik
so its like rly subtle
like every time i jump it changes slightly
all im concerned about is the
uhh
color codes
oo i found some c
which does it
eyah its vec4 to int
fuck
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a gerdoe 06-May-20 08:44 PM
xd
size_of(int) * H_value
or not
65335 + H
255 + S
0 + L
and split it
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SollyBunny 06-May-20 08:46 PM
split means?
wait add all those values together
i got -8m or something
but ill try
wait what
wait
what
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a gerdoe 06-May-20 08:53 PM
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SollyBunny 06-May-20 08:55 PM
do u mean *
anyway ty
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Zatline 06-May-20 08:56 PM
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SollyBunny 06-May-20 08:57 PM
literly 100% what i wanted in whole
i love you so much
thank u
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a gerdoe 06-May-20 08:58 PM
xd
imasuckdickhuh
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SollyBunny 06-May-20 08:58 PM
ill just be stealing the python part
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a gerdoe 06-May-20 08:58 PM
xd
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SollyBunny 06-May-20 08:59 PM
oh theyre precompiled
everything is precompiled
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a gerdoe 06-May-20 09:00 PM
stop
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SollyBunny 06-May-20 09:00 PM
to make it as hard as possible
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a gerdoe 06-May-20 09:00 PM
are u have 360 keys?
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SollyBunny 06-May-20 09:00 PM
i will but ill try first with like 5
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a gerdoe 06-May-20 09:00 PM
im out
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SollyBunny 06-May-20 09:00 PM
why
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SollyBunny 06-May-20 09:14 PM
im getting rly dullish
colors
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Learath2 06-May-20 09:29 PM
It's one byte for H, one byte for S, one byte for L
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SollyBunny 06-May-20 09:29 PM
0-255
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Learath2 06-May-20 09:29 PM
The only catch is that L is remapped to always be bright
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SollyBunny 06-May-20 09:29 PM
im entering 130 255 120
in aim to get cyan
instead i get 129 254 0
(in game)
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Learath2 06-May-20 09:32 PM
129 and 254 sound about right with all the rounding issues, the L should never be 0, I wonder if they changed something in the color codes for 0.7
let me take a look
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SollyBunny 06-May-20 09:32 PM
tysm
im just doing
(65335 * h) + (255 * s) + (1 * l)
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a gerdoe 06-May-20 09:32 PM
no multiply
+ not * xD
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Learath2 06-May-20 09:32 PM
that sounds very wrong
I said 1 byte per component
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SollyBunny 06-May-20 09:32 PM
using + makes it even wronger
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a gerdoe 06-May-20 09:33 PM
hm
why
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SollyBunny 06-May-20 09:33 PM
66096
when i do +
which is grey
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Learath2 06-May-20 09:34 PM
Okay with H S L values normalized (e.g. between 0 and 1): 255 * H << 0x10 + 255 * S << 0x8 + 255 * L
But there is a catch, L values are remapped to always be between 0. 5 and 1.0
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SollyBunny 06-May-20 09:34 PM
soo
do
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a gerdoe 06-May-20 09:34 PM
yeah multiply
sry^
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Learath2 06-May-20 09:34 PM
so it's (L - 0.5) * 2
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SollyBunny 06-May-20 09:35 PM
okey
@a gerdoe u stopped the epicmusic
mmm still a rly
white cyan
130, 152, 222 in game 130, 255, 120 in code
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Learath2 06-May-20 09:39 PM
okay turns out the L is not mapped in that range anymore in 0.7 so you can pack it normally
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SollyBunny 06-May-20 09:40 PM
so
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Learath2 06-May-20 09:41 PM
Packing cyan(180, 100, 50) should get you 0x80FF80 = 8454016
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SollyBunny 06-May-20 09:41 PM
im confused
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a gerdoe 06-May-20 09:42 PM
hexcode uhm uhm
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Learath2 06-May-20 09:43 PM
1 byte is 2 hex digits H: 180/360 = 0.5 => 255 * 0.5 ~ 128 = 0x80 S: 100/100 = 1 => 255 * 1 = 255 = 0xFF L: 50/100 = 0.5 => 255 * 0.5 ~ 128 = 0x80
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SollyBunny 06-May-20 09:43 PM
....
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Learath2 06-May-20 09:43 PM
So 0x80FF80 which is equal to 8454016
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SollyBunny 06-May-20 09:44 PM
can i have like a general forumla
cuz i have no idea what ur saying rn
sorry
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a gerdoe 06-May-20 09:44 PM
here you go
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SollyBunny 06-May-20 09:44 PM
ohhh
wait
what
okey?
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Learath2 06-May-20 09:44 PM
The first step, I normalize the components
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Dune 06-May-20 09:45 PM
All you need to change in HSL is the hue I imagine
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SollyBunny 06-May-20 09:45 PM
(yeah0
what is ~
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Learath2 06-May-20 09:45 PM
approximately
255 * 0.5 = 127.5 which is not an integer value
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SollyBunny 06-May-20 09:45 PM
so join all those 3 then convert to int
okey
thank you
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Learath2 06-May-20 09:46 PM
With normalized components the general formula is H * 255 << 0x16 + S * 255 << 0x8 + L * 255
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a gerdoe 06-May-20 09:46 PM
@Learath2 is c++ doing 128 instead 127?
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Learath2 06-May-20 09:46 PM
@a gerdoe idk how we handle the hsl picker
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a gerdoe 06-May-20 09:46 PM
huh
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Learath2 06-May-20 09:47 PM
in ddnet we always round down
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a gerdoe 06-May-20 09:48 PM
standart round() imo
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Learath2 06-May-20 09:49 PM
(I picked 128 because it was trivial to write in hex when doing this by hand) (edited)
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a gerdoe 06-May-20 09:49 PM
xd
@SollyBunny another song?
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SollyBunny 06-May-20 09:52 PM
idk
ur choice
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a gerdoe 06-May-20 09:54 PM
next "the blyat song"
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Learath2 06-May-20 09:54 PM
@a gerdoe the picker in teeworlds gets around the issue by constraining the value to integers between 0-255
so they never have to round
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a gerdoe 06-May-20 09:55 PM
my english isnt good sry
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Learath2 06-May-20 09:56 PM
ddnet uses normalized floats for the components of the color so we have to decide which way to round while packing the colors into teeworlds format
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SollyBunny 06-May-20 10:00 PM
RASSSSPUTTTTTINNNN
sounds like it
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a gerdoe 06-May-20 10:00 PM
daddy cool
yeah boney m is a legend
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Learath2 06-May-20 10:01 PM
I was thinking of getting https://github.com/ddnet/ddnet/blob/master/src/base/color.h into vanilla this week, just figuring out how to clean up the alpha and maybe some of the constructors
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
can also trim the ugly lighten and darken hack since colors are not clamped in 0.7
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a gerdoe 06-May-20 10:07 PM
0.5 black skins' return? (edited)
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Learath2 06-May-20 10:09 PM
oh, hm they still don't look possible but I don't see the colors themselves being messed with, so I'm guessing the display code now clamps the lightness
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a gerdoe 06-May-20 10:10 PM
i didnt check tw's github at 0.5 times
and i have question
why are black skins deprecated? (edited)
full color control
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Learath2 06-May-20 10:11 PM
I actually don't remember, but not only are black skins not possible, lightness below 0.5 is not possible for tees
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a gerdoe 06-May-20 10:11 PM
yeah
thats too
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heinrich5991 06-May-20 10:11 PM
because you cna't see the graphics anymore, I guess
with 0 lightness
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Learath2 06-May-20 10:12 PM
I guess
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a gerdoe 06-May-20 10:12 PM
and? :D (stupid question i guess)
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Learath2 06-May-20 10:12 PM
Oh this clamping is instead moved out into the parts that handle displaying the color, and it's everywhere
are you sure this was the best idea?
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heinrich5991 06-May-20 10:13 PM
no, that sounds like a bad idea
@a gerdoe black tees weren't pleasing to look at, I think
so they got patched out
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a gerdoe 06-May-20 10:13 PM
hm no
they was looking good
mythically maybe
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Learath2 06-May-20 10:14 PM
Okay it's isolated to the HSL picker and the skin code
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a gerdoe 06-May-20 10:14 PM
oh those times when one good player joined the game with black skin
on dm1 for example
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Learath2 06-May-20 10:15 PM
I guess we'll need to move it out of the HSL code sometime so we can use the picker for the editor aswell
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a gerdoe 06-May-20 10:15 PM
sniff sniff
smells like new pq on github
@SollyBunny uganda forever*
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SollyBunny 06-May-20 10:17 PM
what
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a gerdoe 06-May-20 10:17 PM
uhm
are you thought that was a part of song?
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Dune 06-May-20 10:26 PM
Emotions are drawn in black hence the lightning minimum
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SollyBunny 06-May-20 10:27 PM
how do you make
switch commands
as in the argument is x then its y
then its z
i thought u can just enter any amount of values
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Learath2 06-May-20 10:29 PM
switch commands? I don't think teeworlds has such a thing
ddnet has toggles, that can toggle a config variable between x and y every time you hit it
that's the closest I can think of a "switch"
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a gerdoe 06-May-20 10:31 PM
huh
just make another client that will show to you rainbow
but anyway no one will see it
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Learath2 06-May-20 10:37 PM
you can make a rainbow in 0.7 too but you'll need to go quite slow
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a gerdoe 06-May-20 10:40 PM
yeah
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SollyBunny 06-May-20 10:49 PM
ive seen someone
being able to switch between more than 2 colors via a keybind
they said they got it from a freind and shes french and doesnt understand me completely
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Dune 06-May-20 11:47 PM
a single keybind? I guess you can use cfg files, but there might be an easier way
maybe
bind key "player_body_color XXXXX; bind key player_body_color YYYYY"
and so on? (edited)
probably easier with separate .cfg files and a exec bind in each
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heinrich5991 06-May-20 11:59 PM
can't do it w/o config files
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SollyBunny 07-May-20 01:22 AM
if this works then i can automate the creation of it
however i coudnt loop it /:
ill try config files
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a gerdoe 07-May-20 01:25 AM
@Dune new programming language TW++ xD
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ShootXen 07-May-20 01:43 AM
is there anyway to exclude some gametypes in the serverbrowser? (edited)
I'm annoyed already of DDRace
DDRaceNetwork should have stayed on 0.6
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heinrich5991 07-May-20 01:48 AM
good question, I don't htink so
you could try to add a filter that has all known game types
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ShootXen 07-May-20 02:04 AM
isn't half of the work already done? just add to the current filter system the exclude option (edited)
instead of filtering for one specific just exclude that one (edited)
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heinrich5991 07-May-20 02:08 AM
yes, that'd work
it also sounds good. do you have a github account? perhaps you could create an issue
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ShootXen 07-May-20 02:09 AM
Well my next step would have been to ask someone on IRC
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heinrich5991 07-May-20 02:10 AM
that works
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ShootXen 07-May-20 02:10 AM
not sure if you would do that now
@heinrich5991
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noby 07-May-20 02:12 AM
press ctrl shift q to hide ddnet servers
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heinrich5991 07-May-20 02:13 AM
no, not doing that rn
@ShootXen
I'm about to go to sleep. hopefully 😄
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ShootXen 07-May-20 02:13 AM
k
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noby 07-May-20 02:13 AM
it works on all versions of tw actually
🇾 1
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louis 07-May-20 05:24 AM
whys 0.7 have messed up feet
for tees
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Stiopa 07-May-20 10:44 AM
what's "messed up"?
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louis 07-May-20 07:15 PM
both feet are 10 pixels too far left
current 0.7 feet:
fixed 0.7 feet (fixed by oblique)
see the difference?
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Sonix 07-May-20 07:21 PM
it was not "messed up" it was intended IIRC
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louis 07-May-20 07:24 PM
why would they "intend" to make all the tees look like they have a fucking spinal malfunction
it looks like shit
there's no reason to change something that looked great for the past 10 years
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a gerdoe 07-May-20 07:24 PM
both look like shit xd
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louis 07-May-20 07:24 PM
top looks worse
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a gerdoe 07-May-20 07:25 PM
just change cursor position on second picture and there will be look similar (edited)
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louis 07-May-20 07:25 PM
??
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a gerdoe 07-May-20 07:26 PM
gimme second client xd
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louis 07-May-20 07:26 PM
how does changing cursor position change the visual appearance of the feet
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Sonix 07-May-20 07:26 PM
to me it looked like the tee was s(h)itting
fixed 0.7 feet (fixed by oblique)
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a gerdoe 07-May-20 07:27 PM
same
it must be more centred maybe
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louis 07-May-20 07:27 PM
it looks centered
and it doesn't look like it's sitting
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a gerdoe 07-May-20 07:27 PM
-
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louis 07-May-20 07:27 PM
how the fuck can a tee sit anyways
it's literally just one head
i think 2nd picturte the left foot can be a little more to the left
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a gerdoe 07-May-20 07:28 PM
wow
i said same
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louis 07-May-20 07:28 PM
but the 1st one looks stupid it shouldn't even physically be able to balance if the feet are like that
no u said both looked like shit which didn't really explain anything
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a gerdoe 07-May-20 07:28 PM
it must be more centred maybe
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louis 07-May-20 07:29 PM
im p sure it is centered
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a gerdoe 07-May-20 07:29 PM
looks good
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louis 07-May-20 07:29 PM
ah its not
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a gerdoe 07-May-20 07:30 PM
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louis 07-May-20 07:30 PM
no that doesn't look good lol
the first only looks okay because its a fat ass tee and you can't really see as big of a difference
second looks bad
why does it lean to the right
it literally makes no sense
also if you look left and walk left it looks sooo stupid
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ShootXen 07-May-20 07:31 PM
What kind of size does the tee have on your monitor that it's annoying for you?
who even looks at the animations
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louis 07-May-20 07:32 PM
what? it's still visible if you look
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Sonix 07-May-20 07:32 PM
well you have the fix so whats the problem?
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louis 07-May-20 07:32 PM
if nobody looks at the animations
why'd they change them
lmao
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ShootXen 07-May-20 07:32 PM
why change them when you remove it?
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louis 07-May-20 07:32 PM
and u cant say the fixed one looks like the tee is "sitting"
look at this shit:
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ShootXen 07-May-20 07:32 PM
I do play for gameplay and not style
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louis 07-May-20 07:32 PM
what
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a gerdoe 07-May-20 07:32 PM
right
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louis 07-May-20 07:33 PM
yeah, not centered
@ShootXen then just leave this convo if you don't care
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Sonix 07-May-20 07:33 PM
lmao
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a gerdoe 07-May-20 07:33 PM
yeah louis but oblique's solution isnt good too imo
stop
maybe
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louis 07-May-20 07:34 PM
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a gerdoe 07-May-20 07:34 PM
stop stop
twinbops skin righted xdd
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louis 07-May-20 07:35 PM
?
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a gerdoe 07-May-20 07:35 PM
no no
just kidding
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louis 07-May-20 07:36 PM
my question is why these 0.7 devs feel the need to change everything that was already fine
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heinrich5991 07-May-20 07:36 PM
"these 0.7 devs" are the same devs that brought you 0.6 and earlier 😉
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louis 07-May-20 07:36 PM
and please fix the feet
@heinrich5991 well obviously they must've hit their head on something between 0.6 and 0.7
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Stiopa 07-May-20 07:37 PM
that's not very cash money of you
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heinrich5991 07-May-20 07:37 PM
@louis hey, don't insult people
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Stiopa 07-May-20 07:37 PM
there's no point in getting angry over of tee feet (edited)
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louis 07-May-20 07:37 PM
its not just tee feet
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Sonix 07-May-20 07:37 PM
@louis you have the fix, other people doesn't seem that much bothered
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louis 07-May-20 07:37 PM
so its a fix
so
why dont the devs fix it
for the official version
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Stiopa 07-May-20 07:37 PM
fix for you I guess
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a gerdoe 07-May-20 07:38 PM
mAkE iSsUe
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louis 07-May-20 07:38 PM
fix for others too
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Sonix 07-May-20 07:38 PM
get more people to issue it
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a gerdoe 07-May-20 07:38 PM
or pq
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Stiopa 07-May-20 07:38 PM
make a public poll
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a gerdoe 07-May-20 07:38 PM
yep
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louis 07-May-20 07:38 PM
what
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a gerdoe 07-May-20 07:38 PM
stёpa right
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louis 07-May-20 07:38 PM
its obviously a visual bug
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Stiopa 07-May-20 07:38 PM
"do you like old or new tee feet"
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louis 07-May-20 07:38 PM
just fix it lmao
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Sonix 07-May-20 07:38 PM
right now it looks like you're the only one bothered by it
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louis 07-May-20 07:38 PM
nope
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a gerdoe 07-May-20 07:38 PM
yes
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louis 07-May-20 07:38 PM
nope
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Stiopa 07-May-20 07:38 PM
1. Yes I like the new feet 2. No I don't like the new feet 3. Wait, feet changed between versions?
1️⃣ 1
2️⃣ 1
3️⃣ 3
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louis 07-May-20 07:38 PM
i'm the only one in this convo cause you guys play 0.7 and are used to it
@Stiopa you realize how much poll bias you get from posting that in this channel
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a gerdoe 07-May-20 07:39 PM
make on github @louis lol
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Stiopa 07-May-20 07:39 PM
I'm not treating that poll seriously xD
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louis 07-May-20 07:39 PM
ok
@a gerdoe do what on github
idk code
that much
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a gerdoe 07-May-20 07:39 PM
make issue
just write "i dont love new feet create another" (edited)
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Sonix 07-May-20 07:39 PM
i still dont see anything wrong with them
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a gerdoe 07-May-20 07:40 PM
xd
like
like mouth
ahahha
so
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louis 07-May-20 07:41 PM
when are sound options actually going to come out
like damn
what was even added in 0.7
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Sonix 07-May-20 07:41 PM
you are free to keep playing on 0.6 you know?
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Stiopa 07-May-20 07:41 PM
teeny tiny feet
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louis 07-May-20 07:41 PM
0.7 literally splits the community
cause all the vanilla players and new players come into 0.7 while all the old ones stick to 0.6 since it's better
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Assa 07-May-20 07:42 PM
so don't update the game and bring fixes?
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louis 07-May-20 07:42 PM
idk why servers aren't compatible either
@Assa what fixes
doesn't seem like anything was added to vanilla either
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Assa 07-May-20 07:43 PM
maybe one of that fucking network fixes because people DOS-Attack server
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louis 07-May-20 07:43 PM
ok so security fixes
then they could have just fixed those
instead of adding a bunch of new broken shit to make it seem like more of an update (edited)
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a gerdoe 07-May-20 07:43 PM
ahaha
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Assa 07-May-20 07:43 PM
they are protocol breaking, that's the only reason why you need a never game version
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a gerdoe 07-May-20 07:44 PM
newer*
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louis 07-May-20 07:44 PM
idk what that means
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Stiopa 07-May-20 07:44 PM
New stats are very cool, race integration hell yeah, more skin customization? sign me up.
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a gerdoe 07-May-20 07:44 PM
must-have updating = normal
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Stiopa 07-May-20 07:44 PM
maybe we will have a gameplay tutorial soon? 😉
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louis 07-May-20 07:44 PM
isnt race integration basically what ddnet had like 3 years ago
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Assa 07-May-20 07:44 PM
it means if you change your car from benzin to electric, you can't go tank some oil
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a gerdoe 07-May-20 07:44 PM
small design issues = isnt normal for 0.7.6 imo
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louis 07-May-20 07:45 PM
oh
so
0.7 is security fixes
but
with a bunch of other useless stuff
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a gerdoe 07-May-20 07:45 PM
0.7.5*
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Stiopa 07-May-20 07:45 PM
reminder that you are getting pissed off about some tee feet
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a gerdoe 07-May-20 07:45 PM
devs worked for 0.7 since 2016 iirc
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Stiopa 07-May-20 07:46 PM
I feel like I put that in a rude way. xD
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a gerdoe 07-May-20 07:46 PM
xd
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Assa 07-May-20 07:46 PM
the only problem with 0.7 is that people don't upgrade from 0.6
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a gerdoe 07-May-20 07:46 PM
+
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Assa 07-May-20 07:46 PM
which is partially DDNets fault
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louis 07-May-20 07:46 PM
lol wut
why should 0.6 modders have to re-code everything
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a gerdoe 07-May-20 07:48 PM
cuz masters can just get down for 0.6 xDD
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Assa 07-May-20 07:48 PM
why didn't they code everything that you just have to pull the new changes?
Don't expect anything from people who are doing stuff FOR FREE
🌛 2
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Stiopa 07-May-20 07:52 PM
maybe a graphic slider to move tee feet left and right? 😜
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a gerdoe 07-May-20 07:52 PM
xd
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heinrich5991 07-May-20 07:53 PM
no
❤️ 1
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Sonix 07-May-20 07:53 PM
maybe 20 checkboxes with different sizes
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Stiopa 07-May-20 07:53 PM
that's even better!
or
even better idea:
a slider, that moves a gfx interface in which there are checkboxes with different positions
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Sonix 07-May-20 07:54 PM
a lootbox with centered feet
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Stiopa 07-May-20 07:54 PM
that'd be even grander
gives you a sense of pride and accomplishment
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Assa 07-May-20 07:55 PM
cl_foot_size 0
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Sonix 07-May-20 07:55 PM
thats too easy @Assa
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Assa 07-May-20 07:55 PM
then go programm it
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Sonix 07-May-20 07:56 PM
Im okay with mine
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Stiopa 07-May-20 07:56 PM
that's the feet I like to see.
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Sonix 07-May-20 07:58 PM
wooot inkscape 1.0 update
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redix 07-May-20 07:58 PM
Impressive how upset some people can get because of a few pixels. Most people never noticed the change... I would play the game if it was black and white and tees were just circles :D
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Sonix 07-May-20 07:59 PM
yeah, and he also had it fixed himself
where the problem then
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Stiopa 07-May-20 07:59 PM
I am honestly impressed how that had been noticed
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a gerdoe 07-May-20 08:01 PM
same
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louis 07-May-20 08:03 PM
yall literally blind
it looks shit
? i'm not that upset cause it looks like that (edited)
i'm mad cause someone felt the need to change it (edited)
and wow yeah i get that you would play teeworlds if it was just a blank screen and you only had sounds as output
but
most people pay attention to graphics
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a gerdoe 07-May-20 08:05 PM
if
someone
will take it as shit
he will fucking write here/on github
you are a first person
and okey if you cant fix it
but you HAD FIXED IT ALREADY (edited)
and you want to implement your opinion as main
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louis 07-May-20 08:08 PM
no i didnt fix it a friend did
and also
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a gerdoe 07-May-20 08:08 PM
also you have fixed version
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louis 07-May-20 08:08 PM
yeah it should be main
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a gerdoe 07-May-20 08:15 PM
create an issue if you are so graphics-lover
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SirioTek 07-May-20 09:21 PM
hey , noob here, i'm trying to set up a tw server on ubuntu but it only works in my lan even if i properly forwarded the ports on my modem
can somone help me? (edited)
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SirioTek 07-May-20 09:29 PM
is there anyone familiar with servers on linux
or that could help me?
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Dune 07-May-20 09:30 PM
I doubt it's a linux issue though
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SirioTek 07-May-20 09:30 PM
i know
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heinrich5991 07-May-20 09:31 PM
did someone try to connect from the outside?
via direct IP
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SirioTek 07-May-20 09:31 PM
can u try?
i will dm you the ip
does tw use tcp or udp?
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heinrich5991 07-May-20 09:32 PM
no, currently ingame
udp
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SirioTek 07-May-20 09:33 PM
oh
🤦‍♂️
i thought it used tcp just like mc
thanks
still not showing in the global tab
is it normal?
anyone that can try to log in from another network?
what?
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Dune 07-May-20 09:39 PM
that's normal
(iirc)
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SirioTek 07-May-20 09:40 PM
ah nice
so no one can try to log in it
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a gerdoe 07-May-20 09:43 PM
im reading the book sorry
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SirioTek 07-May-20 09:43 PM
btw name is siriotek ubuntu sample dm
tell me if you log in
ok i closed the server
still thanks for the help
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n000b 07-May-20 10:51 PM
@Assa why didn't they code everything that you Just have to pull the new changes. They probably never expected a update since there wasnt any activity on vanilla dev stuff for years
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SollyBunny 08-May-20 12:28 AM
who want to see
a million discord channels
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xxBannanaPeeler69xx 08-May-20 01:13 AM
Hey guys, have you been getting kicked from servers by members of the CCC? (edited)
🍉 1
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Skayland 08-May-20 05:16 AM
CCC?
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Sonix 08-May-20 10:33 AM
Not really
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Dune 08-May-20 12:26 PM
@n000b that's difficult to do
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heinrich5991 08-May-20 03:03 PM
@Unknown does the server have anything to do with teeworlds?
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Choscura 08-May-20 05:28 PM
I have a partial docspec for this avp thing written, sorry other shit has interrupted :P
can anybody recommend good map editing tutorials and or mods to copy features out of? I know about infection + zombie mode
I have a couple of ideas, including one that is essentially a procedurally generated environment thing so 'teeworlds in a minecraft world sideways' sort of deal
like, I think it could be done as a level in vanilla teeworlds
join this server and it's a procedurally generating level thing. it's a thought, I'm not 100% sure, maybe there are some restrictions in how the level is held in memory that would mean it has to be done by some kind of clever gating or something
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Dune 08-May-20 05:31 PM
Making mods require programming skills though
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Choscura 08-May-20 05:31 PM
I am programmer
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Dune 08-May-20 05:31 PM
Ah, okay
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Choscura 08-May-20 05:31 PM
no problem, I'll program what I need to
but I'm trying to think clearly about how to do this, type of thing
also this is a side project and other urgent shit can and will backburner it
but TLDR have you ever played the fps franchise 'alien vs predator'
especially the multiplayer?
short version, there's aliens who have a gun and flashlight and a jetpack, there's aliens have perfect vision but it's all one color that climb and have night vision and melee attacks, there's predators with a grappling hook and heat seaking missiles and thermal vision
in teeworlds context, the idea is to make this a sideways version for multiplayer
sort of a zcatch with 3 classes thing
one climbs and has one hit kill melee attack and jumps like 8 blocks (also 90 degree jumps away from whatever surface climbing on) as an 'alien tee', one with a machine gun (fast pistol) and a jetpack as 'the humans', and a "predator" tee that has the normal grappling hook and something like the shotgun shooting out the laser beams, as a basic "copy paste this to that" initial mechanic
so 8 block jump aliens, 6 block jump predators, 4 block jump humans, something like this
also maybe 12/10/8 HP
I'd like to figure out how to do the lighting mechanic thing too, it seems doable
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Learath2 08-May-20 05:39 PM
Procedural generation is kinda out of question
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Choscura 08-May-20 05:39 PM
well here's my thought on hacking that
there's gateways right?
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Learath2 08-May-20 05:40 PM
Nope
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Choscura 08-May-20 05:40 PM
portals whatever it's called
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Learath2 08-May-20 05:40 PM
Well ddnet has them hacked in
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Choscura 08-May-20 05:40 PM
go in x spawn out at y
yeah
ddnet has this
extensively
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Learath2 08-May-20 05:40 PM
Yep they dont even predict that bad
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Choscura 08-May-20 05:40 PM
so the way to hack this is to have a number of 'prototype places' and have the gates between conditional, and those conditions are the map
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Learath2 08-May-20 05:41 PM
Hm so a set of pregenerated map parts the player traverses in a random order?
I guess with enough parts it could feel pretty decent
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Choscura 08-May-20 05:42 PM
yeah like you fill out 'what pieces the map generates out of' as 'the level' as a level editor and then it serves up those put together as 'you are in x instance of piece' sort of thing
it's a fucking hack, it may not work, it seems problematic for shooting etc
but it might be doable if those are solvable problems
hell even if you did a 4x4 grid of "here's some empty, obstacle, full, and traversable prototype squares", like a region of gameplay of maybe 20x20 or 40x40 squares at a time type of thing, you could take some kind of a DND dungeon generator mechanic and sort of make sure there are paths through that connect
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louis 08-May-20 06:23 PM
couldnt u procedurally generate with multiple maps
if you run a script
but then all the players would have to connect to the same map
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Choscura 08-May-20 07:39 PM
yes also doable
or, seems like
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Learath2 08-May-20 08:39 PM
problem is that it will never look continuous
it'll be more like stages at best
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louis 08-May-20 11:24 PM
yeah
i think the easiest way to make it "look" continuous is with your D&D square mechanic
you could make it looks seamless by teleporting the tee to the same position in the new square as they were in the old square
and just having a large set of possible stages
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a gerdoe 09-May-20 12:20 AM
just make multiverse with map generator
mrpg/adventures have multiverse
ninslash have map generator
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slinacK 09-May-20 03:42 AM
this is so freaking useful i wonder why it was never suggested https://github.com/teeworlds/teeworlds/issues/2611
Add a feature to the map editor so that you could place a &quot;tee&quot; into the map and then see which spawn the enemy would get depending on the position of the placed tee. This would h...
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Sonix 09-May-20 03:26 PM
Support (Page 1) — Teeworlds Forum — Everything Teeworlds!
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Stiopa 09-May-20 03:27 PM
I suppose they are very desperate to get help for their essay @Sonix
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heinrich5991 09-May-20 03:39 PM
dealt with
❤️ 1
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a gerdoe 09-May-20 10:19 PM
too silent...
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Stiopa 09-May-20 10:20 PM
uncomfortably silent...
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Assa 09-May-20 11:05 PM
it's just the silence before the storm 😈
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Stiopa 09-May-20 11:37 PM
the grand revival?
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SollyBunny 10-May-20 01:27 PM
how far can a gun bullet travel?
(and shotgun / grenade would also be useful)
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Assa 10-May-20 01:31 PM
gun_liftime = 2.0 seconds
gun_speed = 2200.0 pixels/second
-> 4400 pixels
4400/32 ~ 137 tiles
(assuming no curvature)
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SollyBunny 10-May-20 01:33 PM
ty
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Assa 10-May-20 01:34 PM
here you can find the values for all weapons
Contribute to teeworlds/documentation development by creating an account on GitHub.
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SollyBunny 10-May-20 01:34 PM
0; tysm
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Choscura 10-May-20 07:05 PM
I have another dumb idea for a mod, lol
"teeworlds gym class" thing, basically you respawn for doing x reps of y exercise (as defined by server settings)
😂 1
it seems like that + a decent exercise tracking thing, maybe something tied in to a phone app, could be some kind of accountability in tracking for this
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a gerdoe 10-May-20 07:24 PM
another clicker as samp's gym
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Assa 10-May-20 09:27 PM
do 1337 selfkills
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ChRIstMas`iPro 10-May-20 10:08 PM
Did the website die?
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a gerdoe 10-May-20 10:10 PM
again?..
yeah
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ChRIstMas`iPro 10-May-20 10:11 PM
ah dangit
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Dune 10-May-20 10:11 PM
it's down yes
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ChRIstMas`iPro 10-May-20 10:11 PM
Maitenance?
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Dune 10-May-20 10:11 PM
no
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a gerdoe 10-May-20 10:11 PM
lets it up xd
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ChRIstMas`iPro 10-May-20 10:11 PM
xd
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a gerdoe 10-May-20 10:12 PM
so
masters are working
no worries xd
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ChRIstMas`iPro 10-May-20 10:12 PM
wait, the downloads are on github right?
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a gerdoe 10-May-20 10:12 PM
+
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ChRIstMas`iPro 10-May-20 10:12 PM
I wanted to get teeworlds for my new ubuntu machine lol
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Dune 10-May-20 10:13 PM
the download links are hosted on github anyway
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a gerdoe 10-May-20 10:13 PM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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Dune 10-May-20 10:13 PM
^
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ChRIstMas`iPro 10-May-20 10:13 PM
yep i already got it trough my search engine
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a gerdoe 10-May-20 10:13 PM
:)
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ChRIstMas`iPro 10-May-20 10:13 PM
thx anyway : D
ah blocker pretty much died out
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a gerdoe 10-May-20 10:19 PM
xddd
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Stiopa 10-May-20 10:19 PM
a lot of stuff died out
😔
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ChRIstMas`iPro 10-May-20 10:19 PM
yep
i used to make blocker maps
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a gerdoe 10-May-20 10:19 PM
64 ppl on fokko's block server
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ChRIstMas`iPro 10-May-20 10:19 PM
vers?
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a gerdoe 10-May-20 10:19 PM
at the day time
0.6/0.7
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ChRIstMas`iPro 10-May-20 10:19 PM
k
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a gerdoe 10-May-20 10:19 PM
he have multiversion server
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ChRIstMas`iPro 10-May-20 10:20 PM
hmm
I used to host a teeworlds server on my vps
who knows maybe ill do that again sometime lmao
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a gerdoe 10-May-20 10:21 PM
xd
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II-NOLAN-II 10-May-20 11:47 PM
Salut
Je suis nouveau et toujours seul
@CloudThis comment on se retrouve xd
Et @Rimso aussi
J en ai louper des chose alors -_-
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a gerdoe 10-May-20 11:53 PM
french guy want something uhm
or
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II-NOLAN-II 10-May-20 11:54 PM
?????
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a gerdoe 10-May-20 11:54 PM
i dont know that language
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II-NOLAN-II 10-May-20 11:54 PM
Oh sorry i speak french en i AM new sorry i speak english for thé serveur
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a gerdoe 10-May-20 11:55 PM
no worries
just wait for another french guy coming (edited)
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Dune 10-May-20 11:57 PM
english only here @II-NOLAN-II
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II-NOLAN-II 10-May-20 11:59 PM
Yes sorry
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Skayland 11-May-20 01:36 AM
??
im helping another friend to setup a server and its not working
he was trying to open a ddnet server, but it didnt work, to be sure i was gonna send him the teeworlds vanilla files, but i cant even access the website
last time with a different friend we had a similar problem
even if we open the ports correctly its still not gonna register
whats going on
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Dune 11-May-20 01:38 AM
@Skayland sometimes the website goes down (edited)
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Skayland 11-May-20 01:39 AM
and what about the masters?
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Dune 11-May-20 01:39 AM
it's the case tonight
the masters are fine, that's unrelated
you can download Teeworlds directly at https://github.com/teeworlds/teeworlds/releases
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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Skayland 11-May-20 01:52 AM
@Dune is this correct? i assume it is
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Dune 11-May-20 01:52 AM
if you have set up your server to use port 8111, yes
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Skayland 11-May-20 01:52 AM
master not responding, vanilla 0.7.5
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Dune 11-May-20 01:53 AM
some master could have an issue, wait a bit
are all of them not responding?
master3 seems okay
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Skayland 11-May-20 01:54 AM
:D
this friend is called pksol1
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Stiopa 11-May-20 01:55 AM
is your server portforwarded right? mine router isn't and I get that constantly
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Skayland 11-May-20 01:55 AM
yea the porforwarding is right
its not my server, its a friend's, his name is pksol1
but i had this problem with another friend before
we tried on 0.6 and 0.7
ddnet and vanilla
@Dune sorry to ping you again but as this is an old problem for me im getting desperate
the screenshot above shows all masters and none of them work
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Dune 11-May-20 01:57 AM
ah, if it's an old problem it's not related to temporary downtime of the website
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Skayland 11-May-20 01:57 AM
i guess
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Dune 11-May-20 01:58 AM
could be a number of issues it's hard to guess
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Skayland 11-May-20 01:58 AM
one of my friends (first one to try) is from Chile, we tried with different port configurations, restarts, different IPs, and nothing
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Dune 11-May-20 01:58 AM
that's not the first time I know hear about this, but I don't know what causes it (edited)
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Skayland 11-May-20 01:59 AM
this friend is from Brasil, tried UDP, TCP, BOTH, just in case, and tried 4 different ips, and still nothing, this is becoming weirder and weirder
can anyone, like, check if its related to countries? maybe its because we are from south america and masters dont like our IPs or something?
i dont even know where to ask for help and most people i ask to have no idea what happens
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heinrich5991 11-May-20 02:14 AM
have you tried connecting to the server? @Skayland
via IP address
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FX ; lmaoOf 11-May-20 03:19 AM
hello everyone
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Skayland 11-May-20 04:22 AM
yea
as i said i tried (with both friends/both servers) to connect with different IPs, even restarting the router and it still doesnt work
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a gerdoe 11-May-20 05:46 AM
too bad
master3.teeworlds.com is down, right?
so
i thinking there are other masters' naming
like
twmaster3.teecloud.eu instead master3.teeworlds.com
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Mr_Anderson 11-May-20 07:43 AM
@a gerdoe master 3 (for 0.6.x / 0.7.x) is up and available (edited)
you can also check the current status at https://status.tw/status/
A service for displaying and analyzing the status and statistics of Teeworlds servers and players.
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a gerdoe 11-May-20 10:49 AM
so i had checked it already
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a gerdoe 11-May-20 11:07 AM
@Mr_Anderson can servers redirect from 'master3.teeworlds.com' to 'twmaster3.teecloud.eu'?
sorry im stupid a lot
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Mr_Anderson 11-May-20 11:21 AM
sure, its just a dns thing
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Assa 11-May-20 11:23 AM
you could add master3.teeworlds.gerdoe.com if you care enough
GWgoaShuu 1
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 11-May-20 12:35 PM
teeworlds is for linux ubuntu ? (deb)
@Dune
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Learath2 11-May-20 12:36 PM
teeworlds runs on macOS, Linux and Windows
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 11-May-20 12:36 PM
you didn't answer
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Learath2 11-May-20 12:36 PM
Why would Linux not include ubuntu?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 11-May-20 12:36 PM
it just not work when i click to download
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Learath2 11-May-20 12:37 PM
Where are you downloading it from?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 11-May-20 12:37 PM
from the official site
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Learath2 11-May-20 12:38 PM
Are you downloading the correct architecture? x86_64 for 64bit, x86 for 32bit
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 11-May-20 12:42 PM
i taked the x86 and when i launch it, it says what app should start for teeworlds (sry for bad english)
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Learath2 11-May-20 12:49 PM
Is your computer 32bit?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 11-May-20 12:54 PM
yes
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Learath2 11-May-20 12:54 PM
you double click teeworlds and it asks you what to open teeworlds with? I don't get it then and I don't have an ubuntu machine to check it on
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 11-May-20 12:56 PM
so you can't be able to help... ok
thanks
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jxsl13 11-May-20 01:07 PM
a .deb package is an installer, nit the game.
not
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Dune 11-May-20 01:07 PM
Teeworlds easily runs on Ubuntu. Try 64 bit
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Iman 11-May-20 03:18 PM
Hey im trying to setup a local teeworlds server with rand()'s mod (nheir on github), i try to do it with visual studio but i got this error while compiling :
Error C7555 use of designated initializers requires at least '/std:c++latest' C:\Users\iman\Source\Repos\teeworlds2\out\build\x64-Debug\teeworlds2 C:\Users\iman\Source\Repos\teeworlds2\src\game\server\botengine.cpp 70
` i don't usually use visual studio and cmake so i cant fix it and i googled it but i still cant fix it myself :x
if some1 have any idea on how to fix it
i'm trying to use rand's training bots mod
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Dune 11-May-20 03:29 PM
looks like @rand() used more recent C++ versions than Teeworlds generally uses and did not update the cmake files
bam is probably configured properly on his repo then
otherwise, find a way to add C++11 options to cmake files
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Iman 11-May-20 03:30 PM
i'll try, thx for help
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heinrich5991 11-May-20 03:31 PM
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++latest") (edited)
into CMakeLists.txt
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Iman 11-May-20 03:31 PM
oke
anywhere in the file ?
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heinrich5991 11-May-20 03:32 PM
put it to the top of the file
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Iman 11-May-20 03:32 PM
oke thanks
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heinrich5991 11-May-20 03:32 PM
@Dune we should get rid of bam 😉
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Dune 11-May-20 03:33 PM
@heinrich5991 we should get rid of cmake 😉
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heinrich5991 11-May-20 03:33 PM
no, because cmake is ubiquitous and it's kidna ridiculous that we ship our own build system
anything is better than bam in that regard
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Dune 11-May-20 03:33 PM
seriously, that was aggressive though
at least we try to work around things, and bam requires near-zero maintenance
the rhetoric when introducing cmake to Teeworlds was very different (edited)
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heinrich5991 11-May-20 03:35 PM
I mean it's obviously better to have cmake and bam than just bam, I agreee
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Dune 11-May-20 03:35 PM
I'm very grateful for your work on CMake, it helped repo managers a bunch and people who are already familiar with CMake
I don't really appreciate the aggressive campaigning though
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heinrich5991 11-May-20 03:36 PM
the problem I have is that we currently have two build systems and that apparently leads to advice such as
[3:29 PM] Dune: bam is probably configured properly on his repo then
if we only had one build system, we'd be better off in that regard
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Dune 11-May-20 03:37 PM
yes, and try to do a grep on git log "fix cmake"
cmake lists all files and requires a fuckton of maintenance, compared to bam
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heinrich5991 11-May-20 03:37 PM
the only reason you feel that way is because we have two build systems
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Dune 11-May-20 03:37 PM
I use cmake at work, the build time is horrendeous, and the custom language is a pain to learn
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heinrich5991 11-May-20 03:38 PM
people using cmake think that bam requires a fuckton of work
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Dune 11-May-20 03:38 PM
when do they need to edit bam?
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heinrich5991 11-May-20 03:38 PM
when I change the libraries teeworlds links to
I have to replicate the library detection logic across two build systems
it's annoying, especially since bam doesn't provide good primitives to search for libraries
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Dune 11-May-20 03:39 PM
what frustrates me the most is that the whole thing feels very hypocritical
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heinrich5991 11-May-20 03:39 PM
why's that?
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Dune 11-May-20 03:39 PM
when cmake was PR'd it was absolutely claimed that it would be side-by-side
then all of a second people that dislike bam remove it from their repositories and ask those that use bam to update their cmake files
the readme was not updated with bam etc.
it's like bam people make efforts and cmake people do the opposite
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heinrich5991 11-May-20 03:40 PM
"cmake people" vs "bam people" is probably a good way to start a bad discussion
and re:
[3:37 PM] Dune: I use cmake at work, the build time is horrendeous, and the custom language is a pain to learn
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Dune 11-May-20 03:41 PM
that's true
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heinrich5991 11-May-20 03:41 PM
does teeworlds take long to compile using cmake&ninja?
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Dune 11-May-20 03:41 PM
I re-did the experiments recently
make takes 3x longer and ninja 2xlonger iirc
redid it, with DDEBUG ON, ninja takes the same time
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heinrich5991 11-May-20 03:45 PM
yes, same as my experiment
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Dune 11-May-20 03:45 PM
hmm, okay
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heinrich5991 11-May-20 03:45 PM
(that I just did a second ago)
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jxsl13 11-May-20 03:49 PM
both build systems suck in different ways.
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heinrich5991 11-May-20 03:50 PM
that's also not a good way to summarize a discussion, just putting "everything has its disadvantages" out there
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Iman 11-May-20 03:51 PM
oke i have an other problem while compiling rand's mod
looks like its way more specific than the other one
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jxsl13 11-May-20 03:52 PM
both suck because c++'s build model sucks.
hehe
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Dune 11-May-20 03:53 PM
for some reason, build systems are something people care strongly about
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heinrich5991 11-May-20 03:53 PM
advantages: bam + used it before + lua > cmake script cmake + is not homebrewed, outside people have used it before + supports msvs properly
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jxsl13 11-May-20 03:53 PM
people wanna code, not fiddle around with build systems.
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Dune 11-May-20 03:54 PM
I would add + cmake is well maintained in package managers + bam does not require listing files
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heinrich5991 11-May-20 03:55 PM
I think the listing files is only something you notice when you don't compile with cmake by default, i.e. I think it's a downside of having two build systems
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jxsl13 11-May-20 03:55 PM
pendawan, cooy your problem t pastebin and send a link in here.
to
copy
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Iman 11-May-20 03:56 PM
The following line
Msg.AddString(pCommandInfo->m_pName, IConsole::TEMPCMD_NAME_LENGTH);
triggers the following exception
Unhandled exception thrown: read access violation. pCommandInfo was 0xFFFFFFFFFFFFFFEF.
i don't rlly know what does it means
idk if its an usual issue so i send it here
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heinrich5991 11-May-20 03:56 PM
that means that there is a programming mistake somewhere
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jxsl13 11-May-20 03:56 PM
commandinfo pointer not initialized?
looks like a weird pointer value
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heinrich5991 11-May-20 03:59 PM
it's -17
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jxsl13 11-May-20 03:59 PM
underflow?
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heinrich5991 11-May-20 03:59 PM
unusual for pointers
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Dune 11-May-20 04:01 PM
probably an offset from a nullptr?
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Iman 11-May-20 04:02 PM
well im already trying to contact rand on discord, im gonna wait
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heinrich5991 11-May-20 04:05 PM
@Dune I think you need to copy bam into the parent folder so you can access it as bam conf=release on windows
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Dune 11-May-20 04:05 PM
I'm confused, you need bam in the path anyway, right?
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heinrich5991 11-May-20 04:06 PM
that's also not said in the readme changes but I don't think you need it in path
it suffices if you specify the path, and on windows, if you don't specify the path, it also searches in your current directory
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Dune 11-May-20 04:08 PM
ah, you mean it should be bam\bam
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heinrich5991 11-May-20 04:08 PM
yes
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Dune 11-May-20 04:08 PM
I think I took that from the teeworlds.com doc, should fix
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heinrich5991 11-May-20 04:08 PM
or do copy bam .. before
not sure I agree that it is beneficial to put into the readme though
for newcomers, the "+ used it before" goes away
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Dune 11-May-20 04:10 PM
Honestly, I wrote those changes long ago, and ended up not PR-ing because I thought that would recreate unnecessary friction and that the initial readme was written without intents of pushing bam away
Newcomers will probably try the first sections anyway
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heinrich5991 11-May-20 04:12 PM
probably. a little complexity is added to the readme due to that, though
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Dune 11-May-20 04:13 PM
Yeah, another reason not to do it
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Skayland 11-May-20 04:37 PM
Bam>cmake
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heinrich5991 11-May-20 04:38 PM
@Dune could you replace "fast build times" with maybe "our own build system"?
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a gerdoe 11-May-20 04:38 PM
bam > cmake
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Dune 11-May-20 04:38 PM
True that the assertion doesn't hold with the last attempt
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heinrich5991 11-May-20 04:39 PM
@a gerdoe @Skayland we're open to new arguments
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a gerdoe 11-May-20 04:39 PM
(just bam easier than cmake imo)
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Skayland 11-May-20 04:39 PM
Yea bam is way easier
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heinrich5991 11-May-20 04:39 PM
for compiling? for writing the build script?
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a gerdoe 11-May-20 04:39 PM
both
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Skayland 11-May-20 04:40 PM
Actually, its so easy to use i dont even know why CMake is an option now
Bam is like
3 words cmd command
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a gerdoe 11-May-20 04:40 PM
cmake good in really big projects
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Skayland 11-May-20 04:41 PM
Yea
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heinrich5991 11-May-20 04:41 PM
how do you come to that conclusion?
what project in particular benefits from cmake due to its size?
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a gerdoe 11-May-20 04:41 PM
xd
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Skayland 11-May-20 04:42 PM
Projects with too many files to make a build script like the bam one maybe?
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heinrich5991 11-May-20 04:42 PM
that sounds like we're drifting into the realm of speculation
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Skayland 11-May-20 04:45 PM
An other thing When i first tried to compile 0.7 with cmake i had to watch a houndred tutorials until it worked, but i still have no idea what made it work With bam instead it was intuitive, the first time i compilled tw years ago i didnt even see the forums or anything, its so easy to use Bam, i think its, at least for tw, the best compiller
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a gerdoe 11-May-20 04:45 PM
@Learath2 right
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Skayland 11-May-20 04:46 PM
Maybe im just a cmake noob but thats my opinion
Anyways is good to have more options
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heinrich5991 11-May-20 04:46 PM
I would guess some of that is affected by what you started with
I found it hard to explain to people trying to compile teeworlds that they need to open the dev console of msvs and navigate somewhere and execute a batch file to get bam
it was easier to tell them to download msvs and clone the repository directly there
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a gerdoe 11-May-20 04:47 PM
just forking master and checking actions xdd
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Skayland 11-May-20 04:47 PM
Oh well, on linux i can just second click in folder -> open console. never had that problem
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a gerdoe 11-May-20 04:48 PM
on windows too
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heinrich5991 11-May-20 04:48 PM
no, I don't have that in my context menu on windows
just checked
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Skayland 11-May-20 04:48 PM
Yea thought so
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a gerdoe 11-May-20 04:49 PM
shift + right mouse click
and open in console
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Skayland 11-May-20 04:49 PM
I still like bam more One click download 1 second of download time Double-click, its installed now bam/bam/ release Done, so easy, i love it
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a gerdoe 11-May-20 04:50 PM
or cd allpath
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heinrich5991 11-May-20 04:50 PM
yes, but that is already harder: "just cd into that directory using the vs console" vs "click on clone this repository"
but I like the shift-click, gotta remember that
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Skayland 11-May-20 04:51 PM
Well if windows has the second click console thing too then its even easier than i thought
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heinrich5991 11-May-20 04:51 PM
that console probably won't work though
you need the vs development console
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Skayland 11-May-20 04:52 PM
Why you need vs to compile btw?
Libraries?
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heinrich5991 11-May-20 04:52 PM
it's a compiler
windows doesn't ship with a compiler
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Skayland 11-May-20 04:53 PM
But if just install mingw on win then i dont need vs, right?
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heinrich5991 11-May-20 04:53 PM
yes
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Skayland 11-May-20 04:54 PM
Then why is vs even needed?
Is not vs like 1 or 2gb?
Just download mingw and you re done
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a gerdoe 11-May-20 04:54 PM
vs2015
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heinrich5991 11-May-20 04:54 PM
how much is msys2?
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Learath2 11-May-20 04:54 PM
msys2 is similar in size by the time you are done installing all required packages
maybe a tad smaller
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Skayland 11-May-20 04:54 PM
Around 100mb
Msys/mingw wiki says 110 (edited)
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Learath2 11-May-20 04:55 PM
That's the base of msys2, you'll need mingw, cmake, make
Anyway, I'd suggest everyone use mingw, MSVC is just a struggle
👀 1
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redix 11-May-20 04:56 PM
VS libs + clang is also an option
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Learath2 11-May-20 04:57 PM
please no
mixing compilers and libs is all fun and games until you break something, then it's like a dozen hours of debugging
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redix 11-May-20 04:58 PM
As clang requires the VS libs on windows it's pretty stable
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Skayland 11-May-20 04:58 PM
Can we make a cbx file for tw? (edited)
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redix 11-May-20 04:58 PM
Even Google uses this setup for Chrome
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heinrich5991 11-May-20 04:59 PM
@Skayland cbx?
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Skayland 11-May-20 04:59 PM
Codeblocks project file
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heinrich5991 11-May-20 04:59 PM
yes, with cmake 😉
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Skayland 11-May-20 04:59 PM
Huh
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heinrich5991 11-May-20 04:59 PM
cmake can generate all kinds of IDE projects
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redix 11-May-20 05:00 PM
More an more IDEs even have cmake support without generating a project
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heinrich5991 11-May-20 05:00 PM
at least msvs and clion have it
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Learath2 11-May-20 05:15 PM
Generating an xcode project from cmake is actually quite useful if you want to profile on macOS, the only shortcoming is that the project structure is absolute shit so it's no good for any development
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Sonix 11-May-20 05:44 PM
Spam again in the forums 😭
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a gerdoe 11-May-20 05:46 PM
spam >> site down >> spam again
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heinrich5991 11-May-20 06:03 PM
cleaned
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a gerdoe 11-May-20 06:04 PM
thanks
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rand() 12-May-20 02:02 PM
looks like @rand() used more recent C++ versions than Teeworlds generally uses and did not update the cmake files
@Dune ¯\_(ツ)_/¯
😆 1
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m!ki 12-May-20 02:26 PM
can some1 help https://prnt.sc/sfbljl
Captured with Lightshot
im not getting this error on windows
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a gerdoe 12-May-20 02:27 PM
never had this type of error
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Learath2 12-May-20 02:28 PM
You are probably missing a definition for a virtual function
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m!ki 12-May-20 02:29 PM
Windows compile it, but linux not xD
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Dune 12-May-20 02:29 PM
@m!ki is this a modification? if yes, can you successfully compile vanilla Teeworlds?
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m!ki 12-May-20 02:30 PM
it is modification
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Dune 12-May-20 02:30 PM
onto the second question?
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m!ki 12-May-20 02:32 PM
success on vanilla
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Learath2 12-May-20 02:35 PM
I wonder why you and I get such drastically different build times @Dune
@m!ki it most probably is a missing definition, MSVC can get quite lax by default
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Dune 12-May-20 02:37 PM
@Learath2 I do too, especially surprised that make is faster than ninja for you
maybe some core detection fuckery?
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Learath2 12-May-20 02:38 PM
ninja beats make for me
slightly though
I tried bam -j 4 bam was using 8 threads I thought maybe it was some scheduling issue, but that didn't change much
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Dune 12-May-20 02:39 PM
you're on 4 cores ?
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Learath2 12-May-20 02:40 PM
4 physical cores 2 hyperthreads per core
make -j4 and ninja handily outperforms bam on every machine I can get my hands on
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Dune 12-May-20 02:42 PM
especially if you don't specify any options, bam should use debug while make uses release mode
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Learath2 12-May-20 02:42 PM
What version of bam are you using btw?
❓ 1
❔ 1
🤔 1
✋ 1
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Dune 12-May-20 02:42 PM
master
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Learath2 12-May-20 02:42 PM
release mode compiles slower then debug to begin with
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Dune 12-May-20 02:42 PM
yes
which makes it even more surprising, it's very different from my experiments
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Learath2 12-May-20 03:28 PM
GitHub Gist: instantly share code, notes, and snippets.
it is possible that gcc vs clang could explain the discrepency maybe? This is on a fresh 2 core VM
ninja still beats bam in either case but clang allows make to beat bam aswell
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Dune 12-May-20 03:30 PM
Strange that its compiler dependent
I use gcc indeed
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Learath2 12-May-20 03:30 PM
The default compiler is clang on macOS
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heinrich5991 12-May-20 03:32 PM
I also use gcc
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heinrich5991 12-May-20 03:39 PM
it might also be different compilation settings. I see -fno-exceptions -fstack-protector -fstack-protector-strong for bam and -fstack-protector-strong -fstack-clash-protection -fcf-protection
-fno-exceptions might have a faster build, I don't know about -fstack-clash-protection and -fcf-protection
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a gerdoe 12-May-20 03:58 PM
Will NetEvent's Angle param be used at the near future?
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redix 12-May-20 04:27 PM
for me bam is faster than cmake+ninja in release mode on linux in debug ninja is slightly faster on windows ninja is always faster for me
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Dune 12-May-20 04:28 PM
that reproduces my experiments on linux
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Learath2 12-May-20 04:32 PM
@redix what kind of system? Do you factor in the config time? How many cores do you have?
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redix 12-May-20 04:35 PM
Intel i5-8250U @ 1.80 GHz, 4 cores + SMT, config times excluded, arch linux vs win10
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Learath2 12-May-20 04:35 PM
Also are we testing the same thing? I run bam config then just bam, compared to cmake .. then ninja
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redix 12-May-20 04:36 PM
i'll add my data to the github discussion
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Learath2 12-May-20 04:36 PM
My shitty archlinux vm with 2 cores still beats bam with ninja, though not as significantly as the 4core host
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Dune 12-May-20 04:37 PM
@Learath2 you should run bam config=release though (and that should give even worse results)
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Learath2 12-May-20 04:37 PM
On the host that adds a flat 20s
Didnt test on the vm
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Dune 12-May-20 04:37 PM
I don't understand how you get this though. bam uses all cores?
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Learath2 12-May-20 04:38 PM
Seems to, it does use the hyperthreads which I thought was an issue, but even if I limit bam to 4 cores it doesnt change anything
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Dune 12-May-20 04:45 PM
@redix slowdown on windows might be due to the download script?
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redix 12-May-20 05:48 PM
yes, the download causes a small slowdown bam is also copying the data directory at build time. On windows this is really slow =\
when i keep the freetype+sdl files and use bam client; bam server it's still slightly slower than ninja
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Dune 12-May-20 06:13 PM
interesting
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Iman 12-May-20 06:26 PM
I repost my issue with rand's code here with more details oke i have a problem while compiling rand's mod using the last version of visual studio i asked to rand() and he replied that it was an issue coming from vanilla source code, and an update on this code might be the problem u can find the code here https://github.com/nheir/teeworlds The following line (line 814 in server.cpp)
Msg.AddString(pCommandInfo->m_pName, IConsole::TEMPCMD_NAME_LENGTH);
triggers the following exception
Unhandled exception thrown: read access violation. pCommandInfo was 0xFFFFFFFFFFFFFFEF.
i don't rlly know what does it means, my programmers skills arent good enough P.S. : u need to write
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++latest")
in CMakeLists.txt at the top of the file otherwise u would have an other error while compiling so if u have any concrete tips on how to solve that, im not good enough at programming to solve it by myself
A retro multiplayer shooter. Contribute to nheir/teeworlds development by creating an account on GitHub.
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Dune 13-May-20 12:03 PM
@CansınGökgül english only, rule 2
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CansınGökgül 13-May-20 12:07 PM
@everybody im looking for friends playing middle tier [im not so good) i prefer turkish speaking but can speak english too
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a gerdoe 13-May-20 12:26 PM
which mod
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shminkie 13-May-20 12:52 PM
this server doesnt have any emojis? :o
ThumbsUpParrot
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a gerdoe 13-May-20 01:00 PM
ye
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SollyBunny 13-May-20 01:01 PM
what engine does teeworlds use
to render stuff
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jxsl13 13-May-20 01:02 PM
SDL
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SollyBunny 13-May-20 01:02 PM
thank u
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Learath2 13-May-20 01:34 PM
eeeeeeeh no
sdl is doing the gruntwork, opengl is what's handling the actual rendering
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mind 13-May-20 02:43 PM
Since someone posted here something obout the 0.7 feet change i can't unsee it. It looks absolutly stupid and was a totally unnecessary change imo.
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jxsl13 13-May-20 02:44 PM
sms verification pls.
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Learath2 13-May-20 03:27 PM
What feet change?
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a gerdoe 13-May-20 03:29 PM
@louis 's issue
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louis 13-May-20 04:37 PM
0.7 has eye changes too
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Stiopa 13-May-20 04:52 PM
☺
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Deleted User 13-May-20 05:33 PM
Hi
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CansınGökgül 14-May-20 12:53 AM
which mod
@a gerdoe DDRace
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a gerdoe 14-May-20 12:54 AM
oh sry, i dont love ddrace
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Deleted User 14-May-20 09:08 AM
@everyone is posible to recover your ddnet password
i forgot it
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a gerdoe 14-May-20 09:24 AM
wut
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a gerdoe 14-May-20 10:08 AM
typical huh
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Deleted User 14-May-20 12:31 PM
Support on forum, full's spam ..
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Stiopa 14-May-20 03:37 PM
why is the filename game_retard?
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a gerdoe 14-May-20 03:42 PM
cuz lousi = retard huh
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louis 14-May-20 04:26 PM
wrong
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a gerdoe 14-May-20 06:52 PM
u are
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Dune 14-May-20 06:56 PM
no aggressivity please @a gerdoe
GWgoaThinken 2
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Lunie 14-May-20 07:06 PM
hello
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louis 14-May-20 07:22 PM
hi
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popolup 14-May-20 08:36 PM
helllooooooo
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Deleted User 15-May-20 10:16 AM
Does anyone know the owner of 89.163.148.121? I'm getting unwanted traffic. Maybe its just my server but could someone take a look at their own server? thanks.
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Learath2 15-May-20 11:36 AM
It's none of the usual suspects crawling teeworlds servers, no traffic from this ip on ddnet servers
the ip is hosting two domains both seem to be registered by the same registrar
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jxsl13 15-May-20 12:46 PM
A service for displaying and analyzing the status and statistics of Teeworlds servers and players.
my sever that's running a server status discord bot
to check for players
@Deleted User
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Deleted User 15-May-20 12:49 PM
hm? but the requests by status.tw are from ovh if I remember correctly
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jxsl13 15-May-20 12:50 PM
I just looked up the IP you said on status.tw
it's my IP
cuz I host tw servers there as well, you might simply do the search as well to find out whether someone hosts teeworlds servers on the same ip for find a contect info 😄
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a gerdoe 15-May-20 12:51 PM
xd
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Shr1ftyy 15-May-20 01:21 PM
any AUS servers?
@me for reply
or any AUS Players
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SollyBunny 15-May-20 01:53 PM
is there anyway to bind multiple keys bind shift-k "say AAAA"
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Dune 15-May-20 02:06 PM
@SollyBunny
bind shift+k "say aaaa"
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Deleted User 15-May-20 02:57 PM
Hi
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𝙅𝙤𝙝𝙭𝙨 15-May-20 04:29 PM
Hi
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heinrich5991 15-May-20 04:31 PM
hi
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Arseniy Zarche 15-May-20 05:17 PM
hi
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Deleted User 15-May-20 05:39 PM
who has a large pack of tilesets for maps?
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a gerdoe 15-May-20 05:40 PM
check up ninjed pack on ddnet forum
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Arseniy Zarche 15-May-20 05:44 PM
does someone have teewars?
i want to play it
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Deleted User 15-May-20 05:48 PM
@a gerdoe thx
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jxsl13 15-May-20 10:43 PM
@Rimso you online?
can I add your server to the zCatch server status tool?
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Trafalgar Law 15-May-20 10:49 PM
@jxsl13 send zCatch inv link pls
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jxsl13 15-May-20 10:49 PM
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Rimso 15-May-20 11:19 PM
hi, Yes sure
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jxsl13 15-May-20 11:20 PM
@Rimso can I add your zcatch server to the discord bot to be checked?
for online players?
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Rimso 15-May-20 11:20 PM
yup
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jxsl13 15-May-20 11:20 PM
k
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Deleted User 16-May-20 01:19 PM
Hey pidors
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jxsl13 16-May-20 01:21 PM
:ban:
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Deleted User 16-May-20 01:23 PM
Ohh
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jxsl13 16-May-20 01:55 PM
this is an english only server.
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Dune 16-May-20 01:59 PM
english @Deleted User
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joshua09 16-May-20 06:54 PM
Hi
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a gerdoe 16-May-20 07:04 PM
hue
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f. 16-May-20 07:35 PM
louis set in action
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a gerdoe 16-May-20 07:36 PM
pslit
split
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Teelevision 16-May-20 07:38 PM
oh no, someone uses my pictures without permission D:
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a gerdoe 16-May-20 07:38 PM
he can make it himself huh
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f. 16-May-20 07:39 PM
you had louis eyes
so its allowed
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Teelevision 16-May-20 07:39 PM
xd, nah im the guy that made the screen xd im just kidding lol
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a gerdoe 16-May-20 07:39 PM
im too xd
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f. 16-May-20 07:39 PM
duh
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jxsl13 16-May-20 07:41 PM
F
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Skayland 16-May-20 07:43 PM
poor louis
but deserved (edited)
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NeXus 17-May-20 01:20 AM
im grateful for this meme (edited)
louis
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a gerdoe 17-May-20 09:36 AM
what the heck
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Dune 17-May-20 12:24 PM
@a gerdoe how does this happen?
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a gerdoe 17-May-20 01:20 PM
i dont know
it just happened
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Dune 17-May-20 01:58 PM
you could report it on github
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slinacK 18-May-20 03:44 AM
are there any mods where pickups are randomly generated/placed in a map?
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Saturn 18-May-20 06:20 AM
ifcity has randomly placed moneybags and hp specials (edited)
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louis 18-May-20 07:00 AM
u could randomly spawn weapons to pick up but i think it requires some code trickery (edited)
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Skyrx 18-May-20 11:11 AM
Hello. i have some problems on zcatch server idk why but particles are not showing and when im killing some1 he just disappearing and nothin shows in killing board at top right corner without any effect the same about grenade i tried all 0.7 clients deleted all cfgs nothin changes
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Sonix 18-May-20 12:38 PM
Its the same issue @a gerdoe reported I think
It happens only on zcatch servers? @Skyrx
Other mods are fine?
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Dune 18-May-20 12:53 PM
Sounds like packets being dropped somehow, maybe a server mod issue
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Skyrx 18-May-20 12:57 PM
@Sonix yea, only zcatch servers
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 18-May-20 07:17 PM
can someone help me ? i downloaded the mod of Neox (monster) but when i launch it, an icon appear 0,2 sec and its crashes. is this normal ? (edited)
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a gerdoe 18-May-20 07:25 PM
do u have autoexec.cfg?
do u have that maps which appearing in cfg?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 18-May-20 07:39 PM
no
idk where is the config file
xd
@a gerdoe
i just have... this.
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a gerdoe 18-May-20 07:52 PM
and you asking why isnt it working...
i think there is better version of that server
just search
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 18-May-20 07:53 PM
but idk why not other files are here
and where could i found it (edited)
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a gerdoe 18-May-20 07:54 PM
0.7/0.6 monster?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 18-May-20 07:54 PM
where ?
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a gerdoe 18-May-20 07:54 PM
that
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 18-May-20 07:54 PM
?
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a gerdoe 18-May-20 07:54 PM
which version do you want guy
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 18-May-20 07:54 PM
0.6
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 18-May-20 07:56 PM
thx so much :)
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a gerdoe 18-May-20 07:56 PM
and copy that .exe into
TeeWorlds mod "Monster" by Neox. Contribute to teeworldsmods/teeworlds-monster development by creating an account on GitHub.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 18-May-20 07:59 PM
ok
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 09:21 AM
hello
how do i set my server to LAN ?
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a gerdoe 19-May-20 09:23 AM
just start it
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Assa 19-May-20 09:59 AM
sv_register 0 (edited)
you can always access the server with LAN but this way it's LAN only
your client only finds the server if it runs on port 8303 to 8310
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a gerdoe 19-May-20 10:02 AM
your client only finds the server if it runs on port 8303 to 8310
didnt know about that
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 10:50 AM
where i could say this message ? sv_register 0 (edited)
@Assa how do i set the client on port 8303 to 8310
and i got this message :
@a gerdoe
what should i do xd
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Assa 19-May-20 11:01 AM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 1. you only set the server port, default is 8303 2. Use an online guide 3. This warning means, that you can't connect online, because your firewall is probably blocking it (port forwarding) 4. What kind of server do you want to host lan?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:02 AM
where i find it for 2 ?
3. i wanted that so its ok i think
4. monster
@Assa
what should i do when i have this
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Assa 19-May-20 11:04 AM
0.6 monster?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:04 AM
this
yes
im in my server, and i do the password what i set but i got this
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Assa 19-May-20 11:05 AM
Smol guide: 1. Download Monster 2. Unzip ALL Step 3 to End: Follow this guide: https://www.teeworlds.com/forum/viewtopic.php?id=13384
[GUIDE] Lan gctf Server for mapping (Page 1) — Discussions — Teeworlds Forum — Everything Teeworlds!
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:06 AM
i just need the rcon
how to set it if i have it
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Assa 19-May-20 11:06 AM
read the guide.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:07 AM
ok
and how i add the "autoexec.cfg" ?
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Assa 19-May-20 11:08 AM
you need to create a file
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:08 AM
ok
where
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Assa 19-May-20 11:08 AM
same directory as the server
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:08 AM
look :
this is the config
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Assa 19-May-20 11:09 AM
you have a config filre already Serverconfig.cfg
The server automatically searches for autoexec.cfg, so you probably just need to rename it
(There are other ways to do it)
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:11 AM
ok
thx
best
i created the autoexec:
@Assa
will it work ?
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Assa 19-May-20 11:14 AM
yes, will start a monster server with dm1
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:14 AM
ah
how to set the map
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Assa 19-May-20 11:14 AM
sv_map dm1
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:15 AM
ok
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Assa 19-May-20 11:15 AM
before you do it, test it first
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:15 AM
ok
thx so much for helping
ah
it crashes
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Assa 19-May-20 11:16 AM
does it just close or really crash?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:17 AM
close
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Assa 19-May-20 11:17 AM
did you test it with dm1?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:17 AM
yes
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Assa 19-May-20 11:17 AM
still closing?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:17 AM
yes
after 10 sec
got this (edited)
and it closes
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Assa 19-May-20 11:18 AM
lol
idk xD
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:19 AM
pffff
i deleted the sv_map
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Assa 19-May-20 11:20 AM
try the same with the default server
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:20 AM
and it works
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Assa 19-May-20 11:20 AM
hmm, it's a monster thing then <.<
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:22 AM
xdd
rcon works
yeeeeeeeee
but
how to use admin xD (edited)
hmmm
how give points
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Assa 19-May-20 11:25 AM
default commands
Contribute to teeworlds/documentation development by creating an account on GitHub.
if monster has any commands, idk, google it
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:25 AM
ok
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:35 AM
i set this but the votes not work completely (edited)
sv_name HMH-Monster sv_map ktm5 sv_rcon_password "1" sv_port 8303 sv_motd Welcome to HMH's Monster-Server sv_vote_spectate 0 sv_vote_kick 0 sv_wall_costs 2 sv_max_wall_kills 2 sv_wall_damage -1 sv_max_walls -1 add_vote "revive all" set_team_all 0 add_vote "20 points for all" addscoreall 20 //add_vote "100 points for all" addscoreall 100 add_vote "Godmode for one wave" godmode 1 add_vote "Undead on" sv_undead 1 add_vote "Undead off" sv_undead 0 add_vote "set wave to 1" set_wave 1 add_vote "set wave to 10" set_wave 10 add_vote "set wave to 25" set_wave 25 add_vote "set wave to 30" set_wave 30 add_vote "set wave to 50" set_wave 50 add_vote "set wave to 81" set_wave 81 add_vote "set wave to 100" set_wave 100 add_vote "set wave to 200" set_wave 200 add_vote "HMH's Walls" "sv_wall_costs 2; sv_max_wall_kills 2; sv_wall_damage -1; sv_max_walls -1" add_vote "normal Walls" "sv_wall_costs 10; sv_max_wall_kills 10; sv_wall_damage 10; sv_max_walls 2" add_vote -----MAPS----- broadcast vote a map? add_vote ctf5 change_map ctf5 add_vote ktm5 change_map ktm5 add_vote ktm5+ change_map ktm5+ add_vote ktm5+easy change_map ktm5+easy add_vote Monster_Rain change_map Monster_Rain add_vote Monster_World change_map Monster_World (edited)
@Assa
how add score ?
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Assa 19-May-20 11:39 AM
I don't get the question
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:40 AM
when i do : addscore it not work
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Assa 19-May-20 11:40 AM
there is no way to add score
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:40 AM
rly
how to setup /tele command ?
to tp at cursor
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Assa 19-May-20 11:42 AM
if monster has any commands, idk, google it
@Assa
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:43 AM
ah
Neox have discord
?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:57 AM
how to make spreading weapons @Assa
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a gerdoe 19-May-20 04:54 PM
lol
1 sec
[MOD] Monster (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:45 PM
where
how to add bullets
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 19-May-20 11:59 PM
@a gerdoe
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 12:11 AM
@Ryozuki
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Ryozuki 20-May-20 12:12 AM
??
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 12:15 AM
sorry
i don't wanted to ping you
i just want to know how to change strenght of hammer, add bullets to weapons
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louis 20-May-20 04:00 AM
bruh do u tjink ppl here know monster commands
u gotta just ask the creator of monster or someone who runs servers for it
random ppl here wont know
by pinging ppl ur just annoying them and ur also not gonna get the answers youre looking for
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Arseniy Zarche 20-May-20 04:02 AM
what is ppl?
paypal?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 04:06 AM
man
its teeworlds commands x)
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louis 20-May-20 04:40 AM
add bullets to weapons is not teeworlds commands
also u could just google the teeworlds server commands to find the full list of these "teeworlds commands" (edited)
ppl = people
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 04:45 AM
i found nothing
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a gerdoe 20-May-20 10:06 AM
so...
look up monster h-m-h
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jxsl13 20-May-20 11:17 AM
from where do you have this idea of "spreading weapons"? if it's not from any documentation of some server modification, then the answer is: you program it yourself.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 11:49 AM
i just want to know how to modify weapons that's all
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Trafalgar Law 20-May-20 11:56 AM
What do you want modify ?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 11:56 AM
the speed of the fire
sry for bad english
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Trafalgar Law 20-May-20 11:56 AM
Use tune_dump
Then search after the speed
Then do tune speed(idk)
I can look when im at home
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Dune 20-May-20 03:05 PM
I don't think that's a tune
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Arseniy Zarche 20-May-20 03:39 PM
he means fire_delay
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 06:18 PM
what is it
how modify the fire delay of the weapons ?
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heinrich5991 20-May-20 06:24 PM
change it in the source code
weapon.firedelay
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Trafalgar Law 20-May-20 06:29 PM
How could I send one broadcast to all server from my server?
For example I have a server on port 8302 and 8303
And I want that both get the same broadcast
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Assa 20-May-20 06:37 PM
you would need a small econ program for that
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 06:38 PM
@heinrich5991 where i could found it ?
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heinrich5991 20-May-20 06:39 PM
datasrc/content.py
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 06:39 PM
ok
thx
@heinrich5991 this ? class Weapon_Gun(Struct): def init(self): Struct.init(self, "CDataWeaponspecGun") self.base = Pointer(WeaponSpec, WeaponSpec()) self.curvature = Float(1.25) self.speed = Float(2200) self.lifetime = Float(2.0) (edited)
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Trafalgar Law 20-May-20 06:40 PM
self.speed = Float(2200)
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 06:40 PM
ok
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Trafalgar Law 20-May-20 06:40 PM
Thats the speed
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 06:40 PM
and how add bullets ?
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heinrich5991 20-May-20 06:44 PM
no
search for firedelay in that file
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Trafalgar Law 20-May-20 06:58 PM
how do i quit econ if I used telnet in a ssh session?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 06:59 PM
why no
i want to add it
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Learath2 20-May-20 07:01 PM
It should have told you the escape char @Trafalgar Law
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Trafalgar Law 20-May-20 07:01 PM
Well I'm stucked in the console
xD
I'm not coming out
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Learath2 20-May-20 07:02 PM
Try ctrl right bracket, I think that's the default
ctrl + ] that is
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 07:02 PM
and i changed the fire delay to 9999, and nothing changed, is that normal ?
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Trafalgar Law 20-May-20 07:02 PM
Yea i tryed already
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 07:03 PM
self.speed = Float(9999) this (edited)
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Learath2 20-May-20 07:04 PM
Well it works for me
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Trafalgar Law 20-May-20 07:04 PM
Am I stupid?
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Learath2 20-May-20 07:04 PM
are you literally writing ^]?
When I do ctrl + ] it opens the telnet prompt where I can write quit
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Trafalgar Law 20-May-20 07:05 PM
ctrl right or left?
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Learath2 20-May-20 07:05 PM
I'm using the left one but it shouldn't matter
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Trafalgar Law 20-May-20 07:05 PM
Well and the ] is 9 (edited)
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 07:05 PM
why self.speed = Float(9999) for the gun not works ? (edited)
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Trafalgar Law 20-May-20 07:06 PM
I'm not coming out
😂
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Learath2 20-May-20 07:06 PM
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redix 20-May-20 07:07 PM
try logout
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Learath2 20-May-20 07:07 PM
maybe your terminal is eating up the escape sequence
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Trafalgar Law 20-May-20 07:07 PM
So normally I have to press ctrl and 9
right?
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Learath2 20-May-20 07:08 PM
ah you don't have bracket on a key of it's own?
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Trafalgar Law 20-May-20 07:08 PM
No I dont have it
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Learath2 20-May-20 07:08 PM
yeah that is a problem 😛
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Trafalgar Law 20-May-20 07:08 PM
bruh
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Learath2 20-May-20 07:09 PM
I guess you can change the escape character
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 07:09 PM
please help me :/
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Learath2 20-May-20 07:10 PM
if you have a delete key you can try telnet -e ^?
ctrl delete should escape
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 what are you trying to do?
changing the firedelay in content.py and recompiling should be working
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 07:19 PM
@Learath2 i am tying to modify the fire speed of the weapons but idk how
i tried to modify in content.py the self.speed = Float(2200) to : self.speed = Float(9999) (edited)
of the gun
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 07:30 PM
and nothing work
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fokkonaut 20-May-20 08:07 PM
tune gun speed
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Dune 20-May-20 08:09 PM
@Learath2 doesn't typing literally ^] work?
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Learath2 20-May-20 08:09 PM
I dont think it does, not quite sure though, he could try
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Trafalgar Law 20-May-20 08:33 PM
I tryed with ^]
I was not coming out
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heinrich5991 20-May-20 08:33 PM
it means ctrl + ]
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 08:40 PM
@fokkonaut this is how the bullets will go
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fokkonaut 20-May-20 08:40 PM
tune grenade_fire_delay 0.1 (edited)
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 08:41 PM
not worl
k
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fokkonaut 20-May-20 08:41 PM
what do you want
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 08:41 PM
i want to change the fire speed
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fokkonaut 20-May-20 08:41 PM
which fire speed
for gun
?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 08:42 PM
every weapons
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fokkonaut 20-May-20 08:42 PM
go to CCharacter::FireWeapon and remove the part that checks for m_ReloadTimer
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C3r1se 20-May-20 09:10 PM
Hi, anyone ever got this error ?
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Dune 20-May-20 09:18 PM
@C3r1se was this on a standard or custom map?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 09:21 PM
@fokkonaut its in which files ?
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C3r1se 20-May-20 09:24 PM
@Dune : it's on LightGrey, so custom ddrace map I think ? But the server can be joined by others, and I can see my client trying to download the map (edited)
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Trafalgar Law 20-May-20 09:34 PM
@C3r1se if you downloaded it already, for example on ddnet and some one changed the map and the name is still the same
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heinrich5991 20-May-20 09:34 PM
have you tried connecting again? @C3r1se
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Trafalgar Law 20-May-20 09:34 PM
You get this prob
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C3r1se 20-May-20 09:34 PM
yeah, closing / restarting
I'm trying to locate the map on my pc locally, but I have no idea where they are cached
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Trafalgar Law 20-May-20 09:34 PM
%appdata%/teeworlds/maps/downloadedmaps
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heinrich5991 20-May-20 09:35 PM
@Trafalgar Law if you know how to reproduce it, please make a bug report
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 09:35 PM
go to CCharacter::FireWeapon and remove the part that checks for m_ReloadTimer
where i can find it ?
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C3r1se 20-May-20 09:36 PM
wait are you guys the actual dev of the game @heinrich5991 ?
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heinrich5991 20-May-20 09:36 PM
oy, the main dev isn't here
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C3r1se 20-May-20 09:37 PM
(still trying, thanks @Trafalgar Law ! ^^)
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heinrich5991 20-May-20 09:37 PM
there are a couple of developers here, too
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Trafalgar Law 20-May-20 09:37 PM
@Trafalgar Law if you know how to reproduce it, please make a bug report
@heinrich5991 I cant really say if this the bug, because for me it works that I deleted the maps ^^ But for me it makes no sense because 0.7 and 0.6 has a other file format
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C3r1se 20-May-20 09:37 PM
aawww, awesome job, I really enjoy the game, it has one of the best communities ^^
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 09:37 PM
guys pls help :/
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heinrich5991 20-May-20 09:38 PM
@Trafalgar Law it should download the map if you have the wrong version
if it doesn't, it's a bug
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Trafalgar Law 20-May-20 09:38 PM
I will test it later, maybe I can reproduce
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C3r1se 20-May-20 09:42 PM
it worked. I had 5 different versions of the map downloaded
thank you @Trafalgar Law !! (:
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Trafalgar Law 20-May-20 09:43 PM
^^
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C3r1se 20-May-20 09:44 PM
do you want me to retrieve the files and send them to you so you can try to reproduce the bug ?
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heinrich5991 20-May-20 09:44 PM
if you can reproduce the bug now somehow, yes
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C3r1se 20-May-20 09:44 PM
I'll try
I can
do you have a github so I can write an issue ?
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Trafalgar Law 20-May-20 09:46 PM
github.com/teeworlds/teeworlds
or smth like that
idk
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heinrich5991 20-May-20 09:46 PM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 09:47 PM
need help
please
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C3r1se 20-May-20 09:49 PM
sorry, I'm not a wizard like heinrich and tTrafalgar :/
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 09:52 PM
xd ok
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a gerdoe 20-May-20 10:23 PM
ccharacter::fireweapon() located at character.cpp in teeworlds sources
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 20-May-20 11:28 PM
@a gerdoe where i could find it
finded, what should i do now
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jxsl13 20-May-20 11:59 PM
learn programming.
😱 2
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 21-May-20 12:39 AM
please help
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Assa 21-May-20 01:35 AM
sudo apt-get install help
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Dune 21-May-20 01:42 AM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 there are limits to what you can do without learning programming. at this point it's faster to ask someone to make what you want
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Assa 21-May-20 01:43 AM
I accept paypal 🤪 (edited)
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Choscura 21-May-20 06:44 AM
lol
I accept dogecoin
👀 1
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 21-May-20 02:38 PM
i pay nobody :/
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a gerdoe 21-May-20 03:14 PM
new microsoft winget...
yep...
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V1nceManXD 21-May-20 11:41 PM
lol
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a gerdoe 22-May-20 08:41 AM
huh
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jxsl13 22-May-20 01:27 PM
I got lately some weird fps lags in the gamer client..
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Deleted User 22-May-20 01:27 PM
hi
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jxsl13 22-May-20 01:27 PM
windows
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Arseniy Zarche 22-May-20 01:37 PM
hi guys i hope you'll not kick me because of this
Привет! Это видео было безумно сложным, но, надеюсь, это того стоило. Поставь лайк и подпишись, чтобы поддержать меня! Сейчас это мне нужнее всего :) Ссылки на скины появятся позже в комментариях в закрепе. -------- Ссылки -------- Discord сервер - discord.gg/n6Cafwn Я в VK...
❤️ 2
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jxsl13 22-May-20 01:41 PM
:sarcasm_ban:
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a gerdoe 22-May-20 01:42 PM
xd (edited)
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Dune 22-May-20 01:53 PM
@jxsl13 don't think anything in there would cause fps drops, except possibly for the game tiles in some particular situations. do you get low fps or sudden freezes?
@Arseniy Zarche love the animation
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Arseniy Zarche 22-May-20 01:54 PM
thanks
30 hours of edit
every tee on green screen xD
even coffin is tee but heinrich helped to make skin bigger
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Dune 22-May-20 01:55 PM
oooh, wow
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a gerdoe 22-May-20 01:55 PM
@Arseniy Zarche the main rule of a magician is not to reveal secrets of focus (edited)
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Arseniy Zarche 22-May-20 01:57 PM
i'm not magician
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Dune 22-May-20 01:57 PM
didn't notice the teeworlds sounds at first
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Arseniy Zarche 22-May-20 01:57 PM
melody is a pain
:D
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a gerdoe 22-May-20 02:00 PM
melody of pain
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Deleted User 22-May-20 02:09 PM
hey
i need help
how to make a "clone" of my self in game character
do i need 2 pc for it?
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Dune 22-May-20 02:10 PM
you can open the game twice
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Deleted User 22-May-20 02:10 PM
okay
but i have on steam because i find it randomly on free to play games in steam
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Dune 22-May-20 02:11 PM
ah, in this case you need to locate the executable file in the steam folders, and start it again from there
I'm not sure what's the path for steam binaries on windows
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Deleted User 22-May-20 02:12 PM
oh i got it
i downloaded from the net and i have now 2 thanks
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Dune 22-May-20 02:12 PM
that works too :)
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a gerdoe 22-May-20 02:17 PM
xd
also u can use ddnet client in 0.6
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mind 22-May-20 02:28 PM
Hey, i just noticed that the hd background on 0.7 ctf2 has a gap (marked with green box in bottom left corner) with wide resolutions
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Dune 22-May-20 02:31 PM
nice catch @mind. cc @Sonix
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a gerdoe 22-May-20 02:34 PM
ohoho
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mind 22-May-20 02:48 PM
same for 0.6 version ctf2
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jxsl13 22-May-20 02:50 PM
I'm getting non fluid fps, even tho I hav elike 1500fpsw
which sucks looking at it, cuz it looks like I'm constantly lagging
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Sonix 22-May-20 04:42 PM
@mind thx for reporting
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V1nceManXD 22-May-20 08:46 PM
noicce
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Dune 22-May-20 09:25 PM
Sounds likd a windows problem if it says a large # fps
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V1nceManXD 22-May-20 10:03 PM
lol
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Tcional 23-May-20 06:14 PM
hello
I'm having problem with setting up my server
yesterday it worked just fine and I've played on it with a couple of friends and today I get this message in cmd window: "Master server is not responding, switching master" over and over again
im on 0.7.5 win64 version and yesterday won a battle against router forwarding and ports on to get it working (edited)
could someone help me out?
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Learath2 23-May-20 06:26 PM
(we really should suppress this master server status spam)
@Tcional which master does it pick?
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Tcional 23-May-20 06:29 PM
it switches between 1, 2, 3 and 4 (edited)
and all of them fail to connect
I can't find any information on the google about that issue, that's why I came here with it. If you have a site that tells how to solve this one I would be happy to stop my spam on that topic 😛
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Tcional 23-May-20 06:42 PM
yesterday it worked just fine and I've played on it with a couple of friends and today I get this message in cmd window: "Master server is not responding, switching master" over and over again
btw, basic issue is that I don't see the server on the list, nor can I (or anyone) connect to it. I guess this master server thing is the clprit here
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heinrich5991 23-May-20 06:42 PM
hm.
no one can connect even via IP address?
that would not be the fault of the master
that the server does not show up in the list is the fault of the master
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Tcional 23-May-20 06:43 PM
I've tried and it says "unable to connect"
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heinrich5991 23-May-20 06:43 PM
do you host it on your own computer?
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Tcional 23-May-20 06:44 PM
yes
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heinrich5991 23-May-20 06:44 PM
then you need someone else to test it
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a gerdoe 23-May-20 06:44 PM
did you open port(stupid question, ik)
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heinrich5991 23-May-20 06:44 PM
you can PM me your IP address if I should test
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Tcional 23-May-20 06:44 PM
yesterday everything worked fine, I forwarded the ports on the router, opened the TCP and UDP ports on the PC and played more than a couple of games
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heinrich5991 23-May-20 06:45 PM
perhaps your IP address in your home network changed and the router no longer forwards these packets to you, but to some dead IP address?
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Tcional 23-May-20 06:45 PM
it's set up so that it doesn't change
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heinrich5991 23-May-20 06:45 PM
cannot connect
so the port isn't forwarded correctly
(this part has nothing to do with the master server)
we're talking about a 0.7 server, right?
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Tcional 23-May-20 06:46 PM
yeah
could it be that the port forwarding changed even tough the router didn't restart during that time?
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heinrich5991 23-May-20 06:47 PM
I don't know your router model, perhaps
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Tcional 23-May-20 06:55 PM
-.-
i've got it
i think
need to check
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Tcional 23-May-20 07:17 PM
sooo, my router suddenly started to give me new IP, so that was the case
thanks for the insight, guys
it should be alright now and I can connect to it
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jxsl13 23-May-20 07:19 PM
well, you get a new IP about every day
gotta share your external IP with your friends every day or give your server a unique name to be found online: https://www.whatismyip.com
See your real public IPv4 and IPv6 address. Make sure your VPN or Proxy are masking your IP address details. We provide IP address tools that allow users to perform an Internet Speed Test, IP address lookup, proxy detection, IP Whois Lookup, and more.
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Tcional 23-May-20 07:22 PM
my external IP doesn't change
my internal IP on the other hand got changed since yesterday
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jxsl13 23-May-20 07:22 PM
lol, weird router
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Tcional 23-May-20 07:23 PM
and it didn't use to change it, probably something got screwed during setup or sth
anyway, thanks for the help
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heinrich5991 23-May-20 07:33 PM
I wonder why it got marked as not responding…
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jxsl13 23-May-20 07:36 PM
router forwarding to incorrect IP internally?
while giving the host computer a new ip, what's weird
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Assa 23-May-20 09:36 PM
it may happen in a busy wlan network, that you get another internal ip, because your old one is already occupied
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Tcional 23-May-20 09:41 PM
last part of my local IP got changed overnight so ports were not forwarded to me completely and then it gave this message in cmd when trying to launch the server
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Tcional 23-May-20 09:53 PM
my old one wasn't occupied because we have a handful of PCs and all of them have internal IP set not to change
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slinacK 23-May-20 09:57 PM
you should assign that specific ip to your mac address
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Learath2 23-May-20 10:13 PM
If anything on the network is using DHCP you'll need to reserve the static IPs somehow, whether it's by making the DHCP pool smaller or reserving specific addresses for MACs, otherwise DHCP can and will just give out your "static"/chosen IP address to someone else
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Assa 24-May-20 12:45 AM
@Tcional the others are right, you need a static ip: you need to google it for your OS and your router
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Tcional 24-May-20 12:58 AM
Already did that. As I mentioned above it used to be static, but for some reason no longer was. I have had reserved MACs for every PC in the network other than mine. Thank you for your answers 🙂
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SollyBunny 24-May-20 05:46 PM
How do I use / run cfg files?
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Stiopa 24-May-20 05:47 PM
what do you mean?
you want to open .cfg files?
or to use them in your server?
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heinrich5991 24-May-20 05:52 PM
exec a.cfg
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SollyBunny 24-May-20 05:58 PM
thank u
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Chairn 25-May-20 12:23 AM
@Assa is there a way to have more than 8 players on catch64? sv_player_slots stays at 8 even if i put it in autoexec.cfg
nvm, found sv_max_clients
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Chairn 25-May-20 12:56 AM
is there any 0.6 version out there?
for catch64 mod
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Stiopa 25-May-20 03:33 PM
Not sure if it's a bug or not.. but
Issue: Teeworlds respawning all tees in one spot ocassionaly. Gamemode: LTS Map: lts1 Description: The respawns in the gamemode is seemingly random, which sometime put all 3 tees in one spot, while there are other spawn points free. Server: SteamLUG [EU] IP Address: 5.189.189.42:8303
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Dune 25-May-20 03:33 PM
I think we randomized survival respawns recently, didn't we? @Sonix
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Stiopa 25-May-20 03:33 PM
should provide version,
0.7.4
could be it
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Dune 25-May-20 03:34 PM
Closes #2138 Spawns are picked at random in survival gametypes. (still favoring your own team) Tested on LMS/lms1 and LTS/lms1
looks like someone butchered the work ;)
@Stiopa this is a 0.7.4 feature indeed: https://www.teeworlds.com/forum/viewtopic.php?id=13358
0.7.4 released! (Page 1) — News — Teeworlds Forum — Everything Teeworlds!
randomizing survival spawns in on purpose, but it would be better if they didn't spawn all at the same place indeed. thoughts @Sonix ?
thanks for the report @Stiopa
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Stiopa 25-May-20 03:37 PM
np
thanks for the continuous support of the game 😄
oh. crap.
correction.
I meant Last Man Standing. craaap
I hope it's still not intended 😅 @Dune
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Dune 25-May-20 03:40 PM
what do you mean by intended @Stiopa ?
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Stiopa 25-May-20 03:40 PM
all tees spawning in one place not being intended for LMS. I wrote LTS by accident
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Dune 25-May-20 03:41 PM
oh that's in LMS too? that's even worse
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Stiopa 25-May-20 03:41 PM
yeah. Idk if it is in LTS. I'm playing LMS
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Stiopa 25-May-20 04:04 PM
2 players
one server, lms1
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Assa 25-May-20 04:18 PM
for catch64 mod
@Chairn catch64 supports 64 players and is 0.7 only, the color-change works a bit different, because the skin system changed. The Mod was not my idea and ran under the name catch16 in 0.6 and supports up to 16 players
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Stiopa 25-May-20 04:19 PM
so... catch256 for 0.8? 😛
I mean, it is only natural it's quadrupled again... xD
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Assa 25-May-20 04:20 PM
ofc, since the catch64 servers are always full and we need to be able to put more players in them
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Stiopa 25-May-20 04:21 PM
oh. it's definitely problematic. especially when the only sizeable lobby is a private game that kicks you instantly xD
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Assa 25-May-20 04:22 PM
which would definitely change by increasing the player number (edited)
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Stiopa 25-May-20 04:22 PM
obviously
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Souly 25-May-20 04:25 PM
catch128
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Sonix 25-May-20 04:38 PM
They should be random and never in the same spawn together @Dune yeah
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Dune 25-May-20 04:39 PM
yeah read the proposed solution in the issue
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Sonix 25-May-20 04:39 PM
Should check map spawns too forgot how many are there
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Ravie 25-May-20 05:30 PM
just noticed that eyes on kitties are incorrect in the new version
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Sonix 25-May-20 05:40 PM
Didnt that get fixed too? @Dune (edited)
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Dune 25-May-20 05:40 PM
I don't remember
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Sonix 25-May-20 05:40 PM
That they would be darker only in teams
#2323 For now it forces black eyes for team skins, and adjust eye colour otherwise. Some results: Menu preview:
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Ravie 25-May-20 05:46 PM
also the eyes on either preview are different
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Sonix 25-May-20 05:48 PM
That’s how they appear in game
The one above
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Ravie 25-May-20 05:48 PM
yeah but shouldn't they both show how it will appear in game
this is just a bit confusing, and if you adjust the ones in game then it might look stupid in the skin browser
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Sonix 25-May-20 05:49 PM
If it’s too close to the skin color it will auto change
#2323 For now it forces black eyes for team skins, and adjust eye colour otherwise. Some results: Menu preview:
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Ravie 25-May-20 05:49 PM
tell that to this guy
😅 1
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Sonix 25-May-20 05:50 PM
Didnt that get fixed too lol
Are u on 0.7.4?
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Ravie 25-May-20 05:51 PM
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Skayland 25-May-20 05:55 PM
Why eye color adjustement is needed anyways? :p
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Ravie 25-May-20 05:55 PM
because it's cool
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Skayland 25-May-20 05:56 PM
Its not
If there is no other reason than that then disable it lol
Why not let players choose the eye color they want?
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Learath2 25-May-20 06:02 PM
We should let players change each eye separately, I want one eye red to be edgy
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Skayland 25-May-20 06:02 PM
Now, that sounds cool
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Learath2 25-May-20 06:02 PM
Or one eye blue so I can be sans
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Ravie 25-May-20 06:02 PM
it's already possible you just need eyes where one is black and other white
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Learath2 25-May-20 06:03 PM
\o
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Ravie 25-May-20 06:03 PM
they can even swap when your tee is angry
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Learath2 25-May-20 06:03 PM
😄
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Sonix 25-May-20 06:06 PM
the kitties the json files didnt get updated thats all
wiht the colorable eyes
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LordSk 25-May-20 06:15 PM
Yeah the adjust color eye thingy is not perfect but it works for the most part 😛
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Dune 25-May-20 06:15 PM
@Skayland because if the eyes are the same color as the body, you can't see them,
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Ravie 25-May-20 06:18 PM
it would just be nice if it showed the real preview in the skin maker/browser as well
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Skayland 25-May-20 06:25 PM
@Dune and what happens if you cant see the eyes?
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Dune 25-May-20 06:25 PM
the algorithm should ensure that you do
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Skayland 25-May-20 06:25 PM
Why?
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Dune 25-May-20 06:25 PM
if you can't, it looks odd, and you can't really tell where the tee is looking etc. kinda breaks it
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Skayland 25-May-20 06:25 PM
How? :D
How does eye color break something?
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Dune 25-May-20 06:26 PM
it looks odd, and you can't really tell where the tee is looking
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Skayland 25-May-20 06:26 PM
That wont break anything
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Dune 25-May-20 06:27 PM
basically it makes the eyes invisible
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Skayland 25-May-20 06:27 PM
Isnt like thats something new
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Dune 25-May-20 06:27 PM
that was a popular abuse back in 0.5, it's not really new
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Stiopa 25-May-20 06:27 PM
how can I know if someone wants to shoot me
if I can't see where they are looking 😠
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Skayland 25-May-20 06:27 PM
Look at his weapon
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Dune 25-May-20 06:28 PM
hammer
anyway it looks odd
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Skayland 25-May-20 06:28 PM
Look at the hammer
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Dune 25-May-20 06:28 PM
hammer only has two directions afaik
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Skayland 25-May-20 06:28 PM
Hammer is only used in close fight, you dont need more directions
This makes no sense
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Stiopa 25-May-20 06:29 PM
I need more directions 😠 I need all the directions
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Skayland 25-May-20 06:29 PM
No you dont
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Ravie 25-May-20 06:29 PM
he might switch to hammer and try to hook you
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Skayland 25-May-20 06:29 PM
If he has hammer then the hook leads to a close fight again
Not worth it
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Ravie 25-May-20 06:33 PM
it still gives you some tiny advantage and costs nothing to use
and besides it looks buggy
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Hellclaw2099 25-May-20 06:52 PM
need help setting up a server in tcs guys
*tsc
😫 1
no idea what to do
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louis 25-May-20 07:53 PM
wtf why would u want invisible eyes
it looks STUPID
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Assa 25-May-20 08:15 PM
need help setting up a server in tcs guys
@Hellclaw2099 what are you even talking about, doesn't sound like tableau server client
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Zatline 25-May-20 09:05 PM
invisible eyes look stupid and I don't know either why someone would want to have them but I've seen people that managed to have eyes invisible / same color as the body even with the algorithm
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Ravie 25-May-20 09:08 PM
it's really not difficult, just give the eyes the same color as the body and play with the lightness slider
and maybe adjust saturation too but there's no need on a gray body
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a gerdoe 25-May-20 09:55 PM
that thing is very coop when u playing solo instagib/fng/vanilla mods
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Hellclaw2099 26-May-20 11:11 AM
@Assa Its called TEEWORLDS SERVER CREATOR....
Or just tell me some way to host a server
'cause i have no clue
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a gerdoe 26-May-20 11:27 AM
download teeworlds
config your server
set sv_register 1
configure your ports
launch server
enjoy
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Assa 26-May-20 01:44 PM
??? profit!
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Stiopa 26-May-20 02:19 PM
also;
issue solved (edited)
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Dune 26-May-20 02:46 PM
Possibly wrong map version?
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Stiopa 26-May-20 02:48 PM
issue solved (edited)
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Dune 26-May-20 03:02 PM
Game setttings won't do anything
@Sonix do you know something?
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Stiopa 26-May-20 03:06 PM
issue solved (edited)
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Dune 26-May-20 03:21 PM
@Stiopa most likely an issue with the map hosted on that server
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Stiopa 26-May-20 03:26 PM
issue solved (edited)
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Stiopa 26-May-20 04:36 PM
nevermind. Found the issue. nothing on game's part!
entirely my fault.
cleared up the chat so as not to cause confusion
(it was a console command)
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Dune 26-May-20 05:14 PM
huuuh, how does a console command glitch a map? that sounds like a bug
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Stiopa 26-May-20 05:24 PM
gfx_noclip @Dune (edited)
removed the clipping
which caused the group to go off bounds
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Dune 26-May-20 05:29 PM
aah
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heinrich5991 26-May-20 05:30 PM
ehm
maybe we want to remove that option? ^^
sounds very non-intuitive
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Stiopa 26-May-20 05:31 PM
well. it is my fault for not reading the description it gave me and then being puzzled by that stuff :p
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heinrich5991 26-May-20 05:32 PM
I don't see a purpose of the option, I'll git blame it
I'd guess copy refactor to trunk
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Stiopa 26-May-20 05:41 PM
welp
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Learath2 26-May-20 06:08 PM
It could maybe help while mapping?
I wanted to disable ui clipping very badly trying to debug dynamic resolution
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Ravie 26-May-20 06:32 PM
it seems to not work in the map editor, only in-game
so it seems more or less useless to me from a mapping point
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Stiopa 26-May-20 07:23 PM
fokkonaut's playground [99/128] @fokkonaut what is the record? 101? 😄
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Hellclaw2099 26-May-20 07:37 PM
ANY BATTLE ROYALE SERVER AVAILABLE?
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Iman 26-May-20 07:38 PM
zcatch is a br... kinda
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fokkonaut 26-May-20 07:43 PM
@Stiopa i think 104
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Stiopa 26-May-20 07:57 PM
you might be beating it soon I guess
:p
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fokkonaut 26-May-20 08:31 PM
would be cool :)
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LPTP1 26-May-20 08:39 PM
What about an rich presence for discord?
👍 3
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SirioTek 26-May-20 08:45 PM
it would be cool
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Stiopa 26-May-20 08:53 PM
👌
I support
the motion
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LPTP1 26-May-20 08:54 PM
Support with 👍 😉
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fokkonaut 26-May-20 09:52 PM
@Stiopa its 106 currently
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Stiopa 26-May-20 09:53 PM
nice!
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Stiopa 26-May-20 11:53 PM
the Race handling (tee entering start, checkpoint, finish) is server sided, time tracked is server sided, right?
<random code question, I know>
(like, are there any client side functions that are fired at start and finish?)
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Dune 27-May-20 12:07 AM
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Stiopa 27-May-20 12:13 AM
okay
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MarisaG 27-May-20 09:02 AM
Anyone looking for a free shared server, I have some Ubuntu servers I can share. PM me if you want more info...
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HalfNoob 27-May-20 07:43 PM
Are there any apps for converting .png file skins into .json file skins?
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Dune 27-May-20 07:46 PM
@HalfNoob no, because the process is not trivial: you need to split the parts of the png into several png images (the json itself is trivial to make)
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HalfNoob 27-May-20 07:49 PM
Then how do some players have custom skins from .6 teeworlds in .7?
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Dune 27-May-20 07:51 PM
they go through that process
A script that takes old TW 0.6 skins and converts them into TW 0.7 skins. - android272/skinMe-script-for-Teeworlds
this will not split the decorations but I guess that's fine
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HalfNoob 27-May-20 07:54 PM
😮 Thx @Dune
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Stiopa 28-May-20 12:26 PM
while scrolling through the community hub on teeworlds I noticed a guide about binds. which lead to me coming up with an idea of dedicated gui space for making binds. Like:
<pick key> (+ more keys if wanted) <command> <arguments> (other commands + arguments?)
and maybe also a key to load/unload certain binds? (shift+c loading and unloading competetive binds, like, "bring back flag", "mid", "bottom")
shift+d loading ddrace-styled binds like say /spec etc (of course both of the binds would be made by player)
just spouting ideas
of course current system isn't bad. It's rather simple to do, but the proposed would be more userfriendly and could be localized I suppose
the userfriendliness can also be a con, allowing for newer players (potentially trolls) to learn how to easily make a bind for spamming the chat.
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Learath2 28-May-20 12:30 PM
the load unload you can implement with exec
A generic bind editor, could be discussed, you should create an issue for it so that we can discuss
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Stiopa 28-May-20 12:32 PM
well, I wanted to hear some first hand feedback on the topic of it being something that has real chances of implementation
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Stiopa 28-May-20 12:55 PM
opened an issue 😄
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Souly 28-May-20 04:37 PM
autoexec for specific gamemodes would be cool
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Ravie 28-May-20 05:27 PM
@Souly you can have .bat files to run the server with different configs
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CindyLaÑoqui 28-May-20 05:51 PM
Who wants to play Teeworlds multimap?
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Dune 28-May-20 05:52 PM
probably 60 people
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CindyLaÑoqui 28-May-20 06:12 PM
bruh, this chat is so fricking dead
Nobody is talking
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Learath2 28-May-20 06:15 PM
Most people don't just randomly talk
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CindyLaÑoqui 28-May-20 06:34 PM
oh
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a gerdoe 28-May-20 06:48 PM
hm
idea about multi configuration usage sounds cool
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Souly 28-May-20 10:34 PM
@Ravie i mean client auto exec, so you change settings depending on what gamemode you are playing
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MarisaG 29-May-20 11:23 AM
Updated my Linux server operator tools to work as a regular user and not requiring root access. Get it here: https://sourceforge.net/projects/teeworlds-utility-suite/
Download Teeworlds Utility Suite for free. Suite of utilities to make running a Linux Teeworlds server easier. Suite of utilities to make running a Linux Teeworlds server easier. Tested with Ubuntu 16.04 but should work on other distros.
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Learath2 29-May-20 11:39 AM
Interesting idea
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MarisaG 29-May-20 01:08 PM
Thanks 👋
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MarisaG 30-May-20 01:22 AM
I didnt have any issue running as root when I was the only user and didnt use the server for anything else,
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MarisaG 30-May-20 08:50 AM
I have some servers in a datacenter that are not using their full potential and I would like to offer them for use as Teeworlds servers for someone who wants a server of their own. With my servers you will get the best performance and reliability compared to a server in your home, and lots more bandwidth than you are likely to ever use 🙂 The difference between this and my commercial servers is that these free server will also be used for hosting a BBS or MUD for another user. If you are interested just go to https://TeeWorldFans.GamePlayer.club/HostSplash and choose the default plan and use "offline" payment method so you don't have to pay. I will get back to you shortly with your server info. Here's to Teeworlds fans! 🙂
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jxsl13 30-May-20 02:47 PM
@Dune could you add a feature to the gamer client that it's possible to show the scoreboard in the demo viewer while scrolling the timeline?
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Dune 30-May-20 02:48 PM
I'm too busy nowadays
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jxsl13 30-May-20 02:48 PM
ok
want to scroll forward when a person joins, kinda laborious currently. well.
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jxsl13 30-May-20 03:12 PM
when changing the timestamp the focus of the previously selected player is lost.
there is no proper free view.
rip
general vanilla problems, I guess
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a gerdoe 30-May-20 07:43 PM
can MarisaG install masterserver in his dc?
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Deleted User 30-May-20 07:53 PM
hi
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Deleted User 30-May-20 08:03 PM
i need help
i want to know how to use "save" on different maps
so how i save my position and how i tp back to my last position?
cause i want to play easier with my friend we are noobs :c
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! FoXi Tee 30-May-20 09:01 PM
Hello
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jxsl13 30-May-20 09:15 PM
hey
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Trafalgar Law 30-May-20 09:18 PM
oh
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AbdoZX17 30-May-20 09:28 PM
hi i have a problem can anyone help me . my problem is i open my ddnet to play and i lose all my data and my friend list and my name like a new player and my setting anyone know how i fix it ? i need know my mouse sens i dont remember it
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Stiopa 30-May-20 09:30 PM
ddnet probably saves their data in different way
I don't use DDNet so I can't really help you
try to go back to 0.7 and check your data before changing
(write it down in notepad or something)
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Ravie 30-May-20 09:33 PM
if you don't have a backup of your settings_ddnet.cfg then it's probably lost
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AbdoZX17 30-May-20 09:33 PM
ok i only need get my mouse sens again
and other things i can do it
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Ravie 30-May-20 09:34 PM
if your settings file got overwritten and you don't have a backup then you can't get it back
unless there's some advanced way I don't know about
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AbdoZX17 30-May-20 09:35 PM
where i can find this file
?
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Ravie 30-May-20 09:35 PM
in your appdata/Teeworlds folder
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a gerdoe 30-May-20 09:35 PM
@Boti.#9706 /save 1234 then /load 1234 with your previous nickname
bruh he left
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AbdoZX17 30-May-20 09:35 PM
😦
now?
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Stiopa 30-May-20 09:37 PM
settings07 should have your vanilla stuff ddnet-info probably has your info from ddnet versions (edited)
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AbdoZX17 30-May-20 09:38 PM
you mean i cant get it back?
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Ravie 30-May-20 09:40 PM
if you have the same mousesens in other clients then you can grab it from those .cfg files
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Dune 30-May-20 09:43 PM
@Trafalgar Law rule 3
@AbdoZX17 copy paste the .cfg
vanilla -> mods
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Stiopa 30-May-20 09:45 PM
Can the "Game will start in 3,2,1" be modified? (edited)
I can't count the times when I've been waiting for the last person to ready up and didn't notice the counter
changing it to be colored for example would make it more noticeable
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AbdoZX17 30-May-20 09:51 PM
where i paste it?
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Stiopa 30-May-20 09:53 PM
settings_ddnet.cfg I believe.
considering you're moving your data from settings_07.cfg -> settings_ddnet.cfg
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AbdoZX17 30-May-20 10:03 PM
how?
i dont need to restore all my data i only need restore my mouse sens i cant play without it
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Stiopa 30-May-20 10:06 PM
you used 0.7 prior right?
go to settings_07.cfg
open it with text editor of your choice
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AbdoZX17 30-May-20 10:06 PM
no i use ddnet 0.6
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Stiopa 30-May-20 10:07 PM
okay. so I assume everytime you open DDNet you lose all of your data?
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AbdoZX17 30-May-20 10:07 PM
and 0.7 too but i lose my data in ddney
ddney
t
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Stiopa 30-May-20 10:08 PM
do you have your mouse sens in 0.7?
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a gerdoe 30-May-20 10:09 PM
wtf xD
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AbdoZX17 30-May-20 10:09 PM
yeah but i think it different
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Ravie 30-May-20 10:10 PM
did you have the same one in any of the other clients? (f client, zilly)
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AbdoZX17 30-May-20 10:10 PM
i will see
i think i get it
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a gerdoe 30-May-20 10:15 PM
uh oh
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AbdoZX17 30-May-20 10:16 PM
i get my sens not my data
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Dune 30-May-20 10:16 PM
what is "data"
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AbdoZX17 30-May-20 10:17 PM
all my things in the game my setting and my friend list and my name all things
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a gerdoe 30-May-20 10:17 PM
tada in spanish xd
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AbdoZX17 30-May-20 10:17 PM
XD
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AbdoZX17 30-May-20 10:48 PM
anyone have a good mouse sens for 800 DPI?
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Stiopa 31-May-20 12:28 AM
depends on what gamemode you play, really
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Stiopa 31-May-20 01:04 AM
Ravie testing something on passworded "Hut"
I see
on "whatareyoudoin" map :p
(not stalking, just noticed while looking through the servers)
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Zatline 31-May-20 01:05 AM
I'm sure he's testing some secret stuff :p
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Stiopa 31-May-20 01:06 AM
I need to know ALL the secrets
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Skayland 31-May-20 05:27 AM
no
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ChRIstMas`iPro 31-May-20 11:49 AM
we need more blmaps
sadly i am a shit mapper
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a gerdoe 31-May-20 12:23 PM
we need no blmaps
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Stiopa 31-May-20 12:34 PM
we need dm4-6 edit: it's actually dm4-5 (edited)
😢
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Dune 31-May-20 12:40 PM
Don't we already have 6 dm maps?
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Stiopa 31-May-20 01:11 PM
I think seven
4-5 is blank
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Deleted User 31-May-20 08:50 PM
does the game ever use sfx_hit_strong
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Dune 31-May-20 08:51 PM
don't think so
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! FoXi Tee 31-May-20 09:19 PM
Hey
Why the infc map don't work on 0.7.4?
@Dune
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Dune 31-May-20 09:20 PM
The hell do I know
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Stiopa 31-May-20 09:26 PM
what are you running the map on?
@! FoXi Tee
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! FoXi Tee 31-May-20 09:30 PM
what are you running the map on?
@Stiopa 😒 i don't have the 0.7.5 version
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a gerdoe 31-May-20 09:31 PM
what
download infcroya and run that map on...
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Stiopa 31-May-20 09:31 PM
are you trying to run a infection, infection class or infectioncroya map on what gametype server?
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! FoXi Tee 31-May-20 09:34 PM
???
@Stiopa Ping me if u want to tell me something
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a gerdoe 31-May-20 09:35 PM
so answer is?..
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! FoXi Tee 31-May-20 09:36 PM
are you trying to run a infection, infection class or infectioncroya map on what gametype server?
@Stiopa I don't understand what i have to answer
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Stiopa 31-May-20 09:38 PM
I am assuming your map has been run on a server before. From what I know, there are 3 main infection gametypes, the original 0.6 infection, later 0.6 infectionclass and the 0.7 infectioncroya
a 0.6 infection map might not work on 0.7 infectioncroya for example due to version disparities. (or might, who knows?) that's why it would be useful what gametype your map uses and what gametype you trying to run it on. (this one is fair to assume, as 0.7 only has infcroya I believe)
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a gerdoe 31-May-20 09:39 PM
@! FoXi Tee what are you doing with infc map?
infcroya is port of infclass
so i think 0.6 maps must work on 0.7 (edited)
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! FoXi Tee 31-May-20 09:40 PM
No
So I use linux (edited)
I open the computer
I enter in the "teeworlds 0.7.4" folder
I enter in build folder (edited)
I go to tools
I open the terminal
I write ./teeworlds
And it open
Then
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a gerdoe 31-May-20 09:43 PM
you want change map?
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! FoXi Tee 31-May-20 09:43 PM
I go to infc server
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a gerdoe 31-May-20 09:43 PM
edit*
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! FoXi Tee 31-May-20 09:43 PM
I conect to it
And the game crash instantly
@Stiopa
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a gerdoe 31-May-20 09:50 PM
i have no problems on windows
maybe it is linux issue only
or your personal issue xd
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! FoXi Tee 31-May-20 09:51 PM
The pc is old and has an intel integrated old gpu whose driver wasn t updated since 2006 Maybe this might be a thing
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Stiopa 31-May-20 09:52 PM
welp, I don't think I can help you either
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! FoXi Tee 31-May-20 09:52 PM
😑
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a gerdoe 31-May-20 09:52 PM
i have no problems on manjaro linux too (edited)
yeah update your graphics drivers
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! FoXi Tee 31-May-20 09:53 PM
I would update it if i had a newer driver
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Deleted User 31-May-20 10:00 PM
rip to people with old drivers
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! FoXi Tee 31-May-20 10:01 PM
😑
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Dune 31-May-20 10:16 PM
OS?
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! FoXi Tee 31-May-20 10:18 PM
?
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Dune 31-May-20 10:19 PM
operating system?
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! FoXi Tee 31-May-20 10:20 PM
Linux lubuntu 18.04
@Dune If u found something just ping me Ok Thx Now i'm going to sleep beacose is 23:22 at me sooooooo
Good night
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a gerdoe 31-May-20 11:13 PM
russian?
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MarisaG 31-May-20 11:50 PM
I run both server & client on Ubuntu 16.04 with no problem...
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a gerdoe 31-May-20 11:52 PM
might be drivers
or graphics settings
idk
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MarisaG 31-May-20 11:53 PM
ya could be
I basicly do development & hosting so by no means are my systems cutting-edge
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a gerdoe 31-May-20 11:54 PM
yeah no worries
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MarisaG 31-May-20 11:57 PM
👍
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! FoXi Tee 01-Jun-20 12:00 PM
russian?
@a gerdoe Romanian
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! FoXi Tee 01-Jun-20 12:55 PM
Hello
I want a partner
So
Who can play some teeworlds right now?
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! FoXi Tee 01-Jun-20 01:07 PM
So
This is how it is
I open the folder and i enter in build
Then
I open a terminal in the curent folder
From tools
And i write "./teeworlds"
Then i press enter
And it open
And i will go to infc map
As you can see is an infcroya
I will enter in this one beacose it has a small ping
And
This infcroya seems work
But
This server is on 0.7.5 too
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a gerdoe 01-Jun-20 01:16 PM
so what is problem?
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! FoXi Tee 01-Jun-20 01:18 PM
And
If i disconect
And i enter in other one
It looks horible
And after i muve a little
It crush
And in the terminal show this
Wait a sec @a gerdoe Pls
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a gerdoe 01-Jun-20 01:25 PM
is normal ping server crashing?
also that 333 ping server chinese and i didnt join this
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! FoXi Tee 01-Jun-20 01:27 PM
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a gerdoe 01-Jun-20 01:29 PM
intel_do_flush_locked failed: No space left on device
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! FoXi Tee 01-Jun-20 01:30 PM
@Schmetterhand
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Dune 01-Jun-20 02:12 PM
@! FoXi Tee try df / do you have free space?
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! FoXi Tee 01-Jun-20 05:48 PM
~/Desktop/teeworlds 0.7.4/build$ df / Filesystem 1K-blocks Used Available Use% Mounted on /dev/sda6 76978940 18144188 54881396 25% /
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Dune 01-Jun-20 07:26 PM
hm
possibly a driver issue then
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Deleted User 01-Jun-20 07:47 PM
i think he previously said he has old drivers
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a gerdoe 01-Jun-20 07:48 PM
he didnt check it yet
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! FoXi Tee 01-Jun-20 08:44 PM
hey
who want to play infc on DDNet?
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Stiopa 02-Jun-20 01:24 PM
1.question, what are the reqs for a skin portion to be added into the game? 2. will such skins be added in 0.7.x versions or will that be in 0.8? 3. will such skins be added in 0.8.x using the new planned features?
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Tokashi-San 02-Jun-20 06:32 PM
he
y
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Stiopa 03-Jun-20 10:30 AM
I mean, can we play it for free on vex4...?
what's this all about?
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Dune 03-Jun-20 12:30 PM
ad spam
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Lieutenant Glups 03-Jun-20 09:01 PM
still some player on this game O.O ❤️
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a gerdoe 03-Jun-20 09:02 PM
ye
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Lieutenant Glups 03-Jun-20 09:03 PM
I started play at least 8 years ago
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Stiopa 03-Jun-20 09:20 PM
many people have
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Stiopa 03-Jun-20 10:57 PM
also, is it intended that when you join a game, the K/D count only starts counting from then?
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louis 04-Jun-20 01:09 AM
anyone know if teeworlds has official social media/ yt?
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Dune 04-Jun-20 01:21 AM
teeworlds doesn't
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ShootXen 04-Jun-20 07:11 AM
@Stiopa there was some discussion about making it server side but I'm not sure what the current situation is (edited)
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Stiopa 04-Jun-20 10:08 AM
🤔 I see
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a gerdoe 04-Jun-20 10:36 AM
who cares bruh
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Stiopa 04-Jun-20 10:55 AM
it's not the most pressing issue, but it's something to consider nonetheless
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heinrich5991 04-Jun-20 11:21 AM
What about a more detailed scoreboard at the end of each game with ratios, accuracy etc.
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Stiopa 04-Jun-20 11:21 AM
👌
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BENJAMINPLAYZ 05-Jun-20 02:04 AM
Joined the server.
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! FoXi Tee 05-Jun-20 09:58 AM
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jxsl13 05-Jun-20 02:01 PM
vanilla ctf problems
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Frozen-Hug 05-Jun-20 03:10 PM
Joined the server.
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a gerdoe 05-Jun-20 05:30 PM
ddrace problems tho
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Stiopa 05-Jun-20 05:31 PM
iFB problems
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a gerdoe 05-Jun-20 05:32 PM
instagib problems
fng problems
gctf problems
and so on
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Stiopa 05-Jun-20 05:36 PM
every gametype's problem in a nutshell
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pokles 05-Jun-20 05:45 PM
real life problems
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jxsl13 05-Jun-20 05:53 PM
that's not a zCatch problem :O, cuz you got no team!
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pokles 05-Jun-20 06:26 PM
or solo ddrace
or 1v1
or fortnite cuz its ffa /im sorry
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QMEKZ 05-Jun-20 06:43 PM
Joined the server.
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skao 06-Jun-20 08:20 AM
Joined the server.
Hello?
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Sonix 06-Jun-20 10:49 AM
hello
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n000b 06-Jun-20 10:50 AM
Hello
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Soeren 06-Jun-20 10:52 AM
Joined the server.
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pokles 06-Jun-20 11:03 AM
welcome
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bioni ! 06-Jun-20 11:56 AM
Joined the server.
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! FoXi Tee 06-Jun-20 01:24 PM
hi
how can i open the F-client on linux
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Dune 06-Jun-20 01:36 PM
@fokkonaut
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! FoXi Tee 06-Jun-20 01:56 PM
WTF is that?
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Stiopa 06-Jun-20 01:59 PM
colorful
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fokkonaut 06-Jun-20 02:05 PM
@! FoXi Tee download? or compile yourself
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! FoXi Tee 06-Jun-20 02:11 PM
from software
and what is this?
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Stiopa 06-Jun-20 02:16 PM
#bridge I suppose
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! FoXi Tee 06-Jun-20 02:18 PM
@fokkonaut
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fokkonaut 06-Jun-20 02:20 PM
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a gerdoe 06-Jun-20 02:23 PM
colorful
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Dune 06-Jun-20 02:40 PM
@! FoXi Tee is that from a modification or from the official client?
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Deleted User 06-Jun-20 04:07 PM
when i change tabs from teeworlds and then change it back to teeworlds nothing appears wtf
oh it has something to do with my resolution
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Deleted User 06-Jun-20 08:22 PM
Joined the server.
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Skayland 07-Jun-20 04:02 AM
is the opengl 3.3 thing still experimental? (edited)
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Learath2 07-Jun-20 10:35 AM
I don't thing there is an opengl 3 renderer in vanilla at all
on the ddnet client it is pretty stable but we don't enable it by default because some people have issues with it
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Belukas 07-Jun-20 10:46 AM
anybody down for some instagib dm or even flagball?
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Dune 07-Jun-20 12:01 PM
@Belukas you could @.here in https://discord.gg/BWBE6c for flagball
heartbeat 1
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redix 07-Jun-20 12:45 PM
While the opengl 3.3 renderer is stable for me, it's slower than the old one in some cases. It's faster at rendering maps but the menus (especially the serverbrowser) are slower in 3.3
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Dune 07-Jun-20 12:46 PM
Some games let you choose
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redix 07-Jun-20 12:47 PM
It basically emulates legacy opengl, since teeworlds relies on direct mode rendering. Actually modern drivers are better at doing this
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Learath2 07-Jun-20 12:47 PM
The 3d texture hack vanilla does is pretty 😦
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redix 07-Jun-20 12:48 PM
But you cannot use mipmaps with it. This would require 2d texture arrays (opengl 3)
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Learath2 07-Jun-20 12:49 PM
What kind of toaster still doesn't support gl3?
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redix 07-Jun-20 12:50 PM
Hardly anything, yeah. But that does not mean that the drivers perform well =\
However other vendors have shitty drivers for legacy opengl but better ones for the modern stuff
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Learath2 07-Jun-20 12:52 PM
it's six of one half a dozen of the other
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redix 07-Jun-20 12:56 PM
But still... Opengl 3+ requires you to store your data on the gpu. Teeworlds regenerates all vertex data each frame, so you have to stream everything =\
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Learath2 07-Jun-20 01:00 PM
fixes a bug in a non hacky way, gets us way better performance rendering the actual tiles which is on the screen most of the time
but alas, the legacy ffp will stay with teeworlds until the day it dies, our ramblings are insignificant
Teeworlds never had much of a performance concern at all, why else would everything be stored in the naivest data structures ever manipulated by the naivest algorithms possible except for the very low level engine stuff that has to pick up the slack for the rest of the code
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redix 07-Jun-20 01:08 PM
Actually speeding up the tile rendering should be doable with opengl 2.1. The streaming method used by ddnet is slower than opengl client arrays (at least for some drivers... Tested it on Intel and Nvidia gpus). For example the server browser has way higher fps with legacy opengl for me. But in general I agree that relying on OpenGL 1.1 isn't a good idea...
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Learath2 07-Jun-20 01:11 PM
Eh the compatibility profile isn't likely to go anywhere and I guess with newer gpus even if the driver support for it starts to suffer from bitrot it'd still perform decent just because the gpus are getting better
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redix 07-Jun-20 01:15 PM
True, but using texture arrays, VBOs or some other "modern" features might still be useful
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Learath2 07-Jun-20 01:17 PM
One can hope
I should finish up that editor new map thing
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redix 07-Jun-20 01:22 PM
@Dune what about requiring opengl 2.1 instead of 1.1 for tw. It's possible to write 2.1 code that is mostly compatible with 3.3 (except for VAOs and direct mode rendering). This would allow to add some 3.3 stuff without having two completely separate backends.
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Dune 07-Jun-20 01:23 PM
I dont know much about opengl
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! FoXi Tee 07-Jun-20 01:23 PM
I know a little
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heinrich5991 07-Jun-20 01:23 PM
how do I find out what my graphics card/driver supports?
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! FoXi Tee 07-Jun-20 01:24 PM
I play openspades
And
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redix 07-Jun-20 01:26 PM
On Linux glxinfo should do
Probably OpenGL 4+ anyway :D
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heinrich5991 07-Jun-20 01:27 PM
3.0 for my old netbook, 4.6 for the other computer
glxinfo -B
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redix 07-Jun-20 01:28 PM
Hmm okay
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heinrich5991 07-Jun-20 01:28 PM
but it's very old I gues
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Learath2 07-Jun-20 01:29 PM
I have a opengl 1.2 gfx card somewhere in my cabinet
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redix 07-Jun-20 01:29 PM
Wow
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heinrich5991 07-Jun-20 01:29 PM
glxinfo -B | grep "OpenGL version"
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Learath2 07-Jun-20 01:29 PM
GeForce 256 gang
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heinrich5991 07-Jun-20 01:29 PM
The GeForce 256 is the original release in Nvidia's "GeForce" product-line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor (RIVA TNT2) by increasing the number of fixed pixel pipelines, offloading host geometry calcu...
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Learath2 07-Jun-20 01:29 PM
Salvaged from a very old desktop that mostly worked, I wonder if the card still works
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heinrich5991 07-Jun-20 01:30 PM
GeForce 256 was marketed as "the world's first 'GPU', or Graphics Processing Unit", a term Nvidia defined at the time as "a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second."[7]
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redix 07-Jun-20 01:32 PM
It says opengl 1.2... I think 3d textures in 0.7 already require 1.3
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Learath2 07-Jun-20 01:33 PM
I don't expect it to run teeworlds to begin with
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redix 07-Jun-20 01:33 PM
True ^^
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Learath2 07-Jun-20 01:33 PM
the thing is atleast 20 years old
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heinrich5991 07-Jun-20 01:34 PM
mine is the onboard graphics card of intel celeron 1007u btw
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Learath2 07-Jun-20 01:36 PM
Did you know that a macbook pro from 2017 struggles with tw?
could fry an egg on the keyboard if you wanted
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heinrich5991 07-Jun-20 01:36 PM
did apple get rid of opengl already?
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Learath2 07-Jun-20 01:36 PM
no it's still there
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redix 07-Jun-20 01:37 PM
But they don't care too much about the driver performance I guess...
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Learath2 07-Jun-20 01:37 PM
it's deprecated so probably yeah
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redix 07-Jun-20 01:38 PM
Metal backend!
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Learath2 07-Jun-20 01:39 PM
something else also seems broken 😄
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heinrich5991 07-Jun-20 01:40 PM
dbg_graphs 0
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Learath2 07-Jun-20 01:40 PM
Let's rewrite teeworlds with vulkan
The old if I can't see the issue it's not real routine?
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heinrich5991 07-Jun-20 01:42 PM
I thought the unexpected thing was the graphs ^^
what can one see in the graphs?
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Learath2 07-Jun-20 01:44 PM
That I have horrible internet?
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heinrich5991 07-Jun-20 01:44 PM
is it the graph going into red territory in the gametime margin?
ah
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Learath2 07-Jun-20 01:44 PM
it's also probably the cpu throttling down because the computer is too hot and that increasing the processing time for each tick
bad internet + bad computer = the game cant keep up with the server, is my current running theory
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Dune 07-Jun-20 01:48 PM
Those graphs are bad?
That's better than I get
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Learath2 07-Jun-20 01:48 PM
hm I thought that'd be enough to cause the issues I have, I cant even move most of the time
maybe very high packet loss
Great, another xcode update to break my computer
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redix 07-Jun-20 01:56 PM
@Learath2 vsync I guess? I think async rendering is disabled by default. Might cause the regular spikes. But yeah... Connection looks bad
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heinrich5991 07-Jun-20 02:47 PM
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Dune 07-Jun-20 03:08 PM
windowed teeworlds has some massive 1 second spikes when open alongside some other applications that use GPU on my win7
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redix 07-Jun-20 03:24 PM
Might be sdl, the OS, the driver, ... For me tw is unusable when I have a second monitor attached =\
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Dune 07-Jun-20 03:41 PM
yeah
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fokkonaut 07-Jun-20 03:58 PM
teeworlds without fullscreen or with vsync on is just unplayable
mouse input is heavily delayed
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Stiopa 07-Jun-20 04:01 PM
is it? I play with vsync on... hmm
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Dune 07-Jun-20 04:01 PM
I don't really notice
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Stiopa 07-Jun-20 04:01 PM
neither do I
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Stiopa 07-Jun-20 04:11 PM
in fact, without vsync the game isn't smooth for me...
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a gerdoe 07-Jun-20 04:33 PM
@fokkonaut right
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Kompyuter 07-Jun-20 05:02 PM
Joined the server.
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MaCRoYale 07-Jun-20 07:29 PM
Does anyone know if TIMEY, xxx, or Rebel have discord?
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ZoOoM.7z 07-Jun-20 07:47 PM
First movie on 0.7 ver. with converted skin from 0.6 and compiled client with HUD fixes for clean screen in demo viewer (all offered clients (for now) didn't fit cus of annoying HUD). I will be glad to adequate criticism 🙂 https://www.youtube.com/watch?v=sVuQQKYyIOY
Creation date movie: 07.06.2020 - 1 night Software used: Own compiled 0.7 client with HUD fixes Secret recording program MAGIX Vegas Pro 17 Music used: Christopher Field - Battleborn My site: https://zooom7z.github.io/
👏 4
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Spotsy 07-Jun-20 09:04 PM
Joined the server.
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Assa 07-Jun-20 11:40 PM
Ah yes 100% cheats
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louis 08-Jun-20 06:17 AM
what do you mean first movie
here are my criticisms:
your timing with the background music is good
but you need to work on ur cc
also some of the camera angles could be good but i think you should use them in a better way, maybe you could transition a smooth pan to new camera angles instead of abruptly switching the camera position.
otherwise its cool
as for the cc: imo too saturated, a bit hard to look at
you want the main elements to be highlighted, not everything on the screen
the dirt and sky seem too saturated/bright
definitely need less red
should also work on thumbnails. (they are important to grab attention!)
also, the animated snow added on top only works well if you have darker colors imo (edited)
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ZoOoM.7z 08-Jun-20 11:31 AM
@louis about cc that was experiment with bbc effects, i agree, need to find better color balance xD About camera, i used dyn to make more distance visible only for kills, about what else camera angles are u talking? About first movie i mean clean movie without any hud exactly on 0.7 ver. As i saw on yt, there was not good movies on 0.7 before (edited)
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louis 08-Jun-20 02:57 PM
ah ok
maybe make the dyn movement more smooth? idk ho#w to explain
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a gerdoe 08-Jun-20 03:01 PM
make all camera's moves smooth
it will be better i think
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Stiopa 08-Jun-20 05:13 PM
Discord - awful chat client D:
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louis 08-Jun-20 05:59 PM
not
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Stiopa 08-Jun-20 06:03 PM
I am just commenting on #bridge
I, of course, am a big fan of discord
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Deleted User 08-Jun-20 07:52 PM
Joined the server.
not rj
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! FoXi Tee 08-Jun-20 08:24 PM
* *
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Lunie 08-Jun-20 09:50 PM
Joined the server.
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Dune 08-Jun-20 09:51 PM
@Lunie rule 2
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Lunie 08-Jun-20 09:51 PM
Русские есть?
🇷🇺 3
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jxsl13 08-Jun-20 10:52 PM
english only discord ;/
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uwu 09-Jun-20 06:53 PM
Joined the server.
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Deleted User 09-Jun-20 06:53 PM
rj
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reneas 09-Jun-20 08:10 PM
Joined the server.
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a gerdoe 09-Jun-20 08:54 PM
rj
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Deleted User 10-Jun-20 12:34 AM
rj
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Skayland 10-Jun-20 12:44 AM
rj
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ιтz ChiaXx ✿ 10-Jun-20 09:49 AM
rj?
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Assa 10-Jun-20 09:57 AM
[r]ocket[j]ump
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heinrich5991 10-Jun-20 10:05 AM
I believe it's "rage join", the humorous opposite of "rage quit" (rq)
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a gerdoe 10-Jun-20 11:02 AM
heinrich always is an intellectual :)
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n000b 10-Jun-20 12:51 PM
^^
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jxsl13 10-Jun-20 01:20 PM
[r]e[j]oin
🇳 2
🅾️ 2
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Stiopa 10-Jun-20 01:36 PM
screaming cat
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Aispa' 10-Jun-20 04:22 PM
Joined the server.
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louis 10-Jun-20 04:30 PM
rj
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Skayland 10-Jun-20 05:44 PM
rj
Yea its rage join
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Sonix 10-Jun-20 06:03 PM
(r)e(j)oice
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cur.ie 11-Jun-20 05:56 AM
Joined the server.
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cur.ie 11-Jun-20 06:28 AM
I created 2 servers in different locations to test out ping. Configuration is essentially the same, difference is OS [Linux, ubuntu 20 minimal OK, Windows Server 2012R2 bad]. Issue: I can only see one in server list. I can see both on https://status.tw/server/list/ Im confused. Both claim to connect to master list. I can connect directly to both using IP:Port. (edited)
A service for displaying and analyzing the status and statistics of Teeworlds servers and players
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Dune 11-Jun-20 09:38 AM
Hey @cur.ie , is one of them localhost?
When a server is on your Local Area Network, it does not show up on the Internet tab
Can you see them on status.tw?
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cur.ie 11-Jun-20 09:39 AM
None is local
One is a physical dedicated server that has a static IP directly from ISP and a local IP to the server farm. The other is a public IP only
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Dune 11-Jun-20 09:39 AM
Both display "no problems detected, server registered"-ish message in the console?
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cur.ie 11-Jun-20 09:39 AM
I can see both on status
yes
I managed to get both up to the list by forcing 1 ip only under bindadr, but would have prefered the redundancy of both
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Dune 11-Jun-20 09:40 AM
with different portS?
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cur.ie 11-Jun-20 09:40 AM
same port, same machine
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Dune 11-Jun-20 09:41 AM
how are they both up to the list?
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cur.ie 11-Jun-20 09:41 AM
2 different hosts, with 3 ip addresses in total
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Dune 11-Jun-20 09:42 AM
so you think it's this IP redirection to the server farm that is causing problems?
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cur.ie 11-Jun-20 09:48 AM
kind of. it seemed so until I bound my IP. Then it worked, but that limits connections from only 1 ip
issue got resolved btw, sorry for bad clarity
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Dune 11-Jun-20 09:50 AM
ah
well there's still somewhat of an issue, it just got worked around :p
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DGR 11-Jun-20 06:38 PM
Joined the server.
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jxsl13 11-Jun-20 06:51 PM
rj?
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a gerdoe 11-Jun-20 06:53 PM
nrj
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Missu 11-Jun-20 07:31 PM
Joined the server.
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ReiTW 11-Jun-20 10:18 PM
Joined the server.
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Deleted User 12-Jun-20 12:46 AM
u
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jxsl13 12-Jun-20 12:46 AM
rj
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Arseniy Zarche 12-Jun-20 10:33 AM
nrj sounds like energizer
rj is rat job isn't so?
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Stiopa 12-Jun-20 10:35 AM
[r]at [j]ob
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a gerdoe 12-Jun-20 10:49 AM
so bj is a
hm
bad job
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Tezcan 12-Jun-20 07:57 PM
can someone tell me why some tilesets are warped in 0.7?
or tell me how to fix it?
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Dune 12-Jun-20 08:21 PM
warped?
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Stiopa 12-Jun-20 08:24 PM
the doodads, probably
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Tezcan 12-Jun-20 08:29 PM
@Dune yea
Here is the map if you wanna take a look at it
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Dune 12-Jun-20 08:38 PM
There is a script to convert tilesets
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Dune 12-Jun-20 09:00 PM
Maps*
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Tezcan 12-Jun-20 10:15 PM
I used the script, but that was not the actual problem
the problem was that the tileset had not the dimension of 1024x1024 which seems to be necessary in 0.7
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Harlequin 12-Jun-20 11:53 PM
uh
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jxsl13 13-Jun-20 02:40 AM
Tezcan't
😤 2
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Dune 13-Jun-20 10:19 AM
@Tezcan ah, that's possible yeah
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𝐬 𝐚 𝐢 𝐤 𝐨 13-Jun-20 07:22 PM
Joined the server.
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Deleted User 13-Jun-20 11:05 PM
Joined the server.
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Deleted User 14-Jun-20 12:59 AM
random skin i made
i know im bad
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Dune 14-Jun-20 01:20 AM
a @noby fan? 😉
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a gerdoe 14-Jun-20 01:21 AM
fan of abuse
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Souly 14-Jun-20 01:57 AM
noby marking for 0.7 pls
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noby 14-Jun-20 02:19 AM
i made my server accept 0.7 cliens yesterday
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ReiTW 14-Jun-20 03:27 AM
@noby bot f3 ban botby
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noby 14-Jun-20 03:28 AM
fv
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ReiTW 14-Jun-20 03:29 AM
no u
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! FoXi Tee 14-Jun-20 09:44 AM
What @irclink do?
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Dune 14-Jun-20 10:22 AM
It's a bot that bridges with IRC
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Souly 14-Jun-20 02:21 PM
well, i tried
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Dune 14-Jun-20 04:00 PM
Yes, that's called econ
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Ryozuki 14-Jun-20 05:16 PM
econ uses telnet right?
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ReiTW 14-Jun-20 05:56 PM
+1
lo recommended
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regina 14-Jun-20 06:52 PM
Joined the server.
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jxsl13 14-Jun-20 06:53 PM
yes, @Ryozuki
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a gerdoe 14-Jun-20 07:57 PM
rj
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Spunney 15-Jun-20 04:12 AM
Joined the server.
hillo!
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a gerdoe 15-Jun-20 04:14 AM
rj
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NightshadeEH 15-Jun-20 05:06 AM
Joined the server.
Hi
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a gerdoe 15-Jun-20 05:10 AM
rj
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NightshadeEH 15-Jun-20 05:11 AM
Anybody want to play fng?
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Stiopa 15-Jun-20 01:59 PM
@fokkonaut it indeed seems smooth
did people make side-by-side comparisons?
ye (edited)
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fokkonaut 15-Jun-20 02:00 PM
you mean regarding the emotes in #bridge ?
yea i have no idea why that is
but its cool
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Stiopa 15-Jun-20 02:01 PM
uh noby says
separate sendpackmsg for emotes?
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fokkonaut 15-Jun-20 02:02 PM
thats not it
that is to translate it for vanilla 0.6 clients, they have 16 players only
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Stiopa 15-Jun-20 02:02 PM
hmm 🤔
to paraphrase, 'if it's not related to the sendpackmsg then I have no idea' (edited)
the great mystery
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noby 15-Jun-20 02:15 PM
lol
i dont think i touched any of the emote related code
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a gerdoe 15-Jun-20 02:16 PM
maybe you had optimized packages?
package sending
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noby 15-Jun-20 02:17 PM
actually alot of the optimizations i made to the netcode are now temporarily disabled during the switch to supporting 0.7
so if the emotes behave the same now as they did a couple weeks ago, then its probably not that
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a gerdoe 15-Jun-20 02:17 PM
but anyway it mustnt touch the emotes speed
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aisyx 15-Jun-20 02:17 PM
Joined the server.
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a gerdoe 15-Jun-20 02:18 PM
rj
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noby 15-Jun-20 02:18 PM
i have sv_emoticon_delay 0
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a gerdoe 15-Jun-20 02:18 PM
ddnet7 too, isnt it?
ddnet7 servers
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noby 15-Jun-20 02:19 PM
does this emote behavior happen on any other servers?
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a gerdoe 15-Jun-20 02:19 PM
@fokkonaut
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fokkonaut 15-Jun-20 02:25 PM
@noby not that i have noticed
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noby 15-Jun-20 02:26 PM
have u tried on normal fng (0.6 and 0.7), and ddnet (0.6 and 0.7 and preferably one based on 10.8.6 version like mine is)?
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fokkonaut 15-Jun-20 02:28 PM
yea its only u
i believe
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noby 15-Jun-20 02:28 PM
lol thats weird
i looked at the two places i remembered seeing emote code in gamecontext.cpp and i dont see anything that looks abnormal
is there anywhere else i should check
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a gerdoe 15-Jun-20 02:30 PM
if you had optimized netcode, can you pr this to master?
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fokkonaut 15-Jun-20 02:31 PM
It doesnt matter whether netcode is "optimited" or not
The packet arrives at the clients at some point
and there is nothing like a smooth variable or whatever
the client gets the packet the same way as on other servers
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Learath2 15-Jun-20 02:33 PM
@noby nice to see you also doing a bridge server
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noby 15-Jun-20 02:33 PM
:D
im using alot of the code from unique server
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fokkonaut 15-Jun-20 02:33 PM
i thought we would get an answer when learath typed :D
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noby 15-Jun-20 02:33 PM
@a gerdoe its ugly and im not using alot of the optimizations anymore due to the 0.7 thing
i also suggested the idea behind the best one and ddnet added it
the inforequest caching thing
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Learath2 15-Jun-20 02:34 PM
@a gerdoe the netcode optimizations we have are usually not useful unless you are hosting very large servers with a lot of ddos :D
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noby 15-Jun-20 02:34 PM
yes thats why i did it
anti ddos
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Learath2 15-Jun-20 02:34 PM
0.7 already caches the info ○/
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noby 15-Jun-20 02:34 PM
ah
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Learath2 15-Jun-20 02:34 PM
Well a bit
It only generates once per tick
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noby 15-Jun-20 02:34 PM
thats still way better than once per packet
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Learath2 15-Jun-20 02:34 PM
Instead of one per tick per person :D
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noby 15-Jun-20 02:34 PM
or per packet
which is how i thought 0.6 does by default
7:33 AM] fokkonaut: i thought we would get an answer when learath typed :D lol maybe, @Learath2 do u know what could cause the behavior fokkonoaut is talking about?
why emotes would seem 'smoother' on my server
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Learath2 15-Jun-20 02:36 PM
Hm, do they show up smoother or disappear smoother?
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noby 15-Jun-20 02:37 PM
idont know tbh ive never noticed it before
my first guess was that its something client side
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fokkonaut 15-Jun-20 02:38 PM
they appear smoother
the pop up animation
its not like beep emote is there
more like its coming slowly and wavy
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noby 15-Jun-20 02:39 PM
o yeah that was totally on purpose 8)
..is what id like to be able to say
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fokkonaut 15-Jun-20 02:40 PM
xd
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Learath2 15-Jun-20 02:40 PM
Well i can take a look at the code in a couple mins
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noby 15-Jun-20 02:40 PM
which part of the code
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Learath2 15-Jun-20 02:40 PM
I'd take a look at the client see how the emotes opacity is set
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noby 15-Jun-20 02:40 PM
oo
and @fokkonaut this happens in all clients uve tried?
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fokkonaut 15-Jun-20 02:40 PM
yes
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noby 15-Jun-20 02:41 PM
lol weird
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Learath2 15-Jun-20 02:41 PM
Also can take a look at the contents of the emote object on nobys server vs others
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noby 15-Jun-20 02:41 PM
void CGameContext::SendEmoticon(int ClientID, int Emoticon) { CNetMsg_Sv_Emoticon Msg; Msg.m_ClientID = ClientID; Msg.m_Emoticon = Emoticon; Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1); }
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fokkonaut 15-Jun-20 02:42 PM
xd
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noby 15-Jun-20 02:43 PM
or a different part
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Stiopa 15-Jun-20 02:44 PM
yep, vital msg
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noby 15-Jun-20 02:44 PM
oh are emotes usually not marked as vital?
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Stiopa 15-Jun-20 02:45 PM
no, I am just trying to act intelligent which I am not
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noby 15-Jun-20 02:45 PM
lol
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Stiopa 15-Jun-20 02:45 PM
"ah yes, the floor here is made out of floor"
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noby 15-Jun-20 02:46 PM
u can see the -1 which tells the server to send them smoother and thats how it works
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fokkonaut 15-Jun-20 02:46 PM
xD
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Stiopa 15-Jun-20 02:46 PM
ah, yes
that definitely is it!
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noby 15-Jun-20 02:46 PM
lol
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Stiopa 15-Jun-20 02:46 PM
-1 clearly stands for permanent
you send a permanent package, yes. that must be it. yes.
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noby 15-Jun-20 02:50 PM
lol, well idk, i just looked at the same function in ddnet source and its the same
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Learath2 15-Jun-20 02:51 PM
Eh nothing in there that'd influence this
So the emote rendering would be where i look
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noby 15-Jun-20 02:52 PM
is it possibly related to the fact that my server has a "+" in the gametype
it affects other clientside emoticon things like making it draw a separate wheel for eyeemotes so maybe?
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Learath2 15-Jun-20 03:02 PM
@noby ur server just nuked me
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noby 15-Jun-20 03:02 PM
what client
lol
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Learath2 15-Jun-20 03:02 PM
0.7.5
well actually master
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noby 15-Jun-20 03:02 PM
huh what did it do
funny bcs u tagged me 5sec after some ath guy got autobanned so wondered
i tested and it should work with 0.7.5
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Learath2 15-Jun-20 03:04 PM
I don't even see the server anymore
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noby 15-Jun-20 03:04 PM
oh wait
vpn?
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a gerdoe 15-Jun-20 03:04 PM
hah
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noby 15-Jun-20 03:05 PM
there is . bypass for antivpn
dm
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Learath2 15-Jun-20 03:07 PM
hm doesn't look smoother than vanilla to me
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noby 15-Jun-20 03:07 PM
ye i never noticed either :X
@fokkonaut can u make a recording of hwo it looks for u?
also maybe try with 0.6 client ad see(?)
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Learath2 15-Jun-20 03:08 PM
I guess @fokkonaut is just having a complex partial seizure
a very long one
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noby 15-Jun-20 03:08 PM
lmao
only affects emotes on some servers
given what i know i wouldve assumed its something wit his client
since he plays with it there
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fokkonaut 15-Jun-20 03:09 PM
what do you mean?
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noby 15-Jun-20 03:09 PM
like
use screenrecorder
and show how the emots look for u
doesnt it look like this
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Fred 15-Jun-20 03:15 PM
Joined the server.
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noby 15-Jun-20 03:20 PM
@heinrich5991 i cant talk in #bridge but he gets good ping to my server and says it doesnt happen on any other servers [where he would presumably have the same ping]
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heinrich5991 15-Jun-20 03:20 PM
you can now talk in #bridge
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noby 15-Jun-20 03:20 PM
😄 thanks
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! FoXi Tee 15-Jun-20 04:42 PM
can i put memes here about teeworlds?
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! FoXi Tee 15-Jun-20 04:49 PM
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a gerdoe 15-Jun-20 04:56 PM
alt+f4 joke
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Sebaesponja 15-Jun-20 06:05 PM
Joined the server.
Who can help me with a error ban in Kog servers ?
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ReiTW 15-Jun-20 06:13 PM
@noby when people gets autobanned by antivpn FeelsChromosomeMan
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noby 15-Jun-20 06:20 PM
loll
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Skayland 15-Jun-20 06:33 PM
Lol
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benj 15-Jun-20 06:58 PM
Joined the server.
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a gerdoe 15-Jun-20 06:58 PM
rj
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! FoXi Tee 15-Jun-20 06:58 PM
f
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hubertueur 15-Jun-20 07:23 PM
Joined the server.
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reneas 15-Jun-20 11:18 PM
hey people! i have seen that a race server i was playing on used the version "0.7.4, Race 4.0-dev" in the teeworlds forum i can only find a race version 3.3 and its for patch 0.6.1. can anyone tell me where i can find this specific version to download? i want to host my own race server!
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Stiopa 15-Jun-20 11:19 PM
rj
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reneas 15-Jun-20 11:19 PM
what is rj?
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heinrich5991 15-Jun-20 11:19 PM
I think @timakro might have one, @reneas
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Stiopa 15-Jun-20 11:20 PM
oh, rj is a generic response we give when we see someone join the server
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reneas 15-Jun-20 11:21 PM
@heinrich5991 i already had contact with him, but he said he only has the unique-clan server thingy which is not at all documented and kinda unpractical to use for anyone who didnt program it xD (something like this)
@Stiopa what does it stand for?
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Stiopa 15-Jun-20 11:23 PM
rage join, opposite of rq
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reneas 15-Jun-20 11:24 PM
lul
@heinrich5991 any other idea?
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Naoki ;3 15-Jun-20 11:26 PM
Joined the server.
🇷 1
🇯 1
new server?
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heinrich5991 15-Jun-20 11:29 PM
@reneas no, not any other idea
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reneas 15-Jun-20 11:54 PM
@Naoki ;3 yes i want to set up a new race server
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Dune 16-Jun-20 12:02 AM
@heinrich5991 @reneas this is @redix's 0.7 race mod
I don't think there are released binaries anywhere unfortunately, and the artifacts have expired since @redix's last commt is old
A retro multiplayer shooter. Contribute to axblk/teeworlds development by creating an account on GitHub.
if you can build it from source or get someone to
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redix 16-Jun-20 12:13 AM
Just a few notes: this is a basic version of solo race. It hardly supports any of the ddrace/ddnet features and is incompatible with their teleport and speedup format The branch is based on 0.7.5 and is running kinda stable. I didn't do a real release as I never finished the extended maplayer format (+ editor support). Today ddnet7 (or the various other ddrace versions flying around) offer way more features.
I mainly did this to be able to use teerace maps in 0.7. Sadly teerace is kinda dead =\
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Naoki ;3 16-Jun-20 12:17 AM
@reneas i meant something else but ok
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Stiopa 16-Jun-20 12:17 AM
in what ways was Teerace diff from the other race? (edited)
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redix 16-Jun-20 12:19 AM
Rather competitive solo race. Mostly short maps... and the top times often only differed by a few milliseconds
Maybe similar to todays unique race
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Stiopa 16-Jun-20 12:21 AM
with mostly grenades?
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redix 16-Jun-20 12:21 AM
yes. some fastcap maps even without any weapons. Just moving through a ctf map as fast as possible
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Naoki ;3 16-Jun-20 12:22 AM
I prefer make some race maps for DDnet and not making new server with 'new races'
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redix 16-Jun-20 12:24 AM
For short maps the default ddnet version does not have precise enough timing
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Naoki ;3 16-Jun-20 12:26 AM
There are many short maps and i think we dont need more
Or write to deen that we need more precise timing on race mode
If you know how you can help with moving DDnet to 0.7
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Dune 16-Jun-20 12:30 AM
well ddnet7 is a thing
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redix 16-Jun-20 12:31 AM
Some people prefer longer maps, others like shorter ones... :) Actually today most people play on ddrace / cooperative maps anyway When someone wants to host many short maps he can just modify ddnet to support milliseconds (like unique race did)
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Naoki ;3 16-Jun-20 12:31 AM
DDnet 0.7 isnt official
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Dune 16-Jun-20 12:31 AM
nothing is
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redix 16-Jun-20 12:32 AM
Well I mostly abandoned the repo above due to lack of time... and so far progress on ddnet7 was kinda slow
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Naoki ;3 16-Jun-20 12:33 AM
you are right
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reneas 16-Jun-20 12:43 AM
so i actually wanted to play teerace (@Dune im the guy who wrote to you on teeworlds forum as well) @redix i dont even want to play ddrace just some old fashioned grenade launcher races like guy_25, run_moon or forrest, maybe even h_race. the main problem im having is that guy_25 for example has teleports (which don't work if i just download the map and host a server with it). i'm guessing it has something to do with the config-file but as i couldn't find any list of cfg commands i have no idea how to do it. "sv_teleport 1" doesnt work. another issue im having is that when i download a map and host it on a server, some tiles are missing. either the death tiles are invisible or sometimes they are visible but dont actually kill you. i also tried the map_update program, but it doesnt seem to work for this issue. any help is greatly appreciated 😄
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Dune 16-Jun-20 12:43 AM
@reneas this is because of the map, not because of the server config. you should use the map_update.exe script that @redix has engineered
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reneas 16-Jun-20 12:43 AM
i did!
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redix 16-Jun-20 12:45 AM
where did you download guy_25? i guess this map was built with ddnet in 0.6. Even in 0.6 teerace was not 100% compatible with ddnet and right now the tool cannot handle the ddnet format
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Stiopa 16-Jun-20 12:47 AM
guy_25 dates back to even 0.5 I think
I remember playing it far back
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Dune 16-Jun-20 12:47 AM
yeah definitely
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redix 16-Jun-20 12:47 AM
Maybe i'll find some time to extend the map_update tool
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Dune 16-Jun-20 12:47 AM
but maps have versions
oh, that'd be lovely 🙂
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redix 16-Jun-20 12:49 AM
Actually i'm not sure about the output format. The stuff I tried in my race repo is far from optimal, but I don't want to use the stuff from 0.6 again. It's kinda messy 😄
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Dune 16-Jun-20 12:49 AM
what do you mean by output format?
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redix 16-Jun-20 12:49 AM
the format for extended layers (teleport, speedup, ..)
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Dune 16-Jun-20 12:49 AM
ah
the compatibility break is not nice, not sure it is worth it
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reneas 16-Jun-20 12:50 AM
i downloaded once from heinrich5991 website (the endlessly long list of about 30k maps) and once, when i played it on another server. an update for the update tool would be great as well! maybe i just have to host the server on the 0.5.x client, altough i really like the new 0.7.x client. looks really neat and all
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Dune 16-Jun-20 12:50 AM
changing map versions every year creates a lot of confusion
@reneas there is already an update tool, did you really use it? heinrich5991's website has 0.6 maps
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redix 16-Jun-20 12:51 AM
it should at least base on something uuid based (ddnet already supports this but it's not used for the layers)
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reneas 16-Jun-20 12:51 AM
ye i used it with ./map_update oldmap.map newmap.map
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Stiopa 16-Jun-20 12:51 AM
heinrich's website is a blessing 😄
I was able to find the bctf map used in that gamemode back from early-mid 0.6s (edited)
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Dune 16-Jun-20 12:52 AM
hehe
thank @heinrich5991 !
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reneas 16-Jun-20 12:53 AM
hell ye, only my pc takes ages to load the website xD
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Stiopa 16-Jun-20 12:55 AM
(he will probably see the message) thank you heinrich 😄
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! FoXi Tee 16-Jun-20 08:46 AM
Thats what i found in kog server
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Bust 16-Jun-20 01:06 PM
Joined the server.
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a gerdoe 16-Jun-20 01:38 PM
rj
🇷 2
🇯 2
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Stiopa 16-Jun-20 01:40 PM
yup, rj definitely
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heinrich5991 16-Jun-20 01:51 PM
@reneas you could try opening the list in firefox, for some reason chrome chokes on a simple but long page
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Dune 16-Jun-20 01:59 PM
@reneas it puts the new map in the AppData folder, did you get it from there?
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reneas 16-Jun-20 02:03 PM
did it on Linux, where I think it's the .teeworlds folder. but I probably didn't use the map from there but thought it would replace the old on ein the same folder. gonna try that later. thanks for the replys @Dune @heinrich5991
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Dune 16-Jun-20 02:03 PM
that's probably the problem
on linux, it's in .teeworlds or .local/share/teeworlds or so
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dffgdjkf 16-Jun-20 02:48 PM
Joined the server.
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Skayland 17-Jun-20 02:48 AM
any tileset extract tool for .map files?
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Dune 17-Jun-20 02:55 AM
there used to be one iirc, but that's long ago
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fokkonaut 17-Jun-20 09:32 AM
ddnet has one
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Learath2 17-Jun-20 10:40 AM
I think that part didn't change yet so that should work
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Diax 17-Jun-20 01:46 PM
Joined the server.
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Alexander_ 17-Jun-20 02:06 PM
Joined the server.
hi
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Dune 17-Jun-20 02:19 PM
hi
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! KaLe_PoOoK 17-Jun-20 03:40 PM
Joined the server.
hi GWcorbinFeelsDabMan
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n000b 17-Jun-20 08:46 PM
Why can't i unselect this box?
Nvm
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Dune 17-Jun-20 08:47 PM
@n000b because you're in the "Teeworlds" filter
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n000b 17-Jun-20 08:48 PM
Yeah this was first time i launched it
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Stiopa 17-Jun-20 08:48 PM
@Dune maybe a tooltip could be added?
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Dune 17-Jun-20 08:48 PM
there is no tooltip system in teeworlds
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Stiopa 17-Jun-20 08:48 PM
hmmm
maybe it would be worthwhile adding one?
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Dune 17-Jun-20 08:49 PM
if you hover over a setting (for example Show social) you should see a little pop up window where your mouse is that prints the text that you would see in f1 (usign the example show social, the hin...
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Stiopa 17-Jun-20 08:49 PM
though I figure it'd take some time to code and isn't really a necessity
the milestone stuff is the necessary stuff, I suppose
ah I see... localisation issue
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Dune 17-Jun-20 08:52 PM
thinking back, it's not such a huge issue, people are generally very voluntary when it comes to translations
the UI work might be heavier
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n000b 17-Jun-20 08:52 PM
Some graphical problems
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Dune 17-Jun-20 08:53 PM
what's the problem here, translation overflowing?
that's a translation issue then, not a code one
is this dutch?
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n000b 17-Jun-20 08:53 PM
Wait this is maybe better
Yeah dutch
But the menu has a strange size right?
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Dune 17-Jun-20 08:53 PM
no, the translation text is too long
Log in to your Transifex account. Or sign up to start your own project or help translate an existing one.
It's not a code issue
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n000b 17-Jun-20 08:54 PM
Hmm i thought there is so much space left and right why is the menu centered like this
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Dune 17-Jun-20 08:54 PM
hmmm, I think that's resolution dependent
what's your resolution?
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Howard_Wolhtz 17-Jun-20 08:59 PM
Joined the server.
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n000b 17-Jun-20 09:01 PM
Dunno i didn't change settings. Let me take a look
1600x900
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n000b 17-Jun-20 09:09 PM
Changed the call vote in stemmen
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Learath2 17-Jun-20 09:10 PM
The UI is indeed a little bit on the conservative side when it comes to size. I think mostly to look decent in 800x600 too
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n000b 17-Jun-20 09:12 PM
And server info changed in server info instead server informatie (edited)
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jxsl13 17-Jun-20 09:44 PM
because that's dutch.
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Stiopa 17-Jun-20 09:46 PM
lovely dutch
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Ravie 17-Jun-20 11:34 PM
@n000b you can enable a wider menu by clicking the rectangle button in the top right corner (if that's what you meant by strange size)
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jxsl13 18-Jun-20 04:53 AM
scaling down the font size consistently would be great, as words or phrases cannot always be properly abbreviated.
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brothKX 18-Jun-20 05:06 AM
Joined the server.
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n000b 18-Jun-20 06:55 AM
@Ravie ah well i guess j ment this yeah
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! FoXi Tee 18-Jun-20 07:31 AM
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Learath2 18-Jun-20 09:52 AM
Font rendering needs quite some work. We should actually be able to calculate how many characters actually fit within a box without fake rendering. Better handling for truncating, new flag to scale down to fit into max width.
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Dune 18-Jun-20 11:28 AM
Yeah FontSize is just a hack atm
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Stiopa 18-Jun-20 05:12 PM
is there an issue about vanilla balance?
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Stiopa 18-Jun-20 05:27 PM
another question
is there an ETA for 0.7.6 milestone?
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Dune 18-Jun-20 05:34 PM
there are no gameplay issues, and no version deadline
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Stiopa 18-Jun-20 05:35 PM
okay, thank you
I assume you are waiting for oy to have that server broadcast chat 😝 (edited)
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Stiopa 19-Jun-20 02:02 AM
the demo recording of the race will of course be toggleable?
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Dune 19-Jun-20 02:04 AM
yes
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Stiopa 19-Jun-20 02:04 AM
ah. so a client side option. nice
oh, and would it record only successful attempts, or all from beginning to end/kill?
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Dune 19-Jun-20 02:28 AM
good question
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German 19-Jun-20 07:01 AM
Joined the server.
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MarisaG 19-Jun-20 07:14 AM
Hiya @German - nice to meet you
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Nashy-Vú 19-Jun-20 09:25 AM
Joined the server.
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BulgarianTee 19-Jun-20 09:25 AM
Joined the server.
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Nashy-Vú 19-Jun-20 10:05 AM
hi
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BulgarianTee 19-Jun-20 10:15 AM
hello c:
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Stiopa 19-Jun-20 02:17 PM
hello, question from a beginner coder what's the reasoning behind using else if here and not switch()? (edited)
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Dune 19-Jun-20 02:17 PM
none probably, it's not a big deal
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Learath2 19-Jun-20 02:22 PM
Well it is possible that you might want to declare something in the block, which would not be allowed in a case
there are several things you are not allowed to jump over
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Dune 19-Jun-20 02:26 PM
@Learath2 you can just { } to declare things in a case block though
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heinrich5991 19-Jun-20 02:27 PM
switch also has a bit weird semantic where fallthrough is the default. I guess a switch could also be used there
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Dune 19-Jun-20 02:27 PM
yeah, I don't often see a case where switch is significantly better performing or readable. maybe it's just me 🙂
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Learath2 19-Jun-20 02:27 PM
I love switch fallthrus
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heinrich5991 19-Jun-20 02:28 PM
they should be explicit, they are not, unfortunately
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Dune 19-Jun-20 02:28 PM
I spent a long time writing explicit fallthroughs because modern gcc freaks out over them
(rightfully imo)
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Learath2 19-Jun-20 02:28 PM
yeah probably should have had a fallthru; instead of break
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Dune 19-Jun-20 02:28 PM
there is [[fallthrough]] or so iirc?
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Learath2 19-Jun-20 02:28 PM
non-standard
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heinrich5991 19-Jun-20 02:28 PM
standard in some C++xy
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Learath2 19-Jun-20 02:29 PM
TIL
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Dune 19-Jun-20 02:29 PM
and required for gcc not to shit walls of warnings
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Learath2 19-Jun-20 02:29 PM
Well not in C mode
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Dune 19-Jun-20 02:30 PM
but tbh any code construct that makes programmers go "oh isn't there a bug there? ah... maybe not" isn't great
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Learath2 19-Jun-20 02:30 PM
It's natural selection
survival of the keenest 😄
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Dune 19-Jun-20 02:31 PM
at this point just use gotos, at least they name their labels 😄
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Learath2 19-Jun-20 02:32 PM
I love gotos aswell
I love all the "controversial" features
They all have great uses ruined by people that think they know better than you
I've seen people advocate for do { ...; break; ...; } while(false); instead of a goto because goto bad
🤡
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heinrich5991 19-Jun-20 02:35 PM
that do-while has clearer RAII semantics to me than goto into/from blocks
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Learath2 19-Jun-20 02:35 PM
At the cost of not being readable at all
Besides, you can read on the semantics if you have concerns, just like you learned the semantics of break
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heinrich5991 19-Jun-20 02:37 PM
if the semantics aren't obvious or often used, I and other people will get them wrong
see e.g. for/else in python
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Learath2 19-Jun-20 02:38 PM
The solution is to reintroduce these lost features to the community. Not pretend they dont exist
Honestly when I see a feature of C++ I'm not familiar with I open up a reference. Honestly I think this is also a skill missing from most new developers. As soon as they think they start to understand a language they think their training ends
The most important thing to learn is the ability to refer to authoritative resources on any subject you learn really
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Dune 19-Jun-20 02:44 PM
@heinrich5991 for else is a thing? til
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heinrich5991 19-Jun-20 02:45 PM
@Dune yes, and it's semantics are non-intuitive at first
I predicted something completely different than what it actually is
its*
now I did it as well @Learath2, it's contagious
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Learath2 19-Jun-20 02:46 PM
I got an educated guess at what it is, but I wouldnt rely on it at all
If I see a for else, I'm opening up the documentation, no question
I don't think I'll ever get rid of the habit of saying it's when I should say its
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heinrich5991 19-Jun-20 02:48 PM
my guess was: it's executed when the for loop has no iterations
it really was: it's executed when the loop isn't broken out of
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Learath2 19-Jun-20 02:49 PM
I thought it was the exact opposite of what it actually is
Executed when a loop is broken out of as that'd help with a common pattern
Alas, I wouldn't ever assume
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heinrich5991 19-Jun-20 02:50 PM
when you read code for the first time, you can't look everything up
read a code base
you have to assume some stuff. the less unintuitive features/names there are, the better
e.g. I had to work on a huuge java project for university
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Dune 19-Jun-20 02:50 PM
@Learath2 why do you insist on authoritative sources? it's not like programming is such a political topic where anyone would want to feed you wrong information
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heinrich5991 19-Jun-20 02:50 PM
I definitely couldn't look up what all the functions do
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Learath2 19-Jun-20 02:51 PM
Why not? I don't read code in languages I don't know. And if I'm reading one in a language I'm not familiar with I always have documentation open
E.g. while browsing the ghidra codebase
@Dune there are a whole lot of bad resources out there, especially for C which I'm most familiar with
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heinrich5991 19-Jun-20 02:52 PM
it looked hopeless, trying to understand everything
I still don't know how java annotations work internally, e.g.
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Learath2 19-Jun-20 02:52 PM
Tutorialspoint saying arrays decay into pointers has us answering 10 questions a month
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heinrich5991 19-Jun-20 02:52 PM
but they work in some sane way that I didn't have to look up
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Dune 19-Jun-20 02:52 PM
I don't read code in languages I don't know.
doesn't feel like a viable policy. e.g. I'm working on a C++ project, and it uses perl for testing, etc. sometimes you have to write languages you do'nt know
@Learath2 bad as in factually inaccurate or bad advice?
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Learath2 19-Jun-20 02:53 PM
I've seen both
@Dune honestly, I wouldnt dare ship anything in a language I dont know
For personally toying around with a project sure
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Dune 19-Jun-20 02:55 PM
Not everything is critical
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Learath2 19-Jun-20 02:55 PM
But I'd still have perl documentation up on my second screen
@Dune would you contribute to a go project if you dont know atleast a bit of go?
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heinrich5991 19-Jun-20 02:57 PM
I would try to if I need to fix a bug that's affecting me
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Dune 19-Jun-20 02:58 PM
yeah ^
usually it's more that part of it is in go
e..g part of teeworlds is in python
part of it is in cmake slang too
gotta hack in both
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Learath2 19-Jun-20 02:58 PM
I had to add sha support to libtw2 in rust, a language I dont know much about. I didnt even consider contributing it back to @heinrich5991's repo
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Dune 19-Jun-20 02:59 PM
adding new features is maybe a bit different
I'd argue a dirty bug fix is better that no bug fix, that does not hold with features in general
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Learath2 19-Jun-20 03:00 PM
Besides, if you saw something like a => in js, wouldn't you look at documentation to see what it means?
I don't see how it'd be any different for for/else in python
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Dune 19-Jun-20 03:01 PM
don't we write for languages we don't know much of every day? I mean I write shell scripts, makefiles, cmakefiles, and I only know a bit of those
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Learath2 19-Jun-20 03:01 PM
Even though I had a guess, I've never even seen anything similar in any other language. I really don't think I'd go with my assumption
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Dune 19-Jun-20 03:01 PM
That's true
What if C++ had a similar thing? Wouldn't you just assume the semantics?
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Learath2 19-Jun-20 03:02 PM
Probably
I make it a point to defer to people who do know things as much as I can, I do know a bit of cmake but I ask the person who actually knows when I don't understand how a construct works
or just dig into the cmake docs, which are surprisingly decent actually 😄
Actually, I'd like to weaken my position with "authoritative" sources, although I believe that is a very useful skill, I think the subset of it with referring to "known good" sources is also very important
Like cppreference for C/C++, it's actually quite useful
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Dune 19-Jun-20 03:05 PM
I just feel like for most applications, copy pasting anthony1234's stack overflow comment and checking that it works is safe enough 😄
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Learath2 19-Jun-20 03:06 PM
That I don't think I like, people really shouldn't refer to stackoverflow so much
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Dune 19-Jun-20 03:06 PM
I don't trust it, but sometimes any solution that works is a good solution
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Learath2 19-Jun-20 03:06 PM
I've seen so many flat out wrong answers in stackoverflow especially when it comes to C and JS
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Dune 19-Jun-20 03:06 PM
I mean, if it's something that you can test easily it's fine
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Learath2 19-Jun-20 03:06 PM
I guess yeah, when you want to hack together something, but when you are contributing to a project, I don't think you should be copy pasting stuff from stackoverflow and not even understanding it
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Dune 19-Jun-20 03:07 PM
if it's a hash function that could be wrong in a corner case, okay it's not fine
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Learath2 19-Jun-20 03:07 PM
Like e.g. yesterday we were trying to help a guy trying to contribute to radare2, he was calling a function in a way that didn't make sense at all, and he had written the function which baffled me
Turns out he'd just copied over the implementation of the function from a stackoverflow answer and didn't really know how to call it
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Dune 19-Jun-20 03:09 PM
well reverse engineering tools are particularly sensitive because they make so many hypothesis and wrong results aren't immediately obvious, right 🙂
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Learath2 19-Jun-20 03:10 PM
I mean even if it wasn't radare2, would you be inclined to trust someone that contributes a stackoverflow copypasta to teeworlds and can't even figure out how to call the function he stole? 😄
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Dune 19-Jun-20 03:11 PM
right, no
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Learath2 19-Jun-20 03:11 PM
Okay, I think my position on stackoverflow answers is, only okay if you actually understand what they do and it's not critical 🙂
👍 1
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heinrich5991 19-Jun-20 03:12 PM
what about if you understand what they do or you somewhat understand it and it's not critical? 😛
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Learath2 19-Jun-20 03:13 PM
you as in me or the guy who copied it over?
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heinrich5991 19-Jun-20 03:14 PM
okay if …
but I guess you shouldn't copy it anyway due to licensing concerns
you can take the idea
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Learath2 19-Jun-20 03:15 PM
Hm I think "somewhat understand" is where the most danger lies because you start to trust it too much
I've been bitten in the back a couple times thinking I understood an algorithm
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Skayland 19-Jun-20 05:21 PM
Anyone has a link to that old teeworlds headless client?
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jxsl13 19-Jun-20 07:19 PM
@ChillerDragon
?
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Stiopa 20-Jun-20 02:42 PM
capitalized; uncapitalized
literally unplayable
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a gerdoe 20-Jun-20 02:50 PM
just someone (translator) had bad day xd
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jxsl13 20-Jun-20 03:25 PM
hm, I remember that chillerdragon does not have discord anymore, he did have a headless client somewhere in his github repositories. He is in the irc bridge.
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Zyn 20-Jun-20 04:32 PM
Joined the server.
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a gerdoe 20-Jun-20 06:02 PM
@Stiopa u can fix it yourself, if u want
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Dune 20-Jun-20 06:23 PM
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Assa 20-Jun-20 06:45 PM
@Dune yes
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Assa 20-Jun-20 07:28 PM
I put it to public again, with failing build and unmaintained flag
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Jennifer 21-Jun-20 04:48 AM
Joined the server.
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a gerdoe 21-Jun-20 05:09 AM
rj
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Mile 21-Jun-20 05:56 AM
Joined the server.
why is only DDRace played these days 😦
Where have all the good days gone
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a gerdoe 21-Jun-20 06:25 AM
fng and vanilla are still alive
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Skayland 21-Jun-20 06:53 AM
Yea
I've organized an fng tournament myself with some friends a couple days ago, we filled 2 entire fng servers, more than 40 participants, around 10 spectators ingame and even more on twitch and discord stream
If you think good days are gone then do something about it, this game needs more events organizers, more coders and gamemodes, more mappers, more artists
There is a lot to do, and someone's gotta do it
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a gerdoe 21-Jun-20 07:24 AM
and more money for main contributors 😛
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Dune 21-Jun-20 12:20 PM
@Mile tbh I think that's because I can't think of a better coop mod in teeworlds
pvp lacks the social element that makes most stick around
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Skayland 21-Jun-20 07:21 PM
DTF destroy the flag, needs 4 teams, teams need their flag to respawn, if someone steals it (takes the flag to their own base) they wont respawn, that means flags wont respawn. Flags are destroyed, last team standing wins
just throwing random idea
gamemode also needs more ways to defend the flag
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a gerdoe 21-Jun-20 07:22 PM
i think that idea was realesed
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Skayland 21-Jun-20 07:23 PM
where
i dont even play 0.7 so i have no idea
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a gerdoe 21-Jun-20 07:23 PM
in my sketchbook 2017 year xD
and it isnt random idea
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Skayland 21-Jun-20 07:24 PM
its literally minecraft bedwars adapted to teeworlds
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Stiopa 21-Jun-20 10:09 PM
before anyone jumps to conclusions
no, this is not a bug (or maybe it is, just not natural one)
and no, this is not photoshop or file editing. I made eyes disappear.
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Zatline 21-Jun-20 10:23 PM
yikes
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Dune 21-Jun-20 10:23 PM
yeah, this is colored eyes
there was an algorithm patched in to try to avoid those exploits
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Stiopa 21-Jun-20 10:52 PM
@Dune nope, not that actually
not sure what the option is
cl_mouse_max_distance_static or something
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Dune 21-Jun-20 10:52 PM
how does that change the look of your tee?
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Stiopa 21-Jun-20 10:52 PM
it does wonky things when the value is <1
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Dune 21-Jun-20 10:52 PM
ah
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Stiopa 21-Jun-20 10:52 PM
at -10 it makes the eyes go from one side to another
in matter of ticks
then I changed it to -1000 the eyes vanished
& persisted until I restarted the client.
unfortunately, I was not able to reproduce it
that's why I didn't count it as a natural bug, nobody is going to be changing that value to <1 anyway ;p
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Dune 21-Jun-20 10:53 PM
ah, that's just because the eyes keep blinking back and forth
need to clamp that value properly :)
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Stiopa 21-Jun-20 10:54 PM
nooo, leave it be! it's amusing
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Dune 21-Jun-20 10:54 PM
that's an annoying bug
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Stiopa 21-Jun-20 10:54 PM
well... maybe you're right
still, I find it amusing, even if midly
me changing values in console and forgetting what the base value are is more problematic to me xP
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jxsl13 22-Jun-20 01:35 AM
Teeworlds 3vs3 ctf Cup (Page 1) — Community News — Teeworlds Forum — Everything Teeworlds!
@someone, please help him with an awesome banner.
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aopst 22-Jun-20 02:00 AM
Joined the server.
🍕 3
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Dune 22-Jun-20 02:43 AM
@jxsl13 is roco here?
doesn't seem like it
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jxsl13 22-Jun-20 02:52 AM
He's in the bombay discord, I told him that it would be good if he announced that here. Maybe he will join.
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Naoki 22-Jun-20 09:49 AM
Joined the server.
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Stiopa 22-Jun-20 12:56 PM
hmmmm...
I assume it is bots again... (edited)
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Dune 22-Jun-20 12:59 PM
Yes, it's near daily so just use reports
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Roco 22-Jun-20 04:51 PM
Joined the server.
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ReiTW 22-Jun-20 04:52 PM
@Dune @jxsl13 there he is
@Roco
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Roco 22-Jun-20 04:52 PM
Sup
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heinrich5991 22-Jun-20 05:09 PM
@Roco it mentions two different challonge URLs, one is from a tournament in 2015(?)
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Roco 22-Jun-20 05:40 PM
where do you see 2 urls?
ah i see
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grimetone 22-Jun-20 06:04 PM
Joined the server.
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a gerdoe 22-Jun-20 06:04 PM
rj
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jxsl13 22-Jun-20 08:19 PM
@Roco might as well ping @Dune to get an announcement in the announcements channel.
also, important question: 0.6 or 0.7
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Dune 22-Jun-20 08:23 PM
@jxsl13 yeah, how did we not think about that 😀
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Roco 22-Jun-20 08:41 PM
0.7 ofc
or what would you say
is there a date when 0.7 with antiping will be rlsd?
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jxsl13 22-Jun-20 09:07 PM
I actually mentioned this before chiller did, but in the Bombay discord(sadly someone deleted the evidence)! I was first >:O. And then ZillyChilly asked it in the forum :D. (edited)
😆 1
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Dune 22-Jun-20 09:33 PM
@Roco there are no official efforts for that. There is https://github.com/teeworlds/teeworlds/pull/2650 though
Changes Add cl_predict_players option for predicting other players (off by default) Similar to antiping from DDNet client Hooks, nameplates, and flags are rendered using the predicted positions...
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Arseniy Zarche 23-Jun-20 08:00 AM
yep nice
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Roco 23-Jun-20 10:09 PM
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! FoXi Tee 23-Jun-20 11:16 PM
What is #bridge ?
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jxsl13 23-Jun-20 11:17 PM
irc <-> discord connection/channel
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a gerdoe 24-Jun-20 01:05 AM
sorry for stupid question, but what is "snap"?
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NightshadeEH 24-Jun-20 02:01 AM
I landed on the edge of the fng golden spikes when somebody tried to throw me in them xD
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jxsl13 24-Jun-20 02:42 AM
You spent a whole life of karma on that one.
😆 2
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a gerdoe 24-Jun-20 07:16 PM
@jxsl13 or add special field for modifications that use prefixes
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jxsl13 24-Jun-20 07:18 PM
It would be cool if the server could send longer nicknames than a client can set in order to reserve some space for such prefixes. (edited)
why don't you ask for bridge access, @a gerdoe ?
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a gerdoe 24-Jun-20 07:25 PM
i think i will look like stupid boy in the megabrain conversation
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jxsl13 24-Jun-20 07:41 PM
that's the wrong way to think about it, I'd say: Just partake if you want and can. Maybe you will learn something or maybe people will like your ideas.
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a gerdoe 24-Jun-20 07:44 PM
people like realization instead idea (edited)
and it must good realization
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jxsl13 24-Jun-20 07:58 PM
nobody expects anything from you for being in the bridge channel.
D:
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a gerdoe 24-Jun-20 09:54 PM
interesting
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! FoXi Tee 24-Jun-20 09:56 PM
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Dune 24-Jun-20 10:04 PM
what does this bot do?
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! FoXi Tee 24-Jun-20 10:05 PM
Nice
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a gerdoe 24-Jun-20 10:06 PM
@Dune just like masterservers checker
now their site down so i cant send all list of commands (edited)
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heinrich5991 24-Jun-20 11:42 PM
@a gerdoe the bridge channel is just restricted because there were people spamming it
I added you, please abide by the rules @a gerdoe
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a gerdoe 25-Jun-20 01:26 AM
oh, thanks
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! FoXi Tee 25-Jun-20 11:21 AM
i need some help
who is good at ctf?
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a gerdoe 25-Jun-20 01:55 PM
looks like Dune left server, sounds bad 😕
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heinrich5991 25-Jun-20 01:59 PM
Dune still on the server, just offline
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a gerdoe 25-Jun-20 02:01 PM
hm, i couldn't see him in "mention" panel
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Stiopa 25-Jun-20 02:07 PM
discord is faulty in that regard
delete a letter
and add the letter again
he will pop up after a bit
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a gerdoe 25-Jun-20 02:08 PM
and i did see him in #bridge description as @invalid-user
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Stiopa 25-Jun-20 02:08 PM
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Learath2 25-Jun-20 02:12 PM
You can try restarting discord, it gets goofy sometimes
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ok77 25-Jun-20 03:11 PM
Joined the server.
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Incrementalt 25-Jun-20 05:16 PM
Joined the server.
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a gerdoe 25-Jun-20 05:16 PM
rj
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ใบหยก'ก 25-Jun-20 06:26 PM
Joined the server.
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a gerdoe 25-Jun-20 06:28 PM
rj
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LikableTester82 25-Jun-20 07:15 PM
@aisyx he didnt left
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Roco 25-Jun-20 08:35 PM
sup
can you add the ctfcup discord?
cause signup is there
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Dune 25-Jun-20 08:43 PM
you gave two different links for signup..
👀 1
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Eva Gabunda 25-Jun-20 09:59 PM
Joined the server.
heollo
hello
anyone want to play ???
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NicoMa 25-Jun-20 10:05 PM
Joined the server.
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Obiwan 25-Jun-20 10:06 PM
Joined the server.
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valkyrie76 25-Jun-20 10:10 PM
Joined the server.
is there a way to quickly hop through mid ?
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Stiopa 25-Jun-20 10:15 PM
while at high horizontal velocity?
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valkyrie76 25-Jun-20 10:20 PM
yes
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a gerdoe 25-Jun-20 10:24 PM
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Eva Gabunda 25-Jun-20 10:26 PM
Pls anyone want to play ???
@ιтz ChiaXx ✿ want to play ???
@a gerdoe want to play ??
@valkyrie76 want to play ?
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a gerdoe 25-Jun-20 10:27 PM
im hacking on source, sry
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ιтz ChiaXx ✿ 25-Jun-20 10:27 PM
@Eva Gabunda hello
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Eva Gabunda 25-Jun-20 10:27 PM
'-'
wtf @a gerdoe
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ιтz ChiaXx ✿ 25-Jun-20 10:27 PM
And Not Now Sorry I Can’t ;—-;
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Eva Gabunda 25-Jun-20 10:27 PM
ok bye
@Greeen
want to play ???
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valkyrie76 25-Jun-20 10:30 PM
im playing on zcatch beginner you can join us if you want
and its not a great idea to ping everyone
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n000b 25-Jun-20 11:40 PM
And spam general*
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Harlequin 26-Jun-20 05:09 PM
huh
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V1nceManXD 26-Jun-20 09:57 PM
llol
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Classicoke 26-Jun-20 10:45 PM
Joined the server.
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Classicoke 27-Jun-20 11:29 PM
hallo
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Harlequin 28-Jun-20 12:36 AM
uhm
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jxsl13 28-Jun-20 02:46 AM
rj
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Jennifer 28-Jun-20 05:46 AM
So is it normal for there to be 0 servers in the Teeworlds category? Only see any in the App All category (edited)
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noby 28-Jun-20 06:16 AM
no
check ur filter settings
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Jennifer 28-Jun-20 07:27 AM
Fresh install. Haven't played in years. Fixed by wiping the configs folder (edited)
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MarisaG 28-Jun-20 09:11 AM
I have some servers in a datacenter that are not using their full potential and I would like to offer them for use as Teeworlds servers for someone who wants a server of their own. With my servers you will get the best performance and reliability compared to a server in your home, and lots more bandwidth than you are likely to ever use 🙂 The difference between this and my commercial servers is that these free server will also be used for hosting a BBS or MUD for another user. If you are interested just go to https://TeeWorldFans.GamePlayer.club/HostSplash and choose the default plan and use "offline" payment method so you don't have to pay. I will get back to you shortly with your server info. Here's to Teeworlds fans! 🙂
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noby 28-Jun-20 09:23 AM
40 gbits in?
how lol
@MarisaG are there tw servers currently up using this plan?
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fokkonaut 28-Jun-20 09:40 AM
@noby click proceed to main website
there is a list i saw
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Learath2 28-Jun-20 10:03 AM
I'd guess 40gbps shared between all servers
Or sign me up, I'll just resell the bandwidth
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noby 28-Jun-20 10:04 AM
there are only two srvs on list
so twenty gbits per srv, still insane
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Learath2 28-Jun-20 10:10 AM
Maybe 40g for his entire set of servers in that datacenter? Or maybe 40g for the entire datacenter?
I've been looking for a dedicated 10g line for ddnet for a while now and those things are not coming cheaper then 1k€ a month
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noby 28-Jun-20 10:11 AM
yeaah thats why i wondered
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MarisaG 28-Jun-20 11:25 AM
Hiya @noby Yes I run several of my own.
The bandwidth I say is not shared between servers
Each server gets its own alotment
Obviously things like the muds or bbs's on that server share the bandwidth for that server, but they are not very resource-intensive
And im offering for free so you can always try it out 😉
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a gerdoe 28-Jun-20 11:37 AM
it must be super mod to take that offer 😆
like 128 ppl with 0.6/0.7 compatible
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MarisaG 28-Jun-20 11:38 AM
Not sure, I have only played a couple games. Might not support 128, no idea 😉
My hobby is offering game servers
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noby 28-Jun-20 11:38 AM
how do u allow 40gbits down for so cheap?
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MarisaG 28-Jun-20 11:38 AM
That is just what the hosting company linode offers
They do have a $5 plan, but it is not as good, obviously
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noby 28-Jun-20 11:39 AM
im curious what a speedtest from one of these connections looks like
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MarisaG 28-Jun-20 11:39 AM
You can try one of mine and see it
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a gerdoe 28-Jun-20 11:39 AM
xd
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MarisaG 28-Jun-20 11:40 AM
i would be interested to know as well
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noby 28-Jun-20 11:41 AM
try it lol
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MarisaG 28-Jun-20 11:41 AM
I wouldnt know how to test it 🙂
I've played on it, and never saw any issue, but I live near the datacenter it was on
There are like 10 different datacenters to choose from
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noby 28-Jun-20 11:51 AM
Command line interface for testing internet bandwidth using speedtest.net - sivel/speedtest-cli
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MarisaG 28-Jun-20 11:52 AM
Hmm, let me see what I can do with that
I'll check the dallas datacetner
Is this what you were looking for?
I was testing the dallas server from my home here is fremont CA
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noby 28-Jun-20 12:06 PM
hmm
its definitely good; not 40gbits, although maybe this speedtest doesnt go that high either
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MarisaG 28-Jun-20 12:07 PM
who knows
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noby 28-Jun-20 12:07 PM
idk
how did u measure 40
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MarisaG 28-Jun-20 12:07 PM
I took their word for it lol
That is what they claim for that subscription plan
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noby 28-Jun-20 12:07 PM
iiwy i would try to verify it somehow
by looking for other speedtest services that can go higher
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MarisaG 28-Jun-20 12:08 PM
ok will give it a try
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noby 28-Jun-20 12:08 PM
download this and do vnstat -l after lik a minute
(then kill the download after uve got speed)
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MarisaG 28-Jun-20 12:10 PM
where do I find vnstat? Its not on my servers
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noby 28-Jun-20 12:10 PM
install it
apt-get install vnstat
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MarisaG 28-Jun-20 12:10 PM
ah lol ok
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noby 28-Jun-20 12:11 PM
it is a useful thing to have on server anyway
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MarisaG 28-Jun-20 12:16 PM
This was many times less than the first one:
I think a play-test is the best way to analyze it
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noby 28-Jun-20 12:17 PM
that doesnt seem right, huh
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MarisaG 28-Jun-20 12:17 PM
I know my Alien Arena servers get good marks from players near the relevant datacenter
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Learath2 28-Jun-20 12:17 PM
You can't actually measure a 40g link unless you have another 40g link 😄 (edited)
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noby 28-Jun-20 12:17 PM
tbh i dont know the best way to
yeah
that^ lol
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MarisaG 28-Jun-20 12:18 PM
lol yep
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noby 28-Jun-20 12:18 PM
send a file from one of ur servers to another one
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Learath2 28-Jun-20 12:19 PM
won't work, datacenters have even larger links for internal transfers
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noby 28-Jun-20 12:19 PM
i assumed differnt servers = different cities
or would that still be a problem
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MarisaG 28-Jun-20 12:19 PM
In my case they do exist on different datacenters
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Learath2 28-Jun-20 12:19 PM
as far as I'm aware linode offers shared servers
you can get dedicated cpu cores, dedicated ram, storage but as far as I'm aware, you'll be sharing the network
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MarisaG 28-Jun-20 12:20 PM
Yes those stats are what linode claims to offer
I've always believed it 🙂
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Learath2 28-Jun-20 12:22 PM
I wonder how much of that they let you use, if they don't limit per client bandwidth it might be a great idea to move to linode
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noby 28-Jun-20 12:23 PM
try iperf or something
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Learath2 28-Jun-20 12:24 PM
honestly, I'm not even sure the software stack they run can put out the 40g out of the virtual machine to the hypervisor and then to the network
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noby 28-Jun-20 12:24 PM
maybe it only applies to root servers?
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MarisaG 28-Jun-20 12:25 PM
There is some shared resources, for example the monthly total data transferred
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Learath2 28-Jun-20 12:25 PM
Linode is one of those future is cloud hosters, they give you very low level virtualized slices
They can even give you dedicated cpu cores, digitalocean also offers the same kind of hosting
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MarisaG 28-Jun-20 12:25 PM
But looking at it you would have a hard time hitting that limit as I spend $1100 a month on hosting so the pool is very large
And I run some torrent servers, and still never come close to running out
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Learath2 28-Jun-20 12:27 PM
huh, is linode torrent friendly?
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MarisaG 28-Jun-20 12:28 PM
Never given me any reason to not think so. I think as long as each server doesn't exceed their alotment you are free to use your bandwidth as you see fit. I host legal torrents, so there are no copyright issues
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noby 28-Jun-20 12:29 PM
oo i used to have digitalocean
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Learath2 28-Jun-20 12:29 PM
This is very interesting, I might get a linode to test for ddnet GER2 for the next round of tests
I mean the teeworlds networking stack is far from handling 40gbps but still, it'd be nice to not worry about the link speed while working on it
I wonder how long it'd take for them to boot us off their network if we get ddos
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MarisaG 28-Jun-20 12:31 PM
They switched to using a get-it-first, then-pay-later service now
You used to have to pay first, then use it
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noby 28-Jun-20 12:31 PM
do they nullroute
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MarisaG 28-Jun-20 12:32 PM
Makes it easy to spin one up for testing, then shut it down when you don't need it anymore
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Learath2 28-Jun-20 12:32 PM
@noby now that'd be a buzzkill
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noby 28-Jun-20 12:32 PM
yes thats why i stopped using digitalocean
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Learath2 28-Jun-20 12:33 PM
you have 40gbps, but if you use more then a certain amount, we'll nullroute you would be the scummiest marketing tactic ever 😄
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noby 28-Jun-20 12:33 PM
hahahah
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MarisaG 28-Jun-20 12:33 PM
lol no as far as I know they dont do that
Ive been using linode since 2012 or so
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noby 28-Jun-20 12:34 PM
whats the fastest data transfer uve personally seen on one of the servers
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MarisaG 28-Jun-20 12:34 PM
They never gave me any trouble, even when I was unknowinglyu hosting sony psp games
Never measured it till today
I just had to remove the offending files
I ended up shutting down that whole linode
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Learath2 28-Jun-20 12:35 PM
the only way you get to measure something like that would be to download a large very well seeded torrent
with hetzners very unsatisfactory peerings, I can usually get around 85MB/s on my gbit link
saddo 2
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MarisaG 28-Jun-20 12:42 PM
Ive seen more than 125MB/s on some of my servers that are running transmission
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Dune 28-Jun-20 12:56 PM
it's not like bandwidth is so critical for simple teeworlds servers, is it?
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MarisaG 28-Jun-20 12:56 PM
i wouldn't think so
while it may use more than a bbs or mud, odds are you wont come near hitting the limit
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noby 28-Jun-20 01:04 PM
@Dune idk, ddos on teeworlds is pretty common, it might help to host on a server where the link wont be able to be saturated by any of the common attacks
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Dune 28-Jun-20 01:04 PM
I guess
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Stiopa 28-Jun-20 01:09 PM
is there an issue for official servers? 🙂
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noby 28-Jun-20 01:09 PM
because almost all of the attacks i see that spoof ips and use tw protocol are under 1gbit/s
because they are all probably coming from a single server with a 1gbit link
so 40gbits would be an advantage here
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ReiTW 28-Jun-20 01:10 PM
the bandwidth is useless to down a server, simulating the protocol is enough to saturate the cpu
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noby 28-Jun-20 01:10 PM
it depends where the packets get intercepted
if they reach the tw server definitely
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ReiTW 28-Jun-20 01:10 PM
afterall some shit like this got fixed on 0.7
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noby 28-Jun-20 01:10 PM
if they are blocked by a firewall or even iptables it might make a diference
well 0.7 fixed the reflection attacks atl east
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ReiTW 28-Jun-20 01:11 PM
@noby yes but remember on 0.6 you can't really filter like that, overwise you could hide the server or not allow people to join
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noby 28-Jun-20 01:11 PM
mm
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ReiTW 28-Jun-20 01:11 PM
on 0.7 it's much easier
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noby 28-Jun-20 01:11 PM
yeah requiring 500byte packet to do inforequest was a good thing i suppose
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ReiTW 28-Jun-20 01:12 PM
there's a token check
also
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noby 28-Jun-20 01:12 PM
yes but ive found
that generating the token itself is sometimes a bottlneck
and with 0.7 masters, u have to use the md5 stuff, or it wont work
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Learath2 28-Jun-20 01:12 PM
the way the networking is set up, it can't quite handle this insane amount of traffic, doesn't quite matter what part of the protocol you are abusing
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ReiTW 28-Jun-20 01:13 PM
@Learath2 I just meant by that that even a guy with an adsl could make lag a 0.6 server
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Learath2 28-Jun-20 01:13 PM
I highly doubt that
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ReiTW 28-Jun-20 01:13 PM
well not rly adsl, lets say vdsl2+
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Learath2 28-Jun-20 01:13 PM
I don't think a 10mbps attack is interesting either
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noby 28-Jun-20 01:13 PM
if they could spoof maybe
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ReiTW 28-Jun-20 01:14 PM
@Learath2 well i'm not lying
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Learath2 28-Jun-20 01:14 PM
not vulnerable to spoofing anymore either
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ReiTW 28-Jun-20 01:14 PM
noby could tell that too, he remembers this shitty host nfoservers
when vali was taking us down with 10mbps
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Learath2 28-Jun-20 01:14 PM
we regularly get 10mbps, it's rarely an issue
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noby 28-Jun-20 01:14 PM
i never used nfo servers, but i do remember my old fng servers with 0 optimizations to the netcode on a server with no firewall or ddos protection and 10mbits would lag it
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ReiTW 28-Jun-20 01:15 PM
bombay was on nfo at the start, when I joined the clan
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noby 28-Jun-20 01:15 PM
the optimizations in code made the servers withstand up to ~100-200mbits
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Learath2 28-Jun-20 01:16 PM
we already have fixes for most of these, we don't maintain state for early connections, we don't respond with full serverinfo if it's getting flooded, we cache the serverinfo so it doesn't cause exponential cpu usage
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ReiTW 28-Jun-20 01:16 PM
that's why for me it's stupid to make 0.6 + 0.7 protocol when you still have some noobs trying to attack multiple servers on 0.6 side
@Learath2 yes we do that too
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Learath2 28-Jun-20 01:17 PM
the 0.6 protocol is not much more vulnerable then the 0.7 protocol, we just lack the large token request to prevent reflection, instead we keep the reflection ratio down by sending small serverinfo
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noby 28-Jun-20 01:17 PM
i guess that also makes inforequest floods less effective
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ReiTW 28-Jun-20 01:17 PM
it is more than the 0.7 one
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Learath2 28-Jun-20 01:17 PM
more what?
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ReiTW 28-Jun-20 01:17 PM
vulnerable
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Learath2 28-Jun-20 01:18 PM
the reflection ratio, yes, if it is actually vulnerable, create a github issue or if you think it's critical, let us know in private
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ReiTW 28-Jun-20 01:18 PM
we also started since a long time to move on eBPF to filter some useless packets
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Learath2 28-Jun-20 01:20 PM
the fact of the matter is that the networking stack can only handle so much packets per second, which scales with core count and the networking code itself can handle only so many packets without lagging being in the same loop as the gameserver
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noby 28-Jun-20 01:21 PM
i think the idea is to filter out as much as possible before it ever even reaches userspace
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Learath2 28-Jun-20 01:21 PM
exactly, if it gets to the teeworlds network code, you are pretty much already fucked
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ReiTW 28-Jun-20 01:21 PM
yep
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Learath2 28-Jun-20 01:21 PM
that's why most modern "game anti ddos" solutions rely on hardware firewalls specifically optimized to drop packets based on rules made for the game
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redix 28-Jun-20 01:21 PM
In some cases the host even limits the number of packets per second, no matter how high the bandwidth is
And the technology used for network virtualization also matters
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ReiTW 28-Jun-20 01:22 PM
@redix +1
but well for that case..
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Learath2 28-Jun-20 01:23 PM
afaik, arbor can even keep state nowadays, you can teach it your protocol and it knows when a client has established connection to your server, after that, no filtering for that ip
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ReiTW 28-Jun-20 01:23 PM
ovh's brain: "block all packets with same data", "let pass all packets with same data + one random byte"
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Learath2 28-Jun-20 01:24 PM
@redix if you want to actually perform under large ddos, I don't really think even the slimmer virtualisation options are workable anymore
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ReiTW 28-Jun-20 01:25 PM
@Learath2 well stateful connections are one way to filter some attacks on teeworlds if it is done correctly
pretty sure if tw had a tcp socket for session then an udp one for ingame data, things would be much better
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redix 28-Jun-20 01:27 PM
I'm not sure about that. See things like SR-IOV. But you often need special drivers and an optimized network stack for this
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Learath2 28-Jun-20 01:27 PM
I did work on a branch like this, having a separate control connection over tcp would indeed help a lot
the network code proved too intertwined for me
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ReiTW 28-Jun-20 01:28 PM
yah that's a lot after behind
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Learath2 28-Jun-20 01:30 PM
a connection socket that is on a separate thread with a core dedicated to it that's as barebones as possible would be what I go for
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ReiTW 28-Jun-20 01:31 PM
yap, for me that's way better than the actual way to go
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Learath2 28-Jun-20 01:32 PM
could even have the connection thread interact with the firewall, e.g. only allow people who went through the connection process to contact the actual gameserver
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ReiTW 28-Jun-20 01:33 PM
would be easy to make a fw for that on kernel space
+ yah communicating with userspace
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! FoXi Tee 28-Jun-20 10:44 PM
Whitch is the max velspeed?
Cause if u press ctrl + shift + D you can see in top right a value named velspeed
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Dune 29-Jun-20 01:39 AM
you mean ground max speed?
f1 -> dbg_tuning 1 should give more detail to default tunings
😉 1
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Boti. 29-Jun-20 07:58 AM
Joined the server.
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Noxes 29-Jun-20 10:01 AM
Joined the server.
ayyy
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bleech 29-Jun-20 10:03 AM
Joined the server.
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Sonix 29-Jun-20 10:41 AM
Rj
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MarisaG 29-Jun-20 10:44 AM
Still have my free server available - PM me if interested...
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Dune 29-Jun-20 01:47 PM
To be honest, I don't think there is a large need for more servers atm
It is generous, though
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Stiopa 29-Jun-20 01:48 PM
there is a more of a need for people to fill the servers though 😆
if your services include a free billboard on some american highway then you might get more attention xP
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Dune 29-Jun-20 01:50 PM
well, most servers are on EU and americans struggle with ping iirc (edited)
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Learath2 29-Jun-20 01:51 PM
we host a couple USA servers but we don't get much traction on those either
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Stiopa 29-Jun-20 01:51 PM
yep. though there are some american servers, aren't there? I always felt it was more of an issue of American community not being able to foster enough people to run larger games
or there might not be a recognizeable american server that people flock to
in Europe, that server is Chiller Dragon's CTF by all means
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NebulaGrey 29-Jun-20 06:26 PM
Joined the server.
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Roco 30-Jun-20 12:16 AM
Welcome to my official channel from 2020. My name is Roco and i play games like Teeworlds, Counter Strike Global Offensive, Fortnite and Warzone. I lost my a...
my new youtube channel
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Deleted User 30-Jun-20 03:29 PM
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Shiro. 30-Jun-20 04:11 PM
Joined the server.
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Stiopa 30-Jun-20 04:13 PM
rj
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Deleted User 30-Jun-20 11:59 PM
a
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! FoXi Tee 01-Jul-20 09:44 AM
aaaaaaaaaaaaaaaaaaaaa
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Deleted User 01-Jul-20 03:48 PM
Joined the server.
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NikiRaw 01-Jul-20 05:26 PM
Joined the server.
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thestyxcode 01-Jul-20 06:00 PM
i got sub 5 seconds on speed cap in ctf5 pog
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Deleted User 01-Jul-20 07:21 PM
Joined the server.
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Souly 03-Jul-20 12:21 PM
i made few more marking and i trough i would share it here
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Hostile 03-Jul-20 11:19 PM
Joined the server.
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Skayland 04-Jul-20 03:05 AM
That looks like just circles, am i missing something?
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a gerdoe 04-Jul-20 03:06 AM
it is xd
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einfachsoultramegalostSergej 04-Jul-20 09:54 AM
Joined the server.
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Souly 04-Jul-20 11:26 AM
ye literal circles
im surprised that noone did that ealier
imagine having half blue and half red tee
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Assa 04-Jul-20 02:41 PM
imagine rotatable markings
the full circle is useless tho
well, mostly
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Souly 04-Jul-20 06:18 PM
you can use that full circle as template
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Souly 04-Jul-20 06:32 PM
have fun
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Zam 05-Jul-20 07:14 AM
Joined the server.
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Hackermon 05-Jul-20 10:45 PM
Joined the server.
helo
@Learath2 Can i talk to you
or @jao
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cybe 05-Jul-20 10:47 PM
Joined the server.
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Killedgxd 05-Jul-20 10:47 PM
Joined the server.
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Hackermon 05-Jul-20 10:47 PM
hi
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cybe 05-Jul-20 10:47 PM
dude
why you guys log your messages xd
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Hackermon 05-Jul-20 10:48 PM
yea
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jao 05-Jul-20 10:51 PM
about what
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cybe 05-Jul-20 10:53 PM
lmao you guys log messages
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a gerdoe 05-Jul-20 10:54 PM
in those logs i found answer for my question lok
lol
its not just chat where you are talking about shit
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cybe 05-Jul-20 10:55 PM
lmao
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Learath2 05-Jul-20 10:56 PM
I think everyone that speaks in that channel regularly knows that it's logged. We use it to refer to past happenings usually
+ discord also logs it
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Dune 05-Jul-20 10:56 PM
anything said on an IRC channel should be assumed public unless you know everyone there
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cybe 05-Jul-20 10:57 PM
discord needs to log them, because when you enter that channel again, so it can show you the messages you missed
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Learath2 05-Jul-20 10:57 PM
It's #developer on the ddnet discord btw, linked with #ddnet in quakenet and #ddnet in freenode. All three are logged there
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cybe 05-Jul-20 10:58 PM
btw, why you guys log messages?
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Learath2 05-Jul-20 10:58 PM
Usually so that we can refer to things later
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cybe 05-Jul-20 10:59 PM
you can search messages on discord too
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Learath2 05-Jul-20 10:59 PM
E.g. there was an issue with the client refusing to get into game, and I remembered talking about the snap handling a couple months prior, so a quick look at the logs and I found what I needed
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cybe 05-Jul-20 10:59 PM
oh
ok
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Learath2 05-Jul-20 10:59 PM
Yeah with discord there the the old irclogs aren't as useful as they used to be
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cybe 05-Jul-20 11:00 PM
by the way, how old is your discord account?
we saw your messages from 2018
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jao 05-Jul-20 11:02 PM
mine is from 2016
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cybe 05-Jul-20 11:02 PM
nice
older than my account
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Learath2 05-Jul-20 11:02 PM
The irclogs start way before the discord server btw
it was initially for the ddnet irc on quakenet
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cybe 05-Jul-20 11:03 PM
we found them by just searching dorks lmao
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Learath2 05-Jul-20 11:03 PM
now that I think about it, we should probably add a robots.txt to ddnet.tw so google doesn't index the logs
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cybe 05-Jul-20 11:03 PM
does it stops the dorks?
we didn't just searched a normal thing
you know, dorks shows the whole thing
in that database
now that I think about it, we should probably add a robots.txt to ddnet.tw so google doesn't index the logs
@Learath2 I think robots.txt doesn't stops the dorks
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Learath2 05-Jul-20 11:05 PM
It doesn't stop anyone per se, but it's something google respects while showing search results afaik
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cybe 05-Jul-20 11:05 PM
lmao, as I said, its not a normal search
you cant just type "logs" and wait for it to find you logs
there are techniques google has made
its not dork
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Learath2 05-Jul-20 11:08 PM
You can normally search for our irclogs too, as I said, it's not really something secret
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a gerdoe 05-Jul-20 11:09 PM
inurl:"/irclogs/ddnet" ext:log lmao
also 1 result xd
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Learath2 05-Jul-20 11:09 PM
site:https://ddnet.tw/irclogs learath2
So nostalgic seeing the ones from 2016
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a gerdoe 05-Jul-20 11:11 PM
i found my friend xd
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killerGT 05-Jul-20 11:38 PM
Joined the server.
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StrangeUniverseArtist 06-Jul-20 03:02 AM
Joined the server.
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Roco 06-Jul-20 01:30 PM
How do i turn chat off in tournmaent
in 0.7 i mean
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redix 06-Jul-20 02:10 PM
I don't think such an option exists. You need a modded server
Well there is: sv_tournament_mode 2 at least prevents spectators from using the public chat
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Ryozuki 06-Jul-20 05:38 PM
2015 account 🙂
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Mael 乡, 06-Jul-20 07:15 PM
Joined the server.
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mouzedrift 06-Jul-20 08:26 PM
Joined the server.
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𝐋 𝐈 𝐍 𝐎 𝛙 07-Jul-20 12:21 AM
Joined the server.
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heinrich5991 07-Jul-20 12:23 AM
this server is english only
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Naoki 07-Jul-20 12:43 AM
Yeah i think so
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GoJE GrEEN ! 07-Jul-20 07:20 AM
Joined the server.
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ok77 07-Jul-20 01:45 PM
i think we all know
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Trafalgar Law 07-Jul-20 08:09 PM
My srv lost the master srv connection and even after a srv restart the srv can't connect with the master srv
😫 1
SOS
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ChRIstMas`iPro 07-Jul-20 10:23 PM
Anyone know how I can get an old map I made for 0.6 Versions up to 0.7 for a server?
my server just spits out that it failed to load the map
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Patiga 07-Jul-20 10:31 PM
opening it in the 0.7 editor and saving it there should be enough
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ChRIstMas`iPro 07-Jul-20 10:52 PM
hmm ok
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Stiopa 08-Jul-20 12:29 AM
did I already pitch a talk about tw revival previously? (edited)
if not, I am doing it right now
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Stiopa 08-Jul-20 01:40 AM
yay.
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Texas.C 08-Jul-20 09:30 AM
Joined the server.
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MaCRoYale 08-Jul-20 11:54 AM
I have a question. So youknow how on law's ddrace collection server they have been forgetting quite a few times/scores/points. Will they ever come back?
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Trafalgar Law 08-Jul-20 11:59 AM
What do you mean?
What happend
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What 08-Jul-20 12:16 PM
i think y'all re-entered the scores manually but for some time they were reset
2 weeks ago i think? (edited)
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jxsl13 08-Jul-20 12:28 PM
Yesterday I needed like 20 refreshes and the help of another player to find Law's Multimap server. I had on every refresh a different set of results.
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Trafalgar Law 08-Jul-20 12:28 PM
Yea I don't know what is happening atm, maybe someone attacks the port
@What yea we lost scores, because our backup bot crashed (edited)
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MaCRoYale 08-Jul-20 12:42 PM
so theyre just gone @Trafalgar Law
most of my hard maps have gone
cuz ive done them recently
@What nah my scores are still gone
well some of them
the newest ones that ive done have gone
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Trafalgar Law 08-Jul-20 12:56 PM
Yea they are sadly gone
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MaCRoYale 08-Jul-20 01:14 PM
wow
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why? 08-Jul-20 01:14 PM
Joined the server.
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Deleted User 08-Jul-20 01:55 PM
Joined the server.
hello
just recently started playing Teeworlds again
such a good game 😍
👌 1
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jxsl13 08-Jul-20 01:59 PM
rj
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heinrich5991 08-Jul-20 01:59 PM
hi 🙂
cool that you're playing again
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Deleted User 08-Jul-20 02:27 PM
hello. why banned heinrich5991: faking jxsl13's "Simply zCatch Grenade"?
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heinrich5991 08-Jul-20 02:27 PM
is that your server?
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Deleted User 08-Jul-20 02:28 PM
no, but I'm interested
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heinrich5991 08-Jul-20 02:28 PM
because jxsl13 asked us to do this and we couldn't contact the server owner
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Deleted User 08-Jul-20 02:29 PM
he wrote to you on the forum
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Deleted User 08-Jul-20 02:36 PM
it was named "Simply zCatch Grenade"?
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heinrich5991 08-Jul-20 02:36 PM
yes
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Deleted User 08-Jul-20 02:36 PM
xd okay
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Deleted User 08-Jul-20 02:44 PM
I think you need to adjust the with rules bans. Since the ban did not under the rules Report 🙃
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heinrich5991 08-Jul-20 02:47 PM
I checked that "Simply zCatch Grenade" is not a default name in any mod
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Dune 08-Jul-20 02:50 PM
@Deleted User it's not just the name, it mirrored every config in a way that is most likely malicious, as to mislead people looking for his server. We're very reluctant to put out these bans in general
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ReiTW 08-Jul-20 02:52 PM
@Trafalgar Law if you're having 0.6 & 0.7, someone is attacking a lot of servers at once
probably why your small srv is out
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Deleted User 08-Jul-20 02:59 PM
@Dune I just mean that the person knowing the rules was at a loss for the reason for the ban. So-same and I having looked his complaint. What caused the opinion that Teeworlds is already a children's game of several developers
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ReiTW 08-Jul-20 03:05 PM
@Trafalgar Law FeelsChromosomeMan
better pic
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fokkonaut 08-Jul-20 03:28 PM
Not the first time that servers get copied (complete server info got mirrored)
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Dune 08-Jul-20 07:28 PM
@Deleted User I'm sorry, I don't understand your message. Could you rephrase it?
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Naoki 08-Jul-20 07:51 PM
Big Teeworlds DoS :<
More and more servers
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Deleted User 08-Jul-20 08:07 PM
mislead
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a gerdoe 08-Jul-20 08:20 PM
@Deleted User чё ты им сказать хотел хд (edited)
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Deleted User 08-Jul-20 08:21 PM
mafia he writed with russian, ban him!!
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a gerdoe 08-Jul-20 08:21 PM
we talked like that 2 months ago with Terrorka
xd
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Deleted User 08-Jul-20 08:23 PM
The ban did not comply with more than one point of the rules. So I was wondering if this is corruption XD
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a gerdoe 08-Jul-20 08:26 PM
heinrich got $5991 from me, no corruption xd
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Deleted User 08-Jul-20 08:58 PM
yes ;D (edited)
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ChRIstMas`iPro 08-Jul-20 09:10 PM
uhh
What server files do i need to use to run a ddrace/blocker server
If i try to run one of those maps with stock teeworlds, it just gives me this error
the map file loads normally in the editor on the same version
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Stiopa 08-Jul-20 09:14 PM
do u actually have the map, or is it downloaded only
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ChRIstMas`iPro 08-Jul-20 09:14 PM
I do have the map, it was one I made at the start of 2019
but, well, I made it in the DDnet editor
but I get the same error when i try to run it off of ddnet server
Any idea what might be causing it?
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a gerdoe 08-Jul-20 09:50 PM
i think those questions will be most answerable (?xd) in ddnet's discord server (edited)
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ReiTW 08-Jul-20 10:21 PM
@a gerdoe same there
@ChRIstMas`iPro w
windows or linux
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ChRIstMas`iPro 08-Jul-20 10:35 PM
Linux
@ReiTW
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ReiTW 08-Jul-20 10:37 PM
well try to place the map on ~/.teeworlds/maps folder or directly in data/maps
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ChRIstMas`iPro 08-Jul-20 10:37 PM
Tried both
Didn't load
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ReiTW 08-Jul-20 10:38 PM
heh
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ChRIstMas`iPro 08-Jul-20 10:38 PM
hm
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ReiTW 08-Jul-20 10:38 PM
are you sure the user is correct
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ChRIstMas`iPro 08-Jul-20 10:38 PM
what user
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ReiTW 08-Jul-20 10:38 PM
like, are u trying to run it through root when the folder is in a simple user dir
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ChRIstMas`iPro 08-Jul-20 10:38 PM
Oh, ye I'm in root on my vps
Im not on pc atm
I'll look it up tomorrow
And propably move to the ddnet discord
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AlphA 08-Jul-20 11:24 PM
Joined the server.
hi
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Stiopa 08-Jul-20 11:25 PM
rj
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AlphA 08-Jul-20 11:25 PM
is there anyone here who want to do moderate map with me ? ^^
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bentt 08-Jul-20 11:26 PM
Joined the server.
hi
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AlphA 08-Jul-20 11:27 PM
hi
do u want to play a map with me ? :p @bentt
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bentt 08-Jul-20 11:28 PM
ok
im french
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AlphA 08-Jul-20 11:28 PM
pareil
parfait
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bentt 08-Jul-20 11:28 PM
quoi
cool
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AlphA 08-Jul-20 11:28 PM
amene toi aha
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bentt 08-Jul-20 11:29 PM
ou
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AlphA 08-Jul-20 11:29 PM
vocal ^^
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bentt 08-Jul-20 11:29 PM
deso vocal pas
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AlphA 08-Jul-20 11:29 PM
?
t'as pas de mic ?
je suppose que si vu que ton clavier je l'entendais
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bentt 08-Jul-20 11:30 PM
si
mais il est 23h30
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AlphA 08-Jul-20 11:30 PM
okey
join une map et donne l'ip jte rejoins
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bentt 08-Jul-20 11:30 PM
ok
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AlphA 08-Jul-20 11:30 PM
rejoins un serv vide comme ca tu met la map que tu veux
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bentt 08-Jul-20 11:31 PM
solo ou avec des gens ?
ok
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AlphA 08-Jul-20 11:31 PM
on fait moderate ou brutale pas trop dure aha
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Learath2 08-Jul-20 11:31 PM
parlez anglais, yes?
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bentt 08-Jul-20 11:31 PM
yes
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AlphA 08-Jul-20 11:31 PM
yup
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bentt 08-Jul-20 11:31 PM
but we is french
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Learath2 08-Jul-20 11:32 PM
c'est very illegal to talk français a #general
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AlphA 08-Jul-20 11:32 PM
we are both french but i talk fluently english
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bentt 08-Jul-20 11:32 PM
XD
met le link
jsp comment on fait
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Learath2 08-Jul-20 11:33 PM
I tell u is illegal, you keep doing it. Je suis bcp disappoint
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AlphA 08-Jul-20 11:33 PM
95.172.92.151:8320
tu met ca dans addresse hote
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bentt 08-Jul-20 11:33 PM
ok
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AlphA 08-Jul-20 11:34 PM
@Learath2 so sorry bro but he's not as confident as i am with english so it is easier for him
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bentt 08-Jul-20 11:35 PM
je suis solo
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AlphA 08-Jul-20 11:35 PM
Joined the server.
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bentt 08-Jul-20 11:36 PM
Joined the server.
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Dune 08-Jul-20 11:36 PM
@AlphA @bentt rule 2
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AlphA 08-Jul-20 11:36 PM
what happened ?
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bentt 08-Jul-20 11:36 PM
?
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AlphA 08-Jul-20 11:36 PM
oh key
^^
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bentt 08-Jul-20 11:36 PM
ya quoi
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AlphA 08-Jul-20 11:36 PM
don't speak french
^^
its in the rules
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bentt 08-Jul-20 11:36 PM
ok
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Learath2 08-Jul-20 11:37 PM
Exactly, c'est in the rules
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bentt 08-Jul-20 11:37 PM
its raciste no ?
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AlphA 08-Jul-20 11:37 PM
so @bentt take the numbers i gave you and put it in "addresse hote"
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Dune 08-Jul-20 11:37 PM
PMs are allowed 😉 (edited)
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AlphA 08-Jul-20 11:37 PM
nope its not its just for everyone to understand ^^
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bentt 08-Jul-20 11:37 PM
and my english is bad
small
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AlphA 08-Jul-20 11:38 PM
@Dune my bad ^^ sorry for that
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Dune 08-Jul-20 11:38 PM
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bentt 08-Jul-20 11:38 PM
??
what
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AlphA 08-Jul-20 11:38 PM
private message
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bentt 08-Jul-20 11:38 PM
ok
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Learath2 08-Jul-20 11:39 PM
@Dune maybe we should get a channel where we don't care about the language?
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AlphA 08-Jul-20 11:39 PM
nope
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Learath2 08-Jul-20 11:39 PM
I guess it can't be moderated then, but do we really need to?
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AlphA 08-Jul-20 11:39 PM
theres no point with that
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Dune 08-Jul-20 11:39 PM
@Learath2 maybe yeah, but then we can't moderate, which sucks
I think other discords have channels per language
I don't know if we're big enough to do that though
and it requires specific moderators, doesn't it
until now it feels like people joined specific communities
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AlphA 08-Jul-20 11:40 PM
@Dune nope the discord is too small and you would need more admins ^^
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Learath2 08-Jul-20 11:40 PM
inb4 someone hatches a terrorist plot in our unmoderated channel and we are all court martial'd
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Dune 08-Jul-20 11:40 PM
gotta encrypt teeworlds chat qucik
I mean, we could have channels for gametypes etc. but I feel like people prefer to have their communities in a discord of their own, which makes sense
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AlphA 08-Jul-20 11:43 PM
that's kinda true
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Stiopa 08-Jul-20 11:49 PM
eh. chats without moderation don't sound like a good idea. but I am all in for more chats. 😄
#questions? #screenshots? but then again. are they really needed? it's not like #general is overflowing
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AlphA 08-Jul-20 11:52 PM
no aha
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Learath2 08-Jul-20 11:57 PM
Yeah general is fine, I just find it's always an issue with people that speak another language and it's not always trivial to help them if we are to keep this channel to english at all times
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Dune 09-Jul-20 12:03 AM
good luck finding a russian mod that speaks fluent english :D (edited)
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Deleted User 09-Jul-20 12:24 AM
a
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a gerdoe 09-Jul-20 10:25 AM
xd
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Xenon 09-Jul-20 12:32 PM
Joined the server.
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Deleted User 09-Jul-20 02:17 PM
rj
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fokkonaut 09-Jul-20 02:18 PM
F-Client 2.8 is out now! Added smooth zoom and show distance, never have to use /showall anymore on DDNet bridge servers or on fokkonaut's playground https://fokkonaut.github.io/F-Client
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Learath2 09-Jul-20 02:38 PM
(unless you want to record a demo with every tee in it)
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Deleted User 09-Jul-20 02:41 PM
how common are cheaters in teeworlds? i sometimed see some people who are insanely good and spin around a lot
wondering if theyre just really good or cheating :0 (edited)
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Dune 09-Jul-20 02:42 PM
probably good
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Deleted User 09-Jul-20 02:42 PM
i guess
at the end of the day it doesnt make much difference
becos even if they were cheating it doesnt ruin the game
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Dune 09-Jul-20 02:44 PM
well it does, it's just not "spinning" cheating
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Iman 09-Jul-20 03:10 PM
my 0.7 gamer client crash when i preshot a grenade on the other colour spawn and i change team before the nade reaches the ground, is it a known bug ?
works only when i do that from red team to blue team
otherwise it just kill me
and it display that a small white pixel killed me in the kill feed
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Tonixe 09-Jul-20 03:17 PM
lol
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Dune 09-Jul-20 03:18 PM
lol, never heard of this, thanks
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Skayland 09-Jul-20 03:19 PM
Lol
Me neither
Can someone reproduce it?
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Iman 09-Jul-20 03:22 PM
it was on a gctf server
assa's mod
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Betz&lel-$h&l0m 09-Jul-20 03:26 PM
Joined the server.
Joined the server.
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Iman 09-Jul-20 03:31 PM
works same way in vani
if u time ur grenades to kill urself
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Dune 09-Jul-20 03:37 PM
sounds like a vanilla issue
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Iman 09-Jul-20 03:40 PM
f-client seems to be fine with that self-killing thing
but i didnt restarted the server b4 the test
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Dune 09-Jul-20 03:44 PM
ah, then I'll be wrong
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Iman 09-Jul-20 03:44 PM
vani client is fine with that too, i'll test with a server restart
y vani client is fine with the self-kill thing even with the restart
gamer client crashes when its a self kill from red to blue but it's fine when it's from blue to red it displays a white point as killer in kill feed
and other clients don't crash, they display the same white pixel thing in the kill feed
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Dune 09-Jul-20 03:51 PM
thanks!
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Iman 09-Jul-20 03:55 PM
ah and my gamer client is the version 5.6.1 for windows 64
👍 1
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noby 09-Jul-20 07:08 PM
[7:41 AM] bubba2k: how common are cheaters in teeworlds? i sometimed see some people who are insanely good and spin around a lot @Deleted User depends which mode
but its an old open source game, there will always be a chance of cheaters
some servers have protection against some kinds of cheats, some gametypes are easier to cheat on, it rly just depends
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Stiopa 09-Jul-20 07:10 PM
most of people who spin are probably just good though 😝
unless their spin is of constant speed. just look for unnatural spinning
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ReiTW 09-Jul-20 07:13 PM
@noby nobbot-client.exe
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noby 09-Jul-20 07:14 PM
.exe
ye watch out for anyone using ath client theyre probably cheating
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ReiTW 09-Jul-20 07:14 PM
:v)
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noby 09-Jul-20 07:15 PM
lol
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NanoK 09-Jul-20 08:04 PM
hola
quien esta en blocker
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Stiopa 09-Jul-20 08:09 PM
Englando
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Dune 09-Jul-20 08:13 PM
@NanoK english only
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StrangeUniverseArtist 10-Jul-20 12:07 AM
Can I have irc bridge access thx
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Assa 10-Jul-20 12:30 PM
@Dune @Iman that was a known bug in 0.7 vanilla, which got fixed, are you missing a commit?
It shouldn't have anything to do with the server-mod (edited)
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Iman 10-Jul-20 12:36 PM
fun fact if u do the bug from red to blue (to get the crash) and u manage to self kill while holding the red flag it instantly get back to the red base
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Dune 10-Jul-20 01:02 PM
@Assa then it's just been too long I didn't rebase
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jxsl13 10-Jul-20 01:22 PM
nheir fixed that iirc
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Stiopa 10-Jul-20 02:07 PM
anyone suggested an "AFK" icon to turn on and off? (edited)
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Dune 10-Jul-20 02:34 PM
If you are afk, spectate. The afk features in Teeworlds autospectate or autokick players
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noby 10-Jul-20 02:55 PM
afk autokick is nice feature
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fokkonaut 10-Jul-20 02:55 PM
xd
offensive
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noby 10-Jul-20 02:55 PM
no
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fokkonaut 10-Jul-20 02:56 PM
move to spec and then if players want to join when its full afks get kicked from spec
that would be best
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noby 10-Jul-20 02:56 PM
its rly hard to tell if a spectator is afk or not
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fokkonaut 10-Jul-20 02:56 PM
nah
yea
idk
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Dune 10-Jul-20 03:16 PM
good point
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Stiopa 10-Jul-20 04:09 PM
yeah
^^
exactly what noby said
in competetive it is sometimes really hard to judge
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murpi 10-Jul-20 08:01 PM
Joined the server.
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noby 10-Jul-20 08:02 PM
@heinrich5991 someone is faking ddnet servers
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murpi 10-Jul-20 08:03 PM
^ I was baited to this server twice
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noby 10-Jul-20 08:03 PM
nobo
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murpi 10-Jul-20 08:03 PM
u
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noby 10-Jul-20 08:03 PM
lol
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yāccreフレシュマイボイ 10-Jul-20 09:00 PM
Joined the server.
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Matrix1997 10-Jul-20 09:04 PM
Joined the server.
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heinrich5991 10-Jul-20 09:35 PM
@noby thanks, banned
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noby 10-Jul-20 09:36 PM
:D
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a gerdoe 10-Jul-20 09:37 PM
ezz
new masterban for years
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Dune 10-Jul-20 10:57 PM
@redix hoho
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redix 10-Jul-20 10:58 PM
nothing really new :D lies around since last year
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Dune 10-Jul-20 10:58 PM
still!
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redix 10-Jul-20 10:59 PM
It's basically the same as #2650 + really buggy projectile prediction
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Iman 10-Jul-20 11:05 PM
https://www.youtube.com/watch?v=4nutu8QDByE what is the thing we can see in front of the grenade multiple times in the vid ?
Enjoy and leave comments :) First song : A Day To Remember "Have Faith In Me" Sing-A-Long Version!
we can see it at 29 secs
if u slow down the time
or use the . and , shortcuts to go one frame forward or backward
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Alexander_ 10-Jul-20 11:53 PM
hacks
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Dune 11-Jul-20 12:33 AM
probably a modification @Iman
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Iman 11-Jul-20 12:34 AM
wdym ?
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Dune 11-Jul-20 12:34 AM
it is probably caused by a modification
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Iman 11-Jul-20 12:35 AM
a client modification ?
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Dune 11-Jul-20 12:35 AM
or server, idk
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Iman 11-Jul-20 12:35 AM
ok
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Dune 11-Jul-20 12:41 AM
anyone wants more bans?
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Alexander_ 11-Jul-20 12:43 AM
688799615553896450
thanks
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skao 11-Jul-20 12:43 AM
do you ever just
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murpi 11-Jul-20 12:43 AM
I was summoned
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Dune 11-Jul-20 12:43 AM
we had a spam wave, they manually pinged everyone
not much we can do that against that, unfortunately
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Dune 11-Jul-20 12:44 AM
it's enabled
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Alexander_ 11-Jul-20 12:44 AM
oh
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Dune 11-Jul-20 12:44 AM
they're human, not bots
shouldn't happen too often, this is a first
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Alexander_ 11-Jul-20 12:44 AM
im banned on official minecraft server
cause someone was spam pinging and i said something like oh god a raid and they just banned me no questions asked
@Unknown
account created on 3/15/2020
guess they had nothing to lose
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Deleted User 11-Jul-20 12:47 AM
Joined the server.
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Stiopa 11-Jul-20 12:59 AM
@Dune ping spam?
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Dune 11-Jul-20 12:59 AM
yes
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Stiopa 11-Jul-20 01:00 AM
ah I see
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V1nceManXD 11-Jul-20 01:42 AM
lol
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V1nceManXD 11-Jul-20 01:56 AM
xd
teeworlds
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benj 11-Jul-20 02:01 PM
fr?
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Dune 11-Jul-20 02:02 PM
rule 2
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ZeCake 11-Jul-20 02:21 PM
Joined the server.
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jxsl13 11-Jul-20 03:13 PM
create one channel per rule in order to properly tag it like #development
hehe
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Iman 11-Jul-20 03:14 PM
x)
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Stiopa 12-Jul-20 02:02 PM
suggestion, make the ready bind have to be pressed twice in a quick fashion in order to pause a game
that would reduce the number of accidental pauses (edited)
how does that sound
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Dune 12-Jul-20 02:37 PM
I think most people wouldn't figure
f3 2
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Stiopa 12-Jul-20 04:06 PM
hmmm true
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Stiopa 12-Jul-20 05:04 PM
this player count pleases me greatly
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thestyxcode 12-Jul-20 05:15 PM
im too dumb to understand lol
explain pls
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Stiopa 12-Jul-20 05:15 PM
tournament, and engagement of players the highest in quite some time
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thestyxcode 12-Jul-20 05:15 PM
oh ok
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Stiopa 12-Jul-20 05:17 PM
a sight to behold. 🙂
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jxsl13 12-Jul-20 05:36 PM
429, nice
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Stiopa 12-Jul-20 05:42 PM
more about the ctf server count ^^
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jxsl13 12-Jul-20 05:47 PM
oh, I'm not a vanilla player, but not bad none the less.
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Deleted User 12-Jul-20 07:15 PM
hm
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Assa 12-Jul-20 10:00 PM
450 - mostly DDNet on 0.7 support
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Learath2 12-Jul-20 10:28 PM
Nice to finally have the community back together
Here is to hoping we dont need any more breaking low level protocol changes so that the next bridge code doesnt look even uglier
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Dune 12-Jul-20 11:03 PM
That's nice yeah
Though it makes those bridge servers DoS vulnerable?
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fokkonaut 12-Jul-20 11:17 PM
0.6 servers are, mine for example shouldnt, i only accept ddnet client and ddnet based clients because they have a token system
ddnet still supports 0.6 vanilla clients without token
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redix 12-Jul-20 11:24 PM
But the tokens are only used for connection based messages, not for connless stuff like server info requests
At least as far as I remember
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Dune 12-Jul-20 11:25 PM
since they still support 0.6 vanilla clients, they could be attacked using that protocol, right?
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redix 12-Jul-20 11:28 PM
In theory yes. I think ddnet only responds a minimal packet for the server info requests on high load.
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Dune 12-Jul-20 11:28 PM
oh, clever
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redix 12-Jul-20 11:30 PM
I actually tried this on a vanilla server, when there was an ongoing attack on all 0.6 servers. People instantly started complaining that servers appear empty although there were people playing...
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Dune 12-Jul-20 11:37 PM
sounds inconvenient yeah
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ReiTW 13-Jul-20 12:56 AM
@redix +1, that's a way to avoid cpu consumation & outgoing bandwidth
but it doesn't really appear empty, it just doesn't send ingame players infos
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redix 13-Jul-20 12:59 AM
Still annoying. Using tokens like 0.7 does is a better option
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ReiTW 13-Jul-20 01:08 AM
dunno why it is annoying, when I search a server for my case I do not care
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Deleted User 13-Jul-20 01:48 AM
Joined the server.
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Learath2 13-Jul-20 07:15 AM
Sometimes you look for friends and it's annoying
DDNet client could adopt the new token protocol and keep the old one for backwards compatibility, but the low level networking code already looks like shit because of the bridge code and the 0.6 vanilla support
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Assa 13-Jul-20 08:44 AM
you could add a "high load" message in the future indicating that the server doesn't send all infos
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Learath2 13-Jul-20 10:33 AM
Well 0.6 people are used to the behaviour by now and by far the best solution would be to have http masters that also send the serverinfo
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heinrich5991 13-Jul-20 10:54 AM
👍
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ReiTW 13-Jul-20 01:35 PM
@Learath2 +1
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Skyrx 13-Jul-20 02:03 PM
Fixed some bugs 0.7 antiping pre-release: This only includes basic prediction for other tees and projectiles, it is by far not as advanced as the latest antiping version in DDNet! Projectiles migh...
0.7 antiping
mabye some1 dont know about it
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redix 13-Jul-20 03:35 PM
That's just a really early version. Updates with more features will follow soon :)
🤔 1
❤️ 1
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Skyrx 13-Jul-20 03:58 PM
Did i say, what dat version perfect?
No?
People who are used to playing with antiping can enjoy it.
Cuz i tested it on vani
Worksd gud
4 me
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Skyrx 13-Jul-20 04:20 PM
So much secrets:)
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redix 13-Jul-20 04:21 PM
rocket jump and gunfire prediction is still missing
and it does not include any prediction for ddrace
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Skyrx 13-Jul-20 04:25 PM
Hm, i feel difference about grenade (edited)
With and without
Its kinda better (edited)
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heinrich5991 13-Jul-20 04:26 PM
discord api != discord client
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redix 13-Jul-20 04:26 PM
It tries to sync all characters and entities in the world, so it shows the predicted position of the projectiles
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heinrich5991 13-Jul-20 04:26 PM
bit bad when that happens
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redix 13-Jul-20 04:27 PM
downside is that the projectiles seem to appear for away from the tees with high ping
far away*
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Dune 13-Jul-20 04:27 PM
@Skyrx no secrets, just a seldom used private channel for admin stuff, almost everything in teeworlds is public
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Skyrx 13-Jul-20 04:27 PM
Its a joke dude
np
So guys
A question
The real antipin for 0.7 in dev?
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Dune 13-Jul-20 04:28 PM
what?
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heinrich5991 13-Jul-20 04:29 PM
antiping
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Skyrx 13-Jul-20 04:29 PM
+
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heinrich5991 13-Jul-20 04:29 PM
by redix
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Skyrx 13-Jul-20 04:29 PM
Okey
The real antiping for 0.7 in developing?
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heinrich5991 13-Jul-20 04:30 PM
redix develops it, yes. see above ^^
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Skyrx 13-Jul-20 04:30 PM
I mean
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redix 13-Jul-20 04:30 PM
Nobody started working on it so far... so i did it 😄
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Skyrx 13-Jul-20 04:30 PM
He the only 1 person who wrorkin at it? (edited)
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redix 13-Jul-20 04:31 PM
Mostly because some parts of the vanilla community stayed in 0.6 because of missing antiping
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Skyrx 13-Jul-20 04:31 PM
++++++++++++++++++++++++++++++++++
Im the one of them
tbh, i only care about grenade pred (edited)
for gctf/zcatch
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redix 13-Jul-20 04:35 PM
i'll add rocket jump and gunfire prediction (your own projectiles will spawn immediately like in ddnet) that should be enough for vanilla+gctf/zcatch 🙂
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Skyrx 13-Jul-20 04:35 PM
@redix thx god u are exist
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redix 13-Jul-20 04:36 PM
well it's no black magic but working on that code is seriously no fun 😄
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Skyrx 13-Jul-20 04:36 PM
I know, cuz tried 2 do it by myself
Itrs realy hard
cuz i thought dat was ez
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NebulaGrey 13-Jul-20 07:30 PM
Joined the server.
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Deleted User 13-Jul-20 09:42 PM
rj rj
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GELO 14-Jul-20 10:37 AM
Joined the server.
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Tonixe 14-Jul-20 11:23 AM
rj
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Sonix 14-Jul-20 11:31 AM
Rj
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Stiopa 14-Jul-20 12:44 PM
definitely a rj
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Ironbeak 14-Jul-20 06:07 PM
Joined the server.
no sry
xD
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jxsl13 14-Jul-20 06:42 PM
rj
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Pure_luck 15-Jul-20 01:55 PM
Joined the server.
Hi all! I'm here
Could anyone tell me who is admin of infCroya «corona outbreak test» server?
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What 15-Jul-20 01:56 PM
hi here, i'm part of all
i don't know
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Pure_luck 15-Jul-20 01:58 PM
ok, np
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Dune 15-Jul-20 02:09 PM
is that your disciple, @rand()
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rand() 15-Jul-20 03:04 PM
yes
I like to influence people, bot(), then pureluck, can't wait for the next idea
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Pure_luck 15-Jul-20 04:42 PM
Started my own infCroya 24x7 server. Someone want to test it?
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Eva Gabunda 15-Jul-20 05:27 PM
Joined the server.
ANYONE TO PLAY PLS
plsssslsslslslsls
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jxsl13 15-Jul-20 05:50 PM
rj
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MikePKMN 15-Jul-20 06:36 PM
Joined the server.
someone have hide & seek maps?
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a gerdoe 15-Jul-20 06:41 PM
no
but i have catch16 map named grasscatch:
👍 1
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Pure_luck 15-Jul-20 07:27 PM
Oh, nice. Does anybody have old infection maps? Like city
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a gerdoe 15-Jul-20 07:28 PM
Is editor2 refactored editor or a separate program?
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Dune 15-Jul-20 07:28 PM
refactored editor
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a gerdoe 15-Jul-20 07:29 PM
bad and good in one xd
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Stiopa 15-Jul-20 07:32 PM
knowing life it is in the heinrich's map database :D
@Pure_luck https://heinrich5991.de/teeworlds/maps/maps/ inf_ prefix for the classic maps
infc_ for the infection class maps
the new infcroya maps seem to use infc_ too
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a gerdoe 15-Jul-20 07:44 PM
then i think that all teeworlds contributors have own domains and own hosted homeservers
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Pure_luck 15-Jul-20 09:45 PM
@Stiopa omg, that was super helpful. Thanks!
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Stiopa 15-Jul-20 09:58 PM
thank heinrich :)
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ReiTW 16-Jul-20 12:05 AM
looks like a honeypot server spoofs packets with player ips directly to our server
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ReiTW 16-Jul-20 12:16 AM
@heinrich5991 do you have any logs of recent registered servers on 0.6 side?
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heinrich5991 16-Jul-20 12:27 AM
no
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ReiTW 16-Jul-20 12:27 AM
rip so
looks ok now on thta side
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Meka 16-Jul-20 01:15 AM
could one of yall toss me the fng server invite?
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jxsl13 16-Jul-20 01:25 AM
Teeworlds Discord servers (Page 1) — Community News — Teeworlds Forum — Everything Teeworlds!
@Meka
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Meka 16-Jul-20 01:31 AM
🙏
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ShootXen 16-Jul-20 01:37 AM
👀
👀 3
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Trafalgar Law 16-Jul-20 02:03 AM
Who pinged me
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agusx30 16-Jul-20 02:08 AM
Joined the server.
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jxsl13 16-Jul-20 02:08 AM
sorry dude xD
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Kasia 16-Jul-20 10:57 AM
Joined the server.
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ok77 16-Jul-20 11:40 AM
aye
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Urquell 16-Jul-20 02:49 PM
Joined the server.
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Jotaro 17-Jul-20 02:29 PM
Joined the server.
Ah i miss this game
Long time no play
👋 2
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Stiopa 17-Jul-20 03:01 PM
👋 welcome back
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Martin0513 17-Jul-20 06:01 PM
Joined the server.
Hello Guys come to xpanic pls
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Stiopa 17-Jul-20 07:33 PM
? I don't see an xpanic server?
oh. in 0.6
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Jotaro 17-Jul-20 10:45 PM
old game
probably only few players play it now
but it's a great game ngl
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Dune 17-Jul-20 10:46 PM
https://status.tw/ 577 players onlnie
A service for displaying and analyzing the status and statistics of Teeworlds servers and players
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Stiopa 18-Jul-20 12:18 AM
still a shadow of its former self
#reviveTWinitiative
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Naoki 18-Jul-20 12:20 AM
status.tw is counting from 13 July 2019
Is here page that i can see all my 'tw time' since i first time joined with this name?
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Dune 18-Jul-20 12:22 AM
no
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Naoki 18-Jul-20 12:22 AM
:<
And is it possible to see how much time i was on for example fng or ddnet?
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heinrich5991 18-Jul-20 12:24 AM
#REvIveTWinitiative
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Naoki 18-Jul-20 12:25 AM
Whats going on with that?
Whats happening?
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Dune 18-Jul-20 12:25 AM
I think @heinrich5991 is playing with words
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Stiopa 18-Jul-20 12:25 AM
REITW
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Naoki 18-Jul-20 12:25 AM
So im bad at
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Stiopa 18-Jul-20 12:25 AM
:squint:
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heinrich5991 18-Jul-20 12:25 AM
@ReiTW
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Stiopa 18-Jul-20 12:26 AM
I'm serious tho
revive tw
"how is one supposed to do that?" one may ask
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ReiTW 18-Jul-20 12:26 AM
? @heinrich5991
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Stiopa 18-Jul-20 12:27 AM
and I answer. Time to do the rites
Begin the rites of revival!
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ReiTW 18-Jul-20 12:28 AM
ha
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Stiopa 18-Jul-20 12:28 AM
no ha
this is a serious issue
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ReiTW 18-Jul-20 12:29 AM
the only issue I saw was cloudflare having problems
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Stiopa 18-Jul-20 12:29 AM
the issue I see is the split between two versions
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Dune 18-Jul-20 12:29 AM
not much that can be done about that
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Stiopa 18-Jul-20 12:30 AM
unfortunately
I suppose it will fix itself with time
just like the 0.5 -> 0.6 did
or maybe teeworlds stayed on 0.6 a bit too long?
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ReiTW 18-Jul-20 12:30 AM
also a lot of people doesn't really like the new version so
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Stiopa 18-Jul-20 12:31 AM
also, a question of UTMOST importance
teeworlds 0.9 -> teeworlds 0.10 or teeworlds 1.0
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Dune 18-Jul-20 12:31 AM
I haven't heard that too much, mostly lack of content issues
@Stiopa 0.10
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Stiopa 18-Jul-20 12:31 AM
the only right option!
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ReiTW 18-Jul-20 12:32 AM
0.10 == 0.1 < 0.9 ? FeelsChromosomeMan
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Zatline 18-Jul-20 12:32 AM
1.0 would be the logical step after 0.9 srsly
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Stiopa 18-Jul-20 12:32 AM
no, the integer after . must be separate from the one on the left
<int>.<int>
I can already see the debate raging on once 0.9 is released
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redix 18-Jul-20 01:05 AM
Does anyone honestly believe there will ever be a 1.0? :D A new major release usually includes a compatibility break. We still didn't recover from the last one... And I don't know about any big feature that would justify a compatibility break
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Dune 18-Jul-20 01:13 AM
yeah, it's hard to justify throwing away all the content that makes Teeworlds imo, other than for security issues
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redix 18-Jul-20 01:19 AM
The more important question is probably 0.8 after 0.7.9 (without a compatibility break) or 0.7.10
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Stiopa 18-Jul-20 01:20 AM
yeah... the 0.6 -> 0.7 change was deadly
though the 0.8 milestone is set to have interesting things
🤔
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redix 18-Jul-20 01:25 AM
Well it includes 3 issues. Map compression isn't really important since the embedded images are the biggest part of the files, bots would be possible without a break and downloadable content is rather useless without a modding system which can actually use the resources.
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Stiopa 18-Jul-20 01:27 AM
true... something more major is desirable maybe...
a new powerup of the ninja ilk maybe... :P so as not to modify the "core" gameplay, but to implement an actual gameplay addition somewhere... idk
probably not a weapon... after several years of playing I got too used to the current state... too conservative
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redix 18-Jul-20 01:33 AM
Yeah. People just wouldn't use new gameplay elements... They don't even play new maps. I have hardly ever seen anything but ctf5 in public games =\
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Stiopa 18-Jul-20 01:34 AM
public games are going to stay ctf5 probably for the rest of the game
unless official servers with map rotation are implemented
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redix 18-Jul-20 01:34 AM
The last gameplay change was the addition of the laser in 0.4 I think
When you have map rotation people just won't join...
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Stiopa 18-Jul-20 01:35 AM
and that was like... 12 years ago or more (edited)
official servers though, I feel like they would attract the necessary players
even if map rotation was implemented, map rotation for public 16 player games is pointless
8v8 on ctf1 would not work
I mean, it COULD. but the map is definitely not designed for that
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redix 18-Jul-20 01:36 AM
ctf1 doesn't work in general ^^
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Stiopa 18-Jul-20 01:37 AM
^^
ctf1_red
idea: remove ctf5
make ctf2 the new public vanilla map
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noby 18-Jul-20 01:38 AM
people dont want that
if u try to force people onto maps they dont want they will just vote for the ones they do, or find another server
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Stiopa 18-Jul-20 01:40 AM
make the default filter hide all maps with "ctf5" lol
enough banter. I feel the gameplay is already 👌
in general, it is hard to reach new players
steam certainly helped
somewhat
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redix 18-Jul-20 01:43 AM
ctf5 is okay for public games. It's just kinda boring to play it all the time...
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Dune 18-Jul-20 01:43 AM
@noby yeah, like ctf4_old
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noby 18-Jul-20 01:44 AM
thats the equivalent for ictf right
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Stiopa 18-Jul-20 01:44 AM
it's not like teeworlds is easy to find on steam either.
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Dune 18-Jul-20 01:44 AM
@redix death tiles/unhookables were 0.5 I think?
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Stiopa 18-Jul-20 01:44 AM
pretty far down on the "multiplayer" free to play games :t
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redix 18-Jul-20 01:44 AM
Ah true :)
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Dune 18-Jul-20 01:45 AM
I think gameplay elements would be enthusiastically welcomed and played with, even if not on ctf5. mods abuse every little resource vanilla teeworlds has
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Stiopa 18-Jul-20 01:45 AM
may 0.8 bring... tf2-style teleporters
@Dune sounds like every mod for every game ever :-)
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redix 18-Jul-20 01:45 AM
Only thought about weapons or power ups
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Dune 18-Jul-20 01:45 AM
I mean, imagine a lot of mods without ninja, or unhookables
map elements are super refreshing
even though they never manage to find their way in vanilla
like ninja, unhookable, death tiles, they make terrible maps in vanilla
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redix 18-Jul-20 01:48 AM
Well ddrace doesn't really use ninja itself :D they just abuse the skin. Sushi once made a really cool race map that uses the fact that you can change direction without losing speed with ninja
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Dune 18-Jul-20 01:51 AM
ooh, that's fun
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Stiopa 18-Jul-20 01:55 AM
Do you have any ideas for new power-ups? (Page 1) — Developer Journals — Teeworlds Forum — Everything Teeworlds!
:)
thought it'd be relevant to post
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heinrich5991 18-Jul-20 01:58 AM
@redix ninja was changed in 0.6 I think
to keep the speed
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Stiopa 18-Jul-20 01:59 AM
a good change. ninja flight is fun
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redix 18-Jul-20 02:00 AM
Okay. Never noticed that because it's hardly ever used
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Dune 18-Jul-20 02:01 AM
fun fact there is no prediction whatsoever
ninja teleports you
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heinrich5991 18-Jul-20 02:01 AM
and for hammer you now need a line of sight
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redix 18-Jul-20 02:01 AM
Antiping in ddnet can predict ninja I think
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Dune 18-Jul-20 02:02 AM
i don't think you need anything complicated
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redix 18-Jul-20 02:03 AM
True
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Dune 18-Jul-20 02:03 AM
it's just never been implemented i guess
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redix 18-Jul-20 02:04 AM
It's just a weapon effect. They don't have prediction in general. The weapon input is also handled differently. It's not as reliable for prediction like the movement input
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Stiopa 18-Jul-20 02:07 AM
Also; what's the highest peak of players teeworlds ever had? (W/o the (connecting...) exploiter)
(Or at least a one you remember)
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redix 18-Jul-20 02:11 AM
From what I remember there were times with > 1000 online players between 2008 and 2010. Mostly distributed between vanilla, instagib and race
Not sure about the years after that
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heinrich5991 18-Jul-20 02:37 AM
yes, >1000 players online happened again after that
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Stiopa 18-Jul-20 02:43 AM
Wasn't there like... ~1300 in 2013?
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Pure_luck 18-Jul-20 02:57 PM
I recall problems with master server when I could not find servers for weeks. After that community gone down tenfold.
It was ~2017-2018
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Stiopa 18-Jul-20 03:01 PM
anyone has contact with FuN~Elefant?
he made the original battlefield gamemode for 0.6 (edited)
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Pure_luck 18-Jul-20 03:07 PM
Wow, that would be nice to revive
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Stiopa 18-Jul-20 03:13 PM
I managed to dig up an .exe and maps for it
but no source
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a gerdoe 18-Jul-20 03:14 PM
some years ago he said that he will not publish sources
and i think he has no sources now
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Stiopa 18-Jul-20 03:15 PM
:/
at least zEsc is intact
his site is offline for sure and he had not been online for years
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Stiopa 18-Jul-20 03:31 PM
"ich bin leider zur inaktiv" 😕 (edited)
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Stiopa 19-Jul-20 03:18 AM
I suppose the auto demo recording of race would begin at character spawn and be sorted by the length of the actual race?
since starting at the race begin is a bit... weird, and does not contain the additional rocket boosts that might have occured prior to start
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Dune 19-Jul-20 03:19 AM
do you have a better solution?
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Stiopa 19-Jul-20 03:20 AM
not really, just... hm.
in an ideal world, a race recording would include like 3 seconds prior to the race begin, to show the actions that provide the initial boost
however, coding a race recording that begins on the actual beginning and ends on the actual ending is probably more ideal
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Dune 19-Jul-20 03:22 AM
how do you know that the race is going to start in 3 seconds
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Learath2 19-Jul-20 09:12 AM
Err on the side of caution and record everything from spawn?
Players can always slice the demo later
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Stiopa 19-Jul-20 01:57 PM
start on spawn, finish on the finish line, discard if reset before that?
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TFN Arakhis 19-Jul-20 02:06 PM
Joined the server.
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Stiopa 19-Jul-20 02:07 PM
rage join
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Eva Gabunda 20-Jul-20 01:41 AM
ANYONE
WANT
TO
PLAY
im in multimap
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Jerome|JeyKey|love 20-Jul-20 10:11 AM
Joined the server.
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Stiopa 20-Jul-20 10:33 AM
Ragejoin
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Jotaro 20-Jul-20 11:55 AM
@Stiopa stoooopid
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Boti. 20-Jul-20 04:02 PM
Joined the server.
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Hidden_Assasin 20-Jul-20 11:08 PM
Joined the server.
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Jotaro 21-Jul-20 04:30 PM
@Rilla
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Rilla 21-Jul-20 04:30 PM
yes?
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TFN Arakhis 21-Jul-20 07:24 PM
has anyone a solution for active cl_dyn_cam in ddnet launcher?.. 😦
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jxsl13 21-Jul-20 11:04 PM
ban 😄
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Deleted User 22-Jul-20 05:28 AM
why does nobody ever play the vanilla gamemodes 😢
ctf is so good
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Mopsik 22-Jul-20 11:33 AM
Joined the server.
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Dune 22-Jul-20 11:43 AM
There are usually a couple of active CTF servers
It gets repetitive, and the player level is high nowadays
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Stiopa 22-Jul-20 11:49 AM
Chiller Dragon's server most notably (edited)
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What 22-Jul-20 12:38 PM
what about instagib 😦
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Dune 22-Jul-20 01:13 PM
It was active in the beginning of 0.7, though shortly after all servers I could find were locked for private games
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What 22-Jul-20 01:25 PM
i remember playing instagib for hours
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Stiopa 22-Jul-20 02:35 PM
I also remember playing infection for hours, zesc for hours, zpanic/xpanic for hours, battlefield for hours, +ddrace for hours
:P
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Assa 22-Jul-20 04:29 PM
zesc was best
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Stiopa 22-Jul-20 04:31 PM
speaking of zesc, I decided to take a look at the code today
and maybe merge... but it did not work out at all
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m4z0rlp 22-Jul-20 07:31 PM
Joined the server.
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7887 23-Jul-20 12:15 PM
Joined the server.
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A$ide$ilence 23-Jul-20 12:18 PM
Joined the server.
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NANAMAR 23-Jul-20 12:26 PM
Joined the server.
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binbaldweg (bzw) 23-Jul-20 12:28 PM
Joined the server.
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AkaFad 23-Jul-20 12:28 PM
Joined the server.
hey, i need help to setup a LAN server in teeworlds 0.7
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AkaFad 23-Jul-20 12:59 PM
thx
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Knuski 23-Jul-20 01:03 PM
Joined the server.
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nico,. 23-Jul-20 01:05 PM
Joined the server.
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Teper 23-Jul-20 01:05 PM
Joined the server.
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- sync - 23-Jul-20 01:15 PM
Joined the server.
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Mixi 23-Jul-20 01:24 PM
Joined the server.
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AkaFad 23-Jul-20 01:46 PM
@Dune it's doesnt work
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Dune 23-Jul-20 01:46 PM
@AkaFad what's the problem?
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AkaFad 23-Jul-20 01:46 PM
wait
do you wanna talk in private messages ?
@Dune
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Dune 23-Jul-20 01:50 PM
if you need to, but talking in public gives the opportunity for more people to help
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AkaFad 23-Jul-20 01:51 PM
ok
btw im on mac os x
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Dune 23-Jul-20 01:51 PM
@AkaFad what's the problem?
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AkaFad 23-Jul-20 01:51 PM
here's the error
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Dune 23-Jul-20 01:52 PM
does this file exist?
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AkaFad 23-Jul-20 01:52 PM
serverconfig.cfg ? yes
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Dune 23-Jul-20 01:52 PM
at this path?
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AkaFad 23-Jul-20 01:52 PM
yup
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Dune 23-Jul-20 01:52 PM
can you show it?
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AkaFad 23-Jul-20 01:53 PM
like this ?
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Dune 23-Jul-20 01:53 PM
show the path of the folder
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AkaFad 23-Jul-20 01:53 PM
via terminal ?
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Dune 23-Jul-20 01:53 PM
if you want. that's pwd
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AkaFad 23-Jul-20 01:53 PM
i know :p
like that ?
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Dune 23-Jul-20 01:56 PM
hmm
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AkaFad 23-Jul-20 01:56 PM
im dumb btw
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Dune 23-Jul-20 01:56 PM
why?
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AkaFad 23-Jul-20 01:57 PM
im just dumb x)
im naturally dumb, especially for informatic stuff
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Dune 23-Jul-20 01:58 PM
so it works?
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AkaFad 23-Jul-20 01:58 PM
no
idk why
i wrote the sample ctf config inside of the serverconfig.cfg (edited)
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Dune 23-Jul-20 01:58 PM
maybe permissions? ls -la serverconfig.cfg
this isn't a file content problem, it can't open the file (edited)
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AkaFad 23-Jul-20 01:59 PM
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Dune 23-Jul-20 01:59 PM
maybe permissions? ls -la serverconfig.cfg
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AkaFad 23-Jul-20 02:00 PM
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Dune 23-Jul-20 02:01 PM
hmm
well not sure what's happening, as a work around you can just mv serverconfig.cfg autoexec.cfg
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jxsl13 23-Jul-20 02:02 PM
whitespace in path rip
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AkaFad 23-Jul-20 02:02 PM
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Dune 23-Jul-20 02:02 PM
maybe, but that'd be a bug in Teeworlds @jxsl13
@AkaFad that's an info message
ignore
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AkaFad 23-Jul-20 02:02 PM
ah
im dumb ^^"
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jxsl13 23-Jul-20 02:03 PM
usually one should escape the whitespace Other\ Version (edited)
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AkaFad 23-Jul-20 02:05 PM
same error @jxsl13
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jxsl13 23-Jul-20 02:05 PM
how do you even start the server
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AkaFad 23-Jul-20 02:05 PM
by launching the tw server app and selecting the cfg file
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jxsl13 23-Jul-20 02:06 PM
how about opening a terminal
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AkaFad 23-Jul-20 02:06 PM
wdym
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jxsl13 23-Jul-20 02:06 PM
open terminal.app
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AkaFad 23-Jul-20 02:06 PM
im using iTerm
done
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jxsl13 23-Jul-20 02:07 PM
it's the same, just better
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AkaFad 23-Jul-20 02:07 PM
ik
i opened it
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jxsl13 23-Jul-20 02:07 PM
cd into that folder
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AkaFad 23-Jul-20 02:07 PM
done
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jxsl13 23-Jul-20 02:07 PM
cd Server.app
ls
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AkaFad 23-Jul-20 02:08 PM
contents (edited)
thats the folder
when i type ls
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jxsl13 23-Jul-20 02:08 PM
is it the only folder?
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AkaFad 23-Jul-20 02:09 PM
yes
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Dune 23-Jul-20 02:09 PM
@AkaFad doesn't the autoexec.cfg work?
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jxsl13 23-Jul-20 02:09 PM
cd contents then
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AkaFad 23-Jul-20 02:09 PM
@Dune no, same error (edited)
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Dune 23-Jul-20 02:09 PM
doesn't matter, you should have a CTF server
have you tested it?
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jxsl13 23-Jul-20 02:09 PM
.app files should usually be in the applications folder, I'd preferrably use the binary instead of that .app crap 😄 and
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AkaFad 23-Jul-20 02:09 PM
@Dune i get a unnamed server on dm1 in the Local Window
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Dune 23-Jul-20 02:10 PM
ok
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jxsl13 23-Jul-20 02:10 PM
cd contents && ls
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AkaFad 23-Jul-20 02:11 PM
Info.plist PkgInfo MacOS Resources
this is the files i see
(edited)
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jxsl13 23-Jul-20 02:11 PM
maybe cd MacOS
ls
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AkaFad 23-Jul-20 02:12 PM
teeworlds_server teeworlds_srv
the files
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jxsl13 23-Jul-20 02:14 PM
./teeworlds_srv -f "/User/<user>/Desktop/Teeworlds/Others\ Versions/0.7/serverconfig.cfg" (edited)
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AkaFad 23-Jul-20 02:14 PM
with the "." ?
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jxsl13 23-Jul-20 02:14 PM
yes
I would just open the Server.app like a folder and move the teeworlds_srv to the location of the serverconfig.cfg
to make this a little bit easier
but this kind of should(TM) work
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AkaFad 23-Jul-20 02:18 PM
it doesnt work
same error
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jxsl13 23-Jul-20 02:18 PM
what's the error
might be storage.cfg restrictions (edited)
move the teeworlds_srv into the same folder as your serverconfig.cfg
right click on Server.app (edited)
show package content
a screenshot of the error would help, as "the same" might be your view of the problem
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AkaFad 23-Jul-20 02:21 PM
like that ?
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jxsl13 23-Jul-20 02:22 PM
well, that's not the same error 😮
even tho the result is the same
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AkaFad 23-Jul-20 02:23 PM
yup
0.6 lan was simpler :)
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jxsl13 23-Jul-20 02:23 PM
did you move the teeworlds_srv ?
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AkaFad 23-Jul-20 02:23 PM
where (edited)
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jxsl13 23-Jul-20 02:24 PM
into the folder with serverconfig.cfg (edited)
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BadMug 23-Jul-20 02:24 PM
Joined the server.
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AkaFad 23-Jul-20 02:25 PM
i guess i did it
doesnt work (edited)
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jxsl13 23-Jul-20 02:25 PM
error?
doesn't work doesn't help
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AkaFad 23-Jul-20 02:26 PM
wait x)
[2020-07-23 14:25:10][engine]: running on unix-macosx-amd64 [2020-07-23 14:25:10][engine]: arch is little endian [2020-07-23 14:25:10][storage]: warning no data directory found [2020-07-23 14:25:10][storage]: couldn't open storage.cfg [2020-07-23 14:25:10][storage]: using standard paths [2020-07-23 14:25:10][storage]: added path '$USERDIR' ('/Users/user/Library/Application Support/Teeworlds') [2020-07-23 14:25:10][storage]: added path '$CURRENTDIR' ('/Users/user/Desktop/Teeworlds/Others_Versions/0.7/Teeworlds_Server.app/Contents/MacOS') [2020-07-23 14:25:10][storage]: added path '$APPDIR' ('.') [2020-07-23 14:25:10][console]: failed to open 'autoexec.cfg' [2020-07-23 14:25:10][console]: failed to open '/User/user/Desktop/Teeworlds/Others\ Versions/0.7/serverconfig.cfg' [2020-07-23 14:25:10][console]: Info: only relative paths starting from the ones you specify in 'storage.cfg' are allowed [2020-07-23 14:25:10][server]: starting... [2020-07-23 14:25:10][mapchecker]: invalid standard map [2020-07-23 14:25:10][server]: failed to load map. mapname='dm1'
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jxsl13 23-Jul-20 02:28 PM
it seems like you changed the folder name from "Others Versions" to "Others_Versions"
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AkaFad 23-Jul-20 02:29 PM
yes
i rewrote the line
still doesnt work
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jxsl13 23-Jul-20 02:29 PM
/User/user/Desktop/Teeworlds/Others\ Versions/0.7/serverconfig.cfg'
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AkaFad 23-Jul-20 02:29 PM
UserS
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jxsl13 23-Jul-20 02:29 PM
is the error path,, you should update the "-f "/Users/......" path as well
I mean the -f "/Users/<user>/Desktop/Teeworlds/Others_Versions/0.7/serverconfig.cfg"
you trying to start the default vanilla server?
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AkaFad 23-Jul-20 02:31 PM
wait
Configuring the server To configure the server you need to create a .cfg-file so that the server knows what to do. Use your favorite text editor to create a config that uses the following syntax: setting value setting2 value2
what are those settings values ?
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jxsl13 23-Jul-20 02:33 PM
that's just how it works, it's not a real setting called "setting"
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AkaFad 23-Jul-20 02:33 PM
im dumb
sorry then ^^
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jxsl13 23-Jul-20 02:33 PM
those values below this example are the actual values, but you should use the actual settings list
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AkaFad 23-Jul-20 02:36 PM
k
btw what are the "server tunnings" ? (edited)
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Dune 23-Jul-20 02:37 PM
something to tune the physics, which you are probably not interested in
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AkaFad 23-Jul-20 02:37 PM
ok
does it work in 0.6 or only in 0.7 ?
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jxsl13 23-Jul-20 02:40 PM
download, unzip, cd into folder, execute ./start.sh
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Dune 23-Jul-20 02:41 PM
what's this?
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AkaFad 23-Jul-20 02:41 PM
for the tunnings ? (edited)
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jxsl13 23-Jul-20 02:41 PM
vanilla teeworlds 0.7
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AkaFad 23-Jul-20 02:41 PM
nvm
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Dune 23-Jul-20 02:41 PM
please use official download links then
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AkaFad 23-Jul-20 02:41 PM
i did
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jxsl13 23-Jul-20 02:42 PM
it's the server in a proper context to work out of the box
you may replace the teeworlds_srv executable if you don't trust this with the one from teeworlds.com (edited)
even tho I just downloaded it and put it in there
without unnecessary assets to be uploadable here
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Dune 23-Jul-20 02:45 PM
hm, what's wrong with the OSX server in the official download?
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jxsl13 23-Jul-20 02:45 PM
dunno, the current state is that it's missing the storage.cfg
kind of that
ok, rip hehe, better us ethe one from mediafire
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AkaFad 23-Jul-20 02:48 PM
download, unzip, cd into folder, execute ./start.sh
@jxsl13 which folder
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jxsl13 23-Jul-20 02:49 PM
into the unzipped folder
teeworlds-0.7.5-osx
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AkaFad 23-Jul-20 02:50 PM
ok and then
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AkaFad 23-Jul-20 02:50 PM
what must i do
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jxsl13 23-Jul-20 02:50 PM
./start.sh
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AkaFad 23-Jul-20 02:52 PM
[2020-07-23 14:50:26][engine]: running on unix-macosx-amd64 [2020-07-23 14:50:26][engine]: arch is little endian [2020-07-23 14:50:26][storage]: warning no data directory found [2020-07-23 14:50:26][storage]: added path '$USERDIR' ('/Users/user/Library/Application Support/Teeworlds') [2020-07-23 14:50:26][storage]: added path '$CURRENTDIR' ('/Users/user/Desktop/teeworlds-0.7.5-osx') [2020-07-23 14:50:26][storage]: added path '$APPDIR' ('.') [2020-07-23 14:50:26][console]: executing 'autoexec.cfg' [2020-07-23 14:50:26][console]: executing 'autoexec.cfg' [2020-07-23 14:50:26][server]: starting... [2020-07-23 14:50:26][mapchecker]: invalid standard map [2020-07-23 14:50:26][server]: failed to load map. mapname='dm1'
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jxsl13 23-Jul-20 02:52 PM
yeah, download the zip file above
and try again
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AkaFad 23-Jul-20 02:53 PM
i did
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jxsl13 23-Jul-20 02:53 PM
I mean this one, I just uploaded
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AkaFad 23-Jul-20 02:53 PM
yes
i did it
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jxsl13 23-Jul-20 02:54 PM
then create a directory called data
in the unzipped folder
and put the maps folder in there
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AkaFad 23-Jul-20 02:56 PM
ok
well that's done
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jxsl13 23-Jul-20 02:57 PM
screenshot?
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AkaFad 23-Jul-20 02:57 PM
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jxsl13 23-Jul-20 02:57 PM
I find it rather weird that this does not work for me, but could work for you
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AkaFad 23-Jul-20 02:58 PM
strange
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jxsl13 23-Jul-20 02:58 PM
and maps being on the same level as autoexec.cfg works for me
try cd ~/..../teeworlds-0.7.5/ && ./start.sh
cd into folder and ./start.sh
this constellation works for me
and with the mediafire version it works the other way
hm, the server expects the folders mapres and maps to be in data
this one should(TM) work out of the box hehe
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AkaFad 23-Jul-20 03:08 PM
Oh
wait
it works ! @jxsl13
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jxsl13 23-Jul-20 03:11 PM
hm hm
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AkaFad 23-Jul-20 03:12 PM
thanks you
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jxsl13 23-Jul-20 03:12 PM
np
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Stiopa 23-Jul-20 03:12 PM
https://github.com/teeworlds/teeworlds/issues/1051 one can find really interesting issues ^^ (edited)
Add a quickstart page(toggle with server browser) to play a game: images+description for every gametype which are selectable(maybe arrange like: you vs all, team vs team) adjustable server level ma...
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Big bambino 23-Jul-20 03:12 PM
Joined the server.
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SlyDzE 23-Jul-20 06:03 PM
Joined the server.
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Lkeks 23-Jul-20 06:24 PM
Joined the server.
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D Rose 23-Jul-20 08:15 PM
Joined the server.
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natchies 23-Jul-20 09:27 PM
Joined the server.
🥴 2
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ok77 23-Jul-20 10:46 PM
i dono
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Cried 24-Jul-20 12:22 AM
Joined the server.
Siemka czy jest jakis POLAK?
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Stiopa 24-Jul-20 12:24 AM
Angielski tutaj. @Cried (English here.) (edited)
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Cried 24-Jul-20 12:25 AM
Can someone help me with Skin to teeworlds?
I have been trying to upload skins for 2 hours because I like them a lot and I can't
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Welf 24-Jul-20 01:18 AM
Joined the server.
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Dune 24-Jul-20 01:19 AM
@Cried what is "skin to teeworlds"?
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Cried 24-Jul-20 04:05 PM
Change outfit
in teeworlds
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Dune 24-Jul-20 04:08 PM
where are you trying to "upload" skins?
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Cried 24-Jul-20 04:09 PM
Teeworlds
data
skins
Becouse now is JSN
and old skins cant try :/
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jxsl13 24-Jul-20 04:10 PM
old skins do not really work in 0.7 (edited)
you need body parts and then you can make a skin from those parts.
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Cried 24-Jul-20 04:10 PM
Oh shiet :/
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jxsl13 24-Jul-20 04:10 PM
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Cried 24-Jul-20 04:10 PM
I dont know how do it
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jxsl13 24-Jul-20 04:10 PM
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Cried 24-Jul-20 04:11 PM
Have u maybe some skins or know how to rework old skin and add to 0.7?
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jxsl13 24-Jul-20 04:12 PM
it would be best if you have a vector graphic of your desired skin.
svg
for example
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Dune 24-Jul-20 04:12 PM
@Cried look in the skins folder, it's fairly straight forward
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Cried 24-Jul-20 04:14 PM
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jxsl13 24-Jul-20 04:14 PM
you make a body part, the same way it is made in those folders, export it with the right dimensions (and 72dpi) as png and add it to those folders.
then you can use the body part. you don't really need to use the json files.
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Cried 24-Jul-20 04:16 PM
im noob and i dont know how do it :/
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jxsl13 24-Jul-20 04:16 PM
inkscape?
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jxsl13 24-Jul-20 04:16 PM
well, I'n not here to do that for you, I'm just here to show you how that's done.
I'm no graphics designer.
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Cried 24-Jul-20 04:17 PM
:/
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Dune 24-Jul-20 04:17 PM
0.7 introduced a new skin system, separating each body part to allow deeper customisation by combining them. This was a good decision I think, and most players love it. The other day, @iTzMeRafa pu...
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jxsl13 24-Jul-20 04:18 PM
I think some template as psd or afdesign from Sonix(or whoever else) would help a lot with an explanation as to what each of these body part variations even mean
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Cried 24-Jul-20 04:19 PM
Okay thanks bro
for all help ❤️
u are good 😄
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jxsl13 24-Jul-20 04:20 PM
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Cried 24-Jul-20 04:22 PM
😮
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jxsl13 24-Jul-20 04:25 PM
I'm not sure myself, just speculations
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Stiopa 24-Jul-20 11:24 PM
what if you wanted to update a mod but the github files said (c) copyright
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jxsl13 24-Jul-20 11:38 PM
read the license
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FeiL 25-Jul-20 01:04 AM
Joined the server.
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Tu amigo fiel 25-Jul-20 03:10 AM
Joined the server.
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mind 25-Jul-20 09:12 AM
Hey, I found some inconsisten naming schemes within the editor. In the tooltip it states "Flip brush horizontal" and the button at the top uses X/X. When you use this option the tile will be flipped in horizontal DIRECTION. But when you turn Info on, it will be asigned with a V (for vertical), stating the LINE it was mirorred on. Imo you should decide for one of the two options instead of using both, since it's confusing.
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Stiopa 25-Jul-20 03:58 PM
malwarebytes seems to be detecting something within teeworlds.exe? 🤨
it's been like that since I updated malwarebytes... maybe I should verify local files
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Dune 25-Jul-20 04:00 PM
hey @mind, thanks for the report. Not sure if it's worth forwarding to Github though, given that work on the old map editor has stopped and we're focusing on a v2
@Stiopa happened a few times in the past that some AV had false positives on Teeworlds
The Steam binary should be the exact same as the teeworlds.com binary, check the CRC/SHA-1
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Stiopa 25-Jul-20 04:01 PM
well, validation shows no "changed" files
ye
the teeworlds downloaded from the site gives it as well
I assume the IP is related to the master servers?
considering the servers won't show until the warning popsu up
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Dune 25-Jul-20 04:05 PM
what IP?
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Stiopa 25-Jul-20 04:07 PM
the IP mentioned by the antivirus on the right (edited)
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Dune 25-Jul-20 04:08 PM
not sure what this corresponds to
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Stiopa 25-Jul-20 04:09 PM
well, the antivirus mentions that it is a exit connection to the IP 185.101.94.85
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Dune 25-Jul-20 07:23 PM
probably a server
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jxsl13 25-Jul-20 08:05 PM
it is :0
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Dune 25-Jul-20 08:22 PM
maybe this IP was used for malicious activities
🤔 1
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Stiopa 25-Jul-20 08:56 PM
I always knew the gctf have been up to no good!
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a gerdoe 25-Jul-20 09:13 PM
clanservers on same host (edited)
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Stiopa 25-Jul-20 09:13 PM
this one
is the one
>:(
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Stiopa 25-Jul-20 09:22 PM
I'm in awe with this ping, absolute unit.
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Naoki 25-Jul-20 09:48 PM
DDoS
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Trafalgar Law 25-Jul-20 10:17 PM
@Stiopa The 999 should be fixed with a refresh
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Stiopa 25-Jul-20 10:29 PM
ye but it was real internet
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MarisaG 26-Jul-20 08:14 AM
Hiya! I still have some servers in a datacenter that are not using their full potential and I would like to offer them for use as Teeworlds servers for someone who wants a server of their own. With my servers you will get the best performance and reliability compared to a server in your home, and lots more bandwidth than you are likely to ever use 🙂 The difference between this and my commercial servers is that these free server will also be used for hosting a BBS or MUD for another user. If you are interested just go to https://teeworldfans.gameplayer.club/HostSplash and choose the default plan and use "offline" payment method so you don't have to pay. I will get back to you shortly with your server info. Here's to Teeworlds fans! 🙂
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Stiopa 26-Jul-20 01:55 PM
update: it's just the ip, the all of the ports still trigger the AV ;p
🥴 1
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Pure_luck 26-Jul-20 08:00 PM
@Dune so I can finally mod a tee to look like a tee sitting in a tank for a bf2 mod?
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Dune 26-Jul-20 08:01 PM
What
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Pure_luck 26-Jul-20 08:02 PM
It would be nice if server could push custom bodies not just keywords for them.
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Dune 26-Jul-20 08:02 PM
No. It's just a more convenient way to share skins
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Pure_luck 26-Jul-20 08:02 PM
Ah... bad
But will PNG's be downloadable from server?
or they still should be built in a client build to be chosen?
Fully custom avatars would be so cool for modding
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Dune 26-Jul-20 08:08 PM
There's an issue for skin download
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Dune 26-Jul-20 08:20 PM
Make the client able to download addtional/updated content from official server(s). So we can provide new/updated for all clients (see #2152).
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Learath2 26-Jul-20 08:21 PM
Issue with that is probably obscene content
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Dune 26-Jul-20 08:22 PM
how is it different than custom maps?
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Learath2 26-Jul-20 08:22 PM
Or grossly offensive content, I can imagine atleast a couple people that would use a swastika tee
Yeah you can do that with maps aswell I guess
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Dune 26-Jul-20 08:23 PM
already possible with maps
also downloadable skins would be enabled by the server
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Learath2 26-Jul-20 08:23 PM
I guess as long as the server controls it, e.g. the server choses the skins
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Dune 26-Jul-20 08:23 PM
yeah
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Learath2 26-Jul-20 08:25 PM
All the downloadable stuff should probably be http backed btw, it'd be nice to finally have http downloads for all kinds of resources
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a gerdoe 26-Jul-20 08:27 PM
gameskins via server
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Dune 26-Jul-20 08:53 PM
Agree
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ReiTW 27-Jul-20 03:33 AM
that was an idea i've already discussed about a long time ago, being able to download contents, and even could add more stuff, like a modded server that could support some modded weapons than the default one
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TsFreddie 27-Jul-20 05:54 AM
i don't think i have it anymore.bigflush
@a gerdoe
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a gerdoe 27-Jul-20 06:43 AM
too bad
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Pure_luck 27-Jul-20 09:29 AM
OMG, seems that bf2 mod will finally have actual vehicles instead of schematic and laggy ones built from lasers
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a gerdoe 27-Jul-20 10:12 AM
i dont think so
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Pure_luck 27-Jul-20 11:53 AM
even a tee-sized custom PNG would be a huge step forward (edited)
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ShootXen 27-Jul-20 01:30 PM
Was there a change of master servers or why weren't my servers finding them (0.7)? (edited)
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jxsl13 27-Jul-20 01:43 PM
I think fokko had that problem as well at some point.
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ShootXen 27-Jul-20 01:44 PM
I once had the problem with gcc but solved it by using clang
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fokkonaut 27-Jul-20 02:00 PM
so weird
@Learath2 maybe different compiler options can fix it
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redix 27-Jul-20 02:02 PM
What compiler (+version) are you using? No matter how hard I tried... I could not reproduce it
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fokkonaut 27-Jul-20 02:10 PM
did u try it with F-DDrace?
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redix 27-Jul-20 02:26 PM
I only tried with ddnet 7 I think. I'll try again with your code
I should maybe try with a new gcc version. Used 4.9 last time
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fokkonaut 27-Jul-20 02:37 PM
just try to connectdummy <amount> some dummies, like 60-80 (can increase sv_max_clients to 128), then use the status command
or: increase the MAX_RCONCMD_TOSEND or whatever in engine/server/server.h to 16 again, then a simple rcon login should be enough to get the error
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redix 27-Jul-20 03:17 PM
I used between 40 and 50 clients, forced full snapshots, increased MAX_RCONCMD_TOSEND and simulated packet loss, but at least with ddnet7 everything was fine =\
+ high bandwidth. Was between 0.5 and 1 Mbit/s bandwidth per client
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redix 27-Jul-20 09:49 PM
@fokkonaut I tried with your mod. 60 clients in stress mode, MAX_RCONCMD_SEND=16 and sv_high_bandwidth 1 but everything is still fine I'll try again with a new gcc version later
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fokkonaut 27-Jul-20 09:51 PM
mhh
really weird
no idea tbh
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ShootXen 28-Jul-20 07:33 PM
was there a way to rebind the mousewheel button in the editor?
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heinrich5991 28-Jul-20 07:34 PM
no bindings in the editor I think(?)
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ShootXen 28-Jul-20 07:34 PM
pls no
my button is broken and I can't use it to drag the map in the editor (edited)
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Dune 28-Jul-20 08:29 PM
The editorv1 does not use binds
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Learath2 28-Jul-20 11:14 PM
afaik v2 doesn't either
yet atleast
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Dune 29-Jul-20 02:19 AM
right, that's an issue
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!HowToDie 29-Jul-20 03:24 AM
Joined the server.
hello
👋 4
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Stiopa 29-Jul-20 10:46 AM
Rj
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Jotaro 29-Jul-20 11:29 AM
So why is there people talking with bots instead of normal accounts in #bridge
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Deleted User 29-Jul-20 11:57 AM
Joined the server.
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jxsl13 29-Jul-20 12:45 PM
that is a bridge bot with the IRC channel of teeworlds.
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cyberfighter 29-Jul-20 01:17 PM
Joined the server.
rj
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a gerdoe 29-Jul-20 01:24 PM
cybertroll
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Stiopa 29-Jul-20 01:33 PM
yep rage join definitely
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Ényo 30-Jul-20 11:03 AM
Joined the server.
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ShootXen 30-Jul-20 01:18 PM
what are the features of the editor v2 so far?
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Dune 30-Jul-20 01:59 PM
Have a look at the pinned github issue
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Betz&lel-$h&l0m 30-Jul-20 02:14 PM
Joined the server.
How do i publish a map that i made? an how do i play it to test it? (edited)
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ReiTW 30-Jul-20 02:15 PM
depends, if you've done a ddnet map that you want to publish, you should go on ddnet's discord & ask them, for there if you want to test out your map you should make a server
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Betz&lel-$h&l0m 30-Jul-20 02:19 PM
how do i make a server?
Joined the server.
Can anyone send me an invite to ddnets server? (edited)
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heinrich5991 30-Jul-20 02:24 PM
https://ddnet.tw/discord (a google search away)
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
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Betz&lel-$h&l0m 30-Jul-20 02:28 PM
Joined the server.
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SkyHDTV 30-Jul-20 02:47 PM
Joined the server.
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jxsl13 30-Jul-20 03:06 PM
you double click on the teeworlds_srv.exe is the easiest way.
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Betz&lel-$h&l0m 30-Jul-20 10:50 PM
Joined the server.
how do i login to put a new map? (edited)
(What do i type)
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Trafalgar Law 30-Jul-20 10:54 PM
First you should join your srv
And to add maps open your folder where your server is and go in data --> maps
Move it in
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jxsl13 30-Jul-20 11:06 PM
on linux the best way is to ise the terminal
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Betz&lel-$h&l0m 30-Jul-20 11:06 PM
how?
what cmds?
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jxsl13 30-Jul-20 11:06 PM
to start the server I mean
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Betz&lel-$h&l0m 30-Jul-20 11:06 PM
how
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jxsl13 30-Jul-20 11:06 PM
you cd into the directory
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Betz&lel-$h&l0m 30-Jul-20 11:06 PM
ye
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jxsl13 30-Jul-20 11:07 PM
and start it with ./teeworlds_srv
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Betz&lel-$h&l0m 30-Jul-20 11:07 PM
ok
ty
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jxsl13 30-Jul-20 11:07 PM
then you need to add your map into the mals folder found in the same directory as your teeworlds_srv
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Betz&lel-$h&l0m 30-Jul-20 11:08 PM
i'll try...
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jxsl13 30-Jul-20 11:08 PM
I dunno where the game is installed if you use the ubuntu "store". so in any case you can download it and unzip it on your desktop
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Learath2 30-Jul-20 11:08 PM
You can put the map in either data/maps or config_dir/maps
on linux config_dir would be ~/.teeworlds
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Betz&lel-$h&l0m 30-Jul-20 11:09 PM
in files
i don't think i want to do this, it's to complicated
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a gerdoe 30-Jul-20 11:12 PM
then, don't do it hehe
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Betz&lel-$h&l0m 30-Jul-20 11:12 PM
but i want to XD
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a gerdoe 30-Jul-20 11:13 PM
you made map on your machine, yep?
try to start server
then join the server
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Betz&lel-$h&l0m 30-Jul-20 11:15 PM
i named my map New_dm
i go to lan and i only see kobra 4
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a gerdoe 30-Jul-20 11:16 PM
uhm, are you using ddnet server for testing dm map?
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Betz&lel-$h&l0m 30-Jul-20 11:17 PM
ppl are telling me to go to join my server, press f2, login and then change the with sv_map <mapname>
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a gerdoe 30-Jul-20 11:17 PM
and they're right
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Betz&lel-$h&l0m 30-Jul-20 11:17 PM
@a gerdoe ye i am
but how do i login? how do i join my server?
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a gerdoe 30-Jul-20 11:18 PM
after server start you can see rcon pass in terminal (edited)
use it for login and write this sv_map
@jxsl13 what's up, king
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Betz&lel-$h&l0m 30-Jul-20 11:26 PM
hmmm
i'll try. we will talk again tomarrow
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jxsl13 30-Jul-20 11:54 PM
what's up @a gerdoe, how are your cats doing
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Pure_luck 31-Jul-20 12:22 PM
Call it a blasphemy but it seems that teeworlds server needs a GUI launcher/configurator. (edited)
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jxsl13 31-Jul-20 01:25 PM
blasphemy.
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ReiTW 31-Jul-20 01:48 PM
@Pure_luck If I remember, there's already a gui that does exist but for older versions
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Dune 31-Jul-20 02:08 PM
@Pure_luck it does, and it's a heavy task
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a gerdoe 31-Jul-20 02:47 PM
@jxsl13 nothing unique, but Busya lost weight
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jxsl13 31-Jul-20 04:16 PM
:D
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VekiPro 31-Jul-20 08:23 PM
Joined the server.
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Daethedr 31-Jul-20 09:31 PM
Joined the server.
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Lord-Mate 01-Aug-20 02:07 PM
Joined the server.
Hi
Who wanna play with me XPANIC?
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Stiopa 01-Aug-20 03:30 PM
has it been ported yet?
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a gerdoe 01-Aug-20 03:40 PM
nope 🥴
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Aug-20 05:22 PM
wtf
i tested to play KOG DM
tryed to connect
and i have this
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Dune 01-Aug-20 05:23 PM
that's a mod thing
I believe
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Aug-20 05:23 PM
ah dune tu est la
nan mais c'est un serveur de hackeurs
?
@Dune
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Dune 01-Aug-20 05:24 PM
rule 2 @𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Aug-20 05:24 PM
is that a server of hackers
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Dune 01-Aug-20 05:25 PM
that just looks like a false positive from their anti-spoofing software
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Aug-20 05:27 PM
what do you mean
if i enter = my pc is dead
xd
so ?
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Learath2 01-Aug-20 05:33 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 KoG has a discord maybe you should ask there
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noby 01-Aug-20 05:35 PM
surely there has to be more helpful debug info to provide than 'pc is dead'
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Aug-20 06:01 PM
where is the kog discord
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a gerdoe 01-Aug-20 06:07 PM
its not admin's issue i think
stitch626 made spoof protect
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VekiPro 01-Aug-20 07:43 PM
Joined the server.
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ShootXen 02-Aug-20 02:36 AM
Stitch left teeworlds
Also who is the host of the Servers?
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ReiTW 02-Aug-20 04:07 AM
626 -> rafael
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Lord-Mate 02-Aug-20 10:59 AM
Joined the server.
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a gerdoe 02-Aug-20 12:15 PM
0.6 - urinstone
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Assa 02-Aug-20 01:04 PM
does anyone know how to backport a map from 0.7 to 0.6?
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a gerdoe 02-Aug-20 01:05 PM
nothing to do, but you must replace default mapres to *_0.7
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Lord-Mate 02-Aug-20 01:05 PM
Joined the server.
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Assa 02-Aug-20 01:09 PM
didn't work
the 0.6 mapper client crashes and 0.6 ddnet doesn't show anything in this map
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ShootXen 02-Aug-20 01:21 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 about your problem, it's either the client you are using or the internet connection is just to bad
but I guess the client will be the problem
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Pure_luck 02-Aug-20 01:22 PM
I am right and there is no way 0.7 client will accept an updated clan name from OTHER player without reconnecting a client (local or remote)? (edited)
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a gerdoe 02-Aug-20 01:29 PM
hm, have same @Assa
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Dune 02-Aug-20 01:32 PM
@Pure_luck name and clan are an immutable identity of players, so this would require a reconnect
👍 1
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Assa 02-Aug-20 01:36 PM
@Pure_luck in case you are programming a mod: you can "fix" this on the server side with silent reconnects, it's a bit hacky but works
👍 1
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Pure_luck 02-Aug-20 01:42 PM
Yeah, I'm currently trying silent reconnect. Thanks a lot!
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Pure_luck 02-Aug-20 01:56 PM
It worked! Just need to send
CNetMsg_Sv_ClientDrop
with
silent = true
followed by a
CNetMsg_Sv_ClientInfo
It's a pity we have a SkinChange message type but not a ClanChange and/or a NameChange (edited)
Spent 3 hours trying to add this. Too much for a trivial feature imho.
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Betz&lel-$h&l0m 02-Aug-20 02:00 PM
How do i publish a map with Linux-Ubuntu?
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Learath2 02-Aug-20 02:00 PM
Correction: Name and Clan were made to be the immutable identity of players for some reason that we are not privy to
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Betz&lel-$h&l0m 02-Aug-20 02:00 PM
useing terminal
how?
or try it?
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Pure_luck 02-Aug-20 02:02 PM
@Learath2 I've tried to remove guard clause in client so it worked without reconnecting but then really messed a score table after some time. I think the reason it is there because nobody wanted to refactor a client code (edited)
and/or for compatibility with older clients
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Learath2 02-Aug-20 02:05 PM
The reason is that people didn't think twice before making a change that simplified the code
All of this player information used to be contained in the snap and updated along with the gamestate. Then the playerinfo got a little large, so they removed it from the snap (the size of the playerinfo in fact doesn't quite matter except for when we send full snaps which is rare). However while removing it, no one stopped to think: "Hmm wait a minute, there were like 2-3 dozen mods in 0.6 who probably are using the fact that these things are not immutable, maybe we should create an alternative"
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Pure_luck 02-Aug-20 02:11 PM
Yes, I think that's the way it was. Thanks for explanation (edited)
By the chance do you know was/is the server tune params in snapshot as well?. I've encountered strange situation where I can send tune params to selected (frozen) clients (without broadcasting). they accept it, parse it, apply it but nothing is changed. (edited)
But when I change server-side global tune params clients apply it immediately.
I haven't dig well enough to know if tune params are in snapshot or not.
But if they are that would explain me why client reverts to default tune params and not using tune params it is given explicitly
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Learath2 02-Aug-20 02:14 PM
They are not
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Pure_luck 02-Aug-20 02:15 PM
Thanks, then I will have another debug session to know why it doesn't apply tuneparams sent explicitly.
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Learath2 02-Aug-20 02:15 PM
Problem is usually that you also need to "fake" the tune on the server, as you send the inputs the server will be using the global tunes to move the physics along
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Pure_luck 02-Aug-20 02:16 PM
//tune for freezed tees void CGameContext::SendFakeTuningParams(int ClientID) { static CTuningParams FakeTuning; FakeTuning.m_GroundControlSpeed = 0; FakeTuning.m_GroundJumpImpulse = 0; FakeTuning.m_GroundControlAccel = 0; FakeTuning.m_AirControlSpeed = 0; FakeTuning.m_AirJumpImpulse = 0; FakeTuning.m_AirControlAccel = 0; FakeTuning.m_HookDragSpeed = 0; FakeTuning.m_HookDragAccel = 0; FakeTuning.m_HookFireSpeed = 0; CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS); int *pParams = (int *)&FakeTuning; for(unsigned i = 0; i < sizeof(FakeTuning)/sizeof(int); i++) Msg.AddInt(pParams[i]); Server()->SendMsg(&Msg, MSGFLAG_VITAL, ClientID); }
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ShootXen 02-Aug-20 02:16 PM
@Assa Do you have catch16 for 0.7? (edited)
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Pure_luck 02-Aug-20 02:16 PM
Yeah, I am faking them
it works in 0.6 but doesn't in 0.7
I mean it doesn't work when I send this from 0.7 server
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Learath2 02-Aug-20 02:17 PM
Are you sure this works in 0.6?
I think the server actually using the normal tunes for that tee will steal break this
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Pure_luck 02-Aug-20 02:17 PM
Yeah, noby uses this code in his 0.6 fng server (patched for protocol compatibility for 0.7 clients)
And when I enter to his server with a 0.7 client all is fine
I think the server actually using the normal tunes for that tee will steal break this
Server disables input completely on server side.
I'm sending fake params to prevent glitches on a client (edited)
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Learath2 02-Aug-20 02:20 PM
You'll need to debug that further as that's just weird
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Pure_luck 02-Aug-20 02:21 PM
Yes, I think I will
Will write here if I will find something interesting
Also I've just found an nice instruction for 0.6: https://www.teeworlds.com/forum/viewtopic.php?id=11940
Tutorial: How to create a custom tune system per client (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
So maybe it contains something I miss/don't understand and will help me too
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Stiopa 02-Aug-20 02:22 PM
@ShootXen there is Catch64 😄
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ShootXen 02-Aug-20 02:22 PM
@Stiopa thanks
seems like none is hosting it
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Stiopa 02-Aug-20 02:29 PM
😕
you are right
the server is down
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Pure_luck 02-Aug-20 02:31 PM
Oh... please don't just write 'the server is down' on public chats 😅
I could deploy a server for this mod but I don't think anybody will raise the community from zero.
And I am currently too occupied trying to revive infCroya community in 0.7
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ShootXen 02-Aug-20 02:34 PM
I can do it myself 😉
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Pure_luck 02-Aug-20 02:35 PM
Find 5 players that will confirm that they will play on regular basis (at least 2 times a week) and I will make the server.
I just don't want to invest to something that will not live.
Also start a group chat or a discord server for that and invite me there when you will hit 5 wanna-be-players count. (edited)
Didn't knew that zCatch has died on 0.7. Played it half a year ago and there were servers and players (edited)
I see a bunch of zCatch servers there
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ShootXen 02-Aug-20 02:38 PM
I dont mind, I just host mods that I like to play
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Pure_luck 02-Aug-20 02:39 PM
ah np
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ShootXen 02-Aug-20 02:39 PM
and keep them up, and it was always FNG over the past 5years?
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Pure_luck 02-Aug-20 02:39 PM
by the chance do you have bf2 sources? (edited)
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ShootXen 02-Aug-20 02:39 PM
battlefield?
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Pure_luck 02-Aug-20 02:39 PM
yes
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ShootXen 02-Aug-20 02:40 PM
I'm not sure but wasn't there a post on the forums with the src?
but to answer your question, no I dont have it
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Pure_luck 02-Aug-20 02:45 PM
No, there is no post on the forums with src
FunElefant removed the link in 2012
I have a windows binary but no sources
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ShootXen 02-Aug-20 02:51 PM
mhh I can try to ask someone
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Pure_luck 02-Aug-20 02:53 PM
Would be nice, thanks. @Stiopa also tried to find it but had no success (edited)
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ShootXen 02-Aug-20 03:01 PM
Can take a while till I get a answer but catch64 is up and running on 0.7
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ShootXen 02-Aug-20 03:10 PM
@Pure_luck from my source it seems you will need to recode the whole mod since the src was never released (edited)
and no one has it
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Pure_luck 02-Aug-20 03:30 PM
Thanks! Yeah, I was inclined to assume the same thing
I don't think I will start redeveloping that mod in the near future, not alone at least
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Assa 02-Aug-20 03:53 PM
Today I brainstormed a bit and had an Idea: XTEE - Teeworlds XCOM spinoff, turn based strategy game, I just wanted to leave it here, feel free to implement
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ShootXen 02-Aug-20 04:03 PM
"brainstormed" less then 10sec is what I assume
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Pure_luck 02-Aug-20 04:14 PM
turn based + teeworlds = meh
If you want to dump all the physics, input management, collision system and controllers why don't start a separate gaming project?
Cause I don't think any turn based strategy would benefit on being made on top of teeworlds.
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a gerdoe 02-Aug-20 04:17 PM
teeworlds turn based rpg like pokemon
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Pure_luck 02-Aug-20 07:22 PM
with AR, right?
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Dror Maor 02-Aug-20 07:24 PM
Joined the server.
hi
can anyone plz tell me how to publish a map? thanks
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Pure_luck 02-Aug-20 07:27 PM
What do you mean "publish"? If you have a server, then load it. If you're not then you have to find a teeworlds server hoster who will add it. Or is this automatic process now on DDNet?
Are there unmanned servers which can load any map published by voting and load it?
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Betz&lel-$h&l0m 02-Aug-20 07:28 PM
but i can't load it! it never works for me - it sais that the server port mite be in use
(i'm Dror Maor) (edited)
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Pure_luck 02-Aug-20 07:28 PM
why have you edited that?
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Betz&lel-$h&l0m 02-Aug-20 07:29 PM
?
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Pure_luck 02-Aug-20 07:29 PM
Entire home/apt in Bet Shemesh, Israel. This is a 5BR two floor Apartment in Ramat Beit Shemesh Gimmel. Located in an Orthodox religious neighborhood. Airy & spacious with beautiful view...
RBS Gimmel
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noby 02-Aug-20 07:29 PM
[12:27 PM] Pure_luck: Are there unmanned servers which can load any map published by voting and load it? https://trashmap.timakro.de
if its a ddrace type map u can use this
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Pure_luck 02-Aug-20 07:29 PM
@noby teeworlds server as a cloud saas. Someone has to do that! thanks
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Dror Maor 02-Aug-20 07:29 PM
haha , RBS Gimmel is a 'hood where i live 🙂
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noby 02-Aug-20 07:29 PM
teecloud
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Betz&lel-$h&l0m 02-Aug-20 07:29 PM
it's not a ddrace, but i do want to make a ddrace map
@Pure_luck are you there?
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Pure_luck 02-Aug-20 07:31 PM
Where? )
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Betz&lel-$h&l0m 02-Aug-20 07:31 PM
here!
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Pure_luck 02-Aug-20 07:31 PM
oh
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Betz&lel-$h&l0m 02-Aug-20 07:31 PM
xD
it's not a ddrace map , but i do want to make a ddrace map (edited)
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Pure_luck 02-Aug-20 07:32 PM
Duplicate message detected
ah, you've edited again
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Betz&lel-$h&l0m 02-Aug-20 07:33 PM
ye xD
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Pure_luck 02-Aug-20 07:33 PM
No, I am not here. I want to leave, have a good evening )
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Betz&lel-$h&l0m 02-Aug-20 07:33 PM
what the problem?
hello?
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ShootXen 02-Aug-20 07:35 PM
@noby teecloud is currently under development
But legends say Anderson might be done this year 😂
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Pure_luck 02-Aug-20 07:38 PM
what are bridge servers by the way? has someone implemented translation of tw 0.7 traffic to 0.6 servers?
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ShootXen 02-Aug-20 07:38 PM
0.6 -> 0.7
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Pure_luck 02-Aug-20 07:39 PM
is it works in vanilla 0.6 client or need a patch?
I want my 0.7 mod to be accessible for 0.6 users, can I install this bridge? is it opensourced?
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ShootXen 02-Aug-20 07:40 PM
ask @fokkonaut
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Pure_luck 02-Aug-20 07:40 PM
or is it magically translates just everything on every server?
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ShootXen 02-Aug-20 07:40 PM
he wrote it
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Pure_luck 02-Aug-20 07:40 PM
you mean fokkonaut himself?
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fokkonaut 02-Aug-20 07:40 PM
hi
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Pure_luck 02-Aug-20 07:40 PM
no way I will bother him asking 😄
ah you've highlighted him already
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fokkonaut 02-Aug-20 07:40 PM
I have a 0.7 server with 0.6 support (only ddnet clients, as they have tokens)
But the usual bridges are 0.6 ddnet to 0.7
i am the only mod having 0.7 to 0.6
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Pure_luck 02-Aug-20 07:41 PM
nice to know that
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fokkonaut 02-Aug-20 07:41 PM
but my mod is open src: https://github.com/fokkonaut/F-DDrace
F-DDrace is a server mod for Teeworlds 0.7 developed by fokkonaut. - fokkonaut/F-DDrace
🙏 1
feelspepoman 1
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Pure_luck 02-Aug-20 07:42 PM
@Learath2 what are those bridge servers?
I have no permission to write to and IRC channel so I ask here
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fokkonaut 02-Aug-20 07:42 PM
bridge servers translates the clients, so 0.7 and 0.6 players can play together
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Learath2 02-Aug-20 07:42 PM
It's a translation layer
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Pure_luck 02-Aug-20 07:43 PM
Is it a separate process/service or has to be merged/built into a teeworlds server?
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fokkonaut 02-Aug-20 07:43 PM
merge
its a quite big diff
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Pure_luck 02-Aug-20 07:43 PM
ah.... I've hoped that convinient magicaly translating services do exist
yeah, I guess
thanks a lot
Someone should make them a separate process. Too bad I have almost zero expertise in C++ or in tw internals (edited)
Would be nice if it could just take incoming 0.6 traffic and translate it to outbound 0.7 traffic (edited)
that would be a killer solution to all modders without an expertise to merge large amounts of esoteric code
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Learath2 02-Aug-20 07:47 PM
It's not possible to translate outside the server
There is information that is lost that you need to craft the packets
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Pure_luck 02-Aug-20 07:49 PM
You mean that this hypotetical translator should maintain a state of many entities, right? (edited)
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Learath2 02-Aug-20 07:50 PM
The amount of state you'd need to maintain. You'd just end up writing another teeworlds server
E.g. a 0.6 server when starting a vote essentially discards the vote type, but a 0.7 client needs the vote type
The translator would only see the callvote and voteset packets, which are not enough to know what happened and what kind of vote started/how it ended
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Betz&lel-$h&l0m 02-Aug-20 08:27 PM
Can someone PLS help me fix my problem with my server port??????
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Pure_luck 02-Aug-20 08:43 PM
What port are you using?
Is it windows, Mac or linux machine?
Thanks for explaining @Learath2 I just hoped someone has already implemented the solution. But I suppose amount of work required to develop and maintain such a monster is just not worth it.
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Betz&lel-$h&l0m 02-Aug-20 09:15 PM
@Pure_luck It's linux
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Pure_luck 02-Aug-20 09:16 PM
What port are you using?
$ grep sv_port autoexec.cfg
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Betz&lel-$h&l0m 02-Aug-20 09:19 PM
what does that meen
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Dror Maor 02-Aug-20 09:22 PM
are you playing music here again ?
grep means to search for something in your files, in the terminal
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Betz&lel-$h&l0m 02-Aug-20 09:24 PM
for what?
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Pure_luck 02-Aug-20 09:31 PM
why is it called autoexec_1_server.cfg? How do you start your server? (edited)
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Betz&lel-$h&l0m 02-Aug-20 09:32 PM
i added the '1'
and to join my map, i need to go to f2 and do my rcon password, and to know what it is, i need to go to the terminal, cd to ddnet file, type ./DDNet-Server and it should show my rcon pw, but all what it sais is that server port 8310 mihte be alredy in use.
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Betz&lel-$h&l0m 02-Aug-20 09:45 PM
NM, IT'S WOKING!!!
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a gerdoe 02-Aug-20 09:45 PM
use another port 🥴
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Betz&lel-$h&l0m 02-Aug-20 09:45 PM
😄
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PublicCroatian 03-Aug-20 05:31 AM
Joined the server.
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Cheryl Bombshell 03-Aug-20 09:49 AM
Joined the server.
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xfce 03-Aug-20 02:21 PM
Joined the server.
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jxsl13 03-Aug-20 02:45 PM
troll join :0
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PublicCroatian 03-Aug-20 02:47 PM
thatmoment
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sebastián 03-Aug-20 06:00 PM
Joined the server.
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sebastián 03-Aug-20 10:50 PM
Is this game still alive?
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MarisaG 03-Aug-20 10:52 PM
Sure is!
Welcome 🙂
I run several servers
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PublicCroatian 03-Aug-20 11:20 PM
i mean its not as popular as current games
but multiple hundreds of people still play
so i'd call it alive
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HoCuS PoCuS! 04-Aug-20 12:42 AM
Joined the server.
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Cryptic 04-Aug-20 01:14 AM
Joined the server.
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MarisaG 04-Aug-20 03:37 AM
Hiya @HoCuS PoCuS! welcome
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Jotaro 04-Aug-20 12:17 PM
Is this game still alive?
@sebastián ni
so dead and since my timezone is different from others almost everyone is sleeping when I play
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Pure_luck 04-Aug-20 12:20 PM
@Jotaro alive, sure. There are 5 hours of everyday gameplay on my mod alone, next playtime will be at https://everytimezone.com/s/f25a5bd5 (edited)
Although I am focusing on making gameplay to be a non-stop 24/7
ask me for invite in PM if you want to. Also we have ~5 players in NYC timezone of total ~50-60 playerbase and a dedicated USA server with low ping. Feel free to become a founder of a NYC community on our server if you time zone is EDT (edited)
what's your timezone?
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Pure_luck 04-Aug-20 01:15 PM
so we have to get a authbot for this irc server
It's so strange that in 2020 there are still ircnets w/o user auth services exist and a bot workaround should be used.
I've had installed auth services on all my IRCnets where I've been a founder/net-admin even if they were of a 2-3 servers size because it is easy. (edited)
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Stiopa 05-Aug-20 06:23 PM
How does a system that makes a vote on round end based on the amount of players in lobby sound?
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Pure_luck 05-Aug-20 08:01 PM
Isn't that problem is solved by creating another server with free slots?
If server is full, then it's popular. There should be a double for it for better overall capacity (edited)
Or I don't get the problem
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Stiopa 05-Aug-20 08:20 PM
for a map
for example, if 6 players end a game in the lobby, ctf3 is suggested
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!HowToDie 05-Aug-20 08:36 PM
i feel like there is only like 4 poeple online on this server or less 😓
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a gerdoe 05-Aug-20 08:37 PM
playercount-based map choosing system @Stiopa 🥴
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Stiopa 05-Aug-20 09:18 PM
yep @a gerdoe
but it'd require probably some kind of "Playing" and "Not Playing" system, so that specs that do not want to play/are afk can go afk
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a gerdoe 05-Aug-20 09:21 PM
this is a ready system in 0.7 i guess
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Stiopa 05-Aug-20 09:21 PM
well, ready is for pausing mostly 🤔
🤔 1
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Jotaro 06-Aug-20 12:43 PM
so basically I'm not allowed to send any video
such a trash and boring server
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Stiopa 06-Aug-20 12:46 PM
he came, he sent, and he left
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Pure_luck 06-Aug-20 12:55 PM
Does anyone have something like a mod server owner checklist? I mean which counter-measures to apply (patches etc)
I've recently applied 0.7.5 security patch to 0.7.4 but I don't think it's enough
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Dune 06-Aug-20 01:26 PM
Which security issue are you concerned about?
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Hefaustas 06-Aug-20 02:18 PM
Joined the server.
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cyberfighter 06-Aug-20 02:53 PM
rj
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Stiopa 06-Aug-20 03:04 PM
rj
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Pure_luck 06-Aug-20 05:02 PM
@Dune anything not fixed in vanilla 0.7 mainline but that can be exploited to DDoS or DoS my server.
I'm sure that if a severity of known issue with code will be high enough and it could be fixed without any substantial drawbacks it will be on the mainline. (edited)
But maybe there are some patches or techniques mod server admins are applying to fight DDoS or exploits which couldn't be fixed in mainline for some reason. For example they have side-effects I dunno.
I just see ppl are constantly fighting DDoS and I want to be ready just in case. (edited)
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Dune 06-Aug-20 05:06 PM
If there is any exploit that allows a DoS on 0.7 servers it should be reported
All known exploits are fixed or largely mitigated
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andyfrain 06-Aug-20 05:06 PM
can anyone help with the issue on the screen below? i cant join some servers ☹https://pix.my/sbmkRB
Share screenshots with your friends all over the world for free!
➕ 1
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Dune 06-Aug-20 05:07 PM
DDoS is not software specific afaik
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Pure_luck 06-Aug-20 05:07 PM
Yeah, just DoS.
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Dune 06-Aug-20 05:07 PM
@andyfrain andyfrainhm, on a ctf5 map?
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andyfrain 06-Aug-20 05:07 PM
@Dune yepp
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Dune 06-Aug-20 05:08 PM
@Pure_luck no known unfixed exploit afaik
@andyfrain client version?
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andyfrain 06-Aug-20 05:09 PM
@Dune 0.7.4 win64
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Pure_luck 06-Aug-20 05:09 PM
I've had this issue as @andyfrain on 0.7.3 but I cannot be sure it's gone on 0.7.5 cause I don't remember what server caused it
@andyfrain can you give me a server ip/name? I want to check. (edited)
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andyfrain 06-Aug-20 05:11 PM
@Pure_luck this one for instance 54.38.138.169:8303
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Dune 06-Aug-20 05:11 PM
there are no client changes in 0.7.4-0.7.5
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Pure_luck 06-Aug-20 05:11 PM
I'm, connecting ok to it on 0.7.5
I have this error on 0.7.4
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Dune 06-Aug-20 05:12 PM
hm, I have no trouble connecting on 0.7.5
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andyfrain 06-Aug-20 05:12 PM
ok, i'll try to download new ver. thx
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Pure_luck 06-Aug-20 05:13 PM
For some reason I am getting "unable to connect to a server" on 0.7.5 F-Client
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Dune 06-Aug-20 05:13 PM
it's a bit odd. did we somehow tweak the mapchecker between 0.7.4 and 0.7.5?
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Pure_luck 06-Aug-20 05:13 PM
Maybe this server owner is banning some clients somehow?
I have modded my 0.7.4. Don't have a vanilla one. But vanilla 0.7.3 was giving me similar error on some servers before upgrading to 0.7.5 (edited)
Ah... joined by F-client
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andyfrain 06-Aug-20 05:16 PM
repaired with updation to 0.7.5. thx @Pure_luck
👌 1
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ReiTW 06-Aug-20 07:44 PM
@Pure_luck the only "stupid" thing that has been done is people who wanted to make a 0.7 server compatible with 0.6. They just "removed" fixes that were implemented on 0.7 against some DoS specific attacks
0.6 to 0.7 np, 0.7 to 0.6 is like: you can't overreact if your server gets targeted, because you've just opened a breach for ddosers
+ as far as I know we already discussed with some people about what should be done to really protect the server, we're a lot to ask for tcp sessions for new conns, and udp for ingame data
👌 4
👍 1
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fokkonaut 07-Aug-20 04:50 AM
@jason54 are you Hector Xavier?
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jason54 07-Aug-20 04:50 AM
?
No
Why
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fokkonaut 07-Aug-20 04:50 AM
Read #bridge
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jason54 07-Aug-20 04:53 AM
@fokkonaut wtf everything comes back on my head really the worst guy there's plenty of other person who steals your server and I'm not Russian but French
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fokkonaut 07-Aug-20 04:54 AM
Maybe you should have never stole my mod, then nobody would suspect you
What if you used a translator to confuse me, so I think its not you?
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jason54 07-Aug-20 04:55 AM
should not put it in open source idiot
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fokkonaut 07-Aug-20 04:55 AM
So its you
lmao
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jason54 07-Aug-20 04:56 AM
you are really a child
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fokkonaut 07-Aug-20 04:56 AM
Why dont you just use the mod as it is, without changing mod name and credits?
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jason54 07-Aug-20 04:57 AM
when will you understand that it's not me
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fokkonaut 07-Aug-20 04:58 AM
mmh, you use a translator again right now, I see that you only type for 0.1sec
trust me, it will come back to you at one day :)
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jason54 07-Aug-20 04:59 AM
yes i use a translator because i don't speak english
what will come back?
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fokkonaut 07-Aug-20 05:00 AM
can you translator translate to russian?
your*
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jason54 07-Aug-20 05:01 AM
what do you want me to say
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fokkonaut 07-Aug-20 05:01 AM
good night
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jason54 07-Aug-20 05:01 AM
спокойной ночи
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!HowToDie 07-Aug-20 09:38 AM
helo
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ReiTW 07-Aug-20 09:41 AM
@fokkonaut nice, instead of targeting people like that without any proof, you should stay calm & stop acting like a kid
@jason54 just block him for now if he annoys you, while he doesn't have any proof that it is you doing that, it's a stupid situation
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Pure_luck 07-Aug-20 10:33 AM
Is that even 'stealing'? What license has this mod? Does it prevent someone modificating it or running? (edited)
And is it enforces server admin to have something specific in motd?
I am currently fork/modding infCroya and soon it will be infLuck just because it is not infCroya anymore because I've added a lot of classes and game mechanic updates which original author of the mod (yavl) didn't approved. Is that a violation too? (edited)
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a gerdoe 07-Aug-20 11:17 AM
adding new features != steal mod without any addition (i dont know about whole situation, so i cant say it truthful) (edited)
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Sabu 07-Aug-20 12:42 PM
Joined the server.
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Patiga 07-Aug-20 12:49 PM
@Pure_luck depends on the license. but no matter whether the license enforces it or not, you should definitely make it clear what your mod is based on and credit accordingly
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RyanTW 07-Aug-20 12:57 PM
Joined the server.
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Tflow 07-Aug-20 04:19 PM
Joined the server.
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jxsl13 07-Aug-20 04:54 PM
@Sabu @RyanTW @Tflow are part of the "lulzsec" clan
Xavier contact information pls.
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a gerdoe 07-Aug-20 04:57 PM
круто мод украли... вы хоть добавили в него чего-нибудь?
🥴 2
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jxsl13 07-Aug-20 04:59 PM
they don't speak russian, that's just trolling
lulzsec were some france based hackers operating as part of the Anonymous collective. that's where they got that name from. (edited)
didn't read much into it, but that's the gist of the name.
hm, should have read more, seemingly the name of the "leader" was french.
and Sabu being the alias of Hector Xavier Monsegur (edited)
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ReiTW 07-Aug-20 05:33 PM
lmao RyanTW looks a bit like "ReiTW" feelspepoman
🥴 3
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Pure_luck 07-Aug-20 07:24 PM
that could make a nice meme
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fokkonaut 07-Aug-20 07:46 PM
xd
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Iman 07-Aug-20 08:54 PM
do somebody knows what is this mod ? https://www.youtube.com/watch?v=t8KH7Z0J2vM
In this Video we are running some HpRaces: HpRace_castle, HpRace_dk, HpRace_intoxication, HpRace_Snow, HpRace_pinkworld
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ShootXen 07-Aug-20 09:12 PM
HpRace?
[MOD] HpRace 2.0 (Page 1) — Fan Art and Other — Teeworlds Forum — Everything Teeworlds!
@Iman
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Iman 07-Aug-20 09:14 PM
thx !
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Stiopa 07-Aug-20 09:21 PM
feels like 0.5 :d
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a gerdoe 07-Aug-20 09:21 PM
that's it
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ShootXen 07-Aug-20 09:42 PM
there is a 0.6.1 port
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a gerdoe 07-Aug-20 09:44 PM
oh, i thought about video xd
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Stiopa 08-Aug-20 12:09 AM
In your opinion, what are the most iconic maps of tw?
in general
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Souly 08-Aug-20 12:13 AM
i would say ctf5, multimap_less, aip-gores
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Iman 08-Aug-20 12:14 AM
previous ones plus ctf1 ctf2 ctf3 dm1 and ctf4_old
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Stiopa 08-Aug-20 01:02 AM
ctf5 ctf2 aip-gores epix dm1
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heinrich5991 08-Aug-20 01:04 AM
in the past: xyz_ddrace2, hotrun
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jxsl13 08-Aug-20 01:28 AM
runguy25
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Iman 08-Aug-20 01:29 AM
oh ye
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Blade 08-Aug-20 01:32 AM
aip-gores xyz_ddrace2 dm1
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Stiopa 08-Aug-20 01:47 AM
xyz_ddrace2 was the one with the
very characteristic default ddrace?
right?
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Welf 08-Aug-20 01:55 AM
xyz_ddrace2 was the map with the 0.5 towerbug
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Stiopa 08-Aug-20 01:56 AM
oh yeah I remember that one
definitely iconic
all of the suggested maps are quite iconic
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Blade 08-Aug-20 02:03 AM
@Welf omg that tower bug! memories .. just stacking then flying up and left haha (edited)
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Alexander_ 08-Aug-20 03:11 AM
kobra
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RyanTW 08-Aug-20 05:01 AM
he want ddos us
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fokkonaut 08-Aug-20 05:03 AM
xd
cry more little mod stealer, they know the story here
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slinacK 08-Aug-20 05:10 AM
iconic maps: beachfight, pirates and lost, ctf_space, desert_camp
that big map with flying ships
from default ctf4 tru and ctf2 ofc
the football map & table tennis map for Ball
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jxsl13 08-Aug-20 07:29 AM
lol, idiots.
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Piwakea Glitch 08-Aug-20 07:30 AM
Joined the server.
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jxsl13 08-Aug-20 07:31 AM
🥴
that's usually shown around the first of april ingame.
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Pure_luck 08-Aug-20 09:28 AM
Has anyone encountered this bug in 0.7? map is loaded with white background, client CPU went 100% and game became very slow
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jxsl13 08-Aug-20 09:34 AM
map is most likely missing the background and rendering buggy garbage that looks like white?
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Pure_luck 08-Aug-20 09:36 AM
I don't know what's going on in the client, but probably. Map is loading fine any other time. I haven't changed the mapfile, it's my server. I haven't changed anything in client too. (edited)
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ᶰ°Konͧsti 08-Aug-20 01:14 PM
Anyone here has a contact to the player Moby Dog?
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Dune 08-Aug-20 01:26 PM
Not impossible to be a rare client bug
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redix 08-Aug-20 07:37 PM
before tabbing out there was a map in the background 😄
happens from time to time
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jxsl13 08-Aug-20 10:11 PM
https://forum.jxsl13.de flarum test instance (moderation tools are super limited, same as punbb)
A Teeworlds support forum!
does not allow uploading user content :'/
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jxsl13 09-Aug-20 07:39 AM
uploads actually possible ._. but a pain in the ass if you are not a php webdev...
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Stiopa 09-Aug-20 07:09 PM
I love pulling old maps from heinrich's website... can be a trip down memory lane 😃
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ShootXen 09-Aug-20 07:25 PM
how is the map called?
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jxsl13 09-Aug-20 07:27 PM
looks like a monster map.
or is that a race map?
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Pure_luck 09-Aug-20 07:34 PM
@Stiopa tell me if you will find some nice inf/infc maps
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Stiopa 09-Aug-20 07:48 PM
ze_ibnd
for zombie escape
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itsdarrylnorris 09-Aug-20 09:51 PM
Joined the server.
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skao 10-Aug-20 07:52 AM
Joined the server.
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The_Nutella_ 10-Aug-20 11:57 AM
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Stiopa 10-Aug-20 12:08 PM
2017 all over again!
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Dune 10-Aug-20 12:11 PM
By making 0.7 servera compatible with 0.6, you open yourself to 0.6 vulnerabilities
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AkaFad 10-Aug-20 12:32 PM
i have a random question about the discord server
what is the @irclink bot ?
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ReiTW 10-Aug-20 12:34 PM
@AkaFad linking chat from an irc server to discord
Internet Relay Chat (IRC) is an application layer protocol that facilitates communication in the form of text. The chat process works on a client/server networking model. IRC clients are computer programs that users can install on their system or web based applications running...
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AkaFad 10-Aug-20 12:34 PM
oh ok
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yee 10-Aug-20 03:46 PM
Joined the server.
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skao 10-Aug-20 10:32 PM
does this game have a tutorial
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jxsl13 10-Aug-20 10:32 PM
not really, that would be a great addition tho.
you got any questions regarding that, I'm ready to help :)
?
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skao 10-Aug-20 10:35 PM
I played a very similar game to this before, I'm having trouble understanding the advanced movement though
Like how to build up speed quickly and from what I understand speed grapple
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jxsl13 10-Aug-20 10:35 PM
the grappling hook?
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skao 10-Aug-20 10:36 PM
Yeah
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jxsl13 10-Aug-20 10:36 PM
in general?
you can kind of direct your movement while hooking by using the movement keys.
so you swing
in one or another direction.
well, multimap has a part close to the end where you need to build up some speed, which is kind of what you mean I guess. this helps with wider jumps (edited)
I'm no ddrace pro, tho.
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skao 10-Aug-20 10:39 PM
Also one thing I need to get used to is the grapple
It feels short to me
Vs Kugeln where I could be on Mars and somehow get grapple combod to death
Also the grenade launcher feels so satisfyingly to me
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jxsl13 10-Aug-20 10:40 PM
depending on how long you press the right mouse button
your hook retracts when you let go of the mouse
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Dune 10-Aug-20 10:43 PM
@skao the grenade launcher is only satisfying when you're the one using it :D
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jxsl13 10-Aug-20 10:44 PM
is multimap of law down?
rip my multimap life, I guess
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skao 10-Aug-20 10:44 PM
Airshoting someone feels like I just stole their will to life
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jxsl13 10-Aug-20 10:45 PM
cool that ddnet has got sout african servers
south
even china 😮
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Dune 10-Aug-20 10:45 PM
now try getting the flag and shooting grenades behind you
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jxsl13 10-Aug-20 10:45 PM
in vanilla
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a gerdoe 10-Aug-20 10:45 PM
and don't die
👍 1
💩 1
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jxsl13 10-Aug-20 10:45 PM
and die
💩 1
👍 1
@Trafalgar Law you awake?
are you online, @skao?
I wonder if you can learn movement (at least the basic) on zCatch, I guess basic race is best for that, but race is super monotonous in that regard. (edited)
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skao 10-Aug-20 10:51 PM
I am here
Sorry I'm not online I'm doing stuff rn
;(
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jxsl13 10-Aug-20 10:51 PM
ok
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Trafalgar Law 11-Aug-20 06:53 AM
Now yea
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jxsl13 11-Aug-20 07:03 AM
well, I could not find your server, was sad, thought the final day had come.
but at some point it could be found again.
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Trafalgar Law 11-Aug-20 01:44 PM
Final day is 16.10.20
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Learath2 11-Aug-20 01:57 PM
Why is there an expiry date to your server?
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noby 11-Aug-20 02:01 PM
i think he is tired of dealing with ddos shit
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Pure_luck 11-Aug-20 04:35 PM
master 1-3 cant be spoofed, as they're also located at ovh as your server
why don't we just use signing with SSL to confirm that messages were originated from the right server? (edited)
@Mr_Anderson
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redix 11-Aug-20 04:42 PM
like the tw servers, the masterservers use a custom udp protocol without any ssl/tls stuff
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Pure_luck 11-Aug-20 04:43 PM
why don't we incorporate SSL signing into a protocol then? (edited)
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redix 11-Aug-20 04:44 PM
the masterserver should just be based on https
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Pure_luck 11-Aug-20 04:44 PM
it's just a matter of calling OpenSSL function to sign a packet and adding a signature field to a packet
that could be even better, right (edited)
but seems that adding a https transport for master server stalled right?
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redix 11-Aug-20 04:45 PM
@heinrich5991 : HTTPS (definitely with S) for the master server list, preferably with all the server infos already (would also make the refresh faster) #1395
so far nobody implemented it
several people started i think, but none finished it
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Pure_luck 11-Aug-20 04:46 PM
Are master server sources opensourced too?
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jxsl13 11-Aug-20 04:46 PM
reimplement in rust or go :0 if it's the master servers
they are in the tw source
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Pure_luck 11-Aug-20 04:47 PM
so theoretically I can start my own teeworld network with my own master servers as a playground right?
with just teeworlds souces
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jxsl13 11-Aug-20 04:47 PM
yes, I think persians are doing that?
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Pure_luck 11-Aug-20 04:48 PM
nice. Why rust and go?
I though that all sources in tw are plain C++?
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jxsl13 11-Aug-20 04:48 PM
easier, I'd bet
they are.
well, client would need that as well, so I guess there should be some shared source code in c++ for that anyway :'/
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Pure_luck 11-Aug-20 04:50 PM
are there any design docs on how master servers work? or everything are just in sources?
yeah, client could do usual REST API call
why is master 4 so special? is it located in other datacenter for reliability sake? (edited)
ah... game servers not hosted where 1-3 are vulnerable to master server spoofing too hm
nevermind
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jxsl13 11-Aug-20 04:54 PM
"design docs" xD
the source code are the design docs
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Pure_luck 11-Aug-20 04:54 PM
ah right
I've just came from another world it seems 😄
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jxsl13 11-Aug-20 04:54 PM
from a better world maybe ;D
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Pure_luck 11-Aug-20 04:55 PM
yeah, where knowledge sharing is one of vital elements of develplent
and also (some) planning is
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jxsl13 11-Aug-20 04:56 PM
?
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Pure_luck 11-Aug-20 04:56 PM
dunno, I don't think it matter honestly
even plain JSON could be ok
from my perspective game servers <-> master servers interchange are not time sensitive and do not produce a lot of traffic
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jxsl13 11-Aug-20 04:58 PM
that's why a lot of stuff should be redone starting with some concept document
people want the master servers to also hold the server information like current playercount
so you do not ask the masters for a list of IPs only, but also all that info you'd fetch from the individual servers
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Pure_luck 11-Aug-20 05:00 PM
what master servers currently do? are they just a directory of game servers which store a basic server info and state like name, game type, current player count, slots, version, restrictions?
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redix 11-Aug-20 05:00 PM
that would require a rather high update rate =\
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jxsl13 11-Aug-20 05:00 PM
they give you a list of ips
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Pure_luck 11-Aug-20 05:01 PM
that would require a rather high update rate =\
how high? once a sec? it's not a highload
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redix 11-Aug-20 05:01 PM
the servers need to report their current status to the master
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Pure_luck 11-Aug-20 05:01 PM
and could be done via websocket instead of rest
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jxsl13 11-Aug-20 05:01 PM
every 10 secs or so
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redix 11-Aug-20 05:02 PM
yeah 10 sec would be max
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jxsl13 11-Aug-20 05:02 PM
i think that's the server heartbeat
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Pure_luck 11-Aug-20 05:02 PM
they could just open websocket connection and leave it opened and use it as a message bus
bidirectional one
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jxsl13 11-Aug-20 05:02 PM
c++ implementation :D
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redix 11-Aug-20 05:02 PM
just requires additional libs on server side
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Pure_luck 11-Aug-20 05:02 PM
which is overkill for resavmi though
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jxsl13 11-Aug-20 05:03 PM
switch to rust?
better package management :D
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Pure_luck 11-Aug-20 05:04 PM
one in 10 sec is doable with REST API though it will have some neglectable overhead
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jxsl13 11-Aug-20 05:04 PM
or rather dependency management
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Pure_luck 11-Aug-20 05:04 PM
we don't need websocket much, it was just an idea (edited)
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jxsl13 11-Aug-20 05:04 PM
problem: realtime player count
instead of periodically exchanging info, the masters would prederrably request that just in time.
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Pure_luck 11-Aug-20 05:05 PM
is realtime player count already in udp proto? (edited)
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jxsl13 11-Aug-20 05:05 PM
yes, you request that from the infividual server yourself, tho
individual
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Pure_luck 11-Aug-20 05:06 PM
are you serious?
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jxsl13 11-Aug-20 05:06 PM
yes
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Pure_luck 11-Aug-20 05:06 PM
u mean that a client fetches from master servers a lot of info but not client count?
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redix 11-Aug-20 05:06 PM
right now it only fetches the ips
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jxsl13 11-Aug-20 05:06 PM
you fetch the IP list from master and ask every server for playercount etc (edited)
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Pure_luck 11-Aug-20 05:06 PM
oh
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redix 11-Aug-20 05:06 PM
everything you see in the severbrowser comes from the servers itself
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Pure_luck 11-Aug-20 05:06 PM
so master servers don't even search?
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jxsl13 11-Aug-20 05:06 PM
no
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Pure_luck 11-Aug-20 05:07 PM
they just like giving a list of ips?
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jxsl13 11-Aug-20 05:07 PM
yes
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Pure_luck 11-Aug-20 05:07 PM
ok
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jxsl13 11-Aug-20 05:07 PM
well, you need to fetch from every master server, as each holds like 75 IPs and all of those IPs are not shared between the masters
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Pure_luck 11-Aug-20 05:08 PM
oh
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jxsl13 11-Aug-20 05:08 PM
kind of balancing
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Pure_luck 11-Aug-20 05:08 PM
ok
I thought master servers are for redundancy
but they're more like sharding
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jxsl13 11-Aug-20 05:08 PM
yes
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Pure_luck 11-Aug-20 05:09 PM
so disrupting any server immediately affects the whole system?
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jxsl13 11-Aug-20 05:09 PM
redundancy would be cool if the masters were located all over the globe
not really
it just affects the one masterserver if you meant masterserver (edited)
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Pure_luck 11-Aug-20 05:10 PM
yeah I got that
so technicaly we don't have any redundancy now?
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jxsl13 11-Aug-20 05:10 PM
no
not that I know of, other might know way more than I do.
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Pure_luck 11-Aug-20 05:11 PM
who was the latest person trying to implement a secondary protocol?
and was it in 2018 too?
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jxsl13 11-Aug-20 05:12 PM
Inthink there might be some prototypes for different master server approaches
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Pure_luck 11-Aug-20 05:12 PM
I could implement serverside in ruby in like 3 days.
but that's ruby, I just know it well
it's slow compared to go
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jxsl13 11-Aug-20 05:13 PM
Oh Yeah! Go is awesome xD
and fun! (edited)
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Pure_luck 11-Aug-20 05:13 PM
it is. Just I know ruby much better
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redix 11-Aug-20 05:14 PM
for the masterserver people already did prototypes in python, go and probably some other languages =\
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Pure_luck 11-Aug-20 05:15 PM
@redix don't you remember someone who did it?
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jxsl13 11-Aug-20 05:15 PM
ryozuki did a go version, iirc
heinrich in rust? or am I mistaken?
I mean go does http out of the box and with some package also https via let's encrypt
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heinrich5991 11-Aug-20 05:17 PM
the problematic thing isn't the server side, it's the client side
and the game server side
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redix 11-Aug-20 05:17 PM
but i think they all missed dual stack support (glue ipv4 and ipv6 addresses together via a token) and backward compatibility for the old udp stuff
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heinrich5991 11-Aug-20 05:17 PM
the master server side was like a 100 line python script
@redix the game servers would probably continuously update their info with the master servers
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jxsl13 11-Aug-20 05:18 PM
master can be an ez peaz language, server and client will have to be c++
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heinrich5991 11-Aug-20 05:18 PM
so that those always have up-to-date info
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redix 11-Aug-20 05:18 PM
how often?
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heinrich5991 11-Aug-20 05:18 PM
via the heartbeat
15s, or on change, ratelimited to 1s
is what I thought
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redix 11-Aug-20 05:18 PM
yeah that might be okay
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heinrich5991 11-Aug-20 05:19 PM
interesting questions: how are favorites handled? how are LAN requests handled?
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jxsl13 11-Aug-20 05:20 PM
ehm, concept paper?
for people to add their mustard (hehe)
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Pure_luck 11-Aug-20 05:21 PM
Ok, I've started to organize info. Behold the first teeworlds docs on master servers https://www.notion.so/influck/teeworlds-master-servers-ffd3a83022e345e6a0eb8303accba440
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redix 11-Aug-20 05:21 PM
as long as we dont want another compatibility break the server needs to support the old info requests anyway
👍 1
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ReiTW 11-Aug-20 05:22 PM
having multiple masters is a redundancy way (edited)
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jxsl13 11-Aug-20 05:22 PM
0.8 be protocol rework
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heinrich5991 11-Aug-20 05:22 PM
why break compatibility if you don't have to?
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Dune 11-Aug-20 05:23 PM
^
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jxsl13 11-Aug-20 05:24 PM
I feel like 0.7 protocol had quite some issues, that were(?) resolved. like the snap issue with lots of players being online?
making it look broken from the get go in 0.7
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heinrich5991 11-Aug-20 05:24 PM
@redix I'd want to have favorites use the https masters, too: they load instantly and don't need to pinged one-by-one
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redix 11-Aug-20 05:25 PM
about having the server info on the master... this moves away from the decentralized character of the game. i would be okay with that but would Oy? 😄
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heinrich5991 11-Aug-20 05:25 PM
it would make the server list load instantly
it's a bit bad that we still have only one person allowed to accept code
(btw, sorry, offtopic)
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jxsl13 11-Aug-20 05:26 PM
hot to get server info without master
how
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heinrich5991 11-Aug-20 05:27 PM
ping each server individually, with the list you got from the masters
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ReiTW 11-Aug-20 05:27 PM
why ping
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Pure_luck 11-Aug-20 05:27 PM
but it is almost the current state of things isn't it?
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jxsl13 11-Aug-20 05:27 PM
how to get info WITHOUT masters xD?
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heinrich5991 11-Aug-20 05:27 PM
you don't
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jxsl13 11-Aug-20 05:27 PM
lan broken
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heinrich5991 11-Aug-20 05:28 PM
it's the bootstrap problem of peer to peer networks
all solutions are bandaid
lan is broadcast
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jxsl13 11-Aug-20 05:28 PM
hosting a server depends on having an internet connection and a connection to the masters
single point of failure
masters
down
all servers down
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Pure_luck 11-Aug-20 05:29 PM
anyone can still just connect to any IP from a client right?
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heinrich5991 11-Aug-20 05:29 PM
if all masters are down, then yes
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Pure_luck 11-Aug-20 05:29 PM
and fav it even if that's a lan IP address
I mean intranet one
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jxsl13 11-Aug-20 05:29 PM
cannot handle favorites
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redix 11-Aug-20 05:29 PM
just one note: the 0.7 masterserver protocol uses tokens to prevent spoofing
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jxsl13 11-Aug-20 05:29 PM
as they deoend in master servers
well, the uodates do, my bad
uodates
rip
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heinrich5991 11-Aug-20 05:30 PM
@jxsl13 I'm not sure what you're doing. yes, we need a solution for servers not registered with the masters, that's obvious
is it just you trying to point that out?
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ReiTW 11-Aug-20 05:30 PM
@redix still it's udp
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heinrich5991 11-Aug-20 05:30 PM
or is it something different?
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ReiTW 11-Aug-20 05:30 PM
some hosts like ovh would filter tcp attacks way before it reaches the server @redix
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jxsl13 11-Aug-20 05:30 PM
it's that for the most part
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redix 11-Aug-20 05:30 PM
quic from google is udp aswell 😄
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jxsl13 11-Aug-20 05:30 PM
!!!
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Pure_luck 11-Aug-20 05:31 PM
we've started this discussion trying to solve spoofing problem right?
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jxsl13 11-Aug-20 05:31 PM
did quic make having that whole let's encrypt certification stuff obsolete?
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heinrich5991 11-Aug-20 05:31 PM
@jxsl13 no
@Pure_luck that's already solved in 0.7
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jxsl13 11-Aug-20 05:32 PM
there is no spoofing problem?
hm k
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Pure_luck 11-Aug-20 05:32 PM
really?
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heinrich5991 11-Aug-20 05:32 PM
yes
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Pure_luck 11-Aug-20 05:32 PM
oh
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heinrich5991 11-Aug-20 05:32 PM
but a lot of people still use 0.6, which does have that problem
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jxsl13 11-Aug-20 05:33 PM
EastByte 2k15 zCatch patch, never forget.
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ReiTW 11-Aug-20 05:34 PM
0.6 state feelspepoman
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Pure_luck 11-Aug-20 05:34 PM
omg what is using 200 Mbps of incoming bandwidth?
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ReiTW 11-Aug-20 05:34 PM
teeworlds DoS
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jxsl13 11-Aug-20 05:34 PM
you got 500 concurrent players?
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ReiTW 11-Aug-20 05:35 PM
vali is back, but no lags
:v
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heinrich5991 11-Aug-20 05:35 PM
@ReiTW what is that program?
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ReiTW 11-Aug-20 05:35 PM
nload
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jxsl13 11-Aug-20 05:36 PM
EastByte was the first one to add the token stuff, never forget! :D
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Pure_luck 11-Aug-20 05:37 PM
master4 is for 0.6 only?
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ReiTW 11-Aug-20 05:37 PM
@Pure_luck status.tw
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heinrich5991 11-Aug-20 05:37 PM
Summary Prevents ip spoofing of (hopefully) any kind: master server attack (see mailinglist) server flood attack session hijacking faking server info Protocol change The new network protocol head...
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ReiTW 11-Aug-20 05:37 PM
lol wut
master4 having issues?
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Pure_luck 11-Aug-20 05:38 PM
so... it's not the fokkonaut's server is DoS'ed but master servers 😄
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jxsl13 11-Aug-20 05:38 PM
oof, my life is a lie
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heinrich5991 11-Aug-20 05:39 PM
fokkonaut's server registers on 0.6 masters
that's where his problems are
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jxsl13 11-Aug-20 05:39 PM
man, I remember, weren't 0.6 masters like vulnerable to DoS?
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heinrich5991 11-Aug-20 05:39 PM
yes, trivially
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Pure_luck 11-Aug-20 05:39 PM
@fokkonaut is that it?
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jxsl13 11-Aug-20 05:40 PM
backwards compatibility ftw :0
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Pure_luck 11-Aug-20 05:40 PM
I also sure he also have DoS on his server too
I've wanted to implement some system to mitigate that on serverside today
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jxsl13 11-Aug-20 05:41 PM
how would one do that :0?
mind explaining?
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ReiTW 11-Aug-20 05:42 PM
you won't be able to do that much on 0.6 side
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jxsl13 11-Aug-20 05:42 PM
the mitigation that is
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Pure_luck 11-Aug-20 05:42 PM
I was going to make a separate web auth system which pushes authed user ip to a db linux server on which game server is hosted could fetch that ip to temporaly whitelist it repeat the process of fetching ips in cronjob -> iptables -> profit (edited)
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heinrich5991 11-Aug-20 05:43 PM
that would probably work, but wouldn't really be compatible
in that system, it's hard to discover your server
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Pure_luck 11-Aug-20 05:43 PM
oh
client still needed to fetch a info from the game server right?
before authenticating
right
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redix 11-Aug-20 05:44 PM
and new clients need to be able to connect
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Pure_luck 11-Aug-20 05:44 PM
true. or they wouldn't be able to know what they're missing and how to connect
but that info could be in server description
but still server should answer to user fetch server request you're right
thanks a lot, I've missed that
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jxsl13 11-Aug-20 05:46 PM
would be interessierng to use the server password instead a web UI for that, but that would be on game server level, not on the linux iptables level. one confirmation per 24h
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redix 11-Aug-20 05:46 PM
several hosts also provide firewalls on their network level. if you update these rules depending on the established connections that would be even better. but no new clients then
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noby 11-Aug-20 05:46 PM
rei the 200mbits doesnt look like much
but when u consider that were getting half a million packets every second
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ReiTW 11-Aug-20 05:46 PM
well still better than what others receive :v
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noby 11-Aug-20 05:46 PM
that kinda puts it into perspective
the funny part is that it doesnt lag atall xd
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jxsl13 11-Aug-20 05:47 PM
receives player traffic only
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ReiTW 11-Aug-20 05:47 PM
xD
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noby 11-Aug-20 05:47 PM
isnt it spoofed connection/info requests
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ReiTW 11-Aug-20 05:47 PM
both
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noby 11-Aug-20 05:47 PM
ye
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ReiTW 11-Aug-20 05:48 PM
still i'm not sure about inforeq, wouldn't it have outgoing traffic?
didn't check the in traff
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noby 11-Aug-20 05:48 PM
rx: 216.44 Mbit/s 450569 p/s tx: 4.17 Mbit/s 4925 p/s
yea i guess not info
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ReiTW 11-Aug-20 05:48 PM
4.17 is normal
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jxsl13 11-Aug-20 05:48 PM
info requests use tokens?
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ReiTW 11-Aug-20 05:48 PM
not sure on ddnet side
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noby 11-Aug-20 05:48 PM
its a tiny bit higher than normal
but not much
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redix 11-Aug-20 05:48 PM
in 0.7 yes
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jxsl13 11-Aug-20 05:48 PM
0.6 ddnet?
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noby 11-Aug-20 05:48 PM
bombay is 0.6 server
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jxsl13 11-Aug-20 05:48 PM
hm k
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ReiTW 11-Aug-20 05:48 PM
we're vanilla based but with ddnet based netcode
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noby 11-Aug-20 05:49 PM
i fixed it last night lol
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jxsl13 11-Aug-20 05:49 PM
now you are ddnet based?
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noby 11-Aug-20 05:49 PM
the netcode is
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jxsl13 11-Aug-20 05:49 PM
xD
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ReiTW 11-Aug-20 05:49 PM
some part yes xD
I mean, it's still vanilla source, noby only took some code from ddnet
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noby 11-Aug-20 05:49 PM
ye
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jxsl13 11-Aug-20 05:49 PM
I mean niby sneakily replacing everything with ddnet code
niby
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ReiTW 11-Aug-20 05:49 PM
feelsamazingman
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noby 11-Aug-20 05:49 PM
niby
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jxsl13 11-Aug-20 05:49 PM
noby
onbgy is easier to write
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Pure_luck 11-Aug-20 05:50 PM
@noby is your server dual protocol like fokkonaut's? (edited)
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jxsl13 11-Aug-20 05:50 PM
:p
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noby 11-Aug-20 05:50 PM
my server started out as 10.8.6 ddnet (so .6) and i patched in 0.7 support mostly from timakros code on unique race server
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Pure_luck 11-Aug-20 05:50 PM
or is it 0.6 with some DDNet countermeasures like token?
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noby 11-Aug-20 05:50 PM
and fng code ofc
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ReiTW 11-Aug-20 05:50 PM
@Pure_luck bombay = 0.6 only and supports 256p
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noby 11-Aug-20 05:50 PM
no it IS ddnet
that i turned back into fng (edited)
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ReiTW 11-Aug-20 05:51 PM
(splitted into multiple maps)
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jxsl13 11-Aug-20 05:51 PM
wat, that many :o
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Pure_luck 11-Aug-20 05:51 PM
dunno what bombay is
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jxsl13 11-Aug-20 05:51 PM
0.7 when?
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ReiTW 11-Aug-20 05:51 PM
yep, we have multimap, 64p per map, and 256p max
@Pure_luck the big v3 server on 0.6
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noby 11-Aug-20 05:51 PM
bombay is reis server
ye blmap v3 royal map
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Stiopa 11-Aug-20 05:51 PM
is it located in bombay?
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noby 11-Aug-20 05:52 PM
yes everyone has 500 ping
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ReiTW 11-Aug-20 05:52 PM
no lmao
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Stiopa 11-Aug-20 05:52 PM
wasted potential
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noby 11-Aug-20 05:52 PM
lol
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jxsl13 11-Aug-20 05:52 PM
Mumbai
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ReiTW 11-Aug-20 05:52 PM
bombay = ovh strasbourg
🤢 1
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Stiopa 11-Aug-20 05:52 PM
false advertising
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ReiTW 11-Aug-20 05:52 PM
no u
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noby 11-Aug-20 05:52 PM
i only know a few tw players from india
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jxsl13 11-Aug-20 05:52 PM
look at the avatars
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noby 11-Aug-20 05:52 PM
meanwhile theres like a million from germany
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Stiopa 11-Aug-20 05:52 PM
wait, there are tw players from india?
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noby 11-Aug-20 05:52 PM
not many but ye
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Stiopa 11-Aug-20 05:53 PM
huh. interesting
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jxsl13 11-Aug-20 05:53 PM
that has a reason
dating back to like 2009
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noby 11-Aug-20 05:53 PM
tw is everywehere
there were a couple ppl from nigeria playing yday on my server lol
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Stiopa 11-Aug-20 05:54 PM
would be great if tw was everywhere with sizeable player amounts
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noby 11-Aug-20 05:54 PM
true
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Pure_luck 11-Aug-20 05:54 PM
I've seen from people nigeria too (edited)
too bad we will not see ppl from Belarus for some time
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noby 11-Aug-20 05:55 PM
rip
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jxsl13 11-Aug-20 05:55 PM
is on fire there?
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noby 11-Aug-20 05:55 PM
they shutdown the inet
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jxsl13 11-Aug-20 05:55 PM
lol
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noby 11-Aug-20 05:55 PM
cus corrupt and trying to fuck over the election or something
i think
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Pure_luck 11-Aug-20 05:56 PM
they're almost shutted down, there is like civil war
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jxsl13 11-Aug-20 05:56 PM
might be exactly that
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Pure_luck 11-Aug-20 05:56 PM
police and army is there just hitting and shooting innocent civilians on the streets (edited)
today I think they will shut down internet completely cause civilians are coordinating trough it)
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jxsl13 11-Aug-20 05:57 PM
I think nowadays getting cut off from the internet is one of few reason for people to riot.
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Pure_luck 11-Aug-20 05:57 PM
no, it was the opposite way this time
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jxsl13 11-Aug-20 05:57 PM
it will only get worse if they are cut off from the internet
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Pure_luck 11-Aug-20 05:57 PM
yes, it's scary
to have a dictator fighting his own ppl with army is one thiung
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jxsl13 11-Aug-20 05:58 PM
as more people will fo outside
go
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Pure_luck 11-Aug-20 05:58 PM
and no internet to tell anybody about is worse
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jxsl13 11-Aug-20 05:58 PM
rip..
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Stiopa 11-Aug-20 06:00 PM
worst of all
no teeworlds for them
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Pure_luck 11-Aug-20 06:02 PM
they have infection mod on streets though
or a TDM one... (edited)
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Stiopa 11-Aug-20 06:04 PM
where one side has control over the map, shotguns, guns and the other only hammers
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redix 11-Aug-20 06:20 PM
has anyone here ever checked the issues with the version server? it does not even send a token back =\
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Pure_luck 11-Aug-20 06:22 PM
oh... if a master servers don't have info about player count, how status.tw knows it? (edited)
does it have a separate service to fetch info from servers @jxsl13 ? (edited)
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jxsl13 11-Aug-20 06:31 PM
protocol problems, classic.
status.tw periodically, like every 5 minutes, fetches server data from the whole serverlist (edited)
if many ppl do that that's bad. (edited)
getting a ton of traffic
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HalfNoob 11-Aug-20 06:37 PM
someone probably reported this but half the U.S players can't see U.S servers and can't load the DDnet website
but I could do both these things when I changed my IP to a german IP
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jxsl13 11-Aug-20 06:38 PM
lol, aren't there like US based ddnet servers
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HalfNoob 11-Aug-20 06:39 PM
mhm but half the players that play on those U.S servers only see the IP and 999 ping
and can't connect
when you refresh it stops at 72%
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jxsl13 11-Aug-20 06:40 PM
udp problems, classic
would ask heinrich
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HalfNoob 11-Aug-20 06:41 PM
😮 ok thx
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jxsl13 11-Aug-20 06:41 PM
meaning: ask @heinrich5991 xD, np
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Trafalgar Law 11-Aug-20 08:12 PM
Why is there an expiry date to your server?
@Learath2 Noby said it, i'm done with dealing ddos attacks and have not enough motivation/time to host servers
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jxsl13 11-Aug-20 09:28 PM
meh, multimap is down, @Trafalgar Law :'c
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Trafalgar Law 11-Aug-20 09:31 PM
Nah just the mastersrvs are under ddos @jxsl13
laws-server.de:8310
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jxsl13 11-Aug-20 09:34 PM
0.7 masters?
did you open your server for 0.6 crap?
rip
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Trafalgar Law 11-Aug-20 09:42 PM
Its 0.6 + 0.7 yea
Bridge to 0.7
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Dune 11-Aug-20 09:43 PM
so they have 0.6 vulnerabilities
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jxsl13 11-Aug-20 09:45 PM
but does loosing 0.6 master mean loosing 0.7 as well?
why
whyyyyyyyy
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jxsl13 11-Aug-20 10:05 PM
server being ddosed meh
whyyyyyyyyyy
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Assa 11-Aug-20 10:25 PM
playing teeworlds with 20% packet loss is fun, fuck vodafone
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Dune 11-Aug-20 10:26 PM
tried non-chillerdragon servers?
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Trafalgar Law 11-Aug-20 10:28 PM
xd
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Assa 11-Aug-20 10:29 PM
i measured my package loss with "ping 8.8.8.8 -n 999"
if I can't reach google, I don't believe it's googles fault (ever)
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Betz&lel-$h&l0m 12-Aug-20 07:09 AM
Joined the server.
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Stiopa 12-Aug-20 09:54 AM
:t
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Pure_luck 12-Aug-20 12:40 PM
if 0.7 is not vulnerable to spoofing and DDoS levels are mediocre then what is happening now? (edited)
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redix 12-Aug-20 01:45 PM
one downside of not pinging all servers and have the serverinfo on a http master instead: no ping value in the serverbrowser =\
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Learath2 12-Aug-20 01:59 PM
We can estimate the ping
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redix 12-Aug-20 02:00 PM
nah... i'd rather add optional pinging for certain filters. For example just ping the servers in favourites
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ReiTW 12-Aug-20 02:09 PM
@Pure_luck 0.7 is fine
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TsFreddie 12-Aug-20 02:32 PM
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Assa 12-Aug-20 04:50 PM
possible estimate: user_to_msv_ping + msv_to_server_ping, but i would rather ping viewed servers on demand instead of all (edited)
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Learath2 12-Aug-20 04:54 PM
How about an estimate and when you click on the server it actually pings it?
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jxsl13 12-Aug-20 05:02 PM
bomb omb tee
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Assa 12-Aug-20 05:04 PM
lil boomer
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jxsl13 12-Aug-20 05:04 PM
my gut feeling says that that estimation is kinda always the worst case of ping one would have
so making server pings actually properly comparable
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Assa 12-Aug-20 05:05 PM
my estimator would meet your condition
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Pure_luck 12-Aug-20 05:34 PM
Why don't client just caches all previous responses on disk?
he could even cache it
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Learath2 12-Aug-20 05:34 PM
There are a couple clients doing it
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Pure_luck 12-Aug-20 05:35 PM
and as players filters servers in list client could only refresh those which are on screen
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Learath2 12-Aug-20 05:35 PM
We considered it for ddnet, but back when we considered it, the masterserver ddos wasn't as bad
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Pure_luck 12-Aug-20 05:35 PM
it's not about masterservers only, it's about a burst of network requests client does at the start (edited)
and the time he has to wait before actually filtering (3-20 secs)
this list should be populated from a disk snapshot, client could just do a full refresh as usual
but this refresh should not just delete everything and start from the start but update already fetched info info instead
right now refresh button acts like that -- it just deletes everything
I know there are 4 master servers which shards game servers and in case one is down one may hit refresh several times before that master responds
but if we should cache master lists and also game servers info we could make this button obsolete
cause background process could refresh only those servers which are on screen
and new servers could just be added as information arrives from master
I know there is situation when game server owner turning registration intentionally for some (weird) reasons, but this is rare
@Learath2 don't you remember which clients implements some caching?
F-Client?
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Learath2 12-Aug-20 05:43 PM
Don't remember, sorry :/
You could search for it in the ddnet github issues. I think the person who suggested it said which client did it
Could be ATH
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Pure_luck 12-Aug-20 05:43 PM
nice thanks
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Dune 12-Aug-20 05:44 PM
Didn't you do a caching PR for the srvbrowser @Learath2
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Learath2 12-Aug-20 05:45 PM
I don't remember making one
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jxsl13 12-Aug-20 06:35 PM
people are ranting about the new infection servers being too complex (edited)
just leaving that here
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redix 12-Aug-20 06:45 PM
I'm not sure if such a ping estimate would really be useful. That would also require the masterserver to ping all the servers. From the heartbeat https requests you probably don't get useful info about the ping.
There is at least a serverlist.json which stores the ips from the masterserver
The serverinfo from each server would be too outdated when it's loaded from a file. Maybe the name but everything else would not be useful anymore
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Learath2 12-Aug-20 07:01 PM
Yeah only caching the name sounds the most useful
@redix such a ping would give you an idea how far the server is and the heartbeat from the server can include a timestamp, atomic clocks are fairly accurate and modern cpus don't drift that much
but yes it could be wildly inaccurate as that's not how routing works
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redix 12-Aug-20 07:03 PM
well it's probably better than not having a ping value at all
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Assa 12-Aug-20 07:07 PM
that is not how routing works, BUT its very unlikely that a route is slower then hopping over the masterserver
and yes the server would send a timestamp to the masterserver, but it's fakeable
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jxsl13 12-Aug-20 07:12 PM
the answer time is also fakable
as you do not get a new token generated on each server-master communication
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Learath2 12-Aug-20 08:47 PM
How do you know so many things about a protocol that doesn't exist yet? 😄
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ReiTW 12-Aug-20 08:48 PM
@Learath2 yes it is ATH
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jxsl13 12-Aug-20 09:30 PM
prove me wrong 😄 (edited)
~😛~ (edited)
we had this ping conversation (edited)
on a different topic, where I wanted to change the field of view based on player ping (edited)
generating a new token for every new communication also seems bad, would need to have a server per IP limit, as people would be able to fake request a registration forcing the server to generate tons of tokens making is kind of the single point of failure (edited)
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Assa 12-Aug-20 09:36 PM
How do you know so many things about a protocol that doesn't exist yet? 😄
@Learath2 if you layout a concept of anything you try to understand the pros and cons in order to improve your concept, this is normal business planning
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jxsl13 12-Aug-20 09:37 PM
How do you know so many things about a protocol that doesn't exist yet? 😄
@Learath2 who ._. is you (edited)
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Learath2 12-Aug-20 09:59 PM
@Assa well yes, but we didn't even lay out anything about the http master server protocol, besides the 2 PoCs ever made and only one of those are public
So you can't really talk about it's shortcomings 😛
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redix 12-Aug-20 10:27 PM
Problem with ping estimation: Player and server in south america, master server in europe. Real ping <80, estimated ping >500 :D
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heinrich5991 12-Aug-20 10:38 PM
@redix note that pinging all servers also comes with another downside: leaking player IP addresses to everyone who wnats to listen
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redix 12-Aug-20 10:40 PM
Yeah. But it should at least be optimal. Or a per filter option, e.g. only for favorites
Optional*
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heinrich5991 12-Aug-20 10:41 PM
a button to ping all servers might be fine
then the client can remember the pings and not do it again
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Assa 12-Aug-20 11:59 PM
can you guess server ping by location?
I am pretty sure you can if you have good data
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ReiTW 13-Aug-20 03:37 AM
@Assa can be really different
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Cringy Lemon 13-Aug-20 04:22 AM
Joined the server.
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Pure_luck 13-Aug-20 09:40 AM
people are ranting about the new infection servers being too complex just leaving that here
> @jxsl13 thanks for a feedback. Can you give me contacts of those people? I want to invite them to a discord server where we discuss balance, suggestions and so on. Classic infClass wasn't easy too so I'd liked to hear more specific complains and/or do something to make players life easier.
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a gerdoe 13-Aug-20 09:43 AM
0.7 infclass looks easier imo
i learnt about all in a hour gameplay (edited)
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Stiopa 13-Aug-20 09:44 AM
it took me a ton of time to figure out the mousewheel was used for classes
I had to be enlightened in chat after a bit. It needs to be mentioned somewhere
(idk if it is yet)
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Pure_luck 13-Aug-20 09:47 AM
I will make changes to UI very soon. It's easy to add hints on mouse wheel on MOTD which is currently used as a class selector menu. But I think it's offtopic for this server to discuss this, can we move to «Official infclass» or to my server with this discussion? (edited)
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noby 13-Aug-20 09:48 AM
where is ur server
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Pure_luck 13-Aug-20 09:48 AM
Ofc we can continue here if others don't mind. I like to promote my server 😄 (edited)
Short url with invite: https://tiny.cc/inf-luck-discord/
Also about the "complexity" of 0.7 infClass: two our top players (in hours a day) are 10 and 9 years girls 😄 (Alisa and Sky) (edited)
And they know everything which they need to play infCroya/infLuck: they choose classes, camp, flee, attack, use savespawns etc. So I'm intrigued about this feedback and definitely want to hear more. (edited)
I've invited Sky to discord yesterday and this was far too complex for her. But infClass wasn't. (edited)
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jxsl13 13-Aug-20 10:55 AM
added an announcement to my zCatch servers, maybe someone will join your discord. (edited)
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Pure_luck 13-Aug-20 11:00 AM
wow, thanks!
what are your zCatch servers btw?
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jxsl13 13-Aug-20 11:13 AM
Simply zCatch
those
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Pure_luck 13-Aug-20 11:18 AM
on 0.6 or on 0.7?
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jxsl13 13-Aug-20 11:19 AM
0.7
👌 2
👎 1
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ratuple 13-Aug-20 01:03 PM
Joined the server.
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ScReeNy 13-Aug-20 02:04 PM
Joined the server.
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jxsl13 13-Aug-20 04:48 PM
onbgy
0.6
👎 1
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heinrich5991 13-Aug-20 06:04 PM
@!HowToDie discussion of cheats is not permitted
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Assa 13-Aug-20 06:09 PM
here you can download my newest teeworlds cheat http://www.5z8.info/oneweirdoldtiptolosebellyfat_r5b7lf_hot-older-goats.mov (edited)
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!HowToDie 13-Aug-20 06:20 PM
when i ask cheaters are you cheating . they be like no . me https://youtu.be/WcWM_1hBu_c (edited)
Shout out to @Alan.T for producing the track I appreciate everyone who supports me and what I do. Without you guys i wouldn't be where I am today. I plan on delivering lots more content for you guys to watch and laugh at
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Sparkaloo 13-Aug-20 07:34 PM
Joined the server.
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Deleted User 14-Aug-20 01:51 PM
Joined the server.
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Pure_luck 14-Aug-20 03:05 PM
A simple question: are there any features upcoming in 0.8 that are aiming at boosting teeworlds popularity?
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jxsl13 14-Aug-20 03:05 PM
no
xD
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Pure_luck 14-Aug-20 03:05 PM
Like giving the game more freedom to mod so modders could use teeworlds almost as a general purpose 2d game engine.
it's 2020 and modders stills make custom entities from laser.
and server still cannot update fully custom graphics for skins from a server
though engine is mature and capable enough to make this possible
imagine tw where modders could add interactable objects like real doors, gizmos, NPCs to the game
and it's not just a lack of server code, current tw client is so restricting that I could not just make red eyes for a skin (edited)
cause it reverts to black in some cases ruining my idea (temporary daemon posession) (edited)
also imagine battlefield mod had real vehicles that would look like an actual thing and also didn't have to fight prediction on client side moving objects with a player or a player to custom trajectories (edited)
are there people who still capable or want to do something like that? I know that's tw is declining, but we can slow this down
even just adding ability to turn off prediction for some objects or characters from server side would be a step forward
or adding linear trajectories to the game instead of parabolic ones
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ShootXen 14-Aug-20 03:16 PM
teeworlds is beyond help
not sure at which point you joined into teeworlds
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Pure_luck 14-Aug-20 03:17 PM
I've been here for 10 years
though casually
any linux distro had tw in a repository 😄 so this was a go-to game to kill some time and gain some skill (edited)
I see newcomers every week even in my very niche mod. That's not "teeworlds is beyond help" (edited)
we still have devs with in depth knowledge of a project and very skillfuls modders community
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ShootXen 14-Aug-20 03:23 PM
- "devs" Oy that blocked development for years - certain gamemode that "destroyed" teeworlds / includes some of our ddos boys here (edited)
- certain someone that brought shit to 0.7
ever since the ddos shitshow started on 0.6 the game died really quick
and I see the comeback now on 0.7
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Pure_luck 14-Aug-20 03:29 PM
thanks for clarifications. Are all those factors still there?
or we can just do something if we'd found right people who wanted to implement and test something new?
is something blocking us now?
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ShootXen 14-Aug-20 03:35 PM
Oy is really slow, works occasionally nowdays (edited)
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Pure_luck 14-Aug-20 03:37 PM
is it still a blocking factor?
is he the only person who can approve PRs?
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ShootXen 14-Aug-20 03:40 PM
yea
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Pure_luck 14-Aug-20 03:40 PM
what about bugfixes on #development ?
who merges them?
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ShootXen 14-Aug-20 03:41 PM
Oy
👌 1
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Pure_luck 14-Aug-20 03:43 PM
so if anyone wanted to do something completely new and fast he would better go to DDNet or fork 0.7, right?
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Stiopa 14-Aug-20 03:44 PM
what about a dark mode (edited)
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Pure_luck 14-Aug-20 03:45 PM
what is it?
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ShootXen 14-Aug-20 03:53 PM
what do you mean?
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Pure_luck 14-Aug-20 04:45 PM
I guess that maybe a joke on that almost pointless feature request devs get too often from some folks
some websites have night mode
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ReiTW 14-Aug-20 04:57 PM
"imagine tw where modders could add interactable objects like real doors, gizmos, NPCs to the game"
@Pure_luck asked that mostly 1year ago
still waiting :v
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Learath2 14-Aug-20 05:24 PM
Oy is doing much better nowadays, more friendly towards mods too from what I've seen
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Pure_luck 14-Aug-20 05:26 PM
sorry for such a noob question but why is Oy taking charge? is he an original game author or just a current maintainer
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Pure_luck 14-Aug-20 05:49 PM
is he Magnus Auvinen from license.txt?
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a gerdoe 14-Aug-20 05:53 PM
no
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redix 14-Aug-20 05:55 PM
Nope. That's matricks, the original author. He had a very concrete vision of the game and he explicitly said that teeworlds does not support mods. He then left the game and handed it over to oy. Why him? Because he has a similar mentality about this "vision". "Keep it simple stupid"
That was many years ago and as learath said, today he's more mod friendly but that still does not mean that there will be big, new features that are not used in vanilla.
On the technical side: the game is designed to do what's needed for vanilla. Many things are hardcoded, very minimal and not really flexible. You want to have a general online 2d network enging? That needs quite some work and restructuring. I doubt that will ever happen.
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FoxyF 14-Aug-20 06:02 PM
Joined the server.
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redix 14-Aug-20 06:04 PM
And consider one thing: most of that code was written more than 10 years ago. Some features were added, bugs fixed, but is still far away what you expect from an engine today. There is basically no tools for example, no docs ...
Better start from scratch or use an existing engine
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ShootXen 14-Aug-20 06:12 PM
when teeworlds in UE5?
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redix 14-Aug-20 06:13 PM
Launch title 👍
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ReiTW 14-Aug-20 08:03 PM
@redix pretty sure that would attract more people if teeworlds supports all of that
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Pure_luck 14-Aug-20 08:04 PM
a general online 2d network enging? That needs quite some work and restructuring. I doubt that will ever happen.
I just need some features. "Almost" a general purpose game engine, but not actually. Like linear predictions, turning off them, movable interactable sprites and so on. (edited)
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Dune 14-Aug-20 08:05 PM
@Pure_luck @redix matricks made bluesky after handing head of development to Oy, so I'm pretty sure he was favorable to this sort of ideas. Some 0.7 features were exclusively introduced for mods. The "not supporting mods" meme is about Teeworlds not being responsible for what mods do
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Pure_luck 14-Aug-20 08:06 PM
I am still fighting with eyes color on some skins it fallsback to black on some body colors (edited)
😄
modding is fighting in tw
I wish that could be changed somehow
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Dune 14-Aug-20 08:07 PM
I agree skin modding got worse, not on purpose though
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a gerdoe 14-Aug-20 08:08 PM
@Dune thanks for commandmanager and protocol change, good things x)
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Pure_luck 14-Aug-20 08:08 PM
there are 200-300 SLOC about validating eyes color on client. That's crazy
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Dune 14-Aug-20 08:08 PM
@a gerdoe none of my doings
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Pure_luck 14-Aug-20 08:08 PM
and some heavy math and magic numbers in it
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a gerdoe 14-Aug-20 08:08 PM
about whole community ofc
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Dune 14-Aug-20 08:08 PM
@Pure_luck because it's very abuseable
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Pure_luck 14-Aug-20 08:08 PM
modding is abusing 😄
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Dune 14-Aug-20 08:09 PM
sure, but you don't want people having unfair advantages in CTF because of skin modding, especially that you don't need to install those skins to see them now
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Pure_luck 14-Aug-20 08:09 PM
it's eyes only
how can it be abused to an advantage (edited)
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redix 14-Aug-20 08:09 PM
same color as skin
looks strange
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Dune 14-Aug-20 08:10 PM
^
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Pure_luck 14-Aug-20 08:10 PM
I understand that
but still no way to turn it off from server itself
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Dune 14-Aug-20 08:10 PM
invisible eyes should never be a thing
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Pure_luck 14-Aug-20 08:10 PM
they're not invisible. medium-quadtratic distance is 80.0f
it's really high
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Dune 14-Aug-20 08:11 PM
yes, but without that code, they could be
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Pure_luck 14-Aug-20 08:11 PM
😩
I understand everything. But I'd wish some 0.7 client existed which would support more tunings from a server (edited)
to turn off prediction, to turn off eyes validations, to update clan tag w/o hacks and so on
all things which stands on the way to make trivial and minor but useful modifications
we have skin updates from a server, this is nice! but we don't have client info updates
so we have to fake quiet leaves
this trick is working, thanks god. But it's so restrictive in general (edited)
many modders do same tricks to make something work -- like send random fake tunings params or fake disconnects
I'd wished some tutorials/repos on that would exist
with documented caveats at the very least (edited)
I've even had idea of some package manager for modders. So they could install mods on vanilla from it
with hacks already done
or to make updates from upstream easier
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Dune 14-Aug-20 08:17 PM
But I'd wish some 0.7 client existed which would support more tunings from a server
Yeah, I'm with you there
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Pure_luck 14-Aug-20 08:17 PM
Also as I've said, I still struggle to get those fake settings to work and I don't know why they don't
I've talked with every person who implemented that on 0.6 or 0.7 and doing the same
spend 4 days on debugging the client
still don't have an idea why this code is working for them not me
I will learn everything eventually. But still this is a hard way of modding for an opensource game (edited)
Maybe I will start a wiki for modders to write anything I know as I learn (edited)
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Stiopa 14-Aug-20 08:28 PM
question; can I make a .cfg file autoexecuted when changing to a certain map
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Pure_luck 14-Aug-20 08:29 PM
if you're a modder you can just add code to execute a file after a map change (edited)
and split configuration to two files -- common parameters that could not be changed (like server name, port to listen) and map specific
infCroya even has lua autoloading for a map
though there is no need in infCroya to use lua. Yaml would do just as good
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Stiopa 14-Aug-20 08:30 PM
well, that requires extra work, so if there is a way I can do it without more changes I want to exploit it :d
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Pure_luck 14-Aug-20 08:31 PM
I am not a tw expert, but afaik the config is loaded once (edited)
if you could modularize it that would be cool (edited)
so someone could reuse this
we need a modding recipes library/wiki/repo
I can give a paid notion.so workspace for that to anyone who will add things to it (edited)
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jxsl13 14-Aug-20 09:18 PM
make the map change command two commands separated by ;?
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Assa 14-Aug-20 09:55 PM
^this add_vote "ctf5" "change_map ctf5; exec my_ctf5_config.cfg"
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ShootXen 14-Aug-20 10:02 PM
"vanilla" is the only 0.7 server only @Assa
everything else is bridged
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Assa 14-Aug-20 10:03 PM
no, what about gctf and catch64 for example?
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ShootXen 14-Aug-20 10:03 PM
not in the top
bridged servers are dominating the 0.7 serverbrowser
the vanilla server is temporarily up in the top with players
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Assa 14-Aug-20 10:05 PM
true, but it's not 0.6 servers only containing players
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ShootXen 14-Aug-20 10:06 PM
I'm fine if it's 2 or 3 servers but cmon
whole "Network"
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Assa 14-Aug-20 10:08 PM
I think 0.7 would be dead if you wouldn't allow the bridge
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ShootXen 14-Aug-20 10:08 PM
take ddnet out of tw
without ddnet, teeworlds could move onto 0.7
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Trafalgar Law 14-Aug-20 10:11 PM
Why should you do smth like that?
0.6 and 0.7 bridge is a good thing, more players 😎
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ShootXen 14-Aug-20 10:12 PM
for whom?
vanilla is the only scene that moved to 0.7
everyone else stayed back at 0.6
ddnet just massivly overthrows the browser with servers and players, new players will be mostly play ddnet (edited)
or get stuck at the worst "mod" map in this game called block
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Trafalgar Law 14-Aug-20 10:14 PM
Not everyone wants to play vanilla
Where is the problem
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ShootXen 14-Aug-20 10:15 PM
tw is fking dead of mods
just only ddnet nowdays
ictf dead
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Trafalgar Law 14-Aug-20 10:15 PM
And btw. vanilla was anyways already dead, before anyone did a bridge srv
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ShootXen 14-Aug-20 10:16 PM
vanilla dead only played by coreplayers
fng only casual plebs that I laught at
not sure about zcatch 1server? (edited)
were is kog, panic, infection ball etc.
all dead
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Pure_luck 14-Aug-20 10:18 PM
@ShootXen PMed you invite to infection server
not official one
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a gerdoe 14-Aug-20 10:18 PM
on 0.7 start many players played vanilla
for half of month maybe
and... ddnet came
also modders have no reason for porting/making new mod to/on 0.7
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Pure_luck 14-Aug-20 10:20 PM
I have a reason. It's a recent one. It's on steam and in any linux repo (edited)
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a gerdoe 14-Aug-20 10:21 PM
one reason for making 0.7 mod is new community
no more
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Pure_luck 14-Aug-20 10:21 PM
also modders have no reason for porting/making new mod to/on 0.7
DoSes?
0.7 fixed vulnerabilities by reworking the protocol
I'd liked to add a 0.6 compatibility layer but I don't want to end up as @fokkonaut fighting DoSes
Kappa 1
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ShootXen 14-Aug-20 10:22 PM
rei you dont say anything
feelspepoman 2
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a gerdoe 14-Aug-20 10:22 PM
okey, second reason, but its good for hostings
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ReiTW 14-Aug-20 10:22 PM
@ShootXen why tho :v
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ShootXen 14-Aug-20 10:22 PM
u know why (edited)
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ReiTW 14-Aug-20 10:23 PM
I'm not the one attacking
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Stiopa 14-Aug-20 10:23 PM
porting may sometimes be hard until gerdoe comes along and saves you your sanity <3
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Dune 14-Aug-20 10:23 PM
@Pure_luck those are good ideas, they just need a lot of work
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ShootXen 14-Aug-20 10:23 PM
we just need http masters
would already solve lots of things
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a gerdoe 14-Aug-20 10:24 PM
@Pure_luck if we would talk about clear 0.7, without any bridges - yes
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ReiTW 14-Aug-20 10:24 PM
even if it was me @ShootXen why would I send that to my own server
root@pvm1:~# vnstat -l -i eno1 Monitoring eno1... (press CTRL-C to stop) rx: 756.68 Mbit/s 930261 p/s tx: 12.57 Mbit/s 7157 p/s
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Pure_luck 14-Aug-20 10:24 PM
@Dune also some plan and coordination, yes
cause right now things added staying on mods or hackclients
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a gerdoe 14-Aug-20 10:25 PM
return 0.5 with patches 😆
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Dune 14-Aug-20 10:25 PM
of course, but it's also several months long work, and requires quite some skill too
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ReiTW 14-Aug-20 10:25 PM
@ShootXen + http masters is not enough, on server & client smth has to be done
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Dune 14-Aug-20 10:25 PM
people that are this skilled rarely have this much time
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Pure_luck 14-Aug-20 10:25 PM
Too bad I have near zero expertise in C++
which doesn't prevent me to add shitty code to my infCroya fork (edited)
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Stiopa 14-Aug-20 10:25 PM
is Oy on the discord server?
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ShootXen 14-Aug-20 10:25 PM
IRC only
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Dune 14-Aug-20 10:25 PM
@Stiopa no
he's on IRC sometimes
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Stiopa 14-Aug-20 10:26 PM
real shame
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ShootXen 14-Aug-20 10:26 PM
it's good actually
because people would start to annoy him (edited)
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Pure_luck 14-Aug-20 10:26 PM
IRC is ok
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Stiopa 14-Aug-20 10:26 PM
I guess that's true
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Pure_luck 14-Aug-20 10:26 PM
it's not much harder than discord
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Dune 14-Aug-20 10:26 PM
@Pure_luck I don't think it matters too much. Most of Teeworlds is just C :P
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Stiopa 14-Aug-20 10:26 PM
Oy 0.8 when?
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Pure_luck 14-Aug-20 10:26 PM
@Dune I mean C/C++ 😄
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Dune 14-Aug-20 10:26 PM
@Stiopa why would you want a compatibilty break
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Pure_luck 14-Aug-20 10:26 PM
I am a rubyist
with some basic knowledge of other languages
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ReiTW 14-Aug-20 10:27 PM
0.7 is already a compatibility break
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Stiopa 14-Aug-20 10:27 PM
I'm just joking around about having faster updates :d
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Dune 14-Aug-20 10:27 PM
yeah, for good reasons
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ReiTW 14-Aug-20 10:28 PM
still has been done badly, things could be better I think
but well, people recognize it now
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Dune 14-Aug-20 10:28 PM
limited manpower
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Pure_luck 14-Aug-20 10:28 PM
too bad no one written tutorial on how to migrate 0.6 mod server to 0.7
and no docs exists
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Stiopa 14-Aug-20 10:28 PM
at least teeworlds is an open source repository so updating side by side is not that difficult
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ReiTW 14-Aug-20 10:28 PM
@Pure_luck there's complete commits for that
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Dune 14-Aug-20 10:28 PM
@Pure_luck here's the tutorial: download 0.7 sources and rewrite it
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ReiTW 14-Aug-20 10:28 PM
@Pure_luck ah u mean that, thought about implementing the proto
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Stiopa 14-Aug-20 10:29 PM
just merge an 8 year old code into 0.7 5head
(that's what I tried and I cried)
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Pure_luck 14-Aug-20 10:29 PM
I've failed to merge 100 commits from 0.7.5 to 0.7.4 mod server
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ReiTW 14-Aug-20 10:29 PM
0.7 will be released in 2015 Kappa
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a gerdoe 14-Aug-20 10:29 PM
2014
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ReiTW 14-Aug-20 10:29 PM
saw 2015 once
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a gerdoe 14-Aug-20 10:29 PM
maybe im wrong
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Pure_luck 14-Aug-20 10:29 PM
we all've seen some shit 😄
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ReiTW 14-Aug-20 10:30 PM
maybe if 0.7 came way before, people would not be on 0.6
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ShootXen 14-Aug-20 10:30 PM
0.7 needed more gameplay addition
and more mature in release
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Zatline 14-Aug-20 10:30 PM
0.8 will be released on mars exclusively as part of spaceX colony program
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Pure_luck 14-Aug-20 10:30 PM
0.7 is full of bridged DDNet servers
Sooo..... bridges are EXIST!
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ShootXen 14-Aug-20 10:31 PM
we had a network break from 7.3 -> 7.4
if I remeber correctly
or was it from 2 to 3? (edited)
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a gerdoe 14-Aug-20 10:31 PM
masterban bridges on 0.7 :troll:
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Stiopa 14-Aug-20 10:33 PM
well, gameplay additions... gameplay additions... (edited)
what to add onto the gameplay? new powerups like ninja?
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ReiTW 14-Aug-20 10:33 PM
actually I don't see any big diff on that side so
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Dune 14-Aug-20 10:33 PM
@ShootXen I don't remember that
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a gerdoe 14-Aug-20 10:33 PM
make ninslash 2.0
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Stiopa 14-Aug-20 10:34 PM
many consider the core gameplay to be pretty good, and I can't disagree
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ShootXen 14-Aug-20 10:34 PM
I mean there was a update with the networkcode on 0.7
@Dune
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a gerdoe 14-Aug-20 10:35 PM
7.3 - 7.4
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Zatline 14-Aug-20 10:36 PM
ninslash is a bit overklill imo with all the particle effects but there are awesome things like slopes and liquid simulation which would be awesome to have in TW as well
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Stiopa 14-Aug-20 10:36 PM
liquids 👀
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ReiTW 14-Aug-20 10:37 PM
also huh 45° walls
that omg
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Dune 14-Aug-20 10:37 PM
@ShootXen only backwards compatible changes afaik
👍 1
there were some functional slope implementations on 0.6
I was told that didn't turn out well, but wasn't there to try
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ReiTW 14-Aug-20 10:39 PM
ah slope is the word xdd
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redix 14-Aug-20 10:40 PM
vector based maps with interactive objects! 😄
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ShootXen 14-Aug-20 10:40 PM
will be never a thing in teeworlds
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a gerdoe 14-Aug-20 10:40 PM
flexible map structure!
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ReiTW 14-Aug-20 10:40 PM
grenade impacting the map
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Zatline 14-Aug-20 10:42 PM
Sploosh! In this tutorial, I'll show you how you can use simple math, physics, and particle effects to simulate great looking 2D water waves and droplets. Note: Although this tutorial is written...
something like this for water would be awesome
and then have diving physics to the tee
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Pure_luck 14-Aug-20 10:43 PM
just allow adding custom sprites and animate them
NES hardware could do that
it was all about managing sprites and generations of games arisen from this very basic feature
we can have custom sprites only engraved into map tiles and cannot programmaticaly create a manageable entity which uses this sprite
would be supercool if not only very limiting skinned tees and built in projectiles were physical objects in game
but any sprite would, nice if animated, but ok if not
any NES game could be recreated perfectly on top of that
only prediction could be disable-able for that custom objects for smooth
or just adding a linear one, like trajectory
currently on mods everything is made from laser beams or powerups which teleports every tick from a server
there is no linear motion in fact and client doesn't make this movement too smooth
sometimes fighting with that
battlefield mod for me was the most glorious attempt to break rules and limitations of teeworlds limited game system
and it sucked cause client struggled with a server
and it looked awful
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a gerdoe 14-Aug-20 10:50 PM
that needs unify networkcode afaik
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Pure_luck 14-Aug-20 10:50 PM
but it was SO playable
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Ravie 14-Aug-20 10:50 PM
teeworlds is not a game engine :p
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Dune 14-Aug-20 10:50 PM
remember the lua rewrite back in 0.6?
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a gerdoe 14-Aug-20 10:51 PM
no?..
i had lua courses 2y ago and my teacher said that teeworlds written on lua
with love engine
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Pure_luck 14-Aug-20 10:52 PM
I've seen lua in infCroya and hated it instantly
no 2d arrays even
and matrixes are not the same thing
much complexity out of nothing
teeworlds is not a game engine :p
teeworlds is a game engine, see all the mods
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a gerdoe 14-Aug-20 10:56 PM
not teeworlds maybe...
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Pure_luck 14-Aug-20 10:56 PM
just a very limited one
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a gerdoe 14-Aug-20 10:56 PM
it has own engine xd
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Pure_luck 14-Aug-20 10:57 PM
ok
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a gerdoe 14-Aug-20 10:57 PM
like basement of whatever you want to make
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Pure_luck 14-Aug-20 10:57 PM
that's just wording
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a gerdoe 14-Aug-20 10:57 PM
ok ok
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notabomb 15-Aug-20 08:45 AM
Joined the server.
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Pure_luck 15-Aug-20 09:20 AM
phew
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Stiopa 15-Aug-20 11:12 AM
when I compile & launch a teeworlds_srv.exe, where does it take as their directory? (I want to put autoexec.cfg in there)
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Pure_luck 15-Aug-20 11:32 AM
current directory first AFAIK
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Stiopa 15-Aug-20 11:35 AM
so at the top of the "project"?
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Pure_luck 15-Aug-20 11:37 AM
if server is in bin/server and you're changing dir to bin/ then if you run ./server current dir will be bin/
if you don't change dir to bin/ and start server as bin/server it will search resources and configs in current directory where you are and most things will be broken (edited)
I am not 100% sure you should test
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a gerdoe 15-Aug-20 12:54 PM
he is running it on windows
if he didnt make build folder, vss would make out folder with all built things
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jxsl13 15-Aug-20 01:37 PM
opens Teeworlds, list full with ddnet servers, closes Teeworlds
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Welf 15-Aug-20 01:53 PM
ddnet is good
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a gerdoe 15-Aug-20 02:03 PM
on 0.6
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Pure_luck 15-Aug-20 03:10 PM
0.7 supremacists
@Learath2 white tile mapwide! (edited)
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cyberfighter 15-Aug-20 03:14 PM
welcome to teeworlds 0.8 we have shaders now and draw your own tee program and we also have no support for mods fuck mods yes
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Learath2 15-Aug-20 03:16 PM
Imagine spending hundreds of hours trying to keep a game that was abandoned by it's devs alive, only to get picked on by the new guard
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Arseniy Zarche 15-Aug-20 03:51 PM
why teeworlds is deleted from google play
:/
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jxsl13 15-Aug-20 03:54 PM
0.6 dead?
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Arseniy Zarche 15-Aug-20 03:56 PM
I'm not sure
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ShootXen 15-Aug-20 03:57 PM
what do you mean I do find servers on 0.6
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Arseniy Zarche 15-Aug-20 03:57 PM
joking
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ShootXen 15-Aug-20 03:57 PM
we need those filters
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noby 15-Aug-20 04:10 PM
where is fng
also its blockworlds not blockwar
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ReiTW 15-Aug-20 04:15 PM
@ShootXen BW means blockworlds
u all failed a fcking name
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cyberfighter 15-Aug-20 04:18 PM
shitty mods dont deserve correctly spelled names
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ReiTW 15-Aug-20 04:29 PM
@cyberfighter shitty mods stay alive compared to others
👍 1
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fokkonaut 15-Aug-20 04:31 PM
lmao
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Pure_luck 15-Aug-20 04:31 PM
we should just ban all mods ofc
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Dune 15-Aug-20 04:47 PM
there's already a gametype filter
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ShootXen 15-Aug-20 04:58 PM
shitty mod that is responsible for a shiity teeworlds
90% of the ddos in tw comes from block
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ReiTW 15-Aug-20 05:04 PM
@ShootXen well feelsamazingman
devs are responsible for that kind of vulnerabilities, everything can be fixed
not block
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noby 15-Aug-20 05:07 PM
90% of the ddos in tw comes from one person who used to host block*
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ReiTW 15-Aug-20 05:08 PM
not evn block related
vali is a bit retard & attacks every mods
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painn 15-Aug-20 06:20 PM
Joined the server.
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pac 15-Aug-20 06:28 PM
Joined the server.
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ReiTW 15-Aug-20 06:28 PM
@painn KappaSeemsGood
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Stiopa 15-Aug-20 07:28 PM
nice amount of players
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Pure_luck 15-Aug-20 07:39 PM
its spectators I think
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benj 15-Aug-20 08:22 PM
j
qe
s
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! FoXi Tee 15-Aug-20 08:26 PM
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NoCap290 15-Aug-20 08:28 PM
Joined the server.
J
J
J
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a gerdoe 15-Aug-20 08:30 PM
?
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! FoXi Tee 15-Aug-20 08:33 PM
@Dune
i have to report something
look at the vote
(the server)
@Dune
@Dune !!!!
@Assa can you help me?
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Stiopa 15-Aug-20 08:36 PM
patience
is virtue
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redix 15-Aug-20 08:36 PM
that's a bug
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-Lowiteahe 15-Aug-20 08:39 PM
Joined the server.
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NoCap290 15-Aug-20 08:42 PM
J
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Dune 15-Aug-20 08:54 PM
@! FoXi Tee if pinging once doesn't work, don't ping twice
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! FoXi Tee 15-Aug-20 08:55 PM
want someone to join #general ?
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Pure_luck 15-Aug-20 09:18 PM
that link is cursed
it links to itself
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Sonix 15-Aug-20 09:18 PM
nvm
didnt see other screen
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urawaza 15-Aug-20 09:55 PM
Joined the server.
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NoCap290 15-Aug-20 10:57 PM
J
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MarisaG 16-Aug-20 12:45 AM
Hiya @urawaza - welcome
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urawaza 16-Aug-20 02:01 AM
hello
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Stiopa 16-Aug-20 02:12 AM
Rj
@urawaza
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urawaza 16-Aug-20 02:13 AM
rocket jump?
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Stiopa 16-Aug-20 02:13 AM
Rage join
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urawaza 16-Aug-20 02:14 AM
😂
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camoback 16-Aug-20 05:26 AM
Joined the server.
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Deleted User 16-Aug-20 12:13 PM
Joined the server.
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ciger 16-Aug-20 01:08 PM
Joined the server.
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jxsl13 16-Aug-20 05:11 PM
is there some kinda hammerfly bot in the F-client ?
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fokkonaut 16-Aug-20 05:24 PM
yes, dummy hammerfly
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jxsl13 16-Aug-20 05:35 PM
k
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jxsl13 16-Aug-20 06:28 PM
"no attempt to kill again" lol
the heck
ban reason ftw
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Assa 16-Aug-20 10:38 PM
what
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justin 17-Aug-20 12:44 AM
Joined the server.
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Ryan(Juv) 17-Aug-20 01:37 AM
Joined the server.
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Sonny 17-Aug-20 02:40 AM
Joined the server.
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Ryan(Juv) 17-Aug-20 06:57 AM
does anyone have any tips to get better at hooking people?
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Souly 17-Aug-20 08:21 AM
play block/gores
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Pure_luck 17-Aug-20 09:45 AM
Be a defender in CTF, turn dyn camera on to get extra time to get ready.
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ReiTW 17-Aug-20 01:57 PM
Dyn cam FeelsCross
👍 1
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Pure_luck 17-Aug-20 02:57 PM
There is 8000 unique players daily on teeworlds. But none are coming in my mod and even CTF has only one populated server.
Could anyone add a chart here https://status.tw/charts/
A service for displaying and analyzing the status and statistics of Teeworlds servers and players
Similar to existing one on versions but to show most popular game types.
I just want to know where are those 8000 players.
Is it 99% DDrace?
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a gerdoe 17-Aug-20 02:58 PM
ddos xd
guess 90% is block
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Pure_luck 17-Aug-20 02:59 PM
DDoS doesn't prevent 8000 ppl from playing (edited)
so it is not an answer to anything
it's just a convenient seems-to-be-universal answer (edited)
too universal to be useful
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Dune 17-Aug-20 03:04 PM
the share of ddrace-like mods only seems to be growing yeah
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Learath2 17-Aug-20 03:05 PM
It's sad that we don't get new mods
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Pure_luck 17-Aug-20 03:08 PM
I could start to recreate battlefield mod, but I don't think it will end up anything different from infClass (edited)
I mean no players problem
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Dune 17-Aug-20 03:14 PM
@Learath2 people don't play them
there were more active mods in 0.7 in the past
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Learath2 17-Aug-20 03:15 PM
there were more active mods in 0.6 in the past aswell
it seems people just converge towards a couple mods
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Dune 17-Aug-20 03:32 PM
it only seems to happen with ddrace stuff
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fokkonaut 17-Aug-20 03:34 PM
does anyone have an idea how to count pps serverside?
When there are too many serverinfo requests I want to not send the playerlist, so the traffic stays low, for 0.6 gie3/fstd attacks
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Learath2 17-Aug-20 03:36 PM
@fokkonaut ddnet implements that, you can steal it
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fokkonaut 17-Aug-20 03:36 PM
it does not send the playerlist or does it completely stop sending serverinfo?
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Learath2 17-Aug-20 03:36 PM
Actually we only consider serverinfo per second, not pps, pps you'd need to count in lower level networking
doesn't send playerlist
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fokkonaut 17-Aug-20 03:36 PM
Really? :D
where/how?
does ddnet have any other security fixes? remember, I only support ddnet based clients for the tokens, so i dont have to care about 0.6 Vanilla for example
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Learath2 17-Aug-20 03:41 PM
We cache the serverinfo aggressively, we have tokens
We use recvmmsg to decrease the time spent in the kernel under heavy traffic
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fokkonaut 17-Aug-20 03:42 PM
i do have tokens too
so i think after i applied the serverlist patch i have a decent base now
do you know when the commit was done @Learath2 ?
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Pure_luck 17-Aug-20 03:59 PM
any docs on tokens?
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redix 17-Aug-20 04:00 PM
don't think so. as always 😄
👌 1
there are several (incompatible) token implementations: ddnet, 0.7 and 0.6.5 also has one as far as i remember
👍 1
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fokkonaut 17-Aug-20 04:05 PM
@Learath2 should i also dont send clients for 0.7 serverinfo?
or cant this flood happen for 0.7?
ah, lol. i cant even do this for 0.7, 0.7 drops the info if the amount of received clients doenst match the num clients
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heinrich5991 17-Aug-20 04:13 PM
@fokkonaut on 0.7, the flood can only come from real IP addresses
you could ratelimit per IP address there
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jxsl13 17-Aug-20 05:04 PM
github.com/jxsl13/twapi/browser
👍 1
browser tokens, maybe helps
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noby 17-Aug-20 05:06 PM
404
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heinrich5991 17-Aug-20 05:07 PM
probably /tree/ between twapi and browser
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Pure_luck 17-Aug-20 05:11 PM
the twapi package is a framework to interact with Teeworlds servers and masterservers. It is slowly being developed to allow working with demos and maps as well as simulating a teeworlds client. Cu...
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jxsl13 17-Aug-20 05:25 PM
the twapi package is a framework to interact with Teeworlds servers and masterservers. It is slowly being developed to allow working with demos and maps as well as simulating a teeworlds client. Cu...
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AdventureSimon 👁👄👁 17-Aug-20 05:55 PM
Joined the server.
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Dune 17-Aug-20 10:00 PM
Summary Prevents ip spoofing of (hopefully) any kind: master server attack (see mailinglist) server flood attack session hijacking faking server info Protocol change The new network protocol head...
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Pure_luck 17-Aug-20 10:02 PM
Thanks a lot
wow, it even has a description. Nice 😄
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ShootXen 17-Aug-20 10:19 PM
🤔 I do expect a long text @redix
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redix 17-Aug-20 10:22 PM
I'd like to have some opinions on server-side stats. Some options: 1) only initialize the statboard values with info from the server once you enter a game 2) statboard + additional stats after each match. For example there could be a new stats tab in the ingame menu where you can scoll through the last matches. For each match it shows the info from statboard + some additional things like max speed, avg speed and per weapon stats (damage done, damage taken, accuracy, ...) 3) beside the matches thing from 2) the server can also register custom stats like weekly stats, per gametype stats, ... or even leaderboards. that could for example replace the /top5 and /rank calls in race gametypes in my opinion 1) would be a bit boring, 2) might be a good amount of stats, 3) could be a bit overkill but would give mods some cool possibilities :D i'm also open for completely different proposals 🙂
nah not extremely long 😄
👍 1
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TsFreddie 18-Aug-20 08:29 AM
ghosty
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Sonix 18-Aug-20 10:42 AM
@redix would be nice to have a stats tab, I remember gamer client had something like that (?) . Also total stats would be nice, flags captured total kills total deaths etc then it would be nice to add assists, accuracy 🙂 So i'd go with 2).. other extensive stuff could be done in a custom client
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Bart (Floss Edition) 18-Aug-20 01:39 PM
Joined the server.
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deen 18-Aug-20 04:43 PM
Joined the server.
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Learath2 18-Aug-20 04:54 PM
Realdeen
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Sonix 18-Aug-20 04:58 PM
is this the most players u had on ddnet @deen 🙂 Im seeing 980+ players online
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deen 18-Aug-20 05:06 PM
Was > 1300 earlier today, but DoS attacks happened
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fokkonaut 18-Aug-20 05:10 PM
is that due to the steam release?
all these perma servers + the multimap server haha :D
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Sonix 18-Aug-20 05:17 PM
Yes I guess is related to steam 🙂
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Dune 18-Aug-20 05:40 PM
@redix I think 1 and 2 are already logged as issues somewhere, and definitely what we'd want. Why do you say 1 is boring? Right now the stats are inaccurate because they are client-side only I'm not sure what 3 would really do that a server can't do at the moment
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jxsl13 18-Aug-20 06:21 PM
can this be classified as broken protocol?
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Dune 18-Aug-20 07:06 PM
huh? no
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jxsl13 18-Aug-20 07:09 PM
I mean the client side score stuff where a server communication should have been the proper way to go.
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Dune 18-Aug-20 07:40 PM
this is how teecomp worked
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redix 18-Aug-20 08:57 PM
@Dune yes there is https://github.com/teeworlds/teeworlds/issues/158 but it's a bit vague about what is really wanted. 1) would be boring because the statboard pretty much reached its capacity limits, so we couldn't add additional stats like weapon accuracy. A new menu for stats after each match could display more information. 3) would be a replacement for all the chat based stats and ranking systems. For example the top5 in race gametypes or the stats that chiller is using on his ctf server. It could provide a clear and flexible UI for all these things. However, it might be hard to fulfill the needs of all the different mods. I just really hate chat based stats 😄
What about a more detailed scoreboard at the end of each game with ratios, accuracy etc.
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Dune 18-Aug-20 09:05 PM
@redix agree with what you said. It'd be nice to get an UI for this sort of stats stuff, but it'll be hard to make something that fulfill enough people's needs. We'll get a lot of angry mail about what we didn't do 😄
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redix 18-Aug-20 09:19 PM
true 😄
Tried to design a protocol for it. The number of fields and flags grew and grew... it would probably be easier to use html-like tables 😄
not going to do that though
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Dune 18-Aug-20 09:35 PM
designing that stuff needs a lot of foreseeing
it's hard
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jxsl13 18-Aug-20 11:08 PM
hm, was just wodnering why there are bots on ddrace
it's just 0.6 bots thankfully
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AlexGamer 18-Aug-20 11:29 PM
Joined the server.
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Stiopa 19-Aug-20 01:00 AM
is the gametype exclusion PR merged yet?
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-N1ght Kn1ght- 19-Aug-20 10:53 AM
Joined the server.
No
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Stiopa 19-Aug-20 11:14 AM
Rj
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poko 19-Aug-20 11:16 PM
DDraceNetwork as a game is available on Steam now?
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Dune 19-Aug-20 11:16 PM
has been for years
not sure who went there first
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poko 19-Aug-20 11:17 PM
Well 2 days to be exact
Get all your friends together, meet new people from all over the world, and help each other through thousands of maps! Play with your best friend and beat worldwide records!
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Dune 19-Aug-20 11:17 PM
I've had it in my library for years
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poko 19-Aug-20 11:17 PM
Hmm.. interesting
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Dune 19-Aug-20 11:17 PM
@Learath2 probably knows better
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poko 19-Aug-20 11:17 PM
Isn't the game illegal or something
I mean it's free after all but isn't it Teeworlds nonetheless?
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Learath2 19-Aug-20 11:19 PM
@Dune it's been 2 days, you couldnt have it for years unless you added it manually
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Dune 19-Aug-20 11:19 PM
@poko don't see any legal issues with that
@Learath2 wdym by manually?
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Learath2 19-Aug-20 11:19 PM
@poko teeworlds has quite a permissive license and even if it didn't I highly doubt matricks or oy would sue us
@Dune like added a third party game just so you can launch it through steam
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poko 19-Aug-20 11:21 PM
I don't want none of you to get in trouble, I was just...curious
With that said, I'll try it out, havent played DDRace before
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Dune 19-Aug-20 11:21 PM
@Learath2 strange
haven't touched that in years
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Learath2 19-Aug-20 11:22 PM
Software released under no license is all rights reserved, it'd be noone but oy or matricks' responsibility to enforce rights.
But as said teeworlds is under zlib license which allows all kinds of things
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Dune 19-Aug-20 11:22 PM
don't think Oy has more IP than any of us?
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Learath2 19-Aug-20 11:23 PM
Not sure who would even own copyrights to tw honestly
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Dune 19-Aug-20 11:24 PM
matricks' name is everywhere
has to be him
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Learath2 19-Aug-20 11:24 PM
Anyway, there is no taking a license back, so all the code is zlib and it will be zlib forever. Atleast this version of it
@Dune Maybe we did a beta like 5 years ago and added you?
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Dune 19-Aug-20 11:27 PM
possible, yeah
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Learath2 19-Aug-20 11:28 PM
Spot the ddos
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Sonix 20-Aug-20 01:01 AM
😁
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heinrich5991 20-Aug-20 02:17 AM
@Dune you're registered to my steam account because you tested teeworlds. it's also my steam account that published ddnet, hence you seeing it before the release happened
the actual release was only two days ago ^^
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Dune 20-Aug-20 02:18 AM
@heinrich5991 myth busted!
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Learath2 20-Aug-20 03:26 PM
@heinrich5991 I also tested teeworlds, I never saw it 🤔
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heinrich5991 20-Aug-20 03:54 PM
hmm 🤔
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Foali_Official 20-Aug-20 04:42 PM
Joined the server.
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Ryozuki 20-Aug-20 04:45 PM
test
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Foali_Official 20-Aug-20 04:45 PM
hi everyone!, why isn't it possible to TSC3.1? "Teeworlds Server Creator". Is there any other way to create a server ?
*to download or start
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ReiTW 20-Aug-20 04:46 PM
@Foali_Official yes it's called TSBYH
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a gerdoe 20-Aug-20 05:03 PM
teeworlds server by your hands
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Sonix 20-Aug-20 05:11 PM
@Foali_Official I believe that tool is outdated and not working anymore. You could try to run a server manually by following this guide: https://www.teeworlds.com/?page=docs&wiki=server_setup
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8-Ball 20-Aug-20 05:57 PM
hey
wassup with blmappepe?
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Foali_Official 20-Aug-20 06:13 PM
thanks !!
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8-Ball 20-Aug-20 06:19 PM
excuse me
what does it mean delta unpack failed?
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redix 20-Aug-20 06:26 PM
the server is sending invalid data. on which server does it happen and what client are you using?
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levi 20-Aug-20 08:39 PM
Joined the server.
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tFlyyStar 20-Aug-20 09:53 PM
Joined the server.
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Arseniy Zarche 21-Aug-20 03:55 AM
may i ask someone what does it do
not very detailed (edited)
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fokkonaut 21-Aug-20 03:56 AM
where is it from? can you link it?
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Arseniy Zarche 21-Aug-20 03:56 AM
what is security token
sure
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fokkonaut 21-Aug-20 03:56 AM
cool
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Arseniy Zarche 21-Aug-20 03:57 AM
bool HasSecurityToken(int ClientID) const { return m_aSlots[ClientID].m_Connection.SecurityToken() != NET_SECURITY_TOKEN_UNSUPPORTED; }
i mean
why we need to know this
why is it important?
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fokkonaut 21-Aug-20 03:58 AM
Nobody knows what you want, you should either link it to github or tell us where this is from, e.g. what file, what Project (ddnet? Vanilla?)
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Arseniy Zarche 21-Aug-20 03:58 AM
k
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fokkonaut 21-Aug-20 03:59 AM
because i know of this, i can tell you without these information: its simply a function that returns true if the slot with the clientid that got passed (its i in this case) has a security token
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Arseniy Zarche 21-Aug-20 04:00 AM
ok i can understand this :D wait for explanation ok?
explaining* sorry
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fokkonaut 21-Aug-20 04:00 AM
The security token is a thing from ddnet to avoid spoofing, the server and client communicate and send tokens, the server checks if it matches and if yes, the connection is secured, if it doesnt match, you cant connect
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Arseniy Zarche 21-Aug-20 04:01 AM
yea boi
thanks
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fokkonaut 21-Aug-20 04:01 AM
(iirc you can still bypass the ddnet tokens and spoof anyways)
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Arseniy Zarche 21-Aug-20 04:03 AM
I was hoping that maybe there is someone here who works at the interface between the server and the client, and is generally responsible for this, so I can ask him why we need to know if the player has a token.
so you are this man
thanks :)
(iirc you can still bypass the ddnet tokens and spoof anyways)
@fokkonaut luckily I don't need it
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fokkonaut 21-Aug-20 04:03 AM
xd
Are you trying to learn coding?
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Arseniy Zarche 21-Aug-20 04:04 AM
a bit (edited)
working on rcon cmds on xpanic
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fokkonaut 21-Aug-20 04:05 AM
xd
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Arseniy Zarche 21-Aug-20 04:06 AM
i know enough to make some not bad features for xpanic but i know i'm still not so good to say "yay i'm developer!"
character.cpp is my house and engine\server\server.cpp was like a cold forest without phone and zippo
:D
sorry for my grammar
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fokkonaut 21-Aug-20 04:07 AM
i can imagine
i went through that too
fun fact: my zippo went empty today
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Arseniy Zarche 21-Aug-20 04:08 AM
oh
you mean original zippo or just a thing which creates a fire? :D
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fokkonaut 21-Aug-20 04:08 AM
Original Zippo
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Arseniy Zarche 21-Aug-20 04:08 AM
i dunno how to name zippo in the different way
wow
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fokkonaut 21-Aug-20 04:08 AM
lighter
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Arseniy Zarche 21-Aug-20 04:08 AM
k
so may i ask you is it legal to use character.cpp function for some player through cgamecontext pointer then m_applayers[i] , getcharacter and the function?
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fokkonaut 21-Aug-20 04:11 AM
implement rcon commands using ddracecommands.h
and ddracecommands.cpp
register the ConFunction in gamecontext.h
check how its done for other commands
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Arseniy Zarche 21-Aug-20 04:12 AM
saw this but thought i don't rly need this because other cmds are working not bad (didn't used character funcs)
k
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fokkonaut 21-Aug-20 04:12 AM
yes you can do that, you can also use GetPlayerChar(pResult->GetInteger(0)) to access it directly
but important:
before accessing the player or the character, check if it exists
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Arseniy Zarche 21-Aug-20 04:13 AM
yee
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fokkonaut 21-Aug-20 04:13 AM
you know how that works?
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Arseniy Zarche 21-Aug-20 04:13 AM
yes :)
player != character
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fokkonaut 21-Aug-20 04:13 AM
?
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Arseniy Zarche 21-Aug-20 04:13 AM
and if player are spec, he have no character so we can't use character funcs
are you talking about this or i just missed? (edited)
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fokkonaut 21-Aug-20 04:14 AM
Before you access the character or player pointer, you check if the memory exists, check out other ddracecommands
if (!pPlayer) return;
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Arseniy Zarche 21-Aug-20 04:14 AM
+
but why
memory does not exists but player exists
character
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fokkonaut 21-Aug-20 04:25 AM
If you enter a client id that is not online, e.g. 60, then the server cant access it
It will crash
also, if you already know that the character exists, then you dont need to check for the player
Player always exists as long as a client is online, and character exists as long as the player is actually playing and having a tee
There is one weird exception: Thats for /spec. /spec doesnt delete your character, it just doesnt process it anymore. Memory is still saved so you get all your character variables back to how it was (e.g. Jetpack, freeze, jumps, weapons) after you resume
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Arseniy Zarche 21-Aug-20 04:30 AM
k
thanks
but
i'm sure there is getplayerchar(e.g. 0)
i'm zero id and i'm exist
my tee exists
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fokkonaut 21-Aug-20 04:31 AM
0 is your client id
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Arseniy Zarche 21-Aug-20 04:31 AM
but server thinks it is not
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fokkonaut 21-Aug-20 04:31 AM
?
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Arseniy Zarche 21-Aug-20 04:31 AM
i mean
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fokkonaut 21-Aug-20 04:32 AM
you need to specify your arguments
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Arseniy Zarche 21-Aug-20 04:32 AM
?
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fokkonaut 21-Aug-20 04:32 AM
show me how you register your command
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Arseniy Zarche 21-Aug-20 04:32 AM
k
Console()->Register("setzomb", "i[id]", CFGFLAG_SERVER, ConInfect, this, "Infect someone by id");
@fokkonaut
ah
sry
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fokkonaut 21-Aug-20 04:36 AM
?
What was your problem?
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Arseniy Zarche 21-Aug-20 04:36 AM
nono
i mean sry for ping
i thought you got away because i'm too slow so i pinged you (edited)
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fokkonaut 21-Aug-20 04:37 AM
Ok, show me the function to it
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Arseniy Zarche 21-Aug-20 04:37 AM
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fokkonaut 21-Aug-20 04:37 AM
I did not understand you problem yet
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Arseniy Zarche 21-Aug-20 04:37 AM
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fokkonaut 21-Aug-20 04:38 AM
okay look
pUserData is not of type CGameContext
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Arseniy Zarche 21-Aug-20 04:38 AM
pUser?
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fokkonaut 21-Aug-20 04:38 AM
the user is of type CServer
Register the command in ddracecommands .h and .cpp
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Arseniy Zarche 21-Aug-20 04:38 AM
tried
that why is it pUserData
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fokkonaut 21-Aug-20 04:39 AM
do it
No, dont copy paste
Do it in there
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Arseniy Zarche 21-Aug-20 04:39 AM
wdym
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fokkonaut 21-Aug-20 04:39 AM
What file is this?
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Arseniy Zarche 21-Aug-20 04:39 AM
server.cpp and .h
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fokkonaut 21-Aug-20 04:39 AM
where do you have to go?
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Arseniy Zarche 21-Aug-20 04:40 AM
?
to character.cpp
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fokkonaut 21-Aug-20 04:41 AM
no
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Arseniy Zarche 21-Aug-20 04:41 AM
no?
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fokkonaut 21-Aug-20 04:41 AM
ddracecommands.h
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Arseniy Zarche 21-Aug-20 04:41 AM
but why?
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fokkonaut 21-Aug-20 04:41 AM
i just told you
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Arseniy Zarche 21-Aug-20 04:41 AM
ok
argument is good :D
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fokkonaut 21-Aug-20 04:41 AM
i told you why
because look where you register the cmd, you pass a this
this this is of type CServer, because this is where it gets called
So you cant cast the pUserData to CGameContext
that will acces wrong memory
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Arseniy Zarche 21-Aug-20 04:42 AM
but if i will use pUser
instead of pUserData
is it similar?
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fokkonaut 21-Aug-20 04:43 AM
That doesnt matter
Its just the name
you can also name it pNotUser xD
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Arseniy Zarche 21-Aug-20 04:43 AM
thought so
k
truly i tried it in ddracecommands before but stucked into lnk2019
truly = tbh here
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fokkonaut 21-Aug-20 04:47 AM
good night✌️
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Arseniy Zarche 21-Aug-20 04:49 AM
gn
are you going to sleep?
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Cellegen | 🇭🇺 21-Aug-20 10:01 AM
Joined the server.
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Pure_luck 21-Aug-20 10:03 AM
@Arseniy Zarche are you recreating infClass?
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Arseniy Zarche 21-Aug-20 10:39 AM
xpanic isn't infclass, different modes
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Pure_luck 21-Aug-20 10:55 AM
someone recently wanted to recreate it to 0.7
are you doing the same thing? (edited)
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zxcMadaraPRO︻デ═一 - pos1/2 21-Aug-20 12:19 PM
Joined the server.
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Pure_luck 21-Aug-20 12:56 PM
ah no, @a gerdoe supports xpanic on 0.6
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8-Ball 21-Aug-20 01:32 PM
Hey there
I get some issues
it cannot do delta unpack or something
if you answer please ping
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Learath2 21-Aug-20 01:49 PM
@8-Ball which server?
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8-Ball 21-Aug-20 01:54 PM
@Learath2 general DDRace
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a gerdoe 21-Aug-20 01:55 PM
0.7 client or 0.6?
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8-Ball 21-Aug-20 02:51 PM
0.7
the latest
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Learath2 21-Aug-20 03:06 PM
@8-Ball the latest as from github? There was a fix yesterday that should fix an issue
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8-Ball 21-Aug-20 03:29 PM
yeah
Shall I redevelop?
@Learath2
recompile?
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Learath2 21-Aug-20 03:35 PM
Yep, recompiling should fix it
lmk if it doesn't
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cracknotgood 21-Aug-20 11:15 PM
Hey guys, quick question
A friend of mine asks for what's the best tw Version to download for Mac
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Zatline 21-Aug-20 11:18 PM
0.8
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cracknotgood 21-Aug-20 11:18 PM
Ok thx
Why he have a virus now
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heinrich5991 21-Aug-20 11:20 PM
you can download teeworlds 0.7 from teeworlds.com
0.8 is not out yet
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cracknotgood 22-Aug-20 09:46 AM
Thx man
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popapi 22-Aug-20 12:22 PM
Joined the server.
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Sonix 22-Aug-20 01:52 PM
@redix @heinrich5991 is it possible to remove envelopes from a map via tml?
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heinrich5991 22-Aug-20 02:14 PM
tml is quite outdated I think
@Sonix what map are you talking about? it would probably be quickest do modify the TW editor to drop the envelopes on save, if you want to get ird of them
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Sonix 22-Aug-20 02:16 PM
This is an out of bounds access caused by a broken curve type value in a map. In this case on ctf8, the 6th and 7th envelope have such a broken value (2752512 and 527 respectively), valid values ar...
👋 1
but i managed to apply the fix from ddnet, and fixed the map that way
couldnt do it other way cause it kept crashing
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Stiopa 22-Aug-20 02:18 PM
teeworlds development relying on ddnet :p
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Sonix 22-Aug-20 02:20 PM
@Patiga can you PR that fix, even if its the old editor we should avoid that crash imo
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Patiga 22-Aug-20 02:20 PM
will do 👍
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Sonix 22-Aug-20 02:21 PM
thank you 🙂
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heinrich5991 22-Aug-20 02:21 PM
I wonder if the editorv2 will be the next 0.7
not happening for years, but still stalling the working, currently in use, code
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Sonix 22-Aug-20 02:22 PM
let's hope not
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Stiopa 22-Aug-20 02:25 PM
let's hope nothing becomes the next 0.7
0.8 in 2021
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Sonix 22-Aug-20 02:30 PM
😄
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Stiopa 22-Aug-20 02:41 PM
#IBelieve
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Dune 22-Aug-20 03:12 PM
@heinrich5991 how is that stalling anything? it's a very separate code bit
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Stiopa 22-Aug-20 03:23 PM
how can 0.8 maps be developed when the editor v2 is not yet finished? :D (assuming 0.8 will have new maps, maybe some new LMS?)
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Sonix 22-Aug-20 03:25 PM
instead of adding new lms and still be unplayed its better to work on lms gametype and make it more appealing
i doubt editor v2 is related to 0,8, when its done its done
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Stiopa 22-Aug-20 03:29 PM
True. LMS/LTS are underplayed
(the game in general is underplayed)
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!HowToDie 22-Aug-20 03:31 PM
hello now that ddnet is avalable in steam is there a posibility to remove hacks fom the game (edited)
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Stiopa 22-Aug-20 03:32 PM
very difficult to do
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!HowToDie 22-Aug-20 03:32 PM
😦
@Stiopa i am playing ddnet and there is a person attacking and killing me with aimbot and he says i am a noob
and he says curse words
al the time he spams at me
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a gerdoe 22-Aug-20 03:33 PM
what mod?
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!HowToDie 22-Aug-20 03:36 PM
i dont know but is there a diference between coding for games on linux and windows
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Sonix 22-Aug-20 03:36 PM
better dont advertise their names here
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!HowToDie 22-Aug-20 03:37 PM
@Sonix i know but i cant even find the dowload though so it dosent matter because its an rusian client
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Stiopa 22-Aug-20 03:37 PM
it is the server host's responsibility to get rid of such individuals, you should try contacting the admins
of the server
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!HowToDie 22-Aug-20 03:39 PM
@Stiopa i play copy love box alot and there is this dude named a and alot more and i want to get rid of hacks entirly from the game this is whant new teeworlds players get when they play harasment and spamming and killing and calling out noob
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a gerdoe 22-Aug-20 03:39 PM
oof
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!HowToDie 22-Aug-20 03:39 PM
yes
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a gerdoe 22-Aug-20 03:39 PM
leave block, play normal mods
block = insults place
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!HowToDie 22-Aug-20 03:39 PM
i am not rasist but rusians are the most toxic
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a gerdoe 22-Aug-20 03:40 PM
yeah, thanks
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!HowToDie 22-Aug-20 03:40 PM
xd
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a gerdoe 22-Aug-20 03:40 PM
most of them kids
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!HowToDie 22-Aug-20 03:40 PM
yes who are trash then they use hacks
spinbot is very anoying
skin blinker is cool but still a hack (edited)
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Stiopa 22-Aug-20 03:44 PM
does any client have support for different icons for certain friends/clans? (for example I'd like a banner to show up next to a server with a clan member instead of a heart)
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a gerdoe 22-Aug-20 03:45 PM
wow, nice idea
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!HowToDie 22-Aug-20 03:45 PM
yes
hmm i am starting blender soon so i can make icons
well i am on ubuntu 20.04 so i dont know if that is diferent
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Stiopa 22-Aug-20 03:47 PM
maybe one could make an issue for that hmmm
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!HowToDie 22-Aug-20 03:47 PM
yes
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heinrich5991 22-Aug-20 04:09 PM
@Dune it's stalling because changes to the old editor are being rejected
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!HowToDie 22-Aug-20 04:11 PM
xd thats sad
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Dune 22-Aug-20 04:12 PM
I think fixes are still accepted
anyway iirc the editor barely had any changes since 0.7 release
@!HowToDie don't advertise cheats
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!HowToDie 22-Aug-20 04:14 PM
@Dune i am not advertising cheats
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Dune 22-Aug-20 04:15 PM
naming is advertising, don't
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Stiopa 22-Aug-20 04:16 PM
just don't mention them
instead
you can praise my ideas
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heinrich5991 22-Aug-20 04:20 PM
https://github.com/teeworlds/teeworlds/pull/2652 https://github.com/teeworlds/teeworlds/pull/2469 @Dune two PRs getting rejected solely for
You should direct such a feature to the editor2. No more work will be done on the old editor.
Add directory support so one ruleset can be represented in multiple json files. So rules can be more easily combined without the need of touching json. automap/ ├── desert_main.json ├── grass_dooda...
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Dune 22-Aug-20 04:21 PM
I think fixes are still accepted
yeah, not new features
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heinrich5991 22-Aug-20 04:21 PM
okay, but then we're stalling the old editor while the new editor isn't there yet
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Dune 22-Aug-20 04:21 PM
yeah, not sure I agree with that decision
I don't mind much since the editor had near-zero development and I can't think of other PRs than those two over the past year
I think the last change was me adding a quit button
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heinrich5991 22-Aug-20 04:22 PM
both authors had several further PRs that were accepted before that
they likely would have continued if not being told not to
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Dune 22-Aug-20 04:22 PM
okay, I see
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!HowToDie 22-Aug-20 04:29 PM
@Dune make an editor like gimp
yes hello i need to ask who is the admin of copy love box (edited)
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a gerdoe 22-Aug-20 04:32 PM
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!HowToDie 22-Aug-20 04:34 PM
@a gerdoe is his name deen
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a gerdoe 22-Aug-20 04:35 PM
ask for block admin, idk
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noby 22-Aug-20 05:09 PM
[8:39 AM] !HowToDie: i am not rasist but
lol
😂 3
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!HowToDie 22-Aug-20 06:26 PM
@noby ?
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Galli 22-Aug-20 07:13 PM
Joined the server.
would'nt it be funny if they added the default dance to teeworlds
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Leafy 22-Aug-20 07:21 PM
Joined the server.
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Stiopa 22-Aug-20 07:42 PM
No
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Galli 22-Aug-20 07:47 PM
ok
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Sonix 22-Aug-20 08:03 PM
lol
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a gerdoe 22-Aug-20 08:38 PM
@! FoXi Tee lmao, what did you do
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Stiopa 22-Aug-20 08:57 PM
One less master server?
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heinrich5991 22-Aug-20 09:24 PM
yes
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! FoXi Tee 22-Aug-20 09:41 PM
@! FoXi Tee lmao, what did you do
@a gerdoe ???
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a gerdoe 22-Aug-20 10:19 PM
someone faked you
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💌Macho de Shy boi💕 23-Aug-20 09:19 AM
Joined the server.
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💌Macho de Shy boi💕 23-Aug-20 09:26 AM
wow quiet server
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heinrich5991 23-Aug-20 10:52 AM
hi!
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Sonix 23-Aug-20 10:54 AM
Hello
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Learath2 23-Aug-20 10:55 AM
This server has more of an irc vibe. Slow responses, people are active when they need to be active
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Sonix 23-Aug-20 11:07 AM
will something break if i push changes to maps repo now
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heinrich5991 23-Aug-20 11:10 AM
no
the maps submodule in the teeworlds will need to be updated to get your new version though
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Sonix 23-Aug-20 11:14 AM
okay, cause I remember something happened when i updated ctf5 saying wrong map or something to ppl
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oil_poor 23-Aug-20 03:02 PM
Joined the server.
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Stiopa 23-Aug-20 04:11 PM
rage join
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tricky 23-Aug-20 04:25 PM
Joined the server.
is murpi here?
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jxsl13 23-Aug-20 04:50 PM
no such username edit: oof (edited)
aniblobsweat 1
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TsFreddie 23-Aug-20 05:22 PM
ghosty
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The Man with No Eyes 24-Aug-20 02:50 AM
Joined the server.
is there a way to hide certent gamemodes on thes server list
im tired of having to scroll through tons of DDRace to get to race or what i want
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Stiopa 24-Aug-20 02:58 AM
there's a PR with such feature
but not really
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Dune 24-Aug-20 03:11 AM
You can make whitelists, but no blacklists
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The Man with No Eyes 24-Aug-20 03:13 AM
maybee that can be in the next update
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Stiopa 24-Aug-20 03:16 AM
hopefully. I want DDNet off my filter!
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The Man with No Eyes 24-Aug-20 03:16 AM
yeah i agree
i would play it but there are so many people that dont know how to play it
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carlosos 24-Aug-20 12:53 PM
qshar?
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Pure_luck 24-Aug-20 01:48 PM
Is that ok?
Maintenance status.tw is temporarily unavailable due to a failure of the main database server.
(edited)
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(つ ͡° ͜ʖ ͡°)つ 24-Aug-20 04:32 PM
Joined the server.
hello
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Galli 24-Aug-20 05:30 PM
hello
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The Man with No Eyes 24-Aug-20 05:38 PM
Yo
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Kazekage 24-Aug-20 06:09 PM
Joined the server.
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(つ ͡° ͜ʖ ͡°)つ 24-Aug-20 06:38 PM
how are you guys doing
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The Man with No Eyes 24-Aug-20 06:47 PM
GOO
good
caps lol
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(つ ͡° ͜ʖ ͡°)つ 24-Aug-20 06:51 PM
lol
same
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Да 24-Aug-20 07:18 PM
Joined the server.
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cyberfighter 24-Aug-20 09:05 PM
GWbruhTrolled
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louis 25-Aug-20 07:27 AM
im 90% sure there used to be an exclude feature on a client that allowed u to exclude some words
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Dune 25-Aug-20 01:32 PM
Not in vanilla Teeworlds, probably a mod
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fokkonaut 25-Aug-20 02:17 PM
ddnet
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The Man with No Eyes 25-Aug-20 05:42 PM
If it is a mod please send a link ._.
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Stiopa 25-Aug-20 08:13 PM
https://www.teeworlds.com/forum/viewtopic.php?id=16639 advertisements in my native language (edited)
Porownania kredytowe (Page 1) — Development — Teeworlds Forum — Everything Teeworlds!
in the appropriate "Development" section
it's about loans
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Benny 25-Aug-20 08:19 PM
Joined the server.
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Dune 25-Aug-20 08:37 PM
Happens daily, hit the report button
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zandyZ 26-Aug-20 03:37 AM
Joined the server.
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a gerdoe 26-Aug-20 01:02 PM
ban
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jxsl13 26-Aug-20 01:04 PM
bande
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Assa 26-Aug-20 01:44 PM
blocked
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ShootXen 26-Aug-20 02:43 PM
@Dune #rules add spam
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Dune 26-Aug-20 03:01 PM
No need for that, he knew he was getting b&
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Neoilluitom 26-Aug-20 03:35 PM
Joined the server.
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Neoilluitom 26-Aug-20 05:07 PM
Hey is anyone here a modder
I need help with restoreing a server that shutdown becuse the owner got bored of the game and said "fuck you" to everyone who played it and deleted the server.
@me if your a modder, i will try to reward someone who helps in the best way i can.
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jxsl13 26-Aug-20 05:11 PM
what server, what mod @Neoilluitom ?
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Neoilluitom 26-Aug-20 05:37 PM
IFcity 2
We have the .exe file, we could reverse engineer it but, it would be easyer just recreateing it, at leasts thats what a former moderator/associate of the owner
The owner "stitch" wants nothing to do with the server, and he is the one with the source code, which is waht we need. (edited)
they also have the account data base, but we dont really need it. also it would be a cyber security risk for him to give it to us, even though we are not going to use the passcodes for malitous intent.
@jxsl13
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Trafalgar Law 26-Aug-20 05:42 PM
@Neoilluitom so he shutdowned the srv? Did you try to ask him if you could get it? (edited)
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Neoilluitom 26-Aug-20 05:43 PM
He will not
"stitch" created the mod, at least created all the extra parts of the mod.\
"stitch" got bored of the game then stitch deleted the server
Leaving us with our hours apon hours waster
wasted
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Trafalgar Law 26-Aug-20 05:47 PM
So there is no way to get it bcs if he is thr one with the src
Just if you develop the same
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jxsl13 26-Aug-20 05:50 PM
ehm, you got the exe file
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Trafalgar Law 26-Aug-20 05:50 PM
Just ask him if he dont want to host it anymore
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jxsl13 26-Aug-20 05:51 PM
rent a windows server, run the gameserver?
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Trafalgar Law 26-Aug-20 05:51 PM
Win srv💩
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Learath2 26-Aug-20 06:13 PM
Oh did stitch finally leave teeworlds? Thank god
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Stiopa 26-Aug-20 06:27 PM
what did stitch do?
wasn't he affiliated with {626} tag?
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Learath2 26-Aug-20 06:28 PM
He was one of the single most annoying people I've ever met and I'm fairly certain he was ddosing for a while
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Stiopa 26-Aug-20 06:29 PM
hm
he was responsible for some mods, especially years ago, right?
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Learath2 26-Aug-20 06:29 PM
y
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jxsl13 26-Aug-20 06:34 PM
asking him to open source the mod would help a lot of modders for reference reasons, I'd guess .., as there was a lot of work put in.
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mouzedrift 26-Aug-20 06:35 PM
making it open source was originally the idea when he quits teeworlds but he didn't do it
he gave the exe to someone else who asked for the mod (without the source code and database) but he can't get the server to show up in the list xD
but making it open source is probably not gonna happen unless he is gonna remove the parts of the mod he didn't make and even that is pretty unlikely since he doesn't want to do anything that is teeworlds related
¯\_(ツ)_/¯
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Neoilluitom 26-Aug-20 06:51 PM
Yea i was kinda misinformed on all the steps and factors involved, i plan on some day reviveing if2 in some way, but not ANY TIME SOON AT ALL, now that i know the facotrd
Not entirely as it was all just basic info
but it was easly mis interprited
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noby 26-Aug-20 07:08 PM
- (edited)
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Learath2 26-Aug-20 07:21 PM
Yeah, overall asshat
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mouzedrift 26-Aug-20 07:29 PM
he was spreading tools but i dont think he did the work himself
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ReiTW 26-Aug-20 07:59 PM
@Neoilluitom then
play ifcity
.-.
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Neoilluitom 26-Aug-20 08:02 PM
Yea, i have bad ping on that server, but then i saw there is a dupe of it closer to me so i play that then.
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ReiTW 26-Aug-20 08:02 PM
you don't need a good ping to play iF|City in general (edited)
generally you just sit on a chair
And if people needs the 0.7 version then, they should just ask it by pinging admins on the discord
that's all
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The Man with No Eyes 26-Aug-20 11:06 PM
do u guys know where i can get the mod that allows me to filter the gamemodes
i found one on github but it says i cant download it
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Dune 26-Aug-20 11:18 PM
We don't know which mod you are talking about
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jxsl13 26-Aug-20 11:35 PM
client modification with negative filtering is what je is talking about
he
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The Man with No Eyes 26-Aug-20 11:36 PM
Prepending a - in the game type filter will exclude the game type (closes #2621). Servers are filtered (i.e. excluded) if any exclusion filter matches, or if any inclusion filter exists but none ma...
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jxsl13 26-Aug-20 11:42 PM
you go to robyt3's repository, download the code and compile the teeworlds client.
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Dune 27-Aug-20 12:17 AM
just get the artifacts
Prepending a - in the game type filter will exclude the game type (closes #2621). Servers are filtered (i.e. excluded) if any exclusion filter matches, or if any inclusion filter exists but none ma...
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alina 27-Aug-20 12:19 AM
Joined the server.
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Stiopa 27-Aug-20 12:24 AM
"The following artifacts have expired and are no longer able to be downloaded."
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Learath2 27-Aug-20 12:27 AM
Gosh darn it
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The Man with No Eyes 27-Aug-20 12:35 AM
yeah thats what it says
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Dune 27-Aug-20 12:45 AM
then you have to build it or get someone to build it for you
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DatKud 27-Aug-20 01:10 AM
Joined the server.
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Comeback 27-Aug-20 02:44 AM
Joined the server.
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Neoilluitom 27-Aug-20 02:45 AM
Help
In ifcityAmerica i need to get into the discord
dose anyone have the invite code
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ReiTW 27-Aug-20 02:59 AM
official ifcity
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Pure_luck 27-Aug-20 12:52 PM
Has anyone that annoying problem when teeworlds sometimes changes resolution to lower one and then saves it? (edited)
it sometimes even stays lower when I return to desktop (edited)
then I change resolution on desktop to full then start tw again to change settings there but then it changes resolution again because it saved wrong one (edited)
seems like fighting
and when I win it's never for good because the next time it could just choose lower resolution when it wants (edited)
is there any way to tell teeworlds never use any other resolution automatically than selected?
its 0.7.5 teeworlds @ linux, fullscreen mode. My monitor is 1920x1080 but lower resolutions teeworlds selects ocassinaly are 1440 and 1600 ones. Is there any way to prohibit it to change resolution without changing the code? I don't get why it chooses lower ones and why the resolution stays lower when I exit TW with Ctrl+Shift+Q. (edited)
I could change the code though.... it's annoying. (edited)
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Miaww 27-Aug-20 02:04 PM
Joined the server.
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Dune 27-Aug-20 02:34 PM
Teeworlds only changes resoution when it fails to start with the set one
I've never heard of other people having this issue
👍 1
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Dune 27-Aug-20 05:05 PM
@The Man with No Eyes downloads are up on the PR
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Pure_luck 27-Aug-20 06:55 PM
any custom sprites upcoming? I know I've asked, but if this has changed (edited)
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Dune 27-Aug-20 09:16 PM
you mean mapres?
the problem is, if you add mapres without a compatibility-breaking version, and some maps use it as an external mapres, then the map will be broken for people using earlier versions
mapres changes generally only occur in major releases
except for fixes of course
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tmmie 28-Aug-20 03:42 PM
Joined the server.
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Alezardguy 28-Aug-20 05:32 PM
Joined the server.
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ilhangamer31 28-Aug-20 06:49 PM
Joined the server.
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Sonix 28-Aug-20 07:37 PM
Rj
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!HowToDie 28-Aug-20 10:40 PM
is this you @Dune
hello
@Dune
ITS SICK BTW
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Stiopa 28-Aug-20 10:42 PM
That's the dune but you need not ping him twice
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!HowToDie 28-Aug-20 10:42 PM
ok
sorry
its cool
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Stiopa 28-Aug-20 10:43 PM
it is indeed hella cool
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!HowToDie 28-Aug-20 10:43 PM
i am sad that i still can not add custom skins into normal teeworlds
😦
because they are json files instead of jpg
BTW i would like the old ddnet inter face imagine if you could witch between the old one and the new one
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a gerdoe 28-Aug-20 10:47 PM
you can still use 0.6 client
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!HowToDie 28-Aug-20 10:48 PM
realy
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a gerdoe 28-Aug-20 10:50 PM
да.
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!HowToDie 28-Aug-20 10:54 PM
xd
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Dune 28-Aug-20 11:33 PM
@!HowToDie thanks
you can still add skins in 0.7 without doing any json stuff, but you have to add skin parts instead
look in the data/skins folder
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The Man with No Eyes 29-Aug-20 12:53 AM
What I do to customize the body is just make a body that's invisible and just make the body the marking
And with the hands and feet honestly it's how u expect
I like making skins that are fully customized
I don't really like skin Creator's
When I get a new drawing tablet I'll probably make some custom body's on teeskins (edited)
I'm thinking for hands and feet I can make like a cartoon glove and cartoon shoe (edited)
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Dune 29-Aug-20 12:57 AM
I like making skins that are fully customized
you have to divide parts in different files, not too much different otherwise
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The Man with No Eyes 29-Aug-20 12:58 AM
Yeah should've worded that differently
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jxsl13 29-Aug-20 01:01 AM
"HowToDie?" -> ping Dune twice.
that's how you die
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Arseniy Zarche 29-Aug-20 01:17 AM
help me
i can't find msvc++ 2010 explress (edited)
found
sry
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ReiTW 29-Aug-20 11:25 AM
ms = microsoft v = visual c++
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!HowToDie 29-Aug-20 01:43 PM
can you make skins for teeworlds in gnu or in other software (edited)
xd dead chat
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ShootXen 29-Aug-20 01:46 PM
why shouldn't you?
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!HowToDie 29-Aug-20 01:48 PM
wait can you
great
thanks
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Dune 29-Aug-20 01:51 PM
they're .png, you can make them with anything
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heinrich5991 29-Aug-20 01:51 PM
check out data/skins
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a gerdoe 29-Aug-20 02:05 PM
Download & Share: Teeworlds Skins 0.6 & 0.7, Assets, Tools ▷ +2000 Teeworlds Graphics ✓ Biggest Teeworlds Skins Collection ✓ Join Now ✓
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Sonix 29-Aug-20 02:27 PM
you can use this as a guide to create your own skins, just create your stuff on a layer above this image
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jxsl13 29-Aug-20 02:27 PM
ooof
we need a forum topic for that
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a gerdoe 29-Aug-20 06:13 PM
oh god, where was that thing year ago
on github?
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TsFreddie 29-Aug-20 06:18 PM
when did youtube started to show avatars in embedded videos
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Dune 29-Aug-20 10:36 PM
years ago
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Eratyck 29-Aug-20 11:30 PM
Joined the server.
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The Man with No Eyes 30-Aug-20 02:22 AM
do u guys know how to turn a mp3 into a WV file
i want to replace some of the audio files in game
actually nvm
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Dragon_Woo 30-Aug-20 07:06 AM
Joined the server.
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a gerdoe 30-Aug-20 09:18 AM
online converters
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ShootXen 30-Aug-20 03:49 PM
what is wrong with the internet today?
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Arjun Agnihotri 30-Aug-20 04:30 PM
Joined the server.
any girls here?
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Iman 30-Aug-20 04:30 PM
cloudflare is down i think @ShootXen ?
🥴 1
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Arseniy Zarche 31-Aug-20 01:20 PM
what is the hardest fly in the teeworlds?
do u guys know how to turn a mp3 into a WV file
@The Man with No Eyes aimp player supports converter
i used it when made soundpack for teeworlds (edited)
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heinrich5991 31-Aug-20 01:21 PM
what do you mean by "fly" @Arseniy Zarche ?
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Arseniy Zarche 31-Aug-20 01:22 PM
hammerfly, speedfly, rocketfly @heinrich5991 (edited)
i think shotgunfly but i'm not sure (edited)
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Arseniy Zarche 31-Aug-20 01:33 PM
does someone know?
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Stiopa 31-Aug-20 01:34 PM
what is speedfly?
🤔
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Arseniy Zarche 31-Aug-20 01:35 PM
ah
nvm
hammerfly or rocketfly
or another flies
what is the hardest flies in teeworlds?
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heinrich5991 31-Aug-20 01:40 PM
hammerfly is pretty much mastered, I think
maybe hookfly is hardest?
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Arseniy Zarche 31-Aug-20 02:01 PM
yep maybe
changed tickspeed
funny :D
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Arseniy Zarche 31-Aug-20 02:59 PM
@heinrich5991 how to name fast hammerfly? when hooking tee jumps before hit
speedfly, isn't so?
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kloegj 31-Aug-20 05:01 PM
Joined the server.
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Learath2 31-Aug-20 05:03 PM
y are u big spammer?
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kloegj 31-Aug-20 05:03 PM
f3
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ReiTW 31-Aug-20 05:13 PM
big ban
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a gerdoe 31-Aug-20 07:33 PM
lmao
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jxsl13 31-Aug-20 07:41 PM
"opfaklopfa"
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The awoken bun 01-Sep-20 01:22 AM
Joined the server.
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The awoken bun 01-Sep-20 01:43 AM
i like tee worlds its fun
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Iman 01-Sep-20 01:44 AM
indeed
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Assa 01-Sep-20 05:31 AM
we all do, that's why we are here ❤️
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mind 01-Sep-20 10:20 AM
Hey, can the fixed main_grass mentioned in issue #1911 be found anywhere?
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jxsl13 01-Sep-20 11:01 AM
can you link the issue D:?
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Stiopa 01-Sep-20 11:02 AM
I just looked into the mapres in 0.7 and found some bugs, some are minor, some not. I made a gallery on imgur: https://imgur.com/a/dQRWfrd
seems to be the one
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jxsl13 01-Sep-20 11:04 AM
thanks.
seemingly Zatline has been working on it a little bit, but there does not seem to be anything released. (edited)
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Stiopa 01-Sep-20 11:05 AM
I suppose zatline needs to be tagged
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jxsl13 01-Sep-20 11:05 AM
I prefer not to
xD
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Stiopa 01-Sep-20 11:11 AM
zatline bites?
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jxsl13 01-Sep-20 11:12 AM
I doubt that. But one never knows.
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Assa 01-Sep-20 11:13 AM
at least the jungle_midground seems to be fixed :p
🧐 1
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Agent p 01-Sep-20 12:20 PM
Joined the server.
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jxsl13 01-Sep-20 12:42 PM
Perry?
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Stiopa 01-Sep-20 12:44 PM
😮
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Dune 01-Sep-20 12:48 PM
Zatline won't fix it, so if someone else wants to work on it...
🧐 1
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jxsl13 01-Sep-20 12:48 PM
gofundme @ Landil?
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Dune 01-Sep-20 12:50 PM
No, he's busy
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Stiopa 01-Sep-20 01:02 PM
:/
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Sonix 01-Sep-20 02:32 PM
I believe both desert and grass will be fixed in 0.8 along with some reworks, I did try to fix it @mind, let me know if you want to check it out
not perfect tho
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Sonix 01-Sep-20 02:40 PM
In case you guys wanna test it out and compare, here it is: https://i.imgur.com/E7Kkm6Q.png
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Zatline 01-Sep-20 02:44 PM
what's on? what am I supposingly not fixing? (edited)
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jxsl13 01-Sep-20 02:45 PM
D: everything
I just looked into the mapres in 0.7 and found some bugs, some are minor, some not. I made a gallery on imgur: https://imgur.com/a/dQRWfrd
oops
sry Stiopa
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Zatline 01-Sep-20 02:46 PM
oh ya just saw it now
well ya cut off shadows is a rendering bug in Inkscape that happens sometimes I had it fixed for the restructured grass_main just checked that but forgot to to it for the 0.7 one I guess .. well ya things will change for 0.8 anyway but good to have a fix for 0.7 thanks @Sonix 👍
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mind 01-Sep-20 03:03 PM
@Sonix little bug all over the image, but almost not visible at default zoom
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Zatline 01-Sep-20 03:09 PM
yea that's another rendering issue by Inkscape
haven't found a fix for that yet
that issue is apparent on all tilesets the new ones included :/
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jxsl13 01-Sep-20 03:34 PM
send svg
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TsFreddie 01-Sep-20 03:39 PM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
I tried to implement font fallback and support regional variants.
Now fonts are loaded as opentype collection by defaults, and fonts setup is now using font family names instead of just file names. (see datasrc/fonts/index.json)
There are still works to do regarding textures and glyph finding optimization. I'll try to make a proper PR later.
Still, CJK fonts are indeed huge (19m), but i can't find any smaller alternative that can support all 4 variants of kanji.😩
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TsFreddie 01-Sep-20 03:56 PM
Also regarding larger textsize. I really wish we can use shader... to render sdf fonts. (edited)
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Ravie 01-Sep-20 04:08 PM
@Zatline those shouldn't be visible on 100% zoom or on the export
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Zatline 01-Sep-20 04:14 PM
true at 100% they are not visible and it's not like it jumps out in the bitmap so this ain't a big deal
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TsFreddie 01-Sep-20 04:15 PM
thank you graphic wizards
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TsFreddie 01-Sep-20 04:33 PM
Source Han actually doesn't look out of place when surrounded by Deja Vu
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Sonix 01-Sep-20 04:39 PM
looks good
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TsFreddie 01-Sep-20 04:49 PM
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redix 01-Sep-20 05:02 PM
@TsFreddie are CJK fonts working properly with sdf/msdf text rendering or are there artifacts?
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TsFreddie 01-Sep-20 05:03 PM
they may have somewhat squiggly edges if only using sdf.
a larger texture can make them less noticeable.
but i think msdf should work as good as latin characters (edited)
I haven't done any implementation myself. but there are sdf demos using cjk characters
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redix 01-Sep-20 05:11 PM
Okay. I have some really experimental msdf text rendering code... I should maybe continue on this 😄
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TsFreddie 01-Sep-20 05:11 PM
on teeworlds?
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redix 01-Sep-20 05:12 PM
yes
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TsFreddie 01-Sep-20 05:12 PM
cool. i think ddnet has shaders already.
i presume it's not possible without shaders?
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redix 01-Sep-20 05:12 PM
I stopped with that and rather improved the performance of the old renderer
never merged that though...
yeah that requires shaders
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TsFreddie 01-Sep-20 05:13 PM
did you improved the old renderer? I removed the code iterating through the entire fonts.
and I think a way of texture to texture copy should reduce the stutter when increasing the font texture size.
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redix 01-Sep-20 05:14 PM
yeah I added gpu side caching of the text
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TsFreddie 01-Sep-20 05:14 PM
does that mean i can stop working on this lol
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redix 01-Sep-20 05:14 PM
yes but it would require a new opengl version
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Dune 01-Sep-20 05:14 PM
I believe both desert and grass will be fixed in 0.8 along with some reworks, I did try to fix it @mind, let me know if you want to check it out
@Sonix Why do you need a compatibility break?
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redix 01-Sep-20 05:15 PM
nah i mostly did low level stuff to lower the cpu side cost of rendering
still only supports one font file
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TsFreddie 01-Sep-20 05:15 PM
oh
also i do want to ask is using STL generally discouraged when contributing to master.
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redix 01-Sep-20 05:16 PM
yes it is
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TsFreddie 01-Sep-20 05:16 PM
oof
I kinda want to use a BST and a heap to help finding the glyphs in the texture
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redix 01-Sep-20 05:17 PM
there have been many discussions on this =\
even using binary search for the lookup gives a huge performance boost
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TsFreddie 01-Sep-20 05:18 PM
but the glyph look up both id and touchtime.
so might need an additional array for just touchtime.
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redix 01-Sep-20 05:19 PM
touchtime only when it runs out of capacity i think
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TsFreddie 01-Sep-20 05:19 PM
yes but still
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redix 01-Sep-20 05:19 PM
that should not happen too often
at least with latin letters it does not 😮
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TsFreddie 01-Sep-20 05:20 PM
but once it is at capacity i'd imagine it'll happen all the time.
and it is not hard for a malicious server to spit out server messages that loops through the entire glyph table lol (edited)
I'll see what i can do that is more KISS.
I do really want proper CJK supports in vanilla, although i don't think they'll like the large font size.
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redix 01-Sep-20 05:22 PM
never really thought about that... with latin letters you will never reach the 4096 capacity limit =\
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TsFreddie 01-Sep-20 05:22 PM
well you can increase that to 65536 or more since CJK fonts only has the maximum amount that a font can hold. but that's stupid
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redix 01-Sep-20 05:22 PM
malicious server stuff is another topic... it's already very easy to crash the client with broken map files =\
the textures can't hold all characters anyway
at least not on old gpus
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TsFreddie 01-Sep-20 05:23 PM
yea.
but to avoid checking glyph size. my textures are currently just 128x128 for each character (for 64pt. (edited)
waste more vram on latins, but is somewhat tightly packed on CJK
all fonts store in the same textures
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redix 01-Sep-20 05:27 PM
yeah storing as much as possible in one texture is good. I'd even move the outlines and glyphs to one texture
the game does a lot of opengl state changes =\
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TsFreddie 01-Sep-20 05:27 PM
well if we have shader we don't even need to store outlines
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redix 01-Sep-20 05:28 PM
true
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TsFreddie 01-Sep-20 05:28 PM
but there are older gpus that doesn't run gl3 i guess
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redix 01-Sep-20 05:28 PM
gl2.0 should do it
rather 2.1
right now the game runs on 1.x but i think it would be okay to require 2.x
i think at the moment sdl uses a gl2 context anyway
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TsFreddie 01-Sep-20 05:29 PM
i never worked with gl.
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redix 01-Sep-20 05:30 PM
not sure about buggy drivers though =\
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TsFreddie 01-Sep-20 05:30 PM
=/
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redix 01-Sep-20 05:30 PM
having two renderers would be the best but it would be so much code to maintain...
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TsFreddie 01-Sep-20 05:31 PM
and the text need two implementation as well
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redix 01-Sep-20 05:31 PM
sdf/msdf also needs some on disk glyph cache + async sdf generation
otherwise it's too slow
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TsFreddie 01-Sep-20 05:31 PM
didn't know that
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redix 01-Sep-20 05:32 PM
at least the msdf lib i tried
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TsFreddie 01-Sep-20 05:32 PM
sdf might not be that difficult to implement a light version without libs, at least by the look of tinysdf (edited)
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TsFreddie 01-Sep-20 05:41 PM
is it possible to download a texture back to ram?
like download the smaller texture, create a larger one, upload the smaller one onto the larger one.
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redix 01-Sep-20 05:47 PM
yeah but i'm not sure which opengl version is required
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TsFreddie 01-Sep-20 05:52 PM
is this it?
discord broke..
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redix 01-Sep-20 06:02 PM
That might work, but downloading to the cpu and then uploading to the gpu is kinda slow
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TsFreddie 01-Sep-20 06:02 PM
horay, the variant switching is working now.
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redix 01-Sep-20 06:03 PM
With newer OpenGL one could use framebuffers and gl4 even has a function to perform the copying on the gpu =\
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TsFreddie 01-Sep-20 06:03 PM
=/
but in gl1, the best option might be keeping a copy of the entire texture
but that would take 10~40m depends on the capacity
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The awoken bun 01-Sep-20 07:26 PM
do skins from the teeworlds skindatabase work in ddrace?
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heinrich5991 01-Sep-20 07:28 PM
which skin db are you talking about?
ddnet skins are the ones with a whole tee in a image
teeworlds skins are the ones with parts in different image files
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Kallemy 01-Sep-20 08:00 PM
Joined the server.
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MarisaG 01-Sep-20 08:33 PM
Hiya, I still have some free servers available if anyone wants one.. Just PM me..
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Dune 01-Sep-20 10:17 PM
Any db I know of is 0.6 only
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Midorineko 01-Sep-20 10:31 PM
Joined the server.
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a gerdoe 01-Sep-20 10:36 PM
teeskins.de
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MarisaG 01-Sep-20 11:11 PM
Hiya @Midorineko - welcome
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Midorineko 01-Sep-20 11:11 PM
hi
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TsFreddie 01-Sep-20 11:36 PM
hi
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Cringy Lemon 01-Sep-20 11:44 PM
here is a little project im doing... hope it goes gud https://discord.gg/sf68hp
👍 3
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jxsl13 01-Sep-20 11:48 PM
the game is called Teeworlds :'/
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TsFreddie 01-Sep-20 11:50 PM
;-\
if it's a single server project then it might be justified (lol
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Cringy Lemon 01-Sep-20 11:52 PM
oop
lmao
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jxsl13 01-Sep-20 11:59 PM
what is the project about?
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Cringy Lemon 02-Sep-20 12:35 AM
I just host a tournament with a bracket and stuff clan v clan
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Stiopa 02-Sep-20 12:40 AM
I support the notion but I feel it will be hard
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Cringy Lemon 02-Sep-20 03:55 AM
No totally even
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BastTee 02-Sep-20 05:53 AM
Joined the server.
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ContinueR 02-Sep-20 10:07 AM
No totally even
@Cringy Lemon hm
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Cringy Lemon 02-Sep-20 01:34 PM
I'll try my best!!
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ContinueR 02-Sep-20 01:50 PM
Hm
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Cringy Lemon 02-Sep-20 02:04 PM
Hm
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TsFreddie 02-Sep-20 07:55 PM
love
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MaCRoYale 02-Sep-20 10:04 PM
can i just ask a question to anyone who sees this? what is your favourite map (could be gores or ddrace or solo or whatever)
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Stiopa 02-Sep-20 10:04 PM
ctf2
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MaCRoYale 02-Sep-20 10:05 PM
hmm
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Iman 02-Sep-20 10:08 PM
i like a lot the very small dm map w/ snow theme, dm3 or dm8 i don't remember
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Stiopa 02-Sep-20 10:09 PM
there are two
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Iman 02-Sep-20 10:11 PM
the smaller one
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Stiopa 02-Sep-20 10:11 PM
both are smol :D
the ones with spikes or w/o?
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Iman 02-Sep-20 10:12 PM
w/o
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Stiopa 02-Sep-20 10:12 PM
then dm3
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Iman 02-Sep-20 10:14 PM
yes !
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a gerdoe 02-Sep-20 11:00 PM
yeah, i like ctf2 too, great map
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Syc 03-Sep-20 01:27 AM
Joined the server.
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MaCRoYale 03-Sep-20 06:47 PM
hmm
am i in the wrong place?
is this like proper teeworlds server? like no ddrace or gores?
i do ddraces on teeworlds not ddnet
sry im being really stupid now
but i looked the other day at proper teeworlds liek ctf and stuff hardly anyone played it, there was like 8 players on 2 diff servers
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heinrich5991 03-Sep-20 06:54 PM
this is the normal teeworlds server
no ddrace or gores
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TsFreddie 03-Sep-20 08:06 PM
ghosty
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MaCRoYale 03-Sep-20 08:55 PM
oh
can i have an invite to others
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heinrich5991 03-Sep-20 08:56 PM
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jxsl13 03-Sep-20 09:14 PM
there is a teeworldd forum topic with quite a few discord server invites
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andreeww 03-Sep-20 09:32 PM
Joined the server.
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Salatiel 04-Sep-20 01:35 AM
Joined the server.
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ANGELYT 04-Sep-20 01:45 AM
Joined the server.
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pepega 04-Sep-20 05:18 AM
Joined the server.
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Bright Fighter 04-Sep-20 08:48 AM
Joined the server.
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MaCRoYale 04-Sep-20 11:10 AM
Thanks, @jxsl13
🧐 1
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Xenon 04-Sep-20 07:02 PM
pls help meee
i have a problem
that is not normal
i play on ddnet
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Learath2 04-Sep-20 07:04 PM
@Xenon which version?
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Xenon 04-Sep-20 07:04 PM
14.6
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Learath2 04-Sep-20 07:05 PM
That's ddnet, not teeworlds 😄
Try 14.6.1
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Xenon 04-Sep-20 07:05 PM
how
how can i download 14.6.1
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Learath2 04-Sep-20 07:06 PM
Seems deen didn't put it out yet, probably waiting for the builds
Which OS are you on?
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TsFreddie 04-Sep-20 07:21 PM
watermeron You should join ddnet's discord. They got way more people who can help you.
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GeliosQuark 04-Sep-20 09:21 PM
Joined the server.
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jorgewh16 05-Sep-20 12:27 AM
Joined the server.
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Rey96 05-Sep-20 05:37 AM
Joined the server.
quien habla español para darle :V
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Dune 05-Sep-20 09:01 AM
@Rey96 rule 2
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supercatYT 05-Sep-20 11:01 AM
Joined the server.
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ok77 05-Sep-20 12:09 PM
:cursed:
:kido:
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! FoXi Tee 05-Sep-20 12:35 PM
@Im 'corneum please tell me how it shows
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Im 'corneum 05-Sep-20 12:35 PM
black screen
but i have shit internet and can never see discord media properly anyway
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! FoXi Tee 05-Sep-20 12:36 PM
can @everyone else enter?
@Savander do a good thing and enter the general voice channel and tell me how my stream works? its the first time i'm using it
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TsFreddie 05-Sep-20 04:15 PM
@Dune how do i get a two way
oh, just like that.. thx
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Stiopa 05-Sep-20 04:27 PM
oh, I'd like to request access as well @Dune
(to #bridge, that is)
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supercatYT 05-Sep-20 05:21 PM
Joined the server.
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Licky.org 06-Sep-20 03:00 AM
Joined the server.
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!ʎø1øʞıƝg 06-Sep-20 03:53 AM
somebody ban @Licky.org
it's a bot
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jxsl13 06-Sep-20 08:37 AM
send screenshot
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Stiopa 06-Sep-20 10:20 AM
Here's a thing: when I launch the game on steam and it loads, I need to click once before I can begin moving my cursor
Am I the only one having this issue?
Doesn't even happen 100% of the times
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TsFreddie 06-Sep-20 10:23 AM
tried 10 times. didn't encounter the same issue.
might be some background process of yours grabbed your mouse before teeworlds launched.
Just to be sure, what os?
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Stiopa 06-Sep-20 10:25 AM
windows 10
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TsFreddie 06-Sep-20 10:26 AM
mine's windows 10 as well.
i don't know
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supercatYT 06-Sep-20 11:40 AM
hello
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Sonix 06-Sep-20 11:41 AM
hello
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Stiopa 06-Sep-20 11:42 AM
hello
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TsFreddie 06-Sep-20 11:48 AM
hello
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supercatYT 06-Sep-20 11:54 AM
hello world
NONONONOONONON
play teeworlds
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Iman 06-Sep-20 01:08 PM
hey guys i got a very weird feeling smthng like a mouse sens change. however, i didnt updated my client or changed anything
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Dune 06-Sep-20 01:39 PM
@!ʎø1øʞıƝg proof?
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!ʎø1øʞıƝg 06-Sep-20 01:50 PM
He keeps sending auto friend request and sending link
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heinrich5991 06-Sep-20 02:00 PM
@!ʎø1øʞıƝg can you send a screenshot?
to dune or me
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!ʎø1øʞıƝg 06-Sep-20 02:01 PM
Yes look in dm @heinrich5991
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heinrich5991 06-Sep-20 02:04 PM
banned, thanks for the report
😸 1
💯 2
😫 1
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supercatYT 06-Sep-20 02:34 PM
go map love box
go?
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(つ ͡° ͜ʖ ͡°)つ 06-Sep-20 04:35 PM
anyone wanna play ddrace rn
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Shepard 06-Sep-20 09:49 PM
Joined the server.
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!ʎø1øʞıƝg 07-Sep-20 03:36 PM
@heinrich5991 Can u please check DM
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BBaLint 07-Sep-20 06:22 PM
Joined the server.
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OmegaChetto 07-Sep-20 07:11 PM
Joined the server.
hola!? algien habla español? Spanish?
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Iman 07-Sep-20 07:12 PM
inglès
english only
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OmegaChetto 07-Sep-20 07:18 PM
ok :,v
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 07-Sep-20 10:53 PM
help please i want to create a vote that spread bullets of all weapons
how do i do that
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jxsl13 07-Sep-20 11:34 PM
custom weapon
or custom weapon behavior with global bariables?
variables
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 07-Sep-20 11:54 PM
or custom weapon behavior with global bariables?
@jxsl13 that
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jxsl13 08-Sep-20 12:46 AM
change the game mode to a non default one dm+ whatever (edited)
ctf+
etc
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
never done anything with weapons, but I guess you need to add something into the snap part of the weapon
somewhere in this file
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
and add the part where you add yo rmodification that it can be chosen as gamecontroller and created as such when you actually set your gametype to ctf+ or whatever you want to call it.
this part, I'm currently unable to find, as github's search sucks.
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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Assa 08-Sep-20 07:12 AM
@ChillerDragon there is a zombie bot in your Server called z7, it's so badly written <.<
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Stiopa 08-Sep-20 07:53 AM
Yeah chiller. So awful
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Pure_luck 08-Sep-20 01:54 PM
I think that was intentional.
There are CTF with bots which is a pain to play against. They win not by tactics but by zero reaction, 100% aim and inhuman ability to do 999 things in one millisecond. (edited)
And it's not even hard to kill them but to get rid of their hook which is usually not a problem with human players. (edited)
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Pure_luck 08-Sep-20 02:14 PM
@jxsl13 I've started a wiki for modders. I will add there info which I see on channels to help modders. http://tiny.cc/teeworlds-modding
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 please read main page too about choosing the right codebase. It's important ^
I've started modding on 0.7 to find that it is actually better to use 0.6 or ddnet to get more players. That mistake costs me ~3 weeks of porting code back. (edited)
I wasn't aware of current teeworlds universe condition and of a version split. This is a big deal.
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heinrich5991 08-Sep-20 02:21 PM
@Pure_luck you say it's a wiki? can I directly edit it?
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Pure_luck 08-Sep-20 02:22 PM
it's on my personal Notion account. I can make it publicly editable or just add permissions to some people. (edited)
I know it now represents an opinionated look on things so I don't want to start edit wars 😅 but we can try (edited)
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heinrich5991 08-Sep-20 02:23 PM
I'd be more afraid of spammers (edited)
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Pure_luck 08-Sep-20 02:23 PM
Would absolutely love if ddnet/teeworlds core devs and modders will contribute to it
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heinrich5991 08-Sep-20 02:23 PM
ehm
I just wanted to fix a few spelling mistakes 😄
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Pure_luck 08-Sep-20 02:23 PM
I can add you. Do you use notion?
it's a great and simple collaboration thing. You even can see somebody editing it in real time
or even reading it
it's very powerful
I've given you a full access to it
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heinrich5991 08-Sep-20 02:26 PM
heinrich5991@gmx.de
but I'll eat something first
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Pure_luck 08-Sep-20 02:27 PM
I've added to another email 😄
By the way you could try authenticating by Apple, Google or SAML
I think even github supports SAML but I am not sure
Bon appetit!
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heinrich5991 08-Sep-20 02:49 PM
proofread
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Pure_luck 08-Sep-20 02:50 PM
I've restructured it a bit
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jxsl13 08-Sep-20 03:16 PM
I would prefer a github repository with markdown readme files
:D
that would help with participation. this might initiate a proper documentation for the game itself. (edited)
at some point that repo could be integrated into the teeworlds organization, in the best case maybe.
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TsFreddie 08-Sep-20 04:10 PM
love
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Dune 08-Sep-20 04:12 PM
Isn't ddnet bridge as vulnerable as 0.6.5?
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Learath2 08-Sep-20 04:26 PM
What is 0.6.5 vulnerable to?
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heinrich5991 08-Sep-20 04:27 PM
master servers and servers are vulnerable to spoofed INFO and LIST requests
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 08-Sep-20 05:27 PM
@Pure_luck ok thx
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Learath2 08-Sep-20 05:57 PM
So that only allows people to reflect off of ddnet servers with serverinfo and we limit that by not sending the full serverinfo if we get too many requests
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Pure_luck 08-Sep-20 06:01 PM
Wasn't ddnet ticket system made to mitigate master server spoofing on 0.6 proto? (edited)
@jxsl13 I don't want to maintain a github repository. Also it's much easy for me to use online UI (edited)
@rayv proposed https://readthedocs.org/ today as an alternative. Though I haven't used it
Read the Docs simplifies technical documentation by automating building, versioning, and hosting for you. Build up-to-date documentation for the web, print, and offline use on every version control push automatically.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 08-Sep-20 08:31 PM
i don't know really programming so i think it will be hard to create spreading weapons. Also i want to create a cmd that tp yourself in your cursor. Anyone can help me ?
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Learath2 08-Sep-20 08:41 PM
spreading weapons?
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ShootXen 08-Sep-20 08:47 PM
help please i want to create a vote that spread bullets of all weapons
Yesterday at 22:53
he means probably the bulletspread (edited)
imagine spreading weapons in teeworlds 😂 (edited)
"oh..fuck my weapon just got splitted" (edited)
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Pure_luck 08-Sep-20 09:10 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 how it should spread? Do you mean it should split like firework? (edited)
It's not too hard to make a custom projectile which will explode with smaller particles on hit or on time travelled.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 08-Sep-20 09:30 PM
it fire multiple bullets @Pure_luck
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Pure_luck 08-Sep-20 09:42 PM
Like a shotgun?
Why don't just use the code of shotgun?
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a gerdoe 08-Sep-20 09:56 PM
^
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Pure_luck 08-Sep-20 10:28 PM
imagine spreading weapons in teeworlds
there was a mod which used actual weapon pickups as bots playing against players I think those were meant to be replaced in some custom client, but it looked like a living nightmare when played in vanilla. (edited)
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Stiopa 08-Sep-20 10:29 PM
Monster? @Pure_luck
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Pure_luck 08-Sep-20 10:29 PM
yes
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Stiopa 08-Sep-20 10:29 PM
it is still hosted on 0.6
and I am pretty sure that's how it was meant to be
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Pure_luck 08-Sep-20 10:30 PM
omfg, I hope it's not. I hate when inanimate things act like a living one (edited)
it gives me creeps
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Stiopa 08-Sep-20 10:30 PM
might be an easy but I don't care that much in the long run
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Pure_luck 08-Sep-20 10:31 PM
anyway, I will not add this mod to my personal hall of fame
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Stiopa 08-Sep-20 10:31 PM
to each their own
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 08-Sep-20 10:56 PM
@Pure_luck and how do i add points to the score
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jxsl13 08-Sep-20 11:12 PM
the mod was called monster
it was a funny mod 😮
with the flying weapons that attack you
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 08-Sep-20 11:21 PM
yes, and i want to recreate it with more cool stuff
but i need help
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Hector Fachín 09-Sep-20 04:51 AM
Joined the server.
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Toaster 09-Sep-20 11:26 AM
Joined the server.
explodes kitchen
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Pure_luck 09-Sep-20 12:30 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏
pChr->m_Score += 5
where m_pPlayer is a pointer to a CPlayer instance (edited)
search for an existing code to see how it works. For example you can search for a flag take event on a CTF mode (edited)
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 09-Sep-20 01:43 PM
ok thx
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fokkonaut 09-Sep-20 01:45 PM
pChr should never be the name for a CPlayer xd
its used for CCharacter
So it would be pPlayer in your case
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Pure_luck 09-Sep-20 02:41 PM
you're right, thanks
fixed
I hope this list of solutions will grow big in time
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Azlxy 09-Sep-20 08:02 PM
Joined the server.
Hi
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jxsl13 09-Sep-20 08:05 PM
hello
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 09-Sep-20 11:27 PM
so i modified a little the code, and nothing works
cpp int case WEAPON_SHOTGUN: { int ShotSpread = m_pPlayer->m_Upgrades.m_Spread * 4 + 2; if(m_pPlayer->m_Upgrades.m_PowerfulWeapons) ShotSpread = 15; CMsgPacker Msg(NETMSGTYPE_SV_EXTRAPROJECTILE); Msg.AddInt(ShotSpread*4+2); for(int i = -ShotSpread; i <= ShotSpread; ++i) { float Spreading[] = {-0.185f, -0.070f, 0, 0.070f, 0.185f}; if(m_pPlayer->m_Upgrades.m_Spread) Spreading[0] = i * 0.1f; float a = GetAngle(Direction); if(m_pPlayer->m_Upgrades.m_Spread) a += Spreading[0]; else a += Spreading[i+2]; float v = 1-(absolute(i)/(float)ShotSpread); float Speed = mix((float)GameServer()->Tuning()->m_ShotgunSpeeddiff, 1.0f, v); CProjectile *pProj = new CProjectile(GameWorld(), WEAPON_SHOTGUN, m_pPlayer->GetCID(), ProjStartPos, vec2(cosf(a), sinf(a))*Speed, (int)(Server()->TickSpeed()*GameServer()->Tuning()->m_ShotgunLifetime), 1, 0, 0, -1, WEAPON_SHOTGUN); // pack the Projectile and send it to the client Directly CNetObj_Projectile p; pProj->FillInfo(&p); for(unsigned i = 0; i < sizeof(CNetObj_Projectile)/sizeof(int); i++) Msg.AddInt(((int *)&p)[i]); } Server()->SendMsg(&Msg, 0,m_pPlayer->GetCID()); GameServer()->CreateSound(m_Pos, SOUND_SHOTGUN_FIRE); } break;
(edited)
it not shoot more bullets
anyone have ideas ?
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Stiopa 09-Sep-20 11:34 PM
please use ``` for code pasting at least
int howitlooks = 1; bool example(int a) { bool prettycoolhuh = true; return prettycoolhuh; }
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 09-Sep-20 11:38 PM
how i use colors ?
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Stiopa 09-Sep-20 11:44 PM
```cpp code
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 09-Sep-20 11:45 PM
not work
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Stiopa 09-Sep-20 11:46 PM
int test;
(edited)
works well for me. not sure what you are doing wrong
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 09-Sep-20 11:46 PM
wait
i do this
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Stiopa 09-Sep-20 11:48 PM
did you put a space after cpp? that might have caused it
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 09-Sep-20 11:49 PM
i did and deleted it
tested everything
SO
how do i fix that
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Learath2 09-Sep-20 11:50 PM
int i = 0;
Try a simpler one first maybe?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 09-Sep-20 11:51 PM
already tested
and idk what number to set for the shotgun
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Pure_luck 10-Sep-20 08:04 AM
btw, how have you managed to make your nick not be able to autocomplete while typing it? @Shaikhun? (edited)
It's so annoying to mention you by a mouse click, I don't do that usually and every time I have to find how it's done in discord.
Do you really need this italic?
Anyway, I don't know how the original code looked like and how much have you changed. Maybe you're compiling it wrong. Try to delete whole block and see if shotgun will stop firing at all.
If you're new to programming it's easy to miss that your code is not compiled correctly so you could just run old binary.
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Pure_luck 10-Sep-20 08:58 AM
it could save you in the future from: * spending 0.5 to 2 months of porting your mod to a more popular version * seeing nobody playing your mod because you've choosen the wrong version (edited)
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Pure_luck 10-Sep-20 09:10 AM
Teeworlds is a really small universe (700-1600 players are playing on 300 servers) and so many mods died just because their authors made a wrong choice and almost nobody could play their mods. (edited)
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TsFreddie 10-Sep-20 10:53 AM
watermeron
mods just die in general
unless you have an active community around it
ppl get tired of stuff pretty quickly i would say
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Dune 10-Sep-20 11:48 AM
yeah, don't think it's too related to the game version
ZOMB had a nice player base
like @TsFreddie said though, you need a community
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TsFreddie 10-Sep-20 11:49 AM
in china we keep mods alive just by forcing the community to play them lol
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Dune 10-Sep-20 11:49 AM
lol
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TsFreddie 10-Sep-20 11:49 AM
that's why they still plays solofng till this day
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Dune 10-Sep-20 11:50 AM
mods struggle from the concurrency with ddrace
early releases, when there is no ddrace, people play other mods a lot more
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TsFreddie 10-Sep-20 11:50 AM
well not like I really forced them to play, it was one of the only servers in china and they never switched back to openfng
but still
ddrace is pretty great ngl but the servers does looks overwhelming in the browser.
why is english so hard (edited)
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Dune 10-Sep-20 11:52 AM
yeah mod activity took a big hit when there was a boom of 0.7 ddrace servers and now it's worse with the bridge
but hey it's not like they're competing unfairly
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TsFreddie 10-Sep-20 11:54 AM
yeah they kinda earned it
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Dune 10-Sep-20 11:54 AM
though I think it's a shame it's killing the mod diversity
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TsFreddie 10-Sep-20 11:54 AM
watermeron I want to get back to modding
but I really want CJK in vanilla first EeveeShy
with ime support and everything.
but it's gonna take awhile by the look of it
btw how often does translations in transifex get pulled to the teeworlds-translation repo
I might update some strings before 0.7.6
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Learath2 10-Sep-20 12:16 PM
We could look into spinning down empty ddnet servers to clean up the serverlist a bit
🧐 1
👍 2
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TsFreddie 10-Sep-20 12:28 PM
watermeron I was thinking a entrance server for each region. Like minecraft does with multiserver setup
but that might be too confusing
not for ddnet specifically, just a idea i had before
i don't think ddnet is nessesarily hurting mods tbh. Modding ppl come and go all the time, we just happen to have a low point rn (maybe) (edited)
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Dune 10-Sep-20 12:57 PM
TsFreddie: they always do before a release
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TsFreddie 10-Sep-20 12:59 PM
thonk let's just hope it gets better
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amir1376irani 10-Sep-20 01:35 PM
Joined the server.
anyone playing DDNET-PERSIAN?
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TsFreddie 10-Sep-20 01:50 PM
there's a ddnet discord.
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noby 10-Sep-20 03:10 PM
👍 1
⭐ 1
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m!ki 11-Sep-20 02:01 PM
:watermeron: I was thinking a entrance server for each region. Like minecraft does with multiserver setup
@TsFreddie yeah, i was thinking about that too. One server that supports multiple maps, unlimited number. There could be private sessions with friends, or join global map with all players. Or one proxy server that connects all small servers. But their ips will be hidden.
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TsFreddie 11-Sep-20 02:01 PM
EeveeShy
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m!ki 11-Sep-20 02:01 PM
Something like bungeecord in minecraft :D
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TsFreddie 11-Sep-20 02:02 PM
ye.
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heinrich5991 11-Sep-20 02:31 PM
@Pure_luck your notion.so account is spamming heinrich5991@gmail.com with invitations. can you fix that somehow?
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Pure_luck 11-Sep-20 02:50 PM
@heinrich5991 how many emails have you received to this moment?
I've removed that email and left only .gmx one
Sorry for that. Wasn't aware notion is capable of spamming.
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heinrich5991 11-Sep-20 02:55 PM
3
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Jupstar ✪ 11-Sep-20 03:54 PM
@Dune can't vanilla add another default sorting in browser, that will rotate mods more Like show a ddrace server with most players, show other mod with players, and so on if that isnt wanted the user can still change the sorting
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Dune 11-Sep-20 03:56 PM
I'm not sure how you'd make a clear UI and what the algorithm should actually do
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Jupstar ✪ 11-Sep-20 03:57 PM
well i dunno about the UI, just add something like "mod friendly search" or smth, and the algorithm shows more mods on top, so mod diversity is given
👍 1
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Dune 11-Sep-20 04:10 PM
Next version will have exclude filters so you can filter out the big names
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Jupstar ✪ 11-Sep-20 04:12 PM
yes, i was just refering to your rant few days ago, about ddrace, if you want new playyers in mods
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heinrich5991 11-Sep-20 04:12 PM
mod diversity sounds like an awesome idea
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Jupstar ✪ 11-Sep-20 04:12 PM
find solution xd
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heinrich5991 11-Sep-20 04:12 PM
although it might prompt people to change the gametype slightly to circumvent this
so probably only works for a week
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Jupstar ✪ 11-Sep-20 04:13 PM
yeah my thought was like from the opposite site, the ppl that stay with teeworlds will probably know most mods and still dont play them often 😄 (edited)
but okay, we never know if there would have been ppl stayed if they would have seen other mods first
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Learath2 11-Sep-20 04:16 PM
The mod type that has most success is the ones focusing around blocking
BBM, Tournament, DDWar were all very successful back in the day
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Jupstar ✪ 11-Sep-20 04:17 PM
i started with zcatch laser and didnt even know about race mods for like 3 years xD
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 11-Sep-20 07:00 PM
@Pure_luck i create this server to play with my friends and i think the values are wrong but i don't know which values so yes i just started to learn programming (edited)
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NPKompleet 11-Sep-20 07:03 PM
Joined the server.
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antiandrogen 11-Sep-20 09:40 PM
Joined the server.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 11-Sep-20 11:32 PM
someone knows how to open .demo files without client ?
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TsFreddie 11-Sep-20 11:35 PM
i don't think you can? unless you are looking for the recorded events in binary.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 11-Sep-20 11:37 PM
because i want to create a trailer and i want to transform .demo to .mp4 (edited)
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TsFreddie 11-Sep-20 11:37 PM
ddnet has a version with video encoder built in
or you can just use OBS and record it
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 11-Sep-20 11:38 PM
oh yes
thanks
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TsFreddie 11-Sep-20 11:39 PM
demo files might not even be compatible across different versions and mods. i don't think there are any universal demo player yet.EeveeShy
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 11-Sep-20 11:43 PM
ok
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Lucas Luz 12-Sep-20 01:32 AM
Joined the server.
Hey guys, I'm having trouble running the game. The screen blinks and won't open, I've tried compatibility mode and it doesn't work. My system is W10 64 bits, Intel T4500, 6gb of ram.
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heinrich5991 12-Sep-20 01:39 AM
do you run the game via steam or the website?
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Lucas Luz 12-Sep-20 01:39 AM
the two hahah
I tried for two
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Lucas Luz 12-Sep-20 01:52 AM
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Orangus 12-Sep-20 02:40 AM
Joined the server.
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Stiopa 12-Sep-20 10:35 AM
Orangus?
nvm, he appears to have left. lol
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Dune 12-Sep-20 12:13 PM
@Lucas Luz that message is normal
what is not normal is that it stops there. No crash?
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TsFreddie 12-Sep-20 01:17 PM
funny image
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Stiopa 12-Sep-20 01:40 PM
huh, pretty nice
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Lucas Luz 12-Sep-20 07:34 PM
what is not normal is that it stops there. No crash?
@Dune I used the steam tool, file integrity, and nothing is wrong. Have you seen any similar problems?
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Dune 12-Sep-20 07:56 PM
No, or at least there is a crash or some console message
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apenas lyco avv 13-Sep-20 12:18 AM
Joined the server.
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</> 13-Sep-20 03:20 AM
Joined the server.
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Skayland 13-Sep-20 05:59 AM
well i've seen a couple people with problems on the steam version
i just tell them to switch to the teeworlds.com version
¯\_(ツ)_/¯
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teeeeeeee 13-Sep-20 10:15 AM
Joined the server.
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Dune 13-Sep-20 10:51 AM
That's rarely the issue, given how they're pretty much the same
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VekiPro 13-Sep-20 02:01 PM
NewGIF!
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Sonix 13-Sep-20 03:00 PM
Nice! good job 😃
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Souly 13-Sep-20 03:39 PM
having animated flags in vanilla would be great
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Tonixe 13-Sep-20 03:44 PM
Hey, can you please make the scrollbar in the demo section less sensitive. I have auto record on, I have around 10 demos per day or more. I scroll once and it literally skips a month of demos. I even counted it and it skipped around 322 demos. and 10 * 30 = 300, so yea it skips a month.
I find it very annoying..
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Arseniy Zarche 13-Sep-20 04:08 PM
Привет, друг. Спасибо, что зашёл на мой поток! Сегодня в 17:30 будет стрим по нашей любимой игре. Ничего невероятного тут не будет, просто будем наслаждаться хорошей картинкой :) Приятного просмотра! -------- Ссылки -------- Discord сервер - discord.gg/n6Cafwn Я в VK - vk.co...
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Souly 13-Sep-20 05:27 PM
@Tonixe i feel like you can use arrow keys to skip 5s of demo
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TsFreddie 13-Sep-20 05:44 PM
Hey, can you please make the scrollbar in the demo section less sensitive. I have auto record on, I have around 10 demos per day or more. I scroll once and it literally skips a month of demos. I even counted it and it skipped around 322 demos. and 10 * 30 = 300, so yea it skips a month.
@Tonixe if you mean the file browser, it is fixed in master branch already. so it will be less sensitive in the next version
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Tonixe 13-Sep-20 05:59 PM
yes I mean the 'file browser', so it will be fixed in the next version ok thanks
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TsFreddie 13-Sep-20 08:15 PM
np
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 13-Sep-20 08:53 PM
what is f in the client ?
// reset velocity so the client doesn't predict stuff m_Core.m_Vel = vec2(0.f, 0.f);
(edited)
like this
for the ninja
is that the friction in air ?
help pls
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heinrich5991 13-Sep-20 09:04 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 it's the same as 0.0 here
0.0 is of type double, 0.0f is of type float
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 13-Sep-20 09:08 PM
what is double ._.
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a gerdoe 13-Sep-20 09:09 PM
variable type
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heinrich5991 13-Sep-20 09:09 PM
double is an 8 byte float type, float is a 4 byte float type
like int is 4 bytes and short is 2 bytes
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 13-Sep-20 09:14 PM
ok
can someone say if the code is good and no erorr are in ?
please ?
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a gerdoe 13-Sep-20 09:18 PM
try to compile, if you would get errors - you will know it
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 13-Sep-20 09:18 PM
ok
it works, but i don't what i wanted to do
the programm doesn't create more than 3 bullets
and i requested to create 12 bullets
so what tha heckkk
can someone help me pls ;-;
idk how to fix it
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Pure_luck 13-Sep-20 10:09 PM
Any tips why this code even can segfault?
CEntity *CGameWorld::FindFirst(int Type) { // i am checking that array exist, so it should be initialized or at least contain nullptr's if (!m_apFirstEntityTypes) return 0; // segfaults here, how this is possible? if (!m_apFirstEntityTypes[Type]) return 0; return Type < 0 || Type >= NUM_ENTTYPES ? 0 : m_apFirstEntityTypes[Type]; }
cpp
I feel so noob.
I know there are linked lists and have more or less read the code already for removal, initialisation and destroy. But it seems that in worst case m_apFirstEntityTypes[Type] should always be accessible and contain nullptr or 0
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fokkonaut 13-Sep-20 10:12 PM
c++ CEntity *CGameWorld::FindFirst(int Type) { if(Type < 0 || Type >= NUM_ENTTYPES) return 0; return m_apFirstEntityTypes[Type]; }
(edited)
if Type is < 0 or >= num, then you cant access the array
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Pure_luck 13-Sep-20 10:13 PM
Ok, nice point. But I have crashdump where Type is 5 which is a valid entity type in my mod (a custom entity). (edited)
NUM_ENTTYPES is 25 in my mod.
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fokkonaut 13-Sep-20 10:14 PM
dont do these weird extra checks
no need
it just is not what you want there
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Pure_luck 13-Sep-20 10:15 PM
Then it will just segfault on last line. I've added it for a debug
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fokkonaut 13-Sep-20 10:15 PM
Then the error is not here but somewhere where you use the entitiy returned from this function
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Pure_luck 13-Sep-20 10:15 PM
it cannot do m_apFirstEntityTypes[5] for some reason
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fokkonaut 13-Sep-20 10:15 PM
if the function returns 0 you cant just use the entity
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Pure_luck 13-Sep-20 10:15 PM
but it's the top of a stack on crashdump
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fokkonaut 13-Sep-20 10:15 PM
u need to check after the function is used
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Pure_luck 13-Sep-20 10:16 PM
Yeah, but stacktrace is not where I use returned value but where I am accessing it.
Can stacktrace in a crashdump be wrong and point to some earlier point?
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fokkonaut 13-Sep-20 10:16 PM
c++ CEntity *pEnt = GameWorld()->FindFirst(ENTTYPE_XY); if (pEnt) { // do something with it here in safety }
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Pure_luck 13-Sep-20 10:17 PM
But... why segfaults points to inside of FindFirst and not in the code in brackets then?
Is that possible?
Maybe this is how gdb works?
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fokkonaut 13-Sep-20 10:18 PM
You can have undefined behaviour
good night
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Pure_luck 13-Sep-20 10:18 PM
for (CEngineerWall* pWall = (CEngineerWall*)GameWorld()->FindFirst(CGameWorld::ENTTYPE_ENGINEER_WALL); pWall; pWall = (CEngineerWall*)pWall->TypeNext()) { if (pWall->m_Owner != m_pPlayer->GetCID()) continue; GameServer()->m_World.DestroyEntity(pWall); }
this is the previous frame
gn, thanks
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TsFreddie 13-Sep-20 10:19 PM
thonk it is possible you have some sort of optimization enabled?
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Pure_luck 13-Sep-20 10:19 PM
I think it's possible, it's a release build with debug symbols
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TsFreddie 13-Sep-20 10:19 PM
that would make sense
optimized binary can jump all over the places
🙏 1
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Pure_luck 13-Sep-20 10:20 PM
It seems that you both helped me a lot.
I was just stuck with this, error seemed to be pointing to the wrong place.
Now I know that it is possible.
Thanks! (edited)
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Learath2 13-Sep-20 11:37 PM
When in doubt get a debug build
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 13-Sep-20 11:49 PM
can someone help me to create a programm that check the team we are and the other tees
idk how to start
(sry for bad english btw)
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Learath2 13-Sep-20 11:50 PM
I'd give you a hand but I don't seem to understand what you want to do
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 13-Sep-20 11:52 PM
I want to create a program that checks which team I'm on and checks the players if they are on the same team as me
same for enemmies
so ?
@Learath2 and i want to create it in .lua file
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Learath2 13-Sep-20 11:55 PM
Well there is no lua virtual machine inside teeworlds, so you can't code in lua
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 13-Sep-20 11:56 PM
but i create it for the client not for the server
i think its an another kind of code ?
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Learath2 14-Sep-20 12:00 AM
Both the server and the client are coded in C++
I think there is ATH that has lua scripting in it, but that's 0.6 only
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 14-Sep-20 12:02 AM
oh yes i want to code it for ath in O.6
so how to code it ?
@Learath2 sorry for mention but not answering :/
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Learath2 14-Sep-20 12:08 AM
Sorry, I'm not familiar with ATH's lua hooks
It's fine, you can always ping me when I'm being slow. Means I'm working on something else and if you don't ping you'll never get your answer 😄
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 14-Sep-20 12:08 AM
ah ...
ok thanks :D
but.... do you know someone who know how to code in ath lua script ?
@Learath2
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OoGToO 14-Sep-20 12:22 AM
Joined the server.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 14-Sep-20 12:35 AM
@Learath2 please answer i need you :/
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noby 14-Sep-20 12:35 AM
noath
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 14-Sep-20 12:37 AM
whyyyyy
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a gerdoe 14-Sep-20 01:01 AM
i think ath has it owns documentation, you can read it
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 14-Sep-20 02:28 AM
yes but i don't understand anything :/
and how to create something that check what team me and the others players are
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 14-Sep-20 02:48 AM
bc i have a lua script that highlight tees and i want the other lua script auto highlight friend/enemies with checking team... some help ?
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jxsl13 14-Sep-20 03:15 AM
I think ath should not be promoted here at all, as it's a cheat client.
👍 1
Lua will most likely not be the solution anyway. You will have to learn C++ and that will be a long way.
👍 1
And learning English before learning a programming language would help quite A LOT. (edited)
feelsamazingman 1
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noby 14-Sep-20 03:41 AM
+1
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TsFreddie 14-Sep-20 07:26 AM
goodmorning
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a gerdoe 14-Sep-20 09:34 AM
current ath has no cheats, but previous versions can be used as cheat clients
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Pure_luck 14-Sep-20 10:16 AM
I think that a complexity involving lua to cpp bidirectional binding is exceeds that of doing anything in a C++ alone. (edited)
I've got rid of lua completely in my mod. It was used for maps configuration with some dynamic portions. I use yaml now for configuration and all dynamic things are in cpp code. Works like a charm. Even loading arrays from a lua to C++ was a non-trivial task prone to many errors. But no more. (edited)
Ah, you were talking about client-side lua. But it's the same, for the time you will spend to learn lua + it's integration API you could learn how things really works in C++ and that would be a better investment. C++ is not that hard and have arguably much more simpler syntax than lua. After you will finally learn embedded lua to some esoteric client you will get to its limitations soon. Then you will try to extend this lua and will find out that extending embedded lua interface is harder than writing what you want to do directly to C++ code. Also with embedded interpreter you will not get full picture on errors and debug process will be more of a trial and error. You cannot use GDB with lua, you cannot tell compiler to check typing or trivial errors for you. And most of errors you will encounter will be related to a lua to C++ interface. People rarely use lua in opensource C++ projects so you will be mostly alone in this. (edited)
But maybe ath has a great and friendly community, nice documentation and a lot of code examples? I doubt it. You are thinking about using lua only because you don't have sources for ath. But you have sources of teeworlds and you can do anything with it. (edited)
I think ath should not be promoted here at all, as it's a cheat client.
ath is an open secret. Telling people how lame it is is not a promoting I hope (edited)
And learn English before learning a programming language would help quite A LOT.
Yes, and also finding someone actually talking your native language will also help. Because learning 2 languages (c++ and English) at the same time is hard. But I agree that without being able to read docs you could start asking all sorts of trivial programming things and that could annoy a person which would want to help you. Learning technical language is simpler than learning everyday language if you know programming. (edited)
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noby 14-Sep-20 10:50 AM
@Pure_luck u can still follow the principle of not promoting/discussing cheat clients here while understanding that most people are probably going to find out about them from other sources anyway imo
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Pure_luck 14-Sep-20 10:52 AM
It's like when you're not telling kids about drugs or sex and then they will try it anyway. Just they will not know anything about it. (edited)
I think that discussion about bad things (like closed-source precompiled client with hacks and probably with viruses/backdoors) is healthy and avoiding it is not. (edited)
All this ban/avoid talks culture is not mature and will never work. (edited)
It's just makes kids/people think you're not honest. Because you know something and don't want others to know and also to make an argument. (edited)
It still will be discussed just you will not be invited to that discussion and will not have a chance to say a word against it.
But that was not the matter I've discussed originally. My point was about to use open-sourced clients and avoid precompiled ones with lua.
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LorixSs2 14-Sep-20 10:59 AM
Joined the server.
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TsFreddie 14-Sep-20 11:05 AM
wow
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jxsl13 14-Sep-20 11:49 AM
I have not opened the client in ages, doesn't the current version have zoom stuff @a gerdoe ? (edited)
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a gerdoe 14-Sep-20 11:58 AM
dk, just know that ath blocks "cheat" scripts
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TsFreddie 14-Sep-20 12:00 PM
thonk scripts for server sounds cool. not sure how i feel about client scripts
pepeShlyapa 1
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jxsl13 14-Sep-20 12:20 PM
Well, the zoom stuff is part of the client itself, not some script.
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TsFreddie 14-Sep-20 12:52 PM
👍 2
freetype stroker seems much faster, and cleaner as well
🇳 1
🇮 1
🇨 1
🇪 1
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Dune 14-Sep-20 01:28 PM
for comparison
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 14-Sep-20 05:20 PM
@Pure_luck thanks for the help :D
but ive learned a bit the docs of ath, and i can do some nice things ! (no cheats but better experience)
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Dccbubble 14-Sep-20 05:38 PM
Joined the server.
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TsFreddie 14-Sep-20 05:47 PM
should the flag be more "in" the ground?
might be just me, but a floating flag is kinda weirdthonk
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Ravie 14-Sep-20 05:48 PM
I think there are already flag holders planned
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TsFreddie 14-Sep-20 05:49 PM
oh
that would be better
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Stiopa 14-Sep-20 05:57 PM
that's a feature!
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TsFreddie 14-Sep-20 07:27 PM
shouldn't this be opacity?
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Stiopa 14-Sep-20 07:37 PM
opacity, transparency, what's the difference?
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TsFreddie 14-Sep-20 07:37 PM
i think opacity is how opaque it is, so the higher the less transparent.
transparency is the other way around, the higher the more transparent
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Learath2 14-Sep-20 08:00 PM
Heh, yep opacity would make more sense there
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TsFreddie 14-Sep-20 08:01 PM
we can flip the numbers if we don't want to break all the translations tee_thinking
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Learath2 14-Sep-20 08:03 PM
The man with the solutions
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TsFreddie 14-Sep-20 08:07 PM
Freddie the Nitpicker
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El BobLex 14-Sep-20 08:16 PM
I've been out the loop for a while. Is there really over 1k players right now or is the 0.7 server browser somehow showing 0.6 servers too?
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TsFreddie 14-Sep-20 08:19 PM
ddnet released on steam, they were on the front page of steam for a few days (hence the new players) (edited)
and yes, they made a cross version compatibility layer.
so in someway it is showing 0.6 servers, but you can play in them just fine
thonk
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jxsl13 14-Sep-20 08:34 PM
opacity is the opposite of transparency :D (100% opacity is 0% transparency) (edited)
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El BobLex 14-Sep-20 08:34 PM
pog
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jxsl13 14-Sep-20 08:35 PM
I am too poor to react to this with some cool reaction :'/ (edited)
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heinrich5991 14-Sep-20 08:35 PM
🤔
always fits
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El BobLex 14-Sep-20 08:39 PM
kekwtf
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Dune 14-Sep-20 08:42 PM
@TsFreddie yeah it should be opacity
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Stiopa 14-Sep-20 09:12 PM
last comment on january
so many inactive issues
😔
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Dune 14-Sep-20 10:21 PM
back when I was working on it, I found it to be very time consuming, and the benefit is small enough that it makes more sense to work on other issues instead
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Pure_luck 14-Sep-20 10:26 PM
I am just placing flags by precise world coordinates in my mod instead of tile coords.
Also why don't just shift flag position down if that's a problem?
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Sonix 14-Sep-20 10:27 PM
cause it will get confused with "dropped" status
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Pure_luck 14-Sep-20 10:28 PM
I've never noticed the difference. You have good eyes.
Also it's clear when flag is dropped: 1. Its not on base 2. Flashing UI element
And I've played CTF for years.
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a gerdoe 14-Sep-20 10:34 PM
and sound effect
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Ravie 15-Sep-20 12:50 AM
but how do you know when someone dropped the flag right above the base and get your free point
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Skayland 15-Sep-20 02:29 AM
am i blind or dune changes his dune picture some times?
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heinrich5991 15-Sep-20 04:34 AM
that's the dune picture from the forums at least
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Pure_luck 15-Sep-20 07:42 AM
but how do you know when someone dropped the flag right above the base and get your free point
why should you care if a flag is dropped on a base?
usually there should be a defender in CTF guarding the flag ideally touching it and blocking incomers (edited)
and get your free point
and it's such a rare situtation (flag precisely on a base) compared to killing some enemy that nobody should care about this +1 score (edited)
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Sonix 15-Sep-20 08:03 AM
A defender shouldn’t always retrieve it back btw, especially in tight games where every touch matters
But thats OT
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TsFreddie 15-Sep-20 10:10 AM
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Dune 15-Sep-20 10:43 AM
@Skayland it looks lile that when I put it in the washing machine
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Iman 15-Sep-20 10:56 AM
i think it was more orange few months before :0
maybe try a different treatment or it will become completely white !!!
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TsFreddie 15-Sep-20 11:23 AM
not enough bleach
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lobster 15-Sep-20 12:53 PM
Joined the server.
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TsFreddie 15-Sep-20 01:38 PM
oops
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supercatYT 15-Sep-20 03:30 PM
ops
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TsFreddie 15-Sep-20 04:22 PM
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Learath2 15-Sep-20 04:33 PM
@noby nice vote
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noby 15-Sep-20 04:33 PM
huh lol
how
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Learath2 15-Sep-20 04:36 PM
Or it's @TsFreddie that broke some font rendering
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TsFreddie 15-Sep-20 04:36 PM
i broke it
forgot to clear cached quad skip quad rendering each frame for that cursor (edited)
so it just adds more each frame
doggo_lol but it shows the cache ™️ is working
but still @noby you should fix this
Move 'move '%s' to spectators' to spectators
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noby 15-Sep-20 04:39 PM
lol
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TsFreddie 15-Sep-20 04:39 PM
kick has the same problem
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noby 15-Sep-20 04:39 PM
0.7 bug i think
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TsFreddie 15-Sep-20 04:39 PM
0.7 moved some string to client for translation i guess
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Learath2 15-Sep-20 04:40 PM
@noby yeah you need to send only the name of the client now
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TsFreddie 15-Sep-20 04:40 PM
maybe slice the vote message before send to 0.7 clients
thonk idk how the compat layer works
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Learath2 15-Sep-20 04:41 PM
All of us have different implementations of it I think
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TsFreddie 15-Sep-20 04:44 PM
thonk somebody need to make a 0.7 to 0.6 layer
ddnet base might be too overkill for some simple gamemodes
doggo_lol other than the worst offenders, i finished rewriting all other text calls
but i think i'll restore all the codes with updated text calls without fancy cahcing. lineinput, chat and console needs rework, but I think that should be a separate PR
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a gerdoe 15-Sep-20 04:54 PM
@TsFreddie fokko did, didnt he?
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TsFreddie 15-Sep-20 04:55 PM
i didn't know. i might have a look later.
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a gerdoe 15-Sep-20 04:55 PM
of course
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 15-Sep-20 05:17 PM
what app should i use to dev in c++ ?
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TsFreddie 15-Sep-20 05:19 PM
i use vscodethonk
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Learath2 15-Sep-20 05:41 PM
I use VSCode too but you can use pretty much any text editor with syntax highlighting
I used sublime text for a long time, Atom is pretty popular
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TsFreddie 15-Sep-20 05:57 PM
thonk why i started to feel like this is not worth it.
I need to get some lunch. forgot about eating completely.
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Pure_luck 16-Sep-20 09:23 AM
vscode is really nice for C++ and it's free
not so nice for other languages like ruby
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mikus 16-Sep-20 11:21 AM
Joined the server.
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Dune 16-Sep-20 01:32 PM
vscode also heats the room for free
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TsFreddie 16-Sep-20 01:42 PM
The power of javascript
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Stiopa 16-Sep-20 01:48 PM
I use vs :d
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Learath2 16-Sep-20 02:43 PM
@Dune for an electron application, it's surprisingly decent
Spotify is the worst offender
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Dune 16-Sep-20 02:45 PM
@Learath2 I agree
it's impressive how they built something using garbage material and it doesn't smell
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Learath2 16-Sep-20 02:45 PM
The people who coded the spotify client are probably constantly on drugs. How can you even leak that much (edited)
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Dune 16-Sep-20 02:46 PM
I wonder how much faster it is to develop something on top of a high-level framework like electron
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Learath2 16-Sep-20 02:50 PM
well with electron the beauty is that you can hire web developers instead of software engineers
and the UI/UX design is just standard web stuff
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TsFreddie 16-Sep-20 02:50 PM
ye, it is pretty much a browser.
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Learath2 16-Sep-20 02:51 PM
it is a browser, it's literally running chromium
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TsFreddie 16-Sep-20 02:52 PM
chromium is huge, just thinking about i have like 10 chromium installed would makes me cringe.
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Learath2 16-Sep-20 02:53 PM
chromium embedded framework is like a taad smaller than chrome, but it's indeed massive
and it has horrendous memory usage
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heinrich5991 16-Sep-20 04:37 PM
vscode is open-core
when you build the editor yourself, you'll miss some features, such as the extensions store
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TsFreddie 16-Sep-20 04:39 PM
thonk i remember me doing just fine with notepad++ years ago. now i feel pretty useless without vscode
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GOKU BLACK 16-Sep-20 08:00 PM
Joined the server.
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sebi 16-Sep-20 09:02 PM
Joined the server.
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MarisaG 17-Sep-20 10:06 AM
Still have some free servers if anyone is interested... PM me... 🙂
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noby 17-Sep-20 10:44 AM
@MarisaG iperf3 -c speedtest.myloc.de -p 5200 -P 10 -4 -R
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MarisaG 17-Sep-20 10:46 AM
That will have to be done once I know which server the client wants, as I have servers in datacenters around the world. Let me give it a try on my main server...
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ShootXen 17-Sep-20 10:47 AM
🤔
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MarisaG 17-Sep-20 10:48 AM
Hmm, assuming the port is for teeworlds?
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noby 17-Sep-20 10:49 AM
its just speedtest
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MarisaG 17-Sep-20 10:50 AM
My server is on 8305
Should I run that command on the system in question?
Ok I did it and I have it like this:
You need the whole output?
That server is loaded more heavily than the ones I am donating...
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noby 17-Sep-20 10:57 AM
why does my $5 google vps get better bandwidth
didnt u say 40gbit
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MarisaG 17-Sep-20 10:58 AM
LOL no idea. Likely due to the location that server is at to germany
That's what I was told by linode, yes
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noby 17-Sep-20 10:59 AM
u should ask them
why ure getting 20x lower bandwidth than promised(?)
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MarisaG 17-Sep-20 10:59 AM
Haven't seen any issues on my servers though. I have found the distance apart has a lot of bearing on the speed
Never tested it to verify what I was told
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noby 17-Sep-20 10:59 AM
i mean, feel free to find a better speedtest server than speedtest.myloc.de
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MarisaG 17-Sep-20 10:59 AM
And as I said that server is heavier loaded than the ones in question
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noby 17-Sep-20 10:59 AM
loaded by what
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MarisaG 17-Sep-20 11:00 AM
Other games and apps
For instance I run Alien Arena servers around the world, which certainly take more bandwidth that teeworlds
And those servers pretty much have good results
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noby 17-Sep-20 11:01 AM
im sure 2gbits is more than enough for any game
im only asking about bandwidth in the context of mitigating ddos
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MarisaG 17-Sep-20 11:02 AM
Ah ok I understand then
I could integrate fail2ban on it to help with ddos
If there is a log file to parse
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noby 17-Sep-20 11:02 AM
irrelevant
tw ddoses are usually spoofed udp packets
usually serverinfo requests or connect requests
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MarisaG 17-Sep-20 11:03 AM
ah ok
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noby 17-Sep-20 11:03 AM
fail2ban is for ssh attempts
and having high bandwidth helps indirectly
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MarisaG 17-Sep-20 11:04 AM
Ive seen many ddos attempts on my BBS, which is detected by fail2ban on ssh & rlogin ports
They tend to give up after a while, though maybe it being a BBS might be partly to cause that 😉
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noby 17-Sep-20 11:05 AM
what kindof attack are they using?
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MarisaG 17-Sep-20 11:05 AM
Attempting to brute force account/passwords, or connecting but never logging in to the BBS
They actually try "root" as the user LOL
Synchronet handles the SMTP and rlogin connections.
So it has it's own blacklist for those. It can also do it for SSH, but I use the SSH myself so I put synchronet's ssh port on 2222 instead of 22
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noby 17-Sep-20 11:07 AM
oh well thats a totally different issue i guess
ddosing with ssh login attempts is just impractical
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MarisaG 17-Sep-20 11:07 AM
yep
If they try like 3 times they get banned
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noby 17-Sep-20 11:08 AM
fail2ban is good
but not against ddos
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MarisaG 17-Sep-20 11:08 AM
I have all my BBS's set up to allow at least 10 simultaneous users so the ones that connect but never log in never actually block the system
I suppose those are better called hack atempts, not really ddos
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noby 17-Sep-20 11:19 AM
@MarisaG fail2ban works by reading log files i believe, so not the best way to mitigate attacks
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MarisaG 17-Sep-20 11:20 AM
Ya true.
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Anatomy 17-Sep-20 02:30 PM
Joined the server.
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|۞Шคŝŝi๓ ⁶₆⁷ ŦลЌลђĨяǾ۞| 17-Sep-20 04:44 PM
Joined the server.
wsh
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benj 17-Sep-20 06:48 PM
yo
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TsFreddie 17-Sep-20 06:49 PM
nlaYosho
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Rilla 17-Sep-20 08:27 PM
Does someone know if there is a kind of elo system for 0.7? i found one for 0.6 but it seems like the development stopped there unfortunatly :/ we actually are thinking about one for our 0.7 gctf servers
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Dune 17-Sep-20 08:46 PM
Elo doesn't work on a game without accounts
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Pure_luck 17-Sep-20 10:08 PM
@TsFreddie I'd wanted to re-learn German too
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TsFreddie 17-Sep-20 10:08 PM
thonk re-learn, how much do you know already (edited)
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Pure_luck 17-Sep-20 10:09 PM
knew some basics from a school
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TsFreddie 17-Sep-20 10:09 PM
oh. we only have english in school
there are no choices EeveeShy
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Pure_luck 17-Sep-20 10:09 PM
I've had 2 languages
but not too long, just 2 classes of very basic German
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TsFreddie 17-Sep-20 10:09 PM
i mean pre college ofc
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Pure_luck 17-Sep-20 10:10 PM
I know like 100 most common words I believe and some vague grammar rules
sometimes I get what players talk in tw 😄
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TsFreddie 17-Sep-20 10:10 PM
that sounds plenty already
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Pure_luck 17-Sep-20 10:10 PM
1000 and be it active dictonary would be much nicer
though I will learn Polish sooner (edited)
as I am about to move there
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TsFreddie 17-Sep-20 10:11 PM
i can probably read more than 100 words in japanese without learning anything. which is nice lol
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Stiopa 17-Sep-20 10:11 PM
Polska 😃 (edited)
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Pure_luck 17-Sep-20 10:11 PM
I know 10 Polish swears
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TsFreddie 17-Sep-20 10:11 PM
why do you have so many languages in europe anyway not really a question (edited)
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Pure_luck 17-Sep-20 10:11 PM
it's enough to have a punch in a face I guess
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Stiopa 17-Sep-20 10:12 PM
good (edited)
all ya need to know in Poland 😄
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Pure_luck 17-Sep-20 10:12 PM
someone should invent a script that will emulate a typewriter effect in discord with edits
or laughing and grimacing smiles
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TsFreddie 17-Sep-20 10:12 PM
aren't polish ppl extremely nice
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Stiopa 17-Sep-20 10:13 PM
that'd be canadians
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a gerdoe 17-Sep-20 10:13 PM
xd
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TsFreddie 17-Sep-20 10:13 PM
or was it dutch
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Stiopa 17-Sep-20 10:13 PM
canadians are extremely nice
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TsFreddie 17-Sep-20 10:13 PM
canadians are more like apologists.
probably shouldn't say that.
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Pure_luck 17-Sep-20 10:14 PM
Polish people are nice if you believe that 'twoju mamku ebal' is 'nice to meet you dear Sir'. Which I've believed is true while learning proper manners in CTF
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Stiopa 17-Sep-20 10:14 PM
:D
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Pure_luck 17-Sep-20 10:14 PM
in fact I was trolling them because it sounds almost like that in Russian
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Stiopa 17-Sep-20 10:15 PM
well, yes
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Pure_luck 17-Sep-20 10:15 PM
but players were eager to teach me new nice phrases
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Stiopa 17-Sep-20 10:15 PM
there are many similarities
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TsFreddie 17-Sep-20 10:15 PM
i've seen plenty of caonima from americans already.
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Pure_luck 17-Sep-20 10:15 PM
to have manners 😄
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Stiopa 17-Sep-20 10:16 PM
I wish the teewolrds community was a bit larger tho >.< (edited)
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TsFreddie 17-Sep-20 10:16 PM
chinese servers in general can be a dumster fire when some "foreigners" join
I wish chinese community is more connected with teeworlds community.
but you guys probably won't want that tbh
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a gerdoe 17-Sep-20 10:17 PM
why?
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Pure_luck 17-Sep-20 10:17 PM
I'd wanted to get more players
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TsFreddie 17-Sep-20 10:17 PM
well there are way too many ppl, bound to have some degeneracy.
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Pure_luck 17-Sep-20 10:17 PM
even persians would be ok
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TsFreddie 17-Sep-20 10:18 PM
they can be quite toxic. might be a culture thing
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Stiopa 17-Sep-20 10:18 PM
all new communities bring good & bad apples
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Pure_luck 17-Sep-20 10:18 PM
worst days of my mod I was thinking writing bots for it
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a gerdoe 17-Sep-20 10:18 PM
i had stayed at chinese fleet in mmorpg game, they're very friendly and helpful, but always someone was to send 18+ joke in group chat
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Stiopa 17-Sep-20 10:18 PM
chinese players having their own community may allow them to host servers in china with good ping. Americans don't really have their own games on american ping
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TsFreddie 17-Sep-20 10:18 PM
yes
we host our own server and forums and stuff
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Pure_luck 17-Sep-20 10:19 PM
I've tried to up USA server before I realized that 6 USA players are in fact are 2 girls using 3 nicknames each.
😆 2
kek 2
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Stiopa 17-Sep-20 10:19 PM
I find it calamitious how people outside europe have to play on bad ping on the only active public CTF server
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TsFreddie 17-Sep-20 10:20 PM
I kinda kickstarted the chinese teeworlds community, but I wasn't managing them too well so somebody else took the mod of forums and social groups.
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Pure_luck 17-Sep-20 10:20 PM
I could up USA instance and host CTF/DM/etc there but I am pretty sure there will be no players to justify it.
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Stiopa 17-Sep-20 10:20 PM
exactly, Pure_luck
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Pure_luck 17-Sep-20 10:20 PM
The game is just not as popular in USA, idk why (edited)
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Stiopa 17-Sep-20 10:20 PM
teeworlds needs more players.
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TsFreddie 17-Sep-20 10:21 PM
well you can't really ask for more players
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Pure_luck 17-Sep-20 10:21 PM
teeworlds just have nothing to excite players now
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TsFreddie 17-Sep-20 10:21 PM
i've been trying to advertise teeworlds in china for two years
then the steam release of ddnet kicked all my efforts to dust.
lol
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Pure_luck 17-Sep-20 10:22 PM
even TeeMMORPG/Adventure is not expressive. It's so clear that everything is made of the same 2 pickups (edited)
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TsFreddie 17-Sep-20 10:22 PM
now we have like around 1k active chinese players
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a gerdoe 17-Sep-20 10:22 PM
@Pure_luck лет 5-6 тому назад хотел рекламу с трейлером тии на региональный канал заказать, но вовремя спохватился и вышел из дурмана
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Pure_luck 17-Sep-20 10:23 PM
@a gerdoe ddnet make nice video trailers and video tutorials to get players. I mean really nice.
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a gerdoe 17-Sep-20 10:23 PM
до сих пор осадочек неприятный, может и надо было whenwwseeachild
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TsFreddie 17-Sep-20 10:23 PM
oh right, is anybody here actually native in any of the arabic languages
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a gerdoe 17-Sep-20 10:23 PM
n-no
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Pure_luck 17-Sep-20 10:23 PM
Teeworlds mod (client & server) made long time ago...
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Stiopa 17-Sep-20 10:23 PM
I know a dude on CTF that is from Tunisia
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Pure_luck 17-Sep-20 10:24 PM
@TsFreddie I want serverside controllable tiles so much
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a gerdoe 17-Sep-20 10:24 PM
oof minetee was so buggy, but so good
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Pure_luck 17-Sep-20 10:24 PM
buggy because it has to fight with prediction
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Stiopa 17-Sep-20 10:24 PM
I want entities that can be hooked
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TsFreddie 17-Sep-20 10:24 PM
well i can't really help you, i can give you my opinions and advices to push changes
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Stiopa 17-Sep-20 10:24 PM
like boulders that I can use hook to rain upon in ctf5
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Pure_luck 17-Sep-20 10:24 PM
or buggy because it was one-man-made client?
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a gerdoe 17-Sep-20 10:24 PM
@Pure_luck, no, problem was in map structure, each 5 minutes you would need to save map
if it crashes - bruh you lost your progress
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TsFreddie 17-Sep-20 10:25 PM
i guess if you only want destrutables
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Pure_luck 17-Sep-20 10:25 PM
maybe I could help this modder
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TsFreddie 17-Sep-20 10:25 PM
that would be less of a problem
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Pure_luck 17-Sep-20 10:25 PM
and learn something in the process
at least I can debug crashes
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a gerdoe 17-Sep-20 10:26 PM
if you would fing him
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TsFreddie 17-Sep-20 10:26 PM
well you can just fork it and do it better
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Pure_luck 17-Sep-20 10:26 PM
i guess if you only want destrutables
I would want to have layers that could be turned on and off from a server
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TsFreddie 17-Sep-20 10:26 PM
the license allows you do to exactly that
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Pure_luck 17-Sep-20 10:26 PM
to make that goddamn menu from infClass without writing a 3000+ lines on the fly map convertor
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TsFreddie 17-Sep-20 10:26 PM
fng wasn't the same as the 0.5 fng anymore.
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Pure_luck 17-Sep-20 10:27 PM
@a gerdoe I think he abandoned the project already. But I could
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TsFreddie 17-Sep-20 10:27 PM
although i don't know why they called it fng2, since it is like the 4th largest fng mod
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Pure_luck 17-Sep-20 10:27 PM
last video was in Sep, 1, 2020 and was called "look what cool project I has abandoned long ago"
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Stiopa 17-Sep-20 10:27 PM
isn't that unsigned char from the forums?
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a gerdoe 17-Sep-20 10:27 PM
huh
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Pure_luck 17-Sep-20 10:27 PM
I believe he is
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TsFreddie 17-Sep-20 10:28 PM
is this it
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Pure_luck 17-Sep-20 10:28 PM
And I didn't even announced my mod yet on forums
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Stiopa 17-Sep-20 10:28 PM
I wonder what will come out of the water issue
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TsFreddie 17-Sep-20 10:28 PM
realistically, nothing
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Pure_luck 17-Sep-20 10:29 PM
tune zones for water float effect? :half-troll:
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a gerdoe 17-Sep-20 10:29 PM
hdp clan
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Pure_luck 17-Sep-20 10:29 PM
2012, @a gerdoe
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a gerdoe 17-Sep-20 10:29 PM
yeah
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Pure_luck 17-Sep-20 10:30 PM
my video was from 2020
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a gerdoe 17-Sep-20 10:30 PM
and?..
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Pure_luck 17-Sep-20 10:30 PM
and was called "look what cool project I has abandoned long ago"
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TsFreddie 17-Sep-20 10:30 PM
tune zones tbh sounds like a server hack, just sending tuning params to clients with some triggers
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Pure_luck 17-Sep-20 10:30 PM
I think that there were 2 devs doing minetee
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a gerdoe 17-Sep-20 10:30 PM
i just found another video with another publisher xd (edited)
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Pure_luck 17-Sep-20 10:30 PM
after one abandoned it second one started
@TsFreddie you're right. ddnet already can do that for sixup clients
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TsFreddie 17-Sep-20 10:31 PM
and yes. the water thing is pretty easy to do in server mods. the only push i can see that "might" happen is on the visual side
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Pure_luck 17-Sep-20 10:31 PM
also I would love to have a vector for gravity
not just a scalar value
There are 4124 different possibilities and changes
but in fact just 40 settings
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TsFreddie 17-Sep-20 10:34 PM
tbh, i don't think master should support anything out of the box that are just doable in server mods. VM is an idea of solving everything, but that might lessen the idea of teeworlds, and more into the general-purpose engine territory.
even with no change at all. teeworlds itself is still pretty good for ppl just to do simple things and probably learn C++.
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Stiopa 17-Sep-20 10:35 PM
what does VM stand for?
google returns "visual merchandising" and "virtual machines"
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Pure_luck 17-Sep-20 10:36 PM
virtual machine for a server to be able to run code on client, think JS in browser
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TsFreddie 17-Sep-20 10:36 PM
virtual machine, but not like the full-blown hypervisor ones. just a term for executing codes. in a container environment (edited)
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Stiopa 17-Sep-20 10:36 PM
ahh
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Pure_luck 17-Sep-20 10:36 PM
tw is in declining stage, adding cool general purpose features could slow this down or give it a chance for a renaissance
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TsFreddie 17-Sep-20 10:36 PM
when did you started to play teeworlds
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Stiopa 17-Sep-20 10:37 PM
2013 I believe (edited)
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TsFreddie 17-Sep-20 10:37 PM
the there was a "declining stage" when teeworlds transitioned from 0.5 to 0.6.
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Pure_luck 17-Sep-20 10:37 PM
I think ~2013 too
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Stiopa 17-Sep-20 10:38 PM
well, you see
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TsFreddie 17-Sep-20 10:38 PM
it happens.
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Stiopa 17-Sep-20 10:38 PM
the transitioning from 0.6 to 0.7 is not going very swimmingly
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TsFreddie 17-Sep-20 10:38 PM
well ppl were still playing 0.5 fng when i made solofng in 2014
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Stiopa 17-Sep-20 10:38 PM
and, while I have not seen 0.5 -> 0.6, I would dare to say that the transition is much tougher
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TsFreddie 17-Sep-20 10:38 PM
and Nodes never made it into 0.6
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a gerdoe 17-Sep-20 10:39 PM
eh, i thought that 0.7 would be updated 0.5 with fresh, cool community... and it just... dead?
nodes was remade on 0.7, take a look (edited)
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TsFreddie 17-Sep-20 10:39 PM
i know
i'm glad node is back
for some community 0.6 was dead too.
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a gerdoe 17-Sep-20 10:39 PM
yep, great mod for lan parties
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TsFreddie 17-Sep-20 10:40 PM
tbh this game was always "dead" lol
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Stiopa 17-Sep-20 10:40 PM
I think teeworlds had like 1.3k people in 2014 0.6
with DDNet releaswe attracting the many people, the numbers are high again
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a gerdoe 17-Sep-20 10:40 PM
not always!
0.4-0.5 times are great
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TsFreddie 17-Sep-20 10:41 PM
in a sense this game is really old.
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Stiopa 17-Sep-20 10:41 PM
(unfortunately focused mostly on the DDRaceNetwork gamemode, but it is definitely an admirable success for them)
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TsFreddie 17-Sep-20 10:41 PM
ddnet is kind of a new game, just happens to be compatible with teeworlds
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Stiopa 17-Sep-20 10:41 PM
DDRaceNetwork grew through hard work and persistence, props to them for that
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TsFreddie 17-Sep-20 10:41 PM
it is about time ppl get bored of teeworlds lol
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Stiopa 17-Sep-20 10:42 PM
it however disappoints me to see vanilla still dead
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TsFreddie 17-Sep-20 10:42 PM
ddrace have the ability to bring new contents every week
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Stiopa 17-Sep-20 10:42 PM
at least back before 0.7 release there were 2 full public ctf servers
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a gerdoe 17-Sep-20 10:42 PM
i looked at 0.5 serverbrowser in 2011 winter evening wih pepe face, i saw 30 servers without players... (edited)
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TsFreddie 17-Sep-20 10:42 PM
it is pretty hard to imagine standard types getting new stuff.
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Stiopa 17-Sep-20 10:42 PM
@a gerdoe I played 0.5 in 2013 xd
that my was tw version because the site I downloaded tw from hadn't modernized
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TsFreddie 17-Sep-20 10:43 PM
0.6 kickstarted chinese teeworlds community, which is pretty great. you can't put chinese in 0.5
at least not easily
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Stiopa 17-Sep-20 10:43 PM
I was literally starting on an outdated version and playing mods on there (I remember playing 0.5 explorer version having ticked off the "uncompatible" version) (edited)
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TsFreddie 17-Sep-20 10:43 PM
0.5 has tons of great mods, including scriptable servers
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Stiopa 17-Sep-20 10:43 PM
or having been learning the game on vani in 0.5 on a rainy saturday
great memories
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TsFreddie 17-Sep-20 10:43 PM
0.6 has ddrace.
EeveeShy
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Stiopa 17-Sep-20 10:44 PM
or my first clan set up on a city server in .5
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a gerdoe 17-Sep-20 10:44 PM
startline of ddnet is great also
but now i cant say that community is great also (edited)
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Stiopa 17-Sep-20 10:44 PM
0.6 also had Battle, zEsc
so many great gamemodes I have very fond memories of
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TsFreddie 17-Sep-20 10:44 PM
thonk now that i realised
i probably never properly played this game
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Stiopa 17-Sep-20 10:44 PM
hence I have zESC in 0.7 as a pet project
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TsFreddie 17-Sep-20 10:45 PM
all of my memory is coding chinese clients and managing forums
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a gerdoe 17-Sep-20 10:45 PM
eh, now you can freely play teeworlds under debug xd
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Stiopa 17-Sep-20 10:45 PM
love and dedication to spreading teeworlds in china <3
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TsFreddie 17-Sep-20 10:46 PM
i only played fng probably
i'm awful at ddr (edited)
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Stiopa 17-Sep-20 10:46 PM
I recommend vani
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TsFreddie 17-Sep-20 10:46 PM
now the entire chn community is ddr based (edited)
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Stiopa 17-Sep-20 10:46 PM
mostly that it's the only gamemode I play nowadays
tho I should probably get back to playing infNext <:
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a gerdoe 17-Sep-20 10:46 PM
is 0.7 vanilla battles fun?
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TsFreddie 17-Sep-20 10:47 PM
hey
free FPS
greenthing 1
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a gerdoe 17-Sep-20 10:47 PM
i tried to return in vanilla at 0.7.3, it was awful boring gameplay
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Stiopa 17-Sep-20 10:47 PM
@a gerdoe to be honest?
among the casual vanilla
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a gerdoe 17-Sep-20 10:47 PM
ye
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Stiopa 17-Sep-20 10:47 PM
it's always ctf5
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a gerdoe 17-Sep-20 10:47 PM
yeah, thats it... (edited)
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Stiopa 17-Sep-20 10:47 PM
and it's filled with decent players that usually don't go competetive
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TsFreddie 17-Sep-20 10:48 PM
ctf5 is gold.
it is way too good. mods usually just take ctf5 as base map
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Stiopa 17-Sep-20 10:48 PM
ctf5 may be gold, but it's the same goddamn map since like 10 years!
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a gerdoe 17-Sep-20 10:48 PM
its not for old players
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Stiopa 17-Sep-20 10:48 PM
Jesus Christ
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TsFreddie 17-Sep-20 10:48 PM
well like dust2
thonk
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Stiopa 17-Sep-20 10:49 PM
and my attempts to convince players to play other maps (aka go competetive) were either
1) futile or
2) partially successful
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a gerdoe 17-Sep-20 10:49 PM
old players were playing on ctf1-3 mostly
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TsFreddie 17-Sep-20 10:49 PM
vanilla can be competitive with some proper rule set. but you have to find the right players to play with
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Stiopa 17-Sep-20 10:49 PM
3) some players were discouraged by attitude of the high levels
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TsFreddie 17-Sep-20 10:49 PM
which is impossible
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Stiopa 17-Sep-20 10:49 PM
@TsFreddie there is a group of people who play high level captain games etc
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TsFreddie 17-Sep-20 10:49 PM
well not in china
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Stiopa 17-Sep-20 10:50 PM
but in "international" (mostly europeans) there is so
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Pure_luck 17-Sep-20 10:50 PM
Try infNext
Much more relaxing than fng
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TsFreddie 17-Sep-20 10:50 PM
nah
i'm fine with fng
EeveeShy
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Stiopa 17-Sep-20 10:50 PM
also wdym by rule set?
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Pure_luck 17-Sep-20 10:50 PM
Also will not require much of your time as peaks like 30 minutes long on workdays
And only 2 hours long on one of 2 holidays:)
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TsFreddie 17-Sep-20 10:51 PM
tbh fng is not competitive either. it is just people spamming the same spot and see if you can get lucky to get a kill.
also wdym by rule set?
@Stiopa restricted player counts, set amount of rounds etc
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Pure_luck 17-Sep-20 10:52 PM
I get bored or exhausted at fng pretty fast. So little variance so less space for tactics and teamwork
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Stiopa 17-Sep-20 10:52 PM
oh, yeah
the aeon clanserver has maps with the amount of players set
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TsFreddie 17-Sep-20 10:52 PM
well mostly because fng now is a 64 players melt pot
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Stiopa 17-Sep-20 10:52 PM
^
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TsFreddie 17-Sep-20 10:52 PM
it was way more fun when the server was 16 players
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Stiopa 17-Sep-20 10:52 PM
I liked fng when it was like 4v4
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TsFreddie 17-Sep-20 10:52 PM
4v4 yes
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Stiopa 17-Sep-20 10:52 PM
I used to make maps for fng ^^
and had a fng primary clan in like 2014/2015
had a bud host it for me
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TsFreddie 17-Sep-20 10:53 PM
i was thinking about a ESEA-like service for teeworlds, but i'm not dedicated enough to make that a thing
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Stiopa 17-Sep-20 10:53 PM
well, openfng to be exact
how would that even work? @TsFreddie
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TsFreddie 17-Sep-20 10:54 PM
at least some way to section players into different matches instead of them jumping into the most popular server
a webservice i guess
with accounts
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Stiopa 17-Sep-20 10:54 PM
uhh yeah that would not work. not with the amount of players to pick from
nor with how teeworlds works in general
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TsFreddie 17-Sep-20 10:54 PM
ye..
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Stiopa 17-Sep-20 10:54 PM
the high level ctf community bands together and plays together
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TsFreddie 17-Sep-20 10:54 PM
or a entry server that connects you into other servers
and ofc someways to form team
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Stiopa 17-Sep-20 10:55 PM
someone suggested "join a CTF" and "join a DM" buttons
from menu
but vanilla has like
27 players right now
on 0.7
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TsFreddie 17-Sep-20 10:55 PM
well i wouldn't do anything like that for vanilla
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Stiopa 17-Sep-20 10:55 PM
correction, 17
27 before refresh
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TsFreddie 17-Sep-20 10:56 PM
even if i did, i would make it a separate thing and advertise it on the side
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a gerdoe 17-Sep-20 10:56 PM
@TsFreddie are you about mess of players on nobyfng?
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TsFreddie 17-Sep-20 10:56 PM
chinese community might be a good start since I can technically force them to play my mods.
what mess of players
i don't mind the players, just the server is a bit crowed i feel
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a gerdoe 17-Sep-20 10:58 PM
whole 0.6 life i played 1o1, 2o2, 3o3 on fng
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TsFreddie 17-Sep-20 10:58 PM
i played solofng more
but thats different i guess
i would love to have 4v4
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a gerdoe 17-Sep-20 10:59 PM
only now i should play with heap of players, because russian fng community dead, because ddnet's points/ranks better, than competitive fng skill (edited)
"it's not prestigious"
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Stiopa 17-Sep-20 11:17 PM
I just wanted to bring up the first video of tw I ever watched
published in 24th of november, 2011
it shows teeworlds vanilla having 187 players
I wish we had teeworlds stats across the years...
second one in march 12th, 2012 shows 186...
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TsFreddie 17-Sep-20 11:24 PM
EeveeShy
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cyberfighter 17-Sep-20 11:38 PM
wow what an alive game
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Stiopa 17-Sep-20 11:40 PM
it could be more dead.
to have the game not be dead after 13 years seems like a successs...
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TsFreddie 17-Sep-20 11:42 PM
thinkeyes
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Stiopa 17-Sep-20 11:42 PM
Now, I wish the game has a bright future but it is up to the devs
and contributors
how the game will proceed
and whether it will stand the test of time
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TsFreddie 17-Sep-20 11:43 PM
well "the devs" is one person
dogchoke
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Stiopa 17-Sep-20 11:43 PM
beloved oy
well, suggestions were made to have other people take the initiative and be "devs" too
but suggested people had 'conflicting' views
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TsFreddie 17-Sep-20 11:44 PM
ofc. thats what programmers do
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Stiopa 17-Sep-20 11:44 PM
conflict all the time? :D
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TsFreddie 17-Sep-20 11:45 PM
at least i myself would consider me as not so coroprative.
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Stiopa 17-Sep-20 11:45 PM
in my modding team for a different game we require cooperation ^^
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1stDecadeTW 17-Sep-20 11:46 PM
I play teeworlds since 2007 or early 2008, and I can assure you that you'll never stop playing it...
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Stiopa 17-Sep-20 11:46 PM
I don't doubt that. It has kept me intact since 2013 and I doubt it will let me go
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TsFreddie 17-Sep-20 11:46 PM
thinkeyes well i stopped for 4~5 years
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Stiopa 17-Sep-20 11:46 PM
until it withers away
I'll keep coming back to the game until there's nothing to come back to but empty servers.
call me foolish and overly optimistic, but I have faith in the game having its second golden age...
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Zatline 17-Sep-20 11:49 PM
what tw needs to get people back into vanilla if that was the goal are new maps / new tilesets and perhaps some new mechanics like water as I suggested ^^
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Stiopa 17-Sep-20 11:51 PM
what I really liked was https://github.com/teeworlds/teeworlds/issues/2493, but I doubt it'd work and people would just go back to the servers without it (like it is with maprotation rn)
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
@Zatline I've read the water issue and I'd go as far as to say it made my day. Thought about water in tw for an hour straight
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Zatline 17-Sep-20 11:52 PM
map vote would be great but for that to fully make an impact we need many new maps and map preview images and probably also get rid of numerical map names!
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1stDecadeTW 17-Sep-20 11:52 PM
:thinkeyes: well i stopped for 4~5 years
@TsFreddie .... you can stop playing for weeks, months or years, but teeworlds will always be there to give you lots of fun moments, you'll never stop learning it's mechanics, new and competitive players come into game, each tee with an unique game style... For me teeworlds is that kind of game that I'd play even in the last days of my life
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Stiopa 17-Sep-20 11:53 PM
well for new maps there should be a kind of "physics & map" beta as Dune mentioned in #bridge some time ago
a place where the player could test new mechanics and maps and give their opinions (edited)
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Zatline 17-Sep-20 11:53 PM
@Stiopa ya man we water would be so cool
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Stiopa 17-Sep-20 11:54 PM
I agree, but I am worried it'd end like the slopes ended
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Zatline 17-Sep-20 11:55 PM
well I'm still for slopes tho not sure what the issue is why it doesn't get implemented
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Stiopa 17-Sep-20 11:56 PM
it'd probably be good to know that so that no other feature suffers the same fate
though I am not sure how I'd react to slopes after 7 years of playing without 'em
also, I should have asked in the github issue probably, but does the water suggestion include water that can "flow" from one spot to another through explosion et al?
or a tile that has "watery" properties
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1stDecadeTW 18-Sep-20 12:00 AM
what tw needs to get people back into vanilla if that was the goal are new maps / new tilesets and perhaps some new mechanics like water as I suggested ^^
@Zatline I totally agree + add slopes... What if CTF-10, the perfect map not yet made by anyone, awaits the implementation of slopes, water or other mechanisms to surpass CTF-5?
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Galli 18-Sep-20 12:00 AM
i wish this game would be more popular
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Stiopa 18-Sep-20 12:01 AM
I wish this game would be more popular too. Seems to be a pretty common thought among the teeworlds players, doesn't it?
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Galli 18-Sep-20 12:01 AM
yeah
i wish it had a decent amount like 50k maybe 90k
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Stiopa 18-Sep-20 12:01 AM
even constant 3k would suffice
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Zatline 18-Sep-20 12:02 AM
@1stDecadeTW the thing is I think there should never be a ctf10 ! get rid of the numerical map naming
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TsFreddie 18-Sep-20 12:02 AM
what I really liked was https://github.com/teeworlds/teeworlds/issues/2493, but I doubt it'd work and people would just go back to the servers without it (like it is with maprotation rn)
@Stiopa
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
this is huge to hear from oy
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Stiopa 18-Sep-20 12:02 AM
well, this issue has been dead silent for 6 months
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TsFreddie 18-Sep-20 12:02 AM
6 months isn't that long
i can get to it once i'm done with the textrender
👀 1
😳 1
🙂 1
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Stiopa 18-Sep-20 12:02 AM
true. still. I dislike inactivity!
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Galli 18-Sep-20 12:03 AM
i wonder how this game will grow and become very popular
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Zatline 18-Sep-20 12:03 AM
I'm for giving maps actual names .. ctf1, ctf2, ctf3 .. makes my head spin so hard to remember
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Stiopa 18-Sep-20 12:03 AM
I'm used to it by this point
I know all of them by heart... well the ctf ones
dm ones not so much 😅
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Galli 18-Sep-20 12:04 AM
i remember like a few months ago i edited teewords
edited the source code
visual studio is not responding
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Zatline 18-Sep-20 12:04 AM
also a problem with numerical map naming is u can't rly rotate unpopular maps out and easily replace em
remember old cft4?
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Stiopa 18-Sep-20 12:05 AM
yeah
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TsFreddie 18-Sep-20 12:05 AM
actually is there any attempts of creating new vanilla maps?
were they rejected?
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Zatline 18-Sep-20 12:06 AM
there is but currently I'm focused on making new tilesets I think Sonix should have some good candidates
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Stiopa 18-Sep-20 12:06 AM
ctf_lava
:P
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TsFreddie 18-Sep-20 12:06 AM
cool
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Zatline 18-Sep-20 12:06 AM
ctf lava should be official map
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Galli 18-Sep-20 12:06 AM
visual studio really hates me opening up teeworlds
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TsFreddie 18-Sep-20 12:07 AM
you don't need visual studio
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Stiopa 18-Sep-20 12:07 AM
well in my comment to liquid thread I suggested adding possibilities for more liquids (including lava for ctf_lava)
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TsFreddie 18-Sep-20 12:07 AM
you can use other editors and use msbuild or bam
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Galli 18-Sep-20 12:07 AM
i know
yeah but visual studio is easier
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TsFreddie 18-Sep-20 12:07 AM
well I hate to be that guy, but have you tried vscode
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Galli 18-Sep-20 12:07 AM
whats a vscode
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TsFreddie 18-Sep-20 12:08 AM
microsoft basically ported their C++ intellisense to vscode
Visual Studio Code is a code editor redefined and optimized for building and debugging modern web and cloud applications.  Visual Studio Code is free and available on your favorite platform - Linux, macOS, and Windows.
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Zatline 18-Sep-20 12:08 AM
@Stopia ya that would be cool
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Stiopa 18-Sep-20 12:09 AM
all that is needed are thoughts, opinions, discussions and tests.
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Zatline 18-Sep-20 12:09 AM
I'm actually working on a vulcane tileset for 0.8 so lava fluid mechanics would be greate for that
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Galli 18-Sep-20 12:09 AM
yes it worked
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Stiopa 18-Sep-20 12:09 AM
(hence it pains to see that the water issue discussion has halted)
maybe it will revive once oy gets the time to look through the issues & hopefully comments
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TsFreddie 18-Sep-20 12:10 AM
oy seems to be active on weekends
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Stiopa 18-Sep-20 12:10 AM
that is true
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Zatline 18-Sep-20 12:10 AM
yeah I hope Oy marks it as feature and supports the idea
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Galli 18-Sep-20 12:11 AM
tommorows my pizza day
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TsFreddie 18-Sep-20 12:11 AM
i hope oy just implement it straight up
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Ravie 18-Sep-20 12:11 AM
you can simply use kill tiles for lava
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Stiopa 18-Sep-20 12:11 AM
well yes
but that is BORING (edited)
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Ravie 18-Sep-20 12:12 AM
water on the other hand 😛
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Stiopa 18-Sep-20 12:12 AM
a lava liquid in which the enemy tee groans and suffers
over the course of a second
is much more satisfying to the bloodthirsty tee
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Galli 18-Sep-20 12:12 AM
i wonder if you could make a port of teeworlds to switch
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Stiopa 18-Sep-20 12:12 AM
the groans and moans of a tee going up in flames... mmm
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TsFreddie 18-Sep-20 12:12 AM
to be fair, i'm not too keen on the physics part, but adding visuals could be pretty nice
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Stiopa 18-Sep-20 12:12 AM
rather than a simple pop
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Zatline 18-Sep-20 12:13 AM
@Stiopa sounds like pure satisfaction (edited)
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Stiopa 18-Sep-20 12:13 AM
I am not sure how physics would work but I totally support special tiles, pick ups and animations
sateesfaction
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Galli 18-Sep-20 12:13 AM
what if the tee on fire could hit other tees and make the other tees go on fire
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TsFreddie 18-Sep-20 12:13 AM
the groans and moans of a tee going up in flames... mmm
@Stiopa that would probably get us age restricted on steam not really
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Stiopa 18-Sep-20 12:14 AM
I've put most of my thoughts about the liquids in the "TL:DR" post
which coincidentally seems to be the last one on the issue atm
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TsFreddie 18-Sep-20 12:14 AM
tbh i didn't read your comment
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Stiopa 18-Sep-20 12:14 AM
hence I mentioned "TL:DR" part :D
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TsFreddie 18-Sep-20 12:14 AM
i will now, since i'm eating
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Stiopa 18-Sep-20 12:14 AM
it is too long to read properly
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Zatline 18-Sep-20 12:14 AM
@Stiopa don't worry that one won't be the last comment on the issue
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Stiopa 18-Sep-20 12:15 AM
and so I hope
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Galli 18-Sep-20 12:15 AM
i made particles satisfying on my tw edit
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Zatline 18-Sep-20 12:15 AM
I'll make sure of it if necessary
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Galli 18-Sep-20 12:15 AM
i should make the explosion satisfying
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Zatline 18-Sep-20 12:15 AM
@Stiopa btw. really like ur comment on the issue 👍
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Stiopa 18-Sep-20 12:16 AM
Thanks. It's the result of an hour (if not more) of pure teeworlds ponder
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TsFreddie 18-Sep-20 12:18 AM
I remember there was a client with gore
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Galli 18-Sep-20 12:19 AM
woah
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Zatline 18-Sep-20 12:20 AM
I just wish we had more code wizards around who could make water a thing by tomorrow 😅
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TsFreddie 18-Sep-20 12:20 AM
"tomorrow" might be asking too much even with some code wizards
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Ravie 18-Sep-20 12:21 AM
it doesn't need full blown liquid simulation, just simple water that makes you slowly sink or float and a little splash particle effect
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Galli 18-Sep-20 12:21 AM
jeez i need to tune down the explosion
the smoke flys everywhere
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Zatline 18-Sep-20 12:21 AM
I'm exaggerating .. ^^
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Stiopa 18-Sep-20 12:22 AM
Well it depends on what will water really be
A stationary tile or (entity? Idk) object that flows
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Zatline 18-Sep-20 12:23 AM
if it's just a tile than it shouldn't be that hard to realize tho
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Ravie 18-Sep-20 12:23 AM
it can just be tiles, if someone wants to make a floating square of water then let him
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Zatline 18-Sep-20 12:24 AM
but if it's a fluid simulation that will be a coding challange for sure
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Ravie 18-Sep-20 12:24 AM
that doesn't fit teeworlds imo
also it would be weird with differently shaped mapres
with a tile you can always overlap it behind tiles or something
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Stiopa 18-Sep-20 12:24 AM
It's just that the code wizards should know what to do unless they take most of design freedoms
(Or so I feel, in a modding team I work in we have a split between scripters & designers, the product of design is usually described in depth )
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Zatline 18-Sep-20 12:26 AM
personally I'm not a fan of tiled water seems to static and complex to get right animation wise .. not like if it's a simulation that just goes by the math behind it (edited)
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Ravie 18-Sep-20 12:27 AM
it wouldn't be hard to animate, it will always be flat
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Stiopa 18-Sep-20 12:28 AM
Well starting with coding a tiled water might end up having to be recoded if it ends up a real liquid in the end
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Ravie 18-Sep-20 12:28 AM
it would actually be nice to have the freedom to design it however you want in the editor, but that might be for more advanced mappers
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Stiopa 18-Sep-20 12:29 AM
For water tiles I suggest having the tiles split off from "Game" so that u can put weapons underwater or water inside of collisio n for animation
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Ravie 18-Sep-20 12:29 AM
if it's a hard-coded fluid then we at least need the ability to give it a custom color
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Stiopa 18-Sep-20 12:29 AM
That's been mentioned in the issue I think
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Zatline 18-Sep-20 12:29 AM
well I think all that should be editable for watter is the color of watar and the stroke and the transparancy both sould be easy to implement
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Stiopa 18-Sep-20 12:30 AM
I know I suggested being able to define 4 different liquids with custom parameters in map editor
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Ravie 18-Sep-20 12:31 AM
the surface could just always be x% brighter than the fill
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Stiopa 18-Sep-20 12:31 AM
New Mechanic, New Maps, New Way of storing Tuning? I think that for the purpose of implementing water, new maps ought to be created for the purpose of showcasing the mechanics. I'd be rather careful about modifying the existing ones. Perhaps a few maps with little ponds and a single map where water is more widespread? Furthermore, I think that this would be a great opportunity to pave a way to mapside tuning system. Having each map be allowed to have 4 types of liquids, each with its own tuning options. The mapside tuning options could also include gravity tunes and similar.
Decided to copy it over here, relevant enough imo
My perspective
Liquids could have a list of textures to pick from
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Ravie 18-Sep-20 12:32 AM
I think that for the purpose of implementing water, new maps ought to be created for the purpose of showcasing the mechanics. the whole point of adding water is imo to be able to make exciting new environments and maps
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Stiopa 18-Sep-20 12:32 AM
With definable colors
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Zatline 18-Sep-20 12:32 AM
btw. @Stiopa I never planed to give old maps water ponds or lakes all that would be for new maps to be explored
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Stiopa 18-Sep-20 12:33 AM
Well I made that comment as changing old maps would create backlash and I wanted to ensure in my comment that I am against that
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Zatline 18-Sep-20 12:33 AM
@Ravie just imagine water on swamp theme like we have it in the mockup
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Ravie 18-Sep-20 12:34 AM
that's what I have in my mind the whole time, but there are sooo many other things you can do with it
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TsFreddie 18-Sep-20 12:34 AM
okay it is really hard to express what I've been doing in IRC. i feel stupid
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Zatline 18-Sep-20 12:34 AM
@Ravie yea of course
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Ravie 18-Sep-20 12:35 AM
waterfalls would be dope as well, but let's not get too greedy
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Stiopa 18-Sep-20 12:35 AM
The different tuning options liquids would have could also make fun custom maps
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Zatline 18-Sep-20 12:35 AM
haha indeed
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TsFreddie 18-Sep-20 12:35 AM
i don't think waterfall would have any affect on gameplay
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Stiopa 18-Sep-20 12:35 AM
Imagine a map where a liquid has negative deceleration
Thus it would grant momentum
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TsFreddie 18-Sep-20 12:35 AM
and if we have water already, waterfall can just be some animation with a pit of water wouldn't it
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Zatline 18-Sep-20 12:35 AM
@TsFreddie if it was a fluid simulation it should
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Stiopa 18-Sep-20 12:36 AM
A booster executed through a liquid
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TsFreddie 18-Sep-20 12:36 AM
i don't think we should do fluid sim
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Ravie 18-Sep-20 12:36 AM
yeah @TsFreddie is kinda right but it would still be nice to have a splash every time you pass through a waterfall
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TsFreddie 18-Sep-20 12:36 AM
that's too much to handle syncing fluid states between server and clients
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Zatline 18-Sep-20 12:36 AM
water falls down so by entering the waterfall stream tee should get pushed down with it
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Stiopa 18-Sep-20 12:36 AM
I am not convinced by flowing water yet (mostly cause it sounds like a pain to code without bugs)
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TsFreddie 18-Sep-20 12:37 AM
have a splash every time you pass through a waterfall
that's pretty trivial if we can get water in, I +1
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Zatline 18-Sep-20 12:37 AM
imagine it like in this video
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TsFreddie 18-Sep-20 12:37 AM
that's exactly what i don't want it to be lol
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Stiopa 18-Sep-20 12:38 AM
Reminds me of Worms Revol
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Ravie 18-Sep-20 12:38 AM
it's enough to have a lake with a flat surface
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Stiopa 18-Sep-20 12:38 AM
Revolution
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TsFreddie 18-Sep-20 12:38 AM
it is pretty hard to do fluid sim right with server and client. but if it is visual only then it is not worth it to do full on sim as well.
consider we can barely do prediction right with current codes
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Stiopa 18-Sep-20 12:39 AM
Water tiles for 0.8, Water sim for 0.9? :p
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Zatline 18-Sep-20 12:39 AM
could be a way to handle it ya
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TsFreddie 18-Sep-20 12:40 AM
besides i don't want to play with ppl who just found out how to spill the water to the entire map to make it slippery or something. (edited)
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Stiopa 18-Sep-20 12:40 AM
Water tiles should come first
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Ravie 18-Sep-20 12:40 AM
with water simulation you would need a source and exit for the water and that adds a whole lot of new mapping headache
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Zatline 18-Sep-20 12:41 AM
@TsFreddie for that we first need slippery tiles too ^^ (edited)
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Galli 18-Sep-20 12:41 AM
maybe algodoo type water simulation
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TsFreddie 18-Sep-20 12:41 AM
oh right
why don't we have slippery tiles
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Stiopa 18-Sep-20 12:41 AM
1) Easier to code 2) Less Buggy 3) Can be tested in gameplay before it is actually approved
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Galli 18-Sep-20 12:41 AM
made in Algodoo, recorded at 2fps, 200hertz. Played back at 200fps (reduced to 30) Song #1: Guitar Shop - Guitar Shop - Jeff Beck #2: The art of war - Team Fortress 2 - Valve studio orchestra The locomotive engine used in the video is available here: http://cid-026453c072...
teeworlds water should be like this
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Stiopa 18-Sep-20 12:41 AM
Slippery t i les?
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TsFreddie 18-Sep-20 12:41 AM
there are literately winter themed maps
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Ravie 18-Sep-20 12:41 AM
I like the idea of slippery (ice) tiles as well
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TsFreddie 18-Sep-20 12:41 AM
could use one or two ice platform
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Stiopa 18-Sep-20 12:41 AM
Don't make ctf2 slippery! Neva!
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Ravie 18-Sep-20 12:42 AM
for example in winter maps you would slide on exposed ice but not on snow
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TsFreddie 18-Sep-20 12:42 AM
(ofc not the entire map, that's stupid
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Stiopa 18-Sep-20 12:42 AM
No part! Or else ctf2_old!
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Zatline 18-Sep-20 12:42 AM
well 0.8 will ssplit winter and ice in two seperate themes anyway so we might well just do it
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Ravie 18-Sep-20 12:42 AM
redesign old winter maps to not have exposed ice, ez
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TsFreddie 18-Sep-20 12:42 AM
thonk sure we can make new map
i doubt we would touch old map just to be different anyway
is today the most active this discord ever been?
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Zatline 18-Sep-20 12:43 AM
maybe
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Galli 18-Sep-20 12:43 AM
made in Algodoo, recorded at 2fps, 200hertz. Played back at 200fps (reduced to 30) Song #1: Guitar Shop - Guitar Shop - Jeff Beck #2: The art of war - Team Fortress 2 - Valve studio orchestra The locomotive engine used in the video is available here: http://cid-026453c072...
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Zatline 18-Sep-20 12:44 AM
I would want to have the liquid a bit smoother tho
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TsFreddie 18-Sep-20 12:44 AM
i don't like that
i can support splashes
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Zatline 18-Sep-20 12:44 AM
too much detail in the splashing
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Ravie 18-Sep-20 12:45 AM
it would be too complex to have water be able to exit the pond and get into random areas, also some maps would need draining systems just to avoid this and it's a mess
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TsFreddie 18-Sep-20 12:46 AM
^
client-side visual effect is pretty good
which is all you need to "feel" refreshing tbh
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Zatline 18-Sep-20 12:47 AM
well I would kinda like the idea of water being able to flow with gravity and accumulate if u have an entety that keeps spawning water u would need a draining system the general idea I like tho
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Ravie 18-Sep-20 12:47 AM
you can just make the surface wobble when you enter/leave water and a particle effect similar to respawn + a splashy sound
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Galli 18-Sep-20 12:47 AM
im gonna go now bye
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TsFreddie 18-Sep-20 12:48 AM
now we have the water splash gang and fluid sim gang
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Zatline 18-Sep-20 12:48 AM
in terms of splashing particle effects I find this sim kinda nails it
Sploosh! In this tutorial, I'll show you how you can use simple math, physics, and particle effects to simulate great looking 2D water waves and droplets. Note: Although this tutorial is written...
simple and looks good (edited)
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TsFreddie 18-Sep-20 12:48 AM
also i would imagine it is pretty hard to make water splashes match the artstyle
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Zatline 18-Sep-20 12:49 AM
as said I find that sim I linke would work well matching the art style
unlike the other postet earlier
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TsFreddie 18-Sep-20 12:49 AM
because for now, all art style are only determined by tiles. if you code dynamic water in, it'd be hard to customize the look
like fully
but we could at least have one that matches vanilla tilesets
with thicker water line and cartoonish particles
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Ravie 18-Sep-20 12:50 AM
that's almost perfect
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TsFreddie 18-Sep-20 12:51 AM
i actually don't like how the water bond together when they are in the air
make it looks like they were stuck in between two glass panes
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Ravie 18-Sep-20 12:52 AM
yeah that's the only thing I don't like, how it merges back together
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TsFreddie 18-Sep-20 12:52 AM
i think particles should have distinct outlines to have more depth (edited)
we can simulate the water line like that
and use traditional particles for the actual splashes
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Ravie 18-Sep-20 12:53 AM
^ I agree with this man
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TsFreddie 18-Sep-20 12:54 AM
but again, matching styles might be hard.
or just draw the splashes better i guess
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Ravie 18-Sep-20 12:54 AM
not at all, just pick a nice color and put a line on the water surface
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TsFreddie 18-Sep-20 12:54 AM
well i mean if we have software based water and image based splashes
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Ravie 18-Sep-20 12:54 AM
and then all you need is a nice, well designed particle image
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TsFreddie 18-Sep-20 12:55 AM
maybe
but the render might not like that
since images are scaled and can be interpolated
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Ravie 18-Sep-20 12:55 AM
it works just fine with the particle effects already in the game
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TsFreddie 18-Sep-20 12:55 AM
the water might look more crisp than the particles
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Ravie 18-Sep-20 12:56 AM
it all happens too quickly to really notice
but some anti-aliasing on the water would be welcome
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TsFreddie 18-Sep-20 12:56 AM
probably
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Zatline 18-Sep-20 12:56 AM
well it would be cool to have ripple effects on the water surface if a body enters depending on velocity with which it enters
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TsFreddie 18-Sep-20 12:56 AM
maybe finally someone would actually dial up the anti-aliasing for once
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Galli 18-Sep-20 12:56 AM
fluid sim ftw
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Ravie 18-Sep-20 12:56 AM
@Zatline that and satisfying sinking physics
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Zatline 18-Sep-20 12:57 AM
yes !!
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Galli 18-Sep-20 12:57 AM
and splash effects ftw too
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TsFreddie 18-Sep-20 12:57 AM
the AA option was always there, never could tell any difference
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Galli 18-Sep-20 12:57 AM
both ftw
both at once
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Ravie 18-Sep-20 12:57 AM
then we're left with the question: do tees sink or float?
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Zatline 18-Sep-20 12:57 AM
they sink with a tendency of floating up
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Galli 18-Sep-20 12:57 AM
thats the job forserver config
server configuration can say if tees can sink or float
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TsFreddie 18-Sep-20 12:58 AM
they can't sink and float at the sametime tho....
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Ravie 18-Sep-20 12:58 AM
logically they should float like the little balls they are, but gameplay wise it would be better to sink
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Zatline 18-Sep-20 12:58 AM
so say they enter the water with high veelocity they will sink first untill the water cancelled out all the velocity then they start to float up
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Galli 18-Sep-20 12:58 AM
i made a tee in algodoo
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TsFreddie 18-Sep-20 12:58 AM
i'd imagine them float
wait
hold on
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Galli 18-Sep-20 12:58 AM
i think i should put a video now
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TsFreddie 18-Sep-20 12:58 AM
hear me out
tees have really slow acceleration in the air right?
what if we swap it in the water, make them go faster in the air and slower on the ground
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TsFreddie 18-Sep-20 12:59 AM
by in the air of course i mean "swimming"
so they sink to the bottom, but you can jump to gain speed and slowly sinks
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Zatline 18-Sep-20 01:00 AM
@Ravie - tees will tend to float up - tees can hold breath for a certain amount of time (HUD would indicate that with 10 bubbles) - when breath is out tees will lose health and drown - as breath goes out tees also lose the tendency of floating upwards !
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Ravie 18-Sep-20 01:00 AM
that might be a bit complicated, I like the idea of breath tho
might cut it down to just 5 bubbles above your tee
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TsFreddie 18-Sep-20 01:01 AM
imagine underwater maze
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Zatline 18-Sep-20 01:01 AM
doesn't really matter ho many bubbles there are
what matters more is how much time each bubble takes (edited)
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TsFreddie 18-Sep-20 01:02 AM
i think we still should have a pretty simple one. server mods can do all kinds of stuff if we have water already
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Galli 18-Sep-20 01:02 AM
imagine if there was fluid simulation like this
let me record
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Ravie 18-Sep-20 01:02 AM
1 second per bubble, you can swim for 5 seconds and then lose 1hp/s (edited)
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TsFreddie 18-Sep-20 01:02 AM
so practically how vanilla do it doesn't matter that much
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Zatline 18-Sep-20 01:02 AM
I imagined like 2 secs each bubble and 10 of them would give u 20 secs
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TsFreddie 18-Sep-20 01:03 AM
i'd like a simple one that just enhance the experience a little bit without changing the whole meta
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Ravie 18-Sep-20 01:03 AM
teeworlds is such a fast paced game, anything more and you will almost never be in water long enough to start losing hp
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Galli 18-Sep-20 01:03 AM
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Zatline 18-Sep-20 01:03 AM
haha that be awesome
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Galli 18-Sep-20 01:03 AM
it looks kinda advanced tho
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Ravie 18-Sep-20 01:04 AM
I imagine in a gameplay scenario you would fall into the water by accident and then try to get back out as quickly as possible because in water you move slowly and become an easy target
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TsFreddie 18-Sep-20 01:04 AM
that might look weird in a tile based game
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Zatline 18-Sep-20 01:05 AM
@Ravie "become an easy target" well the porpuse of water would be to protect u from missles and guns so not really as all projectiles entering the water are rendered useless (edited)
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Ravie 18-Sep-20 01:05 AM
that's a bit op
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Zatline 18-Sep-20 01:06 AM
no becouse u get slow and if u don't watch ur breath u die
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Ravie 18-Sep-20 01:06 AM
imo bullets and everything should just work in water, but also be slowed down
maybe grenades take only half hp of what they normally would
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Zatline 18-Sep-20 01:06 AM
big NO on that ^^
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Ravie 18-Sep-20 01:06 AM
and if grenades don't explode, what will you do with their animation?
bullets of course simply work underwater, in the real world as well
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Zatline 18-Sep-20 01:07 AM
no they actually don't
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Galli 18-Sep-20 01:07 AM
since grenades are like physics they should sink and when they hit they still explode
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Ravie 18-Sep-20 01:07 AM
you may not be able to fire underwater, but bullets entering water still go at a deadly speed
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TsFreddie 18-Sep-20 01:08 AM
All that Teeworlds had seen over the years in terms of water visualization was either static tileable water or quads going in circles or from left to right. For today&#39;s day n age not very s...
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Zatline 18-Sep-20 01:08 AM
bullets underwater do no harm at all the moment they leave the barrel they slow down dramaticly
like they do a little if u right in front of the barrel but on medium range they will have lost all their momentum
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Galli 18-Sep-20 01:09 AM
grenades should do this but in stead of staying in the jar it should explode
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Ravie 18-Sep-20 01:09 AM
this is all too complicated imo, weapons should simply work but do half damage
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Zatline 18-Sep-20 01:10 AM
nahh Ravie
either do phisics right or don't do em at all
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Galli 18-Sep-20 01:11 AM
imagine a full game in water
a pool party map
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Ravie 18-Sep-20 01:11 AM
I think it's much more in the spirit of teeworlds to have a predictable behavior for those things
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Zatline 18-Sep-20 01:12 AM
predictable behaviour for guns in water should be "they are useless" ^^ (edited)
as water protects u
and that void of guns could be filled with a gun that works underwater
a harpoon, spear gun
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Ravie 18-Sep-20 01:14 AM
naah no water weapon
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Galli 18-Sep-20 01:14 AM
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Ravie 18-Sep-20 01:14 AM
you can make the gun just refuse to work underwater, like it's out of ammo
same for all other weapons except hammer actually
so underwater = only hook and nerfed hammer
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Zatline 18-Sep-20 01:15 AM
and underwater spawns the speargun if u take the dive and maybe u find diving gear 🙂
or maybe no hook even or reduced in range
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Ravie 18-Sep-20 01:16 AM
slowed hook but with the same lifetime
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Zatline 18-Sep-20 01:16 AM
could work ya
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Zatline 18-Sep-20 01:17 AM
u broke the sim gg ! 😄 (edited)
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Galli 18-Sep-20 01:17 AM
i can break it even more
i imported a skin into algodoo
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Zatline 18-Sep-20 01:26 AM
lol that's actually cool how it applies collision on the pixels
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Galli 18-Sep-20 01:28 AM
yeah
im working on more tees
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Zatline 18-Sep-20 01:30 AM
imagine tw would handle collision like that xD
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Galli 18-Sep-20 01:30 AM
lol yeah
teeworlds just has a full on physics engine
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TsFreddie 18-Sep-20 01:33 AM
played some fng
now i wonder why i haven't go to bed yet
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Galli 18-Sep-20 01:35 AM
i love that shirt
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Zatline 18-Sep-20 01:35 AM
hot shirt damn
tw needs some merch 😄
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Galli 18-Sep-20 01:36 AM
i agree
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TsFreddie 18-Sep-20 01:36 AM
i'm actually selling unofficial merch in china. don't ban plz (edited)
this is one of the design i've made
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Zatline 18-Sep-20 01:37 AM
don't ban plz
@TsFreddie 😂
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Galli 18-Sep-20 01:37 AM
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TsFreddie 18-Sep-20 01:37 AM
i mean i still made the art myself
it is probably not illegal
EeveeShy
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Zatline 18-Sep-20 01:37 AM
no it's not
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Ravie 18-Sep-20 01:37 AM
not in china
xD
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Zatline 18-Sep-20 01:38 AM
haha
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TsFreddie 18-Sep-20 01:38 AM
well yes even if I ripped some arts
but i did made these
doggo_lol
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Ravie 18-Sep-20 01:38 AM
it's cool
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Galli 18-Sep-20 01:38 AM
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Zatline 18-Sep-20 01:39 AM
but at the current stage considering the games popularity merchendise should not be a priority now
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TsFreddie 18-Sep-20 01:39 AM
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Galli 18-Sep-20 01:39 AM
OOOO
a popular youtuber should play
this game
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TsFreddie 18-Sep-20 01:40 AM
i made all 16 of them (edited)
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Galli 18-Sep-20 01:40 AM
the only downside is
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TsFreddie 18-Sep-20 01:40 AM
(then 0.7 came and ruined the default 16)
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Ravie 18-Sep-20 01:40 AM
lol
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Galli 18-Sep-20 01:40 AM
oof
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Ravie 18-Sep-20 01:40 AM
they're still the og's
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Galli 18-Sep-20 01:40 AM
imagine saddo with sad eyes
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Zatline 18-Sep-20 01:40 AM
yes but then I would want this popular YouTuber playing the game not in it's current form but later at 0.8 when there is new content
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Ravie 18-Sep-20 01:41 AM
true
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Galli 18-Sep-20 01:41 AM
ok
we need markiplier to play it
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Zatline 18-Sep-20 01:42 AM
or pewdiepie I bet he'd even like the game lol
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Galli 18-Sep-20 01:42 AM
if dantdm played it it would not be good because his fanbase is young
yeah
after he saved minecraft
after all
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TsFreddie 18-Sep-20 01:42 AM
i like organic player base more (edited)
a huge flux like that would just overload the community and the servers and everyone will soon realize it is not stable and leave
thonk happened once in china (edited)
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Zatline 18-Sep-20 01:43 AM
well ya we should probably focus on attracting player organically cuz then we know we are on the right track
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Ravie 18-Sep-20 01:44 AM
it's probably just the lack of exposure/advertising, you kinda need to find this obscure game and then not ragequit it for long enough to learn to play it (edited)
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Galli 18-Sep-20 01:45 AM
how would we advertise
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TsFreddie 18-Sep-20 01:45 AM
thonk that why the ppl who stayed are proper organic
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Zatline 18-Sep-20 01:45 AM
@Ravie very true
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Ravie 18-Sep-20 01:45 AM
spam all streamers with emails, maybe one or two plays it for a few minutes in front of 10k people :D
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Galli 18-Sep-20 01:45 AM
if we just did adverts like on pages it would be blocked by adblockers and noone clicks advertisements anyway
yeah
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TsFreddie 18-Sep-20 01:45 AM
i think it is too late for me to type english
i need to go to bed now
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Galli 18-Sep-20 01:46 AM
saddo is sad
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Zatline 18-Sep-20 01:46 AM
@Ravie but that is what I mean we should do a campaign on 0.8 then not on 0.7
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TsFreddie 18-Sep-20 01:46 AM
aw. why do you want him sad
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Galli 18-Sep-20 01:46 AM
his name is saddo
so he is sad
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Zatline 18-Sep-20 01:46 AM
^
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Ravie 18-Sep-20 01:46 AM
yeah of course, currently tw has probably less content than ever
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Galli 18-Sep-20 01:46 AM
sad is his default mood
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Zatline 18-Sep-20 01:47 AM
yea 0.5 had more content than 0.7 ever had (edited)
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Galli 18-Sep-20 01:47 AM
maybe the team ran out of ideas
hmmmmm
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Ravie 18-Sep-20 01:47 AM
since there aren't many cool skins and such for 0.7, all mappers are on 0.6 and vanilla is in a sad state
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TsFreddie 18-Sep-20 01:47 AM
who played 0.1 ~ 0.4
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Galli 18-Sep-20 01:47 AM
BATTLE ROYALE MODE?
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TsFreddie 18-Sep-20 01:47 AM
i don't even know what tw is like before 0.5
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Zatline 18-Sep-20 01:47 AM
nah it's just all the mods are gone or died don't know
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Galli 18-Sep-20 01:47 AM
mods dont have ideas
so should there be a battle royale mode?
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Ravie 18-Sep-20 01:48 AM
probably both, nobody bothers porting unpopular mods
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TsFreddie 18-Sep-20 01:48 AM
i would like to get back to modding
once i'm done pushing vanilla to include proper chinese / japanese / korean supports
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Zatline 18-Sep-20 01:48 AM
well mods can't really do much with what is possible u can't even add mod specific graphics with not making the mod standalone (edited)
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Galli 18-Sep-20 01:48 AM
maybe if teeworlds had a battle royale mode maybe it would be super popular
idk
i like ctf tho
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Ravie 18-Sep-20 01:49 AM
it's just the same handful of people all playing ctf5 and sometimes there's 3-5 noobies who rq after one round
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Zatline 18-Sep-20 01:50 AM
ctf is a great mode imo but it needs some refrashment .. new maps, improved HUD, maybe animated flags even
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Galli 18-Sep-20 01:50 AM
imagine teeworlds having voice chat
theres like one trash talker trash talking everyone
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Ravie 18-Sep-20 01:50 AM
I don't think animated flags or hud would really bring people to ctf, but new maps with new features and gfx maybe
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Galli 18-Sep-20 01:50 AM
theres the guy with the bad mic screaming
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TsFreddie 18-Sep-20 01:50 AM
well my sad saddo looks like addict
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Galli 18-Sep-20 01:51 AM
and the guys with the normal mics
trying to play the game
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Ravie 18-Sep-20 01:51 AM
or people will just take the new gfx and butcher it in their amateurish ddrace maps
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Zatline 18-Sep-20 01:51 AM
well a new feel would certainly help and u can change up the feeling with small details like refined HUD and flags too just saying
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Galli 18-Sep-20 01:51 AM
teeworlds with improved animation seems nicec
maybe tees doing animated emotes
like a dance or something
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TsFreddie 18-Sep-20 01:52 AM
teeworlds with mic
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Ravie 18-Sep-20 01:52 AM
yeah but imo frame-by-frame animated flag looks odd in this game
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Galli 18-Sep-20 01:52 AM
imagine a tee doing a default dance
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TsFreddie 18-Sep-20 01:52 AM
wouldn't that just be all german
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Ravie 18-Sep-20 01:52 AM
teeworlds is very smooth and frame by frame animation just looks kinda clunky
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Galli 18-Sep-20 01:52 AM
30 fps frame by frame
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Zatline 18-Sep-20 01:52 AM
well just bond the rate of images to the travel velocity of the tee
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TsFreddie 18-Sep-20 01:53 AM
30 fps is too low for teeworlds
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Galli 18-Sep-20 01:53 AM
60?
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Ravie 18-Sep-20 01:53 AM
and with the new 100000hz monitors even 60fps animation wouldn't be enough
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TsFreddie 18-Sep-20 01:53 AM
vector animation would be idea
ideal
ok i really need to sleep
good night
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Galli 18-Sep-20 01:53 AM
100?
500?
100000000000000000000?
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TsFreddie 18-Sep-20 01:54 AM
100?
@Galli then it won't be frame synced with 60hz monitor
so just don't do sprite animation in general
lol
good night *2
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Galli 18-Sep-20 01:54 AM
imagine a tee doing a default dance
i have flash
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Zatline 18-Sep-20 01:58 AM
I also strongly think tw should explore outside of the regular vanilla concept
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Galli 18-Sep-20 01:58 AM
im animating a tee in flash cs6
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Zatline 18-Sep-20 01:58 AM
like making Nodes an official game type if anyone remembers that
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Galli 18-Sep-20 01:59 AM
its gonna look so bad
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TsFreddie 18-Sep-20 01:59 AM
thinkeyes
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Zatline 18-Sep-20 02:00 AM
or a nice Zombie survival mode just like CoD had it in their official pool too
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Ravie 18-Sep-20 02:02 AM
I think that's what mods are for, but I wouldn't mind some new official gamemodes if they are executed well and just as minimalistic as base teeworlds
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Zatline 18-Sep-20 02:03 AM
I really liked the old zomb mode from 0.5 it was perfect 4 types of zombies and done
the newer one is painfull to play
so many zombie types and they feel so op at times
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Ravie 18-Sep-20 02:04 AM
more like one type of zombies
just zombies ^^
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Zatline 18-Sep-20 02:04 AM
nah there should be slight differences imo
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Ravie 18-Sep-20 02:04 AM
I don't like anything class-like in tw
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Zatline 18-Sep-20 02:05 AM
but no zomb should be super op and hook u the moment he sees u or whatever
old zomb had normal zombies some bigger zombies and than sometimes a tank zombie would spawn that toke more damage than all the other zombs
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TsFreddie 18-Sep-20 02:07 AM
if teeworlds adds more gametypes, they has to be new and designed with reason. like lms and lts which are made to introduce the dead states for tees.
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Ravie 18-Sep-20 02:08 AM
good morning @TsFreddie
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TsFreddie 18-Sep-20 02:08 AM
which can be used for mods like zcatch although idk if any mod is really using it
thinkeyes
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Zatline 18-Sep-20 02:08 AM
oh he woke up welocme backj
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TsFreddie 18-Sep-20 02:09 AM
just lied down
besides, teeworlds doesnt default you to standard gametype anymore, there are not any good reason to reimplement existing mods. we probably shouldnt just merge some random mods into the codebase.
ok typing on phone is much harder
bots decor for ai controlled tees are added tho, so it would be good to add custom decors for things like zombies
but thats covered under the downloadable contents i suppose
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Zatline 18-Sep-20 02:15 AM
what I liked about the old zombie mode was that it was more strategic managing ur weapon usage making good use of every shot managing to resupply during waves and sometimes if waves overcut each other things get out of hand quick but zombies didn't hook trap you they were simple like zombies in the walking dead they only inflict damage when u got to close / get overrun by a horde .. once the zombies infiltrated the weapon resuply spot it got tricky 😄
but the new zombie mode is awefull cuz u get hook traped and die (edited)
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1stDecadeTW 18-Sep-20 02:33 AM
I propose that the tee suit and swimming style be identical to a goldfish , that would be fun 😄
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Zatline 18-Sep-20 02:40 AM
I think that would suit an astronaut suit more tbh ^^
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1stDecadeTW 18-Sep-20 02:42 AM
Nodes + Among us, a mixed mod in teeworlds, what do you think? 🤔
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Zatline 18-Sep-20 03:25 AM
Amoung Us lmao
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Stiopa 18-Sep-20 06:05 AM
Make tw a social deception game ;D
Tees should float imo
I envision a tee swimming being just the tee wiggling their feet back and forth
Current teeworlds gets a bit of newbs that do not remain, really
Game needs a tutorial...
Someone make an official tileset for tutorial
The low amount of players does not help either as people may see the game as dead
And the average player skill is going up causing the noobs (especially on CTF) to feel overwhelmed
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Stiopa 18-Sep-20 06:35 AM
Current prorities should be imo: - Functioning Tutorial - Proper Announcements + maybe teeworlds client being able to fetch latest official maps - A new mechanic - liquids, mythical slopes or at least a new weapon/powerup. You name it, at least one novelty (edited)
- new tilesets and thus maps
Then we could try to contact content creators
For 0.8 ofc
0.7.6 needs work too
Autumn is almost here!
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Zatline 18-Sep-20 06:47 AM
sounds like a good plan
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Stiopa 18-Sep-20 06:48 AM
Now it only needs execution
Code wizards, mappers, artists, playtesters
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Zatline 18-Sep-20 06:48 AM
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Stiopa 18-Sep-20 06:50 AM
Exactly.
Lol
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Stiopa 18-Sep-20 06:58 AM
Also I believe it would be worthwhile to conduct a study on new players' opinions
Prompt 20 people to play it and ask after a week how it went
Did they continue playing after 1 day? (edited)
Did they see it as a dead game?
Couldn't they grasp the pro players' skill and rq?
Did they enjoy the game? (edited)
Etc
Prompt a few fresh players and conduct a study with a questionnaire
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Stiopa 18-Sep-20 07:36 AM
It is imperative all kinds of data are gauged
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Pure_luck 18-Sep-20 11:29 AM
@Zatline
>
I really liked the old zomb mode from 0.5 it was perfect 4 types of zombies and done the newer one is painfull to play
you can report any balance issues on my server, we're constantly seeking a way to balance the game for newcomers vs oldies and humans vs zombies to make the game interesing, challenging but not too frustrating to everyone
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Pure_luck 18-Sep-20 11:48 AM
I like that MTGA initiative.
But we don't have a plan how to make it great.
I see the main problem RN that too few people are involved into interesting activities for TW. Teeworlds Europe make tournaments on vanilla CTF/DM, but it seems that's all.
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Pure_luck 18-Sep-20 12:07 PM
When I was working in a game company there were special people who made events. And they were more in numbers than devs.
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TsFreddie 18-Sep-20 12:07 PM
i never had a job
beagr
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Pure_luck 18-Sep-20 12:08 PM
And it worked, people come to get new experience and get entertained. It's hard to entertain people with code.
You're lucky 😉 or we are luck that you don't have it but have time for this project
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TsFreddie 18-Sep-20 12:08 PM
because i've given up hope
at least this is something to do rather than sit around waiting for death
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Pure_luck 18-Sep-20 12:09 PM
it's hard to get your first programming job, that's true
after that you will have experience in both your resume and in passing interviews
it will be like 10-100x easier
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TsFreddie 18-Sep-20 12:11 PM
tbh i kinda just don't want to go back to china and work 12hour shifts
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Learath2 18-Sep-20 12:12 PM
Then it's in your best interest to find a job while close to the EU
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TsFreddie 18-Sep-20 12:12 PM
saddog but i have no idea how does a foreigner do that
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Stiopa 18-Sep-20 12:12 PM
@Pure_luck he meant the ZOMB gamemode
Not yours :p
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Pure_luck 18-Sep-20 12:13 PM
Anyway, he said a keyword. So he won an invite in PM to my server 😉
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Stiopa 18-Sep-20 12:14 PM
This is not how invites should be sent :D
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jxsl13 18-Sep-20 12:15 PM
you download Xing, LinkedIn, indeed, Stepstone from your app store and look for a job there that helps with relocation, does have an english speaking working environment. For example, I have seen job offers with such environments in Düsseldorf, Germany. @TsFreddie
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Learath2 18-Sep-20 12:16 PM
If you are still registered at a uni, they sometimes offer career services. Companies also come along to do recruitment sometimes
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Pure_luck 18-Sep-20 12:22 PM
Don't tell me about relocation please 😩 I should be in Europe for 6 months already if not that coronavirus thing.
@Stiopa sure, propose a better way.
I invite anybody who is talking about infection or infClass mod. Tbh that is just about 20 people total to this moment.
And 10 were grateful for invites
10 just ignored w/o complaining. So it seems to be fine
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TsFreddie 18-Sep-20 12:33 PM
thonk
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Stiopa 18-Sep-20 12:45 PM
Well, if it works it works
Buy ads on Google ;D
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TsFreddie 18-Sep-20 12:49 PM
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Galli 18-Sep-20 03:24 PM
imagine a 3d teeworlds
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TsFreddie 18-Sep-20 03:24 PM
there was one
besides, minus the hook it is just quake
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Pure_luck 18-Sep-20 03:54 PM
isometric would be cool to try, though a pain to navigate. Because 2.5d games don't draw ceiling
so a hook would be useless there
also a TW in VR would make even stronges person to vomit after 1 minute of playing
I've tried games with huge jumps. It was both exciting and horrible experience
I think I might try anti-nausea pills and try them other day 😄
human wetware have prediction bugs too
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Harald 18-Sep-20 04:21 PM
Joined the server.
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SplInTaCs 18-Sep-20 05:41 PM
hey guys i want to play Teeworlds and for some reason DDnet Client isnt working i seached for others a bit but they seem... odd. now i ask you guys for help if you know a good TW client which is also SAFE
thanks in advance
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Stiopa 18-Sep-20 05:42 PM
you may be better off asking on the DDNet discord if you haven't already
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SplInTaCs 18-Sep-20 05:42 PM
there is a ddnet discord?
i didnt know lel
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Stiopa 18-Sep-20 05:42 PM
I believe so yeah, look on their forums
this server is more general and thus less focused on the 0.6 DDNet client that works on older tw version (edited)
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SplInTaCs 18-Sep-20 05:43 PM
oh i see
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Stiopa 18-Sep-20 05:43 PM
I play 0.7 and 0.7 only
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SplInTaCs 18-Sep-20 05:43 PM
thanks ill ask there... ill be back if they cant help
thanks lots!
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Souly 18-Sep-20 05:56 PM
0.7 best
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Dune 18-Sep-20 06:00 PM
@SplInTaCs ddnet.tw/discord
don't think ddnet had client-side safety problems(?)
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SplInTaCs 18-Sep-20 06:01 PM
no they dont
i checked my avira isnt the problem
its not detecting it as bad
i have no clue why its not working
the pc is new Af
or way too good too be 'struggling' with this
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Dune 18-Sep-20 06:02 PM
strugglign with what?
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SplInTaCs 18-Sep-20 06:02 PM
well i mean the facvt that its not starting
i click the game
start
i get into the loading screen
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Dune 18-Sep-20 06:02 PM
probably completely unrelated with your computer's performance
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SplInTaCs 18-Sep-20 06:02 PM
and then as its finished it closes completly
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Dune 18-Sep-20 06:03 PM
so it crashes
that's a ddnet-specific problem better ask them over there
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SplInTaCs 18-Sep-20 06:03 PM
i guess
yeah ill check it
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Pak 18-Sep-20 06:03 PM
Joined the server.
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SplInTaCs 18-Sep-20 06:03 PM
thanks thou
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Pak 18-Sep-20 06:05 PM
Hey guys, first time playing this game. Playing kobra and Stuck at this place
Any tips?
do i need to change the controllers somehow to be able to shoot faster or something?
I always touch the gray area when try to get over 😦
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Learath2 18-Sep-20 06:07 PM
@Pak you might have better luck over in the ddnet discord
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Pak 18-Sep-20 06:07 PM
Can i get a invite? xD
Thanks for the info
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Dune 18-Sep-20 06:07 PM
literally 5min ago
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Learath2 18-Sep-20 06:07 PM
You'll have a better time if you hook a little backwards
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Stiopa 18-Sep-20 06:07 PM
-276s left
ono
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Learath2 18-Sep-20 06:08 PM
Yeah a bug I'm having trouble tracking down...
Votes that don't end
Vote stuff is just so hard to debug alone
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Dune 18-Sep-20 06:09 PM
yeah it's very annoying
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Iman 18-Sep-20 06:09 PM
votes wich don't end gives more meaning to the "no" option
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Stiopa 18-Sep-20 06:17 PM
"f4 - stop it, get some help"
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Learath2 18-Sep-20 06:18 PM
Q: If we send 10 serverinfo requests, there is no way to know which of the 10 responses refer to which request, right?
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a gerdoe 18-Sep-20 06:26 PM
does it depend to the protocol, or not?
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Dune 18-Sep-20 06:27 PM
huuh
we have the IP of the packets right?
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a gerdoe 18-Sep-20 06:27 PM
of course
so, we can learn which request refers to which response 😄
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Dune 18-Sep-20 06:28 PM
I meant for Learath
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a gerdoe 18-Sep-20 06:29 PM
every packet has sender's ip
we can only compare ips of requests ig... not sure about it
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Learath2 18-Sep-20 06:32 PM
dst ip + src ip + dst port + src port is not enough to make a connection between request and response though
since udp enforces no order I don't think there is any way
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bano 18-Sep-20 06:34 PM
Joined the server.
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heinrich5991 18-Sep-20 08:15 PM
@Learath2 you can use the token
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Learath2 18-Sep-20 08:47 PM
No tokens in 06
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heinrich5991 18-Sep-20 08:48 PM
in the data part, there is, I think @Learath2
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Pure_luck 18-Sep-20 09:09 PM
what problem are you solving? are those packet are for the same server?
why do you care of order then? (edited)
if not, then take src IP address from IP packet and that's it
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Assa 18-Sep-20 09:14 PM
I think you should add an automatic vote stop option on the client side, the server shouldn't be able to bug the client, tho the opposite is ofc more important
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TsFreddie 18-Sep-20 09:16 PM
yea, the client should clearly be able to tell when the timer went negative. (edited)
well unless some mods need negative timer but i doubt it. (edited)
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Learath2 18-Sep-20 09:17 PM
@TsFreddie I wanted my wireshark dissector to identify requests and responses
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TsFreddie 18-Sep-20 09:18 PM
i wasn't the one asking
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Learath2 18-Sep-20 09:18 PM
Okay I might have had a little too much to drink
@Pure_luck ^^
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Assa 18-Sep-20 09:37 PM
😄
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Pure_luck 18-Sep-20 09:40 PM
UDP is a stateless protocol, you know it. it doesn't have sequence id, nothing. If your upper level protocol don't have identificators to track request and response then nothing you can do there.
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Stiopa 18-Sep-20 09:40 PM
reaching Ballmer's peak?
😄 1
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Assa 18-Sep-20 10:22 PM
@Pure_luck even when UDP doesn't have a sequence id, you can still transmit one in the dataload, which teeworlds actually does# (edited)
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Pure_luck 18-Sep-20 10:27 PM
Yes, that's what I've meant by saying
If your upper level protocol
dataload is an app level proto isn't it?
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Assa 18-Sep-20 10:30 PM
i was talking about the udp dataload/content, which can be anything
but yeah it's app level proto
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totoch 18-Sep-20 10:33 PM
Joined the server.
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Jupstar ✪ 18-Sep-20 11:03 PM
this jungle night theme looks really awesome, props to the mapper
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Pure_luck 18-Sep-20 11:26 PM
Any advices on how to promote my mod? ✅ added more features than infCroya and infClass had ✅ make my own discord server and invite ~50 players there ✅ involve them into game designing ✅ make a discord to game bot ✅ ported game to ddnet to make it available to both 0.6 and 0.7 clients ✅ invested like 3-4 months of my free time, leaned C++ in the process ❓ anything else I've missed? Result: ~150 unique visits per a week, 18 top online count once a week, server still mostly empty. (edited)
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Assa 18-Sep-20 11:33 PM
post in the mod section on teeworlds.com
on the post make a nice intro, nice graphics, a game introduction with gameplay, maybe a youtube link but at least some screenshots
what was your mod again?
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Pure_luck 18-Sep-20 11:45 PM
infNext: tiny.cc/infnext
an infClass variant
with water, doors, battle royale circles and many other novelties
Thanks I will try to do that tomorrow. Let's see if that will help.
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heinrich5991 19-Sep-20 12:09 AM
@Pure_luck I don't know what the secret sauce is, there
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Assa 19-Sep-20 01:03 AM
medic got downgraded to infinity :C
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jxsl13 19-Sep-20 02:17 AM
~150 unique visits per a week D:
try making it beginner friendly, and easy to grasp, never played, cannot give advise ._.
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NyonX 19-Sep-20 02:27 AM
Joined the server.
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Pure_luck 19-Sep-20 09:27 AM
It already has help, hints and so on. The mod itself is complex and cannot be made simpler. A text window UI element that I can place anywhere where I want with customizable background opacity and text size would be nice. Currently I give help with MOTD because it's multi-line and big and readable enough (yellow chat messages without a background are not). But it is placed at the centre so I cannot use it for tips and on boarding cause it prevents player from doing anything in game as its in foreground. Broadcasts I use as short hints but they don't have background, too big and 1-2 lines long. (edited)
So they're not suitable for explaining and commenting what's going on in game in parallel too, just stating something.
Even simplest game provide on boarding but I don't have proper UI elements to do that.
Also interactive menus would be nice
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Pure_luck 19-Sep-20 09:43 AM
I have made a class selector with OnMouseWheel and motd but it's far from perfect
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Pure_luck 19-Sep-20 10:10 AM
I have thought about making a map level to learn people play it, but nobody will come to an empty server
Boarding process examples
Right now infClass in general is frustrating for newcomer for the first 1 to 2 weeks. And I don't have tools to make learning process more pleasant. People (except most hardcore players) mostly just feel like they're fallen into a pit with wild animals with so much things going on. (edited)
"I don't get an idea what's going on, is that supposed to be fun?" is the most common feedback from about-to-quit newcomer if they bother to write any.
Helping people in chat doesn't help because 1. It's slow 2. I don't know what's going on 3. people cannot explain properly what's going on near them
But all this doesn't mean that mod is not fun, it just have a steep learning curve. I would like to have tools to make it less steep for newcomers.
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Pure_luck 19-Sep-20 10:39 AM
I don't need anything that looks nice. Simple black opaque boxes will be ok.
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Pure_luck 19-Sep-20 03:31 PM
Problem: complex mods like infClass have a steep learning curve and a new player have a hard time to get game mechanics and even the basics. Currently most of players leave because they don&#39...
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Arseniy Zarche 19-Sep-20 03:32 PM
i hope you willn't ban me https://youtu.be/pZ0qF_yKgWw
Привет, друг. Спасибо, что зашёл на мой поток! Сегодня в 16:00 будет стрим по нашей любимой игре. Ничего невероятного тут не будет, просто будем наслаждаться хорошей картинкой :) Приятного просмотра! -------- Ссылки -------- Discord сервер - discord.gg/n6Cafwn Я в VK - vk.co...
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Pure_luck 19-Sep-20 03:46 PM
Russian: я бы посоветовал зайти на мой сервер, но что-то в последнее время неважно с игроками, один стример неплохо провел время в infNext
хотя прямо сейчас есть немного игроков
@a gerdoe do you want to invite him?
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a gerdoe 19-Sep-20 04:04 PM
he said "soon"
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LikableTester82 19-Sep-20 06:12 PM
Joined the server.
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Jupstar ✪ 19-Sep-20 06:34 PM
@Pure_luck you can create text as quads with color(alpha) envelopes (synchronized) and fake the server time to get it displayed (edited)
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Pure_luck 19-Sep-20 06:47 PM
@Jupstar ✪ thanks, that's really interesting.
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Arkanum 19-Sep-20 06:54 PM
Joined the server.
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Pure_luck 19-Sep-20 07:36 PM
@Jupstar ✪ I know it was a separate client mod but it seems this could be done with a serverside mod with syncronised envelopes too? https://www.youtube.com/watch?v=dMoYsr92II8
QshaR made a new modification of ddrace! He finally made the moving freeze and collision we all waited for! This is the first preview demo by QshaR! More informations and discussion on the forum: http://qshar.com/forum/viewtopic.php?f=6&t=451 Player: QshaR Server: QshaRs p...
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Jupstar ✪ 19-Sep-20 07:36 PM
yes its implemented on kog
without client mod
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Pure_luck 19-Sep-20 07:37 PM
That's SO awesome
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Jupstar ✪ 19-Sep-20 07:37 PM
but it has no prediction so set sv_high_bandwidth to 1
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Pure_luck 19-Sep-20 07:38 PM
otherwise clientside character will try to fall down trough the platform? (edited)
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Jupstar ✪ 19-Sep-20 07:38 PM
yes it will lag, its probs also ping dependent
it wont ever look as good as, when the client knows about it
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Pure_luck 19-Sep-20 07:38 PM
Could be mitigated to some degree with gravity 0 faketune (edited)
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Jupstar ✪ 19-Sep-20 07:39 PM
just as when connecting to ddnet with vanilla client and hook into hookthrough etc
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Pure_luck 19-Sep-20 07:39 PM
Ofc, I know.
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Jupstar ✪ 19-Sep-20 07:39 PM
ok 😄
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Pure_luck 19-Sep-20 07:39 PM
Yeah, I have a biprotocol mod now. I can see how ddnet and 0.7 behave with tunezones for example.
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Jupstar ✪ 19-Sep-20 07:39 PM
well on Kog there is a map called Q-Move, under the mods and fun section if u want to try
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Pure_luck 19-Sep-20 07:40 PM
So to try I need to find a KOG server with a map Q-Move, right?
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Jupstar ✪ 19-Sep-20 07:40 PM
i think thats the name
but i can look
ah its under main
not mods and fun
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Pure_luck 19-Sep-20 07:42 PM
So it's not live, right?
Also it seems that Qshar didn't abandoned idea of a client mod for that. This is 2020 video and it looks even more awesome https://www.youtube.com/watch?v=u63-iDA_LTg
Hello, welcome to another Teeworlds video. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This video shows gores modification, on |KoG| server, called Interactive. ··············································································...
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Jupstar ✪ 19-Sep-20 07:47 PM
it is live on Kog gores servers
Kog FRA #1 even has the map voted
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kamikoto 19-Sep-20 08:04 PM
Joined the server.
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Pure_luck 19-Sep-20 08:05 PM
how is the map called?
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Dune 19-Sep-20 08:09 PM
that looks pretty good
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Jupstar ✪ 19-Sep-20 08:28 PM
just call Q-Move in the votes(u might have to switch to main maps)
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Zatline 19-Sep-20 10:16 PM
moveable platforms damn that's lit
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Stiopa 19-Sep-20 10:53 PM
water litter!
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TsFreddie 19-Sep-20 11:20 PM
thonk
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Zatline 19-Sep-20 11:25 PM
both would be great but u are right taking a swim with a tee is more intriguing.
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Miksalok 19-Sep-20 11:41 PM
Joined the server.
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Arkanum 20-Sep-20 01:11 AM
Salam
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Pe4ёnKa 20-Sep-20 02:30 AM
Joined the server.
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patrick the goat 20-Sep-20 10:41 AM
Joined the server.
it's the 2b2t discord ?
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Stiopa 20-Sep-20 12:06 PM
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! FoXi Tee 20-Sep-20 12:12 PM
hack
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a gerdoe 20-Sep-20 12:31 PM
@Stiopa what is that?
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Assa 20-Sep-20 12:39 PM
looks like water physics
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Stiopa 20-Sep-20 12:41 PM
@a gerdoe wah. pyuh wah
(experiment with water tile prototype, want to test out physics) (edited)
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Stiopa 20-Sep-20 02:02 PM
messing with physics with this is really enjoyable 😄
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TsFreddie 20-Sep-20 02:12 PM
nice map border
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Stiopa 20-Sep-20 02:14 PM
automap ftw
took time and fixed it
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Stiopa 20-Sep-20 03:36 PM
still experimenting
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TsFreddie 20-Sep-20 03:37 PM
how did you make the water tiles, just regular tiles?
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Stiopa 20-Sep-20 03:38 PM
the water and laser being underwater is just an illusion
since I don't know how to add extra "game" layers xd
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TsFreddie 20-Sep-20 03:38 PM
cool
that might work tbh
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Stiopa 20-Sep-20 03:39 PM
I am mostly experimenting with possible physics (with tunes) and possible usage in gameplay
weapons & pickups hard to get to due to being underwater etc
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TsFreddie 20-Sep-20 03:39 PM
keep doing that 👍
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Stiopa 20-Sep-20 03:39 PM
and most of all, learning new things in c++ and having fun 😄
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Stiopa 20-Sep-20 05:47 PM
can I reference CCharacter in CCharacterCore? (edited)
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Learath2 20-Sep-20 05:48 PM
You probably shouldn't
If you really need to, you can do what ddrace did, we just added a new field for it and we set it every tick
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Stiopa 20-Sep-20 05:50 PM
I see, I see
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redix 20-Sep-20 05:50 PM
the core has to work on client side as well. for the prediction
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Learath2 20-Sep-20 05:50 PM
Yeah, that's why it's not a great idea to mess around with the core
(you ofc can, provided you are careful)
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heinrich5991 20-Sep-20 05:50 PM
for water, you have to
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Stiopa 20-Sep-20 05:51 PM
🤔 makes sense well I wanted to modify a movement value based on parameter within the respective CCharacter
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Learath2 20-Sep-20 05:51 PM
Ah, you are doing water?
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TsFreddie 20-Sep-20 05:51 PM
yeah, if you are adding in for both client and server, then do it
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Stiopa 20-Sep-20 05:51 PM
I am trying to do some testing with water yeah
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TsFreddie 20-Sep-20 05:51 PM
but referencing CCharacter might have some problem
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Stiopa 20-Sep-20 05:51 PM
wanted to add a DivingGear bool
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Learath2 20-Sep-20 05:51 PM
@Stiopa though I'd probably argue that your parameter should be a part of the core in that case
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Stiopa 20-Sep-20 05:51 PM
hmmm, that'd make sense
okay I think I know how to do it. thx for the help
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Stiopa 20-Sep-20 06:16 PM
yep, works, but without prediction, as expected. lol
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Stiopa 20-Sep-20 06:28 PM
nvm, managed to fix prediction
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Stiopa 20-Sep-20 06:42 PM
fuck it, the void is too brutal. vast swathes of ocean on ctf5 await (edited)
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Ravie 20-Sep-20 07:17 PM
then you can take the flag and camp in water near the death border
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a gerdoe 20-Sep-20 07:19 PM
and stupidly die by laser chad
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Stiopa 20-Sep-20 07:40 PM
of course
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Pure_luck 20-Sep-20 09:32 PM
Have you checked how water works in infNext?
is it any different than a tune_zone with gravity=-0.2?
DDNet server sends a fake_tune to 0.7 and it works nice there too
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Stiopa 20-Sep-20 09:36 PM
yes I did see it! @Pure_luck
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Pure_luck 20-Sep-20 09:37 PM
Would like to borrow this technique to my mod too if it will become more advanced 😄
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Stiopa 20-Sep-20 09:42 PM
well, what I am doing is both client and serverside
when teeworlds compiles, it uses the game.png and the client_data from the out folder?
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Stiopa 20-Sep-20 09:58 PM
I just learned that content.py is responsible for many files the HARD way
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Stiopa 20-Sep-20 10:16 PM
yo @Zatline you are an artist right?
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Zatline 20-Sep-20 10:16 PM
I am I think yea
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Stiopa 20-Sep-20 10:16 PM
and by that I mean that I know
that you are one
therefore
rate my breath icon
in the top left
isn't it pretty?
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Zatline 20-Sep-20 10:17 PM
hmm u want me to be honest right
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Stiopa 20-Sep-20 10:17 PM
oh hell yeah be honest, nothing can beat that icon!
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Zatline 20-Sep-20 10:17 PM
it looks like an ice cube (edited)
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Stiopa 20-Sep-20 10:17 PM
assymetric, two color piece of modern art
ice cube? air bubble? same thing
most important that it works
now I have a beta with 5 tuning parameters, working water tile, invisible diving gear pickup
and basic water physics
oh, and drowning
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Zatline 20-Sep-20 10:19 PM
sounds great
we gotta start somewhere 👍
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Stiopa 20-Sep-20 10:19 PM
well, this is mostly for gameplay tests
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Zatline 20-Sep-20 10:20 PM
of course I mean that should be first priority anyway
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Stiopa 20-Sep-20 10:20 PM
no good gameplay = no water probably
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Zatline 20-Sep-20 10:20 PM
yea pretty much
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Stiopa 20-Sep-20 10:22 PM
A retro multiplayer shooter. Contribute to Stiopa866/teeworlds development by creating an account on GitHub.
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TsFreddie 20-Sep-20 10:22 PM
harpoon time
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Stiopa 20-Sep-20 10:22 PM
one known issue, when using content.py one weapon in enum is not added
(WEAPON_HARPOON) and an error is given
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TsFreddie 20-Sep-20 10:22 PM
i need to look up what a harpoon is
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Stiopa 20-Sep-20 10:23 PM
(professional art included)
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TsFreddie 20-Sep-20 10:23 PM
is harpoon a handheld thing or a shooty thing
(what am i talking about
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Stiopa 20-Sep-20 10:23 PM
I think the latter is the harpoon gun?
I just simplified it to harpoon
tbh I cannot fathom that this thing works
during zesc modernization I had bugs at every step, here I didn't have to worry that much
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TsFreddie 20-Sep-20 10:25 PM
btw, i'd recommend seperate weapon and water into two branches
we can probably make water backward compatible
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Stiopa 20-Sep-20 10:26 PM
hmm
but then trying out both at once would require a third branch, with both branches merged together, right?
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TsFreddie 20-Sep-20 10:27 PM
ye
well no
you have a water one and a water and harpoon one
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Stiopa 20-Sep-20 10:27 PM
ah
yeah that sounds good
would solve the issue with compilation everytime the python script is launched
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TsFreddie 20-Sep-20 10:28 PM
anyway, we can back port part of it, do whatever
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Stiopa 20-Sep-20 10:28 PM
oh, one more feature of the branch I forgot, gun,shotgun and grenades are unusable underwater and their bullets disappear while touching it atm (probably should make it into a bool tune)
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TsFreddie 20-Sep-20 10:29 PM
bad habit of shooting suggestions out of my a
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a gerdoe 20-Sep-20 10:29 PM
@Stiopa can you send gameplay video here?
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Stiopa 20-Sep-20 10:29 PM
unfortunately I can't, for I do not have recording software (edited)
actually
I can make a demo? or will it not work without the right client?
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TsFreddie 20-Sep-20 10:30 PM
no it wont
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Stiopa 20-Sep-20 10:30 PM
oh yeah if u want to test it, don't forget to change the server gametype to mod, so as not to get netbanned :P
current tunes
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Knnrz 20-Sep-20 10:33 PM
Joined the server.
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Zatline 20-Sep-20 10:33 PM
oh, one more feature of the branch I forgot, gun,shotgun and grenades are unusable underwater and their bullets disappear while touching it atm (probably should make it into a bool tune)
@Stiopa it be cool if we could make projectiles leave the baarrel at high velocity but instantly slow down and start to just float after a certain distance
check this for reference https://youtu.be/L4Y4GUmvPkU?t=98
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Stiopa 20-Sep-20 10:34 PM
well
I wanted to do that, but I ran into the issue of projectile pos being calculated based on the amount of ticks they existed, curvature and speed
or at least that's how I understood the code (which I hope is right)
hence I opted out for the destruction
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Pure_luck 20-Sep-20 10:37 PM
@Stiopa have you seen actual WaterMod sources?
water was rather advanced there
not just gravity and curves I mean (edited)
though I didn't digged into that very much
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Stiopa 20-Sep-20 10:39 PM
not really
also, I just noticed that my diving gear instead of preventing you from drowning, makes you drown
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TsFreddie 20-Sep-20 10:40 PM
why everybody code this fast, i can't do that much in two days
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Stiopa 20-Sep-20 10:41 PM
you talking about the water stuff?
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TsFreddie 20-Sep-20 10:41 PM
ye
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Stiopa 20-Sep-20 10:41 PM
I spent an entire day on this :D
- some breaks for teeworlds vanilla ofc
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Pure_luck 20-Sep-20 10:41 PM
also, I just noticed that my diving gear instead of preventing you from drowning, makes you drown
do you have enemies?
IRL I mean 😄
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Stiopa 20-Sep-20 10:42 PM
why would I? :P
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Pure_luck 20-Sep-20 10:42 PM
it looks that somebody hacked your drowning gear to arrange an accident
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Stiopa 20-Sep-20 10:42 PM
lol
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TsFreddie 20-Sep-20 10:42 PM
I spent an entire day on this :D
@Stiopa i spent an entire day on menus, didn't do much
EeveeShy
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Pure_luck 20-Sep-20 10:43 PM
why everybody code this fast, i can't do that much in two days
because they just adding new simple features, not refactoring a 10 old year mess
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Stiopa 20-Sep-20 10:43 PM
menus are probably harder
oh yeah, also diving gear removes the water decel and floating values
so basically water becomes air
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Pure_luck 20-Sep-20 10:43 PM
also everything serverside in this game is much simpler that anything clientside I guess
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Stiopa 20-Sep-20 10:44 PM
(I can't do swimming mechanics for the love of me)
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TsFreddie 20-Sep-20 10:44 PM
(we don't have a up and a down key)
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Pure_luck 20-Sep-20 10:44 PM
server code is self-contained, it talks with client only. Client has to talk with a ton of layers and systems like GL and so on (edited)
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Stiopa 20-Sep-20 10:44 PM
another bug, drown crashes the server
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Pure_luck 20-Sep-20 10:44 PM
you don't have to learn anything to make server mod. You just hack
in worst case you will peek into a client network code
or place one debug once a month into it
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TsFreddie 20-Sep-20 10:45 PM
i made client hack before. don't know how i did it. because it is giving me headache rn (edited)
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Pure_luck 20-Sep-20 10:46 PM
that's why I've chosen to be a backend engineer 😄
anything frontend consists of constantly evolving things depends on other constantly evolving things
you can just a backend and a frontend have to adapt to an API you give
In web dev world I mean
I've tried to be a full-stack, but burned up very soon
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TsFreddie 20-Sep-20 10:47 PM
i mean css/html or something like vuejs wasnt that bad
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Pure_luck 20-Sep-20 10:48 PM
if you like it, it's ok
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TsFreddie 20-Sep-20 10:48 PM
but teeworlds is meh
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Stiopa 20-Sep-20 10:48 PM
another bug, tuning the length of drowning breaks the breath indicator
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TsFreddie 20-Sep-20 10:48 PM
doggo_lol
i do care ux in terms how the ui respond. but it was pretty hard to do anything in tws (edited)
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Stiopa 20-Sep-20 10:50 PM
crash bug fixed
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Pure_luck 20-Sep-20 10:50 PM
I would love the whole teeworlds to be rewritten on something like C# so I will not get memory corruption and segfaults
but it will not happen so I have to learn C++ memory management like every man should :] (edited)
I will be a master in just 10 years (edited)
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Zatline 20-Sep-20 10:52 PM
how more complicated is c++ compared to c# ?
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Pure_luck 20-Sep-20 10:52 PM
Syntax is about the same level.
But I've never experienced any memory problems with unity/C# that I get here (edited)
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TsFreddie 20-Sep-20 10:53 PM
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Stiopa 20-Sep-20 10:53 PM
alright 😄
ok that should all about water from me for today
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TsFreddie 20-Sep-20 10:53 PM
can't remember who's code i've stolen for my old client
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Pure_luck 20-Sep-20 10:53 PM
all memory management in C++ is so low-level and unsafe
and really hard to do right for a noob
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TsFreddie 20-Sep-20 10:54 PM
but i remember my scoreboard was pretty cool (not really)
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Pure_luck 20-Sep-20 10:54 PM
especially with structures from 90x that are common in tw code (edited)
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Stiopa 20-Sep-20 10:54 PM
I of course recommend to check my stuff out 😄 all ya need to do is to clone, create autoexec making the server mod, compile server, compile client, make a map that has a tile with the water (in game layer) and voi-la!
good lord, I am tired
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TsFreddie 20-Sep-20 10:55 PM
thought you would provide a premade map
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Pure_luck 20-Sep-20 10:55 PM
@Stiopa too lazy, just give me IP to connecti with a vanilla
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Stiopa 20-Sep-20 10:55 PM
either due to 4h of sleep or 10+ h of coding
it is not vanilla compatible
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TsFreddie 20-Sep-20 10:55 PM
probably both
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Pure_luck 20-Sep-20 10:55 PM
either due to 4h of sleep or 10+ h of coding
are you narcoleptic? you falling asleep while coding? ;) (edited)
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Stiopa 20-Sep-20 10:56 PM
no, I thought I'd wake up in 6h but I was wrong
it was 4h
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TsFreddie 20-Sep-20 10:56 PM
have you eaten
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Stiopa 20-Sep-20 10:56 PM
enough
yes
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Pure_luck 20-Sep-20 10:56 PM
Ah, I've read it like "4th of sleep"
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TsFreddie 20-Sep-20 10:56 PM
doggo_lol
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Stiopa 20-Sep-20 10:56 PM
here is the vast oceans of ctf5 map
dm7 fork with a pool in the bottom part
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Pure_luck 20-Sep-20 10:57 PM
why water at all, @Stiopa ?
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TsFreddie 20-Sep-20 10:57 PM
cuz oy said yes
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Stiopa 20-Sep-20 10:57 PM
cause I want to test it ingame
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Pure_luck 20-Sep-20 10:57 PM
why this enhacement?
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Stiopa 20-Sep-20 10:57 PM
oy said "design discussion"
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Pure_luck 20-Sep-20 10:57 PM
can we make it more like minetee?
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Stiopa 20-Sep-20 10:57 PM
what isn't a good way to test it other than ingame?
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TsFreddie 20-Sep-20 10:57 PM
he said yes if we can design it well in irc
iirc
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Stiopa 20-Sep-20 10:58 PM
and the build should help to see the flaws in design etc
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Stiopa 20-Sep-20 10:58 PM
one can build maps with this I suppose
well TBH
liquid tunings allow for making trampolines
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TsFreddie 20-Sep-20 10:58 PM
doggo_lol
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Stiopa 20-Sep-20 10:59 PM
tune liq_x_decel -1.1 makes a trampoline that puts you higher and higher
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Pure_luck 20-Sep-20 10:59 PM
just see how liquids work here
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Stiopa 20-Sep-20 10:59 PM
to have flowing water is one of the final goals I think
idk, I just want to have a working game example of physics
well "proposed" physics made by me 😝
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Pure_luck 20-Sep-20 11:00 PM
terraria/minecraft/minetee would be ok I think
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TsFreddie 20-Sep-20 11:00 PM
after you fixed your bugs you should post it under the issue
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Stiopa 20-Sep-20 11:00 PM
with a bit of customization though ofc
well, I will work on it tomorrow, sadly I have a 12h busy day ahead of me before I come home >:
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Pure_luck 20-Sep-20 11:00 PM
anyway flowing water is not decorative right?
so server will know and could change map structure?
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Stiopa 20-Sep-20 11:01 PM
current bug I am aware of is the bubble gui messy with tuned values
besides that the icons for new pickups are weird
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TsFreddie 20-Sep-20 11:01 PM
a early version should be fine. if the discussion doesn't go well, better change it earlier than right before you completed everything ^^
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Stiopa 20-Sep-20 11:02 PM
well, first gimme 30 mins, then I will try to post it under the issue
now; brb
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Pure_luck 20-Sep-20 11:02 PM
making the water is simple, making it iteractive and updatable is hard task
cause there is no protocol to change a map serverside
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TsFreddie 20-Sep-20 11:02 PM
wait you don't have to do it now, you should get some sleep
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Pure_luck 20-Sep-20 11:02 PM
@Stiopa go buy a Melaxen to fight your coffee and get sleep bro. You're amazing (edited)
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TsFreddie 20-Sep-20 11:03 PM
i think it was discussed to have a flow path. like a fixed water fall
but i might be wrong
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Pure_luck 20-Sep-20 11:03 PM
then it's nothing new
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TsFreddie 20-Sep-20 11:03 PM
too lazy to check issues
it is for vanilla tho
anyway
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Pure_luck 20-Sep-20 11:03 PM
and it's effectively a tune zone
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TsFreddie 20-Sep-20 11:03 PM
i should go back looking at menus
👌 1
wait i lost my onion rings
i remember i ordered some onion rings, can't find them
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Zatline 20-Sep-20 11:11 PM
it would be really cool if we would end up with a fully interactable sim at the end that flows down drags tees with the direction it flows eventually if there is an emitter that constantly spawns water you would need a draining system to let the water exit the map or else the whole map would drown over time but for making things simple we should probably focus on the overall gameplay first and dynamic splash and ripple effects are gonna be a challenge even without water flowing under the rules of gravity
👍 1
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Pure_luck 20-Sep-20 11:12 PM
I think simple rules could be made to calculate a direction of a flow even with a tile-based flow.
I mean both the spread of substance and the direction of a force it should produce for a tee submerged in it.
But still it will require a server to be at least aware of that model or it will desyncronise.
Would love to see a server telling a client "place water tile INSTEAD of any tile that is there currently on X, Y and apply a force towards left-bottom of a tile to any tee passing it" (edited)
So many things could be made with that protocol change. And I cannot imagine dynamic water flows working without it. (edited)
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Stiopa 20-Sep-20 11:25 PM
For that thing we need a code wizard!
Also, I think I will just go straight to sleep
I'd like to sleep properly
I'd appreciate if someone put my repo on the issue, mentioned the 6 tunes, special tile, tube for disabling selection of projectiles in water, drowning etc
And maybe a video for @a gerdoe 😝
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Pure_luck 20-Sep-20 11:56 PM
And for me. Don't get what are you doing and what is done.
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Learath2 21-Sep-20 01:04 AM
Dynamic water simulations are kinda far fetched honestly
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Stiopa 21-Sep-20 05:55 AM
I am also a bit concerned about that tbh. Sounds like a lot of effort which I wonder if it will be plausible
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Arkanum 21-Sep-20 07:22 AM
duh
➕ 1
1⃣ 1
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Stiopa 21-Sep-20 07:40 AM
So... next up is making the liquid push out parameter scale based on breath
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Learath2 21-Sep-20 10:06 AM
Static water is very much doable, an actual fluid simulation while possible is a little tooooo much work
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Stiopa 21-Sep-20 10:14 AM
But the look on peoples' faces!
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Pure_luck 21-Sep-20 10:26 AM
I see it like this: * static water: we could receive tune_zones with normal predictions in 0.7, still they're working ~ok in 0.7 vanilla already except when being on border. But ofc that could be done restrictive way and mods will not gain much with it * simple spreading/flowing water (minecraft/terraria-style): we could receive a new protocol for managing loaded map tiles from a server, which would be awesome if done right and non-restrictive A win-win situation.
Also we know that 2nd one is at least doable since we have minetee, one person was doing it afaia.
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Stiopa 21-Sep-20 11:02 AM
Static water would be up to 4 liquid types' with each ones tuning defined in .map (edited)
Imo
Or more. Doesn't hurt to add more, does it?
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Pure_luck 21-Sep-20 11:06 AM
I just don't get why don't add tune zones instead of static set of liquids.
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Stiopa 21-Sep-20 11:33 AM
Hmm
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Learath2 21-Sep-20 11:36 AM
Are tune-zones enough to emulate fluids?
Do tune-zones bring anything to the table for vanilla?
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Stiopa 21-Sep-20 11:38 AM
Depends on complexity I suppose
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fokkonaut 21-Sep-20 11:47 AM
tune zones + speedups are quite nice
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ShootXen 21-Sep-20 11:49 AM
Add jump pads
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Learath2 21-Sep-20 12:09 PM
Each proposal needs to think how useful it would be for vanilla. I don't ever see speedups being merged
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Dune 21-Sep-20 12:17 PM
I mean, unhookables and death tiles weren't very useful for vanilla if at all. They bring some fun new gameplay though
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Stiopa 21-Sep-20 12:30 PM
They make nice possibilities for mappers
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Ravie 21-Sep-20 12:36 PM
@Learath2 I've never been able to make decent water on ddnet neither with tunes or speeders, they both make you just bounce eternally (gravity tunes spit you out with the same force you came in)
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Learath2 21-Sep-20 12:52 PM
Yeah I thought so too, it creates something more like a trampoline than water
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Sonix 21-Sep-20 12:53 PM
Yeah Kinda like those giant air baloons where kids play
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Stiopa 21-Sep-20 01:00 PM
Bouncy castles? @Sonix
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Sonix 21-Sep-20 01:01 PM
Yeah
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Stiopa 21-Sep-20 01:04 PM
Salt Water which a tee can only float on
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Pure_luck 21-Sep-20 01:16 PM
I've never been able to make decent water on ddnet neither with tunes or speeders, they both make you just bounce eternally (gravity tunes spit you out with the same force you came in)
You could add some friction I guess. But I like tees bouncing near the surface. (edited)
more extreem example of no friction water behavior
Could only capure 7-9 seconds only, sorry. Advice me some linux screen recorder better than Peek please. (edited)
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Souly 21-Sep-20 01:24 PM
whats with the colors
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Learath2 21-Sep-20 01:24 PM
@Pure_luck I've had much better luck with just ffmpeg
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Pure_luck 21-Sep-20 01:25 PM
What's wrong with the colors? They're fine 🤔
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Learath2 21-Sep-20 01:26 PM
I even had a cute slop script so I can record sections of the screen, though don't have access to my computer rn
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Pure_luck 21-Sep-20 01:26 PM
Ah you mean the "random" skin.
It's a skin for humans for a warmup period to encourage them to choose a class. Not related to water.
DDNet supports fully customizable skin bodies. If you would connect from 0.7 client you will just see a one-colored default tee skin instead for a "random" human class. (edited)
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Learath2 21-Sep-20 01:29 PM
Now that I think about it, buoyancy only depends on how much of an object is submerged, so the force applied is fairly constant. I guess inverse gravity isn't too bad of a hack
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Pure_luck 21-Sep-20 01:30 PM
It's not bad indeeed. And to reduce bouncing effect one could use air friction. Had not considered this important for my mod so I haven't used it. (edited)
In my mod people rarely have time to enjoy swimming and floating 😄 (edited)
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Dune 21-Sep-20 01:33 PM
@Pure_luck simple screen recorder works well
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Pure_luck 21-Sep-20 01:34 PM
Despite it's name it's not simple. And has not worked for me for some reason.
Peek was awesome but after a system update it just records first 7 seconds now.
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Patiga 21-Sep-20 01:34 PM
@Pure_luck whats wrong with obs?
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Pure_luck 21-Sep-20 01:35 PM
It is even more monstrous and didn't worked too in my system. Idk why
I have nvidia card with proprietary drivers, maybe that matters.
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Patiga 21-Sep-20 01:35 PM
huh, i have the same but it just works for me
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Pure_luck 21-Sep-20 01:37 PM
Wow, after system update that broke Peek now OBS is working
I've started and stopped recording. How to export it? (edited)
Ah it saves to ~/Videos
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Patiga 21-Sep-20 01:40 PM
^ you can change the path in the settings if you like
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Pure_luck 21-Sep-20 01:42 PM
No, it's ok. I've just expected that this program will add video clips to it's UI for arrangement
it's a studio after all
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Learath2 21-Sep-20 01:45 PM
It's more of the live broadcast type of studio
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Pure_luck 21-Sep-20 01:51 PM
I was wrong. Nothing useful could be achieved with air_friction for a water (edited)
Any parameter from 0.1 to 0.99 I give doesn't make any changes to that bouncing effect.
Any parameter above 1.0 just breaks any air inertia in that zone.
I can add a serverside hack ofc to reduce it. Or fix air_friction.
Because it is now cannot be used for anything useful at all.
Though I am not motivated to do that. This doesn't break gameplay and looks okayish for a mod.
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Pure_luck 21-Sep-20 02:03 PM
What would be useful is a ~proper calculation of forces applied to a body based on submersion ratio. I don't mean anything complex. It's just if in water gravity is -0.2 and in air it is +1.0 then for a 50% submerged tee it should be about +0.8. I don't think we need quadratic equations here. Right now when tee center is passing a media separation boundary the force changes momentary, not gradually over time so we get that push down effect. (edited)
It is there because tee is not getting any positive gravity while entering air before completely leaving water. (edited)
That would a step forward from ddnet tune zones If teeworlds will not only get tune_zones but something like gradually changing tunes on how much tee's body is in that zone. it doesn't sounds very hard to do after tune_zones will be implemented.
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Ravie 21-Sep-20 02:31 PM
even in the last video, you're bobbing up and down too much imo
there needs to be some way to lose vertical momentum in water, so after some time you just come to almost a stop at the surface or at the bottom (edited)
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Pure_luck 21-Sep-20 02:39 PM
I've tried to use air_friction, but it's broken
for values from 0 to 1.0 it doesn't affect vertical component of force (and doesn't visibly affect horizontal, but I did't tested much) (edited)
for values above 1.0 it in fact starts to reduce vertical component but it breaks horizontal forces completely boosting them to their clamped max and then freezes a tee
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Ravie 21-Sep-20 02:41 PM
doesn't air_friction only work horizontally?
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Pure_luck 21-Sep-20 02:41 PM
I think it is.
And it's lame. It's ok for a 2d game to have a physics made of hacks though. (edited)
Just teeworlds physics looks convincing at the first glance.
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Ravie 21-Sep-20 02:43 PM
yeah some hacky tune zone water isn't good enough, we need something with proper physics that feels really nice to swim in
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Pure_luck 21-Sep-20 02:43 PM
I propose to add vertical friction (which could be 0 for default tune_zone)
Or make it work gradually on the division of medias/tune_zones with a ratio of submersion as I've proposed before
it will work too, though not having a vertical friction is more critical here
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Learath2 21-Sep-20 02:44 PM
Game physics aren't always accurate, you do what feels good. Mario's jumps aren't parabolas, Karts don't get a boost from drifting, Planes can't take off that slowly 😄
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Pure_luck 21-Sep-20 02:44 PM
Like I dunno air_damping parameter for a vertical component of momentum (edited)
@Learath2 I know. That's why I call it ok for a 2d game.
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Learath2 21-Sep-20 02:46 PM
Even for 3d games, cars don't handle nearly as well as they handle in GTA
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Pure_luck 21-Sep-20 02:46 PM
Ofc, there is Dirt 2.0 which almost nobody can drive properly. It's too realistic
Game are more or less copying physics for cars which "work" (think playable with no effort)
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Ravie 21-Sep-20 02:48 PM
you just need to make it realistic enough to be somewhat convincing but unrealistic enough to feel good
👍 1
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Pure_luck 21-Sep-20 02:49 PM
Right
If tune zones will be added to the game then we could add paremeters to change them from default in those zones only. Without a risk of breaking a gameplay on existing mods/modes. (edited)
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Ravie 21-Sep-20 02:51 PM
well I can't think of almost any use for tune zones in vanilla
I guess the best one would be something like a space station map where you can exit into space and float around
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Zatline 21-Sep-20 02:55 PM
I guess the best one would be something like a space station map where you can exit into space and float around
@Ravie that would be so sick tho
that alone would justify implementation of tune zones even if no vanilla map would use it
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Ravie 21-Sep-20 02:57 PM
yeah but it's like the only thing 😄
and even then, I'm still in favor of proper water physics
do it well or not at all
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Zatline 21-Sep-20 02:58 PM
how about toxic air? a section of a map that is accessible but deadly if u in it for too long or without a mask
wouldn't that too require tune zones?
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Ravie 21-Sep-20 03:00 PM
you can't currently do that with tune zones
and I'm not really a fan of adding too many game elements to a minimalistic game that is already perfectly balanced
but I think this idea would work well in something like a zombie mod (if it's not already a thing)
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Pure_luck 21-Sep-20 03:39 PM
well I can't think of almost any use for tune zones in vanilla
To think of it I cannot think of any use of any new feature in vanilla. Because it's vanilla. It's made of parts that were at the moment. So asking yourself if vanilla need anything new is not a real question, it doesn't.
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Ravie 21-Sep-20 03:39 PM
it needs water :D
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Pure_luck 21-Sep-20 03:40 PM
Does it? Why?
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Ravie 21-Sep-20 03:40 PM
because water is amazing for mapping
it just adds variety and charm to maps and doesn't change the already perfect vanilla gameplay
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Pure_luck 21-Sep-20 03:40 PM
Tune zones are amazing for mapping too. Check KoG, DDRace, my mod.
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Ravie 21-Sep-20 03:41 PM
I've never been a fan of them
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Pure_luck 21-Sep-20 03:41 PM
So it's very subjective.
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Ravie 21-Sep-20 03:41 PM
well ddrace is already full of crazy weird things, vanilla should stay pure
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Pure_luck 21-Sep-20 03:41 PM
I don't like DDRace and KoG too. I am not a racing guy. (edited)
"Vanilla should stay pure". Should it become more pure reverting everything to 0.6 or maybe 0.5?
It was purer back then, right?
Purity is a controversial goal if you think of it.
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Stiopa 21-Sep-20 03:51 PM
@Zatline toxic air can be made via static fluid with special tuning
Static liquids w tuning are basically tune zones lol
If there is liquid plurality ofc
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Ravie 21-Sep-20 04:24 PM
imo there should just be water
at most, 4 hard coded presets like water, acid, lava, quicksand
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jxsl13 21-Sep-20 04:31 PM
insert toxic comment, get toxic air, ???, lol
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Bungus_the_god 21-Sep-20 05:45 PM
Joined the server.
henlo
people still play this game right
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jxsl13 21-Sep-20 05:54 PM
yes, about 1000 players 24/7
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Bungus_the_god 21-Sep-20 06:01 PM
Is that just for ddrace or teeworlds as a whole
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Dune 21-Sep-20 06:16 PM
Mostly ddrace
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Bungus_the_god 21-Sep-20 06:17 PM
Damn
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Stiopa 21-Sep-20 09:30 PM
adding more tunes
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Stiopa 21-Sep-20 10:02 PM
added a "swim up" mechanic for diving gear tees
now, I wish I could add more today but there are constraints :t
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louis 21-Sep-20 10:05 PM
water where u can like actually swim by pressing jump -> tee goes up a bit would be cool
but i doubt it would be added
+ would look weird without an animation + sound effect + special particles
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Stiopa 21-Sep-20 10:05 PM
yeah I just added that
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Zatline 21-Sep-20 10:32 PM
@louis graphics are no issue no worry I'm already at it
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Stiopa 21-Sep-20 10:33 PM
you are already at water graphics? o.0
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louis 21-Sep-20 10:36 PM
oh nice
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Zatline 21-Sep-20 10:39 PM
I made some bubble particles yesterday and for the HUD too
and a mock-up for a spear gun
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Stiopa 21-Sep-20 11:18 PM
not a bit too early for that?
nothing's confirmed
these are the best mockups @Zatline
made by your best graphicsperson - me
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Stiopa 21-Sep-20 11:23 PM
is that a statue made out of an air bubble?
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Zatline 22-Sep-20 02:03 AM
@Stiopa try this as particle
you could try to just use the first bubble in the line and just let it fade out or use the whole sprite sheet an make em pop (edited)
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Zatline 22-Sep-20 02:14 AM
for HUD try this - bubble for tee without diving gear - the other for diving gear as oxygen meter (take ninja countdown as reference) (edited)
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Stiopa 22-Sep-20 05:47 AM
Will do!
When at home ofc, that is in like 9h
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fokkonaut 22-Sep-20 06:52 AM
@Stiopa do you have a github somewhere
id like to see ur current changes
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Stiopa 22-Sep-20 07:12 AM
A retro multiplayer shooter. Contribute to Stiopa866/teeworlds development by creating an account on GitHub.
The goal is a highly tunable groundwork with static files for testing and perfecting the physics so as to create a fun mechanic that would not annoy the player too much (edited)
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Stiopa 22-Sep-20 07:55 AM
@fokkonaut professional programmer alt included
Art*
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fokkonaut 22-Sep-20 08:01 AM
wym
Changes looking nice so far, but code style is not optimal (edited)
but that doesnt matter for now, I will try the new physics later. Whats a bit sad is that this will break bridge servers and mods that use this tile index already
but nvm, vanilla is vanilla.
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TsFreddie 22-Sep-20 08:09 AM
bigflush
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Stiopa 22-Sep-20 08:12 AM
Well my original intention was not to merge it, but to test, so I didn't correct changes made by the VS (edited)
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VekiPro 22-Sep-20 03:54 PM
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Stiopa 22-Sep-20 05:32 PM
bubble imported
no more ice cube 😔
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jxsl13 22-Sep-20 07:04 PM
gui is kinda bloated. using entity followed by the remaining amount in form of a number might help. dunno if those ten bubbles should be in the short notation.
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Stiopa 22-Sep-20 07:05 PM
yeah, it is getting kind of crampy in there
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Souly 22-Sep-20 10:00 PM
this whole water thing is looking really good
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Stiopa 22-Sep-20 10:48 PM
@Zatline ngl the particles are adorable
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jxsl13 22-Sep-20 11:27 PM
funny bubbles
what do you think about placing bubbles on a circular path above/around your tee?
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Stiopa 22-Sep-20 11:28 PM
circular path?
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jxsl13 22-Sep-20 11:28 PM
circle
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Stiopa 22-Sep-20 11:29 PM
well yeah, but like, the bubbles would circle around the tee? move back and forth? (edited)
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jxsl13 22-Sep-20 11:30 PM
they would decrease the same way as the previous revision with the bubbles
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Stiopa 22-Sep-20 11:30 PM
well, that would require advanced particle movements, I suppose
and by that I mean digging into particle code >.<
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jxsl13 22-Sep-20 11:32 PM
I mean not ingame bubbles, but bubbles indicating your air left
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Stiopa 22-Sep-20 11:32 PM
ahh
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jxsl13 22-Sep-20 11:32 PM
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Stiopa 22-Sep-20 11:32 PM
hmmm
and they would pop one by one?
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jxsl13 22-Sep-20 11:32 PM
decreases from right to left. just
yes
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Stiopa 22-Sep-20 11:32 PM
well, that'd free up the space
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jxsl13 22-Sep-20 11:33 PM
just an idea to debloat top left
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Stiopa 22-Sep-20 11:33 PM
but that doesn't really fit the diving gear gui (not as much at least) (edited)
(the one visible in top left corner instead of bubbles)
that should definitely be on the "possible solutions" board tho 👍
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jxsl13 22-Sep-20 11:34 PM
doesnt that also indicate air left?
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Stiopa 22-Sep-20 11:34 PM
honestly, there needs to be a "summary" for the water issue, with different aspects and the possible ways to deal with them
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jxsl13 22-Sep-20 11:34 PM
top left
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Stiopa 22-Sep-20 11:34 PM
yes that is the air indicator for diving gear users
w/o diving gear it's bubbles
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jxsl13 22-Sep-20 11:35 PM
D:
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Stiopa 22-Sep-20 11:36 PM
for example water movement: * regular teeworlds movement + water friction * regular teeworlds movement but jump makes you swim up * using jump makes you swim in the direction you are looking at
etc etc
A retro multiplayer shooter. Contribute to Stiopa866/teeworlds development by creating an account on GitHub.
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jxsl13 22-Sep-20 11:37 PM
introducing a go down key
wluld be interesting
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Stiopa 22-Sep-20 11:37 PM
rn I dealt with the "go down" by removing the friction if u have diving gear
basically, diving gear makes you pretty damn good in water atm
which is not my final goal tbh but it works for now
bubble particles, even more tuning options, less bugs of one type, more bugs of another type
also, I begun working on a first "water" featuring map for testing
I should probably get myself a checklist of stuff to do. I keep forgetting about stuff
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Stiopa 23-Sep-20 12:02 AM
can I somehow compile a full .zip version of teeworlds? (with all the subdirectiories that are included in the regular version you download?)
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TsFreddie 23-Sep-20 12:09 AM
how are you building it
for msvc there is package_zip.vcxproj
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Stiopa 23-Sep-20 12:09 AM
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TsFreddie 23-Sep-20 12:09 AM
switch project in your solution explorer, if you opened teeworlds.sln (edited)
if you opened something like everything.vcxproj, close it and open package_zip.vcxproj instead
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Stiopa 23-Sep-20 12:11 AM
uh, I believe I just opened the folder in vs
there is no .vcxproj file anywhere I think
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TsFreddie 23-Sep-20 12:14 AM
thonk
then idk
maybe it is different with cmake
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Learath2 23-Sep-20 12:15 AM
I have no idea how its supposed to work with vs
But if you are not scared of the command prompt its quite easy
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Dune 23-Sep-20 12:28 AM
there is a make_release.py script in scripts
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Stiopa 23-Sep-20 12:29 AM
where does it output?
ah, whatever, I managed to compile a .zip file out of th out contents
@Zatline btw. I can't fully fulfill your request for the diving gear gui
since the original ninja bar works off an extended gui piece and I don't have enough experience to make one that would not extend
so rn I kept it "extended"
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Zatline 23-Sep-20 12:35 AM
yea I saw that it's ok :p
didn't know that either
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Stiopa 23-Sep-20 12:35 AM
well, anyway, I'm off. I've included some of my test maps in the .zip package
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Zatline 23-Sep-20 12:36 AM
is there any server on to check it out?
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Stiopa 23-Sep-20 12:36 AM
gonna get started on perhaps a new layer for water or something about the weapon tomororw
nope, you'd have to host your own
srv server included with auto_cfg to make it mod
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Zatline 23-Sep-20 12:37 AM
me don't know how to host own server 😦
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Stiopa 23-Sep-20 12:37 AM
just copy the password
ok, click the .exe copy password that will be explicitly shown
connect . in f1
password in f2
ez pz
I wonder if the server would even show up in the feed
Lots of net obj modified
Actually. I could implement max vel in liquid without the friction (even 0.95 friction slows down fast on tick by tick basis)
More tunes, yay!
Well. Hopefully tomorrow. I don't come back as late as on Monday and Tuesday. 🙂
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Stiopa 23-Sep-20 09:41 AM
Considering the pos of projectiles is calculated based on ticks passed and the initial pos, slowing them down in water might be tricky
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Stiopa 23-Sep-20 03:00 PM
Idea: allow tees to pour salt into water to make it push out more
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Learath2 23-Sep-20 03:16 PM
lol
allow tees to pour cyanide in the water to kill tees that enter it
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TsFreddie 23-Sep-20 03:34 PM
among us
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Patiga 23-Sep-20 03:59 PM
next simulate air flow and wind!
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jxsl13 23-Sep-20 04:00 PM
HAIR physics!
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Patiga 23-Sep-20 04:00 PM
YES
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jxsl13 23-Sep-20 04:00 PM
hell yes
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Stiopa 23-Sep-20 04:06 PM
Wind wind... cosmetic or gameplay affecting?
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jxsl13 23-Sep-20 04:14 PM
well without gameplay this would be boring?
maybe not worth the effort
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Stiopa 23-Sep-20 04:14 PM
thing is, how would that work?
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jxsl13 23-Sep-20 04:15 PM
gliding capes
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Stiopa 23-Sep-20 04:15 PM
o
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jxsl13 23-Sep-20 04:15 PM
I don't know xD
new movement mechanic next to hook, capes :0
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Stiopa 23-Sep-20 04:16 PM
gliding cape sounds hella cool
but the wind would probably be decided with rng
and thus would implement a bit of randomness into CTF for example
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jxsl13 23-Sep-20 04:16 PM
wind might be either random or decided by the mapper
like water
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Stiopa 23-Sep-20 04:17 PM
still, doesn't seem all that useful
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jxsl13 23-Sep-20 04:17 PM
well, I'm far from confident about this, tho
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Stiopa 23-Sep-20 04:17 PM
the only maps large enough to make gliding fun and useful are for CTF and those are usually too symmetry focused (edited)
gliding in ctf5 under the map or above it :D (edited)
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jxsl13 23-Sep-20 04:18 PM
I would not expect new gameplay mechanics to be used on old maps. those would require new maps.
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Learath2 23-Sep-20 04:22 PM
A hairy tee, I'll get right on that in blender
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Stiopa 23-Sep-20 04:30 PM
just giving examples
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Learath2 23-Sep-20 04:30 PM
I wanted to try the new hair sim in blender 2.9 anyway
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Stiopa 23-Sep-20 04:31 PM
wet tee when it comes out of water (edited)
with dripping water :D
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TsFreddie 23-Sep-20 04:33 PM
eww
hairy tee
kiwi worlds
💯 1
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jxsl13 23-Sep-20 04:41 PM
results, when @Learath2 ?
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Learath2 23-Sep-20 04:42 PM
I'm a rather shitty modeller, so maybe a week?
👍 1
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jxsl13 23-Sep-20 04:43 PM
High hopes.
does anyone know where that restriction comes from on ddrace servers where you can only kickvote team mates?
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Learath2 23-Sep-20 04:48 PM
@jxsl13 it's been there for a long time, but the idea was that if you are in a team, you shouldn't care about kicking people outside your team (since they don't influence you at all)
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jxsl13 23-Sep-20 04:49 PM
is this togglable?
that restriction?
I have seen people funvote other people on team 0 and then join another team to avoid being voted.
I have seen people insult other people in chat while being in a different team.
so no votes for them.
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⌁WILD ⫸HANI⌁ 23-Sep-20 05:07 PM
Joined the server.
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Rilla 23-Sep-20 06:55 PM
Is there a client or a possible way, to see all players in zoome dout map while bien in spectator?
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Iman 23-Sep-20 07:04 PM
*zoomed out
*while being
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! FoXi Tee 23-Sep-20 07:05 PM
Zoom out
And then switch to spec
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noby 23-Sep-20 07:09 PM
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jxsl13 23-Sep-20 07:16 PM
the good old out of background quad
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noby 23-Sep-20 07:17 PM
huh
theres a map related way to reproduce this?
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jxsl13 23-Sep-20 07:18 PM
try making the background quad giant
and this might not be an issue anymore, my guess
oh
my bad
thought that was zoomed out
well
then that most likely isnt 😄
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Stiopa 23-Sep-20 07:38 PM
making swimming mechanics is much harder than I anticipated 😅
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TsFreddie 23-Sep-20 07:44 PM
oof
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noby 23-Sep-20 07:45 PM
@jxsl13 its normal map
usually works fine with 0.6 and 0.7
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TsFreddie 23-Sep-20 07:45 PM
what happened
is it a bug
well i mean it obviously is. how tho
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noby 23-Sep-20 07:49 PM
its a cmd on f2 🤨
no bug
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TsFreddie 23-Sep-20 07:50 PM
I have seen people insult other people in chat while being in a different team.
@jxsl13 well if it is chat related they should call mods when it is necessary, joining other teams probably won't affect their gameplay
there is a mute feature after all
its a cmd on f2 🤨
@noby oh.
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noby 23-Sep-20 07:51 PM
still weird
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TsFreddie 23-Sep-20 07:51 PM
which cmd
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noby 23-Sep-20 07:51 PM
custom
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TsFreddie 23-Sep-20 07:51 PM
oh
so you did it
how
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noby 23-Sep-20 07:52 PM
ye
just test cmd
join srv with vanilla client il show u
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jxsl13 23-Sep-20 07:52 PM
I prefer kickvoting toxic players.
does not change the other problem, tho
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TsFreddie 23-Sep-20 07:54 PM
dropped
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noby 23-Sep-20 07:55 PM
hmm
f
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TsFreddie 23-Sep-20 07:56 PM
dropped
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noby 23-Sep-20 07:56 PM
idk why it doesnt work for u
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TsFreddie 23-Sep-20 07:56 PM
i'm using refactored. do i try master or 0.7.5
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noby 23-Sep-20 07:57 PM
whatd u change?
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TsFreddie 23-Sep-20 07:57 PM
the entire textrender thing as usual
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noby 23-Sep-20 07:57 PM
i guess default version
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Stiopa 23-Sep-20 07:57 PM
try water ;)
(actually, don't do it, it's incompatible)
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TsFreddie 23-Sep-20 07:58 PM
trippy
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noby 23-Sep-20 07:58 PM
hahahah
wait so
whatever u did with text render
actually fixes this
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TsFreddie 23-Sep-20 07:58 PM
maybe it is just a 32bit thing
i only have a 32bit build of vanilla
what did you do exactly tho
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noby 23-Sep-20 07:59 PM
dm
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estreya 23-Sep-20 08:05 PM
Joined the server.
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Stiopa 23-Sep-20 08:38 PM
anyone here able to host a server for me? <3
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jxsl13 23-Sep-20 08:43 PM
more info
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Stiopa 23-Sep-20 08:45 PM
I'd like a server hosted with latest binary from the water build, with a few maps and an admin pass, so that I could try to get some people to test & give feedback
unfortunately, I can't quite host it myself
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TsFreddie 23-Sep-20 08:46 PM
why binary
also like where do you want the server, that's important too
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Stiopa 23-Sep-20 08:48 PM
well... I just used "binary" since I think that's what the .exe files are called, right?
also doesn't have to be 24/7
preferably in Europe, somewhere germany-poland ^^
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TsFreddie 23-Sep-20 08:49 PM
usually ppl clone the source and build them on server so it is guaranteed to run.
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Stiopa 23-Sep-20 08:49 PM
fair enough ^^
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TsFreddie 23-Sep-20 08:49 PM
and usually servers aren't windows so no exe i guess
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Stiopa 23-Sep-20 08:49 PM
ah... right
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TsFreddie 23-Sep-20 08:50 PM
i have a uk server
haven't tried running any teeworlds
i can try tho
you might want to change the nethash before running it on server so vanilla don't see it
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Stiopa 23-Sep-20 08:51 PM
yeah that would be helpful
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TsFreddie 23-Sep-20 08:51 PM
or just don't register with master i guess
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Stiopa 23-Sep-20 08:51 PM
wouldn't not registering with master disallow other people to join, even with the same build?
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TsFreddie 23-Sep-20 08:51 PM
no
they can still join with ip
let me grab my server from the dead, haven't used it for a while
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Stiopa 23-Sep-20 08:52 PM
I see, I see
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TsFreddie 23-Sep-20 08:53 PM
do i just grab your branch
or do you want to manage the server yourself
thonk
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Stiopa 23-Sep-20 09:00 PM
lemme update it first
yeah should be ok now @TsFreddie
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TsFreddie 23-Sep-20 09:01 PM
did you push it
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Stiopa 23-Sep-20 09:01 PM
did not do any new commits since the last push like 30 mins ago
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TsFreddie 23-Sep-20 09:01 PM
so what are you updating
i've built it already. do you have a config you'd like to use
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Stiopa 23-Sep-20 09:02 PM
sv_gametype mod sv_register 0
should be enough
I assume the server will generate auto password, right?
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TsFreddie 23-Sep-20 09:03 PM
well if you want a fixed one and no copy it each restart
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Stiopa 23-Sep-20 09:03 PM
also I'd like those two maps for testing
sure, I can pm you the password then
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TsFreddie 23-Sep-20 09:07 PM
194.124.32.240 (edited)
whatever the default port is
i forgot lol
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Stiopa 23-Sep-20 09:09 PM
8303
works!
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TsFreddie 23-Sep-20 09:09 PM
thonk cool
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Stiopa 23-Sep-20 09:09 PM
say, have you checked the build out yet?
you've got the perfect opportunity now 😄
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TsFreddie 23-Sep-20 09:10 PM
i don't have it on my machine
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Stiopa 23-Sep-20 09:10 PM
I've been curious if prediction on other players work and if there are issues with >1 person
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TsFreddie 23-Sep-20 09:10 PM
do you have a build for windows
doggo_lol
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Stiopa 23-Sep-20 09:10 PM
well, I work off a cmake build for windows10
from vs
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TsFreddie 23-Sep-20 09:10 PM
i mean
can i have a build directly
😄
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Stiopa 23-Sep-20 09:11 PM
I can send a download down your way gimme a sec
@TsFreddie this should work
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Stiopa 23-Sep-20 09:52 PM
@TsFreddie jump issue fixed
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TsFreddie 23-Sep-20 09:53 PM
👍
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Stiopa 23-Sep-20 09:54 PM
next up, something the air bubble rendering
I fixed it? I guess?
if (m_BreathTick < 5) //magic floating tee number that won't make it flick { return -1; }
(edited)
this works, I suppose
it's not perfect. but it isn't as bad
among other issues was the air accel on water not being affected by water's friction? @TsFreddie (edited)
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TsFreddie 23-Sep-20 10:06 PM
you should make a new accel tuning for on top of water
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Stiopa 23-Sep-20 10:07 PM
make a tune for being able to walk on water 😂
sorry, had to say that, continue
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TsFreddie 23-Sep-20 10:07 PM
basically yea
but before that you should code the top layer of the water separately so you can make sure you can tell if the tee is floating instead of doing >
> if (m_BreathTick < 5) //magic floating tee number that won't make it flick > { > return -1; > } >
that's what i think at least
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Stiopa 23-Sep-20 10:09 PM
well, the float up tune would still push them out of that one, wouldn't it?
or do you mean a special one DIRECTLY on top of water?
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TsFreddie 23-Sep-20 10:09 PM
maybe
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Stiopa 23-Sep-20 10:09 PM
that doesn't have any other property?
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TsFreddie 23-Sep-20 10:10 PM
special friction and accel for that and be different from accel in the water i guess.
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Stiopa 23-Sep-20 10:10 PM
hmm
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TsFreddie 23-Sep-20 10:11 PM
difference between swim and dive is what i've thought of
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Stiopa 23-Sep-20 10:11 PM
depends. how would that go if we went with a water simulation? (not-tile-based-water)
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TsFreddie 23-Sep-20 10:11 PM
i dont think sim will happen anyway
we don't even have a dedicated physics engine yet
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Stiopa 23-Sep-20 10:12 PM
me neither but I like to fool myself it could 😂
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TsFreddie 23-Sep-20 10:12 PM
actually
forget what ive said
might have problem for floating water tiles
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Stiopa 23-Sep-20 10:13 PM
I could make a IsFloating() function that checks if you are standing on top of some water pixels and have some of your body parts in air
sounds like a challenge to code but could be done?
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TsFreddie 23-Sep-20 10:13 PM
yea that
i like that
but still. floating water might be different. like about the side of water.
well probably shouldnt think too much about it right now
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Stiopa 23-Sep-20 10:14 PM
TestBox function could maybe work... idk
rn, perfecting physics should probably be focus
or perfecting the tuning/documentation for them
like, for example, introduce a tune for maximum vel without being affected by friction @TsFreddie
the friction is being done like every tick so it is pretty harsh even at 0.9, 0.95
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TsFreddie 23-Sep-20 10:20 PM
it should be done every tick tho
it is physics after all
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Stiopa 23-Sep-20 10:20 PM
yeah
but even at pretty low numbers it is quite harsh
so a maximum vel without being affected by it might help?
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TsFreddie 23-Sep-20 10:21 PM
thats why you need higher accel to counter it
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Stiopa 23-Sep-20 10:21 PM
well, it IS supposed to be a trap...
but for the sake of tuning I might as well add it as a tune value with 0 default?
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TsFreddie 23-Sep-20 10:26 PM
emm.
how to you move with 0 accel
i'm not saying add it on top of air accel
replace it
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Stiopa 23-Sep-20 10:28 PM
🤔
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TsFreddie 23-Sep-20 10:28 PM
wuhmm
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Stiopa 23-Sep-20 10:31 PM
what value do you think it would have?
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TsFreddie 23-Sep-20 10:35 PM
higher than air accel lower than ground accel i think
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Stiopa 23-Sep-20 10:59 PM
@Zatline yo have u tested the water yet? (edited)
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Zatline 23-Sep-20 11:00 PM
ya did test it yesterday togheter with @Ravie
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Stiopa 23-Sep-20 11:00 PM
ooh, fancy
opinions?
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Ravie 23-Sep-20 11:01 PM
@Stiopa it would be great if the pressure increased the deeper you go
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Zatline 23-Sep-20 11:02 PM
also I feel the pressure at the surface feels a bit too strong
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Stiopa 23-Sep-20 11:02 PM
I could try to make a function that would calculate the depth of the user in water and use it to scale... but it would not be simple
considering it would be hard to calculate the pressure in a water cave where you don't have air above, only ground
alternatively, more tiles could be added to simulate the "Depth"
but changes would probably be abrupt and noticable
btw. I added an alternative Diving gear swimming mechanic today, one that is steered with your cursor and space, instead of left-right and space
(on by default, but can be disabled by tune liq_div_gear_curs_swim)
and now that it is hosted by @TsFreddie at 194.124.32.240:8303 it is much easier to test 😄
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TsFreddie 24-Sep-20 01:04 AM
hmm
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TsFreddie 24-Sep-20 01:51 AM
is teeworlds.com down
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Patiga 24-Sep-20 02:17 AM
down for me
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TsFreddie 24-Sep-20 02:19 AM
sad
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Stiopa 24-Sep-20 08:41 AM
#0.8byNewYear
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ReiTW 24-Sep-20 10:49 AM
magnus now working for microsoft FeelsChromosomeMan
bill gates is happy now
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Stiopa 24-Sep-20 11:31 AM
Microsoft buying teeworlds is a matter of time now
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ReiTW 24-Sep-20 11:32 AM
incoming feelsamazingman
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Pure_luck 24-Sep-20 12:01 PM
I could make a IsFloating() function that checks if you are standing on top of some water pixels and have some of your body parts in air sounds like a challenge to code but could be done?
@Stiopa also would be nice if there will be another function that will tell how much body is immersed into a water to calculate a buoyancy right.
that way it will not require a boolean check and still will be more realistic in behavior, without suddens steps in buoyancy as it's now with tune_zones (edited)
with addition of water friction it will remove all bobbing effects
and still it will be a school-level arithmetic
oh and immersion ration should be applied to friction too
or a body will never pop out of water
It seems that I've crashed a 194.124.32.240:8303 by trying to join it. Map is downloaded but then it's stopped working
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Stiopa 24-Sep-20 12:58 PM
You crashed it completely? @Pure_luck
How do you know?
@TsFreddie has it crashed?
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Pure_luck 24-Sep-20 01:27 PM
Maybe I didn't crashed it. But server allowed me to download a map but don't allow me to go any further. (edited)
I don't know what's going on. Maybe server is whitelisting ips for joining the game, nicknames or versions but still allows to download a map.
Tried ddnet, f-client, vanilla 0.7.
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Stiopa 24-Sep-20 02:13 PM
U need the water client @Pure_luck
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Pure_luck 24-Sep-20 02:15 PM
ah
it would be great if the pressure increased the deeper you go
Buoyancy? @Ravie I don't think pressure will affect to anything else in game
Teeworlds water PR after 9999 iterations: https://www.youtube.com/watch?v=ureGelZPi3o
This is my second compilation, showcasing my favourite fluid simulations on YouTube. I wanted this one to be even more realistic, so I haven't included OpenGL clips like last time, only rendered clips. I looked for the most realistic and lifelike clips I could find, and mainly...
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Stiopa 24-Sep-20 02:33 PM
Lmao yeah
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jxsl13 24-Sep-20 02:34 PM
pressure kills you slowly :o
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Stiopa 24-Sep-20 02:37 PM
Even more death? Yday we upped the dmg rate
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jxsl13 24-Sep-20 02:37 PM
just a random brain fart.
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Stiopa 24-Sep-20 02:38 PM
Have u been to the test serv yet?
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jxsl13 24-Sep-20 02:45 PM
no, havent started the game in a while.
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Pure_luck 24-Sep-20 04:03 PM
nobody will search for a github link here to try
you could start giving it along with a test server ip every time you post it (edited)
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Stiopa 24-Sep-20 04:37 PM
I don't post the ip and the download link so far apart usually I think
here's the build @Pure_luck
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Pure_luck 24-Sep-20 04:37 PM
no github?
I don't like builds
I am a paranoid linux user 😄
I build anything I run.
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Stiopa 24-Sep-20 04:44 PM
ah
yeah it's windows :D
A retro multiplayer shooter. Contribute to Stiopa866/teeworlds development by creating an account on GitHub.
this one is ahead by two commits but they should not cause incompatibility :)
@Pure_luck
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Pure_luck 24-Sep-20 04:46 PM
thanks
Delta unpack failed
I am not in game
though I see your chat message in the console
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Stiopa 24-Sep-20 04:48 PM
huh
I see u ingame
i can interact with your char
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Pure_luck 24-Sep-20 04:49 PM
nice for you
I still see connecting screen
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Stiopa 24-Sep-20 04:49 PM
not so nice for you
hmm
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Pure_luck 24-Sep-20 04:50 PM
yeah )
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Stiopa 24-Sep-20 04:50 PM
well, it's the newest built
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Pure_luck 24-Sep-20 04:50 PM
but I think that does not matter much
as it affects only testing
and maybe only linux build dunno
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Stiopa 24-Sep-20 04:50 PM
hmm
can I have github checks for my commits? :d
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Learath2 24-Sep-20 04:51 PM
Sure
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Stiopa 24-Sep-20 04:51 PM
delta unpacking... delta unpacking... is that an issue with NetObjects?
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Learath2 24-Sep-20 04:51 PM
It is
It can happen with objects of wrong size
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Pure_luck 24-Sep-20 04:52 PM
weird that windows build is not affected
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Stiopa 24-Sep-20 04:52 PM
^
can u check ur editor
and the game layer
if the extra tiles are there?
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Learath2 24-Sep-20 04:53 PM
Snap issues are a PITA to debug btw
➕ 1
👆 1
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Pure_luck 24-Sep-20 04:53 PM
what's the name of a map?
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Stiopa 24-Sep-20 04:53 PM
it should be in the game layer of any map
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Learath2 24-Sep-20 04:53 PM
You'll want to add dbg_msgs in the unpacking
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Pure_luck 24-Sep-20 04:53 PM
I want to check if map downloaded correctly too
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Stiopa 24-Sep-20 04:53 PM
map = polygon
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Pure_luck 24-Sep-20 04:54 PM
polygon
found it
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Stiopa 24-Sep-20 04:55 PM
yep that is definitely not the build
are u sure u are building on the harpoon branch and not master?
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Pure_luck 24-Sep-20 04:55 PM
hm... strangely it's a master
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Stiopa 24-Sep-20 04:55 PM
that must be it then
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Pure_luck 24-Sep-20 05:00 PM
works
looks nice so far
great job
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Stiopa 24-Sep-20 05:00 PM
thanks
it's mostly for physic testing atm
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Pure_luck 24-Sep-20 05:03 PM
How long are you programming in C/C++ Stiopa?
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Stiopa 24-Sep-20 05:04 PM
for about a year
but most of that time was algorithmics, basics and console applications with strings
tried some zesc rewrite in the summer
and now this
👍 1
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a gerdoe 24-Sep-20 05:11 PM
@Stiopa eh, why didnt github compile your branch... xd
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jxsl13 24-Sep-20 05:12 PM
maybe gotta activate github actions somewhere?
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Pure_luck 24-Sep-20 05:21 PM
github have a pretty small quota for free accounts
so I'd not bothered with github actions if you're not on a paid one
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Learath2 24-Sep-20 05:21 PM
2000 minutes per month isn't too bad
DDNet and Teeworlds both use free accounts, I don't think either project ever ran into the limit
1 minute of macOS is 10 minutes, 1 minute of windows is 2 minutes though
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jxsl13 24-Sep-20 05:28 PM
lol, how many commits do you push...
maybe not push every commit :D?
if you reach that limit at all
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Pure_luck 24-Sep-20 05:29 PM
I've ran into that limit pretty fast
but maybe that's because infCroya project actions config file has too many things to do after each commit
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jxsl13 24-Sep-20 05:30 PM
maybe comment out the macOS build, as it's nearoy the same as Linux
nearly
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Learath2 24-Sep-20 05:31 PM
You can also set up [skip-ci] so some commits don't get built at all
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jxsl13 24-Sep-20 05:31 PM
for the initial high frequency of commits period
interesting
maybe not rebuild when you update the readme.md
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Pure_luck 24-Sep-20 05:31 PM
As I mod and build server only I don't really need github actions to build something for me
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jxsl13 24-Sep-20 05:32 PM
:D
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Pure_luck 24-Sep-20 05:32 PM
also I don't that much need CI as I don't have tests and don't know how to write them for a teeworlds mod
coming from a web dev world having a project without specs is weird for me
I wish I could make acceptance tests for my mod
so I could spend less time arranging manual tests
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jxsl13 24-Sep-20 05:33 PM
tw testing ._. should be pushed more
especially in vanilla
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Pure_luck 24-Sep-20 05:34 PM
though I appreciate that in C++ world most things just work or broken
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jxsl13 24-Sep-20 05:34 PM
xD, I always assume that something is broken
even if it works
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Pure_luck 24-Sep-20 05:34 PM
I mean most errors are catched compiler stage
but not behavioral ones
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jxsl13 24-Sep-20 05:34 PM
nullptr dereference
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Pure_luck 24-Sep-20 05:34 PM
so no TDD could be used and no acceptance tests
most )
address corruptions and useless coredumps are driving me crazy
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jxsl13 24-Sep-20 05:35 PM
I used to run my server in gdb
while players played
helped
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Pure_luck 24-Sep-20 05:35 PM
when they play -- right
if they play once a week it's more difficult
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jxsl13 24-Sep-20 05:36 PM
basically always until
you have it somewhat stable
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Pure_luck 24-Sep-20 05:36 PM
yes, at least I use now chillerbot to test some things locally
for stability at least
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jxsl13 24-Sep-20 05:37 PM
once players join and somehow crash it, you can directly debug it, or you ise tue core dumps.
use the
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Pure_luck 24-Sep-20 05:37 PM
yeah, just my coredumps are useless
and I cannot afford to run server in gdb
because once it's crashed I need to restart immediately
or mod will lose this week playtime
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jxsl13 24-Sep-20 05:38 PM
coredumps are not useless when you ask some awesome person like guenstigwerben, who is awesome at debugging that :D
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Pure_luck 24-Sep-20 05:38 PM
well, I know how to debug coredump
the're not useless in general, definetely not
but sometimes they just point to obviously wrong places
or obscure ones giving no clue why it has crashed there
though it should not crash there, perfectly safe code
memory corruption issues -- it crash too late
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jxsl13 24-Sep-20 05:39 PM
You should then switch your stacktrace layer
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Pure_luck 24-Sep-20 05:39 PM
not, it's not on stacktrace
imagine destroying array and then accessing in at different place
you will have nothing useful in backtrace
just perfectly normal code
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jxsl13 24-Sep-20 05:40 PM
ok, that's logical errors, kinda hard to find
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Pure_luck 24-Sep-20 05:40 PM
I've tried to turn on ASAN to check for memory corruption, but somehow it prevents core dump to be created
so I'm stuck atm
I just live with my mod crashing 0-2 times a day
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Stiopa 24-Sep-20 05:41 PM
just riddle your code with if checks :d
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Pure_luck 24-Sep-20 05:41 PM
for start I don't know where to add them
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jxsl13 24-Sep-20 05:41 PM
I had a great approach
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Pure_luck 24-Sep-20 05:41 PM
I've added those checks to where coredump points me
and it's ok there
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jxsl13 24-Sep-20 05:41 PM
dbg_msg everywhere about the current states of stuff.
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Pure_luck 24-Sep-20 05:41 PM
so just coredump doesn't point to the right place
I will I think
but I'd better invest into switching into teesharp 😄
I've never had those deeply obscure problems in Unity development
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jxsl13 24-Sep-20 05:42 PM
teesharp D:?
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Pure_luck 24-Sep-20 05:42 PM
yeah
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jxsl13 24-Sep-20 05:42 PM
the heck?
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Pure_luck 24-Sep-20 05:42 PM
😄
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jxsl13 24-Sep-20 05:42 PM
I'm confused
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Pure_luck 24-Sep-20 05:42 PM
Implementation of Teeworlds server in .NET Core. Contribute to Matodor/TeeSharp development by creating an account on GitHub.
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jxsl13 24-Sep-20 05:43 PM
that's ein ther a pun
either
or real
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Pure_luck 24-Sep-20 05:43 PM
teeworlds 0.6 rewritten in C#
I think for those reasons too
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jxsl13 24-Sep-20 05:43 PM
lol, that's cool
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Pure_luck 24-Sep-20 05:43 PM
and there is one mod based on that mLife
but devs are burned up atm
and I am trying to encourage them to continue
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jxsl13 24-Sep-20 05:44 PM
send money or coffee
xD
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Pure_luck 24-Sep-20 05:44 PM
I will x) (edited)
or antidepressants dunno
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jxsl13 24-Sep-20 05:44 PM
teeworlds servers in different languages is cool
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Stiopa 24-Sep-20 06:40 PM
also wdym you haven't started the game in a while 😄 blasphemy! @jxsl13
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jxsl13 24-Sep-20 06:46 PM
24hours
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Pure_luck 24-Sep-20 07:09 PM
have you suffered from withdrawal?
having not played tw this much
what's even life looks like outside of tw?
is there such a thing or was it like a blackout to emptyness, bro?
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jxsl13 24-Sep-20 07:35 PM
suicidal thoughts
mostly
xD
kidding
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Stiopa 24-Sep-20 08:27 PM
yo
anyone else feeling the snow animation on this server feels... wrong?
a bit laggy
compared to other servers
I am worried that this is a me-only thing. ;p
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unsigned char* 24-Sep-20 10:12 PM
Joined the server.
Hello people!
😼 1
hp 1
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jxsl13 24-Sep-20 10:22 PM
I remember you from the forums 😮 (edited)
😋 1
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Stiopa 24-Sep-20 10:29 PM
he has arrived!
welcome to the hub of teeworlds, where we discuss water among other things @unsigned char*
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unsigned char* 24-Sep-20 11:01 PM
jxsl13 ... you didn't say "hello" in the forum post 😦
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Stiopa 24-Sep-20 11:21 PM
updated water github. no more falling like a rock. you do not fall anymore xd
maybe I should just make it 0.05 of grav
yeah that will be it until I go back to physics (now I am doing a water layer, which is quite complicated)
today I lazed a bit ^^
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jxsl13 24-Sep-20 11:39 PM
I mean some forum posts like 5 years ago :0.
hello here then!
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*pridy* 25-Sep-20 12:27 AM
Joined the server.
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Classicoke 25-Sep-20 12:33 AM
is da wer online??
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Paphlagon 25-Sep-20 02:19 AM
Joined the server.
Question! How can I get some mild moderator privileges on DDNet? I'm on there enough, it might help some of the annoying, game stopping blocking going on the novice maps by just a few noobs. Who might I talk to about that? Anyone know?
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TsFreddie 25-Sep-20 02:23 AM
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
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Stiopa 25-Sep-20 09:09 AM
🤔
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cyberfighter 25-Sep-20 10:49 AM
wow i hope ddnet has water too
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kara 25-Sep-20 11:14 AM
Joined the server.
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=3Matias=3👻็็็ 25-Sep-20 03:09 PM
Joined the server.
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Pure_luck 25-Sep-20 03:35 PM
is there any way to tell 0.7 client that there are no characters collisions?
hm... there are player_collision too
just my vanilla ignores it for some reason, ok
is there a client console command to list all effective tunes received from a server?
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redix 25-Sep-20 03:45 PM
dbg_tuning 1 I think
You cannot change tuning in vanilla game modes
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Pure_luck 25-Sep-20 03:48 PM
It's not vanilla mode
ddnet client receives right tune, just teeworlds doesn't
I want to debug it
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redix 25-Sep-20 03:50 PM
Based on ddnet + bridge or 0.7?
I experienced some issues with tunings on the ddnet bridge
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Pure_luck 25-Sep-20 03:52 PM
yeah, Sixup layer is not ideal
so some things are usually fixed by Learath2 as I find it
woah. Teeworlds server receives some tunings wrong, Now I think I can investigate it
thanks for a tip on dbg_tuning
Maybe there should be this command here https://www.teeworlds.com/?page=docs&wiki=server_tuning
As I've searched for something that related to tuning first
and didn't found it where I though it belongs
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redix 25-Sep-20 03:58 PM
But as far as I remember only the last two tuning params don't work (the collision ones)
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unsigned char* 25-Sep-20 03:59 PM
Teeworlds server it's a "black box" for the client with some things... :/ but i don't know the new changes on the source... maybe something was change...
You want change collisions on server or client (ghost)?
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Switcher 25-Sep-20 05:00 PM
Joined the server.
Hi all, who can explain me how to create fng serv ? (eng or fr pls)
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Learath2 25-Sep-20 05:05 PM
I think most everyone is running @noby's fork of fng2 nowadays. https://github.com/nobody-mb/teeworlds-fng2-mod
FNG mod for teeworlds, that advances the original FNG idea by golden spikes and other features - nobody-mb/teeworlds-fng2-mod
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noby 25-Sep-20 05:05 PM
thats 2yrs+ old version
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Learath2 25-Sep-20 05:05 PM
Though I'm not sure how up to date he keeps the github version. Maybe Jupeyyy's fork is more up to date now
Yeah see ^^ 😛
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noby 25-Sep-20 05:05 PM
FNG mod for teeworlds, that advances the original FNG idea by golden spikes and other features - Jupeyy/teeworlds-fng2-mod
the servers not owned by me are running this^
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Learath2 25-Sep-20 05:06 PM
@noby is it possible for us to get your mod to also use the antibot blob so we can open source yours?
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noby 25-Sep-20 05:06 PM
whatd be the point
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Learath2 25-Sep-20 05:06 PM
is Jupeyy's better?
I thought yours was kept more up to date
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noby 25-Sep-20 05:07 PM
depends what u mean by better, the fork u posted has very simple (but sortof buggy) anti cheat and also stats
but most people who want to setup a fng server dont really care about that stuff
also the mod im running now is sortof messy in the sense that it generates a lot of debug/logfiles and uses functions that only work on *nix and other things that would probably make it less appealing to someoen who just wanted a normal server
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b0th 25-Sep-20 05:14 PM
Joined the server.
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ReiTW 25-Sep-20 05:42 PM
I think his version is kept up to date but privately, since antibot is also private
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noby 25-Sep-20 05:43 PM
ye that too
since it is still in progress its easier to have a private repo where i dont have to worry about separating the antibot and keeping the code clean and commented
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TsFreddie 25-Sep-20 06:03 PM
justatest
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Jupstar ✪ 25-Sep-20 07:34 PM
"also stats"? what do u mean @noby
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noby 25-Sep-20 07:34 PM
persistent stats
that save across rounds
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Jupstar ✪ 25-Sep-20 07:35 PM
mine is btw based on vanilla teeworlds, so it wont work for 0.7 and 0.6
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noby 25-Sep-20 07:35 PM
(it needs a rewrite tbh with sql)
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Jupstar ✪ 25-Sep-20 07:35 PM
like nobys does
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noby 25-Sep-20 07:35 PM
mine is based on ddnet 10.8 with 0.7 compatibility code patched in, mostly from timakros unique server
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Stiopa 25-Sep-20 07:40 PM
waow, pretty
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TsFreddie 25-Sep-20 07:41 PM
is there a fixed link for downloading the latest client?
for ddnet or teeworlds or both.
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Jupstar ✪ 25-Sep-20 08:04 PM
its build once per day i think
for teeworlds you could sort by date: https://downloads.teeworlds.com/
(or generally parse the string)
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TsFreddie 25-Sep-20 08:07 PM
👌
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Stiopa 25-Sep-20 08:58 PM
attempt to add water layer no.1 failed
will retry in the future maybe
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Stiopa 25-Sep-20 09:33 PM
@TsFreddie can u update the server?
some fixes were made
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TsFreddie 25-Sep-20 09:34 PM
k
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Stiopa 25-Sep-20 09:34 PM
now I am going to begin work on new physics reiteration (edited)
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TsFreddie 25-Sep-20 09:34 PM
5 mins
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TsFreddie 25-Sep-20 10:07 PM
@Stiopa done
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Stiopa 25-Sep-20 10:08 PM
wonderful
I am a bit confounded rn as to how I should reorganize the code
Do you guys think that tees w/o diving gear should have any means of getting back to the surface in water besides hook & floating up?
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Ravie 25-Sep-20 10:30 PM
they should just sink
that way if you put infinite water at the bottom of a map you can't just float to the map edge and camp
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Learath2 25-Sep-20 10:41 PM
So tees are denser than water?
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Zatline 25-Sep-20 10:54 PM
make sure that tees feel somewhat the same regardless of having diving gear or not if A: tee with no gear floats B: tee with gear shouldn't just sink like a rock (edited)
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TsFreddie 25-Sep-20 11:16 PM
anyone seen this happen before?
only happened once with my textrender rework. can't reproduce it, it is driving me nuts
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Stiopa 26-Sep-20 12:00 AM
@Zatline atm it is very light sinking with diving gear
and very light swimming up with diving gear (jump) (edited)
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Stiopa 26-Sep-20 01:39 AM
@Ravie there shouldn't be a map with an endless ocean tbh
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Ravie 26-Sep-20 01:40 AM
yeah but sooner or later someone will make it
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Stiopa 26-Sep-20 01:40 AM
Hmm
That's a similar case with collision too
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Stiopa 26-Sep-20 01:50 AM
We will come up with a solution in due time
For now I will keep experimentings
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Skayland 26-Sep-20 05:36 AM
I want topdown teeworlds
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=3Matias=3👻็็็ 26-Sep-20 02:56 PM
Joined the server.
anyone talk spanish?
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heinrich5991 26-Sep-20 02:58 PM
this is an english server, no spanish please
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unsigned char* 26-Sep-20 03:23 PM
Me speak spanish
heinrich5991 hi bro!
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heinrich5991 26-Sep-20 03:25 PM
hi @unsigned char*, are you the unsigned char* ? 🙂
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unsigned char* 26-Sep-20 03:27 PM
yes! the old crazy pointer... continuing doing stupid stuff 😄
Touch the old crew! @Dune @Fisico @heinrich5991 @jxsl13 @Learath2 @magnet @Ryozuki @Zatline ufff too many people in this channel O_o (edited)
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heinrich5991 26-Sep-20 03:32 PM
heh nice
welcome 🙂
❤️ 1
I remember your minetee stuff ^^
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jxsl13 26-Sep-20 03:33 PM
😄
❤️ 1
Carmine Zono comes to mind. hm, he was Italian. (edited)
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Fisico 26-Sep-20 03:38 PM
welcome @unsigned char*
❤️ 1
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Learath2 26-Sep-20 03:52 PM
Oh, @unsigned char* is back 😄
❤️ 1
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Dune 26-Sep-20 03:55 PM
cheers @unsigned char*
❤️ 1
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Ryozuki 26-Sep-20 04:10 PM
hi
❤️ 1
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Stiopa 26-Sep-20 04:57 PM
yo @Zatline were you able to see custom graphics on the server?
or @Ravie
(bubbles, hud)
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Ravie 26-Sep-20 04:59 PM
yeah
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Stiopa 26-Sep-20 05:00 PM
one more question, compiled yourself or used the download link I was giving previously? @Ravie
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Ravie 26-Sep-20 05:00 PM
I used the painfully slow download
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Stiopa 26-Sep-20 05:48 PM
yo @TsFreddie, available? :)
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TsFreddie 26-Sep-20 05:48 PM
ww
what do you need
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Stiopa 26-Sep-20 05:50 PM
might want to update the server soon 😄
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TsFreddie 26-Sep-20 05:50 PM
ok
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Stiopa 26-Sep-20 05:51 PM
with a new map too
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noby 26-Sep-20 05:56 PM
i remember the @unsigned char* anti bot library thingy
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Iman 26-Sep-20 06:45 PM
why do some letters are coloured now ? like in ppl nicknames or clans
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Stiopa 26-Sep-20 06:47 PM
screenshot?
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Iman 26-Sep-20 06:49 PM
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Stiopa 26-Sep-20 06:49 PM
Gamer Client?
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Iman 26-Sep-20 06:49 PM
y
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Stiopa 26-Sep-20 06:50 PM
I don't know, but I guess they customized it in their gamer clients?
both of them seem to be using the G client indicated by the G?
please add this to the map database <3 @TsFreddie
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TsFreddie 26-Sep-20 06:52 PM
ok
can i pull now
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Iman 26-Sep-20 06:52 PM
hidden option cl_text_colors seems to work :0
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Stiopa 26-Sep-20 06:52 PM
not yet. I think I want to add more stuff before test (edited)
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TsFreddie 26-Sep-20 06:52 PM
👌
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ShootXen 26-Sep-20 07:28 PM
dune will remove that feature with the next version of the gamerclient (edited)
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Iman 26-Sep-20 07:30 PM
why ?
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ShootXen 26-Sep-20 07:31 PM
he told me the reason but can't remember anymore
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Iman 26-Sep-20 07:31 PM
:|
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ShootXen 26-Sep-20 07:31 PM
but he should keep
how to use colors? (edited)
^rShootXen
r=red b=blue p=purple etc.
but dune forgot that feature when he ported his client to 0.7 (edited)
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TsFreddie 26-Sep-20 07:44 PM
thonk
why do you need that
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ShootXen 26-Sep-20 07:45 PM
because :it_cool:
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TsFreddie 26-Sep-20 07:45 PM
doggo_lol
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ShootXen 26-Sep-20 07:45 PM
you show up with a red name in the blue team as well for everyone else that uses gamerclient
or blue in red team
minor flaws
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TsFreddie 26-Sep-20 07:46 PM
i'll stick with vanilla for now.
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Stiopa 26-Sep-20 07:47 PM
what could cause content.py not to work? :/ (edited)
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TsFreddie 26-Sep-20 07:48 PM
a lot of things
:/ does not build log say anything
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Stiopa 26-Sep-20 07:48 PM
ah it worked when I used the build (edited)
hmm
but I swear I could run it via .py!
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TsFreddie 26-Sep-20 07:49 PM
thonk
well
it is designed as part of the build process i suppose
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Stiopa 26-Sep-20 08:20 PM
@TsFreddie you may build now 😄
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TsFreddie 26-Sep-20 08:22 PM
@Stiopa done
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Stiopa 26-Sep-20 08:22 PM
wonderful
do you want to test it ingame?
I seem to have connection issues 😅
ok I think it's because I was playing on the binary I opened on winrar
ping's ok now
nvm, still some issues. hmm
weird... anyhow
if anyone wants to test the water build, the source can be fetched from (compilation may have issues with graphics): https://github.com/Stiopa866/teeworlds/tree/harpoon alternatively, you can download the binaries from here (only windows, but the graphics should 100% work): http://www.mediafire.com/file/pmgq77kqe0dc3l5/teeworldswater.zip/file The server for testing is on ip: 194.124.32.240:8303 and you need to type "connect 194.124.32.240:8303" in console to connect. Maps available with water are ctf_pond and polygon, the latter having diving gear. Password for mod rcon is "moderator" and it allows to tune values & change maps
A retro multiplayer shooter. Contribute to Stiopa866/teeworlds development by creating an account on GitHub.
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Stiopa 26-Sep-20 08:49 PM
@TsFreddie can u view if the cpu usage is high on the serv?
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TsFreddie 26-Sep-20 08:57 PM
seems fine
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Stiopa 26-Sep-20 08:59 PM
strange, there are ping issues
@TsFreddie
would u be able to run a vani server on 8304
so that I can test if I screwed something up or if it is host issue
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TsFreddie 26-Sep-20 09:01 PM
i'll download the client and take a look
might just be a bad server
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Stiopa 26-Sep-20 09:03 PM
well, it worked previously?
good ping was had b4
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TsFreddie 26-Sep-20 09:08 PM
thonk yea, it wasn't a big cloud service or anything
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Stiopa 26-Sep-20 09:08 PM
the server crashed?
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TsFreddie 26-Sep-20 09:09 PM
what
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Stiopa 26-Sep-20 09:09 PM
can't connect
lol
nvm
back on it
it timed me out
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TsFreddie 26-Sep-20 09:09 PM
watermeron
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Stiopa 26-Sep-20 09:09 PM
and I couldn't connect for a bit
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TsFreddie 26-Sep-20 09:11 PM
ben & jerry baked alaska is so good
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kisteklak 26-Sep-20 10:20 PM
Joined the server.
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Stiopa 26-Sep-20 10:25 PM
@Zatline informing about the new version here in case you missed it ^^ https://discordapp.com/channels/407308363031117832/407308363031117834/759483298774515713
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Zatline 26-Sep-20 10:25 PM
ya was just downloading it
hype
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Stiopa 26-Sep-20 10:58 PM
@TsFreddie could you add this map too?
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TsFreddie 26-Sep-20 10:58 PM
done
you can change it in f2
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Stiopa 26-Sep-20 11:00 PM
oh, and one more thing
one more map update
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TsFreddie 26-Sep-20 11:14 PM
done
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Stiopa 26-Sep-20 11:19 PM
wunderbar
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Stiopa 26-Sep-20 11:44 PM
@Zatline well, wiht the cursor moving I imagined tee rotating in the direction of the cursor :d
@Ravie could not get in?
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Zatline 26-Sep-20 11:45 PM
that sounds interesting @Stiopa
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Stiopa 26-Sep-20 11:47 PM
ye but we are not going with that style are we
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Ravie 26-Sep-20 11:50 PM
@Stiopa ye I can't connect
or wait I'm stupid, that's the unmodified client xD
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Stiopa 26-Sep-20 11:53 PM
get the latest one :d
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Stiopa 27-Sep-20 12:06 AM
ye u just crashed me thx @Ravie
thx will look into it
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Stiopa 27-Sep-20 01:27 AM
cursor oriented swimming found their supporters. lol
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HoodedBoi 27-Sep-20 01:28 AM
Joined the server.
uhhh i just saw this game on steam, looks interesting. : P
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Stiopa 27-Sep-20 01:30 AM
it's fantastic
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HoodedBoi 27-Sep-20 01:32 AM
and the game probably has the same artstyle taste as mine
soo uh
is this game ded?
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Dune 27-Sep-20 01:34 AM
It's very old at least ;) give it a try
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HoodedBoi 27-Sep-20 01:38 AM
uh k...?
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Stiopa 27-Sep-20 01:40 AM
@Zatline changed the delay between animations for the bubble. 0.2->0.1 ms
definitely smoother
I think that next on the agenda are more maps to test water in
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HoodedBoi 27-Sep-20 01:44 AM
hmm.
i watched some gameplay
Teeworlds Gameplay Fun little open-source game, clearly it is not COD but it will help you pass some time. This is the first time I am playing this game so I do suck at it. you can download this game from the official website https://www.teeworlds.com/ Please take a look at...
and it looks
kinda good : )
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Stiopa 27-Sep-20 01:47 AM
I begun in 2013, and I am still having great fun with this game to this day
and there are people playing for far longer
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HoodedBoi 27-Sep-20 01:47 AM
sooo uh ye just checking out this community
hope it stays alive
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Dune 27-Sep-20 11:38 AM
It'd be quicker to download it and give it a try, it's like 12MB :)
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VekiPro 27-Sep-20 01:11 PM
Like , Subscribe for more Subscribe2VekiPro Subscribe2UrkePro UrkePro : https://www.youtube.com/channel/UC_TAXjPs0axtoVbaIbKQkfA #teeworlds #ddnet #vekipro
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Tezcan 27-Sep-20 07:56 PM
huge skill right there 👀
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jxsl13 27-Sep-20 07:59 PM
@Tezcan troll :D
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Tezcan 27-Sep-20 07:59 PM
me? never
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Stiopa 27-Sep-20 07:59 PM
everyone started somewhere
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jxsl13 27-Sep-20 08:00 PM
I wonder if the gamer client has a ghost feature, that would be nice. might make racing easier.
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Tezcan 27-Sep-20 08:01 PM
ghost doesn't make racing easier, but yea nice feature to have
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jxsl13 27-Sep-20 08:02 PM
I mean, you would not have to remember when what to do, just follow your ghost and probably improve your run, slightly, but surely.
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redix 27-Sep-20 08:02 PM
I ported them to 0.7 at the beginning of the year but never released it :O
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jxsl13 27-Sep-20 08:02 PM
:0
:O
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TsFreddie 27-Sep-20 08:03 PM
F-client might have it
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jxsl13 27-Sep-20 08:03 PM
:( )
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Tezcan 27-Sep-20 08:03 PM
jxsl!! ghost can be really distracting, i know some pros who delete their ghost
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redix 27-Sep-20 08:03 PM
As far as I know no public client has it yet
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jxsl13 27-Sep-20 08:04 PM
well, maybe one day, when I'm a "pro" (HA funny) racer, I might do the same.
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Tezcan 27-Sep-20 08:04 PM
no f-client doesnt have it
:/
redix make new sushi client thx
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jxsl13 27-Sep-20 08:04 PM
pls
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Tezcan 27-Sep-20 08:04 PM
hahh
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jxsl13 27-Sep-20 08:04 PM
best client ever
until you get banned on fng :3
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TsFreddie 27-Sep-20 08:04 PM
:/
does ddnet have that
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Tezcan 27-Sep-20 08:05 PM
yes
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redix 27-Sep-20 08:05 PM
I'll upgrade my code to latest 0.7 code and probably do a PR to gamer and f-client then. Not interested in releasing my own client
💯 2
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Tezcan 27-Sep-20 08:06 PM
also do a speedometer!!
i miss that
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jxsl13 27-Sep-20 08:06 PM
add speedos
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TsFreddie 27-Sep-20 08:07 PM
i want my own client solely because IME is a bitch. i can only do some hackery to get IME working. so i can release it in china
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jxsl13 27-Sep-20 08:08 PM
what is IME
mandarin keyboard stuff?
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TsFreddie 27-Sep-20 08:08 PM
the thing that pops up when you type cjk. input method editor
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jxsl13 27-Sep-20 08:08 PM
ok
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TsFreddie 27-Sep-20 08:10 PM
i usually just steal features from other clients and stuff in optimization for chinese chubbs_music
havent done that in a while
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Stiopa 27-Sep-20 08:15 PM
what about ghosts in vanilla one may enable/disable?
not a chance? :p
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TsFreddie 27-Sep-20 08:26 PM
kek
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Stiopa 27-Sep-20 08:28 PM
I mean, some race support is being added after all
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jxsl13 27-Sep-20 10:13 PM
true that
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redix 27-Sep-20 10:55 PM
well... the file format used for the ghosts isn't optimal. It's only capable of storing the path for one tee. It's limited, unflexible, but the files are small and the whole thing works pretty well. And since we have a bit more info about the race state, the code isn't as ugly as it was in 0.6 😄
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redix 28-Sep-20 12:09 AM
Updated ghost code to tw master. In case someone wants to test: https://github.com/axblk/teeworlds/tree/ghost The UI is still WIP
A retro multiplayer shooter. Contribute to axblk/teeworlds development by creating an account on GitHub.
❤️ 1
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Dune 28-Sep-20 01:20 AM
@redix gladly, though I didn't update to master for a while
❤️ 1
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redix 28-Sep-20 01:26 AM
I'll need some more time to finish the ui anyway Since it's mostly self-contained, it should even be kinda easy to downgrade it to an older code-base
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Elkyradefuego 28-Sep-20 12:08 PM
Joined the server.
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Teks 28-Sep-20 02:01 PM
Joined the server.
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Paphlagon 29-Sep-20 03:40 AM
Anyone here able to offer some moderator privileges? I'd love to kick the blockers on these crowded novice maps.
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Souly 29-Sep-20 03:42 AM
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Paphlagon 29-Sep-20 03:43 AM
Thanks!
❤️ 1
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Danil (in-game "furry guy") 29-Sep-20 01:02 PM
Joined the server.
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Sakido 29-Sep-20 01:04 PM
Joined the server.
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小鱼干China,Mr.k 29-Sep-20 05:41 PM
Joined the server.
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! ❰G❱ MD 29-Sep-20 08:48 PM
Joined the server.
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! ❰G❱ Mɾ Eʅҽɳσɾ 🌹 29-Sep-20 08:48 PM
Joined the server.
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Stiopa 29-Sep-20 10:04 PM
@TsFreddie yo can u update the server?
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SPiRiT 29-Sep-20 11:14 PM
Joined the server.
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Stiopa 30-Sep-20 12:29 AM
@Zatline water is looking very optimistic. :) (edited)
👀 1
can't wait to show the next version...
sadly TsFreddie is away
let's say I managed to deal with the projectiles in water in a satisfactory way
😉 😉
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Zatline 30-Sep-20 12:32 AM
that sounds exciting
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Stiopa 30-Sep-20 12:32 AM
it is
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Zatline 30-Sep-20 12:32 AM
u guys collaborated?
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Stiopa 30-Sep-20 12:33 AM
nah, I did the thing solo
it's just that TsFreddie hosts the serv
so I need him to have it updated
to the latest version
and unfortunately, no man is available 24/7 😔
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Zatline 30-Sep-20 12:34 AM
so u saying u slowly turning into a code wizard 🤭
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Stiopa 30-Sep-20 12:34 AM
wouldn't say so
my solution is what you call a "hack" I suppose
I think so, at least
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Zatline 30-Sep-20 12:34 AM
sounds evil
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Stiopa 30-Sep-20 12:35 AM
can you or Ravie host a server?
to test the new stuff
I wish to show it today if possible :d
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Zatline 30-Sep-20 12:36 AM
@Ravie could ya I don't know how to do server
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Stiopa 30-Sep-20 12:38 AM
should be updated with new binaries
whenever TsFreddie goes online, I am sure he will update the public server
and I will advertise new stuff in the morning I suppose
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Ravie 30-Sep-20 12:38 AM
sure tho my server doesn't always wanna show up
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Stiopa 30-Sep-20 12:39 AM
we can always do connect "ip"
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Ravie 30-Sep-20 12:39 AM
well no, that's the problem
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Stiopa 30-Sep-20 12:39 AM
like it is done with the TsFreddie's one
make sure to have the map
on your serv
u mean your server is not connectable to sometimes?
surely this will work, right?
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Ravie 30-Sep-20 12:42 AM
it should be up
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Stiopa 30-Sep-20 12:44 AM
@Zatline "No Secrets Here"
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TsFreddie 30-Sep-20 01:17 AM
@Stiopa
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Stiopa 30-Sep-20 01:21 AM
Huh
Vs didn't return the error
ThxI @TsFreddie
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NanoK 30-Sep-20 04:21 AM
HOLA
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bacàsable 30-Sep-20 12:40 PM
Joined the server.
Hi, i don't get any serverlist when i first start the game
i don't have any firewall filtering outgoing connection
how does the game get his serverlist ?
➜ cd .local/share/teeworlds/ 12:31:42 .local/share/teeworlds ➜ tree 12:41:49 . ├── configs ├── demos │   └── auto ├── downloadedmaps ├── dumps ├── maps ├── masters.cfg ├── screenshots │   └── auto ├── serverlist.json ├── settings07.cfg ├── skins └── ui_settings.json 9 directories, 4 files .local/share/teeworlds ➜ cat serverlist.json 12:41:51 { "serverlist": [ ] }
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Liwa²⁴ 30-Sep-20 12:47 PM
Joined the server.
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Kondensator 30-Sep-20 12:57 PM
Joined the server.
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HoodedBoi 30-Sep-20 03:01 PM
hey uh guys
so i decided to try out the game
soo uh
how do i run the game? : P
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Stiopa 30-Sep-20 03:07 PM
Wdym how do u run the game
U use the exe
Unless you downloaded the src
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HoodedBoi 30-Sep-20 03:09 PM
nvm
i dunnit
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Stiopa 30-Sep-20 03:12 PM
What is ur os
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HoodedBoi 30-Sep-20 03:21 PM
windows
i allready got the game running tho
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HoodedBoi 30-Sep-20 03:29 PM
holy crap it's good 😄
feelsamazingman 4
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HoodedBoi 30-Sep-20 03:52 PM
i didn't get to play any ctf or pvp stuff (cus theyr'e literally empty), the ddrace stuff was gud : )
that was one hell of a game
anyways, uh
was there any gud players back in the day?
lemme guess they left the game : P
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Iman 30-Sep-20 03:55 PM
there is still some good players, and if you're a bit patient and curious you can find pvp stuff ;)
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HoodedBoi 30-Sep-20 04:07 PM
Now that i played the game i wish demoman tf2's Loch-n-load worked like teeworld's grenade launcher XD (edited)
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Stiopa 30-Sep-20 04:10 PM
There is still a pretty sizable scene of teeworlds pro players but it had been greater
There are often pretty good players playing ctf5
It's been decreasing a bit due to a few factors though
1) Teeworlds attracts less players nowadays
2) Players whi join the game often flock to communities like DDrace or BW instead of seeking improvement in vanilla
3) Pro players of the past are usually students or adults with lives and jobs and hence they don't always have the time
4) Entry bar to the pro field tends to be quite high
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ShootXen 30-Sep-20 04:51 PM
join fng, casual
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Quixe 30-Sep-20 07:08 PM
Joined the server.
hello someone play(hola alguien juega)
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NanoK 30-Sep-20 08:22 PM
quien esta jugando?
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heinrich5991 30-Sep-20 08:34 PM
@bacàsable the game gets its server list via UDP from the master servers
master1,2,3,4.teeworlds.com (edited)
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Stiopa 30-Sep-20 08:39 PM
question
if the game can't load a sprite set
does it load the game one instead?
it doesn't want to load my gorgeous programmer art...
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a gerdoe 30-Sep-20 09:11 PM
@bacàsable client can't load serverbrowser, yes?
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NanoK 01-Oct-20 08:16 AM
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ShootXen 01-Oct-20 02:33 PM
Ban remove link, no one supports block. Sorrry mate but you are wrong here
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Kallemy 01-Oct-20 03:37 PM
Joined the server.
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jxsl13 01-Oct-20 04:08 PM
hate speech
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Stiopa 01-Oct-20 04:10 PM
Block speech
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HoodedBoi 01-Oct-20 04:26 PM
soo yeah uh
The Reveal Trailer of Steve, Alex, Zombie and Enderman from Minecraft in Super Smash Bros Ultimate for Nintendo Switch from June 2020 Nintendo Smash Ultimate Direct.
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jxsl13 01-Oct-20 05:12 PM
F4
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Stiopa 01-Oct-20 10:24 PM
@Zatline marvel at my art.
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jxsl13 01-Oct-20 10:38 PM
xD
looks funny
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Stiopa 01-Oct-20 10:40 PM
placeholder art ftw
it works for now
well
IT WOULD WORK IF TEEWORLDS WOULD LOAD THE DAMN FILE
>:(
this one I have only achieved by replacing game.png with other file (edited)
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Stiopa 01-Oct-20 10:48 PM
I feel like the weapon sprites is always referencing game image
instead of the one I tell it to...
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Zatline 02-Oct-20 12:37 AM
that is super odd
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Zatline 02-Oct-20 01:00 AM
maybe @Dune knows a workaround perhaps it is worthy of an issue
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Dune 02-Oct-20 01:13 AM
that's not a feature of teeworlds
that's a bug in his code
(most likely)
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Zatline 02-Oct-20 01:20 AM
so what u saying it should be easily possible but since it isn't for @Stiopa there must be a bug in his code
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Stiopa 02-Oct-20 05:41 AM
It can totally be a bug yeah
A retro multiplayer shooter. Contribute to Stiopa866/teeworlds development by creating an account on GitHub.
My code for the harpoon weapon & Textures is stored here
(Due to some bugs and being quite unfinished I separated it from the "main" water branch) (edited)
I can't find the issue in network.py
Neither could IDLE find any python error...
I don't believe it is a file issue. harpoon.png works when it is the game.png...
I have an idea but I have to return home first
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TsFreddie 03-Oct-20 05:20 PM
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Learath2 03-Oct-20 05:34 PM
selfietime?
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TsFreddie 03-Oct-20 05:35 PM
justatest not really a selfie tho
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[ɴ]Rieds.. 03-Oct-20 06:23 PM
Joined the server.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 04-Oct-20 10:19 AM
hello everyone, i am creating a lua file, and in this file i want to put a auto writer that write a command automatically, so i added the timer, and i just need to add the function who auto write. Someone knows how to create it ?
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jxsl13 04-Oct-20 12:25 PM
lua bad.
you want to periodically execute teeworlds server commands? For example: periodic announcements?
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Dune 04-Oct-20 12:35 PM
What kind of command?
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Learath2 04-Oct-20 01:08 PM
I don't think anyone here is familiar with ATH's lua hooks
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jxsl13 04-Oct-20 01:08 PM
I guess that is not even ath related.
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Learath2 04-Oct-20 01:08 PM
He was working with ATH lua a couple weeks ago
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jxsl13 04-Oct-20 01:09 PM
hm, ok, then gotta wait for a response, I guess.
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a gerdoe 04-Oct-20 01:09 PM
ath has discord server, ig, he can ask for help there
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__Jalo__ 04-Oct-20 06:20 PM
Joined the server.
Hi
I have a problem with teeworlds
And is that the aim cursos is sticked to my character body
And I don't know how to fix it
Any help or suggestion?
I can send an image of the problem if u want
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 04-Oct-20 06:26 PM
@a gerdoe what is the server of ATH ?
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Stiopa 04-Oct-20 06:28 PM
@__Jalo__ is it only ingame or in menus as well?
like, does your mouse work in the menus?
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__Jalo__ 04-Oct-20 06:35 PM
No
Only in gameplay
Wait
I send a photo
Do u see it?
The aim is IN my character
And if I didn't explained well is cause I'm from Spain xd
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jxsl13 04-Oct-20 06:37 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 what do you want todo and where do you want to do it?
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__Jalo__ 04-Oct-20 06:37 PM
@__Jalo__ is it only ingame or in menus as well?
@Stiopa ingame
.-.
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 04-Oct-20 06:48 PM
@jxsl13 what do you mean ?
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Stiopa 04-Oct-20 06:51 PM
in f1
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jxsl13 04-Oct-20 06:51 PM
I do not understand what you want to do with that lua stuff.
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Stiopa 04-Oct-20 06:51 PM
what is your cl_max_mouse_distance_static
@__Jalo__
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__Jalo__ 04-Oct-20 06:52 PM
Emm
Wait
Don't see it
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Stiopa 04-Oct-20 06:55 PM
write that there
it should return the value
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__Jalo__ 04-Oct-20 06:55 PM
Ok
It says (edited)
It doesn't exist the command (edited)
v:
The command is
It's what it days
Says*
I used that command
And it dead that the value is 1
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jxsl13 04-Oct-20 06:59 PM
dead D:
said 😄
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Stiopa 04-Oct-20 06:59 PM
change it to 400 @__Jalo__
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jxsl13 04-Oct-20 06:59 PM
cl_max_mouse_distance_static 400
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__Jalo__ 04-Oct-20 07:00 PM
Ok :D
It says
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jxsl13 04-Oct-20 07:01 PM
400
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__Jalo__ 04-Oct-20 07:01 PM
It doesn't exist the command
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jxsl13 04-Oct-20 07:01 PM
well
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__Jalo__ 04-Oct-20 07:02 PM
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jxsl13 04-Oct-20 07:02 PM
your photo says the opposite
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__Jalo__ 04-Oct-20 07:02 PM
:v
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__Jalo__ 04-Oct-20 07:02 PM
No
It says first mouse
Then max
:vvv
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jxsl13 04-Oct-20 07:02 PM
well, then use that
I just copied stiopa's command
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__Jalo__ 04-Oct-20 07:03 PM
OMFG
THANKS U
SO MUCH
I LOVE U
I haven't played
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jxsl13 04-Oct-20 07:04 PM
thank Stiopa
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__Jalo__ 04-Oct-20 07:04 PM
For months
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jxsl13 04-Oct-20 07:04 PM
D:
he the mvp
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__Jalo__ 04-Oct-20 07:04 PM
@Stiopa THANK U SO MUCH
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jxsl13 04-Oct-20 07:04 PM
now send money (edited)
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__Jalo__ 04-Oct-20 07:04 PM
:v
No
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jxsl13 04-Oct-20 07:04 PM
xD
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__Jalo__ 04-Oct-20 07:04 PM
>:v
I havent played
For months
Like 3
And all because I wrote a command that someone said me
>:v
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a gerdoe 04-Oct-20 07:07 PM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 google it...
why didn't you even google it...
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__Jalo__ 04-Oct-20 07:35 PM
This is dead or it's only what I think :v
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 04-Oct-20 08:15 PM
@a gerdoe oh i already have it, but you talked about the discord server
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Pure_luck 04-Oct-20 08:16 PM
Is teeworlds forum is a premoderated one?
I've submitted an announcement but don't see my post in a list.
If that's an error tell me and I will resubmit my announcement.
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Stiopa 04-Oct-20 08:26 PM
@Pure_luck verification has been adopted I believe
quite recently
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a gerdoe 04-Oct-20 08:38 PM
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Pure_luck 04-Oct-20 08:44 PM
Why do they have a hanging penis instead of a logo?
🤔
Ah, got it. Viagra for non-skillful.
Smart
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a gerdoe 04-Oct-20 08:45 PM
does T really look like penis (edited)
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Pure_luck 04-Oct-20 09:46 PM
in that font yeah
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Kaan.kun 05-Oct-20 08:25 AM
Joined the server.
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hussainx3 05-Oct-20 12:04 PM
Joined the server.
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Stiopa 05-Oct-20 05:22 PM
@TsFreddie home yet? 😄
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TsFreddie 05-Oct-20 05:22 PM
thonk
quarantining in shanghai
have to stay in quarantine zone for 14 days before i can go home
server update?
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Stiopa 05-Oct-20 05:25 PM
yeah
soon, at least
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TsFreddie 05-Oct-20 05:25 PM
ok
it is late in china tho.
i can do it tomorrow morning
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jxsl13 05-Oct-20 05:41 PM
user account ._.
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Stiopa 05-Oct-20 06:35 PM
question, what happened to teeworlds-stats.info?
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Tezcan 05-Oct-20 06:43 PM
here you go : https://status.tw/
A service for displaying and analyzing the status and statistics of Teeworlds servers and players
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Stiopa 05-Oct-20 06:44 PM
so it just renamed?
@Tezcan
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Tezcan 05-Oct-20 06:45 PM
yes
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unsigned char* 05-Oct-20 08:34 PM
@Pure_luck ping!
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Pure_luck 05-Oct-20 08:34 PM
woah
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Stiopa 05-Oct-20 09:51 PM
dragging going well
tho not sure if this will be the perfect weapon, programming this is a learning experience nevertheless
@Zatline are there any specifics you expect from a harpoon weapon?
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jxsl13 05-Oct-20 10:45 PM
harpoon nails a player to the opposite wall 😄
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louis 05-Oct-20 10:50 PM
wtf is a harpoon
sounds interesting, is it being added?
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jxsl13 05-Oct-20 10:52 PM
stiopa is doing conceptual stuff
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Stiopa 05-Oct-20 10:53 PM
@jxsl13 yoo that sounds cool 😄
though I can imagine nailing someone to a wall is a bit strong
(the fact you can use harpoon to nail someone to a corner rn is too, but I plan to mend that by suggesting a bar for pulling)
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louis 06-Oct-20 01:13 AM
wont a harpoon gun be similar to hook
also if u nail someone to a wall couldnt u harpoon them > hook them > travel with them
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Rilla 06-Oct-20 02:53 AM
There was once a picture of all teeworlds files, where you could see which file is connected to the others. Does someone still got it?
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Caique 06-Oct-20 05:45 AM
Joined the server.
Helloooooooo
Im Brazilian
And no know speak english
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Stiopa 06-Oct-20 05:50 AM
@louis yes, indeed, but: harpoon deals dmg, travels fast, may bounce off unhookables and drags at a faster rate
At least in my concept
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louis 06-Oct-20 05:52 AM
a weapon that bounces would be cool
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Stiopa 06-Oct-20 05:56 AM
Indeed, it sounds cool
Tho laser does that ^^
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Pure_luck 06-Oct-20 10:02 AM
If a harpoon bounce of the wall and grab somebody behind the corner will it bring him back? And if yes, will that happen In a straight line or by an old (bounced) path? Both seems to be weird. (edited)
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Stiopa 06-Oct-20 10:05 AM
It will go in a straight path directed at owner char
Whether the harpoon is pulling is decided by player at will
Once the harpoon found its target, be it a character or ground, the holder may pull the victim/themselves via left click in a straight line
@Pure_luck
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Pure_luck 06-Oct-20 10:11 AM
But if he catched anything behing a corner there will be no straight line.
Or harpoon ignores some of game physics?
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Stiopa 06-Oct-20 10:12 AM
It will pull towards the player, even if a solid block is there
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Pure_luck 06-Oct-20 10:12 AM
Ah... hook does that too. I've forgot that.
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Stiopa 06-Oct-20 10:12 AM
This is obviously exploitable
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Pure_luck 06-Oct-20 10:13 AM
At least I know that harpoon has a difference from hook. It's 90% same just bounces. Right?
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Stiopa 06-Oct-20 10:13 AM
But I have a way to counteract that
It also deals 4 dmg on hit
Is affected by friction and gravity
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Pure_luck 06-Oct-20 10:14 AM
Oh, it's ballistic.
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Stiopa 06-Oct-20 10:14 AM
And pulls much more strongly
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Stiopa 06-Oct-20 10:22 AM
Next up is the harpoon launcher. A new "sixth" weapon, dare I say, that may also be used outside water and one that shoots out a harpoon on a chain. The harpoon would travel at a relatively high velocity and would travel until it hits a character or a hookable tile. Should it hit an unhookable, it would reflect and continue with reduced velocity. (Badly drawn example of such:)  Would the harpoon hit something, the harpoon sticks to it and awaits input or a change of weapon. If the harpoon doesn't hit anything (goes OOB) it will retract. The pulling power of harpoon is high, much higher than of the regular hook. This could make the pulled target rapidly approach the puller and, if missed, would just fling back much to pulled's dismay. Now, the pulling can be handled in many ways: Click to toggle pulling. Click once and pull without a way to stop.Use left and right click to lengthen shorten the hook allowing to pull and even to hang There should also be a time limit so that someone can't just block the pulled in a corner Hitting with a harpoon could inflict 4 dmg
Copy paste from my comment on the issue
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__Jalo__ 06-Oct-20 10:30 AM
Niceee :D
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Dune 06-Oct-20 12:08 PM
@Rilla the dependency graph? That's a bam thing
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Rilla 06-Oct-20 12:09 PM
Yeah exactly
Someone posted it earlier
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Dune 06-Oct-20 02:49 PM
Matricks removed the feature tho
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Stiopa 06-Oct-20 02:51 PM
:(
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i am at night(hanzo) 06-Oct-20 05:37 PM
Joined the server.
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__Jalo__ 06-Oct-20 05:38 PM
F
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Stiopa 06-Oct-20 06:43 PM
for which c++ version is teeworlds made to work for?
nvm
answer no longer needed
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__Jalo__ 06-Oct-20 07:08 PM
xD
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jxsl13 06-Oct-20 07:24 PM
c++03
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Stiopa 06-Oct-20 07:28 PM
I think I solved my issue anyway
I should be able to get the harpoon thingy to be tested soon :)
@Zatline @Ravie want to test it somewhere later today?
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Ravie 06-Oct-20 07:30 PM
why not
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Zatline 06-Oct-20 07:38 PM
currently not home later sure
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Stiopa 06-Oct-20 07:39 PM
wunderbar
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Pivert08 06-Oct-20 07:56 PM
Joined the server.
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Yannik 06-Oct-20 08:00 PM
Joined the server.
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Stiopa 06-Oct-20 09:52 PM
unlike in the previous iterations, this build is much more experimental and hence it is located on harpoon_weapon branch instead of harpoon
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Isegrin 06-Oct-20 10:28 PM
Joined the server.
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Stiopa 06-Oct-20 11:11 PM
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Zatline 06-Oct-20 11:27 PM
rdy to test @Ravie @Stiopa
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Stiopa 06-Oct-20 11:27 PM
wonderful
it's a bit late for me but I can manage
I've sent the files above ^^
furthermore, an update to ctf56
and please put this map in too
@Ravie
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Ravie 06-Oct-20 11:31 PM
@Stiopa I'm supposed to host?
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Stiopa 06-Oct-20 11:31 PM
you host usually, don't you? :d
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Ravie 06-Oct-20 11:31 PM
well I did once
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Stiopa 06-Oct-20 11:31 PM
tsfreddie is in china rn and sleeping a good nights sleep I suppose
so he can't update the main server
hence we count on thee
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Stiopa 07-Oct-20 12:39 AM
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Zatline 07-Oct-20 12:40 AM
could make the map more intresting ya
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Stiopa 07-Oct-20 12:40 AM
can be done
rn I will go chill, and I can continue tomorrow, since it is a pretty ok day for me
unlike monday and tuesday
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louis 07-Oct-20 02:40 AM
👍 2
ok just a little rant i dont want to hate too much
would be nice if the graphics on 0.7 were cleaned up tho
i like the new mapres/some other graphics but the gui took a turn down the wrong road imo (actually the main menu is good but its still a little janky) (edited)
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Zatline 07-Oct-20 02:54 AM
img1: it's a bug I think it has been fixed already for next version img2: server browser can have some improvements I'm already at a new concept that cleans up the design img3: agree img4: don't know what happend with the feets there ^^
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louis 07-Oct-20 02:54 AM
oh nice to see some stuff is fixed
also is the content stuff like water/new weapon planned for 0.8?
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Zatline 07-Oct-20 02:55 AM
it's experimental but I'd like to see it get done ya (edited)
but will take some more testing and approval of A the community and B the "chief in office" :p (edited)
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TsFreddie 07-Oct-20 04:26 AM
thonk didn't we have one tab less already
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Zatline 07-Oct-20 04:39 AM
it's not about the tabs horizontally but vertically usually in UI design u don't keep sowing the sub menu like this when u go deeper into the menu 6 rows is fine and intended by the design but if u keep showing the sub menu it turns into 12 tabs
and that is where it starts looking clustered :p
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TsFreddie 07-Oct-20 04:40 AM
thonk ok
did find a bug tho
fixed
lol
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ad|BoReD. 07-Oct-20 10:57 AM
Joined the server.
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TsFreddie 07-Oct-20 11:04 AM
we just had a tournament in china
i'm making mousepads for winners
thoughts?
sorry about the ddrace theme
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Stiopa 07-Oct-20 11:07 AM
Not a vani tourn? :(
Looks good!
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TsFreddie 07-Oct-20 11:07 AM
sorry no. ;(
we had ddr fng and ball. (yes ball
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Stiopa 07-Oct-20 11:10 AM
Utd.Legends are calling
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TsFreddie 07-Oct-20 11:15 AM
now that i think of it.
i really want the entire CTF5 to be printed on a mousepad
would be cool
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ShootXen 07-Oct-20 11:25 AM
Doesnt look Bad @TsFreddie
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[ɴ]ϟGamingEvolvedᴵᴷᴹ | ƠƧƇ ↬ 07-Oct-20 11:39 AM
Joined the server.
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Stiopa 07-Oct-20 11:51 AM
@TsFreddie only ctf2
<3
Or... ctf3 mby
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Sanzu 07-Oct-20 12:18 PM
Joined the server.
o/
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Patiga 07-Oct-20 12:32 PM
@TsFreddie that looks awesome :)
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mamedo 07-Oct-20 03:40 PM
Joined the server.
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Stiopa 07-Oct-20 06:03 PM
is there a function for clipping quads in sprite managing?
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Stiopa 07-Oct-20 06:14 PM
@TsFreddie is the server updated to latest harpoon or harpoon_weapon branch?
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TsFreddie 07-Oct-20 06:15 PM
i can do that
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Stiopa 07-Oct-20 06:15 PM
(I'd like to work on harpoon branch still)
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TsFreddie 07-Oct-20 06:15 PM
rn
which branch do you want?
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Stiopa 07-Oct-20 06:15 PM
harpoon
there aren't many new changes on that branch but still it is worthwhile to update I suppose :)
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TsFreddie 07-Oct-20 06:19 PM
do you know how to build and run on linux?
i can make an account for you on my server, if that's easier
@Stiopa done
it is updated
bed time now. let me know if you want an account. i can make it tomorrow (edited)
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Stiopa 07-Oct-20 06:36 PM
no idea how to build on linux
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TsFreddie 07-Oct-20 06:40 PM
thonk no worries, we can keep doing this
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Stiopa 07-Oct-20 06:45 PM
Update: the tees now wiggle their little feet when floating upwards 😄
❤️ 3
it is very cute and I love it
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jxsl13 07-Oct-20 06:54 PM
send gif
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Stiopa 07-Oct-20 06:55 PM
if I knew how I would 😔
I can send you the client and give u the server to see it
194.124.32.240:8303
the ip
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TsFreddie 07-Oct-20 07:00 PM
Free screen recorder tool. Record, edit and save as a gif or video.
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Stiopa 07-Oct-20 07:17 PM
@TsFreddie please compile again as I just pushed a compatibility breaking commit 😄
also... this program seems amazing
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TsFreddie 07-Oct-20 07:21 PM
will do
why is making shirts fun
@Stiopa compiled and updated
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Stiopa 07-Oct-20 07:26 PM
the screen to gif doesn't really work well on teeworlds or I can't use it well (which is entirely possible, I have never used recording software of any kind before besides some 30 sec fraps couple of years ago)
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TsFreddie 07-Oct-20 07:26 PM
probably
still a nice to have tool for other things tho.
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Stiopa 07-Oct-20 07:27 PM
indeed 😃
also that is a pretty tshirt @TsFreddie
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__Jalo__ 07-Oct-20 07:41 PM
@TsFreddie Nice T-Shirt :3
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Stiopa 07-Oct-20 07:48 PM
I made bugs in my code I told TsFreddie to compile xD. nice
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Stiopa 07-Oct-20 08:32 PM
@TsFreddie not sleeping?
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TsFreddie 07-Oct-20 08:32 PM
justatest
update?
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Stiopa 07-Oct-20 08:33 PM
well, I have not fixed all to update
I need 5 mins to test osmething
and why are you not sleeping?
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TsFreddie 07-Oct-20 08:33 PM
idk
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Stiopa 07-Oct-20 08:46 PM
works now.
I think this is it regarding updates today for server @TsFreddie
crap, didn't catch him 😅
oh he is back
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TsFreddie 07-Oct-20 08:48 PM
wuhmm
how did you know im back
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Stiopa 07-Oct-20 08:48 PM
if you can't do it rn, don't worry about it
you went online on the user list
with the phone icon
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louis 07-Oct-20 08:49 PM
i kinda wanna see harpoon 👀
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Stiopa 07-Oct-20 08:50 PM
1. graphics don't work
2. it's just a hook you pull at will
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TsFreddie 07-Oct-20 08:50 PM
@Stiopa done
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louis 07-Oct-20 08:51 PM
oh
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Stiopa 07-Oct-20 08:51 PM
kind of discarded atm since it is too basic. if you have creative ideas for it
feel free to suggest
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Stiopa 07-Oct-20 10:11 PM
@Zatline want to see the new animation? I can compile a client 4 u real quick
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Zatline 07-Oct-20 10:11 PM
sure
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Stiopa 07-Oct-20 10:25 PM
@Zatline tsfreddie ip
194.124.32.240:8303
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Stiopa 07-Oct-20 10:41 PM
@Zatline slower swim for non diving, wiggly feet and up/down input being enabled is the progress for today
Ideally I now need to know how to exploit the up/down for swimming
Tell me how the animation feels as well
Also the current multiplier for no diving gear submersion is 0.2
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Zatline 07-Oct-20 10:43 PM
well currently the up/down inputs ain't wokring for me tho
can't dive
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Stiopa 07-Oct-20 10:44 PM
Only down should work
HHmm
Can u use jump tho?
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Zatline 07-Oct-20 10:44 PM
no neither works (edited)
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Stiopa 07-Oct-20 10:44 PM
For diving
Try to bind something to +down
It may not be bound for you
(It was for me automatically for whatever reason)
Also; map progress
Made the central ceiling higher
Added unhookables, replaced harpoons with diving gear
And started adding doodads
Can u see the wiggly feet while swimming up?
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Zatline 07-Oct-20 10:50 PM
I like the middle part of this map a lot but the base could be different I feel
I can see the wiggle ya if I jump from high altitude
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Stiopa 07-Oct-20 10:51 PM
So I sent you the right client. Good
Yeah base is a mess I feel too
It's not good, but not bad either imo
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Zatline 07-Oct-20 10:53 PM
I'd give the flag a small independent platform and open it up a bit around the flag spot
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Stiopa 07-Oct-20 10:53 PM
There is a bit of space there to be added
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Zatline 07-Oct-20 10:54 PM
not saying flag needs to be on a islannd tho just opening it up more could help already (edited)
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Stiopa 07-Oct-20 10:54 PM
Just gotta be careful not to make the flag too faraway from the opening
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Zatline 07-Oct-20 10:54 PM
ya flag spot should be close to the water channel (edited)
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Stiopa 07-Oct-20 10:55 PM
Just not too close imo
So that tee can be stopped before going to the tunnel
Tho it is true the flag is not too open
Making it open will help attk a bit, which already has a long way
Did u manage to get the bind s +down to work?
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Zatline 07-Oct-20 10:59 PM
ya always think about how the two most popular ctf maps do the base ctf5 and ctf2 but also some of the other ctf maps flags are most of the time accessible from two ways (edited)
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Stiopa 07-Oct-20 11:01 PM
Well the room in which the flag is had originally been larger before I made it a bit tighter for hook purposes
Might make a pathway from the left too
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Zatline 07-Oct-20 11:02 PM
ya but it feels very inaccessible there is only one way in one way out
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Stiopa 07-Oct-20 11:02 PM
Tho it might feel like a maze then
I will change it around as soon as I can
Which is tomorrow
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Zatline 07-Oct-20 11:03 PM
it's after the base where multiple ways split off but the flag should be more right in the center of that junction I feel (edited)
or at least in a reasonable vicinity 🙂
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Stiopa 07-Oct-20 11:05 PM
Sure can do
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louis 07-Oct-20 11:05 PM
can u dive in water
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Stiopa 07-Oct-20 11:05 PM
Yes
With diving gear - decent speed
w/o - sluggish but possible
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louis 07-Oct-20 11:06 PM
how do i
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Stiopa 07-Oct-20 11:06 PM
Are you on the server?
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louis 07-Oct-20 11:06 PM
yea
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Stiopa 07-Oct-20 11:07 PM
I messed up a tune before I had to go xd
try this
f1 bind s +down
Then hold s
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louis 07-Oct-20 11:08 PM
oh neat
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Stiopa 07-Oct-20 11:09 PM
It works?
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louis 07-Oct-20 11:09 PM
diving gear is kinda complex but i like the water physics
yeah
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Stiopa 07-Oct-20 11:09 PM
Is it? It just makes submersion faster, makes u quicker in water and gives more breath
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louis 07-Oct-20 11:09 PM
the dj at the top of the water is weird tho
u sometimes dont get it
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Stiopa 07-Oct-20 11:10 PM
Dj?
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louis 07-Oct-20 11:10 PM
doublejump
hard to dj out of the water
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Stiopa 07-Oct-20 11:10 PM
Oh
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louis 07-Oct-20 11:10 PM
i like the diving gear but i think some people might not because it would work well if ppl just had the diving gear mobility + normal breath
or it just adds a layer of complexity which i know some people wouldnt prefer
its cool tho. also the map is kinda bugged theres a place where the water doesn't work
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Stiopa 07-Oct-20 11:11 PM
U need to be fully out of water which is not always ingame, since u are between two tiles
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louis 07-Oct-20 11:11 PM
yea
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Stiopa 07-Oct-20 11:11 PM
Yeah, it is a test map
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louis 07-Oct-20 11:11 PM
i think it should be like a little less than fully out of water as well
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Stiopa 07-Oct-20 11:11 PM
Idc enough to fix these spots
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louis 07-Oct-20 11:12 PM
cause if ur bobbing near the top of the water its inconsistent to get dj
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Stiopa 07-Oct-20 11:12 PM
Seems simple enough to fix. Just need to get the diving system right
Current default for diving is jump key (edited)
I just swapped it to +down to show Zatline
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louis 07-Oct-20 11:13 PM
i find it weird how u did the animations
how it paddles when going upwards even when the player doesnt press any keys
but if ur going sideways it doesnt paddle
i feel like if the user is putting inputs like going sideways it should paddle but if they're not then it should idle
btw the bubble animations are really nice :O
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Stiopa 07-Oct-20 11:14 PM
The animation for wiggling has been added today
I just did the upwards one since I had that one in mind ^^
I will look into top-left, left, right, top-right animation
Cannot imagine a downward one at all ^^
Tomorrow, besides more animations and map fixing I might attempt to tackle the water map layer again...
Scratch that, I am still experiencing weird editor crashes despite not having meddled with editor directly :/
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Stiopa 07-Oct-20 11:37 PM
Also, @Zatline, how do you plan to make the diving gear sprite on a tee?
@Zatline
Not too visible, right? (edited)
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Zatline 07-Oct-20 11:49 PM
probably just gonna be glasses with a snorkel on top of the eyes
@Ravie did a nice one that may work (edited)
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Stiopa 07-Oct-20 11:49 PM
Subtle too
@Ravie 👀
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Iman 08-Oct-20 12:32 AM
aaaaaaaw
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Stiopa 08-Oct-20 09:35 AM
Aww
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TsFreddie 08-Oct-20 10:59 AM
yesterday
today
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Stiopa 08-Oct-20 11:03 AM
Mousepad?
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TsFreddie 08-Oct-20 11:05 AM
ye
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heinrich5991 08-Oct-20 11:09 AM
what's the blue line?
the image looks good! 🙂
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TsFreddie 08-Oct-20 11:13 AM
wuhmm suppose to be a laser
didn't do a good job conveying that apparently
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emymin 08-Oct-20 11:59 AM
Joined the server.
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Stiopa 08-Oct-20 12:00 PM
When a tee floating in water mousepad? ^^
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kara 08-Oct-20 12:28 PM
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Stiopa 08-Oct-20 01:02 PM
That's a bit
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!HowToDie 08-Oct-20 01:33 PM
sup
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__Jalo__ 08-Oct-20 03:41 PM
today
@TsFreddie nice
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Stiopa 08-Oct-20 06:14 PM
@Zatline seems better now
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__Jalo__ 08-Oct-20 06:15 PM
Nice
One question
Is this yours?
I cause they copied the character and everything xD
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Stiopa 08-Oct-20 06:16 PM
that's a mod of teeworlds
so it's teeworlds, but in another way
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__Jalo__ 08-Oct-20 06:16 PM
Ok
xD
Is cause
I searched the company
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TsFreddie 08-Oct-20 06:17 PM
it is legal if you are wondering
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__Jalo__ 08-Oct-20 06:17 PM
And said another one ;/
it is legal if you are wondering
@TsFreddie ok xd
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TsFreddie 08-Oct-20 06:17 PM
see http://ddnet.tw (edited)
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__Jalo__ 08-Oct-20 06:17 PM
Ok :D
Does teeworlds earn money?
I mean
The dev
I say just cause as it's free
I don't know how u earn money if u do
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TsFreddie 08-Oct-20 06:19 PM
no
there are no devs other than oy. other ppl just submit code for "fun"
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__Jalo__ 08-Oct-20 06:20 PM
So
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TsFreddie 08-Oct-20 06:20 PM
not really but it is a passion thing
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__Jalo__ 08-Oct-20 06:20 PM
There's only one Dev?
not really but it is a passion thing
@TsFreddie I imagine
I would like to code
Buy I don't know how to xD
But"
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TsFreddie 08-Oct-20 06:21 PM
There's only one Dev?
@__Jalo__ technically ye, but there are consistant helpers who are actively helping
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__Jalo__ 08-Oct-20 06:21 PM
:0
Nice
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Stiopa 08-Oct-20 06:22 PM
one big happy family
😩 1
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__Jalo__ 08-Oct-20 06:22 PM
Yea
That's one of the things that make it a good game
No much toxicity
:D
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TsFreddie 08-Oct-20 06:22 PM
no so much when someone asked for features
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__Jalo__ 08-Oct-20 06:23 PM
?
My English is not very good srry
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TsFreddie 08-Oct-20 06:25 PM
ppl argue a lot for anything new here. technically it is not arguing but just ideas from different ppl, yet it does always look like arguing.
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__Jalo__ 08-Oct-20 06:25 PM
:o
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TsFreddie 08-Oct-20 06:25 PM
oop just saying
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__Jalo__ 08-Oct-20 06:25 PM
F
Didn't know that
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Stiopa 08-Oct-20 06:26 PM
cough dynamic camera
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TsFreddie 08-Oct-20 06:26 PM
oof
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__Jalo__ 08-Oct-20 06:26 PM
Jajaj
xD
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TsFreddie 08-Oct-20 06:26 PM
i do feel like dyncam only affect idm/fng types of game where seeing ppl at the first frame is vital
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__Jalo__ 08-Oct-20 06:27 PM
What does translator do in this server?
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TsFreddie 08-Oct-20 06:27 PM
but i have no idea how you would fix it without nuke ultrawide monitor support as well
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__Jalo__ 08-Oct-20 06:27 PM
xD
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TsFreddie 08-Oct-20 06:28 PM
translator does the languages in game
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__Jalo__ 08-Oct-20 06:29 PM
O
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TsFreddie 08-Oct-20 06:29 PM
aka translating english into other languages.
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__Jalo__ 08-Oct-20 06:29 PM
Is there any Spanish translator?
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TsFreddie 08-Oct-20 06:29 PM
i don't know actually. you can take a look at the transifex project
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__Jalo__ 08-Oct-20 06:30 PM
Transi what?
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TsFreddie 08-Oct-20 06:30 PM
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__Jalo__ 08-Oct-20 06:30 PM
Oh thx
OMG
Theres
So many translations
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TsFreddie 08-Oct-20 06:31 PM
there are a lot of them are outdated
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__Jalo__ 08-Oct-20 06:31 PM
Spanish is done
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TsFreddie 08-Oct-20 06:31 PM
but i think the popular ones always has ppl doing them
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__Jalo__ 08-Oct-20 06:32 PM
Ok
Thanks otherwise :D
C u later
:D
Waitwaitwait
Who pays the servers?
I mean
To be always online
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TsFreddie 08-Oct-20 06:34 PM
i think dune said they were taking donations before, then they got enough to keep master and forums open for a while so they closed it (edited)
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Stiopa 08-Oct-20 06:34 PM
Master Servers are funded through donations made by donators like 10 years ago
😄
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__Jalo__ 08-Oct-20 06:34 PM
WOOOOW
That's good
Wait
At the end of @TsFreddie comment
Till it closes?
Is it going to CLOSE??
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TsFreddie 08-Oct-20 06:36 PM
i mean they stopped taking donations
they CLOSED the donation page
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__Jalo__ 08-Oct-20 06:36 PM
I'll donate by when I van
:/
WHYYYY
:C
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TsFreddie 08-Oct-20 06:36 PM
cuz they got enough for a long while
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__Jalo__ 08-Oct-20 06:36 PM
I don't want to see teeworlds closed
It's a good game
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TsFreddie 08-Oct-20 06:37 PM
they might open it again when they need more. but it is not going to be soon. it'll stay open. chill
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__Jalo__ 08-Oct-20 06:37 PM
Oh good
😅
But
Why donations closed
:V
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TsFreddie 08-Oct-20 06:38 PM
wuhmm i mean what are they gonna do with all the extra money tho
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__Jalo__ 08-Oct-20 06:38 PM
Divide it
With all
Or not using it for later
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Stiopa 08-Oct-20 06:39 PM
I for one would welcome official servers... (edited)
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__Jalo__ 08-Oct-20 06:40 PM
Didn't understood
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TsFreddie 08-Oct-20 06:40 PM
well open servers everywhere would cost way more than ppl willing to donate i think
master is cheap
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__Jalo__ 08-Oct-20 06:40 PM
What does master mean?
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TsFreddie 08-Oct-20 06:40 PM
master server sends the server list to your game
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__Jalo__ 08-Oct-20 06:41 PM
Ou
Nice
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TsFreddie 08-Oct-20 06:41 PM
btw are we changing master server to some other names too?
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__Jalo__ 08-Oct-20 06:41 PM
To what
?
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TsFreddie 08-Oct-20 06:42 PM
Microsoft-owned GitHub is changing its default project names to avoid slavery-related terms.
i dont know (edited)
just saying lol
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__Jalo__ 08-Oct-20 06:42 PM
Uff
XX
XD*
How many time
Have u been developing teeworlds?
I mean
U were the creator
Or
Just someone who came after
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TsFreddie 08-Oct-20 06:44 PM
the creator isnt here
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__Jalo__ 08-Oct-20 06:44 PM
?
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TsFreddie 08-Oct-20 06:45 PM
matricks made the initial game himself i believe? then he left, the project is handed to oy, who only uses irc not discord.
so the "dev" is not here.
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__Jalo__ 08-Oct-20 06:45 PM
Why u believe?
And
Who's Oy?
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TsFreddie 08-Oct-20 06:46 PM
oy is the "dev"
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__Jalo__ 08-Oct-20 06:46 PM
I haven't saw him
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jxsl13 08-Oct-20 06:46 PM
cancel culture
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TsFreddie 08-Oct-20 06:46 PM
because he is not here
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__Jalo__ 08-Oct-20 06:46 PM
:/
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jxsl13 08-Oct-20 06:46 PM
oyster powers :0
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__Jalo__ 08-Oct-20 06:46 PM
xD
He is
Inviiisible
He is here, he is reading this but we don't see him
xD
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TsFreddie 08-Oct-20 06:47 PM
you can find his name in #development and #bridge
he cant see this channel (edited)
he only sees the message in #bridge
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jxsl13 08-Oct-20 06:48 PM
if he cannot see you, you cannot see him. oyster powers :D
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TsFreddie 08-Oct-20 06:48 PM
hungry gang
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__Jalo__ 08-Oct-20 06:49 PM
xD
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TsFreddie 08-Oct-20 06:49 PM
fyi do not send your art to ddnet's discord (edited)
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__Jalo__ 08-Oct-20 06:49 PM
Why?
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TsFreddie 08-Oct-20 06:49 PM
itll turn into meme immediately
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__Jalo__ 08-Oct-20 06:50 PM
xD
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Stiopa 08-Oct-20 06:50 PM
no memes here. only serious discussions. trust me.
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__Jalo__ 08-Oct-20 06:50 PM
:/
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TsFreddie 08-Oct-20 06:50 PM
lol
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jxsl13 08-Oct-20 06:50 PM
I feel you. Multimap!!!!!
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TsFreddie 08-Oct-20 06:51 PM
right. was going to comment about the diving gear and forgot
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__Jalo__ 08-Oct-20 06:51 PM
@Stiopa why
This is
The server when most active xD
A long conversation
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Stiopa 08-Oct-20 06:52 PM
@TsFreddie huh o.o
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TsFreddie 08-Oct-20 06:52 PM
@Stiopa snorkels aren't diving gears.
you'll just drink the water wearing that
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jxsl13 08-Oct-20 06:52 PM
btw, I'm dumb, has the incorrect translation of the word "oyster" in mind :/.
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__Jalo__ 08-Oct-20 06:52 PM
I'm lost
What's happening xD
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TsFreddie 08-Oct-20 06:53 PM
lol. was wondering why are you making me hungry
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jxsl13 08-Oct-20 06:53 PM
had the word ostrich in mind...
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Stiopa 08-Oct-20 06:53 PM
@TsFreddie let's make an algorithm that draws the snorkel until an air spot
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jxsl13 08-Oct-20 06:53 PM
:'/
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Stiopa 08-Oct-20 06:53 PM
so if you are deep underwater, the snorkel is absurdly long
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TsFreddie 08-Oct-20 06:53 PM
oof
cursed
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__Jalo__ 08-Oct-20 06:53 PM
@jxsl13 do u know what are they talking about?
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jxsl13 08-Oct-20 06:54 PM
yes, about diving gear that a tee wears when it's underwater
snorkel is the thing it breathes through
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heinrich5991 08-Oct-20 06:55 PM
snorkel can't be longer than ~30cm, otherwise your lungs won't be able to breathe in the new air
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Stiopa 08-Oct-20 06:55 PM
no more absurdly long snorkel idea? :(
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TsFreddie 08-Oct-20 06:55 PM
serious discussion
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Stiopa 08-Oct-20 06:55 PM
serious people, serious discussion, serious design
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jxsl13 08-Oct-20 06:55 PM
pls no snorkel, just add bubbles for it
no long snorkel
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TsFreddie 08-Oct-20 06:56 PM
but diving gear is a pick up i think
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Stiopa 08-Oct-20 06:56 PM
we can have the snorkel underwater! noone will spot the logic flaw anyway (edited)
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jxsl13 08-Oct-20 06:56 PM
Instead of being long, give it bubbles
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TsFreddie 08-Oct-20 06:56 PM
yeah, you can probably just have that. but it does grinds my gear
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Stiopa 08-Oct-20 06:56 PM
wdym bubbles
tees already give out bubbles when underwater 🤔
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jxsl13 08-Oct-20 06:57 PM
air bubbles when under water
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Stiopa 08-Oct-20 06:57 PM
(and they pop too!)
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jxsl13 08-Oct-20 06:57 PM
from where the hole is of the snormel
snorkel
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TsFreddie 08-Oct-20 06:57 PM
lol
what is the point of the snorkel then
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Stiopa 08-Oct-20 06:57 PM
to look cute.
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jxsl13 08-Oct-20 06:58 PM
more air capacity?
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TsFreddie 08-Oct-20 06:58 PM
magic breathing power
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jxsl13 08-Oct-20 06:58 PM
infinite air capacity
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__Jalo__ 08-Oct-20 06:58 PM
Wait
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Stiopa 08-Oct-20 06:58 PM
60 s to be exact
10 -> 60
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__Jalo__ 08-Oct-20 06:58 PM
I search what's an snorkle
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__Jalo__ 08-Oct-20 06:58 PM
Ou
That
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jxsl13 08-Oct-20 06:59 PM
this is a snorkel
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__Jalo__ 08-Oct-20 06:59 PM
Nice idea
Thx
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jxsl13 08-Oct-20 06:59 PM
sorry Zatline
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__Jalo__ 08-Oct-20 06:59 PM
Srry if I don't understand some things xd
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jxsl13 08-Oct-20 06:59 PM
no ping intended
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TsFreddie 08-Oct-20 06:59 PM
ww
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__Jalo__ 08-Oct-20 06:59 PM
?XD
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Stiopa 08-Oct-20 07:00 PM
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__Jalo__ 08-Oct-20 07:00 PM
WOOOOOW
Niceee
But I prefere the snorkel
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Patiga 08-Oct-20 07:01 PM
why not both :)
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__Jalo__ 08-Oct-20 07:02 PM
Yea
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Stiopa 08-Oct-20 07:02 PM
yeah I don't see how having diving gear would prevent the bubbles!
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__Jalo__ 08-Oct-20 07:02 PM
He means
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jxsl13 08-Oct-20 07:02 PM
it moves the bubbles
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__Jalo__ 08-Oct-20 07:02 PM
To have the bubbles over de snorkel
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jxsl13 08-Oct-20 07:02 PM
yes
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__Jalo__ 08-Oct-20 07:02 PM
So as if he was using all his air
In his lings
Lungs*
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Stiopa 08-Oct-20 07:02 PM
😳
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__Jalo__ 08-Oct-20 07:03 PM
?
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Stiopa 08-Oct-20 07:03 PM
extra bit of code moving the bubble starting position a bit
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__Jalo__ 08-Oct-20 07:03 PM
Yeah
Didn't know what u said
But sounds cool
xD
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CroceL 08-Oct-20 07:07 PM
Joined the server.
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heinrich5991 08-Oct-20 09:31 PM
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Stiopa 08-Oct-20 09:32 PM
so little 2020 maps D:
can anyone contribute to the database?
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heinrich5991 08-Oct-20 09:33 PM
yes, please send me your downloadedmaps folder
zip it up and upload it somewhere
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__Jalo__ 08-Oct-20 10:30 PM
What's the database?
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heinrich5991 08-Oct-20 10:44 PM
database of (hopefully) all maps
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Maxwell 09-Oct-20 12:08 AM
Joined the server.
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Murphy 09-Oct-20 12:53 AM
Joined the server.
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Uber 09-Oct-20 03:53 AM
Joined the server.
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MarisaG 09-Oct-20 04:38 AM
I still have some free servers if anyone is interested. Just pm me and we can work it out...
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TsFreddie 09-Oct-20 07:48 AM
wall is insanely hard to dolol
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TsFreddie 09-Oct-20 08:14 AM
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Stiopa 09-Oct-20 08:16 AM
Unhookables
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Sonix 09-Oct-20 10:41 AM
Nice work @TsFreddie
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TsFreddie 09-Oct-20 11:44 AM
i'm flattered
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Stiopa 09-Oct-20 11:50 AM
Tbh, hooking a ninja into the spikes is not the best idea. It's better to run away, gear up and get the frag while maintaining distance from them
Weird decision making on the tees side @TsFreddie
Especially under the laser fire
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TsFreddie 09-Oct-20 11:53 AM
(fng
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Stiopa 09-Oct-20 11:55 AM
Vanilla ftw :ddd
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jxsl13 09-Oct-20 01:44 PM
that looks awesome.
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Patiga 09-Oct-20 01:56 PM
@TsFreddie this is getting much better with each iteration :), but could it maybe look better if the edges of the walls weren't completely flat?
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TsFreddie 09-Oct-20 03:19 PM
curved it very slightly
like so slightly i can't even tell lol
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jxsl13 09-Oct-20 03:21 PM
nice curves
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ShootXen 09-Oct-20 03:44 PM
A sacrifice has been made
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Patiga 09-Oct-20 04:00 PM
curving it inward on the block transitions might be nice, but those are just wild guesses ^^
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__Jalo__ 09-Oct-20 04:02 PM
Nice
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stnwtr 09-Oct-20 04:08 PM
Joined the server.
What exactly changed from 0.6.x to 0.7.x on the server only? Is there any changelog i can read somewhere?
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louis 09-Oct-20 04:10 PM
@TsFreddie whatd u use to make that?
looks really cool btw
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TsFreddie 09-Oct-20 04:10 PM
photoshop
curving it inward on the block transitions might be nice, but those are just wild guesses ^^
make sense, ill try that tomorrow
photoshop
i just use layer style wherever i can
basically magic
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LPTP1 09-Oct-20 05:57 PM
Joined the server.
Someone wan'ts to play?
Search for the LPTP1 server
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Stiopa 09-Oct-20 07:27 PM
and... the diving gear is now represented as a sprite 😄
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Galli 09-Oct-20 08:05 PM
sometimes i just wish dream played teeworlds
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Stiopa 09-Oct-20 08:09 PM
so that more people would learn about it?
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KevinBanana 09-Oct-20 08:55 PM
Joined the server.
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Stiopa 09-Oct-20 09:02 PM
it's shaping to be better and better
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Caique 09-Oct-20 10:08 PM
Algum br?
Algum brazileiro ?
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Stiopa 09-Oct-20 10:10 PM
engliush
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Stiopa 09-Oct-20 10:39 PM
yo @TsFreddie whenever you able to, please put this on the server 😄
thanks
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emymin 09-Oct-20 10:51 PM
a
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__Jalo__ 09-Oct-20 10:51 PM
Hdy
XD
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emymin 09-Oct-20 10:51 PM
woah that is you
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__Jalo__ 09-Oct-20 10:51 PM
Yea
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emymin 09-Oct-20 10:52 PM
I am SHOOK
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Stiopa 09-Oct-20 10:55 PM
it's got the diving gear texture visual and should be compatible with Freddies' server @Zatline
pickup is not reskinned yet
👍 1
(I've got problems doing that, game returns game.png as the pickup icon 😒 )
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__Jalo__ 09-Oct-20 10:57 PM
F
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Stiopa 09-Oct-20 10:57 PM
and rest of my time was spent decorating the ctf_twilight
the latest map
not only do the tees wiggle, they also may wear adorable masks!
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__Jalo__ 09-Oct-20 11:04 PM
Nice
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1stDecadeTW 10-Oct-20 12:12 AM
It looks cute 😊
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Stiopa 10-Oct-20 12:12 AM
❤️ 1
indeed
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louis 10-Oct-20 12:13 AM
haha
needs some shading on the top of the snorkel tho
wait
does a tee have a mouth?
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Stiopa 10-Oct-20 12:13 AM
direct that at @Zatline then ^^
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1stDecadeTW 10-Oct-20 12:13 AM
Is there any linux 32 bits binary to test the water feature? Windows only?
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louis 10-Oct-20 12:13 AM
because a snorkel implies so
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Stiopa 10-Oct-20 12:13 AM
hmm
there's a server hosted, but you need the client which is
(surprise surprise, compiled only on windows currently)
but if you know how to compile, I can give u a link to the branch
:)
@louis the real question is, how much % of tee is air
considering how much they float
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louis 10-Oct-20 12:17 AM
👀
actually we can calculate that
a while ago we calculated the dimensions of a tee in the ddnet discord
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Stiopa 10-Oct-20 12:18 AM
Which is?
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louis 10-Oct-20 12:19 AM
1 tile is about 0.75 meters
so a tee, depending on skin, is at least 0.8meters wide and tall
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Stiopa 10-Oct-20 12:22 AM
0.75 x 28/32
At bare minimum I suppose
Ip repost btw 194.124.32.240:8303
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louis 10-Oct-20 12:23 AM
well we based our size based on the most commonly-used grenade launcher so it might have a bit of uncertainty lmao
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Stiopa 10-Oct-20 12:26 AM
a bit.
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louis 10-Oct-20 12:27 AM
i guess u can just calculate it using 9.8m/s but oh well thats not exciting f(._. )z
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Galli 10-Oct-20 12:39 AM
Wouldn’t it be crazy if Teeworlds was an Esport
so a tee, depending on skin, is at least 0.8meters wide and tall
@louis a tee is 2 feet tall. How odd
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Galli 10-Oct-20 02:07 AM
i turned the AnimScale in render.cpp to 5 and got this beauty
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TsFreddie 10-Oct-20 06:53 AM
@Stiopa done
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Stiopa 10-Oct-20 11:04 AM
Wonderful @TsFreddie
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RudolfMonekey 10-Oct-20 11:58 AM
Joined the server.
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TsFreddie 10-Oct-20 03:59 PM
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Stiopa 10-Oct-20 04:03 PM
nicely done!
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Sonix 10-Oct-20 04:03 PM
hoho is that my skin the last pic 😄
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TsFreddie 10-Oct-20 04:03 PM
nice
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Stiopa 10-Oct-20 04:03 PM
soon, a new water build will be compileable (edited)
how are you standing with your time? ^^
I wonder if I can get my fellow clanmates to play a bit on the server with me ^^
what's the difference between NDDR and DDR?
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TsFreddie 10-Oct-20 04:09 PM
just me separating two groups that's all
there are tons of new players so there was a novice map for new players in the tournamentthonk
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Stiopa 10-Oct-20 04:10 PM
okayo
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TsFreddie 10-Oct-20 04:10 PM
Novice DDR i guess
lol
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Stiopa 10-Oct-20 04:10 PM
kk ^^
and CTFw gametype for tunable CTF and projectile in water tuning pushed. yay
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Stiopa 10-Oct-20 04:20 PM
Oops I just remembered that I might have missed to place a shotgun on the blue side but I not sure
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Stiopa 10-Oct-20 10:42 PM
@TsFreddie map update
for whenever u are online 😊
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SiliCon 11-Oct-20 09:26 AM
Joined the server.
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TsFreddie 11-Oct-20 12:20 PM
@Stiopa done
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Stiopa 11-Oct-20 12:33 PM
wonderful!
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Stiopa 11-Oct-20 03:44 PM
please recompile the server 😄 @TsFreddie
updated ctf_twilight too
@Zatline implemented ascend for +up and +jump and +down to descend as one of the tunes one may turn on (edited)
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TsFreddie 11-Oct-20 04:08 PM
done
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Stiopa 11-Oct-20 04:45 PM
restarted the server? @TsFreddie
to get the changes in?
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TsFreddie 11-Oct-20 04:46 PM
I restarted it already tho
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Stiopa 11-Oct-20 04:46 PM
I was on it all the time and I didn't get thrown out? or did I miss it? o.o
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TsFreddie 11-Oct-20 04:46 PM
Idk
Didn't check if anyone is in there when I closed it
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Stiopa 11-Oct-20 04:48 PM
ok it is updated
thank you so much
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TsFreddie 11-Oct-20 04:48 PM
👍
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Stiopa 11-Oct-20 04:55 PM
also can u put this in the server directory for being able to quickly add votes? ^^
obligatory ping @TsFreddie
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TsFreddie 11-Oct-20 04:55 PM
ill do it tomorrow
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Stiopa 11-Oct-20 04:55 PM
kk
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Stiopa 11-Oct-20 05:08 PM
😕
are these the new vote headers?
seems...
weird?
these votes work...
yet they became headers?
@Learath2 it seems u authored this https://github.com/teeworlds/teeworlds/pull/2517 How do the headers work?
This patch introduces subheaders with varying depth, it doesn&#39;t really look the best on older clients though. We could remove the depth component and make it only depth 1. This could also b...
like, what would cause those votes to become subheaders*
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Learath2 11-Oct-20 05:19 PM
uh, it has been a couple months since I made it but I think it was just one # per level of subheader
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Stiopa 11-Oct-20 05:20 PM
hmm
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Learath2 11-Oct-20 05:20 PM
Look at my screenshot of the old client
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Stiopa 11-Oct-20 05:20 PM
I'm pretty confident those don't have any #... I need to see some other servers
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Learath2 11-Oct-20 05:20 PM
maybe I have an uninitialized variable somewhere
What is your server? I'll debug it on there
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Stiopa 11-Oct-20 05:21 PM
well, the first one is on the watermod branch I am making, the second one is [=P.I.=] Clanserver and third is the aeon clanserver #2
OK.
just restarted client
and opened the aeon calnserver #2
this is the result
previously only ctf_tantum_old was a subheader @Learath2 very weird behavior 😅
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Learath2 11-Oct-20 05:24 PM
I don't see any headers on my machine, so I'm guessing I really do have an uninitialized variable somewhere
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Stiopa 11-Oct-20 05:25 PM
hmm
FYI I am using windows artifact in a .zip from this https://github.com/teeworlds/teeworlds/pull/2772
Implement absolute joystick input mode and add option to settings (closes #2612). The sensitivity is unused in absolute mode, hence the option is hidden when absolute mode is enabled. The tolerance...
but considering it also malfunctions on the watermod branch which has master merged in, I think it is probably a bug not related to the joystick commit
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Learath2 11-Oct-20 05:26 PM
Yep it is an uninitialized variable
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Stiopa 11-Oct-20 05:27 PM
ayyy. bug found
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Cya 11-Oct-20 06:32 PM
Joined the server.
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Pure_luck 11-Oct-20 08:21 PM
Hi, @Cya
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Stiopa 11-Oct-20 08:25 PM
yay! he made it
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Stiopa 11-Oct-20 09:07 PM
so yeah
http://www.mediafire.com/file/4wos3t78hnjgo8x/teeworldswater.zip/file Update: + new controls, dive and surface (set at the bottom of controls) + heart only drowning dmg + server is now visible on public (Name: Water Test Gametype: CTFw ) (edited)
For the builders, the source is available at https://github.com/Stiopa866/teeworlds/tree/harpoon (edited)
A retro multiplayer shooter. Contribute to Stiopa866/teeworlds development by creating an account on GitHub.
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Stiopa 11-Oct-20 09:23 PM
feat cute tee feet wiggling and new sprites 🙂
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Stiopa 11-Oct-20 10:20 PM
Should tees swim with: 1⃣ WASD/Space 2⃣ Space + cursor for direction
1⃣ 3
2⃣ 1
Hoping to kickstart a discussion
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jxsl13 11-Oct-20 10:22 PM
arrow keys
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Stiopa 11-Oct-20 10:22 PM
Arrow keys 😲
:woozy_face:
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jxsl13 11-Oct-20 10:23 PM
I'm playing with arrow keys
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Iman 11-Oct-20 10:24 PM
im playing with ESDF ._.
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jxsl13 11-Oct-20 10:24 PM
double tap keys instead of space
my mouse is in my left hand, that's why arrow keys.
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Stiopa 11-Oct-20 10:25 PM
Fair
Just assume 1 says arrow keys theb
I am gonna need to make a questionnaire for this
😄
So far opinions of people who tested it have been pretty split ^^
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louis 11-Oct-20 10:39 PM
space+cursor is bad controls use wasd
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Stiopa 11-Oct-20 10:41 PM
Wasd is the default rn
There are some people who say latter is better tho hence I am opening the discussion
Both lead to different playstyles
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Iman 11-Oct-20 10:42 PM
i didnt tested it but i dont figure out how can u aim&shoot and swim at the same time w/ the space+cursor thing
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Stiopa 11-Oct-20 10:43 PM
Well, u can't really do anything behind you, yeah
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Iman 11-Oct-20 10:43 PM
thats dumb xD
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louis 12-Oct-20 03:50 AM
hi small ctf5 bug if anyone wants to fix
also i think cursors in game.png can use some touch-up (the outlines + colors) (edited)
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Stiopa 12-Oct-20 06:27 AM
Can be fixed by clipping I suppose
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Pure_luck 12-Oct-20 12:02 PM
What's the bug @louis ? I can get under that whole pathway easy and being where you're on screenshot is not something unnatural.
I mean anyone with a decent skill can fly under the spikes to the other end and sometimes even survive that. (edited)
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Stiopa 12-Oct-20 12:04 PM
Some background behind the spikes I believe @Pure_luck
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Pure_luck 12-Oct-20 12:05 PM
I don't see anything wrong there.
if you mean that shadow that just gives a 2.5d-like look to it.
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Stiopa 12-Oct-20 12:10 PM
Pretty sure that's unclipped background, not shadows
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louis 12-Oct-20 02:28 PM
grass_main cave visible under unhooks
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Pure_luck 12-Oct-20 05:03 PM
What is the nature of delays on forum? It takes hours to display new posts.
Last time I've asked I was assured that's not a premoderation. But it still very like it.
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Learath2 12-Oct-20 05:04 PM
I think there is premoderation now, they were talking about it a while ago. @Dune ^^
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Pure_luck 12-Oct-20 05:04 PM
Anything can be changed? it seems like someone trying to cure headache by cutting the head. (edited)
Forum is unusable and that's broken, it's not a solution to anything.
Sorry for being a little mad about this. It's my second attempt to use a forum and like 6 hours have passed and my messages are still not there. Last time I've waited for a day.
It feels like a message that nobody is welcome to use a forum at the moment.
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Dune 12-Oct-20 05:08 PM
there is premoderation now, because spam got out of hand
if spam calms down we can remove it
is some delay on the posts such a bad sacrifice?
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Pure_luck 12-Oct-20 05:08 PM
There is even no notification on a nature of delay. If I haven't discord I'd just leave the forum forever. And I am sure 99% people trying to communicate there just leave as it really looks like a technical problem.
It's not some delay. It's a total absence of feedback on posting the message.
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Dune 12-Oct-20 05:10 PM
then that's an issue with the plugin
no one seems to have skill+motivation to write a good one
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Pure_luck 12-Oct-20 05:10 PM
What plugin?
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Dune 12-Oct-20 05:10 PM
that handles the approval requirement for posts
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Pure_luck 12-Oct-20 05:10 PM
If that's broken then turn it off. Just add recaptcha.
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Learath2 12-Oct-20 05:11 PM
@Dune maybe you could try "authorizing" users that are regular posters to skip premoderation?
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Pure_luck 12-Oct-20 05:11 PM
I've integrated it last time in like 30 minutes to my website.
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Dune 12-Oct-20 05:11 PM
I believe it's actual humans that do this
@Learath2 I'd like to authorize all users that posted at least once until today yeah
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Pure_luck 12-Oct-20 05:11 PM
How much actual humans spam this forum? 1 message a day?
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Dune 12-Oct-20 05:11 PM
but again, this needs some skill+motivation that no one seems to have
@heinrich5991 nicely fixed it so that we don't need to approve users at least
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Learath2 12-Oct-20 05:11 PM
Oh the plugin doesn't support letting people skip premoderation?
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Dune 12-Oct-20 05:11 PM
@Pure_luck more
just now I went to check your messages and there were 2 spam posts along with them
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Pure_luck 12-Oct-20 05:12 PM
maybe you could try "authorizing" users that are regular posters to skip premoderation?
That's not a solution. We need messages from new people.
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Dune 12-Oct-20 05:12 PM
@Learath2 the plugin doesn't seem to have a whole lot of tuneable stuff yeah
it's punbb
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Learath2 12-Oct-20 05:12 PM
@Dune I can probably patch it for you if you want
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Dune 12-Oct-20 05:12 PM
@Pure_luck then I foresee there is no solution that would be good enough in your eyes with our current manpower
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heinrich5991 12-Oct-20 05:12 PM
@Pure_luck recaptcha wasn't effective
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Learath2 12-Oct-20 05:12 PM
(recaptcha not being effective usually implies that it's people spamming, not bots)
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Dune 12-Oct-20 05:13 PM
it's people spamming
we tried various stuff like teeworlds-related questions
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Pure_luck 12-Oct-20 05:13 PM
Is there a report button on posts?
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Dune 12-Oct-20 05:13 PM
yes there is
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Learath2 12-Oct-20 05:13 PM
The solution to this is a massive moderation team, we don't even have a massive playerbase 😛
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Pure_luck 12-Oct-20 05:13 PM
So users can report on spam and it will be go for moderation.
The solution to this is a massive moderation team
No, solution is users reporting and code reacting to that/
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Dune 12-Oct-20 05:13 PM
we tried that, it doesn't work
the spam is massive
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Pure_luck 12-Oct-20 05:14 PM
So only reported posts or messages will go to premoderation.
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TsFreddie 12-Oct-20 05:14 PM
i'd imagine it'll be too late and too many spam post before anyone can moderate it afterwards
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Dune 12-Oct-20 05:14 PM
exactly
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Pure_luck 12-Oct-20 05:14 PM
the spam is massive
Do they register 1000 accounts?
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Dune 12-Oct-20 05:14 PM
I'm very active at least twice daily and you still have more chances to see a new spam post than a new real post
yes
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Learath2 12-Oct-20 05:14 PM
Proof of Work for registration could work 😛
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Pure_luck 12-Oct-20 05:14 PM
So registration is something that's need to be trottled.
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Dune 12-Oct-20 05:15 PM
so when you have 100 of posts a week and 1 real it makes more sense to put some approval
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TsFreddie 12-Oct-20 05:15 PM
even 50 accounts is way too much for almost no mod team.
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Dune 12-Oct-20 05:15 PM
@Learath2 how about not add malware to the website
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Learath2 12-Oct-20 05:15 PM
Well I don't think that fits the definition of malware
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Pure_luck 12-Oct-20 05:15 PM
I don't believe in a proof of work here.
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Learath2 12-Oct-20 05:15 PM
You don't believe in anything anyway 😄
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Pure_luck 12-Oct-20 05:15 PM
hmm?
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Learath2 12-Oct-20 05:16 PM
Anarchies sadly don't work and without enough moderation this kind of thing quickly becomes one
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Pure_luck 12-Oct-20 05:16 PM
I have motivation to solve this problem and have some knowledge.
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TsFreddie 12-Oct-20 05:16 PM
thonk china has it easy, everything is ID traceable, you can ban the whole person lol (edited)
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heinrich5991 12-Oct-20 05:16 PM
proof of work doesn't help here, again, it's real people spamming
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Learath2 12-Oct-20 05:16 PM
@heinrich5991 yeah but it taking 2-3 minutes to create an account might slow them down
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Pure_luck 12-Oct-20 05:16 PM
I don't just blame. I want to fix this.
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TsFreddie 12-Oct-20 05:16 PM
(i mean for coorps, we can't do that with teeworlds.cn (edited)
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Pure_luck 12-Oct-20 05:17 PM
I am not a php specialist but a web developer with experience.
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Learath2 12-Oct-20 05:17 PM
@Pure_luck the fix you proposed requires more moderation, where do you propose we get this moderation?
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heinrich5991 12-Oct-20 05:17 PM
@Pure_luck write a pun_bb extension that does what you and we want
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Pure_luck 12-Oct-20 05:17 PM
@heinrich5991 ddnet uses punb_bb too?
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heinrich5991 12-Oct-20 05:17 PM
e.g. modify the extension to only get moderation approval for the first ~3 posts
no
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Dune 12-Oct-20 05:17 PM
that would be good yeah
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Pure_luck 12-Oct-20 05:17 PM
what ddnet uses? and how it is fighting spam currently?
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Dune 12-Oct-20 05:17 PM
approve a post = approve the user
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heinrich5991 12-Oct-20 05:17 PM
and send a message to the user
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Learath2 12-Oct-20 05:18 PM
@TsFreddie China and Korea have it so easy, just ban someones ID. The only way to actually discourage people from anything is upping consequences
People are absolute cunts when given anonymity
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Pure_luck 12-Oct-20 05:18 PM
@Learath2 wechat ID?
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Dune 12-Oct-20 05:18 PM
Korea has anti-anonymity stuff?
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Pure_luck 12-Oct-20 05:18 PM
e.g. modify the extension to only get moderation approval for the first ~3 posts
or even first one
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Learath2 12-Oct-20 05:18 PM
@Dune there are korean games that require you register with your ID number
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Dune 12-Oct-20 05:18 PM
huh
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Learath2 12-Oct-20 05:18 PM
You get one chance to cheat, than you are out
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Dune 12-Oct-20 05:19 PM
yeay, let's require teeworlds forumers to register with a selfie of themselves next to a teeworlds screen and their driver card
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TsFreddie 12-Oct-20 05:19 PM
id theft
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Pure_luck 12-Oct-20 05:19 PM
the fix you proposed requires more moderation, where do you propose we get this moderation?
we have a chicken and an egg problem here. We don't have users to do moderation with reports/likes because forum is dead. And the forum is dead because we cannot moderate
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heinrich5991 12-Oct-20 05:20 PM
no
the forum is dead because it's dead
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Pure_luck 12-Oct-20 05:20 PM
I want to do something with it. Just let's make a solution to code
and I will try to do it
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Dune 12-Oct-20 05:20 PM
I don't think the lack of activity in the forum is much related to that
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Pure_luck 12-Oct-20 05:20 PM
@Dune have you tried to post anything to forum to only get a page reload with no post in it and no further info?
It's worst UX experience I can imagine.
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TsFreddie 12-Oct-20 05:21 PM
thonk yeah, Dune is doing his best to let post pass i'd imagine. and he probably gets a couple of legit posts per day anyway.
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Dune 12-Oct-20 05:21 PM
@Pure_luck so?
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Learath2 12-Oct-20 05:21 PM
I'm sure there is a cryptographic solution to this somewhere. A zero knowledge proof of identity?
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Pure_luck 12-Oct-20 05:21 PM
give me a link to that plugin that currently makes premoderation
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Dune 12-Oct-20 05:21 PM
a couple of legit posts per day is an overestimation
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Pure_luck 12-Oct-20 05:21 PM
I can at least add a notification message to it
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TsFreddie 12-Oct-20 05:21 PM
oof
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Dune 12-Oct-20 05:21 PM
@heinrich5991 do you know the source of the plugin?
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Pure_luck 12-Oct-20 05:23 PM
I'm sure there is a cryptographic solution to this somewhere. A zero knowledge proof of identity?
i think there should be much simpler solutions
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heinrich5991 12-Oct-20 05:23 PM
I think the problem clearly needs blockchain
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Dune 12-Oct-20 05:23 PM
and machine learning
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TsFreddie 12-Oct-20 05:24 PM
thonk I got C in all AI courses
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Pure_luck 12-Oct-20 05:24 PM
and thermonuclear synthesis
I think there is a reliable and simple solution already. We're not alone with that problem
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TsFreddie 12-Oct-20 05:24 PM
it is not for me.
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Pure_luck 12-Oct-20 05:24 PM
like a blacklist lists and systems like in email engines (edited)
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TsFreddie 12-Oct-20 05:24 PM
(and i'm not suited for the future i guess)
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heinrich5991 12-Oct-20 05:24 PM
"Post and registration approval"
name of the extension
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Dune 12-Oct-20 05:24 PM
thanks
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Pure_luck 12-Oct-20 05:25 PM
Можно ли сделать в расширении Post and registration approval - перемещение сообщений в другой форум, а так же изменение сообщений перед добавлением на форум? Pun Approval - Модерация тем, сообщений и регистраций — Recycling Extensions —
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TsFreddie 12-Oct-20 05:25 PM
what a straight forward name for a plugin
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Dune 12-Oct-20 05:25 PM
I think so @Pure_luck
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heinrich5991 12-Oct-20 05:25 PM
hmmm
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Pure_luck 12-Oct-20 05:25 PM
It says in russian "have many bugs, need to be reworked" 😄
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heinrich5991 12-Oct-20 05:25 PM
why is the site russian-only, is it inofficial?
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Pure_luck 12-Oct-20 05:26 PM
and it's 2015 seems to be a proof of concept work which was then abandoned
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heinrich5991 12-Oct-20 05:26 PM
PunBB (PunBulletinBoard) is a lightweight PHP-based internet discussion board system released under the GNU General Public License. The project's primary goal is to be a faster, smaller and less graphic alternative to discussion boards such as phpBB, Invision Power Board or vB...
well
Stable release 1.4.4 / October 14, 2015; 4 years ago
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Pure_luck 12-Oct-20 05:27 PM
I mean plugin
Today recapcha is not only graphical thing. It evaluates suspicion based on cookies and so on
you can add it to registration with most paranoid settings
this will require user to solve like 5 graphic captchas and still it's better than premoderation
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heinrich5991 12-Oct-20 05:28 PM
I heard it's mostly effective at blocking firefox users
also remember, it's humans spamming
humans can solve recaptchas
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TsFreddie 12-Oct-20 05:29 PM
or bots that buys human solvers (edited)
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Pure_luck 12-Oct-20 05:29 PM
yeah, but if attacker is spending 1 minute solving captcha and you ban him in 10 seconds that's nice
do you think that it's automated or fully-manual registrations and posts?
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TsFreddie 12-Oct-20 05:30 PM
i think they'll just pass the recaptcha in 1 click in most case since they are human
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Pure_luck 12-Oct-20 05:30 PM
I mean adding fake fields to registration forms will it help it?
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heinrich5991 12-Oct-20 05:30 PM
we think it's humans
didn't help
already tried
we can try recaptcha again if you like. need an extension for that, I guess
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Dune 12-Oct-20 05:31 PM
I doubt this will lead to anything, it's humans
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Pure_luck 12-Oct-20 05:31 PM
can you check that this plugin has exactly that source?
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TsFreddie 12-Oct-20 05:32 PM
thonk but i guess if you are modding the plugin might as well take some time to add it for future bots
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Pure_luck 12-Oct-20 05:32 PM
I want to install a punbb to my dev machine and test if I can add notifications to it
I don't think you will give me access to a forum instance to copy sources from and fix it right there. (edited)
Also give me a list of those extensions pls Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.
and also which exactly version of PunBB is that? 2009
Sorry guys for annoying you with that. I don't think anybody of you really want to do extra labor on a seemingly not actual problem. So I will try my best to offload you in solving this. I will start from testing the cause of notifications are not shown on forum. (edited)
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Learath2 12-Oct-20 05:37 PM
India has an amazing recaptcha solving industry
You can buy like thousands of solves for dirt cheap
one has to wonder, is keeping punbb worth the trouble
phpbb probably has much better plugin availability
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Pure_luck 12-Oct-20 05:39 PM
Oh, I was sure I am right. There is a solution
Расширение Fancy Stop SPAM позволяет защитить форум от автоматической регистрации роботов без каптчи.Расширение  работает незаметно для пользователя, поэтому 99% пользователей форума даже не узнают, что на форуме
Также при регистрации осуществляется проверка адресов элетронной почты через сервис StopForumSpam.
There is (or at least was) a forum database of spammers like in email world.
and it's free
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heinrich5991 12-Oct-20 05:41 PM
that's already installed and active on the forum
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Pure_luck 12-Oct-20 05:41 PM
it doesn't help much, right?
or it caused problems so you've had to tune it to some low values?
what version of punBB are you using? v1.4.4 or much older?
I want to reproduce the absence of notifications problem
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heinrich5991 12-Oct-20 05:48 PM
PunBB 1.4.5 © 2008-2020 PunBB
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Pure_luck 12-Oct-20 06:19 PM
Installed, yeah, locally there are no notifications too. It seems that they will need to be added.
I will try to do that.
Lol, that forum looks neat
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Pɦoenix 12-Oct-20 07:30 PM
Joined the server.
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Pure_luck 12-Oct-20 10:41 PM
The whole way this extension system works is a mess. There should be another way to add notifications or get rid of this plugin/forum engine completely.
And yet I am aware nobody else is motivated to do that.
I will cease my investigations on this plugin behavior as it doesn't seems to be a fruitful direction towards a tolerable solution of a "spam vs unusable forum" problem.
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Stiopa 12-Oct-20 10:59 PM
To write n delete is a waste of time!
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𝐒𝐮𝐩𝐞𝐫𝐂𝐡𝐞𝐫𝐤𝐲 12-Oct-20 11:26 PM
Joined the server.
whatheck cz_party cz_party cz_party
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Pere 13-Oct-20 03:00 PM
Joined the server.
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gigabyte 13-Oct-20 04:20 PM
Hello, can somehow pass an empty description of the vote make an indent from the votes, without specific characters?
I mean after updating with depth voting
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Dune 13-Oct-20 04:23 PM
@Learath2 do you understand?
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Learath2 13-Oct-20 04:25 PM
I think I sorta do, I don't think we allow empty decriptions on votes at all
Maybe just try a # it might or might not work
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gigabyte 13-Oct-20 05:14 PM
yes it work, but this empty vote now looks more important than all other votes. I'll have to use symbols
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Stiopa 13-Oct-20 08:33 PM
@TsFreddie yo, did the server crash?
o.0
nvm it is back
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louis 13-Oct-20 11:15 PM
whys this in dm1
also i just noticed the hearts in dm1 mid aren't spread out with equal spaces lmao
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o_be_one 13-Oct-20 11:36 PM
Joined the server.
@Souly 😄
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Souly 13-Oct-20 11:36 PM
yo
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heinrich5991 14-Oct-20 02:12 AM
@Pure_luck I added a message in the forum header, maybe that will help a little
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! FoXi Tee 14-Oct-20 07:42 AM
._.
best combination
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Pure_luck 14-Oct-20 08:16 AM
@heinrich5991 thanks, I hope that will help (especially new people on forum). It's good to be heard heartw
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Stiopa 14-Oct-20 06:41 PM
@TsFreddie got time? ^^
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TsFreddie 14-Oct-20 06:41 PM
ye
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Stiopa 14-Oct-20 06:41 PM
how much, since I want to work on a map udpate soon
and idk if I need to hurry
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TsFreddie 14-Oct-20 06:41 PM
thonk it is 12:41AM
so 20 minutes maybe
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Stiopa 14-Oct-20 06:42 PM
so I need to hurry
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TsFreddie 14-Oct-20 06:47 PM
thonk well you can ask me after you finish everything
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Kakashi Ama JoJuK Olanᴵᴷᴹ 14-Oct-20 06:54 PM
Joined the server.
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Stiopa 14-Oct-20 06:56 PM
@TsFreddie please update 😄
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TsFreddie 14-Oct-20 06:57 PM
done
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Stiopa 14-Oct-20 06:57 PM
@Zatline changed ^ (edited)
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Stiopa 14-Oct-20 07:39 PM
hmm
might push out another update too
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TsFreddie 14-Oct-20 07:39 PM
thonk sure
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Stiopa 14-Oct-20 07:40 PM
lightining speed response
😄
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Zatline 15-Oct-20 04:30 AM
@Stiopa @TsFreddie my first take on improving the map. kept it visually low key for the start little to no doodads, changed the base pathing and layout, water tunnel is a bit longer and more opened up towards the base, more unhooks on the little canyon and changed up the center bit to see what else works. turned jungle_midground from quad into tiles with color adjusted to better fit the bg (edited)
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Stiopa 15-Oct-20 07:10 AM
Do you have screenshots? @Zatline
Out of home for the next 8h
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Iman 15-Oct-20 02:07 PM
hey, im using the f-client from fokkonaut and i was wondering how the client can know wich gamemode you're playing and return the appropriate entities, because i would like to use some custom entities for some gamemodes.
any tips ?
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fokkonaut 15-Oct-20 02:27 PM
It checks the gametype that's sent with the serverinfo
You need to change code to have custom entities for other gamemodes
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Iman 15-Oct-20 02:31 PM
-_-
i dont compile it by myself
i don't think im enough motivated to change the code :|
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Pure_luck 15-Oct-20 02:57 PM
@Iman what have you wanted to achieve in the first place?
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Stiopa 15-Oct-20 04:31 PM
@Zatline wow that's a lot of changes!
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Iman 15-Oct-20 05:20 PM
i would like to use some custom entities for some gamemodes @Pure_luck
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Pure_luck 15-Oct-20 05:26 PM
Like what entities and what mod? I am still curious.
@Iman
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Iman 15-Oct-20 05:29 PM
custom vanilla entities w/o hearts & armor &weapons spawns
for gctf
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Pure_luck 15-Oct-20 05:44 PM
I know that entities tilesheet switch logic exists in ddnet client. It seems that f-client has integrated it too. Do you know if vanilla teeworlds has it too? @Iman
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Iman 15-Oct-20 05:44 PM
wdym ?
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Stiopa 15-Oct-20 06:23 PM
@Zatline I love the diving gear being on an island in a small pond in the middle instead of being above a pond. The BG/Doodad and the midground colors are much better too 😄 the various shapes in the map remind me of the deathmatch maps a lot 👀 base feels much cleaner too. Though there are some things I prefer in my version (after all the map made by me suits my tastes 😃 ) for example I liked the idea of being able to go at high speeds the entire "middle" section without having to do any rocket jumps 😄 the rocket jump into the water tunnel became quite a bit harder now 👀 the handling of the tunnel is better. it is harder to position yourself in a way to stop the incoming attackers and the spot feels vulnerable, much more so than previously
the map feels less expansive too (or at least for me ^^)
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louis 15-Oct-20 06:24 PM
if i want to make a vanilla map do i only need to use external mapres
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Stiopa 15-Oct-20 06:25 PM
wdym external mapres? 🤔
ah external in the editor right
vanilla gametype will accept embedded tiles too
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a gerdoe 15-Oct-20 06:29 PM
@louis, I think so, current vanilla mapres base should be more various
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Stiopa 15-Oct-20 06:29 PM
there are many new tilesets in work for 0.8 ^^
I just played a round of DDNet and found a real nice tileset that would also fit very well for Vanilla: What do you think about this tileset? The author Pipou seemed willing to release it under a f...
source
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Zatline 15-Oct-20 06:33 PM
@Stiopa thanks 🙂
still think there are areas to improve tho but need to test map to see what works what doesn't
can u put it on the server?
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Stiopa 15-Oct-20 06:35 PM
I'm gonna definitely change my map around with the changes I have no doubt will be a positive 😄
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Stiopa 15-Oct-20 07:02 PM
applying changes ^^
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Sonix 15-Oct-20 07:08 PM
am i cute?
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Stiopa 15-Oct-20 07:09 PM
spoopy.!
I like the color scheme tho. idk why tho
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Sonix 15-Oct-20 07:10 PM
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Stiopa 15-Oct-20 07:10 PM
red was better!
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Sonix 15-Oct-20 07:10 PM
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Stiopa 15-Oct-20 07:11 PM
the many faces of teeworlds ghost
I can already see a server full of those ^^
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Zatline 15-Oct-20 07:11 PM
very cute 😄
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Stiopa 15-Oct-20 07:11 PM
no bias towards red ofc
by turning the doodas blue-er I made the house bluer as well 😅
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Sonix 15-Oct-20 07:29 PM
oop
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ShootXen 15-Oct-20 07:29 PM
isn't that a old skin
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Sonix 15-Oct-20 07:30 PM
if u mean there was one in 06 / ddnet made by whis yes
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ShootXen 15-Oct-20 07:30 PM
yea
My skin is still better
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Sonix 15-Oct-20 07:31 PM
good for u, im getting dressed for halloween
hp 1
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ShootXen 15-Oct-20 07:32 PM
😛
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Souly 15-Oct-20 07:32 PM
no feet seems op
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a gerdoe 15-Oct-20 07:33 PM
why?
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Souly 15-Oct-20 07:33 PM
because you cant see dj indicator
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Stiopa 15-Oct-20 07:33 PM
people don't know if u have the second jump or nah :D (if they had the skin ofc)
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Souly 15-Oct-20 07:34 PM
and no feet option would look bad on other body types
imo
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a gerdoe 15-Oct-20 07:34 PM
i dont think that no feet skin can spoil the gameplay (edited)
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ShootXen 15-Oct-20 07:35 PM
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a gerdoe 15-Oct-20 07:35 PM
cursed
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Stiopa 15-Oct-20 07:35 PM
water in tw is much more spoopy
actually this skin gives me an idea...
scythe weapon 😄
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ShootXen 15-Oct-20 07:36 PM
@Sonix skin was made by ravie for me on 0.6 and I used the script for 0.7 (edited)
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Sonix 15-Oct-20 07:36 PM
nice one
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Souly 15-Oct-20 07:36 PM
@Sonix send ghost skin pls
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Sonix 15-Oct-20 07:36 PM
10 bitcoins
😅 1
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Souly 15-Oct-20 07:37 PM
:c
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a gerdoe 15-Oct-20 07:37 PM
kek
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Stiopa 15-Oct-20 07:50 PM
not sure what I want to do in base yet
old version, spot the changes... ^^
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Souly 15-Oct-20 07:55 PM
seems like
no feet = best option
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Zatline 15-Oct-20 07:56 PM
ya feets on ghost looks bad
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Souly 15-Oct-20 07:57 PM
but it also goes the other way
no feet look bad on other skins
way better
and looks fine with colors too
but this is where it gets problematic
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Zatline 15-Oct-20 08:06 PM
yikes
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Souly 15-Oct-20 08:06 PM
imagine seeing something like this when you woke up at night
seems like im not scared of ghosts but im scared of bear with no feet and gun in hand
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Sonix 15-Oct-20 08:11 PM
just limit no feet to ghost via code
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Souly 15-Oct-20 08:15 PM
oooh
thats a good idea
will any ghost skin get into vanilla?
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Sonix 15-Oct-20 08:17 PM
who knows
maybe during halloween something spooky may happen
or nothing at all
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Stiopa 15-Oct-20 08:19 PM
remove tee feet during halloween
spooky
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Souly 15-Oct-20 08:20 PM
:o
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Iman 15-Oct-20 08:20 PM
they would roll instead of walk
very spoopy :o
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Souly 15-Oct-20 08:22 PM
i forgot to share it here, i slightly adjusted standard feet and made them smaller
not good quality but someone might play with it
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Sonix 15-Oct-20 08:34 PM
cutes
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TsFreddie 15-Oct-20 08:47 PM
Actually who decides what skin parts are in
Or is it just all made by one person
tee_thinking do you take new parts as part of updates
Sorry, too many questions
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Sonix 15-Oct-20 08:49 PM
everybody is free to propose new graphics via github or forum
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TsFreddie 15-Oct-20 08:50 PM
Well if I'm good at inkscape I might consider doing some
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Sonix 15-Oct-20 08:54 PM
its not all made by one person, Zatline and Ravie are doing most gfx stuff
Or is it just all made by one person
@TsFreddie
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TsFreddie 15-Oct-20 08:54 PM
tee_thinking so two persons
I'm kidding
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Sonix 15-Oct-20 08:55 PM
im on the sidelines as i dont feel good enough to make stuff on my own
and there's also android272
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heinrich5991 15-Oct-20 08:56 PM
@Sonix it seems like you need to contact the graphics team first and see what they have planned
otherwise you'll probably duplicate something they have already
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Sonix 15-Oct-20 08:56 PM
we're in contact don't worry @heinrich5991
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TsFreddie 15-Oct-20 08:57 PM
👍
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Sonix 15-Oct-20 08:57 PM
there's a nice gfx update coming next version
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heinrich5991 15-Oct-20 08:57 PM
just telling that @TsFreddie because it wasn't contained in your answer
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Sonix 15-Oct-20 08:58 PM
ah
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TsFreddie 15-Oct-20 08:58 PM
Oh
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Sonix 15-Oct-20 08:59 PM
well sharing similar ideas is a good thing too and comparing graphics that u may have already done with theirs is also a good thing
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TsFreddie 15-Oct-20 08:59 PM
Don't worry if I make any they probably wouldn't pass anyway 😉
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Sonix 15-Oct-20 09:00 PM
you never know until u try
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TsFreddie 15-Oct-20 09:00 PM
But this game man, it teaches you everything
First programming, now it is teaching me how to do illustrations (edited)
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Sonix 15-Oct-20 09:01 PM
true, that's how i got into making gfx and graphic design
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TsFreddie 15-Oct-20 09:02 PM
Do we have a sound design person as well
Btw, I thought a ghost body might have compatibility issues with current markings?
Can current graphics code do alpha mask?
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Souly 15-Oct-20 09:05 PM
i learned gimp just to make some stuff for teeworlds
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TsFreddie 15-Oct-20 09:06 PM
Like we can have a rectangular markings instead of circular ones and let a body/ears/decors' alpha mask decide the shape of markings (edited)
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Souly 15-Oct-20 09:07 PM
hmm
maybe packing multiple pngs as one file
and it would decide how given marking would look on given body
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TsFreddie 15-Oct-20 09:11 PM
That would increase the work for any addition of markings/bodies I think
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Sonix 15-Oct-20 09:11 PM
Right now we&#39;re using markings that are based on the default tee body shape, which on different body types might look weird and not that good. My suggestion is to make the markings auto ada...
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Souly 15-Oct-20 09:11 PM
oh shit
that looks amazing
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TsFreddie 15-Oct-20 09:12 PM
Right, like that
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Souly 15-Oct-20 09:12 PM
this is better than what i said
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TsFreddie 15-Oct-20 09:12 PM
Redix might know about gl more. I hope we don't need shaders
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Souly 15-Oct-20 09:12 PM
i want it
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TsFreddie 15-Oct-20 09:12 PM
Or I hope we do and just get shader in already
dabbing
Fonts could use some shaders too (edited)
Oof that issue is a year old already
But that really needed some support from coders. Since it is not a graphics only problem.
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Souly 15-Oct-20 09:22 PM
is there any issue about 0.7 default feet?
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TsFreddie 15-Oct-20 09:27 PM
I still don't know what are ppl complaining exactly about the feet
I might be blind 😅
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Zatline 15-Oct-20 09:28 PM
^
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Souly 15-Oct-20 09:31 PM
@TsFreddie i hear all the time that 0.7 feet are too big and not round enough
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jxsl13 15-Oct-20 09:31 PM
one pixel offset
iirc
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Souly 15-Oct-20 09:32 PM
like all the time when i try to advertise 0.7
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TsFreddie 15-Oct-20 09:32 PM
Is it that much big of a deal
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Souly 15-Oct-20 09:32 PM
seems like yes
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jxsl13 15-Oct-20 09:32 PM
enough for ppl to complain
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TsFreddie 15-Oct-20 09:32 PM
😩
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jxsl13 15-Oct-20 09:32 PM
ig it was fixed, not sure, tho
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Souly 15-Oct-20 09:32 PM
and i gotta agree that default feet could have some rework
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jxsl13 15-Oct-20 09:33 PM
been too many issues and prs lately to keep track (edited)
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Souly 15-Oct-20 09:33 PM
or maybe just add another smaller feet type
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jxsl13 15-Oct-20 09:33 PM
no trump feet pls
we already have trump hands
😄
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TsFreddie 15-Oct-20 09:33 PM
Do we?
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jxsl13 15-Oct-20 09:33 PM
do you see any hands?
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TsFreddie 15-Oct-20 09:34 PM
Didn't check😋
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jxsl13 15-Oct-20 09:34 PM
I think we have hands, I kinda do not remember myself xD
maybe they are just tiny hands
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TsFreddie 15-Oct-20 09:34 PM
I think 0.7 hands are more visible than 0.6's
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Souly 15-Oct-20 09:34 PM
hands look really weird when you are looking down
@TsFreddie they are
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TsFreddie 15-Oct-20 09:35 PM
Which I think is actually nice
Not sure about looking down tho
Never paid any attention
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Souly 15-Oct-20 09:35 PM
try without feet texture
its weird imo
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TsFreddie 15-Oct-20 09:38 PM
It is not that bad. At least it is holding the gun correctly 🤣
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Souly 15-Oct-20 09:38 PM
but when you look upwards the hand almost completly hides behind the body
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TsFreddie 15-Oct-20 09:39 PM
Even with default skin?
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Souly 15-Oct-20 09:39 PM
my mistake, not almost but completly hides
yes even with default
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TsFreddie 15-Oct-20 09:39 PM
Weird
Can I have a screenshot
I'm currently in bedbrownbear
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Souly 15-Oct-20 09:41 PM
not visible
which kinda makes sens but i think that something could be done with it
to make hands overally more visible
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TsFreddie 15-Oct-20 09:45 PM
tee_thinking I think you would need to shift the gun as well.
Don't know if it will be more akwards
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Souly 15-Oct-20 09:45 PM
im too lazy to change my gameskin for one screenshot
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TsFreddie 15-Oct-20 09:48 PM
I might pass out any time now.
Good night
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heinrich5991 15-Oct-20 09:48 PM
good night
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Sonix 15-Oct-20 09:49 PM
i think @louis can explain you the feet issue
its about the position
that some (not me) may find weird
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TsFreddie 15-Oct-20 09:52 PM
Hmm
Look not centered in either anyway 😉
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Zatline 15-Oct-20 09:53 PM
both look weird in direct comparison
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TsFreddie 15-Oct-20 09:54 PM
Solution: don't stare at the feet. It is weird staring at ppls feet themadman
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Sonix 15-Oct-20 09:55 PM
first one looks like its taking a dump
💩
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Stiopa 15-Oct-20 09:56 PM
yo sonix
are other newclan people online? ^^
asking for watermod purposes 😳
nvm
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Sonix 15-Oct-20 09:57 PM
no idea
probably wont be ingame this evening
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TsFreddie 15-Oct-20 09:58 PM
What if we just match 0.6's feet position for good measure if there aren't any argument around it.tee_thinking
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Zatline 15-Oct-20 10:01 PM
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TsFreddie 15-Oct-20 10:02 PM
Can you copy the file url
Can't copy it on mobile for some reason
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TsFreddie 15-Oct-20 10:03 PM
Thx
Added
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Zatline 15-Oct-20 10:04 PM
thanks 🙂
hmm how do I change the map now 🤔 it's not poping up in vote map menu
@Stiopa
game feels scuffed btw. grenades are floating mid air and moving trough water is super laggy
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TsFreddie 15-Oct-20 10:10 PM
do you have rcon?
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Zatline 15-Oct-20 10:10 PM
don't remember it
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TsFreddie 15-Oct-20 10:11 PM
dabbing should i add it to vote list and restart the server
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Zatline 15-Oct-20 10:11 PM
would appreciate that a lot
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Stiopa 15-Oct-20 10:13 PM
can do fix
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TsFreddie 15-Oct-20 10:14 PM
themadman already restarted
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Stiopa 15-Oct-20 10:14 PM
map changed
@Zatline
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Stiopa 16-Oct-20 07:02 PM
@TsFreddie tagging you in hopes of you being online by some chance ^^
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jxsl13 16-Oct-20 07:38 PM
@jxsl13
what?
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Stiopa 16-Oct-20 08:51 PM
@Zatline have u applied any changes to the map? (edited)
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Stiopa 16-Oct-20 11:01 PM
how does one check if a tee is drunk?
uhh
asking for a friend.
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TheSliX // Manuel 16-Oct-20 11:03 PM
Joined the server.
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Stiopa 17-Oct-20 12:44 AM
@Zatline flippers pickup for curs oriented swimming? ^^
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Zatline 17-Oct-20 12:44 AM
hmm 🤔
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Stiopa 17-Oct-20 12:45 AM
random idea.
what about the map? ^^
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Zatline 17-Oct-20 12:47 AM
did start but not done yet
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Stiopa 17-Oct-20 12:47 AM
kk. I will wait until then, trying to do water layer again
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Stiopa 17-Oct-20 01:48 AM
crash on 27% loading
didn't go too well, did it?
too late to deal with this. probably a problem with the static_cast and the pointer 😂
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Stiopa 17-Oct-20 04:58 PM
@TsFreddie please add this map ^^
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TsFreddie 17-Oct-20 04:59 PM
added
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Stiopa 17-Oct-20 05:00 PM
yay. now I have to get my build working :D
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Pure_luck 17-Oct-20 05:43 PM
If you guys want any support like hosting etc just ask
I am glad to see something new is finally happening with tw
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Luís Oliveira 17-Oct-20 07:07 PM
Joined the server.
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Stiopa 17-Oct-20 11:45 PM
@Zatline got a moment?
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Zatline 17-Oct-20 11:45 PM
sure what up
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Zatline 17-Oct-20 11:48 PM
seems nice
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Stiopa 17-Oct-20 11:48 PM
added 2 fields about the map
how about now?
@Zatline
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Zatline 17-Oct-20 11:50 PM
👍
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Stiopa 18-Oct-20 12:11 AM
@Zatline ask for access so that u can see the results (none are in quite yet)
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Stiopa 18-Oct-20 01:04 AM
@Zatline colored diving gear. what do you think?
like, user tunable
on per user basis ^^
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louis 18-Oct-20 01:21 AM
should be the feet color
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Stiopa 18-Oct-20 01:51 AM
what is different here? ^^
hook is slower in water now too ^^
2/3 grenade dmg, faster shotgun, slower hook in water... coming with the next water build
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Stiopa 18-Oct-20 02:05 AM
So much feedback... my hands will be occupied! ^^
❤️ 1
👍 1
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louis 18-Oct-20 03:33 AM
why is sg faster (edited)
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Learath2 18-Oct-20 03:40 AM
If you are going for realistic all entities should experience drag according to their size, though realism rarely feels good in games, especially games like these 😛
👀 1
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Zatline 18-Oct-20 04:29 AM
@Stiopa check PM, I sent u harpoon mockup for testing
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louis 18-Oct-20 05:10 AM
grenade dmg should go down, shotgun+nade speed should decrease (and gun) (edited)
laser should get aoe effect because electricity in water :P
would be cool
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PerroFachero 18-Oct-20 02:38 PM
Joined the server.
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Pere 18-Oct-20 04:13 PM
Hello I'm trying to host a server but when I open the teeworlds_srv.exe it closes immediately. I port-forwarded 8303 through my router's site on my web-browser, and made the serverconfig.cfg file and all, but I think that the port isn't actually forwarded because when I use a tool called "Port Forward Network Utilities" it says the port isn't forwarded. What can I do? thanks
I don't know if this is the right place to ask this...
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Stiopa 18-Oct-20 04:20 PM
whether your port is forwarded or not should not crash your server
where is your teeworlds_srv.exe from?
official release?
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Pere 18-Oct-20 04:20 PM
Yes
But maybe it's not updated
actually I'm pretty sure it is updated
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Stiopa 18-Oct-20 04:21 PM
I think it can be an issue with your serverconfig file
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Pere 18-Oct-20 04:22 PM
this is my file: sv_name CTF - Fun Server - Pro's and Newbie's allowed sv_port 8303 sv_max_clients 12 sv_map ctf2 sv_scorelimit 500 sv_timelimit 60 sv_gametype ctf sv_motd Homeserver hosted in Spain.
the file's name is "serverconfig.cfg"
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Souly 18-Oct-20 04:25 PM
@Pere did you launch the server using .bat?
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Pere 18-Oct-20 04:25 PM
no... what is that?
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Souly 18-Oct-20 04:25 PM
@Pere so call your server config autoexec.cfg
but still weird, should launch even without it
if all folders are there
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Pere 18-Oct-20 04:26 PM
i called it autoexec.cfg and still closes immediately
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Stiopa 18-Oct-20 04:26 PM
:/ strange
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Souly 18-Oct-20 04:27 PM
do you have separate folder for server? @Pere
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Pere 18-Oct-20 04:28 PM
yes. I went into my installation, copied teeworlds_srv.exe; created a folder there called "Server Stuff"; and inside that i pasted teeworlds_srv.exe, created config file, and created a shortcut to the pasted teeworlds_srv.exe to add the -f command
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Souly 18-Oct-20 04:28 PM
@Pere what about maps?
default map should be dm1
is it in your maps folder?
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Pere 18-Oct-20 04:29 PM
there's a file called dm1.map in tw\data\maps
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Souly 18-Oct-20 04:30 PM
but is it in your server folder?
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Pere 18-Oct-20 04:30 PM
no
should i copy the maps folder there?
Oh i copied it and it now seems to work!
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Souly 18-Oct-20 04:30 PM
you can just copy the whole data folder and place it into server folder
:D
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Pere 18-Oct-20 04:30 PM
:D
thanks guyzz :)
Oh and it seems to be connected properly cause I just entered my server ingame!
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Stiopa 18-Oct-20 05:00 PM
the laser... doesn't go where I want it to go! ://
it doesn't go where I aim.
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Pere 18-Oct-20 05:02 PM
are u coding this?
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Stiopa 18-Oct-20 05:03 PM
believe me or not but yes
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Pere 18-Oct-20 05:03 PM
if you're doing trigonometry to get the angle, make sure both mouse coordinates and player coordinates are in the same space (screen space / world space)
i can take a look if u share code
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a gerdoe 18-Oct-20 05:05 PM
it should work like that, it's "water" physics
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Stiopa 18-Oct-20 05:05 PM
nope, I am not doing any trigonometry here. I just used the water refractive index ^^
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Pere 18-Oct-20 05:05 PM
oh ok but why would water bend the laser?
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Stiopa 18-Oct-20 05:06 PM
tho I think I messed it up, it should diffract the other way 😅
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Pere 18-Oct-20 05:07 PM
lol i still dont get it
so water makes ur laser go below you aim?
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Stiopa 18-Oct-20 05:07 PM
water makes laser diffract
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Pere 18-Oct-20 05:08 PM
what does that mean
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Stiopa 18-Oct-20 05:08 PM
which atm is just a multiplication of velocity
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Pere 18-Oct-20 05:08 PM
but isnt laser instantaneous?
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Stiopa 18-Oct-20 05:09 PM
I made the diffraction a bounce
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Pere 18-Oct-20 05:11 PM
so if u shoot outside water and then it enters water, it changes direction right?
but if u shoot inside water it just goes straight?
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Stiopa 18-Oct-20 05:11 PM
currently - yes
but that is bound to change
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Pere 18-Oct-20 05:11 PM
ok
ok
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Stiopa 18-Oct-20 05:11 PM
when I fix the algorithm
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Pere 18-Oct-20 05:11 PM
is that just your mod or many ppl working on this?
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Stiopa 18-Oct-20 05:12 PM
I am the sole coder ^^ Zatline is doing the graphics and I have many people to playtest
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Pere 18-Oct-20 05:13 PM
did u implement the water?
(im noob idk if theres water in vanilla)
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Stiopa 18-Oct-20 05:13 PM
no water in vanilla
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Pere 18-Oct-20 05:14 PM
oh ok
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Stiopa 18-Oct-20 05:14 PM
so yes this is new
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Pere 18-Oct-20 05:14 PM
nice
So if I got my server to work, does that mean that my port is properly forwarded?
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Stiopa 18-Oct-20 05:19 PM
what's your srv name?
@Pere
CTF - Fun Server - Pro's and Newbie's allowed
this? right?
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Pere 18-Oct-20 05:19 PM
yes
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Stiopa 18-Oct-20 05:19 PM
works.
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Pere 18-Oct-20 05:19 PM
some people entered before so it works
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Stiopa 18-Oct-20 05:20 PM
it is portforwarded well then
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louis 18-Oct-20 05:30 PM
laser = electricity
water = water
laser + water = bad
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a gerdoe 18-Oct-20 05:32 PM
laser + water = all tees in water die
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Pere 18-Oct-20 05:32 PM
@a gerdoe that would be cool
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PerroFachero 18-Oct-20 05:33 PM
hi
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Pere 18-Oct-20 05:33 PM
even tho laser is just light... not really electricity
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Souly 18-Oct-20 05:34 PM
laser + water = bad
@louis idk, im taking a bath with my toaster everyday
and nothing happens
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Chilli.* 18-Oct-20 05:35 PM
@fokkonaut
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PerroFachero 18-Oct-20 05:35 PM
someone knows about 0.7.6?
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Souly 18-Oct-20 05:35 PM
its not released yet
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PerroFachero 18-Oct-20 05:35 PM
i know
but...
when?
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Souly 18-Oct-20 05:36 PM
you can use some features of it from github
idk when will release came
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Chilli.* 18-Oct-20 05:36 PM
@Souly you know why blmap is blocked?
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Souly 18-Oct-20 05:37 PM
@Chilli.* blmap?
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Chilli.* 18-Oct-20 05:37 PM
@Souly des blmapchill
*yes
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Souly 18-Oct-20 05:37 PM
wdym blocked
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Chilli.* 18-Oct-20 05:37 PM
There is a pass
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Souly 18-Oct-20 05:37 PM
wut
since when
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PerroFachero 18-Oct-20 05:37 PM
im in eeplay lts
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Souly 18-Oct-20 05:37 PM
i was there a while ago
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PerroFachero 18-Oct-20 05:38 PM
lms
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Souly 18-Oct-20 05:38 PM
@Chilli.* maybe test server
@Chilli.* also fddrace discord https://discord.gg/qccRrtb
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PerroFachero 18-Oct-20 05:38 PM
hey guys
how i do to host a server?
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Pere 18-Oct-20 05:39 PM
go to C:\Program Files (x86)\Steam\steamapps\common\Teeworlds\tw\
create a new folder
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PerroFachero 18-Oct-20 05:39 PM
i haven't teeworlds on steam
🙂
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Souly 18-Oct-20 05:40 PM
steam nobos
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Pere 18-Oct-20 05:40 PM
get it
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PerroFachero 18-Oct-20 05:40 PM
@Souly im not in steam B)
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Souly 18-Oct-20 05:40 PM
go to tw folder and launch teeworlds_srv.exe
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Pere 18-Oct-20 05:40 PM
in the folder u put a copy of teeworlds_srv.exe, and a copy the data folder
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PerroFachero 18-Oct-20 05:40 PM
i know
but
in srv.exe
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Pere 18-Oct-20 05:40 PM
idk man there's guides online, look that up first
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PerroFachero 18-Oct-20 05:40 PM
it opens a cmd app
and...
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Pere 18-Oct-20 05:40 PM
u have to port-forward
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PerroFachero 18-Oct-20 05:40 PM
@Pere ok 🙂
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Pere 18-Oct-20 05:41 PM
:=
:)
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PerroFachero 18-Oct-20 05:41 PM
0 is next to 9 XD
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Pere 18-Oct-20 05:41 PM
it is!
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PerroFachero 18-Oct-20 05:41 PM
so
i open tw_srv
and...
the server is open?
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Pere 18-Oct-20 05:48 PM
Yea if u did all properly, have port forwarded, and config file created
What does IRC mean?
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jxsl13 18-Oct-20 05:49 PM
internet relay chat
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PerroFachero 18-Oct-20 05:49 PM
ok
i've created a server
but
how i do to configure it?
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jxsl13 18-Oct-20 05:50 PM
autoexec.cfg into the same folder as the executable
before starting the server
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PerroFachero 18-Oct-20 05:50 PM
?
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jxsl13 18-Oct-20 05:51 PM
more precise pls, what your question is
you open notepad
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PerroFachero 18-Oct-20 05:51 PM
how i do to configure the server (name. map...)
in the folder?
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jxsl13 18-Oct-20 05:52 PM
you open notepad, write the configuration stuff in there and save the file as autoexec.cfg
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PerroFachero 18-Oct-20 05:53 PM
I just read that page
ok
thx
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jxsl13 18-Oct-20 05:53 PM
in the same folder as your teeworlds_srv
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PerroFachero 18-Oct-20 05:53 PM
the name of the notepad?
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jxsl13 18-Oct-20 05:54 PM
problem that you might have is that you incorrectly save the file as autoexec.cfg.txt , whish is incorrect, because you do not have file suffix/extensions visibly enabled. (edited)
the name of the text file is autoexec.cfg
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PerroFachero 18-Oct-20 05:54 PM
ok
to sv_name i have to type sv_name = (name) ???
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jxsl13 18-Oct-20 05:57 PM
you write
sv_name My server name
Teeworlds local server setup tutorial. See how to run an own server on windows. You can run the server to test your own maps or just for fun. It is mostly not recommended to run a home server, but in the early days of teeworlds it was common to run these servers on your own ho...
maybe that helps, it's dated, but should be the same with 0.7
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PerroFachero 18-Oct-20 05:59 PM
ok 🙂
i create a cfg but how
adding .cfg
@Dune hey dune u know about this no?
help plz
(╯°□°)╯︵ ┻━┻
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jxsl13 18-Oct-20 06:06 PM
I'm sadly off now, maybe later or tomorrow I can help, watch the video
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PerroFachero 18-Oct-20 06:08 PM
ok
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Dune 18-Oct-20 06:11 PM
@PerroFachero don't use =
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PerroFachero 18-Oct-20 06:15 PM
ok
i fixed it
but dune
how i do to create a cfg file?
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Dune 18-Oct-20 06:16 PM
seems like you just did
copy paste it and edit it or make a new txt file or whatever that has a .cfg extension
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PerroFachero 18-Oct-20 06:16 PM
i cant
look
i just can create a txt document
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Sonix 18-Oct-20 06:19 PM
open a text document and save it as .cfg (edited)
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PerroFachero 18-Oct-20 06:19 PM
look
wait
i did it!!!
🎊 🎊 🎊 🎊 🎊
yay
and now i just open the tw_srv?
ok
tw_srv doesn't open
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Rilla 18-Oct-20 06:22 PM
You need to change the properties, so the teeworlds exe also opens the cfg
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PerroFachero 18-Oct-20 06:23 PM
change the properties?
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Pere 18-Oct-20 06:25 PM
@PerroFachero can i play?
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PerroFachero 18-Oct-20 06:25 PM
ok
wait ok?
i change the name and...
u can play
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Rilla 18-Oct-20 06:28 PM
Just watch the video and do it step by step
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PerroFachero 18-Oct-20 06:32 PM
the server name is ctf
wait
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Rilla 18-Oct-20 06:36 PM
You need to right click on the teeworlds_server - - > properties--> and where the path is you need to add to open the auto exec.cfg
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a gerdoe 18-Oct-20 07:07 PM
@PerroFachero you have an autoexec.cfg.txt
not autoexec.cfg
enable file extension showing
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siqueira 18-Oct-20 10:10 PM
Joined the server.
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Stiopa 18-Oct-20 11:20 PM
we need to pull out the big guns.
👀 3
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Pere 19-Oct-20 12:05 AM
Harpoon???
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Stiopa 19-Oct-20 12:08 AM
Harpun
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Pere 19-Oct-20 12:11 AM
Is it like a damaging hook?
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Stiopa 19-Oct-20 12:12 AM
maybe
who kows?
design hasn't been decided on
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Pere 19-Oct-20 12:13 AM
Lol ok
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TsFreddie 19-Oct-20 02:28 AM
VanPet 1
😊 1
CHINA
I'm finally out of quarantine
dabbing
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Richard Moelleux 19-Oct-20 01:39 PM
Joined the server.
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jxsl13 19-Oct-20 02:41 PM
you were quarantined in like that airport area for two weeks D:?
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TsFreddie 19-Oct-20 03:53 PM
no it was in a hotel
I took the pic in the train station after I'm out
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jxsl13 19-Oct-20 06:22 PM
ok :0 then good luck
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Blade 19-Oct-20 06:59 PM
Joined the server.
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Stiopa 20-Oct-20 08:47 PM
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Stiopa 20-Oct-20 08:57 PM
seems good. weaker but not too weak
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Pure_luck 20-Oct-20 11:21 PM
Add sharks!
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Stiopa 20-Oct-20 11:23 PM
sounds a bit advanced 😅
Should Flags in Water Float 👍 or Sink 👎 ? (edited)
👍 11
👎 2
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Stiopa 21-Oct-20 12:12 AM
@Sonix added proper explanation in case you misunderstood the question, (totally possible) probably should have done that first 😅
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erlend_sh 21-Oct-20 10:49 AM
Joined the server.
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Stiopa 21-Oct-20 11:04 AM
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fokkonaut 21-Oct-20 12:43 PM
so cool!!
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Assa 21-Oct-20 12:45 PM
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Stiopa 21-Oct-20 01:05 PM
it's... a bit dark
but I must say, red sus
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Assa 21-Oct-20 01:05 PM
red is dead, blue sus
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Zatline 21-Oct-20 01:07 PM
😅
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NyonX 21-Oct-20 03:11 PM
still looks a bit weird but cool idea
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Souly 21-Oct-20 03:20 PM
you could move the white bone to the last panel
so it wont get colored
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Assa 21-Oct-20 05:12 PM
this is what the panel is for 😮
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Ravie 21-Oct-20 05:51 PM
that's not how it works 😄 panels are different layers of the skin
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Souly 21-Oct-20 06:51 PM
but it doesnt get colored
just saturation gets to 0
like here
so it would work fine with that bone
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Blade 21-Oct-20 10:40 PM
Does anyone have contact with ChillerDragon ?
Made a slightly better logo for his TeeworldsDB repo
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jxsl13 21-Oct-20 10:57 PM
ehm
he's in the bridge channel
ask Dune for access.
@Blade
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Blade 21-Oct-20 10:59 PM
Isn't that just an IRC dump channel?
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ShootXen 21-Oct-20 11:00 PM
@ChillerDragon @ChillerDragon.* ^ (edited)
not sure which one is his or both are his discord accounts? (edited)
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Blade 21-Oct-20 11:00 PM
Oh, didn't know he had Discord
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Stiopa 21-Oct-20 11:06 PM
he doesn't like discord xd
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jxsl13 21-Oct-20 11:20 PM
that is a two way discord-irc bot channel
dunno if chiller still uses discord, he did, but usually he is on irc
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Stiopa 22-Oct-20 12:45 AM
aaand
now laser diffracts when exiting water too ^^
@Zatline
now, there is just one more bug to fix before I can consider laser diffraction done 🙂
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Stiopa 22-Oct-20 01:34 AM
yeah... to fix this issue will take some time... ^^
and I may have just found a SECOND bug to accompany the previous one ^^
yep
it is confirmed. :D
rewriting collision engine for the prurposes of diffraction can get a bit problematic ^^
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Stiopa 22-Oct-20 02:01 AM
Eh, second is easy enough to fix ^^
First one though... let's say it took me an hour already ^^
Tho I am trying to resolve it soon... will think of solutions in my sleep
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Zatline 22-Oct-20 02:26 AM
so much effort! big respect 🙂
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Stiopa 22-Oct-20 09:59 AM
ok I just fixed the second issue and the first one stopped occuring o:
I guess it makes sense why the first one occured bcs of the second one
but I thought the cause lied in something else
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Stiopa 22-Oct-20 10:10 AM
laser now travels 2/3 of distance in water
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fokkonaut 22-Oct-20 10:59 AM
laser should make an electric shock xd
bzzzz
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Stiopa 22-Oct-20 11:01 AM
that sounds strong, AOD
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fokkonaut 22-Oct-20 11:01 AM
was a joke
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Stiopa 22-Oct-20 11:03 AM
well, it sounds like a cool idea :D
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Stiopa 22-Oct-20 02:02 PM
yo @TsFreddie ^^
got time?
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TsFreddie 22-Oct-20 02:02 PM
sonk
probably
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Stiopa 22-Oct-20 02:02 PM
perfect!
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TsFreddie 22-Oct-20 02:03 PM
depends if I want to get out of bed
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Stiopa 22-Oct-20 02:03 PM
you doo you doo
to update the server? surely you do!
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TsFreddie 22-Oct-20 02:03 PM
sonk sure
Like right now?
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Stiopa 22-Oct-20 02:04 PM
nah
in like 5 mins
@TsFreddie please update now ^^
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TsFreddie 22-Oct-20 02:10 PM
done
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Stiopa 22-Oct-20 02:15 PM
Client ^^
New: Laser Diffraction, range decrease, Grenade nerf in water, hook nerf, shotgun buff
and the NEW harpoon texture ^^
can't see the server :/ @TsFreddie
ah right
forgot I need to turn on srv_register
oops
"Water Test" srv as alwasy
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Stiopa 22-Oct-20 04:02 PM
hmmm, maybe it can indeed be colored
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PerroFachero 22-Oct-20 04:22 PM
Glasses?
0.7.6
?
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Stiopa 22-Oct-20 04:29 PM
nah
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Stiopa 22-Oct-20 05:29 PM
find the flag
who finds it gets a cookie.
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louis 22-Oct-20 05:30 PM
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heinrich5991 22-Oct-20 05:30 PM
😄
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louis 22-Oct-20 05:30 PM
two here its really easy
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heinrich5991 22-Oct-20 05:30 PM
I also thought that
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louis 22-Oct-20 05:31 PM
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Stiopa 22-Oct-20 05:31 PM
not these
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louis 22-Oct-20 05:31 PM
also one here
send cookie
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heinrich5991 22-Oct-20 05:31 PM
plus the one on the kill msg
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Stiopa 22-Oct-20 05:31 PM
louis your mailing info?
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louis 22-Oct-20 05:31 PM
123 pathway lane
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Stiopa 22-Oct-20 05:31 PM
city?
postal code? (edited)
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louis 22-Oct-20 05:31 PM
north aamerica
12345
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Stiopa 22-Oct-20 05:31 PM
sent
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louis 22-Oct-20 05:31 PM
thx
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heinrich5991 22-Oct-20 05:31 PM
how did the flag end up there?
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Stiopa 22-Oct-20 05:31 PM
it's the watermod, flag floats
so it just floated up
I just killed the flag holder to release it there
good cammo
@louis has it arrived yet?
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louis 22-Oct-20 05:33 PM
yes
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Stiopa 22-Oct-20 05:33 PM
good
find the bug
second cookie to be gotten ^^
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louis 22-Oct-20 05:34 PM
now u need to kill someone with flag in water under one of these btw
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Stiopa 22-Oct-20 05:34 PM
lol
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louis 22-Oct-20 05:35 PM
so the rope hides it 🥷
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Stiopa 22-Oct-20 05:35 PM
camooflage
come on, spot the bug. free cookie to be mailed!
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Assa 22-Oct-20 05:53 PM
that's why i voted for a non-boyant flag
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Stiopa 22-Oct-20 05:58 PM
is that really why?
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TsFreddie 22-Oct-20 06:42 PM
Btw why do we have a emote that say ooop instead of oops.
And why don't we have crying ones
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Ethan 22-Oct-20 06:44 PM
Joined the server.
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Stiopa 22-Oct-20 06:48 PM
OOOOOP
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Ethan 22-Oct-20 06:49 PM
anybody want to play some teeworlds?
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Stiopa 22-Oct-20 06:50 PM
wdym, public srv?
^^
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Ethan 22-Oct-20 06:50 PM
we can do z-catch
@Stiopa what server?
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Stiopa 22-Oct-20 06:57 PM
busy rn
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Ethan 22-Oct-20 06:59 PM
alright
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TsFreddie 22-Oct-20 07:49 PM
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Stiopa 22-Oct-20 07:52 PM
so cool xP @TsFreddie
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TsFreddie 22-Oct-20 07:52 PM
I made myself one as well. It will arrive tomorrow hopefully
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Stiopa 22-Oct-20 07:53 PM
I need one with a harpoon :D
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Souly 22-Oct-20 07:53 PM
who made the issue on the +toggle stroke thing?
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TsFreddie 22-Oct-20 07:53 PM
Stiopa the waterbender (edited)
😄 1
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PerroFachero 22-Oct-20 08:03 PM
@Stiopa hey dud how u did to get swimming googles?
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Souly 22-Oct-20 08:03 PM
download a client and join server called Water test
with it
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PerroFachero 22-Oct-20 08:04 PM
oh
thx
so
how i do w the .zip ?
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Souly 22-Oct-20 08:05 PM
unpack it
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PerroFachero 22-Oct-20 08:05 PM
and...
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Souly 22-Oct-20 08:05 PM
and open teeworlds.exe
from that folder
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PerroFachero 22-Oct-20 08:06 PM
where the .zip has to be?
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Souly 22-Oct-20 08:06 PM
unpacked
right click on it
and there should be unpack option
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PerroFachero 22-Oct-20 08:06 PM
i know
but where i move the unpacked .zip?
aaaa
ok ok
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Souly 22-Oct-20 08:07 PM
you can move it into separate folder or just launch it straight
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PerroFachero 22-Oct-20 08:07 PM
but the game version?
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TsFreddie 22-Oct-20 08:08 PM
Don't worry about it. You only have test server to connect or open your own to test
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PerroFachero 22-Oct-20 08:08 PM
someone plays?
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TsFreddie 22-Oct-20 08:09 PM
It is a work in progress prototype stiopa has been working on.
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PerroFachero 22-Oct-20 08:10 PM
i love this mod ^_^
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TsFreddie 22-Oct-20 08:10 PM
Well the goal is becoming not a mod
brownbear
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PerroFachero 22-Oct-20 08:12 PM
this is official?
:brownbear:
XD
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Stiopa 22-Oct-20 08:20 PM
no
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TsFreddie 22-Oct-20 08:21 PM
It might be👀
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PerroFachero 22-Oct-20 09:12 PM
somebody haves some mods?
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jxsl13 22-Oct-20 09:39 PM
what are you looking for
exactly
and then ppl might link those mods here (edited)
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Rilla 22-Oct-20 09:40 PM
what physics diffrent between 06 and 07 is there?
or did the engine changed or anything?
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Anatomy 22-Oct-20 10:43 PM
@Souly fake
👎
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Souly 22-Oct-20 10:56 PM
u
@Rilla none i think
thats why 0.6-0.7 bridge servers work
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Assa 22-Oct-20 10:58 PM
close to none, the deathtile physics changed a bit but thats all
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Souly 22-Oct-20 10:59 PM
@Assa what changed in those?
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Assa 22-Oct-20 10:59 PM
in 0.6 you were able to skip a wall of deathtiles simply by going fast enough
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Souly 22-Oct-20 10:59 PM
oooooh
wasnt that the case for other tiles too?
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Assa 22-Oct-20 11:00 PM
the death-tile-collision was moved to the same collision where normal collision is calculated and you can't do this anymore
no, you can't skip ground tiles EVER
i mean hookables and unhookablese
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Souly 22-Oct-20 11:00 PM
so if ddnet would move to 0.7 then probably we wont be able to skip freeze, kill, laser tiles
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redix 22-Oct-20 11:01 PM
no. they could already fix it but it would break a lot of old maps
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Souly 22-Oct-20 11:01 PM
oof
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Assa 22-Oct-20 11:01 PM
freeze? skippable, kill? unskippable, laser tiles probably still skippable
it just depends on it's implementation
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redix 22-Oct-20 11:02 PM
even if they moved to 0.7, they would still use their old (and buggy) physics code
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Souly 22-Oct-20 11:02 PM
having bugs and calling it features
check: weakhook
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Assa 22-Oct-20 11:02 PM
imagine if a tile checks every tick if it gets hit by a player, it is skippable
but if the player checks for collisions it's not
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Rilla 22-Oct-20 11:13 PM
On several of my own mapped maps the flag sometimes bypass a death tile and only gets reset on the bottom of the map instead of the death tiles. And I mapped them on 0.7
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redix 22-Oct-20 11:28 PM
in fact it was only fixed for tees
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Stiopa 22-Oct-20 11:57 PM
Should hammer be slower in water?
👍 4
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Spyry 23-Oct-20 06:59 AM
Joined the server.
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Learath2 23-Oct-20 09:17 AM
Physics bugs will indeed stay for a long time. We might fix some of the sillier ones when switching to 0.7
A large upgrade is the best place to drop some of the stupid stuff
👍 1
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Assa 23-Oct-20 10:59 AM
On several of my own mapped maps the flag sometimes bypass a death tile and only gets reset on the bottom of the map instead of the death tiles. And I mapped them on 0.7
@Rilla good find, it's the exact same problem, the flag checks every tick if it's in a deathtile and when it's fast enough it can just skip them. Maybe I do a PR fixing it
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Rilla 23-Oct-20 11:01 AM
Will it be a hot fix if we put more death tiles in a row? Or will the flag just get through the first one and ignore the next rows?
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Assa 23-Oct-20 11:02 AM
It would be a hotfix, until it is fast enough to skip 2 deathtiles
more rows of deathtiles means lower likelyhood of skipping, this is true for Tees in 0.6 either
I see that flag code needs even more fixes, it checks for deathtiles even when it is at it's spawn point
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Anatomy 23-Oct-20 11:47 AM
@Souly Fake
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Souly 23-Oct-20 11:52 AM
u
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Blade 23-Oct-20 02:52 PM
So, is there an unofficial source code- or code structure documentation available somewhere?
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Assa 23-Oct-20 02:53 PM
github
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Blade 23-Oct-20 02:53 PM
@Assa What do you mean? 🤔
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Assa 23-Oct-20 02:54 PM
there is some documentation and the clean sourcecode avaible
Teeworlds has 6 repositories available. Follow their code on GitHub.
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Blade 23-Oct-20 02:56 PM
I know the repo, but I'm not sure what kind of documentation you're refering to?
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jxsl13 23-Oct-20 03:04 PM
the one that is in heinrich's repositories and all over the place :D
a general understanding of modding can be seen in the mod.cpp/.h as a reference on how to make your own small modification (edited)
from my experience it's faster to ask in these channels instead of looking for documentation. (edited)
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Blade 23-Oct-20 03:07 PM
I just want to understand how the code works and how everything is set up. I wabt to understand the structure and tinker with parts I feel lacking or missing
I'm fairly new to C++ so I'm kinda using Teeworlds (among others) to learn
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jxsl13 23-Oct-20 03:08 PM
virtual functions everythere.
server code or client code?
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Stiopa 23-Oct-20 03:08 PM
u have previous code experience? ^^
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jxsl13 23-Oct-20 03:09 PM
just leaving that here: src/game/server/gamemodes
that's like the peak of the server code
from there you can go as deep as you want
by following the dependencies in either the cpp files or the corresponding h files
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Blade 23-Oct-20 03:14 PM
u have previous code experience? ^^
@Stiopa yes. Although very little with C++
server code or client code?
@jxsl13 Both, actually
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Blade 23-Oct-20 03:23 PM
by following the dependencies in either the cpp files or the corresponding h files
@jxsl13 I'm using the header files to orient myself and see which functions exist in each file pair, but a documented version of the source code would be helpful. Either way, there are some stuff that don't make sense to me like, what is handled server side and what client side? Where are the interface things for the client? Why is the map editor still the same as in early 0.6 instead of finally being made more user friendly for advanced features? (which is what I want to work on right now)
I also wonder what kind of encoding or file formatting the map files have
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Dune 23-Oct-20 03:52 PM
there is a map editor refactor branch, @Blade
but it's a lot of work
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Assa 23-Oct-20 03:53 PM
"what is handled server side and what client side" - client just sends inputs and the server does send positions and has the "real" view of the game. The server calculates (most of) the physics while the client does obviously do the rendering (Servers usually never render anything in any game) "Where are the interface things for the client?" - Netcode is generated and you can't change it easily, or do you mean the client ui? "I also wonder what kind of encoding or file formatting the map files have" - I always wondered that too, it's zipped, thats what I can tell
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Dune 23-Oct-20 03:53 PM
in general, the answer to "why don't we have this feature" is "because no one volunteered to do it"
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Dune 23-Oct-20 04:01 PM
@Rilla nothing afaik
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Blade 23-Oct-20 04:02 PM
"Where are the interface things for the client?" - Netcode is generated and you can't change it easily, or do you mean the client ui?
UI
"I also wonder what kind of encoding or file formatting the map files have" - I always wondered that too, it's zipped, thats what I can tell
Zipped? Mhh
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Assa 23-Oct-20 04:05 PM
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
good luck
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Blade 23-Oct-20 04:07 PM
This'll be interesting
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Blade 23-Oct-20 04:26 PM
Something like this for the envelopes would be cool imo
Would be cleaner and would allow for more precision
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jxsl13 23-Oct-20 04:36 PM
the map format is a custom binary format that is a little bit documented in heinrich's repository.
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Assa 23-Oct-20 04:38 PM
It has a header after wich content is written
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jxsl13 23-Oct-20 04:40 PM
ig the content itself is zipped. didn't come that far, tho.
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Assa 23-Oct-20 04:41 PM
the good thing: it stores a version
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Blade 23-Oct-20 04:46 PM
Why's that a good thing, @Assa ?
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Assa 23-Oct-20 04:50 PM
imagine you save a file (without version). Now you update the method on how to read and write the file. Oh no, i can't read old files anmyore, because they don't have the right format and I can't find the format out easily
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Blade 23-Oct-20 04:51 PM
In retrospective, that was a stupid question lol
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Patiga 23-Oct-20 06:23 PM
the map file format uses zlib compression
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PerroFachero 23-Oct-20 06:24 PM
someone plays tw?
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jxsl13 23-Oct-20 06:40 PM
about 1000 players play tw 24/7 Oo
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Stiopa 23-Oct-20 09:17 PM
what is
float IClient::m_GameTickTime;
about?
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jxsl13 23-Oct-20 09:30 PM
synchronization with server tick?
dunno, tho
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redix 23-Oct-20 09:36 PM
i think it's the time since last tick in seconds. but in gametime instead of real time. gametime is sometimes running faster or slower to adapt to lags and ping fluctuations
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Stiopa 23-Oct-20 10:09 PM
asking since it is screwing up my plans to slow down wateranimation ^^
👀 1
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Stiopa 23-Oct-20 11:33 PM
tees now fling their hammer in water slowly
but in a weird manner 🤨
agreeably experimental
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Blade 23-Oct-20 11:37 PM
Thanks @Patiga ! Altough its important to note that not everything seems to be compressed
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Patiga 23-Oct-20 11:39 PM
yea, compressed are sound files, images, tiles, quads, sounds (in sound layers), some strings
wrote a map parser (and still doing stuff with it) the last couple of months
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Blade 23-Oct-20 11:41 PM
Funny, I'm doing the same in node right now lol
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Patiga 23-Oct-20 11:42 PM
nice!
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Blade 23-Oct-20 11:42 PM
Tho I'm having mixed results
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Patiga 23-Oct-20 11:42 PM
if you want i will happily test your maps :)
oh
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Blade 23-Oct-20 11:43 PM
Well, my goal right now is to be able to convert maps from and to .map files while handling them as JSON
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Patiga 23-Oct-20 11:44 PM
oh you are writing a json map format?
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Blade 23-Oct-20 11:44 PM
More or less, yes
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Patiga 23-Oct-20 11:44 PM
im kinda doing the same thing right now
only that i split the map up in different files
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Blade 23-Oct-20 11:44 PM
Planning to keep the data fairly raw tho
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Patiga 23-Oct-20 11:45 PM
i create a map folder, in which there is a image folder with all the images, sound folder with all the sounds in their native format
then a folder for layers and so on
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Blade 23-Oct-20 11:46 PM
Yeah, I'll probably do the same for files, but keep the map data as JSON
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Patiga 23-Oct-20 11:47 PM
is your project in an open repository?
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Blade 23-Oct-20 11:48 PM
Do you know what size of LE the size propperty in the header is? 16 or 32?
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Patiga 23-Oct-20 11:48 PM
you mean the size variable that tells you how large the data file is supposed to be?
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Blade 23-Oct-20 11:49 PM
Yes
Getting 10276 on ctf5, could you counter check that for me?
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Patiga 23-Oct-20 11:49 PM
each number is 32 bit / 4 bytes
sure
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Blade 23-Oct-20 11:50 PM
Thanks! Mind if we continue via DM, this is fairly specific stuff? (edited)
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Patiga 23-Oct-20 11:51 PM
sure
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Stiopa 24-Oct-20 12:03 AM
explosions are now muffled
now...
water layer work again .-.
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Stiopa 24-Oct-20 12:14 AM
looks like I might have to restart work on water layer as I had based the branch on the wrong one...
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fokkonaut 24-Oct-20 12:19 AM
Just put everything in one branch?
and call it water
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Stiopa 24-Oct-20 12:22 AM
if I had put it on a single branch, then you'd be crashing on editor startup ^^
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fokkonaut 24-Oct-20 12:23 AM
Why? xf
xd
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Stiopa 24-Oct-20 12:24 AM
editor and waterlayer...
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fokkonaut 24-Oct-20 12:24 AM
is it another layer or a tile?
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Stiopa 24-Oct-20 12:24 AM
editor already crashes on tab despite me not having done anything to it on main branch
layer
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fokkonaut 24-Oct-20 12:24 AM
lol?
Why not simply a tile
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Stiopa 24-Oct-20 12:24 AM
A second Game so to say
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fokkonaut 24-Oct-20 12:24 AM
ah no
ye
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Stiopa 24-Oct-20 12:24 AM
pickups
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fokkonaut 24-Oct-20 12:24 AM
makes sense
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Stiopa 24-Oct-20 12:25 AM
also, it just makes sense ^^
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fokkonaut 24-Oct-20 12:25 AM
yea true
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Stiopa 24-Oct-20 12:25 AM
anyway, I shall go back to my efforts
also;
"maybe rename to m_Armored to m_Type and make some new variables named for example DAMAGE_ARMOR, DAMAGE_HEALTH, DAMAGE_BOTH"
old fokkonaut comment
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fokkonaut 24-Oct-20 12:26 AM
easily adding layers should also be included in the new tile system (if we ever get one)
lol
wym
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Stiopa 24-Oct-20 12:26 AM
So this is a proposal to include a Damage net event. This event contains the following: m_ClientID: ID of damaged tee m_Amount: amount of damage taken, from 1 to 9 m_Angle: angle from which damage...
you said that here ^^
and for purposes of drowning I added flags to TakeDamage()
for pure heart dmg, pure armor dmg and normal behaviour (edited)
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fokkonaut 24-Oct-20 12:27 AM
xd
Well makes sense i guess
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Stiopa 24-Oct-20 12:35 AM
so far so good...
👀 1
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Stiopa 24-Oct-20 01:30 AM
screwed up map save code oops
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Stiopa 24-Oct-20 01:46 AM
nullptr my old friend
I have come to talk with you again
ok
managed to recover the ability to load 0.7 maps in editor
can't load the new map in 0.7 either
I suppose the map is incorrectly saved
#losingmysanity:d
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Stiopa 24-Oct-20 02:25 AM
ok... enough sanity lost for today. will continue working tmrw
Managed to get it to load but it is hacky
The issue pops up elsewhere so no hack will save me :/
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*pridy* 24-Oct-20 09:55 AM
Joined the server.
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user040 24-Oct-20 11:43 AM
Joined the server.
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Stiopa 24-Oct-20 11:44 AM
YES
YES
I FOUND IT!
finally
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Stiopa 24-Oct-20 12:02 PM
ok. actually I am not done yet
the whole collision <> entity thingy is so meshed...
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TsFreddie 24-Oct-20 12:39 PM
sendhelp
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Stiopa 24-Oct-20 12:39 PM
^
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Stiopa 24-Oct-20 12:49 PM
ok attempt no2
YES
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fokkonaut 24-Oct-20 12:53 PM
nice
success
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Stiopa 24-Oct-20 12:54 PM
little success as the hack that I used just broke down the prediction @fokkonaut (edited)
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fokkonaut 24-Oct-20 12:54 PM
no idea what hack you used xd
did not look at too much of the code yet
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Stiopa 24-Oct-20 12:54 PM
I made the water layer initialize after the entities have been set
which made the water layer initialize only for the server which decides the pickups xd
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fokkonaut 24-Oct-20 12:55 PM
eh
? xd
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Stiopa 24-Oct-20 12:55 PM
I thought this would be easy, I thought m_pTiles was just a copy of the gametiles, but no, it's a pointer
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fokkonaut 24-Oct-20 12:56 PM
yea
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Stiopa 24-Oct-20 12:56 PM
"The current tile system and collision.cpp code is not easy to expand without re-writing the whole collision code."
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fokkonaut 24-Oct-20 12:57 PM
of course i know him, hes me
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Stiopa 24-Oct-20 12:57 PM
the wisdom of hindsight
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fokkonaut 24-Oct-20 12:57 PM
:D
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Stiopa 24-Oct-20 12:59 PM
well... this has been a partial success
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Stiopa 24-Oct-20 02:17 PM
this is why I have an extra branch for this
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TsFreddie 24-Oct-20 03:25 PM
sonk
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Stiopa 24-Oct-20 03:57 PM
VICTORY
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Stiopa 24-Oct-20 04:50 PM
@TsFreddie update the server please ^^
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TsFreddie 24-Oct-20 05:35 PM
done
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WsY[FU]? 24-Oct-20 10:58 PM
is there a way to filter out one~two specific gamemodes, except making a filter that includes every other gamemode, but the ones i want to exclude?
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Stiopa 24-Oct-20 11:18 PM
@WsY[FU]? not yet but the github version has exclude
so in 0.7.6 one will be able to do that with ease 😄
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WsY[FU]? 24-Oct-20 11:19 PM
nice
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Stiopa 25-Oct-20 01:21 AM
welcome to the winter wonderland
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fokkonaut 25-Oct-20 01:22 AM
frozen water lol
makes sense...
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Assa 25-Oct-20 01:22 AM
ice physics?
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Stiopa 25-Oct-20 01:22 AM
someone asked me to make ctf2 but underwater
so there you go
I regret nothing.
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fokkonaut 25-Oct-20 01:23 AM
xD
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Stiopa 25-Oct-20 01:24 AM
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fokkonaut 25-Oct-20 01:24 AM
does it play well?
probably no xd
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Stiopa 25-Oct-20 01:24 AM
ctf5?
ofc not :D
how does one do prebase def when they have to go up every 60 sec for breath :d
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fokkonaut 25-Oct-20 01:25 AM
xD
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Stiopa 25-Oct-20 01:26 AM
at least it is easy to get up ^^
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fokkonaut 25-Oct-20 01:27 AM
Btw
do bubbles come back slowly when going out of water now?
Or still instant refilled?
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Stiopa 25-Oct-20 01:28 AM
instant refill
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fokkonaut 25-Oct-20 01:28 AM
mh
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Stiopa 25-Oct-20 01:28 AM
but I do want to add an option for a gradual refill with speed ^^
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fokkonaut 25-Oct-20 01:28 AM
nice, should be default I guess
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Stiopa 25-Oct-20 01:30 AM
depends on what people think about it
now I want to get the next map up & running.
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fokkonaut 25-Oct-20 01:31 AM
:D
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Stiopa 25-Oct-20 01:31 AM
the underwater map I mean
not ctf2 with water :D
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fokkonaut 25-Oct-20 01:31 AM
obv
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Stiopa 25-Oct-20 01:33 AM
Idk if it is ^^ ctf2_underwater is awesome lol
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Ravie 25-Oct-20 01:35 AM
if there's ever a ctf2 with water it's probably gonna be frozen :p
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Stiopa 25-Oct-20 01:36 AM
It's freezing water - not yet frozen ;d
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Stiopa 25-Oct-20 01:54 AM
Anyway, few more fixes and I can merge the layer with my main branch :)
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Stiopa 25-Oct-20 12:01 PM
can u update the serv and add those maps?
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TsFreddie 25-Oct-20 01:08 PM
will do
done
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pokles 25-Oct-20 01:45 PM
Joined the server.
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pokles 25-Oct-20 02:32 PM
thank you
thonk 1
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pokles 25-Oct-20 03:11 PM
I actually came in, so that maybe someone could help me with my ingame ping lags in ctf5
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TsFreddie 25-Oct-20 03:23 PM
only on ctf5?
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pokles 25-Oct-20 03:32 PM
I think it carries to other game modes aswell, but recently i only have played ctf5 in the teeworlds client, I dont play anything else with teeworlds client, I use ddnet for ddraces
well ctf
I was told that I can easily find ctf lobbies with teeworlds client so I got it
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Ethan 26-Oct-20 03:53 AM
is the teeworlds community usually toxic?
i was playing a game and these people kept on vote kicking me cause they couldnt kill me
and they said they were mocking me in a discord call
also talking about inappropiate things
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TsFreddie 26-Oct-20 03:57 AM
Own a server, they can't kick admin
But in reality, some ppl does do that. Unless you know the server owner, there're probably no better ways to deal with it. If they can't actually kick you, you can just mute them. (edited)
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Ravie 26-Oct-20 04:00 AM
depends what mode you play, some communities are more toxic than others
I think it's common in ctf/dm to get kicked by noobs for being too good which kills their fun
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TsFreddie 26-Oct-20 04:14 AM
tee_thinking I usually get ppl on my server tries to kick me for cheating.
It is nice to have your own server ngl
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louis 26-Oct-20 04:33 AM
tbh i think its justified to kick someone whos obviously 10x better in a public dm lobby or whatnot because of tw's lack of correct skill-based matchmaking
if ur a pro and u have fun destroying some new players in ctf then its honestly just not very cool
(i mean like very new players, ppl who are sorta-familiar its ok to destroy them)
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Zatline 26-Oct-20 04:37 AM
hmm makes me wonder how tw could ever do a skillbased matchmaking without account system .. also, I feel these difficulty icons don't make a difference either (edited)
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ShootXen 26-Oct-20 06:26 AM
You cant
Matchmaking is impossible without accounts
Everyone would use the Name of the top players
ICTF Save, sayn has the only account there because many tried to fake him
E.g. block most toxic place you can be in tw
Do something stat based without accounts :) (edited)
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pokles 26-Oct-20 11:27 AM
the skill gaps are huge
i was playing a game and these people kept on vote kicking me cause they couldnt kill me
or just join a server where votekicking is disabled :p
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eepnes 26-Oct-20 12:48 PM
Joined the server.
hey yo
anyone trynna play and talk?
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Ethan 26-Oct-20 01:03 PM
I think it's common in ctf/dm to get kicked by noobs for being too good which kills their fun
@Ravie yeah but I only have 12 hours on this game on steam
and i was playing dm
i was trying to hook people into the void
and they kept spam voting me
also calling me racial slurs
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kerg 26-Oct-20 01:35 PM
Joined the server.
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eepnes 26-Oct-20 01:41 PM
anyone wanna play?
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jxsl13 26-Oct-20 02:08 PM
what game mode
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eepnes 26-Oct-20 02:33 PM
uhh ddrace?
anything really
@jxsl13
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jxsl13 26-Oct-20 02:56 PM
I meant what game mode are the toxic ppl on :0.
sry xD
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eepnes 26-Oct-20 03:11 PM
oh
np
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TsFreddie 26-Oct-20 03:25 PM
baby step
i have no idea what the leaked pixels are
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TsFreddie 26-Oct-20 04:04 PM
also maybe we should move ear shadows into foreground texture
@Sonix
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TsFreddie 26-Oct-20 04:16 PM
thonk
@redix is it possible to have alpha value in stencil?
we could also just shrink the color texture a littledoggo_lol
since the alias can be covered by the outline texture
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TsFreddie 26-Oct-20 04:58 PM
glClear(GL_STENCIL_BUFFER_BIT); glEnable(GL_STENCIL_TEST); glEnable(GL_ALPHA_TEST); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glStencilFunc(GL_ALWAYS, 1, 1); glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); glAlphaFunc(GL_GREATER, 0.5f);
so i did a alpha test to cut half of the transparent pixels now the messy edges is covered (edited)
so we don't need to change any body textures. the color texture's alpha channel is basically the mask. (edited)
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BlackTurtle 26-Oct-20 05:07 PM
Joined the server.
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Sonix 26-Oct-20 05:38 PM
😮
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TsFreddie 26-Oct-20 05:41 PM
A retro multiplayer shooter. Contribute to TsFreddie/teeworlds development by creating an account on GitHub.
branch, if you want to play with gfx
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Souly 26-Oct-20 07:45 PM
:o
we absolutely need this is vanilla
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ShootXen 26-Oct-20 07:49 PM
those skins?
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Sonix 26-Oct-20 07:50 PM
no, the masking
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Souly 26-Oct-20 07:50 PM
check link above
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Sonix 26-Oct-20 07:51 PM
glad @TsFreddie started working on it 🙂
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Souly 26-Oct-20 07:53 PM
saddo greensward 😄
i really love the idea
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Blade 26-Oct-20 10:32 PM
Is there a public SVG version of the vanilla game.png ?
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Blade 26-Oct-20 11:30 PM
Hammer! 🙂
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Sonix 26-Oct-20 11:47 PM
😯
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Blade 26-Oct-20 11:58 PM
And an axe!
Not my finest work, but for the time it took me to make those, they're fairly okay imo
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Stiopa 27-Oct-20 12:18 AM
o:
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Souly 27-Oct-20 12:37 AM
nice
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Patiga 27-Oct-20 02:23 AM
and my bow!
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Blade 27-Oct-20 03:35 AM
A bow, huh? Didn't think about that yet. Would be interesting to try.
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louis 27-Oct-20 04:57 AM
wth those are nice
they look pretty teeish too
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Zatline 27-Oct-20 05:04 AM
teeish indeed nice work @Blade
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TsFreddie 27-Oct-20 05:46 AM
glad @TsFreddie started working on it 🙂
@Sonix it probably just works now. Do I just PR it and you guys can add markings and/or update bodies later.
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TrigonRex 27-Oct-20 10:15 AM
Joined the server.
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Sonix 27-Oct-20 10:31 AM
@TsFreddie Dunno if we should keep both marking variants or either keep the square one and add an option to mask using default body on every skin (if it’s possible)
If u get what I mean
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TsFreddie 27-Oct-20 10:32 AM
thonk options probably need support from the protocol
We can choose some to replace where it make sense. and provide alternative version for markings that doesn't make sense.
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Sonix 27-Oct-20 10:34 AM
We need more opinions on that issue
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TsFreddie 27-Oct-20 10:35 AM
ye.
thonk but like, where's the best place to discuss this
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Souly 27-Oct-20 12:25 PM
most markings would just need to be extended i think
while the ones like saddo are more problematic
it just doesnt seem to match anything
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eepnes 27-Oct-20 12:30 PM
anyone looking to play?
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TsFreddie 27-Oct-20 12:41 PM
lol what happened to the ghost one
i realize alpha mask might have problem with skins that has an alpha that's less than 0.5 (edited)
thonk but i guess we shouldn't support skins that's overly transparent anyway
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Souly 27-Oct-20 12:52 PM
@TsFreddie would it be possible for marking to adapt transparency of pixel below it?
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TsFreddie 27-Oct-20 12:52 PM
probably, but i don't know howsaddog
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Souly 27-Oct-20 12:52 PM
oof
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TsFreddie 27-Oct-20 12:52 PM
doesn't the ghost skin have outline texture
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Souly 27-Oct-20 12:52 PM
its just bad port of 0.6 skin
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TsFreddie 27-Oct-20 12:53 PM
k
it should be fine with a proper outline texture
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Souly 27-Oct-20 12:53 PM
ye
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eepnes 27-Oct-20 12:55 PM
oof
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Souly 27-Oct-20 01:18 PM
saddo matches almost nothing
like i said just extending wont quite work on some markings
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Sonix 27-Oct-20 01:22 PM
Does it work on this one
@Souly
@TsFreddie
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TsFreddie 27-Oct-20 01:28 PM
like i said just extending wont quite work on some markings
@Souly i think saddo should end somewhere before it reaches the edge if that make any sense. like the bottom part get thiner at the edge.
so the top part should get thinner and probably vanish before it reaches the outline
I'll try that ghost really quick
thonk what are those eyes tho (edited)
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Souly 27-Oct-20 01:47 PM
i want ghost in vanilla
😮
@TsFreddie ye maybe something like this would work
like in 0.6 saddo
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TsFreddie 27-Oct-20 02:21 PM
me switching back to master
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Souly 27-Oct-20 02:25 PM
lmao
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Blade 27-Oct-20 02:26 PM
I see nothing wrong
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ShootXen 27-Oct-20 02:54 PM
nice new skin where can I get it (edited)
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Assa 27-Oct-20 03:05 PM
if you add the ghost skin to vanilla, i will 100% do the ghost mod again
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Blade 27-Oct-20 03:22 PM
Bow! Don't remember who suggested it, but here it is.
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fokkonaut 27-Oct-20 03:25 PM
omg
can we have that in tw
all these weapons 😍
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Blade 27-Oct-20 03:26 PM
Glad you like it! Altough I'd probably rework them before they'd be appropriate to be used in a mod. They're not polished enough imo and don't hit Teeworlds' graphical standard
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fokkonaut 27-Oct-20 03:42 PM
true
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te_. 6 27-Oct-20 03:52 PM
Joined the server.
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Sonix 27-Oct-20 04:41 PM
@TsFreddie those eyes are just random fun test xd
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TsFreddie 27-Oct-20 05:42 PM
sonk
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pokles 27-Oct-20 06:16 PM
is that your education?
or whatever that is
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TsFreddie 27-Oct-20 06:45 PM
yeah, just got it. I'm hyped
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Sonix 27-Oct-20 06:53 PM
Congrats!
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heinrich5991 27-Oct-20 06:58 PM
oof. gg 😉
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Assa 27-Oct-20 06:58 PM
gz ^^
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a gerdoe 27-Oct-20 07:33 PM
CatVibes CatVibes CatVibes
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Blade 27-Oct-20 08:15 PM
Someone remember the maps which used these tilesets?
Talking about 2 different maps here
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Sonix 27-Oct-20 08:29 PM
those mine doodas i've seen them in ctf_goldmine maybe?
or something similar
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Blade 27-Oct-20 08:30 PM
Do you happen to have the map?
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Blade 27-Oct-20 08:32 PM
Thanks!
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heinrich5991 27-Oct-20 08:33 PM
how did you come across that link? ^^ @Sonix
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Blade 27-Oct-20 08:33 PM
Remove the filename and you can navigate through the files on your page, fairly easy
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louis 27-Oct-20 08:33 PM
@Blade TeeWorld on ddrace uses the trees
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Blade 27-Oct-20 08:35 PM
No servers online with that map
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heinrich5991 27-Oct-20 08:35 PM
I'm just asking because it's not in the list anymore
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Stiopa 27-Oct-20 08:36 PM
yep
the first mapres was used in a zESC map
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Blade 27-Oct-20 08:37 PM
Would enjoy links to the map download or at the very least names
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heinrich5991 27-Oct-20 08:37 PM
the link by sonix works to download the map
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Blade 27-Oct-20 08:38 PM
I was refering to the TeeWorld map, or the one Stiopa mentioned
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Stiopa 27-Oct-20 08:39 PM
Tired of having to see your diving gear all the time? Well, shed no more tears, for now there is a solution!* (edited)
😯 1
* always visible in water
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Sonix 27-Oct-20 08:46 PM
@heinrich5991 teeworlds post/bookmarked
My n1 source of old undiscovered map gems
😄
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heinrich5991 27-Oct-20 08:49 PM
^^
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Stiopa 27-Oct-20 09:20 PM
hmmm
what else was I supposed to do for water...
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Blade 27-Oct-20 09:34 PM
Weapons sink, pickups float? @Stiopa
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/_\ 27-Oct-20 09:38 PM
well weapons & pickups never move
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Blade 27-Oct-20 09:39 PM
In vanilla, sure, but this is a mod. I don't see why I drowned person wouldn't drop their stuff
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Zatline 27-Oct-20 09:40 PM
animate water @Stiopa
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Stiopa 27-Oct-20 09:56 PM
hehe that could be next indeed :D @Zatline
sure sounds like a difficult task ^^
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Teuzin☯ 27-Oct-20 11:00 PM
Joined the server.
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Blade 27-Oct-20 11:03 PM
Little artwork I'm working on
Inspired by this thing I found online
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Blade 27-Oct-20 11:07 PM
Yep!
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Sune 27-Oct-20 11:50 PM
Joined the server.
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ShootXen 28-Oct-20 12:19 AM
lore: every tee is a clone
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Stiopa 28-Oct-20 12:34 AM
I didn't know I had epilepsy
now I know
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Stiopa 28-Oct-20 01:11 AM
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Stiopa 28-Oct-20 01:21 AM
(Yes, it moves!)
@Zatline next up splash particles? ^^
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Zatline 28-Oct-20 01:28 AM
@Stiopa could try that ya
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Souly 28-Oct-20 01:29 AM
this gif has some white spots
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Stiopa 28-Oct-20 01:30 AM
How do you think it could be done? Something a lá explosions with particles going out from the center? ^^
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Zatline 28-Oct-20 01:31 AM
actually don't know need to think about it in more detail
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Stiopa 28-Oct-20 01:31 AM
I think that could work... Just need to make sure droplets disappear on contact with water
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Assa 28-Oct-20 11:11 AM
deadly raising water + pyramid shape island map = new battle royale
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Stiopa 28-Oct-20 11:29 AM
Update: the water moves now gently
not as hectic as on Zatline's vid ^^
u really float on this sprite ^^
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Assa 28-Oct-20 12:20 PM
would be cool if tees would create waves :3 just an idea don't implement it
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𝐒𝐮𝐩𝐞𝐫𝐂𝐡𝐞𝐫𝐤𝐲 28-Oct-20 12:36 PM
happy
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Stiopa 28-Oct-20 12:37 PM
@Assa real waves can be quite hard :/
but we want splashes!
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Assa 28-Oct-20 12:39 PM
i was just kidding, but yeah splashes 💦
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TsFreddie 28-Oct-20 06:21 PM
tee_thinking how about try to code polygons instead of sprites
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Stiopa 28-Oct-20 06:21 PM
it is possible though
eh.
😄
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TsFreddie 28-Oct-20 06:22 PM
wave and splashes can be done in polygons. And we can have colors that matches and ripples thats more dynamic
👀 1
Probably need more stuff from graphics API but it is definitely possible with current backend
We already draw ui rects with vertices iirc.
Plus it probably give us more reasons to have an AA settings now. Lol
Ppl from chinese community keep asking me about why is there a antialiasing setting.
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TsFreddie 28-Oct-20 08:59 PM
It is funny how I struggle to say anything in my paper then I pump out post this rediculusly long on github
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heinrich5991 28-Oct-20 08:59 PM
😄
you kind struggle to say something here though 😛
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Souly 28-Oct-20 08:59 PM
litteraly me when i argue with someone via internet
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TsFreddie 28-Oct-20 08:59 PM
sonk
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heinrich5991 28-Oct-20 08:59 PM
I went to the toilet and back while you were here, typing 😄
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TsFreddie 28-Oct-20 09:00 PM
I'm not arguing tho am i
It is 4am here so I probably don't know what am I doing or saying
themadman
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jxsl13 28-Oct-20 11:08 PM
💯
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Stiopa 28-Oct-20 11:17 PM
hey @TsFreddie
consider sleeping!
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Stiopa 29-Oct-20 12:50 AM
why tho
:t
k I think I know why
yepp fixed
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Stiopa 29-Oct-20 01:50 AM
mfw my sprites aren't on the screen :(
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Stiopa 29-Oct-20 02:00 AM
what can cause Sprites not to load at all? ^^
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Stiopa 29-Oct-20 02:12 AM
I might go mental here ^^
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Stiopa 29-Oct-20 02:21 AM
fixed it
FINALLY
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kratos 29-Oct-20 01:46 PM
Joined the server.
hello everyone
does anyone know what you call that thing where you pull someone and he wakes up then u drop and he pulls u and so on so forth till you ,make it to the end?
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Learath2 29-Oct-20 02:04 PM
Uh, ddrace?
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ncanfeo 29-Oct-20 02:17 PM
Joined the server.
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Dune 29-Oct-20 04:33 PM
After-parties?
wuhmm 2
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eepnes 29-Oct-20 04:46 PM
anyone trynna play?
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jxsl13 29-Oct-20 07:49 PM
isn't that hammer fly while one player is stuck in freeze tiles?
the person hooked is hammered, unfreezed and then the one unfreezing falls down, while the other party does the same thing until they reach the end of that part. (edited)
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Stiopa 29-Oct-20 08:36 PM
good lord is this more difficult than I expected
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TsFreddie 29-Oct-20 08:42 PM
Oh no what did you do. Is he drown. 👀
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Stiopa 29-Oct-20 08:42 PM
he is drown
and honestly
this is hell :D
yeah I doubt this thing is quite plausible
the transparency is always gonna make this thing a bit weird
and I won't just make the character suddenly disappear, should I? ^^
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Souly 29-Oct-20 09:01 PM
do we really need tee drowning pose?
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fokkonaut 29-Oct-20 09:01 PM
@Stiopa i think a simple kill effect is enough
Like an normal kill xd
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Stiopa 29-Oct-20 09:01 PM
ye ye I know
that was the original plan
but I was pitched an idea to have a drowning animation
so I decided to give it a try ^^
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a gerdoe 29-Oct-20 09:02 PM
make default death effect after 1 second of flow
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Souly 29-Oct-20 09:02 PM
maybe like a special sound for drowning would work
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fokkonaut 29-Oct-20 09:02 PM
use the tee cry sound
its creepy
custom servers had it when i was smaller and it was scary for me
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Stiopa 29-Oct-20 09:02 PM
soo, a second of slowly descending and then pop?
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fokkonaut 29-Oct-20 09:02 PM
never heard that
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Stiopa 29-Oct-20 09:03 PM
turns out that pressure of water kills drowned tees and makes them pop. (edited)
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fokkonaut 29-Oct-20 09:03 PM
@Stiopa do you know which crying sound i mean? xD
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Stiopa 29-Oct-20 09:04 PM
not sure
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fokkonaut 29-Oct-20 09:04 PM
just output it
for testing purpose
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Stiopa 29-Oct-20 09:04 PM
teefault cry 01 and 02?
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fokkonaut 29-Oct-20 09:05 PM
SOUND_TEE_CRY
19
just both,
it scared me, it randomly appeared on modded servers back when i was younger xD
and another unused sound is SOUND_HOOK_LOOP
i really like that one tho, using it for jetpack in my mod
instead of normal gun sound
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Zatline 29-Oct-20 09:06 PM
jetpack would be a intresting powerup 🤔
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Stiopa 29-Oct-20 09:06 PM
oh yeah
I know this sound :D
forgot it existed
where did I hear it... I can't recall (edited)
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fokkonaut 29-Oct-20 09:07 PM
@Zatline but it would've to be nerfed, like the one on infclass
the one infclass has is actually really nice, just a bit less force and i think it would work nice for some vanilla maps
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Zatline 29-Oct-20 09:08 PM
u have a video of it?
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fokkonaut 29-Oct-20 09:08 PM
let me see
ill record one
uploading
its really not too op
and fits vanilla style i think
check the refilling and how fast it uses the ammo
i was holding fire for when i shot, so the slow down works very nicely
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Stiopa 29-Oct-20 09:12 PM
Jetpack the powerup that comes with the water patch :d
anyway I guess I will store my weird water animation stuff on some offshoot branch o:
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Zatline 29-Oct-20 09:15 PM
so u think jet pack should come in form of a gun @fokkonaut ?
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fokkonaut 29-Oct-20 09:15 PM
i guess, thats how people are used to it
this controlling sheme at least should not be changed
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Zatline 29-Oct-20 09:15 PM
well ya would also balance it a bit better I guess
I feel jetpack plus gun could be OP
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fokkonaut 29-Oct-20 09:16 PM
it doesnt have to be a gun
can be another pickup
but the control of this should stay the same
people are used to this for ages, from mods like ddrace and infclass
and it feels natural aswell
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Zatline 29-Oct-20 09:16 PM
yeah but how would u shoot then? ^^
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fokkonaut 29-Oct-20 09:17 PM
well, maybe jetpack is like a broom xd
you cant shoot while flying (edited)
would require weapon changing mid-air :D
example (dont pay attention to the grenade itself, just to showcase how it would work): https://streamable.com/3ovx79
as you can see here, it should not be too op in a fight
the jetpack refills slowly
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Zatline 29-Oct-20 09:19 PM
ya would be better I guess
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fokkonaut 29-Oct-20 09:19 PM
slow enough*
so jetpack should be an actually weapon, something like a broom
would make sense, we have wooden hammers and other small guns, i dont think an actual jetpack would make sense
this seems to be the code for it, I guess
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Stiopa 29-Oct-20 09:23 PM
hmmm
seems that I will have my hands busy after water
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fokkonaut 29-Oct-20 09:24 PM
you mean with an actual broom design and pickup? :o
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Zatline 29-Oct-20 09:26 PM
I would like to test a couple of ideas regarding new guns / new power-ups 🙂
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fokkonaut 29-Oct-20 09:26 PM
necropotame is such a beast
this is fucking quads based
it lightens the selected area
made using his teeuniverse editor i think
and the skins are inside the mapfile, as a fucking normal 0.6 skin .png file
the server completes it somehow
its just amazing
its all open source but i am too stupid to understand it
yes 1
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Zatline 29-Oct-20 09:28 PM
ohh that would allow map themes with theme costums or something like example desert -> tees get cowboy hats
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fokkonaut 29-Oct-20 09:28 PM
this is vanilla compatible
0.6 tho
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Zatline 29-Oct-20 09:29 PM
btw. intresting tileset u playing on .. a bit too 3d-ish looking but the concept is nice
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fokkonaut 29-Oct-20 09:30 PM
Did you never see it?
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Zatline 29-Oct-20 09:30 PM
no
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fokkonaut 29-Oct-20 09:30 PM
Just join an "infclass" server on 0.6
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TsFreddie 29-Oct-20 09:30 PM
I imagine that's a map envelope?
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Zatline 29-Oct-20 09:30 PM
me don't have 0.6 :p
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TsFreddie 29-Oct-20 09:30 PM
Plus broadcast?
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fokkonaut 29-Oct-20 09:30 PM
@TsFreddie yes, it is, but they usually cant interact with inputs or something, its his mapconverter and teeuniverse stuff
also as said, the skins are put together by the server, then sent to the client
in the editor there is only the skinfile
vanilla 0.6 .png
its huge work, i am really sad you guys dont know of this, necropotame is a legend
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TsFreddie 29-Oct-20 09:31 PM
tee_thinking
Don't know what.
We been hosting chn infclass for a good while now.
I just don't play it.
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fokkonaut 29-Oct-20 09:37 PM
ok
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TsFreddie 29-Oct-20 09:37 PM
themadman
Idk why I don't want to play anything other than fng.
orehusstiker 1
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fokkonaut 29-Oct-20 09:39 PM
Infection Mod with a class system for TeeWorlds . Contribute to necropotame/teeworlds-infclass development by creating an account on GitHub.
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TsFreddie 29-Oct-20 09:39 PM
And I haven't made any server mod for a good while now. I really want to make sure 0.7 is good to use and maybe have a 0.6 comoat layer before I made any gamemode.
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fokkonaut 29-Oct-20 09:39 PM
@TsFreddie pls explain 😰
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TsFreddie 29-Oct-20 09:39 PM
Explain whatthemadman
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fokkonaut 29-Oct-20 09:40 PM
what you see in the link
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Stiopa 29-Oct-20 09:40 PM
@TsFreddie do you know anything about chinese battlefield server?
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fokkonaut 29-Oct-20 09:40 PM
something like AddTeeLayer()
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Stiopa 29-Oct-20 09:40 PM
tried to make blue star (edited)
got a purple star instead
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Zatline 29-Oct-20 09:40 PM
lol
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Stiopa 29-Oct-20 09:40 PM
or pink :D
it's blue outside water
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Zatline 29-Oct-20 09:41 PM
well didn't someone say that only 1 star out of the 3 is actually used as damage indicator?
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Stiopa 29-Oct-20 09:42 PM
it is true
the code only contains STAR01 sprite^^
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Zatline 29-Oct-20 09:43 PM
could replace one of the unused stars and make a water version
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Stiopa 29-Oct-20 09:43 PM
well I'm testing the different dmg indicator color since it's the last thing on my trello
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TsFreddie 29-Oct-20 09:43 PM
something like AddTeeLayer()
@fokkonaut I mean what are there to explain. He injected extra quads into a layer using teeskin as a texture, packed em as a standard map binary and sent the map "file" from the memory to clients. By the time a client joined, every quad layer is "made" at "run time".
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Stiopa 29-Oct-20 09:43 PM
there were probably other suggestions but I didn't put them into the trello ^^
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fokkonaut 29-Oct-20 09:44 PM
@TsFreddie yea, okay, makes sense. But how can he do quads based on input? That would mean he could basically show whatever he likes whenever he likes
But thats not how quads work
usually
envelopes*
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TsFreddie 29-Oct-20 09:44 PM
Envelope is controlled by time/ticks
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fokkonaut 29-Oct-20 09:45 PM
yes
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TsFreddie 29-Oct-20 09:45 PM
Just sent "spoofed" tick info. To show the correct animation frame. Input is there already
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a gerdoe 29-Oct-20 09:45 PM
hackish thing
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Stiopa 29-Oct-20 09:45 PM
my code is full of hacks, is that a problem?
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fokkonaut 29-Oct-20 09:45 PM
mine too
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Stiopa 29-Oct-20 09:45 PM
therefore no issue!
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fokkonaut 29-Oct-20 09:45 PM
ive never said that
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TsFreddie 29-Oct-20 09:45 PM
You can do this without the map converter thing I'd imagine. You just need to craft the envelope yourself I think.
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a gerdoe 29-Oct-20 09:46 PM
did i say there is any problem
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Stiopa 29-Oct-20 09:46 PM
hmm
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fokkonaut 29-Oct-20 09:46 PM
did anyone say you said there is a problem
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a gerdoe 29-Oct-20 09:46 PM
stiopa asked (edited)
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fokkonaut 29-Oct-20 09:46 PM
no
he asked
whether it is a problem
true
xd
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TsFreddie 29-Oct-20 09:46 PM
I was going to make a pin password input for authentication (edited)
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fokkonaut 29-Oct-20 09:46 PM
@a gerdoe im tired
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a gerdoe 29-Oct-20 09:47 PM
same
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Stiopa 29-Oct-20 09:47 PM
I also have a note about customizable color of diving gear @Zatline
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TsFreddie 29-Oct-20 09:47 PM
Then 0.7 happened and I don't want to make a mod that no one plays.
GhostHeart
And I don't really want to use ddnet as codebase.
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Stiopa 29-Oct-20 09:47 PM
new 0.6 mods aren't super played either :t
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fokkonaut 29-Oct-20 09:47 PM
@Stiopa pls make it so every tee can have a custom diving gear color, not one thats applied for all tees
@Stiopa just another entry to the skin packet :D
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Stiopa 29-Oct-20 09:48 PM
yaaay
larger packets!
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fokkonaut 29-Oct-20 09:48 PM
its so huge already
xd
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TsFreddie 29-Oct-20 09:48 PM
I can force chinese player play my mods which is a privilege that I somehow have
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Stiopa 29-Oct-20 09:48 PM
o:
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TsFreddie 29-Oct-20 09:49 PM
I wanted to make a matchmaking system where you just enter your pin with your mouse when you join. (edited)
tee_thinking then some proxy magic that redirect you to the match server
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Stiopa 29-Oct-20 09:51 PM
matchmaking in teeworlds... good luck
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fokkonaut 29-Oct-20 09:51 PM
Do you guys know how some servers made these transport tiles that move you to another server?
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Stiopa 29-Oct-20 09:51 PM
what servers did that? (edited)
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fokkonaut 29-Oct-20 09:51 PM
bw for example
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Stiopa 29-Oct-20 09:51 PM
that is the blocker stuff?
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fokkonaut 29-Oct-20 09:51 PM
ye
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TsFreddie 29-Oct-20 09:51 PM
Just sent a map change and redirect packets to another server.
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fokkonaut 29-Oct-20 09:52 PM
that simple?
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TsFreddie 29-Oct-20 09:52 PM
I mean what else is there to it. It sounds like a proxy, and probably would work like a proxy too.
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Stiopa 29-Oct-20 09:53 PM
hm. So this would probably mean splitting the sprite into a colored and noncolored part
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TsFreddie 29-Oct-20 09:54 PM
And you do need the lobby to work as a proxy tho. I don't think we have a way to transfer socket or redirect ip address in client.
So the lobby server is both a server and a proxy client. It need to know which game server each packet is supposed to go to. I think the game server doesn't need to know the client is a lobby server.
Plus you can probably protect the game server by only allowing the proxy servers' ip to connect.
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fokkonaut 29-Oct-20 09:57 PM
nah, you can also direct connect
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TsFreddie 29-Oct-20 09:58 PM
Either way
Currently I still think coding for vanilla client is more fun tho. Plus I want CJK asap so I need to keep an eye on the progress here.
After the texrender. There are more works to be done to generalize text input logic and IME. 😩
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Zatline 29-Oct-20 10:08 PM
@TsFreddie u stated yesterday that dynamic water would be possible right
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TsFreddie 29-Oct-20 10:08 PM
I think so
Haven't tried anything yet. But it should be possible given how we've been drawing UI.
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Zatline 29-Oct-20 10:10 PM
Sploosh! In this tutorial, I'll show you how you can use simple math, physics, and particle effects to simulate great looking 2D water waves and droplets. Note: Although this tutorial is written...
have u taken a look at this paper?
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TsFreddie 29-Oct-20 10:13 PM
I looked at the video. Didn't check the code.
Also I'd say we should keep the "wave" much smaller. Preferably keep them within one tile height so we don't need anything fancy on the server physics.
Do you want me to take a crack at it? I still have like two issues that I would like to do on master.
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Stiopa 29-Oct-20 10:16 PM
hmmm
seems possible
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Zatline 29-Oct-20 10:18 PM
yes pls take a crack at it I think you have the ability to make dynamic water a thing 😄
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TsFreddie 29-Oct-20 10:19 PM
But if anyone want to do it before me. Just take a look at the boradcast backdrop. You can probably draw triangles using the freeformitem thing.
How are you drawing the water currently?
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Stiopa 29-Oct-20 10:19 PM
sprites
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TsFreddie 29-Oct-20 10:19 PM
Ok
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Stiopa 29-Oct-20 10:19 PM
tile sized sprites
if it is the top water tile, mod x coordinate by 2
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TsFreddie 29-Oct-20 10:20 PM
Lol hack master
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Stiopa 29-Oct-20 10:20 PM
if (0) pick one of the 16 frames of the first collmn
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Zatline 29-Oct-20 10:20 PM
this image
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Stiopa 29-Oct-20 10:20 PM
if(1) pick one of the 16 frames of the second collumn
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Zatline 29-Oct-20 10:20 PM
equals this animation
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Stiopa 29-Oct-20 10:20 PM
if not on the top, just take the full one
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TsFreddie 29-Oct-20 10:21 PM
Yeah, we should just draw water with triangles. Then we can have any color we want and even with gradient
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Zatline 29-Oct-20 10:21 PM
gradient would be awesome for deep water
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TsFreddie 29-Oct-20 10:22 PM
I'll take a look sometime
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Stiopa 29-Oct-20 10:22 PM
it's still drawing part, right?
we can't make dynamic water quite yet, can we? ^^
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TsFreddie 29-Oct-20 10:22 PM
Wdym drawing part
Oh is it visual only?
Yes
And it probably should be
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Stiopa 29-Oct-20 10:22 PM
water physics will be still handled tile based and graphics dynamic
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TsFreddie 29-Oct-20 10:23 PM
That's why I think the wave should be kept within one tile even if we have dynamic water splash and stuff. (edited)
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Stiopa 29-Oct-20 10:24 PM
there can be a problem if a wave goes on land 😅
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TsFreddie 29-Oct-20 10:25 PM
tee_thinking it won't if it is within one tile height tho
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Stiopa 29-Oct-20 10:25 PM
yep!
that's why I commented it just now :p
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TsFreddie 29-Oct-20 10:25 PM
Should look almost the same with your current solution but with less noticable patterns
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Zatline 29-Oct-20 10:25 PM
well I'd like to have an offset on water so waves can have some room up and down
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Stiopa 29-Oct-20 10:25 PM
well if we make the water uh
too low
then there might be a problem of tees literally floating on top of water, more so than now 😅
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TsFreddie 29-Oct-20 10:26 PM
Well if it goes up and down the server physics would be much more difficult to make with a tile based map
And probably become less KISS and be rejected. Just saying.sonk
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Stiopa 29-Oct-20 10:27 PM
the tee already looks a bit like it's literally floating
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TsFreddie 29-Oct-20 10:28 PM
Bring the physics down half a tile if you can?
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Zatline 29-Oct-20 10:29 PM
ya the tee should be half in the water when floating imo
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fokkonaut 29-Oct-20 10:29 PM
yes
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TsFreddie 29-Oct-20 10:29 PM
Idk how you did it currently. But it looks solvable.
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Stiopa 29-Oct-20 10:35 PM
rn it's a simple tile check
check if the tee is within that tile and apply stuff on it
I am able to think of a hacky way to do it rn but it will add like extra two checks ;d
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Stiopa 29-Oct-20 10:42 PM
hmm
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Zatline 29-Oct-20 10:42 PM
this is what I imagine tile based waves
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Stiopa 29-Oct-20 10:43 PM
hmmm I now kind of want to try this... maybe over the weekend ^^
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Zatline 29-Oct-20 10:45 PM
that's what i mean with offset of 0.5 tiles so that waves have room and don't strand (edited)
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Stiopa 29-Oct-20 10:45 PM
I think that this is totally plausible
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Ravie 29-Oct-20 10:48 PM
yeah it should work if the water just extends half a tile in each direction from the original tiles
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Nin_ 29-Oct-20 10:56 PM
Joined the server.
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Ravie 29-Oct-20 10:58 PM
I think a quarter-circle corner is the smallest possible tile, anything smaller looks weird anyway
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Stiopa 29-Oct-20 11:10 PM
half surface done
looks better now on animated water ^^
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Zatline 29-Oct-20 11:12 PM
looks also better on this still snapshot
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Stiopa 29-Oct-20 11:12 PM
so the discrepancy issue should be solved like this
well, no. It's a bit hacky atm so no, it should not be solved like this, but for the purposes of testing it works
if animated water becomes a reality it can be easily standardized :)
🙏 1
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Stiopa 29-Oct-20 11:23 PM
indeed it seems like we can draw freeform shapes up to 4 sides 👀
if I understand this right
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eepnes 30-Oct-20 01:11 PM
yoyo
anyone down to play?
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jxsl13 30-Oct-20 01:12 PM
!online
Bot: There are currently 80 active servers online.
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Stiopa 30-Oct-20 03:32 PM
👀
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TsFreddie 30-Oct-20 03:44 PM
hacker man
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Stiopa 30-Oct-20 03:45 PM
having found the water surface areas I can now set up an array of them and split the surfaces into an array of water levels
which i can then draw using the freeform
@TsFreddie
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TsFreddie 30-Oct-20 03:47 PM
cool
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Stiopa 30-Oct-20 03:58 PM
programmur
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Blade 30-Oct-20 03:58 PM
@Stiopa Now add weather that makes water levels rise and sink 😄
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TsFreddie 30-Oct-20 03:58 PM
doubt
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Stiopa 30-Oct-20 04:04 PM
nice
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Stiopa 30-Oct-20 04:33 PM
^^^^
this is more than ideal!
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Stiopa 30-Oct-20 05:14 PM
something here is wrong, what is it
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Stiopa 30-Oct-20 06:06 PM
I think that's a bit too much precision... (edited)
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TsFreddie 30-Oct-20 06:07 PM
lol
nice progress tho hackerman.
looks like i don't need to chime in afterall.
👍
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Stiopa 30-Oct-20 06:10 PM
well... you haven't seen the code XD
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Blade 30-Oct-20 06:11 PM
If it works it works
You can always refactor later
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TsFreddie 30-Oct-20 06:11 PM
You can always refactor later
The biggest lie programmer tell themselves
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Stiopa 30-Oct-20 06:14 PM
maybe now I should add some kind of wave...
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Blade 30-Oct-20 06:15 PM
The biggest lie programmer tell themselves
Not if you're disciplined, which, admittedly most aren't
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Stiopa 30-Oct-20 06:19 PM
me as I ask myself how to apply the wave physics onto the vertex:
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TsFreddie 30-Oct-20 06:27 PM
thonk that paper
zatline sent before
was vertex based i think
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Stiopa 30-Oct-20 06:29 PM
ye ye I glimpsed through it and that's why I decided to use vertex ^^
well I guess I will try to figure that out soon
it looks nice rn
I'm just wondering if one vertice per pixel isn't too much ^^
so far it runs just fine
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TsFreddie 30-Oct-20 06:33 PM
Emm what
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Stiopa 30-Oct-20 06:33 PM
1.0f = 1 pixel, right?
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TsFreddie 30-Oct-20 06:33 PM
I think you only need like two or four per tile.
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Stiopa 30-Oct-20 06:33 PM
I have like 32 per tile rn :D
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TsFreddie 30-Oct-20 06:33 PM
justatest
How many triangles do you have
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Stiopa 30-Oct-20 06:34 PM
FPS wise it runs just fine so far
uh
well
count
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jxsl13 30-Oct-20 06:34 PM
vertex*
vertices
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TsFreddie 30-Oct-20 06:34 PM
Also I was think replacing the entire water layer with vertices.
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Stiopa 30-Oct-20 06:35 PM
entire water layer?
well.. currently only the top is animated
so I restricted it to only the top tiles
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TsFreddie 30-Oct-20 06:36 PM
if we draw the entire thing, we don't even need water sprites anymore.
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Stiopa 30-Oct-20 06:37 PM
well, I'd like to keep the water sprites intact for a "non-animated" water option
so that potato pcs don't have to worry about FPS
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TsFreddie 30-Oct-20 06:37 PM
Then you can have only four vertices for static water
Which is much faster than tiles
Since a tile is four vertices too, but you have a lot of them (edited)
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Stiopa 30-Oct-20 06:38 PM
huh
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TsFreddie 30-Oct-20 06:38 PM
I don't think animated water would eat a lot of performance if you don't need it to be physically accurate
Just keep the vertices down a little bit. It would probably require less vertices than water tiles
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Stiopa 30-Oct-20 06:39 PM
idk I'm still a newb. especially in all things rendering related :d
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TsFreddie 30-Oct-20 06:41 PM
tee_thinking I don't write graphics stuff often too. But I can guessthemadman
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Stiopa 30-Oct-20 06:41 PM
wel... I don't ... at all :D
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TsFreddie 30-Oct-20 06:41 PM
bluestripe right
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Stiopa 30-Oct-20 06:45 PM
uh
have some "waves"
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Stiopa 30-Oct-20 06:56 PM
yeah 32 is probably way too much ^^
@TsFreddie you were asking how much was being rendered (edited)
answer: caused fps drop from 300->230 (edited)
so... a bit (edited)
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TsFreddie 30-Oct-20 07:01 PM
themadman
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Stiopa 30-Oct-20 07:01 PM
corrected fps drop value
I guess I will consider 8 vertices per tile instead of 32 ^^
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Assa 30-Oct-20 09:14 PM
I am not sure oyu can run teeworlds on "low fps"
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Blade 30-Oct-20 10:37 PM
@Stiopa Is it possible to make the vertex count per tile a setting? So people can decide what looks and works best for them and their machine? Could also see a 2 vertex one working fairly well. Blocky but smooth ^^
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Stiopa 30-Oct-20 10:41 PM
@Blade thought about it and it really depends on how the algorithm for the waves works
if it will be simple enough then I will introduce a setting
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Blade 30-Oct-20 10:41 PM
Cool! Thanks 🙂
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 30-Oct-20 10:51 PM
i want to host my server on my pc, how do i do this ?
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3YJO 30-Oct-20 11:57 PM
Joined the server.
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Stiopa 31-Oct-20 12:02 AM
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Ravie 31-Oct-20 01:33 AM
@Stiopa u growing blue grass?
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Stiopa 31-Oct-20 01:46 AM
hell yeah
8 vertex
a large wave looks interesting. I think 8 vertex is the sweet spot
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Stiopa 31-Oct-20 02:22 AM
ok. gonna go to sleep now
did some code cleanup and optimizations. now I am on my way to implement the water flow 😎
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Дядя Женя 31-Oct-20 10:50 AM
Joined the server.
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HoodedBoi 31-Oct-20 12:39 PM
uh i'm just wondering
when was the latest update released?
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TsFreddie 31-Oct-20 12:40 PM
April this year.
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Stiopa 31-Oct-20 06:08 PM
@TsFreddie available?
I want u to update a map ^^
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Stiopa 31-Oct-20 06:34 PM
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TsFreddie 31-Oct-20 06:51 PM
Copy the url plz.
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Stiopa 31-Oct-20 06:51 PM
uhh
wdym
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TsFreddie 31-Oct-20 06:51 PM
Right click the file
On discord
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TsFreddie 31-Oct-20 06:52 PM
Done
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Stiopa 31-Oct-20 06:52 PM
I need to check if the water will render on the existing server ^^
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TsFreddie 31-Oct-20 06:52 PM
themadman
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Stiopa 31-Oct-20 06:53 PM
let's say the waves are... working ^^
I just need to fix some physics since the waves can grow outside of their boundaries
u sure it's done? o:
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TsFreddie 31-Oct-20 06:59 PM
I'm 75% sure
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Stiopa 31-Oct-20 07:01 PM
I may have sent some wrong file then?
no.. surely that's right
map on server/editor
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TsFreddie 31-Oct-20 07:06 PM
Did you reload
Rcon reload
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TryHackRey 31-Oct-20 07:07 PM
Joined the server.
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Stiopa 31-Oct-20 07:08 PM
ye I even changed maps
the amplitude is a bit too large atm ^^
right... there is one server change (0.5 hitbox) (edited)
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Stiopa 31-Oct-20 08:10 PM
@TsFreddie can I send you a .zip of maps?
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TsFreddie 31-Oct-20 08:10 PM
Emm
Probably. But maybe tomorrow
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Stiopa 31-Oct-20 08:10 PM
okayyyy
go to sleep!
right now!
how can we test waves on non-test maps if they are not updated 😄
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Spyry 31-Oct-20 08:35 PM
@Stiopa you did that? the water
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Spyry 31-Oct-20 10:17 PM
@Stiopa will you make it available?
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Stiopa 31-Oct-20 10:23 PM
it already is
my code is commited to Stiopa866/teewords/tree/harpoon and other branches starting with harpoon_
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Spyry 31-Oct-20 10:26 PM
in which version does it work?
@Stiopa
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Stiopa 31-Oct-20 10:38 PM
well u need to compile a client
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Spyry 31-Oct-20 10:49 PM
Which version? I'm making a mod in version 6.5 and it would be nice to use these waters
@Stiopa
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a gerdoe 31-Oct-20 11:18 PM
0.7.5 i guess
or master branch
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Stiopa 31-Oct-20 11:41 PM
@Zatline want to try out the waves? ^^
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Zatline 31-Oct-20 11:41 PM
hell yea
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Stiopa 31-Oct-20 11:41 PM
right
lemme get it uploaded
@Zatline ^^
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Stiopa 01-Nov-20 12:12 AM
@Zatline sorry had to leave for a moment
about the "tee going up with the wave";
waves are currently client-only effect
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Zatline 01-Nov-20 12:13 AM
alright
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Stiopa 01-Nov-20 12:13 AM
the server can't see the waves. it just recognizes water tiles and water halftiles at the top
if the server knew about the waves
it would be full-fledged water sim and we'd have to find out
how to sync the water properly
and I think we talked about that earlier :D
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Zatline 01-Nov-20 12:15 AM
interesting so what is needed is a server update or how does this work ^^
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Stiopa 01-Nov-20 12:16 AM
uh
well
client would need to have a reliable way of knowing the state of the water adapted to their ping
for example, client on enter must receive from the server the height of every single vertex
at once
and their velocity
then. it must create waves for other players right and that might be problematic with latency
have you seen how the antiping works? @Zatline
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Zatline 01-Nov-20 12:21 AM
no don't know don't seen things
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Stiopa 01-Nov-20 12:21 AM
well... that prediction has tees teleporting around
cause the client receives info about another client doing an input that changes their predicted movements
imagine that these predicted tees created waves
then teleported
and the client would have to somehow cancel the wave
etc etc. it is just a mess
also it might turn out that some systems calculate values a bit differently
that might put water out of sync
or a lag spike might cause some syncing problems
I am not a specialist on these things, but I think this is why syncing water between clients would be difficult
combination of system differences, lag spikes, correcting client's miscalculations, giving accurate predictions of tees moving with the waves etc
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Stiopa 01-Nov-20 12:39 AM
fixed rendering on the edges
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Nov-20 12:49 AM
can someone help me plz
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Zatline 01-Nov-20 12:50 AM
ya makes sense! make one wonder how other games handle this type of things phisic based sync
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Nov-20 12:50 AM
why all is bugged xd
idk how to fix that
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Stiopa 01-Nov-20 12:52 AM
@𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 put "game/version.h" in <>
should fix one
not sure how to help you, I don't know what directory you are in
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Nov-20 12:57 AM
oh i can send it too
the red is the problems :'(
this is why the server is so bugged
ping me if someone found how to fix the problem... im searching too but that's hard
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Stiopa 01-Nov-20 01:01 AM
and u are in?
chatcmds.cpp?
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Nov-20 01:01 AM
yes look
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Stiopa 01-Nov-20 01:02 AM
change <game/server/gamecontext.h> to "gamecontext.h"
and tell me if it works
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Nov-20 01:03 AM
ok
nope, same problem...
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Stiopa 01-Nov-20 01:05 AM
oh well
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a gerdoe 01-Nov-20 01:05 AM
did you try compile it?
ide can just lie
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Nov-20 01:06 AM
how do i compile it ?
im a very little starter (edited)
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a gerdoe 01-Nov-20 01:06 AM
i guess neox wrote instructions for compiling
oh you need bam-0.4.0
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louis 01-Nov-20 01:08 AM
@heinrich5991 could i have bridge access
idk if ur the person to ask
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Stiopa 01-Nov-20 01:09 AM
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Stiopa 01-Nov-20 01:09 AM
you asked the right person @louis
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Nov-20 01:09 AM
oh
i found something
this
but idk what to write
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a gerdoe 01-Nov-20 01:10 AM
i don't think you can do something with it
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𝑺𝒉𝒂𝒊𝒌𝒉𝒖𝒏 01-Nov-20 01:11 AM
k
im on windows
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Stiopa 01-Nov-20 02:09 AM
the list grows...!
tho, agreeably, harpoon_layer is defunct and should be deleted 😅
@TsFreddie isn't it like 8 AM there? and haven't u gone to sleep at like 2? ^^
I see that you are so excited to work on stuff you wake up after only 6 mere hours :d
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TsFreddie 01-Nov-20 02:28 AM
thonk
more like 4 when i actually fall asleep
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Souly 01-Nov-20 04:38 AM
where can i get template for teeworlds flags?
like that shadow and frame
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TsFreddie 01-Nov-20 04:39 AM
cut one up
🇺 1
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Stiopa 01-Nov-20 11:20 AM
there is now water on ctf_twilight ^^
👍 2
🤩 1
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Stiopa 01-Nov-20 11:45 AM
@TsFreddie .zip of maps to update^^
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Souly 01-Nov-20 12:20 PM
@TsFreddie 🙃
i cutted it by myself
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TsFreddie 01-Nov-20 12:20 PM
nice
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Souly 01-Nov-20 12:20 PM
now i can make troll flag
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TsFreddie 01-Nov-20 12:20 PM
i believed in you
❤️ 1
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Souly 01-Nov-20 12:27 PM
im from troll country
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TsFreddie 01-Nov-20 12:32 PM
Instant ban if I saw that
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Assa 01-Nov-20 12:37 PM
is there any command to change the mouse scroll speed in the browser menu?
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fokkonaut 01-Nov-20 12:55 PM
no
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Souly 01-Nov-20 01:04 PM
country ids at the start are labaled as "custom" so i assume they are not based on any standard and you guys just made those ids, right?
because the rest is labaled as ISO 3166-1 standard
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TsFreddie 01-Nov-20 02:32 PM
yes
well i didn't make it, but based on the conversation before, yes.
the custom ones are england, scotland and ireland, the rest are added for languages only iirc
the not used ones are Antarctica and duplicates.
@Stiopa the 25% happened
updated the map with the zip tho
this time i'm 100% sure i did it.
restarted the server as well
it is probably up now
@fokkonaut
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fokkonaut 01-Nov-20 02:38 PM
nope
or its not registered
give me the ip
@TsFreddie
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TsFreddie 01-Nov-20 02:41 PM
194.124.32.240
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fokkonaut 01-Nov-20 02:42 PM
ye, not registered
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TsFreddie 01-Nov-20 02:42 PM
it is not registered by defaultdoggo_lol
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fokkonaut 01-Nov-20 02:42 PM
set it to 1 by default
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TsFreddie 01-Nov-20 02:42 PM
i mean i set it to 0 (edited)
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fokkonaut 01-Nov-20 02:42 PM
this is not the latest map tho, is it?
it doesnt have splashes or something
and prediction seems wrong
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TsFreddie 01-Nov-20 02:43 PM
usually stopia just rcon it.
maybe i should change the config for once.
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fokkonaut 01-Nov-20 02:43 PM
are you sure this is the correct server verson?
prediction is broken and no splashes
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TsFreddie 01-Nov-20 02:44 PM
i can build one.
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fokkonaut 01-Nov-20 02:44 PM
maybe also old map
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TsFreddie 01-Nov-20 02:44 PM
but stopia haven't told me to build yet
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fokkonaut 01-Nov-20 02:44 PM
i think it needs twilight
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TsFreddie 01-Nov-20 02:44 PM
vote
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fokkonaut 01-Nov-20 02:44 PM
ye okay
but the prediction on transition water <-> air is broken
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TsFreddie 01-Nov-20 02:46 PM
let me try pull and build i guess
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fokkonaut 01-Nov-20 02:46 PM
maybe a client bug
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TsFreddie 01-Nov-20 02:47 PM
maybe
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fokkonaut 01-Nov-20 02:47 PM
probably
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TsFreddie 01-Nov-20 02:48 PM
btw do you happen to know a pipeline for building fonts from svgs?
or some other format that can have individual glyph files.
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fokkonaut 01-Nov-20 02:49 PM
me? xD
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TsFreddie 01-Nov-20 02:49 PM
ye
anyone really, but since you are here
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fokkonaut 01-Nov-20 02:50 PM
nope, sorry
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TsFreddie 01-Nov-20 02:51 PM
since the new textrender is merged, we can have multiple fonts now. it is probably a good time to make icons fonts and stop relying on the icons in dejavu sans (edited)
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fokkonaut 01-Nov-20 02:52 PM
makes sense
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TsFreddie 01-Nov-20 02:52 PM
but just include a custom ttf is kinda stupid, since it is harder to version control and sounds stupid to replace it every time we add an icon.
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Rilla 01-Nov-20 03:05 PM
@Stiopa I am not sure if you already saw the bug, but if you are underwater and stand on a ground, you will not loose any breath ( bubbles)
Or maybe I am just outdated
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fokkonaut 01-Nov-20 03:05 PM
you are
for me it wasnt the case
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Rilla 01-Nov-20 03:06 PM
Could it be that local hosted server are not up to date?
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fokkonaut 01-Nov-20 03:08 PM
if you didnt update it xD
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Rilla 01-Nov-20 03:12 PM
i downloaded the lastet build
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TsFreddie 01-Nov-20 03:13 PM
maybe it is a new bug
and my server is outdated
doggo_lol
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Rilla 01-Nov-20 03:13 PM
Like I said, i made a local server
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TsFreddie 01-Nov-20 03:13 PM
fok probably only tested with the test server.
stiopa will see anyway. he'll figure it out
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Yollekk 01-Nov-20 03:18 PM
Joined the server.
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Stiopa 01-Nov-20 03:28 PM
@Rilla the latest build srv.exe is outdated ^^
since the only thing I bothered to update was the client so that zatline could test the flow
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Rilla 01-Nov-20 03:28 PM
Ah i see, so my fault there ^^
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Stiopa 01-Nov-20 03:29 PM
I don't see how the older versions would have such a bug tho
how deep is the water at the ground point? @Rilla and what map?
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Rilla 01-Nov-20 03:29 PM
I was trying dm map, and just went down to the ground. For me it was not animated aswell, so mb there
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Stiopa 01-Nov-20 03:30 PM
one you made yourself?
woow the text with the refactoring feels so different :D
kinda... thick
@fokkonaut map updated on the server. also it is registered now :)
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fokkonaut 01-Nov-20 03:39 PM
prediction for transition is still broken
and the splash doesnt seem to work xD
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Rilla 01-Nov-20 03:42 PM
@Stiopa no, i got the dm map which was in the folder and put it in roaming and opened it up
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Stiopa 01-Nov-20 03:45 PM
@fokkonaut client self-compiled I downloaded?
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fokkonaut 01-Nov-20 03:45 PM
downloaded from u
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Stiopa 01-Nov-20 03:45 PM
:/ then the splash should work
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TsFreddie 01-Nov-20 03:45 PM
i mean why don't you just let github action build it for you
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fokkonaut 01-Nov-20 03:45 PM
@Stiopa doesnt
@Stiopa not correctly tho
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Stiopa 01-Nov-20 03:46 PM
@TsFreddie currently the splash version is different due to different code in collision.cpp (explained my problem further in #development) I am now trying to work out a solution via the static function
dm7 fork? @Rilla
yeah that one is super old.
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Rilla 01-Nov-20 03:47 PM
I see, i will test your lcient out, as soon as servers are back up i guess 😄
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Stiopa 01-Nov-20 03:47 PM
if u want a correctly working map get one from those:
server is already back up
slightly outdated so the prediction will work
@fokkonaut wdym by not correctly?
I know the server still recognizes top water tile as full tile instead of the half-tile
@TsFreddie can you recompile the server?
from /harpoon branch
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TsFreddie 01-Nov-20 03:49 PM
sure
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Stiopa 01-Nov-20 03:49 PM
and
enable sv_register
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TsFreddie 01-Nov-20 03:49 PM
just did
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Stiopa 01-Nov-20 03:49 PM
and change the pass to what I will pm u just now
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TsFreddie 01-Nov-20 03:49 PM
will do
all done
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Stiopa 01-Nov-20 03:54 PM
@fokkonaut try now then ^^
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fokkonaut 01-Nov-20 03:55 PM
what?
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Stiopa 01-Nov-20 03:55 PM
stuff on the server
the prediction should be now fixed
maybe splashes too?
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fokkonaut 01-Nov-20 03:56 PM
yes
splashes not there
which map
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Stiopa 01-Nov-20 03:56 PM
oh
ye the map may not be updated since freddie restarted
hold on
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TsFreddie 01-Nov-20 03:57 PM
thonk oops
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Stiopa 01-Nov-20 03:58 PM
ye I fixed it already
cool waves bro
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TsFreddie 01-Nov-20 04:00 PM
dude
that's cool
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Zatline 01-Nov-20 04:00 PM
it is Stiopa is becoming a real code wizard (edited)
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TsFreddie 01-Nov-20 04:01 PM
thonk he always was
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Zatline 01-Nov-20 04:01 PM
👀
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Stiopa 01-Nov-20 04:03 PM
eh... wouldn't say so lol
I am a bit anxious about tees entering water with high velocity
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TsFreddie 01-Nov-20 04:04 PM
dude you basically mastered computer graphics in two days
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Stiopa 01-Nov-20 04:04 PM
it's just drawing some freeforms
since if only the surface layer is rendered as water the wave amplitude can be max 1 block
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Zatline 01-Nov-20 04:05 PM
"just" makes all the difference here
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TsFreddie 01-Nov-20 04:05 PM
you can cap the impact somehow.
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Stiopa 01-Nov-20 04:05 PM
yeah that is what I plan to do
the thing is, it will just feel weird
jumping into water with a lot of vertical speed and creating a wave of max 1 block of amplitude o:
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TsFreddie 01-Nov-20 04:06 PM
also i would consider anchor the far left and far right vertices, or clamp them to be less wavey.
so they don't somehow go out of the curved edge on some tileset.
like if you have the water be level with the "container" if that makes any sense.
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Stiopa 01-Nov-20 04:07 PM
you mean like this? :D
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TsFreddie 01-Nov-20 04:08 PM
oof
ye.
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Zatline 01-Nov-20 04:08 PM
yoink
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Stiopa 01-Nov-20 04:08 PM
this is gravity 100 so the velocity is very large for these waves
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TsFreddie 01-Nov-20 04:08 PM
but this is more than i imagined (edited)
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Stiopa 01-Nov-20 04:09 PM
this is why it is going to be clamped :D
to not go below and above the surface block - won't be easy but surely can be done
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TsFreddie 01-Nov-20 04:09 PM
this is what i meant btw
idk whether it would matter. but still, i'd say there should be more restriction at the far left and far right, just to be safe.
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Stiopa 01-Nov-20 04:13 PM
hmm 🤔 I think I've got an idea how to do it
the corner is a halfblock for me @fokkonaut
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fokkonaut 01-Nov-20 04:17 PM
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Stiopa 01-Nov-20 04:18 PM
oh
well that corner bug has been fixed
I didn't update the client yet
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fokkonaut 01-Nov-20 04:18 PM
ah
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Stiopa 01-Nov-20 04:18 PM
the thing on the right is mapmaking bug ^^
my fault for sending freddie wrong version
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Stiopa 01-Nov-20 04:20 PM
uh
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fokkonaut 01-Nov-20 04:20 PM
this is how the effects look for me
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Stiopa 01-Nov-20 04:20 PM
surely this must be outdated too
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fokkonaut 01-Nov-20 04:20 PM
i used the last version u sent in #bridge
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Stiopa 01-Nov-20 04:20 PM
for me it is much less stiff
many fixed must have happened since I compiled it
I will send my version in a sec
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Stiopa 01-Nov-20 04:22 PM
hmmm
I will just share the latest version
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Souly 01-Nov-20 04:23 PM
looks like jelly
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Stiopa 01-Nov-20 04:24 PM
got the cause
the speed of the waves depends on your frames per second
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TsFreddie 01-Nov-20 04:36 PM
the speed of the waves depends on your frames per second
lol. common.
deltatime gang
believe it or not i have to delete deltatime in the smooth camera implementation to make the stabilization behave correctly.
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Stiopa 01-Nov-20 04:39 PM
@fokkonaut client updated on the link
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Stiopa 01-Nov-20 05:06 PM
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Rilla 01-Nov-20 05:07 PM
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Rilla 01-Nov-20 05:19 PM
@Stiopa xd
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Stiopa 01-Nov-20 05:20 PM
EZ @Rilla
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cyberfighter 01-Nov-20 06:28 PM
@louis r u retarded
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louis 01-Nov-20 06:28 PM
@cyberfighter what did i do
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TsFreddie 01-Nov-20 06:29 PM
attracting trollssonk
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louis 01-Nov-20 06:30 PM
why is irc so complicated
when i open the tab again i log in as louis_
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TsFreddie 01-Nov-20 06:30 PM
Idk
Udp bad I suppose
I do have notification on for bridge tho. It is a bit annoying when he showed up.
sonk
Is he banned from this discord tho. Or he just haven't joined yet.
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louis 01-Nov-20 06:34 PM
b&
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TsFreddie 01-Nov-20 06:35 PM
nervous
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noby 02-Nov-20 12:52 PM
06good
🚫 4
❌ 2
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TsFreddie 02-Nov-20 12:52 PM
60
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Stiopa 02-Nov-20 12:54 PM
06 ❌
08 best
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TsFreddie 02-Nov-20 12:58 PM
because water ✅
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Stiopa 02-Nov-20 01:04 PM
wah-uh
inspired by twigy- https://m.youtube.com/user/XItwigyIX this video is pure satire. please take it as such and don’t get mega triggered about how hard it is to understand with the subtitles, that was the intention lmao clip taken from Limmy's Show original clip: https://yout...
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Rafael6262 02-Nov-20 05:11 PM
Joined the server.
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Stiopa 02-Nov-20 05:40 PM
makes me think
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Stiopa 02-Nov-20 05:52 PM
I have scaled down the water
if you and your pals jump into water too many times in a spot and create a wave that would go out of bounds the game will just scale down the wave so as to fit in the bounds ^^
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Zatline 02-Nov-20 06:04 PM
smartWaterAI dedected
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Stiopa 02-Nov-20 06:07 PM
selfaware water 😳
should particles create waves?
like gun shots , shotgun shots and grenades
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Tezcan 02-Nov-20 06:24 PM
ctf5 with water sounds like a nightmare to me..
imagine fighting in water
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Stiopa 02-Nov-20 06:33 PM
@Tezcan just a test map no worries
diffraction fixed when entering water
vice versa is proving to be a bit problematic 😓
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Learath2 02-Nov-20 06:43 PM
Are you sure you don’t mean refraction?
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Stiopa 02-Nov-20 06:44 PM
oh. yeah probably that
I keep messing up those terms
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Learath2 02-Nov-20 06:44 PM
If so, refraction only depends on the incidence index of the two mediums and the angle of incidence
I don’t see why it should be any harder to do it one way than the other
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Stiopa 02-Nov-20 06:45 PM
oh. I have that part done
it's just that I broke the collision when I added a "half" water tile (edited)
for the surface
and the laser stopped refracting correctly
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Learath2 02-Nov-20 06:45 PM
Oic
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Stiopa 02-Nov-20 06:45 PM
so now I have to repair it...
(and add a refactoring of collision for purposes of water to my to do list)
wait...
if I change some of the behavior that won't be refactoring, would it?
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Learath2 02-Nov-20 06:46 PM
Half tiles in general the collision code doesn’t really have any provisions for
You can’t change behaviour at all, it’s shared code
Well this is destined for 0.8 so maybe it’s fine
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Stiopa 02-Nov-20 06:48 PM
tis~ a conceptual build~
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Learath2 02-Nov-20 06:48 PM
Well I don’t see it ever getting in without a major version bump, so I guess you can do whatever
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Stiopa 02-Nov-20 06:48 PM
well. that is for sure
I never thought of it as 0.7 material
(neither as PR material... but maybe with enough code reworking...)
welp. I did it, fixed
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Learath2 02-Nov-20 06:52 PM
Hm, this doesn’t look like diffraction or refraction, what is it?
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Stiopa 02-Nov-20 06:53 PM
Refraction, right? light bends while entering and leaving water
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Learath2 02-Nov-20 06:53 PM
Yeah but it doesn’t look like it’s bending at all
It just appears above the surface of water
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Stiopa 02-Nov-20 06:53 PM
oh, it's done on bounce
also, it is bending, just not very visible here
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Learath2 02-Nov-20 06:55 PM
I guess the refractive indexes are too close for it to be really noticable
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Stiopa 02-Nov-20 06:55 PM
yeah it's not that bad
the index is 1.33 I believe
for water/air
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Stiopa 02-Nov-20 07:36 PM
droplets wip I guess
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Assa 02-Nov-20 09:25 PM
does the laser bounce on the water at the right angle?
if the angle is small enough it should be reflected
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Stiopa 02-Nov-20 09:27 PM
no, no it doesn't
not yet at least ;p
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Assa 02-Nov-20 09:29 PM
The most true representation to reality would be both happening xD
*of?
👍 1
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Souly 02-Nov-20 10:43 PM
do we need it to be realistic?
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Zatline 02-Nov-20 10:53 PM
not really but we should test it imo
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Stiopa 02-Nov-20 11:47 PM
for the sake of my mental health maybe not
wackyjWP 2
:d
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Stiopa 03-Nov-20 12:00 AM
well. code will need alterations (edited)
it rn just modifier x velocity by 0.75/1.33 (edited)
depending on whether u enter or leave water
actually. it is just elasticity
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TsFreddie 03-Nov-20 03:27 AM
Tbh refraction could make laser shot so much harder to master. And it is already not easy with reflection.
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Dune 03-Nov-20 09:20 AM
Teeworlds throws reality at the window, don't even try to preserve it. Lasers don't take a second to bounce (edited)
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Ravie 03-Nov-20 10:12 AM
they usually don't even bounce, just diffuse
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Neso 03-Nov-20 11:40 AM
Joined the server.
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Learath2 03-Nov-20 03:46 PM
I think we should add single slit diffraction too when you shoot laser through the corner
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TsFreddie 03-Nov-20 03:55 PM
thonk timbre is still off. maybe the tonality of original recordings is harder to match (edited)
plus i probably need to get a better mic.
maybe autotune or melodyne can tune it better.
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Stiopa 03-Nov-20 04:05 PM
what's this 👀 @TsFreddie
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TsFreddie 03-Nov-20 04:08 PM
thonk me
trying tee voice
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heinrich5991 03-Nov-20 04:08 PM
I heard that alcohol was involved in the creation of the first sounds
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TsFreddie 03-Nov-20 04:08 PM
i'll pass
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Stiopa 03-Nov-20 04:10 PM
huh
good to know
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louis 03-Nov-20 04:10 PM
what is that effect for
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Stiopa 03-Nov-20 04:10 PM
were the authors trying to reach ballmer's peak?
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Ravie 03-Nov-20 04:36 PM
@TsFreddie sounds like a squeaky window
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TsFreddie 03-Nov-20 05:03 PM
thonk
maybe slow it down by 5 times yes
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Sonix 03-Nov-20 05:52 PM
sounds like when you're sliding a finger on a mirror/glass
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TsFreddie 03-Nov-20 07:27 PM
thonk i can hear that now
(but does this mean we can use a glass or something to do tee voices)
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PerroFachero 03-Nov-20 07:54 PM
Do you like tw?
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Dune 03-Nov-20 08:00 PM
no, this is a hate group
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Sonix 03-Nov-20 08:03 PM
🤭
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PerroFachero 03-Nov-20 08:11 PM
@Dune XD
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TsFreddie 03-Nov-20 08:11 PM
omg he admitted
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PerroFachero 03-Nov-20 08:12 PM
no, i saw a yt video in which one dude said "do you like terraria, name every mob" and... i thouthg it could be cool (edited)
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Dune 03-Nov-20 08:14 PM
can you name every 0.7.1 skin @TsFreddie
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TsFreddie 03-Nov-20 08:14 PM
why 7.1
btw brownbear ftw
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Danil (in-game "furry guy") 03-Nov-20 08:18 PM
hello
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Stiopa 03-Nov-20 08:19 PM
I prefer crimsonbop @TsFreddie
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Stiopa 03-Nov-20 10:04 PM
lookin better
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jxsl13 03-Nov-20 10:44 PM
what are those blue particles?
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Stiopa 03-Nov-20 10:49 PM
s'pposed to be work in progress droplets of water @jxsl13
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jxsl13 03-Nov-20 11:10 PM
ah, ok
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cagent 04-Nov-20 12:54 AM
Joined the server.
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Mile 04-Nov-20 07:58 AM
Joined the server.
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Assa 04-Nov-20 01:47 PM
I am experimenting with ice physics in teeworlds
what do you think?
it wasn't much work but probably needs some animation changes on the client side
with the same technic you could implement booster tiles <.<
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Ravie 04-Nov-20 02:11 PM
is it just a ground friction tune?
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Assa 04-Nov-20 02:12 PM
ground friction, acceleration and control speed but yes
i am working on the client currently for a better animation
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Ravie 04-Nov-20 02:12 PM
I've made similar ice on ddnet with tune zones and same animation freak outs ^^
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Assa 04-Nov-20 02:13 PM
this should work with a tune zone and look like in the video <.<
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- sync - 04-Nov-20 02:14 PM
Joined the server.
https://discord.gg/VvD3tWwuga Join this discord, it contains a collection of Teeworlds Data (edited)
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Assa 04-Nov-20 02:38 PM
@Dune @heinrich5991 what do you think?
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Dune 04-Nov-20 02:44 PM
@Assa sounds pretty good
though I have not played on it so I cannot say
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TsFreddie 04-Nov-20 03:33 PM
❓ 1
❔ 1
questionmarks 1
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TsFreddie 04-Nov-20 03:40 PM
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louis 04-Nov-20 04:01 PM
no
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jxsl13 04-Nov-20 04:16 PM
life hacks
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Assa 04-Nov-20 04:19 PM
@Dune The Problem is I can't host a registered local server otherwise I would start one for you. It's provider level stuff
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Hubert 04-Nov-20 06:20 PM
Joined the server.
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Zatline 04-Nov-20 06:33 PM
@Assa walk animation while sliding makes it look weird if there is no input tee should just slide with idle feet
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Assa 04-Nov-20 07:22 PM
yes this is exactly what my animation looks like now @Zatline
bool Stationary = OnIce ? Player.m_Direction == 0 : (Player.m_VelX <= 1 && Player.m_VelX >= -1);
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Log BOT 04-Nov-20 08:38 PM
Joined the server.
Exported 33,687 message(s)